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	<id>http://www.atitd.org/wiki/t6w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Porthos</id>
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	<updated>2026-04-03T22:38:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Fisherman&amp;diff=281359</id>
		<title>Talk:Test of the Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Fisherman&amp;diff=281359"/>
		<updated>2015-08-16T01:54:35Z</updated>

		<summary type="html">&lt;p&gt;Porthos: Created page with &amp;quot;''Summary''  ''In this test you will have to capture at least 4 of the 7 kinds of fish offered from a list of 7 fish given by the university of the human body. The fish will need...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Summary''&lt;br /&gt;
&lt;br /&gt;
''In this test you will have to capture at least 4 of the 7 kinds of fish offered from a list of 7 fish given by the university of the human body. The fish will need to have a minimum size and to be installed on a piece mounted as a trophy and then the 4 fish mounts turned in at the university. To pass the test you will need to complete 7 lists.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestion on the list:==&lt;br /&gt;
&lt;br /&gt;
*No common fish (abdju, carp, catfish, chromis, perch, phagrus, and tilapia) will be found on a list&lt;br /&gt;
*Players will not get a fish that they have turned in as a trophy fish mount before on a list (Until after they have passed the test when they must complete 7 of 7 for additional credit)&lt;br /&gt;
*Players will be able to get a different list from a different University of the Body if they do not like their current list.  From the same University of Body they will need to wait a game month to get a new list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishing rod design Question?&lt;br /&gt;
&lt;br /&gt;
Assume that this fly rod design is referring to the rods already in game, by level:  [[Fishing Rods]]&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=281262</id>
		<title>Monument of leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=281262"/>
		<updated>2015-08-13T14:56:35Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Idea - Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[Monuments | Monuments]]&amp;lt;/font&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[The_Monument_Guide | The Monument Guide]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument of Leadership =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Leadership project has been built at River Plains at 1224,2555. Applicants are automatically accepted. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Idea - Preferences==&lt;br /&gt;
*Please add your name after the test you'd prefer to see implemented in Tale 7!&lt;br /&gt;
&lt;br /&gt;
[[Test of Sponsorship]] &lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the new Demi-Pharaoh]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the Magistrate]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the Shepherd]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of Discipline]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/LeadershipTestLawMaker | The Test of the Lawmaker]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/LeadershipTestTouristor| The Touristor]] (aka Test of the Tour Guide)&lt;br /&gt;
 Blueshift, Porthos&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus paper || 50||50 ||kuupid||done &lt;br /&gt;
|-&lt;br /&gt;
|Boards ||80||80||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Linen || 100 ||100||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 50 ||50||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Rope || 30 ||30||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50 ||kuupid ||done&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Revised Materials List (as at 13 August 8.25pm AEST)'''&lt;br /&gt;
* additional material is 25,000 small stone blocks, other materials are as gathererd by the guild, with grateful thanks to all contributers!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus paper  || 5000  || 5000 ||hounddog ||stashed &lt;br /&gt;
|-&lt;br /&gt;
|Ink  ||500 || 500 ||kuupid ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Boards ||100000|| 100000 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Bricks || 500000 || 500000||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 25000 || 0||NEW  ||?&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 2500 ||2500 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Gold Foil (Gilding) || 1000||1000  ||HD ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Silver Foil (Gilding) || 1000 ||1000  ||HD  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 25000 || 25000|| Augir 7500 HD 17500 ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Cut Stone ||25000 || 25000 ||Paradise Plains 18K ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 ||12000 ||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Paint || 12000 ||12000   || HD ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 || 12000 || Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000|| 12000||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble || 1000 || 1001||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble || 1000 || 1000 ||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite || 300 || 300 || HD || stashed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*&lt;br /&gt;
|For note I'd like to thank Maze and his family and Obol for helping pulling all these quarries...&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
Hounddog &amp;lt;br&amp;gt;&lt;br /&gt;
kuupid &amp;lt;br&amp;gt;&lt;br /&gt;
Obol &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
Augir &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sages  ==&lt;br /&gt;
Kalmkitty &amp;lt;br&amp;gt;&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
== Masters  ==&lt;br /&gt;
Bessodia &amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribes  ==&lt;br /&gt;
McArine &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Journeymen  ==&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
== Prentices  ==&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
== Students  ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Leadership Monument}}&lt;br /&gt;
Honasha&amp;lt;br&amp;gt;&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Larame&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281261</id>
		<title>Talk:Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281261"/>
		<updated>2015-08-13T14:40:17Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The test idea is a nice one, and unique.&lt;br /&gt;
&lt;br /&gt;
A concern is if people mark out their gift preferences on their /info tab or wiki, doesn't it make it more trivial for the gift giver to max points?&lt;br /&gt;
*That is actually what is intended. As a Harmony Test, you should definitely check other players info and the wiki and gather the best information you can about people's likes/dislikes and then plan your gifts accordingly. In fact, if you simply randomly give gifts you will likely get nowhere (it is easy to lose points) Of course, everyone else will be doing this and only one person passes per week, so it should still be a challenge.&lt;br /&gt;
&lt;br /&gt;
What if the givers only got the points after they received a gift in return from the person they gifted, and split the total points between them?  Maybe a 24 hour delay between a gifting and receiving between a pair of players?&lt;br /&gt;
* I was thinking about changing one aspect, which was instead of only being able to give to a specific player once per 24 hours, that a player can only receive one gift per 24 hours (after all, they are eating it so if 12 people came up to you and gave you a meal you probably couldn't eat them all)&lt;br /&gt;
''Great addition, just thinking to prevent 1 person from being say a receiving clearing house, to try and limit gaming of the mechanism, hence above concern. So limit of receiving 1 gift per 24 hours is a yes.''&lt;br /&gt;
&lt;br /&gt;
One twist built in to the test is that you get more points if you &amp;quot;return the favor&amp;quot; (you give a gift to someone who has previously gifted you). But then, the question becomes between 2 players: who gets to give first? This is something they will have to agree on to proceed.&lt;br /&gt;
&lt;br /&gt;
* Also to limit gaming of the system, no exchanges of gifts between married spouses.&lt;br /&gt;
* Interesting, let me think about this. Ideally, you wouldn't just be giving gifts to mules, and people do often marry their mule. This could be a solution, but at the same time, doesn't it seem odd that you can't give gifts to your husband/wife :)&lt;br /&gt;
&lt;br /&gt;
''Being married is gift enough lol. Was thinking it should be more about giving gifts to people outside your normal circle (guild) but that is much too restrictive, so since you can dual-log as a married couple in the game just doing the simpliest test gaming elimination''&lt;br /&gt;
&lt;br /&gt;
* No exchange of gifts with an unpaid citizen.&lt;br /&gt;
 Definitely; you should only be able to give to paid players, not trials, etc. I'll make that clear on the test description&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281260</id>
		<title>Talk:Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281260"/>
		<updated>2015-08-13T14:39:37Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The test idea is a nice one, and unique.&lt;br /&gt;
&lt;br /&gt;
A concern is if people mark out their gift preferences on their /info tab or wiki, doesn't it make it more trivial for the gift giver to max points?&lt;br /&gt;
*That is actually what is intended. As a Harmony Test, you should definitely check other players info and the wiki and gather the best information you can about people's likes/dislikes and then plan your gifts accordingly. In fact, if you simply randomly give gifts you will likely get nowhere (it is easy to lose points) Of course, everyone else will be doing this and only one person passes per week, so it should still be a challenge.&lt;br /&gt;
&lt;br /&gt;
What if the givers only got the points after they received a gift in return from the person they gifted, and split the total points between them?  Maybe a 24 hour delay between a gifting and receiving between a pair of players?&lt;br /&gt;
* I was thinking about changing one aspect, which was instead of only being able to give to a specific player once per 24 hours, that a player can only receive one gift per 24 hours (after all, they are eating it so if 12 people came up to you and gave you a meal you probably couldn't eat them all)&lt;br /&gt;
''Great addition, just thinking to prevent 1 person from being say a receiving clearing house, to try and limit gaming of the mechanism, hence above concern. So limit of receiving 1 gift per 24 hours is a yes.''&lt;br /&gt;
One twist built in to the test is that you get more points if you &amp;quot;return the favor&amp;quot; (you give a gift to someone who has previously gifted you). But then, the question becomes between 2 players: who gets to give first? This is something they will have to agree on to proceed.&lt;br /&gt;
&lt;br /&gt;
* Also to limit gaming of the system, no exchanges of gifts between married spouses.&lt;br /&gt;
* Interesting, let me think about this. Ideally, you wouldn't just be giving gifts to mules, and people do often marry their mule. This could be a solution, but at the same time, doesn't it seem odd that you can't give gifts to your husband/wife :)&lt;br /&gt;
''Being married is gift enough lol. Was thinking it should be more about giving gifts to people outside your normal circle (guild) but that is much too restrictive, so since you can dual-log as a married couple in the game just doing the simpliest test gaming elimination''&lt;br /&gt;
&lt;br /&gt;
* No exchange of gifts with an unpaid citizen.&lt;br /&gt;
 Definitely; you should only be able to give to paid players, not trials, etc. I'll make that clear on the test description&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281248</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281248"/>
		<updated>2015-08-13T11:53:42Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of Eternal Purification]]  (rename from Test of the Embalmer)&lt;br /&gt;
&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]] (Good Point I would love to see this added as an event rather than test!)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
&lt;br /&gt;
= Pluribus's Guild Chat =&lt;br /&gt;
 Porthos: [01d03h08m] we can take a vote on the wiki, after Plurbus feeds back on what he will and will not do&lt;br /&gt;
 Porthos: [01d03h08m] like they did for Arch&lt;br /&gt;
 Porthos: [01d03h08m] http://www.atitd.org/wiki/tale6/Monument_of_Architecture&lt;br /&gt;
 Pluribus: [48m] Guys, while you are all voting for tests.  There are SIGNIFICANT downsides to the Mountaineer.  &lt;br /&gt;
 ShebaNezbia: [48m] may I ask what they may be?&lt;br /&gt;
 Pluribus: [47m] 1) You eliminate any need for shorelines, hills or mountains in the game (which will break a ton of game mechanics.)&lt;br /&gt;
 Pluribus: [46m] 2) It WILL be the last test of the Tale because of the lag that it will induce on EVERY player.  &lt;br /&gt;
      (I will have to rescan and re-calculate walkability every step you take rather than taking 2 hours at server startup)&lt;br /&gt;
 Pluribus: [46m] for EVERY player&lt;br /&gt;
 ShebaNezbia: [45m] egad... don't want that at all.. especially more work for you...&lt;br /&gt;
 Pluribus: [44m] There isnt a how steep is this terrain set of data in the map, it is walkable/unwalkable...  &lt;br /&gt;
      (and those calculations are done only where builders change a small section or during initial map loading.&lt;br /&gt;
 Pluribus: [44m] what you are asking for with that test is to scan and recalculate walkability with every step&lt;br /&gt;
 Pluribus: [44m] for every player&lt;br /&gt;
 Kalmkitty: [43m] no thanks&lt;br /&gt;
 ShebaNezbia: [42m] I second that Kalm...&lt;br /&gt;
 ShebaNezbia: [40m] Are there any other's we  need to be aware of Pluri?&lt;br /&gt;
 Pluribus: [40m] give me few to finish going throught them&lt;br /&gt;
 Kalmkitty: [39m] np  : ) &lt;br /&gt;
 ShebaNezbia: [39m] Okies.. thank you, I appreciate you taking the time :)&lt;br /&gt;
 Pluribus: [39m] Ok... Tax collector... there isnt really any detail in so I cant comment...&lt;br /&gt;
 Pluribus: [38m] Dancer... Looks like a short event (you can complete the entire test in 15 minutes, it isnt a test, it is a game)&lt;br /&gt;
 Pluribus: [36m] Marathon....  it is ok, but again seems very short for a body test....&lt;br /&gt;
 Kalmkitty: [35m] maybe increasing the number of wins? &lt;br /&gt;
 ShebaNezbia: [34m] Or putting them together and making like a triatholon?&lt;br /&gt;
 Pluribus: [34m] Fishermen sounds a lot like ToDN for fishing...   I would want more on the&lt;br /&gt;
      &amp;quot;Each of the lists will give you the ability to design a special fly rod&amp;quot;&lt;br /&gt;
 Pluribus: [32m] Embalmer sounds interesting, although the name needs work, since embalming is done to OTHERS not yourself&lt;br /&gt;
 Pluribus: [30m] Camel Racing...  No real detail there...  Just sounds like a &amp;quot;Pluri, We want to ride camels... come up with a way&amp;quot;&lt;br /&gt;
 ShebaNezbia: [29m] Is riding camels a possibility Pluri?&lt;br /&gt;
 Pluribus: [29m] Fungal hunter... would work, but there are a lot of questions about mechanics...&lt;br /&gt;
 Pluribus: [28m] ShebaNezb: Not likely when players can outrun horses&lt;br /&gt;
 Pluribus: [27m] Sport Fishing...  Technically possible, but will invove a fair amount of artwork (My archnemesis at the moment)&lt;br /&gt;
 Pluribus: [25m] Golden Angler.... Seem to be a fishing theme this year...  Also sounds a lot like ToDN for fishing&lt;br /&gt;
 Pluribus: [25m] Fish Bingo... really...  seems more like event game than test... &lt;br /&gt;
 ShebaNezbia: [25m] Well... I was thinking triathalon.. running swimming and riding camels.. but NO food allowed...&lt;br /&gt;
      totally dependant upon personal states... have it cross egypt... came speed, end and dex is dependant upon food&lt;br /&gt;
      and the person training them...&lt;br /&gt;
 Pluribus: [22m] Daily Catch... really more fishing? .... &lt;br /&gt;
 Kalmkitty: [22m] hehe someone really likes fishing&lt;br /&gt;
 ShebaNezbia: [21m] bah... fishing lol I get tired of &amp;quot;almost&amp;quot; catching a strange fish lol&lt;br /&gt;
 Pluribus: [14m] Well, that will still happen, I have done tweaking of fishing for T7 to make it much more friendly...&lt;br /&gt;
      but the mechanic is largely the same&lt;br /&gt;
 ShebaNezbia: [13m] so... would the triathalong be possible pluri? &amp;lt;see above&amp;gt;&lt;br /&gt;
 ShebaNezbia: [13m] Eh.. not a fisher in rl either :)&lt;br /&gt;
 Pluribus: [08m] Anything is POSSIBLE, Everything has costs either in time (to code, for artist and animator time, etc..) or&lt;br /&gt;
      $$ (usually both)  Doing a separate racing pens, full camel models, running and walking animations for camels either&lt;br /&gt;
      courts/markers/etc..  So yes it is possible....  Is it a cheap and/or quick test no.  Especially with Isis Bounty&lt;br /&gt;
      still on the table.  (That beast will probably eat any profit I make for T7)&lt;br /&gt;
 ShebaNezbia: [07m] Okay.. thanks.. won't add it to wiki then :) Don't want you to break the house before we get to T7 :)&lt;br /&gt;
 Balthazarr [06m] is posting this on the monuments page so that the powers that be can read what was discussed&lt;br /&gt;
 ShebaNezbia: [06m] Thank you Balth :)&lt;br /&gt;
 Pluribus: [05m] God, even Harmony is going with a fishing test...&lt;br /&gt;
 Kalmkitty: [04m] i still like marathon...maybe with an increase in number of wins&lt;br /&gt;
 Pluribus: [04m] and there are 180 fish scale colors in t7 :-)&lt;br /&gt;
 Hounddog: [04m] no one has made a test for crab fishing yet...&lt;br /&gt;
 ShebaNezbia: [04m] Guess fishing is the in thing for T7 :)&lt;br /&gt;
 ShebaNezbia: [04m] Hopefully we can use the scales in T7 .. I have a whole chest full and don't know what to use them for :)&lt;br /&gt;
 Pluribus: [00m] Yes, you get to eat them if the harmony monument completes.&lt;br /&gt;
 Pluribus: [00m] Taste yummy fish scales&lt;br /&gt;
 Kalmkitty: [00m] lol&lt;br /&gt;
 ShebaNezbia: [00m] yeah.. fish scale soup woo hoo... :)&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara &amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281247</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281247"/>
		<updated>2015-08-13T11:53:30Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of Eternal Purification]]  (rename from Test of the Embalmer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]] (Good Point I would love to see this added as an event rather than test!)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
&lt;br /&gt;
= Pluribus's Guild Chat =&lt;br /&gt;
 Porthos: [01d03h08m] we can take a vote on the wiki, after Plurbus feeds back on what he will and will not do&lt;br /&gt;
 Porthos: [01d03h08m] like they did for Arch&lt;br /&gt;
 Porthos: [01d03h08m] http://www.atitd.org/wiki/tale6/Monument_of_Architecture&lt;br /&gt;
 Pluribus: [48m] Guys, while you are all voting for tests.  There are SIGNIFICANT downsides to the Mountaineer.  &lt;br /&gt;
 ShebaNezbia: [48m] may I ask what they may be?&lt;br /&gt;
 Pluribus: [47m] 1) You eliminate any need for shorelines, hills or mountains in the game (which will break a ton of game mechanics.)&lt;br /&gt;
 Pluribus: [46m] 2) It WILL be the last test of the Tale because of the lag that it will induce on EVERY player.  &lt;br /&gt;
      (I will have to rescan and re-calculate walkability every step you take rather than taking 2 hours at server startup)&lt;br /&gt;
 Pluribus: [46m] for EVERY player&lt;br /&gt;
 ShebaNezbia: [45m] egad... don't want that at all.. especially more work for you...&lt;br /&gt;
 Pluribus: [44m] There isnt a how steep is this terrain set of data in the map, it is walkable/unwalkable...  &lt;br /&gt;
      (and those calculations are done only where builders change a small section or during initial map loading.&lt;br /&gt;
 Pluribus: [44m] what you are asking for with that test is to scan and recalculate walkability with every step&lt;br /&gt;
 Pluribus: [44m] for every player&lt;br /&gt;
 Kalmkitty: [43m] no thanks&lt;br /&gt;
 ShebaNezbia: [42m] I second that Kalm...&lt;br /&gt;
 ShebaNezbia: [40m] Are there any other's we  need to be aware of Pluri?&lt;br /&gt;
 Pluribus: [40m] give me few to finish going throught them&lt;br /&gt;
 Kalmkitty: [39m] np  : ) &lt;br /&gt;
 ShebaNezbia: [39m] Okies.. thank you, I appreciate you taking the time :)&lt;br /&gt;
 Pluribus: [39m] Ok... Tax collector... there isnt really any detail in so I cant comment...&lt;br /&gt;
 Pluribus: [38m] Dancer... Looks like a short event (you can complete the entire test in 15 minutes, it isnt a test, it is a game)&lt;br /&gt;
 Pluribus: [36m] Marathon....  it is ok, but again seems very short for a body test....&lt;br /&gt;
 Kalmkitty: [35m] maybe increasing the number of wins? &lt;br /&gt;
 ShebaNezbia: [34m] Or putting them together and making like a triatholon?&lt;br /&gt;
 Pluribus: [34m] Fishermen sounds a lot like ToDN for fishing...   I would want more on the&lt;br /&gt;
      &amp;quot;Each of the lists will give you the ability to design a special fly rod&amp;quot;&lt;br /&gt;
 Pluribus: [32m] Embalmer sounds interesting, although the name needs work, since embalming is done to OTHERS not yourself&lt;br /&gt;
 Pluribus: [30m] Camel Racing...  No real detail there...  Just sounds like a &amp;quot;Pluri, We want to ride camels... come up with a way&amp;quot;&lt;br /&gt;
 ShebaNezbia: [29m] Is riding camels a possibility Pluri?&lt;br /&gt;
 Pluribus: [29m] Fungal hunter... would work, but there are a lot of questions about mechanics...&lt;br /&gt;
 Pluribus: [28m] ShebaNezb: Not likely when players can outrun horses&lt;br /&gt;
 Pluribus: [27m] Sport Fishing...  Technically possible, but will invove a fair amount of artwork (My archnemesis at the moment)&lt;br /&gt;
 Pluribus: [25m] Golden Angler.... Seem to be a fishing theme this year...  Also sounds a lot like ToDN for fishing&lt;br /&gt;
 Pluribus: [25m] Fish Bingo... really...  seems more like event game than test... &lt;br /&gt;
 ShebaNezbia: [25m] Well... I was thinking triathalon.. running swimming and riding camels.. but NO food allowed...&lt;br /&gt;
      totally dependant upon personal states... have it cross egypt... came speed, end and dex is dependant upon food&lt;br /&gt;
      and the person training them...&lt;br /&gt;
 Pluribus: [22m] Daily Catch... really more fishing? .... &lt;br /&gt;
 Kalmkitty: [22m] hehe someone really likes fishing&lt;br /&gt;
 ShebaNezbia: [21m] bah... fishing lol I get tired of &amp;quot;almost&amp;quot; catching a strange fish lol&lt;br /&gt;
 Pluribus: [14m] Well, that will still happen, I have done tweaking of fishing for T7 to make it much more friendly...&lt;br /&gt;
      but the mechanic is largely the same&lt;br /&gt;
 ShebaNezbia: [13m] so... would the triathalong be possible pluri? &amp;lt;see above&amp;gt;&lt;br /&gt;
 ShebaNezbia: [13m] Eh.. not a fisher in rl either :)&lt;br /&gt;
 Pluribus: [08m] Anything is POSSIBLE, Everything has costs either in time (to code, for artist and animator time, etc..) or&lt;br /&gt;
      $$ (usually both)  Doing a separate racing pens, full camel models, running and walking animations for camels either&lt;br /&gt;
      courts/markers/etc..  So yes it is possible....  Is it a cheap and/or quick test no.  Especially with Isis Bounty&lt;br /&gt;
      still on the table.  (That beast will probably eat any profit I make for T7)&lt;br /&gt;
 ShebaNezbia: [07m] Okay.. thanks.. won't add it to wiki then :) Don't want you to break the house before we get to T7 :)&lt;br /&gt;
 Balthazarr [06m] is posting this on the monuments page so that the powers that be can read what was discussed&lt;br /&gt;
 ShebaNezbia: [06m] Thank you Balth :)&lt;br /&gt;
 Pluribus: [05m] God, even Harmony is going with a fishing test...&lt;br /&gt;
 Kalmkitty: [04m] i still like marathon...maybe with an increase in number of wins&lt;br /&gt;
 Pluribus: [04m] and there are 180 fish scale colors in t7 :-)&lt;br /&gt;
 Hounddog: [04m] no one has made a test for crab fishing yet...&lt;br /&gt;
 ShebaNezbia: [04m] Guess fishing is the in thing for T7 :)&lt;br /&gt;
 ShebaNezbia: [04m] Hopefully we can use the scales in T7 .. I have a whole chest full and don't know what to use them for :)&lt;br /&gt;
 Pluribus: [00m] Yes, you get to eat them if the harmony monument completes.&lt;br /&gt;
 Pluribus: [00m] Taste yummy fish scales&lt;br /&gt;
 Kalmkitty: [00m] lol&lt;br /&gt;
 ShebaNezbia: [00m] yeah.. fish scale soup woo hoo... :)&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara &amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281246</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281246"/>
		<updated>2015-08-13T11:52:14Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of Eternal Purification]]  (rename from Test of the Embalmer)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]] (Good Point I would love to see this added as an event rather than test!)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
&lt;br /&gt;
= Pluribus's Guild Chat =&lt;br /&gt;
 Porthos: [01d03h08m] we can take a vote on the wiki, after Plurbus feeds back on what he will and will not do&lt;br /&gt;
 Porthos: [01d03h08m] like they did for Arch&lt;br /&gt;
 Porthos: [01d03h08m] http://www.atitd.org/wiki/tale6/Monument_of_Architecture&lt;br /&gt;
 Pluribus: [48m] Guys, while you are all voting for tests.  There are SIGNIFICANT downsides to the Mountaineer.  &lt;br /&gt;
 ShebaNezbia: [48m] may I ask what they may be?&lt;br /&gt;
 Pluribus: [47m] 1) You eliminate any need for shorelines, hills or mountains in the game (which will break a ton of game mechanics.)&lt;br /&gt;
 Pluribus: [46m] 2) It WILL be the last test of the Tale because of the lag that it will induce on EVERY player.  &lt;br /&gt;
      (I will have to rescan and re-calculate walkability every step you take rather than taking 2 hours at server startup)&lt;br /&gt;
 Pluribus: [46m] for EVERY player&lt;br /&gt;
 ShebaNezbia: [45m] egad... don't want that at all.. especially more work for you...&lt;br /&gt;
 Pluribus: [44m] There isnt a how steep is this terrain set of data in the map, it is walkable/unwalkable...  &lt;br /&gt;
      (and those calculations are done only where builders change a small section or during initial map loading.&lt;br /&gt;
 Pluribus: [44m] what you are asking for with that test is to scan and recalculate walkability with every step&lt;br /&gt;
 Pluribus: [44m] for every player&lt;br /&gt;
 Kalmkitty: [43m] no thanks&lt;br /&gt;
 ShebaNezbia: [42m] I second that Kalm...&lt;br /&gt;
 ShebaNezbia: [40m] Are there any other's we  need to be aware of Pluri?&lt;br /&gt;
 Pluribus: [40m] give me few to finish going throught them&lt;br /&gt;
 Kalmkitty: [39m] np  : ) &lt;br /&gt;
 ShebaNezbia: [39m] Okies.. thank you, I appreciate you taking the time :)&lt;br /&gt;
 Pluribus: [39m] Ok... Tax collector... there isnt really any detail in so I cant comment...&lt;br /&gt;
 Pluribus: [38m] Dancer... Looks like a short event (you can complete the entire test in 15 minutes, it isnt a test, it is a game)&lt;br /&gt;
 Pluribus: [36m] Marathon....  it is ok, but again seems very short for a body test....&lt;br /&gt;
 Kalmkitty: [35m] maybe increasing the number of wins? &lt;br /&gt;
 ShebaNezbia: [34m] Or putting them together and making like a triatholon?&lt;br /&gt;
 Pluribus: [34m] Fishermen sounds a lot like ToDN for fishing...   I would want more on the&lt;br /&gt;
      &amp;quot;Each of the lists will give you the ability to design a special fly rod&amp;quot;&lt;br /&gt;
 Pluribus: [32m] Embalmer sounds interesting, although the name needs work, since embalming is done to OTHERS not yourself&lt;br /&gt;
 Pluribus: [30m] Camel Racing...  No real detail there...  Just sounds like a &amp;quot;Pluri, We want to ride camels... come up with a way&amp;quot;&lt;br /&gt;
 ShebaNezbia: [29m] Is riding camels a possibility Pluri?&lt;br /&gt;
 Pluribus: [29m] Fungal hunter... would work, but there are a lot of questions about mechanics...&lt;br /&gt;
 Pluribus: [28m] ShebaNezb: Not likely when players can outrun horses&lt;br /&gt;
 Pluribus: [27m] Sport Fishing...  Technically possible, but will invove a fair amount of artwork (My archnemesis at the moment)&lt;br /&gt;
 Pluribus: [25m] Golden Angler.... Seem to be a fishing theme this year...  Also sounds a lot like ToDN for fishing&lt;br /&gt;
 Pluribus: [25m] Fish Bingo... really...  seems more like event game than test... &lt;br /&gt;
 ShebaNezbia: [25m] Well... I was thinking triathalon.. running swimming and riding camels.. but NO food allowed...&lt;br /&gt;
      totally dependant upon personal states... have it cross egypt... came speed, end and dex is dependant upon food&lt;br /&gt;
      and the person training them...&lt;br /&gt;
 Pluribus: [22m] Daily Catch... really more fishing? .... &lt;br /&gt;
 Kalmkitty: [22m] hehe someone really likes fishing&lt;br /&gt;
 ShebaNezbia: [21m] bah... fishing lol I get tired of &amp;quot;almost&amp;quot; catching a strange fish lol&lt;br /&gt;
 Pluribus: [14m] Well, that will still happen, I have done tweaking of fishing for T7 to make it much more friendly...&lt;br /&gt;
      but the mechanic is largely the same&lt;br /&gt;
 ShebaNezbia: [13m] so... would the triathalong be possible pluri? &amp;lt;see above&amp;gt;&lt;br /&gt;
 ShebaNezbia: [13m] Eh.. not a fisher in rl either :)&lt;br /&gt;
 Pluribus: [08m] Anything is POSSIBLE, Everything has costs either in time (to code, for artist and animator time, etc..) or&lt;br /&gt;
      $$ (usually both)  Doing a separate racing pens, full camel models, running and walking animations for camels either&lt;br /&gt;
      courts/markers/etc..  So yes it is possible....  Is it a cheap and/or quick test no.  Especially with Isis Bounty&lt;br /&gt;
      still on the table.  (That beast will probably eat any profit I make for T7)&lt;br /&gt;
 ShebaNezbia: [07m] Okay.. thanks.. won't add it to wiki then :) Don't want you to break the house before we get to T7 :)&lt;br /&gt;
 Balthazarr [06m] is posting this on the monuments page so that the powers that be can read what was discussed&lt;br /&gt;
 ShebaNezbia: [06m] Thank you Balth :)&lt;br /&gt;
 Pluribus: [05m] God, even Harmony is going with a fishing test...&lt;br /&gt;
