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	<updated>2026-04-04T19:53:51Z</updated>
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	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=85665</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=85665"/>
		<updated>2011-03-21T02:23:06Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Explanation of passing the test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Note on Principles ==&lt;br /&gt;
&lt;br /&gt;
Contrary to what I was told by the GM, you '''can''' pass principles with one mortar IF you go to the same University of the Body you signed up for the test with - Yerbouti&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;  '''1)''' Go to any UBody and get a list of requirements.  If you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per Egypt month (11 real days), per UBody.  This list will give you 7 combinations of herb, resin, gem, and location.  &lt;br /&gt;
&amp;lt;br&amp;gt;You need to do any 4 of these 7. &lt;br /&gt;
&amp;lt;br&amp;gt;  '''2)''' Find an herb on your list.  Set the mortar down beside it and add the herb to the mortar.  &lt;br /&gt;
&amp;lt;br&amp;gt; From this point on, you can add the resin whenever.&lt;br /&gt;
&amp;lt;br&amp;gt;  '''3)''' Go to a location that matches the requirement and add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''4)''' Turn in at the same UBody you got the list from. ''&lt;br /&gt;
&lt;br /&gt;
In the example above, you would first find a Butterroot herb. Drop the mortar next to it, click on the herb, add it to the herb. (Rename the mortar and) pick up the mortar. Add four Hawthorn resin. Go to a place on dirt, near a large stone, and add the powdered diamond. Now you have one complete mortar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Fee: Remember you only need 7 focus points to pass the test which means 7 Lists you can do more lists but only requires 7 to pass the test. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Zotep: Every time you finish 7 focus points, the number of mortars that need to be completed increases by 1, so focus points 8 through 14 need 5 completed mortars, focus point 15 needs 6 completed mortars (that's as far as I have gone). ''&lt;br /&gt;
&lt;br /&gt;
You need to turn in four complete mortars at the same time to get the tattoo (and the focus point). You can check your mortars at the Ubody to see if you did it right but you only pass each list if you have all four complete mortars on you.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild.  Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
Check Tattoo Helper&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Statue !! Altar !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -2797,8081 || Sand || 160-300+ ||  ||  || X ||  || FAR ||  || X ||  || X ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Sterope ||740 -58 || Rock, Grass || 45 ||  ||  ||  ||  || FAR ||  ||  ||  ||  ||   || X || X ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4616 8152 || Rock || 5-600 (541) ||   ||   ||   ||   || X || || X ||  || || X ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 5115 8134 || Dirt || 303 ||   ||   ||   ||   || X || || X ||  || || X ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 789 6139 || Clay || 6 ||   ||   ||   ||   ||  || X ||  ||  ||   ||   ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 975 5645 || Grass || 100 || X ||    || X  ||    ||  ||  ||  || X ||    ||    ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 385 -5050 || Rock || 267 ||     ||    ||    ||    || FAR ||    ||    || X    ||    ||    ||  ||  X  || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 385 -6523 || Rock || 400-600, 600+ ||     ||    ||    ||    || FAR ||    ||  X  ||    ||    ||    || X ||    || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 2544 -7240 || Rock || 230 || X ||    ||   ||    ||    ||   || X  ||  ||   ||   ||   ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 403 -5040 || Rock || 411 ||     ||    ||    ||    || FAR ||    || X   ||     ||    ||    ||  ||  X  || &lt;br /&gt;
|-&lt;br /&gt;
| Maia ||3200, -7674||Clay, Sand||&amp;lt;100(15')||  ||  ||  ||  ||  || X ||  ||  || X ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1343,1443 || Grass || &amp;lt;100 ||  ||  || X ||  || FAR ||  ||  || X ||  ||  || X ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Maia || -2000, -3970 || Sand || 300+ ||   ||   || x ||   ||   || x || x ||   ||   ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1028,1377 || Clay, Grass, Dirt, Sand || &amp;lt;100 ||  ||  || X ||  ||  ||  ||  ||  ||  ||  || X ||  || || X &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1420, 881 || Rock/sand || 388 ||  ||  || X ||  || FAR ||  ||  ||  ||  ||  || X || X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1551, 856 || sand || 400-500 ||  ||  ||  ||  || FAR ||  || X ||  ||  ||  || X ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -865, 7153 || Dirt || 105 ||     ||    ||    ||    || FAR ||    ||    || X    ||    ||    ||  ||  X  || &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1754, 6332 || Clay || 0 ||     ||    ||    || X ||  ||    ||    ||     ||    ||    ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -984,7766 || Sand || 200-400 ||  ||  ||  || || FAR ||  ||   ||  || X ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -867,6617 || Sand/Rock || 250-411 ||  ||  || X || || FAR ||  || X ||  || X ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -922,8088 || Sand, Grass, Dirt, Clay || 850 ||  ||  ||  || ||  ||  ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| *Merope || -979,6605 || Rock || 700' ||  ||  || X || || FAR ||  || X ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || 1028,1377 || Sand || 510' ||  ||  || X || || FAR ||  || X ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -211,7985 || Clay || 500-600 ||  ||  || || || FAR ||  || ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 2945, 4648 (uArch) || Rock, Sand || ~250' ||  || X || ||  || FAR ||  || X ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4769, 5890 || Clay || 100-200' || || || || || || || || X || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3586, 4487 || Rock, Dirt || 240' ||  ||  || || || FAR ||  || || X ||  || ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3745, 4009 || Rock, Road || &amp;lt; 100' ||  || || X ||  || FAR || || ||  || || X || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4000, 4120 || Rock || 0 - 310' ||  || ||  ||  || || || X || || || || X || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3041, 4263 || Rock || 35' ||  || || X ||  || || || X || || || X || X || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 5019,7709 || Sand || 600+ ||  ||  ||  ||  ||  ||  ||  ||  || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4132, 3952 || Rock || 250' ||  || || X ||  || FAR || || X || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4153, 3936 || Rock || &amp;lt;100' ||  || || X ||  || FAR || || || X || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3649, 4855 (UWor)|| Grass || &amp;lt;100' || || X ||  ||  || FAR || || ||  || X || || || || X || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4986, 5804 || Sand || 400-600' || || || X ||  ||  || X ||  || X || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1689, -5005 || Sand || 400-500' ||  || || ||  || FAR || || X || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1647, -5112 || Grass, Sand, Rock || &amp;lt;500' ||  || || ||  || FAR || || X || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 4720, -4513 || Sand || 560' ||  || || ||  || FAR || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 603, -7677 || Grass/Rock || 200-300' || X || || ||  || FAR || || ?(rock) || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1495, 1577 || Rock || 40' || || || || || || || X ||  || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 153, 862  || Sand, Dirt || 145' || || || X || || || X || || || || || || X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1821, 7369  || Clay, Sand, Dirt, Grass, Rock || || || || X  || || || X || || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -2254, 7101  || Clay || || || ||  || || X  || || || || || || || || X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -2910, 8100 || Dirt, Grass, Sand, Rock || &amp;gt;600' || || || || || || || X || || || || || X || ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete|| 1191, 5919  || Dirt || 350' || || X ||  || || ||  || || || || || ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Taygete|| 989, 7204  || Rock || 135' || || || X || || FAR || || X || || || || || || X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Taygete|| 1934, 3728  || Dirt || 1' || X || || X || || || || || X || || || || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 3251,210 || other|| 6'|| || || || || X || X || ||  || || X || X || X || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 2431,-1991 || sand|| 100-200|| ||X ||X || || FAR || || ||  || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 2431,-2008 || sand|| 200-300|| ||X || || || FAR || || ||  || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 2048,-2017 || sand/rock || &amp;lt;100 || ||X ||X || || FAR || || ||X || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone|| 2405,1014 || Clay|| || || || || || X || || ||  || || || || X || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone|| 2316,2674 || Grass, Sand|| || X || || X || || X || || || || X || || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone|| 2468,2308 || Other, Rock|| || || || X || || X || || || |||| X || X || X || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone|| 1419, 2036 || Grass, Sand, Clay, Dirt || &amp;lt;100' || || || || || || || || || X || || || || || X ||&lt;br /&gt;
|-&lt;br /&gt;
| Merope|| -2958, 8156 || Sand || 400-500' || || || || ||FAR || ||X ||X || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Merope|| -1139, 6601 || Sand || 100-200' || || || || ||FAR ||X || ||X ||X || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4997, 8086 || Clay || 200-309 ||  || ||  ||  || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 877, 6602 || || ||  || ||  ||  || || || || || || X || || || X || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1061, 1572 || Rock || &amp;gt;200 ||  || ||  || || X || || X || || ||  || || ||  || X&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3020,5194 || Grass,Dirt,&amp;lt;br&amp;gt;Rock || 0-94' || || || || X || X || || || X || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 5100,3883 || Sand || 375 || || || || X || FAR || || X || X || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 5062,-109 || Sand || 150 || || || || X || FAR || || X || X || || X || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2424,-1718|| Grass, Dirt, Sand,|| 301 || || || || || || || X || || || || X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1576, 866 || Sand || 395' ||  ||  || x ||  || x ||  || x ||  || || ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1552, 865 || Sand || 365' ||  || || ||  || x ||  || || x || ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 836, -3700 || ||  ||  || || ||  || ||  X ||  ||  || ||  ||  ||  ||  ||  X || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 930, -4152 || Clay (really small) || 128' ||  || || ||  || X ||  || X ||  || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 485, 7036 ||grass|| ||  || || X ||  || || || || ||X|| || || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || -2306, -7354 ||sand||507' ||  || || X ||  ||FAR || || || ||X|| || || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 296, 6183 || Dirt, Grass, Sand, Other,  || &amp;lt;543 || || X || X || || || || || || || || || X || || &lt;br /&gt;
|-&lt;br /&gt;
| Celeno || -1491, 741 || Dirt, Sand || 0-380 ||  ||  ||  ||  || || || || || || || || || || || |&lt;br /&gt;
|-&lt;br /&gt;
| Maia ||  1250, -4592 || grass || &amp;gt;600 ||     ||    ||    ||    || FAR ||    || X   ||     ||    ||    ||  ||    || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope ||  4199, -1303 || sand || 485' ||     ||    ||    ||    ||   ||    ||   ||     ||  X  ||    ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| Sterope ||  5114, -2256 || sand || 500-600 ||     ||    ||    ||    || FAR ||    || X ||     ||    || X  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone ||  1242, 1491 || grass || 15 ||  X  ||    ||  X  ||    ||  ||    || ||     ||    ||    ||  ||  X  ||&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1795, 6349 || Clay,Grass,&amp;lt;br&amp;gt;Dirt,Sand || ? ||  X  ||    || X  ||    ||   ||    ||    ||     ||    ||    ||  ||    || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete  || 1223,6543   ||  Grass  || &amp;lt;100 (40')  ||   ||   ||  x ||   ||  ||  ||  x||  ||  x||  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete  || 1227,6544  ||  Dirt  || &amp;lt;100(0’)  ||   ||   ||  x ||   ||  ||  ||  ||  x  ||  x||  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1301,1842  ||  Rock  || &amp;lt;100(11’)  ||   ||   ||  ||   ||  ||  ||  ||   ||  x||  ||   || x || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3749,7833  ||  Rock  || 323’  ||   ||   ||  ||   ||  ||  ||  x||   ||  ||  ||   || x || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3748,7823  ||  Sand  || 278’  ||   ||   ||  ||   ||  ||  ||  x||   ||  ||  ||   || x || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone || 1619,2141 ||  Sand  || 130’  ||   ||   ||  ||   ||  FAR || x  ||  ||   ||  ||  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone || 1656,2135 ||  Sand  || 241’  ||   ||   ||  ||   ||  FAR || x  ||  ||   ||  ||  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  ||1099,1252  || CLAY   ||119’   ||   ||   ||x ||   ||   ||   ||  ||   ||  ||  || x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  ||1119,1263  || CLAY   || &amp;lt;100(52’)  ||   ||   || ||   ||   ||   ||  ||   ||  ||  || x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  ||1121,1267  || CLAY   || &amp;lt;100(28’)  ||   ||   || ||   ||   ||   ||  ||  x  ||  ||  || x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  ||1098,1254  || grass  || 122 ||   ||   || x ||   ||   ||   ||  ||    ||  ||  || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Merope  || -2705,8144 || sand   || 285 ||   ||   || x ||   ||   ||   ||  ||  x  ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Merope  || -2276,6000 || sand    ||373  ||   ||   ||  ||   ||   FAR||  x ||  || x   ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2332,2991 || clay || ? ||  || X ||  ||  ||  ||  ||  ||  || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  || 2312,2162 ||  sand    || 125  ||   ||   ||  x ||   ||  FAR ||  x  ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  || 2291,2379 ||  sand   ||  &amp;lt;100(25’) ||  x||   ||  x||   ||  FAR || x  ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|  Alcyone ||2318,2666 || sand    || &amp;lt;100(23’) ||  x  ||   ||  x ||   ||  FAR   ||   ||  ||    ||  x||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  || 2382,2909 ||  CLAY   || &amp;lt;100(15’) ||   ||   ||  ||   ||   ||   ||  ||    ||  x ||  x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  || 2385,2904 ||  dirt/grass   || &amp;lt;100(15’) ||   ||   ||  ||   ||   ||   ||  ||    ||  x ||  x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Celaeno  || -3057,4167*  ||  sand   ||  876’ ||   ||   ||   ||   ||  ||    ||  x  ||    ||  ||  x  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Celaeno  || -3035,3760 ||  sand   ||  600’+ ||   ||   ||   ||   ||  ||    ||    ||  x  ||  ||    ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Celaeno  || -2603,4447 ||  rock   ||  132’ ||   ||   || x  ||   || FAR ||    || x  ||    ||  ||  x  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone ||924,2653  ||  sand    || &amp;lt;100(6ft)  ||   ||   ||   ||   ||  FAR  ||  x   ||  ||  x  ||  ||  ||  ||  || ||x &lt;br /&gt;
|-&lt;br /&gt;
| Merope ||-1475,5665  || sand      || &amp;lt;100(42ft)  ||   ||   || x  ||   ||  || x   ||  ||    || x ||  ||  ||  x|| || &lt;br /&gt;
|-&lt;br /&gt;
| Merope ||-1547,5305 || sand      || &amp;lt;100(5ft)  ||   ||   || x  ||   ||  ||    ||  ||  x  ||  ||  ||x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai (cs)  || 2728,4998 ||  grass/dirt    || &amp;lt;100(41ft)   ||    ||   ||  x  ||   || FAR ||    ||  ||    ||  ||  ||  ||  || x|| &lt;br /&gt;
|-&lt;br /&gt;
| Sterope (cs) || 1995,-2012 ||   grass   ||  &amp;lt;100(40ft)   ||   ||   ||  x ||   ||  || x   ||  ||    ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope (cs) || 1994,-2005 ||   sand  ||  &amp;lt;100(43ft)   ||   ||   ||  x ||   ||  || x   ||  ||  x  ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone (cs) || 1738,2306 ||   sand  ||  &amp;lt;100(20ft)   ||   ||   ||  x ||   || FAR  ||     ||  ||    ||   x ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone   ||915,1149 ||   grass  ||  &amp;lt;100(31ft) ||   ||  UBody  ||  ||   ||  FAR  ||   ||  ||  x  ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone   ||918,1170 ||   grass  ||  121' ||   ||  UBody  ||  ||   ||  FAR  ||   ||x  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  ||2325, 2962 ||   grass, sand, dirt  || &amp;lt;100(11ft)  ||   ||  ULead  ||x  ||   ||  FAR  ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  ||2313, 2990 ||   rock  || &amp;lt;100(16ft)  ||   ||  ULead  ||x  ||   ||    ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  ||2332,2990 ||   CLAY  || &amp;lt;100(3ft)  ||   ||  ULead  ||  ||   ||    ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 2335,2094 ||  sand   || 111’ ||   || UWorship   || x  ||   ||   ||  x  ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1835,2295 ||  other   || &amp;lt;100(12’) ||   || UArch  || x  ||   ||  FAR   ||   ||  ||   x ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1899,1862 ||  dirt   || &amp;lt;100(3’) ||   || UArt  ||  ||   ||  FAR   ||   ||  ||    ||  || x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1900,1860 ||  grass   || &amp;lt;100(3’) ||   || UArt  ||  ||   ||     ||   ||  ||    ||  || x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1902,1854||  sand   || &amp;lt;100(3’) ||   || UArt  ||  ||   ||     ||   ||  ||    ||  || x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 1281,-5064|| grass  || &amp;lt;100(48’) ||   || UArt  ||  x ||   ||     ||   ||  ||    ||  ||  ||  ||  x || || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 862,-6250||  grass  || &amp;lt;100(31’) ||   || UHarm  ||  x ||   ||  FAR   ||    x ||  ||    ||  ||  ||  ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 370,-6163||  grass,rock  || &amp;lt;100(52’) ||   || UBody  ||  x ||   ||     ||     ||  ||    ||  ||  ||  ||  ||  x || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 366, -648||  grass || &amp;lt;100(52’) ||   || UBody  ||  x ||   ||     ||     ||  ||  x   ||  ||  ||  ||  ||  x || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 104, -5642||  grass || 146’ ||   || UThought  ||  x ||   ||    FAR  ||    ||  ||     ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1722,7760||  sand   || 228’ ||   ||   ||  ||   || FAR   ||   ||  ||    || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1707,7761||  sand   || 156’ ||   ||   ||  ||   || FAR   ||   ||  ||    || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1499,5724||  grass   || &amp;lt;100(12’) ||   ||   ||  ||  x ||    ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1481,5721||  other   || &amp;lt;100(3’) ||   ||   ||  x ||  x ||    ||   ||  ||    ||  ||  x  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1472,5731||  rock  || &amp;lt;100(37’) ||   ||   ||  x ||  x ||    ||   || x ||    ||  ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1479,5677||  rock  || &amp;lt;100(16’) ||   ||   ||  x ||   ||    ||  x  ||  ||    ||  ||   ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1480,5670||  grass(dirt, sand nearby) || &amp;lt;100(26’) ||   ||   ||  x ||   ||    ||  x  ||  ||    ||  ||   ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1635,4840||  CLAY || &amp;lt;100(4’) ||   ||   || x  ||   ||    ||    ||  ||  x  || x  ||   ||  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1641,4834||  rock || 159’ ||   ||   || x  ||   ||    ||    ||  x  ||    || x  ||   ||  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1644,4849||  sand || 130’ ||   ||   || x  ||   ||    ||    ||  x  ||    || x  ||   ||  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno  ||  -2431,4431||  dirt || 180’ ||   ||   ||   ||   ||    ||  x   ||    ||    || x  ||   ||  ||  x   || || &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno  ||  -2441,4434||  sand || 230’ ||   ||   ||   ||   ||    ||  x   ||  x   ||    || x  ||   ||  ||  x   || || &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno  ||  -2624,4446||  rock || 157’ ||   ||   ||  x ||   ||    ||    ||    ||    ||   || x   ||  ||     || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  || -922,8088 (enter near -995,7969) ||   CLAY   ||847’  ||   ||   ||  ||   || FAR   ||   ||  x  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  || -922,8110 (enter near -995,7969) ||   grass   ||845’  ||   ||   ||  ||   ||  ||   ||  x  ||    ||  || x  ||    ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  || -936,8119 (enter near -995,7969) ||   dirt/sand   ||836’  ||   ||   ||  ||   ||  ||   ||    ||    ||  ||  ||    ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 304,6195 || rock     ||  440’ ||   ||   ||  x ||   ||   ||   ||  ||    ||  ||  ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 308,6189 || dirt     ||  448’ ||   ||   ||  x ||   ||   ||   ||  ||    ||  ||  ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 293,6205 || dirt     ||  378’ ||   ||   ||   ||   ||   ||   ||  ||    ||  ||  ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 299,6203 || rock     ||  375’ ||   ||   ||   ||   ||   ||   ||  ||    ||  ||  ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 274,6162  || rock     ||  487’ ||   ||   UBody ||   ||   ||   ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   ||  274, 6163 || dirt     ||  483’ ||   ||  UBody  ||   ||   ||   ||   ||  ||    ||  ||  ||  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 295,6192 || rock     || 537 ’ ||   ||   UBody ||   ||   ||   ||   ||  x ||    ||  ||  ||  ||  x || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   ||  299,6188 || dirt     ||  537’ ||   ||  UBody  ||   ||   ||   ||   ||  x ||    ||  ||  ||  ||  x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 298,6187  || grass     || 537 ’ ||   ||   UBody ||   ||   ||   ||   ||  x ||    ||  ||  ||  ||  x || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   ||  298,6188 || sand     ||  537’ ||   ||  UBody  ||   ||   ||   ||   ||  x ||    ||  ||  ||  ||  x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 2688,5316 || grass     || &amp;lt;100’ ||   ||   UBody ||   x  ||   ||   FAR ||   ||   ||    ||  ||  ||  x  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 2290,5011 || grass     || &amp;lt;100’ ||   ||   UThought ||   x  ||   ||    ||   ||   ||    ||  ||  ||  x  ||   ||  x || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 2272,5032 || grass     || &amp;lt;100(43’) ||   ||   UThought ||     ||   ||    ||   ||   ||   x  ||  ||  ||    ||   ||   || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 2959,4637 || sand    || 260’ ||   ||   UArch||     ||   ||   FAR   ||   ||   x  ||    ||  ||  ||    ||   ||   || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 3638,4843 || grass    || &amp;lt;100(9’)  ||   ||   UWorship||     ||   ||     ||   ||     ||    ||  x  ||  ||    ||   ||  x   || &lt;br /&gt;
|-&lt;br /&gt;
|Merope  ||-2433,6129  || grass/dirt    || &amp;lt;100  ||   ||   UWorship||     ||   ||     ||   ||     ||    ||    ||  ||   x  ||   ||     || &lt;br /&gt;
|-&lt;br /&gt;
|Merope  ||-1593,5436 || sand    || &amp;lt;100  ||   ||   UBody||     ||   ||   FAR  ||   ||   x   ||    ||    ||  ||     ||   ||  x   || &lt;br /&gt;
|-&lt;br /&gt;
|Sterope ||2007,-2234 || grass/sand    || &amp;lt;100(58’) ||   ||   UArt ||   x   ||   ||   FAR  ||   ||      ||    ||    ||  ||  x   ||    ||     || &lt;br /&gt;
|-&lt;br /&gt;
|Sterope ||2179,-2191 || sand  || 177’ ||   ||   UWorship ||   x   ||   ||     ||   ||      ||    ||    ||  ||  x   ||    ||     || &lt;br /&gt;
|-&lt;br /&gt;
|Sterope ||2067,-2031 ||  sand/rock   || 163’ ||   ||   UThought||   x   ||   ||   FAR  ||  x  ||      ||    ||    ||  ||  x   ||    ||     || &lt;br /&gt;
|-&lt;br /&gt;
|Sterope ||2895,-1022 ||  sand   || 256’ ||   ||   UHarm||   x   ||   ||   FAR  ||    ||      ||    ||    ||  ||   ||    ||     || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||741,5870  || grass    || &amp;lt;100(11’) ||  x   ||   || x   ||   ||   ||   ||  ||    ||  x  ||  ||  x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||732,5848  || CLAY  || &amp;lt;100(6’) ||    ||   ||    ||   ||   ||   ||  ||    ||  x  ||  ||  x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||741,5867  || other  || &amp;lt;100(11’) ||    ||   ||   x  ||   ||   ||   ||  ||    ||  x  ||  x  ||  x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||742,5867 (small spot)  || other  || &amp;lt;100(11’) || Sbody   ||    ||   x  ||   ||   ||   ||  ||    ||   ||  x  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||740,5872 || grass || &amp;lt;100(5’) || Sbody   ||    ||   x  ||   ||   FAR   ||   ||  ||    ||   x  ||    ||   x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||1110, 5860 || grass || 300-400' (323) ||    ||    ||    ||   ||   FAR   ||   ||  ||    ||   ||    || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope ||4971,-2000|| sand/dirt/grass || &amp;lt;100(15’) ||    ||    ||   x  ||   ||      ||  x ||  ||    ||   x  ||    ||   x  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone ||1479,2226|| rock/sand/dirt/grass || &amp;lt;100 ||    ||    ||     ||   ||   x   ||   ||  ||    ||     ||  x  ||     ||  ||  || x&lt;br /&gt;
|-&lt;br /&gt;
| Celeano || -1646,897 || Sand || 120 || || || || || FAR || || || || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1789,5130 || Sand || 206 || || || || || FAR || || || || || || X || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 3137,-1046 || Rock/Dirt || 136 || || || || || FAR || || || X || X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1244, 7668 || Sand, Rock || 0-200 ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 3128,-977 || Clay, Rock || 445' ||  ||  ||  ||  || FAR ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone ||1450, 1940|| grass || &amp;lt;100 ||  X  ||    ||  X  ||   ||    ||   ||  ||    ||     ||    ||     ||  || X || &lt;br /&gt;
|-&lt;br /&gt;
|  Taygete  || 1776, 7520  || Sand  ||   140’ ||  ||  ||  ||  x   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|   Taygete  ||  1770, 7512 ||   Rock ||   224’ ||  ||  ||  ||   x  ||  ||  ||   x ||  ||  x   ||  ||  x  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Taygete   ||  1792, 7516  ||  Sand  ||  &amp;lt;100 (6’) ||  ||  ||  ||   x  ||  ||  x  ||  ||   x ||  ||  ||  ||  || x   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Taygete  || 1802, 7532  ||  CLAY ||  &amp;lt;100 (1’)  ||  ||  ||  ||  x  ||  ||   x  ||  ||  ||  || x   ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|   Taygete ||  1782, 7522 ||  other  ||  81’  ||  ||  ||  ||  x  ||  ||  x  ||  x  ||  ||  x  ||  ||  x  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1469, 2294  || Clay || &amp;lt; 100 ||  ||  ||  ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 5056, 80 || sand || 300-354 ||  ||  ||  ||  || FAR ||  ||  ||  ||  ||  || X || X ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 888, 1163 || Grass || &amp;lt; 100 ||  ||Ubody  ||  ||  || FAR||  ||  ||  ||  ||  ||  ||  ||  || x see notes&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' || Terrain || Elev || Schl || Uni || Road || Sulfur || Flora || Cacti || Hill || Cliff || LStone || Bridge || Statue || Altar || Trav || Papy &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The following list of herb rarities may be helpful in determining which requirements are reasonable: [[User:InambaGuum/HerbRarities | Herb Rarities]]&lt;br /&gt;
&lt;br /&gt;
*Not all tattoo requirements are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Eastern Maia slopes upward as you head towards the eastern coast, and offers large, flat, empty expanses of sand with a 500'+ elevation.  The furthest edge of the coastal cliffs may count as hilltops.  Check your Tattoo Helper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The University of Body in Taygete is a great location for many different situations. It has Dirt and Rock from under 100 to around 550, and there are spots where you can get Near a University, Near a Road, Near an Altar, and On a Hilltop (all at the same time!) in your choice of Dirt, Rock, and Sand. --[[User:Nekojin|Nekojin]] 13:40, 2 October 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Merope location -979, 6605 can handle &amp;quot;Near Road&amp;quot; from 0 all the way up over 700' by moving less than 20 coords of the marked location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Near Sulphurous water&amp;quot; has additional locations/combinations not previously possible:&lt;br /&gt;
&lt;br /&gt;
Taygete 1770, 7512  Rock  (terrain)  224’  sulfur, hill, large stone, statue&lt;br /&gt;
&lt;br /&gt;
Taygete 1776, 7520  Sand    sulfur 140’&lt;br /&gt;
&lt;br /&gt;
Taygete 1792, 7516  Sand  6’  sulfur,   cacti,  cliff, travel facility &lt;br /&gt;
  &lt;br /&gt;
Taygete 1802, 7532  CLAY  1’  sulfur, cacti,   peninsula/bridge  &lt;br /&gt;
 &lt;br /&gt;
Taygete 1782, 7522  other (terrain) 81’ sulfur,cacti,hill, large stone, statue&lt;br /&gt;
&lt;br /&gt;
(Added to table by blondie --March 2011)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Papyrus/University&lt;br /&gt;
&lt;br /&gt;
Alcyone 888, 1163  planted 20 seeds starting approx 815 998&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal&lt;br /&gt;
*1 Powdered Sapphire&lt;br /&gt;
*1 Powdered Emerald&lt;br /&gt;
*1 Powdered Ruby &lt;br /&gt;
*1 Powdered Diamond&lt;br /&gt;
*1 Myristica&lt;br /&gt;
*1 Black Pepper Plant&lt;br /&gt;
*1 Blue Damia &lt;br /&gt;
*1 Silvertongue Damia&lt;br /&gt;
*1 Flaming Skirret &lt;br /&gt;
*1 Sandalwood &lt;br /&gt;
*1 Bull's Blood &lt;br /&gt;
*1 Camelmint &lt;br /&gt;
*1 Xanosi &lt;br /&gt;
*1 Pale Russet&lt;br /&gt;
*1 Crimson Windleaf&lt;br /&gt;
*1 Blood Balm &lt;br /&gt;
*1 Drapeau D'or &lt;br /&gt;
*1 Lamae &lt;br /&gt;
*1 Sorrel &lt;br /&gt;
*1 Morpha &lt;br /&gt;
*1 Jugwort &lt;br /&gt;
*1 Dameshood &lt;br /&gt;
*1 Beetle Leaf &lt;br /&gt;
*1 Mountain Mint &lt;br /&gt;
*1 Panoe &lt;br /&gt;
*1 Savaka Resin &lt;br /&gt;
*1 Fern Palm Resin &lt;br /&gt;
*1 Tapacae Miralis Resin &lt;br /&gt;
*1 Elephantia Resin &lt;br /&gt;
*1 Orrorin Resin &lt;br /&gt;
*1 Stout Palm Resin &lt;br /&gt;
*1 Cinnar Resin &lt;br /&gt;
*1 Oil Palm Resin &lt;br /&gt;
*1 Mini Palmetto Resin &lt;br /&gt;
*1 Phoenix Palm Resin &lt;br /&gt;
*1 Passam Resin&lt;br /&gt;
*1 Chicory Resin &lt;br /&gt;
*1 Beetlenut Resin&lt;br /&gt;
*1 Royal Palm Resin &lt;br /&gt;
*1 Trilobellia Resin &lt;br /&gt;
*1 Bloodbark Resin &lt;br /&gt;
*1 Tiny Oil Palm Resin&lt;br /&gt;
*1 Arconis Resin &lt;br /&gt;
*1 Razor Palm Resin &lt;br /&gt;
*1 Ranyahn Resin &lt;br /&gt;
*1 Monkey Palm Resin&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Temp2&amp;diff=84927</id>
		<title>User:Cegaiel/Temp2</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Temp2&amp;diff=84927"/>
		<updated>2011-03-17T06:19:31Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;googlemap zoom=&amp;quot;1&amp;quot; width=&amp;quot;512&amp;quot; height=&amp;quot;512&amp;quot; type=&amp;quot;game&amp;quot; showregion=&amp;quot;yes&amp;quot; showposition=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
(1) 1700,1700, Fennec Trap,1700,1700&lt;br /&gt;
(2) 1900,1700, Fennec Trap,1900,1700&lt;br /&gt;
(3) 2100,1700, Fennec Trap,2100,1700&lt;br /&gt;
(4) 2300,1700, Fennec Trap,2300,1700&lt;br /&gt;
(5) 2500,1700, Fennec Trap,2500,1700&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Temp2&amp;diff=84926</id>
		<title>User:Cegaiel/Temp2</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Temp2&amp;diff=84926"/>
		<updated>2011-03-17T06:11:15Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: Replaced content with &amp;quot;&amp;lt;googlemap zoom=1 width=410 height=512 iconsize=32x32&amp;gt;
(1) 1700,1700, Fennec Trap,1700,1700
(2) 1900,1700, Fennec Trap,1900,1700
(3) 2100,1700, Fennec Trap,2100,1700
(4) 2300...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;googlemap zoom=1 width=410 height=512 iconsize=32x32&amp;gt;&lt;br /&gt;
(1) 1700,1700, Fennec Trap,1700,1700&lt;br /&gt;
(2) 1900,1700, Fennec Trap,1900,1700&lt;br /&gt;
(3) 2100,1700, Fennec Trap,2100,1700&lt;br /&gt;
(4) 2300,1700, Fennec Trap,2300,1700&lt;br /&gt;
(5) 2500,1700, Fennec Trap,2500,1700&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Docsaintly/StoneCrusher&amp;diff=84921</id>
		<title>User:Docsaintly/StoneCrusher</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Docsaintly/StoneCrusher&amp;diff=84921"/>
		<updated>2011-03-17T06:00:25Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Links ==&lt;br /&gt;
&lt;br /&gt;
Stone Crusher: [http://aspspider.ws/docsaintly/ http://aspspider.ws/docsaintly/]&lt;br /&gt;
&lt;br /&gt;
Mining Guide (Good for seeing attributes required for each stone) [[Guides/Mining]]&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
In order to make using the tool easier, I will give a description of my work flow.&lt;br /&gt;
&lt;br /&gt;
First I analyze the stones and try to find the easiest way to number them. This is often a pattern, like rows,  a spiral, or whatever seems easiest for the set of stones. You will find that this is the HARDEST part - keeping the stone number straight. That's why I suggest making a pattern that is natural for you.&lt;br /&gt;
&lt;br /&gt;
You can see below two methods I usually use to number them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pattern1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pattern2.jpg]]&lt;br /&gt;
&lt;br /&gt;
In this example we'll be using the spiral numbering pattern.&lt;br /&gt;
&lt;br /&gt;
Next, we need to identify the attributes of each stone. In this example, we're working copper, so we need to identify the stone color and stone shape.&lt;br /&gt;
&lt;br /&gt;
I identify the three possible colors of copper as: Magenta, Green, Cyan which I abbreviate as M,G,C respectively.&lt;br /&gt;
&lt;br /&gt;
I identify the stone shapes as a progression from flattest to tallest as a number from 1-4. You can see the pictures of this below.&lt;br /&gt;
&lt;br /&gt;
Type 1&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Type 2&lt;br /&gt;
&lt;br /&gt;
[[Image:Type2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Type 3&lt;br /&gt;
&lt;br /&gt;
[[Image:Type3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Type 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Type4.jpg]]&lt;br /&gt;
&lt;br /&gt;
So, for stone 1, the color is Magenta, stone 2 is Green, and so on. You can see them identified below&lt;br /&gt;
&lt;br /&gt;
[[Image:Pattern2_Colors.jpg]]&lt;br /&gt;
&lt;br /&gt;
Next, we need to identify the stone type of each stone. Stone 1 is type 4, stone 2 is type 2, stone 3 is type 3, stone 4 is type 1.&lt;br /&gt;
&lt;br /&gt;
Below we can see all the stones, numbers, and stone type.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pattern2_Colors_Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
I'm not sure how many people do this mentally when working stones, but I usually do - just not as structured as this method. The reason for this structure, is that now we enter this information into our Stone Crusher tool and it will tell us the workable combinations.&lt;br /&gt;
&lt;br /&gt;
The columns numbered 1-14 identify the stone we are entering attributes for. The rows lettered A-D identify the attributes for each stone. When you select the type of ore you're working with, the columns/rows that don't apply to the stone are blanked out.&lt;br /&gt;
&lt;br /&gt;
The reason the stones are the columns instead of the row is that I find it easier to focus on a single attribute and identify that attribute for all stones, and then work on the next attribute for all stones.&lt;br /&gt;
&lt;br /&gt;
Below we can see the stone crusher filled out, and showing the possibilities for this data.&lt;br /&gt;
&lt;br /&gt;
[[Image:StoneCrusher.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can use any method of entering the attribute information. If you prefer to type out names like &amp;quot;flat&amp;quot; or to just use a number, that's fine. As long as you're consistent with the information you enter this tool will work.&lt;br /&gt;
&lt;br /&gt;
Also, to speed up entry, you can use the tab key. It's easiest if you have two screens, or have one screen big enough to have stone crusher and the game visible at the same time.&lt;br /&gt;
&lt;br /&gt;
For me, I usually position (and lock) the camera, and then look at the stones while typing (e.g.: 1 &amp;lt;TAB&amp;gt; 2 &amp;lt;TAB&amp;gt; 1 &amp;lt;TAB&amp;gt; 3 &amp;lt;TAB&amp;gt; etc.) because this will fill in each stone in order, and then move on to the next attribute.&lt;br /&gt;
&lt;br /&gt;
This can be used in conjunction with my Quick Mining macro. [[User:Docsaintly/Macros/QuickMining]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Macros&amp;diff=84920</id>
		<title>Macros</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Macros&amp;diff=84920"/>
		<updated>2011-03-17T05:31:45Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Macros==&lt;br /&gt;
&lt;br /&gt;
Well, I see some people are discussing/sharing macros, and I think that's a good thing. Nobody likes the tedium of clicking, and not everyone has the ability to write good macros/scripts to handle that while they are there.&lt;br /&gt;
&lt;br /&gt;
REMEMBER - it is '''ILLEGAL''' to go afk while macroing. If a eGenesis staff member catches you, you could be banned for breaking the terms of service.&lt;br /&gt;
&lt;br /&gt;
With that in mind, let's make this a normal page of the wiki.&lt;br /&gt;
&lt;br /&gt;
All macros are {{5ok}} unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[User:Anka/Macros|Anka's Macros]]===&lt;br /&gt;
I'm back and will be updating all of my old macros&lt;br /&gt;
*Barley&lt;br /&gt;
*Charcoal Hearth&lt;br /&gt;
