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Guides/Incense

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Warning: T3 Data

The text of this page has been copied from the T3 wiki to get us started. Some or all of it may be incorrect. Please test it and make corrections.

Basic Information

Incense is created in a Scent Lab using Cactus Sap, Charcoal, and perhaps some additives (herbs, Rose of Ra petals, and Resin of various types). One needs an Incense Prong in order to cut in additives. It can be burned in an Incense Burner, and when one stands near enough to "catch a whiff", it will affect some small and temporary changes to one's stats depending on type. How long its effects last is dependent on its quality (the higher, the better). Incense was used in T2 in the Discipline of Worship (Humble Priest) and in the Worship Monument.

Please note: Incense is not a substantial source for stat bonuses. +1 to a single stat for a few minutes is likely the best you'll be able to get. If you're looking for ways to increase your stats, try Cooking for temporary gains or Tests for some permanent gains.

Making a Batch of Incense

Stand at a Scent Lab with 20 Cactus Sap, 4 Charcoal, an Incense Prong, and any additives you desire, and click "Start a Batch of Incense." A random type of incense will be generated, and you can see what its stats are by clicking "Burn a little pinch of the mixture" and looking at the report in your Main channel. If you are satisfied, you can remove the incense. One batch = 20 deben.

Burning Incense

Incense is burned in a Windproof Incense Burner or a Incense Burner.

Manipulating Incense Stats

If you would like to try to alter the stats of the batch, you'll need herbs, resins, or Rose of Ra petals.

   * Herbs affect the scent of the incense.
   * Resins affect the positive and negative attributes of the incense.
   * Petals affect the feeling of the incense (per T2 testing). 

You can add these things to the batch one deben at a time. Most of the changes that a particular additive will contribute seem to occur within the first 20 adds, and each time you add, the quality of the batch will be altered a bit. You can note these changes by using the 'Burn a pinch' option on the Scent Lab as you add things.

It is theoretically possible to reach any desired combination of incense stats with the proper combination of additives. At this time, we're still researching how to manipulate each random start to achieve a given result. You can contribute to this effort by adding your test data to the appropriate link(s) above. If you are seeking a particular type of incense, you can check those links for likely "recipes," or you can contact individual makers (see the bottom of the page).

Observations

There are five bits of important information for every type of incense created: quality, scent, feeling, positive attribute, and negative attribute. These can be observed while the incense is still in the lab by using the 'Burn a little pinch of the mixture' option, and observing the report in your Main channel:

   "You catch a whiff of quality 353 Sandalwood scented incense. You are filled with a melancholious dexterity, yet a bit of fragility."

In the above example, the feeling is melancholious, the positive attribute is dexterity, and the negative attribute is fragility.

Incense seems to have a map of possible combinations (similar to the chime map)...probably three maps, in actuality - one each for scents, feelings, and attributes. There are a number of possible random starts. There seems to be a "destination" for each additive, and the additives seem to determine quality and direction of travel on their maps. Though it is possible to end up with zero quality, it is also possible to rescue a batch that has fallen below zero with the proper additive(s). Quality doesn't seem to be a simple multiplier; it's probably a function of map location and additive type.

Recipes and Experimentation

Incense Recipes

quality statchange
0 0
383-409 1
540 2

Guides/Incense/Resin_Additive_Incense