 Kalmkitty: [04m] i still like marathon...maybe with an increase in number of wins&lt;br /&gt;
 Pluribus: [04m] and there are 180 fish scale colors in t7 :-)&lt;br /&gt;
 Hounddog: [04m] no one has made a test for crab fishing yet...&lt;br /&gt;
 ShebaNezbia: [04m] Guess fishing is the in thing for T7 :)&lt;br /&gt;
 ShebaNezbia: [04m] Hopefully we can use the scales in T7 .. I have a whole chest full and don't know what to use them for :)&lt;br /&gt;
 Pluribus: [00m] Yes, you get to eat them if the harmony monument completes.&lt;br /&gt;
 Pluribus: [00m] Taste yummy fish scales&lt;br /&gt;
 Kalmkitty: [00m] lol&lt;br /&gt;
 ShebaNezbia: [00m] yeah.. fish scale soup woo hoo... :)&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara &amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281245</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281245"/>
		<updated>2015-08-13T11:51:50Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of Eternal Purification]  (rename from Test of the Embalmer)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]] (Good Point I would love to see this added as an event rather than test!)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
&lt;br /&gt;
= Pluribus's Guild Chat =&lt;br /&gt;
 Porthos: [01d03h08m] we can take a vote on the wiki, after Plurbus feeds back on what he will and will not do&lt;br /&gt;
 Porthos: [01d03h08m] like they did for Arch&lt;br /&gt;
 Porthos: [01d03h08m] http://www.atitd.org/wiki/tale6/Monument_of_Architecture&lt;br /&gt;
 Pluribus: [48m] Guys, while you are all voting for tests.  There are SIGNIFICANT downsides to the Mountaineer.  &lt;br /&gt;
 ShebaNezbia: [48m] may I ask what they may be?&lt;br /&gt;
 Pluribus: [47m] 1) You eliminate any need for shorelines, hills or mountains in the game (which will break a ton of game mechanics.)&lt;br /&gt;
 Pluribus: [46m] 2) It WILL be the last test of the Tale because of the lag that it will induce on EVERY player.  &lt;br /&gt;
      (I will have to rescan and re-calculate walkability every step you take rather than taking 2 hours at server startup)&lt;br /&gt;
 Pluribus: [46m] for EVERY player&lt;br /&gt;
 ShebaNezbia: [45m] egad... don't want that at all.. especially more work for you...&lt;br /&gt;
 Pluribus: [44m] There isnt a how steep is this terrain set of data in the map, it is walkable/unwalkable...  &lt;br /&gt;
      (and those calculations are done only where builders change a small section or during initial map loading.&lt;br /&gt;
 Pluribus: [44m] what you are asking for with that test is to scan and recalculate walkability with every step&lt;br /&gt;
 Pluribus: [44m] for every player&lt;br /&gt;
 Kalmkitty: [43m] no thanks&lt;br /&gt;
 ShebaNezbia: [42m] I second that Kalm...&lt;br /&gt;
 ShebaNezbia: [40m] Are there any other's we  need to be aware of Pluri?&lt;br /&gt;
 Pluribus: [40m] give me few to finish going throught them&lt;br /&gt;
 Kalmkitty: [39m] np  : ) &lt;br /&gt;
 ShebaNezbia: [39m] Okies.. thank you, I appreciate you taking the time :)&lt;br /&gt;
 Pluribus: [39m] Ok... Tax collector... there isnt really any detail in so I cant comment...&lt;br /&gt;
 Pluribus: [38m] Dancer... Looks like a short event (you can complete the entire test in 15 minutes, it isnt a test, it is a game)&lt;br /&gt;
 Pluribus: [36m] Marathon....  it is ok, but again seems very short for a body test....&lt;br /&gt;
 Kalmkitty: [35m] maybe increasing the number of wins? &lt;br /&gt;
 ShebaNezbia: [34m] Or putting them together and making like a triatholon?&lt;br /&gt;
 Pluribus: [34m] Fishermen sounds a lot like ToDN for fishing...   I would want more on the&lt;br /&gt;
      &amp;quot;Each of the lists will give you the ability to design a special fly rod&amp;quot;&lt;br /&gt;
 Pluribus: [32m] Embalmer sounds interesting, although the name needs work, since embalming is done to OTHERS not yourself&lt;br /&gt;
 Pluribus: [30m] Camel Racing...  No real detail there...  Just sounds like a &amp;quot;Pluri, We want to ride camels... come up with a way&amp;quot;&lt;br /&gt;
 ShebaNezbia: [29m] Is riding camels a possibility Pluri?&lt;br /&gt;
 Pluribus: [29m] Fungal hunter... would work, but there are a lot of questions about mechanics...&lt;br /&gt;
 Pluribus: [28m] ShebaNezb: Not likely when players can outrun horses&lt;br /&gt;
 Pluribus: [27m] Sport Fishing...  Technically possible, but will invove a fair amount of artwork (My archnemesis at the moment)&lt;br /&gt;
 Pluribus: [25m] Golden Angler.... Seem to be a fishing theme this year...  Also sounds a lot like ToDN for fishing&lt;br /&gt;
 Pluribus: [25m] Fish Bingo... really...  seems more like event game than test... &lt;br /&gt;
 ShebaNezbia: [25m] Well... I was thinking triathalon.. running swimming and riding camels.. but NO food allowed...&lt;br /&gt;
      totally dependant upon personal states... have it cross egypt... came speed, end and dex is dependant upon food&lt;br /&gt;
      and the person training them...&lt;br /&gt;
 Pluribus: [22m] Daily Catch... really more fishing? .... &lt;br /&gt;
 Kalmkitty: [22m] hehe someone really likes fishing&lt;br /&gt;
 ShebaNezbia: [21m] bah... fishing lol I get tired of &amp;quot;almost&amp;quot; catching a strange fish lol&lt;br /&gt;
 Pluribus: [14m] Well, that will still happen, I have done tweaking of fishing for T7 to make it much more friendly...&lt;br /&gt;
      but the mechanic is largely the same&lt;br /&gt;
 ShebaNezbia: [13m] so... would the triathalong be possible pluri? &amp;lt;see above&amp;gt;&lt;br /&gt;
 ShebaNezbia: [13m] Eh.. not a fisher in rl either :)&lt;br /&gt;
 Pluribus: [08m] Anything is POSSIBLE, Everything has costs either in time (to code, for artist and animator time, etc..) or&lt;br /&gt;
      $$ (usually both)  Doing a separate racing pens, full camel models, running and walking animations for camels either&lt;br /&gt;
      courts/markers/etc..  So yes it is possible....  Is it a cheap and/or quick test no.  Especially with Isis Bounty&lt;br /&gt;
      still on the table.  (That beast will probably eat any profit I make for T7)&lt;br /&gt;
 ShebaNezbia: [07m] Okay.. thanks.. won't add it to wiki then :) Don't want you to break the house before we get to T7 :)&lt;br /&gt;
 Balthazarr [06m] is posting this on the monuments page so that the powers that be can read what was discussed&lt;br /&gt;
 ShebaNezbia: [06m] Thank you Balth :)&lt;br /&gt;
 Pluribus: [05m] God, even Harmony is going with a fishing test...&lt;br /&gt;
 Kalmkitty: [04m] i still like marathon...maybe with an increase in number of wins&lt;br /&gt;
 Pluribus: [04m] and there are 180 fish scale colors in t7 :-)&lt;br /&gt;
 Hounddog: [04m] no one has made a test for crab fishing yet...&lt;br /&gt;
 ShebaNezbia: [04m] Guess fishing is the in thing for T7 :)&lt;br /&gt;
 ShebaNezbia: [04m] Hopefully we can use the scales in T7 .. I have a whole chest full and don't know what to use them for :)&lt;br /&gt;
 Pluribus: [00m] Yes, you get to eat them if the harmony monument completes.&lt;br /&gt;
 Pluribus: [00m] Taste yummy fish scales&lt;br /&gt;
 Kalmkitty: [00m] lol&lt;br /&gt;
 ShebaNezbia: [00m] yeah.. fish scale soup woo hoo... :)&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara &amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monuments&amp;diff=281244</id>
		<title>Monuments</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monuments&amp;diff=281244"/>
		<updated>2015-08-13T11:50:32Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Body */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=T6 Monuments under Construction=&lt;br /&gt;
&lt;br /&gt;
*  [[Monument_of_Architecture | Monument of Architecture ]]&lt;br /&gt;
*  [[Monument_of_art_and_music | Monument of Art and Music]] &lt;br /&gt;
*  [[Monument_of_the_Human_Body | Monument of Body]]&lt;br /&gt;
*  [[Monument_of_Harmony | Monument of Harmony ]]&lt;br /&gt;
*  [[Monument_of_leadership | Monument of Leadership]]&lt;br /&gt;
*  [[Monument_of_thought | Monument of Thought]]&lt;br /&gt;
*  [[Monument_of_Worship | Monument of Worship ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=T6 Monuments with Constuction Sites Build and Ready for Players to Join=&lt;br /&gt;
*Monument of Architecture - Desert of Shades -500, 3350 (Closer to Four Corners CS, South West of the FC CS, plus a more direct run) - '''''The Monument site IS the Pyramid'''''&lt;br /&gt;
*Monument of Body - Seven Lakes 1240, -1112 (200 Cords West of the CS, towards the river)&lt;br /&gt;
*Monument of Harmony - Lake of Reeds 4357, 8127 (600 Cords North of the CS, cross bridge at the CS and run north to the sea)&lt;br /&gt;
*Monument of Thought - River Plains 1835, 2931 (300 Cords East of the CS, towards the sea)&lt;br /&gt;
*Monument of Worship - River Plains 1546, 3507 (700 Cords North of the CS, on the hill behind the zFree/Festivals Altar)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Monument of Art and Music - Location and Oracle to lead both are TBD&lt;br /&gt;
* Monument of Leadership - Location TBD, '''cate''' has accepted nomination as Oracle and is getting self organised, with thanks to the Guild team who have done everything!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Monument_Guide | The Monument Guide]]&lt;br /&gt;
&lt;br /&gt;
= Monument Test Ideas =&lt;br /&gt;
&lt;br /&gt;
===Architecture===&lt;br /&gt;
&lt;br /&gt;
[[Test of Three Kingdoms]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Magnificent Gardens]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Deep Mine]]&lt;br /&gt;
&lt;br /&gt;
[[Hand of Ra]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArchitectureTestRebirth | The Pylon of Rebirth]]&lt;br /&gt;
&lt;br /&gt;
===Art and Music===&lt;br /&gt;
[[Test of the Music Conservatory]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Sculptors]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArtTestBonsai | The Test of the Bonsai]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArtTestPotter | The Test of the Potter]]&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
[[Test of Sponsorship]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the new Demi-Pharaoh]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Magistrate]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Shepherd]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Discipline]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/LeadershipTestLawMaker | The Test of the Lawmaker]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/LeadershipTestTouristor| The Touristor]]&lt;br /&gt;
&lt;br /&gt;
===Harmony===&lt;br /&gt;
&lt;br /&gt;
[[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Inspiration]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Achievement]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/HarmonyTestHands | The Test of the Human Chain]]&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
[[Test of the Mountaineer]]&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of Eternal Purification]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
&lt;br /&gt;
===Thought===&lt;br /&gt;
[[Test of Heavenly Bodies]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Gemology]]&lt;br /&gt;
&lt;br /&gt;
[[User:GHawkins/ThoughtTest | Test of the Alchemist's Rune]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Gambler]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Mastermind]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ThoughtTestKhepri | The Test of Khepri's Puzzle]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ThoughtTestStepPyramid | The Test of the Step Pyramid]]&lt;br /&gt;
&lt;br /&gt;
===Worship===&lt;br /&gt;
[[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Zealot]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/WorshipTestBurntMan | The Test of the Burnt Man]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/WorshipTestCoffeeTea | The Test of the Coffee-Tea Ceremony]]&lt;br /&gt;
&lt;br /&gt;
[[Test of ritual mummification |Test of ritual mummification]]&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=281243</id>
		<title>Monument of leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=281243"/>
		<updated>2015-08-13T11:26:14Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Idea - Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[Monuments | Monuments]]&amp;lt;/font&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[The_Monument_Guide | The Monument Guide]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument of Leadership =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Leadership project has been built at River Plains at 1224,2555. Applicants are automatically accepted. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Idea - Preferences==&lt;br /&gt;
*Please add your name after the test you'd prefer to see implemented in Tale 7!&lt;br /&gt;
&lt;br /&gt;
[[Test of Sponsorship]] &lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the new Demi-Pharaoh]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the Magistrate]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of the Shepherd]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[Test of Discipline]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/LeadershipTestLawMaker | The Test of the Lawmaker]]&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/LeadershipTestTouristor| The Touristor]] (aka Test of the Tour Guide)&lt;br /&gt;
 add your name here...&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus paper || 50||50 ||kuupid||done &lt;br /&gt;
|-&lt;br /&gt;
|Boards ||80||80||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Linen || 100 ||100||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 50 ||50||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Rope || 30 ||30||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50 ||kuupid ||done&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Revised Materials List (as at 13 August 8.25pm AEST)'''&lt;br /&gt;
* additional material is 25,000 small stone blocks, other materials are as gathererd by the guild, with grateful thanks to all contributers!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus paper  || 5000  || 5000 ||hounddog ||stashed &lt;br /&gt;
|-&lt;br /&gt;
|Ink  ||500 || 500 ||kuupid ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Boards ||100000|| 100000 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Bricks || 500000 || 500000||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 25000 || 0||NEW  ||?&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 2500 ||2500 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Gold Foil (Gilding) || 1000||1000  ||HD ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Silver Foil (Gilding) || 1000 ||1000  ||HD  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 25000 || 25000|| Augir 7500 HD 17500 ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Cut Stone ||25000 || 25000 ||Paradise Plains 18K ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 ||12000 ||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Paint || 12000 ||12000   || HD ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 || 12000 || Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000|| 12000||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble || 1000 || 1001||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble || 1000 || 1000 ||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite || 300 || 300 || HD || stashed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*&lt;br /&gt;
|For note I'd like to thank Maze and his family and Obol for helping pulling all these quarries...&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
Hounddog &amp;lt;br&amp;gt;&lt;br /&gt;
kuupid &amp;lt;br&amp;gt;&lt;br /&gt;
Obol &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
Augir &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sages  ==&lt;br /&gt;
Kalmkitty &amp;lt;br&amp;gt;&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
== Masters  ==&lt;br /&gt;
Bessodia &amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scribes  ==&lt;br /&gt;
McArine &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Journeymen  ==&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
== Prentices  ==&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
== Students  ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Leadership Monument}}&lt;br /&gt;
Honasha&amp;lt;br&amp;gt;&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Larame&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281242</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281242"/>
		<updated>2015-08-13T10:58:41Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of the Embalmer]]  (rename as The Test of Eternal Purification)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]] (Good Point I would love to see this added as an event rather than test!)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
&lt;br /&gt;
= Pluribus's Guild Chat =&lt;br /&gt;
 Porthos: [01d03h08m] we can take a vote on the wiki, after Plurbus feeds back on what he will and will not do&lt;br /&gt;
 Porthos: [01d03h08m] like they did for Arch&lt;br /&gt;
 Porthos: [01d03h08m] http://www.atitd.org/wiki/tale6/Monument_of_Architecture&lt;br /&gt;
 Pluribus: [48m] Guys, while you are all voting for tests.  There are SIGNIFICANT downsides to the Mountaineer.  &lt;br /&gt;
 ShebaNezbia: [48m] may I ask what they may be?&lt;br /&gt;
 Pluribus: [47m] 1) You eliminate any need for shorelines, hills or mountains in the game (which will break a ton of game mechanics.)&lt;br /&gt;
 Pluribus: [46m] 2) It WILL be the last test of the Tale because of the lag that it will induce on EVERY player.  &lt;br /&gt;
      (I will have to rescan and re-calculate walkability every step you take rather than taking 2 hours at server startup)&lt;br /&gt;
 Pluribus: [46m] for EVERY player&lt;br /&gt;
 ShebaNezbia: [45m] egad... don't want that at all.. especially more work for you...&lt;br /&gt;
 Pluribus: [44m] There isnt a how steep is this terrain set of data in the map, it is walkable/unwalkable...  &lt;br /&gt;
      (and those calculations are done only where builders change a small section or during initial map loading.&lt;br /&gt;
 Pluribus: [44m] what you are asking for with that test is to scan and recalculate walkability with every step&lt;br /&gt;
 Pluribus: [44m] for every player&lt;br /&gt;
 Kalmkitty: [43m] no thanks&lt;br /&gt;
 ShebaNezbia: [42m] I second that Kalm...&lt;br /&gt;
 ShebaNezbia: [40m] Are there any other's we  need to be aware of Pluri?&lt;br /&gt;
 Pluribus: [40m] give me few to finish going throught them&lt;br /&gt;
 Kalmkitty: [39m] np  : ) &lt;br /&gt;
 ShebaNezbia: [39m] Okies.. thank you, I appreciate you taking the time :)&lt;br /&gt;
 Pluribus: [39m] Ok... Tax collector... there isnt really any detail in so I cant comment...&lt;br /&gt;
 Pluribus: [38m] Dancer... Looks like a short event (you can complete the entire test in 15 minutes, it isnt a test, it is a game)&lt;br /&gt;
 Pluribus: [36m] Marathon....  it is ok, but again seems very short for a body test....&lt;br /&gt;
 Kalmkitty: [35m] maybe increasing the number of wins? &lt;br /&gt;
 ShebaNezbia: [34m] Or putting them together and making like a triatholon?&lt;br /&gt;
 Pluribus: [34m] Fishermen sounds a lot like ToDN for fishing...   I would want more on the&lt;br /&gt;
      &amp;quot;Each of the lists will give you the ability to design a special fly rod&amp;quot;&lt;br /&gt;
 Pluribus: [32m] Embalmer sounds interesting, although the name needs work, since embalming is done to OTHERS not yourself&lt;br /&gt;
 Pluribus: [30m] Camel Racing...  No real detail there...  Just sounds like a &amp;quot;Pluri, We want to ride camels... come up with a way&amp;quot;&lt;br /&gt;
 ShebaNezbia: [29m] Is riding camels a possibility Pluri?&lt;br /&gt;
 Pluribus: [29m] Fungal hunter... would work, but there are a lot of questions about mechanics...&lt;br /&gt;
 Pluribus: [28m] ShebaNezb: Not likely when players can outrun horses&lt;br /&gt;
 Pluribus: [27m] Sport Fishing...  Technically possible, but will invove a fair amount of artwork (My archnemesis at the moment)&lt;br /&gt;
 Pluribus: [25m] Golden Angler.... Seem to be a fishing theme this year...  Also sounds a lot like ToDN for fishing&lt;br /&gt;
 Pluribus: [25m] Fish Bingo... really...  seems more like event game than test... &lt;br /&gt;
 ShebaNezbia: [25m] Well... I was thinking triathalon.. running swimming and riding camels.. but NO food allowed...&lt;br /&gt;
      totally dependant upon personal states... have it cross egypt... came speed, end and dex is dependant upon food&lt;br /&gt;
      and the person training them...&lt;br /&gt;
 Pluribus: [22m] Daily Catch... really more fishing? .... &lt;br /&gt;
 Kalmkitty: [22m] hehe someone really likes fishing&lt;br /&gt;
 ShebaNezbia: [21m] bah... fishing lol I get tired of &amp;quot;almost&amp;quot; catching a strange fish lol&lt;br /&gt;
 Pluribus: [14m] Well, that will still happen, I have done tweaking of fishing for T7 to make it much more friendly...&lt;br /&gt;
      but the mechanic is largely the same&lt;br /&gt;
 ShebaNezbia: [13m] so... would the triathalong be possible pluri? &amp;lt;see above&amp;gt;&lt;br /&gt;
 ShebaNezbia: [13m] Eh.. not a fisher in rl either :)&lt;br /&gt;
 Pluribus: [08m] Anything is POSSIBLE, Everything has costs either in time (to code, for artist and animator time, etc..) or&lt;br /&gt;
      $$ (usually both)  Doing a separate racing pens, full camel models, running and walking animations for camels either&lt;br /&gt;
      courts/markers/etc..  So yes it is possible....  Is it a cheap and/or quick test no.  Especially with Isis Bounty&lt;br /&gt;
      still on the table.  (That beast will probably eat any profit I make for T7)&lt;br /&gt;
 ShebaNezbia: [07m] Okay.. thanks.. won't add it to wiki then :) Don't want you to break the house before we get to T7 :)&lt;br /&gt;
 Balthazarr [06m] is posting this on the monuments page so that the powers that be can read what was discussed&lt;br /&gt;
 ShebaNezbia: [06m] Thank you Balth :)&lt;br /&gt;
 Pluribus: [05m] God, even Harmony is going with a fishing test...&lt;br /&gt;
 Kalmkitty: [04m] i still like marathon...maybe with an increase in number of wins&lt;br /&gt;
 Pluribus: [04m] and there are 180 fish scale colors in t7 :-)&lt;br /&gt;
 Hounddog: [04m] no one has made a test for crab fishing yet...&lt;br /&gt;
 ShebaNezbia: [04m] Guess fishing is the in thing for T7 :)&lt;br /&gt;
 ShebaNezbia: [04m] Hopefully we can use the scales in T7 .. I have a whole chest full and don't know what to use them for :)&lt;br /&gt;
 Pluribus: [00m] Yes, you get to eat them if the harmony monument completes.&lt;br /&gt;
 Pluribus: [00m] Taste yummy fish scales&lt;br /&gt;
 Kalmkitty: [00m] lol&lt;br /&gt;
 ShebaNezbia: [00m] yeah.. fish scale soup woo hoo... :)&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara &amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestEmbalmer&amp;diff=281241</id>
		<title>User:Porthos/BodyTestEmbalmer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestEmbalmer&amp;diff=281241"/>
		<updated>2015-08-13T10:57:12Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Body Test: Test of Eternal Purification==&lt;br /&gt;
&lt;br /&gt;
You must prepare your body by purifying it for the eternal afterlife.  &lt;br /&gt;
&lt;br /&gt;
==Learning Mortuary Science Skill==&lt;br /&gt;
&lt;br /&gt;
First you must learn the mortuary science skill costing 10 linen, 10 cedar resin, and 10 palm wine (1 palm wine made from 1 bottle of wine + palm frond).  &lt;br /&gt;
&lt;br /&gt;
==Learning Your Particular Test Requirements==&lt;br /&gt;
&lt;br /&gt;
From the UBody you can meditate to start the test after sign-up.&lt;br /&gt;
&lt;br /&gt;
You will be given a list of 7 steps that you must do to purify your body to be suitable for embalming.  &lt;br /&gt;
&lt;br /&gt;
The steps will not tell you what the exact requirements are.  They will be:&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* Smoke Mystery Herb #A &lt;br /&gt;
&lt;br /&gt;
* Eat Fresh Mystery Certain Herb #B &lt;br /&gt;
&lt;br /&gt;
* Eat a Masterpiece Meal with Mystery Ingredient #C &lt;br /&gt;
&lt;br /&gt;
* Drink Mystery Flavor Beer #D &lt;br /&gt;
&lt;br /&gt;
* Drink Mystery Flavor Wine #E &lt;br /&gt;
&lt;br /&gt;
* Drink Mystery Flavor Palm Wine #F (Flavored Palm Wine made by mixing Palm Wine with #F Tree Resin) &lt;br /&gt;
&lt;br /&gt;
* Lick Mystery Mushroom #G (Lick Mushroom menu choice along with picking/eating)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Identifying Your Mystery Requirements==&lt;br /&gt;
&lt;br /&gt;
If the mystery item sampled is not correct, players may meditate (check an item in the menu and get instructions on both how many letters were shared with the mystery item and how many letter position is the same, e.g. if item sampled was smoking “Verdant Squill” but your mystery herb is “Skirret” then it would say “5 letters, 0 positions”)&lt;br /&gt;
&lt;br /&gt;
Players may only meditate on this once every Egyptian week ~3 days, then they must recooperate.&lt;br /&gt;
&lt;br /&gt;
==Steps to Purify Your Body==&lt;br /&gt;
&lt;br /&gt;
The steps may be completed in any order, once the step done is done correctly it will pop a menu and it will show complete for that step.  &lt;br /&gt;
&lt;br /&gt;
==Setbacks and Importance of Fasting==&lt;br /&gt;
&lt;br /&gt;
However after you complete 1 step, if at any time you eat, drink or smoke anything not pure, progress will be lost on all completed steps.  &lt;br /&gt;
&lt;br /&gt;
Hence in order to purify the body and spirit for embalming the player should first identify all 7 of the mystery elements and then do them all correctly while fasting from all the impure elements.&lt;br /&gt;
&lt;br /&gt;
==Detox as Last Resort==&lt;br /&gt;
&lt;br /&gt;
If the player after learning or suspecting their mystery list is nigh impossible, they may choose Detox at a UBody after a month has passed from getting the list to receive a new list at the UBody.  &lt;br /&gt;
&lt;br /&gt;
Detox is not for the faint of hearted as it in involves drinking 77 palm wine at the UBody reducing the player stats to a fixed all -5 for 24 hours (stats will not change regardless of action during detox period).&lt;br /&gt;
&lt;br /&gt;
==Test Benefits==&lt;br /&gt;
&lt;br /&gt;
Players who have succeeded in purification for the eternal afterlife will get +1 permanent to all stats.  &lt;br /&gt;
&lt;br /&gt;
Also players will be able to build one mortuary sarcophagus, costing 6 marble, 10 linen, 10 date wine, 10 paint.  &lt;br /&gt;
&lt;br /&gt;
The marble will decide your sarcophagus texture and paint the color of mummy bandages for your embalming.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestEmbalmer&amp;diff=281240</id>
		<title>User:Porthos/BodyTestEmbalmer</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestEmbalmer&amp;diff=281240"/>
		<updated>2015-08-13T10:56:46Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Body Test: Test of Eternal Purificaiton==&lt;br /&gt;
&lt;br /&gt;
You must prepare your body by purifying it for the eternal afterlife.  &lt;br /&gt;
&lt;br /&gt;
==Learning Mortuary Science Skill==&lt;br /&gt;
&lt;br /&gt;
First you must learn the mortuary science skill costing 10 linen, 10 cedar resin, and 10 palm wine (1 palm wine made from 1 bottle of wine + palm frond).  &lt;br /&gt;
&lt;br /&gt;
==Learning Your Particular Test Requirements==&lt;br /&gt;
&lt;br /&gt;
From the UBody you can meditate to start the test after sign-up.&lt;br /&gt;
&lt;br /&gt;
You will be given a list of 7 steps that you must do to purify your body to be suitable for embalming.  &lt;br /&gt;
&lt;br /&gt;
The steps will not tell you what the exact requirements are.  They will be:&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* Smoke Mystery Herb #A &lt;br /&gt;
&lt;br /&gt;
* Eat Fresh Mystery Certain Herb #B &lt;br /&gt;
&lt;br /&gt;
* Eat a Masterpiece Meal with Mystery Ingredient #C &lt;br /&gt;
&lt;br /&gt;
* Drink Mystery Flavor Beer #D &lt;br /&gt;
&lt;br /&gt;
* Drink Mystery Flavor Wine #E &lt;br /&gt;
&lt;br /&gt;
* Drink Mystery Flavor Palm Wine #F (Flavored Palm Wine made by mixing Palm Wine with #F Tree Resin) &lt;br /&gt;
&lt;br /&gt;
* Lick Mystery Mushroom #G (Lick Mushroom menu choice along with picking/eating)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Identifying Your Mystery Requirements==&lt;br /&gt;
&lt;br /&gt;
If the mystery item sampled is not correct, players may meditate (check an item in the menu and get instructions on both how many letters were shared with the mystery item and how many letter position is the same, e.g. if item sampled was smoking “Verdant Squill” but your mystery herb is “Skirret” then it would say “5 letters, 0 positions”)&lt;br /&gt;
&lt;br /&gt;
Players may only meditate on this once every Egyptian week ~3 days, then they must recooperate.&lt;br /&gt;
&lt;br /&gt;
==Steps to Purify Your Body==&lt;br /&gt;
&lt;br /&gt;
The steps may be completed in any order, once the step done is done correctly it will pop a menu and it will show complete for that step.  &lt;br /&gt;
&lt;br /&gt;
==Setbacks and Importance of Fasting==&lt;br /&gt;
&lt;br /&gt;
However after you complete 1 step, if at any time you eat, drink or smoke anything not pure, progress will be lost on all completed steps.  &lt;br /&gt;
&lt;br /&gt;
Hence in order to purify the body and spirit for embalming the player should first identify all 7 of the mystery elements and then do them all correctly while fasting from all the impure elements.&lt;br /&gt;
&lt;br /&gt;
==Detox as Last Resort==&lt;br /&gt;
&lt;br /&gt;
If the player after learning or suspecting their mystery list is nigh impossible, they may choose Detox at a UBody after a month has passed from getting the list to receive a new list at the UBody.  &lt;br /&gt;
&lt;br /&gt;
Detox is not for the faint of hearted as it in involves drinking 77 palm wine at the UBody reducing the player stats to a fixed all -5 for 24 hours (stats will not change regardless of action during detox period).&lt;br /&gt;
&lt;br /&gt;
==Test Benefits==&lt;br /&gt;
&lt;br /&gt;
Players who have succeeded in purification for the eternal afterlife will get +1 permanent to all stats.  &lt;br /&gt;
&lt;br /&gt;
Also players will be able to build one mortuary sarcophagus, costing 6 marble, 10 linen, 10 date wine, 10 paint.  &lt;br /&gt;
&lt;br /&gt;
The marble will decide your sarcophagus texture and paint the color of mummy bandages for your embalming.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281239</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281239"/>
		<updated>2015-08-13T10:55:55Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of the Embalmer]]  (rename as The Test of Eternal Purification)&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
