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	<id>http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taemon</id>
	<title>ATITD5 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taemon"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale5/Special:Contributions/Taemon"/>
	<updated>2026-04-06T19:11:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=113678</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=113678"/>
		<updated>2011-10-09T20:38:48Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Hardwood obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| Passed||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Built Year 1 Shemu II-2 1:55PM || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Built Year 1 Shemu 11-10 11:30 pm ||Passed||Sterope ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Built Year 1 Shemu II-21 5:00PM || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Built year 1 Shemu II-30 7:00 AM || Got Overbuilt || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 53 || --------- || Overbuilt || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Antaris || 54 || Build 1 Shemu III - 10 12:30 AM ||Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 55 || Built Shemu III-19 (12:34pm Egypt Time) || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Cj-the-dj18 || 56 || Built Shemu III-27 (11:37pm Egypt Time) || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Milythael|Milythael]] || 57 || Built Shemu IV-5, 4:54 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ptah|Ptah]] || 58 || Built Shemu IV-14, 8:15 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|tefnut || 59  || Built Akhet I-7, 2:04 PM (PT 11:50pm 12/18) || Passed  || Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Miu || 60  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Dabih || 61  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Vishwadakshinah || 62  || Built Akhet II-10, 3:54 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Karnan || 63  || Built Akhet II-29, 10:06 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|EssEnnEmm || 65  || Built Peret I-29, 10:09AM || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 72 || Built || Overbuilt by Mini || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 100 || Built || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|teaya || 101 || Built Akhet IV -19 ,1:09 a.m. || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Adam0112 || 102 ||Built Akhet IV -25 ,10:52 p.m. || Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Tartiflette || 110 ||Built Peret II-28 ,5:49 PM (YAY !)|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Meryt || 111 ||Built Year 3 Peret IV-16, 10 AM || Waiting For Pass || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Kryzaal || 115 || Year 4 Akhet II-7 6:48PM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
|Tamah || 116 || Year 4 Akhet II-24 6:15PM || Passed || Maia resident&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || 15 || Built Shemu II-12 8:49 AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hitoriki || 16 || Built Shemu III-29 11:00 PM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 17 || Built Shemu IV-30 11:34 PM || Passed (sorry for the delay in posting) || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Wrel || 18 || Built Akhet IV-17 6:40 PM || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Onuris ||  || Built Shemu I-4 8:00 am || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Mukantagara ||  || Built Shemu I-20 4:45 am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| dwaynedibley ||  || Built Shemu IV-1, 8:51 am || Passed || Celaeno Resident&lt;br /&gt;
|-&lt;br /&gt;
| dylanloud || 24 ||  Built Shemu IV-24, 9:45 am||  Passed    || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Fikrik || 25 || Built Peret III-13 12:51 am|| Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Memmo || 27 || Built Shemu II-5,11:41 am ||  Passed  || Maia Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(3 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Cut_Stone_Obelisk|Cut Stone obelisk ]]'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 || Built Shemu II-4 4:43 A.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 || Built Shemu II-25 4:40am  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zephon || 12 || Built Shemu III-29 4:05 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zamses || 13 || Built Akhet IV-29 9:43 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| InambaGuum || 14 || Built Year 2 Peret-II 7 || passed, yo || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Karoline || 15 || Built || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akhmanen || 16 || Built Shemu III-3 ||  Passed    || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zoomun || 17 || In Process ||  In Process    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| serpentine || 18 || Built Ankhett III-30||  Passed|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshot || 18 || Built Peret I-7(June 12) || Passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Dorkington || 19 || Built Peret I-30(June 21) ||  passed    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Porthos || 20 || Built Peret III-30(July 13) ||  Passed     || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Esholton206 || 21 || Built Peret IV-23 (July 21) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| ophelia || 22 || Built Shemu I-20(July 31) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| othron || 24 || Built Akhet I-22 (september 13) ) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Hardwood obelisk'''==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| akc2 || 8 || built Shemu III-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| tiri || 9 || built Shemu IV-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Istad || 10 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| AmenehatIV || 11 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| moa || 12 || built Ahket iii-22 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Hor-Aka || 15 || built Peret iii - 29, 7:23 a.m.||   || Maia (overbuilt obe built outside of queue)&lt;br /&gt;
|-&lt;br /&gt;
| Sobe || 16 || built Peret iii - 15, 7:19 p.m.|| Presumably  || Quit&lt;br /&gt;
|-&lt;br /&gt;
| Taemon || 17 || Built Akhet II-24 (25-9) || Passed || Maia resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(28 egyptian day = 9 RD + 8h = 224 teppy hours)&lt;br /&gt;
&lt;br /&gt;
=='''Marble obelisk'''==&lt;br /&gt;
Probably 5 Egyptian weeks Pass time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note in the table if you have your materials ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
35 Egyptian Days Pass time = 11 days 16 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Egypt Date &amp;amp; Time Built !! Passed !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 ||  ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| ? || 8 ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| ? || 9 ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| Leghk || 10 || Built Y4 Akhet II-22 12:05 || Passed || Maia&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Crystal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
42 Egyptian Days/14 RL days&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Culloden || 8 || built Peret II-22 || Passed || Maia &lt;br /&gt;
|-&lt;br /&gt;
| Yarnheim || 9 ||  || '''''' ||  &lt;br /&gt;
|- &lt;br /&gt;
| Inshepsut || 10 ||  || '''''' || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Vae || 11 || Built Akhet II-25 5:08 pm (19:00 5/17) || || Sterope (101 cubits here!) ... took charlies place as per mukantagara's advice&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || 12 ||should have materials, Vae dropped off some for you ... waiting... got materials = 73 bricks, 1 crater cut gem, 1 shark cut lapis, 2 lens cut turquoise, 2 eyelet cut gem ||  || Maia&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Heavenly Obelisk'''==&lt;br /&gt;
&lt;br /&gt;
? Egyptian Days/16 RL days and 8 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits !! Name !! Est. Build Time !! Have Materials Ready Now ? !! Complete? !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112491</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112491"/>
		<updated>2011-09-26T19:33:36Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Hardwood obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| Passed||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Built Year 1 Shemu II-2 1:55PM || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Built Year 1 Shemu 11-10 11:30 pm ||Passed||Sterope ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Built Year 1 Shemu II-21 5:00PM || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Built year 1 Shemu II-30 7:00 AM || Got Overbuilt || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 53 || --------- || Overbuilt || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Antaris || 54 || Build 1 Shemu III - 10 12:30 AM ||Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 55 || Built Shemu III-19 (12:34pm Egypt Time) || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Cj-the-dj18 || 56 || Built Shemu III-27 (11:37pm Egypt Time) || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Milythael|Milythael]] || 57 || Built Shemu IV-5, 4:54 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ptah|Ptah]] || 58 || Built Shemu IV-14, 8:15 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|tefnut || 59  || Built Akhet I-7, 2:04 PM (PT 11:50pm 12/18) || Passed  || Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Miu || 60  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Dabih || 61  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Vishwadakshinah || 62  || Built Akhet II-10, 3:54 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Karnan || 63  || Built Akhet II-29, 10:06 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|EssEnnEmm || 65  || Built Peret I-29, 10:09AM || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 72 || Built || Overbuilt by Mini || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 100 || Built || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|teaya || 101 || Built Akhet IV -19 ,1:09 a.m. || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Adam0112 || 102 ||Built Akhet IV -25 ,10:52 p.m. || Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Tartiflette || 110 ||Built Peret II-28 ,5:49 PM (YAY !)|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Meryt || 111 ||Built Year 3 Peret IV-16, 10 AM || Waiting For Pass || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Kryzaal || 115 || Year 4 Akhet II-7 6:48PM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
|Tamah || 116 || Year 4 Akhet II-24 6:15PM || Built || Maia resident&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || 15 || Built Shemu II-12 8:49 AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hitoriki || 16 || Built Shemu III-29 11:00 PM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 17 || Built Shemu IV-30 11:34 PM || Passed (sorry for the delay in posting) || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Wrel || 18 || Built Akhet IV-17 6:40 PM || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Onuris ||  || Built Shemu I-4 8:00 am || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Mukantagara ||  || Built Shemu I-20 4:45 am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| dwaynedibley ||  || Built Shemu IV-1, 8:51 am || Passed || Celaeno Resident&lt;br /&gt;
|-&lt;br /&gt;
| dylanloud || 24 ||  Built Shemu IV-24, 9:45 am||  Passed    || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Fikrik || 25 || Built Peret III-13 12:51 am|| Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Memmo || 27 || Built Shemu II-5,11:41 am ||  Passed  || Maia Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(3 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Cut_Stone_Obelisk|Cut Stone obelisk ]]'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 || Built Shemu II-4 4:43 A.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 || Built Shemu II-25 4:40am  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zephon || 12 || Built Shemu III-29 4:05 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zamses || 13 || Built Akhet IV-29 9:43 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| InambaGuum || 14 || Built Year 2 Peret-II 7 || passed, yo || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Karoline || 15 || Built || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akhmanen || 16 || Built Shemu III-3 ||  Passed    || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zoomun || 17 || In Process ||  In Process    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| serpentine || 18 || Built Ankhett III-30||  Passed|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshot || 18 || Built Peret I-7(June 12) || Passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Dorkington || 19 || Built Peret I-30(June 21) ||  passed    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Porthos || 20 || Built Peret III-30(July 13) ||  Passed     || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Esholton206 || 21 || Built Peret IV-23 (July 21) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| ophelia || 22 || Built Shemu I-20(July 31) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| othron || 24 || Built Akhet I-22 (september 13) ) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Hardwood obelisk'''==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| akc2 || 8 || built Shemu III-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| tiri || 9 || built Shemu IV-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Istad || 10 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| AmenehatIV || 11 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| moa || 12 || built Ahket iii-22 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Hor-Aka || 15 || built Peret iii - 29, 7:23 a.m.||   || Maia (overbuilt obe built outside of queue)&lt;br /&gt;
|-&lt;br /&gt;
| Sobe || 16 || built Peret iii - 15, 7:19 p.m.|| Presumably  || Quit&lt;br /&gt;
|-&lt;br /&gt;
| Taemon || 17 || Built Akhet II-24 (25-9) || Waiting to pass || Maia resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(28 egyptian day = 9 RD + 8h = 224 teppy hours)&lt;br /&gt;
&lt;br /&gt;
=='''Marble obelisk'''==&lt;br /&gt;
Probably 5 Egyptian weeks Pass time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note in the table if you have your materials ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
35 Egyptian Days Pass time = 11 days 16 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Egypt Date &amp;amp; Time Built !! Passed&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| ? || 8 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| ? || 9 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| Leghk || 10 || Built Y4 Akhet II-22 12:05 ||   &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Crystal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
42 Egyptian Days/14 RL days&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Culloden || 8 || built Peret II-22 || Passed || Maia &lt;br /&gt;
|-&lt;br /&gt;
| Yarnheim || 9 ||  || '''''' ||  &lt;br /&gt;
|- &lt;br /&gt;
| Inshepsut || 10 ||  || '''''' || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Vae || 11 || Built Akhet II-25 5:08 pm (19:00 5/17) || || Sterope (101 cubits here!) ... took charlies place as per mukantagara's advice&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || 12 ||should have materials, Vae dropped off some for you ... waiting... got materials = 73 bricks, 1 crater cut gem, 1 shark cut lapis, 2 lens cut turquoise, 2 eyelet cut gem ||  || Maia&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Heavenly Obelisk'''==&lt;br /&gt;
&lt;br /&gt;
? Egyptian Days/16 RL days and 8 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits !! Name !! Est. Build Time !! Have Materials Ready Now ? !! Complete? !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112363</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112363"/>
		<updated>2011-09-25T17:13:55Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Hardwood obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| Passed||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Built Year 1 Shemu II-2 1:55PM || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Built Year 1 Shemu 11-10 11:30 pm ||Passed||Sterope ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Built Year 1 Shemu II-21 5:00PM || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Built year 1 Shemu II-30 7:00 AM || Got Overbuilt || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 53 || --------- || Overbuilt || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Antaris || 54 || Build 1 Shemu III - 10 12:30 AM ||Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 55 || Built Shemu III-19 (12:34pm Egypt Time) || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Cj-the-dj18 || 56 || Built Shemu III-27 (11:37pm Egypt Time) || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Milythael|Milythael]] || 57 || Built Shemu IV-5, 4:54 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ptah|Ptah]] || 58 || Built Shemu IV-14, 8:15 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|tefnut || 59  || Built Akhet I-7, 2:04 PM (PT 11:50pm 12/18) || Passed  || Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Miu || 60  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Dabih || 61  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Vishwadakshinah || 62  || Built Akhet II-10, 3:54 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Karnan || 63  || Built Akhet II-29, 10:06 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|EssEnnEmm || 65  || Built Peret I-29, 10:09AM || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 72 || Built || Overbuilt by Mini || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 100 || Built || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|teaya || 101 || Built Akhet IV -19 ,1:09 a.m. || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Adam0112 || 102 ||Built Akhet IV -25 ,10:52 p.m. || Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Tartiflette || 110 ||Built Peret II-28 ,5:49 PM (YAY !)|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Meryt || 111 ||Built Year 3 Peret IV-16, 10 AM || Waiting For Pass || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Kryzaal || 115 || Year 4 Akhet II-7 6:48PM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
|Tamah || 116 || Year 4 Akhet II-24 6:15PM || Built || Maia resident&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || 15 || Built Shemu II-12 8:49 AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hitoriki || 16 || Built Shemu III-29 11:00 PM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 17 || Built Shemu IV-30 11:34 PM || Passed (sorry for the delay in posting) || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Wrel || 18 || Built Akhet IV-17 6:40 PM || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Onuris ||  || Built Shemu I-4 8:00 am || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Mukantagara ||  || Built Shemu I-20 4:45 am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| dwaynedibley ||  || Built Shemu IV-1, 8:51 am || Passed || Celaeno Resident&lt;br /&gt;
|-&lt;br /&gt;
| dylanloud || 24 ||  Built Shemu IV-24, 9:45 am||  Passed    || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Fikrik || 25 || Built Peret III-13 12:51 am|| Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Memmo || 27 || Built Shemu II-5,11:41 am ||  Passed  || Maia Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(3 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Cut_Stone_Obelisk|Cut Stone obelisk ]]'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 || Built Shemu II-4 4:43 A.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 || Built Shemu II-25 4:40am  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zephon || 12 || Built Shemu III-29 4:05 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zamses || 13 || Built Akhet IV-29 9:43 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| InambaGuum || 14 || Built Year 2 Peret-II 7 || passed, yo || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Karoline || 15 || Built || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akhmanen || 16 || Built Shemu III-3 ||  Passed    || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zoomun || 17 || In Process ||  In Process    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| serpentine || 18 || Built Ankhett III-30||  Passed|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshot || 18 || Built Peret I-7(June 12) || Passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Dorkington || 19 || Built Peret I-30(June 21) ||  passed    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Porthos || 20 || Built Peret III-30(July 13) ||  Passed     || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Esholton206 || 21 || Built Peret IV-23 (July 21) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| ophelia || 22 || Built Shemu I-20(July 31) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| othron || 24 || Built Akhet I-22 (september 13) ) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Hardwood obelisk'''==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| akc2 || 8 || built Shemu III-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| tiri || 9 || built Shemu IV-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Istad || 10 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| AmenehatIV || 11 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| moa || 12 || built Ahket iii-22 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Hor-Aka || 15 || built Peret iii - 29, 7:23 a.m.||   || Maia (overbuilt obe built outside of queue)&lt;br /&gt;
|-&lt;br /&gt;
| Sobe || 16 || built Peret iii - 15, 7:19 p.m.|| Presumably  || Quit&lt;br /&gt;
|-&lt;br /&gt;
| Taemon || 18 || Built Akhet II-24 (25-9) || Waiting to pass || Maia resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(28 egyptian day = 9 RD + 8h = 224 teppy hours)&lt;br /&gt;
&lt;br /&gt;
=='''Marble obelisk'''==&lt;br /&gt;
Probably 5 Egyptian weeks Pass time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note in the table if you have your materials ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
35 Egyptian Days Pass time = 11 days 16 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Egypt Date &amp;amp; Time Built !! Passed&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| ? || 8 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| ? || 9 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| Leghk || 10 || Built Y4 Akhet II-22 12:05 ||   &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Crystal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
42 Egyptian Days/14 RL days&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Culloden || 8 || built Peret II-22 || Passed || Maia &lt;br /&gt;
|-&lt;br /&gt;
| Yarnheim || 9 ||  || '''''' ||  &lt;br /&gt;
|- &lt;br /&gt;
| Inshepsut || 10 ||  || '''''' || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Vae || 11 || Built Akhet II-25 5:08 pm (19:00 5/17) || || Sterope (101 cubits here!) ... took charlies place as per mukantagara's advice&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || 12 ||should have materials, Vae dropped off some for you ... waiting... got materials = 73 bricks, 1 crater cut gem, 1 shark cut lapis, 2 lens cut turquoise, 2 eyelet cut gem ||  || Maia&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Heavenly Obelisk'''==&lt;br /&gt;
&lt;br /&gt;
? Egyptian Days/16 RL days and 8 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits !! Name !! Est. Build Time !! Have Materials Ready Now ? !! Complete? !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112362</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112362"/>
		<updated>2011-09-25T17:13:28Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Hardwood obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| Passed||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Built Year 1 Shemu II-2 1:55PM || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Built Year 1 Shemu 11-10 11:30 pm ||Passed||Sterope ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Built Year 1 Shemu II-21 5:00PM || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Built year 1 Shemu II-30 7:00 AM || Got Overbuilt || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 53 || --------- || Overbuilt || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Antaris || 54 || Build 1 Shemu III - 10 12:30 AM ||Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 55 || Built Shemu III-19 (12:34pm Egypt Time) || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Cj-the-dj18 || 56 || Built Shemu III-27 (11:37pm Egypt Time) || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Milythael|Milythael]] || 57 || Built Shemu IV-5, 4:54 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ptah|Ptah]] || 58 || Built Shemu IV-14, 8:15 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|tefnut || 59  || Built Akhet I-7, 2:04 PM (PT 11:50pm 12/18) || Passed  || Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Miu || 60  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Dabih || 61  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Vishwadakshinah || 62  || Built Akhet II-10, 3:54 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Karnan || 63  || Built Akhet II-29, 10:06 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|EssEnnEmm || 65  || Built Peret I-29, 10:09AM || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 72 || Built || Overbuilt by Mini || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 100 || Built || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|teaya || 101 || Built Akhet IV -19 ,1:09 a.m. || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Adam0112 || 102 ||Built Akhet IV -25 ,10:52 p.m. || Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Tartiflette || 110 ||Built Peret II-28 ,5:49 PM (YAY !)|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Meryt || 111 ||Built Year 3 Peret IV-16, 10 AM || Waiting For Pass || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Kryzaal || 115 || Year 4 Akhet II-7 6:48PM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
|Tamah || 116 || Year 4 Akhet II-24 6:15PM || Built || Maia resident&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || 15 || Built Shemu II-12 8:49 AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hitoriki || 16 || Built Shemu III-29 11:00 PM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 17 || Built Shemu IV-30 11:34 PM || Passed (sorry for the delay in posting) || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Wrel || 18 || Built Akhet IV-17 6:40 PM || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Onuris ||  || Built Shemu I-4 8:00 am || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Mukantagara ||  || Built Shemu I-20 4:45 am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| dwaynedibley ||  || Built Shemu IV-1, 8:51 am || Passed || Celaeno Resident&lt;br /&gt;
|-&lt;br /&gt;
| dylanloud || 24 ||  Built Shemu IV-24, 9:45 am||  Passed    || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Fikrik || 25 || Built Peret III-13 12:51 am|| Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Memmo || 27 || Built Shemu II-5,11:41 am ||  Passed  || Maia Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(3 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Cut_Stone_Obelisk|Cut Stone obelisk ]]'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 || Built Shemu II-4 4:43 A.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 || Built Shemu II-25 4:40am  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zephon || 12 || Built Shemu III-29 4:05 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zamses || 13 || Built Akhet IV-29 9:43 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| InambaGuum || 14 || Built Year 2 Peret-II 7 || passed, yo || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Karoline || 15 || Built || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akhmanen || 16 || Built Shemu III-3 ||  Passed    || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zoomun || 17 || In Process ||  In Process    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| serpentine || 18 || Built Ankhett III-30||  Passed|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshot || 18 || Built Peret I-7(June 12) || Passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Dorkington || 19 || Built Peret I-30(June 21) ||  passed    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Porthos || 20 || Built Peret III-30(July 13) ||  Passed     || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Esholton206 || 21 || Built Peret IV-23 (July 21) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| ophelia || 22 || Built Shemu I-20(July 31) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| othron || 24 || Built Akhet I-22 (september 13) ) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Hardwood obelisk'''==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| akc2 || 8 || built Shemu III-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| tiri || 9 || built Shemu IV-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Istad || 10 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| AmenehatIV || 11 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| moa || 12 || built Ahket iii-22 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Hor-Aka || 15 || built Peret iii - 29, 7:23 a.m.||   || Maia (overbuilt obe built outside of queue)&lt;br /&gt;
|-&lt;br /&gt;
| Sobe || 16 || built Peret iii - 15, 7:19 p.m.|| Presumably  || Quit&lt;br /&gt;
|-&lt;br /&gt;
| Taemon || 18 || Built Akhet II-24/25-9 || Waiting to pass || Maia resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(28 egyptian day = 9 RD + 8h = 224 teppy hours)&lt;br /&gt;
&lt;br /&gt;
=='''Marble obelisk'''==&lt;br /&gt;
Probably 5 Egyptian weeks Pass time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note in the table if you have your materials ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
35 Egyptian Days Pass time = 11 days 16 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Egypt Date &amp;amp; Time Built !! Passed&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| ? || 8 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| ? || 9 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| Leghk || 10 || Built Y4 Akhet II-22 12:05 ||   &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Crystal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
42 Egyptian Days/14 RL days&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Culloden || 8 || built Peret II-22 || Passed || Maia &lt;br /&gt;
|-&lt;br /&gt;
| Yarnheim || 9 ||  || '''''' ||  &lt;br /&gt;
|- &lt;br /&gt;
| Inshepsut || 10 ||  || '''''' || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Vae || 11 || Built Akhet II-25 5:08 pm (19:00 5/17) || || Sterope (101 cubits here!) ... took charlies place as per mukantagara's advice&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || 12 ||should have materials, Vae dropped off some for you ... waiting... got materials = 73 bricks, 1 crater cut gem, 1 shark cut lapis, 2 lens cut turquoise, 2 eyelet cut gem ||  || Maia&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Heavenly Obelisk'''==&lt;br /&gt;
&lt;br /&gt;
? Egyptian Days/16 RL days and 8 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits !! Name !! Est. Build Time !! Have Materials Ready Now ? !! Complete? !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112361</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112361"/>
		<updated>2011-09-25T17:07:49Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Hardwood obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| Passed||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Built Year 1 Shemu II-2 1:55PM || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Built Year 1 Shemu 11-10 11:30 pm ||Passed||Sterope ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Built Year 1 Shemu II-21 5:00PM || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Built year 1 Shemu II-30 7:00 AM || Got Overbuilt || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 53 || --------- || Overbuilt || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Antaris || 54 || Build 1 Shemu III - 10 12:30 AM ||Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 55 || Built Shemu III-19 (12:34pm Egypt Time) || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Cj-the-dj18 || 56 || Built Shemu III-27 (11:37pm Egypt Time) || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Milythael|Milythael]] || 57 || Built Shemu IV-5, 4:54 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ptah|Ptah]] || 58 || Built Shemu IV-14, 8:15 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|tefnut || 59  || Built Akhet I-7, 2:04 PM (PT 11:50pm 12/18) || Passed  || Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Miu || 60  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Dabih || 61  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Vishwadakshinah || 62  || Built Akhet II-10, 3:54 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Karnan || 63  || Built Akhet II-29, 10:06 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|EssEnnEmm || 65  || Built Peret I-29, 10:09AM || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 72 || Built || Overbuilt by Mini || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 100 || Built || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|teaya || 101 || Built Akhet IV -19 ,1:09 a.m. || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Adam0112 || 102 ||Built Akhet IV -25 ,10:52 p.m. || Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Tartiflette || 110 ||Built Peret II-28 ,5:49 PM (YAY !)|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Meryt || 111 ||Built Year 3 Peret IV-16, 10 AM || Waiting For Pass || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Kryzaal || 115 || Year 4 Akhet II-7 6:48PM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
|Tamah || 116 || Year 4 Akhet II-24 6:15PM || Built || Maia resident&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || 15 || Built Shemu II-12 8:49 AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hitoriki || 16 || Built Shemu III-29 11:00 PM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 17 || Built Shemu IV-30 11:34 PM || Passed (sorry for the delay in posting) || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Wrel || 18 || Built Akhet IV-17 6:40 PM || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Onuris ||  || Built Shemu I-4 8:00 am || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Mukantagara ||  || Built Shemu I-20 4:45 am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| dwaynedibley ||  || Built Shemu IV-1, 8:51 am || Passed || Celaeno Resident&lt;br /&gt;
|-&lt;br /&gt;
| dylanloud || 24 ||  Built Shemu IV-24, 9:45 am||  Passed    || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Fikrik || 25 || Built Peret III-13 12:51 am|| Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Memmo || 27 || Built Shemu II-5,11:41 am ||  Passed  || Maia Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(3 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Cut_Stone_Obelisk|Cut Stone obelisk ]]'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 || Built Shemu II-4 4:43 A.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 || Built Shemu II-25 4:40am  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zephon || 12 || Built Shemu III-29 4:05 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zamses || 13 || Built Akhet IV-29 9:43 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| InambaGuum || 14 || Built Year 2 Peret-II 7 || passed, yo || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Karoline || 15 || Built || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akhmanen || 16 || Built Shemu III-3 ||  Passed    || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zoomun || 17 || In Process ||  In Process    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| serpentine || 18 || Built Ankhett III-30||  Passed|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshot || 18 || Built Peret I-7(June 12) || Passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Dorkington || 19 || Built Peret I-30(June 21) ||  passed    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Porthos || 20 || Built Peret III-30(July 13) ||  Passed     || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Esholton206 || 21 || Built Peret IV-23 (July 21) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| ophelia || 22 || Built Shemu I-20(July 31) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| othron || 24 || Built Akhet I-22 (september 13) ) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Hardwood obelisk'''==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| akc2 || 8 || built Shemu III-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| tiri || 9 || built Shemu IV-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Istad || 10 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| AmenehatIV || 11 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| moa || 12 || built Ahket iii-22 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Hor-Aka || 15 || built Peret iii - 29, 7:23 a.m.||   || Maia (overbuilt obe built outside of queue)&lt;br /&gt;
|-&lt;br /&gt;
| Sobe || 16 || built Peret iii - 15, 7:19 p.m.|| Not yet  || Waiting to pass&lt;br /&gt;
|-&lt;br /&gt;
| Taemon || 18 || Built Akhet II-24/25-9 || Waiting to pass || Maia resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(28 egyptian day = 9 RD + 8h = 224 teppy hours)&lt;br /&gt;
&lt;br /&gt;
=='''Marble obelisk'''==&lt;br /&gt;
Probably 5 Egyptian weeks Pass time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note in the table if you have your materials ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
35 Egyptian Days Pass time = 11 days 16 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Egypt Date &amp;amp; Time Built !! Passed&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| ? || 8 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| ? || 9 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| Leghk || 10 || Built Y4 Akhet II-22 12:05 ||   &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Crystal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
42 Egyptian Days/14 RL days&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Culloden || 8 || built Peret II-22 || Passed || Maia &lt;br /&gt;
|-&lt;br /&gt;
| Yarnheim || 9 ||  || '''''' ||  &lt;br /&gt;
|- &lt;br /&gt;
| Inshepsut || 10 ||  || '''''' || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Vae || 11 || Built Akhet II-25 5:08 pm (19:00 5/17) || || Sterope (101 cubits here!) ... took charlies place as per mukantagara's advice&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || 12 ||should have materials, Vae dropped off some for you ... waiting... got materials = 73 bricks, 1 crater cut gem, 1 shark cut lapis, 2 lens cut turquoise, 2 eyelet cut gem ||  || Maia&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Heavenly Obelisk'''==&lt;br /&gt;
&lt;br /&gt;
? Egyptian Days/16 RL days and 8 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits !! Name !! Est. Build Time !! Have Materials Ready Now ? !! Complete? !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112360</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112360"/>
		<updated>2011-09-25T17:07:15Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Hardwood obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| Passed||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Built Year 1 Shemu II-2 1:55PM || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Built Year 1 Shemu 11-10 11:30 pm ||Passed||Sterope ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Built Year 1 Shemu II-21 5:00PM || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Built year 1 Shemu II-30 7:00 AM || Got Overbuilt || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 53 || --------- || Overbuilt || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Antaris || 54 || Build 1 Shemu III - 10 12:30 AM ||Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 55 || Built Shemu III-19 (12:34pm Egypt Time) || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Cj-the-dj18 || 56 || Built Shemu III-27 (11:37pm Egypt Time) || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Milythael|Milythael]] || 57 || Built Shemu IV-5, 4:54 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ptah|Ptah]] || 58 || Built Shemu IV-14, 8:15 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|tefnut || 59  || Built Akhet I-7, 2:04 PM (PT 11:50pm 12/18) || Passed  || Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Miu || 60  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Dabih || 61  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Vishwadakshinah || 62  || Built Akhet II-10, 3:54 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Karnan || 63  || Built Akhet II-29, 10:06 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|EssEnnEmm || 65  || Built Peret I-29, 10:09AM || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 72 || Built || Overbuilt by Mini || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 100 || Built || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|teaya || 101 || Built Akhet IV -19 ,1:09 a.m. || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Adam0112 || 102 ||Built Akhet IV -25 ,10:52 p.m. || Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Tartiflette || 110 ||Built Peret II-28 ,5:49 PM (YAY !)|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Meryt || 111 ||Built Year 3 Peret IV-16, 10 AM || Waiting For Pass || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Kryzaal || 115 || Year 4 Akhet II-7 6:48PM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
|Tamah || 116 || Year 4 Akhet II-24 6:15PM || Built || Maia resident&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || 15 || Built Shemu II-12 8:49 AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hitoriki || 16 || Built Shemu III-29 11:00 PM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 17 || Built Shemu IV-30 11:34 PM || Passed (sorry for the delay in posting) || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Wrel || 18 || Built Akhet IV-17 6:40 PM || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Onuris ||  || Built Shemu I-4 8:00 am || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Mukantagara ||  || Built Shemu I-20 4:45 am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| dwaynedibley ||  || Built Shemu IV-1, 8:51 am || Passed || Celaeno Resident&lt;br /&gt;
|-&lt;br /&gt;
| dylanloud || 24 ||  Built Shemu IV-24, 9:45 am||  Passed    || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Fikrik || 25 || Built Peret III-13 12:51 am|| Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Memmo || 27 || Built Shemu II-5,11:41 am ||  Passed  || Maia Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(3 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Cut_Stone_Obelisk|Cut Stone obelisk ]]'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 || Built Shemu II-4 4:43 A.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 || Built Shemu II-25 4:40am  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zephon || 12 || Built Shemu III-29 4:05 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zamses || 13 || Built Akhet IV-29 9:43 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| InambaGuum || 14 || Built Year 2 Peret-II 7 || passed, yo || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Karoline || 15 || Built || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akhmanen || 16 || Built Shemu III-3 ||  Passed    || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zoomun || 17 || In Process ||  In Process    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| serpentine || 18 || Built Ankhett III-30||  Passed|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshot || 18 || Built Peret I-7(June 12) || Passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Dorkington || 19 || Built Peret I-30(June 21) ||  passed    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Porthos || 20 || Built Peret III-30(July 13) ||  Passed     || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Esholton206 || 21 || Built Peret IV-23 (July 21) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| ophelia || 22 || Built Shemu I-20(July 31) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| othron || 24 || Built Akhet I-22 (september 13) ) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Hardwood obelisk'''==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| akc2 || 8 || built Shemu III-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| tiri || 9 || built Shemu IV-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Istad || 10 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| AmenehatIV || 11 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| moa || 12 || built Ahket iii-22 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Hor-Aka || 15 || built Peret iii - 29, 7:23 a.m.||   || Maia (overbuilt obe built outside of queue)&lt;br /&gt;
|-&lt;br /&gt;
| Sobe || 16 || built Peret iii - 15, 7:19 p.m.|| Not yet  || Waiting to pass&lt;br /&gt;
|-&lt;br /&gt;
| ? || 17 || Built || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| Taemon || 18 || Built Akhet II-24/25-9 || Waiting to pass || Maia resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(28 egyptian day = 9 RD + 8h = 224 teppy hours)&lt;br /&gt;
&lt;br /&gt;
=='''Marble obelisk'''==&lt;br /&gt;
Probably 5 Egyptian weeks Pass time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note in the table if you have your materials ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
35 Egyptian Days Pass time = 11 days 16 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Egypt Date &amp;amp; Time Built !! Passed&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 ||  ||   &lt;br /&gt;
|-&lt;br /&gt;
| ? || 8 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| ? || 9 ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| Leghk || 10 || Built Y4 Akhet II-22 12:05 ||   &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Crystal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
42 Egyptian Days/14 RL days&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Culloden || 8 || built Peret II-22 || Passed || Maia &lt;br /&gt;
|-&lt;br /&gt;
| Yarnheim || 9 ||  || '''''' ||  &lt;br /&gt;
|- &lt;br /&gt;
| Inshepsut || 10 ||  || '''''' || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Vae || 11 || Built Akhet II-25 5:08 pm (19:00 5/17) || || Sterope (101 cubits here!) ... took charlies place as per mukantagara's advice&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || 12 ||should have materials, Vae dropped off some for you ... waiting... got materials = 73 bricks, 1 crater cut gem, 1 shark cut lapis, 2 lens cut turquoise, 2 eyelet cut gem ||  || Maia&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Heavenly Obelisk'''==&lt;br /&gt;
&lt;br /&gt;
? Egyptian Days/16 RL days and 8 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits !! Name !! Est. Build Time !! Have Materials Ready Now ? !! Complete? !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112223</id>
		<title>Maia Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Maia_Obelisk_Queue&amp;diff=112223"/>
		<updated>2011-09-23T18:47:35Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Hardwood obelisk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Maia [[Desert_Obelisk|Desert Obelisk]] Queue ===&lt;br /&gt;
(1 Egyptian week Pass time, approximately 2 1/2 days)&lt;br /&gt;
&lt;br /&gt;
Please allow Maia residents to sign up for the queue first, thank you.&lt;br /&gt;
Note: If you haven't logged in for more than 30 days going to take you off the list unless you post something on the wiki about being away, in which case we'll move you down the list so the next active person can build.&lt;br /&gt;
If you haven't logged in for more than 2 days and you haven't written anything on the wiki to say when you will be back, then you will get bumped down the list so the next active person can build.&lt;br /&gt;
&lt;br /&gt;
Names Removed: Quizak, not logged in for 33 days&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Tanafri  || 7 || &amp;lt;s&amp;gt;Built Akhet 1-21, 11:10 am (PT 10:40pm 8/13)&amp;lt;/s&amp;gt;  || Did not pass&lt;br /&gt;
|-&lt;br /&gt;
| Slark || 20 || &amp;lt;s&amp;gt;Built Akhet 1-21&amp;lt;/s&amp;gt; || Did not pass, Overbuilt Tanafri&lt;br /&gt;
|-&lt;br /&gt;
| CaolRa || 21 || &amp;lt;s&amp;gt;Built Akhet 1-23&amp;lt;/s&amp;gt;|| Did not pass, Overbuilt Slark&lt;br /&gt;
|-&lt;br /&gt;
| Blueshift || 24 || Built Akhet 1-29|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Hasina || 25 || Built Akhet II-11 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Articgrey || 26 || Built Akhet II-20 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Yellowrat || 27 || Built Akhet II-28 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Sosipater || 28 || Built Akhet III-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Kerroteph    || 29 || Built Akhet III-26 (PT 10:33pm 9/7)|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| Qenin    || 30 || Built Akhet IV-7 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Nuri  || 31 || Passed Akhet IV-23 || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Coyote    || 32 || Built || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Arcee    || 33 || Built Akhet IV-30, 6:30pm || Passed&lt;br /&gt;
|-&lt;br /&gt;
| Magog    || 34 || Built Peret I-8 7:41am || Passed&lt;br /&gt;
|-&lt;br /&gt;
| MoxMoran    || 35 || Built Peret I-16 5:11pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Lexihotep   || 36 || Built Peret I-25 7:55pm || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| ahmes  || 37 || Built Peret II-5 3:03am || Passed ||  Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Spiris || 38 || Built Peret II-13 5.35am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| usia || 39 || Built Peret II-21  4.07am || Passed || Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
| Keko || 42 || Built Peret III-4 6.24pm ||Passed|| Unknown Resident&lt;br /&gt;
|-&lt;br /&gt;
|Nodjmet|| 43 ||Built Peret III-12 8:51pm: Swapped with juli as she hadn't logged in for 10 days.||Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Finndibaenn || 44 || Built Peret III-19 9:27PM || Passed || Sterope Resident &lt;br /&gt;
|-&lt;br /&gt;
|juli  ||  || Was ready to build a 43|| Quit ||Alycone Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Abelard ||  || Switched to Metal || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Murat ||  || Collecting mats and waiting || Quit || Unknown Residency&lt;br /&gt;
|-&lt;br /&gt;
| Dresden || || Collecting mats and waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Opiva || 45 || Built Peret III-30 7am|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tzalaa ||  || &amp;lt;s&amp;gt;Not going to do test at this time&amp;lt;/s&amp;gt; || || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Farnite || 46 || Built Paret IV-10 4:05pm || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Echnaton ||  || Collecting mats and waiting || Gone, no response || Sterope Resident&lt;br /&gt;
|-&lt;br /&gt;
| Cel ||  || Mats ready, waiting || Gone &amp;gt; 12 days|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Eptalit ||   || Mats ready, waiting || Quit || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akka ||  || collecting mats and waiting || Gone &amp;gt; 19 days || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Ritter || 47 || Built Year 1, Shemu I-7, 8:15AM || Passed || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Zonk || 48 || Built Shemu I-15 7:20am|| Passed||&lt;br /&gt;
|-&lt;br /&gt;
| Stavia || 49 || Built Year 1 Shemu II-2 1:55PM || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Roamy || 50 || Built Year 1 Shemu 11-10 11:30 pm ||Passed||Sterope ||&lt;br /&gt;
|-&lt;br /&gt;
| Zerrenor || 51 || Built Year 1 Shemu II-21 5:00PM || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 52 || Built year 1 Shemu II-30 7:00 AM || Got Overbuilt || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 53 || --------- || Overbuilt || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Antaris || 54 || Build 1 Shemu III - 10 12:30 AM ||Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Rhaom || 55 || Built Shemu III-19 (12:34pm Egypt Time) || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Cj-the-dj18 || 56 || Built Shemu III-27 (11:37pm Egypt Time) || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Milythael|Milythael]] || 57 || Built Shemu IV-5, 4:54 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ptah|Ptah]] || 58 || Built Shemu IV-14, 8:15 PM [[Time|Egypt Time]]  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|tefnut || 59  || Built Akhet I-7, 2:04 PM (PT 11:50pm 12/18) || Passed  || Sterope Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Miu || 60  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Dabih || 61  ||  || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Vishwadakshinah || 62  || Built Akhet II-10, 3:54 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Karnan || 63  || Built Akhet II-29, 10:06 PM [[Time|Egypt Time]] || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|EssEnnEmm || 65  || Built Peret I-29, 10:09AM || Passed || Taygete Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 72 || Built || Overbuilt by Mini || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Hatsheput || 100 || Built || Passed || Alcyone Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|teaya || 101 || Built Akhet IV -19 ,1:09 a.m. || Passed || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Adam0112 || 102 ||Built Akhet IV -25 ,10:52 p.m. || Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
|Tartiflette || 110 ||Built Peret II-28 ,5:49 PM (YAY !)|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Meryt || 111 ||Built Year 3 Peret IV-16, 10 AM || Waiting For Pass || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|Kryzaal || 115 || Year 4 Akhet II-7 6:48PM || Passed || Alcyone Resident&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maia [[Metal_Obelisk|Metal Obelisk]] Queue ===&lt;br /&gt;
(2 Egyptian week Pass time, approximately 5 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Metal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Zuberi || 7 || Built Peret I-30 || Passed || &lt;br /&gt;
|-&lt;br /&gt;
| Blessed || 8 || Built  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| sly1 || 9 || Built Peret II-29 || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| illusid || 10 || Built Peret III-15, 8:16AM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Drakkett|| 11 || Built Peret III-29 11:57pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Deedee || 12 ||Built Peret IV-14 7:53pm|| Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| MissBarbara || 13 ||Built Peret IV-30 10:56PM  || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Abelard  || 14 || Built Shemu I-17 8:53AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hyksos || 15 || Built Shemu II-12 8:49 AM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Hitoriki || 16 || Built Shemu III-29 11:00 PM || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Tshenura || 17 || Built Shemu IV-30 11:34 PM || Passed (sorry for the delay in posting) || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Wrel || 18 || Built Akhet IV-17 6:40 PM || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Onuris ||  || Built Shemu I-4 8:00 am || Passed  || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Mukantagara ||  || Built Shemu I-20 4:45 am || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| dwaynedibley ||  || Built Shemu IV-1, 8:51 am || Passed || Celaeno Resident&lt;br /&gt;
|-&lt;br /&gt;
| dylanloud || 24 ||  Built Shemu IV-24, 9:45 am||  Passed    || Alcyone Resident&lt;br /&gt;
|-&lt;br /&gt;
| Fikrik || 25 || Built Peret III-13 12:51 am|| Passed  || Maia Resident ||&lt;br /&gt;
|-&lt;br /&gt;
| Memmo || 27 || Built Shemu II-5,11:41 am ||  Passed  || Maia Resident ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maia Cut Stone Obelisk Queue&lt;br /&gt;
(3 Egyptian weeks Pass time, approximately 7 days)&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''[[Cut_Stone_Obelisk|Cut Stone obelisk ]]'''==&lt;br /&gt;
&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| Suleman || 7 || Built Peret III-29 1:39 A.M. || passed  || maia&lt;br /&gt;
|-&lt;br /&gt;
| Mikekanica || 8 || Built Peret IV-21 5:42AM || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Setheri || 9 || Built Shemu I-12 10:42 P.M. || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Tjutenkamen || 10 || Built Shemu II-4 4:43 A.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Aiko || 11 || Built Shemu II-25 4:40am  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zephon || 12 || Built Shemu III-29 4:05 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zamses || 13 || Built Akhet IV-29 9:43 P.M.  || passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| InambaGuum || 14 || Built Year 2 Peret-II 7 || passed, yo || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Karoline || 15 || Built || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Akhmanen || 16 || Built Shemu III-3 ||  Passed    || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Zoomun || 17 || In Process ||  In Process    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| serpentine || 18 || Built Ankhett III-30||  Passed|| Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshot || 18 || Built Peret I-7(June 12) || Passed || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Dorkington || 19 || Built Peret I-30(June 21) ||  passed    || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Porthos || 20 || Built Peret III-30(July 13) ||  Passed     || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| Esholton206 || 21 || Built Peret IV-23 (July 21) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| ophelia || 22 || Built Shemu I-20(July 31) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
| othron || 24 || Built Akhet I-22 (september 13) ) || Passed || Maia Resident&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Hardwood obelisk'''==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
|-&lt;br /&gt;
| ? || 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| akc2 || 8 || built Shemu III-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| tiri || 9 || built Shemu IV-17 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Istad || 10 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| AmenehatIV || 11 || built || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| moa || 12 || built Ahket iii-22 || '''yes''' || alcyone (tks Maia)&lt;br /&gt;
|-&lt;br /&gt;
| Hor-Aka || 15 || built Peret iii - 29, 7:23 a.m.||   || Maia (overbuilt obe built outside of queue)&lt;br /&gt;
|-&lt;br /&gt;
| Sobe || 16 || built Peret iii - 15, 7:19 p.m.|| Not yet  || Waiting to pass&lt;br /&gt;
|-&lt;br /&gt;
| ? || 17 || Built || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| Taemon || 18 || Waiting to build || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(28 egyptian day = 9 RD + 8h = 224 teppy hours)&lt;br /&gt;
&lt;br /&gt;
=='''Marble obelisk'''==&lt;br /&gt;
Probably 5 Egyptian weeks Pass time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note in the table if you have your materials ready!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
35 Egyptian Days Pass time = 11 days 16 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status !! Egypt Date &amp;amp; Time Built !! Status&lt;br /&gt;
|-&lt;br /&gt;
|  || 7 ||  ||   || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Crystal obelisk'''==&lt;br /&gt;
&lt;br /&gt;
42 Egyptian Days/14 RL days&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;600&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!User !! Height !! Status  !! Passed? !! Resident?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Culloden || 8 || built Peret II-22 || Passed || Maia &lt;br /&gt;
|-&lt;br /&gt;
| Yarnheim || 9 ||  || '''''' ||  &lt;br /&gt;
|- &lt;br /&gt;
| Inshepsut || 10 ||  || '''''' || Maia&lt;br /&gt;
|-&lt;br /&gt;
| Vae || 11 || Built Akhet II-25 5:08 pm (19:00 5/17) || || Sterope (101 cubits here!) ... took charlies place as per mukantagara's advice&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || 12 ||should have materials, Vae dropped off some for you ... waiting... got materials = 73 bricks, 1 crater cut gem, 1 shark cut lapis, 2 lens cut turquoise, 2 eyelet cut gem ||  || Maia&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Heavenly Obelisk'''==&lt;br /&gt;
&lt;br /&gt;
? Egyptian Days/16 RL days and 8 hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cubits !! Name !! Est. Build Time !! Have Materials Ready Now ? !! Complete? !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=112220</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=112220"/>
		<updated>2011-09-23T18:22:50Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |8342|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|70|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|46|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|15|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |96|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim (yes), Wampak (yes)&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes), Leghk (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=112218</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=112218"/>
		<updated>2011-09-23T17:51:27Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |8342|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|70|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|46|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|15|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |44|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim (yes), Wampak (yes)&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes), Leghk (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=111857</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=111857"/>
		<updated>2011-09-21T19:34:23Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |8342|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|70|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|46|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|15|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |44|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |95|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim (yes), Wampak (yes)&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes), Leghk (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche&amp;diff=111523</id>
		<title>Test of the Covered Cartouche</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche&amp;diff=111523"/>
		<updated>2011-09-19T17:05:28Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Building Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Opening Message == &lt;br /&gt;
The Test of the Covered Cartouche takes place at specific times, announced at Universities of Leadership.&lt;br /&gt;
&lt;br /&gt;
You will be placed in a group with eleven others, and tasked with building a [[Ceremonial Voting Booth]]. From there, a series of rounds are played. The nature of each round depends on whether an odd or even number of participants remain in the group.&lt;br /&gt;
&lt;br /&gt;
When the group has an even number of participants, an individual project is assigned. The player who builds the smallest is eliminated.&lt;br /&gt;
&lt;br /&gt;
When the group has an odd number of participants, elimination is by voting. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Every so often, there will be a sign-up period of 24 hours at a specific University of Leadership (not just any university...it will be in a specific region). At the end of the period, groups of twelve will be randomly formed out of everybody who has signed up. If there are any leftovers, they will not be placed in a group. In previous tales, the university reported how many people had signed up for the round, and an effort was made to make the total people signed up a multiple of twelve, including people who didn't care to advance so that others who wanted to would have a chance. '''This has been confirmed to be the case in Tale 4.'''&lt;br /&gt;
&lt;br /&gt;
'''The groups then compete in a series of rounds alternating between building and voting, with each eliminating one person. As such, the test resembles reality television shows like Survivor, both in the rules and social aspects. Therefore, it is worth noting that this test IS competitive, and can cause a lot of arguments, even between friends. ''Numerous people have quit the game over this test in past tales. You have been warned.'''''&lt;br /&gt;
&lt;br /&gt;
Each round takes about 24 hours. You can see the exact time left in each round under self -&amp;gt; test.&lt;br /&gt;
&lt;br /&gt;
== Building Round ==&lt;br /&gt;
&lt;br /&gt;
Every odd-numbered round is a building round. In these rounds, everybody is assigned a project to build. You can NOT decide which cartouche you want to build; you find out which one is assigned to you under the build menu of the small construction site. &lt;br /&gt;
&lt;br /&gt;
The projects are relatively cheap to start with, and are then upgradeable in size. These are similar to obelisks in that costs for bigger sizes increase exponentially, but different from the obelisks in that you first build it, ''then'' upgrade it. The buildings start at size 1. You can only build one project per round, and once built, it cannot be disassembled until after the round is over.&lt;br /&gt;
&lt;br /&gt;
The goal of the building round is to avoid building the smallest building, because at the end of the round, the person who built the smallest is eliminated. In the case of a tie, a person from the tie is randomly selected. If nobody builds, the entire group is eliminated and everyone loses. So if you want the elimination to go to a tiebreaker for whatever reason, always be sure to build size 1.&lt;br /&gt;
&lt;br /&gt;
The name of the test comes from this round - a cartouche is a frame that encloses a name. During the building rounds, you are unable to see who built the given building of the round. Hence, a &amp;quot;covered cartouche.&amp;quot; If a person built their building in or around their camp, it may still be easy to tell that they're the owner of the said building, of course. So if you want to keep your building size quiet, then it may not be a bad idea to build somewhere remote that doesn't give any clues as to who built it.&lt;br /&gt;
