<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nitocris</id>
	<title>ATITD5 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nitocris"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale5/Special:Contributions/Nitocris"/>
	<updated>2026-04-04T11:22:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=120031</id>
		<title>User:Nitocris /Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=120031"/>
		<updated>2011-11-27T16:44:57Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;End Recipe is :&lt;br /&gt;
* 2 Ayu Meat. 2 Cabbage. 2 Eggs.2 Oil.2 Wheat (Dried, Raw)2 Lemondrop.&lt;br /&gt;
* 1 Crimson Nightshade. 1 Dameshood. 1 Ginger Tarragon. 1 Katako Root.  1 Moon Aloe. 1 Rubydora.  1 Sea Urchin Meat. *. Str -12 Dex -12 End 18 Speed -5 Con -9 Foc -13 Per -4 &lt;br /&gt;
&lt;br /&gt;
Recipe is: &lt;br /&gt;
 20 Barley (Dark Roasted).20 Common Sage.20 Barley (Light Roasted).20 Daggerleaf. 20 Crimson Lettuce.20 Onions.  1 Blue Tarafern. 1 Gokhru. 1 Sandalwood.  1 Tsatso.  1 Digweed. 1 Upright Ochoa. 1 Joy of the Mountain.  1 Skirret. 1 Stickler Hedge. 1 Tsangto. 20 Lemondrop. 1 Butterroot.&lt;br /&gt;
&lt;br /&gt;
Forage Porage Recipe is:&lt;br /&gt;
 24 Ayu Meat. 24 Leeks. 24 Malt (Medium Roasted). 4 Apiphenalm. 4 Azure Tristeria. 24 Buckler-leaf. 4 Butterroot. 4 Gynura. 24 Hazlewort. 24 Indigo Damia. 4 Sandalwood. 4 Sweetflower. 4 Tristeria. 24 River Crab Meat. Str 7 Dex 23 End -15&lt;br /&gt;
Speed -18 Con -10 Foc -3 Per -17&lt;br /&gt;
&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
 6 Grilled Garlic, 6 Bottlenose Squid, 6 Eggplant, 6 Tsangto, 6 Oysters, 6 Opal Harebell, 6 Cabbage 	1 Digweed, 5 Kingfish, 5 Harebell, 5 Skirret, 1 Dank Mullien, 1 Ginseng Root, 1 Larkspur&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=120030</id>
		<title>User:Nitocris /Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=120030"/>
		<updated>2011-11-27T16:42:34Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;End Recipe is :&lt;br /&gt;
&lt;br /&gt;
 2 Ayu Meat. 2 Cabbage. 2 Eggs. 1 Crimson Nightshade. 1 Dameshood. 1 Ginger Tarragon. 1 Katako Root. 2 Lemondrop. 1 Moon Aloe. 1 Rubydora. 2 Oil. 1 Sea Urchin Meat. 2 Wheat (Dried, Raw). Str -12 Dex -12 End 18 Speed -5 Con -9 Foc -13 Per -4 &lt;br /&gt;
&lt;br /&gt;
Recipe is: &lt;br /&gt;
 20 Barley (Dark Roasted).20 Common Sage.20 Barley (Light Roasted).20 Daggerleaf. 20 Crimson Lettuce.20 Onions.  1 Blue Tarafern. 1 Gokhru. 1 Sandalwood.  1 Tsatso.  1 Digweed. 1 Upright Ochoa. 1 Joy of the Mountain.  1 Skirret. 1 Stickler Hedge. 1 Tsangto. 20 Lemondrop. 1 Butterroot.&lt;br /&gt;
&lt;br /&gt;
Forage Porage Recipe is:&lt;br /&gt;
 24 Ayu Meat. 24 Leeks. 24 Malt (Medium Roasted). 4 Apiphenalm. 4 Azure Tristeria. 24 Buckler-leaf. 4 Butterroot. 4 Gynura. 24 Hazlewort. 24 Indigo Damia. 4 Sandalwood. 4 Sweetflower. 4 Tristeria. 24 River Crab Meat. Str 7 Dex 23 End -15&lt;br /&gt;
Speed -18 Con -10 Foc -3 Per -17&lt;br /&gt;
&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
 6 Grilled Garlic, 6 Bottlenose Squid, 6 Eggplant, 6 Tsangto, 6 Oysters, 6 Opal Harebell, 6 Cabbage 	1 Digweed, 5 Kingfish, 5 Harebell, 5 Skirret, 1 Dank Mullien, 1 Ginseng Root, 1 Larkspur&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=119111</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=119111"/>
		<updated>2011-11-08T22:44:36Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 671||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||704||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
2988,50012988,5001=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 ||GEARBOXES REMOVED ||11 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 ||GEARBOXES REMOVED|| 15 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882 - 2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || GEARBOXES REMOVED || 25 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || GEARBOXES REMOVED ||18 WT || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || GEARBOXES REMOVED ||15 WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=119110</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=119110"/>
		<updated>2011-11-08T22:42:02Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 671||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||704||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
2988,50012988,5001=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 ||GEARBOXES REMOVED ||11 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 ||GEARBOXES REMOVED|| 15 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882 - 2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || GEARBOXES REMOVED || 25 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || GEARBOXES REMOVED ||18 WT || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || GEARBOXES REMOVED ||15 WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
| 2988 , 5001 ||D259-D298  || B55-B68, H113-H13-H139||           ||MUD || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118508</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118508"/>
		<updated>2011-11-06T19:10:28Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 421||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||521||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 ||GEARBOXES REMOVED ||11 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 ||GEARBOXES REMOVED|| 15 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882 - 2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || GEARBOXES REMOVED || 25 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || GEARBOXES REMOVED ||18 WT || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || GEARBOXES REMOVED ||15 WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118482</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118482"/>
		<updated>2011-11-06T17:33:25Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 421||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||521||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 ||GEARBOXES REMOVED ||11 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882 - 2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || GEARBOXES REMOVED || 25 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || GEARBOXES REMOVED ||18 WT || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || GEARBOXES REMOVED ||15 WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118075</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118075"/>
		<updated>2011-11-05T01:56:36Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 421||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||521||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || GEARBOXES REMOVED ||18 WT || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || GEARBOXES REMOVED ||15 WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118074</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118074"/>
		<updated>2011-11-05T01:36:19Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 421||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||503 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || GEARBOXES REMOVED ||18 WT || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || GEARBOXES REMOVED ||15 WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_art_and_music&amp;diff=118072</id>
		<title>Monument of art and music</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_art_and_music&amp;diff=118072"/>
		<updated>2011-11-04T23:34:49Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Students (64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Monuments | &amp;lt; Monuments]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Art and Music monument, please create it as a subpage of this page; i.e. create a page '''Monuments/ArtMusic/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Monument of Art &amp;amp; Music =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Art and Music project has been built at Taygete 898 6024 not far from the chariot stop. Applicants are automatically accepted. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; The Discipline of Art and Music is suffering from a low number of disciples, and that number is currently less than the total required to build the Monument of Art and Music. I intend to proceed with the gathering of mats and the recruitment of monument builders in hopes that this situation will, one way or another, be remedied. --Murtha&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Due to lack of interest from Teppy in reducing the number of disciples needed, I have torn down the site and rebuilt it to give us more time. PLease go repledge your support.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
Taygete 434  5621&lt;br /&gt;
&lt;br /&gt;
==Test Idea==&lt;br /&gt;
  * Note&lt;br /&gt;
    Any suggestions or new test ideas please let us know&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test of the Sculpture&lt;br /&gt;
&lt;br /&gt;
This test will be a challenge of creating beautiful sculptures out of the mats of egypt.&lt;br /&gt;
The test sculpture frame will hold 100 items and have a cost of 4 times the normal sculpture frames. It will act the same as normal frames except it will hold more than one color of raeli tiles.&lt;br /&gt;
Player will be provided with a list of mats they must use (randomized). They can fill in with other mats to finish their sculpture. In the case of impossible mats, each week a player can visit a Uart and get a new list.&lt;br /&gt;
Once sculpture is finished and opened, it can be judged by all initiates and up of art, using the same judging system of other art tests.&lt;br /&gt;
High score each week will pass.&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Art and Music.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Island Blue Marble (Plinth Base) ||300  || 300 || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|White Travertine (Plinth Base) || 300 || 300 || DONE  ||  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Aqua Raeli Tiles || 127 || 127 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Blue Raeli Tiles || 127 ||127 ||DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Blue Violet Raeli Tiles ||127 ||127  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cadet BlueRaeli Tiles  || 127 ||127  ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Carrot Raeli Tiles || 127 ||127 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Raeli Tiles ||127 || 127 || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Raeli Tiles || 127 || 127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Khaki Raeli Tiles || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Orange Raeli Tiles  || 127 || 127 ||DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Dark Orchid Raeli Tiles || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Slate Blue Raeli Tiles || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Turquoise Raeli Tiles || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dark Violet Raeli Tiles || 127 ||127 ||DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Deep Pink Raeli Tiles  || 127 || 127 || DONE||&lt;br /&gt;
|-&lt;br /&gt;
|Deep Sky Blue Raeli Tiles || 127 ||127||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Dodger Blue Raeli Tiles  || 127 ||127 || DONE||&lt;br /&gt;
|-&lt;br /&gt;
|Fuchsia Raeli Tiles  || 127 || 127  ||DONE||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Raeli Tiles  || 127 || 127||DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Gray Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Indian Red Raeli Tiles  ||127 ||127  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Lawn Green Raeli Tiles  || 127 || 127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Light Sea Green Raeli Tiles  || 127 || 127 || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Lime Green Raeli Tiles  || 127 || 127 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Lime Raeli Tiles  || 127 ||127  ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Blue Raeli Tiles  || 127 ||127  ||DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Orchid Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Sea Green Raeli Tiles  || 127 ||127   ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Spring Green Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Turquoise Raeli Tiles  || 127 ||127  ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Turquoise Raeli Tiles  || 127 ||127 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Medium Violet Red Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Olive Drab Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Pale Violet Red Raeli Tiles  ||127 || 127 ||DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Peru Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Royal Blue Raeli Tiles  || 127 ||127 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Siena Raeli Tiles  || 127 || 127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Slate Blue Raeli Tiles  || 127 ||127 ||DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Slate Gray Raeli Tiles  || 127 ||127  ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Spring Green Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Steel Blue Raeli Tiles  || 127 || 127||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Turquoise Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Violet Red Raeli Tiles  || 127 ||127 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Green Raeli Tiles  || 127 ||127  ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Gull Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Hawk Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Finch Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Nightingale Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Crane Chime || 7 || 6  || DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Parrot Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Pheasant Chime || 7 ||  7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Puffin Chime || 7 || 7 || DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Sparrow Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Diving