&lt;br /&gt;
= Pluribus's Guild Chat =&lt;br /&gt;
 Porthos: [01d03h08m] we can take a vote on the wiki, after Plurbus feeds back on what he will and will not do&lt;br /&gt;
 Porthos: [01d03h08m] like they did for Arch&lt;br /&gt;
 Porthos: [01d03h08m] http://www.atitd.org/wiki/tale6/Monument_of_Architecture&lt;br /&gt;
 Pluribus: [48m] Guys, while you are all voting for tests.  There are SIGNIFICANT downsides to the Mountaineer.  &lt;br /&gt;
 ShebaNezbia: [48m] may I ask what they may be?&lt;br /&gt;
 Pluribus: [47m] 1) You eliminate any need for shorelines, hills or mountains in the game (which will break a ton of game mechanics.)&lt;br /&gt;
 Pluribus: [46m] 2) It WILL be the last test of the Tale because of the lag that it will induce on EVERY player.  &lt;br /&gt;
      (I will have to rescan and re-calculate walkability every step you take rather than taking 2 hours at server startup)&lt;br /&gt;
 Pluribus: [46m] for EVERY player&lt;br /&gt;
 ShebaNezbia: [45m] egad... don't want that at all.. especially more work for you...&lt;br /&gt;
 Pluribus: [44m] There isnt a how steep is this terrain set of data in the map, it is walkable/unwalkable...  &lt;br /&gt;
      (and those calculations are done only where builders change a small section or during initial map loading.&lt;br /&gt;
 Pluribus: [44m] what you are asking for with that test is to scan and recalculate walkability with every step&lt;br /&gt;
 Pluribus: [44m] for every player&lt;br /&gt;
 Kalmkitty: [43m] no thanks&lt;br /&gt;
 ShebaNezbia: [42m] I second that Kalm...&lt;br /&gt;
 ShebaNezbia: [40m] Are there any other's we  need to be aware of Pluri?&lt;br /&gt;
 Pluribus: [40m] give me few to finish going throught them&lt;br /&gt;
 Kalmkitty: [39m] np  : ) &lt;br /&gt;
 ShebaNezbia: [39m] Okies.. thank you, I appreciate you taking the time :)&lt;br /&gt;
 Pluribus: [39m] Ok... Tax collector... there isnt really any detail in so I cant comment...&lt;br /&gt;
 Pluribus: [38m] Dancer... Looks like a short event (you can complete the entire test in 15 minutes, it isnt a test, it is a game)&lt;br /&gt;
 Pluribus: [36m] Marathon....  it is ok, but again seems very short for a body test....&lt;br /&gt;
 Kalmkitty: [35m] maybe increasing the number of wins? &lt;br /&gt;
 ShebaNezbia: [34m] Or putting them together and making like a triatholon?&lt;br /&gt;
 Pluribus: [34m] Fishermen sounds a lot like ToDN for fishing...   I would want more on the&lt;br /&gt;
      &amp;quot;Each of the lists will give you the ability to design a special fly rod&amp;quot;&lt;br /&gt;
 Pluribus: [32m] Embalmer sounds interesting, although the name needs work, since embalming is done to OTHERS not yourself&lt;br /&gt;
 Pluribus: [30m] Camel Racing...  No real detail there...  Just sounds like a &amp;quot;Pluri, We want to ride camels... come up with a way&amp;quot;&lt;br /&gt;
 ShebaNezbia: [29m] Is riding camels a possibility Pluri?&lt;br /&gt;
 Pluribus: [29m] Fungal hunter... would work, but there are a lot of questions about mechanics...&lt;br /&gt;
 Pluribus: [28m] ShebaNezb: Not likely when players can outrun horses&lt;br /&gt;
 Pluribus: [27m] Sport Fishing...  Technically possible, but will invove a fair amount of artwork (My archnemesis at the moment)&lt;br /&gt;
 Pluribus: [25m] Golden Angler.... Seem to be a fishing theme this year...  Also sounds a lot like ToDN for fishing&lt;br /&gt;
 Pluribus: [25m] Fish Bingo... really...  seems more like event game than test... &lt;br /&gt;
 ShebaNezbia: [25m] Well... I was thinking triathalon.. running swimming and riding camels.. but NO food allowed...&lt;br /&gt;
      totally dependant upon personal states... have it cross egypt... came speed, end and dex is dependant upon food&lt;br /&gt;
      and the person training them...&lt;br /&gt;
 Pluribus: [22m] Daily Catch... really more fishing? .... &lt;br /&gt;
 Kalmkitty: [22m] hehe someone really likes fishing&lt;br /&gt;
 ShebaNezbia: [21m] bah... fishing lol I get tired of &amp;quot;almost&amp;quot; catching a strange fish lol&lt;br /&gt;
 Pluribus: [14m] Well, that will still happen, I have done tweaking of fishing for T7 to make it much more friendly...&lt;br /&gt;
      but the mechanic is largely the same&lt;br /&gt;
 ShebaNezbia: [13m] so... would the triathalong be possible pluri? &amp;lt;see above&amp;gt;&lt;br /&gt;
 ShebaNezbia: [13m] Eh.. not a fisher in rl either :)&lt;br /&gt;
 Pluribus: [08m] Anything is POSSIBLE, Everything has costs either in time (to code, for artist and animator time, etc..) or&lt;br /&gt;
      $$ (usually both)  Doing a separate racing pens, full camel models, running and walking animations for camels either&lt;br /&gt;
      courts/markers/etc..  So yes it is possible....  Is it a cheap and/or quick test no.  Especially with Isis Bounty&lt;br /&gt;
      still on the table.  (That beast will probably eat any profit I make for T7)&lt;br /&gt;
 ShebaNezbia: [07m] Okay.. thanks.. won't add it to wiki then :) Don't want you to break the house before we get to T7 :)&lt;br /&gt;
 Balthazarr [06m] is posting this on the monuments page so that the powers that be can read what was discussed&lt;br /&gt;
 ShebaNezbia: [06m] Thank you Balth :)&lt;br /&gt;
 Pluribus: [05m] God, even Harmony is going with a fishing test...&lt;br /&gt;
 Kalmkitty: [04m] i still like marathon...maybe with an increase in number of wins&lt;br /&gt;
 Pluribus: [04m] and there are 180 fish scale colors in t7 :-)&lt;br /&gt;
 Hounddog: [04m] no one has made a test for crab fishing yet...&lt;br /&gt;
 ShebaNezbia: [04m] Guess fishing is the in thing for T7 :)&lt;br /&gt;
 ShebaNezbia: [04m] Hopefully we can use the scales in T7 .. I have a whole chest full and don't know what to use them for :)&lt;br /&gt;
 Pluribus: [00m] Yes, you get to eat them if the harmony monument completes.&lt;br /&gt;
 Pluribus: [00m] Taste yummy fish scales&lt;br /&gt;
 Kalmkitty: [00m] lol&lt;br /&gt;
 ShebaNezbia: [00m] yeah.. fish scale soup woo hoo... :)&lt;br /&gt;
&lt;br /&gt;
= Test Proposals =&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara &amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281238</id>
		<title>Talk:Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281238"/>
		<updated>2015-08-13T10:54:14Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The test idea is a nice one, and unique.&lt;br /&gt;
&lt;br /&gt;
A concern is if people mark out their gift preferences on their /info tab or wiki, doesn't it make it more trivial for the gift giver to max points?&lt;br /&gt;
&lt;br /&gt;
What if the givers only got the points after they received a gift in return from the person they gifted, and split the total points between them?  Maybe a 24 hour delay between a gifting and receiving between a pair of players?&lt;br /&gt;
&lt;br /&gt;
* Also to limit gaming of the system, no exchanges of gifts between married spouses.&lt;br /&gt;
&lt;br /&gt;
* No exchange of gifts with an unpaid citizen.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281237</id>
		<title>Talk:Test of the Giving Fisherman</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Talk:Test_of_the_Giving_Fisherman&amp;diff=281237"/>
		<updated>2015-08-13T10:48:50Z</updated>

		<summary type="html">&lt;p&gt;Porthos: Created page with &amp;quot;The test idea is a nice one, and unique.  A concern is if people mark out their gift preferences on their /info tab or wiki, doesn't it make it more trivial for the gift giver to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The test idea is a nice one, and unique.&lt;br /&gt;
&lt;br /&gt;
A concern is if people mark out their gift preferences on their /info tab or wiki, doesn't it make it more trivial for the gift giver to max points?&lt;br /&gt;
&lt;br /&gt;
What if the givers only got the points after they received a gift in return from the person they gifted, and split the total points between them?  Maybe a 24 hour delay between a gifting and receiving between a pair of players?&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281176</id>
		<title>User talk:Porthos/ArchitectureTestRebirth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281176"/>
		<updated>2015-08-12T12:31:04Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few questions: &lt;br /&gt;
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Originally intended for every monument of every discipline ever built for 3 times a game month for it to appear in the area.  So for example if there were a total of 4 arch monuments built over the tales, then total 12 arch appearances in the game for that game month (3 times each near each past arch monument site).   ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.&lt;br /&gt;
&lt;br /&gt;
''Yes, to multiply costs if done by 1 person instead of groups is super, absolutely.''&lt;br /&gt;
&lt;br /&gt;
*To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''That is excellent to have the pylon be a mini-model of the artwork. Also envisioning the 'ghost obelisks' as semi-transparent ghost white type desert obelisks.&lt;br /&gt;
''&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281175</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=281175"/>
		<updated>2015-08-12T11:41:48Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028 - '''Guild is full, please expand.'''&lt;br /&gt;
 &lt;br /&gt;
Monument Location 1240 -1112&lt;br /&gt;
Monument Leader Renard!&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
[[Test of the Mountaineer]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&lt;br /&gt;
&lt;br /&gt;
[[Justice for the Tax Collector]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Dancer]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Marathon]]&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[Test of the Fisherman]]&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestEmbalmer | The Test of the Embalmer]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestCamelRacing | The Test of the Camel Racing]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFungalHunter| The Test of Fungal Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestSportFishing| The Test of Sport Fishing]]&lt;br /&gt;
&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestGoldenAngler| The Test of the Golden Angler]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestFishBingo| The Test of Fish Bingo]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/BodyTestDailyCatch| The Test of the Daily Catch]]&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot still Apricot&lt;br /&gt;
 Banana change for black pepper&lt;br /&gt;
 Molasses change for green olive&lt;br /&gt;
 Oak change for lemon&lt;br /&gt;
 Roses change for mercaptan&lt;br /&gt;
 Strawberry Jam change for strawbeery&lt;br /&gt;
 Violet change for tea&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |500|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |220|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |7|7}}&lt;br /&gt;
- solaris #481: ALMONDs, grapefruit, mercaptan, raspberry: 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an black pepper bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |7|7}}&lt;br /&gt;
- Location 1340, 3040: BUTTER, Asparagus, Grapefruit - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |7|7}}&lt;br /&gt;
- CASSIS (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet  |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |7|7}}&lt;br /&gt;
-cherry tea trial (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |7|7}}&lt;br /&gt;
- vanilla, chocolate cassis Trial 1 : CHOCOLATE, leesy, eucalyptus, vanilla, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |7|7}}&lt;br /&gt;
- solaris #489 - 13% : GERANIUMS, leesy, diesel, Mint, raspberry, garlic&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |7|7}}&lt;br /&gt;
- solaris #328: HAZELNUT, walnuts, artichoke, geraniums, butter - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |7|7}}&lt;br /&gt;
- solaris #378: LICORICE, Saurerkraut, leesy, coffee, geraniums, garlic - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an green olive bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an lemon bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |7|7}}&lt;br /&gt;
- Location 1320, 3040 : Almonds ORANGEBLOSSOM - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |7|7}}&lt;br /&gt;
- Solaris #335: Hazelnut, Almonds, PEACH - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |7|7}}&lt;br /&gt;
- Solaris #449: Coffee, RAISIN, Cherry, Soy Sauce - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |7|7}}&lt;br /&gt;
- Solaris #444: RASPBERRY, fish, almonds, mint - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an mercaptan bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |7|7}}&lt;br /&gt;
- Karush Kreations 63(2 bottles)and Heavenly Project Barrel 4(3 bottles), SMOKE (7 bottles)&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |7|7}}&lt;br /&gt;
-Location 1340, 4200: SOYSAUCE, pineapple - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an strawberry  bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |7|7}}&lt;br /&gt;
- Solaris #447: VANILLA, mint, peach, black olives, raspberry, walnut - 7 bottles&lt;br /&gt;
    {{ResResource|Wine with an tea bouquet |7|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |7|7}}&lt;br /&gt;
- solaris #479 13%: WALNUT, butter, artichoke, black olives, pineapple - 7 bottles)&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3621  ||  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie) 521 (Zuvun) 321 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 51 |||| Renard 30 / atomadam2 20 / shebanezbia 6 / Zuvun 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15, Renard (47)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21) Renard (79)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 64, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo 100 || Shemei Morendo 285&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles (1)===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
TheMazeEcho&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages(2)===&lt;br /&gt;
Bessodia&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Masters(4)===&lt;br /&gt;
Blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana&lt;br /&gt;
&lt;br /&gt;
===Scribes(8)===&lt;br /&gt;
&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Nikara &amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journeymen(16)===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prentices(32)===&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
Honasha &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
Akhen &amp;lt;br&amp;gt;&lt;br /&gt;
Firelily &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Students(64)===&lt;br /&gt;
Risa&amp;lt;br&amp;gt;&lt;br /&gt;
Augir&amp;lt;br&amp;gt;&lt;br /&gt;
Xasis&amp;lt;br&amp;gt;&lt;br /&gt;
Aseto&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsuko&amp;lt;br&amp;gt;&lt;br /&gt;
Denebo&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281174</id>
		<title>User talk:Porthos/ArchitectureTestRebirth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281174"/>
		<updated>2015-08-12T11:29:06Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few questions: &lt;br /&gt;
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.&lt;br /&gt;
&lt;br /&gt;
''For every discipline, 3 times per month would appear.  This would not scale by the number of Tales run, so one game month it may appear close to the T1 Arch monument, the next game month by the T3 Arch monument etc.''&lt;br /&gt;
''So each game month, the ghost obelisks would appear 21 (24 if conflict?) times total.  Is this too rare?  Maybe they should only appear somewhere around the nearest past tale completed monument, otherwise by Tale 20 it would get very hard.  So if the last successful Arch build was in T4, 3 times per game month the Arch ghost obelisks are guaranteed to be somewhere around that spot?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.&lt;br /&gt;
&lt;br /&gt;
''Yes, to multiply costs if done by 1 person instead of groups is super, absolutely.''&lt;br /&gt;
&lt;br /&gt;
*To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''That is excellent to have the pylon be a mini-model of the artwork. Also envisioning the 'ghost obelisks' as semi-transparent ghost white type desert obelisks.&lt;br /&gt;
''&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=281173</id>
		<title>Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=281173"/>
		<updated>2015-08-12T10:59:03Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guild Location =&lt;br /&gt;
River Plains @ 1549, 2863&lt;br /&gt;
&lt;br /&gt;
=Monument Location =&lt;br /&gt;
-500, 3350 Desert of Shades - '''Built and ready for support'''&lt;br /&gt;
&lt;br /&gt;
= Challenge Ideas =&lt;br /&gt;
Please add your name to the challenge you'd like to have.  Please do not add other players names.  Do not let the comments dissuade you from any particular test.  Please read them and make an informed decision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Test of Three Kingdoms]]&lt;br /&gt;
*Off of the table, too much work...not enough time (per Pluribus) - Darkfyre&lt;br /&gt;
&lt;br /&gt;
[[Test of Magnificent Gardens]]&lt;br /&gt;
*The mechanics of this test are interesting, but this sounds more like an Art test - Darkfyre&lt;br /&gt;
*I vote for this one because it reminds me of the Hanging Gardens of Babylon which will add something truly different to the discipline. In my mind this is more architecture and engineering than art so I am not worried about going astray. My only worry is the requirement for interaction to fill the garden with water and fertiliser (up to every hour is mentioned), it would be nice if there was a way to reduce this as even if you get your guild to help you every hour just isn't feasible. Perhaps a larger hopper, a connection to an aqueduct, or use of extra concentrated fertiliser? There is also no comment on what happens to the garden after the garden passes, perhaps it could be frozen in time whilst in bloom so it can be shown off for forever more? - Mattphat&lt;br /&gt;
**Votes: kalmkitty, cate, mattphat, Rhosymedre&lt;br /&gt;
&lt;br /&gt;
[[Test of the Deep Mine]]&lt;br /&gt;
*Test of the Deep Mine and Hand of Ra have almost identical mechanics, but this is my vote for final test. - Darkfyre&lt;br /&gt;
**Votes: Darkfyre, Larame,toothless, Donk79, Morendo&lt;br /&gt;
&lt;br /&gt;
[[Hand of Ra]] - (Pluribus' current pick)&lt;br /&gt;
*Test of the Deep Mine and Hand of Ra have almost identical mechanics. - Darkfyre&lt;br /&gt;
* I vote for this one, but there is confusing wording [also on Deep mine]. By the wording on the wiki, if I build the tallest on Sunday morning, I can prevent passes as my tower is less than 2 days old and the previous tower is no longer the tallest. I don't like that part. I think passes should be after 48 hours, not weekly. Or weekly passes, but no deadline on when to build. (agree; Samisotet)&lt;br /&gt;
* It's an interesting idea, and I prefer this over Test of the Deep Mine, but it seems essentially the same as obelisk with the addition of the potential for collapse - Mattphat. &lt;br /&gt;
**Votes: Yendor, kalmkitty, Samisotet, Renard&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArchitectureTestRebirth | The Pylon of Rebirth]] - (Pluribus likes this one too)&lt;br /&gt;
*Good mechanics, but appears to be a long and drawn out test - Darkfyre&lt;br /&gt;
*I like this idea, but I have a few concerns - I have placed a few possible suggestions on the test page discussion- Blueshift&lt;br /&gt;
*Great suggestions Blueshift.  Everyone is quite welcome to edit in improvements/ideas on it - Porthos&lt;br /&gt;
**Votes: Eugenius, Porthos, Blueshift, atomadam2&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle (needs 1) ===&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
=== Sage (needs 2) ===&lt;br /&gt;
Fuzz&amp;lt;br&amp;gt;&lt;br /&gt;
McArine &amp;lt;br&amp;gt;&lt;br /&gt;
Honasha&amp;lt;br&amp;gt;&lt;br /&gt;
Donk79&lt;br /&gt;
&lt;br /&gt;
=== Master (needs 4) ===&lt;br /&gt;
Ruby &amp;lt;br&amp;gt;&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
Yendor&amp;lt;br&amp;gt;&lt;br /&gt;
cate &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty &amp;lt;br&amp;gt;&lt;br /&gt;
GHawkins &amp;lt;br&amp;gt;&lt;br /&gt;
toothless &amp;lt;br&amp;gt;&lt;br /&gt;
blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog &amp;lt;br&amp;gt;&lt;br /&gt;
Larame &amp;lt;br&amp;gt;&lt;br /&gt;
Starfyre &amp;lt;br&amp;gt;&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Porthos &amp;lt;br&amp;gt;&lt;br /&gt;
Mattphat&amp;lt;br&amp;gt;&lt;br /&gt;
nikara &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana &amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre &amp;lt;br&amp;gt;&lt;br /&gt;
GammaBird &amp;lt;br&amp;gt;&lt;br /&gt;
Bessodia &amp;lt;br&amp;gt;&lt;br /&gt;
Tamb&amp;lt;br&amp;gt;&lt;br /&gt;
MissBarbara&amp;lt;br&amp;gt;&lt;br /&gt;
Balthazarr&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe (needs 8) ===&lt;br /&gt;
Ariella &amp;lt;br&amp;gt;&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (needs 15) ===&lt;br /&gt;
Andyhotep &amp;lt;br&amp;gt;&lt;br /&gt;
Brunhilda &amp;lt;br&amp;gt;&lt;br /&gt;
Oompaw&amp;lt;br&amp;gt;&lt;br /&gt;
arnika&lt;br /&gt;
&lt;br /&gt;
=== Prentice (needs 32) ===&lt;br /&gt;
Risa &amp;lt;br&amp;gt;&lt;br /&gt;
Arwa&lt;br /&gt;
&lt;br /&gt;
=== Student (needs 64) ===&lt;br /&gt;
Samisotet&lt;br /&gt;
&lt;br /&gt;
Xasis&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
* These are the updated materials required for the Monument of Architecture&lt;br /&gt;
{{ResTechnology|Monument of Architecture|state=collapse|&lt;br /&gt;
{{ResResource|Ra's Brilliant Compound Extract|100|100}} - The power of the God&lt;br /&gt;
{{ResResource|Copper Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Gold Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Silver Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Lead Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Tin Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Titanium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Thoths Metal Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Metal Blue Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Octec's Alloy Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Moon Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Water Metal Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Aluminium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Small Stone Blocks|25000|25000}} &lt;br /&gt;
{{ResResource|Huge Diamond|7|7}}&lt;br /&gt;
{{ResResource|Huge Quartz|7|7 }}&lt;br /&gt;
{{ResResource|Huge Emerald|7|7 }}&lt;br /&gt;
{{ResResource|Huge Opal|7|7 }}&lt;br /&gt;
{{ResResource|Huge Ruby |7 |7 }}&lt;br /&gt;
{{ResResource|Huge Sapphire|7|7 }}&lt;br /&gt;
{{ResResource|Huge Topaz|7|7 }}&lt;br /&gt;
{{ResResource|Jade|35|35}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Canary Granite|21|21}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Blood Granite|21|21}} - Pledged by cate and Mattphat&lt;br /&gt;
{{ResResource|Firerock|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Onyx|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Angel Stone|7|7 }} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Puzzle Granite|7|7 }} - Stashed by Morendo&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281172</id>
		<title>User talk:Porthos/ArchitectureTestRebirth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281172"/>
		<updated>2015-08-12T10:52:51Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few questions: &lt;br /&gt;
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.&lt;br /&gt;
&lt;br /&gt;
''For every discipline, 3 times per month would appear.  This would not scale by the number of Tales run, so one game month it may appear close to the T1 Arch monument, the next game month by the T3 Arch monument etc.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.&lt;br /&gt;
&lt;br /&gt;
''Yes, to multiply costs if done by 1 person instead of groups is super, absolutely.''&lt;br /&gt;
&lt;br /&gt;
*To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''That is excellent to have the pylon be a mini-model of the artwork. Also envisioning the 'ghost obelisks' as semi-transparent ghost white type desert obelisks.&lt;br /&gt;
''&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281171</id>
		<title>User talk:Porthos/ArchitectureTestRebirth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281171"/>
		<updated>2015-08-12T10:51:28Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few questions: &lt;br /&gt;
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.&lt;br /&gt;
''&lt;br /&gt;
For every discipline, 3 times per month would appear.  This would not scale by the number of Tales run, so one game month it may appear close to the T1 Arch monument, the next game month by the T3 Arch monument etc.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.&lt;br /&gt;
''&lt;br /&gt;
Yes, to multiply costs if done by 1 person instead of groups is super, absolutely.&lt;br /&gt;
''&lt;br /&gt;
*To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.&lt;br /&gt;
&lt;br /&gt;
[[&lt;br /&gt;
That is excellent to have the pylon be a mini-model of the artwork. Also envisioning the 'ghost obelisks' as semi-transparent ghost white type desert obelisks.&lt;br /&gt;
]]&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281170</id>
		<title>User talk:Porthos/ArchitectureTestRebirth</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User_talk:Porthos/ArchitectureTestRebirth&amp;diff=281170"/>
		<updated>2015-08-12T10:50:43Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few questions: &lt;br /&gt;
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.&lt;br /&gt;
&lt;br /&gt;
For every discipline, 3 times per month would appear.  This would not scale by the number of Tales run, so one game month it may appear close to the T1 Arch monument, the next game month by the T3 Arch monument etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.&lt;br /&gt;
&lt;br /&gt;
Yes, to multiply costs if done by 1 person instead of groups is super, absolutely.&lt;br /&gt;
&lt;br /&gt;
*To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is excellent to have the pylon be a mini-model of the artwork. Also envisioning the 'ghost obelisks' as semi-transparent ghost white type desert obelisks.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=281109</id>
		<title>Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=281109"/>
		<updated>2015-08-11T10:53:10Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guild Location =&lt;br /&gt;
River Plains @ 1549, 2863&lt;br /&gt;
&lt;br /&gt;
=Monument Location =&lt;br /&gt;
-500, 3350 Desert of Shades - '''Built and ready for support'''&lt;br /&gt;
&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
Please add your name to the challenge you'd like to have.  Please do not add other players names.  Do not let the comments dissuade you from any particular test.  Please read them and make an informed decision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Test of Three Kingdoms]]&lt;br /&gt;
*Off of the table, too much work...not enough time (per Pluribus) - Darkfyre&lt;br /&gt;
&lt;br /&gt;
[[Test of Magnificent Gardens]]&lt;br /&gt;
*The mechanics of this test are interesting, but this sounds more like an Art test - Darkfyre&lt;br /&gt;
*I vote for this one because it reminds me of the Hanging Gardens of Babylon which will add something truly different to the discipline. In my mind this is more architecture and engineering than art so I am not worried about going astray. My only worry is the requirement for interaction to fill the garden with water and fertiliser (up to every hour is mentioned), it would be nice if there was a way to reduce this as even if you get your guild to help you every hour just isn't feasible. Perhaps a larger hopper, a connection to an aqueduct, or use of extra concentrated fertiliser? There is also no comment on what happens to the garden after the garden passes, perhaps it could be frozen in time whilst in bloom so it can be shown off for forever more? - Mattphat&lt;br /&gt;
**Votes: kalmkitty, cate, mattphat&lt;br /&gt;
&lt;br /&gt;
[[Test of the Deep Mine]]&lt;br /&gt;
*Test of the Deep Mine and Hand of Ra have almost identical mechanics, but this is my vote for final test. - Darkfyre&lt;br /&gt;
**Votes: Darkfyre, Larame,toothless&lt;br /&gt;
&lt;br /&gt;
[[Hand of Ra]] - (Pluribus' current pick)&lt;br /&gt;
*Test of the Deep Mine and Hand of Ra have almost identical mechanics. - Darkfyre&lt;br /&gt;
* I vote for this one, but there is confusing wording [also on Deep mine]. By the wording on the wiki, if I build the tallest on Sunday morning, I can prevent passes as my tower is less than 2 days old and the previous tower is no longer the tallest. I don't like that part. I think passes should be after 48 hours, not weekly. Or weekly passes, but no deadline on when to build. &lt;br /&gt;
* It's an interesting idea, and I prefer this over Test of the Deep Mine, but it seems essentially the same as obelisk with the addition of the potential for collapse - Mattphat. &lt;br /&gt;
**Votes: Yendor, kalmkitty&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArchitectureTestRebirth | The Pylon of Rebirth]] - (Pluribus likes this one too)&lt;br /&gt;
*Good mechanics, but appears to be a long and drawn out test - Darkfyre&lt;br /&gt;
**Votes: Eugenius, Porthos&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle (needs 1) ===&lt;br /&gt;
Darkfyre&lt;br /&gt;
&lt;br /&gt;
=== Sage (needs 2) ===&lt;br /&gt;
Fuzz&amp;lt;br&amp;gt;&lt;br /&gt;
McArine &amp;lt;br&amp;gt;&lt;br /&gt;
Honasha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Master (needs 4) ===&lt;br /&gt;
Ruby &amp;lt;br&amp;gt;&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
Yendor&amp;lt;br&amp;gt;&lt;br /&gt;
cate &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty &amp;lt;br&amp;gt;&lt;br /&gt;
GHawkins &amp;lt;br&amp;gt;&lt;br /&gt;
toothless &amp;lt;br&amp;gt;&lt;br /&gt;
blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog &amp;lt;br&amp;gt;&lt;br /&gt;
Larame &amp;lt;br&amp;gt;&lt;br /&gt;
Starfyre &amp;lt;br&amp;gt;&lt;br /&gt;
Heterika &amp;lt;br&amp;gt;&lt;br /&gt;
Porthos &amp;lt;br&amp;gt;&lt;br /&gt;
Mattphat&amp;lt;br&amp;gt;&lt;br /&gt;
nikara &amp;lt;br&amp;gt;&lt;br /&gt;
Mariamom &amp;lt;br&amp;gt;&lt;br /&gt;
PetrusIV &amp;lt;br&amp;gt;&lt;br /&gt;
OneBanana &amp;lt;br&amp;gt;&lt;br /&gt;
Eugenius&amp;lt;br&amp;gt;&lt;br /&gt;
Rhosymedre &amp;lt;br&amp;gt;&lt;br /&gt;
GammaBird &amp;lt;br&amp;gt;&lt;br /&gt;
Bessodia &amp;lt;br&amp;gt;&lt;br /&gt;
