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User:Obol/Macros/CCOven

From A Tale in the Desert
< User:Obol‎ | Macros
Revision as of 05:17, 28 March 2009 by Obol (talk | contribs)
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CCOven

//Charcoal Oven - modified Ver 2.3
//
// Setup:  This handles from 1 to 8 charcoal ovens at a time.  Pin the windows
//         in 2 rows of 4 starting in top left corner.  But them up together but
//         Don't overlap them at all.  I suggest at least 300
//         wood per oven and a normally hold about 150 water jugs (for 8 ovens).
//         All ovens are slightly different but I suggest that you put your
//         fastest burning oven first in line.  You can tweak the settings
//         to your liking in the new GUI window.  Your settings will be saved.
//				 SETUP ADDENUM BELOW
//
//  If you see anything odd, /chat me.
//
//  ENJOY! :)
//  Anka
//
//  This version has been modified by rwindmtg
//
// 	Follow setup as writen by anka and adust the check bars interval acording to
//  the number of ovens used (more ovens less time)
//
// 	Settings provided are those for 4 ovens and have done 3 whole runs without probs for me
//
//  ineterval increace on the menu will increce the wait between checks delay
//  when an oven finishes. hopefully this will keep the chk interval for each
//  oven the same.
//  if win setup is checked place all the windows in the top left corner on top of eachother
//
//	The modifications are to allow the macro to moniter each oven indervidually
//
//
// This version has been modified by Obol
// I only use 4 ovens, I do not expect it to work well with more
//
// 1.) Added a routine to pause macro if user ALT Tabs away from game window.
// 2.) Added a routine to detect if an oven explodes or is snuffed out
//     or it is completed, it will stop monitoring that oven

// Must have ObolObjects.mac in macos folder

Include ObolObjects.mac
Constants
  //User Definable variables
  Ovens = 2       //Number of Ovens you are running. 1-8
  HeatMinX = 129
  HeatX = 162      //Threshold for Heat bar, increase or decrease as needed.
  HeatMaxX = 178
  Oxy1X = 95
  Oxy2X = 134
  WoodX = 104      //Wood threshold, adds wood/round up to this point.
  WaterX = 77      //Alowable water level, not much play here.. dont lower more than 2
  DangerX = 160    //Threshold for Danger bar, increase or decrease as needed.
  DangerMaxX = 170 // maximum danger lvl
  RGBBlue = 220    //Threshold for detecting the color blue.
  RGBGreen = 250   //Threshold for detecting the color green.  Some video cards
  //                 are having problems with this.  If you are having problems, run
  //                 just 1 oven and try lowering this number by 10 at a time.  It's
  //                 hard for me to see what is going on without using your pc :(
  //                 This method is used for RGBBlue and RGBGreen.
  CheckDelay = 500
  Guild = 1       // 1 for Guilded or public ovens, 0 for Personal ovens
  //End User variables
  AddX = 215      // 215-Personal   212-Guilded
  Add2X = 15
  Add1Y = 65
  Add2Y = 17
  Add3Y = 233
  HeatMin = 116
  HeatMax = 174
  maxwoodx = 160
  maxwood = 0
  DangerMax = 0
  BeginX = 103
  BeginY = 229
  NewX = 0
  New2X = 0
  New3X = 0
  New2Y = 0
  NewY = 0
  Heat = 0
  Oxy = 0
  Wood = 0
  Water = 0
  Danger = 0
  Status = 0
  HeatY = 140
  OxyY = 152
  WoodY = 164
  WaterY = 176
  DangerY = 188
  StatusX = 172
  StatusY = 200
  WoodBX = 35
  WoodBY = 234
  WaterBX = 85
  Vent0 = 130
  Vent1 = 155
  Vent2 = 180
  VentBX = 0
  Num = 0
  Jump = 5 // should be 5
  JumpM = 0
  Jumped = 0
  Used = 0
  MDelay = 250
  SDelay = 180 // 200
  S1Delay = 85 // 100
  Count = 0
  CountM = 0
  MouseX = 0
  MouseY = 0
  // oven stas chks
  oven1 = 0
  oven2 = 0
  oven3 = 0
  oven4 = 0
  oven5 = 0
  oven6 = 0
  oven7 = 0
  oven8 = 0
  curentoven = 1
  looped = 1
  sHeatMinX = 0
  sHeatX = 0
  sHeatMaxX = 0
  sHeatY = 0
  sOxy1X = 0
  sOxy2X = 0
  sOxyY = 0
  sWoodX = 0
  sWoodY = 0
  sWaterX = 0
  sWaterY = 0
  sDangerY = 0
  sStatusX = 0
  sStatusY = 0
  sDangerX = 0
  sDangermaxX = 0
  smaxwoodx = 0
  amaxwood = 0
  ovenfinidhed = 0
  OldVent1 = 1
  OldVent2 = 1
  OldVent3 = 1
  OldVent4 = 1
  OldVent5 = 1
  OldVent6 = 1
  OldVent7 = 1
  OldVent8 = 1
  WoodNum1 = 0
  WoodNum2 = 0
  WoodNum3 = 0
  WoodNum4 = 0
  WoodNum5 = 0
  WoodNum6 = 0
  WoodNum7 = 0
  WoodNum8 = 0
  interval = 0
  ovendone = 0
  setup = 0
  WinX = 3
  WinY = 29
  dragX = 3
  dragY = 115
  m = 1
  
