<?xml version="1.0"?>
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	<id>http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oofafwet</id>
	<title>ATITD6 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oofafwet"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale6/Special:Contributions/Oofafwet"/>
	<updated>2026-04-06T17:57:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/Midland_Valley&amp;diff=204552</id>
		<title>Maps/Public Mines/Midland Valley</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/Midland_Valley&amp;diff=204552"/>
		<updated>2012-07-16T14:10:36Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: Adds my public iron mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&lt;br /&gt;
(MtCu) 1537, 5337, Copper Mine&lt;br /&gt;
(MtFe) 1575, 5190, Iron Mine&lt;br /&gt;
(diamond) 939, 4870, Sand/Emerald Mine&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Cooking&amp;diff=203436</id>
		<title>Guides/Cooking</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Cooking&amp;diff=203436"/>
		<updated>2012-07-09T15:27:33Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: /* Stats */ Strikes through mentions of &amp;quot;dachennian's database&amp;quot; which, as far as I can tell, doesn't exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Cooking Guide =&lt;br /&gt;
&lt;br /&gt;
'''Note: This is a legacy guide from T4. Some information may not apply or be accurate for T6.'''&lt;br /&gt;
This is a rough starter guide for anyone who is interested in cooking, but is getting overwhelmed by the statistics, spreadsheets, database links, pictures and graphs that are present on the subject.  I'll make the disclaimer that this is written according to the best of my knowledge - there are a number of rumors that I've heard about cooking, but I'm going to ignore those for the most part.  Despite all my protestations, it's entirely possible that I'm mistaken about something here.  &lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Cooking is accomplished by combining ingredients in a [[Kitchen]] with a [[Iron Cookpot|cookpot]].  A recipe must be a minimum of 7 deben worth of ingredients (and each additional 7 deben = another serving).  There are two components to every recipe - one or more bases, and one or more additives.  Bases are defined as the item with the highest quantity in the cookpot (so 2 bases would require identical quantities).  Additives are everything else.  A common simple recipe or ratio is 6d of base and 1d of additive (I'll refer to that as 6:1, frequently, or base:additive).  Your [[Cooking|Cooking skill level]] determines how many bases you can use in a recipe without achieving muddled results.  There's also a limit to the total number of ingredients (not quantity) you can add to a pot (which is 21) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that everyone here has one of two goals in cooking: Masterpieces and/or Stats, and I'll tailor the next sections to those specifically.  There are a number of tools used in cooking, depending on personal preference - spreadsheets, online databases, graphs, and pictures.  They can mostly be found on the [[Recipes|Recipes]] page.  You'll want to know where those are and find something comfortable for you to use when cooking.&lt;br /&gt;
&lt;br /&gt;
== Masterpieces ==&lt;br /&gt;
&lt;br /&gt;
Masterpieces provide [[Gastronomy]] points; at 7, 49 &amp;amp; 243 gastronomy, you receive a permanent [[Perception]] increase.  In order to achieve a masterpiece (MP), you need to a) cook a dish with a significant duration, and b) get lucky.  Essentially, an MP is possible whenever you cook a dish with a duration that meets a certain level (I'm guessing ~30 minutes).  When you cook that dish, you have a % chance of creating a masterpiece.  I'm going to hypothesize that the longer the duration, the better that % chance.  There are other rumors or theories abounding about an avatar's special ingredient, or certain recipes or combinations allowing MPs, and I would argue that those are not true.  You can cook the same recipe 49 times with no luck, and the 50th time, you could get an MP off of it.  I've tried rearranging the ordering of the ingredients, the quantities I add at a given time, etc., all with no noticeable effect. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''bortox comments:'''&lt;br /&gt;
*There is no random chance.  I don't know the mechanics behind how MPs are decided, but it's not random.  This tale, I've cooked 82 MPs so far, out of 170 attempts, which is right around a 50% success rate, some of which have had relatively short durations for the cooking level (30ish mins for a cooking 5 recipe)  -- bortox&lt;br /&gt;
&lt;br /&gt;
*Here's my technique for cooking masterpieces.  This write up is going to assume a cooking level of 5, and it's going to use letters for base/additive pairs, so A is one base/additive pair, and B represents a different one.&lt;br /&gt;
**First, find a recipe that gives a masterpiece.  Use base/additive pairs which are cheap, because you are going to burn through a lot of them.  So now you have your first masterpiece, let's call the recipe ABCDE.&lt;br /&gt;
**Now, take the first four pairs, ABCD, and start adding other pairs, until you make another masterpiece.  Let's call that one ABCDF.  For the next recipe, take the new pair, plus 3 old ones, so for this example, we'll take BCDF.  Now try to match those 4 up with another new pair that will give a masterpiece, which we'll call GBCDF.  Do that again, so you'd have GCDF to find yet another masterpiece, which then would be GHCDF.&lt;br /&gt;
**Keep repeating that process, and eventually you'll isolate pairings which give good odds for creating a masterpiece.  --bortox&lt;br /&gt;
'''end bortox comments'''&lt;br /&gt;
&lt;br /&gt;
So, how do you create a high-duration recipe?  This is where the first half of the cooking data comes in.  All (most) of the cooking ingredients have been plotted on an (x,y) graph.  The closer two items are to one another, the higher the duration when you mix them.  Something called potency also effects this to a lesser degree, but I'm going to leave out that part for simplicity's sake.  So, using whatever tool, data, or picture you'd prefer, you want to find two ingredients that are very close together.  Generally, people try to use common ingredients (honey, mutton, camel meat, etc) as bases, and herbs as addditives (with mushrooms being able to fill both roles).  Then, find two more points that are close together.  And again.  After finding several sets of these base:additive pairings, mix them together in the pot and cross your fingers.  But dont' be discouraged if you don't get an MP your first few times.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
A couple of points to remember:&lt;br /&gt;
* Keep your base &amp;amp; additive close, but try to keep each pair far from the other pairs, or you risk getting the wrong match.  An additive chooses the closest base to it.  I like to pick one pairing from each quadrant of the graph.&lt;br /&gt;
* I suggest Cooking 3 as the minimal needed to obtain an MP reliably.  I have gotten MPs at Cooking 2, but they were fewer and farther between.&lt;br /&gt;
* Once you have gastronomy of 7, you can &amp;quot;critically evaluate&amp;quot; a dish, which allows you to see the stats &amp;amp; the exact duration of that dish.  This is very helpful in determining if you did everything correctly, and may be worth buying MPs for.  I aim for about 50 minutes, but lower results can hit an MP.&lt;br /&gt;
* Hashing:  If you eat the same MP twice, you won't get two gastro points for it.  Because the data that tracks this is based on a hash, you'll sometimes find that even different recipes tell you that you've gotten a similar flavor, and that you don't get any gastro.  We call that hashing, and it will happen about 10-20% of the time, more as your gastro gets higher (that's an estimate, I've heard higher numbers).  I've hashed 10-12 times on about 65 MPs.&lt;br /&gt;
* There are a lot of pairings that have been pre-selected for you.  Check the [[Recipes|Recipes]] page.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Probably the main purpose of cooking is to increase your stats, to make some task easier - Endurance for flax processing or digging, Constitution for smoking the hookah, Perception &amp;amp; Focus for dowsing, or Strength &amp;amp; Dexterity for carrying are but a few examples.  Masterpieces, while great for gastronomy points, tend to have lousy stats (my guild laughs at my MPs, because they all have huge negative stats).  In order to really get good stats, we're going to go back to our tools and look at another piece - the +/- data.  &amp;lt;s&amp;gt;I'd strongly suggest dachennian's database (again, available from the [[Recipes|Recipes]] page) for this, but if you're more comfortable with other formats, that's fine.&amp;lt;/s&amp;gt; (Said database exists nowhere)  You can also find these for herbs on the [[Foraging|foraging]] page.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
I consider stat recipes to have two components:  Power and Duration.  A good recipe should have a high stat value (power), but it should also last long enough to be useful (duration).  A +25 END recipe isn't much good if it only lasts 6 seconds.  So, when designing a recipe, I want pieces of both.  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first thing to do for a stat recipe is to decide what stats you want to increase, which ones you don't want to decrease, and which you don't care about.  For example, I want to stir concrete, so I want a high STR and a high END, but I don't want my DEX to drop, because I have to walk across my camp to the stirring vat.  PER, CON, and FOC, I don't care about.  &amp;lt;s&amp;gt;Dach's database allows you to plug that in&amp;lt;/s&amp;gt;, but however you choose to get that info, go grab *all* the additives that meet those criteria.  Filter out the ones that you don't have in stock or don't want to use.  Now, we go back to our (x,y) graph.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Power:'''  When I'm looking for power for my stat recipe, I'm looking for a clump or grouping of my additives.  Find three or more of these ingredients that are '''relatively''' close to one another, and then find a base that's in that same area.  Bases do have stats themselves, so for really strong recipes, you want to find a base that matches your criteria, but I don't sweat that part too much early on.  When I talk about relative closeness, I want additives that are going to mix with the base I intend them too - I'm less worried about duration, and more about Additive1 mixing with BaseA, instead of BaseD. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
''' Duration:'''  For duration, you're looking for the same thing you were looking for with masterpieces.  Look for additives on your list that are very close to a base.  Here, you want to keep one base mixing with one additive.  The more additives attached to a base, the lower the duration.  As I mentioned above, you want to make sure that the base you choose is far enough away from the power base, or you'll end up attaching the wrong base to the wrong additive.  Each addtiive chooses a base based on how close it is. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
So, now you mix power &amp;amp; duration pairs together, and you have your recipe.  Things to note:&lt;br /&gt;
* The more additives a base has attached, the more potent the stats, but the lower the duration.&lt;br /&gt;
* For Cooking 4, I frequently use a 3-to-1 power base, and 3 1-to-1 duration bases, for recipes of about +10/+12 stats and ~45 min duration.&lt;br /&gt;
* Two 2-to-1 power bases will generally provide less power than one 3-to-1.  Add more additives to a single base for higher power.  Add a second power base when you can't find enough additives clumped together.&lt;br /&gt;
* The more specific the stats you want, the fewer additives you'll find that match those.  There are no + everything additives, and trying to find high str/dex/per/foc food for dowsing is much harder than just finding high per/foc food (for example).&lt;br /&gt;
&lt;br /&gt;
=== A note on stat recipes &amp;amp; additive quantities (advanced) ===&lt;br /&gt;
&lt;br /&gt;
In T3, there was some discussion about adding multiple quantities of an additive being wasteful.  Because of the way that additives &amp;amp; bases interact (with bases overriding the interaction) in T4, I would argue that the additive quantity is very important now.  When I'm crafting a very strong recipe, I test each base:additive pairing against multiple additive quantities to determine the best reaction.  That means that for my very, very good recipes, I end up with Base(6):Add1(3):Add2(1):Add3(5); Base2(6):Add4(1):Add5(3) combinations, etc.  It also means that crafting a very strong stat recipe consumes a much larger amount of additives.  To that end, I do keep some of my recipes private because of the relative cost.  I use several hundred herb additives to craft a 20+ stat recipe.  This also means that moving from a 6-quantity base to a 9-quantity base involves re-crafting the recipe entirely (you can make educated guesses about the multiplier, but nothing guaranteed).&lt;br /&gt;
&lt;br /&gt;
== Anything Else? ==&lt;br /&gt;
&lt;br /&gt;
Other things that strike me here:&lt;br /&gt;
* The more of an additive you use, the higher the relative potency or &amp;quot;additive potency&amp;quot; of that ingredient, and the more it should boost your stats.  A 6:1 base-additive pair will generally have lower stats than a 4:3.  Bear that in mind when you start to make larger servings - you'll take a small hit to stats (and duration) mixing 23:1 recipes.  If you're really trying to max stats, mix 2:1 ratios (if you can afford the herbs).&lt;br /&gt;
