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User:Tribisha

From A Tale in the Desert
Revision as of 20:02, 31 December 2009 by Tribisha (talk | contribs) (New page: '''Anka's CC Oven Macro readjusted to run at 1680x1050 resolution for Tale 4, uses ACTool''' '''(I'm still testing this to get it to work at a more optimal speed but the main changes were ...)
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Anka's CC Oven Macro readjusted to run at 1680x1050 resolution for Tale 4, uses ACTool (I'm still testing this to get it to work at a more optimal speed but the main changes were to the Y-axis for all the detection stuff. Everything that has a comment with "Originally" next to it was changed by me.)


//Charcoal Oven // // Setup: This handles from 1 to 8 charcoal ovens at a time. Pin the windows // in 2 rows of 4 starting in top left corner. But them up together but // Don't overlap them at all. I suggest at least 300 // wood per oven and a normally hold about 150 water jugs. // All ovens are slightly different but I suggest that you put your // fastest burning oven first in line. You can tweak the settings // to your liking in the new GUI window. Your settings will be saved. // // If you see anything odd, /chat me. // // ENJOY! :) // Anka // Constants

 //User Definable variables
 Ovens = 1       //Number of Ovens you are running. 1-8
 HeatMinX = 119  // Originally 129
 HeatX = 157      //Threshold for Heat bar, increase or decrease as needed.
 HeatMaxX = 178
 Oxy1X = 82
 Oxy2X = 133
 WoodX = 109      //Wood threshold, adds wood/round up to this point.
 WaterX = 76      //Alowable water level, not much play here.. dont lower more than 2
 DangerX = 170  // 162    //Threshold for Danger bar, increase or decrease as needed.
 RGBBlue = 220    //Threshold for detecting the color blue.
 RGBGreen = 250   //Threshold for detecting the color green.  Some video cards
 //                 are having problems with this.  If you are having problems, run
 //                 just 1 oven and try lowering this number by 10 at a time.  It's
 //                 hard for me to see what is going on without using your pc :(
 //                 This method is used for RGBBlue and RGBGreen.
 CheckDelay = 2000
 Guild = 1       // 1 for Guilded or public ovens, 0 for Personal ovens
 //End User variables
 AddX = 212      // 215-Personal   212-Guilded
 Add2X = 15
 Add1Y = 65
 Add2Y = 17
 Add3Y = 233
 HeatMin = 0
 HeatMax = 0
 DangerMax = 0
 BeginX = 103
 BeginY = 229
 NewX = 0
 New2X = 0
 New3X = 0
 New2Y = 0
 NewY = 0
 Heat = 0
 Oxy = 0
 Wood = 0
 Water = 0
 Danger = 0
 Status = 0
 HeatY = 135 // 140
 OxyY = 147 // 152
 WoodY = 159 // 164
 WaterY = 171 // 176
 DangerY = 183 // 188
 StatusX = 172 
 StatusY = 195 // 200
 WoodBX = 35
 WoodBY = 229 // 234
 WaterBX = 85
 Vent0 = 130
 Vent1 = 155
 Vent2 = 180
 VentBX = 0
 OldVent = 1
 Num = 0
 Jump = 5
 JumpM = 0
 Jumped = 0
 Used = 0
 WoodNum = 0
 MDelay = 100
 SDelay = 200 // original 200
 S1Delay = 100
 Count = 0
 CountM = 0
 MouseX = 0
 MouseY = 0
 

End

Form ccOven, Settings

 ed1=Combobox:Ovens:1, 2, 3, 4, 5, 6, 7, 8
 ed2=CheckBox:Guilded?:True
 ed3=Editbox:Heat                  (75-188):162
 ed10=Editbox:HeatMin            (75-188):116
 ed11=Editbox:HeatMax           (75-188):184
 ed4=Editbox:Low Oxy            (75-188):82
 ed5=Editbox:High Oxy           (75-188):134
 ed6=Editbox:Wood                (75-188):109
 ed7=Editbox:Water                (75-188):77
 ed8=Editbox:RGBGreen:240
 ed9=Editbox:RGBBlue:220
 ed12=Editbox:Check Bars Interval  (miliseconds):4000

end

FormLoad ccOven, ccOven.frm

if ShowForm ccOven

 SetConst Ovens = ccOven[ed1]
 If ccOven[ed2] = True
   SetConst Guild = 1
 Else
   SetConst Guild = 0
 End
 SetConst HeatX = ccOven[ed3]
 SetConst Oxy1X = ccOven[ed4]
 SetConst Oxy2X = ccOven[ed5]
 SetConst WoodX = ccOven[ed6]
 SetConst WaterX = ccOven[ed7]
 SetConst RGBGreen = ccOven[ed8]
 SetConst RGBBlue = ccOven[ed9]
 SetConst HeatMin = ccOven[ed10]
 SetConst HeatMax = ccOven[ed11]
 SetConst CheckDelay = ccOven[ed12]

else

 Stop

end

FormSave ccOven, ccOven.frm

MousePos 100, 20 //Activates eGenesis window.. Don't run ACTool maximized. Delay $MDelay LeftClick Delay 2000

