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Flax/fr
Le lin est la culture de base pour la production des textiles. Il permet la production de coton et d' étoupe en vue de réaliser du [[tissu], du tissage ou des cordes, indispensable à la vie en Egypte.
Au début du conte, il n'existe que 2 variétés de lin : le Vieille Egypte et le Vert Nil, dont les graines sont disponibles auprès des écoles d'Art et Musique (avoir une cruche en inventaire pour obtenir le Vert Nil). Plus tard dans le conte, de nouvelles variétés sont produites grâce aux croisements, avec des rendements et des modes de culture améliorés (plus de graines, plus de lin, culture sans eau, lin et lin roui en même temps, ... ).
Culture
To grow flax, plant a bed of flax plants using the "Plant" menu, on grass. Flax will not grow on sand. After a short while, green flax shoots with blue flowers will appear in the bed. Shortly afterwards, yellow weeds will appear. Weed the flax bed by selecting the appropriate menu option. Depending on the variety of flax being used, you may need to water the flax when you weed it (using one Water in Jugs), and you may need to weed the bed several times. Eventually, the flax will complete growing and you may harvest it. There are no signs that the flax is ready for harvest except more flowers grow in the flax bed. The best way to tell is to click on the flax and see.
To get water, you need Jugs, which you can get by signing up to learn the Pottery skill at a School of Thought.
Flax grown in the above manner will not produce any seeds. To grow Flax Seeds, plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, the flax will go to seed. You will see more of the yellow weeds. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground.
Take care to not use up all your flax seeds when growing flax; you should always keep at least a few in reserve to grow more seeds. If you do run out, you can go back to a School of Art to get a few more seeds.
Pollution
Among other species of flax, Nile Green will produce pollution around the ground where it is grown. It doesn't seem to affect only the exact spot, but the general area, perhaps the whole coordinate area up to a range of 2-3 in each direction. (Needs independent verification)
Nile Green: In a 4x4 coordinate area in Sinai, 3362,4114 I began planting NG and harvested 180 or so before I started getting only seed.
I planted over 500 NG and didn't lose any flax (3420,4382 Sinai)--Ferns
I have harvested over 3000 Nile Green and am still getting regular returns. (FB 3898, -431) --Andara
Pollution is probably not the right word for it. Where NG has been planted in quantity, Old Egypt flax subsequently planted may yield no flax and a message about poor soil (poor soil is not the same thing as pollution). JulianJaynes 01:33, 31 December 2008 (EST)
Update--the same spot now returns no flax and a message about poor soil quality for Nile Green as well. I can't tell you how much flax I've planted, but I've been using the same spot since we got jugs. The depleted soil is only for 2-3 coords, and moving over a bit takes me out of the depleted zone. JulianJaynes 14:12, 3 January 2009 (EST)
BooBoo and I also got poor soil messages in conjunction with Acidity 21k. We grew about 14k flax with Nile Green Seeds in a 4-5 day period. Read more here: Pollution. --Pitaboo
Hot keys
Under self->options->one click and related, there is an option to enable hotkeys on flax. With this option enabled, you can use W to weed and harvest flax, and H to harvest seeds. Note however that if this option is enabled you will have to physically run to each flax bed to weed/harvest it, whereas with this option disabled your character doesn't have to physically move.