*Charcoal Oven&lt;br /&gt;
*Firepit - autohotkey&lt;br /&gt;
*Endless Flax&lt;br /&gt;
*MultiTool&lt;br /&gt;
*Multiple Resolutions - some are 1920x1080 only for now.&lt;br /&gt;
&lt;br /&gt;
===Iggy's Macros===&lt;br /&gt;
*[[Macros/Iggys|Iggy's AutoHotKey Macros]]&lt;br /&gt;
**[[Macros/Iggys/Flax|Flax Macro]] &lt;br /&gt;
**[[Macros/Iggys/Misc/Clicker|Clicking Macro]]&lt;br /&gt;
**[[Macros/Iggys/Gather|Clay, Grass &amp;amp; Slate Macro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogarian's Macros (Windows Executables)===&lt;br /&gt;
* [http://nemesis2.qx.net/pages/ATITD R-Cubed (Windows Only)]&lt;br /&gt;
** R-Cubed is simple program that will allow one to easily pick up grass, slate and clay. It will also do simple skill based tasks such as digging or gathering limestone. &lt;br /&gt;
** &amp;quot;It's stupdenous!&amp;quot; ~Traak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Jimbly's_Macros|Jimbly's Macros]]===&lt;br /&gt;
* LUA-based macro engine named VeggieTales&lt;br /&gt;
* Special modes for:&lt;br /&gt;
** Thistle recipe generation&lt;br /&gt;
** Carrot harvesting&lt;br /&gt;
* Macros for&lt;br /&gt;
** Flax&lt;br /&gt;
** Glass making&lt;br /&gt;
** Quarrying&lt;br /&gt;
** Generic repetitive clicking while monitoring your stats (digging, pumping, sand mining, weaving, carving, etc)&lt;br /&gt;
** Wood gathering from a copse of trees&lt;br /&gt;
** ...and more!&lt;br /&gt;
&lt;br /&gt;
* [[User:KasumiGhia/lua|Edited macros]] for VeggieTales by [[User:KasumiGhia|KasumiGhia]]&lt;br /&gt;
** Generic Flax scripts: handles all known flaxes. (included in VeggieTales 1.59)&lt;br /&gt;
** modified Onion Script&lt;br /&gt;
** fix bug with paper_press.lua failing after wood paper manufacturing is learned. (included in VeggieTales 1.59)&lt;br /&gt;
&lt;br /&gt;
* [[User:Skyfeather/essences|Essence Creation Macro]] by [[User:Skyfeather|Skyfeather]] (included in VeggieTales 1.59)&lt;br /&gt;
&lt;br /&gt;
* [[User:Cegaiel | Flax update]] by [[User:Cegaiel | Cegaiel]]&lt;br /&gt;
** Fixes, for some users, the freezing during 'Refocusing windows' and fixes the occassional freeze while planting. (included in VeggieTales 1.59)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros Cegaiel's Macros]===&lt;br /&gt;
&lt;br /&gt;
Excuse my laziness, I have too many macros to copy over to T5 (for now)... However, I did go through them and made notes on which works on T5 and which does not and which are not tested. The above link goes to my T4 wiki page (with T5 notes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=red&amp;gt;&amp;lt;b&amp;gt;NEW&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
**Kettles (Run 1 to 21 kettles) - 1280x1024 (Autohotkey)&lt;br /&gt;
**Mining (Autohotkey)&lt;br /&gt;
**Sand Mining (Autohotkey)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{5ok}} &amp;lt;b&amp;gt;Tested/Confirmed/Updated for T5:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Barrel Vise 1280x1024 (Autohotkey)&lt;br /&gt;
*Brick Racks (Unlimited) (Autohotkey)&lt;br /&gt;
*Carpentry Blade (7.1-7.2k) 1680x1050 (Autohotkey)  - Duplicate of Oni's Carp Blade Macro, but converted to Autohotkey with extra features - Thanks Oni! &lt;br /&gt;
*Flax Hammocks (Unlimited) (Autohotkey)&lt;br /&gt;
*Get Mouse Coordinates and Color (Autohotkey)&lt;br /&gt;
*Glaziers' Bench (Autohotkey)&lt;br /&gt;
*Grass (Autohotkey)&lt;br /&gt;
*Grow Barley 1280x1024 (Autohotkey)&lt;br /&gt;
*Grow Wheat (Unlimited) (Autohotkey)&lt;br /&gt;
*Hackling Rake (Autohotkey)&lt;br /&gt;
*Malting Trays (Unlimited) (Autohotkey)&lt;br /&gt;
*Plane boards (on Carpentry Shop) (Unlimited) (Autohotkey)&lt;br /&gt;
*Popup box closer (Autohotkey)&lt;br /&gt;
*Pottery Wheels (Unlimited) (Autohotkey)&lt;br /&gt;
*Skills Timer Clicker (Digging, Loom, Dirt, etc - Anything that causes a skill to turn red (Autohotkey)&lt;br /&gt;
*Papy Picker (Autohotkey)&lt;br /&gt;
*Real Seconds Stopwatch (Autohotkey)&lt;br /&gt;
*Teppy and Real Seconds Timer (Great for Glazier Bench) (Autohotkey)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[User:Wopper87/links|Wopper87 Misc Macros]] (Mostly Actools)===&lt;br /&gt;
&lt;br /&gt;
Some basic macros i made, modified or used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[User:Oni/Macros|Oni's Macros]] (ACTool)===&lt;br /&gt;
Macros with mentioned resolutions work only in that resolution.&lt;br /&gt;
*'''[[http://www.atitd.org/wiki/tale4/User:Oni/macros ONI's Macro Guide]]''' Macroing for Dummies (like me).&lt;br /&gt;
:*Learn to make a simple macro using ACTool.&lt;br /&gt;
*''' [[User:Oni/GrassAuto | Simple Grass/Clay auto move gatherer]] ''' v1.0&lt;br /&gt;
:* General purpose grass/clay collecting macro. 1280x1024 resolution. 2nd F8 zoomed all the way in.&lt;br /&gt;
*''' [[User:Oni/Macros/CarpBladeWide | Carpentry Blade Macro &amp;lt;b&amp;gt;1680x1050&amp;lt;/b&amp;gt;]]'''&lt;br /&gt;
*''' [[User:Oni/Macros/Limstone1024 | Simple Limestone Macro&amp;lt;b&amp;gt;1024x768&amp;lt;/b&amp;gt;]]'''.&lt;br /&gt;
*''' [[User:Oni/Macros/CC1680 | Charcoal Hearth Macro&amp;lt;b&amp;gt;1680x1050&amp;lt;/b&amp;gt;]]'''&lt;br /&gt;
*''' [[User:Oni/Macros/CC1024|Charcoal Hearth Macro 1024x768]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[User:Blethezar/Macros|Blethezar's macro]]===&lt;br /&gt;
*[[User:Blethezar/Macros|CC hearth macro]]&lt;br /&gt;
**this is Anka's CC hearth Macro from T3&lt;br /&gt;
**         I've re-adjusted this macro to run in 1680x1050 resolution ,&lt;br /&gt;
**         only tried it with 4 hearths so far , but works fine.&lt;br /&gt;
**         Not lost a batch yet ( Galagah)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[User:Thanatic/Macros|Thanatic's macros]]===&lt;br /&gt;
*[[User:Thanatic/Macros/CC|nka's CC macro, altered to work with ovens too]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[User:Shayra|Shayra's Macros]]===&lt;br /&gt;
*[[User:Shayra|Flax]] --- Dharma's Continuous Flaxer from T3 updated for T5&lt;br /&gt;
**Clay Gatherer (nice, try this one)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Macros/tehm_Grass | Tehm's Grass]] (ACTool)===&lt;br /&gt;
*Collects Grass&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===[[User:Makazi/Macro | Makazi's Macros]] (Veggietales)===&lt;br /&gt;
* [[User:Makazi/Macro#Flax Assist|Flax Assist]]&lt;br /&gt;
** Click saver, helps when running many flax beds at once.&lt;br /&gt;
* [[User:Makazi/Macro#CC Assist|CC Assist]]&lt;br /&gt;
** CC Heart/Oven interface, run multiple CC Hearts/Ovens from one interface.&lt;br /&gt;
* [[User:Makazi/Macro#Pixel_Click|Pixel Click]]&lt;br /&gt;
** Select pixel area (16x8) and macro will click that image everytime it sees it. (Grass icon, clay icon, etc.)&lt;br /&gt;
* [[User:Makazi/Macro#Clay_Gatherer|Clay Gatherer]]&lt;br /&gt;
** Fully automated clay gathering macro.&lt;br /&gt;
&lt;br /&gt;
==Information on Distances==&lt;br /&gt;
&lt;br /&gt;
'''Additional Information lifted from Tale 3 Wiki'''&lt;br /&gt;
&lt;br /&gt;
This is a distance chart for mouse locations for items. All locations are in cartographer mode, zoomed in, on Windows. Your mileage may vary depending on OS. Please contribute!&lt;br /&gt;
&lt;br /&gt;
* Brick Rack: Horizontal 32px, Vertical 32px&lt;br /&gt;
* One line of text in a box: 16px&lt;br /&gt;
* Large Buttons&lt;br /&gt;
      o The Level button is 128px&lt;br /&gt;
      o Other buttons are 64px ea &lt;br /&gt;
* Small Buttons&lt;br /&gt;
      o The Level button is 64px&lt;br /&gt;
      o Other buttons are 32px ea&lt;br /&gt;
&lt;br /&gt;
==Macro Programs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF8C6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Program Name   !! Web Address  !! Operating System(s) Supported !! Cost&lt;br /&gt;
|- &lt;br /&gt;
|  Macro Express&lt;br /&gt;
|  http://www.macros.com&lt;br /&gt;
|  Windows XP, 2000, ME, 9x, NT 4; Pentium or higher CPU; 32 MB RAM; 20 MB hard disk space&lt;br /&gt;
|  $39.95 / 30 day trial&lt;br /&gt;
|-&lt;br /&gt;
|  ACTool (Asheron's Call Tool)&lt;br /&gt;
|  http://www.actool.net&lt;br /&gt;
|  Windows&lt;br /&gt;
|  Free and open source&lt;br /&gt;
|-&lt;br /&gt;
|  AutoHotkey&lt;br /&gt;
|  http://www.autohotkey.com/&lt;br /&gt;
|  Windows&lt;br /&gt;
|  Free and open source&lt;br /&gt;
|-&lt;br /&gt;
|  AutoIt 3.0&lt;br /&gt;
|  http://www.hiddensoft.com/autoit3/&lt;br /&gt;
|  Windows - no libs added&lt;br /&gt;
|  Free and open source&lt;br /&gt;
|-&lt;br /&gt;
|  LTool-0.3 (Linux)&lt;br /&gt;
|  http://ltool.sourceforge.net&lt;br /&gt;
|  Linux&lt;br /&gt;
|  Free and open source (Python script)&lt;br /&gt;
|-&lt;br /&gt;
|  xautomation&lt;br /&gt;
|  http://hoopajoo.net/projects/xautomation.html &lt;br /&gt;
|  Linux (You Compile, gcc c++)&lt;br /&gt;
|  Free, Open Source, GPL&lt;br /&gt;
|-&lt;br /&gt;
|  xnee&lt;br /&gt;
|  http://www.sandklef.com/xnee/&lt;br /&gt;
|  Linux, Mac&lt;br /&gt;
|  Free, Open Source, GPL&lt;br /&gt;
|-&lt;br /&gt;
|  SCAR Divi &lt;br /&gt;
|  http://freddy1990.com/index.php?page=product&amp;amp;name=scar&lt;br /&gt;
|  Windows&lt;br /&gt;
|  Free&lt;br /&gt;
|-&lt;br /&gt;
| Java&lt;br /&gt;
| http://java.sun.com/j2se/1.4.2/docs/api/java/awt/Robot.html&lt;br /&gt;
| Windows, Linux, Mac&lt;br /&gt;
| Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===AC Tools===&lt;br /&gt;
There are a couple of issues with AC Tools that, once you fix, make it very easy and good to use.&lt;br /&gt;
&lt;br /&gt;
* Windows XP, start the program in Administrator Mode.  &lt;br /&gt;
* If you get the error &amp;quot;Could not find Decal's MEMLOCKS.XML&amp;quot;, just click Macro &amp;gt; Asheron's Call 1 Settings &amp;gt; Skip AC Mouse Memory Writes&lt;br /&gt;
* Setting &amp;lt;f2&amp;gt; and &amp;lt;f3&amp;gt; as start and stop hot keys will help fix most of the issues of &amp;quot;run away&amp;quot; macros.&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
&lt;br /&gt;
* {{5}} [[http://www.fileden.com/files/2010/9/10/2965860/A%20Click%20In%20Time.zip A Click in Time]]&lt;br /&gt;
** Written by GarethDahm in Tale4 for Windows.&lt;br /&gt;
** Free Application!&lt;br /&gt;
** Position a small arrow anywhere on your screen.&lt;br /&gt;
** Set the timer.&lt;br /&gt;
** Let it ease your RSI factor!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://www.atitd.org/wiki/tale4/images/8/8f/Ghostmouse.zip Ghostmouse] (Windows Executable) - Simple old freeware program that records your mouse movements/clicks.  Can adjust the speed with a click in Options, if necessary. Records in real time, no scripts to edit, easy for anyone to use. Program no longer made or supported, found in old archived backup CD. ([http://www.atitd.org/wiki/tale4/images/e/e0/Ghostmouse.jpg Screenshot])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personally I like autohotkey because it's freeware and is still being updated - Blogot&lt;br /&gt;
&lt;br /&gt;
I second the Autohotkey recommendation, it has some extremely powerful features but is still fast and lightweight, and new features are being added all the time. - Dragyn&lt;br /&gt;
&lt;br /&gt;
Personally I like AutoIt 3.0 it is freeware updated alot and it is very powerful allows macroing of almost anything windows - Ledeanna&lt;br /&gt;
&lt;br /&gt;
I second the AutoIt recommendation, it is very powerful as well, easy to code and allows compiling the scripts for use by people who want to macro but feel not competent enough to write their own or who dont want to install the scripting software. ~Anguz &lt;br /&gt;
- Note - AutoHotKey also allows you to compile an exe for machines with out AHK installed. ~Jhnny&lt;br /&gt;
&lt;br /&gt;
Added SCAR Divi, its similar to ACtool, but in my opinion much better. It has very nice support for Bitmap searching, and even Bitmask searching. The bitmaps can be converted to strings, and loaded directly in from the script (Rather then saved as images). Lots of other features, but people will have to find them. SCAR also supports bitmap masks, and Deformable template models, which allows the macro to find and identify multiple images, or peices of text, even when the colours, position, or even size has changed. Its possible to make fairly advanced macros that will work regardless of window positions ingame, or resolution.--Kinslayer 08:32, 29 August 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
===Running without Windows?===&lt;br /&gt;
A lot of the macro effort has gone towards programs for windows. The windows version of atitd can be run using www.winehq.org (run Windows applications on Linux, BSD, Solaris and Mac OS X).&lt;br /&gt;
&lt;br /&gt;
Veggietales and autohotkey work to some extent using this emulator along with the windows emulation of atitd.&lt;br /&gt;
&lt;br /&gt;
Autohotkey 'keys' need to be changed to ones that work (Scrolllock, Numpad up/down/left/pageup/down buttons seem to work on ubuntu10). Recording and playback work only on windows emulated programs, but that's enough to save you from windows.&lt;br /&gt;
&lt;br /&gt;
=={{5}}[http://www.atitd.org/wiki/tale4/Macros Tale4 Macros]==&lt;br /&gt;
&lt;br /&gt;
Many of the Macros from Tale 4 still work.&lt;br /&gt;
Please copy them to this page once you have verified them.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale4/Macros The old Page]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84918</id>
		<title>User:Cegaiel</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84918"/>
		<updated>2011-03-17T05:13:16Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Macros==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros My T4/T5 macro page]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;These have been updated with T5 info!&amp;lt;BR&amp;gt;All of my T5 work is located on that page.&lt;br /&gt;
|[[Image:computer.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cegaiel's ATITD Page ==&lt;br /&gt;
&lt;br /&gt;
Visit [http://sharpnetwork.net/atitd http://sharpnetwork.net/atitd] - Hobby personal web site on my local PC that includes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Brick calculator&amp;lt;/b&amp;gt; - Enter how many bricks you need, or how many straw you have and it will tell you what you need.&lt;br /&gt;
*&amp;lt;b&amp;gt;Oyster Bed Pearl Solver&amp;lt;/b&amp;gt; - TheMazeEcho's, but with my modifications - No need to click Edit at beginning, different images.&lt;br /&gt;
*&amp;lt;b&amp;gt;Big Map of Egypt&amp;lt;/b&amp;gt; (Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)&lt;br /&gt;
*&amp;lt;B&amp;gt;Small Map of Egypt&amp;lt;/b&amp;gt; (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map)&lt;br /&gt;
**You can also send someone a link that will display one coordinate, upon them visiting the link.&lt;br /&gt;
*&amp;lt;b&amp;gt;Acro Particpants&amp;lt;/b&amp;gt; - Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.&lt;br /&gt;
*&amp;lt;b&amp;gt;Leaves/Thistle Voids Calendar&amp;lt;/b&amp;gt; - Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).&lt;br /&gt;
*&amp;lt;b&amp;gt;Convert Egypt to Local Time&amp;lt;/b&amp;gt; - Enter a future Egypt Time and it will display what time that will occur (Your Local Time)&lt;br /&gt;
*&amp;lt;b&amp;gt;Teppy Timer&amp;lt;/b&amp;gt; - Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).&lt;br /&gt;
*&amp;lt;B&amp;gt;Veggie Tales Thistle Utilities&amp;lt;/b&amp;gt; - Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert warehouse clipboard into VT config_thistles.txt format.&lt;br /&gt;
*&amp;lt;B&amp;gt;Silver Mining Tutorial&amp;lt;/b&amp;gt; - Shows how to mine silver EASILY, especially when used in conjuction with Docsaintly's Stone Crusher web based application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
No use to you, just keeping track of skills here.&lt;br /&gt;
&lt;br /&gt;
*[[User:Cegaiel/Skills | Cegaiel]]&lt;br /&gt;
*[[User:Cegaiel/Sekhmet | Sekhmet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veggie Tale Flax Update==&lt;br /&gt;
Note the Veggie Tale Flax update is now included in version 1.5.9. Download the latest copy of [[Jimbly's Macros | Veggie Tales]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84917</id>
		<title>User:Cegaiel</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84917"/>
		<updated>2011-03-17T05:11:54Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Macros==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros My T4/T5 macro page]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;These have been updated with T5 info!&amp;lt;BR&amp;gt;All of my T5 work is located on that page.&lt;br /&gt;
|[[Image:computer.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cegaiel's ATITD Page ==&lt;br /&gt;
&lt;br /&gt;
Visit [http://sharpnetwork.net/atitd http://sharpnetwork.net/atitd] - Hobby personal web site on my local PC that includes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Brick calculator&amp;lt;/b&amp;gt; - Enter how many bricks you need, or how many straw you have and it will tell you what you need.&lt;br /&gt;
*&amp;lt;b&amp;gt;Oyster Bed Pearl Solver&amp;lt;/b&amp;gt; - TheMazeEcho's, but with my modifications - No need to click Edit at beginning, different images.&lt;br /&gt;
*&amp;lt;b&amp;gt;Big Map of Egypt&amp;lt;/b&amp;gt; (Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)&lt;br /&gt;
*&amp;lt;B&amp;gt;Small Map of Egypt&amp;lt;/b&amp;gt; (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map)&lt;br /&gt;
**You can also send someone a link that will display one coordinate, upon them visiting the link.&lt;br /&gt;
*&amp;lt;b&amp;gt;Acro Particpants&amp;lt;/b&amp;gt; - Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.&lt;br /&gt;
*&amp;lt;b&amp;gt;Leaves/Thistle Voids Calendar&amp;lt;/b&amp;gt; - Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).&lt;br /&gt;
*&amp;lt;b&amp;gt;Convert Egypt to Local Time&amp;lt;/b&amp;gt; - Enter a future Egypt Time and it will display what time that will occur (Your Local Time)&lt;br /&gt;
*&amp;lt;b&amp;gt;Teppy Timer&amp;lt;/b&amp;gt; - Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).&lt;br /&gt;
*&amp;lt;B&amp;gt;Veggie Tales Thistle Utilities&amp;lt;/b&amp;gt; - Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert warehouse clipboard into VT config_thistles.txt format.&lt;br /&gt;
*&amp;lt;B&amp;gt;Silver Mining Tutorial&amp;lt;/b&amp;gt; - Shows how to mine silver EASILY, especially when used in conjuction with Docsaintly's Stone Crusher application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
No use to you, just keeping track of skills here.&lt;br /&gt;
&lt;br /&gt;
*[[User:Cegaiel/Skills | Cegaiel]]&lt;br /&gt;
*[[User:Cegaiel/Sekhmet | Sekhmet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veggie Tale Flax Update==&lt;br /&gt;
Note the Veggie Tale Flax update is now included in version 1.5.9. Download the latest copy of [[Jimbly's Macros | Veggie Tales]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84916</id>
		<title>User:Cegaiel</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84916"/>
		<updated>2011-03-17T05:08:00Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Macros==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros My T4/T5 macro page]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;These have been updated with T5 info!&amp;lt;BR&amp;gt;All of my T5 work is located on that page.&lt;br /&gt;
|[[Image:computer.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sharpnetwork.net/atitd Cegaiel's ATITD Page] - Hobby personal web site on local PC that includes:&lt;br /&gt;
*&amp;lt;b&amp;gt;Brick calculator&amp;lt;/b&amp;gt; - Enter how many bricks you need, or how many straw you have and it will tell you what you need.&lt;br /&gt;
*&amp;lt;b&amp;gt;Oyster Bed Pearl Solver&amp;lt;/b&amp;gt; - TheMazeEcho's, but with my modifications - No need to click Edit at beginning, different images.&lt;br /&gt;
*&amp;lt;b&amp;gt;Big Map of Egypt&amp;lt;/b&amp;gt; (Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)&lt;br /&gt;
*&amp;lt;B&amp;gt;Small Map of Egypt&amp;lt;/b&amp;gt; (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map)&lt;br /&gt;
**You can also send someone a link that will display one coordinate, upon them visiting the link.&lt;br /&gt;
*&amp;lt;b&amp;gt;Acro Particpants&amp;lt;/b&amp;gt; - Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.&lt;br /&gt;
*&amp;lt;b&amp;gt;Leaves/Thistle Voids Calendar&amp;lt;/b&amp;gt; - Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).&lt;br /&gt;
*&amp;lt;b&amp;gt;Convert Egypt to Local Time&amp;lt;/b&amp;gt; - Enter a future Egypt Time and it will display what time that will occur (Your Local Time)&lt;br /&gt;
*&amp;lt;b&amp;gt;Teppy Timer&amp;lt;/b&amp;gt; - Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).&lt;br /&gt;
*&amp;lt;B&amp;gt;Veggie Tales Thistle Utilities&amp;lt;/b&amp;gt; - Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert warehouse clipboard into VT config_thistles.txt format.&lt;br /&gt;
*&amp;lt;B&amp;gt;Silver Mining Tutorial&amp;lt;/b&amp;gt; - Shows how to mine silver EASILY, especially when used in conjuction with Docsaintly's Stone Crusher application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
No use to you, just keeping track of skills here.&lt;br /&gt;
&lt;br /&gt;
*[[User:Cegaiel/Skills | Cegaiel]]&lt;br /&gt;
*[[User:Cegaiel/Sekhmet | Sekhmet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veggie Tale Flax Update==&lt;br /&gt;
Note the Veggie Tale Flax update is now included in version 1.5.9. Download the latest copy of [[Jimbly's Macros | Veggie Tales]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84914</id>
		<title>User:Cegaiel</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84914"/>
		<updated>2011-03-17T05:05:56Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Veggie Tale Flax Update==&lt;br /&gt;
Note the Veggie Tale Flax update is now included in version 1.5.9. Download the latest copy of [[Jimbly's Macros | Veggie Tales]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros My T4/T5 macro page]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;These have been updated with T5 info!&amp;lt;BR&amp;gt;All of my T5 work is located on that page.&lt;br /&gt;
|[[Image:computer.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sharpnetwork.net/atitd Cegaiel's ATITD Page] - Hobby personal web site on local PC that includes:&lt;br /&gt;
*&amp;lt;b&amp;gt;Brick calculator&amp;lt;/b&amp;gt; - Enter how many bricks you need, or how many straw you have and it will tell you what you need.&lt;br /&gt;
*&amp;lt;b&amp;gt;Oyster Bed Pearl Solver&amp;lt;/b&amp;gt; - TheMazeEcho's, but with my modifications - No need to click Edit at beginning, different images.&lt;br /&gt;
*&amp;lt;b&amp;gt;Big Map of Egypt&amp;lt;/b&amp;gt; (Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)&lt;br /&gt;
*&amp;lt;B&amp;gt;Small Map of Egypt&amp;lt;/b&amp;gt; (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map)&lt;br /&gt;
**You can also send someone a link that will display one coordinate, upon them visiting the link.&lt;br /&gt;
*&amp;lt;b&amp;gt;Acro Particpants&amp;lt;/b&amp;gt; - Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.&lt;br /&gt;
*&amp;lt;b&amp;gt;Leaves/Thistle Voids Calendar&amp;lt;/b&amp;gt; - Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).&lt;br /&gt;
*&amp;lt;b&amp;gt;Convert Egypt to Local Time&amp;lt;/b&amp;gt; - Enter a future Egypt Time and it will display what time that will occur (Your Local Time)&lt;br /&gt;
*&amp;lt;b&amp;gt;Teppy Timer&amp;lt;/b&amp;gt; - Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).&lt;br /&gt;
*&amp;lt;B&amp;gt;Veggie Tales Thistle Utilities&amp;lt;/b&amp;gt; - Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert warehouse clipboard into VT config_thistles.txt format.&lt;br /&gt;
*&amp;lt;B&amp;gt;Silver Mining Tutorial&amp;lt;/b&amp;gt; - Shows how to mine silver EASILY, especially when used in conjuction with Docsaintly's Stone Crusher application.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
No use to you, just keeping track of skills here.&lt;br /&gt;
&lt;br /&gt;
*[[User:Cegaiel/Skills | Cegaiel]]&lt;br /&gt;
*[[User:Cegaiel/Sekhmet | Sekhmet]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84913</id>
		<title>User:Cegaiel</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84913"/>
		<updated>2011-03-17T05:05:30Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Misc Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Veggie Tale Flax Update==&lt;br /&gt;
Note the Veggie Tale Flax update is now included in version 1.5.9. Download the latest copy of [[Jimbly's Macros | Veggie Tales]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros My T4/T5 macro page]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;These have been updated with T5 info!&amp;lt;BR&amp;gt;All of my T5 work is located on that page.&lt;br /&gt;
|[[Image:computer.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sharpnetwork.net/atitd Cegaiel's ATITD Page] - Hobby personal web site on local PC that includes:&lt;br /&gt;
*&amp;lt;b&amp;gt;Brick calculator&amp;lt;/b&amp;gt; - Enter how many bricks you need, or how many straw you have and it will tell you what you need.&lt;br /&gt;
*&amp;lt;b&amp;gt;Oyster Bed Pearl Solver&amp;lt;/b&amp;gt; - TheMazeEcho's, but with my modifications - No need to click Edit at beginning, different images.&lt;br /&gt;
*&amp;lt;b&amp;gt;Big Map of Egypt&amp;lt;/b&amp;gt; (Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)&lt;br /&gt;
*&amp;lt;B&amp;gt;Small Map of Egypt&amp;lt;/b&amp;gt; (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map)&lt;br /&gt;
**You can also send someone a link that will display one coordinate, upon them visiting the link.&lt;br /&gt;
*&amp;lt;b&amp;gt;Acro Particpants&amp;lt;/b&amp;gt; - Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.&lt;br /&gt;
*&amp;lt;b&amp;gt;Leaves/Thistle Voids Calendar&amp;lt;/b&amp;gt; - Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).&lt;br /&gt;
*&amp;lt;b&amp;gt;Convert Egypt to Local Time&amp;lt;/b&amp;gt; - Enter a future Egypt Time and it will display what time that will occur (Your Local Time)&lt;br /&gt;
*&amp;lt;b&amp;gt;Teppy Timer&amp;lt;/b&amp;gt; - Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).&lt;br /&gt;
*&amp;lt;B&amp;gt;Veggie Tales Thistle Utilities&amp;lt;/b&amp;gt; - Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert warehouse clipboard into VT config_thistles.txt format.&lt;br /&gt;
*&amp;lt;B&amp;gt;Silver Mining Tutorial&amp;lt;/b&amp;gt; - Shows how to mine silver EASILY, especially when used in conjuction with Docsaintly's Stone Crusher application.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
No use to you, just keeping track of skills here&lt;br /&gt;
&lt;br /&gt;
*[[User:Cegaiel/Skills | Cegaiel]]&lt;br /&gt;
*[[User:Cegaiel/Sekhmet | Sekhmet]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84912</id>
		<title>User:Cegaiel</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=84912"/>
		<updated>2011-03-17T05:01:02Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: Removed the Veggie Tales Flax update as it is now included in 1.5.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Veggie Tale Flax Update==&lt;br /&gt;
Note the Veggie Tale Flax update is now included in version 1.5.9. Download the latest copy of [[Jimbly's Macros | Veggie Tales]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros My T4/T5 macro page]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;These have been updated with T5 info!&amp;lt;BR&amp;gt;All of my T5 work is located on that page.&lt;br /&gt;
|[[Image:computer.gif]]&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
== Misc Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sharpnetwork.net/atitd Cegaiel's ATITD Page] - Hobby personal web site on local PC that includes:&lt;br /&gt;
*&amp;lt;b&amp;gt;Brick calculator&amp;lt;/b&amp;gt; - Enter how many bricks you need, or how many straw you have and it will tell you what you need.&lt;br /&gt;
*&amp;lt;b&amp;gt;Oyster Bed Pearl Solver&amp;lt;/b&amp;gt; - TheMazeEcho's, but with my modifications - No need to click Edit at beginning, different images.&lt;br /&gt;
*&amp;lt;b&amp;gt;Big Map of Egypt&amp;lt;/b&amp;gt; (Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)&lt;br /&gt;
*&amp;lt;B&amp;gt;Small Map of Egypt&amp;lt;/b&amp;gt; (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map)&lt;br /&gt;
**You can also send someone a link that will display one coordinate, upon them visiting the link.&lt;br /&gt;
*&amp;lt;b&amp;gt;Acro Particpants&amp;lt;/b&amp;gt; - Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.&lt;br /&gt;
*&amp;lt;b&amp;gt;Leaves/Thistle Voids Calendar&amp;lt;/b&amp;gt; - Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).&lt;br /&gt;
*&amp;lt;b&amp;gt;Convert Egypt to Local Time&amp;lt;/b&amp;gt; - Enter a future Egypt Time and it will display what time that will occur (Your Local Time)&lt;br /&gt;
*&amp;lt;b&amp;gt;Teppy Timer&amp;lt;/b&amp;gt; - Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
No use to you, just keeping track of skills here&lt;br /&gt;
&lt;br /&gt;
*[[User:Cegaiel/Skills | Cegaiel]]&lt;br /&gt;
*[[User:Cegaiel/Sekhmet | Sekhmet]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Cage_Costs&amp;diff=84906</id>
		<title>Cage Costs</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Cage_Costs&amp;diff=84906"/>
		<updated>2011-03-17T04:22:44Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Test of the Singing Cicada | &amp;lt; Test of the Singing Cicada]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A running tally of how many bugs a cage costs over time. &lt;br /&gt;
&lt;br /&gt;
'''Please put the latest information at the top, so it is easier to see.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Date !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|2011-03-17 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
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|2011-03-6 || align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
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|2011-02-27 || align=&amp;quot;right&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|2011-01-09 || align=&amp;quot;right&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
|2010-12-11 || align=&amp;quot;right&amp;quot;|8&lt;br /&gt;
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|2010-11-29 || align=&amp;quot;right&amp;quot;|8&lt;br /&gt;
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|2010-11-27 || align=&amp;quot;right&amp;quot;|8&lt;br /&gt;
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|2010-11-19 || align=&amp;quot;right&amp;quot;|7&lt;br /&gt;
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|2010-11-10 || align=&amp;quot;right&amp;quot;|6&lt;br /&gt;
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|2010-11-10 || align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
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|2010-11-03 || align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|2010-10-31 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|2010-10-29 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
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|2010-10-07 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|2010-09-26 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|2010-09-22 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|2010-09-16 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|2010-09-13 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|2010-09-10 || align=&amp;quot;right&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|2010-09-05 || align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|2010-09-04 || align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|2010-09-03 || align=&amp;quot;right&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|2010-08-28 || align=&amp;quot;right&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|2010-08-27 || align=&amp;quot;right&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|2010-08-26 || align=&amp;quot;right&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|2010-08-20 || align=&amp;quot;right&amp;quot;|7&lt;br /&gt;
|-&lt;br /&gt;
|2010-08-16 || align=&amp;quot;right&amp;quot;|7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=84710</id>
		<title>Glassblowing Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=84710"/>
		<updated>2011-03-16T06:31:59Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Cegaiel's Newbie Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glassblowing Guide&lt;br /&gt;
{{T4}}&lt;br /&gt;
This guide came from the T3 Wiki.  Please update!&lt;br /&gt;
&lt;br /&gt;
WARNING: The Push and Pull hotkeys are reversed on the menu from the way they actually operate. A is push (into the GH), S is pull (out of the GH). Also, like all buildings with hotkeys, your mouse cursor must be touching the actual building in order for the hotkeys to register. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: No fuel is required for the Glory Hole (No CC, Wood, etc)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Concepts==&lt;br /&gt;
Glassblowing is a timed craft, giving you approximately one minute from the time you start a project to heat and work the glass. To become a decent glassblower, plan on spending a great deal of time and glass familiarizing yourself with the glory hole and its quirks. A gloryhole in a low-lag area and a fast, stable connection to the game are highly recommended, if not outright required. Additionally, it's vital to learn and use the hotkeys. Menu-based glassblowing projects will give extremely poor results in almost every situation. &lt;br /&gt;
&lt;br /&gt;
Every 'tick' of the process, several things happen automatically. &lt;br /&gt;
&lt;br /&gt;
*Any part of the project that is within the heating plane (varies based on heat settings) will heat up &lt;br /&gt;
*Any part of the project that is outside of the heating plane will cool down &lt;br /&gt;
*Any part of the project that is heated will sag towards the ground &lt;br /&gt;
&lt;br /&gt;
Similarly, every 'tick' the user has a few options that affect the project &lt;br /&gt;
&lt;br /&gt;
*Move the project further into or out of the glory hole &lt;br /&gt;
*Rotate the project, typically to counter the sagging effect &lt;br /&gt;
*Blow the glass, which widens the project based on its heat level. Unheated glass will be unaffected. &lt;br /&gt;
&lt;br /&gt;
*Discard the project, destroying any materials in use &lt;br /&gt;
*Unload the project, receiving a finished item of whatever quality level you've currently acheived &lt;br /&gt;
&lt;br /&gt;
There are a couple things a user can do that won't directly affect the project &lt;br /&gt;
&lt;br /&gt;
*Check the goal display to get a reference point for what needs to be done &lt;br /&gt;
*Check the quality level for feedback on how well the project is going &lt;br /&gt;
&lt;br /&gt;
Notes: quality varies wildly based on the rotation orientation and changes every tick, fast fingers help. You want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. Don't operate a glory hole near peak times, as it is very sensitive to lag. Keep the mouse pointer on the project itself rather than somewhere on the building to see the quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
&lt;br /&gt;
*G - Goal Display &lt;br /&gt;
*A - Moves the project into the glory hole &lt;br /&gt;
*S - Moves the project out of the glory hole &lt;br /&gt;
*Q - Check the current quality &lt;br /&gt;
*N - Rotate counterclockwise &lt;br /&gt;
*M - Rotate clockwise &lt;br /&gt;
*U - Unload (complete) the project &lt;br /&gt;
*D - Discard the project, destroying the materials &lt;br /&gt;
*B - Blow into the tube &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wine Glass==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]] &lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
* See the T2 [[http://www.atitd.org/wiki/tale2/Glassblowing Glassblowing Guide]]&lt;br /&gt;
&lt;br /&gt;
==Hookah Bowl==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hookah_Bowl.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
* '''Pin Point Heat'''&lt;br /&gt;
&lt;br /&gt;
#Constantly spin to keep entire piece centered (there is a correct rhythm to spin it's not just spinning as fast as you can) &lt;br /&gt;
#Start the bowl shape at the bottom &lt;br /&gt;
#Move the glass in 2 times &lt;br /&gt;
#Move the glass in 3 times pausing between each &lt;br /&gt;
#blow 4 times &lt;br /&gt;
#Move the glass all the way inside the glory hole &lt;br /&gt;
#Make the mouth of the bowl &lt;br /&gt;
#Move the glass out 5 times &lt;br /&gt;
#blow 2 times &lt;br /&gt;
#Move the glass out 2 and then in 2 (turning the section just under the mouth brown/orange not yellow) &lt;br /&gt;
#blow 4 to 6 times &lt;br /&gt;
#Make the ridged middle body of the bowl &lt;br /&gt;
#Move the glass out 2 times &lt;br /&gt;
#Move the glass out 3 times (very quickly) (pause 'till this section is orange) &lt;br /&gt;
#Move the glass out 1 time (pause 'till orange) &lt;br /&gt;
#Move the glass out 3 times slowly pausing such that each segment just barely turns yellow (you want these 3 segments to heat up at the same time, so as you get better you can go back and forth over this area) &lt;br /&gt;
#Repeat over the next 3 segments &lt;br /&gt;
#Blow 2-3 times&lt;br /&gt;
&lt;br /&gt;
==Thermometers==&lt;br /&gt;
Requires: 1 [[Glass Pipe]], 1 [[Quicksilver]]&lt;br /&gt;
&lt;br /&gt;
You must have Advanced Glassblowing &amp;amp; Basic Chemestry for thermo to show up in the gloryhole list.&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color=maroon&amp;gt;Cegaiel's Newbie Perspective&amp;lt;/font&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
As a newbie on the Glory Hole, trying this for my first time, I was a little intimitated by all the different instructions.  I wanted to add my perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font color=blue&amp;gt;The whole process takes about 10-20 seconds to make!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Don't expect this long overdrawn process. No fuel is required!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I failed my first 2 thermometers trying the detailed instructions using Pinpoint (Heat Control).  My 3rd attempt, I decided to try Standard (Heat Control) and used oicurtis' method and it worked out.  Heres how I did it on 3rd try and all subsequent tries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;B&amp;gt;Standard Heat&amp;lt;/b&amp;gt;&lt;br /&gt;
*Minimize Chat so hotkeys will work (&amp;lt;b&amp;gt;Your mouse must be hovering the glory hole for hotkeys to work&amp;lt;/b&amp;gt;)&lt;br /&gt;