Tamb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe (needs 8) ===&lt;br /&gt;
Ariella &amp;lt;br&amp;gt;&lt;br /&gt;
Zuvun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (needs 16) ===&lt;br /&gt;
Andyhotep &amp;lt;br&amp;gt;&lt;br /&gt;
Brunhilda &amp;lt;br&amp;gt;&lt;br /&gt;
Oompaw&lt;br /&gt;
&lt;br /&gt;
=== Prentice (needs 32) ===&lt;br /&gt;
Risa &amp;lt;br&amp;gt;&lt;br /&gt;
Arwa&lt;br /&gt;
&lt;br /&gt;
=== Student (needs 64) ===&lt;br /&gt;
Samisotet&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
* These are the updated materials required for the Monument of Architecture&lt;br /&gt;
{{ResTechnology|Monument of Architecture|state=collapse|&lt;br /&gt;
{{ResResource|Ra's Brilliant Compound Extract|100|100}} - The power of the God&lt;br /&gt;
{{ResResource|Copper Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Gold Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Silver Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Lead Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Tin Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Titanium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Thoths Metal Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Metal Blue Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Octec's Alloy Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Moon Steel Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Water Metal Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Aluminium Foil|7000|7000}}&lt;br /&gt;
{{ResResource|Small Stone Blocks|25000|25000}} &lt;br /&gt;
{{ResResource|Huge Diamond|7|7}}&lt;br /&gt;
{{ResResource|Huge Quartz|7|7 }}&lt;br /&gt;
{{ResResource|Huge Emerald|7|7 }}&lt;br /&gt;
{{ResResource|Huge Opal|7|7 }}&lt;br /&gt;
{{ResResource|Huge Ruby |7 |7 }}&lt;br /&gt;
{{ResResource|Huge Sapphire|7|7 }}&lt;br /&gt;
{{ResResource|Huge Topaz|7|7 }}&lt;br /&gt;
{{ResResource|Jade|35|35}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Canary Granite|21|21}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Blood Granite|21|21}} - Pledged by cate and Mattphat&lt;br /&gt;
{{ResResource|Firerock|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Onyx|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Angel Stone|7|7 }} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Puzzle Granite|7|7 }} - Stashed by Morendo&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Heavenly_Bodies&amp;diff=280754</id>
		<title>Test of Heavenly Bodies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Heavenly_Bodies&amp;diff=280754"/>
		<updated>2015-08-07T13:43:18Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Alternate Test Description (from discussion with cate to make more grokable?/test-like?) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this test, inhabitants of Egypt will attempt to discover new heavenly bodies by the use of observatories. The test is passed when you have discovered a heavenly body.&lt;br /&gt;
&lt;br /&gt;
A person may build a maximum of 7 observatories, although ownerships may be transferred making it possible for 1 person to own more than 7. An observatory must be build at a height of at least 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
This astronomy test is about discovering ''heavenly bodies'', which may be stars, planets or galaxies, or anything else that shines a light in the sky. The players may construct observatories in order to make observations, and each observation takes a certain amount of time. Players are awarded points for the heavenly bodies they discover. Once a week the 7 highest ranking players pass, provided a certain type of body (level 7) is found during the week.&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
Sotep was anxious. Tomorrow was the day he planned to start work on a new commission from the high priest at the temple of Thought.  They wanted curved glass, housed in a moonsteel casing. The design was very specific, but had something of a Greek mystery about it. What were they up to? They were so easily excited. But the price they had offered was very good.&lt;br /&gt;
&lt;br /&gt;
He turned restlessly on his pallet and stared at the night sky outside his window. There was a frog yelling somewhere over in the reed bed. Damn thing was having too much fun.  &lt;br /&gt;
&lt;br /&gt;
He’d need to go over the plans tomorrow, to be sure.  First job was to collect charcoal from the burners guild and stoke up the glass furnaces early.  Then a quick run over the Street of the Glassblowers to pick up load of good quality shards – they had promised him a good weight yesterday.  Luckily he was a deft hand at a bargain and generous with his beer.  Then back here to check the furnaces and finish preparing the molds he had crafted yesterday from wax and plaster. Unearthly things they were. He just couldn’t understand why they had insisted on the beveled flat curves when everyone knew that even a bottle of water could magnify images. He’d tried it himself, lots of times.  And this was for looking at the sky. &lt;br /&gt;
&lt;br /&gt;
Madness. What was up there, really? Apart from the sun god Aten and his handmaidens, and Nut arching over all with the moon in her naval?  The gods who walked the Nile were far more real, and reflected in the stars. They were visible by day in true form and by night as spirits. See, there was the crocodile, with  four sharp teeth, and at his tail the sweeping curve of the rams horn.&lt;br /&gt;
&lt;br /&gt;
But what?  The horn didn't have two stars at the end last time he looked. Was this an omen of some sort?  He’d better ask the priests tomorrow to give him an extra blessing. Best to be careful.  Ptah be thankful, All praise to Osiris. Protect us, O Montu from the south!  He sighed, rolled over on his straw pallet and shut his eyes again. This time he really was going to go to sleep. It would be a busy day tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Full Description ===&lt;br /&gt;
&lt;br /&gt;
In order to pass this test you must collect points from locating heavenly bodies, and be among the 7 highest ranking at the end of the week. There are 7 levels of observable heavenly bodies, each of which exhibits a different levels of radiation. Radiation levels are cumulative over time wih points are awarded as follows:&lt;br /&gt;
&lt;br /&gt;
{| class='wikitable' border=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Egyptian days to observe !! Points&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-2 || 2 || 3&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-3 || 4 || 7&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-4 || 8 || 21&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-5 || 16 || 49&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-6 || 32 || 147&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-7 || 64 || 343&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In order to make an observation, the center and radius of focus is specified in (x,y,r) coordinates, x and y being angular coords, and r the angular radius. An observation takes a week (RL time). The information gained will be the number of heavenly bodies within the view field, and the amount of light received.&lt;br /&gt;
&lt;br /&gt;
A heavenly body is discovered if you can specify a point on the disc (i.e. any point within the distance of radius r from the center) and  the total amount of light received from the heavenly body. This can be done by a university of thought once a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, different types of astral phenomena such as a shooting star - Level 1, comet - Level 2, galaxy - Level 3, nebula - Level 4, pulsar - Level 5, globula cluster - Level 6, planetary conjunction - Level 7 (examples only) are visible in a segment of sky above one of the many regions in Egypt, only observable from an observatory located in that region. A preference for the observatory to be a shared resource a bit like a Sphinx or Throne - built relatively few times through community collaboration, but useable by many Egyptians who record their observation times at the building. This will prevent the countryside being cluttered with observatories.The scientists at the observatory make the observations in the locations, sectors and times indicated by the player. The visibility of each type of phenomenon could be of variable duration.  In this scenario scoring would be the cumulative count of 'heavenly bodies found', with each type awarded a different score according to rarity (Level) and the number of objects located in any one week. (suggestion)&lt;br /&gt;
&lt;br /&gt;
In order to make observations players must either build an observatory (suggested cost below) or commission observations from an existing observatory for a fee made to the observatory (fee structure to be determined by Pharoah, but assuming a scale based on number of regions, time periods and sky segments to be observed)). When making an observation the player must decide how wide a field of the sky to span - values correspond to 1/7, 3/7 and 1 degree respectively); the region to scan (coordinate ranges on Egypt map) and the time period for the observation. After the observation time has passed, the number of heavenly bodies within the field of observation of the levels given by the observation time is advised. &lt;br /&gt;
&lt;br /&gt;
Observatories must be built at a height of at least 200 feet above sea level. The cost of an observatory is (suggestion):&lt;br /&gt;
&lt;br /&gt;
* 1500 Bricks&lt;br /&gt;
* 350 Rotproof, Termite Resistant Boards&lt;br /&gt;
* 10 Moon Steel Sheeting: Stainless&lt;br /&gt;
* 10 Sun Steel Sheeting: Stainless&lt;br /&gt;
* 350 Dark Blue Paint&lt;br /&gt;
* 150 Cadet Blue Paint&lt;br /&gt;
* 50 Yellow Paint&lt;br /&gt;
* 4 Glass Lenses (new glass item)&lt;br /&gt;
* 8 Lens Cut Jade&lt;br /&gt;
* 20 Washers&lt;br /&gt;
* 2 Large Gears&lt;br /&gt;
* 14 Medium Gears&lt;br /&gt;
* 28 Small Gears&lt;br /&gt;
* 20 Linen&lt;br /&gt;
* 500 Resin of any type&lt;br /&gt;
* 5 Maat Compound Extract&lt;br /&gt;
* 1 Random 3-Output Springbox Quality 5000+&lt;br /&gt;
&lt;br /&gt;
If the field size is 1 and there is only one body within the field of view, the star is discovered and points awarded. At the end of the week, the 7 highest ranking players pass, ''provided that a level 7 heavenly body has been located during the week''.&lt;br /&gt;
&lt;br /&gt;
'''Passing Principle'''&lt;br /&gt;
&lt;br /&gt;
* Build an observatory OR&lt;br /&gt;
* Commission an astronomer to make an observation&lt;br /&gt;
* Discover a Level 1 heavenly body &lt;br /&gt;
* Discover a Level 3 heavenly body&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alternate Test Description (from discussion with cate to make more grokable?/test-like?)===&lt;br /&gt;
&lt;br /&gt;
Players pass the test by making 3 primary observations and 4 confirmations.&lt;br /&gt;
&lt;br /&gt;
'''Passing Mechanism'''&lt;br /&gt;
&lt;br /&gt;
To pass the test players must be the first to discover one 'sky object' of each category ( 1 major object, 1 minor object, 1 star object) which counts as a 'primary observation' and make 4 confirmations of other players 'primary observations' by observing the same night 'sky object'.&lt;br /&gt;
&lt;br /&gt;
'''Alternate Test Differences/Similarities'''&lt;br /&gt;
&lt;br /&gt;
Building the observatory is same as described in original description.&lt;br /&gt;
&lt;br /&gt;
Differences are that there exists only 1 'Sky Map' shared throughout Egypt so their is no dependence on the location of the observatory on the 'Egypt map'.&lt;br /&gt;
&lt;br /&gt;
Also the focus (i.e. magnification or field of view of the telescope is fixed maybe 1 degree of arc in theta, gamma) and duration is always just a snapshot.&lt;br /&gt;
&lt;br /&gt;
The 'sky map' is not visible by the player in the game, although it would be cool if this could be projected like a planetarium after objects are confirmed.&lt;br /&gt;
&lt;br /&gt;
'''Observation Mechanism'''&lt;br /&gt;
&lt;br /&gt;
To observe sky objects the player must:&lt;br /&gt;
&lt;br /&gt;
* Interact with the observatory between 6PM and 6AM each egyptian day&lt;br /&gt;
* One observation limit to each player per egyptian day&lt;br /&gt;
* The player inputs the Theta angle (0.0 - 359.9 degrees) with 0 being north for the observatory&lt;br /&gt;
* The player inputs the Gamma angle (0.0 to 180.0 degrees) with 90 degrees being straight up.&lt;br /&gt;
* The player clicks on observe button to make the sky object observation&lt;br /&gt;
* After 6AM or next time the player interacts with the observatory, they get a read out of the observation results.&lt;br /&gt;
&lt;br /&gt;
'''Observation Results'''&lt;br /&gt;
&lt;br /&gt;
* If there is no 'sky object' within the field of view, they get visual information in a pop-out window with an arrow direction pointing towards the nearest visible 'sky object'&lt;br /&gt;
* There will be colors and icons next to the arrow to indicate which type of object was closest to the viewing&lt;br /&gt;
* Major 'sky objects' are Moons, Planets and Comets and have a colored globe icon&lt;br /&gt;
* Minor 'sky objects' are Nebula, Asteroids, and Galaxies and have a colored pyramid icon&lt;br /&gt;
* Star 'sky objects' are Stars and Pulsars and have a colored dot icon&lt;br /&gt;
* As in below section, each night sky has 14 of each object type, so to differentiate there are 14 different colors (black, white, yellow, red, purple, blue, dark green, lime green, orange, pink, gold, silver, brown, gray)&lt;br /&gt;
* Players may chose to share their results (thru wiki or chat) or keep to themselves to try to triangulate to discover for primary observation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sky Objects'''&lt;br /&gt;
&lt;br /&gt;
* Sky Objects change every Egyptian Season and Year, so each new season brings new a total 42 'sky objects'&lt;br /&gt;
* Each season a new 14 Major 'sky objects', 14 minor 'sky objects', 14 star 'sky objects' await to be discovered by players&lt;br /&gt;
* This is common to all Egypt and all players as said as a virtual 'sky layer'&lt;br /&gt;
* By making multiple observations over nights, players will be able to triangulate the location of the 'sky object' of interest as they get feedback if they are on the track of the same object or have panned the observation telescope too far in angle thru the aforementioned arrows&amp;amp;icons.&lt;br /&gt;
* Sky objects will rotate thru the night sky around the gamma 90 degree angle (straight up in the sky),  they rotate thru 180 degrees of theta over the course of 6PM to 6AM.  Also as the season progresses from Akhet I to Akhet IV, they will progress in the sky at a fixed rate of theta and gamma angle change.&lt;br /&gt;
&lt;br /&gt;
'''Primary Observations'''&lt;br /&gt;
&lt;br /&gt;
If the player is observes a sky object, i.e. within the 1 degree of field of view of the telescope the object in question was visible at the time of observation, then they can record results.&lt;br /&gt;
&lt;br /&gt;
Results are recorded on 1 piece of papyrus paper and 1 ink.&lt;br /&gt;
&lt;br /&gt;
If the player is then the first to turn this into (register at) any University of Thought, then they get the discovery credit.&lt;br /&gt;
&lt;br /&gt;
The player is then asked to name the object, if it was a &amp;quot;Moon&amp;quot; that was found then if the player enters &amp;quot;cate's&amp;quot; then the object is registered as &amp;quot;cate's moon&amp;quot; at the University as an &amp;quot;Unconfirmed object&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A player must be the first to discover 1 'Major sky object', 1 'Minor sky object' and 1 'Star sky object' to get credit towards passing.&lt;br /&gt;
&lt;br /&gt;
'''Confirmation Observations'''&lt;br /&gt;
&lt;br /&gt;
At the University of Thought, there will be a list of &amp;quot;Unconfirmed Objects&amp;quot; and &amp;quot;Confirmed Objects&amp;quot; for that season&lt;br /&gt;
&lt;br /&gt;
A player must confirm 4 different &amp;quot;Unconfirmed Objects&amp;quot; of any sky object class for credit towards passing.&lt;br /&gt;
&lt;br /&gt;
Once any player confirms a 'sky object' it moves from the &amp;quot;unconfirmed object&amp;quot; list to &amp;quot;confirmed object&amp;quot; list for all.&lt;br /&gt;
&lt;br /&gt;
The manner of observation and recording/registering is exactly the same as the primary observation section.&lt;br /&gt;
&lt;br /&gt;
If a player turns in their observation, but it is already a &amp;quot;Confirmed Object&amp;quot; they will be told the name of the Object and who first discovered it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Test Perks'''&lt;br /&gt;
&lt;br /&gt;
Players who have discovered a total of 7 'sky objects' will be able to build 1 Gold-Plated Observatory as 'bling'.  This will purely be a camp decoration and not functional, but cost the same as a normal observatory + 777 gold foil.&lt;br /&gt;
&lt;br /&gt;
There will be achievements for each 7 'sky objects' discovered and each 7 'confirmations'.&lt;br /&gt;
&lt;br /&gt;
The player with the most total 'discoveries' in game will be named &amp;quot;Pharaoh's Astronomer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The player with the most total 'confirmations' in game will be named &amp;quot;Pharaoh's Chronicler&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Heavenly_Bodies&amp;diff=280753</id>
		<title>Test of Heavenly Bodies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Heavenly_Bodies&amp;diff=280753"/>
		<updated>2015-08-07T12:41:18Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Alternate Test Description (from discussion with cate to make more grokable?/test-like?) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this test, inhabitants of Egypt will attempt to discover new heavenly bodies by the use of observatories. The test is passed when you have discovered a heavenly body.&lt;br /&gt;
&lt;br /&gt;
A person may build a maximum of 7 observatories, although ownerships may be transferred making it possible for 1 person to own more than 7. An observatory must be build at a height of at least 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
This astronomy test is about discovering ''heavenly bodies'', which may be stars, planets or galaxies, or anything else that shines a light in the sky. The players may construct observatories in order to make observations, and each observation takes a certain amount of time. Players are awarded points for the heavenly bodies they discover. Once a week the 7 highest ranking players pass, provided a certain type of body (level 7) is found during the week.&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
Sotep was anxious. Tomorrow was the day he planned to start work on a new commission from the high priest at the temple of Thought.  They wanted curved glass, housed in a moonsteel casing. The design was very specific, but had something of a Greek mystery about it. What were they up to? They were so easily excited. But the price they had offered was very good.&lt;br /&gt;
&lt;br /&gt;
He turned restlessly on his pallet and stared at the night sky outside his window. There was a frog yelling somewhere over in the reed bed. Damn thing was having too much fun.  &lt;br /&gt;
&lt;br /&gt;
He’d need to go over the plans tomorrow, to be sure.  First job was to collect charcoal from the burners guild and stoke up the glass furnaces early.  Then a quick run over the Street of the Glassblowers to pick up load of good quality shards – they had promised him a good weight yesterday.  Luckily he was a deft hand at a bargain and generous with his beer.  Then back here to check the furnaces and finish preparing the molds he had crafted yesterday from wax and plaster. Unearthly things they were. He just couldn’t understand why they had insisted on the beveled flat curves when everyone knew that even a bottle of water could magnify images. He’d tried it himself, lots of times.  And this was for looking at the sky. &lt;br /&gt;
&lt;br /&gt;
Madness. What was up there, really? Apart from the sun god Aten and his handmaidens, and Nut arching over all with the moon in her naval?  The gods who walked the Nile were far more real, and reflected in the stars. They were visible by day in true form and by night as spirits. See, there was the crocodile, with  four sharp teeth, and at his tail the sweeping curve of the rams horn.&lt;br /&gt;
&lt;br /&gt;
But what?  The horn didn't have two stars at the end last time he looked. Was this an omen of some sort?  He’d better ask the priests tomorrow to give him an extra blessing. Best to be careful.  Ptah be thankful, All praise to Osiris. Protect us, O Montu from the south!  He sighed, rolled over on his straw pallet and shut his eyes again. This time he really was going to go to sleep. It would be a busy day tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Full Description ===&lt;br /&gt;
&lt;br /&gt;
In order to pass this test you must collect points from locating heavenly bodies, and be among the 7 highest ranking at the end of the week. There are 7 levels of observable heavenly bodies, each of which exhibits a different levels of radiation. Radiation levels are cumulative over time wih points are awarded as follows:&lt;br /&gt;
&lt;br /&gt;
{| class='wikitable' border=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Egyptian days to observe !! Points&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-2 || 2 || 3&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-3 || 4 || 7&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-4 || 8 || 21&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-5 || 16 || 49&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-6 || 32 || 147&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-7 || 64 || 343&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In order to make an observation, the center and radius of focus is specified in (x,y,r) coordinates, x and y being angular coords, and r the angular radius. An observation takes a week (RL time). The information gained will be the number of heavenly bodies within the view field, and the amount of light received.&lt;br /&gt;
&lt;br /&gt;
A heavenly body is discovered if you can specify a point on the disc (i.e. any point within the distance of radius r from the center) and  the total amount of light received from the heavenly body. This can be done by a university of thought once a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, different types of astral phenomena such as a shooting star - Level 1, comet - Level 2, galaxy - Level 3, nebula - Level 4, pulsar - Level 5, globula cluster - Level 6, planetary conjunction - Level 7 (examples only) are visible in a segment of sky above one of the many regions in Egypt, only observable from an observatory located in that region. A preference for the observatory to be a shared resource a bit like a Sphinx or Throne - built relatively few times through community collaboration, but useable by many Egyptians who record their observation times at the building. This will prevent the countryside being cluttered with observatories.The scientists at the observatory make the observations in the locations, sectors and times indicated by the player. The visibility of each type of phenomenon could be of variable duration.  In this scenario scoring would be the cumulative count of 'heavenly bodies found', with each type awarded a different score according to rarity (Level) and the number of objects located in any one week. (suggestion)&lt;br /&gt;
&lt;br /&gt;
In order to make observations players must either build an observatory (suggested cost below) or commission observations from an existing observatory for a fee made to the observatory (fee structure to be determined by Pharoah, but assuming a scale based on number of regions, time periods and sky segments to be observed)). When making an observation the player must decide how wide a field of the sky to span - values correspond to 1/7, 3/7 and 1 degree respectively); the region to scan (coordinate ranges on Egypt map) and the time period for the observation. After the observation time has passed, the number of heavenly bodies within the field of observation of the levels given by the observation time is advised. &lt;br /&gt;
&lt;br /&gt;
Observatories must be built at a height of at least 200 feet above sea level. The cost of an observatory is (suggestion):&lt;br /&gt;
&lt;br /&gt;
* 1500 Bricks&lt;br /&gt;
* 350 Rotproof, Termite Resistant Boards&lt;br /&gt;
* 10 Moon Steel Sheeting: Stainless&lt;br /&gt;
* 10 Sun Steel Sheeting: Stainless&lt;br /&gt;
* 350 Dark Blue Paint&lt;br /&gt;
* 150 Cadet Blue Paint&lt;br /&gt;
* 50 Yellow Paint&lt;br /&gt;
* 4 Glass Lenses (new glass item)&lt;br /&gt;
* 8 Lens Cut Jade&lt;br /&gt;
* 20 Washers&lt;br /&gt;
* 2 Large Gears&lt;br /&gt;
* 14 Medium Gears&lt;br /&gt;
* 28 Small Gears&lt;br /&gt;
* 20 Linen&lt;br /&gt;
* 500 Resin of any type&lt;br /&gt;
* 5 Maat Compound Extract&lt;br /&gt;
* 1 Random 3-Output Springbox Quality 5000+&lt;br /&gt;
&lt;br /&gt;
If the field size is 1 and there is only one body within the field of view, the star is discovered and points awarded. At the end of the week, the 7 highest ranking players pass, ''provided that a level 7 heavenly body has been located during the week''.&lt;br /&gt;
&lt;br /&gt;
'''Passing Principle'''&lt;br /&gt;
&lt;br /&gt;
* Build an observatory OR&lt;br /&gt;
* Commission an astronomer to make an observation&lt;br /&gt;
* Discover a Level 1 heavenly body &lt;br /&gt;
* Discover a Level 3 heavenly body&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alternate Test Description (from discussion with cate to make more grokable?/test-like?)===&lt;br /&gt;
&lt;br /&gt;
Players pass the test by making 3 primary observations and 4 confirmations.&lt;br /&gt;
&lt;br /&gt;
'''Passing Mechanism'''&lt;br /&gt;
&lt;br /&gt;
To pass the test players must be the first to discover one 'sky object' of each category ( 1 major object, 1 minor object, 1 star object) which counts as a 'primary observation' and make 4 confirmations of other players 'primary observations' by observing the same night 'sky object'.&lt;br /&gt;
&lt;br /&gt;
'''Alternate Test Differences/Similarities'''&lt;br /&gt;
&lt;br /&gt;
Building the observatory is same as described in original description.&lt;br /&gt;
&lt;br /&gt;
Differences are that there exists only 1 'Sky Map' shared throughout Egypt so their is no dependence on the location of the observatory on the 'Egypt map'.&lt;br /&gt;
&lt;br /&gt;
Also the focus (i.e. magnification or field of view of the telescope is fixed maybe 1 degree of arc in theta, gamma) and duration is always just a snapshot.&lt;br /&gt;
&lt;br /&gt;
The 'sky map' is not visible by the player in the game, although it would be cool if this could be projected like a planetarium after objects are confirmed.&lt;br /&gt;
&lt;br /&gt;
'''Observation Mechanism'''&lt;br /&gt;
&lt;br /&gt;
To observe sky objects the player must:&lt;br /&gt;
&lt;br /&gt;
* Interact with the observatory between 6PM and 6AM each egyptian day&lt;br /&gt;
* One observation limit to each player per egyptian day&lt;br /&gt;
* The player inputs the Theta angle (0.0 - 359.9 degrees) with 0 being north for the observatory&lt;br /&gt;
* The player inputs the Gamma angle (0.0 to 180.0 degrees) with 90 degrees being straight up.&lt;br /&gt;
* The player clicks on observe button to make the sky object observation&lt;br /&gt;
* After 6AM or next time the player interacts with the observatory, they get a read out of the observation results.&lt;br /&gt;
&lt;br /&gt;
'''Observation Results'''&lt;br /&gt;
&lt;br /&gt;
* If there is no 'sky object' within the field of view, they get visual information in a pop-out window with an arrow direction pointing towards the nearest visible 'sky object'&lt;br /&gt;
* There will be colors and icons next to the arrow to indicate which type of object was closest to the viewing&lt;br /&gt;
* Major 'sky objects' are Moons, Planets and Comets and have a colored globe icon&lt;br /&gt;
* Minor 'sky objects' are Nebula, Asteroids, and Galaxies and have a colored pyramid icon&lt;br /&gt;
* Star 'sky objects' are Stars and Pulsars and have a colored dot icon&lt;br /&gt;
* As in below section, each night sky has 14 of each object type, so to differentiate there are 14 different colors (black, white, yellow, red, purple, blue, dark green, lime green, orange, pink, gold, silver, brown, gray)&lt;br /&gt;
* Players may chose to share their results (thru wiki or chat) or keep to themselves to try to triangulate to discover for primary observation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sky Objects'''&lt;br /&gt;
&lt;br /&gt;
* Sky Objects change every Egyptian Season and Year, so each new season brings new a total 42 'sky objects'&lt;br /&gt;
* Each season a new 14 Major 'sky objects', 14 minor 'sky objects', 14 star 'sky objects' await to be discovered by players&lt;br /&gt;
* This is common to all Egypt and all players as said as a virtual 'sky layer'&lt;br /&gt;
* By making multiple observations over nights, players will be able to triangulate the location of the 'sky object' of interest as they get feedback if they are on the track of the same object or have panned the observation telescope too far in angle thru the aforementioned arrows&amp;amp;icons.&lt;br /&gt;
* Sky objects will rotate thru the night sky around the gamma 90 degree angle (straight up in the sky),  they rotate thru 180 degrees of theta over the course of 6PM to 6AM.  Also as the season progresses from Akhet I to Akhet IV, they will progress in the sky at a fixed rate of theta and gamma angle change.&lt;br /&gt;
&lt;br /&gt;
'''Primary Observations'''&lt;br /&gt;
&lt;br /&gt;
If the player is observes a sky object, i.e. within the 1 degree of field of view of the telescope the object in question was visible at the time of observation, then they can record results.&lt;br /&gt;
&lt;br /&gt;
Results are recorded on 1 piece of papyrus paper and 1 ink.&lt;br /&gt;
&lt;br /&gt;
If the player is then the first to turn this into (register at) any University of Thought, then they get the discovery credit.&lt;br /&gt;
&lt;br /&gt;
The player is then asked to name the object, if it was a &amp;quot;Moon&amp;quot; that was found then if the player enters &amp;quot;cate's&amp;quot; then the object is registered as &amp;quot;cate's moon&amp;quot; at the University as an &amp;quot;Unconfirmed object&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A player must be the first to discover 1 'Major sky object', 1 'Minor sky object' and 1 'Star sky object' to get credit towards passing.&lt;br /&gt;
&lt;br /&gt;
'''Confirmation Observations'''&lt;br /&gt;
&lt;br /&gt;
At the University of Thought, there will be a list of &amp;quot;Unconfirmed Objects&amp;quot; and &amp;quot;Confirmed Objects&amp;quot; for that season&lt;br /&gt;
