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User:Caigan/Cabbage Grow Macro

From A Tale in the Desert
< User:Caigan
Revision as of 02:18, 30 January 2009 by Caigan (talk | contribs) (New page: I'll put a graphic up here later. I'll warn again, this is very ugly code, and works maybe 50% of the time. If it doesn't work the first time, move a bit, reload the macro, and try again....)
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I'll put a graphic up here later.

I'll warn again, this is very ugly code, and works maybe 50% of the time. If it doesn't work the first time, move a bit, reload the macro, and try again.

//Caigan's Cabbage Grower Macro
//
//Instructions
//1. Turn off Lighting and Shadows
//2. Have 4 cabbage seeds and lots of jugs of water in inventory.
//3. Pin Plant menu in upper left. 
//4. Use F8 twice and zoom in all the way. Hit Alt + L to lock camera.
//5. Plant a cabbage.
//6. Hit the small left button twice on the build menu
//7. Place mouse on the section of cabbage shown in the graphic on my wiki user page. (upper left corner of the top most cabbage)
//Then Alt-Tab to AC Tool and hit F2



Constants
	CurrentLevel = 4
	TotalLevel = 20
	
	NewMouseX = 0
	NewMouseY = 0
	
	Cabbage1 = 1
	Cabbage2 = 1
	Cabbage3 = 1
	Cabbage4 = 1
	
	CabbageHor = 2
	CabbageVer = 2
	CabbageSet = NoValue
	
	CabbageDead = 0
	ErrorColor = 0
	//Replace this X,Y with the location of your overwater error box OK button
	ErrorX = 838
	ErrorY = 619
End


Constructs
	CornerstoneX = List
	CornerstoneY = List
	
	Cabbage1Color = List
	Cabbage1PosX = List
	Cabbage1PosY = List
	
	Cabbage2Color = List
	Cabbage2PosX = List
	Cabbage2PosY = List
	
	Cabbage3Color = List
	Cabbage3PosX = List
	Cabbage3PosY = List
	
	Cabbage4Color = List
	Cabbage4PosX = List
	Cabbage4PosY = List
End

ListAdd CornerstoneX, {MouseX}
ListAdd CornerstoneY, {MouseY}

ListAdd Cabbage1PosX, CornerstoneX[1]
ListAdd Cabbage1PosY, CornerstoneY[1]
ListAdd Cabbage1PosX, 0
ListAdd Cabbage1PosY, 0
ListAdd Cabbage1PosX, 0
ListAdd Cabbage1PosY, 0
ListAdd Cabbage1PosX, 0
ListAdd Cabbage1PosY, 0
ListAdd Cabbage1PosX, 0
ListAdd Cabbage1PosY, 0

ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0
ListAdd Cabbage2PosX, 0
ListAdd Cabbage2PosY, 0

ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0
ListAdd Cabbage3PosX, 0
ListAdd Cabbage3PosY, 0

ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0
ListAdd Cabbage4PosX, 0
ListAdd Cabbage4PosY, 0

ListAdd Cabbage1Color, 0
ListAdd Cabbage1Color, 0
ListAdd Cabbage1Color, 0
ListAdd Cabbage1Color, 0
ListAdd Cabbage1Color, 0

ListAdd Cabbage2Color, 0
ListAdd Cabbage2Color, 0
ListAdd Cabbage2Color, 0
ListAdd Cabbage2Color, 0
ListAdd Cabbage2Color, 0

ListAdd Cabbage3Color, 0
ListAdd Cabbage3Color, 0
ListAdd Cabbage3Color, 0
ListAdd Cabbage3Color, 0
ListAdd Cabbage3Color, 0

ListAdd Cabbage4Color, 0
ListAdd Cabbage4Color, 0
ListAdd Cabbage4Color, 0
ListAdd Cabbage4Color, 0
ListAdd Cabbage4Color, 0

MousePos 91, 18
Delay 100
LeftClick
Delay 400

//Keys {F4}


Compute Cabbage1PosX[2] = Cabbage1PosX[1] - 15
Compute Cabbage1PosX[3] = Cabbage1PosX[2] - 18
Compute Cabbage1PosX[4] = Cabbage1PosX[3] - 20
Compute Cabbage1PosX[5] = Cabbage1PosX[4] - 20

Compute Cabbage1PosY[2] = Cabbage1PosY[1] - 0
Compute Cabbage1PosY[3] = Cabbage1PosY[2] - 0
Compute Cabbage1PosY[4] = Cabbage1PosY[3] - 0
Compute Cabbage1PosY[5] = Cabbage1PosY[4] - 0