* This tale, we have seen issues where the base &amp;quot;overrides&amp;quot; the additive when two ingredients get very close together.  There seems to be a different threshold distance for this for different ingredients, and it's still under investigation (it may be related to the additive potency I just mentioned).  You '''may''' want to keep your duration pairs a little further apart to be safe.  To be safest, test the duration pairs and the power pairs ahead of time by cooking them individually (again, this can be costly if you're using rare herbs).&lt;br /&gt;
* Record everything you do.  Even recipes you may consider abject failures can give researchers like me more data to work with.  Put them on the recipe page.  Ideally, I'd love to have every potential 6:1 combination recorded, so don't think that your recipes aren't worth posting on the Recipe page.&lt;br /&gt;
* Salt!  Salt is an ingredient like any other, so it can be an additive or a base, and impacts the recipe normally.  However, salt also extends the time that a recipe will stay fresh from 2 days to 4 days.  After that time, the recipe spoils and is  unuseable.&lt;br /&gt;
* Just before a meal spoils, it will say that it is &amp;quot;iffy with a bad smell&amp;quot; If you eat, you will get negative stats.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Have fun cooking!  There's a bit of number-crunching involved in this, but a lot of the work's been done for you.&lt;br /&gt;
&lt;br /&gt;
== Resources == &lt;br /&gt;
For the old list of resources, please check the archive for T5 and earlier. The list on this page should contain only resources created or verified for T6.&lt;br /&gt;
&lt;br /&gt;
'''[[Good_Grub_Pub|The Good Grub Pub]]''' - The Tale 6 Cooking Research Guild. Located next to the Seven Lakes Chariot. &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Cooking_Graph|Cooking Graph]]''' - A .jpeg version of The Good Grub Pub's Cooking Graph. (Updated 2/20/2011, by oDiS) &amp;lt;br&amp;gt;&lt;br /&gt;
'''http://theodisproject.com/T6Cooking.html''' - The Geogebra cooking grid. &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guides/Cooking/ReferenceChart|Food Reference Chart]]''' - The Food Reference Chart for Tale 6. This will be a work in progress all tale long.&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=203432</id>
		<title>Cats</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=203432"/>
		<updated>2012-07-09T14:50:57Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: Adds suggestion for abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild Hall of The Cat ladies and Mens of Egypt is located at River Plains Chariot Stop by the CARPE DIEM Guild Hall.&lt;br /&gt;
&lt;br /&gt;
'''Cats in Egypt'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cats can be created by designated Cat Ladies (and men).&amp;lt;br&amp;gt;&lt;br /&gt;
Current Cat Ladies are: &lt;br /&gt;
*Disintoxication (Seven Lakes)&lt;br /&gt;
*ReddRuby (Seven Lakes)&lt;br /&gt;
*Asheara -GM (River Plains)&lt;br /&gt;
*KalmKitty (Midland Valley)&lt;br /&gt;
*Puffs (Old Egypt)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Cats will follow their owners everywhere, even if you warp or go for a dip in the Nile (although they don't swim, they just run across the top of the water). On logout the cat will go into your inventory (per Pharaoh via Tribisha/Pharaoh conversation)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''' T6 Suggestions:  If you have suggestions for, or about cats please type them in below:&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Current T6 Informations about pricing. (Sizes, patterns, colors, meow type etc.)&lt;br /&gt;
&lt;br /&gt;
Cats that are higher priced than 400$ must be breed by a Developper.&lt;br /&gt;
&lt;br /&gt;
''Patterns such as: Mackeral Tabby, Tuxedo, Color Point have a higher price depending on the color you choose (see the tables below for info on rarity)''&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
== '''Cat Sizes''' ==&lt;br /&gt;
 || Prices&lt;br /&gt;
|-&lt;br /&gt;
! River || 25.00$&lt;br /&gt;
|-&lt;br /&gt;
! Desert   ||  25.00$    &lt;br /&gt;
|-&lt;br /&gt;
! Woodland   ||  25.00$       &lt;br /&gt;
|-&lt;br /&gt;
! Grassland    ||   35.00$  &lt;br /&gt;
|-&lt;br /&gt;
! Savanah     ||    75.00$   &lt;br /&gt;
|-&lt;br /&gt;
! Coastal     ||    150.00$        &lt;br /&gt;
|-&lt;br /&gt;
! Jungle    ||    300.00$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Patterns''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Mackeral Tabby || Common&lt;br /&gt;
|-&lt;br /&gt;
! Havana   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Ginger   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Tuxedo    ||   ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Bengal     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Color Point     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Marbled    ||   Common &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Colors''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! White || Common&lt;br /&gt;
|-&lt;br /&gt;
! Black   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Red   ||    ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Dark Orange    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Yellow     ||    Common   &lt;br /&gt;
|-&lt;br /&gt;
! Chartreuse     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Lime    ||   ''Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Spring Green || ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aqua   ||  ''Very Rare''     &lt;br /&gt;
|-&lt;br /&gt;
! Dodger Blue   ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Blue    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Dark Violet     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Fuchsia     ||  ''Very Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Deep Pink    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Salmon ||  ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Maroon   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Salmon   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Saddle Brown    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Khaki     ||    Common&lt;br /&gt;
|-&lt;br /&gt;
! Olive     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Pale Green    ||   Common &lt;br /&gt;
|-&lt;br /&gt;
! Forest Green || Common&lt;br /&gt;
|-&lt;br /&gt;
! Light Green   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Green   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aquamarine    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Sky Blue     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Midnight Blue     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Light Slate Blue    ||    ''Light Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Navy ||  ''Light Rare''&lt;br /&gt;
|-&lt;br /&gt;
! Violet   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Indigo   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Purple    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Hot Pink     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Brown     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Meow Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Exotic   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Angry   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Threatning    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Playful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Timid    ||    &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Groan Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Crying   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Whining   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Hissy    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Questioning     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Sad    ||    &lt;br /&gt;
|-&lt;br /&gt;
! Depressed || &lt;br /&gt;
|-&lt;br /&gt;
! Howl   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Accusing   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Objecting    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Bitchy     ||       &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Exclamation (Moan) Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Why me?   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Go Away   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Do Not Use    ||     &lt;br /&gt;
|-&lt;br /&gt;
! You're Not!     ||       &lt;br /&gt;
|-&lt;br /&gt;
! It's Mine!     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Hello!    ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== OLD T5 WIKI INFORMATIONS. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pricing'''&amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Tabby $25-&lt;br /&gt;
|[[File:Bengal.jpg|150px|]]&amp;lt;br&amp;gt;Bengal $75-&lt;br /&gt;
| &amp;quot;Cats come in different shapes, colors and sizes. Depending on these and the 'rarity' of a cat's trait your cat may cost as little as $25.00 or more. Each rare trait will cost additional. Basically, the larger and more oddly colored the cat, the more it costs. The Bengal pattern is 'rare' and significantly more expensive. For example, a small (Desert) Bengal is $75, while a small Mackeral Tabby is $25.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
'''Cat types'''&amp;lt;br&amp;gt;&lt;br /&gt;
The base patterns are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Mackeral Tabby&amp;lt;br&amp;gt;(striped) &lt;br /&gt;
|[[File:Unknown2.jpg|150px|]]Color Point&amp;lt;br&amp;gt;(siamese) &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]Tuxedo (many &amp;lt;br&amp;gt; color options) &lt;br /&gt;
|[[File:Unknown.jpg|150px|]]Marble (color on &amp;lt;br&amp;gt; top, white belly) &lt;br /&gt;
|[[File:Ginger.jpg|150px|]]Ginger (orange with&amp;lt;br&amp;gt;large stripes) &lt;br /&gt;
|[[File:Havana.jpg|150px|]]Havana&amp;lt;br&amp;gt; (brown) &lt;br /&gt;
|[[File:Bengal2.jpg|150px|]]Bengal (spotted &amp;lt;br&amp;gt;like a leopard)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sizes'''&amp;lt;br&amp;gt;&lt;br /&gt;
From smallest to largest: River, Desert, Woodland, Grassland, Savannah, Coastal, and Jungle. Jungle size is huge, like a lion, but only a dev can breed these (likely due to cost). The larger the cat, the more expensive it will get.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:River.jpg|150px|]] River &amp;lt;br&amp;gt;(tiny)$25&lt;br /&gt;
|[[File:Desert.jpg|150px|]]Desert&amp;lt;br&amp;gt;(small)$25&lt;br /&gt;
|[[File:Woodland.jpg|150px|]]Woodland&amp;lt;br&amp;gt;(medium)$25&lt;br /&gt;
|[[File:Grassland.jpg|150px|]]Grassland &amp;lt;br&amp;gt;(med. large)$35&lt;br /&gt;
|[[File:Savanna.jpg|150px|]]Savanna&amp;lt;br&amp;gt;(large)$75&lt;br /&gt;
|[[File:Coastal.jpg|150px|]]Coastal&amp;lt;br&amp;gt;(ex. large)$150&lt;br /&gt;
|[[File:Jungle.jpg|150px|]]Jungle!&amp;lt;br&amp;gt;(pony sized) $300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: Size prices do NOT include rarity pricing-that will cost you additional. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Color'''&amp;lt;br&amp;gt;&lt;br /&gt;
Most 'normal' cat colors are available, plus some pretty strange ones (see some Tuxedo colors below). The more 'rarely' colored, or unnatural the color (like purple), the more the cats will tend to be. Some patterns don't allow for color to show very well, like the Bengal and Havanna. &amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]&amp;lt;br&amp;gt;Black&lt;br /&gt;
|[[File:Tuxedo_white.jpg|150px|]]&amp;lt;br&amp;gt;White&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|150px|]]&amp;lt;br&amp;gt;Purple&lt;br /&gt;
|[[File:Shamrock.jpg|150px|]]&amp;lt;br&amp;gt;Green&lt;br /&gt;
|[[File:Bluegreen.jpg|150px|]]&amp;lt;br&amp;gt;Blue-ish&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''How do you get one?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contact one of the 'cat' people in game.  You can then visit the cathouse and various cats can be bred for you to see before you purchase one.  You only purchase when you find the cat that is perfect for you in your Egyptian adventures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FAQ'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can I put my cat in my pocket?:  Yes you can pick your pet up at any time.  To put in down again, simply drop from your inventory drop menu. &amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you warp, will your cat come with you?:  Yes, your cat will travel with you both warping and if you swim a river.  He/she will follow you throughout Egypt.&amp;lt;br&amp;gt;&lt;br /&gt;
What is this 'pet' option?  If you pet your cat he/she will sit down and perhaps do a bit of a trick or clean, and stay in one spot for a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you log?  When you log your cat with go to you inventory and the next time you come back to Egypt you will need to drop him/her on the ground again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Some comments from Teppy on ownership and usage: (Dec 19th, 2010)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Pharaoh: Ok, I've made some changes. Here's how it now works:&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: When a person drops a cat, it follows them until they log off, at which point the cat goes into their inventory...&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Ownership is separate, and controls who can pick a cat up.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: So if you give a cat to someone (change ownership), they can pick the cat up, put it down, etc.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Guild owned cats should also work, but the cat will stay with whoever last put it down.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: And when that person logs out, the cat will go into their inventory.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Cats won't stay in Egypt when their master (person who last put them down) logs off. That was intentional because otherwise we'd end up with herds of meowing cats, and they'd wander, get lost, etc.&amp;lt;br&amp;gt;  Pharaoh: I think I may need to add a &amp;quot;let cat into the guild hall&amp;quot; to deal with the case where a guild member wants to &amp;quot;borrow&amp;quot; a cat and then put it back in the guild hall.&amp;lt;br&amp;gt;  &lt;br /&gt;