&lt;br /&gt;
Potential buildings and costs are currently unknown, but the Tale 2/ Tale 3 test page has all the building costs discovered then, and costs may be the same (or at least similar).&lt;br /&gt;
&lt;br /&gt;
Note you can enhance the building to a greater size during the voting round that follows even if you have been eliminated.&lt;br /&gt;
&lt;br /&gt;
'''All Tale 4 Confirmed Cartouche Buildings are listed [[Test_of_the_Covered_Cartouche\Buildings | here]].'''&lt;br /&gt;
&lt;br /&gt;
== Voting Round ==&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All data here is based on T3 Wiki, Subject to Possible Change'''&lt;br /&gt;
&lt;br /&gt;
After every building round comes a voting round. In this round, everybody still in the round gets to vote on a person to eliminate. The person who receives the most votes is eliminated. Again, in the case of a tie, a random person among the tie is selected to be eliminated. And like last round, if nobody votes, the entire group is eliminated. So in this round, if you want a tiebreaker elimination, have everybody vote for one other person, such that everybody has one vote. &lt;br /&gt;
&lt;br /&gt;
== Advancement == &lt;br /&gt;
 &lt;br /&gt;
The test is divided into two ranks. Advancing in the first rank gives you the opportunity to compete in the second rank, and placing in the top 3 in the second rank passes the test.&lt;br /&gt;
&lt;br /&gt;
The last remaining player in the round is awarded 4 certificates. The second to last is awarded 2, and the third to last gets 1. If awarded from a rank 1 group, these certificates allow a player to sign up for a rank 2 round. A certificate is consumed to sign up for the round, but if you fail to get in a group because there isn't a multiple of 12 people signed up, the certificate will be refunded.&lt;br /&gt;
&lt;br /&gt;
If the certificate is from a rank 2 group, read the certificate to pass the test.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
* 14 April 2011 - Calaeno&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S01G01 | Group 1 ]] (Etma, Avanya, Robare, biggeek, Tashienna, Kitten, Sunstrider, Ramases, Jericho, LuluDivine, McArine, Sabahl)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S01G02 | Group 2 ]] (tefnut, Skyfeather, Stevehotep, Cassi, Subira, lilinou, Casino, Ninfa, Akilla, RoyCallahan, talos, Lill)&lt;br /&gt;
* 29 April 2011 - Celaeno&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G01 | Group 1 ]] (Jericho, sekhmet, Zotep, Cassi, Hatheput, Jaylenaeybarre, Nissim, McArine, Lill, Strutter, Windrider, Robare) &lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G02 | Group 2 ]] (Pyra, InambaGuum, LeoDragon, Asheara, Skyfeather, &amp;lt;s&amp;gt;Casino&amp;lt;/s&amp;gt;, Hatsheput, Zerrenor,&amp;lt;s&amp;gt; Sabuli&amp;lt;/s&amp;gt;, AerisDivine, Shiranai, Rey)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G03 | Group 3 ]] (Koikinia, Maata, &amp;lt;s&amp;gt;KasumiGhia&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Rania&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;tefnut&amp;lt;/s&amp;gt;,&amp;lt;s&amp;gt; Rehpic&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Antilla&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Akilla&amp;lt;/s&amp;gt;, Kitten, &amp;lt;s&amp;gt;taylor&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Darwishi&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;LuluDivine&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 14 May 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S03G01 | Group 1 ]] (iset, haraelendil, Robare, Kitten, Alphabob, Zotep, taylor, Bucktep, KasumGhia, Windrider, sparkle, Strutter)&lt;br /&gt;
* 29 May 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S04G01 | Group 1 ]] (taylor, sparkle, LuluDivine, LadyVixen, Skyfeather, fahli, Astia, Shiranai, KasumiGhia, AerisDivine, Windrider, Neas)&lt;br /&gt;
* 28 June 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S05G01 | Group 1 ]] (AerisDivine, Tibere, Renard, Bessodia, Arry, Khan, Ramases, LuluDivine, Astia, Kamilana, Skyfeather, Augir)&lt;br /&gt;
* 14 July 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S05G01 | Group 1 ]] (&amp;lt;s&amp;gt;talos&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;sparkle&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Tuhk&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Bessodia&amp;lt;/s&amp;gt;, Lilin, Ceopatra, Lilith, &amp;lt;s&amp;gt;KasumiGhia&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Alphabob&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Sahil&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Khan&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Renard&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 27 Aug 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S06G01 | Group 1 ]] (&amp;lt;s&amp;gt;kuupid&amp;lt;/s&amp;gt;, blondie, &amp;lt;s&amp;gt;Ahnati&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Mercille&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Mariamom&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;geewiz&amp;lt;/s&amp;gt;, McArine, Darwishi, &amp;lt;s&amp;gt;nourbese&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Rey&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Blueshift&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Avanya&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 11 Sept 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G01 | Group 1 ]] (Avanya, Onuris, Mukantagara, Nika, Saledo, Borian, troglin, kuupid, Osidion, LuluDivine, blondie, Asheara)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G02 | Group 2 ]] (PetruxIII, AerisDivine, Aimikane, Emmylou, Zildjan, Vae, Mariamom, Fae, Iy-Nefer, McArine, Ninfa, Sun-Aj)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G03 | Group 3 ]] (Fikrik, Robik, Justin, nourbese, Lyman, talos, Etma, Darwishi, cate, Lucka, KebiRoz, InambaGuum)&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Leadership}}&lt;br /&gt;
[[Category:Cartouche]]&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale5/Test_of_the_Covered_Cartouche#Groups| Covered Cartouche Groups]&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche&amp;diff=111522</id>
		<title>Test of the Covered Cartouche</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche&amp;diff=111522"/>
		<updated>2011-09-19T16:58:50Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Building Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Opening Message == &lt;br /&gt;
The Test of the Covered Cartouche takes place at specific times, announced at Universities of Leadership.&lt;br /&gt;
&lt;br /&gt;
You will be placed in a group with eleven others, and tasked with building a [[Ceremonial Voting Booth]]. From there, a series of rounds are played. The nature of each round depends on whether an odd or even number of participants remain in the group.&lt;br /&gt;
&lt;br /&gt;
When the group has an even number of participants, an individual project is assigned. The player who builds the smallest is eliminated.&lt;br /&gt;
&lt;br /&gt;
When the group has an odd number of participants, elimination is by voting. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Every so often, there will be a sign-up period of 24 hours at a specific University of Leadership (not just any university...it will be in a specific region). At the end of the period, groups of twelve will be randomly formed out of everybody who has signed up. If there are any leftovers, they will not be placed in a group. In previous tales, the university reported how many people had signed up for the round, and an effort was made to make the total people signed up a multiple of twelve, including people who didn't care to advance so that others who wanted to would have a chance. '''This has been confirmed to be the case in Tale 4.'''&lt;br /&gt;
&lt;br /&gt;
'''The groups then compete in a series of rounds alternating between building and voting, with each eliminating one person. As such, the test resembles reality television shows like Survivor, both in the rules and social aspects. Therefore, it is worth noting that this test IS competitive, and can cause a lot of arguments, even between friends. ''Numerous people have quit the game over this test in past tales. You have been warned.'''''&lt;br /&gt;
&lt;br /&gt;
Each round takes about 24 hours. You can see the exact time left in each round under self -&amp;gt; test.&lt;br /&gt;
&lt;br /&gt;
== Building Round ==&lt;br /&gt;
&lt;br /&gt;
Every odd-numbered round is a building round. In these rounds, everybody is assigned a project to build. You can NOT decide which cartouche you want to build; you find out which one is assigned to you under the build menu of the small construction site. These projects are relatively cheap to start with, and are then upgradeable in size. These are similar to obelisks in that costs for bigger sizes increase exponentially, but different from the obelisks in that you first build it, ''then'' upgrade it. The buildings start at size 1. You can only build one project per round, and once built, it cannot be disassembled until after the round is over.&lt;br /&gt;
&lt;br /&gt;
The goal of the building round is to avoid building the smallest building, because at the end of the round, the person who built the smallest is eliminated. In the case of a tie, a person from the tie is randomly selected. If nobody builds, the entire group is eliminated and everyone loses. So if you want the elimination to go to a tiebreaker for whatever reason, always be sure to build size 1.&lt;br /&gt;
&lt;br /&gt;
The name of the test comes from this round - a cartouche is a frame that encloses a name. During the building rounds, you are unable to see who built the given building of the round. Hence, a &amp;quot;covered cartouche.&amp;quot; If a person built their building in or around their camp, it may still be easy to tell that they're the owner of the said building, of course. So if you want to keep your building size quiet, then it may not be a bad idea to build somewhere remote that doesn't give any clues as to who built it.&lt;br /&gt;
&lt;br /&gt;
Potential buildings and costs are currently unknown, but the Tale 2/ Tale 3 test page has all the building costs discovered then, and costs may be the same (or at least similar).&lt;br /&gt;
&lt;br /&gt;
Note you can enhance the building to a greater size during the voting round that follows even if you have been eliminated.&lt;br /&gt;
&lt;br /&gt;
'''All Tale 4 Confirmed Cartouche Buildings are listed [[Test_of_the_Covered_Cartouche\Buildings | here]].'''&lt;br /&gt;
&lt;br /&gt;
== Voting Round ==&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All data here is based on T3 Wiki, Subject to Possible Change'''&lt;br /&gt;
&lt;br /&gt;
After every building round comes a voting round. In this round, everybody still in the round gets to vote on a person to eliminate. The person who receives the most votes is eliminated. Again, in the case of a tie, a random person among the tie is selected to be eliminated. And like last round, if nobody votes, the entire group is eliminated. So in this round, if you want a tiebreaker elimination, have everybody vote for one other person, such that everybody has one vote. &lt;br /&gt;
&lt;br /&gt;
== Advancement == &lt;br /&gt;
 &lt;br /&gt;
The test is divided into two ranks. Advancing in the first rank gives you the opportunity to compete in the second rank, and placing in the top 3 in the second rank passes the test.&lt;br /&gt;
&lt;br /&gt;
The last remaining player in the round is awarded 4 certificates. The second to last is awarded 2, and the third to last gets 1. If awarded from a rank 1 group, these certificates allow a player to sign up for a rank 2 round. A certificate is consumed to sign up for the round, but if you fail to get in a group because there isn't a multiple of 12 people signed up, the certificate will be refunded.&lt;br /&gt;
&lt;br /&gt;
If the certificate is from a rank 2 group, read the certificate to pass the test.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
* 14 April 2011 - Calaeno&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S01G01 | Group 1 ]] (Etma, Avanya, Robare, biggeek, Tashienna, Kitten, Sunstrider, Ramases, Jericho, LuluDivine, McArine, Sabahl)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S01G02 | Group 2 ]] (tefnut, Skyfeather, Stevehotep, Cassi, Subira, lilinou, Casino, Ninfa, Akilla, RoyCallahan, talos, Lill)&lt;br /&gt;
* 29 April 2011 - Celaeno&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G01 | Group 1 ]] (Jericho, sekhmet, Zotep, Cassi, Hatheput, Jaylenaeybarre, Nissim, McArine, Lill, Strutter, Windrider, Robare) &lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G02 | Group 2 ]] (Pyra, InambaGuum, LeoDragon, Asheara, Skyfeather, &amp;lt;s&amp;gt;Casino&amp;lt;/s&amp;gt;, Hatsheput, Zerrenor,&amp;lt;s&amp;gt; Sabuli&amp;lt;/s&amp;gt;, AerisDivine, Shiranai, Rey)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G03 | Group 3 ]] (Koikinia, Maata, &amp;lt;s&amp;gt;KasumiGhia&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Rania&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;tefnut&amp;lt;/s&amp;gt;,&amp;lt;s&amp;gt; Rehpic&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Antilla&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Akilla&amp;lt;/s&amp;gt;, Kitten, &amp;lt;s&amp;gt;taylor&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Darwishi&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;LuluDivine&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 14 May 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S03G01 | Group 1 ]] (iset, haraelendil, Robare, Kitten, Alphabob, Zotep, taylor, Bucktep, KasumGhia, Windrider, sparkle, Strutter)&lt;br /&gt;
* 29 May 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S04G01 | Group 1 ]] (taylor, sparkle, LuluDivine, LadyVixen, Skyfeather, fahli, Astia, Shiranai, KasumiGhia, AerisDivine, Windrider, Neas)&lt;br /&gt;
* 28 June 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S05G01 | Group 1 ]] (AerisDivine, Tibere, Renard, Bessodia, Arry, Khan, Ramases, LuluDivine, Astia, Kamilana, Skyfeather, Augir)&lt;br /&gt;
* 14 July 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S05G01 | Group 1 ]] (&amp;lt;s&amp;gt;talos&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;sparkle&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Tuhk&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Bessodia&amp;lt;/s&amp;gt;, Lilin, Ceopatra, Lilith, &amp;lt;s&amp;gt;KasumiGhia&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Alphabob&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Sahil&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Khan&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Renard&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 27 Aug 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S06G01 | Group 1 ]] (&amp;lt;s&amp;gt;kuupid&amp;lt;/s&amp;gt;, blondie, &amp;lt;s&amp;gt;Ahnati&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Mercille&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Mariamom&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;geewiz&amp;lt;/s&amp;gt;, McArine, Darwishi, &amp;lt;s&amp;gt;nourbese&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Rey&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Blueshift&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Avanya&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 11 Sept 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G01 | Group 1 ]] (Avanya, Onuris, Mukantagara, Nika, Saledo, Borian, troglin, kuupid, Osidion, LuluDivine, blondie, Asheara)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G02 | Group 2 ]] (PetruxIII, AerisDivine, Aimikane, Emmylou, Zildjan, Vae, Mariamom, Fae, Iy-Nefer, McArine, Ninfa, Sun-Aj)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G03 | Group 3 ]] (Fikrik, Robik, Justin, nourbese, Lyman, talos, Etma, Darwishi, cate, Lucka, KebiRoz, InambaGuum)&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Leadership}}&lt;br /&gt;
[[Category:Cartouche]]&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale5/Test_of_the_Covered_Cartouche#Groups| Covered Cartouche Groups]&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche&amp;diff=111521</id>
		<title>Test of the Covered Cartouche</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche&amp;diff=111521"/>
		<updated>2011-09-19T16:57:36Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Opening Message == &lt;br /&gt;
The Test of the Covered Cartouche takes place at specific times, announced at Universities of Leadership.&lt;br /&gt;
&lt;br /&gt;
You will be placed in a group with eleven others, and tasked with building a [[Ceremonial Voting Booth]]. From there, a series of rounds are played. The nature of each round depends on whether an odd or even number of participants remain in the group.&lt;br /&gt;
&lt;br /&gt;
When the group has an even number of participants, an individual project is assigned. The player who builds the smallest is eliminated.&lt;br /&gt;
&lt;br /&gt;
When the group has an odd number of participants, elimination is by voting. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Every so often, there will be a sign-up period of 24 hours at a specific University of Leadership (not just any university...it will be in a specific region). At the end of the period, groups of twelve will be randomly formed out of everybody who has signed up. If there are any leftovers, they will not be placed in a group. In previous tales, the university reported how many people had signed up for the round, and an effort was made to make the total people signed up a multiple of twelve, including people who didn't care to advance so that others who wanted to would have a chance. '''This has been confirmed to be the case in Tale 4.'''&lt;br /&gt;
&lt;br /&gt;
'''The groups then compete in a series of rounds alternating between building and voting, with each eliminating one person. As such, the test resembles reality television shows like Survivor, both in the rules and social aspects. Therefore, it is worth noting that this test IS competitive, and can cause a lot of arguments, even between friends. ''Numerous people have quit the game over this test in past tales. You have been warned.'''''&lt;br /&gt;
&lt;br /&gt;
Each round takes about 24 hours. You can see the exact time left in each round under self -&amp;gt; test.&lt;br /&gt;
&lt;br /&gt;
== Building Round ==&lt;br /&gt;
&lt;br /&gt;
Every odd-numbered round is a building round. In these rounds, everybody is assigned a project to build. These projects are relatively cheap to start with, and are then upgradeable in size. These are similar to obelisks in that costs for bigger sizes increase exponentially, but different from the obelisks in that you first build it, ''then'' upgrade it. The buildings start at size 1. You can only build one project per round, and once built, it cannot be disassembled until after the round is over.&lt;br /&gt;
&lt;br /&gt;
The goal of the building round is to avoid building the smallest building, because at the end of the round, the person who built the smallest is eliminated. In the case of a tie, a person from the tie is randomly selected. If nobody builds, the entire group is eliminated and everyone loses. So if you want the elimination to go to a tiebreaker for whatever reason, always be sure to build size 1.&lt;br /&gt;
&lt;br /&gt;
The name of the test comes from this round - a cartouche is a frame that encloses a name. During the building rounds, you are unable to see who built the given building of the round. Hence, a &amp;quot;covered cartouche.&amp;quot; If a person built their building in or around their camp, it may still be easy to tell that they're the owner of the said building, of course. So if you want to keep your building size quiet, then it may not be a bad idea to build somewhere remote that doesn't give any clues as to who built it.&lt;br /&gt;
&lt;br /&gt;
Potential buildings and costs are currently unknown, but the Tale 2/ Tale 3 test page has all the building costs discovered then, and costs may be the same (or at least similar).&lt;br /&gt;
&lt;br /&gt;
Note you can enhance the building to a greater size during the voting round that follows even if you have been eliminated.&lt;br /&gt;
&lt;br /&gt;
'''All Tale 4 Confirmed Cartouche Buildings are listed [[Test_of_the_Covered_Cartouche\Buildings | here]].'''&lt;br /&gt;
&lt;br /&gt;
== Voting Round ==&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All data here is based on T3 Wiki, Subject to Possible Change'''&lt;br /&gt;
&lt;br /&gt;
After every building round comes a voting round. In this round, everybody still in the round gets to vote on a person to eliminate. The person who receives the most votes is eliminated. Again, in the case of a tie, a random person among the tie is selected to be eliminated. And like last round, if nobody votes, the entire group is eliminated. So in this round, if you want a tiebreaker elimination, have everybody vote for one other person, such that everybody has one vote. &lt;br /&gt;
&lt;br /&gt;
== Advancement == &lt;br /&gt;
 &lt;br /&gt;
The test is divided into two ranks. Advancing in the first rank gives you the opportunity to compete in the second rank, and placing in the top 3 in the second rank passes the test.&lt;br /&gt;
&lt;br /&gt;
The last remaining player in the round is awarded 4 certificates. The second to last is awarded 2, and the third to last gets 1. If awarded from a rank 1 group, these certificates allow a player to sign up for a rank 2 round. A certificate is consumed to sign up for the round, but if you fail to get in a group because there isn't a multiple of 12 people signed up, the certificate will be refunded.&lt;br /&gt;
&lt;br /&gt;
If the certificate is from a rank 2 group, read the certificate to pass the test.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&lt;br /&gt;
* 14 April 2011 - Calaeno&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S01G01 | Group 1 ]] (Etma, Avanya, Robare, biggeek, Tashienna, Kitten, Sunstrider, Ramases, Jericho, LuluDivine, McArine, Sabahl)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S01G02 | Group 2 ]] (tefnut, Skyfeather, Stevehotep, Cassi, Subira, lilinou, Casino, Ninfa, Akilla, RoyCallahan, talos, Lill)&lt;br /&gt;
* 29 April 2011 - Celaeno&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G01 | Group 1 ]] (Jericho, sekhmet, Zotep, Cassi, Hatheput, Jaylenaeybarre, Nissim, McArine, Lill, Strutter, Windrider, Robare) &lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G02 | Group 2 ]] (Pyra, InambaGuum, LeoDragon, Asheara, Skyfeather, &amp;lt;s&amp;gt;Casino&amp;lt;/s&amp;gt;, Hatsheput, Zerrenor,&amp;lt;s&amp;gt; Sabuli&amp;lt;/s&amp;gt;, AerisDivine, Shiranai, Rey)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S02G03 | Group 3 ]] (Koikinia, Maata, &amp;lt;s&amp;gt;KasumiGhia&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Rania&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;tefnut&amp;lt;/s&amp;gt;,&amp;lt;s&amp;gt; Rehpic&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Antilla&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Akilla&amp;lt;/s&amp;gt;, Kitten, &amp;lt;s&amp;gt;taylor&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Darwishi&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;LuluDivine&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 14 May 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S03G01 | Group 1 ]] (iset, haraelendil, Robare, Kitten, Alphabob, Zotep, taylor, Bucktep, KasumGhia, Windrider, sparkle, Strutter)&lt;br /&gt;
* 29 May 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S04G01 | Group 1 ]] (taylor, sparkle, LuluDivine, LadyVixen, Skyfeather, fahli, Astia, Shiranai, KasumiGhia, AerisDivine, Windrider, Neas)&lt;br /&gt;
* 28 June 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S05G01 | Group 1 ]] (AerisDivine, Tibere, Renard, Bessodia, Arry, Khan, Ramases, LuluDivine, Astia, Kamilana, Skyfeather, Augir)&lt;br /&gt;
* 14 July 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S05G01 | Group 1 ]] (&amp;lt;s&amp;gt;talos&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;sparkle&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Tuhk&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Bessodia&amp;lt;/s&amp;gt;, Lilin, Ceopatra, Lilith, &amp;lt;s&amp;gt;KasumiGhia&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Alphabob&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Sahil&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Khan&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Renard&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 27 Aug 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S06G01 | Group 1 ]] (&amp;lt;s&amp;gt;kuupid&amp;lt;/s&amp;gt;, blondie, &amp;lt;s&amp;gt;Ahnati&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Mercille&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Mariamom&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;geewiz&amp;lt;/s&amp;gt;, McArine, Darwishi, &amp;lt;s&amp;gt;nourbese&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Rey&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Blueshift&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;Avanya&amp;lt;/s&amp;gt;)&lt;br /&gt;
* 11 Sept 2011&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G01 | Group 1 ]] (Avanya, Onuris, Mukantagara, Nika, Saledo, Borian, troglin, kuupid, Osidion, LuluDivine, blondie, Asheara)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G02 | Group 2 ]] (PetruxIII, AerisDivine, Aimikane, Emmylou, Zildjan, Vae, Mariamom, Fae, Iy-Nefer, McArine, Ninfa, Sun-Aj)&lt;br /&gt;
** [[Test_of_the_Covered_Cartouche/S07G03 | Group 3 ]] (Fikrik, Robik, Justin, nourbese, Lyman, talos, Etma, Darwishi, cate, Lucka, KebiRoz, InambaGuum)&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Leadership}}&lt;br /&gt;
[[Category:Cartouche]]&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale5/Test_of_the_Covered_Cartouche#Groups| Covered Cartouche Groups]&lt;br /&gt;
&amp;lt;s&amp;gt; &amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Gazebo&amp;diff=111202</id>
		<title>Gazebo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Gazebo&amp;diff=111202"/>
		<updated>2011-09-15T17:56:10Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Gazebo.png|size=?x?|where=[[where::Small Construction Site]]|description=Gazebo}} &lt;br /&gt;
&lt;br /&gt;
Used in the [[Test of The Formal Garden]]&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This building becomes available after you have started the [[Test of The Formal Garden]]&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
* 500 Deep Sky Blue [[requires::Paint|Paint]]&lt;br /&gt;
* 250 Dark Red [[requires::Paint|Paint]]&lt;br /&gt;
* 350 Forest Green [[requires::Paint|Paint]]&lt;br /&gt;
* 250 Slate Blue [[requires::Paint|Paint]]&lt;br /&gt;
* 25 Navajo White [[requires::Paint|Paint]]&lt;br /&gt;
* 350 Tomato [[requires::Paint|Paint]]&lt;br /&gt;
* 500 Violet [[requires::Paint|Paint]]&lt;br /&gt;
* 1500 [[requires::Bricks]] for the foundation&lt;br /&gt;
* 400 [[requires::Gold Foil]] for Decorative Inlay&lt;br /&gt;
* 10 [[requires::Gold Bar]]s for Decorative Edging&lt;br /&gt;
* 10 [[requires::Silver Bar]]s for Decorative Edging&lt;br /&gt;
* 3000 [[requires::Nails]] to Secure the Boards&lt;br /&gt;
* 600 [[requires::Treated Boards|NonToxic Rotproof Termite Resistant Boards]] to protect the base&lt;br /&gt;
* 300 [[requires::Treated Boards|White Glossy Boards]]&lt;br /&gt;
* 300 [[requires::Treated Boards|Black Glossy Boards]]&lt;br /&gt;
* 150 [[requires::Treated Boards|Hard Rigid Rotproof Boards]] as central support&lt;br /&gt;
* 3 [[requires::Quill]]s for Record Keeping&lt;br /&gt;
* 20 [[requires::Ink]] for Record Keeping&lt;br /&gt;
* 200 [[requires::Papyrus Paper]] for Record Keeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Build in a [[requires::Small Construction Site]].&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=111023</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=111023"/>
		<updated>2011-09-13T20:53:49Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |8342|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|40|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |0|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |38|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |75|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |59|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim (yes), Wampak (yes)&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes), Leghk (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche%5CBuildings&amp;diff=111013</id>
		<title>Test of the Covered Cartouche\Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche%5CBuildings&amp;diff=111013"/>
		<updated>2011-09-13T19:12:33Z</updated>

		<summary type="html">&lt;p&gt;Taemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following buildings have had their initial (size 1) costs confirmed in Tale 4. Upgrade costs are generally listed on each building's individual page.&lt;br /&gt;
&lt;br /&gt;
See also: '''[[:Category:Cartouche]]'''&lt;br /&gt;
&lt;br /&gt;
==[[Caress of Wind]]==&lt;br /&gt;
* 30 [[Boards]]&lt;br /&gt;
* 3 [[Sail]]&lt;br /&gt;
* 3 [[Papyrus Paper]]&lt;br /&gt;
* 4 [[Steel Wire]]&lt;br /&gt;
* 1 [[Bearings]]&lt;br /&gt;
* 22 [[Oil]]&lt;br /&gt;
&lt;br /&gt;
==[[Charm of Flight]]==&lt;br /&gt;
* 2 [[Copper Strap]]&lt;br /&gt;
* 3 [[Rope]]&lt;br /&gt;
* 20 [[Boards]]&lt;br /&gt;
* 19 [[Clay]]&lt;br /&gt;
* 1 [[Cut Gems | Eyelet cut Amethyst]]&lt;br /&gt;
* 1 [[Cut Gems | Lens cut Garnet]]&lt;br /&gt;
&lt;br /&gt;
==[[Distract of Sky]]==&lt;br /&gt;
* 7 [[Leather]]&lt;br /&gt;
* 2 [[Copper Wire]]&lt;br /&gt;
* 1 [[Raeli Tiles | Blueish Raeli Tiles]]&lt;br /&gt;
* 2 [[Paint | Violetish Paint]]&lt;br /&gt;
* 0 [[White Sand]]&lt;br /&gt;
* 3 [[Bearings]]&lt;br /&gt;
* 0 [[Quicksilver]]&lt;br /&gt;
&lt;br /&gt;
==[[Fall of Balance]] {{5ok}}==&lt;br /&gt;
* 1 [[Sheet Glass]]&lt;br /&gt;
* 7 [[Papyrus Paper]]&lt;br /&gt;
* 1 [[Bearings]]&lt;br /&gt;
* 26 [[Concrete]]&lt;br /&gt;
* 38 [[Boards]]&lt;br /&gt;
* 18 [[Beeswax]]&lt;br /&gt;
&lt;br /&gt;
==[[Float of Ghost]] {{5ok}}==&lt;br /&gt;
* 0 [[Cut Gems |Dalessi cut Turquoise]]&lt;br /&gt;
* 0 [[Cut Gems |Amanti cut Garnet]]&lt;br /&gt;
* 11 [[Water in Jugs]]&lt;br /&gt;
* 1 [[Sheet Glass]]&lt;br /&gt;
* 3 [[Cut Stone]]&lt;br /&gt;
* 2 [[Small Diamond]]&lt;br /&gt;
* 14 [[Ink]]&lt;br /&gt;
&lt;br /&gt;
==[[Hatch of Steel]]==&lt;br /&gt;
* 20 [[Copper Wire]]&lt;br /&gt;
* 11 [[Slate]]&lt;br /&gt;
* 1 [[Iron Bar]]&lt;br /&gt;
* 1 [[Copper Sheeting]]&lt;br /&gt;
* 15 [[Oil]]&lt;br /&gt;
* 2 [[Cut Stone]]&lt;br /&gt;
&lt;br /&gt;
==[[Pierce of Heaven]]==&lt;br /&gt;
* 0 [[Medium Gears]]&lt;br /&gt;
* 0 [[Small Gears]]&lt;br /&gt;
* 0 [[Bearings]]&lt;br /&gt;
* 0 [[Iron Strap]]&lt;br /&gt;
* 0 [[Cut Stone]]&lt;br /&gt;
* 0 [[Mandibular Glue]]&lt;br /&gt;
* 14 [[Treated Boards |Pliable Blonde Boards]]&lt;br /&gt;
* 20 [[Treated Boards |Black Rigid Boards]]&lt;br /&gt;
&lt;br /&gt;
==[[Point of Mind]]==&lt;br /&gt;
* 2 [[Boards]]&lt;br /&gt;
* 33 [[Honey]]&lt;br /&gt;
* 0 [[Sheet Glass]]&lt;br /&gt;
* 1 [[Small Ruby]]&lt;br /&gt;
* 0 [[Cuttable Gems | Cut Garnet Lens]]&lt;br /&gt;
&lt;br /&gt;
==[[Puncture of Dark]]==&lt;br /&gt;
* 0 [[Large Diamond]]&lt;br /&gt;
* 0 [[Bearings]]&lt;br /&gt;
* 0 [[Steel Sheeting]]&lt;br /&gt;
* 0 [[Gold]]&lt;br /&gt;
* 6 [[Oil]]&lt;br /&gt;
* 11 [[Leather]]&lt;br /&gt;
* 3 [[Slate]]&lt;br /&gt;
&lt;br /&gt;
==[[Pursuit of Soul]]==&lt;br /&gt;
* 0 [[Quicksilver]]&lt;br /&gt;
* 7 [[Sulphurous Water]]&lt;br /&gt;
* 3 [[Oil]]&lt;br /&gt;
* 1 [[Glass Pipe]]&lt;br /&gt;
* 0 [[Small Sapphire]]&lt;br /&gt;
* 1 [[Small Topaz]]&lt;br /&gt;
* 2 [[Small Ruby]]&lt;br /&gt;
&lt;br /&gt;
==[[Reflect of Orbit]]==&lt;br /&gt;
* 0 [[Gold]]&lt;br /&gt;
* 0 [[Cut Gems | Eyelet cut Amethyst]]&lt;br /&gt;
* 0 [[Mud Granite]]&lt;br /&gt;
* 2 [[Bearings]]&lt;br /&gt;
* 4 [[Steel Sheeting]]&lt;br /&gt;
* 6 [[Raeli Tiles | Reddish Raeli Tiles]]&lt;br /&gt;
* 13 [[Oil]]&lt;br /&gt;
&lt;br /&gt;
==[[Return of Promise]]{{5ok}}==&lt;br /&gt;
* 2 [[Cut Stone]]&lt;br /&gt;
* 1 [[Raeli Tiles | Black Raeli Tiles]]&lt;br /&gt;
* 0 [[Raeli Tiles | White Raeli Tiles]]&lt;br /&gt;
* 3 [[Raeli Tiles | Blueish Raeli Tiles]]&lt;br /&gt;
* 0 [[Raeli Tiles | Reddish Raeli Tiles]]&lt;br /&gt;
* 2 [[Raeli Tiles | Yellowish Raeli Tiles]]&lt;br /&gt;
* 0 [[Small Gears]]&lt;br /&gt;
* 1 [[Bearings]]&lt;br /&gt;
&lt;br /&gt;
==[[Revolve of Time]]==&lt;br /&gt;
* 0 [[Bearings]]&lt;br /&gt;
* 1 [[Concrete]]&lt;br /&gt;
* 3 [[Cut Stone]]&lt;br /&gt;
* 0 [[Fine Glass Pipe]]&lt;br /&gt;
* 0 [[Gold]]&lt;br /&gt;
* 0 [[Mandibular Glue]]&lt;br /&gt;
* 0 [[Raeli Tiles |Greenish Raeli Tiles]]&lt;br /&gt;
* 33 [[Red Sand]]&lt;br /&gt;
&lt;br /&gt;
==[[Sequence of Order]]  {{5ok}}==&lt;br /&gt;
* 7 [[Dirt]]&lt;br /&gt;
* 2 [[Steel Wire]]&lt;br /&gt;
* 0 [[Cable]]&lt;br /&gt;
* 0 [[Marble|Grey Star Marble]]&lt;br /&gt;
* 0 [[Marble|Tiger's Eye Granite]]&lt;br /&gt;
* 4 [[Paints|Maroon Paint]]&lt;br /&gt;
&lt;br /&gt;
==[[Suspend of Green]]==&lt;br /&gt;
* 0 [[Marble|Green Sun Marble]]&lt;br /&gt;
* 18 [[Clay]]&lt;br /&gt;
* 41 [[Raeli Tiles | Grayish Raeli Tiles]]&lt;br /&gt;
* 1 [[Canvas]]&lt;br /&gt;
* 4 [[White Sand]]&lt;br /&gt;
* 0 [[Bearings]]&lt;br /&gt;
&lt;br /&gt;
==[[Tale of Journey]]==&lt;br /&gt;
* 2 [[Water In Jugs]]&lt;br /&gt;
* 3 [[Rope]]&lt;br /&gt;
* 95 [[Treated Boards | Rotproof Treated Boards]]&lt;br /&gt;
* 5  [[Canvas]]&lt;br /&gt;
* 17 [[Nails]]&lt;br /&gt;
* 1 [[Tar]]&lt;br /&gt;
* 0 [[Silk Cloth]]&lt;br /&gt;
&lt;br /&gt;
==[[Twist of Study]] {{5ok}}==&lt;br /&gt;
*1 [[Tar]]&lt;br /&gt;
*9 [[Leather]]&lt;br /&gt;
*2 [[Oil]]&lt;br /&gt;
*1 [[Steel Wire]]&lt;br /&gt;
*41 [[Treated Boards |Glossy Hard Boards]]&lt;br /&gt;
*27 [[Treated Boards |Rigid Termite Resistant Boards]]&lt;br /&gt;
*0 [[Bearings]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche/S07G03&amp;diff=111011</id>
		<title>Test of the Covered Cartouche/S07G03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Covered_Cartouche/S07G03&amp;diff=111011"/>
		<updated>2011-09-13T18:47:45Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Ceremonial Voting Booth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ceremonial Voting Booth ==&lt;br /&gt;
&lt;br /&gt;
Location:  Maia cs  (WH at 964,-5611)&lt;br /&gt;
&lt;br /&gt;
Please identify items contributed so they can be returned to you after salvage.&lt;br /&gt;
&lt;br /&gt;
      30 Island Blue (InambaGuum 1)&lt;br /&gt;
      30 Hornets Wing Granite (Justin 10, )&lt;br /&gt;
       1 Jade (Justin)&lt;br /&gt;
 100/100 Cut Stone (cate?)&lt;br /&gt;
   45/45 Sheet Glass (Talos 20,Etma 25) &lt;br /&gt;
   42/42 Gold (Talos)&lt;br /&gt;
 160/160 Linen (Talos)&lt;br /&gt;
     360 twine (done by cate?)&lt;br /&gt;
     1/1 Queen's Tomb: Lapis  (KebiRoz)&lt;br /&gt;
     1/1 Queen's Tomb: Garnet (KebiRoz)&lt;br /&gt;
     1/1 Looking Glass: Turquoise (KebiRoz)&lt;br /&gt;
     1/1 Looking Glass: Garnet (Darwishi)&lt;br /&gt;
     1/1 Looking Glass: Amethyst (Talos)&lt;br /&gt;
 100/100 Brown Paint (Talos)&lt;br /&gt;
  10/100 Crimson Paint (Talos 10,)&lt;br /&gt;
  100/100 Any Greenish Paint (Etma)&lt;br /&gt;
   100/100 Indian Red Paint (Talos 70, Etma 30)&lt;br /&gt;
   100/100 Violet Red Paint (Etma)&lt;br /&gt;
   100/100 Any Yellowish Paint (Talos)&lt;br /&gt;
   100/100 Any Pinkish Paint (Darwishi)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110916</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110916"/>
		<updated>2011-09-12T18:25:10Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |0|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |2500|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|40|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |0|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |11|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |72|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |73|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |79|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |45|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim (yes), Wampak (yes)&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110625</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110625"/>
		<updated>2011-09-09T20:57:59Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |0|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |0|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |1000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|40|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |0|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |10|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |72|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |16|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |73|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |58|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |43|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110549</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110549"/>
		<updated>2011-09-08T18:48:19Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |0|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |0|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |1000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|40|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |0|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |10|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |72|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |16|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |73|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |58|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |27|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110426</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110426"/>
		<updated>2011-09-06T17:39:15Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |0|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |0|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |1000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|40|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |0|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |10|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |72|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |16|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |71|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |48|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |27|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110425</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=110425"/>
		<updated>2011-09-06T17:36:48Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |0|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |0|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |1000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|40|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |0|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |10|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |110|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |72|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |16|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |71|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |48|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |27|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|N.V. Grand Cru w. K Vineyards V35||7||orange blossom&lt;br /&gt;
|-&lt;br /&gt;
|Lyman's 4630-240||7||vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes), Iy-Nefer (yes)&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes), Tuhk (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
, Ceopatra (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre (yes)&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=109651</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Monument_of_the_Human_Body&amp;diff=109651"/>
		<updated>2011-08-27T17:38:04Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
A guildhall for the organization of the Body Monument build is located at 1032, -5574, just east of the Maia CS.  Publicly-stashable warehouses are also located there if you wish to make donations to help with the monument effort.&lt;br /&gt;
&lt;br /&gt;
The monument construction site is located at 958 -6407, about a 5 minutes' run south of the Maia CS, on the top level of a scenic plateau (and known Golden Sun spawn location!).  Please be sure to register your support at the construction site so that we can get a good idea of how many folks we have and need in order to finalize the monument.&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
Add 'em if you've got 'em.&lt;br /&gt;
&lt;br /&gt;
#[[Test of the Mountaineer]] - A competitive mountaineering body test.  Adds the ability to climb &amp;quot;too steep&amp;quot; slopes, adds new mountain-growing herbs &amp;amp; shrooms.  Think Cicadas but more underhanded.&lt;br /&gt;
#[[Test of Isis Bounty]] - A seafaring body test.  Adds the ability to build ships to sail around on large bodies of water, looking for treasure caches.  Think Pirates of the Red Sea.&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
The biggest challenge (aside from gathering the people) for the Body Monument is coming up with the rare beer and wine flavors.  The most difficult beer is Cherry Cinnamon -- leading beer experts have informed me that in order to produce this, we will need a Yeast-17/Yeast-9 spot.  If you have (or can make) a beer kettle kit or three, please consider doing some yeast tests near your compound to try to help us locate this sequence if microbes.  This is easy to do:  just plop down the [[Beer Kettle]] kit, hit &amp;quot;Yeast Test&amp;quot;, then hit &amp;quot;Begin&amp;quot; (requires 25 Water in Jugs and 60 Wood -- Jugs are returned).  40 minutes later, you will be able to view the results.  Just copy them to clipboard and paste them into an empty text file along with the coordinates the beer kettle is sitting at.  Ideally, the list of microbes will start with &amp;quot;Yeast-17 Yeast-9&amp;quot;, but if both of those microbes are near the top of the list (and in that order), that's also helpful (it may mean that there is a spot nearby that will work, even if that exact spot won't).  Note that you will need 1 [[Small Barrel]] to see the results of the yeast test.  The small barrel is not consumed, and can be re-used again and again to do multiple yeast tests.&lt;br /&gt;
&lt;br /&gt;
More immediately urgent even than finding that yeast spot is wines.  I have been informed that if a wine flavor genuinely does not exist in Egypt (i.e., is impossible), the monument requirement for that wine can be changed.  But, on the other hand, if even a single bottle of a rare flavor exists in some inactive player's wine stash warehouse somewhere, we're out of luck.  What does this mean in practical terms?  It means that we need to be able to produce every flavor that is produceable:  there are several inactive winemakers who very well may have found flavors that are not in general circulation, and we need to also be able to produce those flavors or the Body Monument won't happen.  Flavors can take several vintages to develop in a wine (each vintage is one Egypt month, or about 10 RL days), so even if the telling lasts for three more months, we're still on a very tight schedule to find those flavors.&lt;br /&gt;
&lt;br /&gt;
How can you help?  Flavor testing.  Obtain/grow a large number of vine cuttings for a vine type that has at least one or two very good tends (most important qualities: +Grapes, +Quality, +Acid).  Place a [[vineyard]] at the location you wish to test and plant a vine cutting.  If the first state/tend (see [[Wine]]) is one of the good tends, you're set.  If not, tear that vineyard down and rebuild.  Once you have a vineyard that produces a good initial state, tend once (this should give you positive grapes, positive quality, and positive acid), then harvest those grapes.  Repeat until you have enough for 10 bottles (210 grapes).  You can then tear down the vineyard (but make a note of the coords that those grapes came from.  Place those 210 grapes into a [[Wine Barrel]], sealing with a [[Barrel Tap]], then immediately bottle the wine (you will need 10 [[Empty Wine Bottles]] for this).  Wait for the Egypt month to change.  Your wine is now 1 vintage old.  Uncork 1 bottle at a [[Ceremonial Tasting Table]] with a good selection of glasses (including one high quality wine glass).  Make a note of the flavors.  If a needed flavor has shown up, you're in business, and you already have the 7 bottles needed, ready to donate to the monument.  If not, wait another month (vintage) and try again.  It sounds complicated, but it's really not once you've done it a couple of times -- it's actually kinda fun looking for flavor spots.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |0|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |0|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |1000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|40|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|14|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|0|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |0|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk (Banner Material) |0|50}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Wood Spirits of Earth |0|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Worm Spirits of Earth |0|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Water |0|21}}&lt;br /&gt;
    {{ResResource|Grain Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Vegetable Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Water |21|21}}&lt;br /&gt;
    {{ResResource|Mineral Spirits of Earth |21|21}}&lt;br /&gt;
    {{ResResource|Fish Spirits of Fire |21|21}}&lt;br /&gt;
    {{ResResource|Ibis Feather |10|100}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |110|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |72|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |16|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |71|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |41|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |27|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an liquorice bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |40|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
| Ava's Sinai Bug Juice || 7 || Rose&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Cassis&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Sheephumper Blend || 7 || Liquorice&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Whore Onna Corner Blend || 3 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's SPINDLEBRAU! || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Roadside Rose || 2 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| Guum's Troll-Nun Blend || 5 || Raisin&lt;br /&gt;
|-&lt;br /&gt;
| Avanya's Blue label || 5 || strawberry jam&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Touch of Mystery || 5 || smoke or cedar&lt;br /&gt;
|- &lt;br /&gt;
|Ava's River Flavors ||5|| peach&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Rin Tin Tinny ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's FLow to home ||2|| peach&lt;br /&gt;
|- Taste Test for Rehema's plantation ||7|| smoke&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Taste test for Maya's plantation ||7|| chocolate&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Backyard Bash ||2|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava'a asorted home mix ||5|| cedar&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Doppler Test ||9|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Brain Candy ||6|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Flat Spring ||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River Hike||5|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Ava's Smarty Plants ||7|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's River plantation ||7|| 12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
| Ava's Pitcher Plant ||5|| high tannins&lt;br /&gt;
|-&lt;br /&gt;
|Ava's meteor||5||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Bombay Cedar||2|| raisin&lt;br /&gt;
|-&lt;br /&gt;
|Smokin Fiver||4|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Surprise||3|| geranium&lt;br /&gt;
|-&lt;br /&gt;
|EVF 12: Midnight Valley Mixer||17||12% alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Tannin Mix||5||tannin level 10+&lt;br /&gt;
|-&lt;br /&gt;
|EVF:12 Lemon Rum||12||Sugar level 50+&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's vines cleanup||7||walnut&lt;br /&gt;
|-&lt;br /&gt;
|Zildjan's crosses blend||7||banana&lt;br /&gt;
|-&lt;br /&gt;
|NS 1 Tester||10||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 3 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 5 Tester||11||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|NS 10 Tester||5||high sugar&lt;br /&gt;
|-&lt;br /&gt;
|Balance for Tannin V14||7||molasses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Avatar !! Beer or Wine !!flavor !! # pledged&lt;br /&gt;
|-&lt;br /&gt;
| Guum || Wine || Molasses || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
InambaGuum (yes), TheMazeEcho, lilinou, Nori&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Ruby (yes), Avanya (yes), Nissim, Shiranai (yes)&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Taemon (yes), murtha (yes),&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
Memes (yes), Panyea, JaylenaeYbarre (yes)&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Blueshift (yes), Porthos (yes), ophelia (yes), Nika (yes)&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Misty (yes)&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
&lt;br /&gt;
* PetruxIII (yes)&lt;br /&gt;
* Mariamom (yes)&lt;br /&gt;
* Solaris (yes)&lt;br /&gt;
* Rekhetre&lt;br /&gt;
* Ashtarii (yes)&lt;br /&gt;
* Lyman (yes)&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Paint&amp;diff=109339</id>
		<title>Paint</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Paint&amp;diff=109339"/>
		<updated>2011-08-23T11:45:33Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Paint.png|description=Used in building and research.}} &lt;br /&gt;
&lt;br /&gt;
Paint is used to provide color to various projects.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
Created in a [[Pigment Laboratory]] using various quantities of ingredients. The 11 ingredients are:&lt;br /&gt;
* [[Cabbage Juice]] - purple&lt;br /&gt;
* [[Carrots]] - orange&lt;br /&gt;
* [[Clay]] - brown&lt;br /&gt;
* [[Dead Tongue Mushroom]]s - reddish&lt;br /&gt;
* [[Toad Skin Mushroom]]s - dark green&lt;br /&gt;
* [[Earth Light Mushroom]]s - light green&lt;br /&gt;
* [[Red Sand]] - bold red&lt;br /&gt;
* [[Lead]] - blue grey&lt;br /&gt;
* [[Silver Powder]] - black&lt;br /&gt;
* [[Iron]] - rust&lt;br /&gt;
* [[Copper]] - aqua&lt;br /&gt;
&lt;br /&gt;
The 4 catalysts are:&lt;br /&gt;
* [[Sulfur]]&lt;br /&gt;
* [[Potash]]&lt;br /&gt;
* [[Lime]]&lt;br /&gt;
* [[Saltpeter]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
It is primarily used as a building material, and in research.&lt;br /&gt;
&lt;br /&gt;
Our ancestors could also use paint to color their compounds.  This is no longer possible in modern-day Egypt, but Teppy has mentioned that future types of compounds may include paintable areas.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
Recipes involving the catalysts are Character Specific and thus will be different from person to person.&lt;br /&gt;
&lt;br /&gt;
Some Base ingredients react with each other, the magnitude and direction of this reaction is also character specific.&lt;br /&gt;
&lt;br /&gt;
[[Reactionless Paint Recipes]] involving just the base ingredients that don't react with each other can be used by anyone.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I have discovered, and this may be old information but I have not seen it, that if your avatar name is the same as past tales, your paint reactions remain the same.  Have verified with several different avatars and has held true on all I have checked.  So if you have run your reactions in past tales and are using the same avatar name, try your old recipies.  They should work!  -[[User:Aberdon|Aberdon]]&lt;br /&gt;
&lt;br /&gt;
I changed names from Ofalot in tale 4 to [[User:Ofabit|Ofabit]] in tale 5, there was minimal changes in reactions, many recipes still work. (Maybe if two people have similar names, they can share recipes?).&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
==Getting a reaction==&lt;br /&gt;
&lt;br /&gt;
See earlier tale guides...&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guides/Painting&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Guides/Paint/Paint_Reaction_Values&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale4/Paint/Guide&lt;br /&gt;
&lt;br /&gt;
Rough macro that works out reaction after the first two ingredients are added.&lt;br /&gt;
A little quirky for the moment, need to restart the macro after each run.&lt;br /&gt;
Resize the veggietales window to see the information under the buttons.&lt;br /&gt;
Press buttons in the macro to add ingredients.&lt;br /&gt;
http://www.atitd.org/wiki/tale5/File:Veggie_paint_watch.zip&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Mega_Maians&amp;diff=106975</id>
		<title>Guilds/Mega Maians</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guilds/Mega_Maians&amp;diff=106975"/>
		<updated>2011-07-27T18:05:28Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Materials Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Mega_Maians}}&lt;br /&gt;
&lt;br /&gt;
Dedicated to the construction of a Megalopolis, this guild is situated in Maia, a bit west of the Chariot Stop. 710, -5582&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials Needed ==&lt;br /&gt;
&lt;br /&gt;
The maximum in the material bars is the maximum materials needed. This is 3 times the approximate number, except for boards (untreated), Canvas, rope and gold foil for the central structure.&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Stored|&lt;br /&gt;
    {{ResResource|Bricks|240000|240000}}&lt;br /&gt;
    {{ResResource|Boards|1800|1800}}&lt;br /&gt;
    {{ResResource|Boards, Hard, Pliable|4800|4800}}&lt;br /&gt;
    {{ResResource|Boards, Rigid, Rotproof|10800|10800}}&lt;br /&gt;
    {{ResResource|Boards, White, Glossy, Fireproof|9600|9600}}&lt;br /&gt;
    {{ResResource|Boards, Pliable, Soft, Rotproof|24000|24000}}&lt;br /&gt;
    {{ResResource|Boards, Hard, Rigid|24000|24000}}&lt;br /&gt;
    {{ResResource|Boards, Hard, Rotproof|60000|60000}}&lt;br /&gt;
    {{ResResource|Boards, Hard, Glossy, Rotproof|50400|50400}}&lt;br /&gt;
    {{ResResource|Cut Stone|45672|55560}}&lt;br /&gt;
    {{ResResource|Concrete|41350|45480}}&lt;br /&gt;
    {{ResResource|Canvas|150|150}}&lt;br /&gt;
    {{ResResource|Rope|600|600}}&lt;br /&gt;
    {{ResResource|Gold Foil|1200|1200}}&lt;br /&gt;
    {{ResResource|Brass Plates|4|4}}&lt;br /&gt;
    {{ResResource|Nails|38520|38520}}&lt;br /&gt;
    {{ResResource|Gold Wire|2171|7200}}&lt;br /&gt;
    {{ResResource|Gold Bars|240|240}}&lt;br /&gt;
    {{ResResource|Iron Bars|530|3480}}&lt;br /&gt;
    {{ResResource|Silver Sheeting|240|240}}&lt;br /&gt;
    {{ResResource|Dark Golden Rod Paint|64800|64800}}&lt;br /&gt;
    {{ResResource|Orange Paint|37200|37200}}&lt;br /&gt;
    {{ResResource|Indigo Paint|55200|55200}}&lt;br /&gt;
    {{ResResource|Saddle Brown Paint|14640|14640}}&lt;br /&gt;
    {{ResResource|Forest Green Paint|71400|71400}}&lt;br /&gt;
    {{ResResource|Feldspar Paint|19200|19200}}&lt;br /&gt;
    {{ResResource|Tomato Paint|7800|7800}}&lt;br /&gt;
    {{ResResource|Spring Green Paint|4200|4200}}&lt;br /&gt;
    {{ResResource|Eyelet Cut Amethyst|48|48}}&lt;br /&gt;
    {{ResResource|Corner Heart Cut Garnet|24|24}}&lt;br /&gt;
    {{ResResource|Bridge Cut Lapis|9|12}}&lt;br /&gt;
    {{ResResource|Sprocket Cut Sunstone|6|6}}&lt;br /&gt;
    {{ResResource|Looking Glass Cut Jade|72|72}}&lt;br /&gt;
    {{ResResource|Hexas Plate Cut Lapis|62|84}}&lt;br /&gt;
    {{ResResource|Coronzon Cut Turquoise|27|84}}&lt;br /&gt;
    {{ResResource|Thistle Cut Amethyst|64|84}}&lt;br /&gt;
    {{ResResource|Unity Cut Lapis|12|24}}&lt;br /&gt;
    {{ResResource|Full Aidenn Mask Cut Sunstone|3|24}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==Guild Members Paint Recipes==&lt;br /&gt;
&lt;br /&gt;
List of total paint materials needed using Onuris' paint recipes&lt;br /&gt;
http://www.atitd.org/wiki/tale5/User:Onuris#Paint_Materials_Needed_For_Mega&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avanya  uses her spouse's recipes. &lt;br /&gt;
http://www.atitd.org/wiki/tale3/Users/Sun-Aj/Paints&lt;br /&gt;
&lt;br /&gt;
Fikriks paints http://www.atitd.org/wiki/tale5/User:Fikrik&lt;br /&gt;
&lt;br /&gt;
Shiranai's paint recipes: http://www.atitd.org/wiki/tale5/User:Shiranai#Paint_Recipes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Onuris Paint Recipes: http://www.atitd.org/wiki/tale5/User:Onuris/paint&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides/Mining/Map&amp;diff=105356</id>
		<title>Guides/Mining/Map</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides/Mining/Map&amp;diff=105356"/>
		<updated>2011-07-12T19:46:29Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Public Sand Mines for Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mining_Text.png|center]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Map of Public Mines==&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Public Mines|contentonly=yes}}&lt;br /&gt;
|exmarks=yes}}{{:Maps/Public Mines/Legend}}&lt;br /&gt;
&lt;br /&gt;
== Table of Public Mines ==&lt;br /&gt;
'''NOTE:''' If you add/delete mines in this table, and want the changes to show up in all the Public Mine maps on the wiki (including the one on this page), you will want to also edit the raw map data page (see [[Maps]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=5 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#CCDFFF&amp;quot;&lt;br /&gt;
|'''Ore Type'''&lt;br /&gt;
|'''Region'''&lt;br /&gt;
|'''Coords'''&lt;br /&gt;
|'''Nearest landmark'''&lt;br /&gt;
|'''Facilities'''&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Alcyone&lt;br /&gt;
| 1798, 2030&lt;br /&gt;
| Flash Back Fonderie&lt;br /&gt;
| 8 Bullet furnace, 1 Gyration Cell&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Alcyone&lt;br /&gt;
| 1783, 2038&lt;br /&gt;
| Flash Back Fonderie&lt;br /&gt;
| 8 Bullet furnace, 1 Gyration Cell&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| Merope&lt;br /&gt;
| -1570 5300&lt;br /&gt;
| UBody -  Garden of Eden&lt;br /&gt;
| bullet furnaces and a hearth for cc.  Please bring b&amp;amp;b to help maintain as it has no cornerstone&lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1070, -2282&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Alcyone&lt;br /&gt;
| 1819, 2015&lt;br /&gt;
| Flash Back Fonderie, 1 Gyration cell&lt;br /&gt;
| 8 Bullet furnace&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Sterope&lt;br /&gt;
| 2012, -1976&lt;br /&gt;
| ASYLUM EUROPE just north of CS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| Sterope&lt;br /&gt;
| 230, -1501&lt;br /&gt;
| ASYLUM EUROPE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Sterope&lt;br /&gt;
| 2068, -1467&lt;br /&gt;
| &lt;br /&gt;
|12 compression furnaces and cc hearth&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1924, -1267&lt;br /&gt;
| &lt;br /&gt;
|12 compression furnaces&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1897, -1301&lt;br /&gt;
| &lt;br /&gt;
|3 Gyration cells&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1885, -1318&lt;br /&gt;
|&lt;br /&gt;
|3 Gyration cells&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1840, -1365&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1421, -1456&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1986, -947&lt;br /&gt;
| &lt;br /&gt;
|3 compression furnaces&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| Alcyone&lt;br /&gt;
| 1068, 2251&lt;br /&gt;
| &lt;br /&gt;
| Smelting facilities planned but not yet built&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| Merope&lt;br /&gt;
| -1671 5255 &lt;br /&gt;
| Garden of Eden-near the lead mine&lt;br /&gt;
| 4 compression&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Taygete&lt;br /&gt;
| 763, 5819 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| Taygete&lt;br /&gt;
| 1055, 3322 &lt;br /&gt;
| Behind Tranquility Crater&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Sterope&lt;br /&gt;
| 620, -2179&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Sinai&lt;br /&gt;
| 2771, 4976&lt;br /&gt;
| Next to CS at foot of Hills&lt;br /&gt;
| 4 compression furnaces&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -2444, 908&lt;br /&gt;
| NW of U Harm &amp;amp; E of S Lead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -2444, 921&lt;br /&gt;
| NW of U Harm &amp;amp; E of S Lead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -2431, 915&lt;br /&gt;
| NW of U Harm &amp;amp; E of S Lead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Sterope&lt;br /&gt;
| 2080, -1450&lt;br /&gt;
| &lt;br /&gt;
| 2 compression, 15 bullet, 1 charcoal hearth&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1925, -1270&lt;br /&gt;
| &lt;br /&gt;
| 10 compression at one mine, 5 bullet at 1848, -1234&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -26, -2114&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Strontium 	&lt;br /&gt;
| Celaeno 	&lt;br /&gt;
| -2022, 480 	&lt;br /&gt;
| In the desert between the U Art and the S Harm&lt;br /&gt;
| None, 'cause  how much strontium do you really need? ;)&lt;br /&gt;
|-&lt;br /&gt;
| Strontium 	&lt;br /&gt;
| Taygete&lt;br /&gt;
| 1791, 6401 	&lt;br /&gt;
| east of the Schools east of the Red Sea&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Strontium 	&lt;br /&gt;
| Taygete&lt;br /&gt;
| 1926, 6490 	&lt;br /&gt;
| east of the Schools east of the Red Sea&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Antimony&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -390, -603&lt;br /&gt;
| &lt;br /&gt;
|2 compression, no kitchen or hearth, bring CC&lt;br /&gt;
|-&lt;br /&gt;
| Antimony&lt;br /&gt;
| Merope&lt;br /&gt;
| -2451, 4637&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Maia&lt;br /&gt;
| 990,-3070 &lt;br /&gt;
| Pacman Lake&lt;br /&gt;
| 3x compression furnace, 3 gyration cells, reactory, cc hearth&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Maia&lt;br /&gt;
| 1004,-3052 &lt;br /&gt;
| Pacman Lake&lt;br /&gt;
| 3x compression furnace, 3 gyration cells, reactory, cc hearth&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Maia&lt;br /&gt;
| 1058,-3096 &lt;br /&gt;
| Pacman Lake&lt;br /&gt;
| 3x compression furnace, 3 gyration cells, reactory, cc hearth&lt;br /&gt;
|-&lt;br /&gt;
| Magnesium+Tungsten&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -146, -1644&lt;br /&gt;
|&lt;br /&gt;
| 2 Compression furnaces (needing repair - Year 2 Peret I-22)&lt;br /&gt;
|-&lt;br /&gt;
| Gold+Silver&lt;br /&gt;
| Sterope&lt;br /&gt;
| 230, -1488&lt;br /&gt;
|&lt;br /&gt;
| 1 gyration cell, several Compression furnaces&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -1672, -206&lt;br /&gt;
| &lt;br /&gt;
| 2 compression&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -1815, -344&lt;br /&gt;
|&lt;br /&gt;
| 1 compression furnace&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Taygete&lt;br /&gt;
| 1219, 6138&lt;br /&gt;
| N of U Lead.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -2041, 3012&lt;br /&gt;
|&lt;br /&gt;
| Tin and Iron, 2 Gyration Cell, 4 CF, Kitchen, Water Mine, CC Clinker Vat&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -2054, 3016&lt;br /&gt;
|&lt;br /&gt;
| Copper and Iron, 2 Gyration Cell, 4 CF, Kitchen, Water Mine, CC Clinker Vat&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -2070, 3006&lt;br /&gt;
|&lt;br /&gt;
| Copper and Tin, 2 Gyration Cell, 4 CF, Kitchen, Water Mine, CC Clinker Vat&lt;br /&gt;
|-&lt;br /&gt;
| Lithium&lt;br /&gt;
| Taygete&lt;br /&gt;
| -130, 6127&lt;br /&gt;
| &lt;br /&gt;
| #? compression furnaces&lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -2192, 1036&lt;br /&gt;
| North West of U Harmony&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -2242, 1006&lt;br /&gt;
| North West of U Harmony&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| Taygete&lt;br /&gt;
| 1035, 6282&lt;br /&gt;
| Backside base of mountain NE of Chariot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aluminum&lt;br /&gt;
| &lt;br /&gt;
| 2507, -2116&lt;br /&gt;
|&lt;br /&gt;
| no furnaces&lt;br /&gt;
|-&lt;br /&gt;
| Titanium+Antimony&lt;br /&gt;
| Sterope&lt;br /&gt;
| 1976 -434 &lt;br /&gt;
|&lt;br /&gt;
| 2 Blast Furnaces . Compoound at 0%. Needs basic fixes: Boards, bricks, mud, flax, straw, tow.&lt;br /&gt;
|-&lt;br /&gt;
| Titanium&lt;br /&gt;
| Merope&lt;br /&gt;
| -2452 4650&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Iron + Tin&lt;br /&gt;
| Celaeno&lt;br /&gt;
| -1407, -499&lt;br /&gt;
|&lt;br /&gt;
| 1 Blast Furnace, building a second now&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Copper + Iron + Tin&lt;br /&gt;
| Alcyone&lt;br /&gt;
| 1891, 2119&lt;br /&gt;
|&lt;br /&gt;
| 5 Gyration Cells&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Public Sand Mines for Gems ==&lt;br /&gt;
&amp;lt;!--If you add/delete mines in this table, and want the changes to show up in all the Public Mine maps on the wiki, you will want to also edit the raw map data page (see [[Maps]]). Gem/Sand mine locations are in the appropriate regional Public Mines map data page. --&amp;gt;&lt;br /&gt;
{| border=4 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#CCDFFF&amp;quot;&lt;br /&gt;
|'''Region'''&lt;br /&gt;
|'''Gem'''&lt;br /&gt;
|'''Public Sand Mine for GM'''&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone&lt;br /&gt;
| Topaz&lt;br /&gt;
| 1758, 2314, Near CS&lt;br /&gt;
|-&lt;br /&gt;
| Celeano&lt;br /&gt;
| Emerald&lt;br /&gt;
| -1740, 829 Near CS&lt;br /&gt;
|-&lt;br /&gt;
| Maia&lt;br /&gt;
| Ruby&lt;br /&gt;
| 975, -5570 Near CS&lt;br /&gt;
|-&lt;br /&gt;
| Merope&lt;br /&gt;
| Sapphire&lt;br /&gt;
| -1590, 7634 East of CS&lt;br /&gt;
|-&lt;br /&gt;
| Sterope&lt;br /&gt;
| Quartz&lt;br /&gt;
| 1975, -2000&lt;br /&gt;
|-&lt;br /&gt;
| Taygete&lt;br /&gt;
| Opal&lt;br /&gt;
| on hill south of CS&lt;br /&gt;
|-&lt;br /&gt;
| Sinai&lt;br /&gt;
| Diamond&lt;br /&gt;
| 3102, 4671&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atlas|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=105027</id>
		<title>Test of the Ritual Tattoo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Ritual_Tattoo&amp;diff=105027"/>
		<updated>2011-07-10T19:31:41Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Location Sort Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sidebar Test&lt;br /&gt;
    |name = Test of the Ritual Tattoo&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 14&lt;br /&gt;
    |principles =&lt;br /&gt;
*Ask for Pigment Mortar requirements (UBody)&lt;br /&gt;