Buzzard Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Buzzard Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Eagle Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Lark Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Nightingale Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Osprey Chime || 7 || 1  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Owl Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Pheasant Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Puffin Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Sparrow Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Floating Warbler Chime || 7 || 7   || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Albatross Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Buzzard Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Gull Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Lark Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Nightingale Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Parrot Chime || 7 || 1 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gliding Raven Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Albatross Chime || 7 || 7  || DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Buzzard Chime || 7 ||  7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Crane Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Finch Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Hawk Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Hummingbird Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Nightingale Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Osprey Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Owl Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Parrot Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Puffin Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Raven Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Hovering Warbler Chime || 7 || 7 ||DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Condor Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Eagle Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Lark Chime || 7 || 7  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Owl Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Parrot Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Puffin Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Raven Chime || 7 || 7 || DONE  ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Sparrow Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Soaring Warbler Chime || 7 || 7 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut Stone || 4500 || 4500  || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Concrete (Pipe Outer Coverings) || 12,000 || 12000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sheeting (Gilding) || 2000 || 2000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 11700 ||11700|| DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Octec's Alloy Cable - To suspend the chimes || 300 ||300 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Fine Glass Pipe (For the Chimes) || 3500 || 3500 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
*IMurtha&lt;br /&gt;
== Sages (2) ==&lt;br /&gt;
*Renard&lt;br /&gt;
*Testios&lt;br /&gt;
&lt;br /&gt;
== Masters (4) ==&lt;br /&gt;
* Solaris&lt;br /&gt;
* Shiranai&lt;br /&gt;
* Lilinou&lt;br /&gt;
&lt;br /&gt;
== Scribes (8) ==&lt;br /&gt;
&lt;br /&gt;
*JaylenaeYbarre&lt;br /&gt;
*sheeba&lt;br /&gt;
*Nori&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Journeymen (16) ==&lt;br /&gt;
*Kitten&lt;br /&gt;
*Avanya&lt;br /&gt;
*kaiya&lt;br /&gt;
*Rania&lt;br /&gt;
*Nissim&lt;br /&gt;
&lt;br /&gt;
== Prentices (32) ==&lt;br /&gt;
*LadyVixen&lt;br /&gt;
*wampak&lt;br /&gt;
*Avanya&lt;br /&gt;
*Dedenav&lt;br /&gt;
*Jazkar&lt;br /&gt;
&lt;br /&gt;
== Students (64) ==&lt;br /&gt;
*JosS&lt;br /&gt;
*bcostaldawn&lt;br /&gt;
*Osidion&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Akilla&lt;br /&gt;
*Augir&lt;br /&gt;
*Iy-Nefer&lt;br /&gt;
*Reese&lt;br /&gt;
*Maata&lt;br /&gt;
*Zildjan&lt;br /&gt;
*Talos&lt;br /&gt;
*Bessodia&lt;br /&gt;
*Ceopatra&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Mariamom&lt;br /&gt;
*Nitocris*&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Architecture&amp;diff=118070</id>
		<title>Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Architecture&amp;diff=118070"/>
		<updated>2011-11-04T23:27:34Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Prentice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We are currently building a Pyramid of Many Wonders as a base for the monument. The guild for this construction is ArchMonPyr located at 1753, 2352 in Alcyone. The pyramid construction site is around 1793, 2565.&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
Edited to match the support list on the monument.&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
*McArine&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*dedenav*&lt;br /&gt;
*Wampak(doesn't wish to lead)*&lt;br /&gt;
*Asnath(doesn't wish to lead)*&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
*Hatsheput*&lt;br /&gt;
*KasumiGhia(doesn't wish to lead)*&lt;br /&gt;
*Ruby(doesn't wish to lead)*&lt;br /&gt;
*TME*&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
*Darwishi&lt;br /&gt;
*Iy-Nefer*&lt;br /&gt;
*Jaylenaeybarre*&lt;br /&gt;
*LuluDivine&lt;br /&gt;
*lilinou *&lt;br /&gt;
*Nori (doesn't wish to lead)*&lt;br /&gt;
*PetruxIII*&lt;br /&gt;
*Solaris*&lt;br /&gt;
&lt;br /&gt;
=== Journeyman ===&lt;br /&gt;
*AerisDivine&lt;br /&gt;
*Augir*&lt;br /&gt;
*blondie*&lt;br /&gt;
*Etma*&lt;br /&gt;
*Hatheput*&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Kaiya*&lt;br /&gt;
*KebiRoz(doesn't wish to lead)*&lt;br /&gt;
*Lucka*&lt;br /&gt;
*Mariamom*&lt;br /&gt;
*Memes*&lt;br /&gt;
*Nissim&lt;br /&gt;
*nourbese&lt;br /&gt;
*Sheeba*&lt;br /&gt;
*Shiranai*&lt;br /&gt;
*tamb*&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
*Aimikane*&lt;br /&gt;
*akc2*&lt;br /&gt;
*Asheara*&lt;br /&gt;
*Avanya*&lt;br /&gt;
*bcoastaldawn*&lt;br /&gt;
*BlueGrass&lt;br /&gt;
*BubbaHotepJunior&lt;br /&gt;
*CandyO&lt;br /&gt;
*deep2k4*&lt;br /&gt;
*emeraldlily*&lt;br /&gt;
*Emy&lt;br /&gt;
*Fuzz&lt;br /&gt;
*kuupid*&lt;br /&gt;
*Leghk*&lt;br /&gt;
*Mayanah&lt;br /&gt;
*Mercille*&lt;br /&gt;
*Misty*&lt;br /&gt;
*Nika*&lt;br /&gt;
*Nitocris*&lt;br /&gt;
*Rehema*&lt;br /&gt;
*Renard*&lt;br /&gt;
*Rey*&lt;br /&gt;
*Robik*&lt;br /&gt;
*Sabina&lt;br /&gt;
*Salrilk*&lt;br /&gt;
*Sun-Aj*&lt;br /&gt;
*TheShadow*&lt;br /&gt;
*Thunderstorm*&lt;br /&gt;
*tiri*&lt;br /&gt;
*WhiteTiger&lt;br /&gt;
*Zarosis&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
*Ahkmanen&lt;br /&gt;
*Alaing*&lt;br /&gt;
*aorien*&lt;br /&gt;
*Arahgon*&lt;br /&gt;
*Artinum&lt;br /&gt;
*Azeroteph&lt;br /&gt;
*Bessodia*&lt;br /&gt;
*Blueshift&lt;br /&gt;
*candi*&lt;br /&gt;
*CHART&lt;br /&gt;
*Dimsdale&lt;br /&gt;
*farmer*&lt;br /&gt;
*Flowbar*&lt;br /&gt;
*Gumby*&lt;br /&gt;
*IzAHotep*&lt;br /&gt;
*Jaby*&lt;br /&gt;
*Jakehu*&lt;br /&gt;
*Jazkar*&lt;br /&gt;
*Justin*&lt;br /&gt;
*Kitten&lt;br /&gt;
*kyrea*&lt;br /&gt;
*Marlie&lt;br /&gt;
*MEHI*&lt;br /&gt;
*Monifa&lt;br /&gt;
*murtha&lt;br /&gt;
*Myn&lt;br /&gt;
*Nchanter*&lt;br /&gt;
*Nebamon*&lt;br /&gt;
*Nekos*&lt;br /&gt;
*Ninfa&lt;br /&gt;
*othron&lt;br /&gt;
*Ozier*&lt;br /&gt;
*Phoenixwcu*&lt;br /&gt;
*Rimshot*&lt;br /&gt;
*River&lt;br /&gt;
*Robare&lt;br /&gt;
*samia&lt;br /&gt;
*Shirpah&lt;br /&gt;
*Shuyya*&lt;br /&gt;
*Sky&lt;br /&gt;
*Strutter*&lt;br /&gt;
*Taemon*&lt;br /&gt;
*Tamah*&lt;br /&gt;
*Tashienna*&lt;br /&gt;
*Thoth*&lt;br /&gt;
*Tile&lt;br /&gt;
*Turo*&lt;br /&gt;
*Val*&lt;br /&gt;
*Xerlux&lt;br /&gt;
*ysabeau&lt;br /&gt;
*Zildjan*&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
&lt;br /&gt;
None, the list is complete :-)&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118005</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118005"/>
		<updated>2011-11-04T02:38:37Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 421||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||442 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || GEARBOXES REMOVED ||15 WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118004</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118004"/>
		<updated>2011-11-04T02:36:00Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 378||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||420 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || GEARBOXES REMOVED ||15 WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118003</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118003"/>
		<updated>2011-11-04T02:34:29Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 378||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||420 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED ||16 OSM ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED ||22 OSM || COLLAPSED &lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED ||15 OSM || Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || READY ||15 WT || GEARBOXES REMOVED&lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || GEARBOXES REMOVED ||15  OSM     ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118002</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=118002"/>
		<updated>2011-11-04T02:31:47Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 378||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||420 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED|| OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED || OSM ||Collapsed at 16 gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED || OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  ||14 WT ||Collapsed &lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED || OSM || Collapsed at 15&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY ||  WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || GEARBOXES REMOVED || OSM || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || READY ||15 WT || GEARBOXES REMOVED&lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || READY ||  15OSM || GEARBOXES REMOVED  OSM PULLED&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117977</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117977"/>
		<updated>2011-11-03T22:47:01Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*McArine&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*Ruby&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Memes&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cate&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Misty&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 378||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||331 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 278 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED|| OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED || OSM ||Collapsed at 16 gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED || OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  || WT ||Collapsed at 14&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED || OSM || Collapsed at 15&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||Primary installed  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 || Primary installed || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 || Primary installed  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  || Primary installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || READY ||15 WT || GEARBOXES REMOVED&lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || READY ||  15OSM || GEARBOXES REMOVED  OSM PULLED&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GEARBOXES AVAILABLE ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of gearboxes that are available if you have a private quarry and find those that fit it. Be warned ...it will cost you.... all your marble MUAWMUAMUAWWWW (Halloween spirit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     1 Gearbox:A100 D463 H278&lt;br /&gt;
     1 Gearbox:A100 H480&lt;br /&gt;
     1 Gearbox:A120 H333&lt;br /&gt;
     1 Gearbox:A167&lt;br /&gt;
     1 Gearbox:A167 E200 G200&lt;br /&gt;
     1 Gearbox:A167 F83&lt;br /&gt;
     1 Gearbox:A18 F120 H120&lt;br /&gt;
     1 Gearbox:A18 G288&lt;br /&gt;
     1 Gearbox:A200 B200 C200&lt;br /&gt;
     1 Gearbox:A200 G480&lt;br /&gt;
     1 Gearbox:A200 H288&lt;br /&gt;
     1 Gearbox:A200 H463&lt;br /&gt;
     1 Gearbox:A240 B240&lt;br /&gt;
     1 Gearbox:A240 E400 H480&lt;br /&gt;
     1 Gearbox:A240 G333&lt;br /&gt;
     1 Gearbox:A252&lt;br /&gt;
     1 Gearbox:A278 D463 G463&lt;br /&gt;
     1 Gearbox:A278 E167 H208&lt;br /&gt;
     1 Gearbox:A278 G42&lt;br /&gt;
     1 Gearbox:A288 B288 C288&lt;br /&gt;
     1 Gearbox:A292 D486 H278&lt;br /&gt;
     1 Gearbox:A292 E486 G292&lt;br /&gt;
     1 Gearbox:A333 D556 H333&lt;br /&gt;
     1 Gearbox:A333 H139&lt;br /&gt;
     1 Gearbox:A370 E133 H514&lt;br /&gt;
     1 Gearbox:A386 B386 C386&lt;br /&gt;
     1 Gearbox:A386 F463&lt;br /&gt;
     1 Gearbox:A386 F60&lt;br /&gt;
     1 Gearbox:A400&lt;br /&gt;
     1 Gearbox:A417 E150 G579&lt;br /&gt;
     1 Gearbox:A43 B43 C43&lt;br /&gt;
     1 Gearbox:A463 B463 C463&lt;br /&gt;
     1 Gearbox:A463 D278 G231&lt;br /&gt;
     1 Gearbox:A463 E265 G278&lt;br /&gt;
     1 Gearbox:A463 E463 G116&lt;br /&gt;
     1 Gearbox:A463 E463 G463&lt;br /&gt;
     1 Gearbox:A463 F400&lt;br /&gt;
     1 Gearbox:A463 H463&lt;br /&gt;
     1 Gearbox:A486 E100 G167&lt;br /&gt;
     1 Gearbox:A556&lt;br /&gt;
     1 Gearbox:A556 H100&lt;br /&gt;
     1 Gearbox:B100 E463 H463&lt;br /&gt;
     1 Gearbox:B116 D139 H231&lt;br /&gt;
     1 Gearbox:B120 D400 G240&lt;br /&gt;
     1 Gearbox:B139 D556 H167&lt;br /&gt;
     1 Gearbox:B167 D167 G278&lt;br /&gt;
     1 Gearbox:B167 G463&lt;br /&gt;
     1 Gearbox:B167 H83&lt;br /&gt;
     1 Gearbox:B200 E333 H556&lt;br /&gt;
     1 Gearbox:B200 G150&lt;br /&gt;
     1 Gearbox:B22&lt;br /&gt;
     1 Gearbox:B240 F288 G288&lt;br /&gt;
     1 Gearbox:B278 D333 H139&lt;br /&gt;
     1 Gearbox:B278 D333 H210&lt;br /&gt;
     1 Gearbox:B292 D292 G44&lt;br /&gt;
     1 Gearbox:B333&lt;br /&gt;
     1 Gearbox:B333 H167&lt;br /&gt;
     1 Gearbox:B386 C386 H386&lt;br /&gt;
     1 Gearbox:B389 D389 H233&lt;br /&gt;
