The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Understanding Moss
Where Moss is created
Aquaduct towers create moss. All moss is Green on an aquaduct tower when it is first created. If an aquaduct line runs dry then all moss is reset to Green. You may select "Bless" and make a change (although often unseen) to the moss once every five minutes. Look in Main for "You murmur a silent prayer to the gods, lean over the moss-covered cistern, and take a deep drink of hte cool water. Your 'whatever stat' seems subtly enhanced, and the moss has somehow changed character a bit." Adding and subtracting moss attributes is avatar dependent.
Click the aquaduct tower BEFORE blessing/drinking to notice which attributes are on the moss, then Bless/Drink from it. Check Main for the "moss has somehow changed character a bit". See if the attributes have changed and record in your Info like this...
Moss: +Striped, -Green, -Fuzzy
A more detailed description in your Info may begin to help us understand moss attribute changes better...Moss: +Striped(to Smelly, Fuzzy), -Green, -Fuzzy(to Reticulated). Theories abound but facts are needed to understand the changes better.
It is possible to both add an attribute and subtract it later after subsequent blessings.
Possible Moss Attributes
- Calico
- Crackly
- Dry
- Fuzzy
- Green
- Hairy
- Mottled
- Phosphorescent
- Prickly
- Reticulated
- Slimy
- Smelly
- Spongy
- Spotted
- Striped