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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=115746</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=115746"/>
		<updated>2011-10-22T04:55:35Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Egyptian Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
Each week has 7 days (about 2 1/3 RL days). The required fresh leaf for an [[Ant Colony]] and the [[thistle]] voids, change every week. &lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Architecture&amp;diff=114522</id>
		<title>Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_Architecture&amp;diff=114522"/>
		<updated>2011-10-14T19:15:53Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We are currently building a Pyramid of Many Wonders as a base for the monument. The guild for this construction is ArchMonPyr located at 1753, 2352 in Alcyone. The pyramid construction site is around 1793, 2585.&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
*McArine&lt;br /&gt;
*Ruby(doesn't wish to lead)&lt;br /&gt;
*Wampak(doesn't wish to lead)&lt;br /&gt;
*KebiRoz(doesn't wish to lead)&lt;br /&gt;
*KasumiGhia(doesn't wish to lead)&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
* dedenav&lt;br /&gt;
* TME&lt;br /&gt;
* PtolemyVII&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
*Nissim&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
*Nitocris&lt;br /&gt;
*Fuzz&lt;br /&gt;
*Solaris&lt;br /&gt;
&lt;br /&gt;
=== Journeyman ===&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
*Asheara&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
&lt;br /&gt;
None, the list is complete :-)&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113810</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113810"/>
		<updated>2011-10-11T02:13:54Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Egyptian Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
Each week has 6 days (about 2+ RL days). The required fresh leaf for an [[Ant Colony]] changes every week. &lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113809</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113809"/>
		<updated>2011-10-11T02:10:10Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Egyptian Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
Each week has 6 days (about 2 RL days). The required fresh leaf for an [[Ant Colony]] changes every week. &lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113723</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113723"/>
		<updated>2011-10-10T13:16:28Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Egyptian Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
Each week has 10 days (about 3 1/3 RL days). A new week starts when the day is either 1, 11, or 21. The required fresh leaf for an [[Ant Colony]] changes every week. &lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=113693</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=113693"/>
		<updated>2011-10-10T00:11:05Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Types of Obelisks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
Note that a Cut Stone Obelisk requires Fertile Papyrus. Sterile papyrus will not work.&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk Materials by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! *Moss !! **Incense !! 12%+ Alcohol Wine !! Hawthorn Resin !! *Moss type !! **Incense type&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || 1 || 0 || 0 || 20 || 5 || 11 || 11 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || 0 || 30 || 7 || 17 || 18 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || 2 || 0 || 0 || 50 || 13 || 31 || 33 || Spotted, Calico || Sandalwood Scented, 699+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || 5 || 0 || 0 || 102 || 32 || 75 || 84 || Fuzzy, Mottled || Clove Scented 502+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || 12 || 2 || 1 || 211 || 80 || 200 || 236 || Hairy, Fuzzy || END enhancing, 127+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || 231 || 121 || 109 || 3126 || 3503 || 11000 || 14698 || Fuzzy, Reticulated || DEX enhancing, 264+ quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113639</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113639"/>
		<updated>2011-10-09T15:57:12Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Egyptian Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
Each week has 10 days (about 3 1/3 RL days). The required fresh leaf for an [[Ant Colony]] changes every week. &lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113638</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113638"/>
		<updated>2011-10-09T15:56:33Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Egyptian Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
Each week has 10 days (about 3 1/3 RL days). The required fresh leaf for an [[ant colony]] changes every week. &lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113637</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113637"/>
		<updated>2011-10-09T15:55:49Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Egyptian Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
Each week has 10 days (about 3 1/3 RL days). The required [[fresh leaf]] for [[ant colonies]] changes every week. &lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113636</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Time&amp;diff=113636"/>
		<updated>2011-10-09T15:54:41Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Egyptian Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time In Egypt ==&lt;br /&gt;
&lt;br /&gt;
During your sojourn in Egypt you will find that time is rather important, but time in Egypt is not as simple as one might think. There are actually three kinds of time that relate to Egypt:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real Time===&lt;br /&gt;
The time in the real world. All Events done in the game, as well as other things that are scheduled, are listed in Real Time. Real time is in short used to tell you when something will start but not how long something will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
Chat feature which is useful to help get correct event times for people in varying timezones&lt;br /&gt;
*{time:xxxx} &lt;br /&gt;
**will display the relative time for everyones set timezone for example, Inputter with timezone gmt+0000 types {time:2000} and sends to chat, what actually will display is &amp;lt;20:00&amp;gt; for people GMT+0000 and &amp;lt;21:00&amp;gt; for people in GMT+0100 and so on.&lt;br /&gt;
**Note you have to have manually set your timezone to correctly see this, most people in the same timezone as the server (eastern US) don't manually set their timezone since it's automatically set correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teppy Time===&lt;br /&gt;
&amp;quot;Teppy Time&amp;quot;, which is slightly slower than real time, is the internal clock that the game runs on.  It is similar to real time in that 1 Teppy Minute = 1 Real Minute + Server Lag. Teppy Time is therefore close to real time, but not exactly. Although server lag is highly variable, and so Teppy Time is not exactly predictable, a good rule of thumb is Teppy Time is 110% of Real Time. Teppy Time is used to measure duration. Many of the timers in the game are based on Teppy Time. If you are waiting for a chariot ride to be free and is says “5 minutes”, those are 5 Teppy Minutes. The same is true for the duration of food, or basically anything that is a length of time displayed within the game. A good example is the time at a chariot stop. If it says 3 minutes 30 seconds, that is teppy time. So with the 110% rule, it would be 3 minutes 51 seconds real time.&lt;br /&gt;
&lt;br /&gt;
You might ask yourself: why this complex system?  Why can’t Teppy Time always remain synchronized with real time? The answer is actually quite simple. ATITD is an international game, and to allow the greatest participation in all aspects of the game by the most number of people, time must vary. For example, without [[Talk:Time|Teppy Time]], it might always be daytime in Egypt during the hours you like to play -- which would make [[mushrooms|mushroom]] hunting and [[fishing]] very difficult!&lt;br /&gt;
&lt;br /&gt;
So heres the breakdown, using the 110% method which is very accurate:&lt;br /&gt;
*Teppy Time = Real Time&lt;br /&gt;
**1m = 1m 6s&lt;br /&gt;
**1h = 1h 6m&lt;br /&gt;
**1d = 26h 24m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice standalone timer (Windows program) is at [http://www.atitd.org/wiki/tale4/ATITD_Timer ATITD Timer]. It times Real, Teppy and Game (Egypt) time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Egypt Time===&lt;br /&gt;
Egypt Time is the &amp;quot;in-game&amp;quot; time -- the day and night cycle. Usually it is useful for things that occur on a cyclical basis, the most famous being “Shroom Time” (those late-evening hours when most [[mushrooms]] spawn). Generally used to reference anything of that nature, which occurs on a repeating basis and is part of the day and night cycle in the game. Egypt Time is very simple, 1 Teppy Minute = 3 Egypt Minutes, so 1 Egypt Day = 8 Teppy Hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Egypt Time = Real Time&lt;br /&gt;
**1m = 21s&lt;br /&gt;
**1h = 22m&lt;br /&gt;
**1d = 8h 48m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Egyptian Calendar ===&lt;br /&gt;
&lt;br /&gt;
The Egyptian calendar is remarkably simple!&lt;br /&gt;
&lt;br /&gt;
Each year is exactly 360 days long (about 140 RL days), divided into three seasons: '''Akhet, Peret,''' and '''Shemu'''.&lt;br /&gt;
* In actual Egyptian history, the three seasons described the annual cycle of the Nile -- Akhet, or ''Inundation'', the time of flooding; Peret, or ''Emergence'', when the waters receded and crops were planted; and Shemu, or ''Harvest'', when crops were collected.  Since the Nile's flooding is not modeled in ATITD, seasons in the game are less important to daily existence.&lt;br /&gt;
&lt;br /&gt;
Each season is exactly 120 days long (about 45 RL days), divided into four months, numbered using Roman numerals (I, II, III, IV).  [[Wheat]] can only be grown in its designated season (there are different varieties of wheat for each season).&lt;br /&gt;
&lt;br /&gt;
Each month has exactly 30 days (about 12 RL days).  A new [[Wine]] vintage begins at the start of every month.&lt;br /&gt;
&lt;br /&gt;
Each week has 10 days (about 3 1/3 RL days). The required [[fresh leaf]] for [[ants]] changes every week. &lt;br /&gt;
&lt;br /&gt;
So &amp;quot;Year I, Shemu IV-25&amp;quot; is the 25th day of the 4th month of the 3rd season of year 1, or the 25th day of the 12th month of year 1, or the 355th day of year 1.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Talk:Monument_of_Architecture&amp;diff=113222</id>
		<title>Talk:Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Talk:Monument_of_Architecture&amp;diff=113222"/>
		<updated>2011-10-03T19:49:05Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* The Throne of Pharaoh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Suggestions for tests ==&lt;br /&gt;
&lt;br /&gt;
===The Throne of Pharaoh===&lt;br /&gt;
Gather fellow Egyptians, and rejoice. Because the Oracles at the Great University of Arch, have discovered the long forgotten building plans for The Throne of Pharaoh.&amp;lt;br&amp;gt;&lt;br /&gt;
To celebrate this, Pharaoh will each week grant blessings and promotions to his labourers, that construct the most elaborately decorated throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Details:&amp;lt;br&amp;gt;&lt;br /&gt;
A Throne of Pharaoh consists of a fixed plinth. This is the building that Pharaoh will bless, it cannot be moved, and it can never be removed. As this is a permanent building, many Egyptians should work together to construct these.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the plinth can be built one chair. On the chair the decorations are placed. Up to seven Egyptians can work together on building and decorating a chair. It is not necessary to be seven, to decorate a chair. No Egyptian can be working on two or more chairs at once. The first Egyptian to start a chair on a plinth, can add up to six other Egyptians to join the decoration of the chair. When a plinth is blessed, and the chair removed, the original first builder, has 24 hours to rebuild a new chair, or the plinth becomes available to the public.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once an Egyptian has started decorating a chair, he is a part of that chair, until either there are no decorations on it that he has created(they've all fallen off), or the chair is determined the most elaborately decorated throne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To build a decoration, the Egyptian must visit the plinth, to receive the list of materials needed to build the decoration. After receiving the list, the Egyptian has 3 hours to build and attach the decoration. Some of the materials will have to be gathered directly into the decoration, to make sure they retain their beauty. When a plinth has given out a list of materials, it will not give out a new material list, before the current list is either finished, or the 3 hours has passed. An Egyptian can only ask for a list of materials for a decoration once every day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To determine the most elaborately decorated throne Pharaoh will take into account, the number of decorations on the chair, and their age in weeks. A decoration will be deemed worthless and fall off of the chair after 7 weeks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each week, Pharaoh will visit the most elaborately decorated throne, bless the plinth with his presence(some random bonus in a 50 coordinate area around the plinth) for a week, and bring the chair with decorations, back to his palace, for his enjoyment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Pharaoh has visited, a throne you've helped prepare, three times, he will deem you worthy, and promote you.(pass the test)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Chemistry_Recipe_-_Acid_Extract/Amunet&amp;diff=112238</id>
		<title>Chemistry Recipe - Acid Extract/Amunet</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Chemistry_Recipe_-_Acid_Extract/Amunet&amp;diff=112238"/>
		<updated>2011-09-24T03:42:23Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
&lt;br /&gt;
{{ATechnology|Chemistry Recipe - Acid Extract|Art &amp;amp; Music|level=?|lessons=?|prereqs=?|&lt;br /&gt;
    {{ATechResource|Sulphurous Water|50000}}&lt;br /&gt;
    {{ATechResource|Salt|5000}}&lt;br /&gt;
    {{ATechResource|Glass Jars|2000}}&lt;br /&gt;
    {{ATechResource|Glass Pipe|1500}}&lt;br /&gt;
    {{ATechResource|Metal Blue Wire|4000}}&lt;br /&gt;
    {{ATechResource|Osiris's Compound Extract|300|Compound Extract}}&lt;br /&gt;
    {{ATechResource|Thoth's Compound Extract|150|Compound Extract}}&lt;br /&gt;
    {{ATechResource|Ra's Compound Extract|75|Compound Extract}}&lt;br /&gt;
|listreqs=&lt;br /&gt;
  {{A|Advanced Chemistry}}&lt;br /&gt;
|matreqs=&lt;br /&gt;
  {{AResNone}}&lt;br /&gt;
|leadsto=&lt;br /&gt;
  {{AResNone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technologies]]&lt;br /&gt;
&lt;br /&gt;
All Acid Extracts require 25 Water in Jugs, 10 Glass Jars, 2 Glass Pipes, and 5 Extracts.&lt;br /&gt;
&lt;br /&gt;
Strong acid requires Ra's Extracts. Normal acid requires Thoth's, and Weak acid requires Osiris' Extract.&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Acid&amp;diff=112237</id>
		<title>Acid</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Acid&amp;diff=112237"/>
		<updated>2011-09-24T03:39:40Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Acid.jpg|description=Acid.}} &lt;br /&gt;
== Source ==&lt;br /&gt;
Acid is made in a [[Kettle]] from mixing 25 [[requires::Sulphurous Water]] and 1 [[requires::Salt]]. Each kettle returns 3 Acid. The method is [[Stoked]], so that means that it costs about 28 wood and continuous stoking while the water is boiling. See the manual on [[Kettle]] for more info.&lt;br /&gt;
&lt;br /&gt;
Acid can also be made with the [[Chemistry Recipe - Acid Extract skill]]&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* Need [[Dessication|Dessication 3]] to make this.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Acid can be transformed into [[Metal Salts]] in an [[Acid Bath]]. [[Metal Salts]] are used for coloration in fireworks/pyrotechnics. There's a type of metal salt for almost every type of metal, but the Acid to make it is always the same.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Bastet_Hounds&amp;diff=111542</id>
		<title>Bastet Hounds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Bastet_Hounds&amp;diff=111542"/>
		<updated>2011-09-20T02:51:08Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome To Our Guild Wiki Pages ... ==&lt;br /&gt;
We are friends from Tale 4 - Bastet gathered in Alcyone to forge ahead in Tale 5.&lt;br /&gt;
&lt;br /&gt;
''In alphabetical order, hoping I didn't forget anyone''&lt;br /&gt;
&lt;br /&gt;
'''Avanya, Basmati, Dimsdale, Eclypse, Euripedus, Nomad, PtolemyVII, Reese, Sun-Aj, Zing2'''&lt;br /&gt;
&lt;br /&gt;
==Regional Map==&lt;br /&gt;
&lt;br /&gt;
Just testing a map here, so please feel free to edit to make it work best or show/remove info.  I found a few different default pins we can use to make our guild marks stand out from the regular markers. Colours etc can of course be changed. More info about this at http://www.atitd.org/wiki/tale5/User:Mayanah/map . &lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
&amp;lt;!-- Please edit the linked pages directly when adding new travel/resource locations of these types--&amp;gt;&lt;br /&gt;
{{:Maps/White sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Alcyone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Mines/Alcyone|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add our Own Markers in this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GHGr) 1771,2442, Bastet Hounds Guild Hall 1771,2442&lt;br /&gt;
(Rdstar) 2000,2200, BH OSM Quarry Marker 2000,2600 Will this work&lt;br /&gt;
(PPBl) 2000,2400, Just Another Type of Marker&lt;br /&gt;
(PinGrstar)2000,2600, Hopefully another type of pin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|lat=1655|lon=2000|zoom=4|height=555|width=615}}&lt;br /&gt;
{{:Maps/Resources/Legend}}&lt;br /&gt;
&lt;br /&gt;
== Guild Quarries ==&lt;br /&gt;
&lt;br /&gt;
Oyster Shell Marble:  1787, 2604.  Primary winch needs:  B361-B433, 2nd winch needs: D277-335, G476-G585&lt;br /&gt;
&lt;br /&gt;
Yellow Alabaster:  1844, 2581.  Primary winch needs: E186-221, 2nd winch needs: C103-127, H16-19.&lt;br /&gt;
&lt;br /&gt;
Canary Granite:  2174, 2337.  Has both winches installed  9 pieces removed.&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
&lt;br /&gt;
Steam Shovel&lt;br /&gt;
*1678, 2563   ( please fill with 350 petrol and start running if its stopped )&lt;br /&gt;
     (please fill it with petroleum and keep it running if it is already running)&lt;br /&gt;
&lt;br /&gt;
Warehouse at the Cabbage Tower in Sterope!!&lt;br /&gt;
*1467, -1498.   10 cabbage seeds and 100 jugs stashed.&lt;br /&gt;
&lt;br /&gt;
Warehouse at the Nearby Carrot Tower in AC1&lt;br /&gt;
*1536, 2500.  10 carrot seeds and 100 jugs stashed.&lt;br /&gt;
&lt;br /&gt;
Public Iron Mine, with furnaces and a warehouse &lt;br /&gt;
*1783, 2038&lt;br /&gt;
&lt;br /&gt;
Public Silver Mine&lt;br /&gt;
*1055, 3322&lt;br /&gt;
&lt;br /&gt;
== Mats Needed for Obelisk Project ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking we might want to surround our Bastet watcher with 6 or 7 obelisks, one of each type. We need to collect a variety of mats.&lt;br /&gt;
&lt;br /&gt;
Here's a url for a Googledoc spreadsheet with the items and quanties needed.:  &lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheet/ccc?key=0AqC85wlkk1CfdFgzWkdmN1JXT1VWWFExcmEwNGRCaXc&amp;amp;hl=en_US#gid=0&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Bastet_Hounds&amp;diff=111541</id>
		<title>Bastet Hounds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Bastet_Hounds&amp;diff=111541"/>
		<updated>2011-09-20T02:47:23Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Mats Needed for Obelisk Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome To Our Guild Wiki Pages ... ==&lt;br /&gt;
We are friends from Tale 4 - Bastet gathered in Alcyone to forge ahead in Tale 5.&lt;br /&gt;
&lt;br /&gt;
''In alphabetical order, hoping I didn't forget anyone''&lt;br /&gt;
&lt;br /&gt;
'''Avanya, Basmati, Dimsdale, Eclypse, Euripedus, Nomad, PtolemyVII, Reese, Sun-Aj, Zing2'''&lt;br /&gt;
&lt;br /&gt;
==Regional Map==&lt;br /&gt;
&lt;br /&gt;
Just testing a map here, so please feel free to edit to make it work best or show/remove info.  I found a few different default pins we can use to make our guild marks stand out from the regular markers. Colours etc can of course be changed. More info about this at http://www.atitd.org/wiki/tale5/User:Mayanah/map . &lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
&amp;lt;!-- Please edit the linked pages directly when adding new travel/resource locations of these types--&amp;gt;&lt;br /&gt;
{{:Maps/White sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Alcyone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Mines/Alcyone|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add our Own Markers in this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GHGr) 1771,2442, Bastet Hounds Guild Hall 1771,2442&lt;br /&gt;
(Rdstar) 2000,2200, BH OSM Quarry Marker 2000,2600 Will this work&lt;br /&gt;
(PPBl) 2000,2400, Just Another Type of Marker&lt;br /&gt;
(PinGrstar)2000,2600, Hopefully another type of pin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|lat=1655|lon=2000|zoom=4|height=555|width=615}}&lt;br /&gt;
{{:Maps/Resources/Legend}}&lt;br /&gt;
&lt;br /&gt;
== Guild Quarries ==&lt;br /&gt;
&lt;br /&gt;
Oyster Shell Marble:  1787, 2604.  Primary winch needs:  B361-B433, 2nd winch needs: D277-335, G476-G585&lt;br /&gt;
&lt;br /&gt;
Yellow Alabaster:  1844, 2581.  Primary winch needs: E186-221, 2nd winch needs: C103-127, H16-19.&lt;br /&gt;
&lt;br /&gt;
Canary Granite:  2174, 2337.  Has both winches installed  9 pieces removed.&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
&lt;br /&gt;
Steam Shovel&lt;br /&gt;
*1678, 2563   ( please fill with 350 petrol and start running if its stopped )&lt;br /&gt;
&lt;br /&gt;
Warehouse at the Cabbage Tower in Sterope!!&lt;br /&gt;
*1467, -1498.   10 cabbage seeds and 100 jugs stashed.&lt;br /&gt;
&lt;br /&gt;
Warehouse at the Nearby Carrot Tower in AC1&lt;br /&gt;
*1536, 2500.  10 carrot seeds and 100 jugs stashed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mats Needed for Obelisk Project ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking we might want to surround our Bastet watcher with 6 or 7 obelisks, one of each type. We need to collect a variety of mats.&lt;br /&gt;
&lt;br /&gt;
Here's a url for a Googledoc spreadsheet with the items and quanties needed.:  &lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheet/ccc?key=0AqC85wlkk1CfdFgzWkdmN1JXT1VWWFExcmEwNGRCaXc&amp;amp;hl=en_US#gid=0&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Bastet_Hounds&amp;diff=111540</id>
		<title>Bastet Hounds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Bastet_Hounds&amp;diff=111540"/>
		<updated>2011-09-20T02:46:54Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Mats Needed for Obelisk Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome To Our Guild Wiki Pages ... ==&lt;br /&gt;
We are friends from Tale 4 - Bastet gathered in Alcyone to forge ahead in Tale 5.&lt;br /&gt;
&lt;br /&gt;
''In alphabetical order, hoping I didn't forget anyone''&lt;br /&gt;
&lt;br /&gt;
'''Avanya, Basmati, Dimsdale, Eclypse, Euripedus, Nomad, PtolemyVII, Reese, Sun-Aj, Zing2'''&lt;br /&gt;
&lt;br /&gt;
==Regional Map==&lt;br /&gt;
&lt;br /&gt;
Just testing a map here, so please feel free to edit to make it work best or show/remove info.  I found a few different default pins we can use to make our guild marks stand out from the regular markers. Colours etc can of course be changed. More info about this at http://www.atitd.org/wiki/tale5/User:Mayanah/map . &lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
&amp;lt;!-- Please edit the linked pages directly when adding new travel/resource locations of these types--&amp;gt;&lt;br /&gt;
{{:Maps/White sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Alcyone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Mines/Alcyone|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add our Own Markers in this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GHGr) 1771,2442, Bastet Hounds Guild Hall 1771,2442&lt;br /&gt;
(Rdstar) 2000,2200, BH OSM Quarry Marker 2000,2600 Will this work&lt;br /&gt;
(PPBl) 2000,2400, Just Another Type of Marker&lt;br /&gt;
(PinGrstar)2000,2600, Hopefully another type of pin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|lat=1655|lon=2000|zoom=4|height=555|width=615}}&lt;br /&gt;
{{:Maps/Resources/Legend}}&lt;br /&gt;
&lt;br /&gt;
== Guild Quarries ==&lt;br /&gt;
&lt;br /&gt;
Oyster Shell Marble:  1787, 2604.  Primary winch needs:  B361-B433, 2nd winch needs: D277-335, G476-G585&lt;br /&gt;
&lt;br /&gt;
Yellow Alabaster:  1844, 2581.  Primary winch needs: E186-221, 2nd winch needs: C103-127, H16-19.&lt;br /&gt;
&lt;br /&gt;
Canary Granite:  2174, 2337.  Has both winches installed  9 pieces removed.&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
&lt;br /&gt;
Steam Shovel&lt;br /&gt;
*1678, 2563   ( please fill with 350 petrol and start running if its stopped )&lt;br /&gt;
&lt;br /&gt;
Warehouse at the Cabbage Tower in Sterope!!&lt;br /&gt;
*1467, -1498.   10 cabbage seeds and 100 jugs stashed.&lt;br /&gt;
&lt;br /&gt;
Warehouse at the Nearby Carrot Tower in AC1&lt;br /&gt;
*1536, 2500.  10 carrot seeds and 100 jugs stashed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mats Needed for Obelisk Project ==&lt;br /&gt;
&lt;br /&gt;
I'm thinking we might want to surround our Bastet watcher with 6 or 7 obelisks, one of each type. We need to collect a variety of mats.&lt;br /&gt;
&lt;br /&gt;
Here's a url for a Googledoc spreadsheet with the items and quanties needed.:  &lt;br /&gt;
https://docs.google.com/spreadsheet/ccc?key=0AqC85wlkk1CfdFgzWkdmN1JXT1VWWFExcmEwNGRCaXc&amp;amp;hl=en_US#gid=0&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Bastet_Hounds&amp;diff=111539</id>
		<title>Bastet Hounds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Bastet_Hounds&amp;diff=111539"/>
		<updated>2011-09-20T02:00:35Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Other Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome To Our Guild Wiki Pages ... ==&lt;br /&gt;
We are friends from Tale 4 - Bastet gathered in Alcyone to forge ahead in Tale 5.&lt;br /&gt;
&lt;br /&gt;
''In alphabetical order, hoping I didn't forget anyone''&lt;br /&gt;
&lt;br /&gt;
'''Avanya, Basmati, Dimsdale, Eclypse, Euripedus, Nomad, PtolemyVII, Reese, Sun-Aj, Zing2'''&lt;br /&gt;
&lt;br /&gt;
==Regional Map==&lt;br /&gt;
&lt;br /&gt;
Just testing a map here, so please feel free to edit to make it work best or show/remove info.  I found a few different default pins we can use to make our guild marks stand out from the regular markers. Colours etc can of course be changed. More info about this at http://www.atitd.org/wiki/tale5/User:Mayanah/map . &lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
