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Mining Guide
Please read the discussion page regarding the location of this content
This page will contain methods for extracting ore as well as any other theories on mining.
To work a mine, you must learn the skill Ore Extraction from the School of Architecture. To further increase your yield per mining attempt, you may learn the second level of ore extraction (7 tin ore, 7 copper ore, 7 iron ore).
Iron
- Click the color cystal that doesn't belong and then work the mine. Success yields 3 ore at level 1 and 2 Ore Extraction skill. At OE level 2, Clicking the odd crystal one cycle later results in 4 ore.
Extra ore doesn't all the time. Looks like it comes afater clicking the same crystal 2 or more times successfully, then clicking the same crystal when the correct pattern cycles off.
good combo is click a odd crystal and remember where the right one is at. this will result in a 0 ore then next one click the right one from the step before. this will give you 4 and just keep working one behind on the crystal you will get 4 ore everytime.
Copper
- To get a normal yield, click the most saturated color. Saturated = Fullest, deepest, richest color. To get extra yield, click where that saturated color was 1 turn later. For example, if you see a very deep blue gem, click where it was in the next round (after it changes) to get the extra yield (4 with OE2). (Combined from Zreyas' info)
- something Pacer told me: "more of the most true color with no grey in it"
If you're finding it impossible to tell which is the most saturated crystal, try changing your video settings. I changed mine to time of day lighting to far left option and light intensity to far left option too. Now I can see which crystal to pick about 90% of the time and can usually mine 4 ore instead of 0 or 1 - Spicy
Tin
I was able to use the following approach to get up to 6 ore per pull from a tin mine with OE2. I did not try this with OE1 so I’m not sure if that makes a difference. This test was run on a new mine that had not yet been repaired so I’m not sure if repairs will affect the results.
The first part of the process is to be able to identify which of the 7 crystal groups is the “active” crystal for each pull. As others have stated if there is a brown or tan crystal that should be the active one, if not the active crystal could be red or green or black. It is generally not any of the shades of blue. I’m still not totally clear on how to pick the active crystal every time so additional research into this would be useful.
If you are able to click the active crystal on each pull you will get 1 ore per pull consistently.
In order to get more than 1 ore per pull you need to “lag behind” the active crystal by one or more cycles.
To get 2 ore per pull do the following.
- Identify the active crystal in the mine.
- Click a different crystal (not the active one) and work the mine, but remember where the active one was. This should yield 0 ore.
- Click the crystal that was active in the prior cycle and work the mine. Remember where the new active crystal is. This should yield 2 ore.
- Repeat step 3 to continue getting 2 ore per pull
To get 3 ore per pull do the following.
- Identify the active crystal in the mine.
- Click a different crystal (not the active one) and work the mine, but remember where the active one was. This should yield 0 ore.
- Select an inactive crystal again and work the mine, but remember where the new active one was. This should yield 0 ore. At this point you should remember where the active crystal was on the first cycle as well as on the second cycle.
- Click the crystal that was active in the first cycle and work the mine. Remember where the new active crystal is. This should yield 0 ore. At this point you should remember where the active crystal was on the second cycle as well as on the third cycle.
- Click the crystal that was active in the second cycle and work the mine. Remember where the new active crystal is. This should yield 3 ore. At this point you should remember where the active crystal was on the third cycle as well as on the fourth cycle.
- Continue working the crystal that was active two cycles ago and you should consistently pull 3 ore.
I’ve successfully tested this method using a lag of up to 6 cycles to get 6 ore per pull. I’ve found that once I go beyond 4 it is easier to start writing down the sequence rather than trying to remember it.
Going beyond a 4 or 5 cycle lag becomes problematic because if you mis-identify the active crystal on any given pull it will ruin the whole sequence and you will need to start over. If you are using a 5 cycle lag this means you will incur 5 pulls with no ore until you get back into a full sequence.
Can someone please use this method and confirm my results.
-Eldar
It looks like mining the most brownish crystal results in a constant 1 tin ore revenue. There's no difference between the ore extraction levels as far as I can tell. It is said to be possible to get up to 3 tin ore from the mine, but this is not (yet) repeatable. Macbeth
I Was able to get 4 per pull at OE 2, no clue why. cory0210
I was able to partially reproduce getting more per pull, when I get it dialed down I'll post the details. But it looks like there are times if you don't see a clear target in a crystal set if you click on the same one again, it will yield more. If you do this a few times in a row the yield goes up one, or down one, depending on if you get it right or not. There may be some type of other formula for this but that is what I have come up with so far. I'll get back on it when the holidays are over. ~Zryeas
I got 4 tin ore woth OE lvl 1 from a mine. No idea how. Sariel
Lead
Click randomly until you get one lead ore, avoiding the odd colored crystal. Continue click on the crystal you got one with until it becomes the odd one. Rinse and repeat. With OE2 I have gotten up to 7 ore a pull.
Theory- If you keep track of the location of the odd colored crystal, when the odd colored crystal becomes the one you are pulling ore from, go to the crystal that the odd colored crystal was at 7 pulls ago. Not counting the current location of the odd crystal as one of the 7. Ichigo