*Adjust your screen so you are looking at the &amp;quot;inside&amp;quot; of the oven with a very close/zoomed in view (so you can see the glass turning yellow at the tip closest to you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tap &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; button (push), repeatedly, as fast as possible until it stops going into the hole (24 taps) - &amp;lt;b&amp;gt;Easier method:&amp;lt;/b&amp;gt; Just hold &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; button and it will roll to back of oven, non stop.&lt;br /&gt;
&lt;br /&gt;
*Then pull it back out a little, 7 times, by quickly tapping &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; button (pull) 7 times.&lt;br /&gt;
&lt;br /&gt;
*Then tap &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; (Rotate) about once every second (or two at most).  As soon as you see the glass turn yellowish (about 4-6 seconds), then tap &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt; button (Blow) 4 times.  I was rotating (M) with one hand and hitting B (Blow) every second (with other hand), alternately.  But do not blow more than 4 times.  But I suspect that you could just slap (B)low 4 times back to back without problems, but can not confirm. I &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;low the glass with about 2 seconds between each blow, while rotating the glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Now the tricky part.  Keep hitting &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; (every 1 second - never stop rotating the entire process) with one hand, while tapping &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; (Quality Check) with other hand over and over, (tap &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; repeatedly over and over, very fast).  As soon as you see the quality number at 3500 or above, quickly hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; (Unload Project) with other hand as fast as possible. &amp;lt;b&amp;gt;I can't stress this point out enough&amp;lt;/b&amp;gt;.  Once the quality is above 3500, you have to hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key (Unload) as quickly as possible.  Just a one second delay (to Unload) can make 6000 quality go down to 500-2000 quality (unusable/loss of materials).  So I'm sure you will get the glass part (the rotating with &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; button and pushing &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt; 4 times) down on first couple of tries like I did.  The trick to whether your thermometer is above 3500 and not fail, is how fast you can hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key, after hitting the Quality check (Q) key and seeing a 3500+ quality.  I was hitting 6000 quality easily and never done it before.  The most important thing I learned after my first two failures, is that I only failed because I waited two seconds to &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt;nload it after I saw my quality above 3500.  If I had &amp;lt;b&amp;gt;slammed&amp;lt;/b&amp;gt; the (U)nload button 1 second faster, I would not have failed &amp;lt;b&amp;gt;ANY&amp;lt;/b&amp;gt; thermometers :)  If you fail, you lose your ingredients.  So I strongly recommend trying this with two hands.  Use one hand for &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;, use other hand dedicated to slapping the &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; (Quality) repeatedly (after the 4 &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;lows).  I've seen it move from 424 quality to 5000 quality in literally one second and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Summary:&amp;lt;/b&amp;gt; Hit &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; repeatedly (spaced 1-2 seconds apart) and with other hand slap &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; as fast as you can repeatedly (and find any spare finger you can to slap the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key when you see anything over 3500).&lt;br /&gt;
&lt;br /&gt;
==== Ariella ====&lt;br /&gt;
*'''Pinpoint'''&lt;br /&gt;
&lt;br /&gt;
*aaaaaaaaaa sssssss mmmmmmmmm bbbb mmmmmmm q mmmm u  That's about it.&lt;br /&gt;
#'a' held down to push it in clear to the back.&lt;br /&gt;
#Hit 's' EXACTLY 7 times to pull it back out.&lt;br /&gt;
#Rotate hitting 'm' til you see the frontish part turn a bit yellow.&lt;br /&gt;
#Hit 'b' EXACTLY 4 times to blow the bulb.&lt;br /&gt;
#Rotate with 'm' again until your pinky can hit 'q' to check the quality.&lt;br /&gt;
&lt;br /&gt;
*''Keep checking until it's over 3500 and hit 'u' quick as you can after you see that.''&lt;br /&gt;
*TO REPAIR and bring less than 3500 quality up&lt;br /&gt;
**Rotate until droop of bulb is pointing up and stop rotating a couple clicks to let it droop back to normal while hitting 'q'.  You can often improve the quality enough to save it this way. ~Ariella~&lt;br /&gt;
&lt;br /&gt;
==== oicurtis ====&lt;br /&gt;
*'''Standard'''&lt;br /&gt;
&lt;br /&gt;
*Rush the pipe in, pull it out seven times, rotate while it heats. Blow three to four times while rotating, unload when the quality rises above 3500. Four blows should ensure this, while five will risk a ruined project. &lt;br /&gt;
&lt;br /&gt;
==== Quizzical====&lt;br /&gt;
*While making a thermometer (or anything else in a glory hole, for that matter), you want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. I prefer to stand just behind the Glory Hole, and zoom in close enough to get a good look at what I'm doing. Set the heater control to Pinpoint. Don't operate a glory hole near peak times, as it is very sensitive to lag. &lt;br /&gt;
&lt;br /&gt;
*For purposes of making thermometers, let us define a &amp;quot;tick&amp;quot; as a unit of time equivalent to about 2/3 of a second real time. A &amp;quot;step&amp;quot; is a how far the pipe moves when you push or pull it once. &lt;br /&gt;
&lt;br /&gt;
*After starting a thermometer, start rotating, and then quickly push the thermometer all the way in. You don't want to heat any part of the pipe very much while pushing it in. You can tell that it's all the way in if you try to push it further in and it doesn't move. Once the pipe is all the way in, quickly pull it back out by 6 steps. If the pipe stays all the way in for several seconds, that's fine, but once you start pulling it back out, you need to get it out by 6 steps pretty fast. &lt;br /&gt;
&lt;br /&gt;
*Pause with the pipe 6 steps out, then pull it out one step per tick until it is 9 steps out. Pause there, and then push it back in at one step per tick until it is again only 6 steps out. Pause there as well, and then pull it back at one step per tick until it is 8 steps out. Once it gets to there, blow four times. Just to recap, at consecutive ticks, the number of steps out that you want the thermometer to be is 0, 6, 6, 7, 8, 9, 9, 8, 7, 6, 6, 7, 8 (blow 4x). &lt;br /&gt;
&lt;br /&gt;
*If the thermometer has visibly in one direction, rotate it so that the bulb is as high as possible, and let it fall back toward the center for a couple seconds before taking it. You don't have to pull it out of the heat to do this. &lt;br /&gt;
&lt;br /&gt;
*I broke the first thermometer I attempted, but the other 30-40 I've done have all worked. This method typically gives one of quality around 7k, and I've gotten over 8k several times. You only need 3500, of course, but it's better to try for 8k and end up with 5k than to try for 4k, mess up, and get a 2k that doesn't work. -Quizzical &lt;br /&gt;
&lt;br /&gt;
==== Matk ====&lt;br /&gt;
*'''Front Heavy Heat'''&lt;br /&gt;
&lt;br /&gt;
*Ram the thermo into the hole as fast as you can (hammering down the &amp;quot;a&amp;quot; key). Once it's all the way in, withdraw the pipe 7 steps &amp;quot;sssssss&amp;quot;. At this point rotate half a turn - I wait until the pipe sags and then hit &amp;quot;n&amp;quot; 7 times fast to straighten the pipe out. Wait several ticks, the section of the pipe just shy of the end will get yellow, I usually rotate a half turn 2 more times while waiting to keep the pipe reaonably straight (7x &amp;quot;n&amp;quot;). Blow 4 times &amp;quot;bbbb&amp;quot;. Rotate a half turn if necessary to center the bulb. Hit &amp;quot;q&amp;quot; to verify quality then unload. If quality isn't high enough, the worst you will have to do is rotate the pipe and let the bulb sag into place. 95 thermos and counting. - Matk&lt;br /&gt;
&lt;br /&gt;
==Distillation Coil==&lt;br /&gt;
[[Image:distillation_coil.jpg]]&lt;br /&gt;
* Requires 1 [[Glass_Pipe|Glass Pipe]]&lt;br /&gt;
* Use Pinpoint heat. Shove the pipe all the way into the glory hole, and then move it back out 6 steps. Keep rotating the glass to keep it even while the end heats up.&lt;br /&gt;
* Blow twice to make the bulb. &lt;br /&gt;
* Move the distillation coil out slowly one step at a time, allowing it to sag, then rotating it, then moving it out and repeating the process on the way out. If you have time, start sliding it back in again and adjust the sags to match the guide.&lt;br /&gt;
* With this one, always let the product finish changing and then test quality at each rotation of the piece before pulling it out. Orientation makes all the difference!&lt;br /&gt;
''zaarain'' - I find I can consistently get 5-6k with the occasional lucky 7k by moving inwards instead of out with the following pattern: &amp;lt;sag 2 ticks&amp;gt;a&amp;lt;sag 2 ticks&amp;gt;annn.  Don't do a bulb at all with this, it will expand the entire pipe since the whole thing is at least warm.&lt;br /&gt;
&lt;br /&gt;
==Barometric Sphere==&lt;br /&gt;
&lt;br /&gt;
Requires 1 glass rod to make. You must be signed up for Test of Life (on Bastet: Test of Life and/or Test of the Ritual Tattoo) to get the option. &lt;br /&gt;
&lt;br /&gt;
*Push the rod in about 4 clicks to heat the spot where the middle of the first bulb will be. Leave it for a few seconds until the middle of the bulb location is yellow, then quickly push the rod in to heat the centre of the second bulb. As soon as it's yellow, blow 5-10 times (not counted yet) to get two rough bulbs. It seems to help to leave the first bulb to heat slightly longer than the second to counter the cool down time while you're heating the second. I got spheres of 5-6k with this method. &lt;br /&gt;
&lt;br /&gt;
You need 3 Barometric Spheres to make a Barometer. The ideal case is for the 3 spheres to be perfectly matched in quality (otherwise you lose quality on the barometer - see barometer page for the reason) and the easiest way to achieve that is to make lots of spheres, then pick the closest matched ones. &lt;br /&gt;
&lt;br /&gt;
===Usi (Bastet)===&lt;br /&gt;
&lt;br /&gt;
Please note that this description is not exact. Once you do it a few times, you will get the hang of it I'm sure, and you can find the method that you think is the easiest.&lt;br /&gt;
&lt;br /&gt;
When you work on the 2nd blowing part of this procedure, the one you did first will also still slightly inflate. Therefore the idea is to do the first blowing not to the fullest, and let it go to complete inflation when you do the 2nd one. This is where the method isn't precise. Haven't figured out those exact numbers yet, but will update this manual when I have figured it out.&lt;br /&gt;
&lt;br /&gt;
Set it to '''Pinpoint'''.&lt;br /&gt;
&lt;br /&gt;
#Push the rod in by clicking '''A''' 5 times&lt;br /&gt;
#rotate it with '''M''' or '''N''' while it's heating up (when it turns yellow, you can start blowing)&lt;br /&gt;
#Blow about 3 times (maybe 4) with '''B'''&lt;br /&gt;
#pull back about 4 clicks with '''S''' (so 2nd spot on the rod is heating up, not the very end of the rod, but next one over)&lt;br /&gt;
#rotate it with '''M''' or '''N''' while the front part is heating up (when it turns yellow, it's heated up)&lt;br /&gt;
#keep rotating it a bit longer, till the front part is heated up enough, and the back part has cooled down to dark purple.&lt;br /&gt;
#Blow about 5 times with '''B'''&lt;br /&gt;
#keep rotating it till both spheres on the rod are nicely centered. &lt;br /&gt;
#try to click '''Q''' a couple of times to check the quality while you're trying keep the spheres centered&lt;br /&gt;
#hit '''U''' to unload and complete your barometric sphere&lt;br /&gt;
&lt;br /&gt;
Note: when you are spinning the rod, slow down or speed up hitting those keys as you go. when the spheres sag too much, spin it to the top and wait 1-2 seconds so it can sag back in place.&lt;br /&gt;
&lt;br /&gt;
Best I got is about 6700 quality with this, with an average of around 4k-5k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chemistry==&lt;br /&gt;
===Test Tube===&lt;br /&gt;
 &lt;br /&gt;
Requires: 1 glass rod &lt;br /&gt;
&lt;br /&gt;
*Similar to a beaker - heat evenly, but ideally let the tip (the end nearest the glory hole) be the coolest part and heat the lip (the far end) last.  Rotate constantly, trying to keep the heating even so there are as few sags as possible &lt;br /&gt;
blow only a couple of times (maybe 3), then check to see how close you are.  Don't focus on the size of the lip - get the majority of the body correct first.&lt;br /&gt;
&lt;br /&gt;
===Florence Flask===&lt;br /&gt;
[[Image:florence_flask.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to gradual, constantly rotating, move the piece in eleven steps.  Once the heat radiates out close to the &amp;quot;front&amp;quot; of the piece, blow 12-14 times and check the quality. I average 6-7k at this point and simply unload.&lt;br /&gt;
&lt;br /&gt;
===Beaker===&lt;br /&gt;
[[Image:beaker.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Beakers are short, so use whichever heating method you prefer. I get good results (7kish) with front heavy. &lt;br /&gt;
Rotating the piece to keep it as even and level as possible, heat the entire project. You'll need to move it back and forth through the heating plane repeatedly. Keeping the entire project as hot as possible, begin blowing. Go ahead and blow 9-10 times, you need to make the beaker wide. Check the quality at this point and blow as many more times as needed to raise the quality to appropriate levels. Rotate the project while checking the quality to find the &amp;quot;best&amp;quot; position, then unload. I ignore the &amp;quot;lip&amp;quot; as the time and effort required to try and nail it gives minimal payback.&lt;br /&gt;
&lt;br /&gt;
===Thistle Tube===&lt;br /&gt;
[[Image:thistle_tube.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to pinpoint for this one.  Rotating constantly, move the project in once and allow the tip to heat up, then blow once. Move the project in one more time, allow it to heat again and blow twice. Move the project in so that the base can cool down to a deep red and heat up a few sections beyond that. When they're heated to yellow, blow a few times. Never stop spinning the project, and check the project.  Forming just the two chambers as described, mid to high-end 7k quality is acheived in 10-20 seconds&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=84709</id>
		<title>User:Cegaiel/Sekhmet</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=84709"/>
		<updated>2011-03-16T06:16:59Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* School of Harmony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* [[Desiccation]] {{Level|3|5|7}}&lt;br /&gt;
* [[Salvage Techniques]] {{Level|&amp;lt;s&amp;gt;1&amp;lt;/s&amp;gt;|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]] &lt;br /&gt;
* [[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Flax Processing]] {{Level|0}} - 20 [[Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**First Degree {{level|8}} - 10 [[Mushroom|Acorn's Cap]], 10 [[Mushroom|Bleeding Hand]], 10 [[Mushroom|Camel's Mane]], 10 [[Mushroom|Cobra's Hood]], 10 [[Mushroom|Dead Tongue]], 10 [[Mushroom|Toad Skin]]&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[Mushroom|Fish Hook Mushroom]], 15 [[Mushroom|Hairy Tooth Mushroom]], 15 [[Mushroom|Slave's Bread Mushroom]], 15 [[Mushroom|Nefertari's Crown Mushroom]], 15 [[Mushroom|Ra's Awakening Mushroom]], 15 [[Mushroom|Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[Mushroom|Cat Nip Mushroom]], 20 [[Mushroom|Peasant Foot Mushroom]], 20 [[Mushroom|Scorpions Brood Mushroom]], 20 [[Mushroom|Heart of Ash Mushroom]], 20 [[Mushroom|Colt's Foot Mushroom]], 20 [[Mushroom|Heaven's Torrent Mushroom]]&lt;br /&gt;
* [[Carving]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Wood]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&lt;br /&gt;
** Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&lt;br /&gt;
* [[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* [[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&lt;br /&gt;
* [[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Exploration Travel]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Leather]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|7}} - 50 [[Water in Jugs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|10}} - 20 [[Glass Rods]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|14}} - 25 [[Copper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;{{5}}Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;{{5}}Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* [[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree - see [[#School of Harmony|School of Harmony]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|21}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** First Degree {{Level|1}} - 20 [[Bricks]]&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Pottery]] {{Level|0}} - 10 [[Clay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 100 [[Dirt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|5}} - 200 [[Tadpoles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|8}} - 300 [[Beeswax]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&lt;br /&gt;
** Sixth Degree {{Level|17}} - 600 [[Dung]]&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|9}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&lt;br /&gt;
** Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&lt;br /&gt;
** Third Degree {{Level|7}} - 49 [[Salt]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* [[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&lt;br /&gt;
** Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* [[Foraging]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* [[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&lt;br /&gt;
* [[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84438</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84438"/>
		<updated>2011-03-14T06:21:24Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84437</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84437"/>
		<updated>2011-03-14T06:20:02Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84436</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84436"/>
		<updated>2011-03-14T06:19:35Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84435</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84435"/>
		<updated>2011-03-14T06:18:30Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Egypt Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84434</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84434"/>
		<updated>2011-03-14T06:16:56Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Teppy Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84431</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84431"/>
		<updated>2011-03-14T05:59:52Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Teppy Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84430</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=84430"/>
		<updated>2011-03-14T05:55:30Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Teppy Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;[[Pharaoh|Teppy]] Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Skills&amp;diff=83973</id>
		<title>User:Cegaiel/Skills</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Skills&amp;diff=83973"/>
		<updated>2011-03-12T10:29:27Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* School of Worship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] {{Level|3|5|7}}&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] {{Level|&amp;lt;s&amp;gt;1|4|7|14&amp;lt;/s&amp;gt;|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Flax Processing]] {{Level|0}} - 20 [[Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**&amp;lt;s&amp;gt;First Degree {{level|8}} - 10 [[requires::Acorn's Cap]], 10 [[requires::Bleeding Hand]], 10 [[requires::Camel's Mane Mushroom|Camel's Mane]], 10 [[requires::Cobra's Hood Mushroom|Cobra's Hood]], 10 [[requires::Dead Tongue]], 10 [[requires::Toad Skin Mushroom|Toad Skin]]&amp;lt;/s&amp;gt;&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[requires::Fish Hook Mushroom]], 15 [[requires::Hairy Tooth Mushroom]], 15 [[requires::Slave's Bread Mushroom]], 15 [[requires::Nefertari's Crown Mushroom]], 15 [[requires::Ra's Awakening Mushroom]], 15 [[requires::Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[requires::Cat Nip Mushroom]], 20 [[requires::Peasant Foot Mushroom]], 20 [[requires::Scorpions Brood Mushroom]], 20 [[requires::Heart of Ash Mushroom]], 20 [[requires::Colt's Foot Mushroom]], 20 [[requires::Heaven's Torrent Mushroom]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Carving]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Wood]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Exploration Travel]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Leather]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|7}} - 50 [[Water in Jugs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|10}} - 20 [[Glass Rods]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|14}} - 25 [[Copper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** {{5}}Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]] &amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]] &amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree - see [[#School of Harmony|School of Harmony]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|28}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 20 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Pottery]] {{Level|0}} - 10 [[Clay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 100 [[Dirt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|5}} - 200 [[Tadpoles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|8}} - 300 [[Beeswax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Sixth Degree {{Level|17}} - 600 [[Dung]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|?}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|7}} - 49 [[Salt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Foraging]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Plantation_Headquarters&amp;diff=83717</id>
		<title>Plantation Headquarters</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Plantation_Headquarters&amp;diff=83717"/>
		<updated>2011-03-11T07:14:31Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Plantation Headquarters.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Plantation Headquarters built in a [[Small Construction Site]] under the &amp;quot;Tests&amp;quot; menu and requires:&amp;lt;br&amp;gt;&lt;br /&gt;
*1000 [[Requires::Bricks]]&amp;lt;br&amp;gt;&lt;br /&gt;
*100 Fuzzy [[Requires::Moss]] - The moss can have any other attributes, but must contain &amp;quot;Fuzzy&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
*2 [[Requires::Silk Cloth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Used with [[Requires::Test of the Plantation]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Build a Plantation Headquarters and convince other people to tend your cocoa crops. Headquarters must be at least 2000 ft (about 125 coordinates) away from Chariot Stops, and 75 coordinates from other Plantation Headquarters. Cocoa must be planted within 1000 ft of the Headquarters.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{languages}}&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Skills&amp;diff=83715</id>
		<title>User:Cegaiel/Skills</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Skills&amp;diff=83715"/>
		<updated>2011-03-11T06:54:14Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* School of Worship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] {{Level|3|5|7}}&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] {{Level|&amp;lt;s&amp;gt;1|4|7|14&amp;lt;/s&amp;gt;|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Flax Processing]] {{Level|0}} - 20 [[Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**&amp;lt;s&amp;gt;First Degree {{level|8}} - 10 [[requires::Acorn's Cap]], 10 [[requires::Bleeding Hand]], 10 [[requires::Camel's Mane Mushroom|Camel's Mane]], 10 [[requires::Cobra's Hood Mushroom|Cobra's Hood]], 10 [[requires::Dead Tongue]], 10 [[requires::Toad Skin Mushroom|Toad Skin]]&amp;lt;/s&amp;gt;&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[requires::Fish Hook Mushroom]], 15 [[requires::Hairy Tooth Mushroom]], 15 [[requires::Slave's Bread Mushroom]], 15 [[requires::Nefertari's Crown Mushroom]], 15 [[requires::Ra's Awakening Mushroom]], 15 [[requires::Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[requires::Cat Nip Mushroom]], 20 [[requires::Peasant Foot Mushroom]], 20 [[requires::Scorpions Brood Mushroom]], 20 [[requires::Heart of Ash Mushroom]], 20 [[requires::Colt's Foot Mushroom]], 20 [[requires::Heaven's Torrent Mushroom]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Carving]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Wood]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Exploration Travel]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Leather]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|7}} - 50 [[Water in Jugs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|10}} - 20 [[Glass Rods]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|14}} - 25 [[Copper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** {{5}}Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]] &amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]] &amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree - see [[#School of Harmony|School of Harmony]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|28}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 20 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Pottery]] {{Level|0}} - 10 [[Clay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 100 [[Dirt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|5}} - 200 [[Tadpoles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|8}} - 300 [[Beeswax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Sixth Degree {{Level|17}} - 600 [[Dung]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|?}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|7}} - 49 [[Salt]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Foraging]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80844</id>
		<title>Glassblowing Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80844"/>
		<updated>2011-03-02T06:14:50Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glassblowing Guide&lt;br /&gt;
{{T4}}&lt;br /&gt;
This guide came from the T3 Wiki.  Please update!&lt;br /&gt;
&lt;br /&gt;
WARNING: The Push and Pull hotkeys are reversed on the menu from the way they actually operate. A is push (into the GH), S is pull (out of the GH). Also, like all buildings with hotkeys, your mouse cursor must be touching the actual building in order for the hotkeys to register. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: No fuel is required for the Glory Hole (No CC, Wood, etc)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Concepts==&lt;br /&gt;
Glassblowing is a timed craft, giving you approximately one minute from the time you start a project to heat and work the glass. To become a decent glassblower, plan on spending a great deal of time and glass familiarizing yourself with the glory hole and its quirks. A gloryhole in a low-lag area and a fast, stable connection to the game are highly recommended, if not outright required. Additionally, it's vital to learn and use the hotkeys. Menu-based glassblowing projects will give extremely poor results in almost every situation. &lt;br /&gt;
&lt;br /&gt;
Every 'tick' of the process, several things happen automatically. &lt;br /&gt;
&lt;br /&gt;
*Any part of the project that is within the heating plane (varies based on heat settings) will heat up &lt;br /&gt;
*Any part of the project that is outside of the heating plane will cool down &lt;br /&gt;
*Any part of the project that is heated will sag towards the ground &lt;br /&gt;
&lt;br /&gt;
Similarly, every 'tick' the user has a few options that affect the project &lt;br /&gt;
&lt;br /&gt;
*Move the project further into or out of the glory hole &lt;br /&gt;
*Rotate the project, typically to counter the sagging effect &lt;br /&gt;
*Blow the glass, which widens the project based on its heat level. Unheated glass will be unaffected. &lt;br /&gt;
&lt;br /&gt;
*Discard the project, destroying any materials in use &lt;br /&gt;
*Unload the project, receiving a finished item of whatever quality level you've currently acheived &lt;br /&gt;
&lt;br /&gt;
There are a couple things a user can do that won't directly affect the project &lt;br /&gt;
&lt;br /&gt;
*Check the goal display to get a reference point for what needs to be done &lt;br /&gt;
*Check the quality level for feedback on how well the project is going &lt;br /&gt;
&lt;br /&gt;
Notes: quality varies wildly based on the rotation orientation and changes every tick, fast fingers help. You want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. Don't operate a glory hole near peak times, as it is very sensitive to lag. Keep the mouse pointer on the project itself rather than somewhere on the building to see the quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
&lt;br /&gt;
*G - Goal Display &lt;br /&gt;
*A - Moves the project into the glory hole &lt;br /&gt;
*S - Moves the project out of the glory hole &lt;br /&gt;
*Q - Check the current quality &lt;br /&gt;
*N - Rotate counterclockwise &lt;br /&gt;
*M - Rotate clockwise &lt;br /&gt;
*U - Unload (complete) the project &lt;br /&gt;
*D - Discard the project, destroying the materials &lt;br /&gt;
*B - Blow into the tube &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wine Glass==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]] &lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
* See the T2 [[http://www.atitd.org/wiki/tale2/Glassblowing Glassblowing Guide]]&lt;br /&gt;
&lt;br /&gt;
==Hookah Bowl==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hookah_Bowl.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
* '''Pin Point Heat'''&lt;br /&gt;
&lt;br /&gt;
#Constantly spin to keep entire piece centered (there is a correct rhythm to spin it's not just spinning as fast as you can) &lt;br /&gt;
#Start the bowl shape at the bottom &lt;br /&gt;
#Move the glass in 2 times &lt;br /&gt;
#Move the glass in 3 times pausing between each &lt;br /&gt;
#blow 4 times &lt;br /&gt;
#Move the glass all the way inside the glory hole &lt;br /&gt;
#Make the mouth of the bowl &lt;br /&gt;
#Move the glass out 5 times &lt;br /&gt;
#blow 2 times &lt;br /&gt;
#Move the glass out 2 and then in 2 (turning the section just under the mouth brown/orange not yellow) &lt;br /&gt;
#blow 4 to 6 times &lt;br /&gt;
#Make the ridged middle body of the bowl &lt;br /&gt;
#Move the glass out 2 times &lt;br /&gt;
#Move the glass out 3 times (very quickly) (pause 'till this section is orange) &lt;br /&gt;
#Move the glass out 1 time (pause 'till orange) &lt;br /&gt;
#Move the glass out 3 times slowly pausing such that each segment just barely turns yellow (you want these 3 segments to heat up at the same time, so as you get better you can go back and forth over this area) &lt;br /&gt;
#Repeat over the next 3 segments &lt;br /&gt;
#Blow 2-3 times&lt;br /&gt;
&lt;br /&gt;
==Thermometers==&lt;br /&gt;
Requires: 1 [[Glass Pipe]], 1 [[Quicksilver]]&lt;br /&gt;
&lt;br /&gt;
You must have Advanced Glassblowing &amp;amp; Basic Chemestry for thermo to show up in the gloryhole list.&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color=maroon&amp;gt;Cegaiel's Newbie Perspective&amp;lt;/font&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
As a newbie on the Glory Hole, trying this for my first time, I was a little intimitated by all the different instructions.  I wanted to add my perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font color=blue&amp;gt;The whole process takes about 10-20 seconds to make!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Don't expect this long overdrawn process. No fuel is required!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I failed my first 2 thermometers trying the detailed instructions using Pinpoint (Heat Control).  My 3rd attempt, I decided to try Standard (Heat Control) and used oicurtis' method and it worked out.  Heres how I did it on 3rd try and all subsequent tries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;B&amp;gt;Standard Heat&amp;lt;/b&amp;gt;&lt;br /&gt;
*Minimize Chat so hotkeys will work (&amp;lt;b&amp;gt;Your mouse must be hovering the glory hole for hotkeys to work&amp;lt;/b&amp;gt;)&lt;br /&gt;
*Adjust your screen so you are looking at the &amp;quot;inside&amp;quot; of the oven with a very close/zoomed in view (so you can see the glass turning yellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tap &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; button (push), repeatedly, as fast as possible until it stops going into the hole (24 taps) - &amp;lt;b&amp;gt;Easier method:&amp;lt;/b&amp;gt; Just hold &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; button and it will roll to back of oven, non stop.&lt;br /&gt;
&lt;br /&gt;
*Then pull it back out a little, 7 times, by quickly tapping &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; button (pull) 7 times.&lt;br /&gt;
&lt;br /&gt;
*Then tap &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; (Rotate) about once every second (or two at most).  As soon as you see the glass turn yellowish (about 4-6 seconds), then tap &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt; button (Blow) 4 times.  I was rotating (M) with one hand and hitting B (Blow) every second (with other hand), alternately.  But do not blow more than 4 times.  But I suspect that you could just slap (B)low 4 times back to back without problems, but can not confirm. I &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;low the glass with about 2 seconds between each blow, while rotating the glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Now the tricky part.  Keep hitting &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; (every 1 second - never stop rotating the entire process) with one hand, while tapping &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; (Quality Check) with other hand over and over, (tap &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; repeatedly over and over, very fast).  As soon as you see the quality number at 3500 or above, quickly hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; (Unload Project) with other hand as fast as possible. &amp;lt;b&amp;gt;I can't stress this point out enough&amp;lt;/b&amp;gt;.  Once the quality is above 3500, you have to hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key (Unload) as quickly as possible.  Just a one second delay (to Unload) can make 6000 quality go down to 500-2000 quality (unusable/loss of materials).  So I'm sure you will get the glass part (the rotating with &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; button and pushing &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt; 4 times) down on first couple of tries like I did.  The trick to whether your thermometer is above 3500 and not fail, is how fast you can hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key, after hitting the Quality check (Q) key and seeing a 3500+ quality.  I was hitting 6000 quality easily and never done it before.  The most important thing I learned after my first two failures, is that I only failed because I waited two seconds to &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt;nload it after I saw my quality above 3500.  If I had &amp;lt;b&amp;gt;slammed&amp;lt;/b&amp;gt; the (U)nload button 1 second faster, I would not have failed &amp;lt;b&amp;gt;ANY&amp;lt;/b&amp;gt; thermometers :)  If you fail, you lose your ingredients.  So I strongly recommend trying this with two hands.  Use one hand for &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;, use other hand dedicated to slapping the &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; (Quality) repeatedly (after the 4 &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;lows).  I've seen it move from 424 quality to 5000 quality in literally one second and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Summary:&amp;lt;/b&amp;gt; Hit &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; repeatedly (spaced 1-2 seconds apart) and with other hand slap &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; as fast as you can repeatedly (and find any spare finger you can to slap the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key when you see anything over 3500).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ariella ====&lt;br /&gt;
*'''Pinpoint'''&lt;br /&gt;
&lt;br /&gt;
*aaaaaaaaaa sssssss mmmmmmmmm bbbb mmmmmmm q mmmm u  That's about it.&lt;br /&gt;
#'a' held down to push it in clear to the back.&lt;br /&gt;
#Hit 's' EXACTLY 7 times to pull it back out.&lt;br /&gt;
#Rotate hitting 'm' til you see the frontish part turn a bit yellow.&lt;br /&gt;
#Hit 'b' EXACTLY 4 times to blow the bulb.&lt;br /&gt;
#Rotate with 'm' again until your pinky can hit 'q' to check the quality.&lt;br /&gt;
&lt;br /&gt;
*''Keep checking until it's over 3500 and hit 'u' quick as you can after you see that.''&lt;br /&gt;
*TO REPAIR and bring less than 3500 quality up&lt;br /&gt;
**Rotate until droop of bulb is pointing up and stop rotating a couple clicks to let it droop back to normal while hitting 'q'.  You can often improve the quality enough to save it this way. ~Ariella~&lt;br /&gt;
&lt;br /&gt;
==== oicurtis ====&lt;br /&gt;
*'''Standard'''&lt;br /&gt;
&lt;br /&gt;
*Rush the pipe in, pull it out seven times, rotate while it heats. Blow three to four times while rotating, unload when the quality rises above 3500. Four blows should ensure this, while five will risk a ruined project. &lt;br /&gt;
