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Gyration Cell

From A Tale in the Desert
Revision as of 08:04, 12 December 2009 by Cegaiel (talk | contribs) (→‎Yield)
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Gyro.png
Size 7x7
Where Compound



Source

This building becomes available after you have learned the Metallurgy 3 tech.

Cost

Built in a Compound. Uses 7x7 cells.

Use

A Gyration Cell holds up to 1500 ore and 50 Charcoal.

1500 ore, 50 Charcoal for 15 minutes yields 150 metal.
750 ore, 50 Charcoal for 15 minutes yields 75 metal.
In general, X ore, 50 Charcoal for 15 minutes yields X/10 metal.

Be careful : if you open the gyration cell while functioning, all the ore and charcoal will be wasted, only the metal already produced will remain.

Yield

Ore Used CC Used Metal Yield Time opened Ore Cost/Metal
1500 50 150 15 mins 10
100 50 10 15 mins 10
1000 50 100 15 mins 10
  • Conjecture:1500/150=10 implies that 10 ore cooked for 15 minutes will yield 1 metal. But this is without rounding. With rounding, you get 5 ore yields 1 metal, 15 ore yields 2, n*10-5 ore yields n metal, etc. in 15 minutes. Of course, with the cooking cost being 50 CC, extra efficiency comes at a high cost in the renewable charcoal.
  • Rounds Up: Always load in numbers ending in 0 or 5. If you are loading the max of 1500, then load 1495 instead. It will still yield 150 iron. Load 95 (instead of 100) and you will get 10 iron. Never load with numbers ending with 1-4 or else it still rounds down and you wasted your extra 1-4 ore. Loading a number ending with 6, 7, 8, 9 will also waste, respectively, 1,2,3 or 4 ore. - Cegaiel

Related Pages

Public usable ones