     1 Gearbox:B400 C200 D200&lt;br /&gt;
     1 Gearbox:B400 D200 H556&lt;br /&gt;
     1 Gearbox:B400 F480&lt;br /&gt;
     1 Gearbox:B400 H400&lt;br /&gt;
     1 Gearbox:B463 D463 G167&lt;br /&gt;
     1 Gearbox:B463 D463 G463&lt;br /&gt;
     1 Gearbox:B463 D463 H167&lt;br /&gt;
     1 Gearbox:B463 H386&lt;br /&gt;
     1 Gearbox:B486 E486 G405&lt;br /&gt;
     1 Gearbox:B556 F463&lt;br /&gt;
     1 Gearbox:B57&lt;br /&gt;
     1 Gearbox:B60 D22 H333&lt;br /&gt;
     1 Gearbox:B72&lt;br /&gt;
     1 Gearbox:C139 G200&lt;br /&gt;
     1 Gearbox:C161 D161 F161&lt;br /&gt;
     1 Gearbox:C167 H120&lt;br /&gt;
     1 Gearbox:C249 D249 E249&lt;br /&gt;
     1 Gearbox:C278 F333&lt;br /&gt;
     1 Gearbox:C333&lt;br /&gt;
     1 Gearbox:C333 D333 E333&lt;br /&gt;
     1 Gearbox:C350 F350&lt;br /&gt;
     1 Gearbox:C386 F139 G139&lt;br /&gt;
     1 Gearbox:C400&lt;br /&gt;
     1 Gearbox:C556 D556 E556&lt;br /&gt;
     1 Gearbox:C556 D556 F556&lt;br /&gt;
     1 Gearbox:C82 H381&lt;br /&gt;
     1 Gearbox:D120&lt;br /&gt;
     1 Gearbox:D167 G292 H292&lt;br /&gt;
     1 Gearbox:D167 G400&lt;br /&gt;
     1 Gearbox:D278 F333 H139&lt;br /&gt;
     1 Gearbox:D333 F333 G333&lt;br /&gt;
     1 Gearbox:D333 H278&lt;br /&gt;
     1 Gearbox:D333 H400&lt;br /&gt;
     1 Gearbox:D40&lt;br /&gt;
     1 Gearbox:D480 F480 G480&lt;br /&gt;
     1 Gearbox:D95 H278&lt;br /&gt;
     2 Gearbox:E100 F100 G100&lt;br /&gt;
     1 Gearbox:E386&lt;br /&gt;
     1 Gearbox:E405&lt;br /&gt;
     1 Gearbox:E463&lt;br /&gt;
     1 Gearbox:E50 F50 G50&lt;br /&gt;
     1 Gearbox:E72 F72 G72&lt;br /&gt;
     1 Gearbox:F25&lt;br /&gt;
     3 Gearbox:F400&lt;br /&gt;
     1 Gearbox:G100&lt;br /&gt;
     1 Gearbox:G200&lt;br /&gt;
     1 Gearbox:G240&lt;br /&gt;
     1 Gearbox:G400&lt;br /&gt;
     1 Gearbox:G463&lt;br /&gt;
     1 Gearbox:H12&lt;br /&gt;
     1 Gearbox:H120&lt;br /&gt;
     1 Gearbox:H167&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117668</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117668"/>
		<updated>2011-10-31T22:42:19Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 378||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||224 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 213 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED|| OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED || OSM ||Collapsed at 16 gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED || OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  || WT ||Collapsed at 14&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED || OSM || Collapsed at 15&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || READY ||15 WT || GEARBOXES REMOVED&lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || READY ||  15OSM || GEARBOXES REMOVED  OSM PULLED&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117667</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117667"/>
		<updated>2011-10-31T22:41:02Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha^&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie^&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata^&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs^&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim^&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 323||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||232 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 213 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED|| OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED || OSM ||Collapsed at 16 gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED || OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  || WT ||Collapsed at 14&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED || OSM || Collapsed at 15&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || READY ||15 WT || GEARBOXES REMOVED&lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || READY ||  15OSM || GEARBOXES REMOVED  OSM PULLED&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=117654</id>
		<title>User:Nitocris /Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=117654"/>
		<updated>2011-10-31T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;End Recipe is :&lt;br /&gt;
Recipe is:&lt;br /&gt;
 2 Ayu Meat. 2 Cabbage. 2 Eggs. 1 Crimson Nightshade. 1 Dameshood. 1 Ginger Tarragon. 1 Katako Root. 2 Lemondrop. 1 Moon Aloe. 1 Rubydora. 2 Oil. 1 Sea Urchin Meat. 2 Wheat (Dried, Raw). Str -12 Dex -12 End 18 Speed -5 Con -9 Foc -13 Per -4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
 20 Barley (Dark Roasted).20 Common Sage.20 Barley (Light Roasted).20 Daggerleaf. 20 Crimson Lettuce.20 Onions.  1 Blue Tarafern. 1 Gokhru. 1 Sandalwood.  1 Tsatso.  1 Digweed. 1 Upright Ochoa. 1 Joy of the Mountain.  1 Skirret. 1 Stickler Hedge. 1 Tsangto. 20 Lemondrop. 1 Butterroot.&lt;br /&gt;
&lt;br /&gt;
Forage Porage Recipe is:&lt;br /&gt;
 24 Ayu Meat. 24 Leeks. 24 Malt (Medium Roasted). 4 Apiphenalm. 4 Azure Tristeria. 24 Buckler-leaf. 4 Butterroot. 4 Gynura. 24 Hazlewort. 24 Indigo Damia. 4 Sandalwood. 4 Sweetflower. 4 Tristeria. 24 River Crab Meat. Str 7 Dex 23 End -15&lt;br /&gt;
Speed -18 Con -10 Foc -3 Per -17&lt;br /&gt;
&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
 6 Grilled Garlic, 6 Bottlenose Squid, 6 Eggplant, 6 Tsangto, 6 Oysters, 6 Opal Harebell, 6 Cabbage 	1 Digweed, 5 Kingfish, 5 Harebell, 5 Skirret, 1 Dank Mullien, 1 Ginseng Root, 1 Larkspur&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=117653</id>
		<title>User:Nitocris /Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=117653"/>
		<updated>2011-10-31T19:39:10Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;End Recipe is :&lt;br /&gt;
Recipe is:&lt;br /&gt;
2 Ayu Meat. 2 Cabbage. 2 Eggs. 1 Crimson Nightshade. 1 Dameshood. 1 Ginger Tarragon. 1 Katako Root. 2 Lemondrop. 1 Moon Aloe. 1 Rubydora. 2 Oil. 1 Sea Urchin Meat. 2 Wheat (Dried, Raw). Str -12 Dex -12 End 18 Speed -5 Con -9 Foc -13 Per -4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
20 Barley (Dark Roasted).20 Common Sage.20 Barley (Light Roasted).20 Daggerleaf. 20 Crimson Lettuce.20 Onions.  1 Blue Tarafern. 1 Gokhru. 1 Sandalwood.  1 Tsatso.  1 Digweed. 1 Upright Ochoa. 1 Joy of the Mountain.  1 Skirret. 1 Stickler Hedge. 1 Tsangto. 20 Lemondrop. 1 Butterroot.&lt;br /&gt;
&lt;br /&gt;
Forage Porage Recipe is:&lt;br /&gt;
24 Ayu Meat. 24 Leeks. 24 Malt (Medium Roasted). 4 Apiphenalm. 4 Azure Tristeria. 24 Buckler-leaf. 4 Butterroot. 4 Gynura. 24 Hazlewort. 24 Indigo Damia. 4 Sandalwood. 4 Sweetflower. 4 Tristeria. 24 River Crab Meat. Str 7 Dex 23 End -15&lt;br /&gt;
Speed -18 Con -10 Foc -3 Per -17&lt;br /&gt;
&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
6 Grilled Garlic, 6 Bottlenose Squid, 6 Eggplant, 6 Tsangto, 6 Oysters, 6 Opal Harebell, 6 Cabbage 	1 Digweed, 5 Kingfish, 5 Harebell, 5 Skirret, 1 Dank Mullien, 1 Ginseng Root, 1 Larkspur&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=117652</id>
		<title>User:Nitocris /Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=117652"/>
		<updated>2011-10-31T19:38:51Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
End Recipe is :&lt;br /&gt;
Recipe is:&lt;br /&gt;
2 Ayu Meat. 2 Cabbage. 2 Eggs. 1 Crimson Nightshade. 1 Dameshood. 1 Ginger Tarragon. 1 Katako Root. 2 Lemondrop. 1 Moon Aloe. 1 Rubydora. 2 Oil. 1 Sea Urchin Meat. 2 Wheat (Dried, Raw). Str -12 Dex -12 End 18 Speed -5 Con -9 Foc -13 Per -4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
20 Barley (Dark Roasted).20 Common Sage.20 Barley (Light Roasted).20 Daggerleaf. 20 Crimson Lettuce.20 Onions.  1 Blue Tarafern. 1 Gokhru. 1 Sandalwood.  1 Tsatso.  1 Digweed. 1 Upright Ochoa. 1 Joy of the Mountain.  1 Skirret. 1 Stickler Hedge. 1 Tsangto. 20 Lemondrop. 1 Butterroot.&lt;br /&gt;
&lt;br /&gt;
Forage Porage Recipe is:&lt;br /&gt;
24 Ayu Meat. 24 Leeks. 24 Malt (Medium Roasted). 4 Apiphenalm. 4 Azure Tristeria. 24 Buckler-leaf. 4 Butterroot. 4 Gynura. 24 Hazlewort. 24 Indigo Damia. 4 Sandalwood. 4 Sweetflower. 4 Tristeria. 24 River Crab Meat. Str 7 Dex 23 End -15&lt;br /&gt;
Speed -18 Con -10 Foc -3 Per -17&lt;br /&gt;
&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
 6 Grilled Garlic, 6 Bottlenose Squid, 6 Eggplant, 6 Tsangto, 6 Oysters, 6 Opal Harebell, 6 Cabbage 	1 Digweed, 5 Kingfish, 5 Harebell, 5 Skirret, 1 Dank Mullien, 1 Ginseng Root, 1 Larkspur&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117651</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117651"/>
		<updated>2011-10-31T19:15:54Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Mariamom&lt;br /&gt;
*Ninfa^&lt;br /&gt;
*Osidion&lt;br /&gt;
*PetruxIII&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*dedenav&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Iy-Nefer^&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar^&lt;br /&gt;
*JoSs&lt;br /&gt;
*Kitten^&lt;br /&gt;
*lilinou^&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Nori&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
*Testios^&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Moses&lt;br /&gt;
*Nissim&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Savag&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*TheMAzEcho&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 323||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||207 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 213 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 || GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || GEARBOXES REMOVED || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || GEARBOXES REMOVED|| OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || GEARBOXES REMOVED || OSM ||Collapsed at 16 gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || GEARBOXES REMOVED  || MG ||Collapsed gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 || READY  || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || GEARBOXES REMOVED || OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 || GEARBOXES REMOVED  || WT ||Collapsed at 14&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || GEARBOXES REMOVED || OSM || Collapsed at 15&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1916, -2489|| F146-168  || C166-186/F447-514 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2445 || H368-427  || C153-185/G395-466 || Primary Installed Zildjan || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1911, -2376 ||  E68-75 || C93-108/G83-99 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1926, -2352||  E219-252 || A360-428/H146-164 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1904, -2257||  D79-87 || A361-419/H420-512 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2247 || C337-377  || A88-106/G466-500 || Primary is installed || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1912, -2236||  D417-475 || B392-447/F298-343 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1903, -2224||  C270-331 || B120-145/G395-450 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1917, -2209 || $493-577  || A321-360/H301-367 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1890, -2214 ||  A19-21 || D434-499/G300-369 ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1882-2257 || D193-214  || B466-573/F484-547  ||  || OSM || &lt;br /&gt;
|-&lt;br /&gt;
| 1884, -2282||  G360-418 || A456-552/F176-201 || READY || OSM || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1898, -2357 ||  H262-293 || D114-137/H445-521 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1894, -2384||  H450-513 || D446-536/G464-548 || READY || WT || GEARBOXES INSTALLED&lt;br /&gt;
|-&lt;br /&gt;
| 1872, -2424 ||  D71-79 ||  A158-186/G404-465 ||  || WT || &lt;br /&gt;
|-&lt;br /&gt;
| 1822, -2433 ||  Installed || B416-483/G387-472 || READY ||  15OSM || GEARBOXES REMOVED  OSM PULLED&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117330</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117330"/>
		<updated>2011-10-30T04:56:02Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Osidion&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*iy-nefer&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar&lt;br /&gt;
*Kitten&lt;br /&gt;
*lilinou&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Moses&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 305||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||186 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 193 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || READY GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 ||READY GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || READY || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || READY/GEARBOXES REMOVED|| OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || READY || OSM ||Collapsed at 16 gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || READY  || MG ||Collapsed gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || READY/GEARBOXES REMOVED || OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 ||  || WT ||Collapsed at 14&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || bot primary and secondary ZILDJAN || OSM || Collapsed at 15&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1938, -2344|| F382-455  || C168-198/G491-555 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117329</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117329"/>
		<updated>2011-10-30T04:54:49Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Osidion&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*iy-nefer&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar&lt;br /&gt;
*Kitten&lt;br /&gt;