&amp;lt;!-- Please edit the linked pages directly when adding new travel/resource locations of these types--&amp;gt;&lt;br /&gt;
{{:Maps/White sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Red sand|contentonly=yes}}&lt;br /&gt;
{{:Maps/Sulphurous Water|contentonly=yes}}&lt;br /&gt;
{{:Maps/Tar|contentonly=yes}}&lt;br /&gt;
{{:Maps/Chariot stops|contentonly=yes}}&lt;br /&gt;
{{:Maps/Expedition Sites/Alcyone|contentonly=yes}}&lt;br /&gt;
{{:Maps/Public Mines/Alcyone|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add our Own Markers in this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(GHGr) 1771,2442, Bastet Hounds Guild Hall 1771,2442&lt;br /&gt;
(Rdstar) 2000,2200, BH OSM Quarry Marker 2000,2600 Will this work&lt;br /&gt;
(PPBl) 2000,2400, Just Another Type of Marker&lt;br /&gt;
(PinGrstar)2000,2600, Hopefully another type of pin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|lat=1655|lon=2000|zoom=4|height=555|width=615}}&lt;br /&gt;
{{:Maps/Resources/Legend}}&lt;br /&gt;
&lt;br /&gt;
== Guild Quarries ==&lt;br /&gt;
&lt;br /&gt;
Oyster Shell Marble:  1787, 2604.  Primary winch needs:  B361-B433, 2nd winch needs: D277-335, G476-G585&lt;br /&gt;
&lt;br /&gt;
Yellow Alabaster:  1844, 2581.  Primary winch needs: E186-221, 2nd winch needs: C103-127, H16-19.&lt;br /&gt;
&lt;br /&gt;
Canary Granite:  2174, 2337.  Has both winches installed  9 pieces removed.&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
&lt;br /&gt;
Steam Shovel&lt;br /&gt;
*1678, 2563   ( please fill with 350 petrol and start running if its stopped )&lt;br /&gt;
&lt;br /&gt;
Warehouse at the Cabbage Tower in Sterope!!&lt;br /&gt;
*1467, -1498.   10 cabbage seeds and 100 jugs stashed.&lt;br /&gt;
&lt;br /&gt;
Warehouse at the Nearby Carrot Tower in AC1&lt;br /&gt;
*1536, 2500.  10 carrot seeds and 100 jugs stashed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mats Needed for Obelisk Project ==&lt;br /&gt;
&lt;br /&gt;
			MATS NEEDED FOR OBELISK PROJECT					&lt;br /&gt;
Size 	Qty							&lt;br /&gt;
7		Desert Stone 						&lt;br /&gt;
	231	Bricks 		5	Slate 		7	Linen &lt;br /&gt;
	23	Boards 		3	Dried Flax 		1	Flint &lt;br /&gt;
	24	Clay 						&lt;br /&gt;
								&lt;br /&gt;
7		Metallic						&lt;br /&gt;
	7	Iron 		67	Leeks 		7	Candles &lt;br /&gt;
	7	Strontium 		1	Mirror 			&lt;br /&gt;
								&lt;br /&gt;
7		Cut Stone						&lt;br /&gt;
	16	cut stone 		29	papyrus 		7	salt &lt;br /&gt;
	8	small sapphire 		2	quicksilver 		7	candle&lt;br /&gt;
	21	concrete 						&lt;br /&gt;
								&lt;br /&gt;
7		Hardwood						&lt;br /&gt;
	7	Steel Sheeting 		7	Tar 		16	Nails &lt;br /&gt;
	154	Beeswax 		63	Black, Rot-proof Boards 		21	Candles&lt;br /&gt;
	63	Soft, Termite-resistant Boards 						&lt;br /&gt;
								&lt;br /&gt;
7		Marble						&lt;br /&gt;
	2	Small Diamond 		100	Gold Wire 		100	Rabbit Pelt&lt;br /&gt;
	1000	Dried Flax 						&lt;br /&gt;
								&lt;br /&gt;
9		Crystal						&lt;br /&gt;
	1	Lens Cut Turquoise 		54	Bricks 		3	Eyelet Cut Gem&lt;br /&gt;
								&lt;br /&gt;
7		Heavenly 						&lt;br /&gt;
	14	Spotted, Calico Moss 		7	12%+ Alcohol Wine 		7	Hawthorn Resin &lt;br /&gt;
	3	END enhancing 475+ quality Incense	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Humble_Priests&amp;diff=111533</id>
		<title>Test of the Humble Priests</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Humble_Priests&amp;diff=111533"/>
		<updated>2011-09-19T18:13:27Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Humble Priest Passes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T4}}&lt;br /&gt;
{{Shards|{{#titleparts:{{PAGENAME}}|1}}}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Humble Priests&lt;br /&gt;
    |discipline = Worship&lt;br /&gt;
    |level = 18 or 19 has to be checked out&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Candle on the Left Pillar of an Altar&lt;br /&gt;
* Candle of the Right Pillar&lt;br /&gt;
* Small Diamond on the Left Focus&lt;br /&gt;
* Water on the Right Focus&lt;br /&gt;
* Light the Left Candle&lt;br /&gt;
* Light the Right Candle&lt;br /&gt;
* Meditate, with all steps having been done in order&lt;br /&gt;
* Join or form a Devotional Group&lt;br /&gt;
    |demo name =  Shiranai&lt;br /&gt;
    |demo region = Maia&lt;br /&gt;
    |demo date = 2011-07-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Humble yourself before five of twelve Gods. The faithful will not choose their gods - rather, the gods will choose them. Begin by performing a Ritual of Humility, by yourself, at a common altar. Place candles on the left and right pillars, signifying enlightenment. Place a small diamond on the left focus to provide clarity, and a jug of water on the right focus, showing purity of spirit. Light the candles in the order placed. Further instruction will come to those enlightened.'' - UWorship Test description &lt;br /&gt;
&lt;br /&gt;
== Determining Your Gods ==&lt;br /&gt;
&lt;br /&gt;
   1. Place a candle on the left pillar&lt;br /&gt;
   2. Place a candle on the right pillar&lt;br /&gt;
   3. Place a small diamond on the left focus&lt;br /&gt;
   4. Place a water in jugs on the right focus&lt;br /&gt;
   5. Light the left pillar candle&lt;br /&gt;
   6. Light the right pillar candle&lt;br /&gt;
   7. Meditate &lt;br /&gt;
&lt;br /&gt;
You'll get a vision of five Gods if the ritual works correctly (if not, clear the altar, meditate and repeat the ritual - also check that you've signed up for the Test, and note that the directions refer to the ''statue's'' left/right). Your Gods will be chosen from Amun, Geb, Hathor, Heket, Maat, Nut, Ptah, Set, Sobek, Tayet, Tefnut and Thoth. Your Gods will not change if you redo the ritual. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Forming a Devotional Group ==&lt;br /&gt;
Once you know the gods you have to satisfy, you should pick one and find four other people with the same god to form a devotional group. One person forms the group (Tests-&amp;gt;Test of the Humble Priests menu) and the others in the group click on him/her to join.&lt;br /&gt;
&lt;br /&gt;
Each person will be given a priest number based on the order in which they joined the group.  Instructions for each player will appear in a window and these instructions only stay on the screen for a few minutes.  Press the the 'clipboard' button to record the instructions so that you can paste them into chat.&lt;br /&gt;
&lt;br /&gt;
The instructions have two sections.  The first section is shared among all priests and never changes from god to god or priest to priest.  Here is the text:&lt;br /&gt;
&lt;br /&gt;
 ''&amp;lt;name of god&amp;gt;'' has called to you, the ''&amp;lt;number&amp;gt;'' humble priest!&lt;br /&gt;
      First Priest lights the Flame of Humility.&lt;br /&gt;
      First Priest burns specially prepared incense.&lt;br /&gt;
      First Priest completes a sacrifice at the altar, resulting in Sacrificial Ashes.&lt;br /&gt;
      Second Priest completes the Ritual of Humility using the Sacrificial Ashes.&lt;br /&gt;
      Third Priest performs the Emotional Devotions in order.&lt;br /&gt;
      Fourth Priest crumbles Moss in a holy location.&lt;br /&gt;
      Fifth priest recites a Blessing of Humility.&lt;br /&gt;
&lt;br /&gt;
The second section of the instructions are unique to each priest and god but have the following format:&lt;br /&gt;
&lt;br /&gt;
   Special Instructions:&lt;br /&gt;
    ''special instructions here''&lt;br /&gt;
      The Blessing should contain at least one of these phrases:&lt;br /&gt;
       list of phrases, possibly none&lt;br /&gt;
      But ''&amp;lt;name of god&amp;gt;'' will be insulted by any of these phrases:&lt;br /&gt;
       list of phrases, possibly none&lt;br /&gt;
   Commit these words to memory - visions are fleeting!&lt;br /&gt;
&lt;br /&gt;
It is a good idea to copy (use the 'clipboard' button on the popup) these instructions to a text editor for later reference.&lt;br /&gt;
&lt;br /&gt;
The requirements (incense, moss, emote sequence (Emotional Devotions), and Blessing of Humility) are set by whoever is Priest 1 (the group creator) and are repeatable.  The group can be reformed by the same priest even with different members and you'll get the same requirements every time.&lt;br /&gt;
&lt;br /&gt;
Since a person can repeat a devotion to a God many times, even with different groups, it may be worth finding people with easy requirements for each God to help people through the ritual easily. If you have an especially easy requirement for a God and are willing to help other groups, add your name and requirements to Easygoing Priests.&lt;br /&gt;
&lt;br /&gt;
Incense has five attributes: quality, adjective, positive stat, negative stat, and scent. The gods will give you a requirement for three of these attributes - the other two attributes can be anything (e.g. a requirement of &amp;quot;Quality 245+, speed enhancing, giddy feeling&amp;quot; would be fulfilled by an incense of 300 quality, clove scent, giddy feeling, speed enhancing, forgetfulness inducing). Moss similarly can have multiple stats (dry, fuzzy, slimy, reticulated, etc.), but the Gods only require two specific ones - any extra attributes are fine.&lt;br /&gt;
&lt;br /&gt;
The Blessing of Humility has to be constructed from the phrases given to different priests.  Each priest should paste their instructions into main and choose one (and ONLY one -- including two phrases from any one priest will fail the blessing) of the required phrases after verifying that none of the other priests have reported that phrase as offensive to the god.  Do not include any punctuation in the blessing.  Capitalization doesn't matter.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fixed Requirements ==&lt;br /&gt;
&lt;br /&gt;
Some parts of the devotion are always the same for a god - the sacrifice and the Ritual of Humility. Incense, moss, and the Blessing of Humility required are dependent on the first priest.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Sacrifice !! Left focus !! Right focus !! Where the moss should be crumbled&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| 49 Onions || Gold || Silver || On or by a citizen that has not passed any initiations&lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| 7 flint || Silt || Clay || On dirt (dust?)&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || 1 wine (10%+ alc) || Female rabbit || Hen || Near a Ceremonial Tasting Table&lt;br /&gt;
|-&lt;br /&gt;
| Heket || 7 tadpole || Egg || Tadpole 	|| Near a wild-growing mushroom&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| 1 Ibis feather || Camel milk || Honey || Voting booth&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| 7 Star || Medium Diamond || Medium Sapphire || On top of a Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| 7 jug || Charcoal || Copper Wire || On Clay&lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| 7 glass rod 	|| Cactus sap || Sand spore || 	By a pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || 7 abdju fish || Leather || Iron || While riding a ferry&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || 7 clay lamp || Canvas || Linen || On grass near water&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || 7 salt || Water jug || Pepper '''seed''' || Aqueduct&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || 7 papy seed || Papy paper || Ink || Nile bank, where papyrus can be planted (check first)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Performing the Devotions ==&lt;br /&gt;
&lt;br /&gt;
Checklist of things to do before starting:&lt;br /&gt;
&lt;br /&gt;
* Choose a Humble Priest altar near any other requirements, if possible (e.g. water you can ferry across for Sobek).&lt;br /&gt;
* Check that there is a Windproof Incense Burner at the Humble Priest altar and that it is publicly usable (many of them have them already).&lt;br /&gt;
* Locate a common altar for Priest 2.&lt;br /&gt;
** Priest 2 might want to set a nav point there. (Consider clearing the common altar before the ceremony just in case.) &lt;br /&gt;
* Gather your materials (enough for several attempts in case things go wrong):&lt;br /&gt;
** Incense (each attempt uses one)&lt;br /&gt;
** Moss (each attempt uses one)&lt;br /&gt;
** Foci materials for your god (reusable - see chart above)&lt;br /&gt;
** Candles (each attempt uses two)&lt;br /&gt;
** Sacrifice materials (see chart above)&lt;br /&gt;
* Arrange a means of coordinating between the priests - you need to tell one another when you're done on a particular part of the ritual.&lt;br /&gt;
&lt;br /&gt;
Be prepared for this process to take some time, especially if your Priest 1 has not led a group with this god before. It takes time to work out all the details to ensure success. Be patient; the hardest part of this test is getting everyone in place at once and keeping one's cool when things go wrong. Any failure dissolves the group. The requirements will stay the same at the next attempt if the group is formed by the same person (even after failing midway through the rituals). There appears to be no timer.&lt;br /&gt;
&lt;br /&gt;
The first priest lights the Flame of Humility by clicking on the Humble Priests altar for the appropriate God. Everyone must be present at the altar when the flame is first lit (the range is very short, &amp;lt;5 coords). A little flame will light on the altar. Burn the required incense in a Windproof Incense Burner (self -&amp;gt; projects menu) - 1 incense is used. The first priest then makes a sacrifice on the altar and will get ashes (goes direct to inventory). The ashes should be given to the second priest.&lt;br /&gt;
&lt;br /&gt;
Second priest takes the ashes and goes alone to a nearby common altar (using Navigation/Expedition travel works) to perform the Ritual of Humility:&lt;br /&gt;
&lt;br /&gt;
* Place candles on the pillars, left to right.&lt;br /&gt;
* Place a Silt and a Clay (or whatever your god's foci materials are) on the foci, left to right.&lt;br /&gt;
* Light the candles, right to left, then sprinkle the Sacrificial Ashes.&lt;br /&gt;
* Extinguish the candles, right to left, then Meditate. &lt;br /&gt;
&lt;br /&gt;
Note: Our group failed this, didn't notice the reverse of the candle order from when you place them (left to right) when you light them (right to left). Candles are consumed if done correctly. The second priest will get a popup when his ceremony is completed, and can then take the remaining materials and return to the group at the gods altar.&lt;br /&gt;
&lt;br /&gt;
The third priest will have a selection of new emotes under his/her emote menu. At the appropriate time, these should be performed in the order given in the third priest's special instructions. Any other group member performing the emotes (you all get the option), doing them at the wrong time, or doing them in the wrong order will fail the group. The new emotes are:&lt;br /&gt;
&lt;br /&gt;
* Command me from Heaven&lt;br /&gt;
* Take my Blood&lt;br /&gt;
* Show me mercy&lt;br /&gt;
* Enter my Soul&lt;br /&gt;
* Share my Joy &lt;br /&gt;
&lt;br /&gt;
The fourth priest should crumble moss by standing in the appropriate place (e.g. on dirt) and click Tests-&amp;gt;Test of the Humble Priests-&amp;gt;Crumble Moss. There is no popup or other indication of success. Crumbling moss twice will fail the group.&lt;br /&gt;
&lt;br /&gt;
The fifth priest recites a Blessing of Humility when all group members are back at the altar by clicking Tests -&amp;gt; Test of the Humble Priests -&amp;gt; Recite a Blessing of Humility, then entering an appropriate prayer into the edit box that appears - not by chatting it in Main. The prayer should include all the phrases that are required but not any of the ones that will insult the God (check everyone's special instructions for these). Be careful; the instructions can say &amp;quot;must have two or more&amp;quot;. If it says &amp;quot;at least one&amp;quot;, and you have two good options, choose ONLY one of them (yes, this is a bug). Choosing both will counts as a blasphemous phrase. The prayer appears in Main for the group members to see. Reciting the prayer too early or when one or more group members aren't near the altar will fail the group.&lt;br /&gt;
&lt;br /&gt;
If all went well, you'll all get a popup saying that your devotional group has pleased your God.  Note that you can still form devotional groups for and please that God again, allowing you to help others.  If you failed at any time, extinguish the flame on the altar and the incense before reforming the group.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
Since it's the character initiating the group that determines the required incense and moss (which can often be very hard to produce), and since it has been proven that a character can repeat the ceremony, it would be wise to keep track of who has easy requirement for each god. You can do so here : Easygoing Priests.&lt;br /&gt;
&lt;br /&gt;
Priest 4 has the easiest task since they just have to crumble moss.  This is a good job for someone new to the test.  Priest 2 usually has the toughest task since they need to perform a complex ritual.  &lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
{{T2}}&lt;br /&gt;
&lt;br /&gt;
When you have completed a devotion to all five of your Gods, you may seek the blessing of one of those Gods. This choice can only be made once and cannot be changed. When a God has blessed you, you have the power to bless another person, once per day.&lt;br /&gt;
&lt;br /&gt;
Attribute modifications seem to stack with grilled fish, incense, and tower bonuses, and last about 1 hour.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': It appears that the gods' bonuses have a tendency to be based on their requirements. Amun requires 49 onions, and gives an extra seed; Heket requires the moss to be crumbled upon a shroom, and gives extra mushrooms; Ptah requires clay, and gives clay; and Set requires a pyramid to crumble on, and lets you push limestone blocks. Perhaps we should test Thoth for higher papyrus yields, and Sobek for fishing? -Sedelyan&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Blessing&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| +3 focus and a one off extra seed per blessing*&lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| +3 speed&lt;br /&gt;
|-&lt;br /&gt;
| Hathor 	|| No stat increase, 10 glasses per bottle of wine&lt;br /&gt;
|-&lt;br /&gt;
| Heket 	|| No stat increase, x2 shroom harvest (Tested and disproved by my blessees - Nopar King)&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| +3 per&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| Creates a Night Emitter which turns day into night for a limited time only (60-90 minutes?)&lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| +3 str, gather 2 clay per click/water (also gives two flint on flint spots)&lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| +1 foc and a one time Push of all limestone blocks within ~10 coords&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || 	+3 dex&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || 	+3 end, half weave time&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || 	+3 con Doesn't increase salt cooking in kettle, doesn't increase veggie yields near aqueducts&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || 	No stat increase, benefits still undetermined&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Tested and works on Cabbage, Carrot, Cucumber, Eggplant, Peppers and Watermelon &lt;br /&gt;
&lt;br /&gt;
== Humble Priest Passes ==&lt;br /&gt;
This is a list of people of who passed the test, and the gods that they chose. Contact one of them for a blessing!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|| Player || Amun  || Geb || Hathor || Heket || Maat || Nut || Ptah || Set || Sobek || Tayet || Tefnut || Thoth&lt;br /&gt;
|-&lt;br /&gt;
|| Llillith || X  ||  || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Solaris ||   ||  || || || X || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| PtolemyVII ||   ||  || || || || || X || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
* [[Guilds/Humble_Priests_of_Egypt]]&lt;br /&gt;
* [[Map of Altars]]&lt;br /&gt;
* [[Test_of_the_Humble_Priests/Players_Gods | Gods that each player has ]]&lt;br /&gt;
&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/The_Test_Of_The_Humble_Priests Tale 2 test page]&lt;br /&gt;
&lt;br /&gt;
== Demonstrate Knowledge of the Test of the Humble Priests ==&lt;br /&gt;
To open the Test of the Humble Priests you require: {{5ok}}&lt;br /&gt;
*1 900+ Quality Incense&lt;br /&gt;
*1 Green Moss&lt;br /&gt;
*1 8%+ Alcohol Wine&lt;br /&gt;
*1 Any Pyrotechnics Star&lt;br /&gt;
*1 Pepper Seed&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Humble_Priests&amp;diff=111532</id>
		<title>Test of the Humble Priests</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Humble_Priests&amp;diff=111532"/>
		<updated>2011-09-19T18:12:49Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Humble Priest Passes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{T4}}&lt;br /&gt;
{{Shards|{{#titleparts:{{PAGENAME}}|1}}}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Humble Priests&lt;br /&gt;
    |discipline = Worship&lt;br /&gt;
    |level = 18 or 19 has to be checked out&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Candle on the Left Pillar of an Altar&lt;br /&gt;
* Candle of the Right Pillar&lt;br /&gt;
* Small Diamond on the Left Focus&lt;br /&gt;
* Water on the Right Focus&lt;br /&gt;
* Light the Left Candle&lt;br /&gt;
* Light the Right Candle&lt;br /&gt;
* Meditate, with all steps having been done in order&lt;br /&gt;
* Join or form a Devotional Group&lt;br /&gt;
    |demo name =  Shiranai&lt;br /&gt;
    |demo region = Maia&lt;br /&gt;
    |demo date = 2011-07-06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Humble yourself before five of twelve Gods. The faithful will not choose their gods - rather, the gods will choose them. Begin by performing a Ritual of Humility, by yourself, at a common altar. Place candles on the left and right pillars, signifying enlightenment. Place a small diamond on the left focus to provide clarity, and a jug of water on the right focus, showing purity of spirit. Light the candles in the order placed. Further instruction will come to those enlightened.'' - UWorship Test description &lt;br /&gt;
&lt;br /&gt;
== Determining Your Gods ==&lt;br /&gt;
&lt;br /&gt;
   1. Place a candle on the left pillar&lt;br /&gt;
   2. Place a candle on the right pillar&lt;br /&gt;
   3. Place a small diamond on the left focus&lt;br /&gt;
   4. Place a water in jugs on the right focus&lt;br /&gt;
   5. Light the left pillar candle&lt;br /&gt;
   6. Light the right pillar candle&lt;br /&gt;
   7. Meditate &lt;br /&gt;
&lt;br /&gt;
You'll get a vision of five Gods if the ritual works correctly (if not, clear the altar, meditate and repeat the ritual - also check that you've signed up for the Test, and note that the directions refer to the ''statue's'' left/right). Your Gods will be chosen from Amun, Geb, Hathor, Heket, Maat, Nut, Ptah, Set, Sobek, Tayet, Tefnut and Thoth. Your Gods will not change if you redo the ritual. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Forming a Devotional Group ==&lt;br /&gt;
Once you know the gods you have to satisfy, you should pick one and find four other people with the same god to form a devotional group. One person forms the group (Tests-&amp;gt;Test of the Humble Priests menu) and the others in the group click on him/her to join.&lt;br /&gt;
&lt;br /&gt;
Each person will be given a priest number based on the order in which they joined the group.  Instructions for each player will appear in a window and these instructions only stay on the screen for a few minutes.  Press the the 'clipboard' button to record the instructions so that you can paste them into chat.&lt;br /&gt;
&lt;br /&gt;
The instructions have two sections.  The first section is shared among all priests and never changes from god to god or priest to priest.  Here is the text:&lt;br /&gt;
&lt;br /&gt;
 ''&amp;lt;name of god&amp;gt;'' has called to you, the ''&amp;lt;number&amp;gt;'' humble priest!&lt;br /&gt;
      First Priest lights the Flame of Humility.&lt;br /&gt;
      First Priest burns specially prepared incense.&lt;br /&gt;
      First Priest completes a sacrifice at the altar, resulting in Sacrificial Ashes.&lt;br /&gt;
      Second Priest completes the Ritual of Humility using the Sacrificial Ashes.&lt;br /&gt;
      Third Priest performs the Emotional Devotions in order.&lt;br /&gt;
      Fourth Priest crumbles Moss in a holy location.&lt;br /&gt;
      Fifth priest recites a Blessing of Humility.&lt;br /&gt;
&lt;br /&gt;
The second section of the instructions are unique to each priest and god but have the following format:&lt;br /&gt;
&lt;br /&gt;
   Special Instructions:&lt;br /&gt;
    ''special instructions here''&lt;br /&gt;
      The Blessing should contain at least one of these phrases:&lt;br /&gt;
       list of phrases, possibly none&lt;br /&gt;
      But ''&amp;lt;name of god&amp;gt;'' will be insulted by any of these phrases:&lt;br /&gt;
       list of phrases, possibly none&lt;br /&gt;
   Commit these words to memory - visions are fleeting!&lt;br /&gt;
&lt;br /&gt;
It is a good idea to copy (use the 'clipboard' button on the popup) these instructions to a text editor for later reference.&lt;br /&gt;
&lt;br /&gt;
The requirements (incense, moss, emote sequence (Emotional Devotions), and Blessing of Humility) are set by whoever is Priest 1 (the group creator) and are repeatable.  The group can be reformed by the same priest even with different members and you'll get the same requirements every time.&lt;br /&gt;
&lt;br /&gt;
Since a person can repeat a devotion to a God many times, even with different groups, it may be worth finding people with easy requirements for each God to help people through the ritual easily. If you have an especially easy requirement for a God and are willing to help other groups, add your name and requirements to Easygoing Priests.&lt;br /&gt;
&lt;br /&gt;
Incense has five attributes: quality, adjective, positive stat, negative stat, and scent. The gods will give you a requirement for three of these attributes - the other two attributes can be anything (e.g. a requirement of &amp;quot;Quality 245+, speed enhancing, giddy feeling&amp;quot; would be fulfilled by an incense of 300 quality, clove scent, giddy feeling, speed enhancing, forgetfulness inducing). Moss similarly can have multiple stats (dry, fuzzy, slimy, reticulated, etc.), but the Gods only require two specific ones - any extra attributes are fine.&lt;br /&gt;
&lt;br /&gt;
The Blessing of Humility has to be constructed from the phrases given to different priests.  Each priest should paste their instructions into main and choose one (and ONLY one -- including two phrases from any one priest will fail the blessing) of the required phrases after verifying that none of the other priests have reported that phrase as offensive to the god.  Do not include any punctuation in the blessing.  Capitalization doesn't matter.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fixed Requirements ==&lt;br /&gt;
&lt;br /&gt;
Some parts of the devotion are always the same for a god - the sacrifice and the Ritual of Humility. Incense, moss, and the Blessing of Humility required are dependent on the first priest.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Sacrifice !! Left focus !! Right focus !! Where the moss should be crumbled&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| 49 Onions || Gold || Silver || On or by a citizen that has not passed any initiations&lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| 7 flint || Silt || Clay || On dirt (dust?)&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || 1 wine (10%+ alc) || Female rabbit || Hen || Near a Ceremonial Tasting Table&lt;br /&gt;