Compute Cabbage2PosX[1] = CornerstoneX[1] + 202
Compute Cabbage2PosX[2] = Cabbage2PosX[1] + 15
Compute Cabbage2PosX[3] = Cabbage2PosX[2] + 17
Compute Cabbage2PosX[4] = Cabbage2PosX[3] + 20
Compute Cabbage2PosX[5] = Cabbage2PosX[4] + 20

Compute Cabbage2PosY[1] = CornerstoneY[1] + 59
Compute Cabbage2PosY[2] = Cabbage2PosY[1] - 0
Compute Cabbage2PosY[3] = Cabbage2PosY[2] - 0
Compute Cabbage2PosY[4] = Cabbage2PosY[3] - 0
Compute Cabbage2PosY[5] = Cabbage2PosY[4] - 0

Compute Cabbage3PosX[1] = CornerstoneX[1] + 89
Compute Cabbage3PosX[2] = Cabbage3PosX[1] - 0
Compute Cabbage3PosX[3] = Cabbage3PosX[2] - 0
Compute Cabbage3PosX[4] = Cabbage3PosX[3] - 0
Compute Cabbage3PosX[5] = Cabbage3PosX[4] - 0

Compute Cabbage3PosY[1] = CornerstoneY[1] - 80
Compute Cabbage3PosY[2] = Cabbage3PosY[1] - 15
Compute Cabbage3PosY[3] = Cabbage3PosY[2] - 20
Compute Cabbage3PosY[4] = Cabbage3PosY[3] - 21
Compute Cabbage3PosY[5] = Cabbage3PosY[4] - 21

Compute Cabbage4PosX[1] = CornerstoneX[1] + 84
Compute Cabbage4PosX[2] = Cabbage4PosX[1] - 0
Compute Cabbage4PosX[3] = Cabbage4PosX[2] - 0
Compute Cabbage4PosX[4] = Cabbage4PosX[3] - 0
Compute Cabbage4PosX[5] = Cabbage4PosX[4] - 0

Compute Cabbage4PosY[1] = CornerstoneY[1] + 155
Compute Cabbage4PosY[2] = Cabbage4PosY[1] + 15
Compute Cabbage4PosY[3] = Cabbage4PosY[2] + 16
Compute Cabbage4PosY[4] = Cabbage4PosY[3] + 19
Compute Cabbage4PosY[5] = Cabbage4PosY[4] + 19


Procedure Error
//	LoadRGB $ErrorX, $ErrorY
//	Set ErrorColor = {RGBRed}
//	
//	If $ErrorColor > 230
//		If $ErrorColor < 250
//			MousePos $ErrorX, $ErrorY
//			Pause 100
//			RightClick
//			Pause 100
//			Set Cabbage$CabbageDead = 5
//		End
//	End
//	If $ErrorColor = 0
//		MousePos $ErrorX, $ErrorY
//		Pause 100
//		RightClick
//		Pause 100
//		Set Cabbage$CabbageDead = 5
//	End
End


//BlackOkay
//MousePos 842, 621


//SeedLocations
//1 - R 208
//MousePos 791, 526


//Keys {F4}
Delay 500
LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
Set Cabbage1Color[1] = {RGBGreen}

LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
Set Cabbage2Color[1] = {RGBGreen}

LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
Set Cabbage3Color[1] = {RGBGreen}

LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
Set Cabbage4Color[1] = {RGBGreen}


//MousePos 59, 122 // Down Position

MousePos 85, 162 // Cancel Build if present
Delay 100
RightClick
Delay 300
MousePos 74, 46 //Plant Button Position
Delay 100
RightClick
Delay 300
MousePos 38, 103 //Left Position
Delay 100
RightClick
Delay 200
MousePos 38, 103 //Left Position
Delay 100
RightClick
Delay 200
MousePos 36, 160 // Build Button
Delay 100
RightClick
Delay 300
MousePos 74, 46 //Plant Button Position
Delay 100
RightClick
Delay 300
MousePos 83, 102 // Right Position
Delay 100
RightClick
Delay 200
MousePos 83, 102 // Right Position
Delay 100
RightClick
Delay 200
MousePos 36, 160 // Build Button
Delay 100
RightClick
Delay 300
MousePos 74, 46 //Plant Button Position
Delay 100
RightClick
Delay 300
MousePos 59, 77 // Up Position
Delay 100
RightClick
Delay 200
MousePos 59, 77 // Up Position
Delay 100
RightClick
Delay 200
MousePos 36, 160 // Build Button
Delay 100
RightClick
Delay 300
MousePos 74, 46 //Plant Button Position
Delay 100
RightClick
Delay 300
MousePos 59, 122 // Down Position
Delay 100
RightClick
Delay 200
MousePos 59, 122 // Down Position
Delay 100
RightClick
Delay 200
MousePos 36, 160 // Build Button
Delay 100
RightClick
Delay 300