  pausing = 0
  
  CloseStartX = 1003
  CloseStartY = 43
  
  Iron = 0
  Copper = 1
  
  
  CloseX = 0
  CloseY = 0
  
  beginButtonX = 0
  beginButtonY = 0
  
  ovenPoofed = 0
End

Form ccOven, Settings // settings listed here are for 4 ovens
  ed1=Combobox:Ovens:1, 2, 3, 4, 5, 6, 7, 8
  ed2=CheckBox:Guilded?:True
  ed16=checkbox:Window Setup :True
  ed3=Editbox:Heat                  (75-188):162
  ed10=Editbox:HeatMin            (75-188):116
  ed11=Editbox:HeatMax           (75-188):174
  ed4=Editbox:Low Oxy            (75-188):95
  ed5=Editbox:High Oxy           (75-188):134
  ed6=Editbox:Wood                (75-188):104
  ed7=Editbox:Water                (75-188):77
  ed13=Editbox:Danger              (75-188):160 // now used
  ed15=Editbox:Max Danger					(75-188):170	// companion value
  ed8=Editbox:RGBGreen:240
  ed9=Editbox:RGBBlue:220
  ed12=Editbox:Check Bars Interval  (miliseconds):500
  ed14=Editbox:Interval Increace    (miliseconds):0
end

FormLoad ccOven, ccOvenall.frm

if ShowForm ccOven
  SetConst Ovens = ccOven[ed1]
  If ccOven[ed2] = True
    SetConst Guild = 1
  Else
    SetConst Guild = 0
  End
  If ccOven[ed16] = True
    Setconst setup = 1
  Else
    Setconst setup = 0
  End
  SetConst HeatX = ccOven[ed3]
  SetConst Oxy1X = ccOven[ed4]
  SetConst Oxy2X = ccOven[ed5]
  SetConst WoodX = ccOven[ed6]
  SetConst WaterX = ccOven[ed7]
  Setconst DangerX = ccOven[ed13]
  setconst DangerMaxX = ccOven[ed15]
  SetConst RGBGreen = ccOven[ed8]
  SetConst RGBBlue = ccOven[ed9]
  SetConst HeatMin = ccOven[ed10]
  SetConst HeatMax = ccOven[ed11]
  SetConst CheckDelay = ccOven[ed12]
  Setconst interval = ccOven[ed14]
else
  Stop
end

FormSave ccOven, ccOvenall.frm

MousePos 45, 42
//MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.
Delay $MDelay
LeftClick
Delay 200

If $Guild = 1
  Call Guild
End

If $setup = 1
  call WindowSetup
end

SetConst NewX = $BeginX
SetConst NewY = $BeginY
SetConst Count = 1
Loop $Ovens
  if $CheckforLostFocus = 0
    If $Count = $Jump
      SetConst NewX = $BeginX
      Compute NewY = $BeginY + $Add3Y
    End
    MousePos $NewX, $NewY
    Delay $MDelay
    Rightclick
    Delay $MDelay
    Compute NewX = $NewX + $AddX
    Compute Count = $Count + 1
  End
End
SetConst NewX = $BeginX  //Dont remember why this is here :)
Call Main