&lt;br /&gt;
==== Quizzical====&lt;br /&gt;
*While making a thermometer (or anything else in a glory hole, for that matter), you want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. I prefer to stand just behind the Glory Hole, and zoom in close enough to get a good look at what I'm doing. Set the heater control to Pinpoint. Don't operate a glory hole near peak times, as it is very sensitive to lag. &lt;br /&gt;
&lt;br /&gt;
*For purposes of making thermometers, let us define a &amp;quot;tick&amp;quot; as a unit of time equivalent to about 2/3 of a second real time. A &amp;quot;step&amp;quot; is a how far the pipe moves when you push or pull it once. &lt;br /&gt;
&lt;br /&gt;
*After starting a thermometer, start rotating, and then quickly push the thermometer all the way in. You don't want to heat any part of the pipe very much while pushing it in. You can tell that it's all the way in if you try to push it further in and it doesn't move. Once the pipe is all the way in, quickly pull it back out by 6 steps. If the pipe stays all the way in for several seconds, that's fine, but once you start pulling it back out, you need to get it out by 6 steps pretty fast. &lt;br /&gt;
&lt;br /&gt;
*Pause with the pipe 6 steps out, then pull it out one step per tick until it is 9 steps out. Pause there, and then push it back in at one step per tick until it is again only 6 steps out. Pause there as well, and then pull it back at one step per tick until it is 8 steps out. Once it gets to there, blow four times. Just to recap, at consecutive ticks, the number of steps out that you want the thermometer to be is 0, 6, 6, 7, 8, 9, 9, 8, 7, 6, 6, 7, 8 (blow 4x). &lt;br /&gt;
&lt;br /&gt;
*If the thermometer has visibly in one direction, rotate it so that the bulb is as high as possible, and let it fall back toward the center for a couple seconds before taking it. You don't have to pull it out of the heat to do this. &lt;br /&gt;
&lt;br /&gt;
*I broke the first thermometer I attempted, but the other 30-40 I've done have all worked. This method typically gives one of quality around 7k, and I've gotten over 8k several times. You only need 3500, of course, but it's better to try for 8k and end up with 5k than to try for 4k, mess up, and get a 2k that doesn't work. -Quizzical &lt;br /&gt;
&lt;br /&gt;
==== Matk ====&lt;br /&gt;
*'''Front Heavy Heat'''&lt;br /&gt;
&lt;br /&gt;
*Ram the thermo into the hole as fast as you can (hammering down the &amp;quot;a&amp;quot; key). Once it's all the way in, withdraw the pipe 7 steps &amp;quot;sssssss&amp;quot;. At this point rotate half a turn - I wait until the pipe sags and then hit &amp;quot;n&amp;quot; 7 times fast to straighten the pipe out. Wait several ticks, the section of the pipe just shy of the end will get yellow, I usually rotate a half turn 2 more times while waiting to keep the pipe reaonably straight (7x &amp;quot;n&amp;quot;). Blow 4 times &amp;quot;bbbb&amp;quot;. Rotate a half turn if necessary to center the bulb. Hit &amp;quot;q&amp;quot; to verify quality then unload. If quality isn't high enough, the worst you will have to do is rotate the pipe and let the bulb sag into place. 95 thermos and counting. - Matk&lt;br /&gt;
&lt;br /&gt;
==Distillation Coil==&lt;br /&gt;
[[Image:distillation_coil.jpg]]&lt;br /&gt;
* Requires 1 [[Glass_Pipe|Glass Pipe]]&lt;br /&gt;
* Use Pinpoint heat. Shove the pipe all the way into the glory hole, and then move it back out 6 steps. Keep rotating the glass to keep it even while the end heats up.&lt;br /&gt;
* Blow twice to make the bulb. &lt;br /&gt;
* Move the distillation coil out slowly one step at a time, allowing it to sag, then rotating it, then moving it out and repeating the process on the way out. If you have time, start sliding it back in again and adjust the sags to match the guide.&lt;br /&gt;
* With this one, always let the product finish changing and then test quality at each rotation of the piece before pulling it out. Orientation makes all the difference!&lt;br /&gt;
''zaarain'' - I find I can consistently get 5-6k with the occasional lucky 7k by moving inwards instead of out with the following pattern: &amp;lt;sag 2 ticks&amp;gt;a&amp;lt;sag 2 ticks&amp;gt;annn.  Don't do a bulb at all with this, it will expand the entire pipe since the whole thing is at least warm.&lt;br /&gt;
&lt;br /&gt;
==Barometric Sphere==&lt;br /&gt;
&lt;br /&gt;
Requires 1 glass rod to make. You must be signed up for Test of Life (on Bastet: Test of Life and/or Test of the Ritual Tattoo) to get the option. &lt;br /&gt;
&lt;br /&gt;
*Push the rod in about 4 clicks to heat the spot where the middle of the first bulb will be. Leave it for a few seconds until the middle of the bulb location is yellow, then quickly push the rod in to heat the centre of the second bulb. As soon as it's yellow, blow 5-10 times (not counted yet) to get two rough bulbs. It seems to help to leave the first bulb to heat slightly longer than the second to counter the cool down time while you're heating the second. I got spheres of 5-6k with this method. &lt;br /&gt;
&lt;br /&gt;
You need 3 Barometric Spheres to make a Barometer. The ideal case is for the 3 spheres to be perfectly matched in quality (otherwise you lose quality on the barometer - see barometer page for the reason) and the easiest way to achieve that is to make lots of spheres, then pick the closest matched ones. &lt;br /&gt;
&lt;br /&gt;
===Usi (Bastet)===&lt;br /&gt;
&lt;br /&gt;
Please note that this description is not exact. Once you do it a few times, you will get the hang of it I'm sure, and you can find the method that you think is the easiest.&lt;br /&gt;
&lt;br /&gt;
When you work on the 2nd blowing part of this procedure, the one you did first will also still slightly inflate. Therefore the idea is to do the first blowing not to the fullest, and let it go to complete inflation when you do the 2nd one. This is where the method isn't precise. Haven't figured out those exact numbers yet, but will update this manual when I have figured it out.&lt;br /&gt;
&lt;br /&gt;
Set it to '''Pinpoint'''.&lt;br /&gt;
&lt;br /&gt;
#Push the rod in by clicking '''A''' 5 times&lt;br /&gt;
#rotate it with '''M''' or '''N''' while it's heating up (when it turns yellow, you can start blowing)&lt;br /&gt;
#Blow about 3 times (maybe 4) with '''B'''&lt;br /&gt;
#pull back about 4 clicks with '''S''' (so 2nd spot on the rod is heating up, not the very end of the rod, but next one over)&lt;br /&gt;
#rotate it with '''M''' or '''N''' while the front part is heating up (when it turns yellow, it's heated up)&lt;br /&gt;
#keep rotating it a bit longer, till the front part is heated up enough, and the back part has cooled down to dark purple.&lt;br /&gt;
#Blow about 5 times with '''B'''&lt;br /&gt;
#keep rotating it till both spheres on the rod are nicely centered. &lt;br /&gt;
#try to click '''Q''' a couple of times to check the quality while you're trying keep the spheres centered&lt;br /&gt;
#hit '''U''' to unload and complete your barometric sphere&lt;br /&gt;
&lt;br /&gt;
Note: when you are spinning the rod, slow down or speed up hitting those keys as you go. when the spheres sag too much, spin it to the top and wait 1-2 seconds so it can sag back in place.&lt;br /&gt;
&lt;br /&gt;
Best I got is about 6700 quality with this, with an average of around 4k-5k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chemistry==&lt;br /&gt;
===Test Tube===&lt;br /&gt;
 &lt;br /&gt;
Requires: 1 glass rod &lt;br /&gt;
&lt;br /&gt;
*Similar to a beaker - heat evenly, but ideally let the tip (the end nearest the glory hole) be the coolest part and heat the lip (the far end) last.  Rotate constantly, trying to keep the heating even so there are as few sags as possible &lt;br /&gt;
blow only a couple of times (maybe 3), then check to see how close you are.  Don't focus on the size of the lip - get the majority of the body correct first.&lt;br /&gt;
&lt;br /&gt;
===Florence Flask===&lt;br /&gt;
[[Image:florence_flask.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to gradual, constantly rotating, move the piece in eleven steps.  Once the heat radiates out close to the &amp;quot;front&amp;quot; of the piece, blow 12-14 times and check the quality. I average 6-7k at this point and simply unload.&lt;br /&gt;
&lt;br /&gt;
===Beaker===&lt;br /&gt;
[[Image:beaker.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Beakers are short, so use whichever heating method you prefer. I get good results (7kish) with front heavy. &lt;br /&gt;
Rotating the piece to keep it as even and level as possible, heat the entire project. You'll need to move it back and forth through the heating plane repeatedly. Keeping the entire project as hot as possible, begin blowing. Go ahead and blow 9-10 times, you need to make the beaker wide. Check the quality at this point and blow as many more times as needed to raise the quality to appropriate levels. Rotate the project while checking the quality to find the &amp;quot;best&amp;quot; position, then unload. I ignore the &amp;quot;lip&amp;quot; as the time and effort required to try and nail it gives minimal payback.&lt;br /&gt;
&lt;br /&gt;
===Thistle Tube===&lt;br /&gt;
[[Image:thistle_tube.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to pinpoint for this one.  Rotating constantly, move the project in once and allow the tip to heat up, then blow once. Move the project in one more time, allow it to heat again and blow twice. Move the project in so that the base can cool down to a deep red and heat up a few sections beyond that. When they're heated to yellow, blow a few times. Never stop spinning the project, and check the project.  Forming just the two chambers as described, mid to high-end 7k quality is acheived in 10-20 seconds&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80843</id>
		<title>Glassblowing Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80843"/>
		<updated>2011-03-02T06:13:00Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Cegaiel's Newbie Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glassblowing Guide&lt;br /&gt;
{{T4}}&lt;br /&gt;
This guide came from the T3 Wiki.  Please update!&lt;br /&gt;
&lt;br /&gt;
WARNING: The Push and Pull hotkeys are reversed on the menu from the way they actually operate. A is push (into the GH), S is pull (out of the GH). Also, like all buildings with hotkeys, your mouse cursor must be touching the actual building in order for the hotkeys to register. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: No fuel is required for the Glory Hole (No CC, Wood, etc)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Concepts==&lt;br /&gt;
Glassblowing is a timed craft, giving you approximately one minute from the time you start a project to heat and work the glass. To become a decent glassblower, plan on spending a great deal of time and glass familiarizing yourself with the glory hole and its quirks. A gloryhole in a low-lag area and a fast, stable connection to the game are highly recommended, if not outright required. Additionally, it's vital to learn and use the hotkeys. Menu-based glassblowing projects will give extremely poor results in almost every situation. &lt;br /&gt;
&lt;br /&gt;
Every 'tick' of the process, several things happen automatically. &lt;br /&gt;
&lt;br /&gt;
*Any part of the project that is within the heating plane (varies based on heat settings) will heat up &lt;br /&gt;
*Any part of the project that is outside of the heating plane will cool down &lt;br /&gt;
*Any part of the project that is heated will sag towards the ground &lt;br /&gt;
&lt;br /&gt;
Similarly, every 'tick' the user has a few options that affect the project &lt;br /&gt;
&lt;br /&gt;
*Move the project further into or out of the glory hole &lt;br /&gt;
*Rotate the project, typically to counter the sagging effect &lt;br /&gt;
*Blow the glass, which widens the project based on its heat level. Unheated glass will be unaffected. &lt;br /&gt;
&lt;br /&gt;
*Discard the project, destroying any materials in use &lt;br /&gt;
*Unload the project, receiving a finished item of whatever quality level you've currently acheived &lt;br /&gt;
&lt;br /&gt;
There are a couple things a user can do that won't directly affect the project &lt;br /&gt;
&lt;br /&gt;
*Check the goal display to get a reference point for what needs to be done &lt;br /&gt;
*Check the quality level for feedback on how well the project is going &lt;br /&gt;
&lt;br /&gt;
Notes: quality varies wildly based on the rotation orientation and changes every tick, fast fingers help. You want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. Don't operate a glory hole near peak times, as it is very sensitive to lag. Keep the mouse pointer on the project itself rather than somewhere on the building to see the quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
&lt;br /&gt;
*G - Goal Display &lt;br /&gt;
*A - Moves the project into the glory hole &lt;br /&gt;
*S - Moves the project out of the glory hole &lt;br /&gt;
*Q - Check the current quality &lt;br /&gt;
*N - Rotate counterclockwise &lt;br /&gt;
*M - Rotate clockwise &lt;br /&gt;
*U - Unload (complete) the project &lt;br /&gt;
*D - Discard the project, destroying the materials &lt;br /&gt;
*B - Blow into the tube &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wine Glass==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]] &lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
* See the T2 [[http://www.atitd.org/wiki/tale2/Glassblowing Glassblowing Guide]]&lt;br /&gt;
&lt;br /&gt;
==Hookah Bowl==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hookah_Bowl.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
* '''Pin Point Heat'''&lt;br /&gt;
&lt;br /&gt;
#Constantly spin to keep entire piece centered (there is a correct rhythm to spin it's not just spinning as fast as you can) &lt;br /&gt;
#Start the bowl shape at the bottom &lt;br /&gt;
#Move the glass in 2 times &lt;br /&gt;
#Move the glass in 3 times pausing between each &lt;br /&gt;
#blow 4 times &lt;br /&gt;
#Move the glass all the way inside the glory hole &lt;br /&gt;
#Make the mouth of the bowl &lt;br /&gt;
#Move the glass out 5 times &lt;br /&gt;
#blow 2 times &lt;br /&gt;
#Move the glass out 2 and then in 2 (turning the section just under the mouth brown/orange not yellow) &lt;br /&gt;
#blow 4 to 6 times &lt;br /&gt;
#Make the ridged middle body of the bowl &lt;br /&gt;
#Move the glass out 2 times &lt;br /&gt;
#Move the glass out 3 times (very quickly) (pause 'till this section is orange) &lt;br /&gt;
#Move the glass out 1 time (pause 'till orange) &lt;br /&gt;
#Move the glass out 3 times slowly pausing such that each segment just barely turns yellow (you want these 3 segments to heat up at the same time, so as you get better you can go back and forth over this area) &lt;br /&gt;
#Repeat over the next 3 segments &lt;br /&gt;
#Blow 2-3 times&lt;br /&gt;
&lt;br /&gt;
==Thermometers==&lt;br /&gt;
Requires: 1 [[Glass Pipe]], 1 [[Quicksilver]]&lt;br /&gt;
&lt;br /&gt;
You must have Advanced Glassblowing &amp;amp; Basic Chemestry for thermo to show up in the gloryhole list.&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
====Cegaiel's Newbie Perspective====&lt;br /&gt;
&lt;br /&gt;
As a newbie on the Glory Hole, trying this for my first time, I was a little intimitated by all the different instructions.  I wanted to add my perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font color=blue&amp;gt;The whole process takes about 10-20 seconds to make!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Don't expect this long overdrawn process. No fuel is required!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I failed my first 2 thermometers trying the detailed instructions using Pinpoint (Heat Control).  My 3rd attempt, I decided to try Standard (Heat Control) and used oicurtis' method and it worked out.  Heres how I did it on 3rd try and all subsequent tries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;B&amp;gt;Standard Heat&amp;lt;/b&amp;gt;&lt;br /&gt;
*Minimize Chat so hotkeys will work (&amp;lt;b&amp;gt;Your mouse must be hovering the glory hole for hotkeys to work&amp;lt;/b&amp;gt;)&lt;br /&gt;
*Adjust your screen so you are looking at the &amp;quot;inside&amp;quot; of the oven with a very close/zoomed in view (so you can see the glass turning yellow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tap &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; button (push), repeatedly, as fast as possible until it stops going into the hole (24 taps) - &amp;lt;b&amp;gt;Easier method:&amp;lt;/b&amp;gt; Just hold &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; button and it will roll to back of oven, non stop.&lt;br /&gt;
&lt;br /&gt;
*Then pull it back out a little, 7 times, by quickly tapping &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; button (pull) 7 times.&lt;br /&gt;
&lt;br /&gt;
*Then tap &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; (Rotate) about once every second (or two at most).  As soon as you see the glass turn yellowish (about 4-6 seconds), then tap &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt; button (Blow) 4 times.  I was rotating (M) with one hand and hitting B (Blow) every second (with other hand), alternately.  But do not blow more than 4 times.  But I suspect that you could just slap (B)low 4 times back to back without problems, but can not confirm. I &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;low the glass with about 2 seconds between each blow, while rotating the glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Now the tricky part.  Keep hitting &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; (every 1 second - never stop rotating the entire process) with one hand, while tapping &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; (Quality Check) with other hand over and over, (tap &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; repeatedly over and over, very fast).  As soon as you see the quality number at 3500 or above, quickly hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; (Unload Project) with other hand as fast as possible. &amp;lt;b&amp;gt;I can't stress this point out enough&amp;lt;/b&amp;gt;.  Once the quality is above 3500, you have to hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key (Unload) as quickly as possible.  Just a one second delay (to Unload) can make 6000 quality go down to 500-2000 quality (unusable/loss of materials).  So I'm sure you will get the glass part (the rotating with &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; button and pushing &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt; 4 times) down on first couple of tries like I did.  The trick to whether your thermometer is above 3500 and not fail, is how fast you can hit the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key, after hitting the Quality check (Q) key and seeing a 3500+ quality.  I was hitting 6000 quality easily and never done it before.  The most important thing I learned after my first two failures, is that I only failed because I waited two seconds to &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt;nload it after I saw my quality above 3500.  If I had &amp;lt;b&amp;gt;slammed&amp;lt;/b&amp;gt; the (U)nload button 1 second faster, I would not have failed &amp;lt;b&amp;gt;ANY&amp;lt;/b&amp;gt; thermometers :)  If you fail, you lose your ingredients.  So I strongly recommend trying this with two hands.  Use one hand for &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;, use other hand dedicated to slapping the &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; (Quality) repeatedly (after the 4 &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;lows).  I've seen it move from 424 quality to 5000 quality in literally one second and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Summary:&amp;lt;/b&amp;gt; Hit &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; repeatedly (spaced 1-2 seconds apart) and with other hand slap &amp;lt;b&amp;gt;Q&amp;lt;/b&amp;gt; as fast as you can repeatedly (and find any spare finger you can to slap the &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt; key when you see anything over 3500).&lt;br /&gt;
&lt;br /&gt;
==== Ariella ====&lt;br /&gt;
*'''Pinpoint'''&lt;br /&gt;
&lt;br /&gt;
*aaaaaaaaaa sssssss mmmmmmmmm bbbb mmmmmmm q mmmm u  That's about it.&lt;br /&gt;
#'a' held down to push it in clear to the back.&lt;br /&gt;
#Hit 's' EXACTLY 7 times to pull it back out.&lt;br /&gt;
#Rotate hitting 'm' til you see the frontish part turn a bit yellow.&lt;br /&gt;
#Hit 'b' EXACTLY 4 times to blow the bulb.&lt;br /&gt;
#Rotate with 'm' again until your pinky can hit 'q' to check the quality.&lt;br /&gt;
&lt;br /&gt;
*''Keep checking until it's over 3500 and hit 'u' quick as you can after you see that.''&lt;br /&gt;
*TO REPAIR and bring less than 3500 quality up&lt;br /&gt;
**Rotate until droop of bulb is pointing up and stop rotating a couple clicks to let it droop back to normal while hitting 'q'.  You can often improve the quality enough to save it this way. ~Ariella~&lt;br /&gt;
&lt;br /&gt;
==== oicurtis ====&lt;br /&gt;
*'''Standard'''&lt;br /&gt;
&lt;br /&gt;
*Rush the pipe in, pull it out seven times, rotate while it heats. Blow three to four times while rotating, unload when the quality rises above 3500. Four blows should ensure this, while five will risk a ruined project. &lt;br /&gt;
&lt;br /&gt;
==== Quizzical====&lt;br /&gt;
*While making a thermometer (or anything else in a glory hole, for that matter), you want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. I prefer to stand just behind the Glory Hole, and zoom in close enough to get a good look at what I'm doing. Set the heater control to Pinpoint. Don't operate a glory hole near peak times, as it is very sensitive to lag. &lt;br /&gt;
&lt;br /&gt;
*For purposes of making thermometers, let us define a &amp;quot;tick&amp;quot; as a unit of time equivalent to about 2/3 of a second real time. A &amp;quot;step&amp;quot; is a how far the pipe moves when you push or pull it once. &lt;br /&gt;
&lt;br /&gt;
*After starting a thermometer, start rotating, and then quickly push the thermometer all the way in. You don't want to heat any part of the pipe very much while pushing it in. You can tell that it's all the way in if you try to push it further in and it doesn't move. Once the pipe is all the way in, quickly pull it back out by 6 steps. If the pipe stays all the way in for several seconds, that's fine, but once you start pulling it back out, you need to get it out by 6 steps pretty fast. &lt;br /&gt;
&lt;br /&gt;
*Pause with the pipe 6 steps out, then pull it out one step per tick until it is 9 steps out. Pause there, and then push it back in at one step per tick until it is again only 6 steps out. Pause there as well, and then pull it back at one step per tick until it is 8 steps out. Once it gets to there, blow four times. Just to recap, at consecutive ticks, the number of steps out that you want the thermometer to be is 0, 6, 6, 7, 8, 9, 9, 8, 7, 6, 6, 7, 8 (blow 4x). &lt;br /&gt;
&lt;br /&gt;
*If the thermometer has visibly in one direction, rotate it so that the bulb is as high as possible, and let it fall back toward the center for a couple seconds before taking it. You don't have to pull it out of the heat to do this. &lt;br /&gt;
&lt;br /&gt;
*I broke the first thermometer I attempted, but the other 30-40 I've done have all worked. This method typically gives one of quality around 7k, and I've gotten over 8k several times. You only need 3500, of course, but it's better to try for 8k and end up with 5k than to try for 4k, mess up, and get a 2k that doesn't work. -Quizzical &lt;br /&gt;
&lt;br /&gt;
==== Matk ====&lt;br /&gt;
*'''Front Heavy Heat'''&lt;br /&gt;
&lt;br /&gt;
*Ram the thermo into the hole as fast as you can (hammering down the &amp;quot;a&amp;quot; key). Once it's all the way in, withdraw the pipe 7 steps &amp;quot;sssssss&amp;quot;. At this point rotate half a turn - I wait until the pipe sags and then hit &amp;quot;n&amp;quot; 7 times fast to straighten the pipe out. Wait several ticks, the section of the pipe just shy of the end will get yellow, I usually rotate a half turn 2 more times while waiting to keep the pipe reaonably straight (7x &amp;quot;n&amp;quot;). Blow 4 times &amp;quot;bbbb&amp;quot;. Rotate a half turn if necessary to center the bulb. Hit &amp;quot;q&amp;quot; to verify quality then unload. If quality isn't high enough, the worst you will have to do is rotate the pipe and let the bulb sag into place. 95 thermos and counting. - Matk&lt;br /&gt;
&lt;br /&gt;
==Distillation Coil==&lt;br /&gt;
[[Image:distillation_coil.jpg]]&lt;br /&gt;
* Requires 1 [[Glass_Pipe|Glass Pipe]]&lt;br /&gt;
* Use Pinpoint heat. Shove the pipe all the way into the glory hole, and then move it back out 6 steps. Keep rotating the glass to keep it even while the end heats up.&lt;br /&gt;
* Blow twice to make the bulb. &lt;br /&gt;
* Move the distillation coil out slowly one step at a time, allowing it to sag, then rotating it, then moving it out and repeating the process on the way out. If you have time, start sliding it back in again and adjust the sags to match the guide.&lt;br /&gt;
* With this one, always let the product finish changing and then test quality at each rotation of the piece before pulling it out. Orientation makes all the difference!&lt;br /&gt;
''zaarain'' - I find I can consistently get 5-6k with the occasional lucky 7k by moving inwards instead of out with the following pattern: &amp;lt;sag 2 ticks&amp;gt;a&amp;lt;sag 2 ticks&amp;gt;annn.  Don't do a bulb at all with this, it will expand the entire pipe since the whole thing is at least warm.&lt;br /&gt;
&lt;br /&gt;
==Barometric Sphere==&lt;br /&gt;
&lt;br /&gt;
Requires 1 glass rod to make. You must be signed up for Test of Life (on Bastet: Test of Life and/or Test of the Ritual Tattoo) to get the option. &lt;br /&gt;
&lt;br /&gt;
*Push the rod in about 4 clicks to heat the spot where the middle of the first bulb will be. Leave it for a few seconds until the middle of the bulb location is yellow, then quickly push the rod in to heat the centre of the second bulb. As soon as it's yellow, blow 5-10 times (not counted yet) to get two rough bulbs. It seems to help to leave the first bulb to heat slightly longer than the second to counter the cool down time while you're heating the second. I got spheres of 5-6k with this method. &lt;br /&gt;
&lt;br /&gt;
You need 3 Barometric Spheres to make a Barometer. The ideal case is for the 3 spheres to be perfectly matched in quality (otherwise you lose quality on the barometer - see barometer page for the reason) and the easiest way to achieve that is to make lots of spheres, then pick the closest matched ones. &lt;br /&gt;
&lt;br /&gt;
===Usi (Bastet)===&lt;br /&gt;
&lt;br /&gt;
Please note that this description is not exact. Once you do it a few times, you will get the hang of it I'm sure, and you can find the method that you think is the easiest.&lt;br /&gt;
&lt;br /&gt;
When you work on the 2nd blowing part of this procedure, the one you did first will also still slightly inflate. Therefore the idea is to do the first blowing not to the fullest, and let it go to complete inflation when you do the 2nd one. This is where the method isn't precise. Haven't figured out those exact numbers yet, but will update this manual when I have figured it out.&lt;br /&gt;
&lt;br /&gt;
Set it to '''Pinpoint'''.&lt;br /&gt;
&lt;br /&gt;
#Push the rod in by clicking '''A''' 5 times&lt;br /&gt;
#rotate it with '''M''' or '''N''' while it's heating up (when it turns yellow, you can start blowing)&lt;br /&gt;
#Blow about 3 times (maybe 4) with '''B'''&lt;br /&gt;
#pull back about 4 clicks with '''S''' (so 2nd spot on the rod is heating up, not the very end of the rod, but next one over)&lt;br /&gt;
#rotate it with '''M''' or '''N''' while the front part is heating up (when it turns yellow, it's heated up)&lt;br /&gt;
#keep rotating it a bit longer, till the front part is heated up enough, and the back part has cooled down to dark purple.&lt;br /&gt;
#Blow about 5 times with '''B'''&lt;br /&gt;
#keep rotating it till both spheres on the rod are nicely centered. &lt;br /&gt;
#try to click '''Q''' a couple of times to check the quality while you're trying keep the spheres centered&lt;br /&gt;
#hit '''U''' to unload and complete your barometric sphere&lt;br /&gt;
&lt;br /&gt;
Note: when you are spinning the rod, slow down or speed up hitting those keys as you go. when the spheres sag too much, spin it to the top and wait 1-2 seconds so it can sag back in place.&lt;br /&gt;
&lt;br /&gt;
Best I got is about 6700 quality with this, with an average of around 4k-5k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chemistry==&lt;br /&gt;
===Test Tube===&lt;br /&gt;
 &lt;br /&gt;
Requires: 1 glass rod &lt;br /&gt;
&lt;br /&gt;
*Similar to a beaker - heat evenly, but ideally let the tip (the end nearest the glory hole) be the coolest part and heat the lip (the far end) last.  Rotate constantly, trying to keep the heating even so there are as few sags as possible &lt;br /&gt;
blow only a couple of times (maybe 3), then check to see how close you are.  Don't focus on the size of the lip - get the majority of the body correct first.&lt;br /&gt;
&lt;br /&gt;
===Florence Flask===&lt;br /&gt;
[[Image:florence_flask.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to gradual, constantly rotating, move the piece in eleven steps.  Once the heat radiates out close to the &amp;quot;front&amp;quot; of the piece, blow 12-14 times and check the quality. I average 6-7k at this point and simply unload.&lt;br /&gt;
&lt;br /&gt;
===Beaker===&lt;br /&gt;
[[Image:beaker.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Beakers are short, so use whichever heating method you prefer. I get good results (7kish) with front heavy. &lt;br /&gt;
Rotating the piece to keep it as even and level as possible, heat the entire project. You'll need to move it back and forth through the heating plane repeatedly. Keeping the entire project as hot as possible, begin blowing. Go ahead and blow 9-10 times, you need to make the beaker wide. Check the quality at this point and blow as many more times as needed to raise the quality to appropriate levels. Rotate the project while checking the quality to find the &amp;quot;best&amp;quot; position, then unload. I ignore the &amp;quot;lip&amp;quot; as the time and effort required to try and nail it gives minimal payback.&lt;br /&gt;
&lt;br /&gt;
===Thistle Tube===&lt;br /&gt;
[[Image:thistle_tube.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to pinpoint for this one.  Rotating constantly, move the project in once and allow the tip to heat up, then blow once. Move the project in one more time, allow it to heat again and blow twice. Move the project in so that the base can cool down to a deep red and heat up a few sections beyond that. When they're heated to yellow, blow a few times. Never stop spinning the project, and check the project.  Forming just the two chambers as described, mid to high-end 7k quality is acheived in 10-20 seconds&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80841</id>
		<title>Glassblowing Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80841"/>
		<updated>2011-03-02T05:52:40Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Cegaiel's Newbie Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glassblowing Guide&lt;br /&gt;
{{T4}}&lt;br /&gt;
This guide came from the T3 Wiki.  Please update!&lt;br /&gt;
&lt;br /&gt;
WARNING: The Push and Pull hotkeys are reversed on the menu from the way they actually operate. A is push (into the GH), S is pull (out of the GH). Also, like all buildings with hotkeys, your mouse cursor must be touching the actual building in order for the hotkeys to register. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: No fuel is required for the Glory Hole (No CC, Wood, etc)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Concepts==&lt;br /&gt;
Glassblowing is a timed craft, giving you approximately one minute from the time you start a project to heat and work the glass. To become a decent glassblower, plan on spending a great deal of time and glass familiarizing yourself with the glory hole and its quirks. A gloryhole in a low-lag area and a fast, stable connection to the game are highly recommended, if not outright required. Additionally, it's vital to learn and use the hotkeys. Menu-based glassblowing projects will give extremely poor results in almost every situation. &lt;br /&gt;
&lt;br /&gt;
Every 'tick' of the process, several things happen automatically. &lt;br /&gt;
&lt;br /&gt;
*Any part of the project that is within the heating plane (varies based on heat settings) will heat up &lt;br /&gt;
*Any part of the project that is outside of the heating plane will cool down &lt;br /&gt;
*Any part of the project that is heated will sag towards the ground &lt;br /&gt;
&lt;br /&gt;
Similarly, every 'tick' the user has a few options that affect the project &lt;br /&gt;
&lt;br /&gt;
*Move the project further into or out of the glory hole &lt;br /&gt;
*Rotate the project, typically to counter the sagging effect &lt;br /&gt;
*Blow the glass, which widens the project based on its heat level. Unheated glass will be unaffected. &lt;br /&gt;
&lt;br /&gt;
*Discard the project, destroying any materials in use &lt;br /&gt;
*Unload the project, receiving a finished item of whatever quality level you've currently acheived &lt;br /&gt;
&lt;br /&gt;
There are a couple things a user can do that won't directly affect the project &lt;br /&gt;
&lt;br /&gt;
*Check the goal display to get a reference point for what needs to be done &lt;br /&gt;
*Check the quality level for feedback on how well the project is going &lt;br /&gt;
&lt;br /&gt;
Notes: quality varies wildly based on the rotation orientation and changes every tick, fast fingers help. You want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. Don't operate a glory hole near peak times, as it is very sensitive to lag. Keep the mouse pointer on the project itself rather than somewhere on the building to see the quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
&lt;br /&gt;
*G - Goal Display &lt;br /&gt;
*A - Moves the project into the glory hole &lt;br /&gt;
*S - Moves the project out of the glory hole &lt;br /&gt;
*Q - Check the current quality &lt;br /&gt;
*N - Rotate counterclockwise &lt;br /&gt;
*M - Rotate clockwise &lt;br /&gt;
*U - Unload (complete) the project &lt;br /&gt;
*D - Discard the project, destroying the materials &lt;br /&gt;
*B - Blow into the tube &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wine Glass==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]] &lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
* See the T2 [[http://www.atitd.org/wiki/tale2/Glassblowing Glassblowing Guide]]&lt;br /&gt;
&lt;br /&gt;
==Hookah Bowl==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hookah_Bowl.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
* '''Pin Point Heat'''&lt;br /&gt;
&lt;br /&gt;
#Constantly spin to keep entire piece centered (there is a correct rhythm to spin it's not just spinning as fast as you can) &lt;br /&gt;
#Start the bowl shape at the bottom &lt;br /&gt;
#Move the glass in 2 times &lt;br /&gt;
#Move the glass in 3 times pausing between each &lt;br /&gt;
#blow 4 times &lt;br /&gt;
#Move the glass all the way inside the glory hole &lt;br /&gt;
#Make the mouth of the bowl &lt;br /&gt;
#Move the glass out 5 times &lt;br /&gt;
#blow 2 times &lt;br /&gt;
#Move the glass out 2 and then in 2 (turning the section just under the mouth brown/orange not yellow) &lt;br /&gt;
#blow 4 to 6 times &lt;br /&gt;
#Make the ridged middle body of the bowl &lt;br /&gt;
#Move the glass out 2 times &lt;br /&gt;
#Move the glass out 3 times (very quickly) (pause 'till this section is orange) &lt;br /&gt;
#Move the glass out 1 time (pause 'till orange) &lt;br /&gt;
#Move the glass out 3 times slowly pausing such that each segment just barely turns yellow (you want these 3 segments to heat up at the same time, so as you get better you can go back and forth over this area) &lt;br /&gt;
#Repeat over the next 3 segments &lt;br /&gt;
#Blow 2-3 times&lt;br /&gt;
&lt;br /&gt;
==Thermometers==&lt;br /&gt;
Requires: 1 [[Glass Pipe]], 1 [[Quicksilver]]&lt;br /&gt;
&lt;br /&gt;
You must have Advanced Glassblowing &amp;amp; Basic Chemestry for thermo to show up in the gloryhole list.&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
====Cegaiel's Newbie Perspective====&lt;br /&gt;
&lt;br /&gt;
As a newbie on the Glory Hole, trying this for my first time, I was a little intimitated by all the different instructions.  I wanted to add my perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font color=blue&amp;gt;The whole process takes about 10-20 seconds to make!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Don't expect this long overdrawn process. No fuel is required!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I failed my first 2 thermometers trying the detailed instructions using Pinpoint (Heat Control).  My 3rd attempt, I decided to try Standard (Heat Control) and used oicurtis' method and it worked out.  Heres how I did it on 3rd try and all subsequent tries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;B&amp;gt;Standard Heat&amp;lt;/b&amp;gt;&lt;br /&gt;
*Minimize Chat so hotkeys will work&lt;br /&gt;
&lt;br /&gt;
*Tap &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; button (push), repeatedly, as fast as possible until it stops going into the hole (24 taps) - &amp;lt;b&amp;gt;Easier method:&amp;lt;/b&amp;gt; Just hold &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; button and it will roll to back of oven, non stop.&lt;br /&gt;
&lt;br /&gt;
*Then pull it back out a little, 7 times, by quickly tapping &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; button (pull) 7 times.&lt;br /&gt;
&lt;br /&gt;