*lilinou&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Moses&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 269 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||170 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 177 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || READY GEARBOXES REMOVED ||20 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 ||READY GEARBOXES REMOVED  ||16 OSM || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || READY || 16 WT || COLLAPSED&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM || gearboxes Installed &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || READY/GEARBOXES REMOVED|| OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || READY || OSM ||Collapsed at 16 gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || READY  || MG ||Collapsed gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || READY/GEARBOXES REMOVED || OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 ||  || WT ||Collapsed at 14&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || bot primary and secondary ZILDJAN || OSM || Collapsed at 15&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1938, -2344|| F382-455  || C168-198/G491-555 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117325</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=117325"/>
		<updated>2011-10-30T03:54:51Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Quarries Location and list of gearboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
^= confirmed&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan^&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid^&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
*murtha&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*InambaGuum&lt;br /&gt;
*Jaylenaeybarre^&lt;br /&gt;
*Osidion&lt;br /&gt;
*Shiranai^&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*iy-nefer&lt;br /&gt;
*Kaiya^&lt;br /&gt;
*lill^&lt;br /&gt;
*Maata&lt;br /&gt;
*Rey^&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba^&lt;br /&gt;
*Sky^&lt;br /&gt;
*tamb&lt;br /&gt;
*Wampak&lt;br /&gt;
*Ysabeau^&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*AlphaBob&lt;br /&gt;
*Avanya^&lt;br /&gt;
*candi&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Jazkar&lt;br /&gt;
*Kitten&lt;br /&gt;
*lilinou&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*NuitRehema&lt;br /&gt;
*Pacer^&lt;br /&gt;
*Sun-Aj^&lt;br /&gt;
*Talos^&lt;br /&gt;
*Tamah^&lt;br /&gt;
*Tashienna&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Beah^&lt;br /&gt;
*Bluegrass ^&lt;br /&gt;
*Blueshift^&lt;br /&gt;
*Borian^&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*Emy&lt;br /&gt;
*farmer&lt;br /&gt;
*Flowbar&lt;br /&gt;
*friskee&lt;br /&gt;
*Geewiz&lt;br /&gt;
*iset&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Justin&lt;br /&gt;
*Leghk&lt;br /&gt;
*Lucka&lt;br /&gt;
*Mayanah ^&lt;br /&gt;
*Moses&lt;br /&gt;
*Philadelphia^&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Robik&lt;br /&gt;
*Saledo&lt;br /&gt;
*Spooner&lt;br /&gt;
*Strutter^&lt;br /&gt;
*Thunderstorm^&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 12000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||12000 ||DONE ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 12000 || DONE|| 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 || 269 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||170 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 177 ||0 || Quarries under construction, + 30 Jaylenaeybarre&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 ||READY  || OSM || collapsed&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || READY || WT || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -2595|| F322-367  || D332-395/H133-162 ||  READY || OSM ||  gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 || READY || OSM || gearboxes Installed&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 || READY/GEARBOXES REMOVED|| OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 || READY || OSM ||Collapsed at 16 gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1967, -2513||  G428-479 || D287-336/H202-228 || READY  || MG ||Collapsed gearboxes taken&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 || READY/GEARBOXES REMOVED || OSM || COLLAPSED (22 pieces of OSM)&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 ||  || WT ||Collapsed at 14&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -2424||  D407-484 || C231-261/h411-473 || bot primary and secondary ZILDJAN || OSM || Collapsed at 15&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1938, -2344|| F382-455  || C168-198/G491-555 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Thought&amp;diff=117005</id>
		<title>Monument of Thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Thought&amp;diff=117005"/>
		<updated>2011-10-28T17:31:12Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Student (19/64) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
The monument construction site is up next to the Sphinx in AC1, just south of the chariot. &lt;br /&gt;
1712, 2228&lt;br /&gt;
&lt;br /&gt;
There is a guildhall for supporting the building of the monument, at 1709, 2250 in AC.&lt;br /&gt;
There is a WH for material donations at 1710, 2252 in AC1. (just off the flower path).&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
After polling egyptians, this test chosen to propose is the [[Test of Gemology]] for Tale 6.  The [[Test_of_Heavenly_Bodies]] is also proposed as a back up test, in case the first is difficult to implement. &lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
Egypt doesn't have enough Thought citizens to support the monument site atm.  We need to either lower the support requirements, or get a LOT more people passing Thought tests.&lt;br /&gt;
Dev calls have been put in to Teppy to lower the support requirement, we are waiting to hear his decision.&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Avanya&lt;br /&gt;
&lt;br /&gt;
=== Sage (2/2)===&lt;br /&gt;
Solaris, Blueshift&lt;br /&gt;
&lt;br /&gt;
=== Master (4/4)===&lt;br /&gt;
Jaylenaeybarre, Shiranai, Thunderstorm, Kitten&lt;br /&gt;
&lt;br /&gt;
=== Scribe (2/8)===&lt;br /&gt;
Jazkar, Testios&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (2/16) ===&lt;br /&gt;
lilinou, talos&lt;br /&gt;
&lt;br /&gt;
=== Prentice (1/32) ===&lt;br /&gt;
Ruby&lt;br /&gt;
&lt;br /&gt;
=== Student (19/64) ===&lt;br /&gt;
Etma, Hatsheput, Kaiya, Mariamom, Misty, Nori, NuitRehema, Sheeba, candi, Kuupid, Dimsdale, Hatheput, Memes, Reese, Renard, Rimshot, Shuyya, Wampak, akc2, Nitocris&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
&lt;br /&gt;
Construction is DONE!! horray! and thanks to everyone that helped with materials.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Clay Brick''' || '''75,000''' || '''75,000''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone''' || '''25,000''' || '''25,000''' || ||  10 are in reserve in the guild WH to add as needed, to keep the monument site active&lt;br /&gt;
|-&lt;br /&gt;
| '''Slate''' || '''15,000''' || 15,000 ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''200''' || '''200''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Paint''' || '''2500''' || '''2500'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Deep Sky Blue Paint''' || '''2000''' || '''2000''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears''' || '''100''' || '''100''' ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears''' || '''500''' || '''500''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears''' || '''1000''' || '''1000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''eyelet cut, any gem'''  || '''98'''  || '''98''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''lens cut, any gem''' || '''98'''  || '''98''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''thistle cut, any gem''' || '''49'''  || '''49''' || Cate added 2 thistle cut gems  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''choronzon cut, any gem'''   || '''49'''  || '''49'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''queen's tomb cut, any gem''' || '''49''' || '''49''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''full eye cut, any gem'''  || '''49'''     || '''49''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''corner heart cut, any gem''' || '''49''' ||'''49 '''  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''dalessi cut, any gem'''  || '''49'''    || '''49''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''hexas plate cut, any gem''' || '''49''' || '''49''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''aideen mask cut, any gem''' || '''21''' || '''21''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''amanti cut, any gem''' || '''21''' || '''21''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''bastet cut, any gem''' || '''21''' ||  '''21''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''cat's eye cut, any gem''' ||'''21'''||  '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''unity cut, any gem''' ||'''21'''||'''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''reflection cut, any gem''' || '''21''' || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''appolonia cut, any gem''' ||'''21'''|| '''21''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''bridge cut, any gem''' ||'''21'''|| '''21''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''ring cut, any gem''' || '''21'''   || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''dragyn's eye cut, any gem''' || '''21''' || '''21'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''looking glass cut, any gem''' || '''21''' || '''21''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''symmetry cut, any gem''' || '''21''' ||  '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''lotus cut, any gem''' || '''21''' || '''21''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''khufu's ship cut, any gem''' || '''21''' || '''21''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''sprocket cut, any gem''' ||'''21''' ||'''21'''||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''hile's chevrons cut, any gem''' || '''21''' || '''21''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Ra's lantern cut, any gem''' || '''21''' || '''21''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''full aidenn mask cut, any gem''' ||'''21'''|| '''21'''|| ||&lt;br /&gt;
|-&lt;br /&gt;
| '''king's tomb cut, any gem'''||'''21'''|| '''21'''|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=117003</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=117003"/>
		<updated>2011-10-28T17:29:25Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Journeymen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The wine requirements were changed by Teppy on Oct 05. The list below reflects the updated needs.  All the wines flavors have been found at some point this tale.  We need these last four wines desperately if we are going to finish the monument and write a challenge for T6.  Please be on the lookout for these flavors.  If you grow grapes, try some spots you haven't before -- it has been confirmed by Skyfeather (RIP) that wines don't need to age in order for flavors present to work for monument construction sites, so just plop down a bunch of vineyards, make some mixes of grapes and try them out in the site.  If you know vintners who are inactive, prod them to see if they have those flavors.  If they know locations for those flavors, that works too!  They don't have to give up their 20-vintage-old stock.  We just need to know where the grapes can be grown.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |50|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |100|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an fig bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butterscotch bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an coffee bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an mint bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|Qwu#4 Vint 13 || 7|| Mint&lt;br /&gt;
|-&lt;br /&gt;
|Majestic Memes Vint 21 || 7 || coffee&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou (confirmed), Nori, Shiranai (yes)&lt;br /&gt;
Sheeba (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim (yes), Wampak (yes)&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes),&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes), Leghk (yes), Nitocris,(yes) Jazkar&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
, akc2 (yes)&lt;br /&gt;
, Osidion (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;br /&gt;
* NuitRehema (yes)&lt;br /&gt;
* Rehema (yes)&lt;br /&gt;
* sahil (yes)&lt;br /&gt;
* fahli (yes)&lt;br /&gt;
* batar (yes)&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116992</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116992"/>
		<updated>2011-10-28T15:27:49Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*Jaylenaeybarre&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba&lt;br /&gt;
*Wampak&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
*Avanya&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*lilinou&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Blueshift&lt;br /&gt;
*Borian&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Saledo&lt;br /&gt;
*Spooner&lt;br /&gt;
*Thunderstorm&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 3494 ||0 ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||4682 ||0 ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 7508 || 0 || 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||136 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||89 ||0 || Quarries under construction -- Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 78 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || A400 and D333-H278 sahil || OSM ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 ||B22 and A463-H463 sahil  || OSM ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || A556 and B556-F463 sahil|| WT ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -1595|| F322-367  || D332-395/H133-162 ||  C463 F322 G322 Hatsheput  || OSM ||  &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1067, -2513||  G428-479 || D287-336/H202-228 || D41 G436 Hatsheput  || MG ||&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -24242||  D407-484 || C231-261/h411-473 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1938, -2344|| F382-455  || C168-198/G491-555 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116991</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116991"/>
		<updated>2011-10-28T15:27:19Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*Jaylenaeybarre&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba&lt;br /&gt;