*Make a [[requires::Pigment Mortar]]&lt;br /&gt;
*Pick up a Pigment Mortar&lt;br /&gt;
*Place the Mortar on the ground&lt;br /&gt;
*Add a fresh herb to the Pigment Mortar&lt;br /&gt;
*Add a resin to the Pigment Mortar&lt;br /&gt;
*Add powdered gems to the Pigment Mortar&lt;br /&gt;
*Turn in Mortar perfectly matching any one requirement&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Note on Principles ==&lt;br /&gt;
&lt;br /&gt;
Contrary to what I was told by the GM, you '''can''' pass principles with one mortar IF you go to the same University of the Body you signed up for the test with - Yerbouti&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Wahim as usual had a challenge for us put-upon-Egyptians. Here is how it appeared in the Story tab.&lt;br /&gt;
&lt;br /&gt;
'' My recent travels have brought me to Sinai, where I have studied inscriptions on the Monument of the Human Body. Our ancestors theorized that it may be possible to make permanent markings on our bodies, though never developed the tools or knowledge to do so. But their challenge was interesting, and the Scientists at the Great Universities of the Human body have conducted experiments proving that given a correct set of pigments, this can be done. Your challenge is to assemble pigments for 7 such markings. '' &lt;br /&gt;
&lt;br /&gt;
'' Disciples of the Human Body, adorn yourselves with The Test of the Ritual Tattoo! ''&lt;br /&gt;
&lt;br /&gt;
== Item list ==&lt;br /&gt;
* [[requires::Pigment Mortar]]&lt;br /&gt;
* [[Barometer]]&lt;br /&gt;
* [[Foraging|Herbs]]&lt;br /&gt;
&lt;br /&gt;
Example of a requirements for a mortar&lt;br /&gt;
' Mortar Option: '&lt;br /&gt;
*Fresh Butterroot&lt;br /&gt;
*4 Hawthorn Resin&lt;br /&gt;
*Powdered Diamond&lt;br /&gt;
*On Dirt, Near a Large Stone&lt;br /&gt;
&lt;br /&gt;
== Explanation of passing the test ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;  '''1)''' Go to any UBody and get a list of requirements.  If you don't like those requirements for whatever reason, you can go to a different UBody and get a different list, but you can only do this once per Egypt month (11 real days), per UBody.  This list will give you 7 combinations of herb, resin, gem, and location.  If you try to get a list at the same university in the same month, you get a message stating you have to wait till next month. So you cannot see all the lists before picking the one you want.&lt;br /&gt;
&amp;lt;br&amp;gt;You need to do any 4 of these 7. &lt;br /&gt;
&amp;lt;br&amp;gt;  '''2)''' Find an herb on your list.  Set the mortar down beside it and add the herb to the mortar.  &lt;br /&gt;
&amp;lt;br&amp;gt; From this point on, you can add the resin whenever.&lt;br /&gt;
&amp;lt;br&amp;gt;  '''3)''' Go to a location that matches the requirement and add the gem. ''&lt;br /&gt;
&amp;lt;br&amp;gt;  '''4)''' Turn in at the same UBody you got the list from. ''&lt;br /&gt;
&lt;br /&gt;
In the example above, you would first find a Butterroot herb. Drop the mortar next to it, click on the herb, add it to the herb. (Rename the mortar and) pick up the mortar. Add four Hawthorn resin. Go to a place on dirt, near a large stone, and add the powdered diamond. Now you have one complete mortar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'' InambaGuum: every time you turn in 4 completed mortars, you get a tattoo, and, apparently, a focus point. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Fee: Remember you only need 7 focus points to pass the test which means 7 Lists you can do more lists but only requires 7 to pass the test. ''&lt;br /&gt;
&amp;lt;br&amp;gt;'' Zotep: Every time you finish 7 focus points, the number of mortars that need to be completed increases by 1, so focus points 8 through 14 need 5 completed mortars, focus point 15 needs 6 completed mortars (that's as far as I have gone). ''&lt;br /&gt;
&lt;br /&gt;
You need to turn in four complete mortars at the same time to get the tattoo (and the focus point). You can check your mortars at the Ubody to see if you did it right but you only pass each list if you have all four complete mortars on you.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot use herbs that have already been picked - you must use herbs that are still growing, in the wild.  Drop your pigment mortar next to the herb, then use the herb (you will have a new menu option).&lt;br /&gt;
&lt;br /&gt;
== Player Herb Requirements ==&lt;br /&gt;
'''Add your needs here and let others know when you find herbs they need!'''&lt;br /&gt;
* [[Ritual_Tattoo_Herb_Needs|List of Herbs and the Players Who Need Them]]&lt;br /&gt;
&lt;br /&gt;
== Location Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Location Sort Table ===&lt;br /&gt;
Check Tattoo Helper&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Coords !! Terrain !! Elev !! Schl !! Univ !! Road !! Sulf !! Flora !! Cacti !! Hill !! Cliff !! LStn !! Bridge !! Statue !! Altar !! Trav !! Papy&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -2797,8081 || Sand || 160-300+ ||  ||  || X ||  || FAR ||  || X ||  || X ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Sterope ||740 -58 || Rock, Grass || 45 ||  ||  ||  ||  || FAR ||  ||  ||  ||  ||   || X || X ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4616 8152 || Rock || 5-600 (541) ||   ||   ||   ||   || X || || X ||  || || X ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 5115 8134 || Dirt || 303 ||   ||   ||   ||   || X || || X ||  || || X ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 789 6139 || Clay || 6 ||   ||   ||   ||   ||  || X ||  ||  ||   ||   ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 975 5645 || Grass || 100 || X ||    || X  ||    ||  ||  ||  || X ||    ||    ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 385 -5050 || Rock || 267 ||     ||    ||    ||    || FAR ||    ||    || X    ||    ||    ||  ||  X  || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 385 -6523 || Rock || 400-600, 600+ ||     ||    ||    ||    || FAR ||    ||  X  ||    ||    ||    || X ||    || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 2544 -7240 || Rock || 230 || X ||    ||   ||    ||    ||   || X  ||  ||   ||   ||   ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Maia || 403 -5040 || Rock || 411 ||     ||    ||    ||    || FAR ||    || X   ||     ||    ||    ||  ||  X  || &lt;br /&gt;
|-&lt;br /&gt;
| Maia ||3200, -7674||Clay, Sand||&amp;lt;100(15')||  ||  ||  ||  ||  || X ||  ||  || X ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1343,1443 || Grass || &amp;lt;100 ||  ||  || X ||  || FAR ||  ||  || X ||  ||  || X ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Maia || -2000, -3970 || Sand || 300+ ||   ||   || x ||   ||   || x || x ||   ||   ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1028,1377 || Clay, Grass, Dirt, Sand || &amp;lt;100 ||  ||  || X ||  ||  ||  ||  ||  ||  ||  || X ||  || || X &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1420, 881 || Rock/sand || 388 ||  ||  || X ||  || FAR ||  ||  ||  ||  ||  || X || X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1551, 856 || sand || 400-500 ||  ||  ||  ||  || FAR ||  || X ||  ||  ||  || X ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -865, 7153 || Dirt || 105 ||     ||    ||    ||    || FAR ||    ||    || X    ||    ||    ||  ||  X  || &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1754, 6332 || Clay || 0 ||     ||    ||    || X ||  ||    ||    ||     ||    ||    ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -984,7766 || Sand || 200-400 ||  ||  ||  || || FAR ||  ||   ||  || X ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -867,6617 || Sand/Rock || 250-411 ||  ||  || X || || FAR ||  || X ||  || X ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -922,8088 || Sand, Grass, Dirt, Clay || 850 ||  ||  ||  || ||  ||  ||  ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| *Merope || -979,6605 || Rock || 700' ||  ||  || X || || FAR ||  || X ||  || ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || 1028,1377 || Sand || 510' ||  ||  || X || || FAR ||  || X ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -211,7985 || Clay || 500-600 ||  ||  || || || FAR ||  || ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 2945, 4648 (uArch) || Rock, Sand || ~250' ||  || X || ||  || FAR ||  || X ||  ||  ||  ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4769, 5890 || Clay || 100-200' || || || || || || || || X || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3586, 4487 || Rock, Dirt || 240' ||  ||  || || || FAR ||  || || X ||  || ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3745, 4009 || Rock, Road || &amp;lt; 100' ||  || || X ||  || FAR || || ||  || || X || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4000, 4120 || Rock || 0 - 310' ||  || ||  ||  || || || X || || || || X || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3041, 4263 || Rock || 35' ||  || || X ||  || || || X || || || X || X || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 5019,7709 || Sand || 600+ ||  ||  ||  ||  ||  ||  ||  ||  || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4132, 3952 || Rock || 250' ||  || || X ||  || FAR || || X || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4153, 3936 || Rock || &amp;lt;100' ||  || || X ||  || FAR || || || X || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3649, 4855 (UWor)|| Grass || &amp;lt;100' || || X ||  ||  || FAR || || ||  || X || || || || X || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4986, 5804 || Sand || 400-600' || || || X ||  ||  || X ||  || X || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1689, -5005 || Sand || 400-500' ||  || || ||  || FAR || || X || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 1647, -5112 || Grass, Sand, Rock || &amp;lt;500' ||  || || ||  || FAR || || X || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 4720, -4513 || Sand || 560' ||  || || ||  || FAR || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 603, -7677 || Grass/Rock || 200-300' || X || || ||  || FAR || || ?(rock) || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1495, 1577 || Rock || 40' || || || || || || || X ||  || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 153, 862  || Sand, Dirt || 145' || || || X || || || X || || || || || || X || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1821, 7369  || Clay, Sand, Dirt, Grass, Rock || || || || X  || || || X || || || || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -2254, 7101  || Clay || || || ||  || || X  || || || || || || || || X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -2910, 8100 || Dirt, Grass, Sand, Rock || &amp;gt;600' || || || || || || || X || || || || || X || ||&lt;br /&gt;
|-&lt;br /&gt;
| Taygete|| 1191, 5919  || Dirt || 350' || || X ||  || || ||  || || || || || ||  || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Taygete|| 989, 7204  || Rock || 135' || || || X || || FAR || || X || || || || || || X ||  &lt;br /&gt;
|-&lt;br /&gt;
| Taygete|| 1934, 3728  || Dirt || 1' || X || || X || || || || || X || || || || ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 3260,205 || sand, other|| 6'|| || || X || || X || X || ||  || X || X || X || X || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 2431,-1991 || sand|| 100-200|| ||X ||X || || FAR || || ||  || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 2431,-2008 || sand|| 200-300|| ||X || || || FAR || || ||  || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope|| 2048,-2017 || sand/rock || &amp;lt;100 || ||X ||X || || FAR || || ||X || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone|| 2405,1014 || Clay|| || || || || || X || || ||  || || || || X || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone|| 2316,2674 || Grass, Sand|| || X || || X || || X || || || || X || || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone|| 2468,2308 || Other, Rock|| || || || X || || X || || || |||| X || X || X || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone|| 1419, 2036 || Grass, Sand, Clay, Dirt || &amp;lt;100' || || || || || || || || || X || || || || || X ||&lt;br /&gt;
|-&lt;br /&gt;
| Merope|| -2958, 8156 || Sand || 400-500' || || || || ||FAR || ||X ||X || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Merope|| -1139, 6601 || Sand || 100-200' || || || || ||FAR ||X || ||X ||X || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 4997, 8086 || Clay || 200-309 ||  || ||  ||  || || || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 877, 6602 || || ||  || ||  ||  || || || || || || X || || || X || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1061, 1572 || Rock || &amp;gt;200 ||  || ||  || || X || || X || || ||  || || ||  || X&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3020,5194 || Grass,Dirt,&amp;lt;br&amp;gt;Rock || 0-94' || || || || X || X || || || X || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 5100,3883 || Sand || 375 || || || || X || FAR || || X ||  || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 5062,-109 || Sand || 150 || || || || X || FAR || || X || X || || X || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2424,-1718|| Grass, Dirt, Sand,|| 301 || || || || || || || X || || || || X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1576, 866 || Sand || 395' ||  ||  || x ||  || x ||  || x ||  || || ||  || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -1552, 865 || Sand || 365' ||  || || ||  || x ||  || || x || ||  || x ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 836, -3700 || ||  ||  || || ||  || ||  X ||  ||  || ||  ||  ||  ||  ||  X || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || 930, -4152 || Clay (really small) || 128' ||  || || ||  || X ||  || X ||  || ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 485, 7036 ||grass|| ||  || || X ||  || || || || ||X|| || || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Maia || -2306, -7354 ||sand||507' ||  || || X ||  ||FAR || || || ||X|| || || ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 296, 6183 || Dirt, Grass, Sand, Other,  || &amp;lt;543 || || X || X || || || || || || || || || X || || &lt;br /&gt;
|-&lt;br /&gt;
| Celeno || -1491, 741 || Dirt, Sand || 0-380 ||  ||  ||  ||  || || || || || || || || || || || |&lt;br /&gt;
|-&lt;br /&gt;
| Maia ||  1250, -4592 || grass || &amp;gt;600 ||     ||    ||    ||    || FAR ||    || X   ||     ||    ||    ||  ||    || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope ||  4199, -1303 || sand || 485' ||     ||    ||    ||    ||   ||    ||   ||     ||  X  ||    ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| Sterope ||  5114, -2256 || sand || 500-600 ||     ||    ||    ||    || FAR ||    || X ||     ||    || X  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone ||  1242, 1491 || grass || 15 ||  X  ||    ||  X  ||    ||  ||    || ||     ||    ||    ||  ||  X  ||&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1795, 6349 || Clay,Grass,&amp;lt;br&amp;gt;Dirt,Sand || ? ||  X  ||    || X  ||    ||   ||    ||    ||     ||    ||    ||  ||    || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete  || 1223,6543   ||  Grass  || &amp;lt;100 (40')  ||   ||   ||  x ||   ||  ||  ||  x||  ||  x||  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete  || 1227,6544  ||  Dirt  || &amp;lt;100(0’)  ||   ||   ||  x ||   ||  ||  ||  ||  x  ||  x||  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1301,1842  ||  Rock  || &amp;lt;100(11’)  ||   ||   ||  ||   ||  ||  ||  ||   ||  x||  ||   || x || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3749,7833  ||  Rock  || 323’  ||   ||   ||  ||   ||  ||  ||  x||   ||  ||  ||   || x || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3748,7823  ||  Sand  || 278’  ||   ||   ||  ||   ||  ||  ||  x||   ||  ||  ||   || x || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone || 1619,2141 ||  Sand  || 130’  ||   ||   ||  ||   ||  FAR || x  ||  ||   ||  ||  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone || 1656,2135 ||  Sand  || 241’  ||   ||   ||  ||   ||  FAR || x  ||  ||   ||  ||  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  ||1099,1252  || CLAY   ||119’   ||   ||   ||x ||   ||   ||   ||  ||   ||  ||  || x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  ||1119,1263  || CLAY   || &amp;lt;100(52’)  ||   ||   || ||   ||   ||   ||  ||   ||  ||  || x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  ||1121,1267  || CLAY   || &amp;lt;100(28’)  ||   ||   || ||   ||   ||   ||  ||  x  ||  ||  || x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  ||1098,1254  || grass  || 122 ||   ||   || x ||   ||   ||   ||  ||    ||  ||  || x ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Merope  || -2705,8144 || sand   || 285 ||   ||   || x ||   ||   ||   ||  ||  x  ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Merope  || -2276,6000 || sand    ||373  ||   ||   ||  ||   ||   FAR||  x ||  || x   ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2332,2991 || clay || ? ||  || X ||  ||  ||  ||  ||  ||  || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  || 2312,2162 ||  sand    || 125  ||   ||   ||  x ||   ||  FAR ||  x  ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  || 2291,2379 ||  sand   ||  &amp;lt;100(25’) ||  x||   ||  x||   ||  FAR || x  ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|  Alcyone ||2318,2666 || sand    || &amp;lt;100(23’) ||  x  ||   ||  x ||   ||  FAR   ||   ||  ||    ||  x||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  || 2382,2909 ||  CLAY   || &amp;lt;100(15’) ||   ||   ||  ||   ||   ||   ||  ||    ||  x ||  x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  || 2385,2904 ||  dirt/grass   || &amp;lt;100(15’) ||   ||   ||  ||   ||   ||   ||  ||    ||  x ||  x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Celaeno  || -3057,4167*  ||  sand   ||  876’ ||   ||   ||   ||   ||  ||    ||  x  ||    ||  ||  x  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Celaeno  || -3035,3760 ||  sand   ||  600’+ ||   ||   ||   ||   ||  ||    ||    ||  x  ||  ||    ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Celaeno  || -2603,4447 ||  rock   ||  132’ ||   ||   || x  ||   || FAR ||    || x  ||    ||  ||  x  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone ||924,2653  ||  sand    || &amp;lt;100(6ft)  ||   ||   ||   ||   ||  FAR  ||  x   ||  ||  x  ||  ||  ||  ||  || ||x &lt;br /&gt;
|-&lt;br /&gt;
| Merope ||-1475,5665  || sand      || &amp;lt;100(42ft)  ||   ||   || x  ||   ||  || x   ||  ||    || x ||  ||  ||  x|| || &lt;br /&gt;
|-&lt;br /&gt;
| Merope ||-1547,5305 || sand      || &amp;lt;100(5ft)  ||   ||   || x  ||   ||  ||    ||  ||  x  ||  ||  ||x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai (cs)  || 2728,4998 ||  grass/dirt    || &amp;lt;100(41ft)   ||    ||   ||  x  ||   || FAR ||    ||  ||    ||  ||  ||  ||  || x|| &lt;br /&gt;
|-&lt;br /&gt;
| Sterope (cs) || 1995,-2012 ||   grass   ||  &amp;lt;100(40ft)   ||   ||   ||  x ||   ||  || x   ||  ||    ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope (cs) || 1994,-2005 ||   sand  ||  &amp;lt;100(43ft)   ||   ||   ||  x ||   ||  || x   ||  ||  x  ||  ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone (cs) || 1738,2306 ||   sand  ||  &amp;lt;100(20ft)   ||   ||   ||  x ||   || FAR  ||     ||  ||    ||   x ||  ||  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone   ||915,1149 ||   grass  ||  &amp;lt;100(31ft) ||   ||  UBody  ||  ||   ||  FAR  ||   ||  ||  x  ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone   ||918,1170 ||   grass  ||  121' ||   ||  UBody  ||  ||   ||  FAR  ||   ||x  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  ||2325, 2962 ||   grass, sand, dirt  || &amp;lt;100(11ft)  ||   ||  ULead  ||x  ||   ||  FAR  ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  ||2313, 2990 ||   rock  || &amp;lt;100(16ft)  ||   ||  ULead  ||x  ||   ||    ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone  ||2332,2990 ||   CLAY  || &amp;lt;100(3ft)  ||   ||  ULead  ||  ||   ||    ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 2335,2094 ||  sand   || 111’ ||   || UWorship   || x  ||   ||   ||  x  ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1835,2295 ||  other   || &amp;lt;100(12’) ||   || UArch  || x  ||   ||  FAR   ||   ||  ||   x ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1899,1862 ||  dirt   || &amp;lt;100(3’) ||   || UArt  ||  ||   ||  FAR   ||   ||  ||    ||  || x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1900,1860 ||  grass   || &amp;lt;100(3’) ||   || UArt  ||  ||   ||     ||   ||  ||    ||  || x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Alcyone  || 1902,1854||  sand   || &amp;lt;100(3’) ||   || UArt  ||  ||   ||     ||   ||  ||    ||  || x ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 1281,-5064|| grass  || &amp;lt;100(48’) ||   || UArt  ||  x ||   ||     ||   ||  ||    ||  ||  ||  ||  x || || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 862,-6250||  grass  || &amp;lt;100(31’) ||   || UHarm  ||  x ||   ||  FAR   ||    x ||  ||    ||  ||  ||  ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 370,-6163||  grass,rock  || &amp;lt;100(52’) ||   || UBody  ||  x ||   ||     ||     ||  ||    ||  ||  ||  ||  ||  x || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 366, -648||  grass || &amp;lt;100(52’) ||   || UBody  ||  x ||   ||     ||     ||  ||  x   ||  ||  ||  ||  ||  x || &lt;br /&gt;
|-&lt;br /&gt;
|Maia  || 104, -5642||  grass || 146’ ||   || UThought  ||  x ||   ||    FAR  ||    ||  ||     ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1722,7760||  sand   || 228’ ||   ||   ||  ||   || FAR   ||   ||  ||    || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1707,7761||  sand   || 156’ ||   ||   ||  ||   || FAR   ||   ||  ||    || x ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1499,5724||  grass   || &amp;lt;100(12’) ||   ||   ||  ||  x ||    ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1481,5721||  other   || &amp;lt;100(3’) ||   ||   ||  x ||  x ||    ||   ||  ||    ||  ||  x  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1472,5731||  rock  || &amp;lt;100(37’) ||   ||   ||  x ||  x ||    ||   || x ||    ||  ||   ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1479,5677||  rock  || &amp;lt;100(16’) ||   ||   ||  x ||   ||    ||  x  ||  ||    ||  ||   ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1480,5670||  grass(dirt, sand nearby) || &amp;lt;100(26’) ||   ||   ||  x ||   ||    ||  x  ||  ||    ||  ||   ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1635,4840||  CLAY || &amp;lt;100(4’) ||   ||   || x  ||   ||    ||    ||  ||  x  || x  ||   ||  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1641,4834||  rock || 159’ ||   ||   || x  ||   ||    ||    ||  x  ||    || x  ||   ||  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  ||  -1644,4849||  sand || 130’ ||   ||   || x  ||   ||    ||    ||  x  ||    || x  ||   ||  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno  ||  -2431,4431||  dirt || 180’ ||   ||   ||   ||   ||    ||  x   ||    ||    || x  ||   ||  ||  x   || || &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno  ||  -2441,4434||  sand || 230’ ||   ||   ||   ||   ||    ||  x   ||  x   ||    || x  ||   ||  ||  x   || || &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno  ||  -2624,4446||  rock || 157’ ||   ||   ||  x ||   ||    ||    ||    ||    ||   || x   ||  ||     || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  || -922,8088 (enter near -995,7969) ||   CLAY   ||847’  ||   ||   ||  ||   || FAR   ||   ||  x  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  || -922,8110 (enter near -995,7969) ||   grass   ||845’  ||   ||   ||  ||   ||  ||   ||  x  ||    ||  || x  ||    ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope  || -936,8119 (enter near -995,7969) ||   dirt/sand   ||836’  ||   ||   ||  ||   ||  ||   ||    ||    ||  ||  ||    ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 304,6195 || rock     ||  440’ ||   ||   ||  x ||   ||   ||   ||  ||    ||  ||  ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 308,6189 || dirt     ||  448’ ||   ||   ||  x ||   ||   ||   ||  ||    ||  ||  ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 293,6205 || dirt     ||  378’ ||   ||   ||   ||   ||   ||   ||  ||    ||  ||  ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 299,6203 || rock     ||  375’ ||   ||   ||   ||   ||   ||   ||  ||    ||  ||  ||  || x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 274,6162  || rock     ||  487’ ||   ||   UBody ||   ||   ||   ||   ||  ||    ||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   ||  274, 6163 || dirt     ||  483’ ||   ||  UBody  ||   ||   ||   ||   ||  ||    ||  ||  ||  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 295,6192 || rock     || 537 ’ ||   ||   UBody ||   ||   ||   ||   ||  x ||    ||  ||  ||  ||  x || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   ||  299,6188 || dirt     ||  537’ ||   ||  UBody  ||   ||   ||   ||   ||  x ||    ||  ||  ||  ||  x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   || 298,6187  || grass     || 537 ’ ||   ||   UBody ||   ||   ||   ||   ||  x ||    ||  ||  ||  ||  x || || &lt;br /&gt;
|-&lt;br /&gt;
|Taygete   ||  298,6188 || sand     ||  537’ ||   ||  UBody  ||   ||   ||   ||   ||  x ||    ||  ||  ||  ||  x  || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 2688,5316 || grass     || &amp;lt;100’ ||   ||   UBody ||   x  ||   ||   FAR ||   ||   ||    ||  ||  ||  x  ||   || || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 2290,5011 || grass     || &amp;lt;100’ ||   ||   UThought ||   x  ||   ||    ||   ||   ||    ||  ||  ||  x  ||   ||  x || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 2272,5032 || grass     || &amp;lt;100(43’) ||   ||   UThought ||     ||   ||    ||   ||   ||   x  ||  ||  ||    ||   ||   || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 2959,4637 || sand    || 260’ ||   ||   UArch||     ||   ||   FAR   ||   ||   x  ||    ||  ||  ||    ||   ||   || &lt;br /&gt;
|-&lt;br /&gt;
|Sinai   || 3638,4843 || grass    || &amp;lt;100(9’)  ||   ||   UWorship||     ||   ||     ||   ||     ||    ||  x  ||  ||    ||   ||  x   || &lt;br /&gt;
|-&lt;br /&gt;
|Merope  ||-2433,6129  || grass/dirt    || &amp;lt;100  ||   ||   UWorship||     ||   ||     ||   ||     ||    ||    ||  ||   x  ||   ||     || &lt;br /&gt;
|-&lt;br /&gt;
|Merope  ||-1593,5436 || sand    || &amp;lt;100  ||   ||   UBody||     ||   ||   FAR  ||   ||   x   ||    ||    ||  ||     ||   ||  x   || &lt;br /&gt;
|-&lt;br /&gt;
|Sterope ||2007,-2234 || grass/sand    || &amp;lt;100(58’) ||   ||   UArt ||   x   ||   ||   FAR  ||   ||      ||    ||    ||  ||  x   ||    ||     || &lt;br /&gt;
|-&lt;br /&gt;
|Sterope ||2179,-2191 || sand  || 177’ ||   ||   UWorship ||   x   ||   ||     ||   ||      ||    ||    ||  ||  x   ||    ||     || &lt;br /&gt;
|-&lt;br /&gt;
|Sterope ||2067,-2031 ||  sand/rock   || 163’ ||   ||   UThought||   x   ||   ||   FAR  ||  x  || X ||    ||    ||  ||  x   ||    ||     || &lt;br /&gt;
|-&lt;br /&gt;
|Sterope ||2895,-1022 ||  sand   || 256’ ||   ||   UHarm||   x   ||   ||   FAR  ||    ||      ||    ||    ||  ||   ||    ||     || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||741,5870  || grass    || &amp;lt;100(11’) ||  x   ||   || x   ||   ||   ||   ||  ||    ||  x  ||  ||  x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||732,5848  || CLAY  || &amp;lt;100(6’) ||    ||   ||    ||   ||   ||   ||  ||    ||  x  ||  ||  x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||741,5867  || other  || &amp;lt;100(11’) ||    ||   ||   x  ||   ||   ||   ||  ||    ||  x  ||  x  ||  x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||742,5867 (small spot)  || other  || &amp;lt;100(11’) || Sbody   ||    ||   x  ||   ||   ||   ||  ||    ||   ||  x  ||   ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||740,5872 || grass || &amp;lt;100(5’) || Sbody   ||    ||   x  ||   ||   FAR   ||   ||  ||    ||   x  ||    ||   x  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Taygete   ||1110, 5860 || grass || 300-400' (323) ||    ||    ||    ||   ||   FAR   ||   ||  ||    ||   ||    || ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope ||4971,-2000|| sand/dirt/grass || &amp;lt;100(15’) ||    ||    ||   x  ||   ||      ||  x ||  ||    ||   x  ||    ||   x  ||  || x || &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone ||1479,2226|| rock/sand/dirt/grass || &amp;lt;100 ||    ||    ||     ||   ||   x   ||   ||  ||    ||     ||  x  ||     ||  ||  || x&lt;br /&gt;
|-&lt;br /&gt;
| Celeano || -1646,897 || Sand || 120 || || || || || FAR || || || || X || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1789,5130 || Sand || 206 || || || || || FAR || || || || || || X || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 3137,-1046 || Rock/Dirt || 136 || || || || || FAR || || || X || X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1244, 7668 || Sand, Rock || 0-200 ||  ||  ||  ||  ||  || X ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 3128,-977 || Clay, Rock || 445' ||  ||  ||  ||  || FAR ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone ||1450, 1940|| grass || &amp;lt;100 ||  X  ||    ||  X  ||   ||    ||   ||  ||    ||     ||    ||     ||  || X || &lt;br /&gt;
|-&lt;br /&gt;
|  Taygete  || 1776, 7520  || Sand  ||   140’ ||  ||  ||  ||  x   ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|   Taygete  ||  1770, 7512 ||   Rock ||   224’ ||  ||  ||  ||   x  ||  ||  ||   x ||  ||  x   ||  ||  x  ||  || x ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Taygete   ||  1792, 7516  ||  Sand  ||  &amp;lt;100 (6’) ||  ||  ||  ||   x  ||  ||  x  ||  ||   x ||  ||  ||  ||  || x   ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Taygete  || 1802, 7532  ||  CLAY ||  &amp;lt;100 (1’)  ||  ||  ||  ||  x  ||  ||   x  ||  ||  ||  || x   ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|   Taygete ||  1782, 7522 ||  other  ||  81’  ||  ||  ||  ||  x  ||  ||  x  ||  x  ||  ||  x  ||  ||  x  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1469, 2294  || Clay || &amp;lt; 100 ||  ||  ||  ||  ||  ||  ||  ||  ||  || x ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 5056, 80 || sand || 300-354 ||  ||  ||  ||  || FAR ||  ||  ||  ||  ||  || X || X ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 888, 1163 || Grass || &amp;lt; 100 ||  ||Ubody  ||  ||  || FAR||  ||  ||  ||  ||  ||  ||  ||  || x see notes&lt;br /&gt;
|-&lt;br /&gt;
|  Merope  ||  -2797,7722  ||  sand || &amp;lt;100 (40ft)  || sArch ||  ||  x ||  ||  ||  || x ||  ||  ||  ||  ||  ||  x ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Merope  ||  -2775, 7700||  CLAY || &amp;lt;100 (4ft)  || sArt ||  ||  x ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  x ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Merope  ||  -2782, 7829||  sand|| &amp;lt;100 (53ft)  || sThought ||  ||  x ||  || x || x || x ||  ||  ||  ||  ||  ||  ||    &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 1489, -739 || Sand, Grass, Dirt || 0-50 || || || || || || || || || x || || || || ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 1379, -1169 || Clay || 5ft || SArt || || X || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 1455, -1390 || Sand || 370ft || || || || || FAR || || X || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3563, 1226 || Dirt || 0 || || || || X || || || || || || || || X || || &lt;br /&gt;
|-&lt;br /&gt;
| ''Template'' || ''Coords'' || Terrain || Elev || Schl || Uni || Road || Sulfur || Flora || Cacti || Hill || Cliff || LStone || Bridge || Statue || Altar || Trav || Papy &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The following list of herb rarities may be helpful in determining which requirements are reasonable: [[User:InambaGuum/HerbRarities | Herb Rarities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The timeframe for being able to request a second tattoo requirements list from the same UBody is once per ''Egypt'' month.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Not all tattoo requirements are possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Eastern Maia slopes upward as you head towards the eastern coast, and offers large, flat, empty expanses of sand with a 500'+ elevation.  The furthest edge of the coastal cliffs may count as hilltops.  Check your Tattoo Helper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The University of Body in Taygete is a great location for many different situations. It has Dirt and Rock from under 100 to around 550, and there are spots where you can get Near a University, Near a Road, Near an Altar, and On a Hilltop (all at the same time!) in your choice of Dirt, Rock, and Sand. --[[User:Nekojin|Nekojin]] 13:40, 2 October 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Merope location -979, 6605 can handle &amp;quot;Near Road&amp;quot; from 0 all the way up over 700' by moving less than 20 coords of the marked location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Near Sulphurous water&amp;quot; has additional locations/combinations not previously possible:&lt;br /&gt;
&lt;br /&gt;
Taygete 1770, 7512  Rock  (terrain)  224’  sulfur, hill, large stone, statue, travel facility&lt;br /&gt;
&lt;br /&gt;
Taygete 1776, 7520  Sand    sulfur 140’&lt;br /&gt;
&lt;br /&gt;
Taygete 1792, 7516  Sand  6’  sulfur,   cacti,  cliff, travel facility &lt;br /&gt;
  &lt;br /&gt;
Taygete 1802, 7532  CLAY  1’  sulfur, cacti,   peninsula/bridge  &lt;br /&gt;
 &lt;br /&gt;
Taygete 1782, 7522  other (terrain) 81’ sulfur,cacti,hill, large stone, statue&lt;br /&gt;
&lt;br /&gt;
(Added to table by blondie --March 2011)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Papyrus/University&lt;br /&gt;
&lt;br /&gt;
Alcyone 888, 1163  planted 20 seeds starting approx 815 998&lt;br /&gt;
&lt;br /&gt;
*Papyrus/Sulpherous Water&lt;br /&gt;
Plant a Papy seed approx every 3-4 coords starting from 1303,1762 in Alcyone. plant up to approx the Sarch. I planted at night around 2:30-3 am egypt time. If lucky with spacing some of the papy CAN jump to the sulpherous water pool at 682, 2017 Alcyone.(As of June 11,2011 2:20 pm, there was a single papy at the edge of the pool. I left it there to make it easier on others, as long as people can refrain from harvesting it, and provided the sweeper doesn't eat it XD  Ashtarii)&lt;br /&gt;
&lt;br /&gt;
*Papyrus/Altar &lt;br /&gt;
Used Altar at Maia 862, -3615. Someone else planted the papy, so no clue where the planting started coordwise. Is just east of the SBody on western fork of Nile.. right in InambaGuum's backyard :P (special thanks to Rey and Bluegrass for suggesting the location as a possibility )&lt;br /&gt;
&lt;br /&gt;
*travel facility/Altar&lt;br /&gt;
sinai 4455,6637&lt;br /&gt;
&lt;br /&gt;
== Demonstrating the Test ==&lt;br /&gt;
To open the Test of the Ritual Tattoo you require:&lt;br /&gt;
*1 Powdered Opal&lt;br /&gt;
*1 Powdered Sapphire&lt;br /&gt;
*1 Powdered Emerald&lt;br /&gt;
*1 Powdered Ruby &lt;br /&gt;
*1 Powdered Diamond&lt;br /&gt;
*1 Myristica&lt;br /&gt;
*1 Black Pepper Plant&lt;br /&gt;
*1 Blue Damia &lt;br /&gt;
*1 Silvertongue Damia&lt;br /&gt;
*1 Flaming Skirret &lt;br /&gt;
*1 Sandalwood &lt;br /&gt;
*1 Bull's Blood &lt;br /&gt;
*1 Camelmint &lt;br /&gt;
*1 Xanosi &lt;br /&gt;
*1 Pale Russet&lt;br /&gt;
*1 Crimson Windleaf&lt;br /&gt;
*1 Blood Balm &lt;br /&gt;
*1 Drapeau D'or &lt;br /&gt;
*1 Lamae &lt;br /&gt;
*1 Sorrel &lt;br /&gt;
*1 Morpha &lt;br /&gt;
*1 Jugwort &lt;br /&gt;
*1 Dameshood &lt;br /&gt;
*1 Beetle Leaf &lt;br /&gt;
*1 Mountain Mint &lt;br /&gt;
*1 Panoe &lt;br /&gt;
*1 Savaka Resin &lt;br /&gt;
*1 Fern Palm Resin &lt;br /&gt;
*1 Tapacae Miralis Resin &lt;br /&gt;
*1 Elephantia Resin &lt;br /&gt;
*1 Orrorin Resin &lt;br /&gt;
*1 Stout Palm Resin &lt;br /&gt;
*1 Cinnar Resin &lt;br /&gt;
*1 Oil Palm Resin &lt;br /&gt;
*1 Mini Palmetto Resin &lt;br /&gt;
*1 Phoenix Palm Resin &lt;br /&gt;
*1 Passam Resin&lt;br /&gt;
*1 Chicory Resin &lt;br /&gt;
*1 Beetlenut Resin&lt;br /&gt;
*1 Royal Palm Resin &lt;br /&gt;
*1 Trilobellia Resin &lt;br /&gt;
*1 Bloodbark Resin &lt;br /&gt;
*1 Tiny Oil Palm Resin&lt;br /&gt;
*1 Arconis Resin &lt;br /&gt;
*1 Razor Palm Resin &lt;br /&gt;
*1 Ranyahn Resin &lt;br /&gt;
*1 Monkey Palm Resin&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Flower_Fertilizer&amp;diff=101374</id>
		<title>Flower Fertilizer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Flower_Fertilizer&amp;diff=101374"/>
		<updated>2011-06-08T19:44:27Z</updated>

		<summary type="html">&lt;p&gt;Taemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Bag.png|description=Tasty flower nutrients!}} &lt;br /&gt;
&lt;br /&gt;
Made in a [[Kettle]], this is used to fertilize [[Flowers]]. &lt;br /&gt;
&lt;br /&gt;
50 Flower Fertilizer is made from 3 [[requires::Rotten Fish]] (plus 5 [[requires::Water_in_Jugs|water]] and 5 [[wood]] to start the [[Kettle]])&lt;br /&gt;
&lt;br /&gt;
20 Flower Fertilizer is used on each fertilization of a flower.&lt;br /&gt;
&lt;br /&gt;
The time between fertilizations is 2 hours.&lt;br /&gt;
&lt;br /&gt;
If the [[Advanced Horticulture]] tech is known, enriched fertilizers can be created from Flower Fertilizer in a [[Kitchen]], see [[Flower Fertilizer Chart]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Flowers]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Flower_Fertilizer&amp;diff=101373</id>
		<title>Flower Fertilizer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Flower_Fertilizer&amp;diff=101373"/>
		<updated>2011-06-08T19:42:45Z</updated>

		<summary type="html">&lt;p&gt;Taemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Bag.png|description=Tasty flower nutrients!}} &lt;br /&gt;
&lt;br /&gt;
Made in a [[Kettle]], this is used to fertilize [[Flowers]]. &lt;br /&gt;
&lt;br /&gt;
50 Flower Fertilizer is made from 3 [[requires::Rotten Fish]] (plus 5 [[requires::Water_in_Jugs|water]] and 5 [[wood]] to start the [[Kettle]])&lt;br /&gt;
&lt;br /&gt;
20 Flower Fertilizer is used on each fertilization of a flower.&lt;br /&gt;
&lt;br /&gt;
The time between fertilizations is 2 hours.&lt;br /&gt;
&lt;br /&gt;
See [[Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
If the [[Advanced Horticulture]] tech is known, enriched fertilizers can be created from [[Flower Fertilizer]] in a [[Kitchen]]&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Flowers]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Flax&amp;diff=98510</id>
		<title>Flax</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Flax&amp;diff=98510"/>
		<updated>2011-05-20T20:33:51Z</updated>

		<summary type="html">&lt;p&gt;Taemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:ItemInfo|weight=1|bulk=1|image=Flax.png|description=Used to produce twine, rope, and thread.}} &lt;br /&gt;
&lt;br /&gt;
Flax is a vital crop used in the production of textiles. Flax's main products, [[tow]] and [[lint]], are processed in order to make [[canvas]], [[linen]], and [[rope]], all goods fundamental to the Egyptian lifestyle. &lt;br /&gt;
&lt;br /&gt;
Flax comes in many varieties. Anyone may receive a packet of either Old Egypt or Nile Green flax seeds from any [[School of Art and Music]]. Which one you get is random, and not determined by whether you carry a jug. While growing the Nile Green variety requires water and [[jugs]], it also gives twice as much flax per bed as the Old Egypt variety.&lt;br /&gt;
&lt;br /&gt;
Through [[Crossbreeding]], it is possible to design even more potent flax strains, and in Tale 5 many new strains have already been created which are far superior to Old Egypt and Nile Green.  See the [[Flax Seeds]] page for a list of the newer and more popular strains.&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
To grow flax, plant a bed of flax plants using the &amp;quot;Plant&amp;quot; menu, on grass. Flax will not grow on sand. After a short while, green flax shoots with blue flowers will appear in the bed. Shortly afterward, yellow weeds will appear. Weed the flax bed by selecting the appropriate menu option. Depending on the variety of [[Flax Seeds]] being used, you may need to water the flax when you weed it (using one [[requires::Water in Jugs]]), and you may need to weed the bed several times. Eventually, the flax will complete growing and you may harvest it. There are no signs that the flax is ready for harvest except more flowers grow in the flax bed. The best way to tell is to click on the flax and see. &lt;br /&gt;
&lt;br /&gt;
To get water, you need [[jugs]], which you can get by signing up to learn the [[Pottery]] skill at a [[School of Thought]]. &lt;br /&gt;
&lt;br /&gt;
Flax grown in the above manner will not produce any seeds. To grow [[requires::Flax Seeds]], plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, the flax will go to seed. You will see more of the yellow weeds. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground.  It takes 1 Teppy Minute (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.&lt;br /&gt;
&lt;br /&gt;
Take care to not use up all your flax seeds when growing flax; you should always keep at least a few in reserve to grow more seeds. If you do run out, you can go back to a School of Art to get a few more seeds.&lt;br /&gt;
&lt;br /&gt;
== Hotkeys ==&lt;br /&gt;
Under [Self-&amp;gt;Options-&amp;gt;One-Click and Related], there is an option to enable [[hotkeys]] on flax.  With this option enabled, you can use '''[W]''' to weed and harvest flax, and '''[H]''' to harvest seeds.  Note however that if this option is enabled you will have to physically run to each flax bed to weed/harvest it, whereas with this option disabled your character doesn't have to physically move.&lt;br /&gt;
&lt;br /&gt;
==Pollution / Soil Quality==&lt;br /&gt;
Among other species of flax, [[Nile Green]] will reduce soil quality around the ground where it is grown.  It doesn't seem to affect only the exact spot, but the general area, perhaps the whole coordinate area up to a range of 2-3 in each direction.  ''(Needs independent verification)''&lt;br /&gt;
&lt;br /&gt;
Nile Green: In a 4x4 coordinate area in Sinai, 3362,4114 I began planting NG and harvested 180 or so before I started getting only seed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I planted over 500 NG and didn't lose any flax (3420,4382 Sinai)--Ferns&lt;br /&gt;
&lt;br /&gt;
I have harvested over 3000 Nile Green and am still getting regular returns. (FB 3898, -431) --Andara&lt;br /&gt;
&lt;br /&gt;
Pollution is probably not the right word for it.  Where NG has been planted in quantity, Old Egypt flax subsequently planted may yield no flax and a message about poor soil (poor soil is not the same thing as pollution). [[User:JulianJaynes|JulianJaynes]] 01:33, 31 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Update--the same spot now returns no flax and a message about poor soil quality for Nile Green as well.  I can't tell you how much flax I've planted, but I've been using the same spot since we got jugs.  The depleted soil is only for 2-3 coords, and moving over a bit takes me out of the depleted zone. [[User:JulianJaynes|JulianJaynes]] 14:12, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
BooBoo and I also got poor soil messages in conjunction with Acidity 21k.  We grew about 14k flax with Nile Green Seeds in a 4-5 day period.  Read more here: [[Pollution]]. --Pitaboo&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
&lt;br /&gt;
==Historical Notes==&lt;br /&gt;
There is general agreement that present day cultivated flax is most closely related to wild ''L. angustafolium''; a wild progenitor seen throughout the Mediterranean Basin, North Africa, the Near East, Iran, Caucasia and Western Europe. Other species of the ''Linum L.'' genus are located over the steppe belts of the temperate Mediterranean, the northern hemisphere and China.&lt;br /&gt;
&lt;br /&gt;
Because it was one of the first domesticated plants, flax is recognized as a foundation crop of modern civilization. It responded well to the first efforts at domestication as was evidenced by a noticeable increase in seed size, higher oil yield and /or a longer stem and a seed boll that did not easily dehisce (burst open releasing the seeds). These significant genetic changes were fundamental in flax attaining a leading position in the economic, social, religious and political lives of Neolithic people and further positioned it for a future inexorably interwoven with that of human civilization.&lt;br /&gt;
&lt;br /&gt;
(From [http://www.saskflax.com/flaxhistory.html Flax History] on saskflax.com)&lt;br /&gt;
&lt;br /&gt;
Also see [http://en.wikipedia.org/wiki/Flax Flax] on Wikipedia.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=96885</id>
		<title>Test of the Singing Cicada</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Singing_Cicada&amp;diff=96885"/>
		<updated>2011-05-12T19:06:20Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Finding Cages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Singing Cicada}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = {{PAGENAME}}&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = 8&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Find your first Cicada Cage&lt;br /&gt;
* Check Status using your Tests Menu&lt;br /&gt;
* Accumulate 1000 Cicada Points (Check Status)&lt;br /&gt;
* Turn in enough (4-9) Cicadas to build a cage &lt;br /&gt;
* Place your Cage&lt;br /&gt;
    |demo name = AliceBlue&lt;br /&gt;
    |demo region = Alcyone&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
''Find cicada cages placed around Egypt by other players, then place your own for a stream of points.''&lt;br /&gt;
&lt;br /&gt;
The Test of the Singing Cicada is one of the 7 [[Tests#Body|Tests of the Human Body]], and is also the way to permanently increase one's [[Speed]] attribute. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.&lt;br /&gt;
&lt;br /&gt;
Hidden across the Egyptian landscape are dozens of cicada cages, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages disappear after 7 players have discovered them.&lt;br /&gt;
&lt;br /&gt;
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive 1 permanent Speed point. They then all lose cicada points equal to the 21st player's score. &lt;br /&gt;
&lt;br /&gt;
To pass the test, a player must achieve a permanent Speed of 7. Players may continue to gain Speed points through this test even after passing.&lt;br /&gt;
&lt;br /&gt;
'''In most people's opinion the locations of cicada cages should not be shared. Doing so is considered rude and can ruin the test for other players.'''&lt;br /&gt;
However, sharing the locs is Legal, so only a DP can ban your for that.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This Test has two components: hunting cicada cages placed by other players and placing your own cages. As a Body Test, it involves a lot of running and exploration of Egypt. The better you know the land and the people, the better you will be able to hide or find cages.&lt;br /&gt;
&lt;br /&gt;
=== Finding Cages ===&lt;br /&gt;
Cicadas make a continuous chirruping/buzzing sound, which is directional and gets louder as you get closer. It can be heard to a distance of about 62 coordinates from the cage. Having any sound option active will activate the cicada sounds -- pick whichever is least annoying if you want minimal audio. (NOTE: Music DOES NOT count for this -- having only Music enabled will not let you hear the chirp.) Even if you haven't yet registered for the Test of the Singing Cicada you will still be able to hear them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The different required sounds are a common misconception (&amp;quot;Because sound X worked for me, it must be the correct one&amp;quot;). Providing any sound is enabled, the cicadas will sound.  Pick whatever is most tolerable to you.  Best suggestions are to enable the Building sounds but nothing else, or interface sounds but nothing else, since both these will generally make no sound whilst you are out hunting, allowing a clear audible once in range of a Cicada.  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you find someone's cage, you can take a single cicada from it. You will gain a point for every minute since the last time a cicada was taken, or since the cage was built if you are the first to find it. &lt;br /&gt;
&lt;br /&gt;
'''Note: You cannot hold more than 21 cicadas at a time -- turn them in for cages, first!'''&lt;br /&gt;
&lt;br /&gt;
A cage initially has 7 cicadas in it -- when the last one is taken, the cage crumbles. '''As a matter of courtesy, it is polite to /chat the owner of a cage you've crumbled and tell them where it was'''. This helps her know which of his cages were well or badly hidden. Players receive no automatic notice when one of their cages crumbles, and can only manually check how many cages they have in total, not their specific locations.&lt;br /&gt;
&lt;br /&gt;
=== Placing Cages ===&lt;br /&gt;
When you have enough cicadas, you can trade them in at any University of Body for a cicada cage. You may carry a maximum of 21 cicadas in your inventory, and may only make 1 cage every 5 RL hours. &lt;br /&gt;
&lt;br /&gt;
Once you received your cage, 1 [[Linen]] and 4 [[Boards]] are required to actually place your cage on the ground. Once you place a cage, you will receive one point per minute from it until the last cicada is taken from it and it crumbles. You cannot take a cicada from your own cage, nor can you pick up your cage once placed.&lt;br /&gt;
&lt;br /&gt;
The number of cicadas required by the UBody for a cage varies automatically with the number of cages that exist in the world. It can drop to as low as 4 or, on rare occasions, even rise above 7. Regardless, the cages they hand out will always contain 7 cicadas. See [[Cage Costs]] for details of recent cage requirements.&lt;br /&gt;
&lt;br /&gt;
=== Moving Cages ===&lt;br /&gt;
Even though a cicada cage cannot be picked up, it can be moved after it has been placed. You must be standing fairly close to the cage (within 1 coordinate or so), and then an option will appear under your &amp;quot;Tests-&amp;gt;Test of the Cicada&amp;quot; menu to &amp;quot;move nearby cage&amp;quot;. This will move all nearby cages to a point more or less close to where you are standing. This works on all cages, even other players', and is very useful for extracting cages deliberately hidden inside other objects or land features, as well as separating stacked cages. You can only do this once per minute.&lt;br /&gt;
&lt;br /&gt;
=== Speed Points ===&lt;br /&gt;
It is currently unknown how speed points are awarded in T5.&lt;br /&gt;
&lt;br /&gt;
It is possible to receive more than one point of speed in a day. If the top scorer has 15k and the advances cost 5k then the top scorer will gain three advances.&lt;br /&gt;
{{5}}&lt;br /&gt;
&lt;br /&gt;
=== Getting More Speed  ===&lt;br /&gt;
&lt;br /&gt;
Getting more than 7 perm speed needs more advances as follows:&lt;br /&gt;
*getting from Speed 8 to speed 9 you need to get 2 speed advances (8+1 then 9)&lt;br /&gt;
*getting from Speed 9 to speed 10 you need to get 4 speed advances (9+1, 9+2, 9+3, then 10)&lt;br /&gt;
*getting from Speed 10 to speed 11 you need to get 8 speed advances (10+1, 10+2, 10+3, 10+4, 10+5, 10+6, 10+7, then 11)&lt;br /&gt;
*getting from Speed 11 to speed 12 you need to get 16 speed advances&lt;br /&gt;
*getting from Speed 12 to speed 13 you need to get 32 speed advances &lt;br /&gt;
*getting from Speed 13 to speed 14 you need to get 64 speed advances&lt;br /&gt;
*getting from Speed 14 to speed 15 you need to get 128 speed advances&lt;br /&gt;
*getting from Speed 15 to speed 16 you need to get 256 speed advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Speed 1 (Total Advances 1)&lt;br /&gt;
*Speed 2 (Total Advances 2)&lt;br /&gt;
*Speed 3 (Total Advances 3)&lt;br /&gt;
*Speed 4 (Total Advances 4)&lt;br /&gt;
*Speed 5 (Total Advances 5)&lt;br /&gt;
*Speed 6 (Total Advances 6)&lt;br /&gt;
*Speed 7 (Total Advances 7)&lt;br /&gt;
*Speed 8 (Total Advances 8)&lt;br /&gt;
*Speed 9 (Total Advances 10)&lt;br /&gt;
*Speed 10 (Total Advances 14)&lt;br /&gt;
*Speed 11 (Total Advances 22)&lt;br /&gt;
*Speed 12 (Total Advances 38)&lt;br /&gt;
*Speed 13 (Total Advances 70)&lt;br /&gt;
*Speed 14 (Total Advances 134)&lt;br /&gt;
*Speed 15 (Total Advances 262)&lt;br /&gt;
*Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Who Got Speed]]&lt;br /&gt;
* [[Cage Costs]]&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=92271</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=92271"/>
		<updated>2011-04-20T16:58:20Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Chat channels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First part =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So here you are, freshly minted Egyptian. You learned how to move about, you learned gathering wood and grow flax. Now the whole of Egypt awaits you. What will you do?&lt;br /&gt;
&lt;br /&gt;
This starter guide is meant to answer some of your questions and give you some general pointers. It is by no means exhaustive, not even for the first phase of the game, since that would be impossible. Feel free to suggest any new topics you think should be included.&lt;br /&gt;
&lt;br /&gt;
The first lesson you must learn is this one: Take one step at a time. ''A Tale in the Desert'' has many, many possibilities. It is easy to get overwhelmed by them, and you can never try them all.  So instead, take your time exploring what you can do and what you want to do.&lt;br /&gt;
&lt;br /&gt;
The second lesson is this one: Try to click on Self -&amp;gt; Utility -&amp;gt; Camera to try other camera options.&lt;br /&gt;
&lt;br /&gt;
== The Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Follow the initial tutorial - it will help you orient yourself and perform the first few basic tasks.&lt;br /&gt;
&lt;br /&gt;
As with any program or game most people need to get to grips with the game [[Interface]] and the map. The left hand frame of the wiki has a number of short-cuts. Perhaps familiarise yourself with [[Atlas]] which will show you how extensive Egypt is. To find your location in game press '''[F3]''' which will bring up a map or go to [[Commands]] for the full list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Becoming a Citizen is your first goal on entering Egypt. You can find a list of the required tasks on the [[Citizenship]] page.&lt;br /&gt;
&lt;br /&gt;
== Settling - Your First Buildings ==&lt;br /&gt;
&lt;br /&gt;
Some people feel the need to have a place called home. Some are content with roving around the land for a while. Either way, sooner or later you will have to pick a spot for your first real building: a compound. A compound (or cp, as it’s usually called) is the place where you will keep your buildings, your tools and your stuff. (So don’t think of it as a cozy place with a bed and a shower. It’s actually more like a factory.) Building a compound is also required for one of your Initiation tests, which will give you a level and unlock an entire Discipline of ''real'' Tests. For the construction itself, including what you need to know and do, go [[Principles_of_Architecture|here]].&lt;br /&gt;
&lt;br /&gt;
There are several things to keep in mind when picking a spot to build your compound. Egypt is divided into seven regions. [[Atlas|This page]] gives a handy map. In general, the farther a region is from the center of Egypt, the quieter it will be. A busy area means more people to ask questions and to interact with, but also more lag and fewer good spots still available for compound-building. It’s up to you what you prefer.&lt;br /&gt;
&lt;br /&gt;
There are resources you can’t have enough of, so you want those close to your home. '''Wood''' is a prime example. '''Silt''' is another. '''Clay''', '''slate''', '''grass''', even '''sand''' should be about in abundance. In short, pick a spot near water and trees and you’re halfway there.&lt;br /&gt;
&lt;br /&gt;
You will probably travel a lot, so keep an eye on the [[Map of Chariot Stops|Chariot Stop]] in your region of choice. More on travel later. At this point you can travel freely, and you should do so. Pick some random spots to teleport to, run around for a while, and get a feel of the place. When you enter a region a chat window of that region will open. Scroll up and read it through. Maybe ask some questions to the people there (but don't bother asking, &amp;quot;Should I settle here?&amp;quot; since all of them will answer, &amp;quot;Yes!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
''Remember:'' You can always move if your original picked spot isn’t what you’d hoped it would be. You can even have several compounds. Don’t be too shy to make that first choice, but give it the time it deserves. And wherever you choose to settle, there will be helpful people around.&lt;br /&gt;
&lt;br /&gt;
== Skills and Techs ==&lt;br /&gt;
&lt;br /&gt;
Skills and Technologies generally allow you to use or build more advanced buildings, or sometimes make you better at things you can already do.&lt;br /&gt;
&lt;br /&gt;
You learn techs from Universities. They're always free, but you have to go to a University where other players have paid the right research costs to unlock the techs you want. Everytime you have raised a few levels, make a pass along all universities and learn all you can. In fact, that is about the first thing you should do.&lt;br /&gt;
&lt;br /&gt;
Skills are learned from Schools and every school of the same type has the same skills available. This means you can learn them at schools in any region. Skills cost tuition, meaning materials. Make a round of schools every now and then in your chosen region, and see what they can teach you, taking into account the resources you have at your disposal. &lt;br /&gt;
&lt;br /&gt;
A complete list of techs can be found at: [[Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complete list of skills can be found at: [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
New player [[Basic Skills Run]]&lt;br /&gt;
&lt;br /&gt;
== Other People ==&lt;br /&gt;
&lt;br /&gt;
People are your single most important resource. They will give you knowledge, aid and courage. The one difference between ATITD and other MMORPG’s is not so much the lack of killing, but the maturity of its public. Be civil. It will be rewarded.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of people: those who ask for things and those who refuse gifts. Be the second kind. Asking for resources is of no use, since other people have to collect them as you do. But you can use easily-collected resources for trade, so don’t think you are useless!&lt;br /&gt;
&lt;br /&gt;
People might offer you tools. It might be hard to accept things without giving anything in return, but tools make you a more worthwhile member of the community, so accept them. Do not accept resources you might well gather yourself, such as wood and bricks. Show the community you can earn your own living. It will pay off.&lt;br /&gt;
&lt;br /&gt;
One thing I am sure you have noticed already is the dearth of documentation or in-game hints and tutorials. Some say this is the developers being lazy, but there is another reason. ''A Tale in the Desert'' is a highly social game. You are meant to interact with other people. One of those interactions is the passing of knowledge to new players, teaching them how things work, bringing them into the fold of the community. And although most people will be willing to help you, it is the role of Mentors to bring you, the new player, up to speed. Mentors come in all manner of qualities, some good, some bad, and just because someone says they are a Mentor doesn’t mean they are a good one. Most people are good, but if you feel you aren’t getting as much out of a Mentor-Mentee relationship as you are giving, perhaps it is time to find a new Mentor.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two special classes of people, the Game Masters and the Developers. Game Masters (or [[GM]] ) are players just like you that have volunteered their time to help out the other players, deal with minor issues, and so on. Be nice. They are players too. They have goals they wish to achieve just like you, and they will respond as soon as they are able. There is not always a Game Master around, so it might take some time for them to get to you. The Developers are exactly that, the people who write the computer code for you game. While they are no longer active players, most are also volunteers, and just as importantly there are very few of them. Unlike many MMORPGs you can get to know the people who write the game, and the level of feedback from the player base as to what direction the game takes is incredible.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
Everyone needs to trade sooner or later. You’re going to need things you can’t acquire yet, especially tools. You might, for instance, want to acquire a hatchet for collecting wood. At this point you don’t have valuable goods at your disposal so you’ll need to trade with bulk goods -- stuff that is easy but boring to collect, such as slate. There are some bulk goods that become easier to produce as you become more advanced, like wood or flax. There are others that still take the exact same amount of effort to collect as they did the first day no matter how much you have done, like slate or silt. These are often good choices for trading when you are new, since the players with the stuff you want still need them and cannot get them any easier than you can. &lt;br /&gt;
&lt;br /&gt;
You will also notice there is no official currency in the game, no “gold piece” or anything similar. While we have the ability to create our own currency (and some have), the value of a given resources rises and falls over time, and prices can vary wildly form one person to the next. Most people are willing to negotiate. As you are new, you might want to ask someone you trust, like your Mentor, if something is a good deal or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chat channels ==&lt;br /&gt;
&lt;br /&gt;
Communication in Egypt is mainly done through the chat channels. You always have the channel '''Main''', which is for in-game messages and people talking near you, and the channel '''System''', which is for messages from the game staff. There is also the region channel (unless you turn it off, which we recommend you don't do). We strongly advise you to add another channel: the Egypt-wide chat channel '''Egypt'''. You do this by typing '''/join Egypt'''. This channel is moderated, meaning that your messages may not show up immediately, and if containing profanity, may be deleted completely. Read it through to get a feel of what’s going on in Egypt this day and age.&lt;br /&gt;
&lt;br /&gt;
Other useful channels:&lt;br /&gt;
* '''Egypt''' - (&amp;quot;/join Egypt&amp;quot;) this Egypt-wide channel is moderated by a friendly group of volunteers.  Every once in a while you will see a moderator announce that they are leaving and the channel will resume when another moderator logs in.  Generally, though, this channel is running and is very useful for communicating with the whole community.  &lt;br /&gt;
* '''Events''' - updates on Egypt-wide events ('''/join Events''')&lt;br /&gt;
* '''Bazaar'''- trade channel. Don't like making charcoal? Then asking WTB (would like to buy) x may help. &lt;br /&gt;
You can minimize the chat channels by double clicking on a chat channel tab name. Via right click on the tab name you can organize the channels, like assigning to different folders and switching the order.&lt;br /&gt;
&lt;br /&gt;
If you want to use [[hotkeys]] for actions (e.g. [T] for Take everything) your chat channels have to be minimized (by pressing [Enter]). Via Self -&amp;gt; Options -&amp;gt; Chat-related you can toggle that minimized chat channels are still visible while using hotkeys.&lt;br /&gt;
&lt;br /&gt;
== [[Travel|Traveling]] ==&lt;br /&gt;
&lt;br /&gt;
Traveling in Egypt is time consuming. There is nothing like the easy warping around you might have experienced in other games. You walk (well, run actually). You’d better get used to that as soon as possible and plan for it.&lt;br /&gt;
&lt;br /&gt;
You can use the chariot service from the outset to travel quickly between regions (see [[Chariot Routes]]). Later on you can learn the [[Navigation]] and [[Exploration Travel]] skills, which allow you set waypoints and other markers that you travel to instantly for the cost of &amp;quot;travel time&amp;quot;. For now, you will need to understand how the chariot service works.&lt;br /&gt;
&lt;br /&gt;
Every region has one chariot stop (commonly called cs) that serves as the center of the region. From a chariot stop you can take the chariot to other regions. (You don’t actually see a chariot; you just press &amp;quot;Travel now&amp;quot; and you find yourself in another place. It’s magic.) A free chariot will leave every twenty minutes; for a timespan of two minutes you can travel for free to another region. Outside that window you can also travel, but it costs you &amp;quot;[[Travel Time]]&amp;quot;, which is five times the amount of time it would cost to walk there. You acquire travel time while offline. (We talk about [[Offline Chores]] a little more at the end of this guide.)&lt;br /&gt;
&lt;br /&gt;
== I need HELP! ==&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to reach a point where you need help with something, something you just don’t understand how it works, or why it doesn’t work. You have a few paths open to you. First, if you belong to a guild, ask there. Or you could ask a Mentor. If you are still having trouble, you could ask in the regional chat channel, or for a wider audience in one of the general microphone chat channels like E!. The people of Egypt are generally very helpful, and will answer most questions for you.&lt;br /&gt;
&lt;br /&gt;
If you still have trouble, you can place a call for a Game Master. But be warned, the GMs won’t answer questions about how to do something. They will only help you if there is something amiss with the game itself. As a new player, it would be advised that you do not place a developer call directly unless a GM tells you to. The developers are very busy most of the time, and the GMs will be able to tell you if it warrants the attention of the developers.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
As a player you may get bored wearing the same drab clothes all the time. Well, there is a way to change your Avatar type, clothing and height. Click on Self -&amp;gt; Appearance and experiment away! The options are limited but you can adjust them whenever you want, including your own length.&lt;br /&gt;
&lt;br /&gt;
= Second Part =&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
With the start of Tale three, a leveling system was implemented. This was meant to give new players a feeling of structure and also to make them feel more at home. You probably played other MMORPGs. Well, this is different. &lt;br /&gt;
&lt;br /&gt;