Procedure WindowSetup
  SetConst DragX = $winx
  setconst Dragy = $winy
  setconst count = 1
  Loop $ovens
    if $CheckforLostFocus = 0
      if $count = $jump
        Compute DragX = $DragX - (($count - 1) * $AddX)
        Compute DragY = $DragY + $Add3Y
      End
      MousePos $WinX, $WinY
      Delay $MDelay
      Dragto $DragX, $DragY
      Compute DragX = $DragX + $AddX
      compute count = $count + 1
    End
  End
End

Procedure Main
  SetConst CountM = 1
  SetConst Status = 0
  Compute JumpM = $Jump - 1
  
  // rwinds ver
  //stores some vars
  setconst sHeatMinX = $HeatMinX
  setconst sHeatX = $HeatX
  setconst sHeatMaxX = $HeatMaxX
  setconst sHeatY = $HeatY
  setconst sOxy1X = $Oxy1X
  setconst sOxy2X = $Oxy2X
  setconst sOxyY = $OxyY
  setconst sWoodX = $WoodX
  setconst sWoodY = $WoodY
  setconst sWaterX = $WaterX
  setconst sWaterY = $WaterY
  setconst sDangerY = $DangerY
  setconst sStatusX = $StatusX
  setconst sStatusY = $StatusY
  setconst sDangerX = $DangerX
  setconst sDangermaxX = $DangermaxX
  setconst smaxwoodx = $maxwoodx
  
  While $Status < $Ovens
    if $CheckforLostFocus = 0
      Loop $Ovens
        if $CheckforLostFocus = 0
          setconst curentoven = {loopno}
          If $CountM = $Jump
            SetConst NewX = $StatusX
            Compute NewY = $StatusY + $Add3Y
            SetConst New2X = $WaterBX
            Compute New2Y = $WoodBY + $Add3Y
          End
          // next 8 ifs determine if current oven has finished
          If $curentoven = 1 and $oven1 = 1
            setconst ovenfinidhed = 1
          End
          If $curentoven = 2 and $oven2 = 1
            setconst ovenfinidhed = 1
          End
          If $curentoven = 3 and $oven3 = 1
            setconst ovenfinidhed = 1
          End
          If $curentoven = 4 and $oven4 = 1
            setconst ovenfinidhed = 1
          End
          If $curentoven = 5 and $oven5 = 1
            setconst ovenfinidhed = 1
          End
          If $curentoven = 6 and $oven6 = 1
            setconst ovenfinidhed = 1
          End
          If $curentoven = 7 and $oven7 = 1
            setconst ovenfinidhed = 1
          End
          If $curentoven = 8 and $oven8 = 1
            setconst ovenfinidhed = 1
          End
          