|-&lt;br /&gt;
| Heket || 7 tadpole || Egg || Tadpole 	|| Near a wild-growing mushroom&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| 1 Ibis feather || Camel milk || Honey || Voting booth&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| 7 Star || Medium Diamond || Medium Sapphire || On top of a Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| 7 jug || Charcoal || Copper Wire || On Clay&lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| 7 glass rod 	|| Cactus sap || Sand spore || 	By a pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || 7 abdju fish || Leather || Iron || While riding a ferry&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || 7 clay lamp || Canvas || Linen || On grass near water&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || 7 salt || Water jug || Pepper '''seed''' || Aqueduct&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || 7 papy seed || Papy paper || Ink || Nile bank, where papyrus can be planted (check first)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Performing the Devotions ==&lt;br /&gt;
&lt;br /&gt;
Checklist of things to do before starting:&lt;br /&gt;
&lt;br /&gt;
* Choose a Humble Priest altar near any other requirements, if possible (e.g. water you can ferry across for Sobek).&lt;br /&gt;
* Check that there is a Windproof Incense Burner at the Humble Priest altar and that it is publicly usable (many of them have them already).&lt;br /&gt;
* Locate a common altar for Priest 2.&lt;br /&gt;
** Priest 2 might want to set a nav point there. (Consider clearing the common altar before the ceremony just in case.) &lt;br /&gt;
* Gather your materials (enough for several attempts in case things go wrong):&lt;br /&gt;
** Incense (each attempt uses one)&lt;br /&gt;
** Moss (each attempt uses one)&lt;br /&gt;
** Foci materials for your god (reusable - see chart above)&lt;br /&gt;
** Candles (each attempt uses two)&lt;br /&gt;
** Sacrifice materials (see chart above)&lt;br /&gt;
* Arrange a means of coordinating between the priests - you need to tell one another when you're done on a particular part of the ritual.&lt;br /&gt;
&lt;br /&gt;
Be prepared for this process to take some time, especially if your Priest 1 has not led a group with this god before. It takes time to work out all the details to ensure success. Be patient; the hardest part of this test is getting everyone in place at once and keeping one's cool when things go wrong. Any failure dissolves the group. The requirements will stay the same at the next attempt if the group is formed by the same person (even after failing midway through the rituals). There appears to be no timer.&lt;br /&gt;
&lt;br /&gt;
The first priest lights the Flame of Humility by clicking on the Humble Priests altar for the appropriate God. Everyone must be present at the altar when the flame is first lit (the range is very short, &amp;lt;5 coords). A little flame will light on the altar. Burn the required incense in a Windproof Incense Burner (self -&amp;gt; projects menu) - 1 incense is used. The first priest then makes a sacrifice on the altar and will get ashes (goes direct to inventory). The ashes should be given to the second priest.&lt;br /&gt;
&lt;br /&gt;
Second priest takes the ashes and goes alone to a nearby common altar (using Navigation/Expedition travel works) to perform the Ritual of Humility:&lt;br /&gt;
&lt;br /&gt;
* Place candles on the pillars, left to right.&lt;br /&gt;
* Place a Silt and a Clay (or whatever your god's foci materials are) on the foci, left to right.&lt;br /&gt;
* Light the candles, right to left, then sprinkle the Sacrificial Ashes.&lt;br /&gt;
* Extinguish the candles, right to left, then Meditate. &lt;br /&gt;
&lt;br /&gt;
Note: Our group failed this, didn't notice the reverse of the candle order from when you place them (left to right) when you light them (right to left). Candles are consumed if done correctly. The second priest will get a popup when his ceremony is completed, and can then take the remaining materials and return to the group at the gods altar.&lt;br /&gt;
&lt;br /&gt;
The third priest will have a selection of new emotes under his/her emote menu. At the appropriate time, these should be performed in the order given in the third priest's special instructions. Any other group member performing the emotes (you all get the option), doing them at the wrong time, or doing them in the wrong order will fail the group. The new emotes are:&lt;br /&gt;
&lt;br /&gt;
* Command me from Heaven&lt;br /&gt;
* Take my Blood&lt;br /&gt;
* Show me mercy&lt;br /&gt;
* Enter my Soul&lt;br /&gt;
* Share my Joy &lt;br /&gt;
&lt;br /&gt;
The fourth priest should crumble moss by standing in the appropriate place (e.g. on dirt) and click Tests-&amp;gt;Test of the Humble Priests-&amp;gt;Crumble Moss. There is no popup or other indication of success. Crumbling moss twice will fail the group.&lt;br /&gt;
&lt;br /&gt;
The fifth priest recites a Blessing of Humility when all group members are back at the altar by clicking Tests -&amp;gt; Test of the Humble Priests -&amp;gt; Recite a Blessing of Humility, then entering an appropriate prayer into the edit box that appears - not by chatting it in Main. The prayer should include all the phrases that are required but not any of the ones that will insult the God (check everyone's special instructions for these). Be careful; the instructions can say &amp;quot;must have two or more&amp;quot;. If it says &amp;quot;at least one&amp;quot;, and you have two good options, choose ONLY one of them (yes, this is a bug). Choosing both will counts as a blasphemous phrase. The prayer appears in Main for the group members to see. Reciting the prayer too early or when one or more group members aren't near the altar will fail the group.&lt;br /&gt;
&lt;br /&gt;
If all went well, you'll all get a popup saying that your devotional group has pleased your God.  Note that you can still form devotional groups for and please that God again, allowing you to help others.  If you failed at any time, extinguish the flame on the altar and the incense before reforming the group.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
Since it's the character initiating the group that determines the required incense and moss (which can often be very hard to produce), and since it has been proven that a character can repeat the ceremony, it would be wise to keep track of who has easy requirement for each god. You can do so here : Easygoing Priests.&lt;br /&gt;
&lt;br /&gt;
Priest 4 has the easiest task since they just have to crumble moss.  This is a good job for someone new to the test.  Priest 2 usually has the toughest task since they need to perform a complex ritual.  &lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
{{T2}}&lt;br /&gt;
&lt;br /&gt;
When you have completed a devotion to all five of your Gods, you may seek the blessing of one of those Gods. This choice can only be made once and cannot be changed. When a God has blessed you, you have the power to bless another person, once per day.&lt;br /&gt;
&lt;br /&gt;
Attribute modifications seem to stack with grilled fish, incense, and tower bonuses, and last about 1 hour.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': It appears that the gods' bonuses have a tendency to be based on their requirements. Amun requires 49 onions, and gives an extra seed; Heket requires the moss to be crumbled upon a shroom, and gives extra mushrooms; Ptah requires clay, and gives clay; and Set requires a pyramid to crumble on, and lets you push limestone blocks. Perhaps we should test Thoth for higher papyrus yields, and Sobek for fishing? -Sedelyan&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Blessing&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| +3 focus and a one off extra seed per blessing*&lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| +3 speed&lt;br /&gt;
|-&lt;br /&gt;
| Hathor 	|| No stat increase, 10 glasses per bottle of wine&lt;br /&gt;
|-&lt;br /&gt;
| Heket 	|| No stat increase, x2 shroom harvest (Tested and disproved by my blessees - Nopar King)&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| +3 per&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| Creates a Night Emitter which turns day into night for a limited time only (60-90 minutes?)&lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| +3 str, gather 2 clay per click/water (also gives two flint on flint spots)&lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| +1 foc and a one time Push of all limestone blocks within ~10 coords&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || 	+3 dex&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || 	+3 end, half weave time&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || 	+3 con Doesn't increase salt cooking in kettle, doesn't increase veggie yields near aqueducts&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || 	No stat increase, benefits still undetermined&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Tested and works on Cabbage, Carrot, Cucumber, Eggplant, Peppers and Watermelon &lt;br /&gt;
&lt;br /&gt;
== Humble Priest Passes ==&lt;br /&gt;
This is a list of people of who passed the test, and the gods that they chose. Contact one of them for a blessing!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|| Player || Amun  || Geb || Hathor || Heket || Maat || Nut || Ptah || Set || Sobek || Tayet || Tefnut || Thoth&lt;br /&gt;
|-&lt;br /&gt;
|| Llillith || X  ||  || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Solaris ||   ||  || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| PtolemyVII ||   ||  || || || || || X || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
* [[Guilds/Humble_Priests_of_Egypt]]&lt;br /&gt;
* [[Map of Altars]]&lt;br /&gt;
* [[Test_of_the_Humble_Priests/Players_Gods | Gods that each player has ]]&lt;br /&gt;
&lt;br /&gt;
* [http://www.atitd.org/wiki/tale2/The_Test_Of_The_Humble_Priests Tale 2 test page]&lt;br /&gt;
&lt;br /&gt;
== Demonstrate Knowledge of the Test of the Humble Priests ==&lt;br /&gt;
To open the Test of the Humble Priests you require: {{5ok}}&lt;br /&gt;
*1 900+ Quality Incense&lt;br /&gt;
*1 Green Moss&lt;br /&gt;
*1 8%+ Alcohol Wine&lt;br /&gt;
*1 Any Pyrotechnics Star&lt;br /&gt;
*1 Pepper Seed&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Iron_Bars&amp;diff=111526</id>
		<title>Iron Bars</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Iron_Bars&amp;diff=111526"/>
		<updated>2011-09-19T17:39:13Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=IronBars.png|description=Bars made of iron.}}&lt;br /&gt;
==Source==&lt;br /&gt;
Made in a [[Forges|Forge]] using 2 [[requires::Iron]].  Requires 15 minutes to cool.&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 20 required to research [[Advanced Glassblowing]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* 4 needed for a [[Charcoal Oven]]&lt;br /&gt;
* 5 needed for a [[Compression Furnace]]&lt;br /&gt;
* 8 needed for a [[Warehouse]] upgrade&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Iron_Bars&amp;diff=111525</id>
		<title>Iron Bars</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Iron_Bars&amp;diff=111525"/>
		<updated>2011-09-19T17:38:16Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=IronBars.png|description=Bars made of iron.}}&lt;br /&gt;
==Source==&lt;br /&gt;
Made in a [[Forges|Forge]] using 2 [[requires::Iron]].  Requires 15 minutes to cool.&lt;br /&gt;
&lt;br /&gt;
== Research and Tuition ==&lt;br /&gt;
* 20 required to research [[Advanced Glassblowing]]&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* 4 needed for a [[Charcoal Oven]]&lt;br /&gt;
* 5 needed for a [[Compression Furnace]]&lt;br /&gt;
* 8 needed for a [[Warehouse]] improvement&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Crystal_Obelisk_Queue&amp;diff=111514</id>
		<title>Alcyone Crystal Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Crystal_Obelisk_Queue&amp;diff=111514"/>
		<updated>2011-09-19T14:23:08Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Build Types: [[Alcyone_Desert_Obelisk_Queue|Desert]] | [[Alcyone_CutStone_Obelisk_Queue|Cut Stone]] | [[Alcyone_Metallic_Obelisk_Queue|Metallic]] | [[Alcyone_Hardwood_Obelisk_Queue|Hardwood]] | [[Alcyone_Marble_Obelisk_Queue|Marble]] | [[Alcyone_Crystal_Obelisk_Queue|Crystal]]  |[[Alcyone_Heavenly_Obelisk_Queue|Heavenly]] ]&amp;lt;BR&amp;gt;&lt;br /&gt;
[Other Regions: [[Alcyone_Desert_Obelisk_Queue | Alcyone]] | [[Celaeno_Obelisk_Queue | Celaeno]] | [[Maia_Obelisk_Queue | Maia]] | [[Merope_Obelisk_Queue | Merope]] | [[Sinai_Obelisk_Queue | Sinai]] | [[Sterope_Obelisk_Queue | Sterope]] | [[Taygete_Desert_Obelisk_Queue |Taygete]] ]&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(42 Egyptian days / 14 real days )&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits &lt;br /&gt;
! Name &lt;br /&gt;
! Est. Build Time &lt;br /&gt;
! Have Materials Ready Now ? &lt;br /&gt;
! Complete? &lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Kamen &lt;br /&gt;
| | built 1/03 &lt;br /&gt;
|  &lt;br /&gt;
| passed  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Franchouze&lt;br /&gt;
| | built 05 Feb &lt;br /&gt;
|  &lt;br /&gt;
| | passed 20 Feb&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Avanya&lt;br /&gt;
| | built 01 April&lt;br /&gt;
|  &lt;br /&gt;
| |passed 17 April&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Solaris&lt;br /&gt;
| | built 04 Juli&lt;br /&gt;
|  &lt;br /&gt;
| | passed&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| PtolemyVII&lt;br /&gt;
| | built 14 September&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Crystal_Obelisk_Queue&amp;diff=111513</id>
		<title>Alcyone Crystal Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Crystal_Obelisk_Queue&amp;diff=111513"/>
		<updated>2011-09-19T14:21:21Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Build Types: [[Alcyone_Desert_Obelisk_Queue|Desert]] | [[Alcyone_CutStone_Obelisk_Queue|Cut Stone]] | [[Alcyone_Metallic_Obelisk_Queue|Metallic]] | [[Alcyone_Hardwood_Obelisk_Queue|Hardwood]] | [[Alcyone_Marble_Obelisk_Queue|Marble]] | [[Alcyone_Crystal_Obelisk_Queue|Crystal]]  |[[Alcyone_Heavenly_Obelisk_Queue|Heavenly]] ]&amp;lt;BR&amp;gt;&lt;br /&gt;
[Other Regions: [[Alcyone_Desert_Obelisk_Queue | Alcyone]] | [[Celaeno_Obelisk_Queue | Celaeno]] | [[Maia_Obelisk_Queue | Maia]] | [[Merope_Obelisk_Queue | Merope]] | [[Sinai_Obelisk_Queue | Sinai]] | [[Sterope_Obelisk_Queue | Sterope]] | [[Taygete_Desert_Obelisk_Queue |Taygete]] ]&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(42 Egyptian days / 14 real days )&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits &lt;br /&gt;
! Name &lt;br /&gt;
! Est. Build Time &lt;br /&gt;
! Have Materials Ready Now ? &lt;br /&gt;
! Complete? &lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Kamen &lt;br /&gt;
| | built 1/03 &lt;br /&gt;
|  &lt;br /&gt;
| passed  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Franchouze&lt;br /&gt;
| | built 05 Feb &lt;br /&gt;
|  &lt;br /&gt;
| | passed 20 Feb&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Avanya&lt;br /&gt;
| | built 01 April&lt;br /&gt;
|  &lt;br /&gt;
| |passed 17 April&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Solaris&lt;br /&gt;
| | built 04 Juli&lt;br /&gt;
|  &lt;br /&gt;
| | passed&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| PtolemyVII&lt;br /&gt;
| | built 12 September&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Crystal_Obelisk_Queue&amp;diff=111512</id>
		<title>Alcyone Crystal Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Alcyone_Crystal_Obelisk_Queue&amp;diff=111512"/>
		<updated>2011-09-19T14:20:42Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Build Types: [[Alcyone_Desert_Obelisk_Queue|Desert]] | [[Alcyone_CutStone_Obelisk_Queue|Cut Stone]] | [[Alcyone_Metallic_Obelisk_Queue|Metallic]] | [[Alcyone_Hardwood_Obelisk_Queue|Hardwood]] | [[Alcyone_Marble_Obelisk_Queue|Marble]] | [[Alcyone_Crystal_Obelisk_Queue|Crystal]]  |[[Alcyone_Heavenly_Obelisk_Queue|Heavenly]] ]&amp;lt;BR&amp;gt;&lt;br /&gt;
[Other Regions: [[Alcyone_Desert_Obelisk_Queue | Alcyone]] | [[Celaeno_Obelisk_Queue | Celaeno]] | [[Maia_Obelisk_Queue | Maia]] | [[Merope_Obelisk_Queue | Merope]] | [[Sinai_Obelisk_Queue | Sinai]] | [[Sterope_Obelisk_Queue | Sterope]] | [[Taygete_Desert_Obelisk_Queue |Taygete]] ]&amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(42 Egyptian days / 14 real days )&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits &lt;br /&gt;
! Name &lt;br /&gt;
! Est. Build Time &lt;br /&gt;
! Have Materials Ready Now ? &lt;br /&gt;
! Complete? &lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Kamen &lt;br /&gt;
| | built 1/03 &lt;br /&gt;
|  &lt;br /&gt;
| passed  &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Franchouze&lt;br /&gt;
| | built 05 Feb &lt;br /&gt;
|  &lt;br /&gt;
| | passed 20 Feb&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Avanya&lt;br /&gt;
| | built 01 April&lt;br /&gt;
|  &lt;br /&gt;
| |passed 17 April&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Solaris&lt;br /&gt;
| | built 04 Juli&lt;br /&gt;
|  &lt;br /&gt;
| | passed&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| PtolemyVII&lt;br /&gt;
| | built 12 September&lt;br /&gt;
|  &lt;br /&gt;
| | passed&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111244</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111244"/>
		<updated>2011-09-15T19:47:47Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Material Requirements by Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk Materials by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! *Moss !! **Incense !! 12%+ Alcohol Wine !! Hawthorn Resin !! *Moss type !! **Incense type&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || 1 || 0 || 0 || 20 || 5 || 11 || 11 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || 0 || 30 || 7 || 17 || 18 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || 2 || 0 || 0 || 50 || 13 || 31 || 33 || Spotted, Calico || Sandalwood Scented, 699+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || 5 || 0 || 0 || 102 || 32 || 75 || 84 || Fuzzy, Mottled || Clove Scented 502+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || 12 || 2 || 1 || 211 || 80 || 200 || 236 || Hairy, Fuzzy || END enhancing, 127+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || 231 || 121 || 109 || 3126 || 3503 || 11000 || 14698 || Fuzzy, Reticulated || DEX enhancing, 264+ quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
==Regional Queues==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111243</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111243"/>
		<updated>2011-09-15T19:47:03Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Heavenly Obelisk by Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk Materials by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! *Moss !! **Incense !! 12%+ Alcohol Wine !! Hawthorn Resin !! *Moss type !! Incense type&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || 1 || 0 || 0 || 20 || 5 || 11 || 11 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || 0 || 30 || 7 || 17 || 18 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || 2 || 0 || 0 || 50 || 13 || 31 || 33 || Spotted, Calico || Sandalwood Scented, 699+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || 5 || 0 || 0 || 102 || 32 || 75 || 84 || Fuzzy, Mottled || Clove Scented 502+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || 12 || 2 || 1 || 211 || 80 || 200 || 236 || Hairy, Fuzzy || END enhancing, 127+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || 231 || 121 || 109 || 3126 || 3503 || 11000 || 14698 || Fuzzy, Reticulated || DEX enhancing, 264+ quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
==Regional Queues==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111242</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111242"/>
		<updated>2011-09-15T19:45:14Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Material Requirements by Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! *Moss !! **Incense !! 12%+ Alcohol Wine !! Hawthorn Resin !! *Moss type !! Incense type&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || 1 || 0 || 0 || 20 || 5 || 11 || 11 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || 0 || 30 || 7 || 17 || 18 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || 2 || 0 || 0 || 50 || 13 || 31 || 33 || Spotted, Calico || Sandalwood Scented, 699+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || 5 || 0 || 0 || 102 || 32 || 75 || 84 || Fuzzy, Mottled || Clove Scented 502+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || 12 || 2 || 1 || 211 || 80 || 200 || 236 || Hairy, Fuzzy || END enhancing, 127+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || 231 || 121 || 109 || 3126 || 3503 || 11000 || 14698 || Fuzzy, Reticulated || DEX enhancing, 264+ quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
==Regional Queues==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111240</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111240"/>
		<updated>2011-09-15T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Material Requirements by Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! *Moss !! **Incense !! 12%+ Alcohol Wine !! Hawthorn Resin !! *Moss type !! Incense type&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || 1 || 0 || 0 || 20 || 5 || 11 || 11 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || 0 || 30 || 7 || 17 || 18 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || 2 || 0 || 0 || 50 || 13 || 31 || 33 || Spotted, Calico || Sandalwood Scented, 699+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || 5 || 0 || 0 || 102 || 32 || 75 || 84 || Fuzzy, Mottled || Clove Scented 502+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || 12 || 2 || 1 || 211 || 80 || 200 || 236 || Hairy, Fuzzy || END enhancing, 127+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
==Regional Queues==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111239</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111239"/>
		<updated>2011-09-15T19:41:11Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Material Requirements by Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! *Moss !! **Incense !! 12%+ Alcohol Wine !! Hawthorn Resin !! *Moss type !! Incense type&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || 1 || 0 || 0 || 20 || 5 || 11 || 11 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || 0 || 30 || 7 || 17 || 18 || Spotted, Calico || END enhancing 475+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || 2 || 0 || 0 || 50 || 13 || 31 || 33 || Spotted, Calico || Sandalwood Scented, 699+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || 5 || 0 || 0 || 102 || 32 || 75 || 84 || Fuzzy, Mottled || Clove Scented 502+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
==Regional Queues==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111238</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111238"/>
		<updated>2011-09-15T19:38:56Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Material Requirements by Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! *Moss !! **Incense !! 12%+ Alcohol Wine !! Hawthorn Resin !! *Moss type !! Incense type&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7 || Spotted, Calico || END enhancing 475+&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || 1 || 0 || 0 || 20 || 5 || 11 || 11 || Spotted, Calico || END enhancing 475+&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || 0 || 30 || 7 || 17 || 18 || Spotted, Calico || END enhancing 475+&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || 5 || 0 || 0 || 102 || 32 || 75 || 84 || Fuzzy, Mottled || Clove Scented 502+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
==Regional Queues==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111236</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111236"/>
		<updated>2011-09-15T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Material Requirements by Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! *Moss !! **Incense !! 12%+ Alcohol Wine !! Hawthorn Resin !! *Moss type !! Incense type&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7 || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 15 || 1 || . || . || 30 || 7 || 17 || 18 || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || 5 || 0 || 0 || 102 || 32 || 75 || 84 || Fuzzy, Mottled || Clove Scented 502+ quality&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || . || . || . || . || . || . || . || . || .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
==Regional Queues==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111231</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111231"/>
		<updated>2011-09-15T19:28:44Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Desert Obelisk Materials by Size */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Template:BuildingInfo|image=PinkBox.png|size=n/a|where=[[where::Small Construction Site]]|description=Seventh obelisk type.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heavenly Obelisk by Size ==&lt;br /&gt;
This building becomes available when you learn the [[Obelisk Construction 7]] tech. You must also have started the [[Test of the Obelisk]].&lt;br /&gt;
&lt;br /&gt;
* Note that this tech CANNOT be taught. You must learn it from the University.&lt;br /&gt;
&lt;br /&gt;
== Time Required To Hold Power ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material Requirements by Size==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Mand. Glue !! Thoth's Metal !! Metal Blue !! Spotted, Calico Moss !! END, 475+ Incense !! 12%+ Alcohol Wine !! Hawthorn Resin&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 7 || 0 || 0 || 0 || 14 || 3 || 7 || 7&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 10 || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 25 || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 50 || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 100 || . || . || . || . || . || . || .&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1000 || . || . || . || . || . || . || .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Built in a [[requires::Small Construction Site]].  Please update as the information becomes available.&lt;br /&gt;
&lt;br /&gt;
==Regional Queues==&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Obelisks]]&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111010</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111010"/>
		<updated>2011-09-13T17:42:29Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Obelisk Queues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Types of Obelisks==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111009</id>
		<title>Test of the Obelisk</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Obelisk&amp;diff=111009"/>
		<updated>2011-09-13T17:41:56Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Obelisk Queues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Obelisk}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = Test of the Obelisk&lt;br /&gt;
    |discipline = Architecture&lt;br /&gt;
    |level = 3&lt;br /&gt;
    |requirements = &lt;br /&gt;
* [[Obelisk Construction]]&lt;br /&gt;