*Then tap &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; (Rotate) about once every second or two.  As soon as you see the glass turn yellowish (about 4-6 seconds), then tap &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt; button (Blow) 4 times.  I was rotating (M) with one hand and hitting B (Blow) every second (with other hand), alternately.  But do not blow more than 4 times.  But I suspect that you could just slap (B)low 4 times back to back without problems, but can not confirm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Now the tricky part.  Keep hitting M (every 1 second) with one hand, while hitting Q (Quality Check) with other hand over and over, (hit Q repeatedly over and over, very fast).  As soon as you see the quality number at 3500 or above, quickly hit the U (Unload Project) with other hand as fast as possible. &amp;lt;b&amp;gt;I can't stress this point out enough&amp;lt;/b&amp;gt;.  Once the quality is above 3500, you have to hit the U key (Unload) as quickly as possible.  Just a one second delay (to Unload) can make 6000 quality go down to 500-2000 quality (unusable/loss of materials).  So I'm sure you will get the glass part (the rotating with M button and pushing B 4 times) down on first couple of tries like I did.  The trick to whether your thermometer is above 3500 and not fail, is how fast you can hit the U key, after hitting the Quality check (Q) key and seeing a 3500+ quality.  I was hitting 6000 quality easily and never done it before.  The most important thing I learned after my first two failures, is that I only failed because I waited two seconds to (U)nload it after I saw my quality above 3500.  If I had slammed the (U)nload button 1 second faster, I would not have failed ANY thermometers :)  If you fail, you lose your ingredients.  So I recommend trying this with two hands.  Use one hand for M and B, use other hand dedicated to slapping the Q (Quality) repeatedly.  I've seen it move from 424 quality to 5000 quality in literally one second and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I basically hit M over and over (spaced 1-2 seconds a part) and with other hand slap Q as fast as you can repeatedly (and find any spare finger you can to slap the U key when you see anything over 3500).&lt;br /&gt;
&lt;br /&gt;
==== Ariella ====&lt;br /&gt;
*'''Pinpoint'''&lt;br /&gt;
&lt;br /&gt;
*aaaaaaaaaa sssssss mmmmmmmmm bbbb mmmmmmm q mmmm u  That's about it.&lt;br /&gt;
#'a' held down to push it in clear to the back.&lt;br /&gt;
#Hit 's' EXACTLY 7 times to pull it back out.&lt;br /&gt;
#Rotate hitting 'm' til you see the frontish part turn a bit yellow.&lt;br /&gt;
#Hit 'b' EXACTLY 4 times to blow the bulb.&lt;br /&gt;
#Rotate with 'm' again until your pinky can hit 'q' to check the quality.&lt;br /&gt;
&lt;br /&gt;
*''Keep checking until it's over 3500 and hit 'u' quick as you can after you see that.''&lt;br /&gt;
*TO REPAIR and bring less than 3500 quality up&lt;br /&gt;
**Rotate until droop of bulb is pointing up and stop rotating a couple clicks to let it droop back to normal while hitting 'q'.  You can often improve the quality enough to save it this way. ~Ariella~&lt;br /&gt;
&lt;br /&gt;
==== oicurtis ====&lt;br /&gt;
*'''Standard'''&lt;br /&gt;
&lt;br /&gt;
*Rush the pipe in, pull it out seven times, rotate while it heats. Blow three to four times while rotating, unload when the quality rises above 3500. Four blows should ensure this, while five will risk a ruined project. &lt;br /&gt;
&lt;br /&gt;
==== Quizzical====&lt;br /&gt;
*While making a thermometer (or anything else in a glory hole, for that matter), you want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. I prefer to stand just behind the Glory Hole, and zoom in close enough to get a good look at what I'm doing. Set the heater control to Pinpoint. Don't operate a glory hole near peak times, as it is very sensitive to lag. &lt;br /&gt;
&lt;br /&gt;
*For purposes of making thermometers, let us define a &amp;quot;tick&amp;quot; as a unit of time equivalent to about 2/3 of a second real time. A &amp;quot;step&amp;quot; is a how far the pipe moves when you push or pull it once. &lt;br /&gt;
&lt;br /&gt;
*After starting a thermometer, start rotating, and then quickly push the thermometer all the way in. You don't want to heat any part of the pipe very much while pushing it in. You can tell that it's all the way in if you try to push it further in and it doesn't move. Once the pipe is all the way in, quickly pull it back out by 6 steps. If the pipe stays all the way in for several seconds, that's fine, but once you start pulling it back out, you need to get it out by 6 steps pretty fast. &lt;br /&gt;
&lt;br /&gt;
*Pause with the pipe 6 steps out, then pull it out one step per tick until it is 9 steps out. Pause there, and then push it back in at one step per tick until it is again only 6 steps out. Pause there as well, and then pull it back at one step per tick until it is 8 steps out. Once it gets to there, blow four times. Just to recap, at consecutive ticks, the number of steps out that you want the thermometer to be is 0, 6, 6, 7, 8, 9, 9, 8, 7, 6, 6, 7, 8 (blow 4x). &lt;br /&gt;
&lt;br /&gt;
*If the thermometer has visibly in one direction, rotate it so that the bulb is as high as possible, and let it fall back toward the center for a couple seconds before taking it. You don't have to pull it out of the heat to do this. &lt;br /&gt;
&lt;br /&gt;
*I broke the first thermometer I attempted, but the other 30-40 I've done have all worked. This method typically gives one of quality around 7k, and I've gotten over 8k several times. You only need 3500, of course, but it's better to try for 8k and end up with 5k than to try for 4k, mess up, and get a 2k that doesn't work. -Quizzical &lt;br /&gt;
&lt;br /&gt;
==== Matk ====&lt;br /&gt;
*'''Front Heavy Heat'''&lt;br /&gt;
&lt;br /&gt;
*Ram the thermo into the hole as fast as you can (hammering down the &amp;quot;a&amp;quot; key). Once it's all the way in, withdraw the pipe 7 steps &amp;quot;sssssss&amp;quot;. At this point rotate half a turn - I wait until the pipe sags and then hit &amp;quot;n&amp;quot; 7 times fast to straighten the pipe out. Wait several ticks, the section of the pipe just shy of the end will get yellow, I usually rotate a half turn 2 more times while waiting to keep the pipe reaonably straight (7x &amp;quot;n&amp;quot;). Blow 4 times &amp;quot;bbbb&amp;quot;. Rotate a half turn if necessary to center the bulb. Hit &amp;quot;q&amp;quot; to verify quality then unload. If quality isn't high enough, the worst you will have to do is rotate the pipe and let the bulb sag into place. 95 thermos and counting. - Matk&lt;br /&gt;
&lt;br /&gt;
==Distillation Coil==&lt;br /&gt;
[[Image:distillation_coil.jpg]]&lt;br /&gt;
* Requires 1 [[Glass_Pipe|Glass Pipe]]&lt;br /&gt;
* Use Pinpoint heat. Shove the pipe all the way into the glory hole, and then move it back out 6 steps. Keep rotating the glass to keep it even while the end heats up.&lt;br /&gt;
* Blow twice to make the bulb. &lt;br /&gt;
* Move the distillation coil out slowly one step at a time, allowing it to sag, then rotating it, then moving it out and repeating the process on the way out. If you have time, start sliding it back in again and adjust the sags to match the guide.&lt;br /&gt;
* With this one, always let the product finish changing and then test quality at each rotation of the piece before pulling it out. Orientation makes all the difference!&lt;br /&gt;
''zaarain'' - I find I can consistently get 5-6k with the occasional lucky 7k by moving inwards instead of out with the following pattern: &amp;lt;sag 2 ticks&amp;gt;a&amp;lt;sag 2 ticks&amp;gt;annn.  Don't do a bulb at all with this, it will expand the entire pipe since the whole thing is at least warm.&lt;br /&gt;
&lt;br /&gt;
==Barometric Sphere==&lt;br /&gt;
&lt;br /&gt;
Requires 1 glass rod to make. You must be signed up for Test of Life (on Bastet: Test of Life and/or Test of the Ritual Tattoo) to get the option. &lt;br /&gt;
&lt;br /&gt;
*Push the rod in about 4 clicks to heat the spot where the middle of the first bulb will be. Leave it for a few seconds until the middle of the bulb location is yellow, then quickly push the rod in to heat the centre of the second bulb. As soon as it's yellow, blow 5-10 times (not counted yet) to get two rough bulbs. It seems to help to leave the first bulb to heat slightly longer than the second to counter the cool down time while you're heating the second. I got spheres of 5-6k with this method. &lt;br /&gt;
&lt;br /&gt;
You need 3 Barometric Spheres to make a Barometer. The ideal case is for the 3 spheres to be perfectly matched in quality (otherwise you lose quality on the barometer - see barometer page for the reason) and the easiest way to achieve that is to make lots of spheres, then pick the closest matched ones. &lt;br /&gt;
&lt;br /&gt;
===Usi (Bastet)===&lt;br /&gt;
&lt;br /&gt;
Please note that this description is not exact. Once you do it a few times, you will get the hang of it I'm sure, and you can find the method that you think is the easiest.&lt;br /&gt;
&lt;br /&gt;
When you work on the 2nd blowing part of this procedure, the one you did first will also still slightly inflate. Therefore the idea is to do the first blowing not to the fullest, and let it go to complete inflation when you do the 2nd one. This is where the method isn't precise. Haven't figured out those exact numbers yet, but will update this manual when I have figured it out.&lt;br /&gt;
&lt;br /&gt;
Set it to '''Pinpoint'''.&lt;br /&gt;
&lt;br /&gt;
#Push the rod in by clicking '''A''' 5 times&lt;br /&gt;
#rotate it with '''M''' or '''N''' while it's heating up (when it turns yellow, you can start blowing)&lt;br /&gt;
#Blow about 3 times (maybe 4) with '''B'''&lt;br /&gt;
#pull back about 4 clicks with '''S''' (so 2nd spot on the rod is heating up, not the very end of the rod, but next one over)&lt;br /&gt;
#rotate it with '''M''' or '''N''' while the front part is heating up (when it turns yellow, it's heated up)&lt;br /&gt;
#keep rotating it a bit longer, till the front part is heated up enough, and the back part has cooled down to dark purple.&lt;br /&gt;
#Blow about 5 times with '''B'''&lt;br /&gt;
#keep rotating it till both spheres on the rod are nicely centered. &lt;br /&gt;
#try to click '''Q''' a couple of times to check the quality while you're trying keep the spheres centered&lt;br /&gt;
#hit '''U''' to unload and complete your barometric sphere&lt;br /&gt;
&lt;br /&gt;
Note: when you are spinning the rod, slow down or speed up hitting those keys as you go. when the spheres sag too much, spin it to the top and wait 1-2 seconds so it can sag back in place.&lt;br /&gt;
&lt;br /&gt;
Best I got is about 6700 quality with this, with an average of around 4k-5k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chemistry==&lt;br /&gt;
===Test Tube===&lt;br /&gt;
 &lt;br /&gt;
Requires: 1 glass rod &lt;br /&gt;
&lt;br /&gt;
*Similar to a beaker - heat evenly, but ideally let the tip (the end nearest the glory hole) be the coolest part and heat the lip (the far end) last.  Rotate constantly, trying to keep the heating even so there are as few sags as possible &lt;br /&gt;
blow only a couple of times (maybe 3), then check to see how close you are.  Don't focus on the size of the lip - get the majority of the body correct first.&lt;br /&gt;
&lt;br /&gt;
===Florence Flask===&lt;br /&gt;
[[Image:florence_flask.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to gradual, constantly rotating, move the piece in eleven steps.  Once the heat radiates out close to the &amp;quot;front&amp;quot; of the piece, blow 12-14 times and check the quality. I average 6-7k at this point and simply unload.&lt;br /&gt;
&lt;br /&gt;
===Beaker===&lt;br /&gt;
[[Image:beaker.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Beakers are short, so use whichever heating method you prefer. I get good results (7kish) with front heavy. &lt;br /&gt;
Rotating the piece to keep it as even and level as possible, heat the entire project. You'll need to move it back and forth through the heating plane repeatedly. Keeping the entire project as hot as possible, begin blowing. Go ahead and blow 9-10 times, you need to make the beaker wide. Check the quality at this point and blow as many more times as needed to raise the quality to appropriate levels. Rotate the project while checking the quality to find the &amp;quot;best&amp;quot; position, then unload. I ignore the &amp;quot;lip&amp;quot; as the time and effort required to try and nail it gives minimal payback.&lt;br /&gt;
&lt;br /&gt;
===Thistle Tube===&lt;br /&gt;
[[Image:thistle_tube.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to pinpoint for this one.  Rotating constantly, move the project in once and allow the tip to heat up, then blow once. Move the project in one more time, allow it to heat again and blow twice. Move the project in so that the base can cool down to a deep red and heat up a few sections beyond that. When they're heated to yellow, blow a few times. Never stop spinning the project, and check the project.  Forming just the two chambers as described, mid to high-end 7k quality is acheived in 10-20 seconds&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80838</id>
		<title>Glassblowing Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80838"/>
		<updated>2011-03-02T05:47:55Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Cegaiel's Newbie Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glassblowing Guide&lt;br /&gt;
{{T4}}&lt;br /&gt;
This guide came from the T3 Wiki.  Please update!&lt;br /&gt;
&lt;br /&gt;
WARNING: The Push and Pull hotkeys are reversed on the menu from the way they actually operate. A is push (into the GH), S is pull (out of the GH). Also, like all buildings with hotkeys, your mouse cursor must be touching the actual building in order for the hotkeys to register. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: No fuel is required for the Glory Hole (No CC, Wood, etc)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Concepts==&lt;br /&gt;
Glassblowing is a timed craft, giving you approximately one minute from the time you start a project to heat and work the glass. To become a decent glassblower, plan on spending a great deal of time and glass familiarizing yourself with the glory hole and its quirks. A gloryhole in a low-lag area and a fast, stable connection to the game are highly recommended, if not outright required. Additionally, it's vital to learn and use the hotkeys. Menu-based glassblowing projects will give extremely poor results in almost every situation. &lt;br /&gt;
&lt;br /&gt;
Every 'tick' of the process, several things happen automatically. &lt;br /&gt;
&lt;br /&gt;
*Any part of the project that is within the heating plane (varies based on heat settings) will heat up &lt;br /&gt;
*Any part of the project that is outside of the heating plane will cool down &lt;br /&gt;
*Any part of the project that is heated will sag towards the ground &lt;br /&gt;
&lt;br /&gt;
Similarly, every 'tick' the user has a few options that affect the project &lt;br /&gt;
&lt;br /&gt;
*Move the project further into or out of the glory hole &lt;br /&gt;
*Rotate the project, typically to counter the sagging effect &lt;br /&gt;
*Blow the glass, which widens the project based on its heat level. Unheated glass will be unaffected. &lt;br /&gt;
&lt;br /&gt;
*Discard the project, destroying any materials in use &lt;br /&gt;
*Unload the project, receiving a finished item of whatever quality level you've currently acheived &lt;br /&gt;
&lt;br /&gt;
There are a couple things a user can do that won't directly affect the project &lt;br /&gt;
&lt;br /&gt;
*Check the goal display to get a reference point for what needs to be done &lt;br /&gt;
*Check the quality level for feedback on how well the project is going &lt;br /&gt;
&lt;br /&gt;
Notes: quality varies wildly based on the rotation orientation and changes every tick, fast fingers help. You want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. Don't operate a glory hole near peak times, as it is very sensitive to lag. Keep the mouse pointer on the project itself rather than somewhere on the building to see the quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
&lt;br /&gt;
*G - Goal Display &lt;br /&gt;
*A - Moves the project into the glory hole &lt;br /&gt;
*S - Moves the project out of the glory hole &lt;br /&gt;
*Q - Check the current quality &lt;br /&gt;
*N - Rotate counterclockwise &lt;br /&gt;
*M - Rotate clockwise &lt;br /&gt;
*U - Unload (complete) the project &lt;br /&gt;
*D - Discard the project, destroying the materials &lt;br /&gt;
*B - Blow into the tube &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wine Glass==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]] &lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
* See the T2 [[http://www.atitd.org/wiki/tale2/Glassblowing Glassblowing Guide]]&lt;br /&gt;
&lt;br /&gt;
==Hookah Bowl==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hookah_Bowl.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
* '''Pin Point Heat'''&lt;br /&gt;
&lt;br /&gt;
#Constantly spin to keep entire piece centered (there is a correct rhythm to spin it's not just spinning as fast as you can) &lt;br /&gt;
#Start the bowl shape at the bottom &lt;br /&gt;
#Move the glass in 2 times &lt;br /&gt;
#Move the glass in 3 times pausing between each &lt;br /&gt;
#blow 4 times &lt;br /&gt;
#Move the glass all the way inside the glory hole &lt;br /&gt;
#Make the mouth of the bowl &lt;br /&gt;
#Move the glass out 5 times &lt;br /&gt;
#blow 2 times &lt;br /&gt;
#Move the glass out 2 and then in 2 (turning the section just under the mouth brown/orange not yellow) &lt;br /&gt;
#blow 4 to 6 times &lt;br /&gt;
#Make the ridged middle body of the bowl &lt;br /&gt;
#Move the glass out 2 times &lt;br /&gt;
#Move the glass out 3 times (very quickly) (pause 'till this section is orange) &lt;br /&gt;
#Move the glass out 1 time (pause 'till orange) &lt;br /&gt;
#Move the glass out 3 times slowly pausing such that each segment just barely turns yellow (you want these 3 segments to heat up at the same time, so as you get better you can go back and forth over this area) &lt;br /&gt;
#Repeat over the next 3 segments &lt;br /&gt;
#Blow 2-3 times&lt;br /&gt;
&lt;br /&gt;
==Thermometers==&lt;br /&gt;
Requires: 1 [[Glass Pipe]], 1 [[Quicksilver]]&lt;br /&gt;
&lt;br /&gt;
You must have Advanced Glassblowing &amp;amp; Basic Chemestry for thermo to show up in the gloryhole list.&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
====Cegaiel's Newbie Perspective====&lt;br /&gt;
&lt;br /&gt;
As a newbie on the Glory Hole, trying this for my first time, I was a little intimitated by all the different instructions.  I wanted to add my perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font color=blue&amp;gt;The whole process takes about 10-20 seconds to make!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Don't expect this long overdrawn process. No fuel is required!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I failed my first 2 thermometers trying the detailed instructions using Pinpoint (Heat Control).  My 3rd attempt, I decided to try Standard (Heat Control) and used oicurtis' method and it worked out.  Heres how I did it on 3rd try and all subsequent tries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;B&amp;gt;Standard Heat&amp;lt;/b&amp;gt;&lt;br /&gt;
*Minimize Chat so hotkeys will work&lt;br /&gt;
&lt;br /&gt;
*Tap A button (push), repeatedly, as fast as possible until it stops going into the hole (24 taps) - &amp;lt;b&amp;gt;Easier method:&amp;lt;/b&amp;gt; Just hold A button and it will roll to back of oven, non stop.  Then pull it back out a little, 7 times, by quickly tap S (pull) 7 times.&lt;br /&gt;
&lt;br /&gt;
*Then tap M (Rotate) about once every second or two.  As soon as you see the glass turn yellowish (about 4-6 seconds), then tap B (Blow) 4 times.  I was rotating (M) with one hand and hitting B (Blow) every second (with other hand), alternately.  But do not blow more than 4 times.  But I suspect that you could just slap (B)low 4 times back to back without problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Now the tricky part.  Keep hitting M (every 1 second) with one hand, while hitting Q (Quality Check) with other hand over and over, (hit Q repeatedly over and over, very fast).  As soon as you see the quality number at 3500 or above, quickly hit the U (Unload Project) with other hand as fast as possible. &amp;lt;b&amp;gt;I can't stress this point out enough&amp;lt;/b&amp;gt;.  Once the quality is above 3500, you have to hit the U key (Unload) as quickly as possible.  Just a one second delay (to Unload) can make 6000 quality go down to 500-2000 quality (unusable/loss of materials).  So I'm sure you will get the glass part (the rotating with M button and pushing B 4 times) down on first couple of tries like I did.  The trick to whether your thermometer is above 3500 and not fail, is how fast you can hit the U key, after hitting the Quality check (Q) key and seeing a 3500+ quality.  I was hitting 6000 quality easily and never done it before.  The most important thing I learned after my first two failures, is that I only failed because I waited two seconds to (U)nload it after I saw my quality above 3500.  If I had slammed the (U)nload button 1 second faster, I would not have failed ANY thermometers :)  If you fail, you lose your ingredients.  So I recommend trying this with two hands.  Use one hand for M and B, use other hand dedicated to slapping the Q (Quality) repeatedly.  I've seen it move from 424 quality to 5000 quality in literally one second and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I basically hit M over and over (spaced 1-2 seconds a part) and with other hand slap Q as fast as you can repeatedly (and find any spare finger you can to slap the U key when you see anything over 3500).&lt;br /&gt;
&lt;br /&gt;
==== Ariella ====&lt;br /&gt;
*'''Pinpoint'''&lt;br /&gt;
&lt;br /&gt;
*aaaaaaaaaa sssssss mmmmmmmmm bbbb mmmmmmm q mmmm u  That's about it.&lt;br /&gt;
#'a' held down to push it in clear to the back.&lt;br /&gt;
#Hit 's' EXACTLY 7 times to pull it back out.&lt;br /&gt;
#Rotate hitting 'm' til you see the frontish part turn a bit yellow.&lt;br /&gt;
#Hit 'b' EXACTLY 4 times to blow the bulb.&lt;br /&gt;
#Rotate with 'm' again until your pinky can hit 'q' to check the quality.&lt;br /&gt;
&lt;br /&gt;
*''Keep checking until it's over 3500 and hit 'u' quick as you can after you see that.''&lt;br /&gt;
*TO REPAIR and bring less than 3500 quality up&lt;br /&gt;
**Rotate until droop of bulb is pointing up and stop rotating a couple clicks to let it droop back to normal while hitting 'q'.  You can often improve the quality enough to save it this way. ~Ariella~&lt;br /&gt;
&lt;br /&gt;
==== oicurtis ====&lt;br /&gt;
*'''Standard'''&lt;br /&gt;
&lt;br /&gt;
*Rush the pipe in, pull it out seven times, rotate while it heats. Blow three to four times while rotating, unload when the quality rises above 3500. Four blows should ensure this, while five will risk a ruined project. &lt;br /&gt;
&lt;br /&gt;
==== Quizzical====&lt;br /&gt;
*While making a thermometer (or anything else in a glory hole, for that matter), you want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. I prefer to stand just behind the Glory Hole, and zoom in close enough to get a good look at what I'm doing. Set the heater control to Pinpoint. Don't operate a glory hole near peak times, as it is very sensitive to lag. &lt;br /&gt;
&lt;br /&gt;
*For purposes of making thermometers, let us define a &amp;quot;tick&amp;quot; as a unit of time equivalent to about 2/3 of a second real time. A &amp;quot;step&amp;quot; is a how far the pipe moves when you push or pull it once. &lt;br /&gt;
&lt;br /&gt;
*After starting a thermometer, start rotating, and then quickly push the thermometer all the way in. You don't want to heat any part of the pipe very much while pushing it in. You can tell that it's all the way in if you try to push it further in and it doesn't move. Once the pipe is all the way in, quickly pull it back out by 6 steps. If the pipe stays all the way in for several seconds, that's fine, but once you start pulling it back out, you need to get it out by 6 steps pretty fast. &lt;br /&gt;
&lt;br /&gt;
*Pause with the pipe 6 steps out, then pull it out one step per tick until it is 9 steps out. Pause there, and then push it back in at one step per tick until it is again only 6 steps out. Pause there as well, and then pull it back at one step per tick until it is 8 steps out. Once it gets to there, blow four times. Just to recap, at consecutive ticks, the number of steps out that you want the thermometer to be is 0, 6, 6, 7, 8, 9, 9, 8, 7, 6, 6, 7, 8 (blow 4x). &lt;br /&gt;
&lt;br /&gt;
*If the thermometer has visibly in one direction, rotate it so that the bulb is as high as possible, and let it fall back toward the center for a couple seconds before taking it. You don't have to pull it out of the heat to do this. &lt;br /&gt;
&lt;br /&gt;
*I broke the first thermometer I attempted, but the other 30-40 I've done have all worked. This method typically gives one of quality around 7k, and I've gotten over 8k several times. You only need 3500, of course, but it's better to try for 8k and end up with 5k than to try for 4k, mess up, and get a 2k that doesn't work. -Quizzical &lt;br /&gt;
&lt;br /&gt;
==== Matk ====&lt;br /&gt;
*'''Front Heavy Heat'''&lt;br /&gt;
&lt;br /&gt;
*Ram the thermo into the hole as fast as you can (hammering down the &amp;quot;a&amp;quot; key). Once it's all the way in, withdraw the pipe 7 steps &amp;quot;sssssss&amp;quot;. At this point rotate half a turn - I wait until the pipe sags and then hit &amp;quot;n&amp;quot; 7 times fast to straighten the pipe out. Wait several ticks, the section of the pipe just shy of the end will get yellow, I usually rotate a half turn 2 more times while waiting to keep the pipe reaonably straight (7x &amp;quot;n&amp;quot;). Blow 4 times &amp;quot;bbbb&amp;quot;. Rotate a half turn if necessary to center the bulb. Hit &amp;quot;q&amp;quot; to verify quality then unload. If quality isn't high enough, the worst you will have to do is rotate the pipe and let the bulb sag into place. 95 thermos and counting. - Matk&lt;br /&gt;
&lt;br /&gt;
==Distillation Coil==&lt;br /&gt;
[[Image:distillation_coil.jpg]]&lt;br /&gt;
* Requires 1 [[Glass_Pipe|Glass Pipe]]&lt;br /&gt;
* Use Pinpoint heat. Shove the pipe all the way into the glory hole, and then move it back out 6 steps. Keep rotating the glass to keep it even while the end heats up.&lt;br /&gt;
* Blow twice to make the bulb. &lt;br /&gt;
* Move the distillation coil out slowly one step at a time, allowing it to sag, then rotating it, then moving it out and repeating the process on the way out. If you have time, start sliding it back in again and adjust the sags to match the guide.&lt;br /&gt;
* With this one, always let the product finish changing and then test quality at each rotation of the piece before pulling it out. Orientation makes all the difference!&lt;br /&gt;
''zaarain'' - I find I can consistently get 5-6k with the occasional lucky 7k by moving inwards instead of out with the following pattern: &amp;lt;sag 2 ticks&amp;gt;a&amp;lt;sag 2 ticks&amp;gt;annn.  Don't do a bulb at all with this, it will expand the entire pipe since the whole thing is at least warm.&lt;br /&gt;
&lt;br /&gt;
==Barometric Sphere==&lt;br /&gt;
&lt;br /&gt;
Requires 1 glass rod to make. You must be signed up for Test of Life (on Bastet: Test of Life and/or Test of the Ritual Tattoo) to get the option. &lt;br /&gt;
&lt;br /&gt;
*Push the rod in about 4 clicks to heat the spot where the middle of the first bulb will be. Leave it for a few seconds until the middle of the bulb location is yellow, then quickly push the rod in to heat the centre of the second bulb. As soon as it's yellow, blow 5-10 times (not counted yet) to get two rough bulbs. It seems to help to leave the first bulb to heat slightly longer than the second to counter the cool down time while you're heating the second. I got spheres of 5-6k with this method. &lt;br /&gt;
&lt;br /&gt;
You need 3 Barometric Spheres to make a Barometer. The ideal case is for the 3 spheres to be perfectly matched in quality (otherwise you lose quality on the barometer - see barometer page for the reason) and the easiest way to achieve that is to make lots of spheres, then pick the closest matched ones. &lt;br /&gt;
&lt;br /&gt;
===Usi (Bastet)===&lt;br /&gt;
&lt;br /&gt;
Please note that this description is not exact. Once you do it a few times, you will get the hang of it I'm sure, and you can find the method that you think is the easiest.&lt;br /&gt;
&lt;br /&gt;
When you work on the 2nd blowing part of this procedure, the one you did first will also still slightly inflate. Therefore the idea is to do the first blowing not to the fullest, and let it go to complete inflation when you do the 2nd one. This is where the method isn't precise. Haven't figured out those exact numbers yet, but will update this manual when I have figured it out.&lt;br /&gt;
&lt;br /&gt;
Set it to '''Pinpoint'''.&lt;br /&gt;
&lt;br /&gt;
#Push the rod in by clicking '''A''' 5 times&lt;br /&gt;
#rotate it with '''M''' or '''N''' while it's heating up (when it turns yellow, you can start blowing)&lt;br /&gt;
#Blow about 3 times (maybe 4) with '''B'''&lt;br /&gt;
#pull back about 4 clicks with '''S''' (so 2nd spot on the rod is heating up, not the very end of the rod, but next one over)&lt;br /&gt;
#rotate it with '''M''' or '''N''' while the front part is heating up (when it turns yellow, it's heated up)&lt;br /&gt;
#keep rotating it a bit longer, till the front part is heated up enough, and the back part has cooled down to dark purple.&lt;br /&gt;
#Blow about 5 times with '''B'''&lt;br /&gt;
#keep rotating it till both spheres on the rod are nicely centered. &lt;br /&gt;
#try to click '''Q''' a couple of times to check the quality while you're trying keep the spheres centered&lt;br /&gt;
#hit '''U''' to unload and complete your barometric sphere&lt;br /&gt;
&lt;br /&gt;
Note: when you are spinning the rod, slow down or speed up hitting those keys as you go. when the spheres sag too much, spin it to the top and wait 1-2 seconds so it can sag back in place.&lt;br /&gt;
&lt;br /&gt;
Best I got is about 6700 quality with this, with an average of around 4k-5k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chemistry==&lt;br /&gt;
===Test Tube===&lt;br /&gt;
 &lt;br /&gt;
Requires: 1 glass rod &lt;br /&gt;
&lt;br /&gt;
*Similar to a beaker - heat evenly, but ideally let the tip (the end nearest the glory hole) be the coolest part and heat the lip (the far end) last.  Rotate constantly, trying to keep the heating even so there are as few sags as possible &lt;br /&gt;
blow only a couple of times (maybe 3), then check to see how close you are.  Don't focus on the size of the lip - get the majority of the body correct first.&lt;br /&gt;
&lt;br /&gt;
===Florence Flask===&lt;br /&gt;
[[Image:florence_flask.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to gradual, constantly rotating, move the piece in eleven steps.  Once the heat radiates out close to the &amp;quot;front&amp;quot; of the piece, blow 12-14 times and check the quality. I average 6-7k at this point and simply unload.&lt;br /&gt;
&lt;br /&gt;
===Beaker===&lt;br /&gt;
[[Image:beaker.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Beakers are short, so use whichever heating method you prefer. I get good results (7kish) with front heavy. &lt;br /&gt;
Rotating the piece to keep it as even and level as possible, heat the entire project. You'll need to move it back and forth through the heating plane repeatedly. Keeping the entire project as hot as possible, begin blowing. Go ahead and blow 9-10 times, you need to make the beaker wide. Check the quality at this point and blow as many more times as needed to raise the quality to appropriate levels. Rotate the project while checking the quality to find the &amp;quot;best&amp;quot; position, then unload. I ignore the &amp;quot;lip&amp;quot; as the time and effort required to try and nail it gives minimal payback.&lt;br /&gt;
&lt;br /&gt;
===Thistle Tube===&lt;br /&gt;
[[Image:thistle_tube.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to pinpoint for this one.  Rotating constantly, move the project in once and allow the tip to heat up, then blow once. Move the project in one more time, allow it to heat again and blow twice. Move the project in so that the base can cool down to a deep red and heat up a few sections beyond that. When they're heated to yellow, blow a few times. Never stop spinning the project, and check the project.  Forming just the two chambers as described, mid to high-end 7k quality is acheived in 10-20 seconds&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80837</id>
		<title>Glassblowing Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Glassblowing_Guide&amp;diff=80837"/>
		<updated>2011-03-02T05:47:22Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Cegaiel's Newbie Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glassblowing Guide&lt;br /&gt;
{{T4}}&lt;br /&gt;
This guide came from the T3 Wiki.  Please update!&lt;br /&gt;
&lt;br /&gt;
WARNING: The Push and Pull hotkeys are reversed on the menu from the way they actually operate. A is push (into the GH), S is pull (out of the GH). Also, like all buildings with hotkeys, your mouse cursor must be touching the actual building in order for the hotkeys to register. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: No fuel is required for the Glory Hole (No CC, Wood, etc)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Concepts==&lt;br /&gt;
Glassblowing is a timed craft, giving you approximately one minute from the time you start a project to heat and work the glass. To become a decent glassblower, plan on spending a great deal of time and glass familiarizing yourself with the glory hole and its quirks. A gloryhole in a low-lag area and a fast, stable connection to the game are highly recommended, if not outright required. Additionally, it's vital to learn and use the hotkeys. Menu-based glassblowing projects will give extremely poor results in almost every situation. &lt;br /&gt;
&lt;br /&gt;
Every 'tick' of the process, several things happen automatically. &lt;br /&gt;
&lt;br /&gt;
*Any part of the project that is within the heating plane (varies based on heat settings) will heat up &lt;br /&gt;
*Any part of the project that is outside of the heating plane will cool down &lt;br /&gt;
*Any part of the project that is heated will sag towards the ground &lt;br /&gt;
&lt;br /&gt;
Similarly, every 'tick' the user has a few options that affect the project &lt;br /&gt;
&lt;br /&gt;
*Move the project further into or out of the glory hole &lt;br /&gt;
*Rotate the project, typically to counter the sagging effect &lt;br /&gt;
*Blow the glass, which widens the project based on its heat level. Unheated glass will be unaffected. &lt;br /&gt;
&lt;br /&gt;
*Discard the project, destroying any materials in use &lt;br /&gt;
*Unload the project, receiving a finished item of whatever quality level you've currently acheived &lt;br /&gt;
&lt;br /&gt;
There are a couple things a user can do that won't directly affect the project &lt;br /&gt;
&lt;br /&gt;
*Check the goal display to get a reference point for what needs to be done &lt;br /&gt;
*Check the quality level for feedback on how well the project is going &lt;br /&gt;
&lt;br /&gt;
Notes: quality varies wildly based on the rotation orientation and changes every tick, fast fingers help. You want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. Don't operate a glory hole near peak times, as it is very sensitive to lag. Keep the mouse pointer on the project itself rather than somewhere on the building to see the quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
&lt;br /&gt;
*G - Goal Display &lt;br /&gt;
*A - Moves the project into the glory hole &lt;br /&gt;
*S - Moves the project out of the glory hole &lt;br /&gt;
*Q - Check the current quality &lt;br /&gt;
*N - Rotate counterclockwise &lt;br /&gt;
*M - Rotate clockwise &lt;br /&gt;
*U - Unload (complete) the project &lt;br /&gt;
*D - Discard the project, destroying the materials &lt;br /&gt;
*B - Blow into the tube &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wine Glass==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]] &lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
* See the T2 [[http://www.atitd.org/wiki/tale2/Glassblowing Glassblowing Guide]]&lt;br /&gt;
&lt;br /&gt;
==Hookah Bowl==&lt;br /&gt;
Requires: 1 [[Fine Glass Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hookah_Bowl.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
* '''Pin Point Heat'''&lt;br /&gt;
&lt;br /&gt;
#Constantly spin to keep entire piece centered (there is a correct rhythm to spin it's not just spinning as fast as you can) &lt;br /&gt;
#Start the bowl shape at the bottom &lt;br /&gt;
#Move the glass in 2 times &lt;br /&gt;
#Move the glass in 3 times pausing between each &lt;br /&gt;
#blow 4 times &lt;br /&gt;
#Move the glass all the way inside the glory hole &lt;br /&gt;
#Make the mouth of the bowl &lt;br /&gt;
#Move the glass out 5 times &lt;br /&gt;
#blow 2 times &lt;br /&gt;
#Move the glass out 2 and then in 2 (turning the section just under the mouth brown/orange not yellow) &lt;br /&gt;
#blow 4 to 6 times &lt;br /&gt;
#Make the ridged middle body of the bowl &lt;br /&gt;
#Move the glass out 2 times &lt;br /&gt;
#Move the glass out 3 times (very quickly) (pause 'till this section is orange) &lt;br /&gt;
#Move the glass out 1 time (pause 'till orange) &lt;br /&gt;
#Move the glass out 3 times slowly pausing such that each segment just barely turns yellow (you want these 3 segments to heat up at the same time, so as you get better you can go back and forth over this area) &lt;br /&gt;
#Repeat over the next 3 segments &lt;br /&gt;
#Blow 2-3 times&lt;br /&gt;
&lt;br /&gt;
==Thermometers==&lt;br /&gt;
Requires: 1 [[Glass Pipe]], 1 [[Quicksilver]]&lt;br /&gt;
&lt;br /&gt;
You must have Advanced Glassblowing &amp;amp; Basic Chemestry for thermo to show up in the gloryhole list.&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
&lt;br /&gt;
====Cegaiel's Newbie Perspective====&lt;br /&gt;
&lt;br /&gt;
As a newbie on the Glory Hole, trying this for my first time, I was a little intimitated by all the different instructions.  I wanted to add my perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;font color=blue&amp;gt;The whole process takes about 10-20 seconds to make!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Don't expect this long overdrawn process. No fuel is required!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I failed my first 2 thermometers trying the detailed instructions using Pinpoint (Heat Control).  My 3rd attempt, I decided to try Standard (Heat Control) and used oicurtis' method and it worked out.  Heres how I did it on 3rd try and all subsequent tries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;B&amp;gt;Standard Heat&amp;lt;/b&amp;gt;&lt;br /&gt;