*Wampak&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
*Avanya&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*lilinou&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Blueshift&lt;br /&gt;
*Borian&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Saledo&lt;br /&gt;
*Spooner&lt;br /&gt;
*Thunderstorm&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 3494 ||0 ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||4682 ||0 ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 7508 || 0 || 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||136 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||89 ||0 || Quarries under construction  Aberdon (13)&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 78 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || A400 and D333-H278 sahil || OSM ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 ||B22 and A463-H463 sahil  || OSM ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || A556 and B556-F463 sahil|| WT ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -1595|| F322-367  || D332-395/H133-162 ||  C463 F322 G322 Hatsheput  || OSM ||  &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1067, -2513||  G428-479 || D287-336/H202-228 || D41 G436 Hatsheput  || MG ||&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -24242||  D407-484 || C231-261/h411-473 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1938, -2344|| F382-455  || C168-198/G491-555 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116990</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116990"/>
		<updated>2011-10-28T15:24:22Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
*Jaylenaeybarre&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Robare&lt;br /&gt;
*sahil&lt;br /&gt;
*Sheeba&lt;br /&gt;
*Wampak&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
*Avanya&lt;br /&gt;
*Deedee&lt;br /&gt;
*fahli&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*lilinou&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Anyolina&lt;br /&gt;
*Augir&lt;br /&gt;
*Azeron&lt;br /&gt;
*Blueshift&lt;br /&gt;
*Borian&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*DianeLane&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Saledo&lt;br /&gt;
*Spooner&lt;br /&gt;
*Thunderstorm&lt;br /&gt;
*Tile&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||500000 || DONE|| Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 2500  || DONE || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 3494 ||0 ||kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||4682 ||0 ||  Nitocris, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 7508 || 0 || 4.4k stashed at the wh - JaylenaeYbarre, kuupid&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||136 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||89 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 || 78 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;br /&gt;
&lt;br /&gt;
kuupid Paint&lt;br /&gt;
:Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots&lt;br /&gt;
:Golden Rod: 9 carrots, 1 Iron, 1 sulphur&lt;br /&gt;
:Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper&lt;br /&gt;
&lt;br /&gt;
=Quarries Location and list of gearboxes=&lt;br /&gt;
&lt;br /&gt;
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;coordinates&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;primary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;secondary gearbox&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Marble type&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Status&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1941, -2549 || A378-438  || D317-361/H269-325 || A400 and D333-H278 sahil || OSM ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
|1946, -2562 || B19-22 || A415-469/H460-570 ||B22 and A463-H463 sahil  || OSM ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
|1909, -2572 || A498-568  || B494-568/F425-493 || A556 and B556-F463 sahil|| WT ||gearboxes in WH1&lt;br /&gt;
|-&lt;br /&gt;
| 1921, -1595|| F322-367  || D332-395/H133-162 ||  C463 F322 G322 Hatsheput  || OSM ||  &lt;br /&gt;
|-&lt;br /&gt;
| 1918, -2607||  A232-271 || A158-191/F74-92 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2631|| H241-284  || B149-176/G425-497 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| -1953, -2520||  G300-330 || D174-198/H437-529 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1067, -2513||  G428-479 || D287-336/H202-228 || D41 G436 Hatsheput  || MG ||&lt;br /&gt;
|-&lt;br /&gt;
| 1948, -2466|| B132-147  || A193-234/F277-330 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1951, -2443|| D220-244  || D410-504/F183-223 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1946, -2424||  C262-299 || B500-615/F207-250 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1941, -24242||  D407-484 || C231-261/h411-473 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1952, -2362||  F255-281 || D140-157/H53-66 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1938, -2344|| F382-455  || C168-198/G491-555 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1930, -2333||  F482-535 || A212-246/F67-76 ||  || OSM ||&lt;br /&gt;
|-&lt;br /&gt;
| 1934, -2270||  D182-207 || B75-88/F86-99 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| 1928, -2254|| D336-400  || D94-116/H59-71 ||  || WT ||&lt;br /&gt;
|-&lt;br /&gt;
| ||   ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the  Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116691</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116691"/>
		<updated>2011-10-27T16:42:49Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Sheeba&lt;br /&gt;
*Wampak&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
*Avanya&lt;br /&gt;
*Deedee&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
*lilinou&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Augir&lt;br /&gt;
*Blueshift&lt;br /&gt;
*Borian&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Spooner&lt;br /&gt;
*Thunderstorm&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||258633 || 10k + 50k || Reese, Zildjan, Kaiya,  81K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre (25k is already stashed in the wh at cs sterope)&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 1001  || || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 494 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||1982 ||0 ||  Nitocris&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 4908 || 0 || 4.4k stashed at the wh - JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||82 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||15 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 ||32 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116684</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116684"/>
		<updated>2011-10-27T15:20:16Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 23===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
*  akc2&lt;br /&gt;
*  tiri&lt;br /&gt;
*  Myn&lt;br /&gt;
*  aorien&lt;br /&gt;
*  Apet &lt;br /&gt;
* Blueshift&lt;br /&gt;
*  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || '''150'''  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || '''150''' ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 134 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || '''150''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50,000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Nitocris Recipes:&lt;br /&gt;
*RosyBrown : 7 RedSand, 2 Cabbage, 1 Copper &lt;br /&gt;
*Gold : 5 Carrot, 1 Sulfur, 1 Copper, 1 Clay, 1 Silver, 1 RedSand, 1 Cabbage&lt;br /&gt;
*CadetBlue : 1 RedSand, 10 Cabbage, 1 Silver, 1 Sulfur, 1 Clay &lt;br /&gt;
*ForestGreen : 1 Cabbage,7 Clay,1 RedSand,1 Silver&lt;br /&gt;
*Forest Green : 1 ToadSkin, 10 Clay, 1 Sulfur, 1 Copper, 1 Saltpeter,&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116682</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116682"/>
		<updated>2011-10-27T14:52:05Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Sheeba&lt;br /&gt;
*Wampak&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
*Avanya&lt;br /&gt;
*Deedee&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Augir&lt;br /&gt;
*Blueshift&lt;br /&gt;
*Borian&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Spooner&lt;br /&gt;
*Thunderstorm&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||251133 || 10k + 50k || Reese, Zildjan, Kaiya,  80K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 1001  || || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 494 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||502 ||1480 ||  Nitocris&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 4908 || 0 || 4.4k stashed at the wh - JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||82 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||15 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 ||32 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116676</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116676"/>
		<updated>2011-10-27T14:33:18Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 23===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
*  akc2&lt;br /&gt;
*  tiri&lt;br /&gt;
*  Myn&lt;br /&gt;
*  aorien&lt;br /&gt;
*  Apet &lt;br /&gt;
* Blueshift&lt;br /&gt;
*  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || '''150'''  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || '''150''' ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 134 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || '''150''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50,000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Nitocris Recipes:&lt;br /&gt;
*RosyBrown : 7 RedSand, 2 Cabbage, 1 Copper &lt;br /&gt;
*Gold : 5 Carrot, 1 Sulfur, 1 Copper, 1 Clay, 1 Silver, 1 RedSand, 1 Cabbage&lt;br /&gt;
*CadetBlue : 1 RedSand, 10 Cabbage, 1 Silver, 1 Sulfur, 1 Clay &lt;br /&gt;
*ForestGreen : 1 Cabbage,7 Clay,1 RedSand,1 Silver&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116675</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116675"/>
		<updated>2011-10-27T14:32:43Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 23===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
*  akc2&lt;br /&gt;
*  tiri&lt;br /&gt;
*  Myn&lt;br /&gt;
*  aorien&lt;br /&gt;
*  Apet &lt;br /&gt;
* Blueshift&lt;br /&gt;
*  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || '''150'''  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || '''150''' ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 134 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || '''150''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50,000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
*RosyBrown : 7 RedSand, 2 Cabbage, 1 Copper &lt;br /&gt;
*Gold : 5 Carrot, 1 Sulfur, 1 Copper, 1 Clay, 1 Silver, 1 RedSand, 1 Cabbage&lt;br /&gt;
*CadetBlue : 1 RedSand, 10 Cabbage, 1 Silver, 1 Sulfur, 1 Clay &lt;br /&gt;
*ForestGreen : 1 Cabbage,7 Clay,1 RedSand,1 Silver&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116674</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116674"/>
		<updated>2011-10-27T14:32:17Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 23===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
*  akc2&lt;br /&gt;
*  tiri&lt;br /&gt;
*  Myn&lt;br /&gt;
*  aorien&lt;br /&gt;
*  Apet &lt;br /&gt;
* Blueshift&lt;br /&gt;
*  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || '''150'''  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || '''150''' ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 134 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || '''150''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50,000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
RosyBrown : 7 RedSand, 2 Cabbage, 1 Copper &lt;br /&gt;
Gold : 5 Carrot, 1 Sulfur, 1 Copper, 1 Clay, 1 Silver, 1 RedSand, 1 Cabbage&lt;br /&gt;
CadetBlue : 1 RedSand, 10 Cabbage, 1 Silver, 1 Sulfur, 1 Clay &lt;br /&gt;
ForestGreen : 1 Cabbage,7 Clay,1 RedSand,1 Silver&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116673</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116673"/>
		<updated>2011-10-27T14:26:01Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Materials needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 23===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
*  akc2&lt;br /&gt;
*  tiri&lt;br /&gt;
*  Myn&lt;br /&gt;
*  aorien&lt;br /&gt;
*  Apet &lt;br /&gt;
* Blueshift&lt;br /&gt;
*  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || '''150'''  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || '''150''' ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 134 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || '''150''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50,000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116672</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116672"/>
		<updated>2011-10-27T14:01:20Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Sheeba&lt;br /&gt;
*Wampak&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
*Avanya&lt;br /&gt;
*Deedee&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Augir&lt;br /&gt;
*Blueshift&lt;br /&gt;
*Borian&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Spooner&lt;br /&gt;
*Thunderstorm&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||251133 || 10k + 50k || Reese, Zildjan, Kaiya,  80K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 1001  || || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 494 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||502 ||1282 ||  Nitocris&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 4908 || 0 || 4.4k stashed at the wh - JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||82 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||15 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 ||32 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;br /&gt;
&lt;br /&gt;
Saledo Paint &lt;br /&gt;
:Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice&lt;br /&gt;
:Golden Rod: 8 Clay, 1 Lead, 1 Carrot&lt;br /&gt;
:Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116612</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116612"/>