* [[Project Management]]&lt;br /&gt;
    |principles =&lt;br /&gt;
* Learn [[Project Management]]&lt;br /&gt;
* Create [[Bricks]]&lt;br /&gt;
* Create [[Boards]]&lt;br /&gt;
* Gather [[Slate]]&lt;br /&gt;
* Harvest [[Flax]]&lt;br /&gt;
* Dry Flax in a [[Drying Rack]] or [[Flax Hammock]]&lt;br /&gt;
* Gather [[Clay]]&lt;br /&gt;
* Make [[Linen]]&lt;br /&gt;
* Gather [[Flint]] from Clay Beds&lt;br /&gt;
* Build a [[Small Construction Site]]&lt;br /&gt;
* Complete a size 7 or larger [[Obelisk]]&lt;br /&gt;
    |demo name = Phoenixwcu &lt;br /&gt;
    |demo region = Celaeno&lt;br /&gt;
    |demo date = 2010-8-13&lt;br /&gt;
}}&lt;br /&gt;
== Passing the Principle ==&lt;br /&gt;
&lt;br /&gt;
Build an Obelisk of seven cubits of any type. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' After building a seven cubit obelisk and passing the principle, you can tear down the obelisk and get '''all''' the materials back, apart from those for the construction site. This is not possible for larger obelisks.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': If you pass the test with your obelisk, or after an unspecified period of time, you won't be able to tear down your obelisk and salvage the materials. A passed obelisk will stand the whole Tale.&lt;br /&gt;
&lt;br /&gt;
If you want to pass the Test, thereby gaining a rank in Architecture, you might want to consult the building queues in your region (see below). However, you can also wait until more types of obelisks have been released; by that time most queues will have been dissolved and you can build a smaller obelisk with less stress.&lt;br /&gt;
&lt;br /&gt;
Passing the principle will get you a level. If you pass the test you will gain a rank in Architecture, which might or might not gain you another level. See [[Levels]] for more info.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
* 231 [[Bricks]]&lt;br /&gt;
* 23 [[Boards]]&lt;br /&gt;
* 24 [[Clay]]&lt;br /&gt;
* 3 [[Dried Flax]]&lt;br /&gt;
* 1 [[Flint]]&lt;br /&gt;
* 7 [[Linen]]&lt;br /&gt;
** The '''Make Linen''' step must be done using a [[Hand Loom]] or [[Student's Loom]], an [[Automatic Loom]] won't count.&lt;br /&gt;
* 5 [[Slate]] &lt;br /&gt;
* A [[small Construction Site]]:&lt;br /&gt;
** 1 [[Canvas]]&lt;br /&gt;
** 4 [[Rope]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
&lt;br /&gt;
Regional Obelisk Queues.  It is considered common courtesy to let the residents of a region sign up first for obelisk queues.&lt;br /&gt;
&lt;br /&gt;
*[[Alcyone_Desert_Obelisk_Queue | Alcyone]]&lt;br /&gt;
*[[Celaeno_Obelisk_Queue | Celaeno]]&lt;br /&gt;
*[[Maia_Obelisk_Queue | Maia]]&lt;br /&gt;
*[[Merope_Obelisk_Queue | Merope]]&lt;br /&gt;
*[[Sinai_Obelisk_Queue | Sinai]]&lt;br /&gt;
*[[Sterope_Obelisk_Queue | Sterope]]&lt;br /&gt;
*[[Taygete_Obelisk_Queue |Taygete]]&lt;br /&gt;
&lt;br /&gt;
==Obelisk Queues==&lt;br /&gt;
Here is a link that leads to the different types of possible obelisks.&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Obelisk&lt;br /&gt;
&lt;br /&gt;
==Desert Obelisk Materials by Size==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
![[requires::Bricks]]&lt;br /&gt;
![[requires::Boards]]&lt;br /&gt;
![[requires::Slate]]&lt;br /&gt;
![[requires::Dried Flax]]&lt;br /&gt;
![[requires::Clay]]&lt;br /&gt;
![[requires::Linen]]&lt;br /&gt;
![[requires::Flint]]&lt;br /&gt;
!T5 Confirmed&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  7|| 231|| 23|| 5|| 3||24|| 7||1 ||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  8|| 280|| 28|| 6|| 4||28|| 9||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  9|| 333|| 34|| 7|| 5||32||10||2||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10|| 390|| 40|| 9|| 7||36||11||3||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15|| 735|| 75||16||16||60||19||6||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20||1180||120||27||27||86||27||10||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30||2370||240||54||58||150||47||23||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40||3960||400||89||102||226||71||40||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50||5950||600||133||157||316||99||61||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60||8340||840||186||223||420||130||87||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 65||9685||975||215||261||476||147||101||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70||11130||1120||248||302||536||166||116||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80||14320||1440||318||392||666||205||152||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90||17910||1800||397||494||810||248||191||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100||21900||2200||484||608||966||296||234||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 110||26290||2640||581||733||1136||347||281||{{5ok}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120||31080||3120||686||871||1320||402||335||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 130||36270||3640||799||1020||1516||461||391||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 140||41860||4200||922||1180||1726||524||452||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150||47850||4800||1053||1353||1950||591||518||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 200||83800||8400||1839||2392||3266||984||913||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 250||129750||13000||2842||3726||4916||1475||1419||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 300||185700||18600||4063||5354||6900||2064||2037||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000||2,019,000||202,000||43,978||59,023||69,666||20,607||22,347||{{5ok}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Microbe&amp;diff=110958</id>
		<title>Microbe</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Microbe&amp;diff=110958"/>
		<updated>2011-09-13T00:22:19Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Microbe Research Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Microbes''' are employed in the process of brewing [[beer]].  Their distribution in the game is fixed and location-specific.  Egyptian brewers may encounter 100 numbered microbes, coming in one of four types:&lt;br /&gt;
&lt;br /&gt;
* [[Yeast|Yeasts]] are beneficial microbes which convert the sugar in a brew to alcohol.  At least one yeast is required in order to make drinkable beer.&lt;br /&gt;
&lt;br /&gt;
* '''Acetobacter''' convert sugar into acetic acid (vinegar).  This will ruin a brew in large enough quantities, in addition to producing a sour flavor.&lt;br /&gt;
* '''Lactobacilli''' convert sugar into lactic acid, also a sour flavor.&lt;br /&gt;
* '''Molds''' convert sugar into mold.  Mold is flavorless, but too much of it will render a beer undrinkable.&lt;br /&gt;
&lt;br /&gt;
There are 51 yeasts in the game along with 12 acetobacter, 25 lactobacilli, and 12 molds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Microbe Characteristics ==&lt;br /&gt;
&lt;br /&gt;
All microbes consume the sugar (glucose and maltose) in a brew, converting it into their product (either alcohol, acetic acid, lactic acid, or mold) on a 1:1 basis.  This process also consumes vitamins in the brew.&lt;br /&gt;
&lt;br /&gt;
The various [[yeast|yeasts]], as the most important microbes for brewing, have their own page.&lt;br /&gt;
&lt;br /&gt;
The undesirable microbes have fewer characteristics than do yeasts.  For one thing, they do not produce flavors.  (Acetobacter and lactobacilli do, however, produce acetic acid and lactic acid, respectively, both of which impart a sour flavor to beer.)  &lt;br /&gt;
&lt;br /&gt;
It appears that the undesirable microbes do have an '''alcohol cap''', much the way yeasts do, though this only comes into play when there is an alcohol-producing yeast in the brew.  In absence of alcohol, there is no limit to the amount of acid or mold a microbe can produce, provided there is enough sugar and vitamins to work with.&lt;br /&gt;
&lt;br /&gt;
All microbes possess an individual '''glucose floor''' and '''maltose floor'''.  These dictate the amount of sugar (glucose and maltose) which the microbe will leave uneaten in a brew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Microbes ==&lt;br /&gt;
&lt;br /&gt;
* [[Y1|Yeast-1]]&lt;br /&gt;
* [[Y2|Yeast-2]]&lt;br /&gt;
* [[Y3|Yeast-3]]&lt;br /&gt;
* Lactobacillus-4&lt;br /&gt;
* Lactobacillus-5&lt;br /&gt;
* Acetobacter-6&lt;br /&gt;
* Mold-7&lt;br /&gt;
* [[Y8|Yeast-8]]&lt;br /&gt;
* [[Y9|Yeast-9]]&lt;br /&gt;
* [[Y10|Yeast-10]]&lt;br /&gt;
* [[Y11|Yeast-11]]&lt;br /&gt;
* Lactobacillus-12&lt;br /&gt;
* Lactobacillus-13&lt;br /&gt;
* Acetobacter-14&lt;br /&gt;
* Mold-15&lt;br /&gt;
* [[Y16|Yeast-16]]&lt;br /&gt;
* [[Y17|Yeast-17]]&lt;br /&gt;
* [[Y18|Yeast-18]]&lt;br /&gt;
* [[Y19|Yeast-19]]&lt;br /&gt;
* Lactobacillus-20&lt;br /&gt;
* Lactobacillus-21&lt;br /&gt;
* Acetobacter-22&lt;br /&gt;
* Mold-23&lt;br /&gt;
* [[Y24|Yeast-24]]&lt;br /&gt;
* [[Y25|Yeast-25]]&lt;br /&gt;
* [[Y25|Yeast-26]]&lt;br /&gt;
* [[Y27|Yeast-27]]&lt;br /&gt;
* Lactobacillus-28&lt;br /&gt;
* Lactobacillus-29&lt;br /&gt;
* Acetobacter-30&lt;br /&gt;
* Mold-31&lt;br /&gt;
* [[Y32|Yeast-32]]&lt;br /&gt;
* [[Y33|Yeast-33]]&lt;br /&gt;
* [[Y34|Yeast-34]]&lt;br /&gt;
* [[Y35|Yeast-35]]&lt;br /&gt;
* Lactobacillus-36&lt;br /&gt;
* Lactobacillus-37&lt;br /&gt;
* Acetobacter-38&lt;br /&gt;
* Mold-39&lt;br /&gt;
* [[Y40|Yeast-40]]&lt;br /&gt;
* [[Y41|Yeast-41]]&lt;br /&gt;
* [[Y42|Yeast-42]]&lt;br /&gt;
* [[Y43|Yeast-43]]&lt;br /&gt;
* Lactobacillus-44&lt;br /&gt;
* Lactobacillus-45&lt;br /&gt;
* Acetobacter-46&lt;br /&gt;
* Mold-47&lt;br /&gt;
* [[Y48|Yeast-48]]&lt;br /&gt;
* [[Y49|Yeast-49]]&lt;br /&gt;
* [[Y50|Yeast-50]]&lt;br /&gt;
* [[Y51|Yeast-51]]&lt;br /&gt;
* Lactobacillus-52&lt;br /&gt;
* Lactobacillus-53&lt;br /&gt;
* Acetobacter-54&lt;br /&gt;
* Mold-55&lt;br /&gt;
* [[Y56|Yeast-56]]&lt;br /&gt;
* [[Y57|Yeast-57]]&lt;br /&gt;
* [[Y57|Yeast-58]]&lt;br /&gt;
* [[Y59|Yeast-59]]&lt;br /&gt;
* Lactobacillus-60&lt;br /&gt;
* Lactobacillus-61&lt;br /&gt;
* Acetobacter-62&lt;br /&gt;
* Mold-63&lt;br /&gt;
* [[Y64|Yeast-64]]&lt;br /&gt;
* [[Y65|Yeast-65]]&lt;br /&gt;
* [[Y66|Yeast-66]]&lt;br /&gt;
* [[Y67|Yeast-67]]&lt;br /&gt;
* Lactobacillus-68&lt;br /&gt;
* Lactobacillus-69&lt;br /&gt;
* Acetobacter-70&lt;br /&gt;
* Mold-71&lt;br /&gt;
* [[Y72|Yeast-72]]&lt;br /&gt;
* [[Y73|Yeast-73]]&lt;br /&gt;
* [[Y74|Yeast-74]]&lt;br /&gt;
* [[Y75|Yeast-75]]&lt;br /&gt;
* Lactobacillus-76&lt;br /&gt;
* Lactobacillus-77&lt;br /&gt;
* Acetobacter-78&lt;br /&gt;
* Mold-79&lt;br /&gt;
* [[Y80|Yeast-80]]&lt;br /&gt;
* [[Y81|Yeast-81]]&lt;br /&gt;
* [[Y82|Yeast-82]]&lt;br /&gt;
* [[Y83|Yeast-83]]&lt;br /&gt;
* Lactobacillus-84&lt;br /&gt;
* Lactobacillus-85&lt;br /&gt;
* Acetobacter-86&lt;br /&gt;
* Mold-87&lt;br /&gt;
* [[Y88|Yeast-88]]&lt;br /&gt;
* [[Y89|Yeast-89]]&lt;br /&gt;
* [[Y90|Yeast-90]]&lt;br /&gt;
* [[Y91|Yeast-91]]&lt;br /&gt;
* Lactobacillus-92&lt;br /&gt;
* Lactobacillus-93&lt;br /&gt;
* Acetobacter-94&lt;br /&gt;
* Mold-95&lt;br /&gt;
* [[Y96|Yeast-96]]&lt;br /&gt;
* [[Y97|Yeast-97]]&lt;br /&gt;
* [[Y98|Yeast-98]]&lt;br /&gt;
* [[Y99|Yeast-99]]&lt;br /&gt;
* Lactobacillus-100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Microbe Research Data ==&lt;br /&gt;
&lt;br /&gt;
Here is a link to a GoogleDocs spreadsheet. It contains the complete results of 65 yeast tests done on a 256x256 block in eastern Alcyone. The block is bounded by 2304, 2048 and 2560, 1792. Tests were done approximately every 32 coords. At the bottom is some summary data. Feel free to analyze it to find the pattern(s). None are apparent yet. &lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheet/ccc?key=0AqC85wlkk1CfdGNPbG9jT2Etc1V2VWZrOFlfRHIxM0E#gid=0&lt;br /&gt;
&lt;br /&gt;
Note that all except 3 microbes appear somewhere in the block. It is likely that all 100 appear in each block, but I am not going to do the 62K+ additional tests to confirm it. Solaris believes (and I agree) that the &amp;quot;seal time&amp;quot; probably varies instead of the distribution of the microbes. If the seal time for a microbe at a point is less than zero, that microbe does not appear in the test results for that point.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sort key 1&amp;quot; in column A sorts lines 7-71 as rows across the block, from west to east. So rows 7-14 are the northern &amp;quot;edge&amp;quot; of the block, and lines 63-71 are the southern edge of the block (one of the blocks has two locations within it). Spreadsheet rows 72-95 contain data for various points just outside the primary block.&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Microbe&amp;diff=110955</id>
		<title>Microbe</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Microbe&amp;diff=110955"/>
		<updated>2011-09-13T00:14:50Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* List of Microbes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Microbes''' are employed in the process of brewing [[beer]].  Their distribution in the game is fixed and location-specific.  Egyptian brewers may encounter 100 numbered microbes, coming in one of four types:&lt;br /&gt;
&lt;br /&gt;
* [[Yeast|Yeasts]] are beneficial microbes which convert the sugar in a brew to alcohol.  At least one yeast is required in order to make drinkable beer.&lt;br /&gt;
&lt;br /&gt;
* '''Acetobacter''' convert sugar into acetic acid (vinegar).  This will ruin a brew in large enough quantities, in addition to producing a sour flavor.&lt;br /&gt;
* '''Lactobacilli''' convert sugar into lactic acid, also a sour flavor.&lt;br /&gt;
* '''Molds''' convert sugar into mold.  Mold is flavorless, but too much of it will render a beer undrinkable.&lt;br /&gt;
&lt;br /&gt;
There are 51 yeasts in the game along with 12 acetobacter, 25 lactobacilli, and 12 molds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Microbe Characteristics ==&lt;br /&gt;
&lt;br /&gt;
All microbes consume the sugar (glucose and maltose) in a brew, converting it into their product (either alcohol, acetic acid, lactic acid, or mold) on a 1:1 basis.  This process also consumes vitamins in the brew.&lt;br /&gt;
&lt;br /&gt;
The various [[yeast|yeasts]], as the most important microbes for brewing, have their own page.&lt;br /&gt;
&lt;br /&gt;
The undesirable microbes have fewer characteristics than do yeasts.  For one thing, they do not produce flavors.  (Acetobacter and lactobacilli do, however, produce acetic acid and lactic acid, respectively, both of which impart a sour flavor to beer.)  &lt;br /&gt;
&lt;br /&gt;
It appears that the undesirable microbes do have an '''alcohol cap''', much the way yeasts do, though this only comes into play when there is an alcohol-producing yeast in the brew.  In absence of alcohol, there is no limit to the amount of acid or mold a microbe can produce, provided there is enough sugar and vitamins to work with.&lt;br /&gt;
&lt;br /&gt;
All microbes possess an individual '''glucose floor''' and '''maltose floor'''.  These dictate the amount of sugar (glucose and maltose) which the microbe will leave uneaten in a brew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Microbes ==&lt;br /&gt;
&lt;br /&gt;
* [[Y1|Yeast-1]]&lt;br /&gt;
* [[Y2|Yeast-2]]&lt;br /&gt;
* [[Y3|Yeast-3]]&lt;br /&gt;
* Lactobacillus-4&lt;br /&gt;
* Lactobacillus-5&lt;br /&gt;
* Acetobacter-6&lt;br /&gt;
* Mold-7&lt;br /&gt;
* [[Y8|Yeast-8]]&lt;br /&gt;
* [[Y9|Yeast-9]]&lt;br /&gt;
* [[Y10|Yeast-10]]&lt;br /&gt;
* [[Y11|Yeast-11]]&lt;br /&gt;
* Lactobacillus-12&lt;br /&gt;
* Lactobacillus-13&lt;br /&gt;
* Acetobacter-14&lt;br /&gt;
* Mold-15&lt;br /&gt;
* [[Y16|Yeast-16]]&lt;br /&gt;
* [[Y17|Yeast-17]]&lt;br /&gt;
* [[Y18|Yeast-18]]&lt;br /&gt;
* [[Y19|Yeast-19]]&lt;br /&gt;
* Lactobacillus-20&lt;br /&gt;
* Lactobacillus-21&lt;br /&gt;
* Acetobacter-22&lt;br /&gt;
* Mold-23&lt;br /&gt;
* [[Y24|Yeast-24]]&lt;br /&gt;
* [[Y25|Yeast-25]]&lt;br /&gt;
* [[Y25|Yeast-26]]&lt;br /&gt;
* [[Y27|Yeast-27]]&lt;br /&gt;
* Lactobacillus-28&lt;br /&gt;
* Lactobacillus-29&lt;br /&gt;
* Acetobacter-30&lt;br /&gt;
* Mold-31&lt;br /&gt;
* [[Y32|Yeast-32]]&lt;br /&gt;
* [[Y33|Yeast-33]]&lt;br /&gt;
* [[Y34|Yeast-34]]&lt;br /&gt;
* [[Y35|Yeast-35]]&lt;br /&gt;
* Lactobacillus-36&lt;br /&gt;
* Lactobacillus-37&lt;br /&gt;
* Acetobacter-38&lt;br /&gt;
* Mold-39&lt;br /&gt;
* [[Y40|Yeast-40]]&lt;br /&gt;
* [[Y41|Yeast-41]]&lt;br /&gt;
* [[Y42|Yeast-42]]&lt;br /&gt;
* [[Y43|Yeast-43]]&lt;br /&gt;
* Lactobacillus-44&lt;br /&gt;
* Lactobacillus-45&lt;br /&gt;
* Acetobacter-46&lt;br /&gt;
* Mold-47&lt;br /&gt;
* [[Y48|Yeast-48]]&lt;br /&gt;
* [[Y49|Yeast-49]]&lt;br /&gt;
* [[Y50|Yeast-50]]&lt;br /&gt;
* [[Y51|Yeast-51]]&lt;br /&gt;
* Lactobacillus-52&lt;br /&gt;
* Lactobacillus-53&lt;br /&gt;
* Acetobacter-54&lt;br /&gt;
* Mold-55&lt;br /&gt;
* [[Y56|Yeast-56]]&lt;br /&gt;
* [[Y57|Yeast-57]]&lt;br /&gt;
* [[Y57|Yeast-58]]&lt;br /&gt;
* [[Y59|Yeast-59]]&lt;br /&gt;
* Lactobacillus-60&lt;br /&gt;
* Lactobacillus-61&lt;br /&gt;
* Acetobacter-62&lt;br /&gt;
* Mold-63&lt;br /&gt;
* [[Y64|Yeast-64]]&lt;br /&gt;
* [[Y65|Yeast-65]]&lt;br /&gt;
* [[Y66|Yeast-66]]&lt;br /&gt;
* [[Y67|Yeast-67]]&lt;br /&gt;
* Lactobacillus-68&lt;br /&gt;
* Lactobacillus-69&lt;br /&gt;
* Acetobacter-70&lt;br /&gt;
* Mold-71&lt;br /&gt;
* [[Y72|Yeast-72]]&lt;br /&gt;
* [[Y73|Yeast-73]]&lt;br /&gt;
* [[Y74|Yeast-74]]&lt;br /&gt;
* [[Y75|Yeast-75]]&lt;br /&gt;
* Lactobacillus-76&lt;br /&gt;
* Lactobacillus-77&lt;br /&gt;
* Acetobacter-78&lt;br /&gt;
* Mold-79&lt;br /&gt;
* [[Y80|Yeast-80]]&lt;br /&gt;
* [[Y81|Yeast-81]]&lt;br /&gt;
* [[Y82|Yeast-82]]&lt;br /&gt;
* [[Y83|Yeast-83]]&lt;br /&gt;
* Lactobacillus-84&lt;br /&gt;
* Lactobacillus-85&lt;br /&gt;
* Acetobacter-86&lt;br /&gt;
* Mold-87&lt;br /&gt;
* [[Y88|Yeast-88]]&lt;br /&gt;
* [[Y89|Yeast-89]]&lt;br /&gt;
* [[Y90|Yeast-90]]&lt;br /&gt;
* [[Y91|Yeast-91]]&lt;br /&gt;
* Lactobacillus-92&lt;br /&gt;
* Lactobacillus-93&lt;br /&gt;
* Acetobacter-94&lt;br /&gt;
* Mold-95&lt;br /&gt;
* [[Y96|Yeast-96]]&lt;br /&gt;
* [[Y97|Yeast-97]]&lt;br /&gt;
* [[Y98|Yeast-98]]&lt;br /&gt;
* [[Y99|Yeast-99]]&lt;br /&gt;
* Lactobacillus-100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Microbe Research Data ==&lt;br /&gt;
&lt;br /&gt;
Here is a link to a GoogleDocs spreadsheet. It contains the complete results of 65 yeast tests done on a 256x256 block in eastern Alcyone. The block is bounded by 2304, 2048 and 2560, 1792. Tests were done approximately every 32 coords. At the bottom is some summary data. Feel free to analyze it to find the pattern(s). None are apparent yet. &lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheet/ccc?key=0AqC85wlkk1CfdGNPbG9jT2Etc1V2VWZrOFlfRHIxM0E#gid=0&lt;br /&gt;
&lt;br /&gt;
Note that all except 3 microbes appear somewhere in the block. It is likely that all 100 appear in each block, but I am not going to do the 62K+ additional tests to confirm it. Solaris believes (and I agree) that the &amp;quot;seal time&amp;quot; probably varies instead of the distribution of the microbes. If the seal time for a microbe at a point is less than zero, that microbe does not appear in the test results for that point.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;sort key 1&amp;quot; in column A sorts lines 7-71 as rows across the block, from west to east. So rows 7-14 are the northern &amp;quot;edge&amp;quot; of the block, and lines 63-71 are the southern edge of the block. One of the blocks has two locations within it. Spreadsheet rows 72-95 contain data for various points just outside the primary block.&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Camels&amp;diff=108139</id>
		<title>Camels</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Camels&amp;diff=108139"/>
		<updated>2011-08-11T05:05:43Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Camels''' are a form of livestock kept in [[Dromedary Pen|Dromedary Pens]].  They are acquired through luring them from the wild by leaving [[straw]] in a pen.  Camels can be butchered to yield [[Camel_Meat|camel meat]], [[oil]] and [[leather]].  Alive, they consume straw and produce [[dung]].  In addition, female camels can be induced to produce [[Camel_Milk|camel milk]].&lt;br /&gt;
&lt;br /&gt;
{{5}}A Camel eats 120 [[straw]] per Egyptian day. All the camels in a pen eat 10 straw at the same time. Note that if there is not enough straw to feed all the camels, none of them will eat. In T4, it appeared that camels could survive for at least 10 real-time days without feeding. In T5 you will get a message that the camels look &amp;quot;emaciated&amp;quot; after 5-7 Egyptian days without feeding. After that, you will get a message that your camels are &amp;quot;starving&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It appears that camels now eat on a random schedule. Sometimes on or near the Egyptian hour, and sometimes on or near the half-hour. &lt;br /&gt;
 &lt;br /&gt;
Camels require a [[Dromedary Pen]] to capture and keep. Dromedary pens must be built outside on sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attracting Camels ===&lt;br /&gt;
Every day (Egypt Time) at midnight (also Egypt Time), a single camel is provided to the open pen with the most straw in each section of Egypt (narrowed down to chunks smaller than chariot regions, possibly 1k coord squares). If you do attract a camel, the amount of straw in the pen will become 0. The sex of the camel appears to be random.&lt;br /&gt;
&lt;br /&gt;
Opening the pen door to catch a second wild camel will not result in the first camel escaping and wandering away.&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
You can slaughter a camel to receive:&lt;br /&gt;
* {{5ok}}6 [[produces::leather]]&lt;br /&gt;
* {{5ok}}10 [[produces::oil]]&lt;br /&gt;
* {{5ok}}30 [[produces::camel meat]]&lt;br /&gt;
&lt;br /&gt;
{{5ok}}Camels will produce [[produces::dung]] at a rate of 1 dung for every 10 straw consumed.&lt;br /&gt;
&lt;br /&gt;
{{5ok}}Given a taste of [[mayuse::honey]] they may produce [[produces::Camel Milk]].&lt;br /&gt;
&lt;br /&gt;
{{5ok}}When 10 of the same gender (all 10 are male or female) are housed together, they produce one male or female [[produces::Camel Pheromone]] every four Egyptian days.&lt;br /&gt;
&lt;br /&gt;
Camels in a pen occasionally reproduce. I have found 11 camels in a pen, where one had been attracted in and one was born.&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
[[Category: Animals]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Herbing_pot&amp;diff=107617</id>
		<title>Herbing pot</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Herbing_pot&amp;diff=107617"/>
		<updated>2011-08-05T21:10:49Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Herbing Pot is &amp;quot;assembled&amp;quot; from your &amp;quot;skills&amp;quot; menu using:&lt;br /&gt;
         1 Iron Pot&lt;br /&gt;
        20 Dirt&lt;br /&gt;
        10 Water in Jugs&lt;br /&gt;
         1 Geb's Bounty fertilizer&lt;br /&gt;
&lt;br /&gt;
It allows you to check whether a location will grow seeds of a particular collection-type if an aqueduct tower is later built in the area. The procedure is exactly the same as determining if an existing aqueduct tower will allow herb seeds to grow, except instead of planting next to the tower, you drop the Herbing Pot and plant the seed(s) in the pot.&lt;br /&gt;
&lt;br /&gt;
An herb-growing area is a 256x256 coord block. All towers built in an area will have the same herb-growing characteristics.&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Herbing_pot&amp;diff=107616</id>
		<title>Herbing pot</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Herbing_pot&amp;diff=107616"/>
		<updated>2011-08-05T21:09:45Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: Created page with &amp;quot;An Herbing Pot is &amp;quot;assembled&amp;quot; from:          1 Iron Pot         20 Dirt         10 Water in Jugs          1 Geb's Bounty fertilizer  It allows you to check whether a location wil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Herbing Pot is &amp;quot;assembled&amp;quot; from:&lt;br /&gt;
         1 Iron Pot&lt;br /&gt;
        20 Dirt&lt;br /&gt;
        10 Water in Jugs&lt;br /&gt;
         1 Geb's Bounty fertilizer&lt;br /&gt;
&lt;br /&gt;
It allows you to check whether a location will grow seeds of a particular collection-type if an aqueduct tower is later built in the area. The procedure is exactly the same as determining if an existing aqueduct tower will allow herb seeds to grow, except instead of planting next to the tower, you drop the Herbing Pot and plant the seed(s) in the pot.&lt;br /&gt;
&lt;br /&gt;
An herb-growing area is a 256x256 coord block. All towers built in an area will have the same herb-growing characteristics.&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Herb_Seeds&amp;diff=107455</id>
		<title>Herb Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Herb_Seeds&amp;diff=107455"/>
		<updated>2011-08-03T20:42:56Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo | weight=1 | bulk=1 | image=PinkBox.png | description=Herb seeds.}} &lt;br /&gt;
&lt;br /&gt;
Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. You will need the [[requires::Foraging]] skill to forage the herbs, and the [[requires::Herbiculture/Amunet| Herbiculture]] technology to find the seeds.&lt;br /&gt;
&lt;br /&gt;
The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear. &lt;br /&gt;
&lt;br /&gt;
Herb seeds will grow to full harvest in 3 1/2 minutes. At 4 1/2 minutes, the plant will die with 0 harvest. Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb. &lt;br /&gt;
&lt;br /&gt;
Possible herb growth appears to change on 256 x 256 boundaries.&lt;br /&gt;
&lt;br /&gt;
'' Herbs grown from seeds do not count as fresh for test of the ritual tattoo. - tutmault ''&lt;br /&gt;
&lt;br /&gt;
==Herb Aqueduct Towers==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
|-style=background-color:#EFEFEF&lt;br /&gt;
! Harvesting Type !! Coordinates !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Squeeze out the sap || Sterope 1430, -1263 || Works through 1320, -1038&lt;br /&gt;
|-&lt;br /&gt;
| Scrape off the stem pith || Celaeno -2780, 1037 ||&lt;br /&gt;
|-&lt;br /&gt;
| Remove the tap root || Celaeno -2979, 1281 || Grow north of the fence&lt;br /&gt;
|-&lt;br /&gt;
| Pluck the Leaves || Taygete 1270, 3238 ||&lt;br /&gt;
|-&lt;br /&gt;
| Scrape away the leaf hairs || Sinai 3081, 4882 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cut away the outer stem || Sterope 780, 485 ||&lt;br /&gt;
|-&lt;br /&gt;
| Trim the Root Fibers || Merope -2327, 6410 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coordinates Tested==&lt;br /&gt;
&lt;br /&gt;
Sterope Herb Coordinate Grid page: http://www.atitd.org/wiki/tale5/Sterope_Herb_Seeds&lt;br /&gt;
&lt;br /&gt;
List grids tested by their West and South 256 boundary, i.e. if testing -1280 through -1024, 0 through 256, enter -1280, 0.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Harvesting Type !! West Boundary !! South Boundary&lt;br /&gt;
|-&lt;br /&gt;
| Remove the Tap Root || -3072 || 1280&lt;br /&gt;
|-&lt;br /&gt;
| Scrape off the Stem Pith || -2816 || 1280&lt;br /&gt;
|-&lt;br /&gt;
| None || -3072 || 1024&lt;br /&gt;
|-&lt;br /&gt;
| None || -2816 || 1024&lt;br /&gt;
|-&lt;br /&gt;
| None || -3072 || 768&lt;br /&gt;
|-&lt;br /&gt;
| None || -2816 || 768&lt;br /&gt;
|-&lt;br /&gt;
| None || -2560 || 512&lt;br /&gt;
|-&lt;br /&gt;
| None || -2816 || 512&lt;br /&gt;
|-&lt;br /&gt;
| None || -2560 || 256&lt;br /&gt;
|-&lt;br /&gt;
| None || -2816 || 256&lt;br /&gt;
|-&lt;br /&gt;
| None || 1024 || 5632&lt;br /&gt;
|-&lt;br /&gt;