*Minimize Chat so hotkeys will work&lt;br /&gt;
&lt;br /&gt;
*Tap A button (push), repeatedly, as fast as possible until it stops going into the hole (24 taps) - Easier method: Just hold A button and it will roll to back of oven, non stop.  Then pull it back out a little, 7 times, by quickly tap S (pull) 7 times.&lt;br /&gt;
&lt;br /&gt;
*Then tap M (Rotate) about once every second or two.  As soon as you see the glass turn yellowish (about 4-6 seconds), then tap B (Blow) 4 times.  I was rotating (M) with one hand and hitting B (Blow) every second (with other hand), alternately.  But do not blow more than 4 times.  But I suspect that you could just slap (B)low 4 times back to back without problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Now the tricky part.  Keep hitting M (every 1 second) with one hand, while hitting Q (Quality Check) with other hand over and over, (hit Q repeatedly over and over, very fast).  As soon as you see the quality number at 3500 or above, quickly hit the U (Unload Project) with other hand as fast as possible. &amp;lt;b&amp;gt;I can't stress this point out enough&amp;lt;/b&amp;gt;.  Once the quality is above 3500, you have to hit the U key (Unload) as quickly as possible.  Just a one second delay (to Unload) can make 6000 quality go down to 500-2000 quality (unusable/loss of materials).  So I'm sure you will get the glass part (the rotating with M button and pushing B 4 times) down on first couple of tries like I did.  The trick to whether your thermometer is above 3500 and not fail, is how fast you can hit the U key, after hitting the Quality check (Q) key and seeing a 3500+ quality.  I was hitting 6000 quality easily and never done it before.  The most important thing I learned after my first two failures, is that I only failed because I waited two seconds to (U)nload it after I saw my quality above 3500.  If I had slammed the (U)nload button 1 second faster, I would not have failed ANY thermometers :)  If you fail, you lose your ingredients.  So I recommend trying this with two hands.  Use one hand for M and B, use other hand dedicated to slapping the Q (Quality) repeatedly.  I've seen it move from 424 quality to 5000 quality in literally one second and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I basically hit M over and over (spaced 1-2 seconds a part) and with other hand slap Q as fast as you can repeatedly (and find any spare finger you can to slap the U key when you see anything over 3500).&lt;br /&gt;
&lt;br /&gt;
==== Ariella ====&lt;br /&gt;
*'''Pinpoint'''&lt;br /&gt;
&lt;br /&gt;
*aaaaaaaaaa sssssss mmmmmmmmm bbbb mmmmmmm q mmmm u  That's about it.&lt;br /&gt;
#'a' held down to push it in clear to the back.&lt;br /&gt;
#Hit 's' EXACTLY 7 times to pull it back out.&lt;br /&gt;
#Rotate hitting 'm' til you see the frontish part turn a bit yellow.&lt;br /&gt;
#Hit 'b' EXACTLY 4 times to blow the bulb.&lt;br /&gt;
#Rotate with 'm' again until your pinky can hit 'q' to check the quality.&lt;br /&gt;
&lt;br /&gt;
*''Keep checking until it's over 3500 and hit 'u' quick as you can after you see that.''&lt;br /&gt;
*TO REPAIR and bring less than 3500 quality up&lt;br /&gt;
**Rotate until droop of bulb is pointing up and stop rotating a couple clicks to let it droop back to normal while hitting 'q'.  You can often improve the quality enough to save it this way. ~Ariella~&lt;br /&gt;
&lt;br /&gt;
==== oicurtis ====&lt;br /&gt;
*'''Standard'''&lt;br /&gt;
&lt;br /&gt;
*Rush the pipe in, pull it out seven times, rotate while it heats. Blow three to four times while rotating, unload when the quality rises above 3500. Four blows should ensure this, while five will risk a ruined project. &lt;br /&gt;
&lt;br /&gt;
==== Quizzical====&lt;br /&gt;
*While making a thermometer (or anything else in a glory hole, for that matter), you want to spin constantly to keep the glass rotationally symmetric, rather than letting it droop off in some direction. I prefer to stand just behind the Glory Hole, and zoom in close enough to get a good look at what I'm doing. Set the heater control to Pinpoint. Don't operate a glory hole near peak times, as it is very sensitive to lag. &lt;br /&gt;
&lt;br /&gt;
*For purposes of making thermometers, let us define a &amp;quot;tick&amp;quot; as a unit of time equivalent to about 2/3 of a second real time. A &amp;quot;step&amp;quot; is a how far the pipe moves when you push or pull it once. &lt;br /&gt;
&lt;br /&gt;
*After starting a thermometer, start rotating, and then quickly push the thermometer all the way in. You don't want to heat any part of the pipe very much while pushing it in. You can tell that it's all the way in if you try to push it further in and it doesn't move. Once the pipe is all the way in, quickly pull it back out by 6 steps. If the pipe stays all the way in for several seconds, that's fine, but once you start pulling it back out, you need to get it out by 6 steps pretty fast. &lt;br /&gt;
&lt;br /&gt;
*Pause with the pipe 6 steps out, then pull it out one step per tick until it is 9 steps out. Pause there, and then push it back in at one step per tick until it is again only 6 steps out. Pause there as well, and then pull it back at one step per tick until it is 8 steps out. Once it gets to there, blow four times. Just to recap, at consecutive ticks, the number of steps out that you want the thermometer to be is 0, 6, 6, 7, 8, 9, 9, 8, 7, 6, 6, 7, 8 (blow 4x). &lt;br /&gt;
&lt;br /&gt;
*If the thermometer has visibly in one direction, rotate it so that the bulb is as high as possible, and let it fall back toward the center for a couple seconds before taking it. You don't have to pull it out of the heat to do this. &lt;br /&gt;
&lt;br /&gt;
*I broke the first thermometer I attempted, but the other 30-40 I've done have all worked. This method typically gives one of quality around 7k, and I've gotten over 8k several times. You only need 3500, of course, but it's better to try for 8k and end up with 5k than to try for 4k, mess up, and get a 2k that doesn't work. -Quizzical &lt;br /&gt;
&lt;br /&gt;
==== Matk ====&lt;br /&gt;
*'''Front Heavy Heat'''&lt;br /&gt;
&lt;br /&gt;
*Ram the thermo into the hole as fast as you can (hammering down the &amp;quot;a&amp;quot; key). Once it's all the way in, withdraw the pipe 7 steps &amp;quot;sssssss&amp;quot;. At this point rotate half a turn - I wait until the pipe sags and then hit &amp;quot;n&amp;quot; 7 times fast to straighten the pipe out. Wait several ticks, the section of the pipe just shy of the end will get yellow, I usually rotate a half turn 2 more times while waiting to keep the pipe reaonably straight (7x &amp;quot;n&amp;quot;). Blow 4 times &amp;quot;bbbb&amp;quot;. Rotate a half turn if necessary to center the bulb. Hit &amp;quot;q&amp;quot; to verify quality then unload. If quality isn't high enough, the worst you will have to do is rotate the pipe and let the bulb sag into place. 95 thermos and counting. - Matk&lt;br /&gt;
&lt;br /&gt;
==Distillation Coil==&lt;br /&gt;
[[Image:distillation_coil.jpg]]&lt;br /&gt;
* Requires 1 [[Glass_Pipe|Glass Pipe]]&lt;br /&gt;
* Use Pinpoint heat. Shove the pipe all the way into the glory hole, and then move it back out 6 steps. Keep rotating the glass to keep it even while the end heats up.&lt;br /&gt;
* Blow twice to make the bulb. &lt;br /&gt;
* Move the distillation coil out slowly one step at a time, allowing it to sag, then rotating it, then moving it out and repeating the process on the way out. If you have time, start sliding it back in again and adjust the sags to match the guide.&lt;br /&gt;
* With this one, always let the product finish changing and then test quality at each rotation of the piece before pulling it out. Orientation makes all the difference!&lt;br /&gt;
''zaarain'' - I find I can consistently get 5-6k with the occasional lucky 7k by moving inwards instead of out with the following pattern: &amp;lt;sag 2 ticks&amp;gt;a&amp;lt;sag 2 ticks&amp;gt;annn.  Don't do a bulb at all with this, it will expand the entire pipe since the whole thing is at least warm.&lt;br /&gt;
&lt;br /&gt;
==Barometric Sphere==&lt;br /&gt;
&lt;br /&gt;
Requires 1 glass rod to make. You must be signed up for Test of Life (on Bastet: Test of Life and/or Test of the Ritual Tattoo) to get the option. &lt;br /&gt;
&lt;br /&gt;
*Push the rod in about 4 clicks to heat the spot where the middle of the first bulb will be. Leave it for a few seconds until the middle of the bulb location is yellow, then quickly push the rod in to heat the centre of the second bulb. As soon as it's yellow, blow 5-10 times (not counted yet) to get two rough bulbs. It seems to help to leave the first bulb to heat slightly longer than the second to counter the cool down time while you're heating the second. I got spheres of 5-6k with this method. &lt;br /&gt;
&lt;br /&gt;
You need 3 Barometric Spheres to make a Barometer. The ideal case is for the 3 spheres to be perfectly matched in quality (otherwise you lose quality on the barometer - see barometer page for the reason) and the easiest way to achieve that is to make lots of spheres, then pick the closest matched ones. &lt;br /&gt;
&lt;br /&gt;
===Usi (Bastet)===&lt;br /&gt;
&lt;br /&gt;
Please note that this description is not exact. Once you do it a few times, you will get the hang of it I'm sure, and you can find the method that you think is the easiest.&lt;br /&gt;
&lt;br /&gt;
When you work on the 2nd blowing part of this procedure, the one you did first will also still slightly inflate. Therefore the idea is to do the first blowing not to the fullest, and let it go to complete inflation when you do the 2nd one. This is where the method isn't precise. Haven't figured out those exact numbers yet, but will update this manual when I have figured it out.&lt;br /&gt;
&lt;br /&gt;
Set it to '''Pinpoint'''.&lt;br /&gt;
&lt;br /&gt;
#Push the rod in by clicking '''A''' 5 times&lt;br /&gt;
#rotate it with '''M''' or '''N''' while it's heating up (when it turns yellow, you can start blowing)&lt;br /&gt;
#Blow about 3 times (maybe 4) with '''B'''&lt;br /&gt;
#pull back about 4 clicks with '''S''' (so 2nd spot on the rod is heating up, not the very end of the rod, but next one over)&lt;br /&gt;
#rotate it with '''M''' or '''N''' while the front part is heating up (when it turns yellow, it's heated up)&lt;br /&gt;
#keep rotating it a bit longer, till the front part is heated up enough, and the back part has cooled down to dark purple.&lt;br /&gt;
#Blow about 5 times with '''B'''&lt;br /&gt;
#keep rotating it till both spheres on the rod are nicely centered. &lt;br /&gt;
#try to click '''Q''' a couple of times to check the quality while you're trying keep the spheres centered&lt;br /&gt;
#hit '''U''' to unload and complete your barometric sphere&lt;br /&gt;
&lt;br /&gt;
Note: when you are spinning the rod, slow down or speed up hitting those keys as you go. when the spheres sag too much, spin it to the top and wait 1-2 seconds so it can sag back in place.&lt;br /&gt;
&lt;br /&gt;
Best I got is about 6700 quality with this, with an average of around 4k-5k.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chemistry==&lt;br /&gt;
===Test Tube===&lt;br /&gt;
 &lt;br /&gt;
Requires: 1 glass rod &lt;br /&gt;
&lt;br /&gt;
*Similar to a beaker - heat evenly, but ideally let the tip (the end nearest the glory hole) be the coolest part and heat the lip (the far end) last.  Rotate constantly, trying to keep the heating even so there are as few sags as possible &lt;br /&gt;
blow only a couple of times (maybe 3), then check to see how close you are.  Don't focus on the size of the lip - get the majority of the body correct first.&lt;br /&gt;
&lt;br /&gt;
===Florence Flask===&lt;br /&gt;
[[Image:florence_flask.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to gradual, constantly rotating, move the piece in eleven steps.  Once the heat radiates out close to the &amp;quot;front&amp;quot; of the piece, blow 12-14 times and check the quality. I average 6-7k at this point and simply unload.&lt;br /&gt;
&lt;br /&gt;
===Beaker===&lt;br /&gt;
[[Image:beaker.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Beakers are short, so use whichever heating method you prefer. I get good results (7kish) with front heavy. &lt;br /&gt;
Rotating the piece to keep it as even and level as possible, heat the entire project. You'll need to move it back and forth through the heating plane repeatedly. Keeping the entire project as hot as possible, begin blowing. Go ahead and blow 9-10 times, you need to make the beaker wide. Check the quality at this point and blow as many more times as needed to raise the quality to appropriate levels. Rotate the project while checking the quality to find the &amp;quot;best&amp;quot; position, then unload. I ignore the &amp;quot;lip&amp;quot; as the time and effort required to try and nail it gives minimal payback.&lt;br /&gt;
&lt;br /&gt;
===Thistle Tube===&lt;br /&gt;
[[Image:thistle_tube.jpg]]&lt;br /&gt;
&lt;br /&gt;
Requires: 1 glass pipe &lt;br /&gt;
&lt;br /&gt;
*Set heat to pinpoint for this one.  Rotating constantly, move the project in once and allow the tip to heat up, then blow once. Move the project in one more time, allow it to heat again and blow twice. Move the project in so that the base can cool down to a deep red and heat up a few sections beyond that. When they're heated to yellow, blow a few times. Never stop spinning the project, and check the project.  Forming just the two chambers as described, mid to high-end 7k quality is acheived in 10-20 seconds&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=79743</id>
		<title>User:Cegaiel</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel&amp;diff=79743"/>
		<updated>2011-02-27T07:31:24Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Veggie Tale Flax Update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Veggie Tale Flax Update==&lt;br /&gt;
As Jimbly does not play very often this tale, the updates for [[Jimbly's Macros | Veggie Tales]] are becoming scarce. Some of the scripts move too fast (low delay times) causing havok or just not working.  I and others have made some updates.  The main update is to the flax macro.  The flax macro has problems getting stuck on &amp;quot;Refocusing Windows&amp;quot;, for some people, including myself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update to flax macro addresses the issue of it freezing on &amp;quot;Refocusing Windows&amp;quot; and addresses issue of it randomly freezing in the middle of a planting (Pin Flax window mishap). It addresses it two ways:&lt;br /&gt;
*First the flax.lua script has had the refocusing windows function totally revamped. Credit to Kasiya.&lt;br /&gt;
*Second, I have uncommented some delays in the: &amp;quot;-- Plant&amp;quot;, &amp;quot;-- Bring up menu&amp;quot; and &amp;quot;-- Pin sections&amp;quot; of &amp;lt;i&amp;gt;flax.lua&amp;lt;/i&amp;gt;. Those areas is the plant, pin menu and move portions of the macro.  By using the delays (set to 100 - 1/10 of second), the random freezes (during plant/pin up) has been eliminated. This update also includes the ability to use any flax seed, thanks to [[User:KasumiGhia/lua | KasumiGhia]] for making the [http://www.atitd.org/wiki/tale5/images/0/0d/Flaxgeneric.png Flaxgeneric.png] file. By default, the macro only recognizes Old Egypt and Nile Green flax seeds. Also the timers, in this update, also affect the flax seeds macro. However, I have no issues with the flax seed macro itself. If you had any problems, then hopefully the slower delays will help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Performance Tip:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Myself and at least one other have a problem where the macro moves in extreme slow motion. So slow, that the macro will not keep up with the waterings and harvest.  The solution is very simple, but most people dont think about or realize this possibility. This may not be true for all, but wanted to let you know of this possible issue:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You want to make sure you start the macro (Shift Key) with the eGenesis client in focus, &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; Veggie Tales in focus. In other words, when you click Veggie Tales to start the macro, it remains in focus (the blue bar at top is highlighted). What you want to do is to click on eGenesis client (so the ATITD blue bar IS highlighted, instead of Veggie Tales' blue bar highlighted).  Once eGenesis is in focus (blue bar highlighted), then start the macro with Shift Key. By doing this, the macro does not operate 50% slower.  It is unclear why this happens. I am using a top of the line, fast computer, but it behaves like a 20 year old computer when I do not put eGenesis in focus before starting the macro.&lt;br /&gt;
&lt;br /&gt;
The speed adjustments in the below update has nothing to do with the above issue. This is just for normal operation. You should use this technique for all of the Veggie Tales macros.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;NOTE:&amp;lt;/b&amp;gt; You should only use 1 water seeds (ie Fez#283 is best as of 2/27/2011) which works perfectly on 5x5 grids. If you try 2 or 3 watering seeds on 5x5 grids, some of the plants will have turned into seeds before the macro can get to it. This is a game time issue, not the speed of the macro.  A 4x4 or small grid usually works on 2-3 watering seeds. But since you are macroing, might as well be efficient. I feel the 1 water, 5x5 grid, non stop pervails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Instructions:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Download the zip file&lt;br /&gt;
*Copy the flaxgeneric.png file into the main Veggie Tales folder (the same folder with all the other .png files).&lt;br /&gt;
*Copy the flax.lua and flax_common.inc into the LUASCRIPTS folder in Veggie Tales. Note you may want to make a backup before overwriting these files (ie rename flax.lua to flax.lua.bak and flax_common.inc to flax_common.inc.bak)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale5/images/6/6a/Flax-veggietales-cegaiel.zip Download .zip file from Wiki] - Note wiki will produce a corrupt .zip file if downloaded with IE. Download with Firefox or Chrome.&lt;br /&gt;
&lt;br /&gt;
[http://sharpnetwork.net/atitd/macros/jimbly/Flax-veggietales-cegaiel.zip Download .zip file from Mirror Site] - No corrupt errors when downloaded with IE. Firefox/Chrome is fine too, of course.&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale5/Image:Flax-veggietales-cegaiel.zip Verify] the last upload date (Current).  Make sure the latest update, matches the Last Update date, at top.&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros My T4/T5 macro page]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;These have been updated with T5 info!&amp;lt;BR&amp;gt;All of my T5 work is located on that page.&lt;br /&gt;
|[[Image:computer.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sharpnetwork.net/atitd Cegaiel's ATITD Page] - Hobby personal web site on local PC that includes:&lt;br /&gt;
*&amp;lt;b&amp;gt;Brick calculator&amp;lt;/b&amp;gt; - Enter how many bricks you need, or how many straw you have and it will tell you what you need.&lt;br /&gt;
*&amp;lt;b&amp;gt;Oyster Bed Pearl Solver&amp;lt;/b&amp;gt; - TheMazeEcho's, but with my modifications - No need to click Edit at beginning, different images.&lt;br /&gt;
*&amp;lt;b&amp;gt;Big Map of Egypt&amp;lt;/b&amp;gt; (Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)&lt;br /&gt;
*&amp;lt;B&amp;gt;Small Map of Egypt&amp;lt;/b&amp;gt; (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map)&lt;br /&gt;
**You can also send someone a link that will display one coordinate, upon them visiting the link.&lt;br /&gt;
*&amp;lt;b&amp;gt;Acro Particpants&amp;lt;/b&amp;gt; - Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.&lt;br /&gt;
*&amp;lt;b&amp;gt;Leaves/Thistle Voids Calendar&amp;lt;/b&amp;gt; - Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).&lt;br /&gt;
*&amp;lt;b&amp;gt;Convert Egypt to Local Time&amp;lt;/b&amp;gt; - Enter a future Egypt Time and it will display what time that will occur (Your Local Time)&lt;br /&gt;
*&amp;lt;b&amp;gt;Teppy Timer&amp;lt;/b&amp;gt; - Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
No use to you, just keeping track of skills here&lt;br /&gt;
&lt;br /&gt;
*[[User:Cegaiel/Skills | Cegaiel]]&lt;br /&gt;
*[[User:Cegaiel/Sekhmet | Sekhmet]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=File:Flax-veggietales-cegaiel.zip&amp;diff=79738</id>
		<title>File:Flax-veggietales-cegaiel.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=File:Flax-veggietales-cegaiel.zip&amp;diff=79738"/>
		<updated>2011-02-27T06:45:28Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: uploaded a new version of &amp;amp;quot;File:Flax-veggietales-cegaiel.zip&amp;amp;quot;: Previous version had faster click times to try to keep up with a 5x5 grid of 2-3 watering seeds, but some of them will turn into seeds regardless of speed (game time causes it to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update to Jimbly's Flax macro (Veggie Tales). Fixes Refocusing windows issues, slows down the timers for slower computers/lag and includes KasumiGhia's flaxgeneric.png to allow the use of any flax seed.&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/LaCruzDelSur&amp;diff=79501</id>
		<title>Guilds/LaCruzDelSur</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/LaCruzDelSur&amp;diff=79501"/>
		<updated>2011-02-26T05:24:43Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Cruz Del Sur}}&lt;br /&gt;
&lt;br /&gt;
= Cruz Del Sur =&lt;br /&gt;
&lt;br /&gt;
Bienvenidos a Cruz Del Sur / Welcome to Cruz Del Sur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Apiaries&lt;br /&gt;
**[http://sharpnetwork.net/atitd/egypt.asp?loc=1406,2224 1406,2224] directly across river - 25 apiaries&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1557,2177 1557,2177] east of compound, across road - 20 apiaries&lt;br /&gt;
&lt;br /&gt;
*Limestone Auger:&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=2433,1698 2433, 1698] AC1&lt;br /&gt;
*Small Warehouse Bauxite&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=4123,5390 4123,5390] Sinai&lt;br /&gt;
*Steam Shovel&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1557,2162 1557,2162] AC1&lt;br /&gt;
*Deep Well&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1575,2151 1575,2151] AC1&lt;br /&gt;
&lt;br /&gt;
*10 Flax Hammocks for Papyrus (owned by Cruz, usable by Public)&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1256,1572 1256,1572] AC1&lt;br /&gt;
&lt;br /&gt;
*Crematory&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1513,2185 1513,2185] AC1&lt;br /&gt;
** [http://www.atitd.org/wiki/tale5/images/c/c9/Crematory_cruz.zip Macro] (AutoHotkey .EXE, Any resolution)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tiles In The Temple ==&lt;br /&gt;
&lt;br /&gt;
[[User:Cegaiel/Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[User:Jazkar/Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[User:Anyolina/Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/LaCruzDelSur/ Tejas en el almacen | Tiles Small Warehouse ]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sitios utiles / Useful areas ==&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/LaCruzDelSur/mapas_de_interes | mapas de puntos de interes ]] - Points of Interest&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comilonas / Cooking ==&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Datos_de_cocina | Datos de cocina ]] - Cooking Recipes &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minas / Mines ==&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Datos_mineros | Mapa de minas ]] - Mining Locations&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wood treatment tank ==&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Wood_treatment_tank | Wood treatment tank recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Treatment Recipes  ==&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Metal_Treatment_Recipes | Metal Treatment Recipes recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Raeli oven ==&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Raeli Oven2 | Oven Colors and Tiles ]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current projects ===&lt;br /&gt;
  {{ResTechnology|Hades Furnace project|state=unexpanded|&lt;br /&gt;
    {{ResResource|Aluminum Plate|2|2}}&lt;br /&gt;
    {{ResResource|Boards|0|5000}}&lt;br /&gt;
    {{ResResource|Clay Bricks|1464|5000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|27|100}}&lt;br /&gt;
    {{ResResource|Crucibles|30|30}}&lt;br /&gt;
    {{ResResource|Cut Stone|500|500}}&lt;br /&gt;
    {{ResResource|Fine Glass Pipe|0|20}}&lt;br /&gt;
    {{ResResource|Iron Bars|40|75}}&lt;br /&gt;
    {{ResResource|Iron Strap|75|75}}&lt;br /&gt;
    {{ResResource|Pulley|25|25}}&lt;br /&gt;
    {{ResResource|Thermometers|3|3}}&lt;br /&gt;
    {{ResResource|Tin Sheeting|0|15}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=File:Crematory_cruz.zip&amp;diff=79500</id>
		<title>File:Crematory cruz.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=File:Crematory_cruz.zip&amp;diff=79500"/>
		<updated>2011-02-26T05:21:16Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: Autohotkey EXE macro to run the Cruz Del Sur crematory (1514, 2184) at any resolution. Note: Never, ever, pin up the crematory window with the &amp;quot;Take ...&amp;quot; option present. This makes the windows larger and will cause incorrect clicks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Autohotkey EXE macro to run the Cruz Del Sur crematory (1514, 2184) at any resolution. Note: Never, ever, pin up the crematory window with the &amp;quot;Take ...&amp;quot; option present. This makes the windows larger and will cause incorrect clicks.&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/LaCruzDelSur&amp;diff=79498</id>
		<title>Guilds/LaCruzDelSur</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/LaCruzDelSur&amp;diff=79498"/>
		<updated>2011-02-26T04:55:44Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Cruz Del Sur}}&lt;br /&gt;
&lt;br /&gt;
= Cruz Del Sur =&lt;br /&gt;
&lt;br /&gt;
Bienvenidos a Cruz Del Sur / Welcome to Cruz Del Sur&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Apiaries&lt;br /&gt;
**[http://sharpnetwork.net/atitd/egypt.asp?loc=1406,2224 1406,2224] directly across river - 25 apiaries&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1557,2177 1557,2177] east of compound, across road - 20 apiaries&lt;br /&gt;
&lt;br /&gt;
*Limestone Auger:&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=2433,1698 2433, 1698] AC1&lt;br /&gt;
*Small Warehouse Bauxite&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=4123,5390 4123,5390] Sinai&lt;br /&gt;
*Steam Shovel&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1557,2162 1557,2162] AC1&lt;br /&gt;
*Deep Well&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1575,2151 1575,2151] AC1&lt;br /&gt;
&lt;br /&gt;
*10 Flax Hammocks for Papyrus (owned by Cruz, usable by Public)&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1256,1572 1256,1572] AC1&lt;br /&gt;
&lt;br /&gt;
*Crematory&lt;br /&gt;
** [http://sharpnetwork.net/atitd/egypt.asp?loc=1513,2185 1513,2185] AC1&lt;br /&gt;
** [http://sharpnetwork.net/atitd/macros/Crematory_cruz/Crematory_cruz.zip Macro] (AutoHotkey .EXE, Any resolution)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tiles In The Temple ==&lt;br /&gt;
&lt;br /&gt;
[[User:Cegaiel/Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[User:Jazkar/Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[User:Anyolina/Tiles]]&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/LaCruzDelSur/ Tejas en el almacen | Tiles Small Warehouse ]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sitios utiles / Useful areas ==&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/LaCruzDelSur/mapas_de_interes | mapas de puntos de interes ]] - Points of Interest&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comilonas / Cooking ==&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Datos_de_cocina | Datos de cocina ]] - Cooking Recipes &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minas / Mines ==&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Datos_mineros | Mapa de minas ]] - Mining Locations&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wood treatment tank ==&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Wood_treatment_tank | Wood treatment tank recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Treatment Recipes  ==&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Metal_Treatment_Recipes | Metal Treatment Recipes recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Raeli oven ==&lt;br /&gt;
[[ Guilds/LaCruzDelSur/Raeli Oven2 | Oven Colors and Tiles ]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current projects ===&lt;br /&gt;
  {{ResTechnology|Hades Furnace project|state=unexpanded|&lt;br /&gt;
    {{ResResource|Aluminum Plate|2|2}}&lt;br /&gt;
    {{ResResource|Boards|0|5000}}&lt;br /&gt;
    {{ResResource|Clay Bricks|1464|5000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|27|100}}&lt;br /&gt;
    {{ResResource|Crucibles|30|30}}&lt;br /&gt;
    {{ResResource|Cut Stone|500|500}}&lt;br /&gt;
    {{ResResource|Fine Glass Pipe|0|20}}&lt;br /&gt;
    {{ResResource|Iron Bars|40|75}}&lt;br /&gt;
    {{ResResource|Iron Strap|75|75}}&lt;br /&gt;
    {{ResResource|Pulley|25|25}}&lt;br /&gt;
    {{ResResource|Thermometers|3|3}}&lt;br /&gt;
    {{ResResource|Tin Sheeting|0|15}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Laws/Departed_Player_Act_rev_2&amp;diff=70523</id>
		<title>Laws/Departed Player Act rev 2</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Laws/Departed_Player_Act_rev_2&amp;diff=70523"/>
		<updated>2011-01-30T23:48:11Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* Departed Player Act rev 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Departed Player Act rev 2 ==&lt;br /&gt;
&lt;br /&gt;
Intent: To keep egypt's landscape from becoming cluttered with dilapidated buildings from players that have long departed.   &lt;br /&gt;
&lt;br /&gt;
This law will allow anything player-built(excluding microphones) to be claimed by any currently paid account, provided the following criteria is met.   &lt;br /&gt;
&lt;br /&gt;
1) A &amp;quot;Trial account&amp;quot; that has been inactive for 14 or more days.  &lt;br /&gt;
&lt;br /&gt;
2) An account that has remained &amp;quot;unpaid&amp;quot; for 60 continuous days or longer.  &lt;br /&gt;
&lt;br /&gt;
3) A &amp;quot;Quit&amp;quot; account 60 days after they have quit and their account goes into &amp;quot;unpaid&amp;quot; status.  &lt;br /&gt;
&lt;br /&gt;
4) A &amp;quot;guilded building&amp;quot; where the guild hall belonging to that building has been torn down shall be immediatly claimable.   &lt;br /&gt;
&lt;br /&gt;
5) A guildhall that has had no currently paid members in it for 60 days.  &lt;br /&gt;
(if all elders of a guild have become &amp;quot;unpaid&amp;quot; then all current &amp;quot;paid&amp;quot; members of the next highest rank with a &amp;quot;currently paid&amp;quot; player in it shall become elders.)                           &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also there shall be an option for every paid player to name 1 player to &amp;quot;inherit&amp;quot; their posessions. Should a player quit or remain unpaid for 60 days, the inheriting player shall have 14 days to claim the departed person who has named them as their inheritor's buildings. If these buildings go uncliamed longer than 14 days, they shall be free to be claimed by any currently paid player. (this would be a total of 74 days from the time someone who has named an inheritor becomes &amp;quot;unpaid&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
Ballot 1: 63.452% (and passed)&lt;br /&gt;
&lt;br /&gt;
== Implementation ==&lt;br /&gt;
On October 6, 2010, System Message stated this is now Partially Implemented in that you can now see if a structure is claimable, but not claim it.  No mention of Heirs in that message.&lt;br /&gt;
&lt;br /&gt;
On October 13, 2010, System Message stated this law is now functional.  Confirmed structures are now salvageable/claimable.  However - there seems to be a bug that you cannot name and Heir still.&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Implemented Laws]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=66402</id>
		<title>User:Cegaiel/Sekhmet</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=66402"/>
		<updated>2011-01-19T04:50:05Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* School of Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* [[Desiccation]] {{Level|3|5|7}}&lt;br /&gt;
* [[Salvage Techniques]] {{Level|&amp;lt;s&amp;gt;1&amp;lt;/s&amp;gt;|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]] &lt;br /&gt;
* [[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Flax Processing]] {{Level|0}} - 20 [[Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**First Degree {{level|8}} - 10 [[Mushroom|Acorn's Cap]], 10 [[Mushroom|Bleeding Hand]], 10 [[Mushroom|Camel's Mane]], 10 [[Mushroom|Cobra's Hood]], 10 [[Mushroom|Dead Tongue]], 10 [[Mushroom|Toad Skin]]&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[Mushroom|Fish Hook Mushroom]], 15 [[Mushroom|Hairy Tooth Mushroom]], 15 [[Mushroom|Slave's Bread Mushroom]], 15 [[Mushroom|Nefertari's Crown Mushroom]], 15 [[Mushroom|Ra's Awakening Mushroom]], 15 [[Mushroom|Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[Mushroom|Cat Nip Mushroom]], 20 [[Mushroom|Peasant Foot Mushroom]], 20 [[Mushroom|Scorpions Brood Mushroom]], 20 [[Mushroom|Heart of Ash Mushroom]], 20 [[Mushroom|Colt's Foot Mushroom]], 20 [[Mushroom|Heaven's Torrent Mushroom]]&lt;br /&gt;
* [[Carving]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Wood]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&lt;br /&gt;
** Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&lt;br /&gt;
* [[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* [[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&lt;br /&gt;
* [[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Exploration Travel]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Leather]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|7}} - 50 [[Water in Jugs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|10}} - 20 [[Glass Rods]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|14}} - 25 [[Copper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&lt;br /&gt;
** {{5}}Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&lt;br /&gt;
** {{5}}Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* [[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree - see [[#School of Harmony|School of Harmony]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|21}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** First Degree {{Level|1}} - 20 [[Bricks]]&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Pottery]] {{Level|0}} - 10 [[Clay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 100 [[Dirt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|5}} - 200 [[Tadpoles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|8}} - 300 [[Beeswax]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&lt;br /&gt;
** Sixth Degree {{Level|17}} - 600 [[Dung]]&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|9}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&lt;br /&gt;
** Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&lt;br /&gt;
** Third Degree {{Level|7}} - 49 [[Salt]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* [[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&lt;br /&gt;
** Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* [[Foraging]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* [[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&lt;br /&gt;
* [[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=66400</id>
		<title>User:Cegaiel/Sekhmet</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=66400"/>
		<updated>2011-01-19T04:40:15Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* School of Harmony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* [[Desiccation]] {{Level|3|5|7}}&lt;br /&gt;
* [[Salvage Techniques]] {{Level|&amp;lt;s&amp;gt;1&amp;lt;/s&amp;gt;|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]] &lt;br /&gt;
* [[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Flax Processing]] {{Level|0}} - 20 [[Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**First Degree {{level|8}} - 10 [[Mushroom|Acorn's Cap]], 10 [[Mushroom|Bleeding Hand]], 10 [[Mushroom|Camel's Mane]], 10 [[Mushroom|Cobra's Hood]], 10 [[Mushroom|Dead Tongue]], 10 [[Mushroom|Toad Skin]]&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[Mushroom|Fish Hook Mushroom]], 15 [[Mushroom|Hairy Tooth Mushroom]], 15 [[Mushroom|Slave's Bread Mushroom]], 15 [[Mushroom|Nefertari's Crown Mushroom]], 15 [[Mushroom|Ra's Awakening Mushroom]], 15 [[Mushroom|Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[Mushroom|Cat Nip Mushroom]], 20 [[Mushroom|Peasant Foot Mushroom]], 20 [[Mushroom|Scorpions Brood Mushroom]], 20 [[Mushroom|Heart of Ash Mushroom]], 20 [[Mushroom|Colt's Foot Mushroom]], 20 [[Mushroom|Heaven's Torrent Mushroom]]&lt;br /&gt;
* [[Carving]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Wood]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&lt;br /&gt;
** Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&lt;br /&gt;
* [[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* [[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&lt;br /&gt;
* [[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Exploration Travel]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Leather]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|7}} - 50 [[Water in Jugs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|10}} - 20 [[Glass Rods]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|14}} - 25 [[Copper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&lt;br /&gt;
