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User:WilliamRoberts/Vine Stats
Ok, I'm currently working on simulating tending 250 vineyards for each possible tend combination, which is 7! or 823543 combinations, for each vinetype. I am then averaging the results for each tend. I am also keeping track of the number of tends, averaging gr/qu/su, and a/c/gr/qu/sk/su. The resulting files are rather large, but have produced some interesting results so far.
I have finished Balance and Amusement, currently working on Wisdom. Balance has one unconfirmed vine tend.
These results are assuming random vine events, however the results so far have matched up well with my real world results, an example on Balance:
Acid | Color | Grapes | Quality | Skin | Sugar | Vitality | |
---|---|---|---|---|---|---|---|
80 Real Tends | 14.71 | 126.43 | 68.64 | 119.56 | 41.33 | 83.14 | 2.31 |
250 Sim Tends | 15.06 | 127.78 | 70.832 | 120.452 | 45.732 | 82.2 | 2.308 |