| None || 1024 || 5120&lt;br /&gt;
|-&lt;br /&gt;
| None || 768 || 5632&lt;br /&gt;
|-&lt;br /&gt;
| None || 256 || 5120&lt;br /&gt;
|-&lt;br /&gt;
| None || 256 || 5376&lt;br /&gt;
|-&lt;br /&gt;
| None || 256 || 5632&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
====Messages you get when a planting doesn't work====&lt;br /&gt;
Planting near a tower, and waiting gives Main menu Message &amp;quot;The ecology here must not be hospitable to Fool's Agar. The herb  just as it sprouts&amp;quot;.&lt;br /&gt;
(Clicking/harvesting the herb before it dies gives a popup message saying it dies, no main panel message).&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Humble_Priests_of_Egypt&amp;diff=107316</id>
		<title>Guilds/Humble Priests of Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Humble_Priests_of_Egypt&amp;diff=107316"/>
		<updated>2011-08-02T04:55:18Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Member God Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Humble Priests of Egypt guild is located at Taygete 908, 6033.&lt;br /&gt;
&lt;br /&gt;
For reference, the page for the test is at [[Test of the Humble Priests]].&amp;lt;br&amp;gt;&lt;br /&gt;
Map of Humble Priest altars: [[Atlas/Amunet/Humble_Priests_Altar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guilds/Humble_Priests_of_Egypt/Incense | Incense Chart]] (moved to new page)&lt;br /&gt;
----&lt;br /&gt;
Current membership:&lt;br /&gt;
38 of 40 maximum members:&lt;br /&gt;
*fahli (Elder)&lt;br /&gt;
*sahil (Elder)&lt;br /&gt;
*McMendes (Elder)&lt;br /&gt;
*Sheeba (Elder)&lt;br /&gt;
*murtha (Kinsman)&lt;br /&gt;
*KebiRoz (Kinsman)&lt;br /&gt;
*Fuzz (Kinsman)&lt;br /&gt;
*Stevehotep (Kinsman)&lt;br /&gt;
*LadyVixen (Kinsman)&lt;br /&gt;
*bcoastaldawn (Kinsman)&lt;br /&gt;
*Feyth (Kinsman)&lt;br /&gt;
*Kitten (Kinsman)&lt;br /&gt;
*Ruby (Kinsman)&lt;br /&gt;
*emeraldlily (Kinsman)&lt;br /&gt;
*ophelia (Kinsman)&lt;br /&gt;
*Porthos (Kinsman)&lt;br /&gt;
*Tuhk (Kinsman)&lt;br /&gt;
*Ceopatra (Kinsman)&lt;br /&gt;
*Ninfa (Kinsman)&lt;br /&gt;
*Elin (Kinsman)&lt;br /&gt;
*Nile (Kinsman)&lt;br /&gt;
*Kaiya (Kinsman)&lt;br /&gt;
*Rania (Kinsman)&lt;br /&gt;
*Solaris (Kinsman)&lt;br /&gt;
*Augusta (Kinsman)&lt;br /&gt;
*BL (Kinsman)&lt;br /&gt;
*Renard (Kinsman)&lt;br /&gt;
*Bessodia (Kinsman)&lt;br /&gt;
*Jaylenaeybarre (Kinsman)&lt;br /&gt;
*tamb (Kinsman)&lt;br /&gt;
*Osidion (Kinsman)&lt;br /&gt;
*NuitRehema (Kinsman)&lt;br /&gt;
*Akilla (Kinsman)&lt;br /&gt;
*Nika (Kinsman)&lt;br /&gt;
*Blueshift (Kinsman)&lt;br /&gt;
*cate (Kinsman)&lt;br /&gt;
*jassmine (Kinsman)&lt;br /&gt;
*McArine (Kinsman)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Member God Requirements ==&lt;br /&gt;
&lt;br /&gt;
Add your name to the relevant cell for each god in your vison. Comma separated, try to keep it in alphabetical order for easy scanning. :)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Members&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| Augusta, bcoastaldawn, cate, emeraldlily, Fuzz, KebiRoz, McMendes, Ninfa, ophelia, ruby, sahil,Osidion, Nika, Llillith&lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| Augusta, cate, Ceopatra, Fuzz, JaylenaeYbarre, Kitten, McMendes*, Ninfa, ophelia, Porthos, PtolemyVII(D), Rania(D), sahil(DE), sheeba, Talos(D), Tuhk, Bessodia(D), NuitRehema, Blueshift, blondie, kaiya&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Ceopatra (D), Elin, Fuzz, KebiRoz, Kitten, McArine(D), murtha, Ninfa, ophelia, PtolemyVII(D), Rey, ruby(DE), sahil(D), sheeba, Solaris(D), Talos, Tuhk (D), Renard(D), Bessodia(D), NuitRehema(D), Blueshift, Nika, Llillith(D)&lt;br /&gt;
|-&lt;br /&gt;
| Heket || BL, cate, Elin, fahli, Kitten, LadyVixen, Ninfa, Stevehotep,Shiranai, Lilin&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| Elin, emeraldlily, fahli(D), KebiRoz, LadyVixen(DE), ruby, Rey, sheeba, Solaris(D), Talos, tuhk, Bessodia(D),Osidion, Blueshift, Nika, blondie, Lilin(D), ysabeau&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| Augusta, bcoastaldawn, BL, cate, emeraldlily, fahli, Fuzz(D), McArine(D), murtha(D), Porthos, PtolemyVII(D), Rania(D), Rey, Solaris(DE), Renard(DE), Osidion(D), Shiranai, blondie, Lilin, ysabeau, kaiya(D)&lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| bcoastaldawn, BL, cate, fahli(DE), Kitten, LadyVixen(D), murtha, Ninfa, ophelia, Porthos, PtolemyVII(D), Solaris(D), Stevehotep(DE), Bessodia(D),NuitRehema(D), Shiranai, Blueshift, Lilin, ysabeau, kaiya&lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| Augusta, BL, Ceopatra, emeraldlily, Kitten, LadyVixen, McMendes, murtha, PtolemyVII(D), Rey, Sheeba, Stevehotep, Osidion, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || bcoastaldawn, Elin, emeraldlily, KebiRoz, LadyVixen(D), murtha, ophelia, ruby, Stevehotep(D), Bessodia(D), Renard(DE), NuitRehema, blondie, Llillith&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || bcoastaldawn, fahli(D), JaylenaeYbarre,KebiRoz, McArine, McMendes, Rania(D), sahil(D), sheeba, Stevehotep, NuitRehema(D), Llillith, ysabeau&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || Augusta, Ceopatra, Fuzz, JaylenaeYbarre, McArine, Porthos, Rania(D), Rey, Talos(D), Tuhk, Renard(DE), Osidion,Shiranai, Nika, Llillith(D), Lilin(D), Kaiya&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || BL, blondie, Blueshift, Ceopatra (D), Elin, McArine(DD), McMendes, Nika, Porthos, Rania, Renard(D), ruby(D), sahil, Shiranai, Solaris(DE), Tuhk (D), ysabeau&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) In a group for this god.&lt;br /&gt;
(D) Completed Ritual&lt;br /&gt;
(E) Easy First Priest&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Humble Priest Altar Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This table shows the locations of Humble Priest altars, confirmed Tale 5.&lt;br /&gt;
&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|| Region  || Location ||God || Incense Burner? || Notes&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 827,7362 || Tefnut  || No|| Common Altar @ 826, 7143 and Aquaduct @ 690, 5592 (very far)&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete ||413,6693 || Ptah  || || Common Altar @ 643, 6807, Clay @ 488, 6518&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 1070, 7565 || Amun ||No || Common Altar @ 994, 7665&lt;br /&gt;
|- &lt;br /&gt;
|| Taygete || 446, 7332 || Ptah  || No  ||  Common Altar @ 338, 7547, Clay @ 501, 7318&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -1990, -655 || Thoth  || || Common Altar @ -1780 -355, very far from Nile &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 1666, 2434 || Thoth  || Yes  || Common Altar @ 1522, 2429 and @1682, 2298 &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 2187, 2685 || Hathor  || Yes ||Ceremonial table @ 2341, 2805, Common Altar @ 2341, 2839	&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 379, -3683 || Sobek  || No   || Common Altar @ 342, -3675, water close, bring mats for ferry&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -1428, 2180 || Set  || || Common Altar @ -1437 2830&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno ||  -1940, 2661 || Nut  || Yes || Mountain to the east, Common Altar @ -1437 2830&lt;br /&gt;
|-&lt;br /&gt;
|| Sinai || 2837, 5918 || Heket  ||  || Common Altar @ 2636, 5689&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete  || 1089, 6911 || Tayet || No || Common Altar @ 1131, 7174&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 1001, -271 || Set  || No  || no Pyramid or Common Altar found nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope   ||1743, -498 || Thoth  || No  || Common Altar @ 1641 -521&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 905, -581 || Hathor  || No || Ceremonial table @ 771 -735, Common Altar @ 806 -921&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope || 872, -744 || Tefnut  || No || no aqueduct nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 1767, 2686 || Tayet  || No  || Common Altar @ 1522, 2429 and @1682, 2298 &lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 4938, -2573 ||   ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 430, -7467  || Sobek   ||    || Common Altar @514, -7174, next to water bring mats for ferry&lt;br /&gt;
|- &lt;br /&gt;
|| Maia || 588, -7777 || Ptah  ||   ||  Common Altar @675, -7816, HP altar on clay&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 740, 6490 || Thoth || No ||Common Altar @ 938, 6414, close to Nile bank&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -2071, -387 || Amun ||   || Common Altar @ -1780 -355&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 749, -7440 || Set ||   || Common Altar @ 790, -7469, pyramid @ &lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1176, -7733 || Heket ||   || Common Altar @ 975, -7854&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 802, -8050 || Tayet ||   || Common Altar @ 975, -7854, HP altar next to grass and near water&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 65, -7905 || Maat  ||   ||  Common Altar @675, -7816, Voting Booth @ 320, -7726&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1083, -4370 || Nut ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 2587, 2200 || Tefnut || No ||Common Altar @ 2469 2307, Aqueduct @ 2402 2319&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 1993, 1848 || Amun || No || Common Altar @ 1939 1756&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 1769, 2684 || Tayet || No || Common Altar @ CS nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 2189, 2685 || Hathor || No || Common Altar @ 2340 2839, Tasting Table @ 2341 2807 &lt;br /&gt;
|-&lt;br /&gt;
|| Merope || -1232, 7486 || Hathor || No || Common Altar @ -1594, 7572, Tasting Table @ ?&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 544, -4215 || Nut || No || Common Altar @ 342, -3675, mountain top a bit south of HP Altar&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1055, -3244 || Maat || Yes || Common Altar @ 1005, -3403 and @ 1191, -3112, Voting Booth @ 1183, -3112&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1529, -3965 || Maat || No || Common Altar @ 1005, -3403, Voting Booth @ 1409, -4030&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope || 2134, -964 || Geb || No || Common Altar @ 1930, -1201&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] &lt;br /&gt;
{{DEFAULTSORT:Humble_Priests_of_Egypt}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Humble_Priests_of_Egypt&amp;diff=107213</id>
		<title>Guilds/Humble Priests of Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Humble_Priests_of_Egypt&amp;diff=107213"/>
		<updated>2011-07-31T16:49:54Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Member God Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Humble Priests of Egypt guild is located at Taygete 908, 6033.&lt;br /&gt;
&lt;br /&gt;
For reference, the page for the test is at [[Test of the Humble Priests]].&amp;lt;br&amp;gt;&lt;br /&gt;
Map of Humble Priest altars: [[Atlas/Amunet/Humble_Priests_Altar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guilds/Humble_Priests_of_Egypt/Incense | Incense Chart]] (moved to new page)&lt;br /&gt;
----&lt;br /&gt;
Current membership:&lt;br /&gt;
38 of 40 maximum members:&lt;br /&gt;
*fahli (Elder)&lt;br /&gt;
*sahil (Elder)&lt;br /&gt;
*McMendes (Elder)&lt;br /&gt;
*Sheeba (Elder)&lt;br /&gt;
*murtha (Kinsman)&lt;br /&gt;
*KebiRoz (Kinsman)&lt;br /&gt;
*Fuzz (Kinsman)&lt;br /&gt;
*Stevehotep (Kinsman)&lt;br /&gt;
*LadyVixen (Kinsman)&lt;br /&gt;
*bcoastaldawn (Kinsman)&lt;br /&gt;
*Feyth (Kinsman)&lt;br /&gt;
*Kitten (Kinsman)&lt;br /&gt;
*Ruby (Kinsman)&lt;br /&gt;
*emeraldlily (Kinsman)&lt;br /&gt;
*ophelia (Kinsman)&lt;br /&gt;
*Porthos (Kinsman)&lt;br /&gt;
*Tuhk (Kinsman)&lt;br /&gt;
*Ceopatra (Kinsman)&lt;br /&gt;
*Ninfa (Kinsman)&lt;br /&gt;
*Elin (Kinsman)&lt;br /&gt;
*Nile (Kinsman)&lt;br /&gt;
*Kaiya (Kinsman)&lt;br /&gt;
*Rania (Kinsman)&lt;br /&gt;
*Solaris (Kinsman)&lt;br /&gt;
*Augusta (Kinsman)&lt;br /&gt;
*BL (Kinsman)&lt;br /&gt;
*Renard (Kinsman)&lt;br /&gt;
*Bessodia (Kinsman)&lt;br /&gt;
*Jaylenaeybarre (Kinsman)&lt;br /&gt;
*tamb (Kinsman)&lt;br /&gt;
*Osidion (Kinsman)&lt;br /&gt;
*NuitRehema (Kinsman)&lt;br /&gt;
*Akilla (Kinsman)&lt;br /&gt;
*Nika (Kinsman)&lt;br /&gt;
*Blueshift (Kinsman)&lt;br /&gt;
*cate (Kinsman)&lt;br /&gt;
*jassmine (Kinsman)&lt;br /&gt;
*McArine (Kinsman)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Member God Requirements ==&lt;br /&gt;
&lt;br /&gt;
Add your name to the relevant cell for each god in your vison. Comma separated, try to keep it in alphabetical order for easy scanning. :)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Members&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| Augusta, bcoastaldawn, cate, emeraldlily, Fuzz, KebiRoz, McMendes, Ninfa, ophelia, ruby, sahil,Osidion, Nika, Llillith&lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| Augusta, cate, Ceopatra, Fuzz, JaylenaeYbarre, Kitten, McMendes*, Ninfa, ophelia, Porthos, PtolemyVII(D), Rania(D), sahil(DE), sheeba, Talos(D), Tuhk, Bessodia(D), NuitRehema, Blueshift, blondie, kaiya&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Ceopatra (D), Elin, Fuzz, KebiRoz, Kitten, McArine(D), murtha, Ninfa, ophelia, PtolemyVII(D), Rey, ruby(DE), sahil(D), sheeba, Solaris(D), Talos, Tuhk (D), Renard(D), Bessodia(D), NuitRehema(D), Blueshift, Nika, Llillith(D)&lt;br /&gt;
|-&lt;br /&gt;
| Heket || BL, cate, Elin, fahli, Kitten, LadyVixen, Ninfa, Stevehotep,Shiranai, Lilin&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| Elin, emeraldlily, fahli(D), KebiRoz, LadyVixen(DE), ruby, Rey, sheeba, Solaris(D), Talos, tuhk, Bessodia(D),Osidion, Blueshift, Nika, blondie, Lilin(D), ysabeau&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| Augusta, bcoastaldawn, BL, cate, emeraldlily, fahli, Fuzz(D), McArine(D), murtha(D), Porthos, PtolemyVII(D), Rania(D), Rey, Solaris(DE), Renard(DE), Osidion(D), Shiranai, blondie, Lilin, ysabeau, kaiya(D)&lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| bcoastaldawn, BL, cate, fahli(DE), Kitten, LadyVixen(D), murtha, Ninfa, ophelia, Porthos, PtolemyVII(D), Solaris(D), Stevehotep(DE), Bessodia(D),NuitRehema(D), Shiranai, Blueshift, Lilin, ysabeau, kaiya&lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| Augusta, BL, Ceopatra, emeraldlily, Kitten, LadyVixen, McMendes, murtha, PtolemyVII, Rey, Sheeba, Stevehotep, Osidion, Kaiya&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || bcoastaldawn, Elin, emeraldlily, KebiRoz, LadyVixen(D), murtha, ophelia, ruby, Stevehotep(D), Bessodia(D), Renard(DE), NuitRehema, blondie, Llillith&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || bcoastaldawn, fahli(D), JaylenaeYbarre,KebiRoz, McArine, McMendes, Rania(D), sahil(D), sheeba, Stevehotep, NuitRehema(D), Llillith, ysabeau&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || Augusta, Ceopatra, Fuzz, JaylenaeYbarre, McArine, Porthos, Rania(D), Rey, Talos(D), Tuhk, Renard(DE), Osidion,Shiranai, Nika, Llillith(D), Lilin(D), Kaiya&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || BL, blondie, Blueshift, Ceopatra (D), Elin, McArine(DD), McMendes, Nika, Porthos, Rania, Renard(D), ruby(D), sahil, Shiranai, Solaris(DE), Tuhk (D), ysabeau&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) In a group for this god.&lt;br /&gt;
(D) Completed Ritual&lt;br /&gt;
(E) Easy First Priest&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Humble Priest Altar Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This table shows the locations of Humble Priest altars, confirmed Tale 5.&lt;br /&gt;
&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|| Region  || Location ||God || Incense Burner? || Notes&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 827,7362 || Tefnut  || No|| Common Altar @ 826, 7143 and Aquaduct @ 690, 5592 (very far)&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete ||413,6693 || Ptah  || || Common Altar @ 643, 6807, Clay @ 488, 6518&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 1070, 7565 || Amun ||No || Common Altar @ 994, 7665&lt;br /&gt;
|- &lt;br /&gt;
|| Taygete || 446, 7332 || Ptah  || No  ||  Common Altar @ 338, 7547, Clay @ 501, 7318&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -1990, -655 || Thoth  || || Common Altar @ -1780 -355, very far from Nile &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 1666, 2434 || Thoth  || Yes  || Common Altar @ 1522, 2429 and @1682, 2298 &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 2187, 2685 || Hathor  || Yes ||Ceremonial table @ 2341, 2805, Common Altar @ 2341, 2839	&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 379, -3683 || Sobek  || No   || Common Altar @ 342, -3675, water close, bring mats for ferry&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -1428, 2180 || Set  || || Common Altar @ -1437 2830&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno ||  -1940, 2661 || Nut  || Yes || Mountain to the east, Common Altar @ -1437 2830&lt;br /&gt;
|-&lt;br /&gt;
|| Sinai || 2837, 5918 || Heket  ||  || Common Altar @ 2636, 5689&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete  || 1089, 6911 || Tayet || No || Common Altar @ 1131, 7174&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 1001, -271 || Set  || No  || no Pyramid or Common Altar found nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope   ||1743, -498 || Thoth  || No  || Common Altar @ 1641 -521&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 905, -581 || Hathor  || No || Ceremonial table @ 771 -735, Common Altar @ 806 -921&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope || 872, -744 || Tefnut  || No || no aqueduct nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 1767, 2686 || Tayet  || No  || Common Altar @ 1522, 2429 and @1682, 2298 &lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 4938, -2573 ||   ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 430, -7467  || Sobek   ||    || Common Altar @514, -7174, next to water bring mats for ferry&lt;br /&gt;
|- &lt;br /&gt;
|| Maia || 588, -7777 || Ptah  ||   ||  Common Altar @675, -7816, HP altar on clay&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 740, 6490 || Thoth || No ||Common Altar @ 938, 6414, close to Nile bank&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -2071, -387 || Amun ||   || Common Altar @ -1780 -355&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 749, -7440 || Set ||   || Common Altar @ 790, -7469, pyramid @ &lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1176, -7733 || Heket ||   || Common Altar @ 975, -7854&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 802, -8050 || Tayet ||   || Common Altar @ 975, -7854, HP altar next to grass and near water&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 65, -7905 || Maat  ||   ||  Common Altar @675, -7816, Voting Booth @ 320, -7726&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1083, -4370 || Nut ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 2587, 2200 || Tefnut || No ||Common Altar @ 2469 2307, Aqueduct @ 2402 2319&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 1993, 1848 || Amun || No || Common Altar @ 1939 1756&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 1769, 2684 || Tayet || No || Common Altar @ CS nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 2189, 2685 || Hathor || No || Common Altar @ 2340 2839, Tasting Table @ 2341 2807 &lt;br /&gt;
|-&lt;br /&gt;
|| Merope || -1232, 7486 || Hathor || No || Common Altar @ -1594, 7572, Tasting Table @ ?&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 544, -4215 || Nut || No || Common Altar @ 342, -3675, mountain top a bit south of HP Altar&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1055, -3244 || Maat || Yes || Common Altar @ 1005, -3403 and @ 1191, -3112, Voting Booth @ 1183, -3112&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1529, -3965 || Maat || No || Common Altar @ 1005, -3403, Voting Booth @ 1409, -4030&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope || 2134, -964 || Geb || No || Common Altar @ 1930, -1201&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] &lt;br /&gt;
{{DEFAULTSORT:Humble_Priests_of_Egypt}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Humble_Priests_of_Egypt&amp;diff=106983</id>
		<title>Guilds/Humble Priests of Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Humble_Priests_of_Egypt&amp;diff=106983"/>
		<updated>2011-07-27T19:28:59Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Member God Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Humble Priests of Egypt guild is located at Taygete 908, 6033.&lt;br /&gt;
&lt;br /&gt;
For reference, the page for the test is at [[Test of the Humble Priests]].&amp;lt;br&amp;gt;&lt;br /&gt;
Map of Humble Priest altars: [[Atlas/Amunet/Humble_Priests_Altar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guilds/Humble_Priests_of_Egypt/Incense | Incense Chart]] (moved to new page)&lt;br /&gt;
----&lt;br /&gt;
Current membership:&lt;br /&gt;
38 of 40 maximum members:&lt;br /&gt;
*fahli (Elder)&lt;br /&gt;
*sahil (Elder)&lt;br /&gt;
*McMendes (Elder)&lt;br /&gt;
*Sheeba (Elder)&lt;br /&gt;
*murtha (Kinsman)&lt;br /&gt;
*KebiRoz (Kinsman)&lt;br /&gt;
*Fuzz (Kinsman)&lt;br /&gt;
*Stevehotep (Kinsman)&lt;br /&gt;
*LadyVixen (Kinsman)&lt;br /&gt;
*bcoastaldawn (Kinsman)&lt;br /&gt;
*Feyth (Kinsman)&lt;br /&gt;
*Kitten (Kinsman)&lt;br /&gt;
*Ruby (Kinsman)&lt;br /&gt;
*emeraldlily (Kinsman)&lt;br /&gt;
*ophelia (Kinsman)&lt;br /&gt;
*Porthos (Kinsman)&lt;br /&gt;
*Tuhk (Kinsman)&lt;br /&gt;
*Ceopatra (Kinsman)&lt;br /&gt;
*Ninfa (Kinsman)&lt;br /&gt;
*Elin (Kinsman)&lt;br /&gt;
*Nile (Kinsman)&lt;br /&gt;
*Kaiya (Kinsman)&lt;br /&gt;
*Rania (Kinsman)&lt;br /&gt;
*Solaris (Kinsman)&lt;br /&gt;
*Augusta (Kinsman)&lt;br /&gt;
*BL (Kinsman)&lt;br /&gt;
*Renard (Kinsman)&lt;br /&gt;
*Bessodia (Kinsman)&lt;br /&gt;
*Jaylenaeybarre (Kinsman)&lt;br /&gt;
*tamb (Kinsman)&lt;br /&gt;
*Osidion (Kinsman)&lt;br /&gt;
*NuitRehema (Kinsman)&lt;br /&gt;
*Akilla (Kinsman)&lt;br /&gt;
*Nika (Kinsman)&lt;br /&gt;
*Blueshift (Kinsman)&lt;br /&gt;
*cate (Kinsman)&lt;br /&gt;
*jassmine (Kinsman)&lt;br /&gt;
*McArine (Kinsman)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Member God Requirements ==&lt;br /&gt;
&lt;br /&gt;
Add your name to the relevant cell for each god in your vison. Comma separated, try to keep it in alphabetical order for easy scanning. :)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Members&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| Augusta, bcoastaldawn, cate, emeraldlily, Fuzz, KebiRoz, McMendes, Ninfa, ophelia, ruby, sahil,Osidion, Nika, Llillith&lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| Augusta, cate, Ceopatra, Fuzz, JaylenaeYbarre, Kitten, McMendes*, Ninfa, ophelia, Porthos, PtolemyVII(D), Rania(D), sahil, sheeba, Talos(D), Tuhk, Bessodia, NuitRehema, Blueshift, blondie&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Ceopatra (D), Fuzz, KebiRoz, Kitten, McArine*, murtha, Ninfa, ophelia, PtolemyVII(D), Rey, ruby(DE), sahil, sheeba, Solaris(D), Talos, Tuhk (D), Renard, Bessodia, NuitRehema, Blueshift, Nika, Llillith&lt;br /&gt;
|-&lt;br /&gt;
| Heket || BL, cate, fahli, Kitten, LadyVixen, Ninfa, Stevehotep,Shiranai, Lilin&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| emeraldlily, fahli(D), KebiRoz, LadyVixen(DE), ruby, Rey, sheeba, Solaris(D), Talos, tuhk, Bessodia(D),Osidion, Blueshift, Nika, blondie, Lilin(D)&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| Augusta, bcoastaldawn, BL, cate, emeraldlily, fahli, Fuzz, McArine*, murtha, Porthos, PtolemyVII, Rania, Rey, Solaris(DE), Renard, Osidion, Shiranai, blondie, Lilin&lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| bcoastaldawn, BL, cate, fahli, Kitten, LadyVixen, murtha, Ninfa, ophelia, Porthos, PtolemyVII, Solaris(D), Stevehotep(DE), Bessodia,NuitRehema,Shiranai, Blueshift, Lilin&lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| Augusta, BL, Ceopatra, emeraldlily, Kitten, LadyVixen, McMendes, murtha, PtolemyVII, Rey, Sheeba, Stevehotep, Osidion&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || bcoastaldawn, emeraldlily, KebiRoz, LadyVixen, murtha, ophelia, ruby, Stevehotep, Bessodia, Renard, NuitRehema, blondie, Llillith&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || bcoastaldawn, fahli, JaylenaeYbarre,KebiRoz, McArine, McMendes, Rania, sahil, sheeba, Stevehotep, NuitRehema, Llillith&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || Augusta, Ceopatra, Fuzz, JaylenaeYbarre, McArine, Porthos, Rania(D), Rey, Talos(D), Tuhk, Renard(D), Osidion,Shiranai, Nika, Llillith(D), Lilin(D)&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || BL, Ceopatra (D), McArine**, McMendes, Porthos, Rania, ruby(D), sahil, Solaris(DE), Tuhk (D), Renard,Shiranai, Blueshift, Nika, blondie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) In a group for this god.&lt;br /&gt;
(D) Completed Ritual&lt;br /&gt;
(E) Easy First Priest&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Humble Priest Altar Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This table shows the locations of Humble Priest altars, confirmed Tale 5.&lt;br /&gt;
&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|| Region  || Location ||God || Incense Burner? || Notes&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 827,7362 || Tefnut  || No|| Common Altar @ 826, 7143 and Aquaduct @ 690, 5592 (very far)&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete ||413,6693 || Ptah  || || Common Altar @ 643, 6807, Clay @ 488, 6518&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 1070, 7565 || Amun ||No || Common Altar @ 994, 7665&lt;br /&gt;
|- &lt;br /&gt;
|| Taygete || 446, 7332 || Ptah  || No  ||  Common Altar @ 338, 7547, Clay @ 501, 7318&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -1990, -655 || Thoth  || || Common Altar @ -1780 -355, very far from Nile &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 1666, 2434 || Thoth  || Yes  || Common Altar @ 1522, 2429 and @1682, 2298 &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 2187, 2685 || Hathor  || Yes ||Ceremonial table @ 2341, 2805, Common Altar @ 2341, 2839	&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 379, -3683 || Sobek  || No   || Common Altar @ 342, -3675, water close, bring mats for ferry&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -1428, 2180 || Set  || || Common Altar @ -1437 2830&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno ||  -1940, 2661 || Nut  || Yes || Mountain to the east, Common Altar @ -1437 2830&lt;br /&gt;
|-&lt;br /&gt;
|| Sinai || 2837, 5918 || Heket  ||  || Common Altar @ 2636, 5689&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete  || 1089, 6911 || Tayet || No || Common Altar @ 1131, 7174&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 1001, -271 || Set  || No  || no Pyramid or Common Altar found nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope   ||1743, -498 || Thoth  || No  || Common Altar @ 1641 -521&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 905, -581 || Hathor  || No || Ceremonial table @ 771 -735, Common Altar @ 806 -921&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope || 872, -744 || Tefnut  || No || no aqueduct nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 1767, 2686 || Tayet  || No  || Common Altar @ 1522, 2429 and @1682, 2298 &lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 4938, -2573 ||   ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 430, -7467  || Sobek   ||    || Common Altar @514, -7174, next to water bring mats for ferry&lt;br /&gt;
|- &lt;br /&gt;