Pharaoh: You can already take a cat out of a guild hall if you're an elder. (Or whatever level it is that allows taking from guilds.)&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: It's still an owned object, and can be removed from a GH without changing ownership.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Please add your questions about your cat below and we will try to get them addressed''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: Under Cat &amp;gt; Ownership... &amp;gt; Permission for Use... there's a &amp;quot;Public Use&amp;quot; option. I don't want other people to be able to take the cat, just to pet it. Does Public Use still prevent people from taking the cat? [[User:Oofafwet|Oofafwet]] 11:19, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Do you have suggestions for the 'cat' option?  Please make them reasonable - cats are not going to learn how do run your cc hearth!'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of folks have been asking about allowing other people to pet your cat without making the cat public.  It'd be a great selling point, I think, letting people experience the full range of cuteness before they buy....  --[[User:Dachannien|Dachannien]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A cat should be able to catch desert rats, thus replacing a desert rat trap. This is just my opinion. -Solaris&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also be able to catch fish too - [[User:Fez|Fez]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rambo seems to lag way behind me when I'm running on the roads (+2sp). Sometimes I can't see him and I think he's lost. Is there a way to collect or pick up your cat fast?  It is hard to target him with mouse because he moves a lot. Probably chasing the mouse but I'd like to be able to pick him up fast. [[User:Zhukuram|Zhukuram]] 03:11, 28 January 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''': Add to default animation. Cats should sometimes sit down, sometimes [http://farm4.static.flickr.com/3484/3821007631_828e64e0dc_o.jpg go meatloaf], sometimes roll around in the grass, sometimes groom themselves. [[User:Oofafwet|Oofafwet]] 11:17, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''': Modification to pet animation. One of the animations for Pet appears to show the cat scratching at the ground with one paw. I don't know any cat that does that! The animation should show the cat clawing at the ground with both paws, as if on carpet or a scratching post. [[User:Oofafwet|Oofafwet]] 11:22, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''': Modification to pet abilities. If you have a cat, your chances of finding an insect should go up, since cats like to pounce on bugs. Maybe cats could even occasionally bring you a beetle and drop it at your feet. --[[User:Oofafwet|Oofafwet]] 09:50, 9 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Havana.jpg|250px|]]&amp;lt;br&amp;gt;Havana&lt;br /&gt;
|[[File:marbled.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Tuxedo2.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Unknown.jpg|250px|]]&amp;lt;br&amp;gt;Marble&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle.jpg|250px|]]&amp;lt;br&amp;gt;Tabby&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Ginger.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Unknown2.jpg|250px|]]&amp;lt;br&amp;gt;Siamese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bengal2.jpg|250px|]]&amp;lt;br&amp;gt;Bengal&lt;br /&gt;
|[[File:Bluegreen.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Tuxedo_white.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Shamrock.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=202979</id>
		<title>Cats</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=202979"/>
		<updated>2012-07-06T16:22:34Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: Suggestion for cat animation modification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild Hall of The Cat ladies and Mens of Egypt is located at River Plains Chariot Stop by the CARPE DIEM Guild Hall.&lt;br /&gt;
&lt;br /&gt;
'''Cats in Egypt'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cats can be created by designated Cat Ladies (and men).&amp;lt;br&amp;gt;&lt;br /&gt;
Current Cat Ladies are: &lt;br /&gt;
*Disintoxication (Seven Lakes)&lt;br /&gt;
*ReddRuby (Seven Lakes)&lt;br /&gt;
*Asheara -GM (River Plains)&lt;br /&gt;
*KalmKitty (Midland Valley)&lt;br /&gt;
*Puffs (Old Egypt)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Cats will follow their owners everywhere, even if you warp or go for a dip in the Nile (although they don't swim, they just run across the top of the water). On logout the cat will go into your inventory (per Pharaoh via Tribisha/Pharaoh conversation)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''' T6 Suggestions:  If you have suggestions for, or about cats please type them in below:&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Current T6 Informations about pricing. (Sizes, patterns, colors, meow type etc.)&lt;br /&gt;
&lt;br /&gt;
Cats that are higher priced than 400$ must be breed by a Developper.&lt;br /&gt;
&lt;br /&gt;
''Patterns such as: Mackeral Tabby, Tuxedo, Color Point have a higher price depending on the color you choose (see the tables below for info on rarity)''&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
== '''Cat Sizes''' ==&lt;br /&gt;
 || Prices&lt;br /&gt;
|-&lt;br /&gt;
! River || 25.00$&lt;br /&gt;
|-&lt;br /&gt;
! Desert   ||  25.00$    &lt;br /&gt;
|-&lt;br /&gt;
! Woodland   ||  25.00$       &lt;br /&gt;
|-&lt;br /&gt;
! Grassland    ||   35.00$  &lt;br /&gt;
|-&lt;br /&gt;
! Savanah     ||    75.00$   &lt;br /&gt;
|-&lt;br /&gt;
! Coastal     ||    150.00$        &lt;br /&gt;
|-&lt;br /&gt;
! Jungle    ||    300.00$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Patterns''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Mackeral Tabby || Common&lt;br /&gt;
|-&lt;br /&gt;
! Havana   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Ginger   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Tuxedo    ||   ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Bengal     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Color Point     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Marbled    ||   Common &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Colors''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! White || Common&lt;br /&gt;
|-&lt;br /&gt;
! Black   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Red   ||    ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Dark Orange    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Yellow     ||    Common   &lt;br /&gt;
|-&lt;br /&gt;
! Chartreuse     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Lime    ||   ''Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Spring Green || ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aqua   ||  ''Very Rare''     &lt;br /&gt;
|-&lt;br /&gt;
! Dodger Blue   ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Blue    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Dark Violet     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Fuchsia     ||  ''Very Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Deep Pink    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Salmon ||  ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Maroon   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Salmon   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Saddle Brown    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Khaki     ||    Common&lt;br /&gt;
|-&lt;br /&gt;
! Olive     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Pale Green    ||   Common &lt;br /&gt;
|-&lt;br /&gt;
! Forest Green || Common&lt;br /&gt;
|-&lt;br /&gt;
! Light Green   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Green   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aquamarine    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Sky Blue     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Midnight Blue     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Light Slate Blue    ||    ''Light Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Navy ||  ''Light Rare''&lt;br /&gt;
|-&lt;br /&gt;
! Violet   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Indigo   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Purple    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Hot Pink     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Brown     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Meow Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Exotic   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Angry   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Threatning    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Playful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Timid    ||    &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Groan Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Crying   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Whining   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Hissy    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Questioning     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Sad    ||    &lt;br /&gt;
|-&lt;br /&gt;
! Depressed || &lt;br /&gt;
|-&lt;br /&gt;
! Howl   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Accusing   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Objecting    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Bitchy     ||       &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Exclamation (Moan) Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Why me?   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Go Away   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Do Not Use    ||     &lt;br /&gt;
|-&lt;br /&gt;
! You're Not!     ||       &lt;br /&gt;
|-&lt;br /&gt;
! It's Mine!     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Hello!    ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== OLD T5 WIKI INFORMATIONS. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pricing'''&amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Tabby $25-&lt;br /&gt;
|[[File:Bengal.jpg|150px|]]&amp;lt;br&amp;gt;Bengal $75-&lt;br /&gt;
| &amp;quot;Cats come in different shapes, colors and sizes. Depending on these and the 'rarity' of a cat's trait your cat may cost as little as $25.00 or more. Each rare trait will cost additional. Basically, the larger and more oddly colored the cat, the more it costs. The Bengal pattern is 'rare' and significantly more expensive. For example, a small (Desert) Bengal is $75, while a small Mackeral Tabby is $25.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
'''Cat types'''&amp;lt;br&amp;gt;&lt;br /&gt;
The base patterns are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Mackeral Tabby&amp;lt;br&amp;gt;(striped) &lt;br /&gt;
|[[File:Unknown2.jpg|150px|]]Color Point&amp;lt;br&amp;gt;(siamese) &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]Tuxedo (many &amp;lt;br&amp;gt; color options) &lt;br /&gt;
|[[File:Unknown.jpg|150px|]]Marble (color on &amp;lt;br&amp;gt; top, white belly) &lt;br /&gt;
|[[File:Ginger.jpg|150px|]]Ginger (orange with&amp;lt;br&amp;gt;large stripes) &lt;br /&gt;
|[[File:Havana.jpg|150px|]]Havana&amp;lt;br&amp;gt; (brown) &lt;br /&gt;
|[[File:Bengal2.jpg|150px|]]Bengal (spotted &amp;lt;br&amp;gt;like a leopard)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sizes'''&amp;lt;br&amp;gt;&lt;br /&gt;
From smallest to largest: River, Desert, Woodland, Grassland, Savannah, Coastal, and Jungle. Jungle size is huge, like a lion, but only a dev can breed these (likely due to cost). The larger the cat, the more expensive it will get.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:River.jpg|150px|]] River &amp;lt;br&amp;gt;(tiny)$25&lt;br /&gt;
|[[File:Desert.jpg|150px|]]Desert&amp;lt;br&amp;gt;(small)$25&lt;br /&gt;
|[[File:Woodland.jpg|150px|]]Woodland&amp;lt;br&amp;gt;(medium)$25&lt;br /&gt;
|[[File:Grassland.jpg|150px|]]Grassland &amp;lt;br&amp;gt;(med. large)$35&lt;br /&gt;
|[[File:Savanna.jpg|150px|]]Savanna&amp;lt;br&amp;gt;(large)$75&lt;br /&gt;
|[[File:Coastal.jpg|150px|]]Coastal&amp;lt;br&amp;gt;(ex. large)$150&lt;br /&gt;
|[[File:Jungle.jpg|150px|]]Jungle!&amp;lt;br&amp;gt;(pony sized) $300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: Size prices do NOT include rarity pricing-that will cost you additional. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Color'''&amp;lt;br&amp;gt;&lt;br /&gt;
Most 'normal' cat colors are available, plus some pretty strange ones (see some Tuxedo colors below). The more 'rarely' colored, or unnatural the color (like purple), the more the cats will tend to be. Some patterns don't allow for color to show very well, like the Bengal and Havanna. &amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]&amp;lt;br&amp;gt;Black&lt;br /&gt;
|[[File:Tuxedo_white.jpg|150px|]]&amp;lt;br&amp;gt;White&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|150px|]]&amp;lt;br&amp;gt;Purple&lt;br /&gt;
|[[File:Shamrock.jpg|150px|]]&amp;lt;br&amp;gt;Green&lt;br /&gt;
|[[File:Bluegreen.jpg|150px|]]&amp;lt;br&amp;gt;Blue-ish&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''How do you get one?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contact one of the 'cat' people in game.  You can then visit the cathouse and various cats can be bred for you to see before you purchase one.  You only purchase when you find the cat that is perfect for you in your Egyptian adventures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FAQ'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can I put my cat in my pocket?:  Yes you can pick your pet up at any time.  To put in down again, simply drop from your inventory drop menu. &amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you warp, will your cat come with you?:  Yes, your cat will travel with you both warping and if you swim a river.  He/she will follow you throughout Egypt.&amp;lt;br&amp;gt;&lt;br /&gt;