** {{5}}Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&lt;br /&gt;
** {{5}}Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* [[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Project Management]] &lt;br /&gt;
** First Degree - see [[#School of Harmony|School of Harmony]]&lt;br /&gt;
** Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|21}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** First Degree {{Level|1}} - 20 [[Bricks]]&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Pottery]] {{Level|0}} - 10 [[Clay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 100 [[Dirt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|5}} - 200 [[Tadpoles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|8}} - 300 [[Beeswax]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&lt;br /&gt;
** Sixth Degree {{Level|17}} - 600 [[Dung]]&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|9}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&lt;br /&gt;
** Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&lt;br /&gt;
** Third Degree {{Level|7}} - 49 [[Salt]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* [[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&lt;br /&gt;
** Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* [[Foraging]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* [[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&lt;br /&gt;
* [[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=File:Flax-veggietales-cegaiel.zip&amp;diff=66141</id>
		<title>File:Flax-veggietales-cegaiel.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=File:Flax-veggietales-cegaiel.zip&amp;diff=66141"/>
		<updated>2011-01-18T04:09:28Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: uploaded a new version of &amp;amp;quot;File:Flax-veggietales-cegaiel.zip&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Update to Jimbly's Flax macro (Veggie Tales). Fixes Refocusing windows issues, slows down the timers for slower computers/lag and includes KasumiGhia's flaxgeneric.png to allow the use of any flax seed.&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=66111</id>
		<title>User:Cegaiel/Sekhmet</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=66111"/>
		<updated>2011-01-18T01:24:21Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* School of Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* [[Desiccation]] {{Level|3|5|7}}&lt;br /&gt;
* [[Salvage Techniques]] {{Level|&amp;lt;s&amp;gt;1&amp;lt;/s&amp;gt;|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]] &lt;br /&gt;
* [[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Flax Processing]] {{Level|0}} - 20 [[Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**First Degree {{level|8}} - 10 [[Mushroom|Acorn's Cap]], 10 [[Mushroom|Bleeding Hand]], 10 [[Mushroom|Camel's Mane]], 10 [[Mushroom|Cobra's Hood]], 10 [[Mushroom|Dead Tongue]], 10 [[Mushroom|Toad Skin]]&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[Mushroom|Fish Hook Mushroom]], 15 [[Mushroom|Hairy Tooth Mushroom]], 15 [[Mushroom|Slave's Bread Mushroom]], 15 [[Mushroom|Nefertari's Crown Mushroom]], 15 [[Mushroom|Ra's Awakening Mushroom]], 15 [[Mushroom|Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[Mushroom|Cat Nip Mushroom]], 20 [[Mushroom|Peasant Foot Mushroom]], 20 [[Mushroom|Scorpions Brood Mushroom]], 20 [[Mushroom|Heart of Ash Mushroom]], 20 [[Mushroom|Colt's Foot Mushroom]], 20 [[Mushroom|Heaven's Torrent Mushroom]]&lt;br /&gt;
* [[Carving]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Wood]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&lt;br /&gt;
** Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&lt;br /&gt;
* [[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* [[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&lt;br /&gt;
* [[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Exploration Travel]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** First Degree {{Level|1}} - 2 [[Leather]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|7}} - 50 [[Water in Jugs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|10}} - 20 [[Glass Rods]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|14}} - 25 [[Copper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&lt;br /&gt;
** {{5}}Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&lt;br /&gt;
** {{5}}Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* [[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Project Management]] &lt;br /&gt;
** First Degree - see [[#School of Harmony|School of Harmony]]&lt;br /&gt;
** Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|21}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** First Degree {{Level|1}} - 20 [[Bricks]]&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Pottery]] {{Level|0}} - 10 [[Clay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 100 [[Dirt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|5}} - 200 [[Tadpoles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|8}} - 300 [[Beeswax]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&lt;br /&gt;
** Sixth Degree {{Level|17}} - 600 [[Dung]]&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|9}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&lt;br /&gt;
** Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&lt;br /&gt;
** Third Degree {{Level|7}} - 49 [[Salt]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* [[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&lt;br /&gt;
** Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* [[Foraging]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* [[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&lt;br /&gt;
* [[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Skills&amp;diff=66110</id>
		<title>User:Cegaiel/Skills</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Skills&amp;diff=66110"/>
		<updated>2011-01-18T01:23:58Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* School of Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] {{Level|3|5|7}}&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] {{Level|&amp;lt;s&amp;gt;1|4|7|14&amp;lt;/s&amp;gt;|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Flax Processing]] {{Level|0}} - 20 [[Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**&amp;lt;s&amp;gt;First Degree {{level|8}} - 10 [[requires::Acorn's Cap]], 10 [[requires::Bleeding Hand]], 10 [[requires::Camel's Mane Mushroom|Camel's Mane]], 10 [[requires::Cobra's Hood Mushroom|Cobra's Hood]], 10 [[requires::Dead Tongue]], 10 [[requires::Toad Skin Mushroom|Toad Skin]]&amp;lt;/s&amp;gt;&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[requires::Fish Hook Mushroom]], 15 [[requires::Hairy Tooth Mushroom]], 15 [[requires::Slave's Bread Mushroom]], 15 [[requires::Nefertari's Crown Mushroom]], 15 [[requires::Ra's Awakening Mushroom]], 15 [[requires::Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[requires::Cat Nip Mushroom]], 20 [[requires::Peasant Foot Mushroom]], 20 [[requires::Scorpions Brood Mushroom]], 20 [[requires::Heart of Ash Mushroom]], 20 [[requires::Colt's Foot Mushroom]], 20 [[requires::Heaven's Torrent Mushroom]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Carving]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Wood]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Exploration Travel]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Leather]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|7}} - 50 [[Water in Jugs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|10}} - 20 [[Glass Rods]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|14}} - 25 [[Copper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** {{5}}Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]] &amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]] &amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree - see [[#School of Harmony|School of Harmony]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|28}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 20 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Pottery]] {{Level|0}} - 10 [[Clay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 100 [[Dirt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|5}} - 200 [[Tadpoles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|8}} - 300 [[Beeswax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&lt;br /&gt;
** Sixth Degree {{Level|17}} - 600 [[Dung]]&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|?}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|7}} - 49 [[Salt]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Foraging]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Waterworks/Route_1&amp;diff=65739</id>
		<title>Alcyone Waterworks/Route 1</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Waterworks/Route_1&amp;diff=65739"/>
		<updated>2011-01-17T03:07:41Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Alcyone_Waterworks | Go Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tower Details ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Tower !! Location !! Elevation !! Height !! Clearing !! Owner !! Stat !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 1500,2493 || 8 || 335 || 326 || McArine || END || 3x carrots &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 1520,2493 || 22 || 330 || 308 || Kastou || DEX || 3x cabbage&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 1540,2493 || 42 || 325 || 283 || Andyfret || FOC || 3x carrots &lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 1560,2493 || 61 || 320 || 259 || Aubery || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 1580,2493 || 9 || 315 || 306 || Augma || SPD || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 1600,2493 || 8 || 310 || 302 || Bull || DEX || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 1620,2493 || 8 || 305 || 297 || Maya || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 1640,2493 || 8 || 300 || 292 || NoChadLee || END || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 1660,2493 || 36 || 295 || 259 || Panyea || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || 1680,2493 || 23 || 290 || 267 || TheMazeEcho || END || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || 1700,2493 || 29 || 285 || 256 || Salrilk || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || 1720,2493 || 13 || 280 || 267 || Maata || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || 1740,2493 || 8 || 275 || 267 || sheree || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || 1750,2510 || 8 || 270 || 262 || BlueGrass || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || 1770,2510 || 8 || 265 || 257 || Mayanah || END || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || 1790,2510 || 8 || 260 || 252 || Anavlis || CON || 3x cabbage &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || 1810,2510 || 8 || 255 || 247 || nourbese || CON || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || 1820,2527 || 8 || 250 || 242 || sparkle || END || 3x garlic &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || 1840,2527 || 8 || 245 || 237 || mork || END || 3x leeks &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || 1860,2527 || 8 || 240 || 232 || akc2 || PER || 3x peppers&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || 1880,2527 || 11 || 235 || 224 || Asnath || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || 1900,2527 || 8 || 230 || 222 || Ouijdani || SPD || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || 1920,2527 || 8 || 225 || 217 || Rania || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || 1940,2527 || 9 || 220 || 211 || Jazkar || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || 1960,2527 || 18 || 215 || 197 || Solaris || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || 1980,2527 || 27 || 210 || 183 || Zeb || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || 2000,2527 || 11 || 205 || 194 || vraitak || CON || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || 2010,2510 || 0 || 200 || 200 || talos || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || 2030,2510 || 0 || 195 || 195 || Daxier || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || 2050,2510 || 7 || 190 || 183 || Moses || CON || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || 2060,2493 || 11 || 185 || 174 || Kamen || CON || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || 2080,2493 || 11 || 180 || 169 || Ceopatra || DEX || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || 2100,2493 || 39 || 175 || 136 || Tuhk || SPD || 3x leeks, 3x cucumbers &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || 2120,2493 || 43 || 170 || 127 || Darwishi || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower35 || 2130,2475 || 118 || 165 || 47 || Subira || DEX || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower36 || 2150,2475 || 128 || 160 || 32 || Cegaiel || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower37 || 2170,2475 || 126 || 155 || 29 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower38 || 2180,2458 || 145 || 150 || 5 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower39 || 2200,2458 || 56 || 145 || 89 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower40 || 2220,2458 || 12 || 140 || 128 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower41 || 2240,2458 || 1 || 135 || 134 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower42 || 2250,2440 || 14 || 130 || 116 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower43 || 2270,2440 || 4 || 125 || 121 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower44 || 2280,2423 || 20 || 120 || 100 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maps/Test_of_Life/Alcyone&amp;diff=65737</id>
		<title>Maps/Test of Life/Alcyone</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maps/Test_of_Life/Alcyone&amp;diff=65737"/>
		<updated>2011-01-17T03:05:42Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
(PinWhcircle)1489,2490, Aqueduct Pump, 1489,2490 &lt;br /&gt;
(PinGrR)1500,2493, Tower 1: END / Carrot Bonus - 1500,2493 - McArine's Tower (Not passed)&lt;br /&gt;
(PinPkB)1520,2493, Tower 2: DEX / Cabbage Bonus - 1520,2493 - kastou's Tower (Not passed)&lt;br /&gt;
(PinBlR)1540,2493, Tower 3: FOC / Carrot Bonus - 1540,2493 - Andyfret's Tower (Not passed)&lt;br /&gt;
(PinRdT)1560,2493, Tower 4: STR - 1560,2493 - Aubery's Tower (Not passed)&lt;br /&gt;
(PinOrT)1580,2493, Tower 5: SPD - 1580,2493 - Augma's Tower (Not passed)&lt;br /&gt;
(PinPkT)1600,2493, Tower 6: DEX - 1600,2493 - Bull's Tower (Not passed)&lt;br /&gt;
(PinViT)1620,2493, Tower 7: PER - 1620,2493 - Maya's Tower (Not passed)&lt;br /&gt;
(PinGrT)1640,2493, Tower 8: END - 1640,2493 - NoChadLee's Tower (Not passed)&lt;br /&gt;
(PinBlT)1660,2493, Tower 9: FOC - 1660,2493 - Panyea's Tower (Not passed)&lt;br /&gt;
(PinGrT)1680,2493, Tower 10: END - 1680,2493 - TheMazeEcho's Tower (Not passed)&lt;br /&gt;
(PinViT)1700,2493, Tower 11: PER - 1700,2493 - Salrilk's Tower (Not passed)&lt;br /&gt;
(PinViT)1720,2493, Tower 12: PER - 1720,2493 - Maata's Tower (Not passed)&lt;br /&gt;
(PinViT)1740,2493, Tower 13: PER - 1740,2493 - sheree's Tower (Not passed)&lt;br /&gt;
(PinBlT)1750,2510, Tower 14: FOC - 1750,2510 - BlueGrass's Tower (Not passed)&lt;br /&gt;
(PinGrT)1770,2510, Tower 15: END - 1770,2510 - Mayanah's Tower (Not passed)&lt;br /&gt;
(PinLbB)1790,2510, Tower 16: CON / Cabbage bonus - 1790,2510 - Anavlis's Tower (Not passed)&lt;br /&gt;
(PinLbT)1810,2510, Tower 17: CON - 1810,2510 - nourbese's Tower (Not passed)&lt;br /&gt;
(PinGrG)1820,2527, Tower 18: END / Garlic Bonus - 1820,2527 sparkle's Tower (Not passed)&lt;br /&gt;
(PinGrL)1840,2527, Tower 19: END / Leek Bonus - 1840,2527 mork's Tower (Not passed)&lt;br /&gt;
(PinViP)1860,2527, Tower 20: PER / Pepper Bonus - 1860,2527 akc2's Tower (Not passed)&lt;br /&gt;
(PinRdT)1880,2527, Tower 21: STR - 1880,2527 - Asnath's Tower (Not passed)&lt;br /&gt;
(PinOrT)1900,2527, Tower 22: SPD - 1900,2527 - Ouijdani's Tower (Not passed)&lt;br /&gt;
(PinRdT)1920,2527, Tower 23: STR - 1920,2527 - Rania's Tower (Not passed)&lt;br /&gt;
(PinRdT)1940,2527, Tower 24: STR - 1940,2527 - Jazkar's Tower (Not passed)&lt;br /&gt;
(PinViT)1960,2527, Tower 25: PER - 1960,2527 - Solaris' Tower (Not passed)&lt;br /&gt;
(PinViT)1980,2527, Tower 26: PER - 1980,2527 - Zeb's Tower ( Not passed)&lt;br /&gt;
(PinLbG)2000,2527, Tower 27: CON / Garlic bonus - 2000,2527 vraitak's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2010,2510, Tower 28: FOC - 2010,2510 - talos's Tower ( Not passed)&lt;br /&gt;
(PinRdT)2030,2510, Tower 29: STR - 2030,2510 - Daxier's Tower ( Not passed)&lt;br /&gt;
(PinLbT)2050,2510, Tower 30: CON - 2050,2510 - Moses' Tower ( Not passed)&lt;br /&gt;
(PinLbT)2060,2493, Tower 31: CON - 2060,2493 - Kamen's Tower ( Not passed)&lt;br /&gt;
(PinPkT)2080,2493, Tower 32: DEX - 2080,2493 - Ceopatra's Tower ( Not passed)&lt;br /&gt;
(PinOrstar)2100,2493, Tower 33: SPD / Leek and Cucumber bonus - 2100,2493 Tuhk's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2120,2493, Tower 34: FOC - 2120,2493 - Darwishi's Tower ( Not passed)&lt;br /&gt;
(PinPkT)2130,2475, Tower 35: DEX - 2130,2475 - Subira's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2150,2475, Tower 36: FOC - 2150,2475 - Cegaiel's Tower (Not passed)&lt;br /&gt;
(PinF)2170,2475, Tower 37: Future Tower, 2170,2475&lt;br /&gt;
(PinF)2180,2458, Tower 38: Future Tower, 2180,2458&lt;br /&gt;
(PinF)2200,2458, Tower 39: Future Tower, 2200,2458&lt;br /&gt;
(PinF)2220,2458, Tower 40: Future Tower, 2220,2458&lt;br /&gt;
(PinF)2240,2458, Tower 41: Future Tower, 2240,2458&lt;br /&gt;
(PinF)2250,2440, Tower 42: Future Tower, 2250,2440&lt;br /&gt;
(PinF)2270,2440, Tower 43: Future Tower, 2270,2440&lt;br /&gt;
(PinF)2280,2423, Tower 44: Future Tower, 2280,2423&lt;br /&gt;
(PinF)2300,2423, Tower 45: Future Tower, 2300,2423&lt;br /&gt;
(PinF)2310,2406, Tower 46: Future Tower, 2310,2406&lt;br /&gt;
(PinF)2320,2389, Tower 47: Future Tower, 2320,2389&lt;br /&gt;
(PinF)2340,2389, Tower 48: Future Tower, 2340,2389&lt;br /&gt;
(PinF)2360,2389, Tower 49: Future Tower, 2360,2389&lt;br /&gt;
(PinF)2370,2371, Tower 50: Future Tower, 2370,2371&lt;br /&gt;
(PinF)2380,2354, Tower 51: Future Tower, 2380,2354&lt;br /&gt;
(PinF)2390,2337, Tower 52: Future Tower, 2390,2337&lt;br /&gt;
(PinF)2400,2319, Tower 53: Future Tower, 2400,2319&lt;br /&gt;
(PinF)2410,2302, Tower 54: Future Tower, 2410,2302&lt;br /&gt;
(PinF)2420,2285, Tower 55: Future Tower, 2420,2285&lt;br /&gt;
(PinF)2410,2268, Tower 56: Future Tower, 2410,2268&lt;br /&gt;
(PinF)2420,2250, Tower 57: Future Tower, 2420,2250&lt;br /&gt;
(PinF)2410,2233, Tower 58: Future Tower, 2410,2233&lt;br /&gt;
(PinF)2420,2216, Tower 59: Future Tower, 2420,2216&lt;br /&gt;
(PinF)2410,2198, Tower 60: Future Tower, 2410,2198&lt;br /&gt;
(PinF)2400,2181, Tower 61: Future Tower, 2400,2181&lt;br /&gt;
(PinF)2410,2163, Tower 62: Future Tower, 2410,2163&lt;br /&gt;
(PinF)2400,2146, Tower 63: Future Tower, 2400,2146&lt;br /&gt;
(PinF)2390,2129, Tower 64: Future Tower, 2390,2129&lt;br /&gt;
(PinF)2400,2112, Tower 65: Future Tower, 2400,2112&lt;br /&gt;
(PinF)2410,2095, Tower 66: Future Tower, 2410,2095&lt;br /&gt;
(PinF)2420,2077, Tower 67: Future Tower, 2420,2077&lt;br /&gt;
(PinF)2440,2077, Tower 68: Future Tower, 2440,2077&lt;br /&gt;
(PinF)2450,2060, Tower 69: Future Tower, 2450,2060&lt;br /&gt;
(PinF)2470,2060, Tower 70: Future Tower, 2470,2060&lt;br /&gt;
(PinF)2490,2060, Tower 71: Future Tower, 2490,2060&lt;br /&gt;
(PinF)2510,2060, Tower 72: Future Tower, 2510,2060&lt;br /&gt;
(PinF)2520,2077, Tower 73: Future Tower, 2520,2077&lt;br /&gt;
(PinF)2530,2094, Tower 74: Future Tower, 2530,2094&lt;br /&gt;
(PinF)2540,2112, Tower 75: Future Tower, 2540,2112&lt;br /&gt;
|lat=1950|lon=2310|zoom=6|height=512|width=1025&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
==== Tower Legend ====&lt;br /&gt;
{{:Maps/Aqueduct/Legend|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maps/Test_of_Life/Alcyone&amp;diff=65734</id>
		<title>Maps/Test of Life/Alcyone</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maps/Test_of_Life/Alcyone&amp;diff=65734"/>
		<updated>2011-01-17T02:48:56Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
(PinWhcircle)1489,2490, Aqueduct Pump, 1489,2490 &lt;br /&gt;
(PinGrR)1500,2493, Tower 1: END / Carrot Bonus, 1500,2493 McArine's Tower (Not passed)&lt;br /&gt;
(PinPkB)1520,2493, Tower 2: DEX / Cabbage Bonus (24), 1520,2493 kastou's Tower (Not passed)&lt;br /&gt;
(PinBlR)1540,2493, Tower 3: FOC / Carrot Bonus, 1540,2493 Andyfret's Tower (Not passed)&lt;br /&gt;
(PinRdT)1560,2493, Tower 4: STR, 1560,2493 Aubery's Tower (Not passed)&lt;br /&gt;
(PinOrT)1580,2493, Tower 5: SPD, 1580,2493 Augma's Tower (Not passed)&lt;br /&gt;
(PinPkT)1600,2493, Tower 6: DEX, 1600,2493 Bull's Tower (Not passed)&lt;br /&gt;
(PinViT)1620,2493, Tower 7: PER, 1620,2493 Maya's Tower (Not passed)&lt;br /&gt;
(PinGrT)1640,2493, Tower 8: END, 1640,2493 NoChadLee's Tower (Not passed)&lt;br /&gt;
(PinBlT)1660,2493, Tower 9: FOC, 1660,2493 Panyea's Tower (Not passed)&lt;br /&gt;
(PinGrT)1680,2493, Tower 10: END, 1680,2493 TheMazeEcho's Tower (Not passed)&lt;br /&gt;
(PinViT)1700,2493, Tower 11: PER, 1700,2493 Salrilk's Tower (Not passed)&lt;br /&gt;
(PinViT)1720,2493, Tower 12: PER, 1720,2493 Maata's Tower (Not passed)&lt;br /&gt;
(PinViT)1740,2493, Tower 13: PER, 1740,2493 sheree's Tower (Not passed)&lt;br /&gt;
(PinBlT)1750,2510, Tower 14: FOC, 1750,2510 BlueGrass's Tower (Not passed)&lt;br /&gt;
(PinGrT)1770,2510, Tower 15: END, 1770,2510 Mayanah's Tower (Not passed)&lt;br /&gt;
(PinLbB)1790,2510, Tower 16: CON / Cabbage bonus (24), 1790,2510 Anavlis's Tower (Not passed)&lt;br /&gt;
(PinLbT)1810,2510, Tower 17: CON, 1810,2510 nourbese's Tower (Not passed)&lt;br /&gt;
(PinGrG)1820,2527, Tower 18: END / Garlic Bonus, 1820,2527 sparkle's Tower (Not passed)&lt;br /&gt;
(PinGrL)1840,2527, Tower 19: END / Leek Bonus, 1840,2527 mork's Tower (Not passed)&lt;br /&gt;
(PinViP)1860,2527, Tower 20: PER / Pepper Bonus, 1860,2527 akc2's Tower (Not passed)&lt;br /&gt;
(PinRdT)1880,2527, Tower 21: STR, 1880,2527 Asnath's Tower (Not passed)&lt;br /&gt;
(PinOrT)1900,2527, Tower 22: SPD, 1900,2527 Ouijdani's Tower (Not passed)&lt;br /&gt;
(PinRdT)1920,2527, Tower 23: STR, 1920,2527 Rania's Tower (Not passed)&lt;br /&gt;
(PinRdT)1940,2527, Tower 24: STR, 1940,2527 Jazkar's Tower (Not passed)&lt;br /&gt;
(PinViT)1960,2527, Tower 25: PER, 1960,2527 Solaris' Tower (Not passed)&lt;br /&gt;
(PinViT)1980,2527, Tower 26: PER, 1980,2527 Zeb's Tower ( Not passed)&lt;br /&gt;
(PinLbG)2000,2527, Tower 27: CON Garlic bonus (24), 2000,2527 vraitak's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2010,2510, Tower 28: FOC, 2010,2510 talos's Tower ( Not passed)&lt;br /&gt;
(PinRdT)2030,2510, Tower 29: STR, 2030,2510 Daxier's Tower ( Not passed)&lt;br /&gt;
(PinLbT)2050,2510, Tower 30: CON, 2050,2510 Moses' Tower ( Not passed)&lt;br /&gt;
(PinLbT)2060,2493, Tower 31: CON, 2060,2493 Kamen's Tower ( Not passed)&lt;br /&gt;
(PinPkT)2080,2493, Tower 32: DEX, 2080,2493 Ceopatra's Tower ( Not passed)&lt;br /&gt;
(PinOrstar)2100,2493, Tower 33: SPD / Leek and Cucumber bonus, 2100,2493 Tuhk's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2120,2493, Tower 34: FOC, 2120,2493 Darwishi's Tower ( Not passed)&lt;br /&gt;
(PinPkT)2130,2475, Tower 35: DEX, 2130,2475 Subira's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2150,2475, Tower 36: FOC, 2150,2475 Cegaiel's Tower (Not passed)&lt;br /&gt;
(PinF)2170,2475, Tower 37: Future Tower, 2170,2475&lt;br /&gt;
(PinF)2180,2458, Tower 38: Future Tower, 2180,2458&lt;br /&gt;
(PinF)2200,2458, Tower 39: Future Tower, 2200,2458&lt;br /&gt;
(PinF)2220,2458, Tower 40: Future Tower, 2220,2458&lt;br /&gt;
(PinF)2240,2458, Tower 41: Future Tower, 2240,2458&lt;br /&gt;
(PinF)2250,2440, Tower 42: Future Tower, 2250,2440&lt;br /&gt;
(PinF)2270,2440, Tower 43: Future Tower, 2270,2440&lt;br /&gt;
(PinF)2280,2423, Tower 44: Future Tower, 2280,2423&lt;br /&gt;
(PinF)2300,2423, Tower 45: Future Tower, 2300,2423&lt;br /&gt;
(PinF)2310,2406, Tower 46: Future Tower, 2310,2406&lt;br /&gt;
(PinF)2320,2389, Tower 47: Future Tower, 2320,2389&lt;br /&gt;
(PinF)2340,2389, Tower 48: Future Tower, 2340,2389&lt;br /&gt;
(PinF)2360,2389, Tower 49: Future Tower, 2360,2389&lt;br /&gt;
(PinF)2370,2371, Tower 50: Future Tower, 2370,2371&lt;br /&gt;
(PinF)2380,2354, Tower 51: Future Tower, 2380,2354&lt;br /&gt;
(PinF)2390,2337, Tower 52: Future Tower, 2390,2337&lt;br /&gt;
(PinF)2400,2319, Tower 53: Future Tower, 2400,2319&lt;br /&gt;
(PinF)2410,2302, Tower 54: Future Tower, 2410,2302&lt;br /&gt;
(PinF)2420,2285, Tower 55: Future Tower, 2420,2285&lt;br /&gt;
(PinF)2410,2268, Tower 56: Future Tower, 2410,2268&lt;br /&gt;
(PinF)2420,2250, Tower 57: Future Tower, 2420,2250&lt;br /&gt;
(PinF)2410,2233, Tower 58: Future Tower, 2410,2233&lt;br /&gt;
(PinF)2420,2216, Tower 59: Future Tower, 2420,2216&lt;br /&gt;
(PinF)2410,2198, Tower 60: Future Tower, 2410,2198&lt;br /&gt;
(PinF)2400,2181, Tower 61: Future Tower, 2400,2181&lt;br /&gt;
(PinF)2410,2163, Tower 62: Future Tower, 2410,2163&lt;br /&gt;
(PinF)2400,2146, Tower 63: Future Tower, 2400,2146&lt;br /&gt;
(PinF)2390,2129, Tower 64: Future Tower, 2390,2129&lt;br /&gt;
(PinF)2400,2112, Tower 65: Future Tower, 2400,2112&lt;br /&gt;
(PinF)2410,2095, Tower 66: Future Tower, 2410,2095&lt;br /&gt;
(PinF)2420,2077, Tower 67: Future Tower, 2420,2077&lt;br /&gt;
(PinF)2440,2077, Tower 68: Future Tower, 2440,2077&lt;br /&gt;
(PinF)2450,2060, Tower 69: Future Tower, 2450,2060&lt;br /&gt;
(PinF)2470,2060, Tower 70: Future Tower, 2470,2060&lt;br /&gt;
(PinF)2490,2060, Tower 71: Future Tower, 2490,2060&lt;br /&gt;
(PinF)2510,2060, Tower 72: Future Tower, 2510,2060&lt;br /&gt;
(PinF)2520,2077, Tower 73: Future Tower, 2520,2077&lt;br /&gt;
(PinF)2530,2094, Tower 74: Future Tower, 2530,2094&lt;br /&gt;
(PinF)2540,2112, Tower 75: Future Tower, 2540,2112&lt;br /&gt;
|lat=1950|lon=2310|zoom=6|height=512|width=1025&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
==== Tower Legend ====&lt;br /&gt;
{{:Maps/Aqueduct/Legend|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Waterworks/Route_1&amp;diff=65733</id>
		<title>Alcyone Waterworks/Route 1</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Waterworks/Route_1&amp;diff=65733"/>
		<updated>2011-01-17T02:35:07Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tower Details ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Tower !! Location !! Elevation !! Height !! Clearing !! Owner !! Stat !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Tower1 || 1500,2493 || 8 || 335 || 326 || McArine || END || 3x carrots &lt;br /&gt;
|-&lt;br /&gt;
| Tower2 || 1520,2493 || 22 || 330 || 308 || Kastou || DEX || 3x cabbage&lt;br /&gt;
|-&lt;br /&gt;
| Tower3 || 1540,2493 || 42 || 325 || 283 || Andyfret || FOC || 3x carrots &lt;br /&gt;
|-&lt;br /&gt;
| Tower4 || 1560,2493 || 61 || 320 || 259 || Aubery || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower5 || 1580,2493 || 9 || 315 || 306 || Augma || SPD || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower6 || 1600,2493 || 8 || 310 || 302 || Bull || DEX || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower7 || 1620,2493 || 8 || 305 || 297 || Maya || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower8 || 1640,2493 || 8 || 300 || 292 || NoChadLee || END || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower9 || 1660,2493 || 36 || 295 || 259 || Panyea || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower10 || 1680,2493 || 23 || 290 || 267 || TheMazeEcho || END || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower11 || 1700,2493 || 29 || 285 || 256 || Salrilk || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower12 || 1720,2493 || 13 || 280 || 267 || Maata || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower13 || 1740,2493 || 8 || 275 || 267 || sheree || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower14 || 1750,2510 || 8 || 270 || 262 || BlueGrass || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower15 || 1770,2510 || 8 || 265 || 257 || Mayanah || END || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower16 || 1790,2510 || 8 || 260 || 252 || Anavlis || CON || 3x cabbage &lt;br /&gt;
|-&lt;br /&gt;
| Tower17 || 1810,2510 || 8 || 255 || 247 || nourbese || CON || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower18 || 1820,2527 || 8 || 250 || 242 || sparkle || END || 3x garlic &lt;br /&gt;
|-&lt;br /&gt;
| Tower19 || 1840,2527 || 8 || 245 || 237 || mork || END || 3x leeks &lt;br /&gt;
|-&lt;br /&gt;
| Tower20 || 1860,2527 || 8 || 240 || 232 || akc2 || PER || 3x peppers&lt;br /&gt;
|-&lt;br /&gt;
| Tower21 || 1880,2527 || 11 || 235 || 224 || Asnath || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower22 || 1900,2527 || 8 || 230 || 222 || Ouijdani || SPD || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower23 || 1920,2527 || 8 || 225 || 217 || Rania || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower24 || 1940,2527 || 9 || 220 || 211 || Jazkar || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower25 || 1960,2527 || 18 || 215 || 197 || Solaris || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower26 || 1980,2527 || 27 || 210 || 183 || Zeb || PER || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower27 || 2000,2527 || 11 || 205 || 194 || vraitak || CON || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower28 || 2010,2510 || 0 || 200 || 200 || talos || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower29 || 2030,2510 || 0 || 195 || 195 || Daxier || STR || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower30 || 2050,2510 || 7 || 190 || 183 || Moses || CON || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower31 || 2060,2493 || 11 || 185 || 174 || Kamen || CON || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower32 || 2080,2493 || 11 || 180 || 169 || Ceopatra || DEX || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower33 || 2100,2493 || 39 || 175 || 136 || Tuhk || SPD || 3x leeks, 3x cucumbers &lt;br /&gt;
|-&lt;br /&gt;
| Tower34 || 2120,2493 || 43 || 170 || 127 || Darwishi || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower35 || 2130,2475 || 118 || 165 || 47 || Subira || DEX || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower36 || 2150,2475 || 128 || 160 || 32 || Cegaiel || FOC || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower37 || 2170,2475 || 126 || 155 || 29 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower38 || 2180,2458 || 145 || 150 || 5 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower39 || 2200,2458 || 56 || 145 || 89 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower40 || 2220,2458 || 12 || 140 || 128 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower41 || 2240,2458 || 1 || 135 || 134 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower42 || 2250,2440 || 14 || 130 || 116 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower43 || 2270,2440 || 4 || 125 || 121 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Tower44 || 2280,2423 || 20 || 120 || 100 || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maps/Test_of_Life/Alcyone&amp;diff=65730</id>
		<title>Maps/Test of Life/Alcyone</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maps/Test_of_Life/Alcyone&amp;diff=65730"/>
		<updated>2011-01-17T02:14:15Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
(PinWhcircle)1489,2490, Aqueduct Pump, 1489,2490 &lt;br /&gt;
(PinGrR)1500,2493, END / Carrot Bonus, 1500,2493 McArine's Tower (Not passed)&lt;br /&gt;
(PinPkB)1520,2493, DEX / Cabbage Bonus (24), 1520,2493 kastou's Tower (Not passed)&lt;br /&gt;
(PinBlR)1540,2493, FOC / Carrot Bonus, 1540,2493 Andyfret's Tower (Not passed)&lt;br /&gt;
(PinRdT)1560,2493, STR, 1560,2493 Aubery's Tower (Not passed)&lt;br /&gt;
(PinOrT)1580,2493, SPD, 1580,2493 Augma's Tower (Not passed)&lt;br /&gt;
(PinPkT)1600,2493, DEX, 1600,2493 Bull's Tower (Not passed)&lt;br /&gt;
(PinViT)1620,2493, PER, 1620,2493 Maya's Tower (Not passed)&lt;br /&gt;
(PinGrT)1640,2493, END, 1640,2493 NoChadLee's Tower (Not passed)&lt;br /&gt;
(PinBlT)1660,2493, FOC, 1660,2493 Panyea's Tower (Not passed)&lt;br /&gt;
(PinGrT)1680,2493, END, 1680,2493 TheMazeEcho's Tower (Not passed)&lt;br /&gt;
(PinViT)1700,2493, PER, 1700,2493 Salrilk's Tower (Not passed)&lt;br /&gt;
(PinViT)1720,2493, PER, 1720,2493 Maata's Tower (Not passed)&lt;br /&gt;
(PinViT)1740,2493, PER, 1740,2493 sheree's Tower (Not passed)&lt;br /&gt;
(PinBlT)1750,2510, FOC, 1750,2510 BlueGrass's Tower (Not passed)&lt;br /&gt;
(PinGrT)1770,2510, END, 1770,2510 Mayanah's Tower (Not passed)&lt;br /&gt;
(PinLbB)1790,2510, CON / Cabbage bonus (24), 1790,2510 Anavlis's Tower (Not passed)&lt;br /&gt;
(PinLbT)1810,2510, CON, 1810,2510 nourbese's Tower (Not passed)&lt;br /&gt;
(PinGrG)1820,2527, END / Garlic Bonus, 1820,2527 sparkle's Tower (Not passed)&lt;br /&gt;
(PinGrL)1840,2527, END / Leek Bonus, 1840,2527 mork's Tower (Not passed)&lt;br /&gt;
(PinViP)1860,2527, PER / Pepper Bonus, 1860,2527 akc2's Tower (Not passed)&lt;br /&gt;
(PinRdT)1880,2527, STR, 1880,2527 Asnath's Tower (Not passed)&lt;br /&gt;
(PinOrT)1900,2527, SPD, 1900,2527 Ouijdani's Tower (Not passed)&lt;br /&gt;
(PinRdT)1920,2527, STR, 1920,2527 Rania's Tower (Not passed)&lt;br /&gt;
(PinRdT)1940,2527, STR, 1940,2527 Jazkar's Tower (Not passed)&lt;br /&gt;
(PinViT)1960,2527, PER, 1960,2527 Solaris' Tower (Not passed)&lt;br /&gt;
(PinViT)1980,2527, PER, 1980,2527 Zeb's Tower ( Not passed)&lt;br /&gt;
(PinLbG)2000,2527, CON Garlic bonus (24), 2000,2527 vraitak's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2010,2510, FOC, 2010,2510 talos's Tower ( Not passed)&lt;br /&gt;
(PinRdT)2030,2510, STR, 2030,2510 Daxier's Tower ( Not passed)&lt;br /&gt;
(PinLbT)2050,2510, CON, 2050,2510 Moses' Tower ( Not passed)&lt;br /&gt;
(PinLbT)2060,2493, CON, 2060,2493 Kamen's Tower ( Not passed)&lt;br /&gt;
(PinPkT)2080,2493, DEX, 2080,2493 Ceopatra's Tower ( Not passed)&lt;br /&gt;
(PinOrstar)2100,2493, SPD / Leek and Cucumber bonus, 2100,2493 Tuhk's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2120,2493, FOC, 2120,2493 Darwishi's Tower ( Not passed)&lt;br /&gt;
(PinPkT)2130,2475, DEX, 2130,2475 Subira's Tower ( Not passed)&lt;br /&gt;
(PinBlT)2150,2475,FOC, 2150,2475 Cegaiel's Tower (Not passed)&lt;br /&gt;
(PinF)2170,2475,Future Tower, 2170,2475&lt;br /&gt;
(PinF)2180,2458,Future Tower, 2180,2458&lt;br /&gt;
(PinF)2200,2458,Future Tower, 2200,2458&lt;br /&gt;
(PinF)2220,2458,Future Tower, 2220,2458&lt;br /&gt;
(PinF)2240,2458,Future Tower, 2240,2458&lt;br /&gt;
(PinF)2250,2440,Future Tower, 2250,2440&lt;br /&gt;
(PinF)2270,2440,Future Tower, 2270,2440&lt;br /&gt;
(PinF)2280,2423,Future Tower, 2280,2423&lt;br /&gt;
(PinF)2300,2423,Future Tower, 2300,2423&lt;br /&gt;
(PinF)2310,2406,Future Tower, 2310,2406&lt;br /&gt;
(PinF)2320,2389,Future Tower, 2320,2389&lt;br /&gt;
(PinF)2340,2389,Future Tower, 2340,2389&lt;br /&gt;
(PinF)2360,2389,Future Tower, 2360,2389&lt;br /&gt;
(PinF)2370,2371,Future Tower, 2370,2371&lt;br /&gt;
(PinF)2380,2354,Future Tower, 2380,2354&lt;br /&gt;
(PinF)2390,2337,Future Tower, 2390,2337&lt;br /&gt;
(PinF)2400,2319,Future Tower, 2400,2319&lt;br /&gt;
(PinF)2410,2302,Future Tower, 2410,2302&lt;br /&gt;
(PinF)2420,2285,Future Tower, 2420,2285&lt;br /&gt;
(PinF)2410,2268,Future Tower, 2410,2268&lt;br /&gt;
(PinF)2420,2250,Future Tower, 2420,2250&lt;br /&gt;
(PinF)2410,2233,Future Tower, 2410,2233&lt;br /&gt;
(PinF)2420,2216,Future Tower, 2420,2216&lt;br /&gt;
(PinF)2410,2198,Future Tower, 2410,2198&lt;br /&gt;
(PinF)2400,2181,Future Tower, 2400,2181&lt;br /&gt;
(PinF)2410,2163,Future Tower, 2410,2163&lt;br /&gt;
(PinF)2400,2146,Future Tower, 2400,2146&lt;br /&gt;
(PinF)2390,2129,Future Tower, 2390,2129&lt;br /&gt;
(PinF)2400,2112,Future Tower, 2400,2112&lt;br /&gt;
(PinF)2410,2095,Future Tower, 2410,2095&lt;br /&gt;
(PinF)2420,2077,Future Tower, 2420,2077&lt;br /&gt;
(PinF)2440,2077,Future Tower, 2440,2077&lt;br /&gt;
(PinF)2450,2060,Future Tower, 2450,2060&lt;br /&gt;
(PinF)2470,2060,Future Tower, 2470,2060&lt;br /&gt;
(PinF)2490,2060,Future Tower, 2490,2060&lt;br /&gt;
(PinF)2510,2060,Future Tower, 2510,2060&lt;br /&gt;
(PinF)2520,2077,Future Tower, 2520,2077&lt;br /&gt;
(PinF)2530,2094,Future Tower, 2530,2094&lt;br /&gt;
(PinF)2540,2112,Future Tower, 2540,2112&lt;br /&gt;
|lat=1950|lon=2310|zoom=6|height=512|width=1025&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
==== Tower Legend ====&lt;br /&gt;
{{:Maps/Aqueduct/Legend|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Waterworks&amp;diff=65729</id>
		<title>Alcyone Waterworks</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Waterworks&amp;diff=65729"/>
		<updated>2011-01-17T01:55:45Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* List 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alcyone Waterworks=&lt;br /&gt;
&lt;br /&gt;
Welcome to Alcyone waterworks, whos aim is to build an aquaduct system to bring water to all that need and get people passed in the test of life.&lt;br /&gt;
&lt;br /&gt;
GH at 1780, 2322 near CS, warehouses near&lt;br /&gt;
&lt;br /&gt;
If you want to build on our line, please contact any one of the elders, they'll help you find the next building spot, and can tell you what materials we can help with for your tower. Membership is not required.&lt;br /&gt;
&lt;br /&gt;
Please do NOT build off the main line.&lt;br /&gt;
&lt;br /&gt;
==Tower Locations==&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Test of Life/Alcyone|contentonly=yes}}&lt;br /&gt;
|lat=1950|lon=2310|zoom=6|height=512|width=1025}}&lt;br /&gt;
{{:Maps/Aqueduct/Legend|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
==Route Details==&lt;br /&gt;
&lt;br /&gt;
[[Alcyone_Waterworks/Route_1 | Route Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aquaduct System===&lt;br /&gt;
&lt;br /&gt;
====Raising for first 44 towers:====&lt;br /&gt;
{{ResTechnology|Aquaduct Towers|state=expanded|&lt;br /&gt;
  {{ResResource|Cut Stone | 2663 | 2938 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Aquaduct Donation===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Name&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Mats being worked on&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Finished (Yes:No)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Completion Date&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Points Earned&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Total Points Earned&lt;br /&gt;
|-&lt;br /&gt;
|person&lt;br /&gt;
|item&lt;br /&gt;
|Y/N&lt;br /&gt;
|dd/mm/yhyy&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Osidion&lt;br /&gt;
| 3000 concrete&lt;br /&gt;
|Yes&lt;br /&gt;
|12/28/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|mork&lt;br /&gt;
| 60 medium gears&lt;br /&gt;
|Yes&lt;br /&gt;
|12/29/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Magyarok guild (Bull, Maya, NoChadLee)&lt;br /&gt;