|| Maia || 588, -7777 || Ptah  ||   ||  Common Altar @675, -7816, HP altar on clay&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 740, 6490 || Thoth || No ||Common Altar @ 938, 6414, close to Nile bank&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -2071, -387 || Amun ||   || Common Altar @ -1780 -355&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 749, -7440 || Set ||   || Common Altar @ 790, -7469, pyramid @ &lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1176, -7733 || Heket ||   || Common Altar @ 975, -7854&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 802, -8050 || Tayet ||   || Common Altar @ 975, -7854, HP altar next to grass and near water&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 65, -7905 || Maat  ||   ||  Common Altar @675, -7816, Voting Booth @ 320, -7726&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1083, -4370 || Nut ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 2587, 2200 || Tefnut || No ||Common Altar @ 2469 2307, Aqueduct @ 2402 2319&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 1993, 1848 || Amun || No || Common Altar @ 1939 1756&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 1769, 2684 || Tayet || No || Common Altar @ CS nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 2189, 2685 || Hathor || No || Common Altar @ 2340 2839, Tasting Table @ 2341 2807 &lt;br /&gt;
|-&lt;br /&gt;
|| Merope || -1232, 7486 || Hathor || No || Common Altar @ -1594, 7572, Tasting Table @ ?&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 544, -4215 || Nut || No || Common Altar @ 342, -3675, mountain top a bit south of HP Altar&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1055, -3244 || Maat || Yes || Common Altar @ 1005, -3403 and @ 1191, -3112, Voting Booth @ 1183, -3112&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1529, -3965 || Maat || No || Common Altar @ 1005, -3403, Voting Booth @ 1409, -4030&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope || 2134, -964 || Geb || No || Common Altar @ 1930, -1201&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] &lt;br /&gt;
{{DEFAULTSORT:Humble_Priests_of_Egypt}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Humble_Priests_of_Egypt&amp;diff=106831</id>
		<title>Guilds/Humble Priests of Egypt</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Humble_Priests_of_Egypt&amp;diff=106831"/>
		<updated>2011-07-26T02:40:36Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* Member God Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Humble Priests of Egypt guild is located at Taygete 908, 6033.&lt;br /&gt;
&lt;br /&gt;
For reference, the page for the test is at [[Test of the Humble Priests]].&amp;lt;br&amp;gt;&lt;br /&gt;
Map of Humble Priest altars: [[Atlas/Amunet/Humble_Priests_Altar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guilds/Humble_Priests_of_Egypt/Incense | Incense Chart]] (moved to new page)&lt;br /&gt;
----&lt;br /&gt;
Current membership:&lt;br /&gt;
38 of 40 maximum members:&lt;br /&gt;
*fahli (Elder)&lt;br /&gt;
*sahil (Elder)&lt;br /&gt;
*McMendes (Elder)&lt;br /&gt;
*Sheeba (Elder)&lt;br /&gt;
*murtha (Kinsman)&lt;br /&gt;
*KebiRoz (Kinsman)&lt;br /&gt;
*Fuzz (Kinsman)&lt;br /&gt;
*Stevehotep (Kinsman)&lt;br /&gt;
*LadyVixen (Kinsman)&lt;br /&gt;
*bcoastaldawn (Kinsman)&lt;br /&gt;
*Feyth (Kinsman)&lt;br /&gt;
*Kitten (Kinsman)&lt;br /&gt;
*Ruby (Kinsman)&lt;br /&gt;
*emeraldlily (Kinsman)&lt;br /&gt;
*ophelia (Kinsman)&lt;br /&gt;
*Porthos (Kinsman)&lt;br /&gt;
*Tuhk (Kinsman)&lt;br /&gt;
*Ceopatra (Kinsman)&lt;br /&gt;
*Ninfa (Kinsman)&lt;br /&gt;
*Elin (Kinsman)&lt;br /&gt;
*Nile (Kinsman)&lt;br /&gt;
*Kaiya (Kinsman)&lt;br /&gt;
*Rania (Kinsman)&lt;br /&gt;
*Solaris (Kinsman)&lt;br /&gt;
*Augusta (Kinsman)&lt;br /&gt;
*BL (Kinsman)&lt;br /&gt;
*Renard (Kinsman)&lt;br /&gt;
*Bessodia (Kinsman)&lt;br /&gt;
*Jaylenaeybarre (Kinsman)&lt;br /&gt;
*tamb (Kinsman)&lt;br /&gt;
*Osidion (Kinsman)&lt;br /&gt;
*NuitRehema (Kinsman)&lt;br /&gt;
*Akilla (Kinsman)&lt;br /&gt;
*Nika (Kinsman)&lt;br /&gt;
*Blueshift (Kinsman)&lt;br /&gt;
*cate (Kinsman)&lt;br /&gt;
*jassmine (Kinsman)&lt;br /&gt;
*McArine (Kinsman)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Member God Requirements ==&lt;br /&gt;
&lt;br /&gt;
Add your name to the relevant cell for each god in your vison. Comma separated, try to keep it in alphabetical order for easy scanning. :)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God 	!! Members&lt;br /&gt;
|-&lt;br /&gt;
| Amun 	|| Augusta, bcoastaldawn, emeraldlily, Fuzz, KebiRoz, McMendes, Ninfa, ophelia, ruby, sahil,Osidion&lt;br /&gt;
|-&lt;br /&gt;
| Geb 	|| Augusta, Ceopatra, Fuzz, JaylenaeYbarre, Kitten, McMendes*, Ninfa, ophelia, Porthos, PtolemyVII, Rania, sahil, sheeba, Talos, Tuhk, Bessodia, NuitRehema, Blueshift&lt;br /&gt;
|-&lt;br /&gt;
| Hathor || Ceopatra, Fuzz, KebiRoz, Kitten, McArine, murtha, Ninfa, ophelia, PtolemyVII, Rey, ruby, sahil, sheeba, Solaris, Talos, Tuhk, Renard, Bessodia, NuitRehema, Blueshift&lt;br /&gt;
|-&lt;br /&gt;
| Heket || BL, fahli, Kitten, LadyVixen, Ninfa, Stevehotep,Shiranai&lt;br /&gt;
|-&lt;br /&gt;
| Maat 	|| emeraldlily, fahli, KebiRoz, LadyVixen, ruby, Rey, sheeba, Solaris, Talos, tuhk, Bessodia,Osidion, Blueshift&lt;br /&gt;
|-&lt;br /&gt;
| Nut 	|| Augusta, bcoastaldawn, BL, emeraldlily, fahli, Fuzz, McArine, murtha, Porthos, PtolemyVII, Rania, Rey, Solaris, Renard, Osidion, Shiranai&lt;br /&gt;
|-&lt;br /&gt;
| Ptah 	|| bcoastaldawn, BL, fahli, Kitten, LadyVixen, murtha, Ninfa, ophelia, Porthos, PtolemyVII, Solaris, Stevehotep, Bessodia,NuitRehema,Shiranai, Blueshift&lt;br /&gt;
|-&lt;br /&gt;
| Set 	|| Augusta, BL, Ceopatra, emeraldlily, Kitten, LadyVixen, McMendes, murtha, PtolemyVII, Rey, Sheeba, Stevehotep, Osidion&lt;br /&gt;
|-&lt;br /&gt;
| Sobek || bcoastaldawn, emeraldlily, KebiRoz, LadyVixen, murtha, ophelia, ruby, Stevehotep, Bessodia, Renard, NuitRehema&lt;br /&gt;
|-&lt;br /&gt;
| Tayet || bcoastaldawn, fahli, JaylenaeYbarre,KebiRoz, McArine, McMendes, Rania, sahil, sheeba, Stevehotep, NuitRehema&lt;br /&gt;
|-&lt;br /&gt;
| Tefnut || Augusta, Ceopatra, Fuzz, JaylenaeYbarre, McArine, Porthos, Rania, Rey, Talos, Tuhk, Renard, Osidion,Shiranai&lt;br /&gt;
|-&lt;br /&gt;
| Thoth || BL, Ceopatra, McArine, McMendes, Porthos, Rania, ruby, sahil, Solaris, Tuhk, Renard,Shiranai, Blueshift&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) In a group for this god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Humble Priest Altar Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This table shows the locations of Humble Priest altars, confirmed Tale 5.&lt;br /&gt;
&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|| Region  || Location ||God || Incense Burner? || Notes&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 827,7362 || Tefnut  || No|| Common Altar @ 826, 7143 and Aquaduct @ 690, 5592 (very far)&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete ||413,6693 || Ptah  || || Common Altar @ 643, 6807, Clay @ 488, 6518&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 1070, 7565 || Amun ||No || Common Altar @ 994, 7665&lt;br /&gt;
|- &lt;br /&gt;
|| Taygete || 446, 7332 || Ptah  || No  ||  Common Altar @ 338, 7547, Clay @ 501, 7318&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -1990, -655 || Thoth  || || Common Altar @ -1780 -355, very far from Nile &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 1666, 2434 || Thoth  || No  || Common Altar @ 1522, 2429 and @1682, 2298 &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 2187, 2685 || Hathor  || No ||Ceremonial table @ 2341, 2805, Common Altar @ 2341, 2839	&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 379, -3683 || Sobek  || No   || Common Altar @ 342, -3675, water close, bring mats for ferry&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -1428, 2180 || Set  || || Common Altar @ -1437 2830&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno ||  -1940, 2661 || Nut  || || Mountain to the east, Common Altar @ -1437 2830&lt;br /&gt;
|-&lt;br /&gt;
|| Sinai || 2837, 5918 || Heket  ||  || Common Altar @ 2636, 5689&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete  || 1089, 6911 || Tayet || No || Common Altar @ 1131, 7174&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 1001, -271 || Set  || No  || no Pyramid or Common Altar found nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope   ||1743, -498 || Thoth  || No  || Common Altar @ 1641 -521&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 905, -581 || Hathor  || No || Ceremonial table @ 771 -735, Common Altar @ 806 -921&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope || 872, -744 || Tefnut  || No || no aqueduct nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone  || 1767, 2686 || Tayet  || No  || Common Altar @ 1522, 2429 and @1682, 2298 &lt;br /&gt;
|-&lt;br /&gt;
|| Sterope  || 4938, -2573 ||   ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 430, -7467  || Sobek   ||    || Common Altar @514, -7174, next to water bring mats for ferry&lt;br /&gt;
|- &lt;br /&gt;
|| Maia || 588, -7777 || Ptah  ||   ||  Common Altar @675, -7816, HP altar on clay&lt;br /&gt;
|-&lt;br /&gt;
|| Taygete || 740, 6490 || Thoth || No ||Common Altar @ 938, 6414, close to Nile bank&lt;br /&gt;
|-&lt;br /&gt;
|| Celaeno || -2071, -387 || Amun ||   || Common Altar @ -1780 -355&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 749, -7440 || Set ||   || Common Altar @ 790, -7469, pyramid @ &lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1176, -7733 || Heket ||   || Common Altar @ 975, -7854&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 802, -8050 || Tayet ||   || Common Altar @ 975, -7854, HP altar next to grass and near water&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 65, -7905 || Maat  ||   ||  Common Altar @675, -7816, Voting Booth @ 320, -7726&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1083, -4370 || Nut ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 2587, 2200 || Tefnut || No ||Common Altar @ 2469 2307, Aqueduct @ 2402 2319&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 1993, 1848 || Amun || No || Common Altar @ 1939 1756&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 1769, 2684 || Tayet || No || Common Altar @ CS nearby&lt;br /&gt;
|-&lt;br /&gt;
|| Alcyone || 2189, 2685 || Hathor || No || Common Altar @ 2340 2839, Tasting Table @ 2341 2807 &lt;br /&gt;
|-&lt;br /&gt;
|| Merope || -1232, 7486 || Hathor || No || Common Altar @ -1594, 7572, Tasting Table @ ?&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 544, -4215 || Nut || No || Common Altar @ 342, -3675, mountain top a bit south of HP Altar&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1055, -3244 || Maat || No || Common Altar @ 1005, -3403 and @ 1191, -3112, Voting Booth @ 1183, -3112&lt;br /&gt;
|-&lt;br /&gt;
|| Maia || 1529, -3965 || Maat || No || Common Altar @ 1005, -3403, Voting Booth @ 1409, -4030&lt;br /&gt;
|-&lt;br /&gt;
|| Sterope || 2134, -964 || Geb || No || Common Altar @ 1930, -1201&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] &lt;br /&gt;
{{DEFAULTSORT:Humble_Priests_of_Egypt}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Potash_Ointment&amp;diff=106765</id>
		<title>Potash Ointment</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Potash_Ointment&amp;diff=106765"/>
		<updated>2011-07-25T04:45:10Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Potash Ointment is used to convert ash into potash.&lt;br /&gt;
&lt;br /&gt;
Made in a [[Chemistry Laboratory]] that has glassware installed.  It is required that you have learned [[Chemistry Recipe - Potash Ointment]] for the option to manufacture to appear.  There are 3 different strengths, depending on the extract used to create it, and each converts [[ash]] directly to [[potash]] at a one-to-one ratio. 6 drops of Potash Ointment are returned per batch.&lt;br /&gt;
&lt;br /&gt;
* Weak Ointment: Requires 50 [[Water in Jugs]], 25 [[requires::acid]], 5 [[requires::Geb's Compound Extract]], each converts 50 ash into 50 potash (300 total)&lt;br /&gt;
&lt;br /&gt;
* Normal Ointment: Requires 50 [[Water in Jugs]], 25 [[requires::acid]], 5 [[requires::Maat's Compound Extract]], each converts 100 ash into 100 potash (600 total)&lt;br /&gt;
&lt;br /&gt;
* Strong Ointment: Requires 50 [[Water in Jugs]], 25 [[requires::acid]], 5 [[requires::Set's Compound Extract]], each converts 200 ash into 200 potash (1200 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Chemistry]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Tests&amp;diff=106538</id>
		<title>Tests</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Tests&amp;diff=106538"/>
		<updated>2011-07-23T01:19:55Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tests''' are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each discipline containing seven tests.&lt;br /&gt;
&lt;br /&gt;
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult &amp;amp;mdash; many tests cannot, by design, be passed by more than a small percentage of players &amp;amp;mdash; the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.&lt;br /&gt;
&lt;br /&gt;
* Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.&lt;br /&gt;
* Tests have level restrictions. &lt;br /&gt;
* Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.&lt;br /&gt;
* Completing a Test will give you a &amp;quot;rank&amp;quot; (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles. &lt;br /&gt;
* The test &amp;quot;Principles&amp;quot; are different from the &amp;quot;Principles&amp;quot; of each discipline. For example, you must complete the &amp;quot;Principles of Body&amp;quot; before you are allowed to sign up for any of the seven Tests of Body. Think of it as an &amp;quot;initiation&amp;quot;. Each of the seven Body tests also has &amp;quot;Principles&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As part of the challenge of the ''Seven Disciplines of Man'', we must write a test for each discipline for our grandchildren in years to come. &lt;br /&gt;
&lt;br /&gt;
== Tests by Discipline ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Column 4 of SidebarDiscipline needs the level number or demo if it needs demonstration --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Column 3 of tests requires: -1 for not openable, 0 for needs demonstration, 1 for Open and available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style='background: transparent; margin: 1em auto'&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline|#f80|Architecture|1&lt;br /&gt;
|3|[[Test of the Obelisk]]|1&lt;br /&gt;
|5|[[Test of Towers]]|1&lt;br /&gt;
|7|[[Library of Alexandria]]|1&lt;br /&gt;
|10|[[Test of the Megalopolis]]|1&lt;br /&gt;
|11|[[Test of Funerary Temple]]|1&lt;br /&gt;
|13|[[Test of Life]]|1&lt;br /&gt;
|18|[[Test of Seven Phoenix]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline|#0cf|Art and Music|2&lt;br /&gt;
|4|[[Test of Khefre's Children]]|1&lt;br /&gt;
|7|[[Test of the Raeli Mosaic]]|1&lt;br /&gt;
|9|[[Test of Pyrotechnics]]|1&lt;br /&gt;
|11|[[Test of The Formal Garden]]|1&lt;br /&gt;
|13|[[Test of Flight]]|1&lt;br /&gt;
|16|[[Test of Dancing Waters]]|1&lt;br /&gt;
|24|[[Test of the Windsong]]|1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline|#4f4|Body|1&lt;br /&gt;
|3|[[Test of the Acrobat]]|1&lt;br /&gt;
|6|[[Test of the Oyster Catcher]]|1&lt;br /&gt;
|8|[[Test of the Singing Cicada]]|1&lt;br /&gt;
|10|[[Test of the Safari]]|1&lt;br /&gt;
|12|[[Test of Darkest Night]]|1&lt;br /&gt;
|14|[[Test of the Ritual Tattoo]]|1&lt;br /&gt;
|16|[[Test of the Banquet]]|1&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline|#c0f|Harmony|1&lt;br /&gt;
|4|[[Test of the Prophet]]|1&lt;br /&gt;
|6|[[Test of Marriage]]|1&lt;br /&gt;
|8|[[Test of Chains]]|1&lt;br /&gt;
|10|[[Test of Reason]]|1&lt;br /&gt;
|11|[[Test of the Critic]]|1&lt;br /&gt;
|14|[[Test of the Freeman]]|1&lt;br /&gt;
|17|[[Balance of Goods]]|1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{SidebarDiscipline|#44f|Leadership|2&lt;br /&gt;
|4|[[Test of the Demipharaoh]]|1&lt;br /&gt;
|10|[[Test of Plantation]]|1&lt;br /&gt;
|12|[[Test of the Covered Cartouche]]|1&lt;br /&gt;
|14|[[Test of the Coalition]]|1&lt;br /&gt;
|16|[[Test of the Bureaucrat]]|1&lt;br /&gt;
|18|[[Test of Mentorship]]|1&lt;br /&gt;
|?|[[Test of the Hegemon]]|0&lt;br /&gt;
}}&lt;br /&gt;
|| {{SidebarDiscipline|#f44|Thought|2&lt;br /&gt;
|5|[[Test of the Pathmaker]]|1&lt;br /&gt;
|8|[[Test of the Venery]]|1&lt;br /&gt;
|10|[[Test of the Bijou]]|1&lt;br /&gt;
|13|[[Test of the Constellation]]|1&lt;br /&gt;
|15|[[Test of Hexaglyphs]]|1&lt;br /&gt;
|17|[[Test of the Pulse of the People]]|1&lt;br /&gt;
|18|[[Test of the Riddle of the Sphinx]]|0&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
||{{SidebarDiscipline|#ff2|Worship|2&lt;br /&gt;
|5|[[Test of the Vigil]]|1&lt;br /&gt;
|6|[[Path of the Pilgrim]]|1&lt;br /&gt;
|12|[[Test of Beacons]]|1&lt;br /&gt;
|14|[[Test of Leavened Bread]]|1&lt;br /&gt;
|&amp;amp;le;14|[[Test of Festivals]]|0&lt;br /&gt;
|&amp;amp;le;20|[[Test of the Humble Priests]]|1&lt;br /&gt;
|&amp;amp;le;12|[[Test of Astrological Alignment]]|1&lt;br /&gt;
}}&lt;br /&gt;
|| &lt;br /&gt;
'''Key'''&lt;br /&gt;
:[[Image:Green tick.png| | |Test Available]] - Test Available&lt;br /&gt;
:[[Image:Yellow warning.png| | |Requires Demonstrating]] - Requires Demonstrating&lt;br /&gt;
:[[Image:Red cross.png| | |Not yet available]] - Not yet available&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test Pass History ==&lt;br /&gt;
The tests on the [[Test Pass History]] page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Amigos/RaeliColors&amp;diff=105576</id>
		<title>Amigos/RaeliColors</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Amigos/RaeliColors&amp;diff=105576"/>
		<updated>2011-07-14T16:51:51Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;background-color:#efdfbd;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| width=100% cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#f6d075;&amp;quot;|&lt;br /&gt;
=== Sterope APW===&lt;br /&gt;
|- style=&amp;quot;background-color:#bfe9f3;&amp;quot;&lt;br /&gt;
!Time !! Color Tiles&lt;br /&gt;
|-style=&amp;quot;background-color:white;&amp;quot;&lt;br /&gt;
| 0m || White&lt;br /&gt;
|-style=&amp;quot;background-color:Snow;&amp;quot;&lt;br /&gt;
| 1m || Snow&lt;br /&gt;
|-style=&amp;quot;background-color:whitesmoke;&amp;quot;&lt;br /&gt;
| 5m || White Smoke&lt;br /&gt;
|-style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
| 9m || Linen&lt;br /&gt;
|-style=&amp;quot;background-color:mistyrose;&amp;quot;&lt;br /&gt;
| 11m || Misty Rose&lt;br /&gt;
|-style=&amp;quot;background-color:gainsboro;&amp;quot;&lt;br /&gt;
| 11m || Gainsboro&lt;br /&gt;
|-style=&amp;quot;background-color:thistle;&amp;quot;&lt;br /&gt;
| 21m || Thistle&lt;br /&gt;
|-style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
| 27m || Silver&lt;br /&gt;
|-style=&amp;quot;background-color:darkgray;&amp;quot;&lt;br /&gt;
| 33m || Dark Gray&lt;br /&gt;
|-style=&amp;quot;background-color:rosybrown;&amp;quot;&lt;br /&gt;
| 38m || Rosy Brown&lt;br /&gt;
|-style=&amp;quot;background-color:gray;&amp;quot;&lt;br /&gt;
| 1h02m || Gray&lt;br /&gt;
|-style=&amp;quot;background-color:dimgray;&amp;quot;&lt;br /&gt;
| 1h15m || Dim Gray&lt;br /&gt;
|-style=&amp;quot;background-color:darkslategray;color:white;&amp;quot;&lt;br /&gt;
| 1h35m || Dark Slate Gray&lt;br /&gt;
|-style=&amp;quot;background-color:black;color:white&amp;quot;&lt;br /&gt;
| 1h59m || Black&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| width=100% cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#f6d075;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Celaeno -1576 1002 ===&lt;br /&gt;
|- style=&amp;quot;background-color:#bfe9f3;&amp;quot;&lt;br /&gt;
!Time !! Color Tiles&lt;br /&gt;
|-style=&amp;quot;background-color:white;&amp;quot;&lt;br /&gt;
| 0m || White&lt;br /&gt;
|-style=&amp;quot;background-color:snow;&amp;quot;&lt;br /&gt;
| 1m || Snow&lt;br /&gt;
|-style=&amp;quot;background-color:mintcream;&amp;quot;&lt;br /&gt;
| 2m || Mint Cream&lt;br /&gt;
|-style=&amp;quot;background-color:honeydew;&amp;quot;&lt;br /&gt;
| 4m || Honey Dew&lt;br /&gt;
|-style=&amp;quot;background-color:beige;&amp;quot;&lt;br /&gt;
| 11m || Beige&lt;br /&gt;
|-style=&amp;quot;background-color:gainsboro;&amp;quot;&lt;br /&gt;
| 14m || Gainsboro&lt;br /&gt;
|-style=&amp;quot;background-color:lightgrey;&amp;quot;&lt;br /&gt;
| 21m || Light Grey&lt;br /&gt;
|-style=&amp;quot;background-color:palegreen;&amp;quot;&lt;br /&gt;
| 25m || Pale Green&lt;br /&gt;
|-style=&amp;quot;background-color:lightgreen;&amp;quot;&lt;br /&gt;
| 38m || Light Green&lt;br /&gt;
|-style=&amp;quot;background-color:mediumseagreen;&amp;quot;&lt;br /&gt;
| 55m || Medium Sea Green&lt;br /&gt;
|-style=&amp;quot;background-color:limegreen;&amp;quot;&lt;br /&gt;
| 56m || Lime Green&lt;br /&gt;
|-style=&amp;quot;background-color:forestgreen;&amp;quot;&lt;br /&gt;
| 1h33m || Forest Green&lt;br /&gt;
|-style=&amp;quot;background-color:green;&amp;quot;&lt;br /&gt;
| 1h40m || Green&lt;br /&gt;
|-style=&amp;quot;background-color:darkgreen;&amp;quot;&lt;br /&gt;
| 1h53m || Dark Green&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:black;color:white&amp;quot;&lt;br /&gt;
| 2h15m || Black&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| width=100% cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#f6d075;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Sterope 2891 -360 ===&lt;br /&gt;
|- style=&amp;quot;background-color:#bfe9f3;&amp;quot;&lt;br /&gt;
!Time !! Color Tiles&lt;br /&gt;
|-style=&amp;quot;background-color:white;&amp;quot;&lt;br /&gt;
| 0m || White&lt;br /&gt;
|-style=&amp;quot;background-color:Snow;&amp;quot;&lt;br /&gt;
| 1m || Snow&lt;br /&gt;
|-style=&amp;quot;background-color:whitesmoke;&amp;quot;&lt;br /&gt;
| 6m || White Smoke&lt;br /&gt;
|-style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
| 9m || Linen&lt;br /&gt;
|-style=&amp;quot;background-color:mistyrose;&amp;quot;&lt;br /&gt;
| 13m || Misty Rose&lt;br /&gt;
|-style=&amp;quot;background-color:gainsboro;&amp;quot;&lt;br /&gt;
| 14m || Gainsboro&lt;br /&gt;
|-style=&amp;quot;background-color:thistle;&amp;quot;&lt;br /&gt;
| 24m || Thistle&lt;br /&gt;
|-style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
| 40m || Silver&lt;br /&gt;
|-style=&amp;quot;background-color:darkgray;&amp;quot;&lt;br /&gt;
| 45m || Dark Gray&lt;br /&gt;
|-style=&amp;quot;background-color:rosybrown;&amp;quot;&lt;br /&gt;
| 47m || Rosy Brown&lt;br /&gt;
|-style=&amp;quot;background-color:palevioletred;&amp;quot;&lt;br /&gt;
| 1h05m || Pale Violet Red&lt;br /&gt;
|-style=&amp;quot;background-color:indianred;&amp;quot;&lt;br /&gt;
| 1h11m || Indian Red&lt;br /&gt;
|-style=&amp;quot;background-color:gray;&amp;quot;&lt;br /&gt;
| 1h18m || Gray&lt;br /&gt;
|-style=&amp;quot;background-color:dimgray;&amp;quot;&lt;br /&gt;
| 1h19m || Dim Gray&lt;br /&gt;
|-style=&amp;quot;background-color:darkslategray;color:white;&amp;quot;&lt;br /&gt;
| 1h40m || Dark Slate Gray&lt;br /&gt;
|-style=&amp;quot;background-color:black;color:white&amp;quot;&lt;br /&gt;
| 2h04m || Black&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| width=100% cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#f6d075;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Celaeno -982 3558 ===&lt;br /&gt;
|- style=&amp;quot;background-color:#bfe9f3;&amp;quot;&lt;br /&gt;
!Time !! Color Tiles&lt;br /&gt;
|-style=&amp;quot;background-color:white;&amp;quot;&lt;br /&gt;
| 0m || White&lt;br /&gt;
|-style=&amp;quot;background-color:Snow;&amp;quot;&lt;br /&gt;
| 1m || Snow&lt;br /&gt;
|-style=&amp;quot;background-color:ghostwhite;&amp;quot;&lt;br /&gt;
| 3m || Ghost white&lt;br /&gt;
|-style=&amp;quot;background-color:whitesmoke;&amp;quot;&lt;br /&gt;
| 4m || White Smoke&lt;br /&gt;
|-style=&amp;quot;background-color:lavender;&amp;quot;&lt;br /&gt;
| 12m || Lavender&lt;br /&gt;
|-style=&amp;quot;background-color:gainsboro;&amp;quot;&lt;br /&gt;
| 13m || Gainsboro&lt;br /&gt;
|-style=&amp;quot;background-color:lightgrey;&amp;quot;&lt;br /&gt;
| 21m || Light Grey&lt;br /&gt;
|-style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
| 28m || Silver&lt;br /&gt;
|-style=&amp;quot;background-color:darkgray;&amp;quot;&lt;br /&gt;
| 41m || Dark Gray&lt;br /&gt;
|-style=&amp;quot;background-color:lightslategray;&amp;quot;&lt;br /&gt;
| 58m || Light Slate Gray&lt;br /&gt;
|-style=&amp;quot;background-color:gray;&amp;quot;&lt;br /&gt;
| 1h2m || Gray&lt;br /&gt;
|-style=&amp;quot;background-color:dimgray;&amp;quot;&lt;br /&gt;
| 1h19m || Dim Gray&lt;br /&gt;
|-style=&amp;quot;background-color:darkslategray;color:white;&amp;quot;&lt;br /&gt;
| 1h34m || Dark Slate Gray&lt;br /&gt;
|-style=&amp;quot;background-color:black;color:white&amp;quot;&lt;br /&gt;
| 2h02m || Black&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| width=100% cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#f6d075;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Maia 1158 -3058 ===&lt;br /&gt;
|- style=&amp;quot;background-color:#bfe9f3;&amp;quot;&lt;br /&gt;
!Time !! Color Tiles&lt;br /&gt;
|-style=&amp;quot;background-color:white;&amp;quot;&lt;br /&gt;
| 0m || White&lt;br /&gt;
|-style=&amp;quot;background-color:Snow;&amp;quot;&lt;br /&gt;
| 3m || Snow&lt;br /&gt;
|-style=&amp;quot;background-color:whitesmoke;&amp;quot;&lt;br /&gt;
| 7m || White Smoke&lt;br /&gt;
|-style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
| 8m || Linen&lt;br /&gt;
|-style=&amp;quot;background-color:mistyrose;&amp;quot;&lt;br /&gt;
| 13m || Misty Rose&lt;br /&gt;
|-style=&amp;quot;background-color:gainsboro;&amp;quot;&lt;br /&gt;
| 16m || Gainsboro&lt;br /&gt;
|-style=&amp;quot;background-color:lightgrey;&amp;quot;&lt;br /&gt;
| 23m || Light Grey&lt;br /&gt;
|-style=&amp;quot;background-color:thistle;&amp;quot;&lt;br /&gt;
| 24m || Thistle&lt;br /&gt;
|-style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
| 34m || Silver&lt;br /&gt;
|-style=&amp;quot;background-color:tan;&amp;quot;&lt;br /&gt;
| 39m || Tan&lt;br /&gt;
|-style=&amp;quot;background-color:rosybrown;&amp;quot;&lt;br /&gt;
| 44m || Rosy Brown&lt;br /&gt;
|-style=&amp;quot;background-color:indianred;&amp;quot;&lt;br /&gt;
| 1h11m || Indian Red&lt;br /&gt;
|-style=&amp;quot;background-color:sienna;&amp;quot;&lt;br /&gt;
| 1h21m || Sienna&lt;br /&gt;
|-style=&amp;quot;background-color:saddlebrown;&amp;quot;&lt;br /&gt;
| 1h41m || Saddle Brown&lt;br /&gt;
|-style=&amp;quot;background-color:darkslategray;color:white;&amp;quot;&lt;br /&gt;
| 1h55m || Dark Slate Gray&lt;br /&gt;
|-style=&amp;quot;background-color:black;color:white&amp;quot;&lt;br /&gt;
| 2h05m || Black&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| width=100% cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#f6d075;&amp;quot;|&lt;br /&gt;
=== Alcyone 1803,2475===&lt;br /&gt;
|- style=&amp;quot;background-color:#bfe9f3;&amp;quot;&lt;br /&gt;
!Time !! Color Tiles&lt;br /&gt;
|-style=&amp;quot;background-color:white;&amp;quot;&lt;br /&gt;
| 0m || White&lt;br /&gt;
|-style=&amp;quot;background-color:snow;&amp;quot;&lt;br /&gt;
| 1m || Snow&lt;br /&gt;
|-style=&amp;quot;background-color:mintcream;&amp;quot;&lt;br /&gt;
| 2m || Mint Cream&lt;br /&gt;
|-style=&amp;quot;background-color:whitesmoke;&amp;quot;&lt;br /&gt;
| 3m || White Smoke&lt;br /&gt;
|-style=&amp;quot;background-color:honeydew;&amp;quot;&lt;br /&gt;
| 6m || Honey Dew&lt;br /&gt;
|-style=&amp;quot;background-color:beige;&amp;quot;&lt;br /&gt;
| 8m || Beige&lt;br /&gt;
|-style=&amp;quot;background-color:gainsboro;&amp;quot;&lt;br /&gt;
