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	<id>http://www.atitd.org/wiki/t5w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZhennTil</id>
	<title>ATITD5 - User contributions [en]</title>
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	<updated>2026-04-04T21:50:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Mine&amp;diff=44921</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Mine&amp;diff=44921"/>
		<updated>2010-11-18T12:45:44Z</updated>

		<summary type="html">&lt;p&gt;ZhennTil: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mines are constructed on ore veins to extract metal ores such as [[produces::Iron Ore]], [[produces::Copper Ore]] and [[produces::Tin Ore]] from ore veins, as well as various [[produces::Gems]] and [[produces::Coal]]. Ore veins are discovered using the [[Dowsing]] skill with a [[Dowsing Rod]].&lt;br /&gt;
&lt;br /&gt;
{{5ok}}Unlike previous tales, mines in Tale 5 do not collapse.&lt;br /&gt;
&lt;br /&gt;
Mines must be 13 coords apart&lt;br /&gt;
&lt;br /&gt;
Mines not built on an ore vein produce sand, though they still can produce gems and coal.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Boards]]&lt;br /&gt;
*300 [[requires::Bricks]]&lt;br /&gt;
*100 [[requires::Leather]]&lt;br /&gt;
*10 [[requires::Pulley]]&lt;br /&gt;
*75 [[requires::Rope]]&lt;br /&gt;
*100 [[requires::Water in Jugs]] (Jugs are consumed on build)&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
You must have learned the [[Mining]] technology to operate a mine.  When worked, a mine produces a number of stones on the ground in front of it with varied shapes, colours, bases and crystals.  Each ore type has different rules for which properties vary and which are fixed.&lt;br /&gt;
&lt;br /&gt;
The principle of mining is to find groups of these stones as &amp;quot;workloads&amp;quot; according to certain rules.  Each workload of at least three stones yields ore, and stones from a single pull on the mine can be re-used in multiple workloads.  Miners can use a given workload of exactly the same set of stones once each.&lt;br /&gt;
&lt;br /&gt;
For each varying attribute (e.g. body colour and crystal shape for iron), the stones in the workload must be all the same, or all different.  So as an example, three stones with red patterns on the body (all same colour) and three different shapes of crystals on top (all different) would qualify.  Two red stones and one blue would not qualify regardless of crystal shapes.&lt;br /&gt;
&lt;br /&gt;
Larger workloads produce larger amounts of ore. You will also receive an increasing bonus on top of the base workload amount for each successful workload from the same mine pull. This bonus will reset if you attempt to finalize an invalid workload.&lt;br /&gt;
&lt;br /&gt;
More information on mining, including the differences between each ore type, can be found at the [[Guides/Mining | Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
Using the same stone in different workloads for the 7th time will collapse it, producing a gem and coal in addition to the usual ore.  The type of gem is fixed by the location of the mine, and research is ongoing to find the boundaries of regions of a given gem type.&lt;br /&gt;
&lt;br /&gt;
I got a large gem by collapsing two stones in the same set, on different workloads. -Risa&lt;br /&gt;
As Risa above, this is how I've gotten the one large stone so far. From collapsing a second stone in the same set. - Nurkii&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>ZhennTil</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Mine&amp;diff=44920</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Mine&amp;diff=44920"/>
		<updated>2010-11-18T12:45:23Z</updated>

		<summary type="html">&lt;p&gt;ZhennTil: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mines are constructed on ore veins to extract metal ores such as [[produces::Iron Ore]], [[produces::Copper Ore]] and [[produces::Tin Ore]] from ore veins, as well as various [[produces::Gems]] and [[produces::Coal]]. Ore veins are discovered using the [[Dowsing]] skill with a [[Dowsing Rod]].&lt;br /&gt;
