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Glazier's Bench

From A Tale in the Desert
Revision as of 17:58, 19 December 2008 by Shebi (talk | contribs) (→‎Use)
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Glaziers Bench.png
Size 11x17
Where Compound




The Glazier's Bench is used to make various glass products, such as glass rods and sheet glass. It runs on charcoal.

Source

This building becomes available after you have learned the Glassblowing tech.

Cost

  • 200 Firebricks
  • 400 Bricks
  • 1200 Sand

Built in a Compound. Uses 11x17 cells.

Types of Glass

A Glazier's Bench has a reservoir that can contain up to 50 deben of molten glass. It must contain at least 20 in order to craft an item from that glass, regardless of how much the item will actually consume. This means that 19 deben of glass will never be used. Fortunately, unused molten glass normally stays in the bench between uses, even after cooling, so it is not necessary to fill the reservoir from scratch every time.

An individual bench can only contain one type of glass (soda, normal, or jewel) at a time. If you want to use a bench for a different type of glass, you must deliberately empty the reservoir and start over. Since this is so wasteful, it's generally more economical to build an additional Glazier's Bench for the new glass type instead.

Glass Type Melting Point Working Temp Ingredients
Soda Glass 3200° 1600–2400° 1 Lime, 2 Soda, 10 Sand
Normal Glass 3200° 1600–2400° 1 Lime, 2 Potash, 10 Sand
Jewel Glass 4400° 1600–2400° 1 Lime, 2 Potash, 10 White Sand

Related Pages

Use

From T3 - should probably rewrite and move to the Glassblowing guide page instead.

Glazier's Benches use Charcoal as fuel, and in order to melt and shape glass the bench must be heated by adding charcoal. While using the bench, the window will display the current temperature, as well as options to add 2, 6, or 12 charcoal.

Adding charcoal causes the temperature to increase over a period of about a minute -- the more charcoal added, the greater the increase. This is followed by another minute or so where the temperature stays constant, followed by a gradual cooling.

If charcoal is added while the bench is still in the "heating-up" phase from the last charcoal addition, this will trigger a dramatic spike in temperature. This can be a useful way to heat the bench quickly to its desired temperature. However, it is disastrous if it happens while creating an item (when the temperature must be kept within a certain range), as the spike in temperature will almost definitely ruin the item. Keeping the bench's temperature constant demands careful timing between charcoal additions.

Left alone, a bench will eventually begin cooling until its temperature returns to zero. It is not possible to speed up this cooling process. Items made on a bench cannot be taken out until the bench completely cools.