		<updated>2011-10-27T03:32:04Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Materials needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 23===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
*  akc2&lt;br /&gt;
*  tiri&lt;br /&gt;
*  Myn&lt;br /&gt;
*  aorien&lt;br /&gt;
*  Apet &lt;br /&gt;
* Blueshift&lt;br /&gt;
*  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || 142  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || 150 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 117 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || 94 ||56 || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50,000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116611</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116611"/>
		<updated>2011-10-27T03:30:14Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Prentice (32) have 22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 23===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
*  akc2&lt;br /&gt;
*  tiri&lt;br /&gt;
*  Myn&lt;br /&gt;
*  aorien&lt;br /&gt;
*  Apet &lt;br /&gt;
* Blueshift&lt;br /&gt;
*  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || 142  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || 150 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 117 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || 94 ||56 || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116610</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116610"/>
		<updated>2011-10-27T03:29:11Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Student  (64) have 46 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 22===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
*  akc2&lt;br /&gt;
*  tiri&lt;br /&gt;
*  Myn&lt;br /&gt;
*  aorien&lt;br /&gt;
*  Apet &lt;br /&gt;
* Blueshift&lt;br /&gt;
*  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || 142  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || 150 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 117 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || 94 ||56 || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116609</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116609"/>
		<updated>2011-10-27T03:28:04Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Journeyman  (16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
*  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 22===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
  akc2&lt;br /&gt;
  tiri&lt;br /&gt;
  Myn&lt;br /&gt;
  aorien&lt;br /&gt;
  Apet&lt;br /&gt;
  Blueshift&lt;br /&gt;
  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || 142  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || 150 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 117 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || 94 ||56 || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116608</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Worship&amp;diff=116608"/>
		<updated>2011-10-27T03:27:29Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Prentice (32) have 22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The monument construction site is up and at 744, 5955 (Taygete)! &lt;br /&gt;
Guild hall is at 740, 5971&lt;br /&gt;
                                           Test of the Messenger                                                 [edit]&lt;br /&gt;
                                               Summary&lt;br /&gt;
In the Test of the Messenger, players across Egypt work together to assemble messages from the gods that have been split into fragments. These holy messages describe ancient and long-forgotten rituals used to pacify and please various gods. The goal of the test is to fully assemble a message and carry out the instructions therein, which describe a complex ritual that must be completed with a partner. Complete five such rituals to pass the test. &lt;br /&gt;
&lt;br /&gt;
[edit] Detailed Overview&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
Place a papyrus paper on the left focus &lt;br /&gt;
Place an ink on the right focus &lt;br /&gt;
Meditate on the altar &lt;br /&gt;
The player will then receive a popup with their fragment of the message if this simple ritual was performed correctly. The paper and ink are consumed during a successful attempt. The fragment a player receives will be randomly chosen among one of the following seven: &lt;br /&gt;
&lt;br /&gt;
Location of a specific common altar (region and coordinates) &lt;br /&gt;
Partner A's action &lt;br /&gt;
Partner B's action &lt;br /&gt;
Partner A's prayer &lt;br /&gt;
Partner B's prayer &lt;br /&gt;
Partner A's complex item sacrifice &lt;br /&gt;
Partner B's complex item sacrifice &lt;br /&gt;
The fragment a player receives is set and will not change during the Egyptian month, even if that player repeats the simple ritual. An an example of fragment a player might receive: &lt;br /&gt;
&lt;br /&gt;
“... the first priest must sacrifice a Lime Green fish scale...” &lt;br /&gt;
&lt;br /&gt;
Another fragment of the same message might be: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299...” &lt;br /&gt;
&lt;br /&gt;
Finally another example: &lt;br /&gt;
&lt;br /&gt;
“...the second priest must then recite the prayer 'Guide us to your revealed wisdom'...” &lt;br /&gt;
&lt;br /&gt;
When enough players across Egypt have done this, the actual complex ritual to please the god may be performed. An example of a fully assembled message by the players: &lt;br /&gt;
&lt;br /&gt;
“Sobek, God of Nile products and fertility, awaits appeasement at the common altar located in Alcyone: 1683, 2299. To please Sobek, the first priest must plant a bed of flax while the second priest waters and harvests the flax bed. Then, the first priest must recite the prayer 'Bless us with the bounty of the land' and the second priest must then recite the prayer 'Guide us to your revealed wisdom'. Finally at the altar, the first priest must sacrifice a Lime Green fish scale and the second priest must then sacrifice a Dodger Blue fish scale.” &lt;br /&gt;
&lt;br /&gt;
Note that while the fragments players receive are randomly given, the ritual is always performed in the same order from message to message (Find the altar, Actions, Prayers, Sacrifices). The specific altar, actions, prayers, and complex item sacrifices change from week to week but the order of the ritual as noted above remains constant (also, the complex items will always be of the same type. In the example above, fish scales were the item type, but the two scales were different colors. A different message on a different week might require for example two moss, each with a different required attribute.) &lt;br /&gt;
&lt;br /&gt;
Players must partner up and complete the complex ritual by the end of the Egyptian month to receive credit for a completed ritual. The gods quickly tire of the the same ritual; only the first seven partners who successfully complete the ritual will receive credit that week, so hurry! A new message becomes available at the beginning of the next Egyptian month. Receive credit for five completed complex rituals and you will pass the Test! &lt;br /&gt;
                                         Notes&lt;br /&gt;
The &amp;quot;Actions&amp;quot; may be any number of things, such as planting a specific crop, performing an emote, or releasing a beetle. The Sacrifices should not be too difficult as far as required attributes go. Complex items that are needed could be wine, beer, raeli tiles, paint, moss, fish scales, treated wood, treated metal, flower petals, etc. The developer obviously has discretion here (although, I would like to see fish scales put to some sort of use). This test has a cooperative element as well as a competitive one since players must share with one another to finish a message but only the first seven partners to complete the ritual receive credit each Egyptian month. You do NOT need to complete the rituals with the same partner each time; you only need to participate in five different successful rituals yourself to pass. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Sheeba&lt;br /&gt;
&lt;br /&gt;
=== Sage (2) ===  &lt;br /&gt;
*Ruby&lt;br /&gt;
*Rania&lt;br /&gt;
&lt;br /&gt;
=== Master  (4)===&lt;br /&gt;
*McArine&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Kitten&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
=== Scribe  (8)===&lt;br /&gt;
* Nissim&lt;br /&gt;
* Ninfa&lt;br /&gt;
* Nori&lt;br /&gt;
* lilinou&lt;br /&gt;
* Rey&lt;br /&gt;
* Solaris&lt;br /&gt;
* dedenav&lt;br /&gt;
* sahil&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  (16)===&lt;br /&gt;
* Jazkar&lt;br /&gt;
* Memes&lt;br /&gt;
* Wampak&lt;br /&gt;
* bcoastaldawn&lt;br /&gt;
* blondie&lt;br /&gt;
* emeraldlily&lt;br /&gt;
* fahli&lt;br /&gt;
* tamb&lt;br /&gt;
* Bessodia&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Osidion&lt;br /&gt;
* AerisDevine&lt;br /&gt;
* LuluDevine&lt;br /&gt;
* Maata&lt;br /&gt;
* AlphaBob&lt;br /&gt;
  ysabeau&lt;br /&gt;
&lt;br /&gt;
=== Prentice (32) have 22===&lt;br /&gt;
&lt;br /&gt;
* Avanya&lt;br /&gt;
* Crashley&lt;br /&gt;
* Jaylenaeybarre&lt;br /&gt;
* Mariamom&lt;br /&gt;
* Misty&lt;br /&gt;
* Nika&lt;br /&gt;
* Zildjan&lt;br /&gt;
* NuitRehema&lt;br /&gt;
* Hatsheput&lt;br /&gt;
* Hatheput&lt;br /&gt;
* Nebkhepure&lt;br /&gt;
* Philadelphia&lt;br /&gt;
* Asheara&lt;br /&gt;
* Borian&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* Flowbar&lt;br /&gt;
* deep2k4&lt;br /&gt;
* talos&lt;br /&gt;
* Sky&lt;br /&gt;
* Mayanah&lt;br /&gt;
* BlueGrass&lt;br /&gt;
* Gumby&lt;br /&gt;
* Nitocris&lt;br /&gt;
&lt;br /&gt;
=== Student  (64) have 46===&lt;br /&gt;
* Anyolina&lt;br /&gt;
* Fuzz&lt;br /&gt;
* DianeLane&lt;br /&gt;
* Emy&lt;br /&gt;
* Iy-Nefer&lt;br /&gt;
* Zarosis&lt;br /&gt;
* kuupid&lt;br /&gt;
* Azeroteph&lt;br /&gt;
* Bognor&lt;br /&gt;
* Galiath&lt;br /&gt;
* Justin&lt;br /&gt;
* Lyman&lt;br /&gt;
* Nurkii&lt;br /&gt;
* PetruxIII&lt;br /&gt;
* Thunderstorm&lt;br /&gt;
* Tortellini&lt;br /&gt;
* Vae&lt;br /&gt;
* farmer&lt;br /&gt;
* Augir&lt;br /&gt;
* Xerlux&lt;br /&gt;
* Troglin  &lt;br /&gt;
* Etma&lt;br /&gt;
* BubbaHotepJunior&lt;br /&gt;
* WhiteTiger&lt;br /&gt;
* CandyO&lt;br /&gt;
* Arahgon&lt;br /&gt;
* Shirani&lt;br /&gt;
* Leghk&lt;br /&gt;
* Salrilk &lt;br /&gt;
* Reese&lt;br /&gt;
* Cora&lt;br /&gt;
* Cate &lt;br /&gt;
* Shuyya&lt;br /&gt;
* Sun-Aj&lt;br /&gt;
* cate&lt;br /&gt;
* Tile&lt;br /&gt;
* candi&lt;br /&gt;
* Rimshot&lt;br /&gt;
* Judd&lt;br /&gt;
  akc2&lt;br /&gt;
  tiri&lt;br /&gt;
  Myn&lt;br /&gt;
  aorien&lt;br /&gt;
  Apet&lt;br /&gt;
  Blueshift&lt;br /&gt;
  Daniels&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Rosy Brown Paint''' || '''28,000''' || '''28000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Paint''' || '''10,000''' || '''10,000'''     || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Cadet Blue Paint''' || '''5,000''' ||'''5000'''||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Forest Green Paint''' || '''5,000''' ||  '''5000'''|||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Honey''' || '''50,000''' || '''50,000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Flax''' || '''3000''' ||  '''3000'''   || || Seed must yield 7 flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Seeds of Exactly 7 Rotten Flax''' || '''3000''' || '''3000''' ||   || Seed must yield 7 rotten flax at harvest &lt;br /&gt;
|-&lt;br /&gt;
| '''Camel Milk''' || '''10,000''' || '''10000''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete''' || '''15,000''' || '''15000'''||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Diamond'''  || '''21'''     || '''21'''     ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Emerald''' || '''21'''  || '''21''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Quartz''' || '''21'''  ||  '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Ruby'''   || '''21'''     || '''21'''  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Sapphire''' || '''21'''     || '''21'''  || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Huge Topaz'''  || '''21'''     ||'''21''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Diamond''' || '''105''' ||  '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Sapphire'''  || '''105'''    || '''105''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Emerald''' || '''105''' || '''105''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Quartz''' || '''105''' ||  '''105'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Ruby''' || '''105''' || '''105'''   || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Topaz''' || '''105''' || '''105''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Diamond''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Emerald''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Quartz''' || '''1050''' || '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Ruby''' ||'''1050'''|| '''1050''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Topaz''' ||'''1050'''||'''1050''' ||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Sapphire''' || '''1050'''   || '''1050'''   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Diamond''' || '''2100''' || '''2100'''  || ||&lt;br /&gt;
|- &lt;br /&gt;
| '''Small Emerald''' || '''2100''' || '''2100''' ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Quartz''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Ruby''' || '''2100''' || '''2100''' || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Sapphire''' || '''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Topaz''' ||'''2100''' || '''2100''' ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Candles''' || '''2000''' || '''2000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
| '''Raw Barley''' || '''1000''' || '''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Light Roasted Barley''' ||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Med Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Barley'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Barley'''||'''1000'''||'''1000||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Light Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Med Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Roasted Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