If $Guild = 1

 Call Guild

End

SetConst NewX = $BeginX SetConst NewY = $BeginY SetConst Count = 1 Loop $Ovens

 If $Count = $Jump
   SetConst NewX = $BeginX
   Compute NewY = $BeginY + $Add3Y
 End
 MousePos $NewX, $NewY
 Delay $MDelay
 Rightclick
 Delay $MDelay
 Compute NewX = $NewX + $AddX
 Compute Count = $Count + 1

End SetConst NewX = $BeginX //Dont remember why this is here :) Call Main

Procedure Main

 SetConst CountM = 1
 SetConst Status = 0
 Compute JumpM = $Jump - 1
 Loop $Ovens
   If $CountM = $Jump
     SetConst NewX = $StatusX
     Compute NewY = $StatusY + $Add3Y
     SetConst New2X = $WaterBX
     Compute New2Y = $WoodBY + $Add3Y
   End
   
   While $Status = 0
     Call CheckBars
     If $Status = 1
       Call Snuff
       //code to advance to next hearth
       Compute Used = $Used + 1
       If $Used = $JumpM
         Compute HeatMinX = $HeatMinX - (($Used - 1) * $AddX)
         Compute HeatX = $HeatX - (($Used - 1) * $AddX)
         Compute HeatMaxX = $HeatMaxX - (($Used - 1) * $AddX)
         Compute HeatY = $HeatY + $Add3Y
         Compute Oxy1X = $Oxy1X - (($Used - 1) * $AddX)
         Compute Oxy2X = $Oxy2X - (($Used - 1) * $AddX)
         Compute OxyY = $OxyY + $Add3Y
         Compute WoodX = $WoodX - (($Used - 1) * $AddX)
         Compute WoodY = $WoodY + $Add3Y
         Compute WaterX = $WaterX - (($Used - 1) * $AddX)
         Compute WaterY = $WaterY + $Add3Y
         //Compute DangerX = $DangerX - (($Used - 1) * $AddX)
         Compute DangerY = $DangerY + $Add3Y
         Compute StatusX = $StatusX - (($Used - 1) * $AddX)
         Compute StatusY = $StatusY + $Add3Y
         //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
         //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
         //Compute WoodBY = $WoodBY + $Add3Y
         SetConst Jumped = 1
         Continue
       Else
         Compute HeatMinX = $HeatMinX + $AddX
         Compute HeatX = $HeatX + $AddX
         Compute HeatMaxX = $HeatMaxX + $AddX
         Compute Oxy1X = $Oxy1X + $AddX
         Compute Oxy2X = $Oxy2X + $AddX
         Compute WoodX = $WoodX + $AddX
         Compute WaterX = $WaterX + $AddX
         //Compute DangerX = $DangerX + $AddX
         Compute StatusX = $StatusX + $AddX
         //Compute WaterBX = $WaterBX + $AddX
         //Compute WoodBX = $WoodBX + $AddX
       End
       Continue
     End
     Case
     When $HeatMin = 1
       Call Wood
       Set WoodNum = 1
     Else
       If $Heat = 0 and $Danger = 0
         If $WoodNum = 0  and $Wood = 0
           Call Wood
           Set WoodNum = 1
         else
           Set WoodNum = 0
         End
       Else
         If $Heat = 1 or $Danger = 1
           If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
             Call Water
           End
         End
       End
     End
     
     If {loopno} > 3
       Case
       When $Oxy = 0
         // Open vent full
         If $OldVent <> $Oxy
           SetConst VentBX = $Vent2
           Call Vent
           SetConst OldVent = 0
           Delay 100
         End
       When $Oxy = 1
         // Oxy set normal
         If $OldVent <> $Oxy
           SetConst VentBX = $Vent1
           Call Vent
           SetConst OldVent = 1
           Delay 100
         End
       When $Oxy = 2
         // Close vent
         If $OldVent <> $Oxy
           SetConst VentBX = $Vent0
           Call Vent
           SetConst OldVent = 2
           Delay 100
         End
       End
     End
     Delay $CheckDelay
   End
   Compute CountM = $CountM + 1
   SetConst Status = 0
 End

End

Procedure CheckBars

 MousePos $HeatMinX, $HeatY
 Delay $SDelay
 LoadRGB {MouseX}, {MouseY}
 if {RGBBlue} < $RGBBlue
   SetConst HeatMin = 1
 else
   Set HeatMin = 0
 End
 
 MousePos $HeatX, $HeatY
 Delay $SDelay
 LoadRGB {MouseX}, {MouseY}
 if {RGBBlue} > $RGBBlue
   SetConst Heat = 1
 Else
   SetConst Heat = 0
 End
 
 MousePos $HeatMaxX, $HeatY
 Delay $SDelay
 LoadRGB {MouseX}, {MouseY}
 if {RGBBlue} > $RGBBlue
   SetConst HeatMax = 1
 Else
   SetConst HeatMax = 0
 End
 
