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User:Theridion/forheket
From A Tale in the Desert
Jump to navigationJump to search// ATITD Tin Ore Mining Macro for ACTool // RELEASE: Jan-9-2009 // Original Mining Script by Coyan // Adapted for Tin by Xyrrus // // SETUP // // First align your view so you can see all 7 crystals clearly // second use Alt-L to lock your camera angle // // You will have 3 seconds between the recording of each crystal's location // place your mouse over a spot of average gem color for each crystal in turn // Once it has identified the 7 crystals, it will run the mine // // ** FOR TIN ** Place your cursor over the **DARKEST PART* of each particular gem or //you will experience higher failure rates. // This is often the base/corner of the crystal. // // Method: // Script mines the gem with the lowest blue component value. // // Accuracy: // Tested 50 pulls, 3 errors. - Xyrrus Jan-9-2009 // Incidently, this is better than many players report by hand. Constructs MouseX=List // this is an array of mouse X coords for gem sample points MouseY=List // this is an array of mouse X coords for gem sample points CrysBlue=List OEOffset=List END Constants OELevel = 3 // ** SET THIS ** to the 'depth' you want the memory game to //play. A higher number will mean that you will achieve higher quantities per pull. However, a //failure means that the sequence is reset and you will get "failed" messages equal to this //number. Set this higher if you're very confident in your ability to place the cursor on the //darkest part of each gem. Set it lower if you're less accurate. 3 is a good starting number. If //you consistently see low-error performance, set it higher. Note that this number *for tin ore* //does not appear to rely on ore extraction skill level (?) totalpulls = 600 // How many times do you want it to pull the mine. //colordiff = 10 // this is used to find a base for comparison, shouldn't need //adjusting //CDiff = 0 RepairAdjust = 15 // ** SET THIS ** to adjust the vertical positining of the //mouse if the mine is not being worked. Increase / decrease by 15 per line as needed. "This //mine has been repaired" text and custom mine labels will result in adjustments being required: // 15 - No Repairs or Text // 0 - Repair or Text Compare = 0 Currcrys = 0 LowestCrystal = 0 CurrentLow = 0 //DIFFFOUND = 0 //Minval = 0 //Maxval = 0 Tmpval = 0 loopcnt = 1 Mousecnt = 1 MouseXN = 0 MouseYN = 0 //ColorHS = 0 OElistcnt = 0 OELvlset = 1 CurrCrysBlue = 0 End Compute LowestCrystal = 0 Compute CurrentLow = 255 // First part that requires a detailed explanation // this loop will pause for 3 seconds then grab the current mouse location // its purpose is to identify the 7 sampling locations for the crystals // when it grabs the sampling spot, it will then echo a . to the chat window // make sure you are in your main chat tab. Loop 7 Delay 3000 Listadd MouseX, {MouseX} Listadd MouseY, {MouseY} SayPaste . END ListClear OEOffset loop $totalpulls Compute loopcnt = 1 ListClear CrysBlue loop 7 mousepos MouseX[$loopcnt], MouseY[$loopcnt] LoadRGB MouseX[$loopcnt], MouseY[$loopcnt] // Setup the List Call GetBlueValues Compute loopcnt = $loopcnt + 1 Delay 100 END //Delay 100000 for testing CALL FindTinOre CALL OreExtractionstore ListCount OEOffset, $OElistcnt IF $OELevel >= $OElistcnt Compute OELvlset = OEOffset[1] // work the current crystal until we are at our OE Level ELSE Compute OELvlset = OEOffset[$OELevel] END //Saypaste $OELevel $OElistcnt $OELvlset mousepos MouseX[$OELvlset], MouseY[$OELvlset] Delay 200 //200 leftclick Compute MouseXN = MouseX[$OELvlset] + 15 // adjust this if you need to for the menu click Compute MouseYN = MouseY[$OELvlset] - $repairadjust // adjust this if you need to for the menu click Mousepos $MouseXN, $MouseYN Delay 200 Leftclick Delay 5000 // Delay to manage the str/perc timer on mining, adjust as needed end Procedure GetBlueValues // Find the 'blueness' of each crystal, add it to the list. The gem with tin is the gem //with the lowest blue component. Compute CurrCrysBlue = {RGBBlue} Listadd CrysBlue, $CurrCrysBlue END Procedure FindTinOre // Find which element in the list has the least amount of blue in it. Compute LowestCrystal = 0 Compute CurrentLow = 255 Compute Currcrys = 1 loop 7 If CrysBlue[$CurrCrys] < $CurrentLow compute lowestCrystal = $currCrys compute currentLow = crysblue[$currcrys] END Compute Currcrys = $Currcrys + 1 END //loop Compute Mousecnt = $LowestCrystal END Procedure OreExtractionstore // Memory game storage ListCount OEOffset, $OElistcnt IF $OElistcnt = 0 Listadd OEOffset, $Mousecnt ELSE IF $OElistcnt = 1 Listadd OEOffset, OEOffset[1] END IF $OElistcnt = 2 Listadd OEOffset, OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 3 Listadd OEOffset, OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 4 Listadd OEOffset, OEOffset[4] Compute OEOffset[4] = OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 5 Listadd OEOffset, OEOffset[5] Compute OEOffset[5] = OEOffset[4] Compute OEOffset[4] = OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 6 Listadd OEOffset, OEOffset[6] Compute OEOffset[6] = OEOffset[5] Compute OEOffset[5] = OEOffset[4] Compute OEOffset[4] = OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END IF $OElistcnt = 7 Compute OEOffset[7] = OEOffset[6] Compute OEOffset[6] = OEOffset[5] Compute OEOffset[5] = OEOffset[4] Compute OEOffset[4] = OEOffset[3] Compute OEOffset[3] = OEOffset[2] Compute OEOffset[2] = OEOffset[1] END Compute OEOffset[1] = $Mousecnt END END