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Test of the Ritual Tattoo

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Revision as of 19:30, 7 January 2010 by Trillian (talk | contribs)
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Test of the Ritual Tattoo
Discipline  
Requirements
Principles
  • Ask for Pigment Mortar requirements (UBody)
  • Make a Pigment Mortar
  • Pick up a Pigment Mortar
  • Place the Mortar on the ground
  • Add a fresh herb to the Pigment Mortar
  • Add a resin to the Pigment Mortar
  • Add powdered gems to the Pigment Mortar
  • Turn in Mortar perfectly matching any one requirement
Demonstrated by McArine in Shabbat Ab on 2010-01-01.

Introduction

The new Test of the Ritual Tattoo was released on New Year's Day 2010.

Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.

My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings.

Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo!

Item list

Example of a requirements for a mortar ' Mortar Option: '

  • Fresh Butterroot
  • 4 Hawthorn Resin
  • Powdered Diamond
  • On Dirt, Near a Large Stone


Explanation of passing the test

The following appeared in the chat tab for the guild The Wretched Hive of Scum and Villainy.


InambaGuum: here's the test: 1) go to any UBody and get a list of requirements. if you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per month, per UBody. this list will give you 7 combinations of herb, resin, gem, and location. you need to do 4 of these 7. 2) find an herb on your list. set the mortar down beside it and add the herb to the mortar. from this point on, you can add the resin whenever. 3) go to a location that matches the requirement. add the gem. 4) turn in at UBody.
InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point.
Squiranha: I would just change 4) turn in at the same Ubody you got the list from


Initial reports suggested that on successful completion of each stage the player received a +1 focus point.

Location Requirements

Locations
Headings Sand Grass Clay Rock Dirt School Univ Road SWater Flora Cacti Hilltop Cliff LStone Peninsula Statue Altar Travel Papy
Sand X Uarch Meroe
Grass X Sinai 3020,5193
Clay X Uworship Saqq FB 2993, -258
Rock X Uworship Saqq Sinai 5048, 1306
Dirt X
School SLead in SA (1450, 1330) 896,-239 Saqq X FB 4240 -664 FB 4237 -667 SBody NP (-1187, 2840 ) SHarm SA, 2436, 2326 -1598 7580 HG FB 4625,-556 (SLead)
Univ Thought & Leadership SW Uworship Saqq UBody Adn Uworship Saqq X Uart HG Uart HG Khmun Ubody Uworship Saqq Ulead PL
Road X Meroe 882, -3193
SWater 1909, 994 SQ(run from SA) Sinai 3020,5193 -1482, 5733 HG 1910, 994 SQ(run from SA) X Sinai 3018 5192 Sinai 3018 5192
Flora HG -2705, 6848 HG 1691, 8143 X
Cacti HG -1609, 4724 SA 1715, 1332 Uart HG Meroe, 882, -3193 SA 1715, 1332 X NP -2435, 4432 NP -2435, 4432 NP -2435, 4432 Moreo CS
Hilltop Uart HG HG -2952, 4905 X
Cliff SA 1462, 1322 SA 1462, 1322 HG -1754, 6328 NP -2435, 4432 X NP -2435, 4432 NP -2435, 4432
LStone 1970, 1827 SA SBody NP HG -2796, 8081 SW, 2197 3254 & NP -2435, 4432 NP -2435, 4432 X SW 2175, 2782
Meroe 755, -2743
NP -2435, 4432 HG -1599,7571 SW 1335, 3493
Peninsula SA 947 1335; QR -385 -5428 Uworship Saqq ADN 78, 7331 X
Statue Near EL compounds, SA (1250,1450 ish) Meroe, 970, -3611 (75 coords Across the river to the east from the CS) SA UBody - 1367, 1475 -2419, -324 Khnum, SA 1358, 1455 SA 1358, 1455 SA 1358, 1455 X -1594 7563 HG
Altar 1686, 2312 SA 1725, 1347 SA & 1010 5760 Adn NP -2435, 4432 NP -1469 2832 NP -2435, 4432 Adn 1508, 5941 -1594 7563 HG X
Headings Sand Grass Clay Rock Dirt School Univ Road SWater Flora Cacti Hilltop Cliff LStone Peninsula Statue Altar Travel Papy
Travel 923, 1342 SA FB 4625,-556 (SLead) -175 6345 CCR Just east of SA CS Meroe CS
Papy X
under 100' many many many many many -1285, -2837 Meroe SA 1462, 1322 SA 1358, 1455 -1594 7563 HG
100-200' Sinai, 4769,5892 or FB 3669 -1669 adn 359 6188 Saqq Sart 319 -749 455,-3855 Meroe Uthought SA 1918, 1030 Just east of SA CS Saq 790,994
SW 1212 3347
SA 1735, 1362 Behind SA CS Saq 690,547
200-300' SW 1422, 3749 PL 4997, 8087 adn 348 6187 CCR -730, 6953 FB UThought SA 1928, 993 FB 3273 -1019
SA 2507 1725
FB 4317, -1336 SW 1748, 3612; 1956,1000SQ -1792, 5136 HG PL 4196, 7377
300-400' PL 5103, 8091 PL 3753,7834(my baro read 299.9), adn 332 6174 NP SBody -1190 2850 Adn UThought
-1803, 6784 HG Uart
Khmun -1999 -1366 SA 1817,1453 NP Sbody FB 5112, 441 PL 4182, 7380 and FB 5113, -63 Khmun -1976 -2590
400-500' Meroe 1198 -4557 NP -1568, 2768 Adn 318, 6170 NP SBody -1176 2853 NP -1164 2881 Khmun -1993 -1781 NP -1164 2881 QR -1366,-7295 FB 5111 -2139 FB 3282 -983 Khmun -1980 -2575
500-600' CCR -212,7986 Adn 288, 6180 NP ULead FB 3712 -1421 Sinai 4963, 6002 PL 4755, 8105 PL 4681, 8155 Khmun -768 -1180 Adn, 295, 6188 (539')
over 600' Meroe 1249, -4592 -923 8071 Hg (Air ship) CCR -877 6810 (HG wall) -1046 4499 (HG/CCR Wall) -1363 -7373 QR (no airship needed) FB 5113, -2255 -2913, 8097 follow L road
Headings Sand Grass Clay Rock Dirt School Univ Road SWater Flora Cacti Hilltop Cliff LStone Peninsula Statue Altar Travel Papy