What is this 'pet' option?  If you pet your cat he/she will sit down and perhaps do a bit of a trick or clean, and stay in one spot for a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you log?  When you log your cat with go to you inventory and the next time you come back to Egypt you will need to drop him/her on the ground again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Some comments from Teppy on ownership and usage: (Dec 19th, 2010)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Pharaoh: Ok, I've made some changes. Here's how it now works:&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: When a person drops a cat, it follows them until they log off, at which point the cat goes into their inventory...&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Ownership is separate, and controls who can pick a cat up.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: So if you give a cat to someone (change ownership), they can pick the cat up, put it down, etc.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Guild owned cats should also work, but the cat will stay with whoever last put it down.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: And when that person logs out, the cat will go into their inventory.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Cats won't stay in Egypt when their master (person who last put them down) logs off. That was intentional because otherwise we'd end up with herds of meowing cats, and they'd wander, get lost, etc.&amp;lt;br&amp;gt;  Pharaoh: I think I may need to add a &amp;quot;let cat into the guild hall&amp;quot; to deal with the case where a guild member wants to &amp;quot;borrow&amp;quot; a cat and then put it back in the guild hall.&amp;lt;br&amp;gt;  &lt;br /&gt;
Pharaoh: You can already take a cat out of a guild hall if you're an elder. (Or whatever level it is that allows taking from guilds.)&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: It's still an owned object, and can be removed from a GH without changing ownership.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Please add your questions about your cat below and we will try to get them addressed''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: Under Cat &amp;gt; Ownership... &amp;gt; Permission for Use... there's a &amp;quot;Public Use&amp;quot; option. I don't want other people to be able to take the cat, just to pet it. Does Public Use still prevent people from taking the cat? [[User:Oofafwet|Oofafwet]] 11:19, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Do you have suggestions for the 'cat' option?  Please make them reasonable - cats are not going to learn how do run your cc hearth!'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of folks have been asking about allowing other people to pet your cat without making the cat public.  It'd be a great selling point, I think, letting people experience the full range of cuteness before they buy....  --[[User:Dachannien|Dachannien]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A cat should be able to catch desert rats, thus replacing a desert rat trap. This is just my opinion. -Solaris&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also be able to catch fish too - [[User:Fez|Fez]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rambo seems to lag way behind me when I'm running on the roads (+2sp). Sometimes I can't see him and I think he's lost. Is there a way to collect or pick up your cat fast?  It is hard to target him with mouse because he moves a lot. Probably chasing the mouse but I'd like to be able to pick him up fast. [[User:Zhukuram|Zhukuram]] 03:11, 28 January 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''': Add to default animation. Cats should sometimes sit down, sometimes [http://farm4.static.flickr.com/3484/3821007631_828e64e0dc_o.jpg go meatloaf], sometimes roll around in the grass, sometimes groom themselves. [[User:Oofafwet|Oofafwet]] 11:17, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''': Modification to pet animation. One of the animations for Pet appears to show the cat scratching at the ground with one paw. I don't know any cat that does that! The animation should show the cat clawing at the ground with both paws, as if on carpet or a scratching post. [[User:Oofafwet|Oofafwet]] 11:22, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Havana.jpg|250px|]]&amp;lt;br&amp;gt;Havana&lt;br /&gt;
|[[File:marbled.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Tuxedo2.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Unknown.jpg|250px|]]&amp;lt;br&amp;gt;Marble&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle.jpg|250px|]]&amp;lt;br&amp;gt;Tabby&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Ginger.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Unknown2.jpg|250px|]]&amp;lt;br&amp;gt;Siamese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bengal2.jpg|250px|]]&amp;lt;br&amp;gt;Bengal&lt;br /&gt;
|[[File:Bluegreen.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Tuxedo_white.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Shamrock.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=202978</id>
		<title>Cats</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=202978"/>
		<updated>2012-07-06T16:20:38Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: Adds brs after Q&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild Hall of The Cat ladies and Mens of Egypt is located at River Plains Chariot Stop by the CARPE DIEM Guild Hall.&lt;br /&gt;
&lt;br /&gt;
'''Cats in Egypt'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cats can be created by designated Cat Ladies (and men).&amp;lt;br&amp;gt;&lt;br /&gt;
Current Cat Ladies are: &lt;br /&gt;
*Disintoxication (Seven Lakes)&lt;br /&gt;
*ReddRuby (Seven Lakes)&lt;br /&gt;
*Asheara -GM (River Plains)&lt;br /&gt;
*KalmKitty (Midland Valley)&lt;br /&gt;
*Puffs (Old Egypt)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Cats will follow their owners everywhere, even if you warp or go for a dip in the Nile (although they don't swim, they just run across the top of the water). On logout the cat will go into your inventory (per Pharaoh via Tribisha/Pharaoh conversation)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''' T6 Suggestions:  If you have suggestions for, or about cats please type them in below:&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Current T6 Informations about pricing. (Sizes, patterns, colors, meow type etc.)&lt;br /&gt;
&lt;br /&gt;
Cats that are higher priced than 400$ must be breed by a Developper.&lt;br /&gt;
&lt;br /&gt;
''Patterns such as: Mackeral Tabby, Tuxedo, Color Point have a higher price depending on the color you choose (see the tables below for info on rarity)''&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
== '''Cat Sizes''' ==&lt;br /&gt;
 || Prices&lt;br /&gt;
|-&lt;br /&gt;
! River || 25.00$&lt;br /&gt;
|-&lt;br /&gt;
! Desert   ||  25.00$    &lt;br /&gt;
|-&lt;br /&gt;
! Woodland   ||  25.00$       &lt;br /&gt;
|-&lt;br /&gt;
! Grassland    ||   35.00$  &lt;br /&gt;
|-&lt;br /&gt;
! Savanah     ||    75.00$   &lt;br /&gt;
|-&lt;br /&gt;
! Coastal     ||    150.00$        &lt;br /&gt;
|-&lt;br /&gt;
! Jungle    ||    300.00$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Patterns''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Mackeral Tabby || Common&lt;br /&gt;
|-&lt;br /&gt;
! Havana   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Ginger   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Tuxedo    ||   ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Bengal     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Color Point     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Marbled    ||   Common &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Colors''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! White || Common&lt;br /&gt;
|-&lt;br /&gt;
! Black   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Red   ||    ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Dark Orange    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Yellow     ||    Common   &lt;br /&gt;
|-&lt;br /&gt;
! Chartreuse     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Lime    ||   ''Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Spring Green || ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aqua   ||  ''Very Rare''     &lt;br /&gt;
|-&lt;br /&gt;
! Dodger Blue   ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Blue    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Dark Violet     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Fuchsia     ||  ''Very Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Deep Pink    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Salmon ||  ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Maroon   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Salmon   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Saddle Brown    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Khaki     ||    Common&lt;br /&gt;
|-&lt;br /&gt;
! Olive     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Pale Green    ||   Common &lt;br /&gt;
|-&lt;br /&gt;
! Forest Green || Common&lt;br /&gt;
|-&lt;br /&gt;
! Light Green   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Green   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aquamarine    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Sky Blue     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Midnight Blue     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Light Slate Blue    ||    ''Light Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Navy ||  ''Light Rare''&lt;br /&gt;
|-&lt;br /&gt;
! Violet   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Indigo   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Purple    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Hot Pink     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Brown     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Meow Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Exotic   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Angry   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Threatning    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Playful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Timid    ||    &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Groan Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Crying   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Whining   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Hissy    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Questioning     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Sad    ||    &lt;br /&gt;
|-&lt;br /&gt;
! Depressed || &lt;br /&gt;
|-&lt;br /&gt;
! Howl   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Accusing   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Objecting    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Bitchy     ||       &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Exclamation (Moan) Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Why me?   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Go Away   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Do Not Use    ||     &lt;br /&gt;
|-&lt;br /&gt;
! You're Not!     ||       &lt;br /&gt;
|-&lt;br /&gt;
! It's Mine!     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Hello!    ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== OLD T5 WIKI INFORMATIONS. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pricing'''&amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Tabby $25-&lt;br /&gt;
|[[File:Bengal.jpg|150px|]]&amp;lt;br&amp;gt;Bengal $75-&lt;br /&gt;
| &amp;quot;Cats come in different shapes, colors and sizes. Depending on these and the 'rarity' of a cat's trait your cat may cost as little as $25.00 or more. Each rare trait will cost additional. Basically, the larger and more oddly colored the cat, the more it costs. The Bengal pattern is 'rare' and significantly more expensive. For example, a small (Desert) Bengal is $75, while a small Mackeral Tabby is $25.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
'''Cat types'''&amp;lt;br&amp;gt;&lt;br /&gt;
The base patterns are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Mackeral Tabby&amp;lt;br&amp;gt;(striped) &lt;br /&gt;
|[[File:Unknown2.jpg|150px|]]Color Point&amp;lt;br&amp;gt;(siamese) &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]Tuxedo (many &amp;lt;br&amp;gt; color options) &lt;br /&gt;
|[[File:Unknown.jpg|150px|]]Marble (color on &amp;lt;br&amp;gt; top, white belly) &lt;br /&gt;
|[[File:Ginger.jpg|150px|]]Ginger (orange with&amp;lt;br&amp;gt;large stripes) &lt;br /&gt;
|[[File:Havana.jpg|150px|]]Havana&amp;lt;br&amp;gt; (brown) &lt;br /&gt;
|[[File:Bengal2.jpg|150px|]]Bengal (spotted &amp;lt;br&amp;gt;like a leopard)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sizes'''&amp;lt;br&amp;gt;&lt;br /&gt;
From smallest to largest: River, Desert, Woodland, Grassland, Savannah, Coastal, and Jungle. Jungle size is huge, like a lion, but only a dev can breed these (likely due to cost). The larger the cat, the more expensive it will get.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:River.jpg|150px|]] River &amp;lt;br&amp;gt;(tiny)$25&lt;br /&gt;
|[[File:Desert.jpg|150px|]]Desert&amp;lt;br&amp;gt;(small)$25&lt;br /&gt;
|[[File:Woodland.jpg|150px|]]Woodland&amp;lt;br&amp;gt;(medium)$25&lt;br /&gt;
|[[File:Grassland.jpg|150px|]]Grassland &amp;lt;br&amp;gt;(med. large)$35&lt;br /&gt;
|[[File:Savanna.jpg|150px|]]Savanna&amp;lt;br&amp;gt;(large)$75&lt;br /&gt;
|[[File:Coastal.jpg|150px|]]Coastal&amp;lt;br&amp;gt;(ex. large)$150&lt;br /&gt;
|[[File:Jungle.jpg|150px|]]Jungle!&amp;lt;br&amp;gt;(pony sized) $300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: Size prices do NOT include rarity pricing-that will cost you additional. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Color'''&amp;lt;br&amp;gt;&lt;br /&gt;