&lt;br /&gt;
A player must confirm 4 different &amp;quot;Unconfirmed Objects&amp;quot; of any sky object class for credit towards passing.&lt;br /&gt;
&lt;br /&gt;
Once any player confirms a 'sky object' it moves from the &amp;quot;unconfirmed object&amp;quot; list to &amp;quot;confirmed object&amp;quot; list for all.&lt;br /&gt;
&lt;br /&gt;
The manner of observation and recording/registering is exactly the same as the primary observation section.&lt;br /&gt;
&lt;br /&gt;
If a player turns in their observation, but it is already a &amp;quot;Confirmed Object&amp;quot; they will be told the name of the Object and who first discovered it.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Heavenly_Bodies&amp;diff=280752</id>
		<title>Test of Heavenly Bodies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Heavenly_Bodies&amp;diff=280752"/>
		<updated>2015-08-07T12:40:59Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Alternate Test Description (from discussion with cate to make more grokable?/test-like?) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this test, inhabitants of Egypt will attempt to discover new heavenly bodies by the use of observatories. The test is passed when you have discovered a heavenly body.&lt;br /&gt;
&lt;br /&gt;
A person may build a maximum of 7 observatories, although ownerships may be transferred making it possible for 1 person to own more than 7. An observatory must be build at a height of at least 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
This astronomy test is about discovering ''heavenly bodies'', which may be stars, planets or galaxies, or anything else that shines a light in the sky. The players may construct observatories in order to make observations, and each observation takes a certain amount of time. Players are awarded points for the heavenly bodies they discover. Once a week the 7 highest ranking players pass, provided a certain type of body (level 7) is found during the week.&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
Sotep was anxious. Tomorrow was the day he planned to start work on a new commission from the high priest at the temple of Thought.  They wanted curved glass, housed in a moonsteel casing. The design was very specific, but had something of a Greek mystery about it. What were they up to? They were so easily excited. But the price they had offered was very good.&lt;br /&gt;
&lt;br /&gt;
He turned restlessly on his pallet and stared at the night sky outside his window. There was a frog yelling somewhere over in the reed bed. Damn thing was having too much fun.  &lt;br /&gt;
&lt;br /&gt;
He’d need to go over the plans tomorrow, to be sure.  First job was to collect charcoal from the burners guild and stoke up the glass furnaces early.  Then a quick run over the Street of the Glassblowers to pick up load of good quality shards – they had promised him a good weight yesterday.  Luckily he was a deft hand at a bargain and generous with his beer.  Then back here to check the furnaces and finish preparing the molds he had crafted yesterday from wax and plaster. Unearthly things they were. He just couldn’t understand why they had insisted on the beveled flat curves when everyone knew that even a bottle of water could magnify images. He’d tried it himself, lots of times.  And this was for looking at the sky. &lt;br /&gt;
&lt;br /&gt;
Madness. What was up there, really? Apart from the sun god Aten and his handmaidens, and Nut arching over all with the moon in her naval?  The gods who walked the Nile were far more real, and reflected in the stars. They were visible by day in true form and by night as spirits. See, there was the crocodile, with  four sharp teeth, and at his tail the sweeping curve of the rams horn.&lt;br /&gt;
&lt;br /&gt;
But what?  The horn didn't have two stars at the end last time he looked. Was this an omen of some sort?  He’d better ask the priests tomorrow to give him an extra blessing. Best to be careful.  Ptah be thankful, All praise to Osiris. Protect us, O Montu from the south!  He sighed, rolled over on his straw pallet and shut his eyes again. This time he really was going to go to sleep. It would be a busy day tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Full Description ===&lt;br /&gt;
&lt;br /&gt;
In order to pass this test you must collect points from locating heavenly bodies, and be among the 7 highest ranking at the end of the week. There are 7 levels of observable heavenly bodies, each of which exhibits a different levels of radiation. Radiation levels are cumulative over time wih points are awarded as follows:&lt;br /&gt;
&lt;br /&gt;
{| class='wikitable' border=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Egyptian days to observe !! Points&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-2 || 2 || 3&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-3 || 4 || 7&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-4 || 8 || 21&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-5 || 16 || 49&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-6 || 32 || 147&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-7 || 64 || 343&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In order to make an observation, the center and radius of focus is specified in (x,y,r) coordinates, x and y being angular coords, and r the angular radius. An observation takes a week (RL time). The information gained will be the number of heavenly bodies within the view field, and the amount of light received.&lt;br /&gt;
&lt;br /&gt;
A heavenly body is discovered if you can specify a point on the disc (i.e. any point within the distance of radius r from the center) and  the total amount of light received from the heavenly body. This can be done by a university of thought once a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, different types of astral phenomena such as a shooting star - Level 1, comet - Level 2, galaxy - Level 3, nebula - Level 4, pulsar - Level 5, globula cluster - Level 6, planetary conjunction - Level 7 (examples only) are visible in a segment of sky above one of the many regions in Egypt, only observable from an observatory located in that region. A preference for the observatory to be a shared resource a bit like a Sphinx or Throne - built relatively few times through community collaboration, but useable by many Egyptians who record their observation times at the building. This will prevent the countryside being cluttered with observatories.The scientists at the observatory make the observations in the locations, sectors and times indicated by the player. The visibility of each type of phenomenon could be of variable duration.  In this scenario scoring would be the cumulative count of 'heavenly bodies found', with each type awarded a different score according to rarity (Level) and the number of objects located in any one week. (suggestion)&lt;br /&gt;
&lt;br /&gt;
In order to make observations players must either build an observatory (suggested cost below) or commission observations from an existing observatory for a fee made to the observatory (fee structure to be determined by Pharoah, but assuming a scale based on number of regions, time periods and sky segments to be observed)). When making an observation the player must decide how wide a field of the sky to span - values correspond to 1/7, 3/7 and 1 degree respectively); the region to scan (coordinate ranges on Egypt map) and the time period for the observation. After the observation time has passed, the number of heavenly bodies within the field of observation of the levels given by the observation time is advised. &lt;br /&gt;
&lt;br /&gt;
Observatories must be built at a height of at least 200 feet above sea level. The cost of an observatory is (suggestion):&lt;br /&gt;
&lt;br /&gt;
* 1500 Bricks&lt;br /&gt;
* 350 Rotproof, Termite Resistant Boards&lt;br /&gt;
* 10 Moon Steel Sheeting: Stainless&lt;br /&gt;
* 10 Sun Steel Sheeting: Stainless&lt;br /&gt;
* 350 Dark Blue Paint&lt;br /&gt;
* 150 Cadet Blue Paint&lt;br /&gt;
* 50 Yellow Paint&lt;br /&gt;
* 4 Glass Lenses (new glass item)&lt;br /&gt;
* 8 Lens Cut Jade&lt;br /&gt;
* 20 Washers&lt;br /&gt;
* 2 Large Gears&lt;br /&gt;
* 14 Medium Gears&lt;br /&gt;
* 28 Small Gears&lt;br /&gt;
* 20 Linen&lt;br /&gt;
* 500 Resin of any type&lt;br /&gt;
* 5 Maat Compound Extract&lt;br /&gt;
* 1 Random 3-Output Springbox Quality 5000+&lt;br /&gt;
&lt;br /&gt;
If the field size is 1 and there is only one body within the field of view, the star is discovered and points awarded. At the end of the week, the 7 highest ranking players pass, ''provided that a level 7 heavenly body has been located during the week''.&lt;br /&gt;
&lt;br /&gt;
'''Passing Principle'''&lt;br /&gt;
&lt;br /&gt;
* Build an observatory OR&lt;br /&gt;
* Commission an astronomer to make an observation&lt;br /&gt;
* Discover a Level 1 heavenly body &lt;br /&gt;
* Discover a Level 3 heavenly body&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alternate Test Description (from discussion with cate to make more grokable?/test-like?)===&lt;br /&gt;
&lt;br /&gt;
Players pass the test by making 3 primary observations and 4 confirmations.&lt;br /&gt;
&lt;br /&gt;
'''Passing Mechanism'''&lt;br /&gt;
&lt;br /&gt;
To pass the test players must be the first to discover one 'sky object' of each category ( 1 major object, 1 minor object, 1 star object) which counts as a 'primary observation' and make 4 confirmations of other players 'primary observations' by observing the same night 'sky object'.&lt;br /&gt;
&lt;br /&gt;
'''Alternate Test Differences/Similarities'''&lt;br /&gt;
&lt;br /&gt;
Building the observatory is same as described in original description.&lt;br /&gt;
&lt;br /&gt;
Differences are that there exists only 1 'Sky Map' shared throughout Egypt so their is no dependence on the location of the observatory on the 'Egypt map'.&lt;br /&gt;
&lt;br /&gt;
Also the focus (i.e. magnification or field of view of the telescope is fixed maybe 1 degree of arc in theta, gamma) and duration is always just a snapshot.&lt;br /&gt;
&lt;br /&gt;
The 'sky map' is not visible by the player in the game, although it would be cool if this could be projected like a planetarium after objects are confirmed.&lt;br /&gt;
&lt;br /&gt;
'''Observation Mechanism'''&lt;br /&gt;
&lt;br /&gt;
To observe sky objects the player must:&lt;br /&gt;
&lt;br /&gt;
* Interact with the observatory between 6PM and 6AM each egyptian day&lt;br /&gt;
* One observation limit to each player per egyptian day&lt;br /&gt;
* The player inputs the Theta angle (0.0 - 359.9 degrees) with 0 being north for the observatory&lt;br /&gt;
* The player inputs the Gamma angle (0.0 to 180.0 degrees) with 90 degrees being straight up.&lt;br /&gt;
* The player clicks on observe button to make the sky object observation&lt;br /&gt;
* After 6AM or next time the player interacts with the observatory, they get a read out of the observation results.&lt;br /&gt;
&lt;br /&gt;
'''Observation Results'''&lt;br /&gt;
&lt;br /&gt;
* If there is no 'sky object' within the field of view, they get visual information in a pop-out window with an arrow direction pointing towards the nearest visible 'sky object'&lt;br /&gt;
* There will be colors and icons next to the arrow to indicate which type of object was closest to the viewing&lt;br /&gt;
* Major 'sky objects' are Moons, Planets and Comets and have a colored globe icon&lt;br /&gt;
* Minor 'sky objects' are Nebula, Asteroids, and Galaxies and have a colored pyramid icon&lt;br /&gt;
* Star 'sky objects' are Stars and Pulsars and have a colored dot icon&lt;br /&gt;
* As in below section, each night sky has 14 of each object type, so to differentiate there are 14 different colors (black, white, yellow, red, purple, blue, dark green, lime green, orange, pink, gold, silver, brown, gray)&lt;br /&gt;
* Players may chose to share their results (thru wiki or chat) or keep to themselves to try to triangulate to discover for primary observation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sky Objects'''&lt;br /&gt;
&lt;br /&gt;
* Sky Objects change every Egyptian Season and Year, so each new season brings new a total 42 'sky objects'&lt;br /&gt;
* Each season a new 14 Major 'sky objects', 14 minor 'sky objects', 14 star 'sky objects' await to be discovered by players&lt;br /&gt;
* This is common to all Egypt and all players as said as a virtual 'sky layer'&lt;br /&gt;
* By making multiple observations over nights, players will be able to triangulate the location of the 'sky object' of interest as they get feedback if they are on the track of the same object or have panned the observation telescope too far in angle thru the aforementioned arrows&amp;amp;icons.&lt;br /&gt;
* Sky objects will rotate thru the night sky around the gamma 90 degree angle (straight up in the sky),  they rotate thru 180 degrees of theta over the course of 6PM to 6AM.  Also as the season progresses from Akhet I to Akhet IV, they will progress in the sky at a fixed rate of theta and gamma angle change.&lt;br /&gt;
&lt;br /&gt;
'''Primary Observations'''&lt;br /&gt;
&lt;br /&gt;
If the player is observes a sky object, i.e. within the 1 degree of field of view of the telescope the object in question was visible at the time of observation, then they can record results.&lt;br /&gt;
&lt;br /&gt;
Results are recorded on 1 piece of papyrus paper and 1 ink.&lt;br /&gt;
&lt;br /&gt;
If the player is then the first to turn this into (register at) any University of Thought, then they get the discovery credit.&lt;br /&gt;
&lt;br /&gt;
The player is then asked to name the object, if it was a &amp;quot;Moon&amp;quot; that was found then if the player enters &amp;quot;cate's&amp;quot; then the object is registered as &amp;quot;cate's moon&amp;quot; at the University as an &amp;quot;Unconfirmed object&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A player must be the first to discover 1 'Major sky object', 1 'Minor sky object' and 1 'Star sky object' to get credit towards passing.&lt;br /&gt;
&lt;br /&gt;
'''Confirmation Observations'''&lt;br /&gt;
&lt;br /&gt;
At the University of Thought, there will be a list of &amp;quot;Unconfirmed Objects&amp;quot; and &amp;quot;Confirmed Objects&amp;quot; for that season&lt;br /&gt;
&lt;br /&gt;
A player must confirm 4 different &amp;quot;Unconfirmed Objects&amp;quot; of any sky object class for credit towards passing.&lt;br /&gt;
&lt;br /&gt;
Once any player confirms a 'sky object' it moves from the &amp;quot;unconfirmed object&amp;quot; list to &amp;quot;confirmed object&amp;quot; list for all.&lt;br /&gt;
&lt;br /&gt;
The manner of observation and recording/registering is exactly the same as the primary observation section.&lt;br /&gt;
&lt;br /&gt;
If a player turns in there observation, but it is already a &amp;quot;Confirmed Object&amp;quot; they will be told the name of the Object and who first discovered it.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Heavenly_Bodies&amp;diff=280751</id>
		<title>Test of Heavenly Bodies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Test_of_Heavenly_Bodies&amp;diff=280751"/>
		<updated>2015-08-07T12:25:10Z</updated>

		<summary type="html">&lt;p&gt;Porthos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this test, inhabitants of Egypt will attempt to discover new heavenly bodies by the use of observatories. The test is passed when you have discovered a heavenly body.&lt;br /&gt;
&lt;br /&gt;
A person may build a maximum of 7 observatories, although ownerships may be transferred making it possible for 1 person to own more than 7. An observatory must be build at a height of at least 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
This astronomy test is about discovering ''heavenly bodies'', which may be stars, planets or galaxies, or anything else that shines a light in the sky. The players may construct observatories in order to make observations, and each observation takes a certain amount of time. Players are awarded points for the heavenly bodies they discover. Once a week the 7 highest ranking players pass, provided a certain type of body (level 7) is found during the week.&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
Sotep was anxious. Tomorrow was the day he planned to start work on a new commission from the high priest at the temple of Thought.  They wanted curved glass, housed in a moonsteel casing. The design was very specific, but had something of a Greek mystery about it. What were they up to? They were so easily excited. But the price they had offered was very good.&lt;br /&gt;
&lt;br /&gt;
He turned restlessly on his pallet and stared at the night sky outside his window. There was a frog yelling somewhere over in the reed bed. Damn thing was having too much fun.  &lt;br /&gt;
&lt;br /&gt;
He’d need to go over the plans tomorrow, to be sure.  First job was to collect charcoal from the burners guild and stoke up the glass furnaces early.  Then a quick run over the Street of the Glassblowers to pick up load of good quality shards – they had promised him a good weight yesterday.  Luckily he was a deft hand at a bargain and generous with his beer.  Then back here to check the furnaces and finish preparing the molds he had crafted yesterday from wax and plaster. Unearthly things they were. He just couldn’t understand why they had insisted on the beveled flat curves when everyone knew that even a bottle of water could magnify images. He’d tried it himself, lots of times.  And this was for looking at the sky. &lt;br /&gt;
&lt;br /&gt;
Madness. What was up there, really? Apart from the sun god Aten and his handmaidens, and Nut arching over all with the moon in her naval?  The gods who walked the Nile were far more real, and reflected in the stars. They were visible by day in true form and by night as spirits. See, there was the crocodile, with  four sharp teeth, and at his tail the sweeping curve of the rams horn.&lt;br /&gt;
&lt;br /&gt;
But what?  The horn didn't have two stars at the end last time he looked. Was this an omen of some sort?  He’d better ask the priests tomorrow to give him an extra blessing. Best to be careful.  Ptah be thankful, All praise to Osiris. Protect us, O Montu from the south!  He sighed, rolled over on his straw pallet and shut his eyes again. This time he really was going to go to sleep. It would be a busy day tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Full Description ===&lt;br /&gt;
&lt;br /&gt;
In order to pass this test you must collect points from locating heavenly bodies, and be among the 7 highest ranking at the end of the week. There are 7 levels of observable heavenly bodies, each of which exhibits a different levels of radiation. Radiation levels are cumulative over time wih points are awarded as follows:&lt;br /&gt;
&lt;br /&gt;
{| class='wikitable' border=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Egyptian days to observe !! Points&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-2 || 2 || 3&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-3 || 4 || 7&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-4 || 8 || 21&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-5 || 16 || 49&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-6 || 32 || 147&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-7 || 64 || 343&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In order to make an observation, the center and radius of focus is specified in (x,y,r) coordinates, x and y being angular coords, and r the angular radius. An observation takes a week (RL time). The information gained will be the number of heavenly bodies within the view field, and the amount of light received.&lt;br /&gt;
&lt;br /&gt;
A heavenly body is discovered if you can specify a point on the disc (i.e. any point within the distance of radius r from the center) and  the total amount of light received from the heavenly body. This can be done by a university of thought once a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, different types of astral phenomena such as a shooting star - Level 1, comet - Level 2, galaxy - Level 3, nebula - Level 4, pulsar - Level 5, globula cluster - Level 6, planetary conjunction - Level 7 (examples only) are visible in a segment of sky above one of the many regions in Egypt, only observable from an observatory located in that region. A preference for the observatory to be a shared resource a bit like a Sphinx or Throne - built relatively few times through community collaboration, but useable by many Egyptians who record their observation times at the building. This will prevent the countryside being cluttered with observatories.The scientists at the observatory make the observations in the locations, sectors and times indicated by the player. The visibility of each type of phenomenon could be of variable duration.  In this scenario scoring would be the cumulative count of 'heavenly bodies found', with each type awarded a different score according to rarity (Level) and the number of objects located in any one week. (suggestion)&lt;br /&gt;
&lt;br /&gt;
In order to make observations players must either build an observatory (suggested cost below) or commission observations from an existing observatory for a fee made to the observatory (fee structure to be determined by Pharoah, but assuming a scale based on number of regions, time periods and sky segments to be observed)). When making an observation the player must decide how wide a field of the sky to span - values correspond to 1/7, 3/7 and 1 degree respectively); the region to scan (coordinate ranges on Egypt map) and the time period for the observation. After the observation time has passed, the number of heavenly bodies within the field of observation of the levels given by the observation time is advised. &lt;br /&gt;
&lt;br /&gt;
Observatories must be built at a height of at least 200 feet above sea level. The cost of an observatory is (suggestion):&lt;br /&gt;
&lt;br /&gt;
* 1500 Bricks&lt;br /&gt;
* 350 Rotproof, Termite Resistant Boards&lt;br /&gt;
* 10 Moon Steel Sheeting: Stainless&lt;br /&gt;
* 10 Sun Steel Sheeting: Stainless&lt;br /&gt;
* 350 Dark Blue Paint&lt;br /&gt;
* 150 Cadet Blue Paint&lt;br /&gt;
* 50 Yellow Paint&lt;br /&gt;
* 4 Glass Lenses (new glass item)&lt;br /&gt;
* 8 Lens Cut Jade&lt;br /&gt;
* 20 Washers&lt;br /&gt;
* 2 Large Gears&lt;br /&gt;
* 14 Medium Gears&lt;br /&gt;
* 28 Small Gears&lt;br /&gt;
* 20 Linen&lt;br /&gt;
* 500 Resin of any type&lt;br /&gt;
* 5 Maat Compound Extract&lt;br /&gt;
* 1 Random 3-Output Springbox Quality 5000+&lt;br /&gt;
&lt;br /&gt;
If the field size is 1 and there is only one body within the field of view, the star is discovered and points awarded. At the end of the week, the 7 highest ranking players pass, ''provided that a level 7 heavenly body has been located during the week''.&lt;br /&gt;
&lt;br /&gt;
'''Passing Principle'''&lt;br /&gt;
&lt;br /&gt;
* Build an observatory OR&lt;br /&gt;
* Commission an astronomer to make an observation&lt;br /&gt;
* Discover a Level 1 heavenly body &lt;br /&gt;
* Discover a Level 3 heavenly body&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alternate Test Description (from discussion with cate to make more grokable?/test-like?)===&lt;br /&gt;
&lt;br /&gt;
Players pass the test by making 3 primary observations and 4 confirmations.&lt;br /&gt;
&lt;br /&gt;
'''Passing Mechanism'''&lt;br /&gt;
&lt;br /&gt;
To pass the test players must be the first to discover one 'sky object' of each category ( 1 major object, 1 minor object, 1 star object) which counts as a 'primary observation' and make 4 confirmations of other players 'primary observations' by observing the same night 'sky object'.&lt;br /&gt;
&lt;br /&gt;
'''Observation Mechanism'''&lt;br /&gt;
&lt;br /&gt;
Building the observatory is same as described in original description.&lt;br /&gt;
&lt;br /&gt;
Differences are that there exists only 1 'Sky Map' shared throughout Egypt so their is no dependence on the location of the observatory on the 'Egypt map'.&lt;br /&gt;
&lt;br /&gt;
Also the focus (i.e. magnification or field of view of the telescope is fixed maybe 1 degree of arc in theta, gamma) and duration is always just a snapshot.&lt;br /&gt;
&lt;br /&gt;
The 'sky map' is not visible by the player in the game, although it would be cool if this could be projected like a planetarium after objects are confirmed.&lt;br /&gt;
&lt;br /&gt;
To observe sky objects the player must:&lt;br /&gt;
&lt;br /&gt;
* Interact with the observatory between 6PM and 6AM each egyptian day&lt;br /&gt;
* One observation limit to each player per egyptian day&lt;br /&gt;
* The player inputs the Theta angle (0.0 - 359.9 degrees) with 0 being north for the observatory&lt;br /&gt;
* The player inputs the Gamma angle (0.0 to 180.0 degrees) with 90 degrees being straight up.&lt;br /&gt;
* The player clicks on observe button to make the sky object observation&lt;br /&gt;
* After 6AM or next time the player interacts with the observatory, they get a read out of the observation results.&lt;br /&gt;
&lt;br /&gt;
'''Observation Results'''&lt;br /&gt;
&lt;br /&gt;
* If there is no 'sky object' within the field of view, they get visual information in a pop-out window with an arrow direction pointing towards the nearest visible 'sky object'&lt;br /&gt;
* There will be colors and icons to indicate which type of object was closest to the viewing&lt;br /&gt;
* Major 'sky objects' are Moons, Planets and Comets and have a colored globe icon&lt;br /&gt;
* Minor 'sky objects' are Nebula, Asteroids, and Galaxies and have a colored pyramid icon&lt;br /&gt;
* Star 'sky objects' are Stars and Pulsars and have a colored dot icon&lt;br /&gt;
* Players may chose to share their results (thru wiki or chat) or keep to themselves to try to triangulate to discover for primary observation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sky Objects'''&lt;br /&gt;
&lt;br /&gt;
* Sky Objects change every Egyptian Season and Year, so each new season brings new a total 42 'sky objects'&lt;br /&gt;
* Each season a new 14 Major 'sky objects', 14 minor 'sky objects', 14 star 'sky objects' await to be discovered by players&lt;br /&gt;
* This is common to all Egypt and all players as said as a virtual 'sky layer'&lt;br /&gt;
* By making multiple observations over nights, players will be able to triangulate the location of the 'sky object' of interest as they get feedback if they are on the track of the same object or have panned the observation telescope too far in angle thru the aforementioned arrows&amp;amp;icons.&lt;br /&gt;
* Sky objects will rotate thru the night sky around the gamma 90 degree angle (straight up in the sky),  they rotate thru 180 degrees of theta over the course of 6PM to 6AM.  Also as the season progresses from Akhet I to Akhet IV, they will progress in the sky at a fixed rate of theta and gamma angle change.&lt;br /&gt;
&lt;br /&gt;
'''Primary Observations'''&lt;br /&gt;
&lt;br /&gt;
If the player is the first to discover a sky object, i.e. within the 1 degree of field of view of the telescope the object in question was visible at the time of observation, then they can record results.&lt;br /&gt;
&lt;br /&gt;
Results are recorded on 1 piece of papyrus paper and 1 ink.&lt;br /&gt;
&lt;br /&gt;
If the player is then the first to turn this into (register at) any University of Thought, then they get discovery credit.&lt;br /&gt;
The player is then asked to name the object, if it was a &amp;quot;Moon&amp;quot; that was found then if the player enters &amp;quot;cate's&amp;quot; then the object is registered as &amp;quot;cate's moon&amp;quot; at the University as an &amp;quot;Unconfirmed object&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A player must be the first to discover 1 'Major sky object', 1 'Minor sky object' and 1 'Star sky object' to get credit towards passing.&lt;br /&gt;
&lt;br /&gt;
'''Confirmation Observations'''&lt;br /&gt;
&lt;br /&gt;
At the University of Thought, there will be a list of &amp;quot;Unconfirmed Objects&amp;quot; and &amp;quot;Confirmed Objects&amp;quot; for that season&lt;br /&gt;
&lt;br /&gt;
A player must confirm 4 different objects of any sky object class for credit towards passing.&lt;br /&gt;
&lt;br /&gt;
Once any player confirms a 'sky object' it moves from the &amp;quot;unconfirmed object&amp;quot; list to &amp;quot;confirmed object&amp;quot; list for all.&lt;br /&gt;
&lt;br /&gt;
The manner of observation and recording/registering is exactly the same as the primary observation section.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=280637</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=280637"/>
		<updated>2015-08-04T23:36:21Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Materials Ready to Load */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028&lt;br /&gt;
 &lt;br /&gt;
Monument Location TBD in The Future!&lt;br /&gt;
Monument Leader TBD in The Future!&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot&lt;br /&gt;
 Banana&lt;br /&gt;
 Molasses&lt;br /&gt;
 Oak&lt;br /&gt;
 Roses&lt;br /&gt;
 Strawberry Jam&lt;br /&gt;
 Violet&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |3000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|66|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|46|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|21|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|34|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|66|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |285|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |123|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |0|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3000  || Zuvun 500  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 44 |||| Renard 30 / atomadam2 20 / shebanezbia 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 27, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo(285 Stashed) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Bessodia&lt;br /&gt;
McArine&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Eugenius&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
Risa&lt;br /&gt;
&lt;br /&gt;
Xasis&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Worship&amp;diff=280636</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Worship&amp;diff=280636"/>
		<updated>2015-08-04T23:16:03Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Master */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monument Location=&lt;br /&gt;
1546 3507&lt;br /&gt;
&lt;br /&gt;
guild hall at 1590 2945&lt;br /&gt;
&lt;br /&gt;
wh at 1546 3495&lt;br /&gt;
&lt;br /&gt;
box for message 1507 3492&lt;br /&gt;
== Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
