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Principles of Thought

From A Tale in the Desert
Revision as of 00:00, 18 December 2008 by Wyked (talk | contribs) (→‎Designing)
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Principles of Thought

Build an Empty Hand Puzzle and have 7 people solve and rate it.

  • Dry Flax
  • Gather Clay
  • Make Rope
  • Dig Limestone
  • Crush Cabbage for Juice
  • Gather Red Sand
  • Grate Carrots for Juice
  • Build an Empty Hand Puzzle
  • Design an Empty Hand Puzzle and Solve it
  • Have 7 Judges solve and rate your Empty Hand Puzzle
  • All of the above, OR solve three recently recognized Empty Hand
NOTE: You must "claim your rights" on the puzzle before closing the tab to get the zap.

Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Thought discipline (provided that you meet the level requirements).

Level Required: 3

Demonstrate the Principle

What it will take to unlock the test for Egypt.

Demonstrated by NatuBo in Shabbat Ab on 2008-12-17.

Building

Empty Hand Puzzle

Built in a Small Construction Site (4 Rope, 1 Canvas).

Each Block Added

Designing

Empty Hand set up dialogue

You have severl areas to map. at the top left is your warehouse. this will hold extra blocks that could be used later in play. The top middle is your starting block(s). The open middle playfield is what transitions are allowed. Each section (boxes)>>(boxes) is a seperate transition. The block color coding on the left can be turned into the color coding on the right.

Playing