First, keep in mind that leveling in ATITD isn’t half as important as it is in other games. Levels will unlock the ability to learn new skills and techs, but you will rarely, if ever, need one you can’t have yet. There are 70 levels, very few will actually reach that many, since some of them can only be acquired by a few people at a time. Also, unlike many games, there is a diminishing return in what you get as you go up in levels, so while there is value in attaining higher levels, there is not as much disparity between a 20th level person compared to a 40th level person as from a 20th to a first-level person. In fact, there is no new skills/techs/tests or any other benefit past Level 42&lt;br /&gt;
&lt;br /&gt;
[[Levels]] gives a clear overview.&lt;br /&gt;
&lt;br /&gt;
=== Levels are achieved by: ===&lt;br /&gt;
&lt;br /&gt;
*One Level (always your first) for completing Citizenship&lt;br /&gt;
*One Level for each Initiation to a discipline&lt;br /&gt;
*One Level for each principle to a Test you complete. If you pass the test before otherwise completing the principle you will be credited for completing the principle too and get that level. There are, or will be, (not all of them are known yet) seven tests in seven disciplines for a total of forty-nine tests.&lt;br /&gt;
*One Level for each new, higher rank you achieve.&lt;br /&gt;
*One Level for each Oracleship you get beyond the first&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, we recognize the Seven Disciplines of Man. All tests, as well as skills and technologies, are divided into these. They are:&lt;br /&gt;
&lt;br /&gt;
*Architecture (Building Stuff bigger and better)&lt;br /&gt;
*Art and Music (The finer things in life)&lt;br /&gt;
*Harmony (Get to know your fellow Egyptians... and gamble on their progress!)&lt;br /&gt;
*Human Body (Self-improvement, exploration and indulgence)&lt;br /&gt;
*Leadership (Getting others to recognize or follow your direction)&lt;br /&gt;
*Thought (Designing puzzles)&lt;br /&gt;
*Worship (Honoring the gods, often by ritual, sometimes including sacrificing large quantities of stuff)&lt;br /&gt;
&lt;br /&gt;
Within each Discipline there are seven ranks past Initiate. You advance in rank within each Discipline each time you pass one of its tests. You can pass the tests in any order. Only the total number counts. The ranks are:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Student - Pass one Test in a Discipline&lt;br /&gt;
*Prentice - Pass two Tests in a Discipline&lt;br /&gt;
*Journeyman - Pass three Tests in a Discipline&lt;br /&gt;
*Scribe - Pass four Tests in a Discipline&lt;br /&gt;
*Master - Pass five Tests in a Discipline&lt;br /&gt;
*Sage - Pass six Tests in a Discipline&lt;br /&gt;
*Pharaoh’s Oracle - Pass all seven Tests, you have achieved &amp;quot;perfection&amp;quot; in that Discipline&lt;br /&gt;
&lt;br /&gt;
You can have ranks in more then one Discipline at a time. You will be known by default as the highest rank you have achieved. If you have achieved the same rank in two or more Disciplines, you will be know as &amp;lt;i&amp;gt;Rank&amp;lt;/i&amp;gt; of &amp;lt;i&amp;gt;Number&amp;lt;/i&amp;gt;. Some examples: Someplayer, Student of Architecture has passed one test in Architecture and no other tests; Someplayer, Student of Two has passed one test in two different disciplines and none in the other five; Someplayer, Prentice of Architecture has passed two tests in Architecture and either zero or one test in each of the other Disciplines.&lt;br /&gt;
&lt;br /&gt;
== [[Tests]] ==&lt;br /&gt;
&lt;br /&gt;
There is a total of forty nine Tests divided into seven each for the seven Disciplines. Not all Tests are equal in the amount of effort it takes to pass them, some are hard, and some are easy. Don’t expect to pass every test, only one person, Orchid, has in all the history of Egypt.&lt;br /&gt;
&lt;br /&gt;
Tests cover a wide range of resources, ranging from thousands of bricks to tens of people. Every test has a principle, meant to give you a flavor of that test. Passing a principle will gain you a level. So if the Test of the Obelisk means building a big tower, the principle of the Obelisk means building a small tower. Of course, you can just build a big tower, passing principle and test in one go. Usually though, you will naturally pass a principle before passing a test.&lt;br /&gt;
&lt;br /&gt;
Tests can be generally divided into two classes, Limited Pass and Unlimited Pass. As you might guess, these relate to how many people can pass a given test. Unlimited Pass tests generally have a fixed goal, such as getting seven strength points, and when you accomplish that you pass. Limited Pass tests are exactly that, there is a limit to how many can pass the test. These tests also are competitive, so that you have to achieve a score that is in the top for that test for that scoring period. The number of passes varies per test, sometimes one, sometimes as many as seven. The time between passing rounds also varies, although one week is common. You can see the current list of all tests [[Tests|here]].&lt;br /&gt;
&lt;br /&gt;
Once you have a paid account you will find you have been given mentor decrees.  Read up on the [[Test of Mentorship]] before you give them away.  They are yours to do with as you please, but using them as intended for the test will hopefully be how you decide.&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds are a grouping of people who have come together for a reason. Guilds can roughly be divided into three categories: Home Guilds, Dedicated Guilds, and Chat Guilds. These categories aren't official, just descriptive. You don’t need to join a guild. But you can join as many of them as you wish.&lt;br /&gt;
&lt;br /&gt;
Home Guilds are where you live, people with whom you have chosen to share your space, resources, and your time. While you are not restricted to doing so, most people have one guild they consider their Home Guild.&lt;br /&gt;
&lt;br /&gt;
Dedicated Guilds are created for a specific purpose, like are large project or activity like beetle breeding (yes, you can breed beetles!). Usually these guilds have a limited and specific set of resources. Many people belong to many different dedicated Guilds.&lt;br /&gt;
&lt;br /&gt;
Chat Guilds are exactly that, a grouping of people with no other purpose then to talk with one another.&lt;br /&gt;
&lt;br /&gt;
Within a guild there are also ranks. These are used to set permissions to use guild-owned property, such as chests.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' You can join as many or as few guilds as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
The phrase you will hear most in your first days will be “it’s in the wiki”. The ATITD-wiki is our collective knowledge base and it’s full of things you need or want to know. It is a big place and it may take you some time to get used to it. The links you will use most often are collected under the head &amp;quot;A Tale in the Desert&amp;quot; in the bar at your left hand.&lt;br /&gt;
&lt;br /&gt;
For starters, you might want to look at http://atitd.org/wiki/tale5/Resources and http://atitd.org/wiki/tale5/Buildings, as those are the ones you'll probably use most often. &lt;br /&gt;
&lt;br /&gt;
And don't forget the aforementioned [[Levels]]!&lt;br /&gt;
&lt;br /&gt;
== [[Offline Chores]] ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, you can do things while not there! This handy function lets your avatar do boring stuff while you sleep. They will unlock if you have proven you can do it yourself. For instance, you can let your avatar collect wood after you have collected 2500 wood by yourself. Offline time is distributed equally among all the tasks you have selected, so if you select only “Gather wood” you will collect more wood then if you select both “Gather Wood” and “Grow Onions”. Accumulating Travel Time also counts in this distribution, so if you want a lot of it, only check that.  Trial accounts cannot perform offline chores or accrue travel time.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
To keep things properly complicated, Egypt knows three kinds of time. There is the real time, as we all know it, but of course people live in vastly different timezones. There is Egypt-time, about one third of real time. And there is [[Teppy Time]], somewhat slower than real time.&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
You can set certain commands in the chat window. When you log in, /ts (timestamp) is convenient to see how long ago that interesting tidbit of information was mentioned. /af (add friend) adds a friend (press F11 for you friends list). /webpass lets you set a password to enter the wiki.  [[Commands]] gives an overview.&lt;br /&gt;
&lt;br /&gt;
Hotkeys are also extremely useful for speeding up basic tasks (gathering wood, making bricks, etc).  See [[Commands#Hotkeys|Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Other options ==&lt;br /&gt;
&lt;br /&gt;
When people have joined a lot of guilds you get a long list of those guilds first, before you get the usefull actions like Give. To show the guilds in a seperate action line you must tick Self -&amp;gt; Options -&amp;gt; Interface options -&amp;gt; Show guild affiliations in a menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Mushroom&amp;diff=88150</id>
		<title>Mushroom</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Mushroom&amp;diff=88150"/>
		<updated>2011-04-01T17:22:30Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In the late evening and the wee hours of the Egyptian morning (and, in some cases, in broad daylight), mushroom spawns will pop up in many locations, during which time they are free for the taking. These spawns will vanish a few in-game hours after appearing. There are over two dozen varieties of mushroom. All are useful in [[Cooking]], and some have other uses beyond eating. For instance, they are also used in [[Botanical Identification]] tuition costs.&lt;br /&gt;
&lt;br /&gt;
Most mushrooms are found growing in the wild between 02:00 am and 06:00 am game time, however, there are some mushrooms that spawn during the 'daylight' and early evening hours. They have fixed spawn and despawn times. Most mushrooms will stay up for an hour and a half gametime before despawning. See the table below for spawn and despawn times.&lt;br /&gt;
&lt;br /&gt;
All mushrooms are mildly poisonous, but cooking removes the toxins.  The [[Test of the Darkest Night]] allows Egyptians to train their bodies to safely eat raw mushrooms, building their Constitution in the process.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
==== atitd.org based shroomdar: http://rogarian.atitd.org/shroomdar2/ ==== &lt;br /&gt;
&lt;br /&gt;
Tip: Use the Google Chrome browser for the Shroomdar. It loads the sightings very fast and without crashing.&lt;br /&gt;
&lt;br /&gt;
==== Talos companion to shroomdar: http://atitd.heroku.com/mushrooms/ ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mushroom_Theories|Mushroom Spawn Theories]]&lt;br /&gt;
&lt;br /&gt;
== Mushroom Varieties ==&lt;br /&gt;
&lt;br /&gt;
Mushroom pictures in an overview from Tale 3&lt;br /&gt;
http://www.atitd.org/wiki/tale3/Resources/Mushrooms&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''times below are in 24hr format (2:00 is 14:00)''&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; width=&amp;quot;10%&amp;quot; | '''Mushroom'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;15%&amp;quot; class=&amp;quot;unsortable&amp;quot;| '''Terrain'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;5%&amp;quot; | '''Approx Spawn'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;5%&amp;quot; | '''Approx Despawn'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;20%&amp;quot; class=&amp;quot;unsortable&amp;quot;| '''Sightings'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; width=&amp;quot;10%&amp;quot; class=&amp;quot;unsortable&amp;quot;| '''Misc'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorn's Cap Mushroom | Acorn's Cap]] || Near water || 2:48 || 4:18 || Everywhere in Egypt || Usually small groups, common&lt;br /&gt;
|-&lt;br /&gt;
| [[Beehive Mushroom | Beehive]] || Maia || 7:30 || 10:00 ||Semi-regular spawn near -100, 400 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding Hand Mushroom | Bleeding Hand]] || Slopes of mountains, rocky outcrops || 3:24 || 4.54 || Mountain range west of CS, Maia - Between UoT &amp;amp; UoA near river, Celaeno || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Brain Mushroom | Brain]] || Found on Rocky or Dirt hills || 2:18 || 4:53 || FB, at 4391 -1598 - Between UoT &amp;amp; UoA near river, Celaeno || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Camel's Mane Mushroom | Camels Mane]] || Grass, hilly areas || 2:00 || 3:30 || Everywhere in Egypt || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrion Mushroom | Carrion]] || Grassy Terrain || 16:30 || 18:00 || Despawns at 6 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Nip Mushroom | Cat Nip]] || Mountains, similar to Brain || 2:24 || 4:53 || || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Hood Mushroom | Cobra Hood]] || Mountains || 3:36 || 5:06 || Everywhere in Egypt || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt's Foot Mushroom | Colt's Foot]] || || 2:15 || 3:40 || a small patch in Taygete -723 4667&amp;lt;br&amp;gt;Mountains around Keyhole lake in Maia ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Tongue Mushroom | Dead Tongue]] || Always near water || 2:48 || 4:18 || Maia East Nile, lakes due east of CS || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Dueling Serpents Mushroom | Dueling Serpents]] || On sand || 2:26 || 3:54 || Alcyone (2609, 2063)&amp;lt;br&amp;gt;Maia deserts (2759, -204 and 4282 -769) || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Dung Rot Mushroom | Dung Rot]] || Sand || 2:06 || 3:36 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Light Mushroom | Earth Light]] || Mountain rocks || 2:30 || 4:06 || Mountain range northwest of keyhole lake(?coords?), also in Taygete at -723 4667, also in SW in the mountain hills west of the cs 1452, 3619 || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of Osiris Mushroom | Eye of Osiris]] || Wide, flat grass areas || 4:00 || 5:30 || Maia, 5,-5588, -14, 5533 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Falcon's Bait Mushroom | Falcon's Bait]] || Grass || 6:00 || 7:29 || 2062 -6650 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Hook Mushroom | Fish Hook]] || Grass || 3:12 || 4:42 ||  North and west of Pacman Lake in Maia, 255 -2622 || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Sun Mushroom | Golden Sun]] || Can spawn on grass, rock and sand. Spawns near cliffs. || 15:06 || 16:35 || widespread sites in Taygete || Semi-regular spawn in -2360, 2700&lt;br /&gt;
|-&lt;br /&gt;
| [[Hairy Tooth Mushroom | Hairy Tooth]] || On grass and near water || 3:12 || 4:42 || Taygete, in the very east of the Nile Delta and west of the Nile Delta || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Ash Mushroom | Heart of Ash]] || Grass plains || 3:48 || 5:18 || Southern Maia, also east of Pacman Lake 1778 -7239,1738 -7160, 1571 -7316 || Spawn in 7s, Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Heaven's Torrent Mushroom | Heaven's Torrent]] || On islands and peninsulas along the Red Sea || 2:30 || 4:05 || || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Knot Mushroom | Iron Knot]] || Slopes of mountains/rocky terrain || 3:36 || 5:06 || Maia 2921 -5457; Taygete 1099, 6330; 1036, 6297 ||Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Jug Mushroom | Nature's Jug]] || Open spaces and desert || 2:46 || 4:17 || Maia east desert; Taygete Papy Mt S side || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Nefertari's Crown Mushroom | Nefertari's Crown]] || Hilly, rocky or grass areas.  || 2:12 || 3:42 || || Migrate. Several small spread out spawns. Often ong other mushroom types.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nile Fire Mushroom | Nile Fire]] || Coastal || 10:30 || 12:00 || Despawns at 12. seen at -2000, 3500; -850, -1850 || 2825 1463 II 4311 -688&lt;br /&gt;
|-&lt;br /&gt;
| [[Peasant's Foot Mushroom | Peasant's Foot]] || Grass plains || 3:48 || 5:17 || Maia, 213 -2828, 1816 -7043, 1624 -6960. 1001 -7243 || Migrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Pool of Tranquility Mushroom | Pool of Tranquility]] || sand || 2:06 || 3:36 || Red Sea approx 2350 3250 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ra's Awakening Mushroom | Ra's Awakening]] || Sandy and grassy areas(rough terrain) || 3:00 || 4:30 || SE Maia, -2270 -2839 West Sterope || Batches of 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Razor's Edge Mushroom | Razor's Edge]] || On or near steep cliffs || 2:46 || 4:17 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Water Fungus]] || On islands and peninsulas along the Red Sea || 2.30 || 4.05 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand Spore Mushroom | Sand Spore]] || Sand, deserts || 2:26 || 3:54 || Sterope (2643, -183), Maia&amp;lt;br /&amp;gt; 1878, -29 || Spawn in pairs&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Brood Mushroom | Scorpion's Brood]] || Mountains and rocky terrain || 2:36 || 4:06 || 419,-4532 Maia, in mountains around Keyhole || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Slave's Bread Mushroom | Slave's Bread]] || Large Sandy Hills || 3:00 || 4:30 || East Sterope || near edge of map, north of road to CS&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiderling Mushroom | Spiderling]] || Hilly terrain, typically on grass or rock, but occasionally on sand near rock || 18:00 || 19:30 || preferably near sandy areas || -2236, -343 Celaneno&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Star Mushroom | Sun Star]] || || 12:00 || 13:30 || Western Desert. Look at description page for good locations ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toad Skin Mushroom | Toad Skin]] || Mountains and hills || 2:00 || 3:30 || Mountain range south of cp Alcyone ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comments moved from Mushrooms page==&lt;br /&gt;
*camel's mane disappears at 3:30am&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*found a ton of [[Carrion Mushrooms]] at -331, 7661 in Merope (between SThought &amp;amp; SHarmony south of the road) - looks like they're up starting at 5:00 pm (maybe earlier) and definitely ending at 6:00 pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Nile Fire Mushrooms - found in a patch of 10 at 11:40am. Probably starts at 11:00am; found lots at 2368, 2821 in Aicyone before 11:30am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Falcon's Bait despawn at 7:30 AM.  Found in groups of 3 on grass.  Found ~60 Yr 1, Akhet I-24, in Maia 420, -6674, all over the hills in that area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Dead Tongue despawn 4:18 AM&amp;lt;br&amp;gt;&lt;br /&gt;
*Heaven's Torrent despawn at 4:05am&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Insects&amp;diff=88006</id>
		<title>Insects</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Insects&amp;diff=88006"/>
		<updated>2011-03-31T17:28:32Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Leafhopper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; THIS IS A WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
'''Insects''' are any of a variety of bugs, worms, slugs, and assorted creepy-crawlies used to make [[fishing]] lures.  They are collected automatically in the course of various basic tasks once one has learned the [[Arthropodology]] skill.  They may be stored in [[chests]] like any other resource.&lt;br /&gt;
&lt;br /&gt;
[[Beetles]], found wandering outside, are a separate thing and have their own page.&lt;br /&gt;
&lt;br /&gt;
There are rumored to be 49 different species split into 6 different classes. So far, 5 classes of 7 species each have been found, plus a 6th class (Crop Dwelling?) containing 13 bugs. That totals 48 species found.&lt;br /&gt;
&lt;br /&gt;
* [[Ground Dwelling]] - 7 &lt;br /&gt;
* [[Tree Dwelling]] - 7 &lt;br /&gt;
* [[Water Dwelling]] -7&lt;br /&gt;
* [[Herb Dwelling]]-7&lt;br /&gt;
* [[Livestock Dwelling]] -7&lt;br /&gt;
* [[Crop Dwelling?]] -13 (14?)&lt;br /&gt;
&lt;br /&gt;
The [[Arthropodology]] page breaks the species down according to actions performed, eg harvesting, foraging etc, even down to individual vegetables.&lt;br /&gt;
&lt;br /&gt;
Specific insects need to be collected for increasing degrees of the [[Fly Tying]] skill.&lt;br /&gt;
&lt;br /&gt;
'''List of Insects:'''&lt;br /&gt;
== Ash Centipede ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Rainbow Cod, Catfish, Perch, Tilapia, Carp&lt;br /&gt;
&lt;br /&gt;
== Bat Mite ==&lt;br /&gt;
* '''Found while:''' Slaughtering livestock or shearing sheep&lt;br /&gt;
* '''Class:'''   [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:''' Common&lt;br /&gt;
* '''Fish caught:''' River Crab, Nile Mackerel, Octecs Longfin&lt;br /&gt;
&lt;br /&gt;
== Blister Beetle ==&lt;br /&gt;
* '''Found while:''' Collecting slate; Digging&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Hylian Loach, Tilapia, Phagrus, Catfish, Abdju, Nile Mackerel&lt;br /&gt;
&lt;br /&gt;
== Bloodworm ==&lt;br /&gt;
* '''Found while:''' Collecting water; Pearl diving; Picking papyrus&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' River Crab; Phagrus; Catfish&lt;br /&gt;
&lt;br /&gt;
== Bristleworm ==&lt;br /&gt;
* '''Found while:''' Collecting water&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Camel Weevel [sic] == &lt;br /&gt;
* '''Found while:''' Harvesting Herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju&lt;br /&gt;
&lt;br /&gt;
== Clay Slug ==&lt;br /&gt;
* '''Found while:''' Gathering clay; Collecting slate; Digging&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish, Spiny Dog Fish, Chromis, Tilapia&lt;br /&gt;
&lt;br /&gt;
== Clearwing ==&lt;br /&gt;
* '''Found while:''' &lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:''' &lt;br /&gt;
* '''Fish caught:''' &lt;br /&gt;
&lt;br /&gt;
== Corn Maggot ==&lt;br /&gt;
* '''Found while:''' Growing Onions&lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' &lt;br /&gt;
&lt;br /&gt;
== Corkscrew Asp ==&lt;br /&gt;
* '''Found while:''' Collecting Slate; Collecting Limestone&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Chromis, Catfish, Perch, Phagrus&lt;br /&gt;
&lt;br /&gt;
== Desert Millipede ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Tilapia, Phagrus, Chromis, Malapterurus, Tilefish&lt;br /&gt;
&lt;br /&gt;
== Dew Fly ==&lt;br /&gt;
* '''Found while:''' Harvesting Flax&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Feather Midge ==&lt;br /&gt;
* '''Found while:''' Harvesting Herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Footworm ==&lt;br /&gt;
* '''Found while:''' Picking papyrus; Collecting water&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Tilapia, Shelomits Puffer. Abdju&lt;br /&gt;
&lt;br /&gt;
== Fruit Maggot ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting barley&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju, Catfish, Carp, Perch, Phagrus, Malapterurus, Shelomits Puffer&lt;br /&gt;
&lt;br /&gt;
== Glass Worm ==&lt;br /&gt;
* '''Found while:''' Gathering clay; Picking papyrus; Collecting water; Pearl Diving; Harvesting gem from water mine&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:''' Common&lt;br /&gt;
* '''Fish caught:''' Catfish, Pancake Loach, Tigerfish, White Oniontail, Phagrus, Carp, Chromis, Otterfish, Shelomits Puffer&lt;br /&gt;
&lt;br /&gt;
== Golden Asp ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Perch, Carp, Phagrus, Abdju, Ayu&lt;br /&gt;
&lt;br /&gt;
== Grass Slug ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Hylian Loach, Perch&lt;br /&gt;
&lt;br /&gt;
== Hairy Slug ==&lt;br /&gt;
* '''Found while:''' Slaughtering Rabbits&lt;br /&gt;
* '''Class:''' [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Phagrus, Catfish, Carp, Chromis, Perch, Tilapia&lt;br /&gt;
&lt;br /&gt;
== Honey Fly ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Ayu, Tilefish, Catfish, Carp, Tilapia, Singing Lamprey, Octecs Longfin&lt;br /&gt;
&lt;br /&gt;
== Horned Hookworm ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju, Perch, Tilapia&lt;br /&gt;
&lt;br /&gt;
== Leaf Snapper ==&lt;br /&gt;
* '''Found while:''' Harvesting flax&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Horned Pigfish, Chromis&lt;br /&gt;
&lt;br /&gt;
== Leafhopper ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting cabbage&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Shelomits Puffer, Ayu, Carp, Perch, Tilapia&lt;br /&gt;
&lt;br /&gt;
== Mud Asp ==&lt;br /&gt;
* '''Found while:''' Gathering clay; Collecting slate; Digging; gathering limestone&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:''' Common&lt;br /&gt;
* '''Fish caught:''' Bay Lobster; Catfish, Perch, Chromis, Carp&lt;br /&gt;
&lt;br /&gt;
== Needleworm ==&lt;br /&gt;
* '''Found while:''' Picking papyrus; Harvesting onions; Collecting water&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Chromis, Perch, Catfish&lt;br /&gt;
&lt;br /&gt;
== Nightwing ==&lt;br /&gt;
* '''Found while:''' Harvesting Onions , Harvesting barley, Harvesting Flax&lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:''' &lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Nippleworm ==&lt;br /&gt;
* '''Found while:''' Picking papyrus; Harvesting onions; Collecting water; Pearl Diving; Watering Cabbage; Harvesting gem from water mine&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish, Nile Mackerel, Abdju, Perch, Tilapia, Shelomits Puffer&lt;br /&gt;
&lt;br /&gt;
== Orchid Hopper ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting onions; Harvesting carrots; Harvesting barley; Harvesting wheat&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' River Crab, Bay Lobster, Singing Lamprey, Tilapia, Chromis, Abdju&lt;br /&gt;
&lt;br /&gt;
== Oyster Mite ==&lt;br /&gt;
* '''Found while:''' Collecting water, harvesting papyrus&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Hylian Loach, Malapterus, Abdju&lt;br /&gt;
&lt;br /&gt;
== Pickel Slug ==&lt;br /&gt;
* '''Found while:''' Digging; Collecting slate, Collecting dirt&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Bay Lobster, Catfish, Phagrus, Carp, Abdju&lt;br /&gt;
&lt;br /&gt;
== Queen Maggot ==&lt;br /&gt;
* '''Found while:''' Gathering clay; Digging; Collecting slate; Collecting Limestone&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Carp, Abdju, Perch&lt;br /&gt;
&lt;br /&gt;
== Red Cricket ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Tilapia, Perch, Malapterurus&lt;br /&gt;
&lt;br /&gt;
== Ringed Wasp ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:''' Common&lt;br /&gt;
* '''Fish caught:''' Catfish; River Crab; Carp; Abdju; Nile Mackeral; Shelomits Puffer&lt;br /&gt;
&lt;br /&gt;
== Rose Mite ==&lt;br /&gt;
* '''Found while:''' Slaughtering livestock, Slaughtering Hens&lt;br /&gt;
* '''Class:''' [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju, Perch, Phagrus, Tilapia, Lima Chub&lt;br /&gt;
&lt;br /&gt;
== Rose Swallowtail ==&lt;br /&gt;
* '''Found while:''' Collecting thorns; Harvesting flax; Growing Barley; Harvesting Carrots&lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Ruby Hornborrer ==&lt;br /&gt;
* '''Found while:''' Harvesting flax, Harvesting carrots, Harvesting barley&lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Salt Mite ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju&lt;br /&gt;
&lt;br /&gt;
== Sand Mite ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish, Abdju, Chromis&lt;br /&gt;
&lt;br /&gt;
== Skinlicker ==&lt;br /&gt;
* '''Found while:''' Slaughtering Livestock&lt;br /&gt;
* '''Class:'''  [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish&lt;br /&gt;
&lt;br /&gt;
== Slime Moth ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' River Crab, Ayu, Catfish&lt;br /&gt;
&lt;br /&gt;
== Snowberry Butterfly ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting barley&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Spittlebug ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting Onions; Harvesting Carrots; Harvesting Cabbage; Harvesting barley&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish; Ayu; Abdju; Carp; Chromis; Lima Chub, Horned Pigfish&lt;br /&gt;
&lt;br /&gt;
== Stonefly ==&lt;br /&gt;
* '''Found while:''' Slaughtering Livestock&lt;br /&gt;
* '''Class:'''  [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Toad Sawfly ==&lt;br /&gt;
* '''Found while:''' Slaughtering Livestock, Slaughtering Hens&lt;br /&gt;
* '''Class:''' [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== White Mealybug ==&lt;br /&gt;
* '''Found while:''' Digging; Collecting slate; Collecting limestone;&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Octecs Longfin, Carp, Abdju&lt;br /&gt;
&lt;br /&gt;
== White Sawfly ==&lt;br /&gt;
* '''Found while:''' Slaughtering Livestock&lt;br /&gt;
* '''Class:'''  [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Woodmoth ==&lt;br /&gt;
* '''Found while:''' Harvesting flax; Harvesting Carrots; Gathering Thorns&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish, Carp, Chromis, Otterfish&lt;br /&gt;
&lt;br /&gt;
== Woolly Aphid ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' River Crab, Pancake Loach, Tilapia, Catfish, Abdju&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Fly Tying]]&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Fishing Guide]]&lt;br /&gt;
* [[Insect Guide]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Resources&amp;diff=88005</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Resources&amp;diff=88005"/>
		<updated>2011-03-31T17:27:19Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This is a summary table of all resources in the game. Anything you can '''pick up''' is a resource.&lt;br /&gt;
&lt;br /&gt;
Before updating this list or creating new resource pages, please read the [[#Guidelines|Guidelines]] at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
See also the '''[[:Category:Resources|Resources Index]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
Jump to letter: [[#A | A]] [[#B | B]] [[#C | C]] [[#D | D]] [[#E | E]] [[#F | F]] [[#G | G]] [[#H | H]] [[#I | I]] [[#J | J]] [[#K | K]] [[#L | L]] [[#M | M]] [[#N | N]] [[#O | O]] [[#P | P]] [[#Q | Q]] [[#R | R]] [[#S | S]] [[#T | T]] [[#U | U]] [[#V | V]] [[#W | W]] [[#X | X]] [[#Y | Y]] [[#Z | Z]]&lt;br /&gt;
&lt;br /&gt;
== Resources Summary ==&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Abdju Fish]] || 1 || 1 ||A type of [[Fish]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Acid]] || 1 || 1 ||Made in a [[Kettle]] with [[Sulphurous Water]], [[Salt]] and [[Wood]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorn's Cap Mushroom]] || 1 || 1 || A type of [[Mushroom]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]] || 1 || 1 || A metal created by smelting [[Aluminum Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Plate]] ||   ||   || Made from [[Aluminum]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Powder]] ||   ||   || Made from [[Aluminum]] in a [[Barrel Grinder]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum Strap]] ||   ||   || Made from [[Aluminum]] in a [[Forge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Antimony]] || 1 || 1 || A metal created by smelting [[Antimony Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Antimony Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil Bed]] || 1 || 1 || Used to make an [[Anvil]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1 || 1 || Produced in a [[Firepit]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball Peen Hammer]] || 1 || 1 || A tool used in [[Blacksmithing_Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 0 || 1 || (Category) A grain.&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley (Raw)]] || 0 || 1 || Uncooked or malted [[Barley]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Barrel Tap]] || 1 || 1 || Used to seal a [[Wine Barrel]] after [[Grapes]] have been added.&lt;br /&gt;
|-&lt;br /&gt;
| [[Baskets]] ||1 ||1 ||Woven from 200 [[Dried Papyrus]] on a [[Student's_Loom|student's loom]] or [[Hand Loom]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Bauxite]] ||1 ||1 ||Resource gained from a [[Dig]] (Sinai 4290, 4570).&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearings]] || 1 || 1 || Made with [[Bronze]] and [[Beeswax]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer]] || 100 || 1 || (Category) An alcoholic beverage in a [[Small Barrel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer Kettle Kit]] || 1 || 1 || The result of picking up a [[Beer Kettle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Beeswax]] || 1 || 1 || Produced by bees in an [[Apiary]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Boards]] || 1 ||1 ||Made from wood on a [[Wood Plane]] or [[Carpentry Shop]] (with a [[Carpentry Blade]] installed). &lt;br /&gt;
|-&lt;br /&gt;
| [[Brass]] ||1 ||1 ||Made from [[Copper]] and [[Tin]] in a [[Reactory]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Plate]] || 100 ||1 || Made from [[Brass]] in a [[Master's Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Pot]] || 1 ||1 || Made from [[Brass]] in a [[Master's Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Bricks]] || 1 ||1 ||Made from a 3:2:1 ratio of mud, straw and sand on a [[Flimsy Brick Rack]], [[Improved Brick Rack]] or in a Brick Machine. &lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]] || 1 ||1 ||Made from [[Copper]] and [[Zinc]] in a [[Reactory]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetable#Cabbage|Cabbage]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage Juice]] ||1 ||1 ||Made from [[cabbage]] crushed using a [[Kitchen|kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage Seeds]] ||1 ||1 ||Used to grow [[cabbage]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cable]] ||1 ||1 || Spun from 25 [[Steel Wire]] in a [[Small Distaff]] or [[Large Distaff]] upgraded with a [[Pinch Roller]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cactus Sap]] ||1 ||1 ||Collected from a previously injured Royal Cactus. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel Meat]] ||1 ||1 ||Produced by slaughtering camels. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel Milk]] ||1 ||1 ||Produced by female camels when given a taste of [[honey]] shortly after giving birth. &lt;br /&gt;
|-&lt;br /&gt;
| [[Camel's Mane Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Canary Granite]] || 20 ||1 ||A type of [[Granite and Marble|Marble]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Candle]] ||1 ||1 ||Made from 2 [[Beeswax]] in a [[Kitchen]] with an [[Iron Cookpot]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Canvas]] ||1 ||1 ||Woven from 60 [[twine]] on a Loom. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carp Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry Blade]] ||1 ||1 ||(Complex) Made using [[Metal]] on an [[Anvil]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Juice]] ||1 ||1 ||Made from grating [[carrots]] using a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Seeds]] ||1 ||1 ||Used to grow carrots. &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetable#Carrots|Carrot]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cement]] ||1 ||1 ||Made from [[Bauxite]] and [[Gypsum]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] ||1 ||1 ||Made by burning [[wood]] in a [[firepit]], [[Charcoal Hearth]] or [[Charcoal Oven]]. Used as a fuel in many buildings in Egypt. &lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken Meat]] ||1 ||1 ||Produced by slaughtering [[Chickens]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Chromis Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cistern]] ||1 ||1 || Made by firing a [[Wet Cistern]] in a [[Vault Kiln]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] ||1 ||1 ||Gathered by standing on [[clay]] and clicking the clay action icon (a shovel digging into red ground) while having filled [[Water in Jugs|water in jugs]] in your inventory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Bricks]] ||1 ||1 ||Bricks made from clay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Dome]] ||1 ||1 ||Made wet on a [[Pottery Deck]] and fired in a [[Vault Kiln]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Lamp]] ||1 ||1 ||Made by assembling 1 Jugs +  20 Oil + 1 Rope ].&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Mortars]] ||1 ||1 ||Made by firing a wet clay mortar in a Kiln. Used to build a [[Kitchen]] and a Chemistry Laboratory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Blood]] ||1 ||1 ||Collected from a Dead Cobra.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra's Hood Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Skin]] ||1 ||1 ||Collected from cobras in a [[Serpentarium]] (they shed them over time).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra Venom]] ||1 ||1 || Collected from cobras in a [[Serpentarium]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut Meat]] ||1 ||1 ||Made by splitting coconuts in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut Water]] ||1 ||1 ||Made by splitting coconuts in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Coconuts]] ||1 ||3 ||Gathered from coconut trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Compound Extract]] || 1 || 1 || Made in a [[Chemistry Laboratory]] from [[Essential Compound]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Concrete]] ||1 ||1 ||Made from [[Cement]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] ||1 ||1 ||A [[Metal]] created by smelting [[Copper Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Pipe]] ||1 ||1 ||Made from [[Copper]] in a [[Forges|Forge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Sheeting]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with [[Pinch Roller]]s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Straps]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with [[Pinch Roller]]s. &lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Wire]] ||1 ||1 ||Made from [[Copper]] in [[Forges]] equipped with an [[Extrusion Plate]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crucibles]] ||1 ||1 ||Cut from a [[Medium Stones]] on a [[Mason's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Crudely Carved Handle]] ||1 ||1 ||[[Carving|Carved]] from 1 [[Wood]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crushed Eggshells]] ||1 ||1 ||Made by crushing [[Eggs]] in a [[Kitchen]] or found in a [[Chicken Coop]] after eggs have hatched. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cut Gems]] ||1 ||1 ||(Category) Cut from [[Cuttable Gems]] on a [[Gem Cutting Table]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cut Stone]] ||1 ||1 ||Cut from a [[Cuttable Stone]] on a rock saw. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuttable Gems]] ||1 ||1 ||(Category) Produced by a [[Water Mine]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuttable Stone]] ||1 ||1 ||Produced by digging. Used to make a pulley or cut stone on a rock saw &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Dates]] ||1 ||1 ||Found on a Date Palm that has been fertilized with [[Saltpeter]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gems | Diamond]] ||1 ||1 ||(Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] ||1 ||1 ||Dug from a patch of soil using a shovel. &lt;br /&gt;
|-&lt;br /&gt;
| [[Distillation Coil]] ||1 ||1 ||(Complex) Produced from a [[Glass Pipe]] in a [[Glory Hole]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dowsing Rod]] ||1 ||1 ||Used to dowse for nearby ore. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Flax]] ||1 ||1 ||Made by drying [[Rotten Flax]] on a [[Drying Rack]] or [[Flax Hammock]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dried Papyrus]] ||1 ||1 ||Made by drying Papyrus on a Drying Rack or Flax Hammock. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dung]] ||1 ||1 ||A byproduct of raising sheep and camels. Placed in a tub to make saltpeter or used to build a thistle garden. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Light Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eggs]] ||1 ||1 ||Laid by hens in a [[Chicken Coop]] or occasionally found in trees when collecting [[Wood]] (with [[Avian Selection]] tech).&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems | Emerald]] ||1 ||1 ||(Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Empty Wine Bottles]] ||1 ||1 ||Made from [[Normal Glass]], in batches of 12, in a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Essences]] || 1 || 1 || Building block of Advanced Chemistry made in a [[Chemistry Laboratory]] from [[Spirits]] and Masceratable Materials&lt;br /&gt;
|-&lt;br /&gt;
| [[Essential Compound]] || 1 || 1 || Made in a [[Chemistry Laboratory]] from [[Essences]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Extrusion Plate]] ||60 ||1 || Made in a Masters Forge, it allows a forge to be upgraded. Takes 40 copper and 30 minutes to cool down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Fertility]] ||1 ||1 || Made in a [[kitchen]] and used to increase [[vegetable]] and [[flax]] yields&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Glass Pipe]] ||1 ||1 || Made from [[Jewel Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Glass Rods]] ||1 ||1 || Made from [[Jewel Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Firebricks]] ||1 ||1 ||Made by firing wet firebricks in a Kiln. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish]] ||1 ||1 ||(category) Caught by fishing. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flax]] ||1 ||1 ||Made from [[Flax Seeds]]. Can be rotted in water, using the Skills menu, for drying and processing into thread, canvas, linen and rope. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flax Seeds]] ||1 ||1 ||Used to grow [[Flax]]. Can be crushed into oil in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] ||1 ||1 ||Occasionally found while collecting [[Clay]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint Chisel]] ||1 ||1 ||Made from 4 [[Flint]] via your Skills &amp;gt; Assembly menu. Used to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flint Hammer]] ||1 ||1 ||Made from 3 [[Flint]], 1 [[Rope]] and 1 [[Wood]] via your Skills &amp;gt; Assembly menu. Used to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flower Fertilizer]] ||1 ||1 || Used to reproduce [[Flowers]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Flystone]] ||1 ||1 ||Made by cutting medium stones in a rock saw. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leaves | Fresh Leaves]] ||1 ||1 ||Harvested from diverse plants.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetable#Garlic|Garlic]] ||1 ||1 ||A type of [[Vegetables|Vegetable]]. Used in [[Cooking]]. Can also be grilled in a [[Firepit]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic Seeds]] ||1 ||1 ||Used to grow [[Garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Geb's Silver Sickle]] || 1 || 1 || Event Prize, gives 3 additional debens when harvesting herbs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Blade]] || 1 || 1 ||Made from [[Soda Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Jars]] ||1 ||1 || Made from [[Normal Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gems]] || 1|| 1|| Found in [[Mine]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Knife]] ||1 ||1 || Quality 2 knife assembled from 1 [[Glass Blade]] and 4 [[Rawhide Strip]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Pipe]] ||1 ||1 || Made from [[Soda Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Rod]] || 1 || 1 ||Made from [[Soda Glass]] or [[Normal Glass]] on a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Torch]] ||1 ||1 || Made from ''5db'' [[Normal Glass]] on a [[Glazier's Bench]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Grass]] ||1 ||1 ||Dried into straw by dropping on the ground or in a drying rack or flax hammock. Harvested from a greenhouse or by clicking the 'grass action icon' while on grass. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] ||1 ||1 || A [[Metal]] created by smelting [[Gold Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bar]] ||1 ||1 || Made from 20 [[Gold]] in [[Forges]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Foil]] ||1 ||1 || Made from [[Gold Sheeting]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Ore]] ||1 ||1 || An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Sheeting]] ||1 ||1 || Made from [[Gold]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Wire]] ||1 ||1 || Made from [[Gold]] in [[Forges]] upgraded with [[Extrusion Plate]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine|Grapes]] ||1 ||1 || (Complex) Harvested from a [[Vineyard]] and used to make [[Wine]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel]] ||1 ||1 || Smashed from [[Medium Stone]]s using a [[Sledgehammer]]. Used to make [[Concrete]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Cabbage]] ||1 ||1 ||A stat-enhancing food, created from cabbage in a [[Firepit]]. (+2 speed) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Carrots]] ||1 ||1 ||A stat-enhancing food, created from carrots in a [[Firepit]]. (+2 perception) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Fish]] ||1 ||1 ||A stat-enhancing food, created from fish in a [[Firepit]]. (+1 endurance) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Garlic]] ||1 ||1 ||A stat-enhancing food, created from garlic in a [[Firepit]]. (+2 focus) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Onions]] ||1 ||1 ||A stat-enhancing food, created from onions in a [[Firepit]]. (+2 endurance) &lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Peppers]] ||1 ||1 ||A stat-enhancing food, created from peppers in a [[Firepit]]. (+1 strength, +1 dexterity) &lt;br /&gt;
|-&lt;br /&gt;
| [[Gunpowder]] ||0 ||0 ||Made in a Chemistry Laboratory.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Gypsum]] ||1 ||1 || Produced by [[Dig| digging]] near the western edge of the map. Used in making [[Cement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools#Hatchet|Hatchet]] ||1 ||1 ||(Complex) Made on an [[Anvil]]. Helps collect [[Wood]] faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Ash Mushroom]] ||1 ||1 ||A type of [[Mushroom]], plucked fresh from the Earth.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Mallet]] ||1 ||1 ||Used with a [[Lead Chisel]] to collect [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Mallet Head]] ||1 ||1 ||A component in the construction of a [[Heavy Mallet]] on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Herb Seeds]] ||1 ||1 ||Used to grow [[Herbs]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] ||1 ||1 ||Collected from [[apiary | apiaries]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hookah]] ||1 ||1 ||(Complex) Used to smoke [[Foraging|Herbs]] and gain [[Fumeology]] points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hookah Bowl]] ||1 ||1 ||(Complex) Used to build a [[Hookah]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Insects]] ||1||1|| Creepy crawlies&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense]] ||1 ||1 ||(Category) Made in a [[Scent Lab]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Incense Prong]] ||1 ||1 ||Used to add [[Foraging|Herbs]], [[Resin]] and [[Flowers|Rose Petals]] to [[Incense]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ink]] ||1 ||1 || Made from [[Metal Salts|Salts of Iron]], [[Charcoal]] and [[Oil]] in a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||1 ||1 || A [[Metal]] created by smelting [[Iron Ore]] in [[Furnaces]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bar]] ||1 ||1 || An [[Iron Bar]] is created in a [[Forge]] from 2 [[Iron]]. It takes 15 minutes to cool&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Cookpot]] ||1 ||1 || Made from 3 [[iron]] and 3 [[beeswax]] in a Students's Casting box as a [[Kitchen]] upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ore]] ||1 ||1 || A type of common [[Ore]] found while [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Poker]] ||1 ||1 ||Made from [[Iron]] in [[Forges]]. Used to [[Stoke]] a [[Firepit]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Pot]] ||1 ||1 || Made from 20 [[iron]] and 20 [[beeswax]] in a Master's Casting box. It takes 10 minutes to cool.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Shovel]] ||1 ||1 ||A [[Tools|tool]] used at a [[Dig]]. Assembled on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Strap]] ||1 ||1 ||Made from [[Iron]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Jugs]] ||1 ||1 ||Made by firing wet clay jugs in a Kiln. Required to carry Water and Sulphurous Water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Khefre's Essence]] ||1 ||1 ||Made by mulching [[Beetles]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools#Knives|Knife]] ||1 ||1 ||(Category) Used in [[Carving]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Knife Blade]] ||1 ||1 || Made from 2 [[Iron]] in [[Forges]]. Component of a [[Knife:Iron]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Crude Handle]] ||1 ||1 || A component in the construction of a [[Heavy Mallet]] on a [[Carpentry Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Large Gear]] ||120 ||1 ||Cast from [[Iron]] in a [[Casting Box]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]] ||1 ||1 ||A [[Metal]] created by smelting [[Lead Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Chisel]] ||1 ||1 ||Used with a [[Heavy Mallet]] to gather [[Limestone]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] ||1 ||1 ||Produced by slaughtering sheep or camels. Used to repair mines, as tuition fees for Schools and to construct a multitude of buildings. &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetable#Leeks|Leek]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Leek Seeds]] ||1 ||1 ||Used to grow Leeks. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lime]] ||1 ||1 ||Made from limestone in a [[firepit]] or crematory. &lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone]] ||1 ||1 ||Gathered using a hammer and chisel at a limestone patch. &lt;br /&gt;
|-&lt;br /&gt;
| [[Linen]] ||1 ||1 ||Woven from 400 [[Thread]] on a Loom. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lint]] ||1 ||1 ||A flax product. Spun in a small distaff to produce thread. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lithium]] ||1 ||1 ||A [[Metal]] created by smelting [[Lithium Ore]] in [[Furnaces]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Lithium Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Loom Frame]] ||1 ||1 ||Made in a [[Carpentry Shop]] upgraded with a vice bench. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium]] || 1 || 1 || A [[Metal]] created by smelting [[Magnesium Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium Wire]] || 1 || 1 || Made from [[Magnesium]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Malt]] || 0 || 1 || (Category) Used in [[Cooking]] and to make [[Beer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Malt (raw)]] || 0 || 1 || Made from [[Barley (Raw)]] on a [[Malting Tray]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Gear]] ||20 ||1 ||15 [[Iron]] and 15 [[Beeswax]] in a [[Casting Box]] Used in the construction of [[Gearbox]]es. &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Stone]] ||10 ||1 ||Found when digging for cuttable stone. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror]] || 1 || 1 || Made a a [[Glazier's Bench]] from [[Silver Powder]] and [[Sheet Glass]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Steel]] ||1 ||1 || An [[Alloys|Alloy]] of [[Steel]], [[Brass]] and [[Pewter]]. Made in a [[Reactory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon_Steel_Sheeting | Moon Steel Sheeting]] ||1 ||1 || Requires 8 [[Moon Steel]]. Made in a [[Forge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mud]] ||1 ||1 ||Found near water. Used to make bricks. &lt;br /&gt;
|-&lt;br /&gt;
| [[Mud Granite]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushrooms]] || 1 || 1 || (Category) Wild fungus used for a variety of things.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutton]] ||1 ||1 ||Made by slaughtering a sheep. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Nail Mould]] ||1 ||1 ||Made from a [[Medium Stone]] at a [[Mason's Bench]].  &lt;br /&gt;
|-&lt;br /&gt;
| [[Nails]] ||1 ||1 ||Made in a [[Forges|Forge]] that has been upgraded with a [[Nail Mould]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil]] ||1 ||1 ||Made by slaughtering sheep or camels, or by crushing flax seed in a [[kitchen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetable#Onions|Onion]] ||1 ||1 ||A type of vegetable. &lt;br /&gt;
|-&lt;br /&gt;
| [[Onion Seeds]] ||1 ||1 ||Required to grow Onions. &lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 1 || 1 || (Category) Mined from the ground and smelted into [[Metal]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxyrynchus Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Shell Marble]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster Meat]] ||1 ||1 ||7 gained when successfully retrieving a pearl from an [[Pearl Bed Locations|Oyster Bed]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Paint]] || 1 || 1 || (Complex) Produced in a [[Pigment Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Palm Frond]] ||1 ||1 ||Occasionally can be pulled down from various types of palm trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus]] ||1 ||1 ||Cultivated along the Nile. Can be dried for extra seeds. &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Paper]]  ||1 ||1 ||Made from [[papyrus]] in a [[Paper Press]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus Seeds (hf)]] ||1 ||1 ||Planted on the Nile to grow papyrus. &lt;br /&gt;
|-&lt;br /&gt;
| [[Perch Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Petroleum]] || 1 || 1 || A type of fuel produced by a [[Deep Well]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pewter]] || 1 || 1 || An [[Alloys|Alloy]] of [[Iron]] and [[Antimony]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Phagrus Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Pigment Mortar]] ||1 ||1 ||Made from [[Marble|Oyster Shell Marble]] and [[White Sand]] for use in the [[Test of Ritual Tattoo]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pinch Roller]] ||60 ||1 ||Created in a master forge, takes 30 Iron and 15 minutes to make.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Segment]] ||1 ||1 || Made by firing a [[Wet Pipe Segment]] in a [[Vault Kiln]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Plaster]] || 1 || 1 || A building material produced in a [[Clinker Vat]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum]] || 1 || 1 || A [[Metal]] created by smelting [[Platinum Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Potash]] ||1 ||1 ||An alkaline chemical ingredient used in making glass and treating wood and metals. Boil 5 Ash, 25 water in jugs, and (ideally) 28 wood in a [[Kettle]] to create 5 potash.  &lt;br /&gt;
|-&lt;br /&gt;
| [[Powdered Gems]] || 1 || 1 || (Category) Cuttable or mined gems pulverized in a [[Chemistry Laboratory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulley]] ||1 ||1 ||Created by cutting a cuttable stone on a [[Rock_Saw|Rock Saw]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Quartz]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quicksilver]] ||1 ||1 ||Made by smelting [[Red Sand]] in a [[Fleet Furnace]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Quill]] || 1 || 1 || Made by [[Carving]] an [[Ibis Feather]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawhide Strip]] || 1 || 1 || Made from [[Leather]] by [[Carving]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Sand]] ||1 ||1 ||Smelted into quicksilver. See the Atlas for locations. &lt;br /&gt;
|-&lt;br /&gt;
| [[Resin]] || 1 || 1 ||(Complex) Obtained from [[Trees]] that have been nicked with a [[Resin Wedge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tools#Resin Wedges|Resin Wedge]] || 1 || 1 ||(Complex) A [[Tools|Tool]] used to nick trees to produce [[Resin]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] ||1 ||1 ||1 Rope is spun from 5 Twine in a Small Distaff. &lt;br /&gt;
|-&lt;br /&gt;
| [[Rotten Flax]] ||1 ||1 ||Made from rotting Flax in water. &lt;br /&gt;
|-&lt;br /&gt;
| [[Round Hammer]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing_Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Ruby]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Sail]] ||1 ||1 ||A cloth product, used to make Ferry Boats. &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt]] ||1 ||1 ||Made by boiling [[Coconut Water]] in a [[Kettle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Saltpeter]] ||1 ||1 ||Made by rotting dung in a tub. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sand]] ||1 ||1 ||It's a desert, dude. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Sapphire]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Screw Gear]] || 900 || 1 || Used to construct a [[Deep Well]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]] ||1 ||1 ||Used with the rhythmic strength skill and a basket to gather more grass. &lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Shaping Mallet]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Stick]] ||1 ||1 ||Made from whittling Wood with a Knife. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]] ||300 ||1 ||Found in the wild and bred in a Sheep Pen. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sheet Glass]] || 1 || 1||Made in a [[Glazier's Bench]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]] || 1 || 1 ||(Category,Complex) A [[Tools|Tool]] used for digging.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel Blade]] || 1 || 1 || Used to make a basic [[Iron Shovel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silt]] ||1 ||1 ||Found on the ground, usually near water, bridges, and clay patches. &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] ||1 ||1 ||A metal found by [[Mining]]. Different from most metals because it is mined in pure form (there is no such thing as Silver Ore). &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Powder]] || 1 || 1 || Made by grinding [[Silver]] in a [[Barrel Grinder]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Sheeting]] || 1 || 1 || Made from [[Silver]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Wire]] || 1 || 1 || Made from [[Silver]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]] ||1 ||1 ||Found while running near water. Gathered by clicking the slate icon when it pops up. &lt;br /&gt;
|-&lt;br /&gt;
| [[Slate Shovel]] ||1 ||1 ||Made from 1 Stone Blade and 2 boards in a Carpentry Shop. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]] || 1 || 1 || A [[Tools|Tool]] used to smash [[Medium Stone]]s into [[Gravel]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Barrel]] || 1 || 1 || Made in a [[Barrel Vise]]. Used to hold liquids such as [[Wine]] and [[Beer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Gear]] || 1 || 1 || Used in [[Gearbox]]es and various automated machines.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda]] ||1 ||1 ||Occasionally found while collecting limestone. &lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]] ||1 ||1 ||An [[Alloys|Alloy]] of [[Iron]] and [[Tin]]. Made in a [[Reactory]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Sheeting]] || 1 || 1 || Made from [[Steel]] in [[Forges]] upgraded with [[Pinch Roller]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Wire]] || 1 || 1 || Made from [[Steel]] in [[Forges]] upgraded with an [[Extrusion Plate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Blade]] ||1 ||1 ||A blade made out of [[slate]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Strontium]] || 1 || 1 || A [[Metal]] created by smelting Strontium Ore in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Strontium|Strontium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Straw]] ||1 ||1 ||Dried [[grass]]. A basic resource. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sulfur]] ||1 ||1 ||Made from sulphurous water in a tub or kettle. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sulphurous Water]] || 2 ||1 ||Found in bright orange-rimmed ponds around Egypt. Check the atlas for locations. &lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Steel]] || 1 || 1 || An [[Alloys|Alloy]] of [[Steel]], [[Brass]] and [[Bronze]].  Made in a [[Reactory]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Tadpoles]] ||0 ||0 ||Found when collecting Water. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] ||20 ||1 ||Collected from Tar Pits. See [[Map of Rare Resources]] for locations&lt;br /&gt;
|-&lt;br /&gt;
| [[Thermometer]] || 1 || 1 ||Made in a [[Glory Hole]] from [[Quicksilver]] and a [[Glass Pipe]] (minimum quality: 3500).&lt;br /&gt;
|-&lt;br /&gt;
| [[Thistles]] || 1 || 1 || (Complex) Grown in a [[Thistle Garden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorns]] ||0 ||1 ||Found on thorn-bearing bushes. &lt;br /&gt;
|-&lt;br /&gt;
| [[Thread]] ||0 ||1 ||Woven to produce [[Linen]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tilapia Fish]] ||1 ||1 ||A type of [[Fish]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]] ||1 ||1 ||A [[Metal]] created by smelting [[Tin Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin Ore]] ||1 ||1 ||An [[Ore]] found by [[Mining]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tinder]] ||1 ||1 ||Made by shredding [[Wood]] with a Knife. &lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || 1 || 1 || A [[Metal]] created by smelting [[Titanium Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tow]] ||1 ||1 ||Used to make [[Twine]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Treated Metal]] || 1 || 1 || (Complex) Metals and alloys that have been treated in a [[Chemical Bath]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Treated Metal Sheeting]] || 1 || 1 || (Complex) Sheeting made from [[Treated Metal]] on a [[Forge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gems|Topaz]] || 1 || 1 || (Category) A type of [[Gems|Gem]]. Found in a [[Water Mine]] or while [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tungsten]] || 1 || 1 || A [[Metal]] created by smelting [[Tungsten Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Tungsten Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Twine]] ||1 ||1 ||Spun from [[Tow]] in a small distaff.  Used to make [[Rope]] and [[Canvas]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables|Vegetable Seeds]] || 1 || 1 || (Category) Used to grow [[Vegetables]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Water in Jugs]] ||2 ||1 ||Made by filling [[Jugs]] with the blue water icon while standing near a water source. &lt;br /&gt;
|-&lt;br /&gt;
| [[Weed Killer]] ||1 ||1 ||Made from [[Toad Skin Mushroom]]s in a [[Kettle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Cistern]] ||1 ||1 ||Molded from [[Clay]] on a [[Pottery Deck]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Bricks]] ||1||1|| Made from clay and sand on a brick rack&lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Jugs]] ||1 ||1 ||Made from clay on a [[Pottery Wheel]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Clay Mortar]] ||1 ||1 ||Molded by hand from 4 pieces of clay. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Firebricks]] ||1 ||1 ||Made from a 5:1 ratio of silt and sand on a Brick Rack or in a Brick Machine. Baked into firebricks in a Kiln. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wet Pipe Segment]] ||1 ||1 ||Molded from [[Clay]] on a [[Pottery Deck]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] ||? ||? ||A grain. &lt;br /&gt;
|-&lt;br /&gt;
| [[White Sand]] ||10 ||1 ||Used to make Jewel Glass in a Glazier's Bench. &lt;br /&gt;
|-&lt;br /&gt;
| [[White Travertine]] ||20 ||1 ||A type of [[Granite_and_Marble|Marble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Wide Tungsten Chisel]] || 1 || 1 || A [[Tools|Tool]] used in [[Blacksmithing Guide|Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Wine]] || 1 || 1 ||(Complex) Fermented from [[Grapes]] and consumed at a [[Ceremonial Tasting Table]] or used in [[Ambrosia]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] ||1 ||1 ||Wood can be harvested from most trees. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Peg]] || 1 || 1 || Made by [[carving]] wood with a knife. Used to hold objects together.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Pestle]] ||1 ||1 ||Made by [[carving]] wood with a knife. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wool]] ||1 ||1 ||Harvested from [[sheep]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Wool Cloth]] || || ||Made from [[Yarn]] in a [[Loom]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarn]] ||1 ||1 ||Made from [[Wool]] in a [[Small_Distaff|Distaff]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Alabaster]] ||20 ||1 ||A type of [[Granite_and_Marble|marble]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Z===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Resource !!Weight !!Bulk !!Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]] || 1 || 1 || A [[Metal]] created by smelting [[Zinc Ore]] in [[Furnaces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc Ore]] || 1 || 1 || An [[Ore]] found by [[Mining]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Page Guidelines ==&lt;br /&gt;
When creating a new resource page, please observe the format used in existing pages. For details on the template to use and how to denote requirements so autogenerated lists on other pages pick it up, please see [[Template:ItemInfo]].&lt;br /&gt;
&lt;br /&gt;
Please also add &amp;lt;nowiki&amp;gt;[[Category:Resources]]&amp;lt;/nowiki&amp;gt; to the bottom of the detail page.&lt;br /&gt;
&lt;br /&gt;
In future, the list above will be autogenerated; in the meantime, please observe the conventions used.&lt;br /&gt;
&lt;br /&gt;
==Resource Notes by Region==&lt;br /&gt;
Tips on finding Resources in each region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Insects&amp;diff=88004</id>
		<title>Insects</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Insects&amp;diff=88004"/>
		<updated>2011-03-31T17:25:02Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Leafhopper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; THIS IS A WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
'''Insects''' are any of a variety of bugs, worms, slugs, and assorted creepy-crawlies used to make [[fishing]] lures.  They are collected automatically in the course of various basic tasks once one has learned the [[Arthropodology]] skill.  They may be stored in [[chests]] like any other resource.&lt;br /&gt;
&lt;br /&gt;
[[Beetles]], found wandering outside, are a separate thing and have their own page.&lt;br /&gt;
&lt;br /&gt;
There are rumored to be 49 different species split into 6 different classes. So far, 5 classes of 7 species each have been found, plus a 6th class (Crop Dwelling?) containing 13 bugs. That totals 48 species found.&lt;br /&gt;
&lt;br /&gt;
* [[Ground Dwelling]] - 7 &lt;br /&gt;
* [[Tree Dwelling]] - 7 &lt;br /&gt;
* [[Water Dwelling]] -7&lt;br /&gt;