|'''Burnt Wheat'''||'''1000'''||'''1000'''||||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Sheeting''' || '''250''' ||  '''250'''   ||     ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil''' || '''1500''' ||  '''1500'''   ||  &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Oyster Shell Marble''' || '''150''' ||  '''150'''  ||  &lt;br /&gt;
   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''150''' ||   '''150'''  || &lt;br /&gt;
  ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Canary Granite'''  || '''150'''    || 142  ||&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Night Granite'''   || '''150 '''   || 150 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Grey Star Marble'''        || '''150'''    || 117 ||  &lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Alabaster Marble''' || '''150'''    || '''150'''  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Travertine'''        || '''150 '''   || '''150''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''White Alabaster'''         || '''150'''    || 94 ||56 || &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''               || '''50,000''' || '''50000''' |||| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116606</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116606"/>
		<updated>2011-10-27T03:04:28Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Sheeba&lt;br /&gt;
*Wampak&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
*Avanya&lt;br /&gt;
*Deedee&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Augir&lt;br /&gt;
*Blueshift&lt;br /&gt;
*Borian&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Spooner&lt;br /&gt;
*Thunderstorm&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||251133 || 10k + 50k || Reese, Zildjan, Kaiya,  80K-Nitocris &amp;amp; Arahgon..... 50k JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 1001  || || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 494 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||502 ||700 ||  Nitocris&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 4908 || 0 || 4.4k stashed at the wh - JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||82 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||15 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 ||32 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116605</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116605"/>
		<updated>2011-10-27T02:57:02Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Drakkett&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Sheeba&lt;br /&gt;
*Wampak&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
&lt;br /&gt;
*Avanya&lt;br /&gt;
*Deedee&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Akc2&lt;br /&gt;
*Augir&lt;br /&gt;
*Blueshift&lt;br /&gt;
*Borian&lt;br /&gt;
*cora&lt;br /&gt;
*Crashley&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Rehema&lt;br /&gt;
*Renard&lt;br /&gt;
*Spooner&lt;br /&gt;
*Thunderstorm&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||251133 || 10k + 50k || Reese, Zildjan, Kaiya, Nitocris ,Arahgon..... 50k JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 1001  || || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 494 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||502 ||700 ||  Nitocris&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 4908 || 0 || 4.4k stashed at the wh - JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||82 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||15 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 ||32 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116601</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116601"/>
		<updated>2011-10-27T02:36:00Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Location and list of materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Sheeba&lt;br /&gt;
Wampak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
*Avanya&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Augir&lt;br /&gt;
*Blueshift&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||251133 || 10k + 50k || Reese, Zildjan, Kaiya, Nitocris ,Arahgon..... 50k JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 1001  || || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 25000 || DONE || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 494 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||502 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 4908 || 0 || 4.4k stashed at the wh - JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||82 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||15 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 ||32 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=116599</id>
		<title>User:Nitocris /Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=116599"/>
		<updated>2011-10-27T02:17:17Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
End Recipe is :&lt;br /&gt;
Recipe is:&lt;br /&gt;
2 Ayu Meat. 2 Cabbage. 2 Eggs. 1 Crimson Nightshade. 1 Dameshood. 1 Ginger Tarragon. 1 Katako Root. 2 Lemondrop. 1 Moon Aloe. 1 Rubydora. 2 Oil. 1 Sea Urchin Meat. 2 Wheat (Dried, Raw). Str -12 Dex -12 End 18 Speed -5 Con -9 Foc -13 Per -4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
20 Barley (Dark Roasted).20 Common Sage.20 Barley (Light Roasted).20 Daggerleaf. 20 Crimson Lettuce.20 Onions.  1 Blue Tarafern. 1 Gokhru. 1 Sandalwood.  1 Tsatso.  1 Digweed. 1 Upright Ochoa. 1 Joy of the Mountain.  1 Skirret. 1 Stickler Hedge. 1 Tsangto. 20 Lemondrop. 1 Butterroot.&lt;br /&gt;
&lt;br /&gt;
Forage Porage Recipe is:&lt;br /&gt;
24 Ayu Meat. 24 Leeks. 24 Malt (Medium Roasted). 4 Apiphenalm. 4 Azure Tristeria. 24 Buckler-leaf. 4 Butterroot. 4 Gynura. 24 Hazlewort. 24 Indigo Damia. 4 Sandalwood. 4 Sweetflower. 4 Tristeria. 24 River Crab Meat. Str 7 Dex 23 End -15&lt;br /&gt;
Speed -18 Con -10 Foc -3 Per -17&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=116598</id>
		<title>User:Nitocris /Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=116598"/>
		<updated>2011-10-27T02:14:39Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recipe is:  Str: -19&lt;br /&gt;
, Dex: 16, End: 5 ,Speed :-14 ,Con: -10 ,Foc :5 ,Per: -7= 46 min 45 sec&lt;br /&gt;
13 Banto. 1 Sweetsop. 13 Daggerleaf. 1 Joy of the Mountain. 13 Shrub Sage. 1 Blue Tarafern. &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
End Recipe is :&lt;br /&gt;
Recipe is:&lt;br /&gt;
2 Ayu Meat. 2 Cabbage. 2 Eggs. 1 Crimson Nightshade. 1 Dameshood. 1 Ginger Tarragon. 1 Katako Root. 2 Lemondrop. 1 Moon Aloe. 1 Rubydora. 2 Oil. 1 Sea Urchin Meat. 2 Wheat (Dried, Raw).&lt;br /&gt;
 Str -12 Dex -12 End 18 Speed -5 Con -9 Foc -13 Per -4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
20 Barley (Dark Roasted). 1 Blue Tarafern. 1 Gokhru. 1 Sandalwood. 20 Barley (Light Roasted). 1 Tsatso. 20 Common Sage. 1 Digweed. 20 Crimson Lettuce. 1 Upright Ochoa. 20 Daggerleaf. 1 Joy of the Mountain. 20 Onions. 1 Skirret. 1 Stickler Hedge. 1 Tsangto. 20 Lemondrop. 1 Butterroot.&lt;br /&gt;
&lt;br /&gt;
Forage Porage Recipe is:&lt;br /&gt;
24 Ayu Meat. 24 Leeks. 24 Malt (Medium Roasted). 4 Apiphenalm. 4 Azure Tristeria. 24 Buckler-leaf. 4 Butterroot. 4 Gynura. 24 Hazlewort. 24 Indigo Damia. 4 Sandalwood. 4 Sweetflower. 4 Tristeria. 24 River Crab Meat. Str 7 Dex 23 End -15&lt;br /&gt;
Speed -18 Con -10 Foc -3 Per -17&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116597</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Leadership&amp;diff=116597"/>
		<updated>2011-10-27T01:07:30Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: /* Paint Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPPORTERS =&lt;br /&gt;
&lt;br /&gt;
== Oracle ==&lt;br /&gt;
*Zildjan&lt;br /&gt;
&lt;br /&gt;
==Sage ==&lt;br /&gt;
*kuupid&lt;br /&gt;
&lt;br /&gt;
== Master ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journeyman ==&lt;br /&gt;
*Asheara&lt;br /&gt;
*Blondie&lt;br /&gt;
*Kaiya&lt;br /&gt;
*Sheeba&lt;br /&gt;
Wampak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prentice ==&lt;br /&gt;
*Avanya&lt;br /&gt;
*Hatheput&lt;br /&gt;
*Hatsheput&lt;br /&gt;
*Kitten&lt;br /&gt;
*Nika&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Sun-Aj&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Student ==&lt;br /&gt;
&lt;br /&gt;
*Augir&lt;br /&gt;
*Blueshift&lt;br /&gt;
*farmer&lt;br /&gt;
*IzAHotep&lt;br /&gt;
*Leghk&lt;br /&gt;
*Reese&lt;br /&gt;
*Renard&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monument of Leadership]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of Sponsorship&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test.&lt;br /&gt;
After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress.&lt;br /&gt;
Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group.&lt;br /&gt;
After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--&amp;gt; Tests menu.&lt;br /&gt;
This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting.&lt;br /&gt;
In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community.&lt;br /&gt;
There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the new Demi-Pharaoh&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values:&lt;br /&gt;
A ballot good for 1 point;&lt;br /&gt;
A ballot good for 3 points;&lt;br /&gt;
A ballot good for 7 points;&lt;br /&gt;
A poison ballot&lt;br /&gt;
Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates&lt;br /&gt;
If 1 poison ballot is cast for a given candidate that candidate will lose 1 point&lt;br /&gt;
If 2 poison ballots are cast for a given candidate that candidate will lose 7 point&lt;br /&gt;
If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2)&lt;br /&gt;
the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance&lt;br /&gt;
In case of a point ranking tie the tie is resolved as follows:&lt;br /&gt;
A) the player that has received the lowest number of Poison ballots advances,&lt;br /&gt;
B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance&lt;br /&gt;
C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance&lt;br /&gt;
D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round.&lt;br /&gt;
The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Test of the Magistrate&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new Leadership test is proposed where, very early in the tale (lev 3), players  would be able to elect a &amp;quot;Magistrate&amp;quot; that will be able to:&lt;br /&gt;
&lt;br /&gt;
1) Initiate petitions before the technologies necessary to do so become available,&lt;br /&gt;
&lt;br /&gt;
2) Create a &amp;quot;Magistrate Quorum group&amp;quot; of 7 magistrates that  when formed can immediately place the proposed petition on a ballot for general election,&lt;br /&gt;
&lt;br /&gt;
The election of a Magistrate would take place in the fashion of candidates establishing &amp;quot;Magistrate tables&amp;quot; across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.&lt;br /&gt;
&lt;br /&gt;
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test&lt;br /&gt;
&lt;br /&gt;
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a &amp;quot;Magistrate quorum group&amp;quot; (when such quorum group has completed).&lt;br /&gt;
&lt;br /&gt;
The activity relevant to the &amp;quot;Magistrate quorum group&amp;quot; will be defined as follow:&lt;br /&gt;
&lt;br /&gt;
A Magistrate that carries a petition can seek the support of other magistrate to form a &amp;quot;quorum group&amp;quot; in the same fashion that a pilgrimage group can be formed.&lt;br /&gt;
&lt;br /&gt;
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional &amp;quot;quorum group&amp;quot; until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).&lt;br /&gt;
&lt;br /&gt;
A Magistrate can only support up to a maximum of 3 &amp;quot;quorum groups&amp;quot; during his/her Officium&lt;br /&gt;
&lt;br /&gt;
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Location and list of materials=&lt;br /&gt;
&lt;br /&gt;
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.&lt;br /&gt;
&lt;br /&gt;
There are three stashable WHs at the Sterope chariot as well.  1968, -2045.&lt;br /&gt;
&lt;br /&gt;
5000 Papyrus Paper (Record Keeping)&lt;br /&gt;
500 Ink (Record Keeping)&lt;br /&gt;
100000 Boards&lt;br /&gt;
500000 Bricks&lt;br /&gt;
2500 Slate&lt;br /&gt;
1000 Gold (Gilding)&lt;br /&gt;
25000 Cut stone (Base &amp;amp; Walls)&lt;br /&gt;
12000 Crimson Paint&lt;br /&gt;
12000 Golden Rod Paint&lt;br /&gt;
12000 Midnight Blue Paint&lt;br /&gt;
1000 Oyster Shell Marble (Wall Details)&lt;br /&gt;
1000 White Travertine Marble (Flooring)&lt;br /&gt;
300 Mud Granite (Edging)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper (Record Keeping)||5000  || 5000 || DONE || Sheeba, Avanya, Zildjan, Hatheput&lt;br /&gt;
|-&lt;br /&gt;
|Ink || 500 || 500|| DONE || Sheeba, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
|Boards || 100000 ||100000 || DONE  || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Bricks ||500000 ||168633 || 10k + 50k || Reese, Zildjan, Kaiya..... 50k JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Slate  || 2500 || 1000  || || &lt;br /&gt;
|-&lt;br /&gt;
|Gold (Gilding)|| 1000 ||1000 || DONE ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut stone (Base &amp;amp; Walls) ||25000|| 6135 || 5k, 20K || Zildjan, Drakkett&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 || 494 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 ||502 ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000 || 508 || 0 || 4.4k stashed at the wh - JaylenaeYbarre&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble (Wall Details) || 1000 ||82 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble (Flooring) || 1000 ||15 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite (Edging)|| 300 ||32 ||0 || Quarries under construction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
Avanya's Paint Recipes:  &lt;br /&gt;
:Crimson:  5 red sand, 4 carrots, 1 lead, 1 saltpeter&lt;br /&gt;