|108 medium gears, 120 small gears&lt;br /&gt;
|Yes&lt;br /&gt;
|12/29/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Andyfret&lt;br /&gt;
| 838 Bricks, 640 Concrete, 22 Cutstone&lt;br /&gt;
|Yes&lt;br /&gt;
|12/29/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Maata&lt;br /&gt;
| 2,000 concrete, 6000 concrete, 2022 concrete&lt;br /&gt;
|Yes&lt;br /&gt;
|12/29/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|mork&lt;br /&gt;
| 1 Cistern + 5 pipe segments&lt;br /&gt;
|Yes&lt;br /&gt;
|12/30/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Jazkar&lt;br /&gt;
| 10k bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|12/30/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Coastal Plains (Augma)&lt;br /&gt;
|8 pipe segments&lt;br /&gt;
|Yes&lt;br /&gt;
|12/30/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Pandora guild&lt;br /&gt;
| 8 Cistern + 50 pipe segments&lt;br /&gt;
|Yes&lt;br /&gt;
|12/31/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|mork&lt;br /&gt;
| 5 pipe segment + 2 K bricks&lt;br /&gt;
|Yes&lt;br /&gt;
|12/31/10&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|TME&lt;br /&gt;
| 25 pipe segments, 1 cistern&lt;br /&gt;
|Yes&lt;br /&gt;
|01/02/11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Tuhk&lt;br /&gt;
| 4 pipe segments&lt;br /&gt;
|Yes&lt;br /&gt;
|01/02/11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Rania&lt;br /&gt;
| 10 pipe segments, 4 cisterns&lt;br /&gt;
|Yes&lt;br /&gt;
|01/02/11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Pandora guild&lt;br /&gt;
| 600 cut stones&lt;br /&gt;
|Yes&lt;br /&gt;
|01/04/11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Builders lists ==&lt;br /&gt;
Lists are unordered, and only means that the ppl in list 1 should have priority for building over list 2. It does not mean that we should stop and wait for all in list 1, before starting on list 2. It is permitted to swap places, after agreement with the one you're swapping with.&lt;br /&gt;
Please remove yourself from the list, once you have built.&amp;lt;br&amp;gt;&lt;br /&gt;
When most of these ppl have built, building will be opened for other groups, and later for anyone.&lt;br /&gt;
&lt;br /&gt;
=== List 1 ===&lt;br /&gt;
=== List 2 ===&lt;br /&gt;
&lt;br /&gt;
=== List 3 ===&lt;br /&gt;
Abudabu&lt;br /&gt;
AmenemhatIV&lt;br /&gt;
Auron&lt;br /&gt;
Durgan&lt;br /&gt;
Istad&lt;br /&gt;
Ket&lt;br /&gt;
Lukeera&lt;br /&gt;
Robare&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maps/Public_Mines/Sterope&amp;diff=65724</id>
		<title>Maps/Public Mines/Sterope</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maps/Public_Mines/Sterope&amp;diff=65724"/>
		<updated>2011-01-17T01:20:14Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
(MtFe) 1848, -1234, Public Iron Mine &amp;amp; Furnaces 1848 -1234&lt;br /&gt;
(MtSn) 2012, -1977, Asylum Europe Tin Mine (public) 2012 -1977&lt;br /&gt;
(MtSn) 1986,  -947, Public Tin Mine 1986 -947&lt;br /&gt;
(MtAg)  230, -1501, Public Silver Mine Asylum Europe 230 -1501&lt;br /&gt;
(MtTu) 3003, -2056, Public Tungsten Mine Asylum Europe 3003 -2056&lt;br /&gt;
(MtAl) 2507, -2116, Public Aluminum Mine Asylum Europe, 2507, -2116&lt;br /&gt;
(MtFe)  443, -1697, Public Iron mine 443 -1697&lt;br /&gt;
(MtCu)  373, -1718, Public Copper mine 373 -1718&lt;br /&gt;
(MtSn)  405, -1713, Public tin mine 405, -1713&lt;br /&gt;
(MtAg)  -26, -2114, Public silver mine -26,-2114&lt;br /&gt;
(MtAg)  230, -1501, Public silver mine 230, -1501&lt;br /&gt;
(diamond)  593, -1635, Public Quartz (Sand) Mine (593 -1635) mine while you chip limestone &lt;br /&gt;
(MtSn) 2012, -1976, Public Tin Mine Asylum Europe 2012,-1976&lt;br /&gt;
(MtTi) 1977,  -435, Public Titanium (2 blast furnaces), 1977,-435&lt;br /&gt;
(MtSb) 1994,  -416, Public Antimony (2 blast furnaces), 1994,-416&lt;br /&gt;
(MtW)  2403,  -624, Public Tungsten  (2 blast furnaces), 2403, -624&lt;br /&gt;
(MtMg) 2409,  -638, Public Magnesium  (2 blast furnaces), 2409, -638&lt;br /&gt;
(MtPt) 1072, -2282, Public Platinum Mine at  1072,-2282&lt;br /&gt;
(MtPb) 1885, -1318, Public Lead Mine at 1885, -1318&lt;br /&gt;
(MtZn) 1840, -1365, Public Zinc Mine at 1840, -1365&lt;br /&gt;
(MtCu) 1897, -1301, Public Copper Mine at 1897, -1301&lt;br /&gt;
(MtSn) 1421, -1456, Public Tin Mine at 1421, -1456&lt;br /&gt;
(diamond) 1273, -1173, Public quartz (sand) mine at 1273, -1173&lt;br /&gt;
(MtSn) 2470, -2300, Public Tin Mine at 2470, -2300&lt;br /&gt;
&lt;br /&gt;
(MtCu) 1141,-1381, Public Copper Mine (2 gyration), 1141,-1381&lt;br /&gt;
&lt;br /&gt;
(MtAl) 620, -2179, Aluminum/Quartz Mine, 620,-2179&lt;br /&gt;
(MtAu) 230, -1488, Gold/Quartz Mine, 230,-1488&lt;br /&gt;
(MtFe) 1924, -1267, Iron/Quartz Mine with 12 compression furnaces, 1924,-1267&lt;br /&gt;
&lt;br /&gt;
(MtFe) 1023, -1143, Iron mine next to 2 Gyro, 10 CF, 1023,-1143&lt;br /&gt;
(MtSn) 1019, -1160, Tim Mine near 2 Gyro, 10 CF, 1019,-1160&lt;br /&gt;
(MtFe) 1028, -1100, Iron mine near 2 Gyro, 10 CF, 1028,-1100&lt;br /&gt;
&lt;br /&gt;
|lat=2565|lon=-800|zoom=3|height=453|width=640&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Mine Legend ====&lt;br /&gt;
{{:Maps/Public Mines/Legend|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas||{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/LaCruzDelSur/_Tejas_en_el_almacen&amp;diff=65722</id>
		<title>Guilds/LaCruzDelSur/ Tejas en el almacen</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/LaCruzDelSur/_Tejas_en_el_almacen&amp;diff=65722"/>
		<updated>2011-01-17T01:03:01Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guilds/LaCruzDelSur | Go Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Tiles'''==&lt;br /&gt;
*Small warehouse [http://sharpnetwork.net/atitd/egypt.asp?loc=1572,2189 1572, 2189]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tiles !! Jazkar  !! Cegaiel !! Anyolina &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Alice Blue ||-||- ||-  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Antique White ||- || -||-  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Aqua || 686 ||686 ||686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Aquamarine ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Azure  || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Beige || -|| -||- &lt;br /&gt;
|-&lt;br /&gt;
| align=center |Bisque  ||- || -||-  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Black ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center |Blanched Almond ||686|| 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Blue ||- ||-|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Blue Violet ||- ||- ||-  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Brown ||- ||-|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Burly Wood || -||-||- &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Carrot || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Cadet blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Chocolate  || 686 || 686 || 686 &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Coral || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Cornflower Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Crimson  || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Cyan || 686 ||686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Golden Rod || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Gray  || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Green || 98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Khaki || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Magenta || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Olive Green || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Orchid || -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Red  || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Salmon || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Sea Green || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Slate Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Slate Gray || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Turquoise ||  -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Violet || 686 || 686 || 686 &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Deep Pink || 686 || 686 || 686   &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Deep Sky Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dim Gray|| -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dodger Blue ||  686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Feldspar ||686 ||686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Fire Brick ||686 || 686 ||686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Floral White ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Forest Green || 343 || 343 || 343  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Fuchsia ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Gainsboro ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Ghost White ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Gold ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Golden Rod  ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Gray ||686 ||686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Green  || 14 || 14 || 14  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Green Yellow ||98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Honey Dew ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hot Pink ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Indian Red ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Indigo ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Ivory ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Khaki ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Lavender ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Lavender Blush ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Lawn Green ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Coral ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Cyan ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Golden Rod Yellow  || 98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Green ||49 || 49 || 49  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Grey || 98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Pink ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Sea Green ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Sky Blue  || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Slate Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Slate Gray ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Steel Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Lime Green  ||686 ||686 || 686 &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Linen ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Maroon  ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Aqua Marine ||49 || 49 || 49  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Blue || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Orchid ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Purple ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Sea Green ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Slate Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Spring Green || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Turquoise || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Violet Red || 686 || 686 || 686 &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Midnight Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mint Cream || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Misty Rose ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Moccasin ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Navy || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Old Lace || 686 ||686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Olive || -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Olive Drab ||-|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Orange Red ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Orchid ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pale Golden Rod || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pale Green ||343 || 343|| 343  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pale Turquoise ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pale Violet Red ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Peach Puff ||686 ||686 || 686 &lt;br /&gt;
|- &lt;br /&gt;
| align=center | Peru ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pink ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Plum || 2401 || 2401 || 2401  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Powder Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Purple ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Rosy Brown  ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Royal Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Saddle Brown ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Salmon  ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Sea Green || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Sea Shell ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Sienna  ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Silver  || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Sky Blue || 343 || 343 || 343  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Slate Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Slate Gray ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Snow ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Steel Blue  || 14 || 14 || 14  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Tan ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Teal ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Thistle || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Tomato ||98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Turquoise ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Violet ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Violet Red ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Wheat ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | White ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center |White Smoke  || 343 || 343 || 343  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Yellow Green || 686 || 686 || 686 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/LaCruzDelSur/_Tejas_en_el_almacen&amp;diff=65720</id>
		<title>Guilds/LaCruzDelSur/ Tejas en el almacen</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/LaCruzDelSur/_Tejas_en_el_almacen&amp;diff=65720"/>
		<updated>2011-01-17T00:47:48Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Tiles''' == (Small warehouse 1572, 2189)&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tiles !! Jazkar  !! Cegaiel !! Anyolina &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Alice Blue ||-||- ||-  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Antique White ||- || -||-  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Aqua || 686 ||686 ||686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Aquamarine ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Azure  || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Beige || -|| -||- &lt;br /&gt;
|-&lt;br /&gt;
| align=center |Bisque  ||- || -||-  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Black ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center |Blanched Almond ||686|| 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Blue ||- ||-|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Blue Violet ||- ||- ||-  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Brown ||- ||-|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Burly Wood || -||-||- &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Carrot || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Cadet blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Chocolate  || 686 || 686 || 686 &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Coral || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Cornflower Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Crimson  || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Cyan || 686 ||686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Golden Rod || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Gray  || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Green || 98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Khaki || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Magenta || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Olive Green || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Orchid || -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Red  || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Salmon || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Sea Green || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Slate Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Slate Gray || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Turquoise ||  -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dark Violet || 686 || 686 || 686 &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Deep Pink || 686 || 686 || 686   &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Deep Sky Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dim Gray|| -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Dodger Blue ||  686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Feldspar ||686 ||686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Fire Brick ||686 || 686 ||686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Floral White ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Forest Green || 343 || 343 || 343  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Fuchsia ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Gainsboro ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Ghost White ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Gold ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Golden Rod  ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Gray ||686 ||686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Green  || 14 || 14 || 14  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Green Yellow ||98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Honey Dew ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hot Pink ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Indian Red ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Indigo ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Ivory ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Khaki ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Lavender ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Lavender Blush ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Lawn Green ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Coral ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Cyan ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Golden Rod Yellow  || 98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Green ||49 || 49 || 49  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Grey || 98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Pink ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Sea Green ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Sky Blue  || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Slate Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Slate Gray ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Light Steel Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Lime Green  ||686 ||686 || 686 &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Linen ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Maroon  ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Aqua Marine ||49 || 49 || 49  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Blue || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Orchid ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Purple ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Sea Green ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Slate Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Spring Green || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Turquoise || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medium Violet Red || 686 || 686 || 686 &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Midnight Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mint Cream || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Misty Rose ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Moccasin ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Navy || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Old Lace || 686 ||686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Olive || -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Olive Drab ||-|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Orange Red ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Orchid ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pale Golden Rod || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pale Green ||343 || 343|| 343  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pale Turquoise ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pale Violet Red ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Peach Puff ||686 ||686 || 686 &lt;br /&gt;
|- &lt;br /&gt;
| align=center | Peru ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Pink ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Plum || 2401 || 2401 || 2401  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Powder Blue || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Purple ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Rosy Brown  ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Royal Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Saddle Brown ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Salmon  ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Sea Green || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Sea Shell ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Sienna  ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Silver  || 686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Sky Blue || 343 || 343 || 343  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Slate Blue ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Slate Gray ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Snow ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Steel Blue  || 14 || 14 || 14  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Tan ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Teal ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Thistle || -|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Tomato ||98 || 98 || 98  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Turquoise ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Violet ||686 || 686 || 686  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Violet Red ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Wheat ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center | White ||-|| -|| - &lt;br /&gt;
|-&lt;br /&gt;
| align=center |White Smoke  || 343 || 343 || 343  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Yellow Green || 686 || 686 || 686 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=65444</id>
		<title>User:Cegaiel/Sekhmet</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Cegaiel/Sekhmet&amp;diff=65444"/>
		<updated>2011-01-16T03:42:49Z</updated>

		<summary type="html">&lt;p&gt;Cegaiel: /* School of Thought */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills are acquired from Schools, and schools require tuition (in the form of goods) in return for giving you a skill.&lt;br /&gt;
&lt;br /&gt;
== Skills By Level ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
&lt;br /&gt;
== Multi-School Skills ==&lt;br /&gt;
Degrees in the following skills may be purchased from multiple schools, in any order, but only one degree at each level indicated.&lt;br /&gt;
* [[Desiccation]] {{Level|3|5|7}}&lt;br /&gt;
* [[Salvage Techniques]] {{Level|&amp;lt;s&amp;gt;1&amp;lt;/s&amp;gt;|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Maintenance]] {{Level|1|4|7|14|21|28|{{5}}35}}&lt;br /&gt;
* [[Structure Repair]] {{Level|4|8|12|16|22|{{5}}30|{{5}}38}}&lt;br /&gt;
&lt;br /&gt;
* All levels of [[Mechanics]] can be learned at {{Level|8}}.&lt;br /&gt;
&lt;br /&gt;
== School of Architecture ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Brick Rack Construction]] {{Level|0}} - 4 [[Boards]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Carpentry]] {{Level|0}} - 3 [[Stone Blade]]s&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Compound Construction]] {{Level|1}} - 100 [[Boards]], 200 [[Bricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Mechanics]] {{Level|8}} - requires [[Automation]], 400 [[Concrete]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ritual Item Construction]] {{Level|3}} - 10 [[Linen]], 200 [[Firebricks]], 100 [[Oil]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Rock Saw Construction]] {{Level|2}} - 10 [[Flint]] (Requires [[Stonecutting]])&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Firebricks]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Stone Blade Fabrication]] {{Level|0}} - 7 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Structure Maintenance]] - 20 [[Oil]]&lt;br /&gt;
*[[Structure Repair]] {{Level|4+}} - 14 [[Pulley]]&lt;br /&gt;
*[[Rocks of the Ages]] {{Level|0}} - 10 [[Slate]] (Requires [[Perception]] +1, Can be repeated)&lt;br /&gt;
&lt;br /&gt;
== School of Art &amp;amp; Music ==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Tub Design]]&lt;br /&gt;
** First Degree {{Level|11}} - 200 [[Saltpeter]], 200 [[Sulfur]], 20 [[Tar]], 1 [[Tangerine Marble]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Iron Bars]], 10 [[Small Barrel]], 50 [[Fine Glass Pipe]], 20 [[Barrel Tap]]&lt;br /&gt;
* [[Camp Decoration]]&lt;br /&gt;
** First Degree {{Level|8}} - 7 [[Medium Diamond]], 7 [[Medium Emerald]], 7 [[Medium Ruby]], 7 [[Medium Sapphire]]&lt;br /&gt;
** Second Degree {{Level|10}} - 1 [[Large Diamond]], 1 [[Large Emerald]], 1 [[Large Ruby]], 1 [[Large Sapphire]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Large Diamond]], 7 [[Large Emerald]], 7 [[Large Ruby]], 7 [[Large Sapphire]]&lt;br /&gt;
** Fourth Degree {{Level|14}} - 1 [[Huge Diamond]], 1 [[Huge Emerald]], 1 [[Huge Ruby]], 1 [[Huge Sapphire]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 7 [[Huge Diamond]], 7 [[Huge Emerald]], 7 [[Huge Ruby]], 7 [[Huge Sapphire]] &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Clothwork]] {{Level|0}} - 20 [[Rotten Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 5 [[Salt]], 1 [[Huge Topaz]] &lt;br /&gt;
* [[Ferry Construction]] {{Level|0}} - 4 [[Tar]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Flax Processing]] {{Level|0}} - 20 [[Flax]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 49 [[Acid]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 100 [[Candle]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Silkworm Farming]] {{Level|19}} - 500 [[Honey]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Thermometer]], 100 [[Sheet Glass]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}}- 60 [[Linen]]&lt;br /&gt;
* [[The Art of the Pipe]] {{Level|5}} - requires [[Advanced Glassblowing]], 7 [[Fine Glass Rods]]&lt;br /&gt;
&lt;br /&gt;
== School of Body ==&lt;br /&gt;
&lt;br /&gt;
*[[Botanical Identification]]&lt;br /&gt;
**First Degree {{level|8}} - 10 [[Mushroom|Acorn's Cap]], 10 [[Mushroom|Bleeding Hand]], 10 [[Mushroom|Camel's Mane]], 10 [[Mushroom|Cobra's Hood]], 10 [[Mushroom|Dead Tongue]], 10 [[Mushroom|Toad Skin]]&lt;br /&gt;
**Second Degree {{level|&amp;lt;=15}} - 15 [[Mushroom|Fish Hook Mushroom]], 15 [[Mushroom|Hairy Tooth Mushroom]], 15 [[Mushroom|Slave's Bread Mushroom]], 15 [[Mushroom|Nefertari's Crown Mushroom]], 15 [[Mushroom|Ra's Awakening Mushroom]], 15 [[Mushroom|Earth Light Mushroom]]&lt;br /&gt;
**Third Degree {{level|??}} - 20 [[Mushroom|Cat Nip Mushroom]], 20 [[Mushroom|Peasant Foot Mushroom]], 20 [[Mushroom|Scorpions Brood Mushroom]], 20 [[Mushroom|Heart of Ash Mushroom]], 20 [[Mushroom|Colt's Foot Mushroom]], 20 [[Mushroom|Heaven's Torrent Mushroom]]&lt;br /&gt;
* [[Carving]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 100 [[Wood]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|3}} - 10 [[Sharpened Stick]], 10 [[Tinder]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|6}} - 10 [[Glass Blade]], 10 [[Wooden Peg|Small Wooden Peg]]&lt;br /&gt;
** Fourth Degree {{Level|10}} - 10 [[Barrel Tap]], 10 [[Wooden Pestle]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 10 [[Bottle Stopper]], 10 [[Cotter Pin]]&lt;br /&gt;
* [[Cooperage]] {{Level|5}} - requires [[Advanced Metallurgy]],  2 [[Brass Plate]], 50 [[Copper Strap]], 100 [[Boards]]&lt;br /&gt;
* [[Ecology]]&lt;br /&gt;
** First Degree {{Level|3}} - 10 [[Tadpoles]], 5 [[Flax]], 1 [[Papyrus]]&lt;br /&gt;
** Second Degree {{Level|7}} - 20 [[Cabbage Juice]]&lt;br /&gt;
** Third Degree {{Level|12}} - 20 [[Dried Flax]]&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Cabbage]]&lt;br /&gt;
** Fifth Degree {{Level|21}} - 10 [[Papyrus Paper]], 20 [[Cactus Sap]]&lt;br /&gt;
* [[Fly Fishing]] {{Level|1}} - 16 [[Thread]], 1 [[Sharpened Stick]]&lt;br /&gt;
* [[Indonesian Bee Care]] {{Level|15}} - 500 [[Honey]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 300 [[Malt]] (Burnt}, 300 [[Malt]] (Raw)&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Rhythmic Strength]] {{Level|1}} - 500 [[Grass]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 1000 [[Charcoal]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Linen]], 300 [[Canvas]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 200 [[Cut Stone]], 200 [[Beeswax]], 200 [[Charcoal]]&lt;br /&gt;
&lt;br /&gt;
== School of Harmony ==&lt;br /&gt;
&lt;br /&gt;
* [[Conflict Shrine Construction]] {{Level|7}} - 1 [[Oyster Shell Marble]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Exploration Travel]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** First Degree {{Level|1}} - 2 [[Leather]]&lt;br /&gt;
** Second Degree {{Level|14}} - 100 [[Leather]] 7 [[Gems|Large Opals]] 7 [[Fish|Bay Lobster Meat]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 200 [[Rope]], 200 [[Slate]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|7}} - 50 [[Water in Jugs]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|10}} - 20 [[Glass Rods]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Third Degree {{Level|14}} - 25 [[Copper]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fourth Degree {{Level|19}} - 50 [[Papyrus Paper]]&lt;br /&gt;
** {{5}}Fifth Degree {{Level|25}} - 6 [[Silk Cloth]]&lt;br /&gt;
** {{5}}Sixth Degree {{Level|32}} - 1 [[Large Sapphire]]&lt;br /&gt;
** {{5}}Seventh Degree {{Level|40}} - 7 [[Huge Topaz]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Project Management]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|1}} - 2 [[Canvas]], 6 [[Rope]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|7}} - see [[#School of Leadership|School of Leadership]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 4 [[Night Granite]], 4 [[Canary Granite]], 4 [[White Travertine]]&lt;br /&gt;
* [[Structure Maintenance]] - 500 [[Papyrus Paper]], 125 [[Glass Rods]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Glass Rods]], 300 [[Leather]]&lt;br /&gt;
&lt;br /&gt;
== School of Leadership ==&lt;br /&gt;
&lt;br /&gt;
* [[Firebuilding]] {{Level|1}} - (Requires [[Controlled Burn]])  4 [[Tinder]]&lt;br /&gt;
* [[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1000 [[Gold Wire]] &lt;br /&gt;
* [[Project Management]] &lt;br /&gt;
** First Degree - see [[#School of Harmony|School of Harmony]]&lt;br /&gt;
** Second Degree {{Level|7}} - 4 [[Canvas]], 12 [[Rope]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 200 [[Cut Stone]], 100 [[Clay]], 2 [[Oyster Shell Marble]]&lt;br /&gt;
* [[Structure Maintenance]] - 2 [[Large Gear]], 80 [[Leather]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 300 [[Papyrus Paper]], 300 [[Flint]]&lt;br /&gt;
&lt;br /&gt;
== School of Thought ==&lt;br /&gt;
&lt;br /&gt;
* [[Desiccation]] - requires [[Basic Chemistry]], 20 [[Sulphurous Water]], 1 [[Huge Quartz]]&lt;br /&gt;
* [[Eastern Meditation]] - {{Level|21}}&lt;br /&gt;
** 2 Hours - 100 [[Bricks]], 6 [[Cut Stone]], 10 [[Concrete]], 1 [[Cut Gems|Cut Citrine:Dalessi]], 1 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 6 Hours - 200 [[Bricks]], 12 [[Cut Stone]], 20 [[Concrete]], 2 [[Cut Gems|Cut Citrine:Dalessi]], 2 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 1 Day - 400 [[Bricks]], 24 [[Cut Stone]], 40 [[Concrete]], 4 [[Cut Gems|Cut Citrine:Dalessi]], 4 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
** 3 Days - 800 [[Bricks]], 72 [[Cut Stone]], 120 [[Concrete]], 12 [[Cut Gems|Cut Citrine:Dalessi]], 7 [[Foraging|Orange Sweetgrass]].&lt;br /&gt;
* [[Kiln Construction]]  &lt;br /&gt;
** First Degree {{Level|1}} - 20 [[Bricks]]&lt;br /&gt;
** Second Degree {{Level|15}} - 200 [[Firebricks]], 10 [[Marble#Serpentine_Marble|Serpentine Marble]], 200 [[Cut Stone]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 10 [[Cuttable Lapis]], 10 [[Cuttable Garnet]], 10 [[Cuttable Amethyst]], 10 [[Cuttable Turquoise]]&amp;lt;/s&amp;gt; &lt;br /&gt;
* &amp;lt;s&amp;gt;[[Pottery]] {{Level|0}} - 10 [[Clay]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 20 [[Cuttable Garnet]], 20 [[Cuttable Turquoise]]&lt;br /&gt;
* [[Structure Maintenance]] - 300 [[Bricks]], 50 [[Oil]], 50 [[Beeswax]]&lt;br /&gt;
* [[Structure Repair]] {{Level|4+}} - 2 [[Oyster Shell Marble]], 20 [[Cuttable Jade]], 200 [[Bricks]]&lt;br /&gt;
&lt;br /&gt;
== School of Worship ==&lt;br /&gt;
&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 100 [[Dirt]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Second Degree {{Level|5}} - 200 [[Tadpoles]]&amp;lt;/s&amp;gt;&lt;br /&gt;
** Third Degree {{Level|8}} - 300 [[Beeswax]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 400 [[Cactus Sap]]&lt;br /&gt;
** Fifth Degree {{Level|14}} - 500 [[Raw Silk]]&lt;br /&gt;
** Sixth Degree {{Level|17}} - 600 [[Dung]]&lt;br /&gt;
** Seven Degree {{Level|20}} - 7 [[Cocoa Seed]]&lt;br /&gt;
* [[Botanist's Touch]] {{Level|9}}  - 150 [[Flower Fertilizer]], 100 [[Sticky Sun Fertilizer]], 100 [[Liquid Sun Fertilizer]], 50 [[Harvest Elixir]], 1 [[Khefre's Essence]] &lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** First Degree {{Level|1}} - 100 [[Cabbage]], 100 [[Carrots]], 100 [[Onions]], 100 [[Leeks]], 100 [[Garlic]]&lt;br /&gt;
** Second Degree {{Level|4}} - 20 [[Common Sage]], 20 [[Thyme]], 20 [[Common Rosemary]]&lt;br /&gt;
** Third Degree {{Level|7}} - 49 [[Salt]]&lt;br /&gt;
** Fourth Degree {{Level|11}} - 7 [[Camel's Mane Mushroom|Camel's Mane]], 7 [[Cobra Hood Mushroom|Cobra Hood]], 7 [[Dead Tongue Mushroom|Dead Tongue]], 7 [[Iron Knot Mushroom|Iron Knot]], 7 [[Peasant's Foot Mushroom|Peasant's Foot]], 7 [[Toad Skin Mushroom|Toad Skin]], 7 [[Slave's Bread Mushroom|Slave's Bread]]&lt;br /&gt;
** Fifth Degree {{Level|16}} - 7 [[Chukkah]], 7 [[Crimson Lettuce]], 7 [[Crumpled Leaf Basil]], 7 [[Dwarf Wild Lettuce]], 7 [[Jaivanti]], 7 [[Royal Rosemary]], 7 [[Wild Garlic]]&lt;br /&gt;
** {{5}}Sixth degree {{Level|22}} - 100 [[Peppers]], 100 [[Eggplant]], 100 [[Cucumbers]], 100 [[Coconut Meat]]&lt;br /&gt;
** {{5}}Seventh degree {{Level|29}} - 100 [[Barley]] (Burnt), 100 [[Malt]] (Burnt), 100 [[Wheat]] (Burnt) &lt;br /&gt;
* [[Desiccation]] - Requires [[Basic Chemistry]], 10 [[Coconut Water]], 1 [[Huge Ruby]]&lt;br /&gt;
* [[Filleting]]&lt;br /&gt;
** First Degree {{Level|3}} - 7 [[Knife Blade]], 7 [[Fish meat|Phagrus Meat]], 20 [[Common Basil]]&lt;br /&gt;
** Second Degree {{Level|10}} - 3 [[Fish Roe]], 70 [[Fish meat|Carp Meat]], 25 [[Salt]], 77 [[Glass Jars]]&lt;br /&gt;
** Third Degree {{Level|12}} - 7 [[Fish Roe]], 105 [[Fish meat|Perch Meat]], 21 [[Salt Water Fungus]], 17 [[Thermometer]]s&lt;br /&gt;
** Fourth Degree {{Level|18}} - 14 [[Fish Roe]], 140 [[Fish meat|Catfish Meat]], 35 [[Ginseng Root]], 119 [[Gold Wire]]&lt;br /&gt;
** Fifth Degree {{Level|24}} - 21 [[Fish Roe]], 175 [[Fish meat|Tilapia Meat]], 42 [[Heaven's Torrent Mushroom]], 250 [[Powdered Diamond]]&lt;br /&gt;
* [[Fly Tying]] &lt;br /&gt;
** First Degree {{Level|3}} - 100 [[Thread]], 25 [[Thorns]]&lt;br /&gt;
** Second Degree {{Level|6}} - 7 [[Insects#Nippleworm|Nippleworm]], 7 [[Insects#Pickel Slug|Pickel Slug]], 7 [[Insects#Leafhopper|Leafhopper]], 7 [[Insects#Fruit Maggot|Fruit Maggot]], 7 [[Insects#Woolly Aphid|Woolly Aphid]], 7 [[Insects#Slime Moth|Slime Moth]], 7 [[Insects#Rose Mite|Rose Mite]]&lt;br /&gt;
** Third Degree {{Level|9}} - 14 [[Insects#Footworm|Footworm]], 14 [[Insects#Clay Slug|Clay Slug]], 14 [[Insects#Snowberry Butterfly|Snowberry Butterfly]], 14 [[Insects#Woodmoth|Woodmoth]], 14 [[Insects#Red Cricket|Red Cricket]], 14 [[Insects#Honey Fly|Honey Fly]], 14 [[Insects#Skinlicker|Skinlicker]]&lt;br /&gt;
** Fourth Degree {{Level|12}} - 21 [[Needleworm]], 21 [[White Mealybug]], 21 [[Rose Swallowtail]], 21 [[Ruby Hornborrer]], 21 [[Ash Centipede]], 21 [[Grass Slug]], 21 [[White Sawfly]]&lt;br /&gt;
** Fifth Degree {{Level|15}} - 28 [[Bristleworm]], 28 [[Blister Beetle]], 28 [[Leaf Snapper]], 28 [[Nightwing]], 28 [[Horned Hookworm]], 28 [[Salt Mite]], 28 [[Hairy Slug]]&lt;br /&gt;
** Sixth Degree {{Level|18}} - ?&lt;br /&gt;
** Seventh Degree {{Level|21}} - ?&lt;br /&gt;
* [[Foraging]] &lt;br /&gt;
** &amp;lt;s&amp;gt;First Degree {{Level|2}} - 300 [[Thorns]], 30 [[Cactus Sap]]&amp;lt;/s&amp;gt; &lt;br /&gt;
** Second Degree (Foraging Memory) {{Level|9}} - 7 [[Yellow Tristeria]], 7 [[Sweetsop]], 7 [[Pulmonaria Opal]], 7 [[Orange Sweetgrass]], 7 [[Ilex]], 7 [[Fumitory]], 7 [[Ashoka]]&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Mechanics]] {{Level|8}} - ''requires [[Automation]]'', 1 [[Huge Sapphire]], 1 [[Large Emerald]], 1 [[Medium Diamond]], 1 [[Small Topaz]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Pilgrim Shrine Construction]] {{Level|9}} - 1 [[Oyster Shell Marble]], 1 [[Yellow Alabaster]], 1 [[Mud Granite]]&lt;br /&gt;
* [[Preservation]] {{Level|14}} 50 [[Papyrus Paper]]&lt;br /&gt;
* [[Ritual Item Construction]] (Second Degree) {{Level|5}} - 14 [[Candle]]&lt;br /&gt;
* [[Salvage Techniques]] ''Multi-School Skill (see chart above)'' - 300 [[Leather]], 300 [[Glass Rods]], 300 [[Papyrus Paper]]&lt;br /&gt;
* [[Structure Maintenance]] - 4 [[Mud Granite]], 4 [[Rose Alabaster]]&lt;br /&gt;
* [[Structure Repair]] - {{Level|4+}} 1 [[Huge Emerald]], 1 [[Large Topaz]], 1 [[Medium Ruby]], 1 [[Small Sapphire]]&lt;/div&gt;</summary>
		<author><name>Cegaiel</name></author>
	</entry>
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