Most 'normal' cat colors are available, plus some pretty strange ones (see some Tuxedo colors below). The more 'rarely' colored, or unnatural the color (like purple), the more the cats will tend to be. Some patterns don't allow for color to show very well, like the Bengal and Havanna. &amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]&amp;lt;br&amp;gt;Black&lt;br /&gt;
|[[File:Tuxedo_white.jpg|150px|]]&amp;lt;br&amp;gt;White&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|150px|]]&amp;lt;br&amp;gt;Purple&lt;br /&gt;
|[[File:Shamrock.jpg|150px|]]&amp;lt;br&amp;gt;Green&lt;br /&gt;
|[[File:Bluegreen.jpg|150px|]]&amp;lt;br&amp;gt;Blue-ish&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''How do you get one?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contact one of the 'cat' people in game.  You can then visit the cathouse and various cats can be bred for you to see before you purchase one.  You only purchase when you find the cat that is perfect for you in your Egyptian adventures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FAQ'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can I put my cat in my pocket?:  Yes you can pick your pet up at any time.  To put in down again, simply drop from your inventory drop menu. &amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you warp, will your cat come with you?:  Yes, your cat will travel with you both warping and if you swim a river.  He/she will follow you throughout Egypt.&amp;lt;br&amp;gt;&lt;br /&gt;
What is this 'pet' option?  If you pet your cat he/she will sit down and perhaps do a bit of a trick or clean, and stay in one spot for a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you log?  When you log your cat with go to you inventory and the next time you come back to Egypt you will need to drop him/her on the ground again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Some comments from Teppy on ownership and usage: (Dec 19th, 2010)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Pharaoh: Ok, I've made some changes. Here's how it now works:&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: When a person drops a cat, it follows them until they log off, at which point the cat goes into their inventory...&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Ownership is separate, and controls who can pick a cat up.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: So if you give a cat to someone (change ownership), they can pick the cat up, put it down, etc.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Guild owned cats should also work, but the cat will stay with whoever last put it down.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: And when that person logs out, the cat will go into their inventory.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Cats won't stay in Egypt when their master (person who last put them down) logs off. That was intentional because otherwise we'd end up with herds of meowing cats, and they'd wander, get lost, etc.&amp;lt;br&amp;gt;  Pharaoh: I think I may need to add a &amp;quot;let cat into the guild hall&amp;quot; to deal with the case where a guild member wants to &amp;quot;borrow&amp;quot; a cat and then put it back in the guild hall.&amp;lt;br&amp;gt;  &lt;br /&gt;
Pharaoh: You can already take a cat out of a guild hall if you're an elder. (Or whatever level it is that allows taking from guilds.)&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: It's still an owned object, and can be removed from a GH without changing ownership.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Please add your questions about your cat below and we will try to get them addressed''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: Under Cat &amp;gt; Ownership... &amp;gt; Permission for Use... there's a &amp;quot;Public Use&amp;quot; option. I don't want other people to be able to take the cat, just to pet it. Does Public Use still prevent people from taking the cat? [[User:Oofafwet|Oofafwet]] 11:19, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Do you have suggestions for the 'cat' option?  Please make them reasonable - cats are not going to learn how do run your cc hearth!'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of folks have been asking about allowing other people to pet your cat without making the cat public.  It'd be a great selling point, I think, letting people experience the full range of cuteness before they buy....  --[[User:Dachannien|Dachannien]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A cat should be able to catch desert rats, thus replacing a desert rat trap. This is just my opinion. -Solaris&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also be able to catch fish too - [[User:Fez|Fez]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rambo seems to lag way behind me when I'm running on the roads (+2sp). Sometimes I can't see him and I think he's lost. Is there a way to collect or pick up your cat fast?  It is hard to target him with mouse because he moves a lot. Probably chasing the mouse but I'd like to be able to pick him up fast. [[User:Zhukuram|Zhukuram]] 03:11, 28 January 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''': Add to default animation. Cats should sometimes sit down, sometimes [http://farm4.static.flickr.com/3484/3821007631_828e64e0dc_o.jpg go meatloaf], sometimes roll around in the grass, sometimes groom themselves. [[User:Oofafwet|Oofafwet]] 11:17, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Havana.jpg|250px|]]&amp;lt;br&amp;gt;Havana&lt;br /&gt;
|[[File:marbled.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Tuxedo2.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Unknown.jpg|250px|]]&amp;lt;br&amp;gt;Marble&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle.jpg|250px|]]&amp;lt;br&amp;gt;Tabby&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Ginger.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Unknown2.jpg|250px|]]&amp;lt;br&amp;gt;Siamese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bengal2.jpg|250px|]]&amp;lt;br&amp;gt;Bengal&lt;br /&gt;
|[[File:Bluegreen.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Tuxedo_white.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Shamrock.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=202977</id>
		<title>Cats</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=202977"/>
		<updated>2012-07-06T16:19:47Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: Q about public use cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild Hall of The Cat ladies and Mens of Egypt is located at River Plains Chariot Stop by the CARPE DIEM Guild Hall.&lt;br /&gt;
&lt;br /&gt;
'''Cats in Egypt'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cats can be created by designated Cat Ladies (and men).&amp;lt;br&amp;gt;&lt;br /&gt;
Current Cat Ladies are: &lt;br /&gt;
*Disintoxication (Seven Lakes)&lt;br /&gt;
*ReddRuby (Seven Lakes)&lt;br /&gt;
*Asheara -GM (River Plains)&lt;br /&gt;
*KalmKitty (Midland Valley)&lt;br /&gt;
*Puffs (Old Egypt)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Cats will follow their owners everywhere, even if you warp or go for a dip in the Nile (although they don't swim, they just run across the top of the water). On logout the cat will go into your inventory (per Pharaoh via Tribisha/Pharaoh conversation)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''' T6 Suggestions:  If you have suggestions for, or about cats please type them in below:&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Current T6 Informations about pricing. (Sizes, patterns, colors, meow type etc.)&lt;br /&gt;
&lt;br /&gt;
Cats that are higher priced than 400$ must be breed by a Developper.&lt;br /&gt;
&lt;br /&gt;
''Patterns such as: Mackeral Tabby, Tuxedo, Color Point have a higher price depending on the color you choose (see the tables below for info on rarity)''&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
== '''Cat Sizes''' ==&lt;br /&gt;
 || Prices&lt;br /&gt;
|-&lt;br /&gt;
! River || 25.00$&lt;br /&gt;
|-&lt;br /&gt;
! Desert   ||  25.00$    &lt;br /&gt;
|-&lt;br /&gt;
! Woodland   ||  25.00$       &lt;br /&gt;
|-&lt;br /&gt;
! Grassland    ||   35.00$  &lt;br /&gt;
|-&lt;br /&gt;
! Savanah     ||    75.00$   &lt;br /&gt;
|-&lt;br /&gt;
! Coastal     ||    150.00$        &lt;br /&gt;
|-&lt;br /&gt;
! Jungle    ||    300.00$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Patterns''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Mackeral Tabby || Common&lt;br /&gt;
|-&lt;br /&gt;
! Havana   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Ginger   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Tuxedo    ||   ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Bengal     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Color Point     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Marbled    ||   Common &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Colors''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! White || Common&lt;br /&gt;
|-&lt;br /&gt;
! Black   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Red   ||    ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Dark Orange    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Yellow     ||    Common   &lt;br /&gt;
|-&lt;br /&gt;
! Chartreuse     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Lime    ||   ''Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Spring Green || ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aqua   ||  ''Very Rare''     &lt;br /&gt;
|-&lt;br /&gt;
! Dodger Blue   ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Blue    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Dark Violet     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Fuchsia     ||  ''Very Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Deep Pink    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Salmon ||  ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Maroon   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Salmon   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Saddle Brown    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Khaki     ||    Common&lt;br /&gt;
|-&lt;br /&gt;
! Olive     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Pale Green    ||   Common &lt;br /&gt;
|-&lt;br /&gt;
! Forest Green || Common&lt;br /&gt;
|-&lt;br /&gt;
! Light Green   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Green   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aquamarine    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Sky Blue     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Midnight Blue     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Light Slate Blue    ||    ''Light Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Navy ||  ''Light Rare''&lt;br /&gt;
|-&lt;br /&gt;
! Violet   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Indigo   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Purple    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Hot Pink     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Brown     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Meow Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Exotic   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Angry   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Threatning    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Playful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Timid    ||    &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Groan Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Crying   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Whining   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Hissy    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Questioning     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Sad    ||    &lt;br /&gt;
|-&lt;br /&gt;
! Depressed || &lt;br /&gt;
|-&lt;br /&gt;
! Howl   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Accusing   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Objecting    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Bitchy     ||       &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Exclamation (Moan) Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Why me?   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Go Away   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Do Not Use    ||     &lt;br /&gt;
|-&lt;br /&gt;
! You're Not!     ||       &lt;br /&gt;
|-&lt;br /&gt;
! It's Mine!     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Hello!    ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== OLD T5 WIKI INFORMATIONS. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pricing'''&amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Tabby $25-&lt;br /&gt;
|[[File:Bengal.jpg|150px|]]&amp;lt;br&amp;gt;Bengal $75-&lt;br /&gt;
| &amp;quot;Cats come in different shapes, colors and sizes. Depending on these and the 'rarity' of a cat's trait your cat may cost as little as $25.00 or more. Each rare trait will cost additional. Basically, the larger and more oddly colored the cat, the more it costs. The Bengal pattern is 'rare' and significantly more expensive. For example, a small (Desert) Bengal is $75, while a small Mackeral Tabby is $25.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
'''Cat types'''&amp;lt;br&amp;gt;&lt;br /&gt;
The base patterns are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Mackeral Tabby&amp;lt;br&amp;gt;(striped) &lt;br /&gt;
|[[File:Unknown2.jpg|150px|]]Color Point&amp;lt;br&amp;gt;(siamese) &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]Tuxedo (many &amp;lt;br&amp;gt; color options) &lt;br /&gt;
|[[File:Unknown.jpg|150px|]]Marble (color on &amp;lt;br&amp;gt; top, white belly) &lt;br /&gt;
|[[File:Ginger.jpg|150px|]]Ginger (orange with&amp;lt;br&amp;gt;large stripes) &lt;br /&gt;
|[[File:Havana.jpg|150px|]]Havana&amp;lt;br&amp;gt; (brown) &lt;br /&gt;
|[[File:Bengal2.jpg|150px|]]Bengal (spotted &amp;lt;br&amp;gt;like a leopard)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sizes'''&amp;lt;br&amp;gt;&lt;br /&gt;
From smallest to largest: River, Desert, Woodland, Grassland, Savannah, Coastal, and Jungle. Jungle size is huge, like a lion, but only a dev can breed these (likely due to cost). The larger the cat, the more expensive it will get.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:River.jpg|150px|]] River &amp;lt;br&amp;gt;(tiny)$25&lt;br /&gt;
