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Ant Colony
From A Tale in the Desert
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Source
This building becomes available after the Myrmecology technology is learned at a University of Worship.
Cost
- 4 Sheet Glass
- 4 Iron Bars
- 1 Thermometer
- 75 Nontoxic, Termite Resistant Boards
- 100 Red Sand
- 100 White Sand
- 100 Sand
- 100 Dirt
- 100 Clay
Built in a Compound. Uses 5x3 cells.
Raising Ants
Myrmecology will allow us to raise them. After finding a Queen you seed the Colony with your queen, your ants will move around if there is a queen they will not move if there is not a live queen.
- At health 9 the colony has produce 2 mandibular glue wich we dont know the use or uses for at this time the glue can be removed under the take option
- At health 12 the colony has produced 6 deben of glue
Leaves
- Only 21 leaves can be added at a time
- No older leaves can be used, including the previous week. Only the current week's leaves can be added to the tank.
- It appears Leaves will vanish from tanks as week changes
- There is a Leaf History available that shows the types of plants needed for fresh leaves each week.
Obtaining a Queen
- Queen Ants are Obtained by examining plants.
- This option is not availible on wood bearing trees, cacti, or thorn-giving plants.
- The hotkey "E" will also accomplish this task.
Carrying an Ant
- IMPORTANT: Queen ants will die in your inventory if you do not have fresh leaves on you. This process is very fast, approx 5 minutes.
- You must have fresh leaves on you from the current week.
- Example: If you have fresh Leaves (week 34) on you and the week in game changes to (week 35) then your Queen Ant will die.
Raising Ants
Myrmecology will allow us to raise them.
Health / Glue production
With placing 21 leaves in the colony weekly, and removing any glue accumulated:
Week | Health of colony (out of 21) |
Glue produced (that week only) |
Notes |
---|---|---|---|
1 | 0 | 0 | Newly seeded colony |
2 | 3 | 0 | |
3 | 6 | 0 | |
4 | 9 | 2 | |
5 | 12 | 4 | |
6 | 15 | 7 | |
7 | 18 | 14 | |
8 | 1 | 0 | Second queen produced |