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User:Obol/GlassClass

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Revision as of 00:21, 22 February 2009 by Obol (talk | contribs)
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Glazier's Bench

There are 3 kinds of glass, Soda, Normal and Jewel. We have a few benches of each type so you don't have to empty the glass and start over, actually you should never empty the glass from the benches. You will probably use more normal glass then the other two.

Each type require a different set of material;

   * Soda: Lime, Soda, Sand
   * Normal: Lime, Potash, Sand
   * Jewel: Lime, Potash, White Sand 

All benches only hold 50 glass and you can not make glass if it goes below 20, so you can only make 30 glass items before you have to add material again.

Simply put, the benches have cycles. When you add cc the temperature will rise 6 times then it will drop if no more cc is added. Each bench differs in the amount of temperature that it rises and falls and the time between rises. The important aspect of the bench is to stay in control of the temperature. In order to stay in control you need to add cc at the appropriate time to increase the temperature and let it drop at the appropriate time to decrease the temperature. Adding cc will do one of two things, it will start the 6 step rise sequence or it will spike out of control, depending on when you add the cc, you want to avoid spikes unless thats what you want it to do.

I will attempt to teach you how to stay in control of the temperature. Grab about 100 cc, should be enough to make several glass items once you get good at controlling the benches. If you add 2 cc to the bench you will notice that it will rise about 10 degrees 6 times, each rise takes about 10 secs(each bench differs in these amounts). I rarely add more then 2 cc at any time. If you do not add any more cc the temperature will drop at the end of the 6th rise, the total amount of the 6 rises (about 60 - 80 degrees) is less then the amount it will drop (about 200 – 300 degrees) So, as u can see, you will be losing ground fast. In order to prevent the drop you will need to add 2 cc on the 6th rise. If you add cc before the 6th rise, the temperature will spike an undetermined amount at an undetermined time, essentially out of control. Adding 2 cc on the 6th rise will cause a small spike of about 200 degrees. This is very manageable. Instead of counting each rise, which I find difficult, I count in my head to about 10 and if it rises then it is not the 6th rise, if it doesn't rise, then it is the 6th rise and I add 2 cc, then wait for the small spike in temperature. Again each bench is different, I have one bench that rises about 8 degrees every 8 secs, another that rises about 10 degrees every 12 secs, get to know your bench.

Now with all that said, lets make some glassware. I suggest you learn by making Sheet glass, since you need to have level 7 sheet glass in order to prevent breakage. While making sheet glass one of 3 things will happen,

  1. It breaks
  2. It breaks and you gain a level
  3. You successfully make sheet glass. 

So while learning you actually want it to break so you have a chance to gain a level.

There are 3 main steps to working a bench.

  1. Warm up
  2. Making glass
  3. Adding material. 

During warm up you may actually want large spikes to get the temperature up quickly. To make glass you need to be between 1600 degrees and 2400 degrees, anything below or over that you will lose the item or not be able to make an item. For warm up and adding material only, I add 2 cc to get the bench going and wait about 3 rises then add another 2 cc. Wait for the spike and add 2 more cc. Continue to add cc after the spike until the temperature is over 2000 degrees. I suggest you wait to see if there will be another spike before starting to make a glass item. If the temperature drops, then you are back in control.

Now we are ready to make some glass items. Once the bench's temperature drops it will continue to drop unless you add 2 cc. To save on the amount of cc used, always add 2 cc when the temperature drops, this will start the 6 step rise sequence. So the cycle is 6 rises, then a drop, add 2 cc, 6 rises, then a drop, add 2 cc, continue this until the temperature gets down to less then 1800 decrees and on the 6th rise add 2 cc to get the small spike. Once you get good at the benches you will be able to drop a few times then spike the temperature back up to about 2200 degrees. Always watch for the glass item to finish and start making another one immediately. Each item has a different length of time for it to finish.

Once you have all the items you want to make, I suggest you refill the bench since you already have the temperature up to a decent degree. The chest next to our benches contain the materials needed to refill the benches. Each type of glass requires a different temperature to allow you to add material.

   * Soda Glass 3200°
   * Normal Glass 3400°
   * Jewel Glass 4400° 

You can use the same procedure I explained for the the warm up. Add 2 cc before the 6th rise, wait for the spike and add 2 more cc. Once melting temperature is reached, over load yourself with the ingredients and use the max button to fill it.

Congratulations!! By now you should have level 7 sheet glass.

Glory Hole

Thermometers

Use front heavy heating. Ram the thermo into the hole as fast as you can (hammering down the "a" key). Once it's all the way in, withdraw the pipe 7 steps "sssssss". At this point rotate half a turn - I wait until the pipe sags and then hit "n" 7 times fast to straighten the pipe out. Wait several ticks, the section of the pipe just shy of the end will get yellow, I usually rotate a half turn 2 more times while waiting to keep the pipe reaonably straight (7x "n"). Blow 4 times "bbbb". Rotate a half turn if necessary to center the bulb. Hit "q" to verify quality then unload. If quality isn't high enough, the worst you will have to do is rotate the pipe and let the bulb sag into place.

Summary:
hammering down the "a" key
sssssss(7)
nnnnnnn(7)
bbbb(4)
q
nn
u