| 12m || Gainsboro&lt;br /&gt;
|-style=&amp;quot;background-color:lightgrey;&amp;quot;&lt;br /&gt;
| 19m || Light Grey&lt;br /&gt;
|-style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
| 24m || Silver&lt;br /&gt;
|-style=&amp;quot;background-color:darkseagreen;&amp;quot;&lt;br /&gt;
| 35m || Dark Sea Green&lt;br /&gt;
|-style=&amp;quot;background-color:mediumseagreen;&amp;quot;&lt;br /&gt;
| 1hm || Medium Sea Green&lt;br /&gt;
|-style=&amp;quot;background-color:seagreen;&amp;quot;&lt;br /&gt;
| 1h11m || Sea Green&lt;br /&gt;
|-style=&amp;quot;background-color:darkolivegreen;color:white;&amp;quot;&lt;br /&gt;
| 1h20m || Dark Olive Green&lt;br /&gt;
|-style=&amp;quot;background-color:darkslategray;color:white&amp;quot;&lt;br /&gt;
| 1h34m || Dark Slate Gray&lt;br /&gt;
|-style=&amp;quot;background-color:black;color:white&amp;quot;&lt;br /&gt;
| 1h55m || Black&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Another oven in Taygete   1365, 6890.&lt;br /&gt;
Also check out [[Pharoahs_WorkForce]] for some public Raelis&lt;br /&gt;
&lt;br /&gt;
== Color List ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot;&lt;br /&gt;
!|Change&amp;lt;br&amp;gt;State&lt;br /&gt;
!|Color&lt;br /&gt;
!|location&lt;br /&gt;
!|Notes&lt;br /&gt;
!|Augir&lt;br /&gt;
!|Aurena&lt;br /&gt;
!|Avram&lt;br /&gt;
!|Neas&lt;br /&gt;
!|Pythagoras&lt;br /&gt;
!|Takhetu&lt;br /&gt;
!|KasumiGhia&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====1=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0F8FF&amp;quot;|Alice Blue&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt; 49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====2=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAEBD7&amp;quot;|Antique White&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====3=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FFFF&amp;quot;|Aqua&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====4=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7FFFD4&amp;quot;|Aqua Marine&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====5=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0FFFF&amp;quot;| Azure&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====6=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5F5DC&amp;quot;| Beige &lt;br /&gt;
| Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;400&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;147&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====7=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4C4&amp;quot;| Bisque&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====8=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: white; background-color: #010101&amp;quot;| Black &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====9=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFEBCD&amp;quot;| Blanched Almond &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====10=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; color: white; background-color: #0000FF&amp;quot;| Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====11=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8A2BE2&amp;quot;| Blue Violet &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====12=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A52A2A; color: #E4E4E4&amp;quot;|Brown &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====13=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DEB887&amp;quot;|Burly Wood &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====14=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #5F9EA0; color: #E4E4E4&amp;quot;|Cadet Blue&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====15=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E07020&amp;quot;|Carrot &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====16=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7FFF00&amp;quot;|Chartreuse &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====17=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D2691E&amp;quot;|Chocolate &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====18=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF7F50&amp;quot;|Coral &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====19=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6495ED&amp;quot;|Cornflower Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====20=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF8DC&amp;quot;| Cornsilk&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====21=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DC143C&amp;quot;|Crimson&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====22=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00008B; color: #E4E4E4&amp;quot;|Dark Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====23=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008B8B&amp;quot;|Dark Cyan &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====24=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B8860B&amp;quot;|Dark Golden Rod &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====25=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A9A9A9; color: #E4E4E4&amp;quot;|Dark Gray&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;500&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====26=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #006400; color: #E4E4E4&amp;quot;|Dark Green &lt;br /&gt;
| Celaeno&amp;lt;br&amp;gt;-1576 1002 &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;200&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====27=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BDB76B&amp;quot;|Dark Khaki &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====28=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B008B; color: #E4E4E4&amp;quot;|Dark Magenta &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====29=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #556B2F; color: #E4E4E4&amp;quot;|Dark Olive Green &lt;br /&gt;
|Alcyone cs&amp;lt;br&amp;gt;oven&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;500&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====30=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF8C00&amp;quot;|Dark Orange &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====31=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9932CC&amp;quot;|Dark Orchid &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====32=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B0000; color: #E4E4E4&amp;quot;|Dark Red &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====33=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E9967A&amp;quot;|Dark Salmon &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====34=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8FBC8F&amp;quot;|Dark Sea Green &lt;br /&gt;
|Alcyone cs&amp;lt;br&amp;gt;oven&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;1000&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====35=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #483D8B; color: #E4E4E4&amp;quot;|Dark Slate Blue&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====36=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #696969; color: #E4E4E4&amp;quot;|Dark Slate Gray&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;APW&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====37=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00CED1&amp;quot;| Dark Turquoise&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====38=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9400D3&amp;quot;| Dark Violet&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====39=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF1493&amp;quot;| Deep Pink&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====40=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00BFFF&amp;quot;| Deep Sky Blue&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====41=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #696969; color: #E4E4E4&amp;quot;|Dim Gray&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====42=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #1E90FF; color: #E4E4E4&amp;quot;|Dodger Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====43=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D19275&amp;quot;|Feldspar &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====44=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B22222; color: #E4E4E4&amp;quot;|Fire Brick &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====45=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFAF0&amp;quot;|Floral White&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;200&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====46=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #228B22&amp;quot;|Forest Green&lt;br /&gt;
|Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====47=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF00FF&amp;quot;|Fuchsia &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====48=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DCDCDC&amp;quot;|Gainsboro &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; APW&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====49=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F8F8FF&amp;quot;|Ghost White&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====50=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFD700&amp;quot;|Gold &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====51=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DAA520&amp;quot;|Golden Rod &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====52=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #808080&amp;quot;|Gray &lt;br /&gt;
|  &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;APW&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====53=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008000&amp;quot;|Green &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; Celaeno&amp;lt;br&amp;gt;-1576 1002 &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;749&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====54=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #ADFF2F&amp;quot;|Green Yellow &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====55=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0FFF0&amp;quot;|Honeydew &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;2 ovens,&amp;lt;br&amp;gt;Cel &amp;amp; Alcyone&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====56=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF69B4&amp;quot;|Hot Pink &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====57=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CD5C5C; color: #E4E4E4&amp;quot;|Indian Red&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====58=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4B0082; color: #E4E4E4&amp;quot;|Indigo &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====59=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFF0&amp;quot;|Ivory &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====60=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F0E68C&amp;quot;|Khaki &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====61=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E6E6FA&amp;quot;|Lavender &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;200&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====62=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF0F5&amp;quot;|Lavender Blush &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;300&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====63=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7CFC00&amp;quot;|Lawn Green &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====64=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFACD&amp;quot;|Lemon Chiffon &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====65=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #ADD8E6&amp;quot;|Light Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====66=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F08080&amp;quot;|Light Coral &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====67=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #E0FFFF&amp;quot;|Light Cyan &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====68=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAFAD2&amp;quot;|Light Goldenrod Yellow &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====69=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #90EE90&amp;quot;|Light Green&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;200&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====70=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D3D3D3&amp;quot;|Light Grey &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;300&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt; 838&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====71=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFB6C1&amp;quot;|Light Pink &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====72=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFA07A&amp;quot;|Light Salmon &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====73=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #20B2AA&amp;quot;|Light Sea Green&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====74=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #87CEFA&amp;quot;|Light Sky Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====75=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8470FF&amp;quot;|Light Slate Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====76=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #778899&amp;quot;|Light Slate Gray &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====77=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B0C4DE&amp;quot;|Light Steel Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====78=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFE0&amp;quot;|Light Yellow &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====79=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FF00&amp;quot;|Lime &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====80=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #32CD32&amp;quot;|Lime Green &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====81=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FAF0E6&amp;quot;|Linen&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;APW&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====82=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800000; color: #E4E4E4&amp;quot;|Maroon &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====83=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #66CDAA&amp;quot;|Medium Aquamarine &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====84=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #0000CD; color: #E4E4E4&amp;quot;|Medium Blue&lt;br /&gt;
|  &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====85=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BA55D3&amp;quot;|Medium Orchid &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====86=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9370DB&amp;quot;|Medium Purple &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====87=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #3CB371&amp;quot;|Medium Sea Green&lt;br /&gt;
| Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;300&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====88=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #7B68EE&amp;quot;|Medium Slate Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====89=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FA9A&amp;quot;|Medium Spring Green &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====90=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #48D1CC&amp;quot;|Medium Turquoise&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====91=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C71585; color: #E4E4E4&amp;quot;|Medium Violet Red &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====92=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #191970; color: #E4E4E4&amp;quot;|Midnight Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====93=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5FFFA&amp;quot;|Mint Cream &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;300&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
|  &amp;lt;!--KasumiGhia--&amp;gt;1446&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====94=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4E1&amp;quot;|Misty Rose&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;44&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====95=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFE4B5&amp;quot;|Moccasin &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====96=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFDEAD&amp;quot;|NavajoWhite&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====97=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #000080; color: #E4E4E4&amp;quot;|Navy &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====98=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FDF5E6&amp;quot;|Old Lace&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====99=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #808000&amp;quot;|Olive&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====100=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6B8E23&amp;quot;|Olive Drab &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====101=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFA500&amp;quot;|Orange&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====102=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF4500&amp;quot;|Orange Red &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====103=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DA70D6&amp;quot;|Orchid &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====104=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EEE8AA&amp;quot;|Pale Golden Rod &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;327&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====104 =====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EEE8AA&amp;quot;|Pale Grey&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====105=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #98FB98&amp;quot;|Pale Green &lt;br /&gt;
| Celaeno&amp;lt;br&amp;gt;-1576 1002&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;634&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====106=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #AFEEEE&amp;quot;|Pale Turquoise &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====107=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DB7093&amp;quot;|Pale Violet Red &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====108=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFEFD5&amp;quot;|Papaya Whip&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====109=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFDAB9&amp;quot;|Peach Puff &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====110=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #CD853F&amp;quot;|Peru&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====111=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFC0CB&amp;quot;|Pink&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====112=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #DDA0DD&amp;quot;|Plum&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====113=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #B0E0E6&amp;quot;|Powder Blue &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;710&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====114=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #800080; color: #E4E4E4&amp;quot;|Purple  &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====115=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF0000; color: #E4E4E4&amp;quot;|Red &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====116=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #BC8F8F&amp;quot;|Rosy Brown&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;APW&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;37&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====117=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4169E1&amp;quot;|Royal Blue    &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;49&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====118=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #8B4513; color: #E4E4E4&amp;quot;|Saddle Brown &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;300&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====119=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FA8072&amp;quot;|Salmon &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====120=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F4A460&amp;quot;|Sandy Brown &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====121=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #2E8B57&amp;quot;|Sea Green &lt;br /&gt;
|Alcyone&amp;lt;br&amp;gt;cs oven&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====122=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFF5EE&amp;quot;|Sea Shell &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====123=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #A0522D; color: #E4E4E4&amp;quot;|Sienna &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;882&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====124=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #C0C0C0&amp;quot;|Silver&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;500&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====125=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #87CEEB&amp;quot;|Sky Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====126=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #6A5ACD&amp;quot;|Slate Blue &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====127=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #708090&amp;quot;|Slate Gray&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====128=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFAFA&amp;quot;|Snow &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; Celaeno&amp;lt;br&amp;gt;-1576 1002 &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;691&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====129=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #00FF7F&amp;quot;|Spring Green &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====130=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #4682B4&amp;quot;|Steel Blue&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====131=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D2B48C&amp;quot;|Tan&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;696&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====132=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #008080&amp;quot;|Teal&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====133=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D8BFD8&amp;quot;|Thistle&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;500&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====134=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FF6347&amp;quot;|Tomato &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====135=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #40E0D0&amp;quot;|Turquoise&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====136=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #EE82EE&amp;quot;|Violet&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====137=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #D02090&amp;quot;|Violet Red&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====138=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5DEB3&amp;quot;|Wheat                &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====139=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFFFF&amp;quot;|White&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;199&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====140=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #F5F5F5&amp;quot;|White Smoke           &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; APW&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;413&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;600&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====141=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #FFFF00&amp;quot;|Yellow               &lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====142=====&lt;br /&gt;
&amp;lt;!--Swap next two lines to change color's state--&amp;gt;&lt;br /&gt;
|style=&amp;quot;font-weight: bold; background-color: #9ACD32&amp;quot;|Yellow Green  &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt; &lt;br /&gt;
| &amp;lt;!--Note goes here--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Augir--&amp;gt;300&lt;br /&gt;
| &amp;lt;!--Aurena--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Avram--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Neas--&amp;gt;&lt;br /&gt;
| &amp;lt;!--Pythagoras--&amp;gt;100&lt;br /&gt;
| &amp;lt;!--Takhetu--&amp;gt;&lt;br /&gt;
| &amp;lt;!--KasumiGhia--&amp;gt;2534&lt;br /&gt;
|-&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Camels&amp;diff=104209</id>
		<title>Camels</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Camels&amp;diff=104209"/>
		<updated>2011-07-05T04:27:34Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Camels''' are a form of livestock kept in [[Dromedary Pen|Dromedary Pens]].  They are acquired through luring them from the wild by leaving [[straw]] in a pen.  Camels can be butchered to yield [[Camel_Meat|camel meat]], [[oil]] and [[leather]].  Alive, they consume straw and produce [[dung]].  In addition, female camels can be induced to produce [[Camel_Milk|camel milk]].&lt;br /&gt;
&lt;br /&gt;
{{5}}A Camel eats 120 [[straw]] per Egyptian day. All the camels in a pen eat 10 straw at the same time. Note that if there is not enough straw to feed all the camels, none of them will eat. In T4, it appeared that camels could survive for at least 10 real-time days without feeding. I have not wasted any camels to check this out.&lt;br /&gt;
&lt;br /&gt;
It appears that camels now eat on a random schedule. Sometimes on or near the Egyptian hour, and sometimes on or near the half-hour. &lt;br /&gt;
 &lt;br /&gt;
Camels require a [[Dromedary Pen]] to capture and keep. Dromedary pens must be built outside on sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attracting Camels ===&lt;br /&gt;
Every day (Egypt Time) at midnight (also Egypt Time), a single camel is provided to the open pen with the most straw in each section of Egypt (narrowed down to chunks smaller than chariot regions, possibly 1k coord squares). If you do attract a camel, the amount of straw in the pen will become 0. The sex of the camel appears to be random.&lt;br /&gt;
&lt;br /&gt;
Opening the pen door to catch a second wild camel will not result in the first camel escaping and wandering away.&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
You can slaughter a camel to receive:&lt;br /&gt;
* {{5ok}}6 [[produces::leather]]&lt;br /&gt;
* {{5ok}}10 [[produces::oil]]&lt;br /&gt;
* {{5ok}}30 [[produces::camel meat]]&lt;br /&gt;
&lt;br /&gt;
{{5ok}}Camels will produce [[produces::dung]] at a rate of 1 dung for every 10 straw consumed.&lt;br /&gt;
&lt;br /&gt;