&lt;br /&gt;
{{5ok}}Unlike previous tales, mines in Tale 5 do not collapse.&lt;br /&gt;
&lt;br /&gt;
Mines must be 13 coords apart&lt;br /&gt;
&lt;br /&gt;
Mines not built on an ore vein produce sand, though they still can produce gems and coal.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
*100 [[requires::Boards]]&lt;br /&gt;
*300 [[requires::Bricks]]&lt;br /&gt;
*100 [[requires::Leather]]&lt;br /&gt;
*10 [[requires::Pulley]]&lt;br /&gt;
*75 [[requires::Rope]]&lt;br /&gt;
*100 [[requires::Water in Jugs]] (Consumed on build)&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
You must have learned the [[Mining]] technology to operate a mine.  When worked, a mine produces a number of stones on the ground in front of it with varied shapes, colours, bases and crystals.  Each ore type has different rules for which properties vary and which are fixed.&lt;br /&gt;
&lt;br /&gt;
The principle of mining is to find groups of these stones as &amp;quot;workloads&amp;quot; according to certain rules.  Each workload of at least three stones yields ore, and stones from a single pull on the mine can be re-used in multiple workloads.  Miners can use a given workload of exactly the same set of stones once each.&lt;br /&gt;
&lt;br /&gt;
For each varying attribute (e.g. body colour and crystal shape for iron), the stones in the workload must be all the same, or all different.  So as an example, three stones with red patterns on the body (all same colour) and three different shapes of crystals on top (all different) would qualify.  Two red stones and one blue would not qualify regardless of crystal shapes.&lt;br /&gt;
&lt;br /&gt;
Larger workloads produce larger amounts of ore. You will also receive an increasing bonus on top of the base workload amount for each successful workload from the same mine pull. This bonus will reset if you attempt to finalize an invalid workload.&lt;br /&gt;
&lt;br /&gt;
More information on mining, including the differences between each ore type, can be found at the [[Guides/Mining | Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
Using the same stone in different workloads for the 7th time will collapse it, producing a gem and coal in addition to the usual ore.  The type of gem is fixed by the location of the mine, and research is ongoing to find the boundaries of regions of a given gem type.&lt;br /&gt;
&lt;br /&gt;
I got a large gem by collapsing two stones in the same set, on different workloads. -Risa&lt;br /&gt;
As Risa above, this is how I've gotten the one large stone so far. From collapsing a second stone in the same set. - Nurkii&lt;br /&gt;
&lt;br /&gt;
{{MetalworkNav | Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>ZhennTil</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t5w/index.php?title=Dowsing/Amunet&amp;diff=44679</id>
		<title>Dowsing/Amunet</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t5w/index.php?title=Dowsing/Amunet&amp;diff=44679"/>
		<updated>2010-11-17T17:59:22Z</updated>

		<summary type="html">&lt;p&gt;ZhennTil: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ATechnology|Dowsing|Body|level=4|lessons=4?|prereqs=0|&lt;br /&gt;
  {{ATechResource|Sharpened Stick|49}}&lt;br /&gt;
  {{ATechResource|Cactus Sap|1111}}&lt;br /&gt;
|listreqs=&lt;br /&gt;
  {{AResNone}}&lt;br /&gt;
|matreqs=&lt;br /&gt;
  {{AResNone}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Allows the assembly of a [[Dowsing Rod]], used to locate veins of metal ore.&lt;br /&gt;
&lt;br /&gt;
Dowsing starts a [[Stat Timers|Focus timer]].&lt;br /&gt;
&lt;br /&gt;
== Tips n Tricks==&lt;br /&gt;
&lt;br /&gt;
Sometimes the absence of an ore is as important as presence. If you find a gap in a vein of ore, it's quite probable that you have an intersection of rare ore!&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