          If $ovenfinidhed = 0 //skips if set to 1
            Call CheckBars
            
            if $curentoven = 1
              Case
              When $HeatMin = 1
                Call Wood
                Set WoodNum1 = 1
              Else
                If $Heat = 0 and $Danger = 0
                  If $WoodNum1 = 0  and $Wood = 0
                    Call Wood
                    Set WoodNum1 = 1
                  else
                    Set WoodNum1 = 0
                  End
                Else
                  If $Heat = 1 or $Danger = 1
                    If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
                      Call Water
                    End
                  End
                End
              End
            End
            if $curentoven = 2
              Case
              When $HeatMin = 1
                Call Wood
                Set WoodNum2 = 1
              Else
                If $Heat = 0 and $Danger = 0
                  If $WoodNum2 = 0  and $Wood = 0
                    Call Wood
                    Set WoodNum2 = 1
                  else
                    Set WoodNum2 = 0
                  End
                Else
                  If $Heat = 1 or $Danger = 1
                    If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
                      Call Water
                    End
                  End
                End
              End
            End
            if $curentoven = 3
              Case
              When $HeatMin = 1
                Call Wood
                Set WoodNum3 = 1
              Else
                If $Heat = 0 and $Danger = 0
                  If $WoodNum3 = 0  and $Wood = 0
                    Call Wood
                    Set WoodNum3 = 1
                  else
                    Set WoodNum3 = 0
                  End
                Else
                  If $Heat = 1 or $Danger = 1
                    If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
                      Call Water
                    End
                  End
                End
              End
            End
            if $curentoven = 4
              Case
              When $HeatMin = 1
                Call Wood
                Set WoodNum4 = 1
              Else
                If $Heat = 0 and $Danger = 0
                  If $WoodNum4 = 0  and $Wood = 0
                    Call Wood
                    Set WoodNum4 = 1
                  else
                    Set WoodNum4 = 0
                  End
                Else
                  If $Heat = 1 or $Danger = 1
                    If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
                      Call Water
                    End
                  End
                End
              End
            End
            if $curentoven = 5
              Case
              When $HeatMin = 1
                Call Wood
                Set WoodNum5 = 1
              Else
                If $Heat = 0 and $Danger = 0
                  If $WoodNum5 = 0  and $Wood = 0
                    Call Wood
                    Set WoodNum5 = 1
                  else
                    Set WoodNum5 = 0
                  End
                Else
                  If $Heat = 1 or $Danger = 1
                    If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
                      Call Water
                    End
                  End
                End
              End
            End
            if $curentoven = 6
              Case
              When $HeatMin = 1
                Call Wood
                Set WoodNum6 = 1
              Else
                If $Heat = 0 and $Danger = 0
                  If $WoodNum6 = 0  and $Wood = 0
                    Call Wood
                    Set WoodNum6 = 1
                  else
                    Set WoodNum6 = 0
                  End
                Else
                  If $Heat = 1 or $Danger = 1
                    If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
                      Call Water
                    End
                  End
                End
              End
            End
            if $curentoven = 7
              Case
              When $HeatMin = 1
                Call Wood
                Set WoodNum7 = 1
              Else
                If $Heat = 0 and $Danger = 0
                  If $WoodNum7 = 0  and $Wood = 0
                    Call Wood
                    Set WoodNum7 = 1
                  else
                    Set WoodNum7 = 0
                  End
                Else
                  If $Heat = 1 or $Danger = 1
                    If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
                      Call Water
                    End
                  End
                End
              End
            End
            if $curentoven = 8
              Case
              When $HeatMin = 1
                Call Wood
                Set WoodNum8 = 1
              Else
                If $Heat = 0 and $Danger = 0
                  If $WoodNum8 = 0  and $Wood = 0
                    Call Wood
                    Set WoodNum8 = 1
                  else
                    Set WoodNum8 = 0
                  End
                Else
                  If $Heat = 1 or $Danger = 1
                    If $Water = 0 or $HeatMax = 1 or $DangerMax = 1
                      Call Water
                    End
                  End
                End
              End
            End
            
