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User:Theridion/forheket

From A Tale in the Desert
< User:Theridion
Revision as of 18:28, 10 February 2009 by Theridion (talk | contribs) (New page: <pre> // ATITD Tin Ore Mining Macro for ACTool // RELEASE: Jan-9-2009 // Original Mining Script by Coyan // Adapted for Tin by Xyrrus // // SETUP // // First align your view so you can see...)
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// ATITD Tin Ore Mining Macro for ACTool
// RELEASE: Jan-9-2009
// Original Mining Script by Coyan
// Adapted for Tin by Xyrrus
//
// SETUP
//
// First align your view so you can see all 7 crystals clearly
// second use Alt-L to lock your camera angle
//
// You will have 3 seconds between the recording of each crystal's location
// place your mouse over a spot of average gem color for each crystal in turn
// Once it has identified the 7 crystals, it will run the mine
//
// ** FOR TIN ** Place your cursor over the **DARKEST PART* of each particular gem or 

//you will experience higher failure rates.
// This is often the base/corner of the crystal.
//
// Method:
// Script mines the gem with the lowest blue component value.
//
// Accuracy:
// Tested 50 pulls, 3 errors. - Xyrrus Jan-9-2009
// Incidently, this is better than many players report by hand.

Constructs
	MouseX=List // this is an array of mouse X coords for gem sample points
	MouseY=List // this is an array of mouse X coords for gem sample points
	CrysBlue=List
	OEOffset=List
END

Constants
	OELevel = 3	// ** SET THIS ** to the 'depth' you want the memory game to 

//play. A higher number will mean that you will achieve higher quantities per pull. However, a 

//failure means that the sequence is reset and you will get "failed" messages equal to this 

//number. Set this higher if you're very confident in your ability to place the cursor on the 

//darkest part of each gem. Set it lower if you're less accurate. 3 is a good starting number. If 

//you consistently see low-error performance, set it higher. Note that this number *for tin ore* 

//does not appear to rely on ore extraction skill level (?)
	totalpulls = 600 // How many times do you want it to pull the mine.
	//colordiff = 10 // this is used to find a base for comparison, shouldn't need 

//adjusting
	//CDiff = 0
	RepairAdjust = 15 	// ** SET THIS ** to adjust the vertical positining of the 

//mouse if the mine is not being worked. Increase / decrease by 15 per line as needed. "This 

//mine has been repaired" text and custom mine labels will result in adjustments being required:
// 15 - No Repairs or Text
// 0 - Repair or Text


	Compare = 0
	Currcrys = 0
	LowestCrystal = 0
	CurrentLow = 0
	//DIFFFOUND = 0
	//Minval = 0
	//Maxval = 0
	Tmpval = 0
	loopcnt = 1 
	Mousecnt = 1
	MouseXN = 0
	MouseYN = 0
	//ColorHS = 0
	OElistcnt = 0
	OELvlset = 1
	CurrCrysBlue = 0
End


Compute LowestCrystal = 0
Compute CurrentLow = 255

// First part that requires a detailed explanation
// this loop will pause for 3 seconds then grab the current mouse location
// its purpose is to identify the 7 sampling locations for the crystals
// when it grabs the sampling spot, it will then echo a . to the chat window
// make sure you are in your main chat tab.

Loop 7
	Delay 3000
	Listadd MouseX, {MouseX}
	Listadd MouseY, {MouseY}
	SayPaste .
END

ListClear OEOffset

loop $totalpulls
	Compute loopcnt = 1
	ListClear CrysBlue
	loop 7
		mousepos MouseX[$loopcnt], MouseY[$loopcnt]
		LoadRGB MouseX[$loopcnt], MouseY[$loopcnt]

		// Setup the List
		Call GetBlueValues

		Compute loopcnt = $loopcnt + 1
		Delay 100
	END
	//Delay 100000 for testing
	CALL FindTinOre
	
	CALL OreExtractionstore
		
	ListCount OEOffset, $OElistcnt
	IF $OELevel >= $OElistcnt
		Compute OELvlset = OEOffset[1] // work the current crystal until we are at our OE Level
	ELSE
		Compute OELvlset = OEOffset[$OELevel]
	END
	//Saypaste $OELevel $OElistcnt $OELvlset
	
	mousepos MouseX[$OELvlset], MouseY[$OELvlset]
	Delay 200 //200
	leftclick
	Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click
	Compute MouseYN = MouseY[$OELvlset] - $repairadjust // adjust this if you need to for the menu click
	Mousepos $MouseXN, $MouseYN
	Delay 200
	Leftclick
	
	Delay 5000 // Delay to manage the str/perc timer on mining, adjust as needed
	
end

Procedure GetBlueValues
	// Find the 'blueness' of each crystal, add it to the list. The gem with tin is the gem 

//with the lowest blue component.
	Compute CurrCrysBlue = {RGBBlue}
	Listadd CrysBlue, $CurrCrysBlue
END

Procedure FindTinOre
  // Find which element in the list has the least amount of blue in it.
	Compute LowestCrystal = 0
	Compute CurrentLow = 255
	Compute Currcrys = 1
	loop 7 
		If CrysBlue[$CurrCrys] < $CurrentLow
			compute lowestCrystal = $currCrys
			compute currentLow = crysblue[$currcrys]
		END
	
		Compute Currcrys = $Currcrys + 1
	END //loop
	
	Compute Mousecnt = $LowestCrystal
END

Procedure OreExtractionstore
	// Memory game storage
	ListCount OEOffset, $OElistcnt
	IF $OElistcnt = 0
		Listadd OEOffset, $Mousecnt
	ELSE
		IF $OElistcnt = 1
			Listadd OEOffset, OEOffset[1]
		END
		IF $OElistcnt = 2
			Listadd OEOffset, OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 3
			Listadd OEOffset, OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 4
			Listadd OEOffset, OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 5
			Listadd OEOffset, OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 6
			Listadd OEOffset, OEOffset[6]
			Compute OEOffset[6] = OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END
		IF $OElistcnt = 7
			Compute OEOffset[7] = OEOffset[6]
			Compute OEOffset[6] = OEOffset[5]
			Compute OEOffset[5] = OEOffset[4]
			Compute OEOffset[4] = OEOffset[3]
			Compute OEOffset[3] = OEOffset[2]
			Compute OEOffset[2] = OEOffset[1]
		END

		Compute OEOffset[1] = $Mousecnt
	END

END