[[Test of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Zealot]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/WorshipTestBurntMan | The Test of the Burnt Man]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/WorshipTestCoffeeTea | The Test of the Coffee-Tea Ceremony]]&lt;br /&gt;
&lt;br /&gt;
[[Test of ritual mummification |Test of ritual mummification]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
&lt;br /&gt;
toothless&amp;lt;br&amp;gt;&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Peacefulness&lt;br /&gt;
&lt;br /&gt;
=== Sage  ===&lt;br /&gt;
&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
McArine&amp;lt;br&amp;gt;&lt;br /&gt;
Blueshift&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
=== Master  ===&lt;br /&gt;
&lt;br /&gt;
KebiRoz &amp;lt;br&amp;gt;&lt;br /&gt;
Bessodia &amp;lt;br&amp;gt;&lt;br /&gt;
Yendor (and Slave if needed)&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
Ariella&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
&lt;br /&gt;
=Worship Monument Test Ideas=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Materials needed =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Needed 	!! Material !! Available !! Pledged !! Player Name&lt;br /&gt;
|-&lt;br /&gt;
|| 50000 || cut stone || 50000   ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| 15000 || concrete || 7250   || 8000 || renard&lt;br /&gt;
|-&lt;br /&gt;
|| 10000|| gold paint || 100  || 9900|| blondie&lt;br /&gt;
|-&lt;br /&gt;
|| 5000|| cadet blue paint || 140  || 4860 || blondie&lt;br /&gt;
|-&lt;br /&gt;
|| 5000|| forest green paint || 5000 || || &lt;br /&gt;
|-&lt;br /&gt;
|| 250|| gold sheeting || 300  ||Done  || Eugenius &lt;br /&gt;
|-&lt;br /&gt;
|| 1500|| gold foil || 1500  ||Done  ||Eugenius &lt;br /&gt;
|-&lt;br /&gt;
|| 150 || oyster shell marble || 142  || 142 ||HD &lt;br /&gt;
|-&lt;br /&gt;
|| 150 || yellow alabaster || 48  || ||  &lt;br /&gt;
|-&lt;br /&gt;
|| 150|| mud granite || 122  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| 150|| white tavertine|| 115  || || &lt;br /&gt;
|-&lt;br /&gt;
||150 || Canary Granite|| 10  ||10 || HD&lt;br /&gt;
|-&lt;br /&gt;
|| 150|| Night Granite || 101  || || &lt;br /&gt;
|-&lt;br /&gt;
||150 || Grey Star Marble || 64  ||49  || KK&lt;br /&gt;
|-&lt;br /&gt;
||150 || White Alabaster|| 83  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 200||message fragments || 39/  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 21|| Huge Diamond || 4  ||4 || KK&lt;br /&gt;
|-&lt;br /&gt;
||21 || Huge Emerald || 2  ||2 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 21|| Huge Quartz || 4  ||4 || KK&lt;br /&gt;
|-&lt;br /&gt;
||21 || Huge Ruby || 13  ||13 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 21|| Huge Sapphire|| /  || || &lt;br /&gt;
|-&lt;br /&gt;
|| 21|| Huge Topaz|| 20  ||20 || KK&lt;br /&gt;
|-&lt;br /&gt;
||105 ||Large Diamond || 95  ||95 || KK&lt;br /&gt;
|-&lt;br /&gt;
||105 || Large Emerald || 17  ||17 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 105|| Large Quartz || 204  ||100 ||KK &lt;br /&gt;
|-&lt;br /&gt;
||105 || Large Ruby || 120  ||70 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 105|| Large Sapphire|| 40  ||40 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 105|| Large Topaz || 197  ||197 ||KK &lt;br /&gt;
|-&lt;br /&gt;
||1050 || Medium Diamond || 1167  ||1167 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 1050||Medium Emerald|| 99 ||99 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 1050||Medium Quartz || 1130  ||200 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 1050|| Medium Ruby|| 1058  ||300 || KK&lt;br /&gt;
|-&lt;br /&gt;
||1050 || Medium Sapphire || 1196  ||1196 || KK&lt;br /&gt;
|-&lt;br /&gt;
||1050 || Medium Topaz|| 1267  ||1267 || KK&lt;br /&gt;
|-&lt;br /&gt;
||2100 || Small Diamond ||  2148 ||2100 || KK&lt;br /&gt;
|-&lt;br /&gt;
||2100 || Small Emerald|| 597  ||597 || KK&lt;br /&gt;
|-&lt;br /&gt;
||2100 || Small Quartz|| 2150  ||2100 || KK&lt;br /&gt;
|-&lt;br /&gt;
|| 2100||Small Ruby || 2104 || || &lt;br /&gt;
|-&lt;br /&gt;
||2100 || Small Sapphire|| 997  ||997 || KK&lt;br /&gt;
|- &lt;br /&gt;
|| 2100||Small Topaz|| 2113  ||2100 || KK&lt;br /&gt;
|-&lt;br /&gt;
||28000 || Rosy Brown Paint || 640  || 27360 || blondie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
'''Gold''' 10,000&lt;br /&gt;
&lt;br /&gt;
Peacefulness: Carrot 9 Saltpeter 1 Clay 1 Iron 1 Sulfur 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Kebiroz: Clay 4 Carrot 4 Lead 1 Sulfur 1 Copper 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Wampak:  Clay 2 Carrot 7 Iron 1 Sulfur 1 Saltpeter 1&amp;lt;br&amp;gt;&lt;br /&gt;
Yendor: 1 Clay, 1 RedSand, 7 Carrot, 1 Sulfur, 1 Copper &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo: Carrot 9 Sulfur 1 Potash 1 Cabbage 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cadet Blue''' 5,000&lt;br /&gt;
&lt;br /&gt;
Peacefulness: Clay 1 Copper 1 RedSand 3 Cabbage 6 &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz: Copper 6 Iron 2 Toadskin 2&amp;lt;br&amp;gt;&lt;br /&gt;
Wampak:  Cabbage 1 Clay 6 RedSand 1 Silver 1 Copper 1&amp;lt;br&amp;gt;&lt;br /&gt;
Yendor:  1 Saltpeter, 1 SilverPowder, 1 RedSand, 1 Sulfur, 1 Clay, 7 CabbageJuice &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Forest Green''' 5,000&lt;br /&gt;
&lt;br /&gt;
Peacefulness: Clay 1 RedSand 5 Sulfur 1 Copper 4 &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz: Cabbage 1 Copper 1 Sulfur 1 Clay 8&amp;lt;br&amp;gt;&lt;br /&gt;
Wampak:  Cabbage 1 RedSand 1 Silver 1 Lead 1 Clay 6&amp;lt;br&amp;gt;&lt;br /&gt;
Yendor: 1 Saltpeter, 8 Clay, 1 SilverPowder, 1 RedSand &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rosy Brown''' 28,000&lt;br /&gt;
&lt;br /&gt;
Peacefulness: Copper 1 RedSand 6 Cabbage 3 &amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz: Cabbage 4 Red Sand 3 Lead 2 Saltpeter 1 Copper 1&amp;lt;br&amp;gt;&lt;br /&gt;
Wampak:  Cabbage 1, Clay 5, Copper 1, Red Sand 1, Carrot 2&amp;lt;br&amp;gt;&lt;br /&gt;
Yendor: 6 CabbageJuice, 1 RedSand, 1 Saltpeter, 1 SilverPowder, 1 Clay, 1 Carrot &amp;lt;br&amp;gt;&lt;br /&gt;
YendorsSlave: 1 RedSand, 4 CabbageJuice, 5 Carrot &amp;lt;br&amp;gt;&lt;br /&gt;
Morendo: RedSand 7 Cabbage 1 Copper 2&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280635</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Harmony&amp;diff=280635"/>
		<updated>2015-08-04T23:15:24Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Oracle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
Renard&lt;br /&gt;
Blueshift&lt;br /&gt;
Darkfyre&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Sage (0/2 confirmed)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Master (0/4 confirmed)===&lt;br /&gt;
atomadam2&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Scribe (0/8 confirmed)===&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (0/16 confirmed) ===&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
=== Prentice (0/32 confirmed) ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
Rhosymedre&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Student (0/64 (64) confirmed) ===&lt;br /&gt;
Morendo&lt;br /&gt;
Larame&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
&lt;br /&gt;
==Current Progress Report (August 2015)==&lt;br /&gt;
*Guild building located at 1606 2943, n of RP CS&lt;br /&gt;
 This is what is actually required for T6.&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks | 500000 | 500000 | zFree stashed}}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  | 10000 | 10000 | zFree pledged}}&lt;br /&gt;
  {{ResResourceName|Concrete| 5000 | 5000 | Renard stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone | 4000 | 4000 | zFree pledged }}&lt;br /&gt;
  {{ResResourceName|Silver Bar | 18 | 1000 |}}&lt;br /&gt;
  {{ResResourceName|Gold Foil|  0 | 12000 | }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth| 0 | 500 | Darkfyre Pledged }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint | 20000 | 20000 | blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint | 300 | 300 | atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint|300| 300| blueshift stashed }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint|300|300| atomadam2 stashed}}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint|300|300| blueshift stashed}}&lt;br /&gt;
  {{ResResourceName|Salmon Paint| 300| 300 | atomadam2 stashed }}&lt;br /&gt;
  {{ResResourceName|Bearings| 200| 200 | atomadam2}}&lt;br /&gt;
  {{ResResourceName|Large Gears|  41 | 100  | blueshift }}&lt;br /&gt;
  {{ResResourceName|Medium Gears|  5 | 5  | }}&lt;br /&gt;
  {{ResResourceName|Small Gears|  5 | 5 | blueshift }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 | stashed}}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 | stashed}}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 | stashed }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 | stashed}}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 | stashed}}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 | stashed }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
=== Preparation: Materials needed ===&lt;br /&gt;
* wh and Guild at 1375,-1135 7L  CS, unfortunately, this guilds elders have not logged on in some time.&lt;br /&gt;
* It's a '''temporary''' listing, paste to the old tale. Note that the following list does not reflect the new requirements for the monument.&lt;br /&gt;
=== Monument Construction Site Requirements ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Boards||80 ||80 || Ana|| Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50  || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Linen ||100  ||100   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper||200  ||200   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Rope||30  ||30   || Ana || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate||50  ||50   || Ana || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Matériel(Fr)&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Bricks'''                || '''[[Brique]]s'''          || '''500,000''' || '''500,000''' ||     Ana Sebi     || done, '''stock in GH'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Water'''                 || '''[[Cruche d'eau]]'''  || '''40,000'''  || '''40,000'''  ||   Ana Sebi: 40,000   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Concrete'''              || '''[[Béton]]'''         || '''5,000'''   || '''5,000'''  ||  Ana Sebi: 3,639  Harvey: 1.361    || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone'''             || '''[[Pierre taillée]]'''|| '''4,000'''   || '''4,000'''  ||    Ana Sebi: 3,000  Harvey: 1.000     || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Bars'''           || '''[[Barre d'argent]]'''|| '''1,000'''   || '''1000'''  ||    Shia: 811 HD 189|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Foil'''             || '''[[Feuille d'or]]'''  || '''12,000'''  || '''12,000'''  ||    [[User:Sebilis|Sebilis]]:10,408|| Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Silk Cloth'''            || '''[[Pièce de soie]]''' || '''500'''     || '''500'''  ||    [[User:Sebilis|Sebilis]]:500    || Done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Olive Green Paint'''|| '''[[Peinture|Peinture: Vert olive foncé]]'''  || '''20,000'''  || '''20,000'''  || [[User:Sebilis|Sebilis]]:20,000 || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Sea Green Paint'''  || '''[[Peinture|Peinture: Vert marin foncé ]]''' || '''20,000'''  || '''20,000'''  ||   Ana: 20,000   ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Ghost White Paint'''     || '''[[Peinture|Peinture: GhostWhite]]'''        || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark Orange Paint'''     || '''[[Peinture|Peinture: Orange foncé]]'''      || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lavender Paint'''        || '''[[Peinture|Peinture: Lavande]]'''          || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Lawn Green Paint'''      || '''[[Peinture|Peinture: Vert gazon]]'''         || '''300'''     || '''300'''     ||  HD   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Salmon Paint'''          || '''[[Peinture|Peinture: Saumon]]'''         || '''300'''     || '''300'''     ||  Ana: 300   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears'''           || '''[[Grand pignon]]'''                         || '''10'''      || '''10'''      ||  Harvey: 10  ||  done&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears'''          || '''[[Pignon moyen]]'''                         || '''25'''      || '''25'''      ||  Harvey: 25  || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears'''           || '''[[Petit pignon]]'''                         || '''50'''      || '''50'''      ||  Harvey: 50  || done&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=280634</id>
		<title>Monument of the Human Body</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_the_Human_Body&amp;diff=280634"/>
		<updated>2015-08-04T23:14:23Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Oracles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Guild Location to Join: River Plains 1497, 3028&lt;br /&gt;
 &lt;br /&gt;
Monument Location TBD in The Future!&lt;br /&gt;
Monument Leader TBD in The Future!&lt;br /&gt;
&lt;br /&gt;
==Test Proposals==&lt;br /&gt;
&lt;br /&gt;
[[Monuments#Body |  Test Proposals on Monument Page ]]&lt;br /&gt;
&lt;br /&gt;
==Most Urgent Needs==&lt;br /&gt;
&lt;br /&gt;
Time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Apparently several of the wine flavors required by the monument have yet to be discovered in Tale 6 as evidenced on the following page:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wine/Flavors | Tale 6 Wine Flavors]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Flavors required by the monument that have not been reported in Tale 6:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Apricot&lt;br /&gt;
 Banana&lt;br /&gt;
 Molasses&lt;br /&gt;
 Oak&lt;br /&gt;
 Roses&lt;br /&gt;
 Strawberry Jam&lt;br /&gt;
 Violet&lt;br /&gt;
&lt;br /&gt;
==Materials Ready to Load==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 July 31, 2015:	These are the NEW T6 requirements for a Body Monument.&lt;br /&gt;
 Looks like they really didn't change all that much, thankfully.&lt;br /&gt;
 The only real changes were an adjustment to Silk cloth amounts, the addition of Small Stone Blocks&lt;br /&gt;
 and the removal of the Spirits. All else remained the same.&lt;br /&gt;
 [[User:Myn|Myn]] 23:07, 31 July 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of the Human Body |state=collapsed|&lt;br /&gt;
    {{ResResource|Iron Bars (For Structure) |500|500}}&lt;br /&gt;
    {{ResResource|Concrete (Plinth Base) |10000|10000}}&lt;br /&gt;
    {{ResResource|Cut Stone (For Structure) |4000|4000}}&lt;br /&gt;
    {{ResResource|Small Stone Block (For Structure) |2000|4000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble (Statue Elements)|44|100}}&lt;br /&gt;
    {{ResResource|Green Sun Marble (Statue Elements)|18|100}}&lt;br /&gt;
    {{ResResource|Rose Alabaster (Statue Elements)|0|100}}&lt;br /&gt;
    {{ResResource|Hornets Wing Granite (Statue Elements)|27|100}}&lt;br /&gt;
    {{ResResource|Serpentine Marble (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Fire Rock (Statue Elements)|100|100}}&lt;br /&gt;
    {{ResResource|Blood Granite (Statue Elements)|86|100}}&lt;br /&gt;
    {{ResResource|Angel's Stone (Statue Elements)|10|10}}&lt;br /&gt;
    {{ResResource|Medium Violet Red Paint |25000|25000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Alice Blue Paint |5000|5000}}&lt;br /&gt;
    {{ResResource|Wheat Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Cornflower Blue Paint |0|5000}}&lt;br /&gt;
    {{ResResource|Silk Cloth |285|500}}&lt;br /&gt;
    {{ResResource|Ibis Feather |100|220}}&lt;br /&gt;
    {{ResResource|Acorn's Cap Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Bleeding Hand Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Camel's Mane Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cat Nip Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Cobra Hood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Colt's Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dead Tongue Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Dung Rot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Earth Light Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Eye of Osiris Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Fish Hook Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Hairy Tooth Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heart of Ash Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Iron Knot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nature's Jug Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Peasant Foot Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Sand Spore Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Slave's Bread Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushrooms |111|111}}&lt;br /&gt;
    {{ResResource|Wine with an almond bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apple bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an apricot bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an banana bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an butter bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cassis bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cedar bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an cherry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an chocolate bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an geranium bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an hazelnut bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an licorice bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an molasses bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an oak bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an orange blossom bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an peach bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an raisin bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an raspberry bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an rose bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an smokey bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an soysauce bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an strawberry jam bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an vanilla bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an violet bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with an walnut bouquet |0|7}}&lt;br /&gt;
    {{ResResource|Wine with at least 12% alcohol |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a sugar level at least 50 |49|49}}&lt;br /&gt;
    {{ResResource|Wine with a tannin level at least 10 |49|49}}&lt;br /&gt;
    {{ResResource|Banana and Barley flavored Beer |7|7}}&lt;br /&gt;
    {{ResResource|Cherry Cinnamon Beer |7|7}}&lt;br /&gt;
    {{ResResource|Dry Fruity Beer |7|7}}&lt;br /&gt;
    {{ResResource|Bready Brown flavored Beer |0|7}}&lt;br /&gt;
    {{ResResource|Spicy potent Beer |7|7}}&lt;br /&gt;
    {{ResResource|Sweet, Very Potent Beer |7|7}}&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[User:Obol/Paint | Obol's Paint Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Materials Stashed =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Bars&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt; || 500 || ReddRuby || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Concrete&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10,000&amp;lt;/b&amp;gt; || 10,000  ||Renard/ Bessodia|| Done &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cut Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 4000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Small Stone Blocks&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;4,000&amp;lt;/b&amp;gt; || 3000  || Zuvun 500  || Mirallie (JosS, Myn, Myna) 2000 / 1000 (blondie)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Oyster Shell Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 44 |||| Renard 30 / atomadam2 20 / shebanezbia 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Green Sun Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 46 || || atomadam2 3, Morendo (28), KebiRoz 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Rose Alabaster&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 21 || ||  Morendo (21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Hornets Wing Granite&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 34|| ||  Renard 27, Morendo (7)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Serpentine Marble&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100  || Renard || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Rock&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt; || 100 || Renard ||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Blood Granite&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;  || 86 || || Renard 61 / KebiRoz 25 /&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Angel's Stone&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;  || 10 || Renard||done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Medium Violet Red Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;25,000&amp;lt;/b&amp;gt;  || 25000 ||  Mirallie (JosS, Myn, Myna) || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Forest Green Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Alice Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; ||  5000|| Obol || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Wheat Paint&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt;  || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cornflower Blue Paint&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;5,000&amp;lt;/b&amp;gt; || 5000 || Bessodia || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Silk&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;500&amp;lt;/b&amp;gt;   || 285 ||  Shemei Morendo(285 Stashed) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Ibis Feathers &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;   || 100 ||   || Mirallie (JosS, Myn, Myna) 34 / GHawkins 27 / 11 blondie / 11 KebiRoz&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Heaven's Torrent Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 36 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Peasant Foot Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 32 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Salt Water Fungus&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 45 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sand Spore Mushrooms&amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;111&amp;lt;/b&amp;gt;  || 111 || Mirallie 47 / || Done&lt;br /&gt;
|-&lt;br /&gt;
| ... ||  ||  ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Banana and Barley flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Cherry Cinnamon Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus  || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dry Fruity Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Bready Brown flavored Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus  ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Spicy potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 7 || Tyreus || done&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Sweet, Very Potent Beer &amp;lt;/b&amp;gt;  || &amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;   || 0 || Tyreus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Donated Wine Flavor List===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wine Label !! # of bottles !! flavor &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beer / Wine pledges===&lt;br /&gt;
Banana and Barley flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Cherry Cinnamon Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Dry Fruity Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Bready Brown flavored Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Spicy potent Beer - Tyreus&lt;br /&gt;
&lt;br /&gt;
Sweet, Very Potent Beer - Tyreus &lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
Please add your name to ''end'' of the section that lists your ''highest'' Body rank.  Those in first will get to fill up highest-ranking slots as much as possible, but for now, we need to get an idea of what the distribution looks like.  Thanks.&lt;br /&gt;
&lt;br /&gt;
Also, in parentheses, please put (yes) if you've added yourself to the monument.&lt;br /&gt;
&lt;br /&gt;
===Oracles===&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Myn&amp;lt;br&amp;gt;&lt;br /&gt;
Myna&amp;lt;br&amp;gt;&lt;br /&gt;
JosS&amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&amp;lt;br&amp;gt;&lt;br /&gt;
Kalmkitty&amp;lt;br&amp;gt;&lt;br /&gt;
Porthos&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sages===&lt;br /&gt;
Bessodia&lt;br /&gt;
McArine&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
===Masters===&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
ShebaNezbia&lt;br /&gt;
&lt;br /&gt;
===Scribes===&lt;br /&gt;
&lt;br /&gt;
===Journeymen===&lt;br /&gt;
Ariella&amp;lt;br&amp;gt;&lt;br /&gt;
atomadam2&amp;lt;br&amp;gt;&lt;br /&gt;
KebiRoz&lt;br /&gt;
&lt;br /&gt;
===Prentices===&lt;br /&gt;
Eugenius&lt;br /&gt;
Zuvun&lt;br /&gt;
&lt;br /&gt;
===Students===&lt;br /&gt;
Risa&lt;br /&gt;
&lt;br /&gt;
Xasis&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_thought&amp;diff=280633</id>
		<title>Monument of thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_thought&amp;diff=280633"/>
		<updated>2015-08-04T23:13:25Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Oracle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
Guild Hall and donation warehouses can be found near the River Plains Sphinx at 1835, 2931&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Discussion and suggestions are welcome in this page's [[Talk:Monument_of_thought| Discussion]] section.&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
According to the census, there are not enough citizens with the right qualifications to complete the monument.  More Prentices in particular would be needed, along with Students and Journeymen.&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus &amp;lt;br&amp;gt;&lt;br /&gt;
Porthos &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sage (/2)===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
=== Master (/4)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Scribe (/8)===&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (/16) ===&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Prentice (/32) ===&lt;br /&gt;
&lt;br /&gt;
=== Student (/64) ===&lt;br /&gt;
Larame&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus paper || 200||200 ||in guild whs ||done &lt;br /&gt;
|-&lt;br /&gt;
|Boards ||80||80||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Linen || 100 ||100||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 50 ||50||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Rope || 30 ||30||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50 ||in guild whs  ||done&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
*NB: This is the updated list&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Clay Brick''' || '''75,000''' || 75,000 ||  For the Structure ||done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone''' || '''25,000''' || 25,000  ||  For the Structure: Jaylenaeybarre 5k, Avery 7k, Ruby 5K, , McArine 8k || done  &lt;br /&gt;
|-&lt;br /&gt;
|'''Cuttable Stone''' || '''25000''' || 0 || For the Structure ||   NEW  &lt;br /&gt;
|-&lt;br /&gt;
| '''Slate''' || '''15,000''' || 15,000 || For chinking the Structure || done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''200''' || 200 || For the Structure: Jaylenaeybarre = 150, Ruby gearboxes, GHawkins = 50  || done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Paint''' || '''2500''' || 2500 || Central Eye: Jaylenaeybarre  ||  done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Deep Sky Blue Paint''' || '''2000''' || 2000 || For Decoration: Jaylenaeybarre  || done    &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears''' || '''100''' || 100 || For the mechanism: GHawkins ||  done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears''' || '''500''' ||500  || For the mechanism: Ruby and Cate || done    &lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears''' || '''1000''' || 1000 || For the mechanism: GHawkins ||done   &lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox B454-B558 D173-D223 H228-H287''' || '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox B317-B412 D491-D619 G51-G64|| '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox A184-A226 D272-D351 H111-H135'''|| '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''eyelet cut, any gem'''  || '''49'''  || 49 ||Jaylenaeybarre, Cate   || done:(was 98)  &lt;br /&gt;
|-&lt;br /&gt;
| '''lens cut, any gem''' || '''49'''  || 49  ||Jaylenaeybarre   ||done: (was 98)  &lt;br /&gt;
|-&lt;br /&gt;
| '''thistle cut, any gem''' || '''28'''  || 28 ||  Jaylenaeybarre= 8 cate=24 GHawkins=2, Ruby = 15 ||  done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''choronzon cut, any gem'''   || '''28'''  || 28 ||   Jaylenaeybarre = 3 cate=13 stashed, Ruby=12, zFree=4, hatheput 2, Harvey=5, Tyreus=6, McArine=4  || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''queen's tomb cut, any gem''' || '''28''' ||  28 || Jaylenaeybarre cate=14, Ruby = 9  || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''full eye cut, any gem'''  || '''28'''     || 28 || Jaylenaeybarre 27, cate=22 stashed || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''corner heart cut, any gem''' || '''28''' || 28 || Renard=2, Jaylenaeybarre=2,GHawkins=13, cate=24, Harvey=6, McArine=3 || done:(was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''dalessi cut, any gem'''  || '''28'''    || 28 || Renard = 3, Jaylenaeybarre= 10, cate=9, Ruby=15, hatheput=3, PV=4, McArine=7 || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''hexas plate cut, any gem''' || '''28''' || 28 ||   Renard=5, Jaylenaeybarre= 1 cate=27 || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''aidenn mask cut, any gem''' || '''14''' || 14 ||  Jaylenaeybarre= 3 cate=4 Ruby=8, PV=2, McArine=3 || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''amanti cut, any gem''' || '''14''' || 14 || Jaylenaeybarre || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''bastet cut, any gem''' || '''14''' || 14  || Jaylenaeybarre || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''cat's eye cut, any gem''' ||'''14'''|| 14   ||  cate/qwu=13 GHawkins=1, Ruby=4 , McArine=4 14 Bastet cut Any Gem ||done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''unity cut, any gem''' ||'''14'''|| 14 || Jaylenaeybarre=1, cate/qwu=14, Ruby=5, McArine=1 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''reflection cut, any gem''' || '''14''' || 14  ||  Ruby=7, cate=2, McArine=11, Harvey=1 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''appolonia cut, any gem''' ||'''14'''|| 14 ||  Renard=3, Jaylenaeybarre=2 cate/qwu=6, Ruby=2, hatheput=8 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''bridge cut, any gem''' ||'''14'''|| 14 ||  Renard=1,  cate/qwu=4 , Ruby=3, Harvey=2, zFree=2, McArine=9 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''ring cut, any gem''' || '''14'''   ||   14 || cate/qwu=2, McArine=13, Harvey=4 || done (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''dragyn's eye cut, any gem''' || '''14''' || 14  ||in the wh: 5 (Renard)Jaylenaeybarre= 2 cate=9, hatheput=1, Tyreus=1, Harvey=1, PV=2 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''looking glass cut, any gem''' || '''14''' ||  14 ||Jaylenaeybarre=10, cate=4 || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''symmetry cut, any gem''' || '''14''' || 14 ||Jaylenaeybarre  || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''lotus cut, any gem''' || '''14''' || 14 || Jaylenaeybarre=1 cate/qwu=5, zFree=3, Tyreus=1, McArine=2, Harvey =5, Renard=4|| done&lt;br /&gt;