{{5ok}}Given a taste of [[mayuse::honey]] they may produce [[produces::Camel Milk]].&lt;br /&gt;
&lt;br /&gt;
{{5ok}}When 10 of the same gender (all 10 are male or female) are housed together, they produce one male or female [[produces::Camel Pheromone]] every four Egyptian days.&lt;br /&gt;
&lt;br /&gt;
Camels in a pen occasionally reproduce. I have found 11 camels in a pen, where one had been attracted in and one was born.&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
[[Category: Animals]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Camels&amp;diff=104063</id>
		<title>Camels</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Camels&amp;diff=104063"/>
		<updated>2011-07-03T12:16:52Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Camels''' are a form of livestock kept in [[Dromedary Pen|Dromedary Pens]].  They are acquired through luring them from the wild by leaving [[straw]] in a pen.  Camels can be butchered to yield [[Camel_Meat|camel meat]], [[oil]] and [[leather]].  Alive, they consume straw and produce [[dung]].  In addition, female camels can be induced to produce [[Camel_Milk|camel milk]].&lt;br /&gt;
&lt;br /&gt;
{{5}}A Camel eats 120 [[straw]] per Egyptian day. All the camels in a pen eat 10 straw at half-past each even hour (e.g. 2:30, 4:30, etc.). Note that if there is not enough straw to feed all the camels, none of them will eat. In T4, it appeared that camels could survive for at least 10 real-time days without feeding. I have not wasted any camels to check this out.&lt;br /&gt;
 &lt;br /&gt;
Camels require a [[Dromedary Pen]] to capture and keep. Dromedary pens must be built outside on sand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attracting Camels ===&lt;br /&gt;
Every day (Egypt Time) at midnight (also Egypt Time), a single camel is provided to the open pen with the most straw in each section of Egypt (narrowed down to chunks smaller than chariot regions, possibly 1k coord squares). If you do attract a camel, the amount of straw in the pen will become 0. The sex of the camel appears to be random.&lt;br /&gt;
&lt;br /&gt;
Opening the pen door to catch a second wild camel will not result in the first camel escaping and wandering away.&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
You can slaughter a camel to receive:&lt;br /&gt;
* {{5ok}}6 [[produces::leather]]&lt;br /&gt;
* {{5ok}}10 [[produces::oil]]&lt;br /&gt;
* {{5ok}}30 [[produces::camel meat]]&lt;br /&gt;
&lt;br /&gt;
{{5ok}}Camels will produce [[produces::dung]] at a rate of 1 dung for every 10 straw consumed.&lt;br /&gt;
&lt;br /&gt;
{{5ok}}Given a taste of [[mayuse::honey]] they may produce [[produces::Camel Milk]].&lt;br /&gt;
&lt;br /&gt;
{{5ok}}When 10 of the same gender (all 10 are male or female) are housed together, they produce one male or female [[produces::Camel Pheromone]] every four Egyptian days.&lt;br /&gt;
&lt;br /&gt;
Camels in a pen occasionally reproduce. I have found 11 camels in a pen, where one had been attracted in and one was born.&lt;br /&gt;
&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
[[Category: Animals]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Ritual_Tattoo_Herb_Needs&amp;diff=103722</id>
		<title>Ritual Tattoo Herb Needs</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Ritual_Tattoo_Herb_Needs&amp;diff=103722"/>
		<updated>2011-06-30T16:12:45Z</updated>

		<summary type="html">&lt;p&gt;PtolemyVII: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herb needs for the [[Test_of_the_Ritual_Tattoo|Test of the Ritual Tattoo]]&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
Jump to letter: '''A''' [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#A| Allbright]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#A| Aloe]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#A| Altar's Blessing]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#A| Anansi]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#A| Apiphenalm]]&lt;br /&gt;
| Ceopatra&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#A| Apothecary's Scythe]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#A| Asafoetida]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#A| Artemisia]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#A| Asane]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#A| Ashoka]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#A| Azure Tristeria]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
Jump to letter: [[#A | A]] '''B''' [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires::Player 1]]&lt;br /&gt;
![[requires::Player 2]]&lt;br /&gt;
![[requires::Player 3]]&lt;br /&gt;
![[requires::Player 4]]&lt;br /&gt;
![[requires::Player 5]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#B| Banto]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#B| Bay Tree]]&lt;br /&gt;
|  PtolemyVII&lt;br /&gt;
|Ceopatra&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#B| Bee Balm]]&lt;br /&gt;
| Sun-Aj&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#B| Beetle Leaf]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#B| Beggar's Button]]&lt;br /&gt;
| LonelyWolf  &lt;br /&gt;
| &lt;br /&gt;
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| Nicko77&lt;br /&gt;
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| [[Foraging#B| Bilimbi]]&lt;br /&gt;
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| [[Foraging#B| Blessed Mariae]]&lt;br /&gt;
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| KasumiGhia&lt;br /&gt;
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| [[Foraging#B| Blood Balm]]&lt;br /&gt;
| Momra&lt;br /&gt;
| PtolemyVII&lt;br /&gt;
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| [[Foraging#B| Blood Blossom]]&lt;br /&gt;
| Omari&lt;br /&gt;
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| [[Foraging#B| Blooded Harebell]]&lt;br /&gt;
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| [[Foraging#B| Blood Root]]&lt;br /&gt;
| Omari&lt;br /&gt;
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| [[Foraging#B| Bloodwort]]&lt;br /&gt;
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| [[Foraging#B| Blueberry Tea Tree]]&lt;br /&gt;
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| [[Foraging#B| Bluebottle clover]]&lt;br /&gt;
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| [[Foraging#B| Blue Damia]]&lt;br /&gt;
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| [[Foraging#B| Blue Tarafern]]&lt;br /&gt;
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| [[Foraging#B| Blushing Blossom]]&lt;br /&gt;
| KebiRoz&lt;br /&gt;
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| [[Foraging#B| Brassy Caltrops]]&lt;br /&gt;
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| [[Foraging#B| Brown Muskerro]]&lt;br /&gt;
| Nicko77 &lt;br /&gt;
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| [[Foraging#B| Buckler-Leaf]]&lt;br /&gt;
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| [[Foraging#B| Bull's Blood]] &lt;br /&gt;
| Nicko77&lt;br /&gt;
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| [[Foraging#B| Burnt Tarragon]]&lt;br /&gt;
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| [[Foraging#B| Butterroot]]&lt;br /&gt;
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| [[Foraging#B| Butterfly Damia]]&lt;br /&gt;
| Jakehu&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] '''C''' [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
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| [[Foraging#C| Calabash]]  &lt;br /&gt;
| Ceopatra&lt;br /&gt;
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| [[Foraging#C| Camelmint]]&lt;br /&gt;
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| [[Foraging#C| Caraway]]&lt;br /&gt;
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| [[Foraging#C| Cardamom]]&lt;br /&gt;
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| [[Foraging#C| Cassia]]&lt;br /&gt;
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| [[Foraging#C| Chaffa]]&lt;br /&gt;
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| [[Foraging#C| Chatinabrae]]&lt;br /&gt;
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| [[Foraging#C| Chives]]&lt;br /&gt;
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| [[Foraging#C| Chukkah]]&lt;br /&gt;
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| [[Foraging#C| Cicada Bean]]&lt;br /&gt;
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| [[Foraging#C| Cinnamon]]&lt;br /&gt;
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| [[Foraging#C| Cinquefoil]]&lt;br /&gt;
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| [[Foraging#C| Cirallis]]&lt;br /&gt;
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| [[Foraging#C| Clingroot]]&lt;br /&gt;
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| [[Foraging#C| Common Basil]]&lt;br /&gt;
| TORNS&lt;br /&gt;
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| [[Foraging#C| Common Rosemary]]&lt;br /&gt;
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| [[Foraging#C| Common Sage]]&lt;br /&gt;
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| [[Foraging#C| Corsacia]]&lt;br /&gt;
| Anka&lt;br /&gt;
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| [[Foraging#C| Covage]]&lt;br /&gt;
| Momra&lt;br /&gt;
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| [[Foraging#C| Crampbark]]&lt;br /&gt;
| MrIgnem&lt;br /&gt;
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| [[Foraging#C| Cranesbill]]&lt;br /&gt;
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| [[Foraging#C| Creeping Black Nightshade]]&lt;br /&gt;
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| [[Foraging#C| Creeping Thyme]]&lt;br /&gt;
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| [[Foraging#C| Crimson Clover]]&lt;br /&gt;
| Meru&lt;br /&gt;
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| [[Foraging#C| Crimson Lettuce]]&lt;br /&gt;
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| [[Foraging#C| Crimson Nightshade]]&lt;br /&gt;
| Tuhk&lt;br /&gt;
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| [[Foraging#C| Crimson Pipeweed]]&lt;br /&gt;
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| [[Foraging#C| Crimson Windleaf]]&lt;br /&gt;
| KasumiGhia&lt;br /&gt;
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| [[Foraging#C| Crumpled Leaf Basil]]&lt;br /&gt;
| Ceopatra&lt;br /&gt;
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| [[Foraging#C| Curly Sage]]&lt;br /&gt;
| LonelyWolf&lt;br /&gt;
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| [[Foraging#C| Cyan Cressida]]&lt;br /&gt;
| KasumiGhia&lt;br /&gt;
| Meru&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] '''D''' [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#D| Daggerleaf]]&lt;br /&gt;
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| [[Foraging#D| Dalchini]]&lt;br /&gt;
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| [[Foraging#D| Dameshood]]&lt;br /&gt;
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| [[Foraging#D| Dank Mullien]]&lt;br /&gt;
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| [[Foraging#D| Dark Ochoa]]&lt;br /&gt;
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| [[Foraging#D| Dark Radish]]&lt;br /&gt;
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| [[Foraging#D| Deadly Catsclaw]]&lt;br /&gt;
| KebiRoz&lt;br /&gt;
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| [[Foraging#D| Deadwood Tree]]&lt;br /&gt;
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| [[Foraging#D| Death's Piping]]&lt;br /&gt;
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| [[Foraging#D| Dewplant]]&lt;br /&gt;
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| [[Foraging#D| Digweed]]&lt;br /&gt;
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| [[Foraging#D| Discorea]]&lt;br /&gt;
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| [[Foraging#D| Drapeau D'or]]&lt;br /&gt;
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| [[Foraging#D| Dusty Blue Sage]]&lt;br /&gt;
|   &lt;br /&gt;
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| [[Foraging#D| Dwarf Hogweed]]&lt;br /&gt;
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| [[Foraging#D| Dwarf Wild Lettuce]]&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] '''E''' [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#E| Earth Apple]]&lt;br /&gt;
| Eulen&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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| [[Foraging#E| Elegia]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#E| Enchanter's Plant]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] '''F''' [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#F| Finlow]]&lt;br /&gt;
| Aperio&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#F| Fire Allspice]]&lt;br /&gt;
| Sun-Aj&lt;br /&gt;
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| [[Foraging#F| Fire Lily]]&lt;br /&gt;
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| [[Foraging#F| Fivesleaf]]&lt;br /&gt;
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| [[Foraging#F| Flaming Skirret]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#F| Flander's Blossom]]&lt;br /&gt;
| Momra&lt;br /&gt;
| Omari&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#F| Fleabane]]&lt;br /&gt;
| &lt;br /&gt;
| Omari&lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#F| Fool's Agar]]&lt;br /&gt;
| [[User:Glyn/Tattoo|Glyn]]&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#F| Fumitory]]&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] '''G''' [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Garcinia]]&lt;br /&gt;
| KebiRoz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#G| Garlic Chives]]&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#G| Ginger Root]]&lt;br /&gt;
| MrIgnem&lt;br /&gt;
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| [[Foraging#G| Ginger Tarragon]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#G| Ginseng Root]]&lt;br /&gt;
| Jakehu&lt;br /&gt;
|  &lt;br /&gt;
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| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#G| Glechoma]]&lt;br /&gt;
|  &lt;br /&gt;
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| [[Foraging#G| Gnemnon]]&lt;br /&gt;
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|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Gokhru]]&lt;br /&gt;
| LonelyWolf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Golden Dubloons]]&lt;br /&gt;
| LonelyWolf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Golden Gladalia]]&lt;br /&gt;
| Saledo&lt;br /&gt;
| Jakehu&lt;br /&gt;
| andistyr&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Golden Sellia]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Golden Sun]]&lt;br /&gt;
| Omari&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Golden Sweetgrass]]&lt;br /&gt;
| Momra&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Golden Thyme]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#G| Gynura]]&lt;br /&gt;
| Jakob&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] '''H''' [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
 {|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#H| Harebell]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#H| Harrow]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#H| Hazlewort]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#H| Headache Tree]]&lt;br /&gt;
| Momra&lt;br /&gt;
| TORNS &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#H| Heartsease]]&lt;br /&gt;
| Daxier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#H| Hogweed]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#H| Homesteader Palm]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#H| Honey Mint]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#H| Houseleek]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#H| Hyssop]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] '''I''' [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#I| Ice Blossom]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#I| Ice Mint]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#I| Ilex]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#I| Indigo Damia]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#I| Ipomoea]]&lt;br /&gt;
| Anka&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] '''J''' [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#J| Jagged Dewcup]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#J| Jaivanti]]&lt;br /&gt;
| MrStoned&lt;br /&gt;
| MrIgnem&lt;br /&gt;
| Ceopatra&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#J| Jaiyanti]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#J| Joy of the Mountain]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#J| Jugwort]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] '''K''' [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#K| Katako root]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#K| Khokali]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#K| King's Coin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] '''L''' [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
 {|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#L| Lamae]]&lt;br /&gt;
| Daxier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#L| Larkspur]]&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#L| Lavender Navarre]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#L| Lavender Scented Thyme]]&lt;br /&gt;
| Jakehu&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#L| Lemon Basil]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#L| Lemondrop]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#L| Lemon Grass]]&lt;br /&gt;
| PtolemyVII&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#L| Lilia]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#L| Liquorice]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#L| Lungclot]]&lt;br /&gt;
| &lt;br /&gt;
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|- &lt;br /&gt;
| [[Foraging#L| Lythrum]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] '''M''' [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#M| Mahonia]]&lt;br /&gt;
| Momra&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#M| Malice Weed]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Mandrake Root]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Maragosa]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#M| Mariae]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#M| Meadowsweet]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Medicago]]&lt;br /&gt;
| andistyr&lt;br /&gt;
| TORNS&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Mindanao]]&lt;br /&gt;
|  Tuhk&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| [[Foraging#M| Miniature Bamboo]]&lt;br /&gt;
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| [[Foraging#M| Miniature Lamae]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#M| Mirabellis Fern]]&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Moon Aloe]]&lt;br /&gt;
| Khan&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Morpha]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Motherwort]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Mountain Mint]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#M| Myristica]]&lt;br /&gt;
| Aperio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#M| Myrrh]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] '''N''' [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#N| Naranga]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#N| Nubian Liquorice]]&lt;br /&gt;
| Jakehu&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] '''O''' [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#O| Octec's Grace]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#O| Opal Harebell]]&lt;br /&gt;
| LonelyWolf&lt;br /&gt;
| Aperio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#O| Orange Niali]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#O| Orange Sweetgrass]] &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#O| Orris]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] '''P''' [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Pale Dhamasa]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Pale Ochoa]]&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Pale Russet]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Pale Skirret]]&lt;br /&gt;
| Eulen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Panoe]]&lt;br /&gt;
| LonelyWolf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Paradise Lily]]&lt;br /&gt;
| Aperio&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Patchouli]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Peppermint]]&lt;br /&gt;
| Momra&lt;br /&gt;
| Meru&lt;br /&gt;
| TORNS&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Pippali]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Pitcher Plant]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Primula]]&lt;br /&gt;
| Daxier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Prisniparni]]&lt;br /&gt;
| TORNS&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Pulmonaria Opal]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#P| Purple Tintiri]]&lt;br /&gt;
| MrIgnem&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] '''Q''' [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Q| Quamash]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] '''R''' [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#R| Red Pepper Plant]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#R| Revivia]]&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#R| Rhubarb]]&lt;br /&gt;
| Ceopatra&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#R| Royal Rosemary]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#R| Rubia]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#R| Rubydora]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] '''S''' [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#S| Sacred Palm]]&lt;br /&gt;
| Meru&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sagar Ghota]]&lt;br /&gt;
| Sun-Aj&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sandalwood]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sandy Dustweed]]&lt;br /&gt;
| Meru&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Satsatchi]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Scaley Hardwood]]&lt;br /&gt;
| [[User:Glyn/Tattoo|Glyn]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Schisandra]]&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Shrubby Basil]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Shrub Sage]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Shyama]]&lt;br /&gt;
| Tuhk&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Shyamalata]]&lt;br /&gt;
| TORNS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sickly Root]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Silvertongue Damia]]&lt;br /&gt;
|  Ceopatra&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Skirret]]&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sky Gladalia]]&lt;br /&gt;
|  Tuhk&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Soapwort]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sorrel]]&lt;br /&gt;
| MrIgnem&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Spinach]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Spinnea]]&lt;br /&gt;
| Eulen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Squill]]&lt;br /&gt;
| andistyr&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Steel Bladegrass]]&lt;br /&gt;
| Jakehu&lt;br /&gt;
| Daxier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Stickler Hedge]]&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Strawberry Tea]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Strychnos]]&lt;br /&gt;
| KebiRoz&lt;br /&gt;
| andistyr&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sugar Cane]]&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sweetflower]]&lt;br /&gt;
| Daxier&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sweetgrass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sweet Groundmaple]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#S| Sweetsop]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] '''T''' [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Tagetese]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Tamarask]]&lt;br /&gt;
| Meru&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Tangerine Dream]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Thunder Plant]] &lt;br /&gt;
| CHART&lt;br /&gt;
| Tuhk&lt;br /&gt;
| [[User:Glyn/Tattoo|Glyn]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Thyme]] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Tiny Clover]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Trilobe]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Tristeria]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#T| True Tarragon]]&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#T| Tsangto]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Tsatso]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#T| Turtle's Shell]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] '''U''' [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#U| Umber Basil]]&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#U| Upright Ochoa]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] '''V''' [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]] &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#V| Vanilla Tea Tree]]&lt;br /&gt;
| [[User:Glyn/Tattoo|Glyn]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#V| Verdant Squill]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#V| Verdant Two-Lobe]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] '''W''' [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#W| Wasabi]]&lt;br /&gt;
| LonelyWolf&lt;br /&gt;
| Nicko77&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#W| Weeping Patala]]&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#W| Whitebelly]]&lt;br /&gt;
| MrStoned&lt;br /&gt;
| TORNS&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#W| White Pepper Plant]]&lt;br /&gt;
| [[User:Glyn/Tattoo|Glyn]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#W| Wild Garlic]]&lt;br /&gt;
| Khan&lt;br /&gt;
| KebiRoz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#W| Wild Lettuce]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#W| Wild Onion]]&lt;br /&gt;
| andistyr&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#W| Wild Yam]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#W| Wood Sage]]&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] '''X''' [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#X| Xanat]]&lt;br /&gt;
| CHART&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#X| Xanosi]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] '''Y''' [[#Z | Z]]&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| [[Foraging#Y| Yava]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Y| Yellow Gentian]]&lt;br /&gt;
| PtolemyVII&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Y| Yellow Tristeria]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Y| Yigory]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] '''Z'''&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
![[requires:: Player   1]]&lt;br /&gt;
![[requires:: Player   2]]&lt;br /&gt;
![[requires:: Player   3]]&lt;br /&gt;
![[requires:: Player   4]]&lt;br /&gt;
![[requires:: Player   5]]&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging#Z| Zanthoxylum]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PtolemyVII</name></author>
	</entry>
</feed>