* [[Herb Dwelling]]-7&lt;br /&gt;
* [[Livestock Dwelling]] -7&lt;br /&gt;
* [[Crop Dwelling?]] -13 (14?)&lt;br /&gt;
&lt;br /&gt;
The [[Arthropodology]] page breaks the species down according to actions performed, eg harvesting, foraging etc, even down to individual vegetables.&lt;br /&gt;
&lt;br /&gt;
Specific insects need to be collected for increasing degrees of the [[Fly Tying]] skill.&lt;br /&gt;
&lt;br /&gt;
'''List of Insects:'''&lt;br /&gt;
== Ash Centipede ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Rainbow Cod, Catfish, Perch, Tilapia, Carp&lt;br /&gt;
&lt;br /&gt;
== Bat Mite ==&lt;br /&gt;
* '''Found while:''' Slaughtering livestock or shearing sheep&lt;br /&gt;
* '''Class:'''   [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:''' Common&lt;br /&gt;
* '''Fish caught:''' River Crab, Nile Mackerel, Octecs Longfin&lt;br /&gt;
&lt;br /&gt;
== Blister Beetle ==&lt;br /&gt;
* '''Found while:''' Collecting slate; Digging&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Hylian Loach, Tilapia, Phagrus, Catfish, Abdju, Nile Mackerel&lt;br /&gt;
&lt;br /&gt;
== Bloodworm ==&lt;br /&gt;
* '''Found while:''' Collecting water; Pearl diving; Picking papyrus&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' River Crab; Phagrus; Catfish&lt;br /&gt;
&lt;br /&gt;
== Bristleworm ==&lt;br /&gt;
* '''Found while:''' Collecting water&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Camel Weevel [sic] == &lt;br /&gt;
* '''Found while:''' Harvesting Herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju&lt;br /&gt;
&lt;br /&gt;
== Clay Slug ==&lt;br /&gt;
* '''Found while:''' Gathering clay; Collecting slate; Digging&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish, Spiny Dog Fish, Chromis, Tilapia&lt;br /&gt;
&lt;br /&gt;
== Clearwing ==&lt;br /&gt;
* '''Found while:''' &lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:''' &lt;br /&gt;
* '''Fish caught:''' &lt;br /&gt;
&lt;br /&gt;
== Corn Maggot ==&lt;br /&gt;
* '''Found while:''' Growing Onions&lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' &lt;br /&gt;
&lt;br /&gt;
== Corkscrew Asp ==&lt;br /&gt;
* '''Found while:''' Collecting Slate; Collecting Limestone&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Chromis, Catfish, Perch, Phagrus&lt;br /&gt;
&lt;br /&gt;
== Desert Millipede ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Tilapia, Phagrus, Chromis, Malapterurus, Tilefish&lt;br /&gt;
&lt;br /&gt;
== Dew Fly ==&lt;br /&gt;
* '''Found while:''' Harvesting Flax&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Feather Midge ==&lt;br /&gt;
* '''Found while:''' Harvesting Herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Footworm ==&lt;br /&gt;
* '''Found while:''' Picking papyrus; Collecting water&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Tilapia, Shelomits Puffer. Abdju&lt;br /&gt;
&lt;br /&gt;
== Fruit Maggot ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting barley&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju, Catfish, Carp, Perch, Phagrus, Malapterurus, Shelomits Puffer&lt;br /&gt;
&lt;br /&gt;
== Glass Worm ==&lt;br /&gt;
* '''Found while:''' Gathering clay; Picking papyrus; Collecting water; Pearl Diving; Harvesting gem from water mine&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:''' Common&lt;br /&gt;
* '''Fish caught:''' Catfish, Pancake Loach, Tigerfish, White Oniontail, Phagrus, Carp, Chromis, Otterfish, Shelomits Puffer&lt;br /&gt;
&lt;br /&gt;
== Golden Asp ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Perch, Carp, Phagrus, Abdju, Ayu&lt;br /&gt;
&lt;br /&gt;
== Grass Slug ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Hylian Loach, Perch&lt;br /&gt;
&lt;br /&gt;
== Hairy Slug ==&lt;br /&gt;
* '''Found while:''' Slaughtering Rabbits&lt;br /&gt;
* '''Class:''' [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Phagrus, Catfish, Carp, Chromis, Perch, Tilapia&lt;br /&gt;
&lt;br /&gt;
== Honey Fly ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Ayu, Tilefish, Catfish, Carp, Tilapia, Singing Lamprey, Octecs Longfin&lt;br /&gt;
&lt;br /&gt;
== Horned Hookworm ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju, Perch, Tilapia&lt;br /&gt;
&lt;br /&gt;
== Leaf Snapper ==&lt;br /&gt;
* '''Found while:''' Harvesting flax&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Horned Pigfish, Chromis&lt;br /&gt;
&lt;br /&gt;
== Leafhopper ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Growing cabbage&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Shelomits Puffer, Ayu, Carp, Perch, Tilapia&lt;br /&gt;
&lt;br /&gt;
== Mud Asp ==&lt;br /&gt;
* '''Found while:''' Gathering clay; Collecting slate; Digging; gathering limestone&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:''' Common&lt;br /&gt;
* '''Fish caught:''' Bay Lobster; Catfish, Perch, Chromis, Carp&lt;br /&gt;
&lt;br /&gt;
== Needleworm ==&lt;br /&gt;
* '''Found while:''' Picking papyrus; Harvesting onions; Collecting water&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Chromis, Perch, Catfish&lt;br /&gt;
&lt;br /&gt;
== Nightwing ==&lt;br /&gt;
* '''Found while:''' Harvesting Onions , Harvesting barley, Harvesting Flax&lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:''' &lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Nippleworm ==&lt;br /&gt;
* '''Found while:''' Picking papyrus; Harvesting onions; Collecting water; Pearl Diving; Watering Cabbage; Harvesting gem from water mine&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish, Nile Mackerel, Abdju, Perch, Tilapia, Shelomits Puffer&lt;br /&gt;
&lt;br /&gt;
== Orchid Hopper ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting onions; Harvesting carrots; Harvesting barley; Harvesting wheat&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' River Crab, Bay Lobster, Singing Lamprey, Tilapia, Chromis, Abdju&lt;br /&gt;
&lt;br /&gt;
== Oyster Mite ==&lt;br /&gt;
* '''Found while:''' Collecting water, harvesting papyrus&lt;br /&gt;
* '''Class:''' [[Water Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Hylian Loach, Malapterus, Abdju&lt;br /&gt;
&lt;br /&gt;
== Pickel Slug ==&lt;br /&gt;
* '''Found while:''' Digging; Collecting slate, Collecting dirt&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Bay Lobster, Catfish, Phagrus, Carp, Abdju&lt;br /&gt;
&lt;br /&gt;
== Queen Maggot ==&lt;br /&gt;
* '''Found while:''' Gathering clay; Digging; Collecting slate; Collecting Limestone&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Carp, Abdju, Perch&lt;br /&gt;
&lt;br /&gt;
== Red Cricket ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Tilapia, Perch, Malapterurus&lt;br /&gt;
&lt;br /&gt;
== Ringed Wasp ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:''' Common&lt;br /&gt;
* '''Fish caught:''' Catfish; River Crab; Carp; Abdju; Nile Mackeral; Shelomits Puffer&lt;br /&gt;
&lt;br /&gt;
== Rose Mite ==&lt;br /&gt;
* '''Found while:''' Slaughtering livestock, Slaughtering Hens&lt;br /&gt;
* '''Class:''' [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju, Perch, Phagrus, Tilapia, Lima Chub&lt;br /&gt;
&lt;br /&gt;
== Rose Swallowtail ==&lt;br /&gt;
* '''Found while:''' Collecting thorns; Harvesting flax; Growing Barley; Harvesting Carrots&lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Ruby Hornborrer ==&lt;br /&gt;
* '''Found while:''' Harvesting flax, Harvesting carrots, Harvesting barley&lt;br /&gt;
* '''Class:''' &lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Salt Mite ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Abdju&lt;br /&gt;
&lt;br /&gt;
== Sand Mite ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish, Abdju, Chromis&lt;br /&gt;
&lt;br /&gt;
== Skinlicker ==&lt;br /&gt;
* '''Found while:''' Slaughtering Livestock&lt;br /&gt;
* '''Class:'''  [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish&lt;br /&gt;
&lt;br /&gt;
== Slime Moth ==&lt;br /&gt;
* '''Found while:''' Harvesting herbs&lt;br /&gt;
* '''Class:''' [[Herb Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' River Crab, Ayu, Catfish&lt;br /&gt;
&lt;br /&gt;
== Snowberry Butterfly ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting barley&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Spittlebug ==&lt;br /&gt;
* '''Found while:''' Gathering thorns; Harvesting flax; Harvesting Onions; Harvesting Carrots; Harvesting Cabbage; Harvesting barley&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish; Ayu; Abdju; Carp; Chromis; Lima Chub, Horned Pigfish&lt;br /&gt;
&lt;br /&gt;
== Stonefly ==&lt;br /&gt;
* '''Found while:''' Slaughtering Livestock&lt;br /&gt;
* '''Class:'''  [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Toad Sawfly ==&lt;br /&gt;
* '''Found while:''' Slaughtering Livestock, Slaughtering Hens&lt;br /&gt;
* '''Class:''' [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== White Mealybug ==&lt;br /&gt;
* '''Found while:''' Digging; Collecting slate; Collecting limestone;&lt;br /&gt;
* '''Class:''' [[Ground Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Octecs Longfin, Carp, Abdju&lt;br /&gt;
&lt;br /&gt;
== White Sawfly ==&lt;br /&gt;
* '''Found while:''' Slaughtering Livestock&lt;br /&gt;
* '''Class:'''  [[Livestock Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:'''&lt;br /&gt;
&lt;br /&gt;
== Woodmoth ==&lt;br /&gt;
* '''Found while:''' Harvesting flax; Harvesting Carrots; Gathering Thorns&lt;br /&gt;
* '''Class:'''&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' Catfish, Carp, Chromis, Otterfish&lt;br /&gt;
&lt;br /&gt;
== Woolly Aphid ==&lt;br /&gt;
* '''Found while:''' Gathering wood&lt;br /&gt;
* '''Class:''' [[Tree Dwelling]]&lt;br /&gt;
* '''Rarity:'''&lt;br /&gt;
* '''Fish caught:''' River Crab, Pancake Loach, Tilapia, Catfish, Abdju&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Arthropodology]]&lt;br /&gt;
* [[Fly Tying]]&lt;br /&gt;
* [[Fly Fishing]]&lt;br /&gt;
* [[Fishing Guide]]&lt;br /&gt;
* [[Insect Guide]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Pearl_Bed_Locations&amp;diff=82617</id>
		<title>Pearl Bed Locations</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Pearl_Bed_Locations&amp;diff=82617"/>
		<updated>2011-03-07T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* All */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===All===&lt;br /&gt;
&amp;lt;googlemap icons=&amp;quot;/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;LbA,OrC,BrK,PkP,GyS,WhW,B,horse&amp;quot; lat=1010 lon=0 width=&amp;quot;80%&amp;quot; height=1024 zoom=&amp;quot;3&amp;quot; showposition=&amp;quot;yes&amp;quot; showregion=&amp;quot;yes&amp;quot; controls=&amp;quot;medium&amp;quot; type=&amp;quot;game&amp;quot; scrollwheel=&amp;quot;scroll&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(BrK)  1229, 6925, Small Black, 1229, 6925&lt;br /&gt;
(BrK)  3342, 3808, Small Black, 3342, 3808&lt;br /&gt;
(BrK)  3986, 2223, Small Black, 3986, 2223&lt;br /&gt;
(BrK)  4057, 2278, Small Black, 4057, 2278&lt;br /&gt;
(BrK)  757, 5159, Huge Black, 757, 5159&lt;br /&gt;
(BrK)  859, 6812, Small Black, 859, 6812&lt;br /&gt;
(BrK)  870, 6278, Small Black, 870, 6278&lt;br /&gt;
(BrK)  874, 7377, Small Black, 874, 7377&lt;br /&gt;
(BrK)  878, 6320, Small Black, 878, 6320&lt;br /&gt;
(BrK)  959, 7048, Small Black, 959, 7048&lt;br /&gt;
(BrK) 1078, 7613, Small Black, 1078, 7613&lt;br /&gt;
(BrK) 1080, 7683, Medium Black, 1080, 7683&lt;br /&gt;
(BrK) 1134, 4201, Large Black, 1134, 4201&lt;br /&gt;
(BrK) 1281, 6502, Small Black, 1281, 6502&lt;br /&gt;
(BrK) 1328, 6724, Medium Black, 1328, 6724&lt;br /&gt;
(BrK) 1337, 3673, Small Black, 1337, 3673&lt;br /&gt;
(BrK) 1525, 5715, Large Black, 1525, 5715&lt;br /&gt;
(BrK) 1546, 5801, Medium Black, 1546, 5801&lt;br /&gt;
(BrK) 1596, 5351, Small Black, 1596, 5351&lt;br /&gt;
(BrK) 1655, 5099, Small Black, 1655, 5099&lt;br /&gt;
(BrK) 1748, 4942, Small Black, 1748, 4942&lt;br /&gt;
(BrK) 1811, 4478, Small Black, 1811, 4478&lt;br /&gt;
(BrK) 1886, 4294, Medium Black, 1886, 4294&lt;br /&gt;
(BrK) 1892, 4268, Huge Black, 1892, 4268&lt;br /&gt;
(BrK) 1892, 4351, Small Black, 1892, 4351&lt;br /&gt;
(BrK) 2186, 7746, Small Black, 2186, 7746&lt;br /&gt;
(BrK) 2198, 3585, Small Black, 2198, 3585&lt;br /&gt;
(BrK) 2247, 3443, Small Black, 2247, 3443&lt;br /&gt;
(BrK) 2422,3098, large black, 2422,3098&lt;br /&gt;
(BrK) 2449, 3207, small black, 2449, 3207&lt;br /&gt;
(BrK) 2629,4626, Medium Black, 2629,4626,&lt;br /&gt;
(BrK) 2639,4663, Medium Black, 2639, 4663&lt;br /&gt;
(BrK) 3316, 6859, Large Black, 3316, 6859&lt;br /&gt;
(BrK) 3714, 2944, Small Black, 3714, 2944&lt;br /&gt;
(BrK) 378, 7446, Medium Black, 378, 7446&lt;br /&gt;
(BrK) 3850, 2065, Medium Black, 3850, 2065&lt;br /&gt;
(BrK) 3952, 2900, Large Black, 3952, 2900&lt;br /&gt;
(BrK) 4189, 2474, Small Black, 4189, 2474&lt;br /&gt;
(BrK) 4227, 2620, Small Black, 4227, 2620&lt;br /&gt;
(BrK) 4242, 2793, Small Black, 4242, 2793&lt;br /&gt;
(BrK) 4291, 2989, Medium Black, 4291, 2989&lt;br /&gt;
(BrK) 4320, 6702, Medium Black, 4320, 6702&lt;br /&gt;
(BrK) 4385, 3231, Small Black, 4385, 3231&lt;br /&gt;
(BrK) 4385, 3430, Small Black, 4385, 3430&lt;br /&gt;
(BrK) 4392, 3420, Medium Black, 4392, 3420&lt;br /&gt;
(BrK) 4404, 3409, Small Black, 4404, 3409&lt;br /&gt;
(BrK) 4480, 3750, Huge Black, 4480, 3750&lt;br /&gt;
(BrK) 4750, 1157, Medium Black, 4750, 1157&lt;br /&gt;
(BrK) 4912, 1797, Medium Black, 4912, 1797&lt;br /&gt;
(BrK) 633, 7611, Small Black, 633, 7611&lt;br /&gt;
(BrK) 726, 5773, Small Black, 726, 5773&lt;br /&gt;
(BrK) 74, 7945, Medium Black, 74, 7945&lt;br /&gt;
(BrK) 740, 5490, Small Black, 740, 5490&lt;br /&gt;
(BrK) 763, 7702, Large Black, 763, 7702&lt;br /&gt;
(BrK) 797, 4907, Large Black, 797, 4907&lt;br /&gt;
(BrK) 877, 4805, Small Black, 877, 4805&lt;br /&gt;
(BrK) 889, 6920, Small Black, 889, 6920&lt;br /&gt;
(BrK) 989, 7048, Small Black, 989, 7048&lt;br /&gt;
(GyS) -1115, 4290, Large Smoke,-1115, 4290&lt;br /&gt;
(GyS) 1223,1825, Small Smoke,1223,1825&lt;br /&gt;
(GyS) 1310, 1730, Small Smoke, 1310, 1730&lt;br /&gt;
(GyS) 1470, 2725, Huge Smoke, 1470, 2725&lt;br /&gt;
(GyS) -1708, -1204, Small Smoke, -1708, -1204&lt;br /&gt;
(GyS) -175, 7621, Small Smoke, -175, 7621&lt;br /&gt;
(GyS) -1818,-1065, Small Smoke, -1818, -1065&lt;br /&gt;
(GyS) 1927, 1026, Large Smoke, 1927, 1026&lt;br /&gt;
(GyS) -1963, 3440, Small Smoke, -1963, 3440&lt;br /&gt;
(GyS) -2, 8092, Large Smoke, -2, 8092&lt;br /&gt;
(GyS) -211, 7631, Small Smoke, -211, 7631&lt;br /&gt;
(GyS) -2225, 2042, Small Smoke, -2225, 2042&lt;br /&gt;
(GyS) -2298, 4116 Large Smoke, -2298, 4116&lt;br /&gt;
(GyS) -2358, 1822, Small Smoke, -2358, 1822&lt;br /&gt;
(GyS) 2365,2535, Small Smoke, 2365, 2535&lt;br /&gt;
(GyS) 2395, 2587, Small Smoke, 2395, 2587&lt;br /&gt;
(GyS) -240, -475, Large Smoke, -240, -475&lt;br /&gt;
(GyS) 2433, 2889, Small Smoke, 2433, 2889&lt;br /&gt;
(GyS) 2591, 2209, Small Smoke, 2591, 2209&lt;br /&gt;
(GyS) 2669, 2038, Small Smoke, 2669, 2038&lt;br /&gt;
(GyS) 2680, 2143,Medium Smoke, 2680, 2143&lt;br /&gt;
(GyS) 2754, 1837, Medium Smoke, 2754, 1837&lt;br /&gt;
(GyS) 2788, 1310, Small Smoke, 2788, 1310&lt;br /&gt;
(GyS) 2809, 1310, Large Smoke, 2809, 1310&lt;br /&gt;
(GyS) 2816, 1196, Small Smoke, 2816, 1196 &lt;br /&gt;
(GyS) -2842, 1066, Small Smoke, -2842, 1066&lt;br /&gt;
(GyS) 2848, 1249, Small Smoke, 2848, 1249&lt;br /&gt;
(GyS) 2872, 1397, Medium Smoke, 2897, 1397&lt;br /&gt;
(GyS) -2874, 1101, Small Smoke, -2874, 1101&lt;br /&gt;
(GyS) 2894, 1164, Small Smoke,  2894, 1164&lt;br /&gt;
(GyS) 2895, 1547,Medium Smoke,2895, 1547&lt;br /&gt;
(GyS) 2908, 1151, Small Smoke, 2908, 1151&lt;br /&gt;
(GyS) 2940, 1069, Small Smoke, 2940, 1069&lt;br /&gt;
(GyS) -2950, 1234, Small Smoke, -2950,1234&lt;br /&gt;
(GyS) -3069, 8073, Small Smoke, -3069, 8073&lt;br /&gt;
(GyS) -409, 7759, Small Smoke, -409, 7759&lt;br /&gt;
(GyS) -490, 7999, Small Smoke, -490, 7999&lt;br /&gt;
(GYS) -580, 8092, Small Smoke, -580, 8092&lt;br /&gt;
(GyS) -750,140, Large Smoke,-750,140&lt;br /&gt;
(GyS) 784, 1062, Small Smoke, 784, 1062&lt;br /&gt;
(GyS) 830,1012,Medium Smoke,830,1012&lt;br /&gt;
(GyS) -934, -1109, Small Smoke, -934, -1109&lt;br /&gt;
(GyS) 947, 1377, Large Smoke, 947, 1377&lt;br /&gt;
(GyS) -99, 2841, Large Smoke, -99, 2841&lt;br /&gt;
(LbA) 0, 2710, Medium Aqua 0, 2710&lt;br /&gt;
(LbA) 101, 7336, Small Aqua, 101, 7336&lt;br /&gt;
(LbA) 1018, -2408, Small Aqua, 1018, -2408&lt;br /&gt;
(LbA) 1059, 7108, Small Aqua, 1059, 7108&lt;br /&gt;
(LbA) 1190, 7144, Small Aqua, 1190, 7144&lt;br /&gt;
(LbA) 1207, 7312, Small Aqua, 1207, 7312&lt;br /&gt;
(LbA) 1305, -5131, Small Aqua, 1305, -5131&lt;br /&gt;
(LbA) 1315, 3700, Small Aqua, 1315, 3700&lt;br /&gt;
(LbA) 1316,-7281, Small Aqua, 1316,-7281&lt;br /&gt;
(LbA) 1339, -3953, Huge Aqua, 1339, -3953&lt;br /&gt;
(LbA) 1353,-7095, Small Aqua, 1353,-7095&lt;br /&gt;
(LbA) 1412, 3909, Small  Aqua, 1412, 3909&lt;br /&gt;
(LbA) 1414,3881,Large Aqua,1414,3881&lt;br /&gt;
(LbA) 1429, 7412, Small Aqua, 1429, 7412&lt;br /&gt;
(LbA) 1457, 7438, Small Aqua, 1457, 7438&lt;br /&gt;
(LbA) 1480, 3189, Small Aqua, 1480, 3189&lt;br /&gt;
(LbA) 1485, 3012, Large Aqua, 1485, 3012&lt;br /&gt;
(LbA) 149, 7376, Medium Aqua, 149, 7376&lt;br /&gt;
(LbA) -1525, -1304 Large Aqua, -1525, -1304&lt;br /&gt;
(LbA) 1530, 7493, Medium Aqua, 1530, 7493&lt;br /&gt;
(LbA) 1547, 5556, Small Aqua, 1547, 5556&lt;br /&gt;
(LbA) -1582, -1511 Small Aqua, -1582, -1511&lt;br /&gt;
(LbA) 1622, 5446, Small Aqua, 1622, 5446&lt;br /&gt;
(LbA) 1624, 5295, Small Aqua, 1624, 5295&lt;br /&gt;
(LbA) 1644, 5464, Large Aqua, 1644, 5464&lt;br /&gt;
(LbA) 1700, 4962, Small Aqua, 1700, 4962&lt;br /&gt;
(LbA) 1707, 7439, Small Aqua, 1707, 7439&lt;br /&gt;
(LbA) 1732, 4864, Medium Aqua, 1732, 4864&lt;br /&gt;
(LbA) 1755, 4803, Medium Aqua, 1755, 4803&lt;br /&gt;
(LbA) 1765, 4893, Small Aqua, 1765, 4893&lt;br /&gt;
(LbA) 177, -6132, Small Aqua, 177, -6132&lt;br /&gt;
(LbA) 186, 7548, Small Aqua, 186, 7548&lt;br /&gt;
(LbA) 1891, 4315, Small Aqua, 1891, 4315&lt;br /&gt;
(LbA) 1897, 4103, Large Aqua, 1897, 4103&lt;br /&gt;
(LbA) 1960, 5539, Large Aqua, 1960, 5539&lt;br /&gt;
(LbA) -2040, 2406, Small Aqua, -2040, 2406&lt;br /&gt;
(LbA) -2168, -544, Large Aqua, -2168, -544&lt;br /&gt;
(LbA) -219,-2361, Medium Aqua, -219,-2361&lt;br /&gt;
(LbA) 2207, 7792, Small Aqua, 2207, 7792&lt;br /&gt;
(LbA) 2208, 4975, Small Aqua, 2208, 4975&lt;br /&gt;
(LbA) 223, -6753, Small Aqua, 223, -6753&lt;br /&gt;
(LbA) 2230, 3465, Small Aqua, 2230, 3465&lt;br /&gt;
(LbA) 2236, 3417, Small Aqua, 2236, 3417&lt;br /&gt;
(LbA) 2236, 7979, Small Aqua, 2236, 7979&lt;br /&gt;
(LbA) 2238, 7641, Large Aqua, 2238, 7641&lt;br /&gt;
(LbA) 2257, 7246 Medium Aqua, 2257, 2535&lt;br /&gt;
(LbA) 2267, 3468, small Aqua, 2267, 3468&lt;br /&gt;
(LbA) -2281, 1897, Small Aqua, -2281, 1897&lt;br /&gt;
(LbA) 2289, 3460, Medium Aqua, 2289, 3460 &lt;br /&gt;
(LbA) 2301, 7824, Small Aqua, 2301, 7824&lt;br /&gt;
(LbA) 2301, 7878, Large Aqua, 2301, 7878&lt;br /&gt;
(LbA) 2332, 3437, Large Aqua, 2332, 3437&lt;br /&gt;
(LbA) -2417, 4481, Small Aqua, -2417, 4481&lt;br /&gt;
(LbA) 2430, 3359, small Aqua, 2430, 3359&lt;br /&gt;
(LbA) 2458, 3323, Medium Aqua, 2458, 3323&lt;br /&gt;
(LbA) -2745, 984, Large Aqua,-2745, 984&lt;br /&gt;
(LbA) 2792, 4385, Medium Aqua, 2792, 4385&lt;br /&gt;
(LbA) 3033, 4408, Large Aqua, 3033, 4408&lt;br /&gt;
(LbA) -3065, 4547, Medium Aqua, -3065, 4547&lt;br /&gt;
(LbA) -3068, 1125, Huge Aqua, -3068, 1125&lt;br /&gt;
(LbA) -309, -491, Medium Aqua, -309, -49&lt;br /&gt;
(LbA) 3153, -1161, Medium Aqua, 3153, -1161&lt;br /&gt;
(LbA) 3189, 4218, Small Aqua, 3189, 4218&lt;br /&gt;
(LbA) 3208,  488, Small Aqua, 3208,  488&lt;br /&gt;
(LbA) 3235, 218, Medium Aqua, 3235, 218&lt;br /&gt;
(LbA) 3268, 492, Medium Aqua, 3268, 492&lt;br /&gt;
(LbA) 3270, 202, Large Aqua, 3270, 202&lt;br /&gt;
(LbA) 3305, 469, Large Aqua, 3305, 469&lt;br /&gt;
(LbA) 3327, 482, Medium Aqua, 3327, 482&lt;br /&gt;
(LbA) 3417, 30, Large Aqua, 3417, 30&lt;br /&gt;
(LbA) 3549, 3413, Large Aqua, 3549, 3413&lt;br /&gt;
(LbA) 3623, 3270, Large Aqua, 3623,3270&lt;br /&gt;
(LbA) 3638, -222, Medium Aqua, 3638, -222&lt;br /&gt;
(LbA) 3696, 3170, Small Aqua, 3696, 3170&lt;br /&gt;
(LbA) 3748, 2395, Small Aqua, 3748, 2395&lt;br /&gt;
(LbA) 3787, 2415, Medium Aqua, 3787, 2415&lt;br /&gt;
(LbA) 3831, 2552, Small Aqua, 3831, 2552&lt;br /&gt;
(LbA) 3836, 2438, Medium Aqua, 3836, 2438&lt;br /&gt;
(LbA) 3878, -298, Small Aqua, 3878, -298&lt;br /&gt;
(LbA) 3958, 2925, Medium Aqua, 3958, 2925&lt;br /&gt;
(LbA) 4109, -18, Small Aqua, 4109, -18&lt;br /&gt;
(LbA) 411, -6484, Small Aqua, 411,-6484&lt;br /&gt;
(LbA) 4133, 15, Medium Aqua, 4133, 15&lt;br /&gt;
(LbA) 4139, -233, Huge  Aqua, 4139, -233&lt;br /&gt;
(LbA) 4157, 6543, Small Aqua, 4157, 6543&lt;br /&gt;
(LbA) 4162, -268, Large Aqua, 4162, -268&lt;br /&gt;
(LbA) 417, -6093, Medium Aqua, 417, -6093&lt;br /&gt;
(LbA) 4190,-24,Medium Aqua,4190,-24&lt;br /&gt;
(LbA) 4208, 2457, Medium Aqua, 4208, 2457&lt;br /&gt;
(LbA) 4213, 2547, Small Aqua, 4213, 2547&lt;br /&gt;
(LbA) 4230,94,Small Aqua,4230,94&lt;br /&gt;
(LbA) 4239, -296, Small Aqua, 4239, -296&lt;br /&gt;
(LbA) 4248, 18, Small Aqua, 4248, 18&lt;br /&gt;
(LbA) 4267, -32, Small Aqua, 4267, -32&lt;br /&gt;
(LbA) 4277, 269, Large Aqua, 4277, 269&lt;br /&gt;
(LbA) 4281, 7126, Medium Aqua, 4281, 7126&lt;br /&gt;
(LbA) 4294, -264, Large  Aqua, 4294, -264&lt;br /&gt;
(LbA) 4294, 6556, Small Aqua, 4294, 6556&lt;br /&gt;
(LbA) 4303, -311, Small Aqua, 4303, -311&lt;br /&gt;
(LbA) 4306, 333, Small Aqua, 4306, 333&lt;br /&gt;
(LbA) 4312, 7865, small Aqua, 4312, 7865&lt;br /&gt;
(LbA) 4318, -43, Small Aqua, 4318, -43&lt;br /&gt;
(LbA) 432, -6562, Small Aqua, 432, -6562&lt;br /&gt;
(LbA) 4353, 534, Small Aqua, 4353, 534&lt;br /&gt;
(LbA) 4382, 6580, Small Aqua, 4382, 6580&lt;br /&gt;
(LbA) 440, -5879, Small Aqua, 440, -5879&lt;br /&gt;
(LbA) 4407, 3321, Small Aqua, 4407, 3321&lt;br /&gt;
(LbA) 4407, 750, Medium Aqua, 4407, 750&lt;br /&gt;
(LbA) 4442, 3829, Small Aqua, 4442, 3829&lt;br /&gt;
(LbA) 4446, 3844, Medium Aqua, 4446, 3844&lt;br /&gt;
(LbA) 4456, -81, Large Aqua, 4456,-81&lt;br /&gt;
(LbA) 4468, 3687, Small Aqua, 4468, 3687&lt;br /&gt;
(LbA) 4485,807,Small Aqua,4485,807&lt;br /&gt;
(LbA) 4487,-325,Medium Aqua,4487,-325&lt;br /&gt;
(LbA) 4507, -43, Small Aqua, 4507, -43&lt;br /&gt;
(LbA) 4525,-324,Small Aqua,4525,-324&lt;br /&gt;
(LbA) 4572,-204,Medium Aqua,4572,-204&lt;br /&gt;
(LbA) 4606, 38, Small Aqua, 4606, 38&lt;br /&gt;
(LbA) 4609, 16, Small Aqua, 4609, 16&lt;br /&gt;
(LbA) 4609, -258, Small Aqua, 4609, -258&lt;br /&gt;
(LbA) 4680, -519, Small Aqua, 4680, -519&lt;br /&gt;
(LbA) 4733,1174,Large Aqua,4733,1174&lt;br /&gt;
(LbA) 4773, -556, Small Aqua, 4773, -556&lt;br /&gt;
(LbA) 4775, 1242, Medium Aqua, 4775, 1242&lt;br /&gt;
(LbA) 4792,-437,Huge Aqua,4792,-437&lt;br /&gt;
(LbA) -481, 7979, Small Aqua, -481, 7979&lt;br /&gt;
(LbA) 4832, -881, Small Aqua, 4832, -881&lt;br /&gt;
(LbA) 4844, 1324, Small Aqua, 4844, 1324&lt;br /&gt;
(LbA) 4850,1338,Small Aqua,4850,1338&lt;br /&gt;
(LbA) 4921, -874, Small Aqua, 4921, -874&lt;br /&gt;
(LbA) 4940, 1940, Small Aqua, 4940, 1940&lt;br /&gt;
(LbA) 4976,3279,large Aqua,4976,3279&lt;br /&gt;
(LbA) 5006, 2206, Small Aqua, 5006, 2206&lt;br /&gt;
(LbA) 5007, 1668, Medium Aqua, 5007, 1668&lt;br /&gt;
(LbA) 5050, 3888, Small Aqua, 5050, 3888&lt;br /&gt;
(LbA) 5113, -2563, Small Aqau, 5113, -2563&lt;br /&gt;
(LbA) 533, -6398, Large Aqua, 533, -6398&lt;br /&gt;
(LbA) 558, 516, Medium Aqua, 558, 516&lt;br /&gt;
(LbA) 56, -6265, Huge Aqua, 56, -6265&lt;br /&gt;
(LbA) 639, 7588, Large Aqua, 639, 7588&lt;br /&gt;
(LbA) 656, -6931, Medium Aqua, 656, -6931&lt;br /&gt;
(LbA) 671, -188, Small Aqua, 671, -188&lt;br /&gt;
(LbA) 703, 783, Small Aqua, 703, 783&lt;br /&gt;
(LbA) 706, -729, Small Aqua, 706, -729&lt;br /&gt;
(LbA) 723, 5682, Small Aqua, 723, 5682&lt;br /&gt;
(LbA) 727, -2964, Small Aqua, 727, -2964&lt;br /&gt;
(LbA) 732,5011, Huge Aqua, 732,5011&lt;br /&gt;
(LbA) 745, -2766 Large Aqua, 745, -2766&lt;br /&gt;
(LbA) 75, -6402, Small Aqua, 75, -6402&lt;br /&gt;
(LbA) 763, -3104, Medium Aqua, 763, -3104&lt;br /&gt;
(LbA) 794, -5690, Large Aqua, 794, -5690&lt;br /&gt;
(LbA) 820, -3925, Small Aqua, 820, -3925&lt;br /&gt;
(LbA) 822, -3813, Small Aqua, 822, -3813&lt;br /&gt;
(LbA) 822, -4705, Medium Aqua, 822, -4705&lt;br /&gt;
(LbA) 824, -4652, Large Aqua, 824, -4652&lt;br /&gt;
(LbA) 824, -4679, Small Aqua, 84, -4679&lt;br /&gt;
(LbA) 834, -3946, Large Aqua, 834, -3946&lt;br /&gt;
(LbA) 835, -2992, Small Aqua, 835, -2992&lt;br /&gt;
(LbA) 836, -2992, Large Aqua, 836, -2992&lt;br /&gt;
(LbA) 836, -3931 Small Aqua, 836, -3931&lt;br /&gt;
(LbA) 842, 4825, Large Aqua, 842, 4825&lt;br /&gt;
(LbA) 847, -3743, Small Aqua, 847, -3743&lt;br /&gt;
(LbA) 851, -1572, Small Aqua, 851, -1572&lt;br /&gt;
(LbA) 852, -4786 Medium Aqua, 852, -4786&lt;br /&gt;
(LbA) 864, -6004, Small Aqua, 864, -6004&lt;br /&gt;
(LbA) 864, 7423, Small Aqua, 864, 7423&lt;br /&gt;
(LbA) -879, -1011, Small Aqua, -879, -1011&lt;br /&gt;
(LbA) 884, -5130, Medium Aqua, 884, -5130&lt;br /&gt;
(LbA) 891, 6677, Huge Aqua, 891, 6677&lt;br /&gt;
(LbA) -905, 7868, Small Aqua, -905, 7868&lt;br /&gt;
(LbA) 906, -5455, Small Aqua, 906, -5455&lt;br /&gt;
(LbA) 908, -3057, Small Aqua, 908, -3057 &lt;br /&gt;
(LbA) 916, -5458, Small Aqua, 916, -5458&lt;br /&gt;
(LbA) 923, 4670, Medium Aqua, 923, 4670&lt;br /&gt;
(LbA) 930, 2063, Medium Aqua, 930, 2063&lt;br /&gt;
(LbA) 942, -1963, Large Aqua, 942, -1963&lt;br /&gt;
(LbA) 945, -5721, Small Aqua, 945, -5721&lt;br /&gt;
(LbA) 960, -2009, Small Aqua, 960, -2009&lt;br /&gt;
(LbA) 978, -3009, Small Aqua, 978, -3009&lt;br /&gt;
(LbA) -988,739, Small Aqua, -988,739&lt;br /&gt;
(OrC) 1475, -4813, Medium Coral, 1475, -4813&lt;br /&gt;
(OrC) -1502, -1494, Large Coral, -1502, -1494&lt;br /&gt;
(OrC) 1770, -6212, Small Coral, 1770, -6212&lt;br /&gt;
(OrC) -1843,-1023, Small Coral,  -1843,-1023&lt;br /&gt;
(OrC) -1879, -878, Small Coral, -1879, -878&lt;br /&gt;
(OrC) -1911, 2778, Small Coral, -1911, 2778&lt;br /&gt;
(OrC) -2057, 3881, Medium Coral, -2057, 3881&lt;br /&gt;
(OrC) -2076, 3775, Medium Coral, -2076, 3775&lt;br /&gt;
(OrC) 225, -8080, Small Coral, 225, -8080&lt;br /&gt;
(OrC) -2705, 908, Small Coral, -2705, 908&lt;br /&gt;
(OrC) -2717, 1507, small Coral, -2717, 1507&lt;br /&gt;
(OrC) -299, -503, Small Coral,-299, -503&lt;br /&gt;
(OrC) 307, -6178, Medium Coral, 307, -6178&lt;br /&gt;
(OrC) 3531, -2687, Small Coral, 3531, -2687&lt;br /&gt;
(OrC) 37, -6336, Medium Coral, 37, -6336&lt;br /&gt;
(OrC) 39, -6286, Small Coral, 39, -6286&lt;br /&gt;
(OrC) 423, -6107, Medium Coral, 423, -6107&lt;br /&gt;
(OrC) 426, -6069, Small Coral, 426, -6069&lt;br /&gt;
(OrC) 548, -6415, Medium Coral, 548, -6415&lt;br /&gt;
(OrC) -553, 2674, Large Coral, -553, 2674&lt;br /&gt;
(OrC) 557, -6558, Small Coral, 557,-6558&lt;br /&gt;
(OrC) -740, -782, Medium Coral, -740, -782&lt;br /&gt;
(OrC) -744, 149, Medium Coral, -744, 149&lt;br /&gt;
(OrC) 746, -2727, Medium Coral, 746, -2727&lt;br /&gt;
(OrC) 785, -7917, Large Coral, 785, -7917&lt;br /&gt;
(OrC) 801, -3369, Small Coral, 801, -3369&lt;br /&gt;
(OrC) 810, -4159, Small Coral, 810, -4159&lt;br /&gt;
(OrC) 811, -4565, Medium Coral, 811, -4565&lt;br /&gt;
(OrC) 829, -4000, Small Coral, 829, -4000&lt;br /&gt;
(OrC) 832, -4005, Small Coral, 832, -4005&lt;br /&gt;
(OrC) 841, -4748 Small Coral, 841, -4748&lt;br /&gt;
(OrC) 846, -3493, Small Coral, 846, -3493&lt;br /&gt;
(OrC) 851, -3470, Small Coral, 851, -3470&lt;br /&gt;
(OrC) 854, -3700, Small Coral, 854, -3700&lt;br /&gt;
(OrC) 878, -5044 Medium Coral, 878, -5044&lt;br /&gt;
(OrC) 898, -5200, Small Coral, 898, -5200&lt;br /&gt;
(OrC) 906, -2979, Large Coral, 906, -2979&lt;br /&gt;
(OrC) 910, -5247, Small Coral, 910, -5247&lt;br /&gt;
(PkP) 1742,-2055,Large Pink, 1742,-2055&lt;br /&gt;
(PkP) 2930, 798, Small Pink, 2930, 798&lt;br /&gt;
(PkP) -3062, 7883, Small Pink, -3062, 7883&lt;br /&gt;
(PkP) 3298, 480, Medium Pink, 3298, 480&lt;br /&gt;
(PkP) 3308, 475, Large Pink, 3308, 475&lt;br /&gt;
(PkP) 3322, 157, Small Pink, 3322, 157&lt;br /&gt;
(PkP) 3383,48, Small Pink, 3383,48&lt;br /&gt;
(PkP) 3719, -361, Small Pink, 3719, -361&lt;br /&gt;
(PkP) 3960, -312, Small Pink, 3960, -312&lt;br /&gt;
(PkP) 4056, -275, Small Pink, 4056, -275&lt;br /&gt;
(PkP) 4136, 22, Huge Pink, 4136, 22&lt;br /&gt;
(PkP) 4260, -27, Medium Pink, 4260, -27&lt;br /&gt;
(PkP) 4315, 533, Medium Pink, 4315, 533&lt;br /&gt;
(PkP) 4337, 642, Small Pink, 4337, 642&lt;br /&gt;
(PkP) 4358,574,Medium Pink,4358,574&lt;br /&gt;
(PkP) 4372, 696, Small Pink, 4372, 696&lt;br /&gt;
(PkP) 4529, -344, Large Pink, 4529, -344&lt;br /&gt;
(PkP) 4561, -76, Medium Pink, 4561, -76&lt;br /&gt;
(PkP) 4566, -75, Small Pink, 4566, -75&lt;br /&gt;
(PkP) 4570, -195, Small Pink, 4570, -195&lt;br /&gt;
(PkP) 4584,-3,Medium Pink,4584,-3&lt;br /&gt;
(PkP) 4619, -332, Medium Pink, 4619, -332&lt;br /&gt;
(PkP) 4625, 962, Small Pink, 4625, 962&lt;br /&gt;
(PkP) 4626, -2477, Medium Pink, 4626, -2477&lt;br /&gt;
(PkP) 4628, 34, Small Pink, 4628, 34&lt;br /&gt;
(PkP) 4721,-449,Large pink,4721,-449&lt;br /&gt;
(PkP) 4727, -689, Small Pink, 4727, -689&lt;br /&gt;
(PkP) 4871,-636,Small Pink,4871,-636&lt;br /&gt;
(PkP) 4972, -870, Small Pink, 4972, -870&lt;br /&gt;
(PkP) 5061, -1133 Small pink, 5061, -1133&lt;br /&gt;
(PkP) 5111, -1733, Small Pink, 5111, -1733&lt;br /&gt;
(PkP) 664, 204, Medium Pink, 664,204&lt;br /&gt;
(PkP) 724, -876, Small Pink, 724, -876&lt;br /&gt;
(PkP) 753,991,Small Pink,753,991&lt;br /&gt;
(PkP) 765, -1125, Small Pink, 765, -1125&lt;br /&gt;
(PkP) 768, -2298, Small Pink, 768, -2298&lt;br /&gt;
(PkP) 787, -1377, Small Pink, 787, -1377&lt;br /&gt;
(PkP) 811, -1456, Huge Pink, 811, -1465&lt;br /&gt;
(PkP) 876, -1683, Large Pink, 876, -1683&lt;br /&gt;
(PkP) 899, -1808, Small Pink, 899, -1808&lt;br /&gt;
(PkP) 936, -1932, Small Pink, 936, -1932&lt;br /&gt;
(PkP) 984, -2249, Small Pink, 984, -2249&lt;br /&gt;
(WhW) 1022, 1611, Medium White, 1022, 1611&lt;br /&gt;
(WhW) 1061, -2740, Medium White, 1061, -2740&lt;br /&gt;
(WhW) 111, 6462, Medium White, 111, 6462&lt;br /&gt;
(WhW) 1146, 4178, Medium White, 1146, 4178&lt;br /&gt;
(WhW) 1253, 1773, Small White, 1253, 1773&lt;br /&gt;
(WhW) 1291, 4034, Small White, 1291, 4034&lt;br /&gt;
(WhW) 1349, -6941, Small White, 1349, -6941&lt;br /&gt;
(WhW) 1409, 3898, Small White, 1409, 3898&lt;br /&gt;
(WhW) 1416, 6308, Small White, 1416, 6308&lt;br /&gt;
(WhW) 1456, 7476, Medium White, 1456, 7476&lt;br /&gt;
(WhW) 1477, 2301, Small White, 1477, 2301&lt;br /&gt;
(WhW) 1480, 2400, Large White, 1480, 2400&lt;br /&gt;
(WhW) 1485, -4451, Small White, 1485, -4451&lt;br /&gt;
(WhW) 1521, 6025, Large White, 1521, 6025&lt;br /&gt;
(WhW) 1530, 5760, Medium White, 1530, 5760&lt;br /&gt;
(WhW) 1555, 1490, Small White, 1555, 1490&lt;br /&gt;
(WhW) 1556, -1354, Small White, 1556 -1354&lt;br /&gt;
(WhW) 1566, 5463, Medium White, 1566, 5463&lt;br /&gt;
(WhW) 1582, 1922, Medium White, 1582, 1922&lt;br /&gt;
(WhW) 1632, 5130, Small White, 1632, 5130&lt;br /&gt;
(WhW) 1749, 4800, Small White, 1749, 4800&lt;br /&gt;
(WhW) 1749, 7494, Huge White, 1749, 7494&lt;br /&gt;
(WhW) 179, 7483, Small White, 179, 7483&lt;br /&gt;
(WhW) 1792, 4669, Small White, 1792, 4669&lt;br /&gt;
(WhW) 1839, 4521, Small White, 1839, 4521&lt;br /&gt;
(WhW) 1850, 5238, Small White, 1850, 5238&lt;br /&gt;
(WhW) 1927, 4273, Small White, 1927, 4273&lt;br /&gt;
(WhW) 1929, 4189, Small White, 1929, 4189&lt;br /&gt;
(WhW) 1945, 4178, Medium White, 945, 4178&lt;br /&gt;
(WhW) 1994, 721, Medium White, 1994, 721&lt;br /&gt;
(WhW) 2063, 3065, Small White, 2063, 3065&lt;br /&gt;
(WhW) 2071,3751, small White, 2071,3751&lt;br /&gt;
(WhW) 2081, 3692, Small White, 2081, 3692&lt;br /&gt;
(WhW) 2082, 6109, Small White, 2082, 6109&lt;br /&gt;
(WhW) 2175,3568,Medium White,2175,3568&lt;br /&gt;
(WhW) 2177, 5616, Small White, 2177, 5616&lt;br /&gt;
(WhW) 2179,3555, Large White, 2179,3555&lt;br /&gt;
(WhW) 2181, 3556, Small White, 2181, 3556&lt;br /&gt;
(WhW) 2197, 3581, Medium White, 2197, 3581&lt;br /&gt;
(WhW) 2240, 3540, Small White, 2240, 3540&lt;br /&gt;
(WhW) 2266, 7658, Medium White, 2266, 7658&lt;br /&gt;
(WhW) 232, 7381, Small White, 232, 7381&lt;br /&gt;
(WhW) 2355, 2535 Large White, 2355, 2535&lt;br /&gt;
(WhW) 2380, 2928, Medium White, 2380, 2928&lt;br /&gt;
(WhW) 2391,2595, Small White, 2391, 2595&lt;br /&gt;
(WhW) 2409, 3384, Small White, 2409, 3384&lt;br /&gt;
(WhW) 2416, 2902, Large White, 2416, 2902&lt;br /&gt;
(WhW) 2422, 3192, Medium White, 2422, 3192&lt;br /&gt;
(WhW) 2428, 3385, Medium White, 2428, 3385&lt;br /&gt;
(WhW) 2471, 3194, Large White, 2471, 3194&lt;br /&gt;
(WhW) 2540, 4916,Small White, 2540, 4916&lt;br /&gt;
(WhW) 2574, 4932, Small White, 2574, 4392&lt;br /&gt;
(WhW) 2774, 1329, Medium White, 2774, 1329&lt;br /&gt;
(WhW) 2782, 1144, Small White, 2782, 1144&lt;br /&gt;
(WhW) 2805, 1394, Medium White, 2805, 1394&lt;br /&gt;
(WhW) 2815, 1705, Small White, 2815, 1705&lt;br /&gt;
(WhW) 2860, 1337, Medium White, 2860, 1337&lt;br /&gt;
(WhW) 2871, 1018, Medium White, 2871, 1018&lt;br /&gt;
(WhW) 2878, 1505 Large White, 2878, 1505&lt;br /&gt;
(WhW) 2934, 1090, Small White, 2934, 1090&lt;br /&gt;
(WhW) 2944, 1527 Large White, 2944, 1527&lt;br /&gt;
(WhW) 2944, 758, Small White, 2944, 758&lt;br /&gt;
(WhW) 2959, 1505, Medium White, 2959, 1505&lt;br /&gt;
(WhW) 2971, 1006, Large White, 2971, 1006&lt;br /&gt;
(WhW) 298, -6600, Large White, 298, -6600&lt;br /&gt;
(WhW) -3069, 8059, Small White, -3069, 8059&lt;br /&gt;
(WhW) 3253, 356, Small White, 3253, 356&lt;br /&gt;
(WhW) 3264, 489, Small White, 3264, 489&lt;br /&gt;
(WhW) 3340, 3627, Small White, 3340, 3627&lt;br /&gt;
(WhW) 3475, -36, Small White, 3475, -36&lt;br /&gt;
(WhW) 3561, 8155, Medium White, 3561, 8155&lt;br /&gt;
(WhW) 3580, 3021, Small White, 3580, 3021&lt;br /&gt;
(WhW) 3600, -179, Small White, 3600, -179&lt;br /&gt;
(WhW) 3635, 3348, Medium White, 3635, 3348&lt;br /&gt;
(WhW) 3642, -259, Small White, 3642, -259&lt;br /&gt;
(WhW) 3647, 3355, Small White, 3647, 3355&lt;br /&gt;
(WhW) 371, -6362, Small White, 371, -6362&lt;br /&gt;
(WhW) 3801,-354, Large White, 3801, -354&lt;br /&gt;
(WhW) 3819, -279, Medium White, 3819, -279&lt;br /&gt;
(WhW) 3872, 2668, Medium White, 3872, 2668&lt;br /&gt;
(WhW) 400, -6450, Small White, 400, -6450&lt;br /&gt;
(WhW) 4113,-9,Small White,4113,-9&lt;br /&gt;
(WhW) 4144,24,Medium White,4144,24&lt;br /&gt;
(WhW) 4210, 6636, Small White, 4210, 6636&lt;br /&gt;
(WhW) 4231, 2610, Medium White, 4231, 2610&lt;br /&gt;
(WhW) 4249, 2613, Small White, 4249, 2613&lt;br /&gt;
(WhW) 4258,-18,Medium white,4258,-18&lt;br /&gt;
(WhW) 4264, -332, Small White, 4264, -332&lt;br /&gt;
(WhW) 4271,8141, Small White, 4271,8141&lt;br /&gt;
(WhW) 4276, 2977, Small White, 4276, 2977&lt;br /&gt;
(WhW) 4289, 7412, Small White, 4289, 7412&lt;br /&gt;
(WhW) 43, 5715, Medium White, 43, 5715&lt;br /&gt;
(WhW) 4323,284,Medium White,4323,284&lt;br /&gt;
(WhW) 4335, 554, Small White, 4335, 554&lt;br /&gt;
(WhW) 4349, -307, Medium White, 4349, -307&lt;br /&gt;
(WhW) 4508, -42, Small White, 4508, -42&lt;br /&gt;
(WhW) 4540,21,Small White,4540,21&lt;br /&gt;
(WhW) 4544, 818, Small White, 4544, 818&lt;br /&gt;
(WhW) 4604, 39, Large White, 4607, 39&lt;br /&gt;
(WhW) 4666, -476, Small White, 4666, -476&lt;br /&gt;
(WhW) 4666,-407,Small White,4666,-407&lt;br /&gt;
(WhW) 4716, -652, Small White, 4716, -652&lt;br /&gt;
(WhW) 4725, -430, Small White, 4725, -430&lt;br /&gt;
(WhW) 4731,-455,Small White,4731,-455&lt;br /&gt;
(WhW) 4736, -739, Small White, 4736, -739&lt;br /&gt;
(WhW) 4755,1065,Small White,4755,1065&lt;br /&gt;
(WhW) 4776, -539, Small White, 4776, -539&lt;br /&gt;
(WhW) 4791, 1231, Medium White, 4791, 1231&lt;br /&gt;
(WhW) 4797, -782, Medium White, 4797, -782&lt;br /&gt;
(WhW) 49, 7498, Small White, 49, 7498&lt;br /&gt;
(WhW) 4909,1412,Medium White,4909,1412&lt;br /&gt;
(WhW) 4942, 1473, Small White, 4942, 1473&lt;br /&gt;
(WhW) 4980, 2454, Small White, 4980, 2454&lt;br /&gt;
(WhW) 4987, 1583, Medium White, 4987, 1583&lt;br /&gt;
(WhW) 4994, -1150, Small White, 4994, -1550&lt;br /&gt;
(WhW) 4995, 2644, Medium White, 4995, 2644&lt;br /&gt;
(WhW) 5001, 3615, Small White, 5001, 3615&lt;br /&gt;
(WhW) 5008, 2227, Large White, 5008, 2227&lt;br /&gt;
(WhW) 5018,3182,Small White,5018,3182&lt;br /&gt;
(WhW) 5031, 4294, Large White, 5031, 4294&lt;br /&gt;
(WhW) 5115, -3029, Large White, 5115, -3029&lt;br /&gt;
(WhW) 545, -8094, Small White, 545, -8094&lt;br /&gt;
(WhW) 591, -4351, Large White, 591, -4351&lt;br /&gt;
(WhW) 595, 7700, Large White, 595, 7700&lt;br /&gt;
(WhW) 6, -6334, Small White, 6, -6334&lt;br /&gt;
(WhW) 647, -85, Medium White, 647, -85&lt;br /&gt;
(WhW) 662, 157, Large White, 662, 157&lt;br /&gt;
(WhW) 670, 7538, Small White, 670, 7538&lt;br /&gt;
(WhW) 711, 5637, Medium White, 711, 5637&lt;br /&gt;
(WhW) 722, 7292, Medium White, 722, 7292&lt;br /&gt;
(WhW) 737, 5115, Small White, 737, 5115&lt;br /&gt;
(WhW) 743, -2712, Small White, 743, -2712&lt;br /&gt;
(WhW) 759, -2759, Large White, 759, -2759&lt;br /&gt;
(WhW) 769, -1089, Small White, 769, -1089&lt;br /&gt;
(WhW) 770, 4920, Medium White, 770, 4920&lt;br /&gt;
(WhW) 78, 7871, Medium White, 78, 7871&lt;br /&gt;
(WhW) 780, 7800, Medium White, 780, 7800&lt;br /&gt;
(WhW) 790, -1262, Small White, 790, -1262&lt;br /&gt;
(WhW) 815, -3874, Small White, 815, -3874&lt;br /&gt;
(WhW) 816, 969, Medium White, 816, 969&lt;br /&gt;
(WhW) 817, -1400, Small White, 817, -1400&lt;br /&gt;
(WhW) 825, -4019 Medium White, 825, -4019&lt;br /&gt;
(WhW) 852, -3706, Small White, 852, -3706&lt;br /&gt;
(WhW) 866, -4879, Huge White, 866, -4879&lt;br /&gt;
(WhW) 867, 1145, Large White, 867, 1145&lt;br /&gt;
(WhW) 872, 6899, Small White, 872, 6899&lt;br /&gt;
(WhW) 873, -4907, Medium White, 873, -4907&lt;br /&gt;
(WhW) 877, 7009, Small White, 877, 7009&lt;br /&gt;
(WhW) 882, 6530, Huge White, 882, 6530&lt;br /&gt;
(WhW) 884, 6540, Medium White, 884, 6540&lt;br /&gt;
(WhW) 887, -1787, Small White, 887, -1787&lt;br /&gt;
(WhW) 904, 7213, Large White, 904, 7213&lt;br /&gt;
(WhW) 907, -5454, Small White, 907, -5454&lt;br /&gt;
(WhW) 922, -5512, Medium White, 922, -5512&lt;br /&gt;
(WhW) 937, 4703, Medium White, 937, 4703&lt;br /&gt;
(WhW) 947, -2150, Medium White, 947, -2150&lt;br /&gt;
(WhW) 95, -468, Medium White, 95, -468&lt;br /&gt;
(WhW) 978, 1500, Medium White, 978, 1500&lt;br /&gt;
(WhW) 984, -2283, Medium White, 984, -2283&lt;br /&gt;
(WhW) 986, 4488, Medium White, 986, 4488&lt;br /&gt;
(YeB) 1037, 1588, Small Beige, 1037, 1588&lt;br /&gt;
(YeB) 1293, 1729, Large Beige, 1293, 1729&lt;br /&gt;
(YeB) 1382, 1925, Medium Beige, 1382, 1925&lt;br /&gt;
(YeB) 1432, 1539, Large Beige, 1432, 1539&lt;br /&gt;
(YeB) 1477, 2683, Small Beige, 1477, 2683&lt;br /&gt;
(YeB) 1480, 2426, Small Beige, 1480, 2426&lt;br /&gt;
(YeB) 1485, 2749, Small Beige, 1485, 2749&lt;br /&gt;
(YeB) 1566, 1470, Small Beige, 1566, 1470 &lt;br /&gt;
(YeB) 1658, 1636, Medium Beige, 1658, 1636&lt;br /&gt;
(YeB) -1753, 8170, Small Beige, -1753, 8170&lt;br /&gt;
(YeB) 2354, 2700, Small Beige, 2354, 2700&lt;br /&gt;
(YeB) 2374, 2917, small beige, 2374, 2917&lt;br /&gt;
(YeB) 2395, 2612, Small Beige, 2395, 2612&lt;br /&gt;
(YeB) 2460, 2319, Medium Beige 2460, 2319 &lt;br /&gt;
(YeB) -2556, 4471, Small Beige, -2556, 4471&lt;br /&gt;
(YeB) 2721, 2004, Medium Beige, 2721, 2004&lt;br /&gt;
(YeB) 2738, 1946, small beige, 2738, 1946&lt;br /&gt;
(YeB) 2769, 1790, Medium Beige, 2769, 1790&lt;br /&gt;
(YeB) 2774, 1624, Small Beige, 2774, 1624&lt;br /&gt;
(YeB) 2848, 1107, Small Beige, 2848, 1107&lt;br /&gt;
(YeB) 2859, 1124, Medium Beige, 2859, 1124&lt;br /&gt;
(YeB) 2860, 1039, Small Beige, 2860, 1039&lt;br /&gt;
(YeB) 2871, 1320, Small Beige, 2871, 1320&lt;br /&gt;
(YeB) 2874, 1204, Small Beige, 2874, 1204&lt;br /&gt;
(YeB) 2879, 1061, Huge Beige, 2879, 1061&lt;br /&gt;
(YeB) 2906, 1081, Small Beige, 2906, 1081&lt;br /&gt;
(YeB) 2943, 1055, Small Beige, 2943, 1055&lt;br /&gt;
(YeB) 2949, 1376, Small Beige, 2949, 1376&lt;br /&gt;
(YeB) 2965, 1003, Small Beige, 2965, 1003&lt;br /&gt;
(YeB) 3005, 1456, Small Beige, 3005, 1456&lt;br /&gt;
(YeB) 3054, 1449, Medium Beige, 3054, 1449&lt;br /&gt;
(YeB) -334, 7700, Small Beige, -34, 7700&lt;br /&gt;
(YeB) -522, 8016, Small Beige, -522, 8016&lt;br /&gt;
(YeB) 6, 7765, Small Beige, 6, 7765&lt;br /&gt;
{YeB} 840, 1064, Large Beige, 840, 1064&lt;br /&gt;
&lt;br /&gt;
(horse) 1740, 2313, Alcyone Chariot Stop (1740, 2313)&lt;br /&gt;
(horse) -1717, 832, Celaeno Chariot Stop (-1717, 832)&lt;br /&gt;
(horse) 968, -5595, Maia Chariot Stop (968, -5595)&lt;br /&gt;
(horse) -1609, 7628, Merope Chariot Stop (-1609, 7628)&lt;br /&gt;
(horse) 2735, 5012, Sinai Chariot Stop (2735, 5012)&lt;br /&gt;
(horse) 1995, -2012, Sterope Chariot Stop (1995, -2012)&lt;br /&gt;
(horse) 885, 6036, Taygete Chariot Stop (885, 6036)&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Fennec_Locations&amp;diff=81862</id>
		<title>Fennec Locations</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Fennec_Locations&amp;diff=81862"/>
		<updated>2011-03-05T13:08:29Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* List of Fennec signs and captures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Public Fennec trap Locations.  If you find a location where a public trap is no longer there (decomposed/salvaged), please delete it from the map - or better yet, build a new public trap to replace it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;googlemap lat=1010 lon=0 zoom=1 width=512 height=512 showposition=yes showregion=yes&lt;br /&gt;
icon=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker.png&amp;quot; icons=&amp;quot;http://www.atitd.org/wiki/tale5/images/markers/marker{label}.png&amp;quot; iconsize=&amp;quot;32x32&amp;quot; iconanchor'&amp;quot;9x32&amp;quot; iconlabels=&amp;quot;A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9,&lt;br /&gt;
Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick&amp;quot;&amp;gt;&lt;br /&gt;
(F) 1750, 1550, Public Fennec Trap 1750, 1550&lt;br /&gt;
(YeB) 1750, 1300, Public Fennec Trap 1750, 1300(Bushy Tail Sighting Akhet I-22)&lt;br /&gt;
(F) 1750, 1050, Public Fennec Trap 1750, 1050&lt;br /&gt;
(F) 2000, 1550, Public Fennec Trap 2000, 1550&lt;br /&gt;
(F) 2250, 1550, Public Fennec Trap 2250, 1550&lt;br /&gt;
(F) 2500, 1300, Public Fennec Trap 2500, 1300&lt;br /&gt;
(F) 2250, 1300, Public Fennec Trap 2250, 1300 &lt;br /&gt;
(YeB) 2000, 1050, Public Fennec Trap 2000, 1050(Bushy Tail Sighting Akhet I-22)&lt;br /&gt;
(YeB) 2250, 1050, Public Fennec Trap 2250, 1050(Bushy Tail Sighting Akhet I-22)&lt;br /&gt;
(YeB) 2250, 800, Public Fennec Trap (2250,800) (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(YeB) 2250, 500, Public Fennec Trap (2250,500) (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(YeB) 2250, 200, Public Fennec Trap (2250,200) (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(F) 2250, -100, Public Fennec Trap (2250,-100)&lt;br /&gt;
(F) 2250, -400, Public Fennec Trap (2250,-400)&lt;br /&gt;
(F) 2500, 1050, Public Fennec Trap 2500, 1050&lt;br /&gt;
(YeB) 2000, 800, Public Fennec Trap 2000, 800  (Bushy Tail Sighting Akhet I-22)&lt;br /&gt;
(YeB) 2000, 500, Public Fennec Trap (2000,500) (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(YeB) 2000, 200, Public Fennec Trap (2000,200) (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(YeB) 1750, 800, Public Fennec Trap (1750,800) (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(YeB) 1750, 500, Public Fennec Trap (1750,500) (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(YeB) 1750, 200, Public Fennec Trap (1750,200) (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(F) 1000, 800, Public Fennec Trap 1000,800&lt;br /&gt;
(F) 1250, 1300, Public Fennec Trap 1250, 1300&lt;br /&gt;
(YeB) 1250, 1050, Public Fennec Trap 1250,1050 (Bushy Tail Sighting Akhet I-25)&lt;br /&gt;
(YeB) 1250, 800, Public Fennec Trap 1250,800 (Bushy Tail Sighting Akhet I-25)&lt;br /&gt;
(YeB) 1500, 1050, Public Fennec Trap 1500, 1050(Bushy Tail Sighting Akhet I-24)&lt;br /&gt;
(F) 1500, 1300, Public Fennec Trap 1500, 1300&lt;br /&gt;
(YeB) 1500, 800, Public Fennec Trap 1500,800 (Bushy Tail Sighting Akhet I-25)&lt;br /&gt;
(YeB) 1500, 550, Public Fennec Trap 1500,550 (Bushy Tail Sighting Akhet I-25)&lt;br /&gt;
(GrB) 1500, 250, Public Fennec Trap 1500,250 (Bushy Tail Sighting Akhet I-25)&lt;br /&gt;
(YeB) 1500, 200, Public Fennec Trap 1500,200 (Bushy Tail Sighting Akhet I-23)&lt;br /&gt;
(YeR) -750, 5450, Fennec Trap (-750, 5450) Public&lt;br /&gt;
(YeR) -750, 5200, Fennec Trap (-750, 5200) Public&lt;br /&gt;
(YeR) -750, 4950, Fennec Trap -750, 4950 Public &lt;br /&gt;
(F) -750, 4700, Fennec Trap (-750, 4700) Public&lt;br /&gt;
(YeR) -500, 5450, Fennec Trap (-500, 5450) Public&lt;br /&gt;
(YeR) -500, 5209, Fennec Trap (-500, 5209) Public&lt;br /&gt;
(YeR) -500, 4950, Fennec Trap -500, 4950 Public Rudy Fennec &lt;br /&gt;
(GrR) -250, 4700, Fennec Trap -250, 4700 Public Rudy Fennec Capture Akhet II-8&lt;br /&gt;
(GrR) -250, 4750, Fennec Trap -250, 4700 Public Rudy Fennec Capture Akhet II-8&lt;br /&gt;
(YeR) -250, 4950, Fennec Trap(-250, 4950)Public Rudy Fennec &lt;br /&gt;
(YeR) -250, 5500, Fennec Trap(-250, 5500)Public Rudy Fennec &lt;br /&gt;
(YeR) -250, 5250, Fennec Trap(-250, 5250)Public Rudy Fennec &lt;br /&gt;
(F) 0, 6000, Fennec Trap (0, 6000) Public&lt;br /&gt;
(F) 0, 5750, Fennec Trap (0, 5750) Public &lt;br /&gt;
(YeR) 0, 5523, Fennec Trap (0, 5523) Public &lt;br /&gt;
(YeR) 2, 5494, Fennec Trap (2, 5494) Public &lt;br /&gt;
(YeR) 0, 5250, Fennec Trap (0, 5250) Public &lt;br /&gt;
(YeR) 0, 5000, Fennec Trap (0, 5000) Public &lt;br /&gt;
(YeR) 0, 4750, Fennec Trap (0, 4750) Public &lt;br /&gt;
(YeR) 0, 4500, Fennec Trap (0, 4500) Public &lt;br /&gt;
(YeR) 250, 5000, Fennec Trap 250, 5000 Public &lt;br /&gt;
(YeR) 250, 4750, Fennec Trap 250, 4750 Public &lt;br /&gt;
(YeR) 500, 4750, Fennec Trap 500, 4750 Public &lt;br /&gt;
(F) 250, 4500, Fennec Trap (250, 4500) Public&lt;br /&gt;
(GrS) -1212, 6407, (-1212, 6407)(Captured Short-Haired Akhet III-22, 23, 24)&lt;br /&gt;
(YeB) 2811, 6446, Fennec Trap (2811, 6446) public (Signs Brown Akhet III-22)&lt;br /&gt;
(YeB) 3000,6500, Public Fennec Trap 3000,6500&lt;br /&gt;
(YeB) 3000,6750, Public Fennec Trap 3000,6750&lt;br /&gt;
(F) 2500, 6750, 2500,6750&lt;br /&gt;
(F) 2500, 6500, 2500,6500&lt;br /&gt;
(F) 2750, 6500, 2750,6500&lt;br /&gt;
(F) 2755, 6338, 2755,6338&lt;br /&gt;
(F) 2750, 6200, 2750, 6200&lt;br /&gt;
(F) 2755, 6338, 2755, 6338&lt;br /&gt;
(F) 2750, 6450, 2750, 6450&lt;br /&gt;
(F) 2750, 6750, 2750, 6750&lt;br /&gt;
(F) 3000, 6750, 3000, 6750&lt;br /&gt;
(F) 3000, 6600, 3000, 6000&lt;br /&gt;
(F) 3000, 6500, 3000, 6500&lt;br /&gt;
(F) 3000, 6400, 3000, 6400&lt;br /&gt;
(F) 3000, 6200, 3000, 6200&lt;br /&gt;
(F) 3250, 6100, 3250, 6100&lt;br /&gt;
(F) 3250, 6200, 3250, 6200&lt;br /&gt;
(F) 3250, 6450, 3250, 6450&lt;br /&gt;
(F) 3250, 6500, 3250, 6500&lt;br /&gt;
(F) 3250, 6620, 3250, 6620&lt;br /&gt;
(F) 3250, 6700, 3250, 6700&lt;br /&gt;
(F) 3500, 6700, 3500, 6700&lt;br /&gt;
(F) 3500, 6750, 3500, 6750&lt;br /&gt;
(F) 3500, 6800, 3500, 6800&lt;br /&gt;
(F) 3500, 6900, 3500, 6900&lt;br /&gt;
(F) 3500, 7000, 3500, 7000&lt;br /&gt;
(F) 3500, 7100, 3500, 7100&lt;br /&gt;
(GrB) 3700, 7000, 3700, 7000 Brown Fennec caught Peret II-26, 11:59PM&lt;br /&gt;
(F) 3700, 6900, 3700, 6900&lt;br /&gt;
(F) 3700, 6800, 3700, 6800&lt;br /&gt;
(F) 3700, 6700, 3700, 3700&lt;br /&gt;
(F) 3700, 6600, 3700, 6600&lt;br /&gt;
(F) 3700, 6500, 3700, 6500&lt;br /&gt;
(F) 3500, 7200, 3500, 7200&lt;br /&gt;
(F) 4000, 7250, 4000, 7250&lt;br /&gt;
(F) 3600, 7200, 3600, 7200&lt;br /&gt;
(F) 3700, 7200, 3700, 7200&lt;br /&gt;
(F) 3700, 7300, 3700, 7300 &lt;br /&gt;
(GrB) 3700, 6400, 3700, 6400 Brown captured Peret II-22 12.45am&lt;br /&gt;
(F) 2350, -850, Fennec Trap (2350, -850) Checked Akhet I-24&lt;br /&gt;
(F) 2250, -750, Public Fennec Trap 2250, -750 Checked Akhet I-24&lt;br /&gt;
(YeB) 2750, -250, Public Fennec Trap 2750, -250&lt;br /&gt;
(YeB) 2750, -750, Public Fennec Trap 2750, -750 (not public)as of Akhet IV-26&lt;br /&gt;
(YeB) 2800, -500, Public Fennec Trap 2800, -500&lt;br /&gt;
(YeB) 2800, -200, Public Fennec Trap 2800, -200&lt;br /&gt;
(YeB) 3050, -350, Public Fennec Trap 3050, -350&lt;br /&gt;
(YeB) 2900, -500, Public Fennec Trap 2900, -500&lt;br /&gt;
(YeB) 2600, -600, Public Fennec Trap 2600, -600&lt;br /&gt;
(F) 500, 5500, Public Fennec Trap 500, 5500&lt;br /&gt;
(GrR) 500, 4400, Captured Ruddy Akhet III-28 (500, 4400)&lt;br /&gt;
(YeS) 700, 4250, Public Fennec Trap, 700, 4250 - Signs Akhet IV-2&lt;br /&gt;
(GrR) 0,4200, Captured Ruddy Akhet III-26 + III-27 (0, 4200)&lt;br /&gt;
(F) -2750, 5250, Public Fennec Trap, -2750, 5250&lt;br /&gt;
(GrS) -2250, 4750, Public Fennec Trap, -2250, 4750 Sharp Tooth Capture Ahket II-14&lt;br /&gt;
(F) -2000, 7250, Public Fennec Trap, -2000, 7250&lt;br /&gt;
(F) -2000, 6500, Public Fennec Trap, -2000, 6500&lt;br /&gt;
(YeS) -2000, 5000, Public Fennec Trap, -2000, 5000&lt;br /&gt;
(F) -2000, 6500, Public Fennec Trap, -2000, 6500&lt;br /&gt;
(GrS) -2000, 4750, Public Fennec Trap, -2000, 4750 Sharp Tooth Capture Ahket II-13&lt;br /&gt;
(F) -1977, 4513, Public Fennec Trap, -1977, 4513&lt;br /&gt;
(F) -2000, 4000, Public Fennec Trap, -2000, 4000&lt;br /&gt;
(F) -1750, 4750, Public Fennec Trap, -1750, 4750&lt;br /&gt;
(YeB) 2800, 0, Public Fennec Trap 2800, 0&lt;br /&gt;
(YeB) 2950, -400, Public Fennec Trap 2950, -400&lt;br /&gt;
(F) 2500, -250, Public Fennec Trap 2500,-250 Checked Akhet I-24&lt;br /&gt;
(F) 2500, 250, Public Fennec Trap 2500, 250 Checked Akhet I-24&lt;br /&gt;
(F) 3000, 253, Public Fennec Trap 3000, 253&lt;br /&gt;
(F) 2750, 256, Public Fennec Trap 2750, 256&lt;br /&gt;
(F) -750, 3000, Public Fennec Trap -750, 3000 - Captured Ruddy Peret I-5&lt;br /&gt;
(F) -500, 3000, Public Fennec Trap -500, 3000&lt;br /&gt;
(F) -250, 3000, Public Fennec Trap -250, 3000&lt;br /&gt;
(F) 0, 3000, Public Fennec Trap 0, 3000&lt;br /&gt;
(F) 250, 3000, Public Fennec Trap 250, 3000&lt;br /&gt;
(YeR) 0, 3250, Public Fennec Trap 0, 3250&lt;br /&gt;
(F) -250, 3250, Public Fennec Trap -250, 3250&lt;br /&gt;
(GrS) -500, 3250, Public Fennec Trap -500, 3250 - Captured Ruddy Akhet IV-22&lt;br /&gt;
(GrR) -750, 3250, Public Fennec Trap -750, 3250 - Captured Ruddy Akhet IV-20&lt;br /&gt;
(F) -500, 3500, Public Fennec Trap -500, 3500&lt;br /&gt;
(F) -250, 3500, Public Fennec Trap -250, 3500&lt;br /&gt;
(F) 500, 3500, Public Fennec Trap 500, 3500&lt;br /&gt;
(GrF) -500, 3750, Public Fennec Trap -500, 3750 - Captured Ruddy Peret II-1&lt;br /&gt;
(F) 250, 3750, Public Fennec Trap 250, 3750&lt;br /&gt;
(F) 500, 3750, Public Fennec Trap 500, 3750&lt;br /&gt;
(F) -1500, 6500, Public Fennec Trap -1500, 6500&lt;br /&gt;
(F) -500, 5700, Public Fennec Trap, -500, 5700&lt;br /&gt;
(F) -478, 5944, Public Fennec Trap, -478, 5944&lt;br /&gt;
(F) -500, 6250, Public Fennec Trap, -500, 6250&lt;br /&gt;
(F) -500, 6525, Public Fennec Trap, -500, 6525&lt;br /&gt;
(F) -264, 6500, Public Fennec Trap, -264, 6500&lt;br /&gt;
(F) -250, 6250, Public Fennec Trap, -250, 6250&lt;br /&gt;
(F) 271, 6669, Public Fennec Trap, 271, 6669&lt;br /&gt;
(F) 700, 5190, Public Fennec Trap, 700, 5190&lt;br /&gt;
(F) 711, 5656, Public Fennec Trap, 711, 5656&lt;br /&gt;
(F) 542, 6229, Public Fennec Trap, -542, 6229&lt;br /&gt;
(F) 2074, 5906, Public Fennec Trap, 2074, 5906&lt;br /&gt;
(F) -500,3250, Public Fenick Trap -500,3250&lt;br /&gt;
(F) -250,3000, Public Fenick Trap -250,3000&lt;br /&gt;
(F) 0,3000, Public Fenick Trap 0,3000&lt;br /&gt;
(F) -750,3500, Public Fenick Trap -750,3500&lt;br /&gt;
(GrF) -1500,5250, -1500,5250 Found Ruddy Shemu II-4&lt;br /&gt;
(F) -1250,6025, Public Fenick Trap -1250,6025&lt;br /&gt;
(YeS) -1250,5000, Public Fenick Trap -1250,5000 Sharp Tooth Signs Akhet II-11&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Fennec signs and captures ==&lt;br /&gt;
Please enter new '''catches''' under the previous catch!!   And please be a sport and make your cages public after a catch.  Thanks.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Coord X,Y !! Subspecies !! Signs or capture !! Public/Private !! Added by !! Last checked by !! RL date + time (EST) checked  !! Egypt date and Time&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -300, 5150 || Ruddy || CAPTURE || private || Osty ||  Osty || 15-Nov-2010 || Shemu II-4&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -1750,5250 || Ruddy || CAPTURE || private || Ketta || Ketta || Sept 4-2010 3:00p? || Akhet III-18? 9:30pm&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -0, 5000 || Ruddy || CAPTURE || public || tehm || tehm || Sept 4-2010 11:00p || Akhet III-21 7am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope|| 2000, -900 || Bushy-Tailed || CAPTURE || private || Richito || Richito || Sept 5-2010 3:19pm || Akhet III-21 11:00 AM&lt;br /&gt;
|-&lt;br /&gt;
|Sterope|| 2250, -1000 || Bushy-Tailed || CAPTURE || private || Nissim || Nissim || Sept 5-2010 || Akhet III-22 11:45 AM&lt;br /&gt;
|-&lt;br /&gt;
|Sterope|| 2250, 550 || Sharp-tooth || CAPTURE || public || Mektos || Mektos || Sept 5-2010 9:35am || Akhet III-22 04:30 AM&lt;br /&gt;
|-&lt;br /&gt;
|Sinai|| 2811, 6446 || Brown || Signs || Public/Private || RosieRazor || RosieRazor || Sept 5-2010 9:50am || Akhet III-22 05:18 AM&lt;br /&gt;
|-&lt;br /&gt;
|Merope||-1212,6407|| Short-haired || CAPTURE|| Public/Private || Nielas|| Nielas|| Sept 5-2010 9:54am || Akhet III-22 05:24 AM&lt;br /&gt;
|-&lt;br /&gt;
|Merope||-1212,6407|| Short-haired || CAPTURE|| Public || Nielas|| Mektos|| Sept 5-2010 17:55pm || Akhet III-23 02:44 AM&lt;br /&gt;
|-&lt;br /&gt;
|Merope||-1212,6407|| Short-haired || CAPTURE|| Public || Nielas|| tehm || Sept 6-2010 5:35am || Akhet III-24 10:44 AM&lt;br /&gt;
|-&lt;br /&gt;
|Taygete|| 100,4999|| Ruddy || CAPTURE|| Public || Mektos|| Mektos|| Sept 5-2010 18:06pm || Akhet III-23 03:14 AM&lt;br /&gt;
|-&lt;br /&gt;
|Sterope|| 2250, 500 || Sharp-tooth || CAPTURE || public || Kasiya || kasiya || Sept 5-2010 ? || Akhet III-22 08:05 AM&lt;br /&gt;
|-&lt;br /&gt;
|Sterope|| 2250, 250 || Sharp-toothed || CAPTURE || public || Kasiya || Nissim|| Sept 5-2010 || Akhet III-22 12:32 PM&lt;br /&gt;
|-&lt;br /&gt;
|Merope || 250, 5000 || Ruddy || CAPTURE || private || Nissim || Nissim || Sept 5-2010 || Akhet III-22 2:03 PM&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -1457, 6475 || Short-tailed || CAPTURE || private || Kasiya || Kasiya || Sept 6-2010 ? || Akhet III-23 3:42 AM&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2000, -1000 || Bushy-tailed || CAPTURE || private || Numaris || Numaris || Sep 5-2010 || Akhet III-23 7:00am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2500, 400 || Sharp-tooth || CAPTURE || private || Numaris || Numaris || Sep 5-2010 || Akhet III-23 8:00am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2500, 800 || Sharp-Tooth || CAPTURE || public || Arame || Tjutenkamen || Sep-5-2010 || Akhet III-23 8:00am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2500, 550 || Sharp-Tooth || CAPTURE || public || Arame || Arame || Sep-5-2010 || Akhet III-23 11:30am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2250, 500 || Sharp-Tooth || CAPTURE || public || tehm || Lynnetra || Sep-6-2010 || Akhet III-24 5:30am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2150, 550 || Sharp-Tooth || CAPTURE || public || tehm || tehm || Sep-6-2010 || Akhet III-24 5:30am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2600, -200|| Bushy-Tailed || CAPTURE || public || lilinou|| lilinou || Sep-12-2010 || Akhet IV-11 5:00pm&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2250, 750 || Sharp-Tooth ||  || public || koikinia || koikinia || Dec-19-2010 || Akhet I-8 3:10am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope|| 2250, 1050 || Sharp-tooth || CAPTURE || public || Mektos || Mayanah || Sept 14-2010 11:23am (GMT -6 CST ) || Akhet IV-16 08:42 PM&lt;br /&gt;
|-&lt;br /&gt;
|Sterope|| 2000, 1050 || Sharp-tooth || CAPTURE || public || Mektos || BlueGrass || Sept 14-2010 11:39am (GMT -6 CST ) || Akhet IV-16 09:22 PM&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2350, 650 || Sharp-Tooth || CAPTURE || public || tehm || Rahu || Sep-6-2010 || Akhet III-24 5:30pm&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2350, -850 || Bushy-Tailed ||  || public || Koikinia || Koikinia || Dec-19-2010 || Akhet I-8 3:08am&lt;br /&gt;
|-&lt;br /&gt;
|Merope||-1200,6150|| Short-haired || CAPTURE|| private || Nissim || NIssim || Sept 6-2010 || Akhet III-23 09:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|Merope||0,4700|| Ruddy || CAPTURE|| Public|| Lynnetra|| Lynnetra|| Sept 6-2010 || Akhet III-24 10:13 AM&lt;br /&gt;
|-&lt;br /&gt;
|Taygete||100,4800|| Ruddy || CAPTURE|| Public|| RosieRazor|| RosieRazor|| Sept 6-2010 || Akhet III-24 8:20pm&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 200, 4700 || Ruddy || CAPTURE || Private || Numaris || Numaris || Sept 6-2010 || Akhet III-24 10:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -963, 6410 || Short-haired || CAPTURE || Private || Numaris || Numaris || Sept 6-2010 || Akhet III-24 11:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Celeano || 0, 4200 || Ruddy || CAPTURE || Public || Arame || Arame || 7-Sep-2010 || Akhet III-27 13:00&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 500, 4400 || Ruddy || CAPTURE || Public || Sunstrider || Rahu || 7-Sep-2010 || Akhet III-28 19:22&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 500, 4600 || Ruddy || CAPTURE || Public || MrStoned || MrStoned|| 9-Sep-2010 || Akhet IV-02&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 500, 4900 || Ruddy || CAPTURE || Public || [[User:Tribisha]] || [[User:Tribisha]]|| 9-Sep-2010 || Akhet IV-02 20:39&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2000, 1300 || Sharp-Toothed || CAPTURE || Public || Tazendra || Tazendra || 7-Sep-2010 || Akhet III-28 17:30&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2500, -450 || Bushy-Tailed || CAPTURE || gone || Till || puce || Sep-9-2010 || Akhet IV-02 8:30am&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3500, 7500 || Brown || CAPTURE || Public || Miss Mau || Miss Mau || Sept-9-2010 || Akhet IV-02 10:00 am&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2000, 1300 || Sharp-Toothed || CAPTURE || Public || Till || Till || 9-Sep-2010 || Akhet IV-02 10:50 am&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2000, 1300 || Sharp-Toothed || CAPTURE || Public || Tazendra || Tazendra || 14-Sep-2010 || Akhet IV-16 5:26 pm&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2500, -200 || Bushy-Tailed || CAPTURE || public || Lukeera || Doodi || Sep-9-2010 || Akhet IV-02 7:10 pm&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1750, 1300 || Sharp-Toothed || CAPTURE || Public || Mektos || Doodi|| 9-Sep-2010 || Akhet IV-02 10:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3250, 7500 || Brown || CAPTURE || private || Doodi || Doodi || Sept-9-2010 || Akhet IV-03 04:58 am&lt;br /&gt;
|-&lt;br /&gt;
| Sinai || 3000, 7500 || Brown || CAPTURE || public || Ten || Ten || Sept-9-2010 || Akhet IV-03 05:56 pm&lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 1750, 1300 || Sharp-Toothed || CAPTURE || Public || ?? || Nchanter || 10-Sep-2010 || Akhet IV-05 &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2250, 1160 || Sharp-Toothed || CAPTURE || Public || ?? || Squiranha || 12-Sep-2010 || Akhet IV-10 &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2000, 1300 || Sharp-Toothed || CAPTURE || Public || Mektos || Malaclypse || 12-Sep-2010 || Akhet IV-10 &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2000, 1300 || Sharp-Toothed || CAPTURE || Public || Ketta || Rauul || 12-Sep-2010 || Akhet IV-10 &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2000, 1300 || Sharp-Toothed || CAPTURE || Public || Mektos ||  Lilee || 13-Sep-2010 || Akhet IV-13 &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2000, 1300 || Sharp-Toothed || CAPTURE || Public || Ketta ||  Lilee || 13-Sep-2010 || Akhet IV-13 &lt;br /&gt;
|-&lt;br /&gt;
| Alcyone || 2250, 1300 || Sharp-Toothed || CAPTURE || Public || ?? ||  MrStoned || 13-Sep-2010 || Akhet IV-13 &lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -750, 3250 || Ruddy || CAPTURE || Public || ?? || Nchanter || 15-Sep-2010 || Akhet IV-20 10:00 am&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -750, 3250 || Ruddy || CAPTURE || Public || ?? || lilinou || 16-Sep-2010 || Akhet IV-22 10:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1466, 6153 || Pygmy || CAPTURE || Public/Private || Ketta || Ketta || 16-Sep-2010 || Akhet IV-22 11:30 pm&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -500, 3000 || Ruddy || CAPTURE || Public || ?? || Mansku || 17-Sep-2010 || Akhet IV-24 9:25 am&lt;br /&gt;
|-&lt;br /&gt;
| Merope || -1160, 6410 || Pygmy || CAPTURE || Public || ?? || Mansku || 17-Sep-2010 || Akhet IV-24 11:53 am&lt;br /&gt;
|- &lt;br /&gt;
| Merope || -650, 6650 || Pygmy || CAPTURE || Private || Srophkor || Sanna || 18-Sep-2010 || Akhet IV-26 12:45 pm&lt;br /&gt;
|- &lt;br /&gt;
| Celaeno || -500, 3000 || Ruddy || CAPTURE || Public || ?? || Hepnezr || 18-Sep-2010 || Akhet IV-27 9:30 pm&lt;br /&gt;
|-&lt;br /&gt;
| Taygete || 408, 6544 || Short-hair || SIGNS || Public || Yerbouti || Yerbouti|| 19-Sep-2010 || Akhet IV-30 10:10 pm&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 1750, 800 || Sharp-toothed || CAPTURE || public || ?? || Jazkar || 20-Sep-2010 || Peret I-03 1:50 am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2750, 500 || Bushy-Tailed || CAPTURE || private || ?? || Jazkar || 20-Sep-2010 || Peret I-03 6:20 am&lt;br /&gt;
|-&lt;br /&gt;
| Celaeno || -750, 3000 || Ruddy || CAPTURE || Public || Hepnezr || Jazkar || 21-Sep-2010 || Peret I-5 10:35 pm&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2050, 650 || Sharp-toothed || CAPTURE || Public || Sabuli || Udjai || 22-Sep-2010 || Peret I-5 11:25 pm&lt;br /&gt;
|-&lt;br /&gt;
| Sterope || 2000, 800 || Sharp-toothed || CAPTURE || Gone || Mektos || AlexisBelle || 22-Sep-2010 || Peret I-5 11:47 pm&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2750, 500 || Bushy-Tailed || CAPTURE || public || ?? || Nielas|| 20-Sep-2010 || Peret I-19 5:31 am&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -874, 6703 || Pygmy || CAPTURE || public || Sonea || Sonea|| 28-Sep-2010 || Peret I-24 7:12 pm&lt;br /&gt;
|-&lt;br /&gt;
|Alcyone || 2250, 1300 || Bushy-Tailed || CAPTURE || public || Tazendra || Tazendra || 02-Oct-2010 || Peret II-5 5:00 pm&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -666, 6695 || Pygmy || SIGNS || public || Ruby || Tamb || 04-Oct-2010 || Peret II-11 12:41 pm&lt;br /&gt;
|-&lt;br /&gt;
|SInai || 4000, 7250 || Brown || CAPTURE || public || Megenta || Tamb || 05-Oct-2010 || Peret II-15 11:59 pm&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3700, 6400 || Brown || CAPTURE || public || Channi ||Jazkar || 07-oct-2010 ||Peret II-22 12.45 am&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -475, 5945 || Pygmy|| CAPTURE || public || Nielas ||Nielas|| 09-oct-2010 ||Peret II-25 8.15 am&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3700, 7000 || Brown || CAPTURE || public || Channi || Mayanah || 09-Oct-2010 ||Peret II-26 11:59 pm&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -475, 6200 || Pygmy|| CAPTURE || public || Finndibaenn ||Finndibaenn|| 11-oct-2010 ||Peret II-28 10.15 am&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -475, 6200 || Pygmy|| CAPTURE || public || Zonk ||Finndibaenn|| 11-oct-2010 ||Peret II-29 ca 7 am&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -475, 6200 || Pygmy|| CAPTURE || public || Zonk ||Tamb|| 19-oct-2010 ||Peret III-23 6:32am&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Sinai || 3700, 7200 || Brown || CAPTURE || public || Channi || Rashidi || 11-Oct-2010 ||Peret II-30 3:57 am&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Sinai || 3700, 7300 || Brown || CAPTURE || public || Channi|| Finndibaenn || 11-Oct-2010 ||Peret II-30 11:20 am&lt;br /&gt;
|-&lt;br /&gt;
|Celaeno || -750, 3250 || Ruddy|| CAPTURE || public || Zonk ||Zonk|| 12-Oct-2010 ||Peret III-1 9:30pm&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 3000,253 || Sharp-Toothed || CAPTURE || public || Zonk ||Zonk|| 12-Oct-2010 ||Peret III-2 6:13pm&lt;br /&gt;
|-&lt;br /&gt;
|Alcyone || 2000,1250 || Bushy-Tailed || CAPTURE || public || Zonk ||Neone|| 12-Oct-2010 ||Peret III-2 8pm&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3700, 7100 || Brown || CAPTURE || public || Channi|| Mebala || 12-Oct-2010 ||Peret III-3 9:00am&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3700, 7200 || Brown || CAPTURE || public || Channi|| Nighthawk || 12-Oct-2010 ||Peret III-3 9:00am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2500, 0000 || Sharp-Toothed || CAPTURE || public || Osty || Osty || 10-Nov-2010 ||Shemu I-20 1:32pm&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -1500, 5000 || Ruddy || CAPTURE || Public || Miss Mau || Ten || 10-Nov-2010 || Shemu I-21 11:25am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2500, 500 || Bushy-Tailed || CAPTURE || public || Stavia || Stavia || 20-Nov-2010 || Shemu II-20&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3150, 7200 || Brown || CAPTURE || private || Avram || Avram || 21-Nov-2010 || Shemu II-21 4:20am&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3210, 7200 || Brown || CAPTURE || public || Stavia|| Stavia || 21-Nov-2010 || Shemu II-21 9:30am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2750, 0 || Bushy-Tailed || CAPTURE || public || KasumiGhia || KasumiGhia || 22-Nov-2010 || Shemu II-26 4:10am&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 2500, -250 || Bushy-Tailed || CAPTURE || public || Pawnee || Pawnee || 23-Nov-2010 || Shemu II-27 7:19pm&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3000, 7200 || Brown || CAPTURE || public || Pawnee || Pawnee || 23-Nov-2010 || Shemu II-28 1:05am&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3700, 6200 || Brown || SIGNS || public || Somebob || Jafari || 29-Nov-2010 || Shemu III-12 3:49pm&lt;br /&gt;
|-&lt;br /&gt;
|Sinai || 3700, 6950 || Brown || CAPTURE || public || Somebob || Jafari || 29-Nov-2010 || Shemu III-12 4:29pm&lt;br /&gt;
|-&lt;br /&gt;
|Merope || 0, 5524 || Furry || CAPTURE || public || Hapnutsheth || Hapnutsheth  || 22-Dec-2010 || Akhet I-17 10:32pm&lt;br /&gt;
|-&lt;br /&gt;
|Sterope || 1250, 250 || Bushy-tailed || Capture || Public || Taemon || Taemon || 25-Dec-2010 || Akhet I-24 6:17pm&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -250, 4700 || Ruddy || Capture || Public || ? || Augusta || 29-Dec-2010 || Akhet II-9 3:49pm&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -2000, 4750 || Sharp Tooth || Capture || Public || Tuhk || Tuhk|| 1-Jan-2011 || Akhet II-13 Noon&lt;br /&gt;
|-&lt;br /&gt;
|Merope || -2000, 4750 || Sharp Tooth || Capture || Public || Lill || Lill|| 5-Jan-2011 || Akhet II-24 Noon&lt;br /&gt;
|-&lt;br /&gt;
|Celaeno || -2202, 2422 || Brown || Capture || Public || Rhaom || Rhaom|| 5-Jan-2011 || Akhet II-24 1:18pm&lt;br /&gt;
|-&lt;br /&gt;
|Celaeno || -2112, 2469 || Brown || Capture || Public || Koikinia || Koikinia || 16-Jan-2011 || Akhet III-24 2:14am&lt;br /&gt;
|-&lt;br /&gt;
|Celaeno || -2089, 2429 || Brown || Capture || Public || Ceopatra || Ceopatra || 16-Jan-2011 || Akhet III-24, 10:35pm&lt;br /&gt;
|-&lt;br /&gt;
|Taygete || 250, 5000 || Ruddy || Capture || Public (now) || KasumiGhia || KasumiGhia || 17-Jan-2011 || Akhet III-28, 9:55am&lt;br /&gt;
|-&lt;br /&gt;