|-&lt;br /&gt;
| '''khufu's ship cut, any gem''' || '''14''' || 14|| =1 GHawkins=1 cate=4 Ruby = 15 || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''sprocket cut, any gem''' ||'''14''' ||14 || Ruby   || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''hile's chevrons cut, any gem''' || '''14''' || 14 ||  2 (Renard) Jaylenaeybarre=3 qwu=3, Harvey=8, PV=3, McArine=4 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''Ra's lantern cut, any gem''' || '''14''' || 14|| Jaylenaeybarre=1 cate=1, Ruby=6, McArine=12, Harvey=1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''full aidenn mask cut, any gem''' ||'''14'''|| 14|| in the wh: 2 (Renard)Jaylenaeybarre=1, zFree=3, Ruby=1, Tyreus=2, PV=2, Renard=2, cate = 2, Peacefulness=1, Onebanana = 1, Amon-Suk = 1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''king's tomb cut, any gem'''||'''14'''|| 14 ||  Jaylenaeybarre=1 qwu=2, Ruby=2, Harvey=3, zFree=1, Renard=3, cate=4, Peacefulness=1, Onebanana = 1, Amon-Suk = 1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progress Report==&lt;br /&gt;
 &lt;br /&gt;
{{ResTechnologyName|Thought Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Clay Brick | 75000 | 75000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone  | 25000 | 25000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone| 0 | 25000 | ? }}&lt;br /&gt;
  {{ResResourceName|Slate | 15000 | 15000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Mud Granite | 200 | 200 }}&lt;br /&gt;
  {{ResResourceName|Yellow Paint|  2500 | 2500 | stashed}}&lt;br /&gt;
  {{ResResourceName|Deep Sky Blue Paint| 2000 | 2000 | stashed}}&lt;br /&gt;
  {{ResResourceName|Large Gears | 100 | 100 | stashed }}&lt;br /&gt;
  {{ResResourceName|Medium Gears | 500 | 500 | stashed }}&lt;br /&gt;
  {{ResResourceName|Small Gears | 1000 | 1000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Gearbox B454-B558 D173-D223 H228-H287|1| 1|stashed}}&lt;br /&gt;
  {{ResResourceName|Gearbox B317-B412 D491-D619 G51-G64|1|1|stashed}}&lt;br /&gt;
  {{ResResourceName|Gearbox A184-A226 D272-D351 H111-H135|1|1|stashed}}&lt;br /&gt;
  {{ResResourceName|eyelet cut, any gem | 49 | 49 | stashed }}&lt;br /&gt;
  {{ResResourceName|lens cut, any gem| 49 | 49  }}&lt;br /&gt;
  {{ResResourceName|thistle cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|choronzon cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|queens tomb cut, any gem|  28 | 28 | stashed  }}&lt;br /&gt;
  {{ResResourceName|full eye cut, any gem|  28 | 28 | stashed }}&lt;br /&gt;
  {{ResResourceName|corner heart cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|dalessi cut, any gem|  28 | 28  | stashed}}&lt;br /&gt;
  {{ResResourceName|hexas plate cut, any gem|  28 | 28  | stashed }}  &lt;br /&gt;
  {{ResResourceName|aidenn mask cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|amanti cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|bastet cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|cats eye cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|unity cut, any gem|  14 | 14  | stashed }}&lt;br /&gt;
  {{ResResourceName|reflection cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|appolonia cut, any gem|  14 | 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|bridge cut, any gem|  14 | 14  | stashed }}&lt;br /&gt;
  {{ResResourceName|ring cut, any gem|  14| 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|dragyns eye cut, any gem|  14 | 14 |stashed }}&lt;br /&gt;
  {{ResResourceName|looking glass cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|symmetry, any gem|  14 | 14 }}&lt;br /&gt;
  {{ResResourceName|lotus cut, any gem|  14 | 14  | stashed}}&lt;br /&gt;
  {{ResResourceName|khufus ship cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|sprocket cut, any gem|  14 | 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|hiles chevron cut, any gem|  14 | 14  | stashed  }}&lt;br /&gt;
  {{ResResourceName|ras lantern cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|full aiden mask, any gem|  14 | 14 }}&lt;br /&gt;
  {{ResResourceName|kings tomb, any gem| 14 | 14  | stashed }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_thought&amp;diff=280632</id>
		<title>Monument of thought</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_thought&amp;diff=280632"/>
		<updated>2015-08-04T23:13:04Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Oracle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site ==&lt;br /&gt;
Guild Hall and donation warehouses can be found near the River Plains Sphinx at 1835, 2931&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
Discussion and suggestions are welcome in this page's [[Talk:Monument_of_thought| Discussion]] section.&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
According to the census, there are not enough citizens with the right qualifications to complete the monument.  More Prentices in particular would be needed, along with Students and Journeymen.&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Renard &amp;lt;br&amp;gt;&lt;br /&gt;
blueshift &amp;lt;br&amp;gt;&lt;br /&gt;
Tyreus&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Sage (/2)===&lt;br /&gt;
Kalmkitty&lt;br /&gt;
&lt;br /&gt;
=== Master (/4)===&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
=== Scribe (/8)===&lt;br /&gt;
Bessodia&lt;br /&gt;
&lt;br /&gt;
=== Journeyman (/16) ===&lt;br /&gt;
Honasha&lt;br /&gt;
&lt;br /&gt;
=== Prentice (/32) ===&lt;br /&gt;
&lt;br /&gt;
=== Student (/64) ===&lt;br /&gt;
Larame&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus paper || 200||200 ||in guild whs ||done &lt;br /&gt;
|-&lt;br /&gt;
|Boards ||80||80||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Linen || 100 ||100||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 50 ||50||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Rope || 30 ||30||in guild whs  ||done&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50 ||in guild whs  ||done&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
*NB: This is the updated list&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#DEB887&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes: Please put your name and amount in pledge column&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Clay Brick''' || '''75,000''' || 75,000 ||  For the Structure ||done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Cut Stone''' || '''25,000''' || 25,000  ||  For the Structure: Jaylenaeybarre 5k, Avery 7k, Ruby 5K, , McArine 8k || done  &lt;br /&gt;
|-&lt;br /&gt;
|'''Cuttable Stone''' || '''25000''' || 0 || For the Structure ||   NEW  &lt;br /&gt;
|-&lt;br /&gt;
| '''Slate''' || '''15,000''' || 15,000 || For chinking the Structure || done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Mud Granite''' || '''200''' || 200 || For the Structure: Jaylenaeybarre = 150, Ruby gearboxes, GHawkins = 50  || done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Yellow Paint''' || '''2500''' || 2500 || Central Eye: Jaylenaeybarre  ||  done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Deep Sky Blue Paint''' || '''2000''' || 2000 || For Decoration: Jaylenaeybarre  || done    &lt;br /&gt;
|-&lt;br /&gt;
| '''Large Gears''' || '''100''' || 100 || For the mechanism: GHawkins ||  done  &lt;br /&gt;
|-&lt;br /&gt;
| '''Medium Gears''' || '''500''' ||500  || For the mechanism: Ruby and Cate || done    &lt;br /&gt;
|-&lt;br /&gt;
| '''Small Gears''' || '''1000''' || 1000 || For the mechanism: GHawkins ||done   &lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox B454-B558 D173-D223 H228-H287''' || '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox B317-B412 D491-D619 G51-G64|| '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''Gearbox A184-A226 D272-D351 H111-H135'''|| '''1'''|| 1  ||  Tyreus   || done&lt;br /&gt;
|-&lt;br /&gt;
| '''eyelet cut, any gem'''  || '''49'''  || 49 ||Jaylenaeybarre, Cate   || done:(was 98)  &lt;br /&gt;
|-&lt;br /&gt;
| '''lens cut, any gem''' || '''49'''  || 49  ||Jaylenaeybarre   ||done: (was 98)  &lt;br /&gt;
|-&lt;br /&gt;
| '''thistle cut, any gem''' || '''28'''  || 28 ||  Jaylenaeybarre= 8 cate=24 GHawkins=2, Ruby = 15 ||  done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''choronzon cut, any gem'''   || '''28'''  || 28 ||   Jaylenaeybarre = 3 cate=13 stashed, Ruby=12, zFree=4, hatheput 2, Harvey=5, Tyreus=6, McArine=4  || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''queen's tomb cut, any gem''' || '''28''' ||  28 || Jaylenaeybarre cate=14, Ruby = 9  || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''full eye cut, any gem'''  || '''28'''     || 28 || Jaylenaeybarre 27, cate=22 stashed || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''corner heart cut, any gem''' || '''28''' || 28 || Renard=2, Jaylenaeybarre=2,GHawkins=13, cate=24, Harvey=6, McArine=3 || done:(was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''dalessi cut, any gem'''  || '''28'''    || 28 || Renard = 3, Jaylenaeybarre= 10, cate=9, Ruby=15, hatheput=3, PV=4, McArine=7 || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''hexas plate cut, any gem''' || '''28''' || 28 ||   Renard=5, Jaylenaeybarre= 1 cate=27 || done: (was 49)  &lt;br /&gt;
|-&lt;br /&gt;
| '''aidenn mask cut, any gem''' || '''14''' || 14 ||  Jaylenaeybarre= 3 cate=4 Ruby=8, PV=2, McArine=3 || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''amanti cut, any gem''' || '''14''' || 14 || Jaylenaeybarre || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''bastet cut, any gem''' || '''14''' || 14  || Jaylenaeybarre || done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''cat's eye cut, any gem''' ||'''14'''|| 14   ||  cate/qwu=13 GHawkins=1, Ruby=4 , McArine=4 14 Bastet cut Any Gem ||done: (was 28)  &lt;br /&gt;
|-&lt;br /&gt;
| '''unity cut, any gem''' ||'''14'''|| 14 || Jaylenaeybarre=1, cate/qwu=14, Ruby=5, McArine=1 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''reflection cut, any gem''' || '''14''' || 14  ||  Ruby=7, cate=2, McArine=11, Harvey=1 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''appolonia cut, any gem''' ||'''14'''|| 14 ||  Renard=3, Jaylenaeybarre=2 cate/qwu=6, Ruby=2, hatheput=8 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''bridge cut, any gem''' ||'''14'''|| 14 ||  Renard=1,  cate/qwu=4 , Ruby=3, Harvey=2, zFree=2, McArine=9 ||done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''ring cut, any gem''' || '''14'''   ||   14 || cate/qwu=2, McArine=13, Harvey=4 || done (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''dragyn's eye cut, any gem''' || '''14''' || 14  ||in the wh: 5 (Renard)Jaylenaeybarre= 2 cate=9, hatheput=1, Tyreus=1, Harvey=1, PV=2 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''looking glass cut, any gem''' || '''14''' ||  14 ||Jaylenaeybarre=10, cate=4 || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''symmetry cut, any gem''' || '''14''' || 14 ||Jaylenaeybarre  || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''lotus cut, any gem''' || '''14''' || 14 || Jaylenaeybarre=1 cate/qwu=5, zFree=3, Tyreus=1, McArine=2, Harvey =5, Renard=4|| done&lt;br /&gt;
|-&lt;br /&gt;
| '''khufu's ship cut, any gem''' || '''14''' || 14|| =1 GHawkins=1 cate=4 Ruby = 15 || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''sprocket cut, any gem''' ||'''14''' ||14 || Ruby   || done: (was 21)  &lt;br /&gt;
|-&lt;br /&gt;
| '''hile's chevrons cut, any gem''' || '''14''' || 14 ||  2 (Renard) Jaylenaeybarre=3 qwu=3, Harvey=8, PV=3, McArine=4 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''Ra's lantern cut, any gem''' || '''14''' || 14|| Jaylenaeybarre=1 cate=1, Ruby=6, McArine=12, Harvey=1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''full aidenn mask cut, any gem''' ||'''14'''|| 14|| in the wh: 2 (Renard)Jaylenaeybarre=1, zFree=3, Ruby=1, Tyreus=2, PV=2, Renard=2, cate = 2, Peacefulness=1, Onebanana = 1, Amon-Suk = 1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
| '''king's tomb cut, any gem'''||'''14'''|| 14 ||  Jaylenaeybarre=1 qwu=2, Ruby=2, Harvey=3, zFree=1, Renard=3, cate=4, Peacefulness=1, Onebanana = 1, Amon-Suk = 1 || done: (was 21) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progress Report==&lt;br /&gt;
 &lt;br /&gt;
{{ResTechnologyName|Thought Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Clay Brick | 75000 | 75000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Cut Stone  | 25000 | 25000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone| 0 | 25000 | ? }}&lt;br /&gt;
  {{ResResourceName|Slate | 15000 | 15000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Mud Granite | 200 | 200 }}&lt;br /&gt;
  {{ResResourceName|Yellow Paint|  2500 | 2500 | stashed}}&lt;br /&gt;
  {{ResResourceName|Deep Sky Blue Paint| 2000 | 2000 | stashed}}&lt;br /&gt;
  {{ResResourceName|Large Gears | 100 | 100 | stashed }}&lt;br /&gt;
  {{ResResourceName|Medium Gears | 500 | 500 | stashed }}&lt;br /&gt;
  {{ResResourceName|Small Gears | 1000 | 1000 | stashed }}&lt;br /&gt;
  {{ResResourceName|Gearbox B454-B558 D173-D223 H228-H287|1| 1|stashed}}&lt;br /&gt;
  {{ResResourceName|Gearbox B317-B412 D491-D619 G51-G64|1|1|stashed}}&lt;br /&gt;
  {{ResResourceName|Gearbox A184-A226 D272-D351 H111-H135|1|1|stashed}}&lt;br /&gt;
  {{ResResourceName|eyelet cut, any gem | 49 | 49 | stashed }}&lt;br /&gt;
  {{ResResourceName|lens cut, any gem| 49 | 49  }}&lt;br /&gt;
  {{ResResourceName|thistle cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|choronzon cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|queens tomb cut, any gem|  28 | 28 | stashed  }}&lt;br /&gt;
  {{ResResourceName|full eye cut, any gem|  28 | 28 | stashed }}&lt;br /&gt;
  {{ResResourceName|corner heart cut, any gem|  28 | 28  | stashed }}&lt;br /&gt;
  {{ResResourceName|dalessi cut, any gem|  28 | 28  | stashed}}&lt;br /&gt;
  {{ResResourceName|hexas plate cut, any gem|  28 | 28  | stashed }}  &lt;br /&gt;
  {{ResResourceName|aidenn mask cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|amanti cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|bastet cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|cats eye cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|unity cut, any gem|  14 | 14  | stashed }}&lt;br /&gt;
  {{ResResourceName|reflection cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|appolonia cut, any gem|  14 | 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|bridge cut, any gem|  14 | 14  | stashed }}&lt;br /&gt;
  {{ResResourceName|ring cut, any gem|  14| 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|dragyns eye cut, any gem|  14 | 14 |stashed }}&lt;br /&gt;
  {{ResResourceName|looking glass cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|symmetry, any gem|  14 | 14 }}&lt;br /&gt;
  {{ResResourceName|lotus cut, any gem|  14 | 14  | stashed}}&lt;br /&gt;
  {{ResResourceName|khufus ship cut, any gem|  14 | 14   }}&lt;br /&gt;
  {{ResResourceName|sprocket cut, any gem|  14 | 14 | stashed }}&lt;br /&gt;
  {{ResResourceName|hiles chevron cut, any gem|  14 | 14  | stashed  }}&lt;br /&gt;
  {{ResResourceName|ras lantern cut, any gem|  14 | 14  }}&lt;br /&gt;
  {{ResResourceName|full aiden mask, any gem|  14 | 14 }}&lt;br /&gt;
  {{ResResourceName|kings tomb, any gem| 14 | 14  | stashed }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=280631</id>
		<title>Monument of leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_leadership&amp;diff=280631"/>
		<updated>2015-08-04T23:12:34Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Sages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[Monuments | Monuments]]&amp;lt;/font&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[The_Monument_Guide | The Monument Guide]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one monument, please create it as a subpage of this page; i.e. create a page '''Monuments/ArtMusic/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument of Leadership =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Leadership project has been built at River Plains at 1224,2555. Applicants are automatically accepted. ((NOTE:  Guildhall is NOT set to automatically accept applicants as of 9/29/13 ~Riqo))&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Idea==&lt;br /&gt;
  * Note&lt;br /&gt;
    Any suggestions or new test ideas please let us know&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus paper || 50||50 ||kuupid||done &lt;br /&gt;
|-&lt;br /&gt;
|Boards ||80||80||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Linen || 100 ||100||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 50 ||50||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Rope || 30 ||30||kuupid ||done&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50 ||kuupid ||done&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Leadership.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papyrus paper  || 5000  || 5000 ||hounddog ||stashed &lt;br /&gt;
|-&lt;br /&gt;
|Ink  ||500 || 500 ||kuupid ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Boards ||100000|| 100000 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Bricks || 500000 || 500000||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate || 2500 ||2500 ||hounddog  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Gold Foil (Gilding) || 1000||1000  ||HD ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Silver Foil (Gilding) || 1000 ||1000  ||HD  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Small Stone Blocks || 25000 || 0|| Augir 5000 HD unknowen ||&lt;br /&gt;
|-&lt;br /&gt;
|Cut Stone ||25000 || 25000 ||Paradise Plains 18K ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Crimson Paint || 12000 ||12000 ||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Paint || 12000 ||12000   || HD ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Golden Rod Paint || 12000 || 12000 || Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Midnight Blue Paint || 12000|| 12000||Sparky ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Oyster Shell Marble || 1000 || 1001||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|White Travertine Marble || 1000 || 1000 ||HD-kuupid  ||stashed&lt;br /&gt;
|-&lt;br /&gt;
|Mud Granite || 300 || 300 || HD || stashed&lt;br /&gt;
|-&lt;br /&gt;
|For note I'd like to thank Maze and his family and Obol for helping pulling all these quarries...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
Hounddog kuupid Obol&lt;br /&gt;
&lt;br /&gt;
== Sages  ==&lt;br /&gt;
Kalmkitty&lt;br /&gt;
Renard&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
== Masters  ==&lt;br /&gt;
Bessodia&lt;br /&gt;
Blueshift&lt;br /&gt;
&lt;br /&gt;
== Scribes  ==&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
== Journeymen  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prentices  ==&lt;br /&gt;
Ariella&lt;br /&gt;
&lt;br /&gt;
== Students  ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]] {{DEFAULTSORT:Leadership Monument}}&lt;br /&gt;
ShebaNezbia&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_art_and_music&amp;diff=280630</id>
		<title>Monument of art and music</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_art_and_music&amp;diff=280630"/>
		<updated>2015-08-04T23:12:08Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Journeymen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[Monuments | Monuments]]&amp;lt;/font&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;[[The_Monument_Guide | The Monument Guide]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:3px blue solid;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;margin:10px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:15pt&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;/span&amp;gt;&lt;br /&gt;
		&amp;lt;br&amp;gt;&lt;br /&gt;
		&amp;lt;span style=&amp;quot;font-size:10pt&amp;quot;&amp;gt;&lt;br /&gt;
If it turns out that there is more than one Art and Music monument, please create it as a subpage of this page; i.e. create a page '''Monuments/ArtMusic/OracleName''' where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help. 		&amp;lt;/span&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument of Art &amp;amp; Music =&lt;br /&gt;
&lt;br /&gt;
A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; The Discipline of Art and Music is suffering from a low number of disciples, and that number is currently less than the total required to build the Monument of Art and Music. I intend to proceed with the gathering of mats and the recruitment of monument builders in hopes that this situation will, one way or another, be remedied. --Murtha&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Due to lack of interest from Teppy in reducing the number of disciples needed, I have torn down the site and rebuilt it to give us more time. PLease go repledge your support.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monument Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Idea==&lt;br /&gt;
  * Note&lt;br /&gt;
    Any suggestions or new test ideas please let us know&lt;br /&gt;
&lt;br /&gt;
= Monument Construction Site Requirements =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Boards||80 ||80 ||Obol || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Ink ||50 ||50  ||Obol || Stashed &lt;br /&gt;
|-&lt;br /&gt;
|Linen ||100  ||100   || Obol || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Papyrus Paper||200  ||200   || Obol || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Rope||30  ||30   || Obol || Stashed&lt;br /&gt;
|-&lt;br /&gt;
|Slate||50  ||50   || Obol || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Monument Requirements =&lt;br /&gt;
&lt;br /&gt;
'''Material requirements to build the Monument of Art and Music.'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#ADD8E6&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Material&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Need&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Have&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Pledged&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  Aqua Raeli Tiles || 127  || 127 || Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Blue Raeli Tiles || 127  || 127 || Aubery || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Blue Violet Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Carrot Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Chartreuse Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Chocolate Raeli Tiles || 127  || 127 || dedenav || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Crimson Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Dark Orange Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Dark Orchid Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Dark Violet Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Deep Pink Raeli Tiles || 127  || 127 || Aubery/kuupid  ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Deep Sky Blue Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Dodger Blue Raeli Tiles || 127  || 127 ||  Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Fire Brick Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Fuchsia Raeli Tiles || 127  ||127 ||  Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gold Raeli Tiles || 127  ||127 ||  Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Golden Rod Raeli Tiles || 127  ||127 ||Obol || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gray Raeli Tiles || 127  || 127 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Green Yellow Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Indian Red Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Lawn Green Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Light Sea Green Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Lime Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Lime Green Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Blue Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Orchid Raeli Tiles || 127  || 127 || dedenav/kuuid  ||stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Sea Green Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Spring Green Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Turquoise Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Medium Violet Red Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Olive Drab Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Orange Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Orange Red Raeli Tiles || 127  || 50 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Peru Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Red Raeli Tiles || 127  || 127 || dedenav  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Royal Blue Raeli Tiles || 127  || 127 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Sienna Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Slate Blue Raeli Tiles || 127  ||127 ||kuupid ||stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Spring Green Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Steel Blue Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Turquoise Raeli Tiles || 127  || 90 || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Violet Red Raeli Tiles || 127  ||127 ||kuupid ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Yellow Raeli Tiles || 127  || 127  || Aubery  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Yellow Green Raeli Tiles || 127  || 127 ||  Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gliding Raven Chime || 7  || 7 || Nissim || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Finch Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Osprey Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Hummingbird Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Lark Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Owl Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gliding Hawk Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Warbler Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Hawk Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Owl Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Raven Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Eagle Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Crane Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Gull Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Osprey Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Finch Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Pheasant Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Raven Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Gull Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Lark Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Crane Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Finch Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Pheasant Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Gull Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Puffin Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Albatross Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gliding Albatross Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Pheasant Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Condor Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Crane Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Eagle Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Buzzard Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Condor Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Buzzard Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Nightingale Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Puffin Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Finch Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Waxwing Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Parrot Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gliding Condor Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Warbler Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Hawk Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Pheasant Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Diving Condor Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Hawk Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Parrot Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Floating Sparrow Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Hovering Hummingbird Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Soaring Albatross Chime || 7  || 7 || Nissim  || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Gold Sheeting (Gilding) || 2000  ||2000 || Obol || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Boards || 11700  ||11700 ||Obol ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Island Blue Marble (Plinth Base) || 300  || 300  || Obol ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| White Travertine (Plinth Base) || 300  ||300 || Obol || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Cut Stone || 4500  || 4500|| Shemei ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Concrete (Pipe Outer Coverings) || 12000  || 12000 ||Nissim&amp;lt;br&amp;gt;Obol ||Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Fine Glass Pipe (For the Chimes) || 3500  || 3500 || dedenav || Stashed&lt;br /&gt;
|-      &lt;br /&gt;
| Octec's Alloy Cable - To suspend the chimes || 300  || 300 || Nissim || Stashed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Monument Personnel =&lt;br /&gt;
&lt;br /&gt;
== Oracles ==&lt;br /&gt;
Kalmkitty, Nissim, Obol, Rey&lt;br /&gt;
&lt;br /&gt;
== Sages  ==&lt;br /&gt;
Renard&amp;lt;br&amp;gt;&lt;br /&gt;
Hounddog&lt;br /&gt;
&lt;br /&gt;