&lt;br /&gt;
=== Copper ===&lt;br /&gt;
Appears as copper with 0 perception. Copper veins are usually quite long and narrow, no more then 5-10 coordinates wide and up to 100-200 coordinates long. The vein can run in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Iron ===&lt;br /&gt;
Appears as iron with 2 perception. Iron veins are usually quite long and narrow, no more then 5-10 coordinates wide and up to 100-200 coordinates long. The vein can run in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Tin ===&lt;br /&gt;
Appears as unknown with 2 perception. Usually appears at the intersection of iron and copper veins. While iron and copper veins are long and narrow, tin appears as a small blob as small as 25x25 coordinates in size.&lt;br /&gt;
&lt;br /&gt;
Are you sure about the intersection thing? Got Iron/Copper/Iron and no tin -Orrin&lt;br /&gt;
&lt;br /&gt;
I found a tin blob at an intersection of 2 iron veins -Mansku&lt;br /&gt;
&lt;br /&gt;
=== Aluminum ===&lt;br /&gt;
Appears as unknown with 2 perception. While iron, copper, and tin are often found together, aluminum is usually found on it's own. With 2 perception you can use this to tell aluminum from tin by dowsing the surrounding area for iron or copper.&lt;br /&gt;
-Not entirely true. Assuming that veins follow the same very basic idea of T4, 'rarer' veins are associated with iron/copper veins (possibly tin also, but that's irrelevant). As such you could have a copper vein meeting say, a silver vein.&lt;br /&gt;
&lt;br /&gt;
Aluminum still dowses Unrecognized at 4 Per.&lt;br /&gt;
&lt;br /&gt;
(tehm: I have copper near my Alum)&lt;br /&gt;
&lt;br /&gt;
=== Titanium and Antimony {{5ok}} ===&lt;br /&gt;
Spiral of Titanium with a small blob of Antimony in the middle. See map for dowsing detail:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dowsing/Amunet/TitAnt|Titanium/Antimony Dowsing Map]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Perception Required ==&lt;br /&gt;
''a dash (-) next to a number means that number or possibly lower, and needs to be updated as discovered''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|width=&amp;quot;200px&amp;quot; align=&amp;quot;center&amp;quot; | '''Metal/Ore Type''' &lt;br /&gt;
|width=&amp;quot;70px&amp;quot; align=&amp;quot;center&amp;quot;| '''Unrecognized At''' &lt;br /&gt;
|width=&amp;quot;70px align=&amp;quot;center&amp;quot;| '''Recognized At'''&lt;br /&gt;
|width=&amp;quot;110px&amp;quot; align=&amp;quot;center&amp;quot;| '''Vein Shape''' &lt;br /&gt;
|width=&amp;quot;210px&amp;quot; align=&amp;quot;center&amp;quot;| '''Other Metals Nearby''' &lt;br /&gt;
|-&lt;br /&gt;
|Copper || ||0 ||Linear ||could be any/none&lt;br /&gt;
|-&lt;br /&gt;
|Iron ||1 ||2 ||Linear ||could be any/none&lt;br /&gt;
|-&lt;br /&gt;
|Tin ||2 ||4 ||Blob ||often @ Copper/Iron intersection&lt;br /&gt;
|-&lt;br /&gt;
|Aluminum ||2 ||5 ||Linear ||&lt;br /&gt;
|-&lt;br /&gt;
|Zinc ||3 ||6 ||Ring ||Lead&lt;br /&gt;
|-&lt;br /&gt;
|Titanium ||6 || 13- ||Spiral with blob of Antimony in the middle ||Antimony&lt;br /&gt;
|-&lt;br /&gt;
|Lead || 3  || 7- ||Center of Zinc Ring and Blob about +100, +100 NE from Zinc center||Zinc&lt;br /&gt;
|-&lt;br /&gt;
|Tungsten ||6 || 8 ||Spiral? ||Magnesium&lt;br /&gt;
|-&lt;br /&gt;
|Antimony ||7 || 13- ||Blob in middle of Titanium Spiral || Titanium&lt;br /&gt;
|-&lt;br /&gt;
|Magnesium ||8- ||18- ||Spiral ||Tungsten&lt;br /&gt;
|-&lt;br /&gt;
|Lithium ||10- || ? ||? ||&lt;br /&gt;
|-&lt;br /&gt;
|Platinum ||13- || 24- ||? ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver ||- || 15 ||? ||&lt;br /&gt;
|-&lt;br /&gt;
|Gold ||20 || 24 ||? ||&lt;br /&gt;
|-&lt;br /&gt;
|Strontium ||  || 14 || blob || iron&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>ZhennTil</name></author>
	</entry>
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