 MousePos $Oxy1X, $OxyY
 Delay $SDelay
 LoadRGB {MouseX}, {MouseY}
 if {RGBBlue} > $RGBBlue
   SetConst Oxy = 1
 Else
   SetConst Oxy = 0
 End
 
 MousePos $Oxy2X, $OxyY
 Delay $SDelay
 LoadRGB {MouseX}, {MouseY}
 if {RGBBlue} > $RGBBlue
   SetConst Oxy = 2
 End
 
 MousePos $WoodX, $WoodY
 Delay $S1Delay
 LoadRGB {mousex}, {mousey}
 if {RGBBlue} > $RGBBlue
   SetConst Wood = 1
 Else
   SetConst Wood = 0
 End
 
 MousePos $WaterX, $WaterY
 Delay $S1Delay
 LoadRGB {mousex}, {mousey}
 if {RGBBlue} > $RGBBlue
   SetConst Water = 1
 Else
   SetConst Water = 0
 End
 
 MousePos $HeatX, $DangerY
 Delay $S1Delay
 LoadRGB {MouseX}, {MouseY}
 if {RGBBlue} > $RGBBlue
   SetConst Danger = 1
 Else
   SetConst Danger = 0
 End
 
 MousePos $HeatMaxX, $DangerY
 Delay $S1Delay
 LoadRGB {MouseX}, {MouseY}
 if {RGBBlue} > $RGBBlue
   SetConst DangerMax = 1
 Else
   SetConst DangerMax = 0
 End
 
 MousePos $StatusX, $StatusY
 LoadRGB {MouseX}, {MouseY}
 if {RGBGreen} > $RGBGreen
   //if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5
   SetConst Status = 1
 Else
   SetConst Status = 0
 End

End

Procedure Water

 SetConst NewX = $WaterBX
 SetConst NewY = $WoodBY
 Loop $Ovens
   IF {loopno} = $Jump
     SetConst NewX = $WaterBX
     Compute NewY = $WoodBY + $Add3Y
   End
   If {loopno} > $Used
     MousePos $NewX, $NewY
     Delay $SDelay
     Rightclick
     Delay $SDelay
   End
   Compute NewX = $NewX + $AddX
 End
 SetConst NewX = $WaterBX

End

Procedure Vent

 SetConst NewX = $VentBX
 SetConst NewY = $WoodBY
 Loop $Ovens
   IF {loopno} = $Jump
     SetConst NewX = $VentBX
     Compute NewY = $WoodBY + $Add3Y
   End
   If {loopno} > $Used
     MousePos $NewX, $NewY
     Delay $SDelay
     Rightclick
     Delay $SDelay
   End
   Compute NewX = $NewX + $AddX
 End
 SetConst NewX = $VentBX

End

Procedure Snuff

 SetConst New2X = $WaterBX
 SetConst New3X = $Vent2
 SetConst New2Y = $WoodBY
 Compute Num = $Used + 1
 Loop $Ovens
   IF {loopno} = $Jump
     SetConst New2X = $WaterBX
     SetConst New3X = $Vent2
     Compute New2Y = $WoodBY + $Add3Y
   End
   If {loopno} = $Num
     MousePos $New2X, $New2Y
     Loop 8
       Rightclick
     End
     MousePos $New3X, $WoodBY
     Delay 200
     Rightclick
   End
   Compute New2X = $New2X + $AddX
   Compute New3X = $New3X + $AddX
 End

End

Procedure Wood

 SetConst NewX = $WoodBX
 SetConst NewY = $WoodBY
 Loop $Ovens
   IF {loopno} = $Jump
     SetConst NewX = $WoodBX
     Compute NewY = $WoodBY + $Add3Y
   End
   If {loopno} > $Used
     MousePos $NewX, $NewY
     Delay $SDelay
     Rightclick
     Delay $SDelay
   End
   Compute NewX = $NewX + $AddX
 End
 SetConst NewX = $WoodBX

End

Procedure Guild

 //Compute BeginX = $BeginX - 7
 Compute BeginY = $BeginY + 16
 Compute AddX = $AddX - 3
 Compute Add3Y = $Add3Y + 16
 Compute Add1Y = $Add1Y - 16
 Compute WoodBY = $WoodBY + 16
 //Compute HeatX = $HeatX - 4
 Compute HeatY = $HeatY + 16
 //Compute Oxy1X = $Oxy1X
 //Compute Oxy2X =
 Compute OxyY = $OxyY + 16
 //Compute WoodX = $WoodX - 1
 Compute WoodY = $WoodY + 16
 Compute WaterY = $WaterY + 16
 //Compute DangerX = $DangerX - 4
 Compute DangerY = $DangerY + 16
 //Compute StatusX = $StatusX - 5
 Compute StatusY = $StatusY + 16

End //Written with ACTool 5.3.0 by Anka Bell Asterisk