|[[File:Desert.jpg|150px|]]Desert&amp;lt;br&amp;gt;(small)$25&lt;br /&gt;
|[[File:Woodland.jpg|150px|]]Woodland&amp;lt;br&amp;gt;(medium)$25&lt;br /&gt;
|[[File:Grassland.jpg|150px|]]Grassland &amp;lt;br&amp;gt;(med. large)$35&lt;br /&gt;
|[[File:Savanna.jpg|150px|]]Savanna&amp;lt;br&amp;gt;(large)$75&lt;br /&gt;
|[[File:Coastal.jpg|150px|]]Coastal&amp;lt;br&amp;gt;(ex. large)$150&lt;br /&gt;
|[[File:Jungle.jpg|150px|]]Jungle!&amp;lt;br&amp;gt;(pony sized) $300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: Size prices do NOT include rarity pricing-that will cost you additional. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Color'''&amp;lt;br&amp;gt;&lt;br /&gt;
Most 'normal' cat colors are available, plus some pretty strange ones (see some Tuxedo colors below). The more 'rarely' colored, or unnatural the color (like purple), the more the cats will tend to be. Some patterns don't allow for color to show very well, like the Bengal and Havanna. &amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]&amp;lt;br&amp;gt;Black&lt;br /&gt;
|[[File:Tuxedo_white.jpg|150px|]]&amp;lt;br&amp;gt;White&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|150px|]]&amp;lt;br&amp;gt;Purple&lt;br /&gt;
|[[File:Shamrock.jpg|150px|]]&amp;lt;br&amp;gt;Green&lt;br /&gt;
|[[File:Bluegreen.jpg|150px|]]&amp;lt;br&amp;gt;Blue-ish&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''How do you get one?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contact one of the 'cat' people in game.  You can then visit the cathouse and various cats can be bred for you to see before you purchase one.  You only purchase when you find the cat that is perfect for you in your Egyptian adventures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FAQ'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can I put my cat in my pocket?:  Yes you can pick your pet up at any time.  To put in down again, simply drop from your inventory drop menu. &amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you warp, will your cat come with you?:  Yes, your cat will travel with you both warping and if you swim a river.  He/she will follow you throughout Egypt.&amp;lt;br&amp;gt;&lt;br /&gt;
What is this 'pet' option?  If you pet your cat he/she will sit down and perhaps do a bit of a trick or clean, and stay in one spot for a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you log?  When you log your cat with go to you inventory and the next time you come back to Egypt you will need to drop him/her on the ground again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Some comments from Teppy on ownership and usage: (Dec 19th, 2010)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Pharaoh: Ok, I've made some changes. Here's how it now works:&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: When a person drops a cat, it follows them until they log off, at which point the cat goes into their inventory...&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Ownership is separate, and controls who can pick a cat up.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: So if you give a cat to someone (change ownership), they can pick the cat up, put it down, etc.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Guild owned cats should also work, but the cat will stay with whoever last put it down.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: And when that person logs out, the cat will go into their inventory.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Cats won't stay in Egypt when their master (person who last put them down) logs off. That was intentional because otherwise we'd end up with herds of meowing cats, and they'd wander, get lost, etc.&amp;lt;br&amp;gt;  Pharaoh: I think I may need to add a &amp;quot;let cat into the guild hall&amp;quot; to deal with the case where a guild member wants to &amp;quot;borrow&amp;quot; a cat and then put it back in the guild hall.&amp;lt;br&amp;gt;  &lt;br /&gt;
Pharaoh: You can already take a cat out of a guild hall if you're an elder. (Or whatever level it is that allows taking from guilds.)&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: It's still an owned object, and can be removed from a GH without changing ownership.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Please add your questions about your cat below and we will try to get them addressed''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: Under Cat &amp;gt; Ownership... &amp;gt; Permission for Use... there's a &amp;quot;Public Use&amp;quot; option. I don't want other people to be able to take the cat, just to pet it. Does Public Use still prevent people from taking the cat? [[User:Oofafwet|Oofafwet]] 11:19, 6 July 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Do you have suggestions for the 'cat' option?  Please make them reasonable - cats are not going to learn how do run your cc hearth!'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of folks have been asking about allowing other people to pet your cat without making the cat public.  It'd be a great selling point, I think, letting people experience the full range of cuteness before they buy....  --[[User:Dachannien|Dachannien]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A cat should be able to catch desert rats, thus replacing a desert rat trap. This is just my opinion. -Solaris&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also be able to catch fish too - [[User:Fez|Fez]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rambo seems to lag way behind me when I'm running on the roads (+2sp). Sometimes I can't see him and I think he's lost. Is there a way to collect or pick up your cat fast?  It is hard to target him with mouse because he moves a lot. Probably chasing the mouse but I'd like to be able to pick him up fast. [[User:Zhukuram|Zhukuram]] 03:11, 28 January 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''': Add to default animation. Cats should sometimes sit down, sometimes [http://farm4.static.flickr.com/3484/3821007631_828e64e0dc_o.jpg go meatloaf], sometimes roll around in the grass, sometimes groom themselves. [[User:Oofafwet|Oofafwet]] 11:17, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Havana.jpg|250px|]]&amp;lt;br&amp;gt;Havana&lt;br /&gt;
|[[File:marbled.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Tuxedo2.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Unknown.jpg|250px|]]&amp;lt;br&amp;gt;Marble&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle.jpg|250px|]]&amp;lt;br&amp;gt;Tabby&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Ginger.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Unknown2.jpg|250px|]]&amp;lt;br&amp;gt;Siamese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bengal2.jpg|250px|]]&amp;lt;br&amp;gt;Bengal&lt;br /&gt;
|[[File:Bluegreen.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Tuxedo_white.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Shamrock.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=202976</id>
		<title>Cats</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Cats&amp;diff=202976"/>
		<updated>2012-07-06T16:17:23Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: Adds cat animation suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guild Hall of The Cat ladies and Mens of Egypt is located at River Plains Chariot Stop by the CARPE DIEM Guild Hall.&lt;br /&gt;
&lt;br /&gt;
'''Cats in Egypt'''&amp;lt;br&amp;gt;&lt;br /&gt;
Cats can be created by designated Cat Ladies (and men).&amp;lt;br&amp;gt;&lt;br /&gt;
Current Cat Ladies are: &lt;br /&gt;
*Disintoxication (Seven Lakes)&lt;br /&gt;
*ReddRuby (Seven Lakes)&lt;br /&gt;
*Asheara -GM (River Plains)&lt;br /&gt;
*KalmKitty (Midland Valley)&lt;br /&gt;
*Puffs (Old Egypt)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Cats will follow their owners everywhere, even if you warp or go for a dip in the Nile (although they don't swim, they just run across the top of the water). On logout the cat will go into your inventory (per Pharaoh via Tribisha/Pharaoh conversation)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''' T6 Suggestions:  If you have suggestions for, or about cats please type them in below:&amp;lt;br&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Current T6 Informations about pricing. (Sizes, patterns, colors, meow type etc.)&lt;br /&gt;
&lt;br /&gt;
Cats that are higher priced than 400$ must be breed by a Developper.&lt;br /&gt;
&lt;br /&gt;
''Patterns such as: Mackeral Tabby, Tuxedo, Color Point have a higher price depending on the color you choose (see the tables below for info on rarity)''&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
== '''Cat Sizes''' ==&lt;br /&gt;
 || Prices&lt;br /&gt;
|-&lt;br /&gt;
! River || 25.00$&lt;br /&gt;
|-&lt;br /&gt;
! Desert   ||  25.00$    &lt;br /&gt;
|-&lt;br /&gt;
! Woodland   ||  25.00$       &lt;br /&gt;
|-&lt;br /&gt;
! Grassland    ||   35.00$  &lt;br /&gt;
|-&lt;br /&gt;
! Savanah     ||    75.00$   &lt;br /&gt;
|-&lt;br /&gt;
! Coastal     ||    150.00$        &lt;br /&gt;
|-&lt;br /&gt;
! Jungle    ||    300.00$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Patterns''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Mackeral Tabby || Common&lt;br /&gt;
|-&lt;br /&gt;
! Havana   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Ginger   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Tuxedo    ||   ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Bengal     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Color Point     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Marbled    ||   Common &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Cat Colors''' ==&lt;br /&gt;
 || Rarity&lt;br /&gt;
|-&lt;br /&gt;
! White || Common&lt;br /&gt;
|-&lt;br /&gt;
! Black   ||  Common  &lt;br /&gt;
|-&lt;br /&gt;
! Red   ||    ''Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Dark Orange    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Yellow     ||    Common   &lt;br /&gt;
|-&lt;br /&gt;
! Chartreuse     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Lime    ||   ''Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Spring Green || ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aqua   ||  ''Very Rare''     &lt;br /&gt;
|-&lt;br /&gt;
! Dodger Blue   ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Blue    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Dark Violet     ||    ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Fuchsia     ||  ''Very Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Deep Pink    ||   ''Very Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Salmon ||  ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Maroon   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Salmon   ||   Common   &lt;br /&gt;
|-&lt;br /&gt;
! Saddle Brown    ||   Common  &lt;br /&gt;
|-&lt;br /&gt;
! Khaki     ||    Common&lt;br /&gt;
|-&lt;br /&gt;
! Olive     ||  Common        &lt;br /&gt;
|-&lt;br /&gt;
! Pale Green    ||   Common &lt;br /&gt;
|-&lt;br /&gt;
! Forest Green || Common&lt;br /&gt;
|-&lt;br /&gt;
! Light Green   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Green   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Aquamarine    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Light Sky Blue     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Midnight Blue     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
! Light Slate Blue    ||    ''Light Rare'' &lt;br /&gt;
|-&lt;br /&gt;
! Navy ||  ''Light Rare''&lt;br /&gt;
|-&lt;br /&gt;
! Violet   ||   ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Indigo   ||    ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Purple    ||    ''Light Rare''  &lt;br /&gt;
|-&lt;br /&gt;
! Hot Pink     ||     ''Light Rare''   &lt;br /&gt;
|-&lt;br /&gt;
! Brown     ||   ''Light Rare''        &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Meow Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Exotic   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Angry   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Threatning    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Playful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Timid    ||    &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Groan Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Crying   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Whining   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Hissy    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Helpful     ||       &lt;br /&gt;
|-&lt;br /&gt;
! Questioning     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Sad    ||    &lt;br /&gt;
|-&lt;br /&gt;
! Depressed || &lt;br /&gt;
|-&lt;br /&gt;
! Howl   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Accusing   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Objecting    ||     &lt;br /&gt;
|-&lt;br /&gt;
! Bitchy     ||       &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFCC99&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
&lt;br /&gt;
== '''Exclamation (Moan) Type''' ==&lt;br /&gt;
 || FREE&lt;br /&gt;
|-&lt;br /&gt;
! Silent || &lt;br /&gt;
|-&lt;br /&gt;
! Why me?   ||    &lt;br /&gt;
|-&lt;br /&gt;
! Go Away   ||      &lt;br /&gt;
|-&lt;br /&gt;
! Do Not Use    ||     &lt;br /&gt;
|-&lt;br /&gt;
! You're Not!     ||       &lt;br /&gt;
|-&lt;br /&gt;
! It's Mine!     ||          &lt;br /&gt;
|-&lt;br /&gt;
! Hello!    ||    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== OLD T5 WIKI INFORMATIONS. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pricing'''&amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Tabby $25-&lt;br /&gt;
|[[File:Bengal.jpg|150px|]]&amp;lt;br&amp;gt;Bengal $75-&lt;br /&gt;
| &amp;quot;Cats come in different shapes, colors and sizes. Depending on these and the 'rarity' of a cat's trait your cat may cost as little as $25.00 or more. Each rare trait will cost additional. Basically, the larger and more oddly colored the cat, the more it costs. The Bengal pattern is 'rare' and significantly more expensive. For example, a small (Desert) Bengal is $75, while a small Mackeral Tabby is $25.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
