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Lead Macro
From A Tale in the Desert
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// Written by: Coyan/Mosaic Guild
// This is what I suggest for setting up for this macro
// First align your view so you can see all 7 crystals clearly
// second use Alt-L to lock your camera angle
// Third before starting this, I suggest you have your mouse sitting over
// the first crystal.
// You will have 3 seconds between the recording of each crystal's location
// place your mouse over a spot of average gem color for each crystal in turn
// Once it has identified the 7 crystals, it will run the mine
//
// Thank you Xyrrus for talking to me about using Hue
// This is a derivation of the Iron macro, in this case I added a step to keep track of the crystals same color status
Constructs
MouseX=List // this is an array of mouse X coords for gem sample points
MouseY=List // this is an array of mouse X coords for gem sample points
CrysHue=List
CrysIDcnt=List
END
// Initially this will fail up to 7 times while it looks for the "common" gem, once it finds it, its pretty accurate.
Constants
totalpulls = 1000 // How many times do you want it to pull the mine
colordiff = 10 // this is used to find a base for comparison, shouldn't need adjusting
CDiff = 0
CurrHigh = 0
Compare = 0
Currcrys = 0
NumCrysID = 0
currhighcnt = 0
cntr = 0
Minval = 0
Maxval = 0
Tmpval = 0
loopcnt = 1
Mousecnt = 1
MouseXN = 0
MouseYN = 0
ColorHS = 0
OElistcnt = 0
OELvlset = 1
CurrCrysHue = 0
End
// First part that requires a detailed explanation
// this loop will pause for 3 seconds then grab the current mouse location
// its purpose is to identify the 7 sampling locations for the crystals
// when it grabs the sampling spot, it will then echo a . to the chat window
// make sure you are in your main chat tab.
Loop 7
Delay 3000
Listadd MouseX, {MouseX}
Listadd MouseY, {MouseY}
SayPaste .
END
ListClear CrysIDcnt
loop $totalpulls
Compute loopcnt = 1
ListClear CrysHue
loop 7
mousepos MouseX[$loopcnt], MouseY[$loopcnt]
LoadRGB MouseX[$loopcnt], MouseY[$loopcnt]
Call CALCHUECOLOR
//SayPaste {RGBRed} {RGBGreen} {RGBBlue} CrysHue[$loopcnt] $Tmpval for testing
Compute loopcnt = $loopcnt + 1
Delay 100
END
//Delay 100000 for testing
CALL FindtheOdd
CALL IncrementID
mousepos MouseX[$Mousecnt], MouseY[$Mousecnt]
Delay 200 //200
leftclick
Compute MouseXN = MouseX[$Mousecnt] + 15 // adjust this if you need to for the menu click
Compute MouseYN = MouseY[$Mousecnt] - 5 // adjust this if you need to for the menu click
Mousepos $MouseXN, $MouseYN
Delay 200
Leftclick
Delay 4300 // Delay to manage the str/perc timer on mining, adjust as needed
end
Procedure CALCHUECOLOR // This procedure calculates the Hue of the crystal
Compute Minval = 0
Compute Maxval = 255
IF {RGBRed} > {RGBGreen}
Compute Minval = {RGBGreen}
Compute Maxval = {RGBRed}
Else
Compute Maxval = {RGBGreen}
Compute Minval = {RGBRed}
END
IF {RGBBlue} < $Minval
Compute Minval = {RGBBlue}
ELSE
IF {RGBBlue} > $Maxval
Compute Maxval = {RGBBlue}
END
END
Compute Tmpval = $Maxval - $Minval
IF {RGBRed} = $Maxval
Compute CurrCrysHue = {RGBGreen} - {RGBBlue}
Compute CurrCrysHue = $CurrCrysHue/$Tmpval
ELSE
IF $Maxval = {RGBGreen}
Compute CurrCrysHue = {RGBBlue} - {RGBRed}
Compute CurrCrysHue = $CurrCrysHue/$Tmpval
Compute CurrCrysHue = 2.0 + $CurrCrysHue
ELSE
IF $Maxval = {RGBBlue}
Compute CurrCrysHue = {RGBRed} - {RGBGreen}
Compute CurrCrysHue = $CurrCrysHue/$Tmpval
Compute CurrCrysHue = 4.0 + $CurrCrysHue
END
END
END
Compute CurrCrysHue = $CurrCrysHue * 100
Listadd CrysHue, $CurrCrysHue
END
Procedure FindtheOdd
Call Findcompare
Compute CDiff = 0
Compute CurrHigh = 0
Compute Currcrys = 1
loop 7
IF $Currcrys <> $Compare
Compute ColorHS = CrysHue[$Currcrys] - CrysHue[$Compare]
IF $ColorHS < 0
Compute ColorHS = 0 - $ColorHS
END
IF $ColorHS > $CDiff
Compute CDiff = $ColorHS
Compute CurrHigh = $Currcrys
END
END
Compute Currcrys = $Currcrys + 1
END
Compute Mousecnt = $CurrHigh
END
Procedure FindCompare // For Iron we need to find the common crystals in the first 3
Compute ColorHS = CrysHue[1] - CrysHue[2]
IF $ColorHS < 0
Compute ColorHS = 0 - $ColorHS
END
IF $ColorHS < $colordiff
Compute Compare = 1
ELSE
Compute ColorHS = CrysHue[1] - CrysHue[3]
IF $ColorHS < 0
Compute ColorHS = 0 - $ColorHS
END
IF $ColorHS < $colordiff
Compute Compare = 1
ELSE
Compute Compare = 2
END
END
END
// this procedure keeps track of how many times each crystal has been NOT the odd crystal
Procedure IncrementID
ListCount CrysIDcnt, NumCrysID
IF $NumCrysID = 0
Loop 7
ListAdd CrysIDcnt, 1
END
ELSE
Compute cntr = 1
Loop 7
Compute Tmpval = CrysIDcnt[$cntr] + 1
Compute CrysIDcnt[$cntr] = $Tmpval
Compute cntr = $cntr + 1
END
Compute CrysIDcnt[$Mousecnt] = 1
Compute currhighcnt = 1
Compute cntr = 1
Loop 7
IF CrysIDcnt[$cntr] > $currhighcnt
Compute currhighcnt = CrysIDcnt[$cntr]
Compute $Mousecnt = $cntr
END
Compute cntr = $cntr + 1
END
END
END