            If $looped > 3
              
              if $curentoven = 1/// Work in progress .......................... isolate ovens vents
                Case
                When $Oxy = 0
                  // Open vent full
                  If $OldVent1 <> $Oxy
                    SetConst VentBX = $Vent2
                    Call Vent
                    SetConst OldVent1 = 0
                    Delay 100
                  End
                When $Oxy = 1
                  // Oxy set normal
                  If $OldVent1 <> $Oxy
                    SetConst VentBX = $Vent1
                    Call Vent
                    SetConst OldVent1 = 1
                    Delay 100
                  End
                When $Oxy = 2
                  // Close vent
                  If $OldVent1 <> $Oxy
                    SetConst VentBX = $Vent0
                    Call Vent
                    SetConst OldVent1 = 2
                    Delay 100
                  End
                End
              End ///// Work in progresss ...............
              if $curentoven = 2/// Work in progress .......................... isolate ovens vents
                Case
                When $Oxy = 0
                  // Open vent full
                  If $OldVent2 <> $Oxy
                    SetConst VentBX = $Vent2
                    Call Vent
                    SetConst OldVent2 = 0
                    Delay 100
                  End
                When $Oxy = 1
                  // Oxy set normal
                  If $OldVent2 <> $Oxy
                    SetConst VentBX = $Vent1
                    Call Vent
                    SetConst OldVent2 = 1
                    Delay 100
                  End
                When $Oxy = 2
                  // Close vent
                  If $OldVent2 <> $Oxy
                    SetConst VentBX = $Vent0
                    Call Vent
                    SetConst OldVent2 = 2
                    Delay 100
                  End
                End
              End ///// Work in progresss ...............
              if $curentoven = 3/// Work in progress .......................... isolate ovens vents
                Case
                When $Oxy = 0
                  // Open vent full
                  If $OldVent3 <> $Oxy
                    SetConst VentBX = $Vent2
                    Call Vent
                    SetConst OldVent3 = 0
                    Delay 100
                  End
                When $Oxy = 1
                  // Oxy set normal
                  If $OldVent3 <> $Oxy
                    SetConst VentBX = $Vent1
                    Call Vent
                    SetConst OldVent3 = 1
                    Delay 100
                  End
                When $Oxy = 2
                  // Close vent
                  If $OldVent3 <> $Oxy
                    SetConst VentBX = $Vent0
                    Call Vent
                    SetConst OldVent3 = 2
                    Delay 100
                  End
                End
              End ///// Work in progresss ...............
              if $curentoven = 4/// Work in progress .......................... isolate ovens vents
                Case
                When $Oxy = 0
                  // Open vent full
                  If $OldVent4 <> $Oxy
                    SetConst VentBX = $Vent2
                    Call Vent
                    SetConst OldVent4 = 0
                    Delay 100
                  End
                When $Oxy = 1
                  // Oxy set normal
                  If $OldVent4 <> $Oxy
                    SetConst VentBX = $Vent1
                    Call Vent
                    SetConst OldVent4 = 1
                    Delay 100
                  End
                When $Oxy = 2
                  // Close vent
                  If $OldVent4 <> $Oxy
                    SetConst VentBX = $Vent0
                    Call Vent
                    SetConst OldVent4 = 2
                    Delay 100
                  End
                End
              End ///// Work in progresss ...............
              if $curentoven = 5/// Work in progress .......................... isolate ovens vents
                Case
                When $Oxy = 0
                  // Open vent full
                  If $OldVent5 <> $Oxy
                    SetConst VentBX = $Vent2
                    Call Vent
                    SetConst OldVent5 = 0
                    Delay 100
                  End
                When $Oxy = 1
                  // Oxy set normal
                  If $OldVent5 <> $Oxy
                    SetConst VentBX = $Vent1
                    Call Vent
                    SetConst OldVent5 = 1
                    Delay 100
                  End
                When $Oxy = 2
                  // Close vent
                  If $OldVent5 <> $Oxy
                    SetConst VentBX = $Vent0
                    Call Vent
                    SetConst OldVent5 = 2
                    Delay 100
                  End
                End
              End ///// Work in progresss ...............
              if $curentoven = 6/// Work in progress .......................... isolate ovens vents
                Case
                When $Oxy = 0
                  // Open vent full
                  If $OldVent6 <> $Oxy
                    SetConst VentBX = $Vent2
                    Call Vent
                    SetConst OldVent6 = 0
                    Delay 100
                  End
                When $Oxy = 1
                  // Oxy set normal
                  If $OldVent6 <> $Oxy
                    SetConst VentBX = $Vent1
                    Call Vent
                    SetConst OldVent6 = 1
                    Delay 100
                  End
                When $Oxy = 2
                  // Close vent
                  If $OldVent6 <> $Oxy
                    SetConst VentBX = $Vent0
                    Call Vent
                    SetConst OldVent6 = 2
                    Delay 100
                  End
                End
              End ///// Work in progresss ...............
              if $curentoven = 7/// Work in progress .......................... isolate ovens vents
                Case
                When $Oxy = 0
                  // Open vent full
                  If $OldVent7 <> $Oxy
                    SetConst VentBX = $Vent2
                    Call Vent
                    SetConst OldVent7 = 0
                    Delay 100
                  End
                When $Oxy = 1
                  // Oxy set normal
                  If $OldVent7 <> $Oxy
                    SetConst VentBX = $Vent1
                    Call Vent
                    SetConst OldVent7 = 1
                    Delay 100
                  End
                When $Oxy = 2
                  // Close vent
                  If $OldVent7 <> $Oxy
                    SetConst VentBX = $Vent0
                    Call Vent
                    SetConst OldVent7 = 2
                    Delay 100
                  End
                End
              End ///// Work in progresss ...............
              if $curentoven = 8/// Work in progress .......................... isolate ovens vents
                Case
                When $Oxy = 0
                  // Open vent full
                  If $OldVent8 <> $Oxy
                    SetConst VentBX = $Vent2
                    Call Vent
                    SetConst OldVent8 = 0
                    Delay 100
                  End
                When $Oxy = 1
                  // Oxy set normal
                  If $OldVent8 <> $Oxy
                    SetConst VentBX = $Vent1
                    Call Vent
                    SetConst OldVent8 = 1
                    Delay 100
                  End
                When $Oxy = 2
                  // Close vent
                  If $OldVent8 <> $Oxy
                    SetConst VentBX = $Vent0
                    Call Vent
                    SetConst OldVent8 = 2
                    Delay 100
                  End
                End
              End ///// Work in progresss ...............
              