|Taygete || 100, 4400 || Ruddy || Capture || Public || Taemon || Taemon || 5-March-2011 || Peret IV-5 9am&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Darkest_Night&amp;diff=74365</id>
		<title>Test of the Darkest Night</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Test_of_the_Darkest_Night&amp;diff=74365"/>
		<updated>2011-02-10T19:31:54Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shards|Test of the Darkest Night}}&lt;br /&gt;
{{Sidebar Test&lt;br /&gt;
    |name = {{PAGENAME}}&lt;br /&gt;
    |discipline = Body&lt;br /&gt;
    |level = ??&lt;br /&gt;
    |requirements = &lt;br /&gt;
    |principles =&lt;br /&gt;
* Eat seven assigned mushrooms fresh from the earth&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Egypt is home to dozens of species of deadly mushrooms. The Test of Darkest Night is taken in 7 stages, and involves building your body's resistance to toxins found in freshly grown mushroom species. &lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
When you begin the test, you will be given an initial list of 5 randomly selected mushroom types to find and ingest fresh from the earth (you cannot use mushrooms already picked). You will have a new option when clicking on the mushroom, if that type of mushroom is on your current list.&lt;br /&gt;
&lt;br /&gt;
Once you have eaten 7 each of '''ALL FIVE''' types on the list, you can turn it in to any UBody and receive a new list.  &lt;br /&gt;
&lt;br /&gt;
You must turn in '''multiple lists''' to pass the test.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
Handing in completed lists to the University results in permanent [[Stats|Constitution]] points.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
! List || 1 || 2 || 3 || 4 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
! Points || 2 || 1 || 0 || 2 || 0 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
You pass the test upon reaching 7 permanent Constitution (after turning in your last list to the University).&lt;br /&gt;
you will be able to Grab 10 cobras from a pit every 14 days. you need 1 basket&lt;br /&gt;
you can transfer snakes from 1 pit to another with that, but the basket is consumed&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* If you find mushrooms around low buildings like fountains, remember that ''Utility-&amp;gt;Make nearby portables look like bags'' can come in handy.&lt;br /&gt;
&lt;br /&gt;
* It's safe to have ''Auto-take piles of up to 50 portable items'' enabled with this test, you don't have to disable it to get the menu. However, leaving it enabled will mean that you still auto gather any mushrooms not on your list. If your ID skills are not that great, it may be good to turn off the option, so that you do not accidentally gather mushrooms that someone else may need.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Test_of_the_Darkest_Night/Looking_for_Shrooms|&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Looking for Shrooms&amp;lt;/span&amp;gt;]]&lt;br /&gt;
* [[Mushrooms]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale5/Mushrooms Shroomdar]&lt;br /&gt;
* [http://sharpnetwork.net/atitd/mushrooms Shroomdar Replacement] (While Shroomdar is down)&lt;br /&gt;
* [[Mushrooms_by_Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestsNav|Body}}&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68808</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68808"/>
		<updated>2011-01-25T20:58:21Z</updated>

		<summary type="html">&lt;p&gt;Taemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= First part =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So here you are, freshly minted Egyptian. You learned how to move about, you learned gathering wood and grow flax. Now the whole of Egypt awaits you. What will you do?&lt;br /&gt;
&lt;br /&gt;
This starter guide is meant to answer some of your questions and give you some general pointers. It is by no means exhaustive, not even for the first phase of the game, since that would be impossible. Feel free to suggest any new topics you think should be included.&lt;br /&gt;
&lt;br /&gt;
The first lesson you must learn is this one: Take one step at a time. ''A Tale in the Desert'' has many, many possibilities. It is easy to get overwhelmed by them, and you can never try them all.  So instead, take your time exploring what you can do and what you want to do.&lt;br /&gt;
&lt;br /&gt;
The second lesson is this one: Try to click on Self -&amp;gt; Utility -&amp;gt; Camera to try other camera options.&lt;br /&gt;
&lt;br /&gt;
== The Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Follow the initial tutorial - it will help you orient yourself and perform the first few basic tasks.&lt;br /&gt;
&lt;br /&gt;
As with any program or game most people need to get to grips with the game [[Interface]] and the map. The left hand frame of the wiki has a number of short-cuts. Perhaps familiarise yourself with [[Atlas]] which will show you how extensive Egypt is. To find your location in game press '''[F3]''' which will bring up a map or go to [[Commands]] for the full list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Becoming a Citizen is your first goal on entering Egypt. You can find a list of the required tasks on the [[Citizenship]] page.&lt;br /&gt;
&lt;br /&gt;
== Settling - Your First Buildings ==&lt;br /&gt;
&lt;br /&gt;
Some people feel the need to have a place called home. Some are content with roving around the land for a while. Either way, sooner or later you will have to pick a spot for your first real building: a compound. A compound (or cp, as it’s usually called) is the place where you will keep your buildings, your tools and your stuff. (So don’t think of it as a cozy place with a bed and a shower. It’s actually more like a factory.) Building a compound is also required for one of your Initiation tests, which will give you a level and unlock an entire Discipline of ''real'' Tests. For the construction itself, including what you need to know and do, go [[Principles_of_Architecture|here]].&lt;br /&gt;
&lt;br /&gt;
There are several things to keep in mind when picking a spot to build your compound. Egypt is divided into seven regions. [[Atlas|This page]] gives a handy map. In general, the farther a region is from the center of Egypt, the quieter it will be. A busy area means more people to ask questions and to interact with, but also more lag and fewer good spots still available for compound-building. It’s up to you what you prefer.&lt;br /&gt;
&lt;br /&gt;
There are resources you can’t have enough of, so you want those close to your home. '''Wood''' is a prime example. '''Silt''' is another. '''Clay''', '''slate''', '''grass''', even '''sand''' should be about in abundance. In short, pick a spot near water and trees and you’re halfway there.&lt;br /&gt;
&lt;br /&gt;
You will probably travel a lot, so keep an eye on the [[Map of Chariot Stops|Chariot Stop]] in your region of choice. More on travel later. At this point you can travel freely, and you should do so. Pick some random spots to teleport to, run around for a while, and get a feel of the place. When you enter a region a chat window of that region will open. Scroll up and read it through. Maybe ask some questions to the people there (but don't bother asking, &amp;quot;Should I settle here?&amp;quot; since all of them will answer, &amp;quot;Yes!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
''Remember:'' You can always move if your original picked spot isn’t what you’d hoped it would be. You can even have several compounds. Don’t be too shy to make that first choice, but give it the time it deserves. And wherever you choose to settle, there will be helpful people around.&lt;br /&gt;
&lt;br /&gt;
== Skills and Techs ==&lt;br /&gt;
&lt;br /&gt;
Skills and Technologies generally allow you to use or build more advanced buildings, or sometimes make you better at things you can already do.&lt;br /&gt;
&lt;br /&gt;
You learn techs from Universities. They're always free, but you have to go to a University where other players have paid the right research costs to unlock the techs you want. Everytime you have raised a few levels, make a pass along all universities and learn all you can. In fact, that is about the first thing you should do.&lt;br /&gt;
&lt;br /&gt;
Skills are learned from Schools and every school of the same type has the same skills available. This means you can learn them at schools in any region. Skills cost tuition, meaning materials. Make a round of schools every now and then in your chosen region, and see what they can teach you, taking into account the resources you have at your disposal. &lt;br /&gt;
&lt;br /&gt;
A complete list of techs can be found at: [[Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complete list of skills can be found at: [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
New player [[Basic Skills Run]]&lt;br /&gt;
&lt;br /&gt;
== Other People ==&lt;br /&gt;
&lt;br /&gt;
People are your single most important resource. They will give you knowledge, aid and courage. The one difference between ATITD and other MMORPG’s is not so much the lack of killing, but the maturity of its public. Be civil. It will be rewarded.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of people: those who ask for things and those who refuse gifts. Be the second kind. Asking for resources is of no use, since other people have to collect them as you do. But you can use easily-collected resources for trade, so don’t think you are useless!&lt;br /&gt;
&lt;br /&gt;
People might offer you tools. It might be hard to accept things without giving anything in return, but tools make you a more worthwhile member of the community, so accept them. Do not accept resources you might well gather yourself, such as wood and bricks. Show the community you can earn your own living. It will pay off.&lt;br /&gt;
&lt;br /&gt;
One thing I am sure you have noticed already is the dearth of documentation or in-game hints and tutorials. Some say this is the developers being lazy, but there is another reason. ''A Tale in the Desert'' is a highly social game. You are meant to interact with other people. One of those interactions is the passing of knowledge to new players, teaching them how things work, bringing them into the fold of the community. And although most people will be willing to help you, it is the role of Mentors to bring you, the new player, up to speed. Mentors come in all manner of qualities, some good, some bad, and just because someone says they are a Mentor doesn’t mean they are a good one. Most people are good, but if you feel you aren’t getting as much out of a Mentor-Mentee relationship as you are giving, perhaps it is time to find a new Mentor.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two special classes of people, the Game Masters and the Developers. Game Masters (or [[GM]] ) are players just like you that have volunteered their time to help out the other players, deal with minor issues, and so on. Be nice. They are players too. They have goals they wish to achieve just like you, and they will respond as soon as they are able. There is not always a Game Master around, so it might take some time for them to get to you. The Developers are exactly that, the people who write the computer code for you game. While they are no longer active players, most are also volunteers, and just as importantly there are very few of them. Unlike many MMORPGs you can get to know the people who write the game, and the level of feedback from the player base as to what direction the game takes is incredible.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
Everyone needs to trade sooner or later. You’re going to need things you can’t acquire yet, especially tools. You might, for instance, want to acquire a hatchet for collecting wood. At this point you don’t have valuable goods at your disposal so you’ll need to trade with bulk goods -- stuff that is easy but boring to collect, such as slate. There are some bulk goods that become easier to produce as you become more advanced, like wood or flax. There are others that still take the exact same amount of effort to collect as they did the first day no matter how much you have done, like slate or silt. These are often good choices for trading when you are new, since the players with the stuff you want still need them and cannot get them any easier than you can. &lt;br /&gt;
&lt;br /&gt;
You will also notice there is no official currency in the game, no “gold piece” or anything similar. While we have the ability to create our own currency (and some have), the value of a given resources rises and falls over time, and prices can vary wildly form one person to the next. Most people are willing to negotiate. As you are new, you might want to ask someone you trust, like your Mentor, if something is a good deal or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chat channels ==&lt;br /&gt;
&lt;br /&gt;
Communication in Egypt is mainly done through the chat channels. You always have the channel '''Main''', which is for in-game messages and people talking near you, and the channel '''System''', which is for messages from the game staff. There is also the region channel (unless you turn it off, which we recommend you don't do). We strongly advise you to add another channel: the Egypt-wide chat channel '''Egypt'''. You do this by typing '''/join Egypt'''. This channel is moderated, meaning that your messages may not show up immediately, and if containing profanity, may be deleted completely. Read it through to get a feel of what’s going on in Egypt this day and age.&lt;br /&gt;
&lt;br /&gt;
Other useful channels:&lt;br /&gt;
* '''Egypt''' - (&amp;quot;/join Egypt&amp;quot;) this Egypt-wide channel is moderated by a friendly group of volunteers.  Every once in a while you will see a moderator announce that they are leaving and the channel will resume when another moderator logs in.  Generally, though, this channel is running and is very useful for communicating with the whole community.  &lt;br /&gt;
* '''Events''' - updates on Egypt-wide events ('''/join Events''')&lt;br /&gt;
* '''Troll Free Trades'''- trade channel. Don't like making charcoal? Then asking WTB (would like to buy) x may help. Don't ask us about the name. We don't know either. (Actually, we do but we're not going to tell you)&lt;br /&gt;
You can minimize the chat channels by double clicking on a chat channel tab name. Via right click on the tab name you can organize the channels, like assigning to different folders and switching the order.&lt;br /&gt;
&lt;br /&gt;
If you want to use [[hotkeys]] for actions (e.g. [T] for Take everything) your chat channels have to be minimized (by pressing [Enter]). Via Self -&amp;gt; Options -&amp;gt; Chat-related you can toggle that minimized chat channels are still visible while using hotkeys.&lt;br /&gt;
&lt;br /&gt;
== [[Travel|Traveling]] ==&lt;br /&gt;
&lt;br /&gt;
Traveling in Egypt is time consuming. There is nothing like the easy warping around you might have experienced in other games. You walk (well, run actually). You’d better get used to that as soon as possible and plan for it.&lt;br /&gt;
&lt;br /&gt;
You can use the chariot service from the outset to travel quickly between regions (see [[Chariot Routes]]). Later on you can learn the [[Navigation]] and [[Exploration Travel]] skills, which allow you set waypoints and other markers that you travel to instantly for the cost of &amp;quot;travel time&amp;quot;. For now, you will need to understand how the chariot service works.&lt;br /&gt;
&lt;br /&gt;
Every region has one chariot stop (commonly called cs) that serves as the center of the region. From a chariot stop you can take the chariot to other regions. (You don’t actually see a chariot; you just press &amp;quot;Travel now&amp;quot; and you find yourself in another place. It’s magic.) A free chariot will leave every twenty minutes; for a timespan of two minutes you can travel for free to another region. Outside that window you can also travel, but it costs you &amp;quot;[[Travel Time]]&amp;quot;, which is five times the amount of time it would cost to walk there. You acquire travel time while offline. (We talk about [[Offline Chores]] a little more at the end of this guide.)&lt;br /&gt;
&lt;br /&gt;
== I need HELP! ==&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to reach a point where you need help with something, something you just don’t understand how it works, or why it doesn’t work. You have a few paths open to you. First, if you belong to a guild, ask there. Or you could ask a Mentor. If you are still having trouble, you could ask in the regional chat channel, or for a wider audience in one of the general microphone chat channels like E!. The people of Egypt are generally very helpful, and will answer most questions for you.&lt;br /&gt;
&lt;br /&gt;
If you still have trouble, you can place a call for a Game Master. But be warned, the GMs won’t answer questions about how to do something. They will only help you if there is something amiss with the game itself. As a new player, it would be advised that you do not place a developer call directly unless a GM tells you to. The developers are very busy most of the time, and the GMs will be able to tell you if it warrants the attention of the developers.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
As a player you may get bored wearing the same drab clothes all the time. Well, there is a way to change your Avatar type, clothing and height. Click on Self -&amp;gt; Appearance and experiment away! The options are limited but you can adjust them whenever you want, including your own length.&lt;br /&gt;
&lt;br /&gt;
= Second Part =&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
With the start of Tale three, a leveling system was implemented. This was meant to give new players a feeling of structure and also to make them feel more at home. You probably played other MMORPGs. Well, this is different. &lt;br /&gt;
&lt;br /&gt;
First, keep in mind that leveling in ATITD isn’t half as important as it is in other games. Levels will unlock the ability to learn new skills and techs, but you will rarely, if ever, need one you can’t have yet. There are 70 levels, very few will actually reach that many, since some of them can only be acquired by a few people at a time. Also, unlike many games, there is a diminishing return in what you get as you go up in levels, so while there is value in attaining higher levels, there is not as much disparity between a 20th level person compared to a 40th level person as from a 20th to a first-level person. In fact, there is no new skills/techs/tests or any other benefit past Level 42&lt;br /&gt;
&lt;br /&gt;
[[Levels]] gives a clear overview.&lt;br /&gt;
&lt;br /&gt;
=== Levels are achieved by: ===&lt;br /&gt;
&lt;br /&gt;
*One Level (always your first) for completing Citizenship&lt;br /&gt;
*One Level for each Initiation to a discipline&lt;br /&gt;
*One Level for each principle to a Test you complete. If you pass the test before otherwise completing the principle you will be credited for completing the principle too and get that level. There are, or will be, (not all of them are known yet) seven tests in seven disciplines for a total of forty-nine tests.&lt;br /&gt;
*One Level for each new, higher rank you achieve.&lt;br /&gt;
*One Level for each Oracleship you get beyond the first&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, we recognize the Seven Disciplines of Man. All tests, as well as skills and technologies, are divided into these. They are:&lt;br /&gt;
&lt;br /&gt;
*Architecture (Building Stuff bigger and better)&lt;br /&gt;
*Art and Music (The finer things in life)&lt;br /&gt;
*Harmony (Get to know your fellow Egyptians... and gamble on their progress!)&lt;br /&gt;
*Human Body (Self-improvement, exploration and indulgence)&lt;br /&gt;
*Leadership (Getting others to recognize or follow your direction)&lt;br /&gt;
*Thought (Designing puzzles)&lt;br /&gt;
*Worship (Honoring the gods, often by ritual, sometimes including sacrificing large quantities of stuff)&lt;br /&gt;
&lt;br /&gt;
Within each Discipline there are seven ranks past Initiate. You advance in rank within each Discipline each time you pass one of its tests. You can pass the tests in any order. Only the total number counts. The ranks are:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Student - Pass one Test in a Discipline&lt;br /&gt;
*Prentice - Pass two Tests in a Discipline&lt;br /&gt;
*Journeyman - Pass three Tests in a Discipline&lt;br /&gt;
*Scribe - Pass four Tests in a Discipline&lt;br /&gt;
*Master - Pass five Tests in a Discipline&lt;br /&gt;
*Sage - Pass six Tests in a Discipline&lt;br /&gt;
*Pharaoh’s Oracle - Pass all seven Tests, you have achieved &amp;quot;perfection&amp;quot; in that Discipline&lt;br /&gt;
&lt;br /&gt;
You can have ranks in more then one Discipline at a time. You will be known by default as the highest rank you have achieved. If you have achieved the same rank in two or more Disciplines, you will be know as &amp;lt;i&amp;gt;Rank&amp;lt;/i&amp;gt; of &amp;lt;i&amp;gt;Number&amp;lt;/i&amp;gt;. Some examples: Someplayer, Student of Architecture has passed one test in Architecture and no other tests; Someplayer, Student of Two has passed one test in two different disciplines and none in the other five; Someplayer, Prentice of Architecture has passed two tests in Architecture and either zero or one test in each of the other Disciplines.&lt;br /&gt;
&lt;br /&gt;
== [[Tests]] ==&lt;br /&gt;
&lt;br /&gt;
There is a total of forty nine Tests divided into seven each for the seven Disciplines. Not all Tests are equal in the amount of effort it takes to pass them, some are hard, and some are easy. Don’t expect to pass every test, only one person, Orchid, has in all the history of Egypt.&lt;br /&gt;
&lt;br /&gt;
Tests cover a wide range of resources, ranging from thousands of bricks to tens of people. Every test has a principle, meant to give you a flavor of that test. Passing a principle will gain you a level. So if the Test of the Obelisk means building a big tower, the principle of the Obelisk means building a small tower. Of course, you can just build a big tower, passing principle and test in one go. Usually though, you will naturally pass a principle before passing a test.&lt;br /&gt;
&lt;br /&gt;
Tests can be generally divided into two classes, Limited Pass and Unlimited Pass. As you might guess, these relate to how many people can pass a given test. Unlimited Pass tests generally have a fixed goal, such as getting seven strength points, and when you accomplish that you pass. Limited Pass tests are exactly that, there is a limit to how many can pass the test. These tests also are competitive, so that you have to achieve a score that is in the top for that test for that scoring period. The number of passes varies per test, sometimes one, sometimes as many as seven. The time between passing rounds also varies, although one week is common. You can see the current list of all tests [[Tests|here]].&lt;br /&gt;
&lt;br /&gt;
Once you have a paid account you will find you have been given mentor decrees.  Read up on the [[Test of Mentorship]] before you give them away.  They are yours to do with as you please, but using them as intended for the test will hopefully be how you decide.&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds are a grouping of people who have come together for a reason. Guilds can roughly be divided into three categories: Home Guilds, Dedicated Guilds, and Chat Guilds. These categories aren't official, just descriptive. You don’t need to join a guild. But you can join as many of them as you wish.&lt;br /&gt;
&lt;br /&gt;
Home Guilds are where you live, people with whom you have chosen to share your space, resources, and your time. While you are not restricted to doing so, most people have one guild they consider their Home Guild.&lt;br /&gt;
&lt;br /&gt;
Dedicated Guilds are created for a specific purpose, like are large project or activity like beetle breeding (yes, you can breed beetles!). Usually these guilds have a limited and specific set of resources. Many people belong to many different dedicated Guilds.&lt;br /&gt;
&lt;br /&gt;
Chat Guilds are exactly that, a grouping of people with no other purpose then to talk with one another.&lt;br /&gt;
&lt;br /&gt;
Within a guild there are also ranks. These are used to set permissions to use guild-owned property, such as chests.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' You can join as many or as few guilds as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
The phrase you will hear most in your first days will be “it’s in the wiki”. The ATITD-wiki is our collective knowledge base and it’s full of things you need or want to know. It is a big place and it may take you some time to get used to it. The links you will use most often are collected under the head &amp;quot;A Tale in the Desert&amp;quot; in the bar at your left hand.&lt;br /&gt;
&lt;br /&gt;
For starters, you might want to look at http://atitd.org/wiki/tale5/Resources and http://atitd.org/wiki/tale5/Buildings, as those are the ones you'll probably use most often. &lt;br /&gt;
&lt;br /&gt;
And don't forget the aforementioned [[Levels]]!&lt;br /&gt;
&lt;br /&gt;
== [[Offline Chores]] ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, you can do things while not there! This handy function lets your avatar do boring stuff while you sleep. They will unlock if you have proven you can do it yourself. For instance, you can let your avatar collect wood after you have collected 2500 wood by yourself. Offline time is distributed equally among all the tasks you have selected, so if you select only “Gather wood” you will collect more wood then if you select both “Gather Wood” and “Grow Onions”. Accumulating Travel Time also counts in this distribution, so if you want a lot of it, only check that.  Trial accounts cannot perform offline chores or accrue travel time.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
To keep things properly complicated, Egypt knows three kinds of time. There is the real time, as we all know it, but of course people live in vastly different timezones. There is Egypt-time, about one third of real time. And there is [[Teppy Time]], somewhat slower than real time.&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
You can set certain commands in the chat window. When you log in, /ts (timestamp) is convenient to see how long ago that interesting tidbit of information was mentioned. /af (add friend) adds a friend (press F11 for you friends list). /webpass lets you set a password to enter the wiki.  [[Commands]] gives an overview.&lt;br /&gt;
&lt;br /&gt;
Hotkeys are also extremely useful for speeding up basic tasks (gathering wood, making bricks, etc).  See [[Commands#Hotkeys|Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Other options ==&lt;br /&gt;
&lt;br /&gt;
When people have joined a lot of guilds you get a long list of those guilds first, before you get the usefull actions like Give. To show the guilds in a seperate action line you must tick Self -&amp;gt; Options -&amp;gt; Interface options -&amp;gt; Show guild affiliations in a menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=68807</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Guides&amp;diff=68807"/>
		<updated>2011-01-25T20:57:43Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Game Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Game Guides ==&lt;br /&gt;
=== New Player ===&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* MMo Melting Pot TLDR Guides:&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/08/tldr-a-tale-in-the-desert-bricks-grass-and-other-annoying-things/ Tips on Bricks, Grass and other annoying things]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/09/tldr-a-tale-in-the-deserts-cooking-skill-part-1/ Cooking, Part 1 - Getting Your Cooking Skill]&lt;br /&gt;
** [http://www.mmomeltingpot.com/2010/11/a-tale-in-the-desert-tldr-glassmaking/ Glassmaking Demystified]&lt;br /&gt;
&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Guides/Beer|Beer]]&lt;br /&gt;
* [[Fishing Guide]]&lt;br /&gt;
* [[Indonesian Bee Hives and Citrus Tree Care]]&lt;br /&gt;
* [[Thistle Guide]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Guides/Vineyards_and_Wine_Guide | Vineyards and Wine Guide by Pascalito and Ariella]]&lt;br /&gt;
* [[Guides/Wine|Wine]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Guides/Cooking | Cooking]]&lt;br /&gt;
* [[Recipes]]&lt;br /&gt;
&lt;br /&gt;
==== Genetics====&lt;br /&gt;
&lt;br /&gt;
Please begin with Genetics For Dummies guide below for a study on genetics.&lt;br /&gt;
* [[Crossbreeding and Hints]] &lt;br /&gt;
* [[Flax Genome Theory]]&lt;br /&gt;
* [http://www.atitd.org/wiki/tale4/Flower_Genome_Theories/ Flower Genome Theories]&lt;br /&gt;
* [[Flower Fertilization Chart]]&lt;br /&gt;
* [[Genetics For Dummies]]&lt;br /&gt;
* [[Genomes]]&lt;br /&gt;
* [[Vine Genome Theory]]&lt;br /&gt;
&lt;br /&gt;
==== Glass ====&lt;br /&gt;
&lt;br /&gt;
* [[Glass Blowing]]&lt;br /&gt;
* [[Glass Making]]&lt;br /&gt;
&lt;br /&gt;
==== Metalworking ====&lt;br /&gt;
&lt;br /&gt;
* [[Dowsing]]&lt;br /&gt;
* [[Guides/Mining | Mining]]&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Blacksmithing Guide]]&lt;br /&gt;
* [[Gearbox Design]]&lt;br /&gt;
* [[Gearbox Ratios]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[12 Month Prepay]]&lt;br /&gt;
* [[Macros]]&lt;br /&gt;
&lt;br /&gt;
=== Concepts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tests/Events ===&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
== Wiki Guides ==&lt;br /&gt;
* [[Browser Search Plugins]]&lt;br /&gt;
* [[Google_Maps|Maps in wiki pages]]&lt;br /&gt;
* [[Wiki Translation]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links/Tools ==&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68806</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68806"/>
		<updated>2011-01-25T20:57:04Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* The Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to useful guides (for lack of a better summary here):&lt;br /&gt;
&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
= First part =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So here you are, freshly minted Egyptian. You learned how to move about, you learned gathering wood and grow flax. Now the whole of Egypt awaits you. What will you do?&lt;br /&gt;
&lt;br /&gt;
This starter guide is meant to answer some of your questions and give you some general pointers. It is by no means exhaustive, not even for the first phase of the game, since that would be impossible. Feel free to suggest any new topics you think should be included.&lt;br /&gt;
&lt;br /&gt;
The first lesson you must learn is this one: Take one step at a time. ''A Tale in the Desert'' has many, many possibilities. It is easy to get overwhelmed by them, and you can never try them all.  So instead, take your time exploring what you can do and what you want to do.&lt;br /&gt;
&lt;br /&gt;
The second lesson is this one: Try to click on Self -&amp;gt; Utility -&amp;gt; Camera to try other camera options.&lt;br /&gt;
&lt;br /&gt;
== The Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Follow the initial tutorial - it will help you orient yourself and perform the first few basic tasks.&lt;br /&gt;
&lt;br /&gt;
As with any program or game most people need to get to grips with the game [[Interface]] and the map. The left hand frame of the wiki has a number of short-cuts. Perhaps familiarise yourself with [[Atlas]] which will show you how extensive Egypt is. To find your location in game press '''[F3]''' which will bring up a map or go to [[Commands]] for the full list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Becoming a Citizen is your first goal on entering Egypt. You can find a list of the required tasks on the [[Citizenship]] page.&lt;br /&gt;
&lt;br /&gt;
== Settling - Your First Buildings ==&lt;br /&gt;
&lt;br /&gt;
Some people feel the need to have a place called home. Some are content with roving around the land for a while. Either way, sooner or later you will have to pick a spot for your first real building: a compound. A compound (or cp, as it’s usually called) is the place where you will keep your buildings, your tools and your stuff. (So don’t think of it as a cozy place with a bed and a shower. It’s actually more like a factory.) Building a compound is also required for one of your Initiation tests, which will give you a level and unlock an entire Discipline of ''real'' Tests. For the construction itself, including what you need to know and do, go [[Principles_of_Architecture|here]].&lt;br /&gt;
&lt;br /&gt;
There are several things to keep in mind when picking a spot to build your compound. Egypt is divided into seven regions. [[Atlas|This page]] gives a handy map. In general, the farther a region is from the center of Egypt, the quieter it will be. A busy area means more people to ask questions and to interact with, but also more lag and fewer good spots still available for compound-building. It’s up to you what you prefer.&lt;br /&gt;
&lt;br /&gt;
There are resources you can’t have enough of, so you want those close to your home. '''Wood''' is a prime example. '''Silt''' is another. '''Clay''', '''slate''', '''grass''', even '''sand''' should be about in abundance. In short, pick a spot near water and trees and you’re halfway there.&lt;br /&gt;
&lt;br /&gt;
You will probably travel a lot, so keep an eye on the [[Map of Chariot Stops|Chariot Stop]] in your region of choice. More on travel later. At this point you can travel freely, and you should do so. Pick some random spots to teleport to, run around for a while, and get a feel of the place. When you enter a region a chat window of that region will open. Scroll up and read it through. Maybe ask some questions to the people there (but don't bother asking, &amp;quot;Should I settle here?&amp;quot; since all of them will answer, &amp;quot;Yes!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
''Remember:'' You can always move if your original picked spot isn’t what you’d hoped it would be. You can even have several compounds. Don’t be too shy to make that first choice, but give it the time it deserves. And wherever you choose to settle, there will be helpful people around.&lt;br /&gt;
&lt;br /&gt;
== Skills and Techs ==&lt;br /&gt;
&lt;br /&gt;
Skills and Technologies generally allow you to use or build more advanced buildings, or sometimes make you better at things you can already do.&lt;br /&gt;
&lt;br /&gt;
You learn techs from Universities. They're always free, but you have to go to a University where other players have paid the right research costs to unlock the techs you want. Everytime you have raised a few levels, make a pass along all universities and learn all you can. In fact, that is about the first thing you should do.&lt;br /&gt;
&lt;br /&gt;
Skills are learned from Schools and every school of the same type has the same skills available. This means you can learn them at schools in any region. Skills cost tuition, meaning materials. Make a round of schools every now and then in your chosen region, and see what they can teach you, taking into account the resources you have at your disposal. &lt;br /&gt;
&lt;br /&gt;
A complete list of techs can be found at: [[Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complete list of skills can be found at: [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
New player [[Basic Skills Run]]&lt;br /&gt;
&lt;br /&gt;
== Other People ==&lt;br /&gt;
&lt;br /&gt;
People are your single most important resource. They will give you knowledge, aid and courage. The one difference between ATITD and other MMORPG’s is not so much the lack of killing, but the maturity of its public. Be civil. It will be rewarded.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of people: those who ask for things and those who refuse gifts. Be the second kind. Asking for resources is of no use, since other people have to collect them as you do. But you can use easily-collected resources for trade, so don’t think you are useless!&lt;br /&gt;
&lt;br /&gt;
People might offer you tools. It might be hard to accept things without giving anything in return, but tools make you a more worthwhile member of the community, so accept them. Do not accept resources you might well gather yourself, such as wood and bricks. Show the community you can earn your own living. It will pay off.&lt;br /&gt;
&lt;br /&gt;
One thing I am sure you have noticed already is the dearth of documentation or in-game hints and tutorials. Some say this is the developers being lazy, but there is another reason. ''A Tale in the Desert'' is a highly social game. You are meant to interact with other people. One of those interactions is the passing of knowledge to new players, teaching them how things work, bringing them into the fold of the community. And although most people will be willing to help you, it is the role of Mentors to bring you, the new player, up to speed. Mentors come in all manner of qualities, some good, some bad, and just because someone says they are a Mentor doesn’t mean they are a good one. Most people are good, but if you feel you aren’t getting as much out of a Mentor-Mentee relationship as you are giving, perhaps it is time to find a new Mentor.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two special classes of people, the Game Masters and the Developers. Game Masters (or [[GM]] ) are players just like you that have volunteered their time to help out the other players, deal with minor issues, and so on. Be nice. They are players too. They have goals they wish to achieve just like you, and they will respond as soon as they are able. There is not always a Game Master around, so it might take some time for them to get to you. The Developers are exactly that, the people who write the computer code for you game. While they are no longer active players, most are also volunteers, and just as importantly there are very few of them. Unlike many MMORPGs you can get to know the people who write the game, and the level of feedback from the player base as to what direction the game takes is incredible.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
Everyone needs to trade sooner or later. You’re going to need things you can’t acquire yet, especially tools. You might, for instance, want to acquire a hatchet for collecting wood. At this point you don’t have valuable goods at your disposal so you’ll need to trade with bulk goods -- stuff that is easy but boring to collect, such as slate. There are some bulk goods that become easier to produce as you become more advanced, like wood or flax. There are others that still take the exact same amount of effort to collect as they did the first day no matter how much you have done, like slate or silt. These are often good choices for trading when you are new, since the players with the stuff you want still need them and cannot get them any easier than you can. &lt;br /&gt;
&lt;br /&gt;
You will also notice there is no official currency in the game, no “gold piece” or anything similar. While we have the ability to create our own currency (and some have), the value of a given resources rises and falls over time, and prices can vary wildly form one person to the next. Most people are willing to negotiate. As you are new, you might want to ask someone you trust, like your Mentor, if something is a good deal or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chat channels ==&lt;br /&gt;
&lt;br /&gt;
Communication in Egypt is mainly done through the chat channels. You always have the channel '''Main''', which is for in-game messages and people talking near you, and the channel '''System''', which is for messages from the game staff. There is also the region channel (unless you turn it off, which we recommend you don't do). We strongly advise you to add another channel: the Egypt-wide chat channel '''Egypt'''. You do this by typing '''/join Egypt'''. This channel is moderated, meaning that your messages may not show up immediately, and if containing profanity, may be deleted completely. Read it through to get a feel of what’s going on in Egypt this day and age.&lt;br /&gt;
&lt;br /&gt;
Other useful channels:&lt;br /&gt;
* '''Egypt''' - (&amp;quot;/join Egypt&amp;quot;) this Egypt-wide channel is moderated by a friendly group of volunteers.  Every once in a while you will see a moderator announce that they are leaving and the channel will resume when another moderator logs in.  Generally, though, this channel is running and is very useful for communicating with the whole community.  &lt;br /&gt;
* '''Events''' - updates on Egypt-wide events ('''/join Events''')&lt;br /&gt;
* '''Troll Free Trades'''- trade channel. Don't like making charcoal? Then asking WTB (would like to buy) x may help. Don't ask us about the name. We don't know either. (Actually, we do but we're not going to tell you)&lt;br /&gt;
You can minimize the chat channels by double clicking on a chat channel tab name. Via right click on the tab name you can organize the channels, like assigning to different folders and switching the order.&lt;br /&gt;
&lt;br /&gt;
If you want to use [[hotkeys]] for actions (e.g. [T] for Take everything) your chat channels have to be minimized (by pressing [Enter]). Via Self -&amp;gt; Options -&amp;gt; Chat-related you can toggle that minimized chat channels are still visible while using hotkeys.&lt;br /&gt;
&lt;br /&gt;
== [[Travel|Traveling]] ==&lt;br /&gt;
&lt;br /&gt;
Traveling in Egypt is time consuming. There is nothing like the easy warping around you might have experienced in other games. You walk (well, run actually). You’d better get used to that as soon as possible and plan for it.&lt;br /&gt;
&lt;br /&gt;
You can use the chariot service from the outset to travel quickly between regions (see [[Chariot Routes]]). Later on you can learn the [[Navigation]] and [[Exploration Travel]] skills, which allow you set waypoints and other markers that you travel to instantly for the cost of &amp;quot;travel time&amp;quot;. For now, you will need to understand how the chariot service works.&lt;br /&gt;
&lt;br /&gt;
Every region has one chariot stop (commonly called cs) that serves as the center of the region. From a chariot stop you can take the chariot to other regions. (You don’t actually see a chariot; you just press &amp;quot;Travel now&amp;quot; and you find yourself in another place. It’s magic.) A free chariot will leave every twenty minutes; for a timespan of two minutes you can travel for free to another region. Outside that window you can also travel, but it costs you &amp;quot;[[Travel Time]]&amp;quot;, which is five times the amount of time it would cost to walk there. You acquire travel time while offline. (We talk about [[Offline Chores]] a little more at the end of this guide.)&lt;br /&gt;
&lt;br /&gt;
== I need HELP! ==&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to reach a point where you need help with something, something you just don’t understand how it works, or why it doesn’t work. You have a few paths open to you. First, if you belong to a guild, ask there. Or you could ask a Mentor. If you are still having trouble, you could ask in the regional chat channel, or for a wider audience in one of the general microphone chat channels like E!. The people of Egypt are generally very helpful, and will answer most questions for you.&lt;br /&gt;
&lt;br /&gt;
If you still have trouble, you can place a call for a Game Master. But be warned, the GMs won’t answer questions about how to do something. They will only help you if there is something amiss with the game itself. As a new player, it would be advised that you do not place a developer call directly unless a GM tells you to. The developers are very busy most of the time, and the GMs will be able to tell you if it warrants the attention of the developers.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
As a player you may get bored wearing the same drab clothes all the time. Well, there is a way to change your Avatar type, clothing and height. Click on Self -&amp;gt; Appearance and experiment away! The options are limited but you can adjust them whenever you want, including your own length.&lt;br /&gt;
&lt;br /&gt;
= Second Part =&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
With the start of Tale three, a leveling system was implemented. This was meant to give new players a feeling of structure and also to make them feel more at home. You probably played other MMORPGs. Well, this is different. &lt;br /&gt;
&lt;br /&gt;
First, keep in mind that leveling in ATITD isn’t half as important as it is in other games. Levels will unlock the ability to learn new skills and techs, but you will rarely, if ever, need one you can’t have yet. There are 70 levels, very few will actually reach that many, since some of them can only be acquired by a few people at a time. Also, unlike many games, there is a diminishing return in what you get as you go up in levels, so while there is value in attaining higher levels, there is not as much disparity between a 20th level person compared to a 40th level person as from a 20th to a first-level person. In fact, there is no new skills/techs/tests or any other benefit past Level 42&lt;br /&gt;
&lt;br /&gt;
[[Levels]] gives a clear overview.&lt;br /&gt;
&lt;br /&gt;
=== Levels are achieved by: ===&lt;br /&gt;
&lt;br /&gt;
*One Level (always your first) for completing Citizenship&lt;br /&gt;
*One Level for each Initiation to a discipline&lt;br /&gt;
*One Level for each principle to a Test you complete. If you pass the test before otherwise completing the principle you will be credited for completing the principle too and get that level. There are, or will be, (not all of them are known yet) seven tests in seven disciplines for a total of forty-nine tests.&lt;br /&gt;
*One Level for each new, higher rank you achieve.&lt;br /&gt;
*One Level for each Oracleship you get beyond the first&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, we recognize the Seven Disciplines of Man. All tests, as well as skills and technologies, are divided into these. They are:&lt;br /&gt;
&lt;br /&gt;
*Architecture (Building Stuff bigger and better)&lt;br /&gt;
*Art and Music (The finer things in life)&lt;br /&gt;
*Harmony (Get to know your fellow Egyptians... and gamble on their progress!)&lt;br /&gt;
*Human Body (Self-improvement, exploration and indulgence)&lt;br /&gt;
*Leadership (Getting others to recognize or follow your direction)&lt;br /&gt;
*Thought (Designing puzzles)&lt;br /&gt;
*Worship (Honoring the gods, often by ritual, sometimes including sacrificing large quantities of stuff)&lt;br /&gt;
&lt;br /&gt;
Within each Discipline there are seven ranks past Initiate. You advance in rank within each Discipline each time you pass one of its tests. You can pass the tests in any order. Only the total number counts. The ranks are:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Student - Pass one Test in a Discipline&lt;br /&gt;
*Prentice - Pass two Tests in a Discipline&lt;br /&gt;
*Journeyman - Pass three Tests in a Discipline&lt;br /&gt;
*Scribe - Pass four Tests in a Discipline&lt;br /&gt;
*Master - Pass five Tests in a Discipline&lt;br /&gt;
*Sage - Pass six Tests in a Discipline&lt;br /&gt;
*Pharaoh’s Oracle - Pass all seven Tests, you have achieved &amp;quot;perfection&amp;quot; in that Discipline&lt;br /&gt;
&lt;br /&gt;
You can have ranks in more then one Discipline at a time. You will be known by default as the highest rank you have achieved. If you have achieved the same rank in two or more Disciplines, you will be know as &amp;lt;i&amp;gt;Rank&amp;lt;/i&amp;gt; of &amp;lt;i&amp;gt;Number&amp;lt;/i&amp;gt;. Some examples: Someplayer, Student of Architecture has passed one test in Architecture and no other tests; Someplayer, Student of Two has passed one test in two different disciplines and none in the other five; Someplayer, Prentice of Architecture has passed two tests in Architecture and either zero or one test in each of the other Disciplines.&lt;br /&gt;
&lt;br /&gt;
== [[Tests]] ==&lt;br /&gt;
&lt;br /&gt;
There is a total of forty nine Tests divided into seven each for the seven Disciplines. Not all Tests are equal in the amount of effort it takes to pass them, some are hard, and some are easy. Don’t expect to pass every test, only one person, Orchid, has in all the history of Egypt.&lt;br /&gt;
&lt;br /&gt;
Tests cover a wide range of resources, ranging from thousands of bricks to tens of people. Every test has a principle, meant to give you a flavor of that test. Passing a principle will gain you a level. So if the Test of the Obelisk means building a big tower, the principle of the Obelisk means building a small tower. Of course, you can just build a big tower, passing principle and test in one go. Usually though, you will naturally pass a principle before passing a test.&lt;br /&gt;
&lt;br /&gt;
Tests can be generally divided into two classes, Limited Pass and Unlimited Pass. As you might guess, these relate to how many people can pass a given test. Unlimited Pass tests generally have a fixed goal, such as getting seven strength points, and when you accomplish that you pass. Limited Pass tests are exactly that, there is a limit to how many can pass the test. These tests also are competitive, so that you have to achieve a score that is in the top for that test for that scoring period. The number of passes varies per test, sometimes one, sometimes as many as seven. The time between passing rounds also varies, although one week is common. You can see the current list of all tests [[Tests|here]].&lt;br /&gt;
&lt;br /&gt;
Once you have a paid account you will find you have been given mentor decrees.  Read up on the [[Test of Mentorship]] before you give them away.  They are yours to do with as you please, but using them as intended for the test will hopefully be how you decide.&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds are a grouping of people who have come together for a reason. Guilds can roughly be divided into three categories: Home Guilds, Dedicated Guilds, and Chat Guilds. These categories aren't official, just descriptive. You don’t need to join a guild. But you can join as many of them as you wish.&lt;br /&gt;
&lt;br /&gt;
Home Guilds are where you live, people with whom you have chosen to share your space, resources, and your time. While you are not restricted to doing so, most people have one guild they consider their Home Guild.&lt;br /&gt;
&lt;br /&gt;
Dedicated Guilds are created for a specific purpose, like are large project or activity like beetle breeding (yes, you can breed beetles!). Usually these guilds have a limited and specific set of resources. Many people belong to many different dedicated Guilds.&lt;br /&gt;
&lt;br /&gt;
Chat Guilds are exactly that, a grouping of people with no other purpose then to talk with one another.&lt;br /&gt;
&lt;br /&gt;
Within a guild there are also ranks. These are used to set permissions to use guild-owned property, such as chests.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' You can join as many or as few guilds as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
The phrase you will hear most in your first days will be “it’s in the wiki”. The ATITD-wiki is our collective knowledge base and it’s full of things you need or want to know. It is a big place and it may take you some time to get used to it. The links you will use most often are collected under the head &amp;quot;A Tale in the Desert&amp;quot; in the bar at your left hand.&lt;br /&gt;
&lt;br /&gt;
For starters, you might want to look at http://atitd.org/wiki/tale5/Resources and http://atitd.org/wiki/tale5/Buildings, as those are the ones you'll probably use most often. &lt;br /&gt;
&lt;br /&gt;
And don't forget the aforementioned [[Levels]]!&lt;br /&gt;
&lt;br /&gt;
== [[Offline Chores]] ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, you can do things while not there! This handy function lets your avatar do boring stuff while you sleep. They will unlock if you have proven you can do it yourself. For instance, you can let your avatar collect wood after you have collected 2500 wood by yourself. Offline time is distributed equally among all the tasks you have selected, so if you select only “Gather wood” you will collect more wood then if you select both “Gather Wood” and “Grow Onions”. Accumulating Travel Time also counts in this distribution, so if you want a lot of it, only check that.  Trial accounts cannot perform offline chores or accrue travel time.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
To keep things properly complicated, Egypt knows three kinds of time. There is the real time, as we all know it, but of course people live in vastly different timezones. There is Egypt-time, about one third of real time. And there is [[Teppy Time]], somewhat slower than real time.&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
You can set certain commands in the chat window. When you log in, /ts (timestamp) is convenient to see how long ago that interesting tidbit of information was mentioned. /af (add friend) adds a friend (press F11 for you friends list). /webpass lets you set a password to enter the wiki.  [[Commands]] gives an overview.&lt;br /&gt;
&lt;br /&gt;
Hotkeys are also extremely useful for speeding up basic tasks (gathering wood, making bricks, etc).  See [[Commands#Hotkeys|Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Other options ==&lt;br /&gt;
&lt;br /&gt;
When people have joined a lot of guilds you get a long list of those guilds first, before you get the usefull actions like Give. To show the guilds in a seperate action line you must tick Self -&amp;gt; Options -&amp;gt; Interface options -&amp;gt; Show guild affiliations in a menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68804</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68804"/>
		<updated>2011-01-25T20:53:20Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to useful guides (for lack of a better summary here):&lt;br /&gt;
&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
= First part =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So here you are, freshly minted Egyptian. You learned how to move about, you learned gathering wood and grow flax. Now the whole of Egypt awaits you. What will you do?&lt;br /&gt;
&lt;br /&gt;
This starter guide is meant to answer some of your questions and give you some general pointers. It is by no means exhaustive, not even for the first phase of the game, since that would be impossible. Feel free to suggest any new topics you think should be included.&lt;br /&gt;
&lt;br /&gt;
The first lesson you must learn is this one: Take one step at a time. ''A Tale in the Desert'' has many, many possibilities. It is easy to get overwhelmed by them, and you can never try them all.  So instead, take your time exploring what you can do and what you want to do.&lt;br /&gt;
&lt;br /&gt;
The second lesson is this one: Try to click on Self -&amp;gt; Utility -&amp;gt; Camera to try other camera options.&lt;br /&gt;
&lt;br /&gt;
== The Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Follow the initial tutorial - it will help you orient yourself and perform the first few basic tasks.&lt;br /&gt;
&lt;br /&gt;
As with any program or game most people need to get to grips with the game [[Interface]] and the map. The left hand frame of the wiki has a number of short-cuts. Perhaps familiarise yourself with [[Atlas]] which will show you how extensive Egypt is. To find your location in game press '''[F3]''' which will bring up a map or go to [[Commands]] for the full list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Becoming a Citizen is your first goal on entering Egypt. You can find a list of the required tasks on the [[Citizenship]] page.&lt;br /&gt;
&lt;br /&gt;
== Settling - Your First Buildings ==&lt;br /&gt;
&lt;br /&gt;
Some people feel the need to have a place called home. Some are content with roving around the land for a while. Either way, sooner or later you will have to pick a spot for your first real building: a compound. A compound (or cp, as it’s usually called) is the place where you will keep your buildings, your tools and your stuff. (So don’t think of it as a cozy place with a bed and a shower. It’s actually more like a factory.) Building a compound is also required for one of your Initiation tests, which will give you a level and unlock an entire Discipline of ''real'' Tests. For the construction itself, including what you need to know and do, go [[Principles_of_Architecture|here]].&lt;br /&gt;
&lt;br /&gt;
There are several things to keep in mind when picking a spot to build your compound. Egypt is divided into seven regions. [[Atlas|This page]] gives a handy map. In general, the farther a region is from the center of Egypt, the quieter it will be. A busy area means more people to ask questions and to interact with, but also more lag and fewer good spots still available for compound-building. It’s up to you what you prefer.&lt;br /&gt;
&lt;br /&gt;
There are resources you can’t have enough of, so you want those close to your home. '''Wood''' is a prime example. '''Silt''' is another. '''Clay''', '''slate''', '''grass''', even '''sand''' should be about in abundance. In short, pick a spot near water and trees and you’re halfway there.&lt;br /&gt;
&lt;br /&gt;
You will probably travel a lot, so keep an eye on the [[Map of Chariot Stops|Chariot Stop]] in your region of choice. More on travel later. At this point you can travel freely, and you should do so. Pick some random spots to teleport to, run around for a while, and get a feel of the place. When you enter a region a chat window of that region will open. Scroll up and read it through. Maybe ask some questions to the people there (but don't bother asking, &amp;quot;Should I settle here?&amp;quot; since all of them will answer, &amp;quot;Yes!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
''Remember:'' You can always move if your original picked spot isn’t what you’d hoped it would be. You can even have several compounds. Don’t be too shy to make that first choice, but give it the time it deserves. And wherever you choose to settle, there will be helpful people around.&lt;br /&gt;
&lt;br /&gt;
== Skills and Techs ==&lt;br /&gt;
&lt;br /&gt;
Skills and Technologies generally allow you to use or build more advanced buildings, or sometimes make you better at things you can already do.&lt;br /&gt;
&lt;br /&gt;
You learn techs from Universities. They're always free, but you have to go to a University where other players have paid the right research costs to unlock the techs you want. Everytime you have raised a few levels, make a pass along all universities and learn all you can. In fact, that is about the first thing you should do.&lt;br /&gt;
&lt;br /&gt;
Skills are learned from Schools and every school of the same type has the same skills available. This means you can learn them at schools in any region. Skills cost tuition, meaning materials. Make a round of schools every now and then in your chosen region, and see what they can teach you, taking into account the resources you have at your disposal. &lt;br /&gt;
&lt;br /&gt;
A complete list of techs can be found at: [[Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complete list of skills can be found at: [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
New player [[Basic Skills Run]]&lt;br /&gt;
&lt;br /&gt;
== Other People ==&lt;br /&gt;
&lt;br /&gt;
People are your single most important resource. They will give you knowledge, aid and courage. The one difference between ATITD and other MMORPG’s is not so much the lack of killing, but the maturity of its public. Be civil. It will be rewarded.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of people: those who ask for things and those who refuse gifts. Be the second kind. Asking for resources is of no use, since other people have to collect them as you do. But you can use easily-collected resources for trade, so don’t think you are useless!&lt;br /&gt;
&lt;br /&gt;
People might offer you tools. It might be hard to accept things without giving anything in return, but tools make you a more worthwhile member of the community, so accept them. Do not accept resources you might well gather yourself, such as wood and bricks. Show the community you can earn your own living. It will pay off.&lt;br /&gt;
&lt;br /&gt;
One thing I am sure you have noticed already is the dearth of documentation or in-game hints and tutorials. Some say this is the developers being lazy, but there is another reason. ''A Tale in the Desert'' is a highly social game. You are meant to interact with other people. One of those interactions is the passing of knowledge to new players, teaching them how things work, bringing them into the fold of the community. And although most people will be willing to help you, it is the role of Mentors to bring you, the new player, up to speed. Mentors come in all manner of qualities, some good, some bad, and just because someone says they are a Mentor doesn’t mean they are a good one. Most people are good, but if you feel you aren’t getting as much out of a Mentor-Mentee relationship as you are giving, perhaps it is time to find a new Mentor.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two special classes of people, the Game Masters and the Developers. Game Masters (or [[GM]] ) are players just like you that have volunteered their time to help out the other players, deal with minor issues, and so on. Be nice. They are players too. They have goals they wish to achieve just like you, and they will respond as soon as they are able. There is not always a Game Master around, so it might take some time for them to get to you. The Developers are exactly that, the people who write the computer code for you game. While they are no longer active players, most are also volunteers, and just as importantly there are very few of them. Unlike many MMORPGs you can get to know the people who write the game, and the level of feedback from the player base as to what direction the game takes is incredible.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
Everyone needs to trade sooner or later. You’re going to need things you can’t acquire yet, especially tools. You might, for instance, want to acquire a hatchet for collecting wood. At this point you don’t have valuable goods at your disposal so you’ll need to trade with bulk goods -- stuff that is easy but boring to collect, such as slate. There are some bulk goods that become easier to produce as you become more advanced, like wood or flax. There are others that still take the exact same amount of effort to collect as they did the first day no matter how much you have done, like slate or silt. These are often good choices for trading when you are new, since the players with the stuff you want still need them and cannot get them any easier than you can. &lt;br /&gt;
&lt;br /&gt;
You will also notice there is no official currency in the game, no “gold piece” or anything similar. While we have the ability to create our own currency (and some have), the value of a given resources rises and falls over time, and prices can vary wildly form one person to the next. Most people are willing to negotiate. As you are new, you might want to ask someone you trust, like your Mentor, if something is a good deal or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chat channels ==&lt;br /&gt;
&lt;br /&gt;
Communication in Egypt is mainly done through the chat channels. You always have the channel '''Main''', which is for in-game messages and people talking near you, and the channel '''System''', which is for messages from the game staff. There is also the region channel (unless you turn it off, which we recommend you don't do). We strongly advise you to add another channel: the Egypt-wide chat channel '''Egypt'''. You do this by typing '''/join Egypt'''. This channel is moderated, meaning that your messages may not show up immediately, and if containing profanity, may be deleted completely. Read it through to get a feel of what’s going on in Egypt this day and age.&lt;br /&gt;
&lt;br /&gt;
Other useful channels:&lt;br /&gt;
* '''Egypt''' - (&amp;quot;/join Egypt&amp;quot;) this Egypt-wide channel is moderated by a friendly group of volunteers.  Every once in a while you will see a moderator announce that they are leaving and the channel will resume when another moderator logs in.  Generally, though, this channel is running and is very useful for communicating with the whole community.  &lt;br /&gt;
* '''Events''' - updates on Egypt-wide events ('''/join Events''')&lt;br /&gt;
* '''Troll Free Trades'''- trade channel. Don't like making charcoal? Then asking WTB (would like to buy) x may help. Don't ask us about the name. We don't know either. (Actually, we do but we're not going to tell you)&lt;br /&gt;
You can minimize the chat channels by double clicking on a chat channel tab name. Via right click on the tab name you can organize the channels, like assigning to different folders and switching the order.&lt;br /&gt;
&lt;br /&gt;
If you want to use [[hotkeys]] for actions (e.g. [T] for Take everything) your chat channels have to be minimized (by pressing [Enter]). Via Self -&amp;gt; Options -&amp;gt; Chat-related you can toggle that minimized chat channels are still visible while using hotkeys.&lt;br /&gt;
&lt;br /&gt;
== [[Travel|Traveling]] ==&lt;br /&gt;
&lt;br /&gt;
Traveling in Egypt is time consuming. There is nothing like the easy warping around you might have experienced in other games. You walk (well, run actually). You’d better get used to that as soon as possible and plan for it.&lt;br /&gt;
&lt;br /&gt;
You can use the chariot service from the outset to travel quickly between regions (see [[Chariot Routes]]). Later on you can learn the [[Navigation]] and [[Exploration Travel]] skills, which allow you set waypoints and other markers that you travel to instantly for the cost of &amp;quot;travel time&amp;quot;. For now, you will need to understand how the chariot service works.&lt;br /&gt;
&lt;br /&gt;
Every region has one chariot stop (commonly called cs) that serves as the center of the region. From a chariot stop you can take the chariot to other regions. (You don’t actually see a chariot; you just press &amp;quot;Travel now&amp;quot; and you find yourself in another place. It’s magic.) A free chariot will leave every twenty minutes; for a timespan of two minutes you can travel for free to another region. Outside that window you can also travel, but it costs you &amp;quot;[[Travel Time]]&amp;quot;, which is five times the amount of time it would cost to walk there. You acquire travel time while offline. (We talk about [[Offline Chores]] a little more at the end of this guide.)&lt;br /&gt;
&lt;br /&gt;