'''Cat types'''&amp;lt;br&amp;gt;&lt;br /&gt;
The base patterns are:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tabby2.jpg|150px|]]&amp;lt;br&amp;gt;Mackeral Tabby&amp;lt;br&amp;gt;(striped) &lt;br /&gt;
|[[File:Unknown2.jpg|150px|]]Color Point&amp;lt;br&amp;gt;(siamese) &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]Tuxedo (many &amp;lt;br&amp;gt; color options) &lt;br /&gt;
|[[File:Unknown.jpg|150px|]]Marble (color on &amp;lt;br&amp;gt; top, white belly) &lt;br /&gt;
|[[File:Ginger.jpg|150px|]]Ginger (orange with&amp;lt;br&amp;gt;large stripes) &lt;br /&gt;
|[[File:Havana.jpg|150px|]]Havana&amp;lt;br&amp;gt; (brown) &lt;br /&gt;
|[[File:Bengal2.jpg|150px|]]Bengal (spotted &amp;lt;br&amp;gt;like a leopard)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sizes'''&amp;lt;br&amp;gt;&lt;br /&gt;
From smallest to largest: River, Desert, Woodland, Grassland, Savannah, Coastal, and Jungle. Jungle size is huge, like a lion, but only a dev can breed these (likely due to cost). The larger the cat, the more expensive it will get.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|- style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:River.jpg|150px|]] River &amp;lt;br&amp;gt;(tiny)$25&lt;br /&gt;
|[[File:Desert.jpg|150px|]]Desert&amp;lt;br&amp;gt;(small)$25&lt;br /&gt;
|[[File:Woodland.jpg|150px|]]Woodland&amp;lt;br&amp;gt;(medium)$25&lt;br /&gt;
|[[File:Grassland.jpg|150px|]]Grassland &amp;lt;br&amp;gt;(med. large)$35&lt;br /&gt;
|[[File:Savanna.jpg|150px|]]Savanna&amp;lt;br&amp;gt;(large)$75&lt;br /&gt;
|[[File:Coastal.jpg|150px|]]Coastal&amp;lt;br&amp;gt;(ex. large)$150&lt;br /&gt;
|[[File:Jungle.jpg|150px|]]Jungle!&amp;lt;br&amp;gt;(pony sized) $300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: Size prices do NOT include rarity pricing-that will cost you additional. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Color'''&amp;lt;br&amp;gt;&lt;br /&gt;
Most 'normal' cat colors are available, plus some pretty strange ones (see some Tuxedo colors below). The more 'rarely' colored, or unnatural the color (like purple), the more the cats will tend to be. Some patterns don't allow for color to show very well, like the Bengal and Havanna. &amp;lt;br&amp;gt;&lt;br /&gt;
{| - style=&amp;quot;font-color:black;background-color:#FEE8D6;&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Tuxedo2.jpg|150px|]]&amp;lt;br&amp;gt;Black&lt;br /&gt;
|[[File:Tuxedo_white.jpg|150px|]]&amp;lt;br&amp;gt;White&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|150px|]]&amp;lt;br&amp;gt;Purple&lt;br /&gt;
|[[File:Shamrock.jpg|150px|]]&amp;lt;br&amp;gt;Green&lt;br /&gt;
|[[File:Bluegreen.jpg|150px|]]&amp;lt;br&amp;gt;Blue-ish&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''How do you get one?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Contact one of the 'cat' people in game.  You can then visit the cathouse and various cats can be bred for you to see before you purchase one.  You only purchase when you find the cat that is perfect for you in your Egyptian adventures. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''FAQ'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can I put my cat in my pocket?:  Yes you can pick your pet up at any time.  To put in down again, simply drop from your inventory drop menu. &amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you warp, will your cat come with you?:  Yes, your cat will travel with you both warping and if you swim a river.  He/she will follow you throughout Egypt.&amp;lt;br&amp;gt;&lt;br /&gt;
What is this 'pet' option?  If you pet your cat he/she will sit down and perhaps do a bit of a trick or clean, and stay in one spot for a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
What happens when you log?  When you log your cat with go to you inventory and the next time you come back to Egypt you will need to drop him/her on the ground again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Some comments from Teppy on ownership and usage: (Dec 19th, 2010)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Pharaoh: Ok, I've made some changes. Here's how it now works:&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: When a person drops a cat, it follows them until they log off, at which point the cat goes into their inventory...&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Ownership is separate, and controls who can pick a cat up.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: So if you give a cat to someone (change ownership), they can pick the cat up, put it down, etc.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Guild owned cats should also work, but the cat will stay with whoever last put it down.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: And when that person logs out, the cat will go into their inventory.&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: Cats won't stay in Egypt when their master (person who last put them down) logs off. That was intentional because otherwise we'd end up with herds of meowing cats, and they'd wander, get lost, etc.&amp;lt;br&amp;gt;  Pharaoh: I think I may need to add a &amp;quot;let cat into the guild hall&amp;quot; to deal with the case where a guild member wants to &amp;quot;borrow&amp;quot; a cat and then put it back in the guild hall.&amp;lt;br&amp;gt;  &lt;br /&gt;
Pharaoh: You can already take a cat out of a guild hall if you're an elder. (Or whatever level it is that allows taking from guilds.)&amp;lt;br&amp;gt; &lt;br /&gt;
Pharaoh: It's still an owned object, and can be removed from a GH without changing ownership.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Please add your questions about your cat below and we will try to get them addressed''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Do you have suggestions for the 'cat' option?  Please make them reasonable - cats are not going to learn how do run your cc hearth!'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of folks have been asking about allowing other people to pet your cat without making the cat public.  It'd be a great selling point, I think, letting people experience the full range of cuteness before they buy....  --[[User:Dachannien|Dachannien]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A cat should be able to catch desert rats, thus replacing a desert rat trap. This is just my opinion. -Solaris&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also be able to catch fish too - [[User:Fez|Fez]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rambo seems to lag way behind me when I'm running on the roads (+2sp). Sometimes I can't see him and I think he's lost. Is there a way to collect or pick up your cat fast?  It is hard to target him with mouse because he moves a lot. Probably chasing the mouse but I'd like to be able to pick him up fast. [[User:Zhukuram|Zhukuram]] 03:11, 28 January 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suggestion''': Add to default animation. Cats should sometimes sit down, sometimes [http://farm4.static.flickr.com/3484/3821007631_828e64e0dc_o.jpg go meatloaf], sometimes roll around in the grass, sometimes groom themselves. [[User:Oofafwet|Oofafwet]] 11:17, 6 July 2012 (EST)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|[[File:Havana.jpg|250px|]]&amp;lt;br&amp;gt;Havana&lt;br /&gt;
|[[File:marbled.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Tuxedo2.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Unknown.jpg|250px|]]&amp;lt;br&amp;gt;Marble&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle.jpg|250px|]]&amp;lt;br&amp;gt;Tabby&lt;br /&gt;
|[[File:Tuxedo_purple.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Ginger.jpg|250px|]]&amp;lt;br&amp;gt;Ginger&lt;br /&gt;
|[[File:Unknown2.jpg|250px|]]&amp;lt;br&amp;gt;Siamese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bengal2.jpg|250px|]]&amp;lt;br&amp;gt;Bengal&lt;br /&gt;
|[[File:Bluegreen.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Tuxedo_white.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|[[File:Shamrock.jpg|250px|]]&amp;lt;br&amp;gt;Tuxedo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/Midland_Valley&amp;diff=202621</id>
		<title>Maps/Public Mines/Midland Valley</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/Midland_Valley&amp;diff=202621"/>
		<updated>2012-07-04T22:05:15Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&lt;br /&gt;
(MtCu) 1537, 5337, Copper/Emerald Mine&lt;br /&gt;
(diamond) 939, 4870, Sand/Emerald Mine&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/Midland_Valley&amp;diff=202617</id>
		<title>Maps/Public Mines/Midland Valley</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/Midland_Valley&amp;diff=202617"/>
		<updated>2012-07-04T21:47:32Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&lt;br /&gt;
(MtCu) 1537, 5337, Copper/Emerald Mine&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/Midland_Valley&amp;diff=202613</id>
		<title>Maps/Public Mines/Midland Valley</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/Public_Mines/Midland_Valley&amp;diff=202613"/>
		<updated>2012-07-04T21:37:26Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CondMap|&lt;br /&gt;
&lt;br /&gt;
(MtCu) 1537, 5337, Copper Mine&lt;br /&gt;
&lt;br /&gt;
|contentonly={{{contentonly|no}}}|{{{2}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==== Legend ====&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAl.png Aluminum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSb.png Antimony&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtCu.png Copper&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAu.png Gold&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtFe.png Iron&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerdiamond.png Gem  (sand) mine&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPb.png Lead&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtLi.png Lithium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtMg.png Magnesium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtPt.png Platinum&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtAg.png Silver&lt;br /&gt;
&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSr.png Strontium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtSn.png Tin&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtTi.png Titanium&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtW.png Tungsten&lt;br /&gt;
| http://www.atitd.org/wiki/tale5/images/markers/markerMtZn.png Zinc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Maps/university-school&amp;diff=201191</id>
		<title>Maps/university-school</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Maps/university-school&amp;diff=201191"/>
		<updated>2012-06-25T19:25:38Z</updated>

		<summary type="html">&lt;p&gt;Oofafwet: Corrects loc of Midland Valley S. of Arch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Locations of Universities and Schools only. For all Regions&lt;br /&gt;
&lt;br /&gt;
{{CondMap|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Cat's Claw Ridge Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) -463,6633, School of Art ( -463,6633 )&lt;br /&gt;
(A) -503,6740, School of Architecture ( -503,6740 )&lt;br /&gt;
(H) -67,7705, School of Harmony ( -67,7705 )&lt;br /&gt;
(B) -559,7665, School of Human Body ( -559,7665 )&lt;br /&gt;
(L) 103,6900, School of Leadership ( 103,6900 )&lt;br /&gt;
(W) -810,7405, School of Worship ( -810,7405 )&lt;br /&gt;
(T) -800,6913, School of Thought ( -800,6913 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) -91,7081, University of Art ( -91,7081 )&lt;br /&gt;
(GrA) -211,6417, University of Architecture ( -211,6417 )&lt;br /&gt;
(GrH) -471,7349, University of Harmony ( -471,7349 )&lt;br /&gt;
(GrB) -843, 7205, University of Human Body ( -843, 7205)&lt;br /&gt;
(GrL) -887,6693, University of Leadership ( -887,6693 )&lt;br /&gt;
(GrW) -818, 7695, University of Worship ( -818, 7695)&lt;br /&gt;
(GrT) -410, 7700, University of Thought ( -410, 7700 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Cradle of the Sun Locations  ******&amp;gt;&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) 4685,-746, School of Art ( 4685,-746 )&lt;br /&gt;
(A) 4779,-910, School of Architecture ( 4779,-910 )&lt;br /&gt;
(H) 4302,-387, School of Harmony ( 4302,-387 )&lt;br /&gt;
(B) 4312,-549, School of Human Body ( 4312,-549 )&lt;br /&gt;
(L) 4146,-1102, School of Leadership ( 4146,-1102 )&lt;br /&gt;
(W) 3918,-462, School of Worship ( 3918,-462 )&lt;br /&gt;
(T) 4658,-610, School of Thought ( 4658,-610 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 4123,-358, University of Art ( 4123,-358 )&lt;br /&gt;
(GrA) 4614,-79, University of Architecture ( 4614,-79 )&lt;br /&gt;
(GrH) 4383,-665, University of Harmony ( 4383,-665 )&lt;br /&gt;
(GrB) 4338,-1170, University of Human Body ( 4338,-1170 )&lt;br /&gt;
(GrL) 4141,-920, University of Leadership ( 4141,-920 )&lt;br /&gt;
(GrW) 4569,-440, University of Worship ( 4569,-440 )&lt;br /&gt;
(GrT) 3694,-360, University of Thought ( 3694,360)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Desert of Nomads Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) 2325,6410, School of Art ( 2325,6410 )&lt;br /&gt;
(A) 2093,6535, School of Architecture ( 2093,6535 )&lt;br /&gt;
(H) 1942,6236, School of Harmony ( 1942,6236 )&lt;br /&gt;
(B) 1544,6874, School of Human Body ( 1544,6874 )&lt;br /&gt;
(L) 1664,7120, School of Leadership ( 1664,7120 )&lt;br /&gt;
(W) 1765,5752, School of Worship ( 1765,5752 )&lt;br /&gt;
(T) 1577,6216, School of Thought ( 1577,6216 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 2149,6326, University of Art ( 2149,6326 )&lt;br /&gt;
(GrA) 1697,6074, University of Architecture ( 1697,6074 )&lt;br /&gt;
(GrH) 2109,5913, University of Harmony ( 2109,5913 )&lt;br /&gt;
(GrB) 1797,5930, University of Human Body ( 1797,5930 )&lt;br /&gt;
(GrL) 1697,6694, University of Leadership ( 1679,6694 )&lt;br /&gt;