//Water Left
MousePos Cabbage1PosX[1], Cabbage1PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage1PosX[1] + 40
Compute NewMouseY = Cabbage1PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250

//Water Right
MousePos Cabbage2PosX[1], Cabbage2PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage2PosX[1] + 40
Compute NewMouseY = Cabbage2PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250

//Water Up
MousePos Cabbage3PosX[1], Cabbage3PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage3PosX[1] + 40
Compute NewMouseY = Cabbage3PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250

//Water Down
MousePos Cabbage4PosX[1], Cabbage4PosY[1]
Delay 100
RightClick
Delay 250
Compute NewMouseX = Cabbage4PosX[1] + 40
Compute NewMouseY = Cabbage4PosY[1] + 15
MousePos $NewMouseX, $NewMouseY
Delay 100
RightClick
Delay 250

While $CurrentLevel < $TotalLevel
		//Keys {F4}
		Delay 400
		
	//Cabbage Left
	
	If $Cabbage1 = 1
		LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
		//Cabbage 1 - Level 1
		If Cabbage1Color[1] = {RGBGreen}
		Else
			MousePos Cabbage1PosX[1], Cabbage1PosY[1]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage1PosX[1] + 40
			Compute NewMouseY = Cabbage1PosY[1] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 250
			Compute Cabbage1 = $Cabbage1 + 1
			LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
			Set Cabbage1Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 2
	If $Cabbage1 = 2
		LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
		If Cabbage1Color[1] = {RGBGreen}
		Else
			MousePos Cabbage1PosX[2], Cabbage1PosY[2]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage1PosX[2] + 40
			Compute NewMouseY = Cabbage1PosY[2] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 250
			Compute Cabbage1 = $Cabbage1 + 1
			LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
			Set Cabbage1Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 3
	If $Cabbage1 = 3
		LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
		If Cabbage1Color[1] = {RGBGreen}
		Else
			MousePos Cabbage1PosX[3], Cabbage1PosY[3]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage1PosX[3] + 40
			Compute NewMouseY = Cabbage1PosY[3] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 250
			Compute Cabbage1 = $Cabbage1 + 1
			LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
			Set Cabbage1Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 4
	If $Cabbage1 = 4
		LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
		If Cabbage1Color[1] = {RGBGreen}
		Else
			MousePos Cabbage1PosX[4], Cabbage1PosY[4]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage1PosX[4] + 40
			Compute NewMouseY = Cabbage1PosY[4] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 1000
			Compute Cabbage1 = $Cabbage1 + 1
			LoadRGB Cabbage1PosX[2], Cabbage1PosY[2]
			Set Cabbage1Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
	
	//Cabbage Right
	
	If $Cabbage2 = 1
		LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
		//Cabbage 1 - Level 1
		If Cabbage2Color[1] = {RGBGreen}
		Else
			MousePos Cabbage2PosX[1], Cabbage2PosY[1]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage2PosX[1] + 40
			Compute NewMouseY = Cabbage2PosY[1] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 250
			Compute Cabbage2 = $Cabbage2 + 1
			LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
			Set Cabbage2Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 2
	If $Cabbage2 = 2
		LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
		If Cabbage2Color[1] = {RGBGreen}
		Else
			MousePos Cabbage2PosX[2], Cabbage2PosY[2]
			Delay 100
			RightClick
			Delay 400
			Compute NewMouseX = Cabbage2PosX[2] + 40
			Compute NewMouseY = Cabbage2PosY[2] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 400
			Compute Cabbage2 = $Cabbage2 + 1
			LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
			Set Cabbage2Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 3
	If $Cabbage2 = 3
		LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
		If Cabbage2Color[1] = {RGBGreen}
		Else
			MousePos Cabbage2PosX[3], Cabbage2PosY[3]
			Delay 100
			RightClick
			Delay 400
			Compute NewMouseX = Cabbage2PosX[3] + 40
			Compute NewMouseY = Cabbage2PosY[3] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 400
			Compute Cabbage2 = $Cabbage2 + 1
			LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
			Set Cabbage2Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 4
	If $Cabbage2 = 4
		LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
		If Cabbage2Color[1] = {RGBGreen}
		Else
			MousePos Cabbage2PosX[4], Cabbage2PosY[4]
			Delay 100
			RightClick
			Delay 400
			Compute NewMouseX = Cabbage2PosX[4] + 40
			Compute NewMouseY = Cabbage2PosY[4] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 1000
			Compute Cabbage2 = $Cabbage2 + 1
			LoadRGB Cabbage2PosX[2], Cabbage2PosY[2]
			Set Cabbage2Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		
	//Cabbage Up
	