:Golden Rod:  1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot&lt;br /&gt;
:Mightnight blue:  3 clay, 1 copper, 6 cabbage juice&lt;br /&gt;
&lt;br /&gt;
BCoastalDawn Paint (contact Wampak)&lt;br /&gt;
:Crimson: 2 clay 1 red sand 7 carrots l lime&lt;br /&gt;
:Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice&lt;br /&gt;
:Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter&lt;br /&gt;
&lt;br /&gt;
Nitocris Paint&lt;br /&gt;
:Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand &lt;br /&gt;
:Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay &lt;br /&gt;
:MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris/Funerary_Temple&amp;diff=116173</id>
		<title>User:Nitocris/Funerary Temple</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris/Funerary_Temple&amp;diff=116173"/>
		<updated>2011-10-24T21:56:02Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &lt;br /&gt;
   &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GLORY 37261 ===&lt;br /&gt;
   &lt;br /&gt;
Updated as of Oct.5, 2011&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#efefef&amp;quot;			&lt;br /&gt;
|Color			&lt;br /&gt;
|In Temple			&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F0F8FF&amp;quot;|Alice Blue	||  2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FAEBD7&amp;quot;|Antique White	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #00FFFF&amp;quot;|Aqua	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #7FFFD4&amp;quot;|Aquamarine	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F0FFFF&amp;quot;|Azure	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F5F5DC&amp;quot;|Beige	||1000	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFE4C4&amp;quot;|Bisque	||2401&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; color: white; background-color: #010101&amp;quot;|Black	||2765	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFEBCD&amp;quot;|Blanched Almond	||200	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; color: white; background-color: #0000FF&amp;quot;|Blue	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #8A2BE2&amp;quot;|Blue Violet	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #E4E4E4&amp;quot;|Brown	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #DEB887&amp;quot;|Burly Wood	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #E4E4E4&amp;quot;|Cadet Blue	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #E07020&amp;quot;|Carrot	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #7FFF00&amp;quot;|Chartreuse	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #D2691E&amp;quot;|Chocolate	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FF7F50&amp;quot;|Coral	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #6495ED&amp;quot;|Cornflower Blue	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFF8DC&amp;quot;|Cornsilk	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #DC143C&amp;quot;|Crimson	||6502	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #00008B; color: #E4E4E4&amp;quot;|Dark Blue	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #008B8B&amp;quot;|Dark Cyan	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #B8860B&amp;quot;|Dark Golden Rod	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #E4E4E4&amp;quot;|Dark Gray	||1119	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #006400; color: #E4E4E4&amp;quot;|Dark Green	||1	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #BDB76B&amp;quot;|Dark Khaki	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #E4E4E4&amp;quot;|Dark Magenta	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #E4E4E4&amp;quot;|Dark Olive Green	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FF8C00&amp;quot;|Dark Orange	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #9932CC&amp;quot;|Dark Orchid	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #E4E4E4&amp;quot;|Dark Red	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #E9967A&amp;quot;|Dark Salmon	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #8FBC8F&amp;quot;|Dark Sea Green	||1	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #E4E4E4&amp;quot;|Dark Slate Blue	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #696969; color: #E4E4E4&amp;quot;|Dark Slate Gray	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #00CED1&amp;quot;|Dark Turquoise	||1000	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #9400D3&amp;quot;|Dark Violet	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FF1493&amp;quot;|Deep Pink	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #00BFFF&amp;quot;|Deep Sky Blue	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #696969; color: #E4E4E4&amp;quot;|Dim Gray	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #E4E4E4&amp;quot;|Dodger Blue	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #D19275&amp;quot;|Feldspar	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #B22222; color: #E4E4E4&amp;quot;|Fire Brick	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFFAF0&amp;quot;|Floral White	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #228B22&amp;quot;|Forest Green	||985	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FF00FF&amp;quot;|Fuchsia	||974	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #DCDCDC&amp;quot;|Gainsboro	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F8F8FF&amp;quot;|Ghost White	||3158&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFD700&amp;quot;|Gold	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #DAA520&amp;quot;|Golden Rod	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #808080&amp;quot;|Gray	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #008000&amp;quot;|Green	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #ADFF2F&amp;quot;|Green Yellow	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F0FFF0&amp;quot;|Honey Dew	||3500	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FF69B4&amp;quot;|Hot Pink	||120	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #E4E4E4&amp;quot;|Indian Red	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #E4E4E4&amp;quot;|Indigo	||1	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFFFF0&amp;quot;|Ivory	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F0E68C&amp;quot;|Khaki	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #E6E6FA&amp;quot;|Lavender	||3773	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFF0F5&amp;quot;|Lavender Blush	||98	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #7CFC00&amp;quot;|Lawn Green	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFFACD&amp;quot;|Lemon Chiffon	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #ADD8E6&amp;quot;|Light Blue	||4802	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F08080&amp;quot;|Light Coral	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #E0FFFF&amp;quot;|Light Cyan	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FAFAD2&amp;quot;|Light Golden Rod Yellow	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #90EE90&amp;quot;|Light Green	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #D3D3D3&amp;quot;|Light Grey	||3402	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFB6C1&amp;quot;|Light Pink	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFA07A&amp;quot;|Light Salmon	||1	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #20B2AA&amp;quot;|Light Sea Green	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #87CEFA&amp;quot;|Light Sky Blue	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #8470FF&amp;quot;|Light Slate Blue	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #778899&amp;quot;|Light Slate Gray	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #B0C4DE&amp;quot;|Light Steel Blue	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFFFE0&amp;quot;|Light Yellow	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #00FF00&amp;quot;|Lime	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #32CD32&amp;quot;|Lime Green	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FAF0E6&amp;quot;|Linen	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #800000; color: #E4E4E4&amp;quot;|Maroon	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #66CDAA&amp;quot;|Medium Aqua Marine	||578	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #E4E4E4&amp;quot;|Medium Blue	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #BA55D3&amp;quot;|Medium Orchid	||157	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #9370DB&amp;quot;|Medium Purple	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #3CB371&amp;quot;|Medium Sea Green	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #7B68EE&amp;quot;|Medium Slate Blue	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #00FA9A&amp;quot;|Medium Spring Green	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #48D1CC&amp;quot;|Medium Turquoise	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #C71585; color: #E4E4E4&amp;quot;|Medium Violet Red	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #191970; color: #E4E4E4&amp;quot;|Midnight Blue	||237	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F5FFFA&amp;quot;|Mint Cream	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFE4E1&amp;quot;|Misty Rose	||2401&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFE4B5&amp;quot;|Moccasin	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFDEAD&amp;quot;|NavajoWhite	||65	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #000080; color: #E4E4E4&amp;quot;|Navy	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FDF5E6&amp;quot;|Old Lace	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #808000&amp;quot;|Olive	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #6B8E23&amp;quot;|Olive Drab	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFA500&amp;quot;|Orange	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FF4500&amp;quot;|Orange Red	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #DA70D6&amp;quot;|Orchid	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #EEE8AA&amp;quot;|Pale Golden Rod	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #98FB98&amp;quot;|Pale Green	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #AFEEEE&amp;quot;|Pale Turquoise	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #DB7093&amp;quot;|Pale Violet Red	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFEFD5&amp;quot;|Papaya Whip	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFDAB9&amp;quot;|Peach Puff	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #CD853F&amp;quot;|Peru	||3401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFC0CB&amp;quot;|Pink	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #DDA0DD&amp;quot;|Plum	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #B0E0E6&amp;quot;|Powder Blue	||1966	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #800080; color: #E4E4E4&amp;quot;|Purple	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #E4E4E4&amp;quot;|Red	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #BC8F8F&amp;quot;|Rosy Brown	||2623	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #4169E1&amp;quot;|Royal Blue	||1966	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #8B4513&amp;quot;color: #E4E4E4&amp;quot;|Saddle Brown ||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FA8072&amp;quot;|Salmon  ||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F4A460&amp;quot;|Sandy Brown	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #2E8B57&amp;quot;|Sea Green	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFF5EE&amp;quot;|Sea Shell	||4836&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #E4E4E4&amp;quot;|Sienna	||2354	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #C0C0C0&amp;quot;|Silver	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #87CEEB&amp;quot;|Sky Blue	||95	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #6A5ACD&amp;quot;|Slate Blue	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #708090&amp;quot;|Slate Gray	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFFAFA&amp;quot;|Snow	||2467	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #00FF7F&amp;quot;|Spring Green	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #4682B4&amp;quot;|Steel Blue	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #D2B48C&amp;quot;|Tan	||2424	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #008080&amp;quot;|Teal	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #D8BFD8&amp;quot;|Thistle	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FF6347&amp;quot;|Tomato	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #40E0D0&amp;quot;|Turquoise	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #EE82EE&amp;quot;|Violet	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #D02090&amp;quot;|Violet Red ||84&lt;br /&gt;
|-	&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F5DEB3&amp;quot;|Wheat 	||34	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFFFFF&amp;quot;|White	||2404	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #F5F5F5&amp;quot;|White Smoke	||2401	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #FFFF00&amp;quot;|Yellow  	||	&lt;br /&gt;
|-&lt;br /&gt;
	|style=&amp;quot;font-weight: bold; background-color: #9ACD32&amp;quot;|Yellow Green	||34	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=115402</id>
		<title>User:Nitocris /Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=User:Nitocris_/Cooking&amp;diff=115402"/>
		<updated>2011-10-19T16:52:45Z</updated>

		<summary type="html">&lt;p&gt;Nitocris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recipe is:  Str: -19&lt;br /&gt;
, Dex: 16, End: 5 ,Speed :-14 ,Con: -10 ,Foc :5 ,Per: -7= 46 min 45 sec&lt;br /&gt;
13 Banto. 1 Sweetsop. 13 Daggerleaf. 1 Joy of the Mountain. 13 Shrub Sage. 1 Blue Tarafern.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recipe is:&lt;br /&gt;
20 Barley (Dark Roasted). 1 Blue Tarafern. 1 Gokhru. 1 Sandalwood. 20 Barley (Light Roasted). 1 Tsatso. 20 Common Sage. 1 Digweed. 20 Crimson Lettuce. 1 Upright Ochoa. 20 Daggerleaf. 1 Joy of the Mountain. 20 Onions. 1 Skirret. 1 Stickler Hedge. 1 Tsangto. 20 Lemondrop. 1 Butterroot.&lt;/div&gt;</summary>
		<author><name>Nitocris</name></author>
	</entry>
</feed>