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ModeSix/Iron
// Written by: Coyan/Mosaic Guild
// This is what I suggest for setting up for this macro
// First align your view so you can see all 7 crystals clearly
// second use Alt-L to lock your camera angle
// Third before starting this, I suggest you have your mouse sitting over
// the first crystal.
// You will have 3 seconds between the recording of each crystal's location
// place your mouse over a spot of average gem color for each crystal in turn
// Once it has identified the 7 crystals, it will run the mine
//
// Thank you Xyrrus for talking to me about using Hue
Constructs
MouseX=List // this is an array of mouse X coords for gem sample points
MouseY=List // this is an array of mouse X coords for gem sample points
CrysHue=List
OEOffset=List
END
// This macro doesn't work 100%, I have gotten between 80% and 90% return
// When it mis-id's a crystal it will fail as many times in a row as your OELevel is set
Constants
OELevel = 4 // change this to your Ore Extraction level
totalpulls = 120 // How many times do you want it to pull the mine
colordiff = 10 // this is used to find a base for comparison, shouldn't need adjusting
CDiff = 0
CurrHigh = 0
Compare = 0
Currcrys = 0
DIFFFOUND = 0
Minval = 0
Maxval = 0
Tmpval = 0
loopcnt = 1
Mousecnt = 1
MouseXN = 0
MouseYN = 0
ColorHS = 0
OElistcnt = 0
OELvlset = 1
CurrCrysHue = 0
End
// First part that requires a detailed explanation
// this loop will pause for 3 seconds then grab the current mouse location
// its purpose is to identify the 7 sampling locations for the crystals
// when it grabs the sampling spot, it will then echo a . to the chat window
// make sure you are in your main chat tab.
Loop 7
Delay 5000
Listadd MouseX, {MouseX}
Listadd MouseY, {MouseY}
SayPaste .
END
ListClear OEOffset
loop $totalpulls
Compute loopcnt = 1
ListClear CrysHue
loop 7
mousepos MouseX[$loopcnt], MouseY[$loopcnt]
LoadRGB MouseX[$loopcnt], MouseY[$loopcnt]
Call CALCHUECOLOR
//SayPaste {RGBRed} {RGBGreen} {RGBBlue} CrysHue[$loopcnt] $Tmpval for testing
Compute loopcnt = $loopcnt + 1
Delay 100
END
//Delay 100000 for testing
CALL FindtheOdd
CALL OreExtractionstore
ListCount OEOffset, $OElistcnt
IF $OELevel >= $OElistcnt
Compute OELvlset = OEOffset[1] // work the current crystal until we are at our OE Level
ELSE
Compute OELvlset = OEOffset[$OELevel]
END
//Saypaste $OELevel $OElistcnt $OELvlset
mousepos MouseX[$OELvlset], MouseY[$OELvlset]
Delay 200 //200
leftclick
Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click
Compute MouseYN = MouseY[$OELvlset] - 5 // adjust this if you need to for the menu click
Mousepos $MouseXN, $MouseYN
Delay 200
Leftclick
Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed
end
Procedure CALCHUECOLOR // This procedure calculates the Hue of the crystal
Compute Minval = 0
Compute Maxval = 255
IF {RGBRed} > {RGBGreen}
Compute Minval = {RGBGreen}
Compute Maxval = {RGBRed}
Else
Compute Maxval = {RGBGreen}
Compute Minval = {RGBRed}
END
IF {RGBBlue} < $Minval
Compute Minval = {RGBBlue}
ELSE
IF {RGBBlue} > $Maxval
Compute Maxval = {RGBBlue}
END
END
Compute Tmpval = $Maxval - $Minval
IF {RGBRed} = $Maxval
Compute CurrCrysHue = {RGBGreen} - {RGBBlue}
Compute CurrCrysHue = $CurrCrysHue/$Tmpval
ELSE
IF $Maxval = {RGBGreen}
Compute CurrCrysHue = {RGBBlue} - {RGBRed}
Compute CurrCrysHue = $CurrCrysHue/$Tmpval
Compute CurrCrysHue = 2.0 + $CurrCrysHue
ELSE
IF $Maxval = {RGBBlue}
Compute CurrCrysHue = {RGBRed} - {RGBGreen}
Compute CurrCrysHue = $CurrCrysHue/$Tmpval
Compute CurrCrysHue = 4.0 + $CurrCrysHue
END
END
END
Compute CurrCrysHue = $CurrCrysHue * 100
Listadd CrysHue, $CurrCrysHue
END
Procedure FindtheOdd
Call Findcompare
Compute CDiff = 0
Compute CurrHigh = 0
Compute Currcrys = 1
loop 7
IF $Currcrys <> $Compare
Compute ColorHS = CrysHue[$Currcrys] - CrysHue[$Compare]
IF $ColorHS < 0
Compute ColorHS = 0 - $ColorHS
END
IF $ColorHS > $CDiff
Compute CDiff = $ColorHS
Compute CurrHigh = $Currcrys
END
END
Compute Currcrys = $Currcrys + 1
END
Compute Mousecnt = $CurrHigh
END
Procedure OreExtractionstore
ListCount OEOffset, $OElistcnt
IF $OElistcnt = 0
Listadd OEOffset, $Mousecnt
ELSE
IF $OElistcnt = 1
Listadd OEOffset, OEOffset[1]
END
IF $OElistcnt = 2
Listadd OEOffset, OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 3
Listadd OEOffset, OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 4
Listadd OEOffset, OEOffset[4]
Compute OEOffset[4] = OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 5
Listadd OEOffset, OEOffset[5]
Compute OEOffset[5] = OEOffset[4]
Compute OEOffset[4] = OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 6
Listadd OEOffset, OEOffset[6]
Compute OEOffset[6] = OEOffset[5]
Compute OEOffset[5] = OEOffset[4]
Compute OEOffset[4] = OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
IF $OElistcnt = 7
Compute OEOffset[7] = OEOffset[6]
Compute OEOffset[6] = OEOffset[5]
Compute OEOffset[5] = OEOffset[4]
Compute OEOffset[4] = OEOffset[3]
Compute OEOffset[3] = OEOffset[2]
Compute OEOffset[2] = OEOffset[1]
END
Compute OEOffset[1] = $Mousecnt
END
END
Procedure FindCompare // For Iron we need to find the common crystals in the first 3
Compute ColorHS = CrysHue[1] - CrysHue[2]
IF $ColorHS < 0
Compute ColorHS = 0 - $ColorHS
END
IF $ColorHS < $colordiff
Compute Compare = 1
ELSE
Compute ColorHS = CrysHue[1] - CrysHue[3]
IF $ColorHS < 0
Compute ColorHS = 0 - $ColorHS
END
IF $ColorHS < $colordiff
Compute Compare = 1
ELSE
Compute Compare = 2
END
END
END