            End
          End
          if $ovendone = 1
            setconst ovendone = 0
            call snuff
          End
          // nxt oven
          setconst ovenfinidhed = 0
          Compute Used = $Used + 1
          If $Used = $JumpM
            Compute HeatMinX = $HeatMinX - (($Used - 1) * $AddX)
            Compute HeatX = $HeatX - (($Used - 1) * $AddX)
            Compute HeatMaxX = $HeatMaxX - (($Used - 1) * $AddX)
            Compute HeatY = $HeatY + $Add3Y
            Compute Oxy1X = $Oxy1X - (($Used - 1) * $AddX)
            Compute Oxy2X = $Oxy2X - (($Used - 1) * $AddX)
            Compute OxyY = $OxyY + $Add3Y
            Compute WoodX = $WoodX - (($Used - 1) * $AddX)
            Compute maxwoodx = $maxwoodx - (($Used - 1) * $AddX)
            Compute WoodY = $WoodY + $Add3Y
            Compute WaterX = $WaterX - (($Used - 1) * $AddX)
            Compute WaterY = $WaterY + $Add3Y
            Compute DangerX = $DangerX - (($Used - 1) * $AddX)
            Compute DangermaxX = $DangermaxX - (($Used - 1) * $AddX)
            Compute DangerY = $DangerY + $Add3Y
            Compute StatusX = $StatusX - (($Used - 1) * $AddX)
            Compute StatusY = $StatusY + $Add3Y
            //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
            //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
            //Compute WoodBY = $WoodBY + $Add3Y
            SetConst Jumped = 1
            Continue
          Else
            Compute HeatMinX = $HeatMinX + $AddX
            Compute HeatX = $HeatX + $AddX
            Compute HeatMaxX = $HeatMaxX + $AddX
            Compute Oxy1X = $Oxy1X + $AddX
            Compute Oxy2X = $Oxy2X + $AddX
            Compute WoodX = $WoodX + $AddX
            Compute maxwoodx = $maxwoodx + $AddX
            Compute WaterX = $WaterX + $AddX
            Compute DangerX = $DangerX + $AddX
            Compute DangermaxX = $DangermaxX + $AddX
            Compute StatusX = $StatusX + $AddX
            //Compute WaterBX = $WaterBX + $AddX
            //Compute WoodBX = $WoodBX + $AddX
          End
          Continue
        End
      End
      // resets positions
      Compute Used = 0
      Compute HeatMinX = $sHeatMinX
      Compute HeatX = $sHeatX
      Compute HeatMaxX = $sHeatMaxX
      Compute HeatY = $sHeatY
      Compute Oxy1X = $sOxy1X
      Compute Oxy2X = $sOxy2X
      Compute OxyY = $sOxyY
      Compute WoodX = $sWoodX
      Compute WoodY = $sWoodY
      Compute WaterX = $sWaterX
      Compute WaterY = $sWaterY
      Compute DangerY = $sDangerY
      Compute StatusX = $sStatusX
      Compute StatusY = $sStatusY
      compute DangerX = $sDangerX
      compute DangermaxX = $sDangermaxX
      compute maxwoodx = $smaxwoodx
      Delay $CheckDelay
      compute looped = $looped +1 // incremts loop for vent enable
    End
  End
End
// end rwinds ver