== I need HELP! ==&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to reach a point where you need help with something, something you just don’t understand how it works, or why it doesn’t work. You have a few paths open to you. First, if you belong to a guild, ask there. Or you could ask a Mentor. If you are still having trouble, you could ask in the regional chat channel, or for a wider audience in one of the general microphone chat channels like E!. The people of Egypt are generally very helpful, and will answer most questions for you.&lt;br /&gt;
&lt;br /&gt;
If you still have trouble, you can place a call for a Game Master. But be warned, the GMs won’t answer questions about how to do something. They will only help you if there is something amiss with the game itself. As a new player, it would be advised that you do not place a developer call directly unless a GM tells you to. The developers are very busy most of the time, and the GMs will be able to tell you if it warrants the attention of the developers.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
As a player you may get bored wearing the same drab clothes all the time. Well, there is a way to change your Avatar type, clothing and height. Click on Self -&amp;gt; Appearance and experiment away! The options are limited but you can adjust them whenever you want, including your own length.&lt;br /&gt;
&lt;br /&gt;
= Second Part =&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
With the start of Tale three, a leveling system was implemented. This was meant to give new players a feeling of structure and also to make them feel more at home. You probably played other MMORPGs. Well, this is different. &lt;br /&gt;
&lt;br /&gt;
First, keep in mind that leveling in ATITD isn’t half as important as it is in other games. Levels will unlock the ability to learn new skills and techs, but you will rarely, if ever, need one you can’t have yet. There are 70 levels, very few will actually reach that many, since some of them can only be acquired by a few people at a time. Also, unlike many games, there is a diminishing return in what you get as you go up in levels, so while there is value in attaining higher levels, there is not as much disparity between a 20th level person compared to a 40th level person as from a 20th to a first-level person. In fact, there is no new skills/techs/tests or any other benefit past Level 42&lt;br /&gt;
&lt;br /&gt;
[[Levels]] gives a clear overview.&lt;br /&gt;
&lt;br /&gt;
=== Levels are achieved by: ===&lt;br /&gt;
&lt;br /&gt;
*One Level (always your first) for completing Citizenship&lt;br /&gt;
*One Level for each Initiation to a discipline&lt;br /&gt;
*One Level for each principle to a Test you complete. If you pass the test before otherwise completing the principle you will be credited for completing the principle too and get that level. There are, or will be, (not all of them are known yet) seven tests in seven disciplines for a total of forty-nine tests.&lt;br /&gt;
*One Level for each new, higher rank you achieve.&lt;br /&gt;
*One Level for each Oracleship you get beyond the first&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, we recognize the Seven Disciplines of Man. All tests, as well as skills and technologies, are divided into these. They are:&lt;br /&gt;
&lt;br /&gt;
*Architecture (Building Stuff bigger and better)&lt;br /&gt;
*Art and Music (The finer things in life)&lt;br /&gt;
*Harmony (Get to know your fellow Egyptians... and gamble on their progress!)&lt;br /&gt;
*Human Body (Self-improvement, exploration and indulgence)&lt;br /&gt;
*Leadership (Getting others to recognize or follow your direction)&lt;br /&gt;
*Thought (Designing puzzles)&lt;br /&gt;
*Worship (Honoring the gods, often by ritual, sometimes including sacrificing large quantities of stuff)&lt;br /&gt;
&lt;br /&gt;
Within each Discipline there are seven ranks past Initiate. You advance in rank within each Discipline each time you pass one of its tests. You can pass the tests in any order. Only the total number counts. The ranks are:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Student - Pass one Test in a Discipline&lt;br /&gt;
*Prentice - Pass two Tests in a Discipline&lt;br /&gt;
*Journeyman - Pass three Tests in a Discipline&lt;br /&gt;
*Scribe - Pass four Tests in a Discipline&lt;br /&gt;
*Master - Pass five Tests in a Discipline&lt;br /&gt;
*Sage - Pass six Tests in a Discipline&lt;br /&gt;
*Pharaoh’s Oracle - Pass all seven Tests, you have achieved &amp;quot;perfection&amp;quot; in that Discipline&lt;br /&gt;
&lt;br /&gt;
You can have ranks in more then one Discipline at a time. You will be known by default as the highest rank you have achieved. If you have achieved the same rank in two or more Disciplines, you will be know as &amp;lt;i&amp;gt;Rank&amp;lt;/i&amp;gt; of &amp;lt;i&amp;gt;Number&amp;lt;/i&amp;gt;. Some examples: Someplayer, Student of Architecture has passed one test in Architecture and no other tests; Someplayer, Student of Two has passed one test in two different disciplines and none in the other five; Someplayer, Prentice of Architecture has passed two tests in Architecture and either zero or one test in each of the other Disciplines.&lt;br /&gt;
&lt;br /&gt;
== [[Tests]] ==&lt;br /&gt;
&lt;br /&gt;
There is a total of forty nine Tests divided into seven each for the seven Disciplines. Not all Tests are equal in the amount of effort it takes to pass them, some are hard, and some are easy. Don’t expect to pass every test, only one person, Orchid, has in all the history of Egypt.&lt;br /&gt;
&lt;br /&gt;
Tests cover a wide range of resources, ranging from thousands of bricks to tens of people. Every test has a principle, meant to give you a flavor of that test. Passing a principle will gain you a level. So if the Test of the Obelisk means building a big tower, the principle of the Obelisk means building a small tower. Of course, you can just build a big tower, passing principle and test in one go. Usually though, you will naturally pass a principle before passing a test.&lt;br /&gt;
&lt;br /&gt;
Tests can be generally divided into two classes, Limited Pass and Unlimited Pass. As you might guess, these relate to how many people can pass a given test. Unlimited Pass tests generally have a fixed goal, such as getting seven strength points, and when you accomplish that you pass. Limited Pass tests are exactly that, there is a limit to how many can pass the test. These tests also are competitive, so that you have to achieve a score that is in the top for that test for that scoring period. The number of passes varies per test, sometimes one, sometimes as many as seven. The time between passing rounds also varies, although one week is common. You can see the current list of all tests [[Tests|here]].&lt;br /&gt;
&lt;br /&gt;
Once you have a paid account you will find you have been given mentor decrees.  Read up on the [[Test of Mentorship]] before you give them away.  They are yours to do with as you please, but using them as intended for the test will hopefully be how you decide.&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds are a grouping of people who have come together for a reason. Guilds can roughly be divided into three categories: Home Guilds, Dedicated Guilds, and Chat Guilds. These categories aren't official, just descriptive. You don’t need to join a guild. But you can join as many of them as you wish.&lt;br /&gt;
&lt;br /&gt;
Home Guilds are where you live, people with whom you have chosen to share your space, resources, and your time. While you are not restricted to doing so, most people have one guild they consider their Home Guild.&lt;br /&gt;
&lt;br /&gt;
Dedicated Guilds are created for a specific purpose, like are large project or activity like beetle breeding (yes, you can breed beetles!). Usually these guilds have a limited and specific set of resources. Many people belong to many different dedicated Guilds.&lt;br /&gt;
&lt;br /&gt;
Chat Guilds are exactly that, a grouping of people with no other purpose then to talk with one another.&lt;br /&gt;
&lt;br /&gt;
Within a guild there are also ranks. These are used to set permissions to use guild-owned property, such as chests.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' You can join as many or as few guilds as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
The phrase you will hear most in your first days will be “it’s in the wiki”. The ATITD-wiki is our collective knowledge base and it’s full of things you need or want to know. Unfortunately, our collective knowledge base is badly organized, and it may take you some time to get used to it. Start at the homepage, which gives some handy links, and make extensive use of the search function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For starters, you might want to bookmark http://atitd.org/wiki/tale5/Resources and http://atitd.org/wiki/tale5/Buildings, as those are the ones you'll probably use most often. &lt;br /&gt;
&lt;br /&gt;
And don't forget the aforementioned [[Levels]]!&lt;br /&gt;
&lt;br /&gt;
== [[Offline Chores]] ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, you can do things while not there! This handy function lets your avatar do boring stuff while you sleep. They will unlock if you have proven you can do it yourself. For instance, you can let your avatar collect wood after you have collected 2500 wood by yourself. Offline time is distributed equally among all the tasks you have selected, so if you select only “Gather wood” you will collect more wood then if you select both “Gather Wood” and “Grow Onions”. Accumulating Travel Time also counts in this distribution, so if you want a lot of it, only check that.  Trial accounts cannot perform offline chores or accrue travel time.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
To keep things properly complicated, Egypt knows three kinds of time. There is the real time, as we all know it, but of course people live in vastly different timezones. There is Egypt-time, about one third of real time. And there is [[Teppy Time]], somewhat slower than real time.&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
You can set certain commands in the chat window. When you log in, /ts (timestamp) is convenient to see how long ago that interesting tidbit of information was mentioned. /af (add friend) adds a friend (press F11 for you friends list). /webpass lets you set a password to enter the wiki.  [[Commands]] gives an overview.&lt;br /&gt;
&lt;br /&gt;
Hotkeys are also extremely useful for speeding up basic tasks (gathering wood, making bricks, etc).  See [[Commands#Hotkeys|Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Other options ==&lt;br /&gt;
&lt;br /&gt;
When people have joined a lot of guilds you get a long list of those guilds first, before you get the usefull actions like Give. To show the guilds in a seperate action line you must tick Self -&amp;gt; Options -&amp;gt; Interface options -&amp;gt; Show guild affiliations in a menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68803</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68803"/>
		<updated>2011-01-25T20:52:20Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Chat channels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to useful guides (for lack of a better summary here):&lt;br /&gt;
&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
= First part =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So here you are, freshly minted Egyptian. You learned how to move about, you learned gathering wood and grow flax. Now the whole of Egypt awaits you. What will you do?&lt;br /&gt;
&lt;br /&gt;
This starter guide is meant to answer some of your questions and give you some general pointers. It is by no means exhaustive, not even for the first phase of the game, since that would be impossible. Feel free to suggest any new topics you think should be included.&lt;br /&gt;
&lt;br /&gt;
The first lesson you must learn is this one: Take one step at a time. ''A Tale in the Desert'' has many, many possibilities. It is easy to get overwhelmed by them, and you can never try them all.  So instead, take your time exploring what you can do and what you want to do.&lt;br /&gt;
&lt;br /&gt;
The second lesson is this one: Try to click on Self -&amp;gt; Utility -&amp;gt; Camera to try other camera options.&lt;br /&gt;
&lt;br /&gt;
== The Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Follow the initial tutorial - it will help you orient yourself and perform the first few basic tasks.&lt;br /&gt;
&lt;br /&gt;
As with any program or game most people need to get to grips with the game [[Interface]] and the map. The left hand frame of the wiki has a number of short-cuts. Perhaps familiarise yourself with [[Atlas]] which will show you how extensive Egypt is. To find your location in game press '''[F3]''' which will bring up a map or go to [[Commands]] for the full list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Becoming a Citizen is your first goal on entering Egypt. You can find a list of the required tasks on the [[Citizenship]] page.&lt;br /&gt;
&lt;br /&gt;
== Settling - Your First Buildings ==&lt;br /&gt;
&lt;br /&gt;
Some people feel the need to have a place called home. Some are content with roving around the land for a while. Either way, sooner or later you will have to pick a spot for your first real building: a compound. A compound (or cp, as it’s usually called) is the place where you will keep your buildings, your tools and your stuff. (So don’t think of it as a cozy place with a bed and a shower. It’s actually more like a factory.) Building a compound is also required for one of your Initiation tests, which will give you a level and unlock an entire Discipline of ''real'' Tests. For the construction itself, including what you need to know and do, go [[Principles_of_Architecture|here]].&lt;br /&gt;
&lt;br /&gt;
There are several things to keep in mind when picking a spot to build your compound. Egypt is divided into seven regions. [[Atlas|This page]] gives a handy map. In general, the farther a region is from the center of Egypt, the quieter it will be. A busy area means more people to ask questions and to interact with, but also more lag and fewer good spots still available for compound-building. It’s up to you what you prefer.&lt;br /&gt;
&lt;br /&gt;
There are resources you can’t have enough of, so you want those close to your home. '''Wood''' is a prime example. '''Silt''' is another. '''Clay''', '''slate''', '''grass''', even '''sand''' should be about in abundance. In short, pick a spot near water and trees and you’re halfway there.&lt;br /&gt;
&lt;br /&gt;
You will probably travel a lot, so keep an eye on the [[Map of Chariot Stops|Chariot Stop]] in your region of choice. More on travel later. At this point you can travel freely, and you should do so. Pick some random spots to teleport to, run around for a while, and get a feel of the place. When you enter a region a chat window of that region will open. Scroll up and read it through. Maybe ask some questions to the people there (but don't bother asking, &amp;quot;Should I settle here?&amp;quot; since all of them will answer, &amp;quot;Yes!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
''Remember:'' You can always move if your original picked spot isn’t what you’d hoped it would be. You can even have several compounds. Don’t be too shy to make that first choice, but give it the time it deserves. And wherever you choose to settle, there will be helpful people around.&lt;br /&gt;
&lt;br /&gt;
== Skills and Techs ==&lt;br /&gt;
&lt;br /&gt;
Skills and Technologies generally allow you to use or build more advanced buildings, or sometimes make you better at things you can already do.&lt;br /&gt;
&lt;br /&gt;
You learn techs from Universities. They're always free, but you have to go to a University where other players have paid the right research costs to unlock the techs you want. Everytime you have raised a few levels, make a pass along all universities and learn all you can. In fact, that is about the first thing you should do.&lt;br /&gt;
&lt;br /&gt;
Skills are learned from Schools and every school of the same type has the same skills available. This means you can learn them at schools in any region. Skills cost tuition, meaning materials. Make a round of schools every now and then in your chosen region, and see what they can teach you, taking into account the resources you have at your disposal. &lt;br /&gt;
&lt;br /&gt;
A complete list of techs can be found at: [[Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complete list of skills can be found at: [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
New player [[Basic Skills Run]]&lt;br /&gt;
&lt;br /&gt;
== Other People ==&lt;br /&gt;
&lt;br /&gt;
People are your single most important resource. They will give you knowledge, aid and courage. The one difference between ATITD and other MMORPG’s is not so much the lack of killing, but the maturity of its public. Be civil. It will be rewarded.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of people: those who ask for things and those who refuse gifts. Be the second kind. Asking for resources is of no use, since other people have to collect them as you do. But you can use easily-collected resources for trade, so don’t think you are useless!&lt;br /&gt;
&lt;br /&gt;
People might offer you tools. It might be hard to accept things without giving anything in return, but tools make you a more worthwhile member of the community, so accept them. Do not accept resources you might well gather yourself, such as wood and bricks. Show the community you can earn your own living. It will pay off.&lt;br /&gt;
&lt;br /&gt;
One thing I am sure you have noticed already is the dearth of documentation or in-game hints and tutorials. Some say this is the developers being lazy, but there is another reason. ''A Tale in the Desert'' is a highly social game. You are meant to interact with other people. One of those interactions is the passing of knowledge to new players, teaching them how things work, bringing them into the fold of the community. And although most people will be willing to help you, it is the role of Mentors to bring you, the new player, up to speed. Mentors come in all manner of qualities, some good, some bad, and just because someone says they are a Mentor doesn’t mean they are a good one. Most people are good, but if you feel you aren’t getting as much out of a Mentor-Mentee relationship as you are giving, perhaps it is time to find a new Mentor.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two special classes of people, the Game Masters and the Developers. Game Masters (or [[GM]] ) are players just like you that have volunteered their time to help out the other players, deal with minor issues, and so on. Be nice. They are players too. They have goals they wish to achieve just like you, and they will respond as soon as they are able. There is not always a Game Master around, so it might take some time for them to get to you. The Developers are exactly that, the people who write the computer code for you game. While they are no longer active players, most are also volunteers, and just as importantly there are very few of them. Unlike many MMORPGs you can get to know the people who write the game, and the level of feedback from the player base as to what direction the game takes is incredible.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
Everyone needs to trade sooner or later. You’re going to need things you can’t acquire yet, especially tools. You might, for instance, want to acquire a hatchet for collecting wood. At this point you don’t have valuable goods at your disposal so you’ll need to trade with bulk goods -- stuff that is easy but boring to collect, such as slate. There are some bulk goods that become easier to produce as you become more advanced, like wood or flax. There are others that still take the exact same amount of effort to collect as they did the first day no matter how much you have done, like slate or silt. These are often good choices for trading when you are new, since the players with the stuff you want still need them and cannot get them any easier than you can. &lt;br /&gt;
&lt;br /&gt;
You will also notice there is no official currency in the game, no “gold piece” or anything similar. While we have the ability to create our own currency (and some have), the value of a given resources rises and falls over time, and prices can vary wildly form one person to the next. Most people are willing to negotiate. As you are new, you might want to ask someone you trust, like your Mentor, if something is a good deal or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chat channels ==&lt;br /&gt;
&lt;br /&gt;
Communication in Egypt is mainly done through the chat channels. You always have the channel '''Main''', which is for in-game messages and people talking near you, and the channel '''System''', which is for messages from the game staff. There is also the region channel (unless you turn it off, which we recommend you don't do). We strongly advise you to add another channel: the Egypt-wide chat channel '''Egypt'''. You do this by typing '''/join Egypt'''. This channel is moderated, meaning that your messages may not show up immediately, and if containing profanity, may be deleted completely. Read it through to get a feel of what’s going on in Egypt this day and age.&lt;br /&gt;
&lt;br /&gt;
Other useful channels:&lt;br /&gt;
* '''Egypt''' - (&amp;quot;/join Egypt&amp;quot;) this Egypt-wide channel is moderated by a friendly group of volunteers.  Every once in a while you will see a moderator announce that they are leaving and the channel will resume when another moderator logs in.  Generally, though, this channel is running and is very useful for communicating with the whole community.  &lt;br /&gt;
* '''Events''' - updates on Egypt-wide events ('''/join Events''')&lt;br /&gt;
* '''Troll Free Trades'''- trade channel. Don't like making charcoal? Then asking WTB (would like to buy) x may help. Don't ask us about the name. We don't know either. (Actually, we do but we're not going to tell you)&lt;br /&gt;
You can minimize the chat channels by double clicking on a chat channel tab name. Via right click on the tab name you can organize the channels, like assigning to different folders and switching the order.&lt;br /&gt;
&lt;br /&gt;
If you want to use [[hotkeys]] for actions (e.g. [T] for Take everything) your chat channels have to be minimized (by pressing [Enter]). Via Self -&amp;gt; Options -&amp;gt; Chat-related you can toggle that minimized chat channels are still visible while using hotkeys.&lt;br /&gt;
&lt;br /&gt;
== [[Travel|Traveling]] ==&lt;br /&gt;
&lt;br /&gt;
Traveling in Egypt is time consuming. There is nothing like the easy warping around you might have experienced in other games. You walk (well, run actually). You’d better get used to that as soon as possible and plan for it.&lt;br /&gt;
&lt;br /&gt;
You can use the chariot service from the outset to travel quickly between regions (see [[Chariot Routes]]). Later on you can learn the [[Navigation]] and [[Exploration Travel]] skills, which allow you set waypoints and other markers that you travel to instantly for the cost of &amp;quot;travel time&amp;quot;. For now, you will need to understand how the chariot service works.&lt;br /&gt;
&lt;br /&gt;
Every region has one chariot stop (commonly called cs) that serves as the center of the region. From a chariot stop you can take the chariot to other regions. (You don’t actually see a chariot; you just press &amp;quot;Travel now&amp;quot; and you find yourself in another place. It’s magic.) A free chariot will leave every twenty minutes; for a timespan of two minutes you can travel for free to another region. Outside that window you can also travel, but it costs you &amp;quot;[[Travel Time]]&amp;quot;, which is five times the amount of time it would cost to walk there. You acquire travel time while offline. (We talk about [[Offline Chores]] a little more at the end of this guide.)&lt;br /&gt;
&lt;br /&gt;
== I need HELP! ==&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to reach a point where you need help with something, something you just don’t understand how it works, or why it doesn’t work. You have a few paths open to you. First, if you belong to a guild, ask there. Or you could ask a Mentor. If you are still having trouble, you could ask in the regional chat channel, or for a wider audience in one of the general microphone chat channels like E!. The people of Egypt are generally very helpful, and will answer most questions for you.&lt;br /&gt;
&lt;br /&gt;
If you still have trouble, you can place a call for a Game Master. But be warned, the GMs won’t answer questions about how to do something. They will only help you if there is something amiss with the game itself. As a new player, it would be advised that you do not place a developer call directly unless a GM tells you to. The developers are very busy most of the time, and the GMs will be able to tell you if it warrants the attention of the developers.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
As a player you may get bored wearing the same drab clothes all the time. Well, there is a way to change your Avatar type, clothing and height.&lt;br /&gt;
&lt;br /&gt;
= Second Part =&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
With the start of Tale three, a leveling system was implemented. This was meant to give new players a feeling of structure and also to make them feel more at home. You probably played other MMORPGs. Well, this is different. &lt;br /&gt;
&lt;br /&gt;
First, keep in mind that leveling in ATITD isn’t half as important as it is in other games. Levels will unlock the ability to learn new skills and techs, but you will rarely, if ever, need one you can’t have yet. There are 70 levels, very few will actually reach that many, since some of them can only be acquired by a few people at a time. Also, unlike many games, there is a diminishing return in what you get as you go up in levels, so while there is value in attaining higher levels, there is not as much disparity between a 20th level person compared to a 40th level person as from a 20th to a first-level person. In fact, there is no new skills/techs/tests or any other benefit past Level 42&lt;br /&gt;
&lt;br /&gt;
[[Levels]] gives a clear overview.&lt;br /&gt;
&lt;br /&gt;
=== Levels are achieved by: ===&lt;br /&gt;
&lt;br /&gt;
*One Level (always your first) for completing Citizenship&lt;br /&gt;
*One Level for each Initiation to a discipline&lt;br /&gt;
*One Level for each principle to a Test you complete. If you pass the test before otherwise completing the principle you will be credited for completing the principle too and get that level. There are, or will be, (not all of them are known yet) seven tests in seven disciplines for a total of forty-nine tests.&lt;br /&gt;
*One Level for each new, higher rank you achieve.&lt;br /&gt;
*One Level for each Oracleship you get beyond the first&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, we recognize the Seven Disciplines of Man. All tests, as well as skills and technologies, are divided into these. They are:&lt;br /&gt;
&lt;br /&gt;
*Architecture (Building Stuff bigger and better)&lt;br /&gt;
*Art and Music (The finer things in life)&lt;br /&gt;
*Harmony (Get to know your fellow Egyptians... and gamble on their progress!)&lt;br /&gt;
*Human Body (Self-improvement, exploration and indulgence)&lt;br /&gt;
*Leadership (Getting others to recognize or follow your direction)&lt;br /&gt;
*Thought (Designing puzzles)&lt;br /&gt;
*Worship (Honoring the gods, often by ritual, sometimes including sacrificing large quantities of stuff)&lt;br /&gt;
&lt;br /&gt;
Within each Discipline there are seven ranks past Initiate. You advance in rank within each Discipline each time you pass one of its tests. You can pass the tests in any order. Only the total number counts. The ranks are:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Student - Pass one Test in a Discipline&lt;br /&gt;
*Prentice - Pass two Tests in a Discipline&lt;br /&gt;
*Journeyman - Pass three Tests in a Discipline&lt;br /&gt;
*Scribe - Pass four Tests in a Discipline&lt;br /&gt;
*Master - Pass five Tests in a Discipline&lt;br /&gt;
*Sage - Pass six Tests in a Discipline&lt;br /&gt;
*Pharaoh’s Oracle - Pass all seven Tests, you have achieved &amp;quot;perfection&amp;quot; in that Discipline&lt;br /&gt;
&lt;br /&gt;
You can have ranks in more then one Discipline at a time. You will be known by default as the highest rank you have achieved. If you have achieved the same rank in two or more Disciplines, you will be know as &amp;lt;i&amp;gt;Rank&amp;lt;/i&amp;gt; of &amp;lt;i&amp;gt;Number&amp;lt;/i&amp;gt;. Some examples: Someplayer, Student of Architecture has passed one test in Architecture and no other tests; Someplayer, Student of Two has passed one test in two different disciplines and none in the other five; Someplayer, Prentice of Architecture has passed two tests in Architecture and either zero or one test in each of the other Disciplines.&lt;br /&gt;
&lt;br /&gt;
== [[Tests]] ==&lt;br /&gt;
&lt;br /&gt;
There is a total of forty nine Tests divided into seven each for the seven Disciplines. Not all Tests are equal in the amount of effort it takes to pass them, some are hard, and some are easy. Don’t expect to pass every test, only one person, Orchid, has in all the history of Egypt.&lt;br /&gt;
&lt;br /&gt;
Tests cover a wide range of resources, ranging from thousands of bricks to tens of people. Every test has a principle, meant to give you a flavor of that test. Passing a principle will gain you a level. So if the Test of the Obelisk means building a big tower, the principle of the Obelisk means building a small tower. Of course, you can just build a big tower, passing principle and test in one go. Usually though, you will naturally pass a principle before passing a test.&lt;br /&gt;
&lt;br /&gt;
Tests can be generally divided into two classes, Limited Pass and Unlimited Pass. As you might guess, these relate to how many people can pass a given test. Unlimited Pass tests generally have a fixed goal, such as getting seven strength points, and when you accomplish that you pass. Limited Pass tests are exactly that, there is a limit to how many can pass the test. These tests also are competitive, so that you have to achieve a score that is in the top for that test for that scoring period. The number of passes varies per test, sometimes one, sometimes as many as seven. The time between passing rounds also varies, although one week is common. You can see the current list of all tests [[Tests|here]].&lt;br /&gt;
&lt;br /&gt;
Once you have a paid account you will find you have been given mentor decrees.  Read up on the [[Test of Mentorship]] before you give them away.  They are yours to do with as you please, but using them as intended for the test will hopefully be how you decide.&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds are a grouping of people who have come together for a reason. Guilds can roughly be divided into three categories: Home Guilds, Dedicated Guilds, and Chat Guilds. These categories aren't official, just descriptive. You don’t need to join a guild. But you can join as many of them as you wish.&lt;br /&gt;
&lt;br /&gt;
Home Guilds are where you live, people with whom you have chosen to share your space, resources, and your time. While you are not restricted to doing so, most people have one guild they consider their Home Guild.&lt;br /&gt;
&lt;br /&gt;
Dedicated Guilds are created for a specific purpose, like are large project or activity like beetle breeding (yes, you can breed beetles!). Usually these guilds have a limited and specific set of resources. Many people belong to many different dedicated Guilds.&lt;br /&gt;
&lt;br /&gt;
Chat Guilds are exactly that, a grouping of people with no other purpose then to talk with one another.&lt;br /&gt;
&lt;br /&gt;
Within a guild there are also ranks. These are used to set permissions to use guild-owned property, such as chests.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' You can join as many or as few guilds as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
The phrase you will hear most in your first days will be “it’s in the wiki”. The ATITD-wiki is our collective knowledge base and it’s full of things you need or want to know. Unfortunately, our collective knowledge base is badly organized, and it may take you some time to get used to it. Start at the homepage, which gives some handy links, and make extensive use of the search function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For starters, you might want to bookmark http://atitd.org/wiki/tale5/Resources and http://atitd.org/wiki/tale5/Buildings, as those are the ones you'll probably use most often. &lt;br /&gt;
&lt;br /&gt;
And don't forget the aforementioned [[Levels]]!&lt;br /&gt;
&lt;br /&gt;
== [[Offline Chores]] ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, you can do things while not there! This handy function lets your avatar do boring stuff while you sleep. They will unlock if you have proven you can do it yourself. For instance, you can let your avatar collect wood after you have collected 2500 wood by yourself. Offline time is distributed equally among all the tasks you have selected, so if you select only “Gather wood” you will collect more wood then if you select both “Gather Wood” and “Grow Onions”. Accumulating Travel Time also counts in this distribution, so if you want a lot of it, only check that.  Trial accounts cannot perform offline chores or accrue travel time.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
To keep things properly complicated, Egypt knows three kinds of time. There is the real time, as we all know it, but of course people live in vastly different timezones. There is Egypt-time, about one third of real time. And there is [[Teppy Time]], somewhat slower than real time.&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
You can set certain commands in the chat window. When you log in, /ts (timestamp) is convenient to see how long ago that interesting tidbit of information was mentioned. /af (add friend) adds a friend (press F11 for you friends list). /webpass lets you set a password to enter the wiki.  [[Commands]] gives an overview.&lt;br /&gt;
&lt;br /&gt;
Hotkeys are also extremely useful for speeding up basic tasks (gathering wood, making bricks, etc).  See [[Commands#Hotkeys|Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Other options ==&lt;br /&gt;
&lt;br /&gt;
When people have joined a lot of guilds you get a long list of those guilds first, before you get the usefull actions like Give. To show the guilds in a seperate action line you must tick Self -&amp;gt; Options -&amp;gt; Interface options -&amp;gt; Show guild affiliations in a menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68798</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68798"/>
		<updated>2011-01-25T20:38:06Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Settling - Your First Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to useful guides (for lack of a better summary here):&lt;br /&gt;
&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
= First part =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So here you are, freshly minted Egyptian. You learned how to move about, you learned gathering wood and grow flax. Now the whole of Egypt awaits you. What will you do?&lt;br /&gt;
&lt;br /&gt;
This starter guide is meant to answer some of your questions and give you some general pointers. It is by no means exhaustive, not even for the first phase of the game, since that would be impossible. Feel free to suggest any new topics you think should be included.&lt;br /&gt;
&lt;br /&gt;
The first lesson you must learn is this one: Take one step at a time. ''A Tale in the Desert'' has many, many possibilities. It is easy to get overwhelmed by them, and you can never try them all.  So instead, take your time exploring what you can do and what you want to do.&lt;br /&gt;
&lt;br /&gt;
The second lesson is this one: Try to click on Self -&amp;gt; Utility -&amp;gt; Camera to try other camera options.&lt;br /&gt;
&lt;br /&gt;
== The Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Follow the initial tutorial - it will help you orient yourself and perform the first few basic tasks.&lt;br /&gt;
&lt;br /&gt;
As with any program or game most people need to get to grips with the game [[Interface]] and the map. The left hand frame of the wiki has a number of short-cuts. Perhaps familiarise yourself with [[Atlas]] which will show you how extensive Egypt is. To find your location in game press '''[F3]''' which will bring up a map or go to [[Commands]] for the full list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Becoming a Citizen is your first goal on entering Egypt. You can find a list of the required tasks on the [[Citizenship]] page.&lt;br /&gt;
&lt;br /&gt;
== Settling - Your First Buildings ==&lt;br /&gt;
&lt;br /&gt;
Some people feel the need to have a place called home. Some are content with roving around the land for a while. Either way, sooner or later you will have to pick a spot for your first real building: a compound. A compound (or cp, as it’s usually called) is the place where you will keep your buildings, your tools and your stuff. (So don’t think of it as a cozy place with a bed and a shower. It’s actually more like a factory.) Building a compound is also required for one of your Initiation tests, which will give you a level and unlock an entire Discipline of ''real'' Tests. For the construction itself, including what you need to know and do, go [[Principles_of_Architecture|here]].&lt;br /&gt;
&lt;br /&gt;
There are several things to keep in mind when picking a spot to build your compound. Egypt is divided into seven regions. [[Atlas|This page]] gives a handy map. In general, the farther a region is from the center of Egypt, the quieter it will be. A busy area means more people to ask questions and to interact with, but also more lag and fewer good spots still available for compound-building. It’s up to you what you prefer.&lt;br /&gt;
&lt;br /&gt;
There are resources you can’t have enough of, so you want those close to your home. '''Wood''' is a prime example. '''Silt''' is another. '''Clay''', '''slate''', '''grass''', even '''sand''' should be about in abundance. In short, pick a spot near water and trees and you’re halfway there.&lt;br /&gt;
&lt;br /&gt;
You will probably travel a lot, so keep an eye on the [[Map of Chariot Stops|Chariot Stop]] in your region of choice. More on travel later. At this point you can travel freely, and you should do so. Pick some random spots to teleport to, run around for a while, and get a feel of the place. When you enter a region a chat window of that region will open. Scroll up and read it through. Maybe ask some questions to the people there (but don't bother asking, &amp;quot;Should I settle here?&amp;quot; since all of them will answer, &amp;quot;Yes!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
''Remember:'' You can always move if your original picked spot isn’t what you’d hoped it would be. You can even have several compounds. Don’t be too shy to make that first choice, but give it the time it deserves. And wherever you choose to settle, there will be helpful people around.&lt;br /&gt;
&lt;br /&gt;
== Skills and Techs ==&lt;br /&gt;
&lt;br /&gt;
Skills and Technologies generally allow you to use or build more advanced buildings, or sometimes make you better at things you can already do.&lt;br /&gt;
&lt;br /&gt;
You learn techs from Universities. They're always free, but you have to go to a University where other players have paid the right research costs to unlock the techs you want. Everytime you have raised a few levels, make a pass along all universities and learn all you can. In fact, that is about the first thing you should do.&lt;br /&gt;
&lt;br /&gt;
Skills are learned from Schools and every school of the same type has the same skills available. This means you can learn them at schools in any region. Skills cost tuition, meaning materials. Make a round of schools every now and then in your chosen region, and see what they can teach you, taking into account the resources you have at your disposal. &lt;br /&gt;
&lt;br /&gt;
A complete list of techs can be found at: [[Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complete list of skills can be found at: [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
New player [[Basic Skills Run]]&lt;br /&gt;
&lt;br /&gt;
== Other People ==&lt;br /&gt;
&lt;br /&gt;
People are your single most important resource. They will give you knowledge, aid and courage. The one difference between ATITD and other MMORPG’s is not so much the lack of killing, but the maturity of its public. Be civil. It will be rewarded.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of people: those who ask for things and those who refuse gifts. Be the second kind. Asking for resources is of no use, since other people have to collect them as you do. But you can use easily-collected resources for trade, so don’t think you are useless!&lt;br /&gt;
&lt;br /&gt;
People might offer you tools. It might be hard to accept things without giving anything in return, but tools make you a more worthwhile member of the community, so accept them. Do not accept resources you might well gather yourself, such as wood and bricks. Show the community you can earn your own living. It will pay off.&lt;br /&gt;
&lt;br /&gt;
One thing I am sure you have noticed already is the dearth of documentation or in-game hints and tutorials. Some say this is the developers being lazy, but there is another reason. ''A Tale in the Desert'' is a highly social game. You are meant to interact with other people. One of those interactions is the passing of knowledge to new players, teaching them how things work, bringing them into the fold of the community. And although most people will be willing to help you, it is the role of Mentors to bring you, the new player, up to speed. Mentors come in all manner of qualities, some good, some bad, and just because someone says they are a Mentor doesn’t mean they are a good one. Most people are good, but if you feel you aren’t getting as much out of a Mentor-Mentee relationship as you are giving, perhaps it is time to find a new Mentor.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two special classes of people, the Game Masters and the Developers. Game Masters (or [[GM]] ) are players just like you that have volunteered their time to help out the other players, deal with minor issues, and so on. Be nice. They are players too. They have goals they wish to achieve just like you, and they will respond as soon as they are able. There is not always a Game Master around, so it might take some time for them to get to you. The Developers are exactly that, the people who write the computer code for you game. While they are no longer active players, most are also volunteers, and just as importantly there are very few of them. Unlike many MMORPGs you can get to know the people who write the game, and the level of feedback from the player base as to what direction the game takes is incredible.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
Everyone needs to trade sooner or later. You’re going to need things you can’t acquire yet, especially tools. You might, for instance, want to acquire a hatchet for collecting wood. At this point you don’t have valuable goods at your disposal so you’ll need to trade with bulk goods -- stuff that is easy but boring to collect, such as slate. There are some bulk goods that become easier to produce as you become more advanced, like wood or flax. There are others that still take the exact same amount of effort to collect as they did the first day no matter how much you have done, like slate or silt. These are often good choices for trading when you are new, since the players with the stuff you want still need them and cannot get them any easier than you can. &lt;br /&gt;
&lt;br /&gt;
You will also notice there is no official currency in the game, no “gold piece” or anything similar. While we have the ability to create our own currency (and some have), the value of a given resources rises and falls over time, and prices can vary wildly form one person to the next. Most people are willing to negotiate. As you are new, you might want to ask someone you trust, like your Mentor, if something is a good deal or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chat channels ==&lt;br /&gt;
&lt;br /&gt;
Communication in Egypt is mainly done through the chat channels. You always have the channel '''Main''', which is for in-game messages and people talking near you, and the channel '''System''', which is for messages from the game staff. There is also the region channel (unless you turn it off, which we recommend you don't do). We strongly advise you to add another channel: the Egypt-wide chat channel '''E!'''. You do this by typing '''/join E!'''. This channel is moderated, meaning that your messages may not show up immediately, and if containing profanity, may be deleted completely. Read it through to get a feel of what’s going on in Egypt this day and age.&lt;br /&gt;
&lt;br /&gt;
Other useful channels:&lt;br /&gt;
* '''Egypt''' - (&amp;quot;/join Egypt&amp;quot;) this Egypt-wide channel is moderated by a friendly group of volunteers.  Every once in a while you will see a moderator announce that they are leaving and the channel will resume when another moderator logs in.  Generally, though, this channel is running and is very useful for communicating with the whole community.  &lt;br /&gt;
* '''Events''' - updates on Egypt-wide events ('''/join Events''')&lt;br /&gt;
* '''Story''' - not so much useful as interesting - a log of major story events and usually where new tests are announced. This pops up automatically when something new happens. You can close it again if you wish.&lt;br /&gt;
* '''Bazaar'''- trade channel. Don't like making charcoal? Then asking WTB (would like to buy) x may help.&lt;br /&gt;
* '''P!'''- Another chat channel. Although moderated tends to be 'looser' in speech.&lt;br /&gt;
* '''[[FuntasyMic]]'''- Player Events chat. Usually where the Player Run Events Team have their competitions and role play.&lt;br /&gt;
* '''WWM''' - Worship World Vigil channel.&lt;br /&gt;
You can minimize the chat channels by double clicking on a chat channel tab name. Via right click on the tab name you can organize the channels, like assigning to different folders and switching the order.&lt;br /&gt;
&lt;br /&gt;
If you want to use [[hotkeys]] for actions (e.g. [T] for Take everything) your chat channels have to be minimized (by pressing [Enter]). Via Self -&amp;gt; Options -&amp;gt; Chat-related you can toggle that minimized chat channels are still visible while using hotkeys.&lt;br /&gt;
&lt;br /&gt;
== [[Travel|Traveling]] ==&lt;br /&gt;
&lt;br /&gt;
Traveling in Egypt is time consuming. There is nothing like the easy warping around you might have experienced in other games. You walk (well, run actually). You’d better get used to that as soon as possible and plan for it.&lt;br /&gt;
&lt;br /&gt;
You can use the chariot service from the outset to travel quickly between regions (see [[Chariot Routes]]). Later on you can learn the [[Navigation]] and [[Exploration Travel]] skills, which allow you set waypoints and other markers that you travel to instantly for the cost of &amp;quot;travel time&amp;quot;. For now, you will need to understand how the chariot service works.&lt;br /&gt;
&lt;br /&gt;
Every region has one chariot stop (commonly called cs) that serves as the center of the region. From a chariot stop you can take the chariot to other regions. (You don’t actually see a chariot; you just press &amp;quot;Travel now&amp;quot; and you find yourself in another place. It’s magic.) A free chariot will leave every twenty minutes; for a timespan of two minutes you can travel for free to another region. Outside that window you can also travel, but it costs you &amp;quot;[[Travel Time]]&amp;quot;, which is five times the amount of time it would cost to walk there. You acquire travel time while offline. (We talk about [[Offline Chores]] a little more at the end of this guide.)&lt;br /&gt;
&lt;br /&gt;
== I need HELP! ==&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to reach a point where you need help with something, something you just don’t understand how it works, or why it doesn’t work. You have a few paths open to you. First, if you belong to a guild, ask there. Or you could ask a Mentor. If you are still having trouble, you could ask in the regional chat channel, or for a wider audience in one of the general microphone chat channels like E!. The people of Egypt are generally very helpful, and will answer most questions for you.&lt;br /&gt;
&lt;br /&gt;
If you still have trouble, you can place a call for a Game Master. But be warned, the GMs won’t answer questions about how to do something. They will only help you if there is something amiss with the game itself. As a new player, it would be advised that you do not place a developer call directly unless a GM tells you to. The developers are very busy most of the time, and the GMs will be able to tell you if it warrants the attention of the developers.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
As a player you may get bored wearing the same drab clothes all the time. Well, there is a way to change your Avatar type, clothing and height.&lt;br /&gt;
&lt;br /&gt;
= Second Part =&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
With the start of Tale three, a leveling system was implemented. This was meant to give new players a feeling of structure and also to make them feel more at home. You probably played other MMORPGs. Well, this is different. &lt;br /&gt;
&lt;br /&gt;
First, keep in mind that leveling in ATITD isn’t half as important as it is in other games. Levels will unlock the ability to learn new skills and techs, but you will rarely, if ever, need one you can’t have yet. There are 70 levels, very few will actually reach that many, since some of them can only be acquired by a few people at a time. Also, unlike many games, there is a diminishing return in what you get as you go up in levels, so while there is value in attaining higher levels, there is not as much disparity between a 20th level person compared to a 40th level person as from a 20th to a first-level person. In fact, there is no new skills/techs/tests or any other benefit past Level 42&lt;br /&gt;
&lt;br /&gt;
[[Levels]] gives a clear overview.&lt;br /&gt;
&lt;br /&gt;
=== Levels are achieved by: ===&lt;br /&gt;
&lt;br /&gt;
*One Level (always your first) for completing Citizenship&lt;br /&gt;
*One Level for each Initiation to a discipline&lt;br /&gt;
*One Level for each principle to a Test you complete. If you pass the test before otherwise completing the principle you will be credited for completing the principle too and get that level. There are, or will be, (not all of them are known yet) seven tests in seven disciplines for a total of forty-nine tests.&lt;br /&gt;
*One Level for each new, higher rank you achieve.&lt;br /&gt;
*One Level for each Oracleship you get beyond the first&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, we recognize the Seven Disciplines of Man. All tests, as well as skills and technologies, are divided into these. They are:&lt;br /&gt;
&lt;br /&gt;
*Architecture (Building Stuff bigger and better)&lt;br /&gt;
*Art and Music (The finer things in life)&lt;br /&gt;
*Harmony (Get to know your fellow Egyptians... and gamble on their progress!)&lt;br /&gt;
*Human Body (Self-improvement, exploration and indulgence)&lt;br /&gt;
*Leadership (Getting others to recognize or follow your direction)&lt;br /&gt;
*Thought (Designing puzzles)&lt;br /&gt;
*Worship (Honoring the gods, often by ritual, sometimes including sacrificing large quantities of stuff)&lt;br /&gt;
&lt;br /&gt;
Within each Discipline there are seven ranks past Initiate. You advance in rank within each Discipline each time you pass one of its tests. You can pass the tests in any order. Only the total number counts. The ranks are:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Student - Pass one Test in a Discipline&lt;br /&gt;
*Prentice - Pass two Tests in a Discipline&lt;br /&gt;
*Journeyman - Pass three Tests in a Discipline&lt;br /&gt;
*Scribe - Pass four Tests in a Discipline&lt;br /&gt;
*Master - Pass five Tests in a Discipline&lt;br /&gt;
*Sage - Pass six Tests in a Discipline&lt;br /&gt;
*Pharaoh’s Oracle - Pass all seven Tests, you have achieved &amp;quot;perfection&amp;quot; in that Discipline&lt;br /&gt;
&lt;br /&gt;
You can have ranks in more then one Discipline at a time. You will be known by default as the highest rank you have achieved. If you have achieved the same rank in two or more Disciplines, you will be know as &amp;lt;i&amp;gt;Rank&amp;lt;/i&amp;gt; of &amp;lt;i&amp;gt;Number&amp;lt;/i&amp;gt;. Some examples: Someplayer, Student of Architecture has passed one test in Architecture and no other tests; Someplayer, Student of Two has passed one test in two different disciplines and none in the other five; Someplayer, Prentice of Architecture has passed two tests in Architecture and either zero or one test in each of the other Disciplines.&lt;br /&gt;
&lt;br /&gt;
== [[Tests]] ==&lt;br /&gt;
&lt;br /&gt;
There is a total of forty nine Tests divided into seven each for the seven Disciplines. Not all Tests are equal in the amount of effort it takes to pass them, some are hard, and some are easy. Don’t expect to pass every test, only one person, Orchid, has in all the history of Egypt.&lt;br /&gt;
&lt;br /&gt;
Tests cover a wide range of resources, ranging from thousands of bricks to tens of people. Every test has a principle, meant to give you a flavor of that test. Passing a principle will gain you a level. So if the Test of the Obelisk means building a big tower, the principle of the Obelisk means building a small tower. Of course, you can just build a big tower, passing principle and test in one go. Usually though, you will naturally pass a principle before passing a test.&lt;br /&gt;
&lt;br /&gt;
Tests can be generally divided into two classes, Limited Pass and Unlimited Pass. As you might guess, these relate to how many people can pass a given test. Unlimited Pass tests generally have a fixed goal, such as getting seven strength points, and when you accomplish that you pass. Limited Pass tests are exactly that, there is a limit to how many can pass the test. These tests also are competitive, so that you have to achieve a score that is in the top for that test for that scoring period. The number of passes varies per test, sometimes one, sometimes as many as seven. The time between passing rounds also varies, although one week is common. You can see the current list of all tests [[Tests|here]].&lt;br /&gt;
&lt;br /&gt;
Once you have a paid account you will find you have been given mentor decrees.  Read up on the [[Test of Mentorship]] before you give them away.  They are yours to do with as you please, but using them as intended for the test will hopefully be how you decide.&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds are a grouping of people who have come together for a reason. Guilds can roughly be divided into three categories: Home Guilds, Dedicated Guilds, and Chat Guilds. These categories aren't official, just descriptive. You don’t need to join a guild. But you can join as many of them as you wish.&lt;br /&gt;
&lt;br /&gt;
Home Guilds are where you live, people with whom you have chosen to share your space, resources, and your time. While you are not restricted to doing so, most people have one guild they consider their Home Guild.&lt;br /&gt;
&lt;br /&gt;
Dedicated Guilds are created for a specific purpose, like are large project or activity like beetle breeding (yes, you can breed beetles!). Usually these guilds have a limited and specific set of resources. Many people belong to many different dedicated Guilds.&lt;br /&gt;
&lt;br /&gt;
Chat Guilds are exactly that, a grouping of people with no other purpose then to talk with one another.&lt;br /&gt;
&lt;br /&gt;
Within a guild there are also ranks. These are used to set permissions to use guild-owned property, such as chests.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' You can join as many or as few guilds as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
The phrase you will hear most in your first days will be “it’s in the wiki”. The ATITD-wiki is our collective knowledge base and it’s full of things you need or want to know. Unfortunately, our collective knowledge base is badly organized, and it may take you some time to get used to it. Start at the homepage, which gives some handy links, and make extensive use of the search function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For starters, you might want to bookmark http://atitd.org/wiki/tale5/Resources and http://atitd.org/wiki/tale5/Buildings, as those are the ones you'll probably use most often. &lt;br /&gt;
&lt;br /&gt;
And don't forget the aforementioned [[Levels]]!&lt;br /&gt;
&lt;br /&gt;
== [[Offline Chores]] ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, you can do things while not there! This handy function lets your avatar do boring stuff while you sleep. They will unlock if you have proven you can do it yourself. For instance, you can let your avatar collect wood after you have collected 2500 wood by yourself. Offline time is distributed equally among all the tasks you have selected, so if you select only “Gather wood” you will collect more wood then if you select both “Gather Wood” and “Grow Onions”. Accumulating Travel Time also counts in this distribution, so if you want a lot of it, only check that.  Trial accounts cannot perform offline chores or accrue travel time.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
To keep things properly complicated, Egypt knows three kinds of time. There is the real time, as we all know it, but of course people live in vastly different timezones. There is Egypt-time, about one third of real time. And there is [[Teppy Time]], somewhat slower than real time.&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
You can set certain commands in the chat window. When you log in, /ts (timestamp) is convenient to see how long ago that interesting tidbit of information was mentioned. /af (add friend) adds a friend (press F11 for you friends list). /webpass lets you set a password to enter the wiki.  [[Commands]] gives an overview.&lt;br /&gt;
&lt;br /&gt;
Hotkeys are also extremely useful for speeding up basic tasks (gathering wood, making bricks, etc).  See [[Commands#Hotkeys|Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Other options ==&lt;br /&gt;
&lt;br /&gt;
When people have joined a lot of guilds you get a long list of those guilds first, before you get the usefull actions like Give. To show the guilds in a seperate action line you must tick Self -&amp;gt; Options -&amp;gt; Interface options -&amp;gt; Show guild affiliations in a menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68797</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=New_Player_Guide&amp;diff=68797"/>
		<updated>2011-01-25T20:36:44Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to useful guides (for lack of a better summary here):&lt;br /&gt;
&lt;br /&gt;
* [[Dear Ariella New Player Guide]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{T4}}&lt;br /&gt;
&lt;br /&gt;
= First part =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
So here you are, freshly minted Egyptian. You learned how to move about, you learned gathering wood and grow flax. Now the whole of Egypt awaits you. What will you do?&lt;br /&gt;
&lt;br /&gt;
This starter guide is meant to answer some of your questions and give you some general pointers. It is by no means exhaustive, not even for the first phase of the game, since that would be impossible. Feel free to suggest any new topics you think should be included.&lt;br /&gt;
&lt;br /&gt;
The first lesson you must learn is this one: Take one step at a time. ''A Tale in the Desert'' has many, many possibilities. It is easy to get overwhelmed by them, and you can never try them all.  So instead, take your time exploring what you can do and what you want to do.&lt;br /&gt;
&lt;br /&gt;
The second lesson is this one: Try to click on Self -&amp;gt; Utility -&amp;gt; Camera to try other camera options.&lt;br /&gt;
&lt;br /&gt;
== The Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Follow the initial tutorial - it will help you orient yourself and perform the first few basic tasks.&lt;br /&gt;
&lt;br /&gt;
As with any program or game most people need to get to grips with the game [[Interface]] and the map. The left hand frame of the wiki has a number of short-cuts. Perhaps familiarise yourself with [[Atlas]] which will show you how extensive Egypt is. To find your location in game press '''[F3]''' which will bring up a map or go to [[Commands]] for the full list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Becoming a Citizen is your first goal on entering Egypt. You can find a list of the required tasks on the [[Citizenship]] page.&lt;br /&gt;
&lt;br /&gt;
== Settling - Your First Buildings ==&lt;br /&gt;
&lt;br /&gt;
Some people feel the need to have a place called home. Some are content with roving around the land for a while. Either way, sooner or later you will have to pick a spot for your first real building: a compound. A compound (or cp, as it’s usually called) is the place where you will keep your buildings, your tools and your stuff. (So don’t think of it as a cozy place with a bed and a shower. It’s actually more like a factory.) Building a compound is also required for one of your Initiation tests, which will give you a level and unlock an entire Discipline of ''real'' Tests. For the construction itself, including what you need to know and do, go [[Principles_of_Architecture|here]].&lt;br /&gt;
&lt;br /&gt;
There are several things to keep in mind when picking a spot to build your compound. Egypt is divided into thirteen regions. [[Atlas|This page]] gives a handy map. In general, the farther a region is from the center of Egypt, the quieter it will be. A busy area means more people to ask questions and to interact with, but also more lag and fewer good spots still available for compound-building. It’s up to you what you prefer.&lt;br /&gt;
&lt;br /&gt;
There are resources you can’t have enough of, so you want those close to your home. '''Wood''' is a prime example. '''Silt''' is another. '''Clay''', '''slate''', '''grass''', even '''sand''' should be about in abundance. In short, pick a spot near water and trees and you’re halfway there.&lt;br /&gt;
&lt;br /&gt;
You will probably travel a lot, so keep an eye on the [[Map of Chariot Stops|Chariot Stop]] in your region of choice. More on travel later. At this point you can travel freely, and you should do so. Pick some random spots to teleport to, run around for a while, and get a feel of the place. When you enter a region a chat window of that region will open. Scroll up and read it through. Maybe ask some questions to the people there (but don't bother asking, &amp;quot;Should I settle here?&amp;quot; since all of them will answer, &amp;quot;Yes!&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
''Remember:'' You can always move if your original picked spot isn’t what you’d hoped it would be. You can even have several compounds. Don’t be too shy to make that first choice, but give it the time it deserves. And wherever you choose to settle, there will be helpful people around.&lt;br /&gt;
&lt;br /&gt;
== Skills and Techs ==&lt;br /&gt;
&lt;br /&gt;
Skills and Technologies generally allow you to use or build more advanced buildings, or sometimes make you better at things you can already do.&lt;br /&gt;
&lt;br /&gt;
You learn techs from Universities. They're always free, but you have to go to a University where other players have paid the right research costs to unlock the techs you want. Everytime you have raised a few levels, make a pass along all universities and learn all you can. In fact, that is about the first thing you should do.&lt;br /&gt;
&lt;br /&gt;
Skills are learned from Schools and every school of the same type has the same skills available. This means you can learn them at schools in any region. Skills cost tuition, meaning materials. Make a round of schools every now and then in your chosen region, and see what they can teach you, taking into account the resources you have at your disposal. &lt;br /&gt;
&lt;br /&gt;
A complete list of techs can be found at: [[Technologies]]&amp;lt;br&amp;gt;&lt;br /&gt;
A complete list of skills can be found at: [[Skills]]&amp;lt;br&amp;gt;&lt;br /&gt;
New player [[Basic Skills Run]]&lt;br /&gt;
&lt;br /&gt;
== Other People ==&lt;br /&gt;
&lt;br /&gt;
People are your single most important resource. They will give you knowledge, aid and courage. The one difference between ATITD and other MMORPG’s is not so much the lack of killing, but the maturity of its public. Be civil. It will be rewarded.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of people: those who ask for things and those who refuse gifts. Be the second kind. Asking for resources is of no use, since other people have to collect them as you do. But you can use easily-collected resources for trade, so don’t think you are useless!&lt;br /&gt;
&lt;br /&gt;
People might offer you tools. It might be hard to accept things without giving anything in return, but tools make you a more worthwhile member of the community, so accept them. Do not accept resources you might well gather yourself, such as wood and bricks. Show the community you can earn your own living. It will pay off.&lt;br /&gt;
&lt;br /&gt;
One thing I am sure you have noticed already is the dearth of documentation or in-game hints and tutorials. Some say this is the developers being lazy, but there is another reason. ''A Tale in the Desert'' is a highly social game. You are meant to interact with other people. One of those interactions is the passing of knowledge to new players, teaching them how things work, bringing them into the fold of the community. And although most people will be willing to help you, it is the role of Mentors to bring you, the new player, up to speed. Mentors come in all manner of qualities, some good, some bad, and just because someone says they are a Mentor doesn’t mean they are a good one. Most people are good, but if you feel you aren’t getting as much out of a Mentor-Mentee relationship as you are giving, perhaps it is time to find a new Mentor.&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two special classes of people, the Game Masters and the Developers. Game Masters (or [[GM]] ) are players just like you that have volunteered their time to help out the other players, deal with minor issues, and so on. Be nice. They are players too. They have goals they wish to achieve just like you, and they will respond as soon as they are able. There is not always a Game Master around, so it might take some time for them to get to you. The Developers are exactly that, the people who write the computer code for you game. While they are no longer active players, most are also volunteers, and just as importantly there are very few of them. Unlike many MMORPGs you can get to know the people who write the game, and the level of feedback from the player base as to what direction the game takes is incredible.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