(GrW) 2165,6198, University of Worship ( 2145,6198 )&lt;br /&gt;
(GrT) 1581,6422, University of Thought ( 1581,6422 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Desert of Shades Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
!(Z) 0,0, School of Art ( 0, 0 )&lt;br /&gt;
!(A) 0,0, School of Architecture ( 0, 0 )&lt;br /&gt;
!(H) 0,0, School of Harmony ( 0, 0 )&lt;br /&gt;
!(B) 0,0, School of Human Body ( 0, 0 )&lt;br /&gt;
!(L) 0,0, School of Leadership ( 0, 0 )&lt;br /&gt;
!(W) 0,0, School of Worship ( 0, 0 )&lt;br /&gt;
!(T) 0,0, School of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
!(GrZ) 0,0, University of Art ( 0, 0 )&lt;br /&gt;
!(GrA) 0,0, University of Architecture ( 0, 0 )&lt;br /&gt;
!(GrH) 0,0, University of Harmony ( 0, 0 )&lt;br /&gt;
!(GrB) 0,0, University of Human Body ( 0, 0 )&lt;br /&gt;
!(GrL) 0,0, University of Leadership ( 0, 0 )&lt;br /&gt;
!(GrW) 0,0, University of Worship ( 0, 0 )&lt;br /&gt;
!(GrT) 0,0, University of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Eastern Grounds Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!**********************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
!(Z) 0,0, School of Art ( 0, 0 )&lt;br /&gt;
!(A) 0,0, School of Architecture ( 0, 0 )&lt;br /&gt;
!(H) 0,0, School of Harmony ( 0, 0 )&lt;br /&gt;
!(B) 0,0, School of Human Body ( 0, 0 )&lt;br /&gt;
!(L) 0,0, School of Leadership ( 0, 0 )&lt;br /&gt;
!(W) 0,0, School of Worship ( 0, 0 )&lt;br /&gt;
!(T) 0,0, School of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
!(GrZ) 0,0, University of Art ( 0, 0 )&lt;br /&gt;
!(GrA) 0,0, University of Architecture ( 0, 0 )&lt;br /&gt;
!(GrH) 0,0, University of Harmony ( 0, 0 )&lt;br /&gt;
!(GrB) 0,0, University of Human Body ( 0, 0 )&lt;br /&gt;
!(GrL) 0,0, University of Leadership ( 0, 0 )&lt;br /&gt;
!(GrW) 0,0, University of Worship ( 0, 0 )&lt;br /&gt;
!(GrT) 0,0, University of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!****************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Four Corners Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!****************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) -14,4289, School of Art ( -14,4289 )&lt;br /&gt;
(A) -58,4217, School of Architecture ( -58,4217 )&lt;br /&gt;
(H) 14,4481, School of Harmony ( 14,4481 )&lt;br /&gt;
(B) 86,4093, School of Human Body ( 86,4093 )&lt;br /&gt;
(L) 162,4509, School of Leadership ( 162,4509 )&lt;br /&gt;
(W) 134,4321, School of Worship ( 134,4321 )&lt;br /&gt;
(T) 146,4201, School of Thought ( 146,4201 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
!(GrZ) 0,0, University of Art ( 0, 0 )&lt;br /&gt;
!(GrA) 0,0, University of Architecture ( 0, 0 )&lt;br /&gt;
!(GrH) 0,0, University of Harmony ( 0, 0 )&lt;br /&gt;
!(GrB) 0,0, University of Human Body ( 0, 0 )&lt;br /&gt;
!(GrL) 0,0, University of Leadership ( 0, 0 )&lt;br /&gt;
!(GrW) 0,0, University of Worship ( 0, 0 )&lt;br /&gt;
!(GrT) 0,0, University of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!******************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Lake of Reeds Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!****************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) 4234,7145, School of Art ( 4234,7145 )&lt;br /&gt;
(A) 4310,7153, School of Architecture ( 4310,7153 )&lt;br /&gt;
(H) 4342,7768, School of Harmony ( 4342,7768 )&lt;br /&gt;
(B) 4338,6945, School of Human Body ( 4338,6945 )&lt;br /&gt;
(L) 4146,6701, School of Leadership ( 4146,6701)&lt;br /&gt;
(W) 4250,7345, School of Worship ( 4250,7345 )&lt;br /&gt;
(T) 4223,8094, School of Thought ( 4223,8094 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 4340, 6687, University of Art ( 4340, 6687 )&lt;br /&gt;
(GrA) 4189,7837, University of Architecture ( 4189,7837 )&lt;br /&gt;
(GrH) 4444, 6665, University of Harmony ( 4444, 6665 )&lt;br /&gt;
(GrB) 4190, 6594, University of Human Body ( 4190, 6594 )&lt;br /&gt;
(GrL) 4419, 7515, University of Leadership ( 4419, 7515 )&lt;br /&gt;
(GrW) 4310, 7320, University of Worship (4310, 7320)&lt;br /&gt;
(GrT) 4124, 6965, University of Thought ( 4124, 6965 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!******************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Midland Valley Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!******************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) 1528,5040, School of Art ( 0, 0 )&lt;br /&gt;
(A) 1536,5147, School of Architecture ( 1536, 5147 )&lt;br /&gt;
(H) 1076,5256, School of Harmony ( 0, 0 )&lt;br /&gt;
(B) 1492,5252, School of Human Body ( 0, 0 )&lt;br /&gt;
(L) 1480,4700, School of Leadership ( 0, 0 )&lt;br /&gt;
(W) 1224,5136, School of Worship ( 0, 0 )&lt;br /&gt;
(T) 1224,5136, School of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 1232,4972, University of Art ( 1232,4972 )&lt;br /&gt;
(GrA) 912,5100, University of Architecture ( 912,5100 )&lt;br /&gt;
(GrH) 924,4804, University of Harmony ( 924,4804 )&lt;br /&gt;
(GrB) 1240,4624, University of Human Body ( 1240,4624 )&lt;br /&gt;
(GrL) 808,4748, University of Leadership ( 808,4748 )&lt;br /&gt;
(GrW) 860,5300, University of Worship ( 860,5300 )&lt;br /&gt;
!(GrT) 0,0, University of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**********************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Old Egypt Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!**********************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) 930,7112, School of Art ( 930,7112 )&lt;br /&gt;
(Z) 798,6273, School of Art ( 798,6273 )&lt;br /&gt;
(A) 821,6166, School of Architecture ( 821,6166 )&lt;br /&gt;
(A) 1051,7204, School of Architecture ( 1051,7204 )&lt;br /&gt;
(H) 1190,6122, School of Harmony ( 1190,6122 )&lt;br /&gt;
(H) 722,7007, School of Harmony ( 722,7007 )&lt;br /&gt;
(B) 580,6281, School of Human Body ( 580,6281 )&lt;br /&gt;
(B) 1272,7333, School of Human Body ( 1272,7333 )&lt;br /&gt;
(L) 735,5973, School of Leadership ( 735,5973 )&lt;br /&gt;
(L) 940,6765, School of Leadership ( 940,6765 )&lt;br /&gt;
(W) 959,6081, School of Worship ( 959,6081 )&lt;br /&gt;
(W) 811,7517, School of Worship ( 811,7517 )&lt;br /&gt;
(T) 972,6383, School of Thought ( 972,6383 )&lt;br /&gt;
(T) 1068,7033, School of Thought ( 1068,7033 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 1124,6757, University of Art ( 1124,6757 )&lt;br /&gt;
(GrA) 816,6733, University of Architecture ( 816,6733 )&lt;br /&gt;
(GrH) 1032,7657, University of Harmony ( 1032,7657 )&lt;br /&gt;
(GrB) 1064,6173, University of Human Body ( 1064,6173 )&lt;br /&gt;
(GrL) 836,7097, University of Leadership ( 836,7097 )&lt;br /&gt;
(GrW) 1352,7193, University of Worship ( 1352,7193 )&lt;br /&gt;
(GrT) 844,6597, University of Thought ( 844,6597 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  River Plains Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!**************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) 1380,3887, School of Art ( 1380,3887 )&lt;br /&gt;
(Z) 1486,1902, School of Art ( 1486,1902 )&lt;br /&gt;
(A) 1490,3894, School of Architecture ( 1490,3894 )&lt;br /&gt;
(A) 1518,2074, School of Architecture ( 1518,2074 )&lt;br /&gt;
(H) 1622,3066, School of Harmony ( 1622,3066 )&lt;br /&gt;
(B) 1698,3704, School of Human Body ( 1698,3704 )&lt;br /&gt;
(B) 1350,1996, School of Human Body ( 1350,1996 )&lt;br /&gt;
(L) 1614,3380, School of Leadership ( 1614,3380 )&lt;br /&gt;
(L) 1314,1884, School of Leadership ( 1314,1884 )&lt;br /&gt;
(W) 1402,3260, School of Worship ( 1402,3260 )&lt;br /&gt;
(W) 1102,1860, School of Worship ( 1102,1860 )&lt;br /&gt;
(T) 1264,1514, School of Thought ( 1264,1514 )&lt;br /&gt;
(T) 1316,3542, School of Thought ( 1316,3542 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 1696,3489, University of Art ( 1696,3489 )&lt;br /&gt;
(GrA) 1785,2031, University of Architecture ( 1785,2031 )&lt;br /&gt;
(GrH) 1023,2548, University of Harmony ( 1023,2548 )&lt;br /&gt;
(GrB) 736,2695, University of Human Body ( 736,2695 )&lt;br /&gt;
(GrL) 1559,2338, University of Leadership ( 1559,2338 )&lt;br /&gt;
(GrW) 1219,3686, University of Worship ( 1219,3686 )&lt;br /&gt;
(GrT) 1416,2826, University of Thought ( 1416,2826 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Seven Lakes Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!**************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) 615,-615, School of Art ( 615, -615 )&lt;br /&gt;
(A) 609,-462, School of Architecture ( 609,-462 )&lt;br /&gt;
(H) -263,-530, School of Harmony ( -263,-530 )&lt;br /&gt;
(B) 449,-966, School of Human Body ( 449,-966 )&lt;br /&gt;
(L) 661,-726, School of Leadership ( 661,-726 )&lt;br /&gt;
(W) 869,-246, School of Worship ( 869,-246 )&lt;br /&gt;
!(T) 0,0, School of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
(Z) 2010,-1577, School of Art ( 2010,-1577 )&lt;br /&gt;
(Z) 2574,-1609, School of Art ( 2574,-1609 )&lt;br /&gt;
(A) 2482,-1609, School of Architecture ( 2482,-1609 )&lt;br /&gt;
(H) 2386,-981, School of Harmony ( 2386,-981 )&lt;br /&gt;
(H) 1874,-1189, School of Harmony ( 1874,-1189 )&lt;br /&gt;
(B) 1930,-861, School of Human Body ( 1930,-861 )&lt;br /&gt;
(L) 1554,-381, School of Leadership ( 1554,-381 )&lt;br /&gt;
(L) 2386,-2001, School of Leadership ( 2386,-2001 )&lt;br /&gt;
(W) 2066,-585, School of Worship ( 2066,-585 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 997,-2014, University of Art ( 997,-2014 )&lt;br /&gt;
(GrA) 661,-1538, University of Architecture ( 661,-1538 )&lt;br /&gt;
(GrH) 629,-186, University of Harmony ( 629,-186 )&lt;br /&gt;
(GrB) 689,-986, University of Human Body ( 689,-986 )&lt;br /&gt;
(GrL) 2021,-2022, University of Leadership ( 2021,-2022 )&lt;br /&gt;
(GrW) 1405,-862, University of Worship ( 1405,-862 )&lt;br /&gt;
(GrT) 2000,-1300, University of Thought ( 2000, -1300 ) in this area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!**********************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Sinai Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!**********************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
!(Z) 0,0, School of Art ( 0, 0 )&lt;br /&gt;
!(A) 0,0, School of Architecture ( 0, 0 )&lt;br /&gt;
!(H) 0,0, School of Harmony ( 0, 0 )&lt;br /&gt;
!(B) 0,0, School of Human Body ( 0, 0 )&lt;br /&gt;
!(L) 0,0, School of Leadership ( 0, 0 )&lt;br /&gt;
!(W) 0,0, School of Worship ( 0, 0 )&lt;br /&gt;
!(T) 0,0, School of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 4098,3916, University of Art ( 4098,3916 )&lt;br /&gt;
(GrA) 3414,4288, University of Architecture ( 3414,4288 )&lt;br /&gt;
(GrH) 3098,5464, University of Harmony ( 3098,5464 )&lt;br /&gt;
(GrB) 2638,5408, University of Human Body ( 2638,5408 )&lt;br /&gt;
(GrL) 3742,5542, University of Leadership ( 3742,5542 )&lt;br /&gt;
(GrW) 3142,4380, University of Worship ( 3142,4380 )&lt;br /&gt;
(GrT) 2706,5024, University of Thought ( 2706,5024 )&lt;br /&gt;
!&lt;br /&gt;
&amp;lt;!************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  South Egypt Locations ******&amp;gt;&lt;br /&gt;
&amp;lt;!************************************************&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- North Schools ---&amp;gt;&lt;br /&gt;
(Z) 1926,-4871, School of Art ( 1926,-4871 )&lt;br /&gt;
(A) 1930,-4711, School of Architecture ( 1930,-4711 )&lt;br /&gt;
(H) 1670,-5311, School of Harmony ( 1670,-5311 )&lt;br /&gt;
(H) 1274,-4975, School of Harmony ( 1274,-4975 )&lt;br /&gt;
(B) 1562,-4915, School of Human Body ( 1562,-4915 )&lt;br /&gt;
(L) 1542,-4635, School of Leadership ( 1542,-4635 )&lt;br /&gt;
(W) 1926,-5311, School of Worship ( 1926,-5311 )&lt;br /&gt;
(T) 1802,-4675, School of Thought ( 1802,-4675 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- South Schools ---&amp;gt;&lt;br /&gt;
(Z) 393,-7420, School of Art ( 393,-7420 )&lt;br /&gt;
(A) 433,-7476, School of Architecture ( 433,-7476 )&lt;br /&gt;
(H) 433,-6600, School of Harmony ( 433,-6600 )&lt;br /&gt;
(B) 613,-6252, School of Human Body ( 613,-6252 )&lt;br /&gt;
(L) 705,-7100, School of Leadership ( 705,-7100 )&lt;br /&gt;
(W) 33,-6232, School of Worship ( 33,-6232 )&lt;br /&gt;
(T) 41,-7052, School of Thought ( 41,-7052 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) 1117,-5872, University of Art ( 1117,-5872 )&lt;br /&gt;
(GrA) 1109,-7180, University of Architecture ( 1109,-7180 )&lt;br /&gt;
(GrH) 109,-5648, University of Harmony ( 109,-5648 )&lt;br /&gt;
(GrB) 833,-6236, University of Human Body ( 833,-6236 )&lt;br /&gt;
(GrL) 676,-4834, University of Leadership ( 676,-4834 )&lt;br /&gt;
(GrW) 645,-5614, University of Worship ( 645,-5614 )&lt;br /&gt;
(GrT) 1364,-5095, University of Thought ( 1364,-5095 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!******  Valley of Kings Locations --&amp;gt;&lt;br /&gt;
&amp;lt;!************************************************&amp;gt;&lt;br /&gt;
&amp;lt;!--- Schools ---&amp;gt;&lt;br /&gt;
(Z) -1595,7873, School of Art ( -1595,7873 )&lt;br /&gt;
(A) -1599,7593, School of Architecture ( -1599,7593 )&lt;br /&gt;
(H) -1247,7609, School of Harmony ( -1247,7609 )&lt;br /&gt;
(H) -2367,8037, School of Harmony ( -2367,8037 )&lt;br /&gt;
(B) -2375,7553, School of Human Body ( -2375,7553 )&lt;br /&gt;
(L) -1291,8109, School of Leadership ( -1291,8109 )&lt;br /&gt;
(W) -1755,8125, School of Worship ( -1755,8125 )&lt;br /&gt;
(W) -2079,6193, School of Worship ( -2079,6193 )&lt;br /&gt;
!(T) 0,0, School of Thought ( 0, 0 )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Universities ---&amp;gt;&lt;br /&gt;
(GrZ) -2251,6577, University of Art ( -2251,6577 )&lt;br /&gt;
(GrA) -1787,6897, University of Architecture ( -1787,6897 )&lt;br /&gt;
(GrH) -1803,7045, University of Harmony ( -1803,7045 )&lt;br /&gt;
(GrB) -1481, 7185, University of Human Body ( -1481, 7185 )&lt;br /&gt;
(GrL) -2007,7325, University of Leadership ( -2007,7325 )&lt;br /&gt;
(GrW) -2434,7121, University of Worship ( -2434,7121 )&lt;br /&gt;
(GrT) -2515,7717, University of Thought ( -2515,7717 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!|contentonly**{{{contentonly|no}}}|{{{2}}}}}&lt;/div&gt;</summary>
		<author><name>Oofafwet</name></author>
	</entry>
</feed>