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User:Oni/CarpBlade
- Read notes!
- This is a work in progress. I will soon add the menu and other metals to the macro.
Ver 1.1 - 01/06/09
Oni's Carb blade macro: Will make a 7.1k to 7.2k blade in about 5 seconds.
Works only in screen resolution of 1680x1080.
Uses COPPER only (will fix this tonight)
Have: Copper, Ball Peen Hammer, Shaping Mallet, and Wide Tungsten Chisel in your inventory.
See pic for mouse starting position.
Turn Chat Off.
Double F8 View zoom all the way in.
Place mouse on starting position.
Tab over to ACtool, hit F2 (without moving the mouse).
- Starting Position screenie
- Credit:
This macro was created using the method described in the Lollipop guild carp blade guide.
I would like to extend my thanks to them for the great tutorial!
Lollipop Carpentry Blade Guide
- Link to Lollipop Guild 7K carpentry blade guide from T3 (archived copy)
Paste the following in to ACTool.
// Ver 1.1 - 01/06/09 // Oni's Carb blade macro: Will make a 7.1k to 7.2k blade // in about 5 seconds. Works only in screen resolution of 1680x1080. // Uses COPPER only. Have: Copper, Ball Peen Hammer, Shaping Mallet, // and Wide Tungsten Chisel in your inventory. See pic for mouse starting // position. Place mouse on starting position, Tab over to ACtool, hit F2. constants StartX = 0 StartY = 0 NewX = 0 NewY = 0 end SetConst StartX = {MouseX} SetConst StartY = {MouseY} MousePos 74, 10 delay 50 leftclick delay 1000 // LOAD // Compute NewX = $StartX + 81 Compute NewY = $StartY - 27 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX + 134 Compute NewY = $StartY - 27 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX + 177 Compute NewY = $StartY - 109 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX + 253 Compute NewY = $StartY - 109 MousePos $NewX, $NewY Delay 100 Rightclick // END LOAD // // Shaping mallet // Compute NewX = $StartX + 81 Compute NewY = $StartY - 27 MousePos $NewX, $NewY delay 50 Keys S Keys 8 // end Shaping mallet // Delay 100 // round 1 front edge Compute NewX = $StartX - 14 Compute NewY = $StartY + 27 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 66 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 105 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 144 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 183 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 219 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 261 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 300 MousePos $NewX, $NewY Delay 100 Rightclick // end 1 // Wide Chisel // Compute NewX = $StartX + 81 Compute NewY = $StartY - 27 MousePos $NewX, $NewY delay 50 Keys C Keys 9 // end Wide Chisel // // start round 2 // // 2 edges // Compute NewX = $StartX - 14 Compute NewY = $StartY + 27 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 300 MousePos $NewX, $NewY Delay 100 Rightclick // end 2 edges // Compute NewX = $StartX - 14 Compute NewY = $StartY + 105 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX - 14 Compute NewY = $StartY + 219 MousePos $NewX, $NewY Delay 100 Rightclick // end center 2 front // end Round 2 // Wide Chisel // Compute NewX = $StartX + 81 Compute NewY = $StartY - 27 MousePos $NewX, $NewY delay 50 Keys C Keys 4 // end Wide Chisel // delay 100 // Center Compute NewX = $StartX + 71 Compute NewY = $StartY + 165 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX + 71 Compute NewY = $StartY + 122 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX + 71 Compute NewY = $StartY + 208 MousePos $NewX, $NewY Delay 100 Rightclick // end Center delay 100 // Wide Chisel // Compute NewX = $StartX + 81 Compute NewY = $StartY - 27 MousePos $NewX, $NewY delay 50 Keys B Keys 9 // end Wide Chisel // // middle points Compute NewX = $StartX + 90 Compute NewY = $StartY + 60 MousePos $NewX, $NewY Delay 100 Rightclick Compute NewX = $StartX + 90 Compute NewY = $StartY + 269 MousePos $NewX, $NewY Delay 100 Rightclick // end middle points Compute NewX = $StartX + 173 Compute NewY = $StartY + 60 MousePos $NewX, $NewY delay 200 Rightclick Compute NewX = $StartX + 154 Compute NewY = $StartY + 65 MousePos $NewX, $NewY delay 200 Rightclick Compute NewX = $StartX + 173 Compute NewY = $StartY + 275 MousePos $NewX, $NewY delay 200 Rightclick Compute NewX = $StartX + 154 Compute NewY = $StartY + 270 MousePos $NewX, $NewY delay 200 Rightclick Compute NewX = $StartX + 173 Compute NewY = $StartY + 73 MousePos $NewX, $NewY delay 200 Rightclick Compute NewX = $StartX + 173 Compute NewY = $StartY + 250 MousePos $NewX, $NewY delay 200 Rightclick // Keys Q Keys Q delay 2000 // END Blade // // Take // MousePos $StartX, $StartY Delay 200 Leftclick Compute NewX = $StartX + 47 Compute NewY = $StartY - 25 MousePos $NewX, $NewY delay 200 Rightclick Compute NewX = $StartX - 138 Compute NewY = $StartY + 183 MousePos $NewX, $NewY delay 200 Leftclick MousePos $StartX, $StartY // END Take // // END //