	If $Cabbage3 = 1
		LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
		//Cabbage 1 - Level 1
		If Cabbage3Color[1] = {RGBGreen}
		Else
			MousePos Cabbage3PosX[1], Cabbage3PosY[1]
			Delay 100
			RightClick
			Delay 400
			Compute NewMouseX = Cabbage3PosX[1] + 40
			Compute NewMouseY = Cabbage3PosY[1] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 400
			Compute Cabbage3 = $Cabbage3 + 1
			LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
			Set Cabbage3Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 2
	If $Cabbage3 = 2
		LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
		If Cabbage3Color[1] = {RGBGreen}
		Else
			MousePos Cabbage3PosX[2], Cabbage3PosY[2]
			Delay 100
			RightClick
			Delay 400
			Compute NewMouseX = Cabbage3PosX[2] + 40
			Compute NewMouseY = Cabbage3PosY[2] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 400
			Compute Cabbage3 = $Cabbage3 + 1
			LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
			Set Cabbage3Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 3
	If $Cabbage3 = 3
		LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
		If Cabbage3Color[1] = {RGBGreen}
		Else
			MousePos Cabbage3PosX[3], Cabbage3PosY[3]
			Delay 100
			RightClick
			Delay 400
			Compute NewMouseX = Cabbage3PosX[3] + 40
			Compute NewMouseY = Cabbage3PosY[3] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 400
			Compute Cabbage3 = $Cabbage3 + 1
			LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
			Set Cabbage3Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 4
	If $Cabbage3 = 4
		LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
		If Cabbage3Color[1] = {RGBGreen}
		Else
			MousePos Cabbage3PosX[4], Cabbage3PosY[4]
			Delay 100
			RightClick
			Delay 400
			Compute NewMouseX = Cabbage3PosX[4] + 40
			Compute NewMouseY = Cabbage3PosY[4] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 1000
			Compute Cabbage3 = $Cabbage3 + 1
			LoadRGB Cabbage3PosX[2], Cabbage3PosY[2]
			Set Cabbage3Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
	
	//Cabbage Bottom
	
	If $Cabbage4 = 1
		LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
		//Cabbage 1 - Level 1
		If Cabbage4Color[1] = {RGBGreen}
		Else
			MousePos Cabbage4PosX[1], Cabbage4PosY[1]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage4PosX[1] + 40
			Compute NewMouseY = Cabbage4PosY[1] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 250
			Compute Cabbage4 = $Cabbage4 + 1
			LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
			Set Cabbage4Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 2
	If $Cabbage4 = 2
		LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
		If Cabbage4Color[1] = {RGBGreen}
		Else
			MousePos Cabbage4PosX[2], Cabbage4PosY[2]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage4PosX[2] + 40
			Compute NewMouseY = Cabbage4PosY[2] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 250
			Compute Cabbage4 = $Cabbage4 + 1
			LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
			Set Cabbage4Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 3
	If $Cabbage4 = 3
		LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
		If Cabbage4Color[1] = {RGBGreen}
		Else
			MousePos Cabbage4PosX[3], Cabbage4PosY[3]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage4PosX[3] + 40
			Compute NewMouseY = Cabbage4PosY[3] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 250
			Compute Cabbage4 = $Cabbage4 + 1
			LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
			Set Cabbage4Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
		//Cabbage 1 - Level 4
	If $Cabbage4 = 4
		LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
		If Cabbage4Color[1] = {RGBGreen}
		Else
			MousePos Cabbage4PosX[4], Cabbage4PosY[4]
			Delay 100
			RightClick
			Delay 250
			Compute NewMouseX = Cabbage4PosX[4] + 40
			Compute NewMouseY = Cabbage4PosY[4] + 15
			MousePos $NewMouseX, $NewMouseY
			Delay 100
			RightClick
			Delay 1000
			Compute Cabbage4 = $Cabbage4 + 1
			LoadRGB Cabbage4PosX[2], Cabbage4PosY[2]
			Set Cabbage4Color[1] = {RGBGreen}
			//Keys {F4}
		End
	End
	
	
	
	Compute CabbageHor = $Cabbage1 + $Cabbage2
	Compute CabbageVer = $Cabbage3 + $Cabbage4
	Compute CurrentLevel = $CabbageHor + $CabbageVer
	
End

MousePos 745, 479
+28, +41

MousePos 773, 520
+134, +0
MousePos 907, 520

MousePos 839, 451

MousePos 839, 588

//MousePos 74, 46 //Plant Button Position

//MousePos 38, 103 //Left Position
//MousePos 59, 77 // Up Position
//MousePos 83, 102 // Right Position
//MousePos 59, 122 // Down Position

//MousePos 36, 160 // Build Button
//MousePos 85, 162 // Cancel Button


//Left Cabbage Sizes
//MousePos 783, 490