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Chemistry Laboratory

From A Tale in the Desert
Revision as of 16:10, 10 December 2009 by Numaris (talk | contribs) (→‎Products)
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SL Chemlab.png
Size 19x19
Where Compound




Source

This building becomes available after you have learned the Basic Chemistry tech.

Cost

Built in a Compound. Uses 19x19 cells.

Upgrades

'Tech required: Advanced Chemistry (2)

Level 1

"Upgrade this bench to allow advanced reactions"

Level 2

"Upgrade this bench to allow essence creation"

Alcohol Lamp

The Alcohol Lamp must first be assembled using the Skills->Assembly menu. It requires:

Glassware

Install one each of the following:

Use

Products

Product Qty Made Recipe Upgrades Reqd Timer
Gunpowder 10 1 Charcoal, 1 Sulfur, 10 Saltpeter None Constitution: 12 sec
Ink 20 5 Salts Of Iron, 5 Charcoal, 20 Oil None Constitution: 7 sec
Papyrus Strip 8 1 Papyrus Paper Level 1 None
Gear Oil 6 100 Oil, 50 Petroleum, 5 Extracts (Maat, Set, or Osiris) Level 1 + Glassware None
Potash Ointment 50 Water in Jugs, 25 Acid, 5 Extracts (Geb, Maat, or Set) Level 1 + Glassware None
Lime Emulsion 6 50 Water in Jugs, 10 Bauxite, 5 Extracts (Maat, Set, or Osiris)) Level 1 + Glassware None
Explosives 50 Gunpowder, 10 Aluminum Powder, 2 Extracts (Set, Osiris, or Thoth) Level 1 + Glassware Constitution
Essence varies Varies Level 2 + Alcohol Lamp 2 teppyminutes
Compound Extract 3 1 Essential Compound with specific properties Level 2 None

Powdered Gems

You must have the gems in your inventory in order to see the option on the lab.

Powdered gem yield is multiplied by (1 + the precise calibration level of the lab). At calibration 3 (maximum known), yields are multiplied by 4.

Gem Size Quantity Made
Huge 7
Large 4
Medium 2
Small 1
Cuttable 1