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User:Cherad/Spouse

From A Tale in the Desert
< User:Cherad
Revision as of 02:56, 20 April 2010 by Cegaiel (talk | contribs)
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LATEST UPDATES:

  • 3/27/10:
    • Acquired 7th Gastronomy point (+1 percept). Your other +1 perception was from 7 Beer Tasting points which I did a very long time ago, so +2 perception now.


  • 3/31/10:
    • Captured 1 rat and 1 otter (Hit Esc, Test, Safari, Log to review whats been captured). Thats 2 animals captured. Every 4 animals captured (any combination), you get +1 Strength (7 different animals x 4 times captures each, to complete test).
    • Just need to capture 1 Ibis (Flamingo) to complete Safari principles. 2 more captures, of any kind will be +1 Strength...
    • P.S. It looks like your cicada has not been found yet and you've gained another speed point today (+4 now), congrats :)



  • 4/2/10:
  • Captured 1 Ibis (This passed Test of the Safari Principles)
    • You now have 3 animals captured/tagged. 1 more for your first +1 Strength. (Esc, Tests, Safari, Review Log to see animals captured/remaining).
  • Acquired - Level 20


  • 4/8/2010:
  • Played a round of Retired Pirates for 111 Doubloons, now at 554/777 to pass principle
  • Captured 1 Ibis (this is your 4th animal and you now have +1 Strength :) Use the dex tower by your cp, 3rd tower from road by EL mountain going east). That'll give you some extra carry. 1 str is useless if you dont have 1 dex to go with it. But you should now have 1500 carry (up from 1k carry) as long as you have 1 dex to go with it. Besides the +3 dex from acqueduct tower makes u run faster off road, so its always a good thing to keep on. The +3 from tower lasts 24 real hours.



  • 4/14/2010:
  • Have gotten 3 of the herbs you need for Test of the Ritual Tattoo. You will notice you have 3 pigment mortars, thats what that is for. If you hit Esc -> Tests -> Ritual Tattoo, you can see what your current list is. Its also in your info for a quick reminder and for others to see.


If you get into the test of oyster, its pretty easy, theres other solvers out there, but I made a real good one at http://sharpnetwork.net/atitd/oyster. Its easiest to solve an oyster bed in double F8 camera view.


  • 4/19/2010:
  • Completed Principles for Test of the Ritual Tattoo, advanced to Level 23.
  • Note, i turned in one of the four mortars in to complete principles. You need to turn in a total of 4 of the 7 you have in list to complete the list (and get a new list). As soon as the other 3, in your inventory gets turned in, then you will earn your first Tattoo (and can apply a tattoo to your body by clicking on University of Body).
  • You have all the mortars and ingredients in inventory, just a matter of adding the powdered gem at the correct location before turning in... The mortar I turned in was Sky Gladia (Its the one that says Empty Mortar now.
  • Once you turn in a mortar to University it remains in inventory. But you drop it to ground, choose Clean, and you have a empty mortar to use on next herb. Each mortar cost 1 Oyster Shell Marble, so yes, definetly want to recycle those :) You have 4, as do I. Its 4 mortars to complete a list (7 lists to pass test). So we are good on Pigment Mortars.


  • 4/20/2010:
  • Tagged a Gazelle for test of safari (Self, Test, Safari, Log to see where you stand now. Remember, every 4 animals (any combination) you capture, you get +1 Strength. I believe you need 3 more for your next point, but not sure...





Note to myself (or you) - NEED FOR SKILLS:

Need Huge Gems for Dessication 1-3: Quartz, Ruby, Topaz

Need Huge Qtz for Ore Extraction 5

Still at 0 cooking, consider growing 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic for level 1

sThought/Gem Skills:
Salvage Techniques 5 (Lvl 21): 14/20 Cuttable Garnet, 20/20 Cuttable Turquoise
Mechanics: 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise



OLD NOTES: What you read a while back:

Tasks I completed for you as of 3/25/2010:

  • Ore extraction - from 1 to 4
  • Navigation - from 1 to 4 (When you Self Click (or Esc) and choose Navigation, Travel to Waypoint, you now have 4 choices. Change as you see fit :)
  • Passed Mentorship principle (You now have a Mentorship Sacelum beside your CP, looks like a small pond thing that has lillies in it). Advanced Lvl 18
    • You can now travel to Welcome Island. Visit any Banner in Egypt and click it to travel there.
  • Passed Kingmaker principles, Advanced Lvl 19
  • Removed from dp rounds for test of kingmaker. If you wish to be a dp, then re-enroll by clicking a voting booth.
  • Signed up for test of oyster, you can swim now. That means you can swim across rivers (slowly). But no need to run to bridges anymore :)
  • Carving - from 1 to 5
  • Ecology - from 0 to 4
  • Paid all your reasonable tuitions up. Cooking is still at 0.


All skills learned means from SA Universities. There may still be some missing that we haven't opened up in research. In that case any missing skills can likely be learned from Saqq Universities.


Checklist of Schools and Univerities visited to make sure your skills matches up to wiki page and acquired any missing skills for your level:


UArch All test/skills confirmed
UArt All tests/skills confirmed
Ubody All tests/skills confirmed
UHarmony All tests/skills confirmed
ULeader All tests/skills confirmed
UThought All tests/skills confirmed
UWorship All tests/skills confirmed

sArch confirmed
sArt confirmed
sBody confirmed
sHarm confirmed
sLeader confirmed
sThought confirmed
sWorship confirmed