Everyone needs to trade sooner or later. You’re going to need things you can’t acquire yet, especially tools. You might, for instance, want to acquire a hatchet for collecting wood. At this point you don’t have valuable goods at your disposal so you’ll need to trade with bulk goods -- stuff that is easy but boring to collect, such as slate. There are some bulk goods that become easier to produce as you become more advanced, like wood or flax. There are others that still take the exact same amount of effort to collect as they did the first day no matter how much you have done, like slate or silt. These are often good choices for trading when you are new, since the players with the stuff you want still need them and cannot get them any easier than you can. &lt;br /&gt;
&lt;br /&gt;
You will also notice there is no official currency in the game, no “gold piece” or anything similar. While we have the ability to create our own currency (and some have), the value of a given resources rises and falls over time, and prices can vary wildly form one person to the next. Most people are willing to negotiate. As you are new, you might want to ask someone you trust, like your Mentor, if something is a good deal or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chat channels ==&lt;br /&gt;
&lt;br /&gt;
Communication in Egypt is mainly done through the chat channels. You always have the channel '''Main''', which is for in-game messages and people talking near you, and the channel '''System''', which is for messages from the game staff. There is also the region channel (unless you turn it off, which we recommend you don't do). We strongly advise you to add another channel: the Egypt-wide chat channel '''E!'''. You do this by typing '''/join E!'''. This channel is moderated, meaning that your messages may not show up immediately, and if containing profanity, may be deleted completely. Read it through to get a feel of what’s going on in Egypt this day and age.&lt;br /&gt;
&lt;br /&gt;
Other useful channels:&lt;br /&gt;
* '''Egypt''' - (&amp;quot;/join Egypt&amp;quot;) this Egypt-wide channel is moderated by a friendly group of volunteers.  Every once in a while you will see a moderator announce that they are leaving and the channel will resume when another moderator logs in.  Generally, though, this channel is running and is very useful for communicating with the whole community.  &lt;br /&gt;
* '''Events''' - updates on Egypt-wide events ('''/join Events''')&lt;br /&gt;
* '''Story''' - not so much useful as interesting - a log of major story events and usually where new tests are announced. This pops up automatically when something new happens. You can close it again if you wish.&lt;br /&gt;
* '''Bazaar'''- trade channel. Don't like making charcoal? Then asking WTB (would like to buy) x may help.&lt;br /&gt;
* '''P!'''- Another chat channel. Although moderated tends to be 'looser' in speech.&lt;br /&gt;
* '''[[FuntasyMic]]'''- Player Events chat. Usually where the Player Run Events Team have their competitions and role play.&lt;br /&gt;
* '''WWM''' - Worship World Vigil channel.&lt;br /&gt;
You can minimize the chat channels by double clicking on a chat channel tab name. Via right click on the tab name you can organize the channels, like assigning to different folders and switching the order.&lt;br /&gt;
&lt;br /&gt;
If you want to use [[hotkeys]] for actions (e.g. [T] for Take everything) your chat channels have to be minimized (by pressing [Enter]). Via Self -&amp;gt; Options -&amp;gt; Chat-related you can toggle that minimized chat channels are still visible while using hotkeys.&lt;br /&gt;
&lt;br /&gt;
== [[Travel|Traveling]] ==&lt;br /&gt;
&lt;br /&gt;
Traveling in Egypt is time consuming. There is nothing like the easy warping around you might have experienced in other games. You walk (well, run actually). You’d better get used to that as soon as possible and plan for it.&lt;br /&gt;
&lt;br /&gt;
You can use the chariot service from the outset to travel quickly between regions (see [[Chariot Routes]]). Later on you can learn the [[Navigation]] and [[Exploration Travel]] skills, which allow you set waypoints and other markers that you travel to instantly for the cost of &amp;quot;travel time&amp;quot;. For now, you will need to understand how the chariot service works.&lt;br /&gt;
&lt;br /&gt;
Every region has one chariot stop (commonly called cs) that serves as the center of the region. From a chariot stop you can take the chariot to other regions. (You don’t actually see a chariot; you just press &amp;quot;Travel now&amp;quot; and you find yourself in another place. It’s magic.) A free chariot will leave every twenty minutes; for a timespan of two minutes you can travel for free to another region. Outside that window you can also travel, but it costs you &amp;quot;[[Travel Time]]&amp;quot;, which is five times the amount of time it would cost to walk there. You acquire travel time while offline. (We talk about [[Offline Chores]] a little more at the end of this guide.)&lt;br /&gt;
&lt;br /&gt;
== I need HELP! ==&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to reach a point where you need help with something, something you just don’t understand how it works, or why it doesn’t work. You have a few paths open to you. First, if you belong to a guild, ask there. Or you could ask a Mentor. If you are still having trouble, you could ask in the regional chat channel, or for a wider audience in one of the general microphone chat channels like E!. The people of Egypt are generally very helpful, and will answer most questions for you.&lt;br /&gt;
&lt;br /&gt;
If you still have trouble, you can place a call for a Game Master. But be warned, the GMs won’t answer questions about how to do something. They will only help you if there is something amiss with the game itself. As a new player, it would be advised that you do not place a developer call directly unless a GM tells you to. The developers are very busy most of the time, and the GMs will be able to tell you if it warrants the attention of the developers.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
As a player you may get bored wearing the same drab clothes all the time. Well, there is a way to change your Avatar type, clothing and height.&lt;br /&gt;
&lt;br /&gt;
= Second Part =&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
With the start of Tale three, a leveling system was implemented. This was meant to give new players a feeling of structure and also to make them feel more at home. You probably played other MMORPGs. Well, this is different. &lt;br /&gt;
&lt;br /&gt;
First, keep in mind that leveling in ATITD isn’t half as important as it is in other games. Levels will unlock the ability to learn new skills and techs, but you will rarely, if ever, need one you can’t have yet. There are 70 levels, very few will actually reach that many, since some of them can only be acquired by a few people at a time. Also, unlike many games, there is a diminishing return in what you get as you go up in levels, so while there is value in attaining higher levels, there is not as much disparity between a 20th level person compared to a 40th level person as from a 20th to a first-level person. In fact, there is no new skills/techs/tests or any other benefit past Level 42&lt;br /&gt;
&lt;br /&gt;
[[Levels]] gives a clear overview.&lt;br /&gt;
&lt;br /&gt;
=== Levels are achieved by: ===&lt;br /&gt;
&lt;br /&gt;
*One Level (always your first) for completing Citizenship&lt;br /&gt;
*One Level for each Initiation to a discipline&lt;br /&gt;
*One Level for each principle to a Test you complete. If you pass the test before otherwise completing the principle you will be credited for completing the principle too and get that level. There are, or will be, (not all of them are known yet) seven tests in seven disciplines for a total of forty-nine tests.&lt;br /&gt;
*One Level for each new, higher rank you achieve.&lt;br /&gt;
*One Level for each Oracleship you get beyond the first&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, we recognize the Seven Disciplines of Man. All tests, as well as skills and technologies, are divided into these. They are:&lt;br /&gt;
&lt;br /&gt;
*Architecture (Building Stuff bigger and better)&lt;br /&gt;
*Art and Music (The finer things in life)&lt;br /&gt;
*Harmony (Get to know your fellow Egyptians... and gamble on their progress!)&lt;br /&gt;
*Human Body (Self-improvement, exploration and indulgence)&lt;br /&gt;
*Leadership (Getting others to recognize or follow your direction)&lt;br /&gt;
*Thought (Designing puzzles)&lt;br /&gt;
*Worship (Honoring the gods, often by ritual, sometimes including sacrificing large quantities of stuff)&lt;br /&gt;
&lt;br /&gt;
Within each Discipline there are seven ranks past Initiate. You advance in rank within each Discipline each time you pass one of its tests. You can pass the tests in any order. Only the total number counts. The ranks are:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Student - Pass one Test in a Discipline&lt;br /&gt;
*Prentice - Pass two Tests in a Discipline&lt;br /&gt;
*Journeyman - Pass three Tests in a Discipline&lt;br /&gt;
*Scribe - Pass four Tests in a Discipline&lt;br /&gt;
*Master - Pass five Tests in a Discipline&lt;br /&gt;
*Sage - Pass six Tests in a Discipline&lt;br /&gt;
*Pharaoh’s Oracle - Pass all seven Tests, you have achieved &amp;quot;perfection&amp;quot; in that Discipline&lt;br /&gt;
&lt;br /&gt;
You can have ranks in more then one Discipline at a time. You will be known by default as the highest rank you have achieved. If you have achieved the same rank in two or more Disciplines, you will be know as &amp;lt;i&amp;gt;Rank&amp;lt;/i&amp;gt; of &amp;lt;i&amp;gt;Number&amp;lt;/i&amp;gt;. Some examples: Someplayer, Student of Architecture has passed one test in Architecture and no other tests; Someplayer, Student of Two has passed one test in two different disciplines and none in the other five; Someplayer, Prentice of Architecture has passed two tests in Architecture and either zero or one test in each of the other Disciplines.&lt;br /&gt;
&lt;br /&gt;
== [[Tests]] ==&lt;br /&gt;
&lt;br /&gt;
There is a total of forty nine Tests divided into seven each for the seven Disciplines. Not all Tests are equal in the amount of effort it takes to pass them, some are hard, and some are easy. Don’t expect to pass every test, only one person, Orchid, has in all the history of Egypt.&lt;br /&gt;
&lt;br /&gt;
Tests cover a wide range of resources, ranging from thousands of bricks to tens of people. Every test has a principle, meant to give you a flavor of that test. Passing a principle will gain you a level. So if the Test of the Obelisk means building a big tower, the principle of the Obelisk means building a small tower. Of course, you can just build a big tower, passing principle and test in one go. Usually though, you will naturally pass a principle before passing a test.&lt;br /&gt;
&lt;br /&gt;
Tests can be generally divided into two classes, Limited Pass and Unlimited Pass. As you might guess, these relate to how many people can pass a given test. Unlimited Pass tests generally have a fixed goal, such as getting seven strength points, and when you accomplish that you pass. Limited Pass tests are exactly that, there is a limit to how many can pass the test. These tests also are competitive, so that you have to achieve a score that is in the top for that test for that scoring period. The number of passes varies per test, sometimes one, sometimes as many as seven. The time between passing rounds also varies, although one week is common. You can see the current list of all tests [[Tests|here]].&lt;br /&gt;
&lt;br /&gt;
Once you have a paid account you will find you have been given mentor decrees.  Read up on the [[Test of Mentorship]] before you give them away.  They are yours to do with as you please, but using them as intended for the test will hopefully be how you decide.&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds are a grouping of people who have come together for a reason. Guilds can roughly be divided into three categories: Home Guilds, Dedicated Guilds, and Chat Guilds. These categories aren't official, just descriptive. You don’t need to join a guild. But you can join as many of them as you wish.&lt;br /&gt;
&lt;br /&gt;
Home Guilds are where you live, people with whom you have chosen to share your space, resources, and your time. While you are not restricted to doing so, most people have one guild they consider their Home Guild.&lt;br /&gt;
&lt;br /&gt;
Dedicated Guilds are created for a specific purpose, like are large project or activity like beetle breeding (yes, you can breed beetles!). Usually these guilds have a limited and specific set of resources. Many people belong to many different dedicated Guilds.&lt;br /&gt;
&lt;br /&gt;
Chat Guilds are exactly that, a grouping of people with no other purpose then to talk with one another.&lt;br /&gt;
&lt;br /&gt;
Within a guild there are also ranks. These are used to set permissions to use guild-owned property, such as chests.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' You can join as many or as few guilds as you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
The phrase you will hear most in your first days will be “it’s in the wiki”. The ATITD-wiki is our collective knowledge base and it’s full of things you need or want to know. Unfortunately, our collective knowledge base is badly organized, and it may take you some time to get used to it. Start at the homepage, which gives some handy links, and make extensive use of the search function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For starters, you might want to bookmark http://atitd.org/wiki/tale5/Resources and http://atitd.org/wiki/tale5/Buildings, as those are the ones you'll probably use most often. &lt;br /&gt;
&lt;br /&gt;
And don't forget the aforementioned [[Levels]]!&lt;br /&gt;
&lt;br /&gt;
== [[Offline Chores]] ==&lt;br /&gt;
&lt;br /&gt;
In Egypt, you can do things while not there! This handy function lets your avatar do boring stuff while you sleep. They will unlock if you have proven you can do it yourself. For instance, you can let your avatar collect wood after you have collected 2500 wood by yourself. Offline time is distributed equally among all the tasks you have selected, so if you select only “Gather wood” you will collect more wood then if you select both “Gather Wood” and “Grow Onions”. Accumulating Travel Time also counts in this distribution, so if you want a lot of it, only check that.  Trial accounts cannot perform offline chores or accrue travel time.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
To keep things properly complicated, Egypt knows three kinds of time. There is the real time, as we all know it, but of course people live in vastly different timezones. There is Egypt-time, about one third of real time. And there is [[Teppy Time]], somewhat slower than real time.&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Hotkeys ==&lt;br /&gt;
&lt;br /&gt;
You can set certain commands in the chat window. When you log in, /ts (timestamp) is convenient to see how long ago that interesting tidbit of information was mentioned. /af (add friend) adds a friend (press F11 for you friends list). /webpass lets you set a password to enter the wiki.  [[Commands]] gives an overview.&lt;br /&gt;
&lt;br /&gt;
Hotkeys are also extremely useful for speeding up basic tasks (gathering wood, making bricks, etc).  See [[Commands#Hotkeys|Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Other options ==&lt;br /&gt;
&lt;br /&gt;
When people have joined a lot of guilds you get a long list of those guilds first, before you get the usefull actions like Give. To show the guilds in a seperate action line you must tick Self -&amp;gt; Options -&amp;gt; Interface options -&amp;gt; Show guild affiliations in a menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=67453</id>
		<title>Vegetable</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Vegetable&amp;diff=67453"/>
		<updated>2011-01-22T19:01:08Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Peppers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.&lt;br /&gt;
&lt;br /&gt;
Egypt currently has access to six vegetables: [[cabbage]], [[carrots]], [[garlic]], [[leeks]], [[onions]] (seeds available from Universities of Worship), and [[peppers]] (seeds from event prizes).  Prior tellings have also featured '''cucumbers''', '''eggplants''', and '''watermelons''', but these have yet to make an appearance in Tale 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How To Grow=&lt;br /&gt;
&lt;br /&gt;
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic, leeks and onions.&lt;br /&gt;
&lt;br /&gt;
All five vegetables are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it must be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  It takes 4 waterings to bring a vegetable to full size (assuming no mistakes along the way).&lt;br /&gt;
&lt;br /&gt;
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.&lt;br /&gt;
&lt;br /&gt;
 '''If you know of a location that produces a good yield please post the coordinates.'''&lt;br /&gt;
&lt;br /&gt;
Note on Achievements and seed reproduction: Pharaoh has 77 known (&amp;quot;heard of&amp;quot;) Achievements.  If one compares Achievements with Pharaoh, one obtains all 77.  That is where the seed reproduction Achievements came from.  Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him.  -- Ouijdani&lt;br /&gt;
&lt;br /&gt;
=List of Vegetables=&lt;br /&gt;
== [[Cabbage]]==&lt;br /&gt;
&lt;br /&gt;
In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)&amp;lt;br&amp;gt;&lt;br /&gt;
verified 18 cabbage at -2398, -1 (elmer)&lt;br /&gt;
&amp;lt;br&amp;gt; I got 19 at same location (Queenie)&amp;lt;br&amp;gt;&lt;br /&gt;
Sterope, east of cs, south of road at 4622, -2065 yields 28/seed.  Sign is up and it is just off the road by 2 small lakes.  Long run. (Sky)&amp;lt;br&amp;gt;&lt;br /&gt;
Maia (-2100, -2901) 22 (now 29 w/pyramid yield increase) serves for both Leeks and Cabbage. (Anyolina)&lt;br /&gt;
&lt;br /&gt;
Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME&lt;br /&gt;
&lt;br /&gt;
Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown, but achievement of this is out there&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with stamina maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after foraging 1 herb (Strychnos)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing by a common altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with Endurance Maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT while under effect of a single herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near oil palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with carrots&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT watering and harvesting cabbage planted by someone else (or spouse)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing around a large group (tested with 14) of people&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with constitution maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with strength maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing while smoking&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Carrots]]==&lt;br /&gt;
&lt;br /&gt;
Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.&lt;br /&gt;
&lt;br /&gt;
In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.&lt;br /&gt;
&lt;br /&gt;
When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after foraging 1 herb (Buckler-leaf)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT harvesting after killing 1 herb (Wild Lettuce)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near flaming altar&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a coconut palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near an oil palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting coconuts&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing next to 2 Male Sheep (wild, not dropped)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with constitution maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with strength maxed out&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing while smoking&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In case anyone is trying to track the wave timers:&amp;lt;br&amp;gt;&lt;br /&gt;
- from approximately 5:50pm (game time) 4-5 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 5:55pm 6-7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:00pm 8 yield&amp;lt;br&amp;gt;&lt;br /&gt;
- 6:01pm-6:10pm 7 yield&amp;lt;br&amp;gt;&lt;br /&gt;
All planted on the same spot in Merope -1575, 7045&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- 10:20am 12 yield&amp;lt;br&amp;gt;&lt;br /&gt;
Planted @ 705 5545 Taygete&lt;br /&gt;
&lt;br /&gt;
==[[Garlic]]==&lt;br /&gt;
&lt;br /&gt;
Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Known yields range from 1 to 12 and every character has '''their own unique places''' to get more than 1.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On a tip from galahad, I tried planting near the Merope-Taygete border at the Mediterranean (around -5, 7545)- he reported a better onion yield, and a 2 garlic yield there.  My yield was 7 garlic there, versus 1 garlic a hundred or so coords away.  I started my way northwest and here are the garlic yields I got (sidenote: if I recall correctly the onion yield dropped back to 4 at least at the -307, 7702 spot):&amp;lt;br&amp;gt;&lt;br /&gt;
7 yield @ (-3, 7548)&amp;lt;br&amp;gt;&lt;br /&gt;
8 yield @ (-2, 7572) &amp;amp; (-10, 7598) &amp;amp; (-7, 7620)&amp;lt;br&amp;gt;&lt;br /&gt;
10 @ (-10, 7682) &amp;amp; (-5, 7712) &amp;amp; (-4, 7751)&amp;lt;br&amp;gt;&lt;br /&gt;
11 @ (-4, 7801) &amp;amp; (-307, 7702)&amp;lt;br&amp;gt;&lt;br /&gt;
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)&amp;lt;br&amp;gt;&lt;br /&gt;
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with endurance maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing next to apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT grown near a sheep pen&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars&amp;lt;br&amp;gt;&lt;br /&gt;
NOT in high altitudes&amp;lt;br&amp;gt;&lt;br /&gt;
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing&amp;lt;br&amp;gt;&lt;br /&gt;
NOT with 2, 3, or 4 waterings per stage&amp;lt;br&amp;gt;&lt;br /&gt;
NOT on a slope&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing with onions&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing at a public dig, or a bauxite one&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a brick rack&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra&lt;br /&gt;
&lt;br /&gt;
==[[Leeks]]==&lt;br /&gt;
&lt;br /&gt;
In Caelano, I get yields of 18 at (-2422, -32) (Daetrin) &amp;lt;br&amp;gt;&lt;br /&gt;
I also get yields of 18 at (-2422, -32) (Skyfeather) &amp;lt;br&amp;gt;&lt;br /&gt;
My yield was 25 at this spot. Dec 15, 2010 (Iy-Nefer) &amp;lt;br&amp;gt;&lt;br /&gt;
Getting 21 leeks in Maia (-2395, -2898) (Anyolina) This location is too close to a school, you can't plant there. (McArine) I did not recheck the area because I found a yield of 22 ( now 29) a few coords away ( -2100, -2901) It serves for both Leeks and Cabbage. (Anyolina)&lt;br /&gt;
&lt;br /&gt;
A map of yields (including the one above) is being compiled at [[User:Kasiya/LeekTest]]. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' Unknown* &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when endurance is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when focus is maxed&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near apiary&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near cactus&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a fresh mushroom (Acorn's Cap)&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near several herbs&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown near dromedary pen with 1 male and 1 female inside&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown next to a smouldering-out firepit.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when growing near a date palm&amp;lt;br&amp;gt;&lt;br /&gt;
NOT when grown after harvesting onions, cabbage, garlic, or carrots.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing in a mountain &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a camel (male or female) &amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a large stone&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing 300-400 , 800+ feet up&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near the  base of a cliff&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing near a statue&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering a rabbit&amp;lt;br&amp;gt;&lt;br /&gt;
NOT growing after slaughtering hens&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Close to Papyrus plants&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a '''female''' camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test! &lt;br /&gt;
-Did not get one from killing a female camel or male sheep.  Had 3 end but not permanent.&lt;br /&gt;
[http://localhostr.com/files/fcc7da/leekseed.png (screenshot)]&lt;br /&gt;
(Aiko)&lt;br /&gt;
&lt;br /&gt;
I have been able to get extra leek seeds 2 times.  I think the way to do it is to grow onions at the same time as leeks.  Both times, I grew onions as well.  I have not been able to duplicate this at will.  When I do, I will edit this again.  (Shiranai)&lt;br /&gt;
&lt;br /&gt;
==[[Onions]]==&lt;br /&gt;
&lt;br /&gt;
Yields a minimum of 4. Onions can not be overwatered but doing so may slow growth.&amp;lt;br&amp;gt;&lt;br /&gt;
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545).  The yield jumped was 9 there vs 4 about one hundred coords east.  The 9 yield area continued at least 100 coords northwest from there.&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)&amp;lt;br&amp;gt;&lt;br /&gt;
9 yield at 1535, 2041 in Acl (Neferhotep)&amp;lt;br&amp;gt;&lt;br /&gt;
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha)&lt;br /&gt;
10 yield at 1082, 1755 in AC1 (kabasto)&amp;lt;br&amp;gt;&lt;br /&gt;
10 yield at 1075, 3857 in Taygete&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)&amp;lt;br&amp;gt;&lt;br /&gt;
12 yield at 2133, -1785 Sterope &amp;lt;br&amp;gt;&lt;br /&gt;
13 yield at 235, 3490 Taygete near red sand (Thutamun) &amp;lt;br&amp;gt;&lt;br /&gt;
14 yield at 2060, -2005 Sterope near CS (Ming)&amp;lt;br&amp;gt;&lt;br /&gt;
15 yield at 1543, 1633 AC1 near all sand in surrounding ponds (Amanda) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reproduction:''' &lt;br /&gt;
Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size.  Repeat this process until the onion is ready to harvest for the fourth time. &lt;br /&gt;
&lt;br /&gt;
NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached.  This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions.  For me to reproduce seeds requires 10 cycles.  On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi&lt;br /&gt;
&lt;br /&gt;
NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. [[User:Nurkii|Nurkii]] 12:16, 15 September 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern&lt;br /&gt;
&lt;br /&gt;
so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87&lt;br /&gt;
&lt;br /&gt;
Confirmed: 11 cycles (water to harvestable, let shrink once, then water to harvestable = 2 cycles) to get onion seeds at Maia 1236, -5648. ~Serethos&lt;br /&gt;
&lt;br /&gt;
Alcyone 1448,2780 - 15 waterings regardless of whether I let it shrink down 4 times or fewer times; number of harvests didn't matter, it had to be exactly 15 waterings when it was ready to harvest - 6 onions 1 seed for 4-7 waterings, 3 onions 1 seed for 8-10 waterings, 1 onion 1 seed for 11-14 waterings ~ Augma&lt;br /&gt;
&lt;br /&gt;
==[[Cucumbers]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Cucumbers Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
*26 yeild with 1,1,4,4 - dymo&lt;br /&gt;
&lt;br /&gt;
==[[Watermelons]]==&lt;br /&gt;
Achievement knowledge &amp;quot;Have heard of Watermelons Grew a Seed&amp;quot; in T5&lt;br /&gt;
&lt;br /&gt;
*26 yield with 1,1,4,2 - Dymo&lt;br /&gt;
&lt;br /&gt;
I got an extra seed but I can't repeat it.  It was 11:00 am at my compound.  I just finished growing 1 cucumber plant (1,1,4,4) with a 17 yield.  I instantly planted 1 watermelon seed.  After doing a 1 water, I went to get water and got 2 nippleworms.  I went back and finished with a (1,4,2) and got an 8 yield with an extra seed.  No watering mistakes.  The watermelon did not shrink back.  I repeated with growing watermelon right after cucumber and didn't get an extra seed.  I then grew 4 watermelons and received 2 nippleworms after getting water after the first growth tick and did not get an extra seed.  There is thyme near but 5 coordinates away and trying to repeat in the same spot doing the same things did not work.  Going back in time a bit further I had tended a vine, received prizes from the &amp;quot;Not an Isis Festival&amp;quot;, saw I was overloaded, dumped 100 dung, dumped prizes in warehouse, then started growing the cucumber. -Amora&lt;br /&gt;
&lt;br /&gt;
It's possible for an avatar to grow more than one total seeds, but only grows one seed at a time, regardless of how many watermelons were planted.  The first harvested seed will produce if trigger was met. I've grown two seeds so far, and have no clue how.   -SoshiOPath&lt;br /&gt;
&lt;br /&gt;
'''Reproduction''': First Planting will get an extra seed - this only ever happends once&amp;lt;br&amp;gt;&lt;br /&gt;
Not growing after dumping dung&amp;lt;br&amp;gt;&lt;br /&gt;
Not growing right after growing cucumber&amp;lt;br&amp;gt;&lt;br /&gt;
Not growing right after tending a vine&amp;lt;br&amp;gt;&lt;br /&gt;
Not growing 4 watermelon and receiving 2 nippleworms&amp;lt;br&amp;gt;&lt;br /&gt;
Not growing 5 coordinates away from Thyme&amp;lt;br&amp;gt;&lt;br /&gt;
Not after picking an herb (Yigory)&amp;lt;br&amp;gt;&lt;br /&gt;
Not after catching a fish&amp;lt;br&amp;gt;&lt;br /&gt;
Not after editing the wiki&amp;lt;br&amp;gt;&lt;br /&gt;
Not after checking apiaries&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Peppers]]==&lt;br /&gt;
&lt;br /&gt;
Grows on dirt.&lt;br /&gt;
16 yield from watering 1,6 and 2 for rest. --NOTE: This watering schedule did not work for me on any of the female avatars.  So yields may be gender specific.  Tamb 10/18&amp;lt;br&amp;gt;&lt;br /&gt;
15 yield from watering 7-7-2-2-2-1-7  works for all 3 female avatars,  Logged in spouse (also female) and was able to repeat. - Tamb 10/18&amp;lt;br&amp;gt;&lt;br /&gt;
Pepper yield appears to vary with time of day -- same schedule above that yielded 15 peppers then (didn't document time of day), yielded 6 peppers at 12:32am Egypt time. -- Tamb 10/18 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Growth consists of 8 watering stages with choices of 1-7 jugs of water per stage.&amp;lt;Br&amp;gt;&lt;br /&gt;
19 yeild watering each growth stage with this many jugs. 1-2-3-4-5-6-7-7-harvest &amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reproduction''': Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
NOT End Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Str Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT Foc Timer&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after catching a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after filleting a fish&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after eating a fresh herb&amp;lt;br&amp;gt;&lt;br /&gt;
NOT after harvesting an herb&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Aqueduct_Tower&amp;diff=60584</id>
		<title>Aqueduct Tower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Aqueduct_Tower&amp;diff=60584"/>
		<updated>2010-12-31T20:07:55Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Building Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=AqueductTower.png|size=N/A|where=[[where::Aqueduct Construction Site]]|description=Part of an aqueduct.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Aqueduct towers transport water across the landscape, providing many benefits to the areas they reach. A built aqueduct contains a single [[Aqueduct Pump]] that pumps fresh water into a chain of many aqueduct towers. Building a useful aqueduct is the challenge of the [[Test of Life]].&lt;br /&gt;
&lt;br /&gt;
Aqueduct towers are built in an [[Aqueduct Construction Site]]. They can be built at fixed locations in a hexagonal grid with 20 coordinate spacing. That is, you cannot build directly to the north or south, the tower must be directly NE, NW, E, W, SW, or SE of the last tower. To build a tower, there must be a suitable aqueduct tower or [[Aqueduct Pump]] adjacent to the new tower that can supply water.&lt;br /&gt;
&lt;br /&gt;
The top of the &amp;quot;upstream&amp;quot; tower or pump must be at least 5 feet higher than the top of the new tower. If it is not high enough, you must raise the upstream tower (and possibly any towers further up the chain in turn) before the new tower can be built.&lt;br /&gt;
&lt;br /&gt;
Each tower in a chain has an individual cistern that holds 2,500 water, and is fed via upstream towers from a pump. Water evaporates from towers at the rate of 1 water per minute, or about 1440 water per tower per day.&lt;br /&gt;
&lt;br /&gt;
== Building Requirements ==&lt;br /&gt;
&lt;br /&gt;
To build a tower requires the materials for an [[Aqueduct Construction Site]] (1 canvas, 4 rope, 50 straw) plus:&lt;br /&gt;
&lt;br /&gt;
* 1 [[requires::Cistern]]&lt;br /&gt;
* 5 [[requires::Copper Pipe]]&lt;br /&gt;
* 20 [[requires::Tar]]&lt;br /&gt;
* 200 Black [[requires::Raeli Tiles]]&lt;br /&gt;
* 100 White [[requires::Raeli Tiles]]&lt;br /&gt;
* 50 Yellowish [[requires::Raeli Tiles]]&lt;br /&gt;
* 50 Reddish [[requires::Raeli Tiles]]&lt;br /&gt;
* 50 Greenish [[requires::Raeli Tiles]]&lt;br /&gt;
* 50 Blueish [[requires::Raeli Tiles]]&lt;br /&gt;
* 100 [[requires::Concrete]]&lt;br /&gt;
&lt;br /&gt;
== Raising the tower ==&lt;br /&gt;
&lt;br /&gt;
A newly built tower has a height of 0 feet, i.e. the top of the tower is the same height as the ground. To support additional towers, the top of the tower must be raised. This requires variable amounts of:&lt;br /&gt;
&lt;br /&gt;
* [[requires::Bricks]]&lt;br /&gt;
* [[requires::Concrete]]&lt;br /&gt;
* [[requires::Cut Stone]]&lt;br /&gt;
* [[requires::Pipe Segment]]s&lt;br /&gt;
&lt;br /&gt;
To raise a tower, select &amp;quot;Raise the Aqueduct&amp;quot; and select how many feet to raise the tower by. You cannot raise the top of the tower to higher than 5 feet below the top of the next tower upstream. You must have all materials for the upgrade '''carried''' - the upgrade does not behave like a construction site. If you have sufficient materials, the tower is immediately raised to the new height. If you have insufficient materials, you'll get a popup telling you exactly what you need.&lt;br /&gt;
&lt;br /&gt;
To raise a tower by a large amount, you will need carry food, or baskets onsite, or a helper to bring you materials, or do the raise in several steps.&lt;br /&gt;
&lt;br /&gt;
Raising a tower from height h&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; to height h&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; requires f(h&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) - f(h&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;) materials, where:&lt;br /&gt;
&lt;br /&gt;
* f&amp;lt;sub&amp;gt;bricks&amp;lt;/sub&amp;gt;(x) =&lt;br /&gt;
** 0 (if x=0); or&lt;br /&gt;
** 2000+50*x (otherwise)&lt;br /&gt;
* f&amp;lt;sub&amp;gt;concrete&amp;lt;/sub&amp;gt;(x) = 2*x&lt;br /&gt;
* f&amp;lt;sub&amp;gt;cut stone&amp;lt;/sub&amp;gt;(x) = int(1.5*x)&lt;br /&gt;
* f&amp;lt;sub&amp;gt;pipe segments&amp;lt;/sub&amp;gt;(x) =&lt;br /&gt;
** 0 (if x=0); or&lt;br /&gt;
** int(5 + x/50) (otherwise)&lt;br /&gt;
&lt;br /&gt;
For example, raising a tower from height 0 to height 155 requries:&lt;br /&gt;
&lt;br /&gt;
* 2000+50*155 - 0 = 9,750 bricks&lt;br /&gt;
* 2*155 - 2*0 = 310 concrete&lt;br /&gt;
* int(1.5*155) - int(1.5*0) = 232 cut stone&lt;br /&gt;
* int(5+155/50) - 0 = 8 pipe segments&lt;br /&gt;
&lt;br /&gt;
== Water Filter Upgrade ==&lt;br /&gt;
&lt;br /&gt;
In order to cleanse the area around a tower of the polluting effects of [[Fertility]], a Water Filter may be installed..&lt;br /&gt;
*20 [[requires::Gold Wire]]&lt;br /&gt;
*6 [[requires::Treated Metal Sheeting|Titanium Metal Sheeting: Stainless]]&lt;br /&gt;
*22 [[requires::Papyrus Paper]]&lt;br /&gt;
*16 [[requires::Bolt]]&lt;br /&gt;
*16 [[requires::Washer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Aqueduct towers provide a number of useful benefits:&lt;br /&gt;
&lt;br /&gt;
* Drinking water from a tower gives a 24 teppyhour +3 boost to one stat, which stacks with other bonuses from food, incense, etc (but not other towers). A particular tower always raises the same stat.&lt;br /&gt;
* They act as a source of water: you can fill jugs at a tower.&lt;br /&gt;
* Moss can be harvested from towers. Moss is required for some types of research, e.g. [[Herbiculture]].&lt;br /&gt;
* Some towers give a large (3x) bonus to vegetable yields for one random type of vegetable when grown near the tower. There is a list of [[Test of Life/towers | towers with known bonuses]].&lt;br /&gt;
* Towers allow the growing of herbs from herb seeds, given the right ecological conditions.&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Christmas_Presents&amp;diff=58716</id>
		<title>Christmas Presents</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Christmas_Presents&amp;diff=58716"/>
		<updated>2010-12-26T18:03:03Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Sterope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Christmas''' presents are being distributed all over Egypt. They will appear in '''snow''' '''storms''' and the common theory is they will stay around until collected by the recipient. As they are randomly deposited in any region, this list serves a location guide for those presents still remaining.&lt;br /&gt;
&lt;br /&gt;
When you have collected your present, please remove your name from the appropriate list below.&lt;br /&gt;
&lt;br /&gt;
== Present Types ==&lt;br /&gt;
*[[Chocolate]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
*[[Cornerstone]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
== Alcyone ==&lt;br /&gt;
'''1461 2024'''&amp;lt;br&amp;gt;&lt;br /&gt;
Aberdona, andristin, Pasheri, MazeJr, Akila, Matk, NecasT, Akhbeer, Herat, Toutencarton, farmer, Maya, Nebamon, Dabih, Astia, Ekibe&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2319 2748'''&amp;lt;br&amp;gt;&lt;br /&gt;
Mayanah truanna pampo candi danoob dedenav bambi Zotep Spooner Jesko Amora &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1433, 2463'''&amp;lt;br&amp;gt;&lt;br /&gt;
Armom, Bobophet, Eraf, Hewadeimos, Spunky, Jafari, Subira, Nebkephure, Casino, Sheeba, AerisDivine, &amp;lt;strike&amp;gt;Zoltec&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Wrel&amp;lt;/strike&amp;gt;, Terrag, &amp;lt;strike&amp;gt;Lill&amp;lt;/strike&amp;gt;, Cj-the-dj18, Sonny, &amp;lt;s&amp;gt;MrStoned&amp;lt;/s&amp;gt;, Ellorin, Gippo,&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''954, 1237'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ramases, InambaGuum, Giantpineapple, Urbi, Mariamom, Nile, &amp;lt;strike&amp;gt;Bucktep&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Lill&amp;lt;/strike&amp;gt;, Mophet, Pharaoh, Bobophet, Bull, &amp;lt;strike&amp;gt;Myn&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Peabody&amp;lt;/strike&amp;gt;, Tamah, &amp;lt;strike&amp;gt;Augusta&amp;lt;/strike&amp;gt;, Kilong, &amp;lt;s&amp;gt;MrStoned&amp;lt;/s&amp;gt;, Cate&lt;br /&gt;
&lt;br /&gt;
'''1924, 1889'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crashley, Sitamun, Chelle, Monifa, Istad, Qwu, Phoenixwcu, Tjutenkamen, Philadelphia, fahli, Earth, Borian, Telanoc, Athena, Zildjan, MrBruce, rdk, Binny, Renpet, &amp;lt;s&amp;gt;Taemon&amp;lt;/s&amp;gt;, Lejoni, Sarah, ReddRuby, Barton, DianeLane, haraelendil, PetruxIII, Patski, Galiath&lt;br /&gt;
&lt;br /&gt;
'''2341,2283'''&amp;lt;br&amp;gt;&lt;br /&gt;
Orcinus, kaiya, ElonFarns, Ondarun, soshiOPath, Narathena, Coors, Panopsis, Winsoule, Pawnee, Asheara, mala, Kamen, Sagira, Debbers, Kindling, Archipalago&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celaeno ==&lt;br /&gt;
'''-2511, 748'''&amp;lt;br&amp;gt;&lt;br /&gt;
Anien, Aryballa, Rey, blondie, Sarai, Corwynt, Avram, CHART, Aimikane, Ramuntep, Irisi, Pharaoh, HenBlaidd, Obelisk, Orrin, Soweto&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''-1598, 444'''&amp;lt;br&amp;gt;&lt;br /&gt;
Nebamon, AmenemhatIV, Nebamon, Ammut, HenBlaidd, Spooner, Dedenav, Candi, Nilelady, Jesko, Mayanah, amasis, MazeJr , Crocanile, Miu, andristin, MissMau. Orrin, Troglin, Thommesen, toutencarton, &amp;lt;strike&amp;gt;Osidion&amp;lt;/strike&amp;gt;, Zotep, Bambi, Amora, danoob, Pasheri, Corwynt, Mariamom, Pampo&lt;br /&gt;
&lt;br /&gt;
'''-2090, -483'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cekra, Augusta, Yuuki,  SAMBOT, &amp;lt;strike&amp;gt;Myn&amp;lt;/strike&amp;gt;, Setheri, Merit, Frisha, Terrag, cate, Anyolina, Bessieloo, kilong, Abudabu, NuitRehema, Skalops, Jericho,Bull&lt;br /&gt;
&lt;br /&gt;
'''-1320, 1270'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sitamun, shepz101, lejoni, zartar, akc2, Dianelane, mecenate, fairy, sethnakhht, emeraldlily, qwu, earth, dianelane, binny, galiath, &amp;lt;s&amp;gt;Taemon&amp;lt;/s&amp;gt;, haraelendil, mrbruce,&amp;lt;strike&amp;gt;alphabob&amp;lt;/strike&amp;gt;, tjutenkamen, crashley, zildjan, pirrel, telanoc, channi, mercedarkab&lt;br /&gt;
&lt;br /&gt;
'''-2587, 648'''&amp;lt;br&amp;gt;&lt;br /&gt;
Gippo, Tautriadelta, Asum, shepard, Rym, ellorin, tamb, Harry, Alasyia, Merit, Spunky, Terrag, Isetnefret, MacGyver, Setheri, Nielas, SAMBOT, Rania, Zeb, NikkiDoo, Shiranai, Zaghsul, Cruxin, Sonny, murtha, Robare,&lt;br /&gt;
&lt;br /&gt;
== Maia ==&lt;br /&gt;
'''878, -5929'''&amp;lt;br&amp;gt;&lt;br /&gt;
AmenemhatIV, blondie, Nyika, vraitak, HenBlaidd, Ketta, Orrin, &amp;lt;strike&amp;gt;AmadineT&amp;lt;/strike&amp;gt;, Shemei, Ramuntep, Akila, &amp;lt;strike&amp;gt;NecasT&amp;lt;/strike&amp;gt;, Pasheri,  Irisi, Rimshot&lt;br /&gt;
&lt;br /&gt;
'''1200, -5557'''&amp;lt;br&amp;gt;&lt;br /&gt;
Djoser, Rabble, Subira, ChynaRose, Rym, Armom, Jafari, Pacer, Mabiah, Eraf, antonia, AerisDivine, ellorin, &amp;lt;strike&amp;gt;Tutmault&amp;lt;/strike&amp;gt;, cj-the-dj18, rampent, KebiRoz, InambaGuum, Ramases, &amp;lt;strike&amp;gt;Zoltec&amp;lt;/strike&amp;gt;, Koikinia&lt;br /&gt;
&lt;br /&gt;
'''620, -5589'''&amp;lt;br&amp;gt;&lt;br /&gt;
NoChadLee, rampent, rizzle, Squirahna, tiri, &amp;lt;strike&amp;gt;Wrel&amp;lt;/strike&amp;gt;, BlueGrass, Otter, AerisDivine, Anueti, Keturah, LuluDivine, Nekbeer, Anarlis, MeryetDjehuty, Spiris, Nori, Darwishi, sobokan, &amp;lt;strike&amp;gt;Misty&amp;lt;/strike&amp;gt;, Morrigan, moa, Lousku, Salrilk, fizzles&lt;br /&gt;
&lt;br /&gt;
'''340, -6156'''&amp;lt;br&amp;gt;&lt;br /&gt;
Hexadeimos, tamb, Cassie, Tautriadelta, Tambie, Nile, SolaThan, Robare, Spunky, Casino, nebkhepure, &amp;lt;strike&amp;gt;Nielas&amp;lt;/strike&amp;gt;, Squalor, FlyingHigh, Blueshift, Marlie, &amp;lt;strike&amp;gt;Lill&amp;lt;/strike&amp;gt;, Tig, Asum, &amp;lt;strike&amp;gt;GiantPineapple&amp;lt;/strike&amp;gt;, Zonk, &amp;lt;strike&amp;gt;Myna&amp;lt;/strike&amp;gt;, nourbese, murtha, &amp;lt;strike&amp;gt;Soylas&amp;lt;/strike&amp;gt;, McArnie, Cruxin, &amp;lt;strike&amp;gt;Kitten&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''665, -4415'''&amp;lt;br&amp;gt;&lt;br /&gt;
roohotep, pookie, berenika, cragam, sana, abelard, sunstrider, sumaria, osty, kyrea, SAF, lessa, sparkle, cracotia, &amp;lt;s&amp;gt;MrIgnem&amp;lt;/s&amp;gt;, andypa, ptah, PiersaCallahan, geewiz, tetatatten, echogus, zowee, lorraine, jakehu, riet, kamilana, hilde, taylor&lt;br /&gt;
&lt;br /&gt;
== Merope == &lt;br /&gt;
'''-1812, 7362'''&amp;lt;br&amp;gt;&lt;br /&gt;
hitoriki, RaMuNa, Maya, blondie, Herat, Rimshot, Dabih, Akhbeer, Nebamon, farmer, Rey, Avram&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-1193, 7628'''&amp;lt;br&amp;gt;&lt;br /&gt;
Skalops, Frisha, McArine, Setheri, &amp;lt;strike&amp;gt;Myna&amp;lt;/strike&amp;gt;, Cruxin, Dachannien, Rania, Robare, InambaGuum, Bull, &amp;lt;strike&amp;gt;Peabody&amp;lt;/strike&amp;gt;, Tile, Murtha, NikkiDoo, Yuuki, Ramases, Koikinia, Tig, Mpphet, &amp;lt;strike&amp;gt;Myn&amp;lt;/strike&amp;gt;, Skyfeather, Joshua, Nile, SAMBOT&lt;br /&gt;
&lt;br /&gt;
'''-1785 6700'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tao, Eviltwin, Sheeba, Tamah, Somebob, Tile, Gippo, &amp;lt;strike&amp;gt;kastou&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Isetnefret&amp;lt;/strike&amp;gt;, Cornchips, Sonny, &amp;lt;strike&amp;gt;Wrel&amp;lt;/strike&amp;gt;, NikkiDoo, Bucktep, Sakura, &amp;lt;strike&amp;gt;Squatter&amp;lt;/strike&amp;gt;, Oyarsa, Hanid, Pauven, Syf,  &amp;lt;strike&amp;gt;Scopti&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''-794 7686'''&amp;lt;br&amp;gt;&lt;br /&gt;
Beah, Darwishi, fizzles, Bastia, Salrik, Lousku, Otter, Misty, Keturah, moa, Anyolina, sobokan, Anueti, Anavlis, Squiranha, bcoastaldawn, Morrigan, Pirrel, akc2, Spiris, sethnakht, MeryetDjehuty, NoChadLee, Tiglath-PileserIII, &amp;lt;strike&amp;gt;shepard&amp;lt;/strike&amp;gt;, tiri, rizzle&lt;br /&gt;
&lt;br /&gt;
'''-1447, 8088'''&amp;lt;br&amp;gt;&lt;br /&gt;
Hawkeye, Sumaria, Zerrenor, Tetatatten, Riet (half buried in Abelard's), Abelard, Cracotia, kyrea, Sunstrider, taylor, PiersaCallahan, Cragam, geewiz, pookie, sana, Andypa, Zowee, Lessa, Kamilana, EvilSnowman, Osty, hilde, Echogus, lorraine, sparkle, roohotep, SAF, ptah, Jakehu,&lt;br /&gt;
&lt;br /&gt;
== Sinai ==&lt;br /&gt;
'''2667, 5385'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amanda Benvie Elin Aten Sarai Thommesen Avram Radamanthes RaMuNa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3097, 4964'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spooner, Mariamom, Danoob, Maya, Anien, Ramuntep, bambi, Mosi, Miu, Akila, MissBarbara, Fez&lt;br /&gt;
&lt;br /&gt;
'''2683, 4867'''&amp;lt;br&amp;gt;&lt;br /&gt;
MeryetDjehuty Bastia sobokan Darwishi rizzle sethnakht Squiranha Pirrel Otter &amp;lt;strike&amp;gt;Squatter&amp;lt;/strike&amp;gt; Anavlis bcoastaldawn akc2 moa fizzles Keturah Morrigan  Tiglath-PileserIII Anueti tiri Nekbeer Lousku Salrilk Sky NoChadLee Spiris&lt;br /&gt;
&lt;br /&gt;
'''2230, 5343'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sakura, Mabiah, &lt;br /&gt;
&amp;lt;strike&amp;gt;peabody&amp;lt;/strike&amp;gt;, pacer, lucky, tao, zebette, &amp;lt;strike&amp;gt;puce2511&amp;lt;/strike&amp;gt;, tautriadelta, skyfeather, joshua, abudabu, jericho, chynarose, marlie, kastou, merit, rania, lacy, &amp;lt;strike&amp;gt;squatter&amp;lt;/strike&amp;gt;, thutamun,sakura,  mabiah, &amp;lt;strike&amp;gt;scopti&amp;lt;/strike&amp;gt;, GiantPineapple, pauven,&lt;br /&gt;
&lt;br /&gt;
'''3314, 4296'''&amp;lt;br&amp;gt;&lt;br /&gt;
Telanoc, Channi, &amp;lt;strike&amp;gt;AlphaBob&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Maata&amp;lt;/strike&amp;gt;, Numaris, Sitamun, emyrn, Galiath, 5, Philadelphia, patski, laf, Fairy, Zeldana, ReddRuby, shepz101, Tzalaa, Renpet, fahli, Ruby, Yerbouti, Brucette, Phoenixwcu, turnit, Katpa, &amp;lt;strike&amp;gt;Memes&amp;lt;/strike&amp;gt;, Monifa, &amp;lt;strike&amp;gt;kuupid&amp;lt;/strike&amp;gt;, Katma, barton&lt;br /&gt;
&lt;br /&gt;
'''4349, 6720'''&amp;lt;br&amp;gt;&lt;br /&gt;
Echogus, 5, Pythagoras, Osty, Sarah, Borian, Ruby, ReddRuby, Monifa, Berenika, Tetatatten, BabyChay, Kamilana, Brucette, Cragam, Zerrenor, taylor, Cracotia, Numaris, Zowee, Lessa, SAF, Riet, turnit, Sumaria, rdk, lorraine&lt;br /&gt;
&lt;br /&gt;
== Sterope ==&lt;br /&gt;
'''1390, -1024'''&amp;lt;br&amp;gt;&lt;br /&gt;
Zotep dedenav farmer &lt;br /&gt;
Rey Obelisk CHART Elin Rhaom Aberdona Nyika Benvie BL Herat amasis Elin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''2425, -1976'''&amp;lt;br&amp;gt;&lt;br /&gt;
amanda, nyika, mosi, fez, truanna, lacieofthegarden, peshet, radamanthes, akilla, sune, aten, Rhaom, elin,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1498, -2010'''&amp;lt;br&amp;gt;&lt;br /&gt;
Jafari lacy &amp;lt;strike&amp;gt;Zoltec&amp;lt;/strike&amp;gt; Frisha KebiRoz Dorakett Hexadeimos &amp;lt;strike&amp;gt;Scopti&amp;lt;/strike&amp;gt; Abudabu Tambie &amp;lt;strike&amp;gt;Soylas&amp;lt;/strike&amp;gt; Tile Joshua Pacer Cekra &amp;lt;strike&amp;gt;kastou&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;Myna&amp;lt;/strike&amp;gt; antonia Mabiah Djoser&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1773, -2516'''&amp;lt;br&amp;gt;&lt;br /&gt;
Hanid, Augusta, &amp;lt;strike&amp;gt;NuitRehema&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Nielas&amp;lt;/strike&amp;gt;, rampent, Casino, Koikinia, kilong, &amp;lt;strike&amp;gt;Kitten&amp;lt;/strike&amp;gt;, Tig, &amp;lt;strike&amp;gt;Anyolina&amp;lt;/strike&amp;gt;, cj-the-dj18, Subira, Cekra, Cassi,  Armom, Yuuki, ChynaRose, Skyfeather, Djoser&lt;br /&gt;
&lt;br /&gt;
'''2489, -1588'''&amp;lt;br&amp;gt;&lt;br /&gt;
Zephon, emyrn, &amp;lt;s&amp;gt;Taemon&amp;lt;/s&amp;gt;, shepz101, laf, turnit, &amp;lt;strike&amp;gt;Ruby&amp;lt;/strike&amp;gt;, sarah, Channi, Katma, Istad, Numaris, Brucette, zartar, Athena, MercedArkab, emeraldlily, Katpa, &amp;lt;strike&amp;gt;AlphaBob&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Maata&amp;lt;/strike&amp;gt;, Tzalaa, &amp;lt;strike&amp;gt;kuupid&amp;lt;/strike&amp;gt;, Yerbouti, Tjutenkamen, Fairy, Pythagoras&lt;br /&gt;
&lt;br /&gt;
'''2004, -1692'''&amp;lt;br&amp;gt;&lt;br /&gt;
asheara, debbers, mecenate, SoshiOPath, sana, kindling, hawkeye, ElonFarns, pawnee, ondarun, mala, archipelago, kyrea, panopsis, hilde, sagira, kaiya, jakehu, orcinus, narathena, winsoule, coors, zephon, EvilSnowman, athena, andypa, geewiz, kamen&lt;br /&gt;
&lt;br /&gt;
== Taygete ==&lt;br /&gt;
'''707, 5895'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MazeJr, RaMuNa, Mosi, Obelisk, Anien, Ouijdani, Troglin, Toutencarton, Corwynt, Ten, Aimikane, Aberdona, Matk, Andristin, Soweto,, Truanna, Ekibe, Akhbeer, Pharaoh, &amp;lt;strike&amp;gt;Lacieofthegarden&amp;lt;/strike&amp;gt;, MissBarbara,  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1062, 6336'''&amp;lt;br&amp;gt;&lt;br /&gt;
lacieofthegarden, aimikane, aten, aryballa, amora, panyea, bl, pampo, ouijdani, ekibe, mayanah, macgyver, ten, irisi,  ammut, jesko, &lt;br /&gt;
&lt;br /&gt;
'''795, 5495'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sheeba,  Bessieloo, Syf, Blueshift, FlyingHigh, Eviltwin, Jericho, &amp;lt;strike&amp;gt;puce2511&amp;lt;/strike&amp;gt;, Tao, &amp;lt;strike&amp;gt;Tutmault&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Hanid&amp;lt;/strike&amp;gt;, nebkhepure, &amp;lt;strike&amp;gt;Shepard&amp;lt;/strike&amp;gt;, Oyarsa, candi, Radamanthes, Pauven, Skalops, Squalor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''492, 6261'''&amp;lt;br&amp;gt;&lt;br /&gt;
Binny, Crashley, Mecenate, Zartar, PetruxIII, Chelle, rdk, Borian, laf, Istad, Pythagoras, emeraldlily, Earth, DianeLane, &amp;lt;strike&amp;gt;Maata&amp;lt;/strike&amp;gt;, Zildjan, Phoenixwcu, &amp;lt;strike&amp;gt;Memes&amp;lt;/strike&amp;gt;, Zephon, Lejoni, MercedArkab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''818, 6414'''&amp;lt;br&amp;gt;&lt;br /&gt;
Zonk, Syf, dwaynedibley, nourbese, Blueshift, Oyarsa, &amp;lt;strike&amp;gt;Tutmault&amp;lt;/strike&amp;gt;, NuitRehema, &amp;lt;strike&amp;gt;Soylas&amp;lt;/strike&amp;gt;, KebiRoz, BessieLou, Thunderstorm, Tamb, Bucktep, Rym, Tambie, FlyingHigh, Kitten, mophet, LuluDivine, cate, DanDruff, Eviltwin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1150, 5941'''&amp;lt;br&amp;gt;&lt;br /&gt;
Abelard, Kaiya, ElonFarns, SoshiOPath, Kamen, Pawnee, Sunstrider, emryn, Coors, ptah, Orcinus, mala, Natathena, Asheara, Ondarun, Kindling, Archipelago, sparkle, Berenika, PiersaCallahan, pookie, Winsoule, roohotep, Debbers, Sagira, barton, patski,&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Christmas_Presents&amp;diff=58705</id>
		<title>Christmas Presents</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Christmas_Presents&amp;diff=58705"/>
		<updated>2010-12-26T17:48:04Z</updated>

		<summary type="html">&lt;p&gt;Taemon: /* Celaeno */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Christmas''' presents are being distributed all over Egypt. They will appear in '''snow''' '''storms''' and the common theory is they will stay around until collected by the recipient. As they are randomly deposited in any region, this list serves a location guide for those presents still remaining.&lt;br /&gt;
&lt;br /&gt;
When you have collected your present, please remove your name from the appropriate list below.&lt;br /&gt;
&lt;br /&gt;
== Present Types ==&lt;br /&gt;
*[[Chocolate]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
*[[Cornerstone]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
== Alcyone ==&lt;br /&gt;
'''1461 2024'''&amp;lt;br&amp;gt;&lt;br /&gt;
Aberdona, andristin, Pasheri, MazeJr, Akila, Matk, NecasT, Akhbeer, Herat, Toutencarton, farmer, Maya, Nebamon, Dabih, Astia, Ekibe&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2319 2748'''&amp;lt;br&amp;gt;&lt;br /&gt;
Mayanah truanna pampo candi danoob dedenav bambi Zotep Spooner Jesko Amora &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1433, 2463'''&amp;lt;br&amp;gt;&lt;br /&gt;
Armom, Bobophet, Eraf, Hewadeimos, Spunky, Jafari, Subira, Nebkephure, Casino, Sheeba, AerisDivine, &amp;lt;strike&amp;gt;Zoltec&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Wrel&amp;lt;/strike&amp;gt;, Terrag, &amp;lt;strike&amp;gt;Lill&amp;lt;/strike&amp;gt;, Cj-the-dj18, Sonny, &amp;lt;s&amp;gt;MrStoned&amp;lt;/s&amp;gt;, Ellorin, Gippo,&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''954, 1237'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ramases, InambaGuum, Giantpineapple, Urbi, Mariamom, Nile, &amp;lt;strike&amp;gt;Bucktep&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Lill&amp;lt;/strike&amp;gt;, Mophet, Pharaoh, Bobophet, Bull, &amp;lt;strike&amp;gt;Myn&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Peabody&amp;lt;/strike&amp;gt;, Tamah, &amp;lt;strike&amp;gt;Augusta&amp;lt;/strike&amp;gt;, Kilong, &amp;lt;s&amp;gt;MrStoned&amp;lt;/s&amp;gt;, Cate&lt;br /&gt;
&lt;br /&gt;
'''1924, 1889'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crashley, Sitamun, Chelle, Monifa, Istad, Qwu, Phoenixwcu, Tjutenkamen, Philadelphia, fahli, Earth, Borian, Telanoc, Athena, Zildjan, MrBruce, rdk, Binny, Renpet, &amp;lt;s&amp;gt;Taemon&amp;lt;/s&amp;gt;, Lejoni, Sarah, ReddRuby, Barton, DianeLane, haraelendil, PetruxIII, Patski, Galiath&lt;br /&gt;
&lt;br /&gt;
'''2341,2283'''&amp;lt;br&amp;gt;&lt;br /&gt;
Orcinus, kaiya, ElonFarns, Ondarun, soshiOPath, Narathena, Coors, Panopsis, Winsoule, Pawnee, Asheara, mala, Kamen, Sagira, Debbers, Kindling, Archipalago&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celaeno ==&lt;br /&gt;
'''-2511, 748'''&amp;lt;br&amp;gt;&lt;br /&gt;
Anien, Aryballa, Rey, blondie, Sarai, Corwynt, Avram, CHART, Aimikane, Ramuntep, Irisi, Pharaoh, HenBlaidd, Obelisk, Orrin, Soweto&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''-1598, 444'''&amp;lt;br&amp;gt;&lt;br /&gt;
Nebamon, AmenemhatIV, Nebamon, Ammut, HenBlaidd, Spooner, Dedenav, Candi, Nilelady, Jesko, Mayanah, amasis, MazeJr , Crocanile, Miu, andristin, MissMau. Orrin, Troglin, Thommesen, toutencarton, &amp;lt;strike&amp;gt;Osidion&amp;lt;/strike&amp;gt;, Zotep, Bambi, Amora, danoob, Pasheri, Corwynt, Mariamom, Pampo&lt;br /&gt;
&lt;br /&gt;
'''-2090, -483'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cekra, Augusta, Yuuki,  SAMBOT, &amp;lt;strike&amp;gt;Myn&amp;lt;/strike&amp;gt;, Setheri, Merit, Frisha, Terrag, cate, Anyolina, Bessieloo, kilong, Abudabu, NuitRehema, Skalops, Jericho,Bull&lt;br /&gt;
&lt;br /&gt;
'''-1320, 1270'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sitamun, shepz101, lejoni, zartar, akc2, Dianelane, mecenate, fairy, sethnakhht, emeraldlily, qwu, earth, dianelane, binny, galiath, &amp;lt;s&amp;gt;Taemon&amp;lt;/s&amp;gt;, haraelendil, mrbruce,&amp;lt;strike&amp;gt;alphabob&amp;lt;/strike&amp;gt;, tjutenkamen, crashley, zildjan, pirrel, telanoc, channi, mercedarkab&lt;br /&gt;
&lt;br /&gt;
'''-2587, 648'''&amp;lt;br&amp;gt;&lt;br /&gt;
Gippo, Tautriadelta, Asum, shepard, Rym, ellorin, tamb, Harry, Alasyia, Merit, Spunky, Terrag, Isetnefret, MacGyver, Setheri, Nielas, SAMBOT, Rania, Zeb, NikkiDoo, Shiranai, Zaghsul, Cruxin, Sonny, murtha, Robare,&lt;br /&gt;
&lt;br /&gt;
== Maia ==&lt;br /&gt;
'''878, -5929'''&amp;lt;br&amp;gt;&lt;br /&gt;
AmenemhatIV, blondie, Nyika, vraitak, HenBlaidd, Ketta, Orrin, AmadineT, Shemei, Ramuntep, Akila, NecasT, Pasheri,  Irisi, Rimshot&lt;br /&gt;
&lt;br /&gt;
'''1200, -5557'''&amp;lt;br&amp;gt;&lt;br /&gt;
Djoser, Rabble, Subira, ChynaRose, Rym, Armom, Jafari, Pacer, Mabiah, Eraf, antonia, AerisDivine, ellorin, &amp;lt;strike&amp;gt;Tutmault&amp;lt;/strike&amp;gt;, cj-the-dj18, rampent, KebiRoz, InambaGuum, Ramases, &amp;lt;strike&amp;gt;Zoltec&amp;lt;/strike&amp;gt;, Koikinia&lt;br /&gt;
&lt;br /&gt;
'''620, -5589'''&amp;lt;br&amp;gt;&lt;br /&gt;
NoChadLee, rampent, rizzle, Squirahna, tiri, &amp;lt;strike&amp;gt;Wrel&amp;lt;/strike&amp;gt;, BlueGrass, Otter, AerisDivine, Anueti, Keturah, LuluDivine, Nekbeer, Anarlis, MeryetDjehuty, Spiris, Nori, Darwishi, sobokan, &amp;lt;strike&amp;gt;Misty&amp;lt;/strike&amp;gt;, Morrigan, moa, Lousku, Salrilk, fizzles&lt;br /&gt;
&lt;br /&gt;
'''340, -6156'''&amp;lt;br&amp;gt;&lt;br /&gt;
Hexadeimos, tamb, Cassie, Tautriadelta, Tambie, Nile, SolaThan, Robare, Spunky, Casino, nebkhepure, &amp;lt;strike&amp;gt;Nielas&amp;lt;/strike&amp;gt;, Squalor, FlyingHigh, Blueshift, Marlie, &amp;lt;strike&amp;gt;Lill&amp;lt;/strike&amp;gt;, Tig, Asum, &amp;lt;strike&amp;gt;GiantPineapple&amp;lt;/strike&amp;gt;, Zonk, &amp;lt;strike&amp;gt;Myna&amp;lt;/strike&amp;gt;, nourbese, murtha, &amp;lt;strike&amp;gt;Soylas&amp;lt;/strike&amp;gt;, McArnie, Cruxin, &amp;lt;strike&amp;gt;Kitten&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''665, -4415'''&amp;lt;br&amp;gt;&lt;br /&gt;
roohotep, pookie, berenika, cragam, sana, abelard, sunstrider, sumaria, osty, kyrea, SAF, lessa, sparkle, cracotia, &amp;lt;s&amp;gt;MrIgnem&amp;lt;/s&amp;gt;, andypa, ptah, PiersaCallahan, geewiz, tetatatten, echogus, zowee, lorraine, jakehu, riet, kamilana, hilde, taylor&lt;br /&gt;
&lt;br /&gt;
== Merope == &lt;br /&gt;
'''-1812, 7362'''&amp;lt;br&amp;gt;&lt;br /&gt;
hitoriki, RaMuNa, Maya, blondie, Herat, Rimshot, Dabih, Akhbeer, Nebamon, farmer, Rey, Avram&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-1193, 7628'''&amp;lt;br&amp;gt;&lt;br /&gt;
Skalops, Frisha, McArine, Setheri, &amp;lt;strike&amp;gt;Myna&amp;lt;/strike&amp;gt;, Cruxin, Dachannien, Rania, Robare, InambaGuum, Bull, &amp;lt;strike&amp;gt;Peabody&amp;lt;/strike&amp;gt;, Tile, Murtha, NikkiDoo, Yuuki, Ramases, Koikinia, Tig, Mpphet, &amp;lt;strike&amp;gt;Myn&amp;lt;/strike&amp;gt;, Skyfeather, Joshua, Nile, SAMBOT&lt;br /&gt;
&lt;br /&gt;
'''-1785 6700'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tao, Eviltwin, Sheeba, Tamah, Somebob, Tile, Gippo, &amp;lt;strike&amp;gt;kastou&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Isetnefret&amp;lt;/strike&amp;gt;, Cornchips, Sonny, &amp;lt;strike&amp;gt;Wrel&amp;lt;/strike&amp;gt;, NikkiDoo, Bucktep, Sakura, &amp;lt;strike&amp;gt;Squatter&amp;lt;/strike&amp;gt;, Oyarsa, Hanid, Pauven, Syf,  &amp;lt;strike&amp;gt;Scopti&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''-794 7686'''&amp;lt;br&amp;gt;&lt;br /&gt;
Beah, Darwishi, fizzles, Bastia, Salrik, Lousku, Otter, Misty, Keturah, moa, Anyolina, sobokan, Anueti, Anavlis, Squiranha, bcoastaldawn, Morrigan, Pirrel, akc2, Spiris, sethnakht, MeryetDjehuty, NoChadLee, Tiglath-PileserIII, &amp;lt;strike&amp;gt;shepard&amp;lt;/strike&amp;gt;, tiri, rizzle&lt;br /&gt;
&lt;br /&gt;
'''-1447, 8088'''&amp;lt;br&amp;gt;&lt;br /&gt;
Hawkeye, Sumaria, Zerrenor, Tetatatten, Riet (half buried in Abelard's), Abelard, Cracotia, kyrea, Sunstrider, taylor, PiersaCallahan, Cragam, geewiz, pookie, sana, Andypa, Zowee, Lessa, Kamilana, EvilSnowman, Osty, hilde, Echogus, lorraine, sparkle, roohotep, SAF, ptah, Jakehu,&lt;br /&gt;
&lt;br /&gt;
== Sinai ==&lt;br /&gt;
'''2667, 5385'''&amp;lt;br&amp;gt;&lt;br /&gt;
Amanda Benvie Elin Aten Sarai Thommesen Avram Radamanthes RaMuNa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3097, 4964'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spooner, Mariamom, Danoob, Maya, Anien, Ramuntep, bambi, Mosi, Miu, Akila, MissBarbara, Fez&lt;br /&gt;
&lt;br /&gt;
'''2683, 4867'''&amp;lt;br&amp;gt;&lt;br /&gt;
MeryetDjehuty Bastia sobokan Darwishi rizzle sethnakht Squiranha Pirrel Otter &amp;lt;strike&amp;gt;Squatter&amp;lt;/strike&amp;gt; Anavlis bcoastaldawn akc2 moa fizzles Keturah Morrigan  Tiglath-PileserIII Anueti tiri Nekbeer Lousku Salrilk Sky NoChadLee Spiris&lt;br /&gt;
&lt;br /&gt;
'''2230, 5343'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sakura, Mabiah, &lt;br /&gt;
&amp;lt;strike&amp;gt;peabody&amp;lt;/strike&amp;gt;, pacer, lucky, tao, zebette, &amp;lt;strike&amp;gt;puce2511&amp;lt;/strike&amp;gt;, tautriadelta, skyfeather, joshua, abudabu, jericho, chynarose, marlie, kastou, merit, rania, lacy, &amp;lt;strike&amp;gt;squatter&amp;lt;/strike&amp;gt;, thutamun,sakura,  mabiah, &amp;lt;strike&amp;gt;scopti&amp;lt;/strike&amp;gt;, GiantPineapple, pauven,&lt;br /&gt;
&lt;br /&gt;
'''3314, 4296'''&amp;lt;br&amp;gt;&lt;br /&gt;
Telanoc, Channi, AlphaBob, Maata, Numaris, Sitamun, emyrn, Galiath, 5, Philadelphia, patski, laf, Fairy, Zeldana, ReddRuby, shepz101, Tzalaa, Renpet, fahli, Ruby, Yerbouti, Brucette, Phoenixwcu, turnit, Katpa, Memes, Monifa, kuupid, Katma, barton&lt;br /&gt;
&lt;br /&gt;
'''4349, 6720'''&amp;lt;br&amp;gt;&lt;br /&gt;
Echogus, 5, Pythagoras, Osty, Sarah, Borian, Ruby, ReddRuby, Monifa, Berenika, Tetatatten, BabyChay, Kamilana, Brucette, Cragam, Zerrenor, taylor, Cracotia, Numaris, Zowee, Lessa, SAF, Riet, turnit, Sumaria, rdk, lorraine&lt;br /&gt;
&lt;br /&gt;
== Sterope ==&lt;br /&gt;
'''1390, -1024'''&amp;lt;br&amp;gt;&lt;br /&gt;
Zotep dedenav farmer &lt;br /&gt;
Rey Obelisk CHART Elin Rhaom Aberdona Nyika Benvie BL Herat amasis Elin&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''2425, -1976'''&amp;lt;br&amp;gt;&lt;br /&gt;
amanda, nyika, mosi, fez, truanna, lacieofthegarden, peshet, radamanthes, akilla, sune, aten, Rhaom, elin,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1498, -2010'''&amp;lt;br&amp;gt;&lt;br /&gt;
Jafari lacy &amp;lt;strike&amp;gt;Zoltec&amp;lt;/strike&amp;gt; Frisha KebiRoz Dorakett Hexadeimos &amp;lt;strike&amp;gt;Scopti&amp;lt;/strike&amp;gt; Abudabu Tambie &amp;lt;strike&amp;gt;Soylas&amp;lt;/strike&amp;gt; Tile Joshua Pacer Cekra &amp;lt;strike&amp;gt;kastou&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;Myna&amp;lt;/strike&amp;gt; antonia Mabiah Djoser&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1773, -2516'''&amp;lt;br&amp;gt;&lt;br /&gt;
Hanid, Augusta, &amp;lt;strike&amp;gt;NuitRehema&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Nielas&amp;lt;/strike&amp;gt;, rampent, Casino, Koikinia, kilong, &amp;lt;strike&amp;gt;Kitten&amp;lt;/strike&amp;gt;, Tig, &amp;lt;strike&amp;gt;Anyolina&amp;lt;/strike&amp;gt;, cj-the-dj18, Subira, Cekra, Cassi,  Armom, Yuuki, ChynaRose, Skyfeather, Djoser&lt;br /&gt;
&lt;br /&gt;
'''2489, -1588'''&amp;lt;br&amp;gt;&lt;br /&gt;
Zephon, emyrn, Taemon, shepz101, laf, turnit, &amp;lt;strike&amp;gt;Ruby&amp;lt;/strike&amp;gt;, sarah, Channi, Katma, Istad, Numaris, Brucette, zartar, Athena, MercedArkab, emeraldlily, Katpa, &amp;lt;strike&amp;gt;AlphaBob&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Maata&amp;lt;/strike&amp;gt;, Tzalaa, &amp;lt;strike&amp;gt;kuupid&amp;lt;/strike&amp;gt;, Yerbouti, Tjutenkamen, Fairy, Pythagoras&lt;br /&gt;
&lt;br /&gt;
'''2004, -1692'''&amp;lt;br&amp;gt;&lt;br /&gt;
asheara, debbers, mecenate, SoshiOPath, sana, kindling, hawkeye, ElonFarns, pawnee, ondarun, mala, archipelago, kyrea, panopsis, hilde, sagira, kaiya, jakehu, orcinus, narathena, winsoule, coors, zephon, EvilSnowman, athena, andypa, geewiz, kamen&lt;br /&gt;
&lt;br /&gt;
== Taygete ==&lt;br /&gt;
'''707, 5895'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MazeJr, RaMuNa, Mosi, Obelisk, Anien, Ouijdani, Troglin, Toutencarton, Corwynt, Ten, Aimikane, Aberdona, Matk, Andristin, Soweto,, Truanna, Ekibe, Akhbeer, Pharaoh, &amp;lt;strike&amp;gt;Lacieofthegarden&amp;lt;/strike&amp;gt;, MissBarbara,  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1062, 6336'''&amp;lt;br&amp;gt;&lt;br /&gt;
lacieofthegarden, aimikane, aten, aryballa, amora, panyea, bl, pampo, ouijdani, ekibe, mayanah, macgyver, ten, irisi,  ammut, jesko, &lt;br /&gt;
&lt;br /&gt;
'''795, 5495'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sheeba,  Bessieloo, Syf, Blueshift, FlyingHigh, Eviltwin, Jericho, &amp;lt;strike&amp;gt;puce2511&amp;lt;/strike&amp;gt;, Tao, &amp;lt;strike&amp;gt;Tutmault&amp;lt;/strike&amp;gt;, &amp;lt;strike&amp;gt;Hanid&amp;lt;/strike&amp;gt;, nebkhepure, &amp;lt;strike&amp;gt;Shepard&amp;lt;/strike&amp;gt;, Oyarsa, candi, Radamanthes, Pauven, Skalops, Squalor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''492, 6261'''&amp;lt;br&amp;gt;&lt;br /&gt;
Binny, Crashley, Mecenate, Zartar, PetruxIII, Chelle, rdk, Borian, laf, Istad, Pythagoras, emeraldlily, Earth, DianeLane, &amp;lt;strike&amp;gt;Maata&amp;lt;/strike&amp;gt;, Zildjan, Phoenixwcu, &amp;lt;strike&amp;gt;Memes&amp;lt;/strike&amp;gt;, Zephon, Lejoni, MercedArkab&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''818, 6414'''&amp;lt;br&amp;gt;&lt;br /&gt;
Zonk, Syf, dwaynedibley, nourbese, Blueshift, Oyarsa, &amp;lt;strike&amp;gt;Tutmault&amp;lt;/strike&amp;gt;, NuitRehema, &amp;lt;strike&amp;gt;Soylas&amp;lt;/strike&amp;gt;, KebiRoz, BessieLou, Thunderstorm, Tamb, Bucktep, Rym, Tambie, FlyingHigh, Kitten, mophet, LuluDivine, cate, DanDruff, Eviltwin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1150, 5941'''&amp;lt;br&amp;gt;&lt;br /&gt;
Abelard, Kaiya, ElonFarns, SoshiOPath, Kamen, Pawnee, Sunstrider, emryn, Coors, ptah, Orcinus, mala, Natathena, Asheara, Ondarun, Kindling, Archipelago, sparkle, Berenika, PiersaCallahan, pookie, Winsoule, roohotep, Debbers, Sagira, barton, patski,&lt;/div&gt;</summary>
		<author><name>Taemon</name></author>
	</entry>
</feed>