Procedure CheckBars	//reads the data
  MousePos $HeatMinX, $HeatY	//heat min
  Delay $SDelay
  LoadRGB {MouseX}, {MouseY}
  if {RGBBlue} < $RGBBlue
    SetConst HeatMin = 1
  else
    Set HeatMin = 0
  End
  
  MousePos $HeatX, $HeatY		//heat target
  Delay $SDelay
  LoadRGB {MouseX}, {MouseY}
  if {RGBBlue} > $RGBBlue
    SetConst Heat = 1
  Else
    SetConst Heat = 0
  End
  
  MousePos $HeatMaxX, $HeatY // heat max
  Delay $SDelay
  LoadRGB {MouseX}, {MouseY}
  if {RGBBlue} > $RGBBlue
    SetConst HeatMax = 1
  Else
    SetConst HeatMax = 0
  End
  
  MousePos $Oxy1X, $OxyY	// oxy min
  Delay $SDelay
  LoadRGB {MouseX}, {MouseY}
  if {RGBBlue} > $RGBBlue
    SetConst Oxy = 1
  Else
    SetConst Oxy = 0
  End
  
  MousePos $Oxy2X, $OxyY // oxy max
  Delay $SDelay
  LoadRGB {MouseX}, {MouseY}
  if {RGBBlue} > $RGBBlue
    SetConst Oxy = 2
  End
  
  MousePos $WoodX, $WoodY // wood target
  Delay $S1Delay
  LoadRGB {mousex}, {mousey}
  if {RGBBlue} > $RGBBlue
    SetConst Wood = 1
  Else
    SetConst Wood = 0
  End
  
  MousePos $maxwoodx, $WoodY // maxwood target
  Delay $S1Delay
  LoadRGB {mousex}, {mousey}
  if {RGBBlue} > $RGBBlue
    SetConst maxwood = 1
  Else
    SetConst maxwood = 0
  End
  
  MousePos $WaterX, $WaterY // water max
  Delay $S1Delay
  LoadRGB {mousex}, {mousey}
  if {RGBBlue} > $RGBBlue
    SetConst Water = 1
  Else
    SetConst Water = 0
  End
  
  MousePos $DangerX, $DangerY // danger warn??
  Delay $S1Delay
  LoadRGB {MouseX}, {MouseY}
  if {RGBBlue} > $RGBBlue
    SetConst Danger = 1
  Else
    SetConst Danger = 0
  End
  
  MousePos $DangerMaxX, $DangerY // danger out of controll??
  Delay $S1Delay
  LoadRGB {MouseX}, {MouseY}
  if {RGBBlue} > $RGBBlue
    SetConst DangerMax = 1
  Else
    SetConst DangerMax = 0
  End
  
  //84, 234
  compute beginButtonX = $StatusX - 88
  compute beginButtonY = $StatusY + 18

  // If oven explodes or snuffes out, stop monitoring it
  IsObject BeginButton at $beginButtonX, $beginButtonY
		SetConst ovenPoofed = 1
	end
 
  MousePos $StatusX, $StatusY  // checks to see if it is done
  LoadRGB {MouseX}, {MouseY}
  if {RGBGreen} > $RGBGreen or $ovenPoofed = 1
    //if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5
		SetConst ovenPoofed = 0
    compute Status = $Status + 1
    // say  yes // debuging code
    setconst ovendone = 1
    compute $CheckDelay = $CheckDelay + $interval
    If $curentoven = 1
      setconst oven1 = 1
    End
    If $curentoven = 2
      setconst oven2 = 1
    End
    If $curentoven = 3
      setconst oven3 = 1
    End
    If $curentoven = 4
      setconst oven4 = 1
    End
    If $curentoven = 5
      setconst oven5 = 1
    End
    If $curentoven = 6
      setconst oven6 = 1
    End
    If $curentoven = 7
      setconst oven7 = 1
    End
    If $curentoven = 8
      setconst oven8 = 1
    End
    
