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Guilds/Plantation Nation

From A Tale in the Desert
Revision as of 12:57, 7 January 2010 by Trillian (talk | contribs)
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Plantation nation.jpg


Guild for the Test of the Plantation
Guild Hall in SA 1437 1819

All welcome to join, no donation fee at the moment, will see how far we need to expand over time :)
Only stipulations at the moment (still thinking this through ;)):-

  • must be able to tend 3 times per week minimum to achieve perfect tends for everyone, of course rl events may affect this and am sure we can all be understanding and adjust as necessary.
  • must build plantation in shabbat ab, hoping we can have line running first off north and south of chariot, then moving east and west with new lines after as we grow.

This is to ease tending for all so can tend a few peoples at once, for example the first say 4 people to join and setup plantations north of me will have arthur tend for them so he can do his 5 all in one row, the first 5 to south of chariot trillian can run the gauntlet and tend them and so on, if we can stick tending stretches together as much as possible hopefully will be easier for all to keep up the tending. Any better ideas most welcome, please /chat trillian with queries suggestions, thanks :)

Note from test page plantations must be 75 coords apart please build as close to the last plantation as possible
to keep line as short as we can, also I think following road will make runs quicker so imagine we stretch up and down
the NE-SW road from SA cs in the beginning at least with more stretching NE-SW along Uart road after this.

Owner Location Tender#1 Tender#2 Tender#3
Trillian 1450, 1915 Arthur Keko