The Khmun CS satisfies:

  • Near a travel facility
  • Near a statue
  • Near at least 2 Cacti
  • Near a large stone
  • Near a road
  • Grass
  • Sand
  • Dirt

Demonstrating the Test

To open the Test of the Ritual Tattoo you require:

  • 1 Powdered Opal (Missing)
  • 1 Powdered Sapphire (Missing)
  • 1 Powdered Emerald (Missing)
  • 1 Powdered Ruby (Missing)
  • 1 Powdered Diamond (Missing)
  • 1 Myristica (Missing)
  • 1 Black Pepper Plant (Missing)
  • 1 Blue Damia (Missing)
  • 1 Silvertongue Damia (Missing)
  • 1 Flaming Skirret (Missing)
  • 1 Sandalwood (Missing)
  • 1 Bull's Blood (Missing)
  • 1 Camelmint (Missing)
  • 1 Xanosi (Missing)
  • 1 Pale Russet (Missing)
  • 1 Crimson Windleaf (Missing)
  • 1 Blood Balm (Missing)
  • 1 Drapeau D'or (Missing)
  • 1 Lamae (Missing)
  • 1 Sorrel (Missing)
  • 1 Morpha (Missing)
  • 1 Jugwort (Missing)
  • 1 Dameshood (Missing)
  • 1 Beetle Leaf (Missing)
  • 1 Mountain Mint (Missing)
  • 1 Panoe (Missing)
  • 1 Savaka Resin (Missing)
  • 1 Fern Palm Resin (Missing)
  • 1 Tapacae Miralis Resin (Missing)
  • 1 Elephantia Resin (Missing)
  • 1 Orrorin Resin (Missing)
  • 1 Stout Palm Resin (Missing)
  • 1 Cinnar Resin (Missing)
  • 1 Oil Palm Resin (Missing)
  • 1 Mini Palmetto Resin (Missing)
  • 1 Phoenix Palm Resin (Missing)
  • 1 Passam Resin (Missing)
  • 1 Chicory Resin (Missing)
  • 1 Beetlenut Resin (Missing)
  • 1 Royal Palm Resin (Missing)
  • 1 Trilobellia Resin (Missing)
  • 1 Bloodbark Resin (Missing)
  • 1 Tiny Oil Palm Resin (Missing)
  • 1 Arconis Resin (Missing)
  • 1 Razor Palm Resin (Missing)
  • 1 Ranyahn Resin (Missing)
  • 1 Monkey Palm Resin (Missing)

(Demonstrated on Jan. 1st 2010, by McArine)