  Else
    // SetConst Status = 0
    compute Status = $Status + 0 // dummy line
    //say  no // debuging code
    //  End
  End
End

Procedure Water	// adds water
  SetConst NewX = $WaterBX
  SetConst NewY = $WoodBY
  Loop $Ovens
    IF {loopno} = $Jump
      SetConst NewX = $WaterBX
      Compute NewY = $WoodBY + $Add3Y
    End
    If {loopno} = $curentoven
      MousePos $NewX, $NewY
      Delay $SDelay
      Rightclick
      Delay $SDelay
    End
    Compute NewX = $NewX + $AddX
  End
  SetConst NewX = $WaterBX
End

Procedure Vent	// sets vent
  SetConst NewX = $VentBX
  SetConst NewY = $WoodBY
  Loop $Ovens
    IF {loopno} = $Jump
      SetConst NewX = $VentBX
      Compute NewY = $WoodBY + $Add3Y
    End
    If {loopno} = $curentoven
      MousePos $NewX, $NewY
      Delay $SDelay
      Rightclick
      Delay $SDelay
    End
    Compute NewX = $NewX + $AddX
  End
  SetConst NewX = $VentBX
End

Procedure Snuff // kills the oven
  SetConst New2X = $WaterBX
  SetConst New3X = $Vent2
  SetConst New2Y = $WoodBY
  Compute Num = $Used + 1
  Loop $Ovens
    IF {loopno} = $Jump
      SetConst New2X = $WaterBX
      SetConst New3X = $Vent2
      Compute New2Y = $WoodBY + $Add3Y
    End
    If {loopno} = $Num
      MousePos $New2X, $New2Y
      Loop 6
        Rightclick
      End
      MousePos $New3X, $WoodBY
      Delay 200
      Rightclick
    End
    Compute New2X = $New2X + $AddX
    Compute New3X = $New3X + $AddX
  End
End

Procedure Wood	// adds some wood
  if $ovendone = 0
    if $maxwood = 0
      SetConst NewX = $WoodBX
      SetConst NewY = $WoodBY
      Loop $Ovens
        IF {loopno} = $Jump
          SetConst NewX = $WoodBX
          Compute NewY = $WoodBY + $Add3Y
        End
        If {loopno} = $curentoven
          MousePos $NewX, $NewY
          Delay $SDelay
          Rightclick
          Delay $SDelay
        End
        Compute NewX = $NewX + $AddX
      End
      SetConst NewX = $WoodBX
    End
  end
end

Procedure Guild	// adjusts positions for guilded ovens
  //Compute BeginX = $BeginX - 7
  Compute BeginY = $BeginY + 16
  Compute AddX = $AddX - 3
  Compute Add3Y = $Add3Y + 16
  Compute Add1Y = $Add1Y - 16
  Compute WoodBY = $WoodBY + 16
  //Compute HeatX = $HeatX - 4
  Compute HeatY = $HeatY + 16
  //Compute Oxy1X = $Oxy1X
  //Compute Oxy2X =
  Compute OxyY = $OxyY + 16
  //Compute WoodX = $WoodX - 1
  Compute WoodY = $WoodY + 16
  Compute WaterY = $WaterY + 16
  //Compute DangerX = $DangerX - 4
  Compute DangerY = $DangerY + 16
  //Compute StatusX = $StatusX - 5
  Compute StatusY = $StatusY + 16
End
//Written with ACTool 5.3.0 by Anka
//Modified with ACTool 5.4.0 by rwindmtg
Bell Asterisk

Function CheckforLostFocus
  if {activewindow} contains eGenesis
    Compute Result = 0
    Exit
  Else
    pause
    MousePos 100, 20  //Activates eGenesis window.. Don't run ACTool maximized.
    Delay $MDelay
    LeftClick
    Delay 200
    Compute Result = 0
    Exit
    //Stop
  End
End