== Masters  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scribes  ==&lt;br /&gt;
McArine&lt;br /&gt;
&lt;br /&gt;
== Journeymen  ==&lt;br /&gt;
Bessodia,&lt;br /&gt;
toothless&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
== Prentices  ==&lt;br /&gt;
blueshift&lt;br /&gt;
&lt;br /&gt;
== Students  ==&lt;br /&gt;
Ariella&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=280629</id>
		<title>Monument of Architecture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Monument_of_Architecture&amp;diff=280629"/>
		<updated>2015-08-04T23:10:25Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Sage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Guild Location =&lt;br /&gt;
River Plains @ 1549, 2863&lt;br /&gt;
&lt;br /&gt;
=Monument Location =&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
= Test Ideas =&lt;br /&gt;
&lt;br /&gt;
[[Test of Three Kingdoms]] - Off of the table, too much work...not enough time&lt;br /&gt;
&lt;br /&gt;
[[Test of Magnificent Gardens]]&lt;br /&gt;
&lt;br /&gt;
[[Test of the Deep Mine]]&lt;br /&gt;
&lt;br /&gt;
[[Hand of Ra]]&lt;br /&gt;
&lt;br /&gt;
[[User:Porthos/ArchitectureTestRebirth | The Pylon of Rebirth]]&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle ===&lt;br /&gt;
Darkfyre&lt;br /&gt;
McArine&lt;br /&gt;
Yendor [will be]&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
Ruby&lt;br /&gt;
Renard&lt;br /&gt;
Morendo &lt;br /&gt;
KebiRoz&lt;br /&gt;
Kalmkitty&lt;br /&gt;
GHawkins&lt;br /&gt;
toothless&lt;br /&gt;
blueshift&lt;br /&gt;
Hounddog&lt;br /&gt;
Larame&lt;br /&gt;
Starfyre&lt;br /&gt;
Heterika&lt;br /&gt;
Porthos&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
Rhosymedre&lt;br /&gt;
Mattphat&lt;br /&gt;
GammaBird&lt;br /&gt;
Bessodia&lt;br /&gt;
Tamb&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
Ariella Zuvun&lt;br /&gt;
&lt;br /&gt;
=== Journeyman ===&lt;br /&gt;
Andyhotep&lt;br /&gt;
Brunhilda&lt;br /&gt;
Oompaw&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
Eugenius Risa&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials needed ==&lt;br /&gt;
* These are the updated materials required for the Monument of Architecture&lt;br /&gt;
{{ResTechnology|Monument of Architecture|state=collapse|&lt;br /&gt;
{{ResResource|Ra's Brilliant Compound Extract|100|100}} - The power of the God&lt;br /&gt;
{{ResResource|Copper Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Gold Foil|7000|7000}} &lt;br /&gt;
{{ResResource|Silver Foil|3072|7000}} - Pledged by GammaBird&lt;br /&gt;
{{ResResource|Steel Foil|7000|7000}} - zFree&lt;br /&gt;
{{ResResource|Lead Foil|7000|7000}} - Pledged by KalmKitty&lt;br /&gt;
{{ResResource|Tin Foil|1784|7000}}&lt;br /&gt;
{{ResResource|Titanium Foil|2000|7000}} - Pledged by GHawkins&lt;br /&gt;
{{ResResource|Thoths Metal Foil|0|7000}} - Pledged by cate&lt;br /&gt;
{{ResResource|Metal Blue Foil|0|7000}} - zFree is working on this, iron donations are welcome.&lt;br /&gt;
{{ResResource|Octec's Alloy Foil|7000|7000}} - zFree&lt;br /&gt;
{{ResResource|Moon Steel Foil|1000|7000}} - Pledged by cate&lt;br /&gt;
{{ResResource|Water Metal Foil|0|7000}}- zFree is working on it&lt;br /&gt;
{{ResResource|Aluminium Foil|1500|7000}} -Pledged by Tamb&lt;br /&gt;
{{ResResource|Small Stone Blocks|11512|25000}} - Pledged by Larame&lt;br /&gt;
{{ResResource|Huge Diamond|7|7}}&lt;br /&gt;
{{ResResource|Huge Quartz|7|7 }}&lt;br /&gt;
{{ResResource|Huge Emerald|7|7 }}&lt;br /&gt;
{{ResResource|Huge Opal|7|7 }}&lt;br /&gt;
{{ResResource|Huge Ruby |7 |7 }}&lt;br /&gt;
{{ResResource|Huge Sapphire|7|7 }}&lt;br /&gt;
{{ResResource|Topaz|7|7 }}&lt;br /&gt;
{{ResResource|Jade|35|35}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Canary Granite|21|21}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Blood Granite|0|21}} - Pledged by cate and Mattphat&lt;br /&gt;
{{ResResource|Firerock|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Onyx|14|14}} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Angel Stone|7|7 }} - Stashed by Morendo&lt;br /&gt;
{{ResResource|Puzzle Granite|7|7 }} - Stashed by Morendo&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/ArtTestBonsai&amp;diff=279588</id>
		<title>User:Porthos/ArtTestBonsai</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/ArtTestBonsai&amp;diff=279588"/>
		<updated>2015-07-23T12:55:14Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test of the Bonsai Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Test of the Bonsai ==&lt;br /&gt;
&lt;br /&gt;
To create the most beautiful bonsai in Egypt.&lt;br /&gt;
&lt;br /&gt;
== Test Summary ==&lt;br /&gt;
&lt;br /&gt;
Players will plant a sapling received when signing for the test and sculpt it as it grows into a beautiful bonsai specimen.&lt;br /&gt;
&lt;br /&gt;
== Shaping the Bonsai ==&lt;br /&gt;
&lt;br /&gt;
Every 3 game days the bonsai will fractally grow, and players direct the shape it grows into by trimming off growth nodes (branches) and attaching rods to twist or curve the branch.  &lt;br /&gt;
&lt;br /&gt;
== Changing the Leaf Color and Wood Staining ==&lt;br /&gt;
&lt;br /&gt;
Players can use different fertilizers to make the new growths change leaf color (color from the fish scale used the in fertilizer), and also stain the wood grain of the branch node with paint.  &lt;br /&gt;
&lt;br /&gt;
== Decorating the Planting Pot ==&lt;br /&gt;
&lt;br /&gt;
Players can also plant herbs in the bonsai pot for surrounding added decoration.&lt;br /&gt;
&lt;br /&gt;
== Opening for Voting ==&lt;br /&gt;
&lt;br /&gt;
After the player chooses to open for voting exhibition, the bonsai display is fixed and will no longer grow.  &lt;br /&gt;
&lt;br /&gt;
As with other art tests, the ones with highest voting will pass.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/ArtTestBonsai&amp;diff=279587</id>
		<title>User:Porthos/ArtTestBonsai</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/ArtTestBonsai&amp;diff=279587"/>
		<updated>2015-07-23T12:54:57Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Test of the Bonsai Tree ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Test Summary ==&lt;br /&gt;
&lt;br /&gt;
Players will plant a sapling received when signing for the test and sculpt it as it grows into a beautiful bonsai specimen.&lt;br /&gt;
&lt;br /&gt;
== Shaping the Bonsai ==&lt;br /&gt;
&lt;br /&gt;
Every 3 game days the bonsai will fractally grow, and players direct the shape it grows into by trimming off growth nodes (branches) and attaching rods to twist or curve the branch.  &lt;br /&gt;
&lt;br /&gt;
== Changing the Leaf Color and Wood Staining ==&lt;br /&gt;
&lt;br /&gt;
Players can use different fertilizers to make the new growths change leaf color (color from the fish scale used the in fertilizer), and also stain the wood grain of the branch node with paint.  &lt;br /&gt;
&lt;br /&gt;
== Decorating the Planting Pot ==&lt;br /&gt;
&lt;br /&gt;
Players can also plant herbs in the bonsai pot for surrounding added decoration.&lt;br /&gt;
&lt;br /&gt;
== Opening for Voting ==&lt;br /&gt;
&lt;br /&gt;
After the player chooses to open for voting exhibition, the bonsai display is fixed and will no longer grow.  &lt;br /&gt;
&lt;br /&gt;
As with other art tests, the ones with highest voting will pass.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/WorshipTestCoffeeTea&amp;diff=279586</id>
		<title>User:Porthos/WorshipTestCoffeeTea</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/WorshipTestCoffeeTea&amp;diff=279586"/>
		<updated>2015-07-23T12:52:03Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test of the Coffee and Tea Ceremony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Test of the Coffee and Tea Ceremony ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To pass the test host 1 tea and coffee ceremony and participate in 6 others&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
&lt;br /&gt;
As host you will be required to grow a particular tea and coffee plant in a favorable spot.  &lt;br /&gt;
&lt;br /&gt;
You will receive your tea and coffee cutting at the University of Worship, along with instructions as to it's care:&lt;br /&gt;
&lt;br /&gt;
* The first step of care will be the planting location which will be given on which soil to be planted (clay, grass, dirt or sand), and 3 conditions it must be near to (water, statues, large rock, cactus, certain vegetation or trees.&lt;br /&gt;
&lt;br /&gt;
* With the changing of the Egyptian month, comes the 2nd step of care will be the fertilization using a freshly caught fish of type (X) mixed with dung and insect (Y).&lt;br /&gt;
&lt;br /&gt;
* The next Egyptian month the 3rd step of care will be the ritualistic trimming.  This will be done by blessed shears of alloy (X) anointed with mixture of (Y) fruit and oil.&lt;br /&gt;
&lt;br /&gt;
* The final Egyptian month will be the harvest, the prayer (&amp;quot;Oh God X I humbly beseech you to allow me to partake of your fruits&amp;quot;) and gesture bless must be performed and then the coffee or tea plant will be ready to harvest.  &lt;br /&gt;
&lt;br /&gt;
* Once ready to harvest the plant will have 3 months before it goes barren and turns to dust&lt;br /&gt;
&lt;br /&gt;
== Setting Up a Tea &amp;amp; Coffee Ceremony ==&lt;br /&gt;
&lt;br /&gt;
The instructions on how to host will also be provided from the UWorship:&lt;br /&gt;
&lt;br /&gt;
* The coffee and tea plant must be harvested within 24 hours of the ceremony start. &lt;br /&gt;
&lt;br /&gt;
* The location of the ceremony must be next to a (statue, shrine, large rock, school, university, shrine, bridge, papyrus)&lt;br /&gt;
&lt;br /&gt;
* The 7 water for the tea/coffee must be ritually collected by a papyrus plant.  &lt;br /&gt;
* The 77 wood for the fire must be collected from tree X. &lt;br /&gt;
&lt;br /&gt;
* 7 linens will be dyed with color X as the tablecloth and spread on the ground at the ceremony location.  &lt;br /&gt;
* The right type of incense X will be lit once the kettle starts to brew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serving Up a Tea &amp;amp; Coffee Ceremony ==&lt;br /&gt;
&lt;br /&gt;
The ceremony continues as follows:&lt;br /&gt;
&lt;br /&gt;
* 7 ritual cakes will be then served on a dish.  The dish is made by baking 7 wheat flavored with Y herb and 7 X fruit honey and serving on a porcelain plate (made on a pottery wheel 1 part white sand, 1 part clay) and baked in a kiln.&lt;br /&gt;
&lt;br /&gt;
* The host will then ask each player by typing in main &amp;quot;Player X, would you like coffee or tea?&amp;quot; Player X responds in main &amp;quot;Coffee please&amp;quot; or &amp;quot;Tea please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The host then serves the coffee or tea in porcelain cup to player X, and proceeds to ask and serve the remaining 5 players.&lt;br /&gt;
&lt;br /&gt;
* Finally the host will say &amp;quot;I will have coffee&amp;quot; or &amp;quot;I will have tea&amp;quot;, and serves themselves.  Please note that not all 7 players should choose the same drink, if they all pick the same drink, the ceremony will be invalid&lt;br /&gt;
&lt;br /&gt;
* Then the host says the ritualistic blessing &amp;quot;Thank you God X for this bounty we are about to receive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Then and only then may the players proceed to drink their coffee or tea and eat their cake.  If any player eats or drinks before the ritualistic blessing the ceremony is invalidated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Closing Ceremony ==&lt;br /&gt;
&lt;br /&gt;
After the eating and drinking, then each player:&lt;br /&gt;
&lt;br /&gt;
* Ritualistically smashes their porcelain cup and plate, &lt;br /&gt;
* Dances the hambone, &lt;br /&gt;
* Does the celebrate emote.&lt;br /&gt;
&lt;br /&gt;
The host then bows at the kettle says &amp;quot;All hail Mighty God X for your magical gifts of tea and coffee&amp;quot; and the ceremony is complete.&lt;br /&gt;
&lt;br /&gt;
== Test Benefits ==&lt;br /&gt;
Tea will give 3 focus and 3 perception for 24 hours Egyptian time, coffee will give 3 dexterity and 3 focus, this bonus adds on to others.&lt;br /&gt;
&lt;br /&gt;
== Test Limitations ==&lt;br /&gt;
Each player may only attend 1 ceremony per Egyptian week as either host or participant.  &lt;br /&gt;
&lt;br /&gt;
If your hosting fails, you may retry the next Egyptian month.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/WorshipTestBurntMan&amp;diff=279585</id>
		<title>User:Porthos/WorshipTestBurntMan</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/WorshipTestBurntMan&amp;diff=279585"/>
		<updated>2015-07-23T12:41:58Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test of the Burnt Man */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Test of the Burnt Man ==&lt;br /&gt;
&lt;br /&gt;
To pass the test you must participate in 5 successful burnt man ceremonies.&lt;br /&gt;
&lt;br /&gt;
== Becoming a Burnt Priest of the Gods ==&lt;br /&gt;
&lt;br /&gt;
First, to find which god you represent as priest for after you sign up for the test at the Uworship, you will be told the name of your particular herb (1db) that is to be burned in a bonfire of 77 wood so the god you represent will appear to you in the smoke.&lt;br /&gt;
&lt;br /&gt;
== The Smoke Reveals All Requirement ==&lt;br /&gt;
&lt;br /&gt;
The smoke will also reveal the action, words, and emote that you will need to do during the ceremony.  &lt;br /&gt;
&lt;br /&gt;
Going to a different Uworship to get a new requirement or completing a ceremony will change this.&lt;br /&gt;
&lt;br /&gt;
== Summoning the Gods to Gather==&lt;br /&gt;
&lt;br /&gt;
After making a sacrificial offering of 7db of your particular herbs to the burning altars, the effigy of the burnt man has a 7% chance to form above the altar in smoke. &lt;br /&gt;
&lt;br /&gt;
If burnt man is seen in the smoke, then a ceremony can be held at the altar to celebrate the burnt man, the player summoning it must start the ceremony within 2 hours of it appearing.&lt;br /&gt;
&lt;br /&gt;
== Starting the Ceremony==&lt;br /&gt;
&lt;br /&gt;
To start the ceremony the effigy of the burnt man is built and set on fire by the summoner.  &lt;br /&gt;
&lt;br /&gt;
Effigy of the burnt man is made in a small const. site with 7777 wood, 7777 straw, 777 twine and 2 huge ruby pearls (add ruby color to findable pearls).&lt;br /&gt;
&lt;br /&gt;
== Ceremony Requirements==&lt;br /&gt;
&lt;br /&gt;
To have a successfully ceremony, all of the 12 gods must be represented by at least 1 player priest for that god.  While the effigy is still burning (the effigy will burn for 12 hours) the following must be completed:&lt;br /&gt;
&lt;br /&gt;
* Each player priest (of course the minimum is 12) must have at least 1 glass of wine, 1 mug of beer, 1 toke from the hookah. Ceremonial tables with beer/wine and hookah must be physically close to the burning effigy&lt;br /&gt;
&lt;br /&gt;
* Each player priest must complete their proscribed actions, words and emotes.&lt;br /&gt;
&lt;br /&gt;
* To conclude the ceremony each player priest must offer 1 db of their herb to the burning man effigy, then bless the flaming altar&lt;br /&gt;
&lt;br /&gt;
* The player that summoned the burnt man will be the last to offer thei herb and bless, once done the ceremony is complete.  If all steps were successful, from at least 1 priest of each god, the ceremony will be a success.&lt;br /&gt;
&lt;br /&gt;
* If however, the burnt man effigy is consumed by flame before all steps are completed none will received credit.&lt;br /&gt;
&lt;br /&gt;
All will get credit as long as they did the correct required steps as a player priest.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ceremony Benefits==&lt;br /&gt;
&lt;br /&gt;
Players that successfully participated will appear with a glowing blue Eye of Horus over their head for the next 24 hours. &lt;br /&gt;
&lt;br /&gt;
== Angering the Gods==&lt;br /&gt;
&lt;br /&gt;
If a player participated but did do the correct action, they will not get credit as they angered their god and have a dark cloud over there head for the next 24 hours.  &lt;br /&gt;
&lt;br /&gt;
If the player angers their god at 3 different ceremonies, they fail, losing all progress and must go back and sign up again at the UWorship to find out which god will accept them as a priest.  &lt;br /&gt;
&lt;br /&gt;
Note even if you have already passed the test you can continue to participate, but if you get 3 strikes making your god angry, they will revoke your test pass and you must sign up again.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/HarmonyTestHands&amp;diff=279582</id>
		<title>User:Porthos/HarmonyTestHands</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/HarmonyTestHands&amp;diff=279582"/>
		<updated>2015-07-23T12:35:58Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test of the Human Chain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Test of the Human Chain ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To be one of the best links in human chains in Egypt.  &lt;br /&gt;
&lt;br /&gt;
== Weekly Forming of the Chains ==&lt;br /&gt;
&lt;br /&gt;
Every week, people will link hands to form chains, and every chain is dissolved upon the test pass run.  &lt;br /&gt;
&lt;br /&gt;
== Chain Point Calculation ==&lt;br /&gt;
&lt;br /&gt;
Points would be given be tallied daily as (#people linked to your left+1) * (#people linked to your right+1) – 1. &lt;br /&gt;
&lt;br /&gt;
== Link Hands Emote for Chains ==&lt;br /&gt;
&lt;br /&gt;
To link hands with someone invite them to join you and both must have the opposite hand free as left hand holds right and vise-versa, and they must accept the invite to hold hands. &lt;br /&gt;
&lt;br /&gt;
An emote between the 2 players would be nice if possible. &lt;br /&gt;
&lt;br /&gt;
== Circles Are Null ==&lt;br /&gt;
&lt;br /&gt;
Forming a circle would result in 0 points for the subsequent time remaining in the week.&lt;br /&gt;
&lt;br /&gt;
== Viewing Progress ==&lt;br /&gt;
Points for the day, and cumulative points for the week, as well as the player whose right and left hand you are linked to would be visible.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Top 3 Pass Every Week ==&lt;br /&gt;
The highest 3 point total will pass each week.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/ArtTestPotter&amp;diff=279580</id>
		<title>User:Porthos/ArtTestPotter</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/ArtTestPotter&amp;diff=279580"/>
		<updated>2015-07-23T12:33:06Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test of the Potter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Test of the Potter ==&lt;br /&gt;
&lt;br /&gt;
Players will compete to produce the most beautiful piece of pottery.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Making the Pottery ==&lt;br /&gt;
&lt;br /&gt;
A potter’s wheel is used to throw clay and mold it into shape.  The cost may be same as a pottery wheel, but hope different graphic.&lt;br /&gt;
&lt;br /&gt;
Players will be able to control the rotation, the pressure, and direction to draw out the clay. &lt;br /&gt;
&lt;br /&gt;
Players can choose where and angle to slice off the piece from the wheel.&lt;br /&gt;
&lt;br /&gt;
== Making More Complex Pieces ==&lt;br /&gt;
&lt;br /&gt;
Players can affix molded clay pieces together (using rotational/movement tools from sculpture) to make more complex shapes, such as a teapot. &lt;br /&gt;
&lt;br /&gt;
== Glazing the Pottery ==&lt;br /&gt;
&lt;br /&gt;
Players can choose the type of glaze/finish to apply to each piece before firing it in a kiln.  &lt;br /&gt;
&lt;br /&gt;
The glaze material chosen (charcoal, metallic salt, metallic powders, lime, crushed gem etc) will give the piece a characteristic glaze look for that material, if multiple materials are chosen they will blend together their effects, like charcoal may give a dark mirror glaze, adding crushed rubies would add red sparkles into the glaze, and adding aluminum powder would add silver swirl pattern.&lt;br /&gt;
&lt;br /&gt;
== Displaying the Piece ==&lt;br /&gt;
&lt;br /&gt;
After firing in a kiln, players then build a pedestal to display the pottery piece on and open for voting.&lt;br /&gt;
&lt;br /&gt;
The piece will be giant sized (larger than practical for game purposes).   &lt;br /&gt;
&lt;br /&gt;
== Pass Criteria ==&lt;br /&gt;
&lt;br /&gt;
As with other art tests, the ones with highest voting will pass.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestDailyCatch&amp;diff=279578</id>
		<title>User:Porthos/BodyTestDailyCatch</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestDailyCatch&amp;diff=279578"/>
		<updated>2015-07-23T12:28:51Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test of the Daily Catch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Test of the Daily Catch ==&lt;br /&gt;
&lt;br /&gt;
Win a total of 7 Daily Catches Awards (divided into 4 Bronze, 2 Silver and 1 Gold Daily Challenge) to Pass this Test.  &lt;br /&gt;
&lt;br /&gt;
== What's the Catch ==&lt;br /&gt;
&lt;br /&gt;
Every Egyptian Day will bring a new Daily Catch.  &lt;br /&gt;
&lt;br /&gt;
Visiting the UBody or School of Body will List the Daily Catch.&lt;br /&gt;
&lt;br /&gt;
* Days 1, 3, 5, 7 in the week will be Bronze Challenges&lt;br /&gt;
* Days 2,6 will be Silver Challenges, &lt;br /&gt;
* Day 4 is Gold Challenge Day.   &lt;br /&gt;
&lt;br /&gt;
== The Bronze Daily Catch ==&lt;br /&gt;
&lt;br /&gt;
The Bronze Daily Catch will be easiest to catch, with 1/14 of successful of that fish type catches being a suitable Bronze Fish.  &lt;br /&gt;
&lt;br /&gt;
Players will get to create a Bronze Trophy Fish from 7 Bronze, 2 Wooden Pegs and 1 Onyx Marble, this can be registered at the UBody only during the same day. &lt;br /&gt;
&lt;br /&gt;
== The Silver Daily Catch ==&lt;br /&gt;
&lt;br /&gt;
The Silver Daily Catch will be 1/49 of successful of that fish type catches being a suitable Silver Fish.  Players will get to create a Silver Trophy Fish from 7 Bronze, 2 Wooden Pegs and 1 Onyx Marble this can be registered at the UBody only during the same day. &lt;br /&gt;
&lt;br /&gt;
== The Gold Daily Catch ==&lt;br /&gt;
&lt;br /&gt;
The Gold Daily Catch will be the hardest, with 1/111 of successful of that fish type catches being a suitable Gold Fish.  Players will get to create a Gold Trophy Fish from 7 Gold, 2 Wooden Pegs and 1 Onyx Marble, this can be registered at the UBody. &lt;br /&gt;
&lt;br /&gt;
== Winning the Daily Catch Award ==&lt;br /&gt;
&lt;br /&gt;
The largest deben fish registered at that Region UBody for the day will win the Daily Catch Award, bringing the player 1/7 of the steps toward passing the test.  &lt;br /&gt;
&lt;br /&gt;
In case of ties by size at that UBody, the earliest submission will win.&lt;br /&gt;
&lt;br /&gt;
== Test Benefits ==&lt;br /&gt;
&lt;br /&gt;
Players can also decorate their camp with their gilded fish trophies.  &lt;br /&gt;
&lt;br /&gt;
* Each Gold Daily Catch Award will give 1 random permanent stat point&lt;br /&gt;
* Every 2 Silver Catch Awards will give 1 random permanent stat point&lt;br /&gt;
* Every 4 Bronze Catch Awards will give 1 random permanent stat point&lt;br /&gt;
&lt;br /&gt;
That is to say a total of 3 random stat point from passing the test.  &lt;br /&gt;
&lt;br /&gt;
Players may continue to participate in the Daily Catch competition, but will only gain new stat points if the daily catch is a fish type they have not yet won, i.e. a player that has passed the test with a Silver Catch of a 'Carp' will not get new stat bonus for winning with that fish again.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestFishBingo&amp;diff=279576</id>
		<title>User:Porthos/BodyTestFishBingo</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestFishBingo&amp;diff=279576"/>
		<updated>2015-07-23T12:19:47Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Body Test: Test Fish Bingo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Body Test: Test Fish Bingo==&lt;br /&gt;
&lt;br /&gt;
Players pass the test by completing 7 Fish Bingo cards from the UBody.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Get Yer Fish Bingo Card==&lt;br /&gt;
&lt;br /&gt;
At the UBody Players can ask for a new Fish Bingo card if they currently have none, or want to replace their current card with a new one from a Different UBody (only if they have already completed 5 squares).&lt;br /&gt;
&lt;br /&gt;
==Start Playing Fish Bingo==&lt;br /&gt;
&lt;br /&gt;
As with Bingo getting 5 squares completed (5 x 5 cells) in a horizontal, diagonal, or vertical row will complete the card for turn in at the UBody.&lt;br /&gt;
&lt;br /&gt;
Each Fish Bingo cell will have 2 conditions that must be fulfilled selected from:&lt;br /&gt;
&lt;br /&gt;
* Fish Type&lt;br /&gt;
* Fish Size&lt;br /&gt;
* Time Caught&lt;br /&gt;
* Location Caught - will have 2 conditions&lt;br /&gt;
&lt;br /&gt;
For example a cell may say ' Catch a 10db fish (size) by a statue on clay (location) ' or ' Catch an Octopus at 7AM (any time between 7:00 and 7:59 in game)' or ' Catch a 12db Carp '.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestGoldenAngler&amp;diff=279575</id>
		<title>User:Porthos/BodyTestGoldenAngler</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestGoldenAngler&amp;diff=279575"/>
		<updated>2015-07-23T12:18:06Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test of the Golden Angler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Test of the Golden Angler ==&lt;br /&gt;
&lt;br /&gt;
Complete and turn in the 7 fishing lists, for a total of 49 fishing trophies, with 7 per list, given at the UBody to pass this test. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fishing Lists  ==&lt;br /&gt;
To pass a fishing list you must collect 1 golden trophy of each fish on the list, a list has 7 different fish types on it:&lt;br /&gt;
&lt;br /&gt;
* List #1 will have 7 fish catchable at fly fishing 1. &lt;br /&gt;
* Common fish may be on any list providing you have not already turned them in on a previous list.  &lt;br /&gt;
* Once you turn in a certain fish type on a list, subsequent lists will not repeat the fish.&lt;br /&gt;
* List #2 may have fish on the list needing fly fishing 2. &lt;br /&gt;
* List #3 to List #7 subsequently may have fish needing fly fishing skill 3 to 7 matching the list #.&lt;br /&gt;
&lt;br /&gt;
== Making the Golden Trophy Fish  ==&lt;br /&gt;
&lt;br /&gt;
Once a fish is on your list every 1/7 successful catches has a chance to be a lucky golden specimen of &amp;quot;X&amp;quot; fish, this fish must be stuffed with 7db &amp;quot;Y&amp;quot; herbs and mounted on a &amp;quot;Z&amp;quot; marble slab, as detailed on your Ubody list instruction, and plated with 7 gold metal before it rots to make it a golden trophy fish.&lt;br /&gt;
&lt;br /&gt;
== Requesting a New List  ==&lt;br /&gt;
&lt;br /&gt;
Please note you can request a different list from another Ubody like tattoo.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestSportFishing&amp;diff=279574</id>
		<title>User:Porthos/BodyTestSportFishing</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestSportFishing&amp;diff=279574"/>
		<updated>2015-07-23T12:13:30Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Second Customize Your Sport Rod to Maximize Success */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Body Test: Test of Sport Fishing==&lt;br /&gt;
&lt;br /&gt;
Players must catch a Sport Fish from every Egypt Region to pass this test. &lt;br /&gt;
&lt;br /&gt;
==Sport Fish Unique by Region==&lt;br /&gt;
 &lt;br /&gt;
Each Region will have a unique Sport Fish Type.  For example, Lower Egypt's sport fish maybe &amp;quot;Nile Gar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locating the Sport Fish==&lt;br /&gt;
&lt;br /&gt;
In each region at a fixed time in the day 2 hours, for example Noon - 2PM, the Sport Fish will be available to find.  &lt;br /&gt;
&lt;br /&gt;
The sport fish will make a splashing sound if within radius at random times (similar to frogs).  &lt;br /&gt;
&lt;br /&gt;
Within a fixed radius, like line of sight for gazelle, the fish will also be visible to the player in the water, maybe jumping or poking it's head out of the water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==First Watch to Catch the Sport Fish==&lt;br /&gt;
&lt;br /&gt;
To catch a sport fish, first the cast must be done close to where the fish is visible.  &lt;br /&gt;
&lt;br /&gt;
The player must observe the fish via clicking on the fish to identify a catching strategy. &lt;br /&gt;
&lt;br /&gt;
This will allow the player to view the below 4 characteristics of the fish:&lt;br /&gt;
&lt;br /&gt;
* Power&lt;br /&gt;
* Speed&lt;br /&gt;
* Finesse&lt;br /&gt;
* Endurance&lt;br /&gt;
&lt;br /&gt;
==Second Customize Your Sport Rod to Maximize Success==&lt;br /&gt;
&lt;br /&gt;
The player then must prepare their 'Sport Rod' to try and match the properties of the fish as close as possible.  &lt;br /&gt;
&lt;br /&gt;
To make a 'Sport Rod' the player must first find a 'Fine Bamboo Stick', this is randomly found in Bamboo Plants with a 1/77 chance when searching.&lt;br /&gt;
&lt;br /&gt;
Then combining with a glass blade, 7 thread, 7 twine and 2 wooden pegs to make the 'Sport Rod', players may give the rod a unique name, the default name is for example 'Porthos Sporting Rod 1&amp;quot; if it is the first rod made.  &lt;br /&gt;
&lt;br /&gt;
The player then customizes the 'Sport Rod' by preparing a 'Angler's Bonfire', like a bonfire but displays heat level in a bar, and adding treatments while the bonfire is burning.  &lt;br /&gt;
&lt;br /&gt;
For example treating with water or adding charcoal to raise/lower temperature for speed of the effect of ingredients like beeswax, each type of resin, bending from the top or the bottom of the rod, using 'sandpaper' (diamond dust + papyrus paper) or whittling knife on the top or bottom of the rod all will change property similar to wood/metal treatment.&lt;br /&gt;
&lt;br /&gt;
==Error and Skill Considerations==&lt;br /&gt;
&lt;br /&gt;
* The players observation of the fish will not be very accurate at first and will have a 25% sigma error on each property bar at level 1.  &lt;br /&gt;
&lt;br /&gt;
* Players will gain levels with repeated observations:&lt;br /&gt;
* 2 observations to reach level 2 which reduces error to 20%&lt;br /&gt;
* 6 observations to level 3 at 15% error&lt;br /&gt;
* 14 observations to reach 10% error at level 4&lt;br /&gt;
* 30 observations to get to 5% error at level 5&lt;br /&gt;
* 62 observations to get to 2.5% error at level 6&lt;br /&gt;
* 126 observations to level 7 with final 1% error.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rod Breaking Considerations==&lt;br /&gt;
&lt;br /&gt;
The rod has a % chance of breaking when trying to catch the Sport Fish based upon the sum of total %error the rod property is different from the fish property.  &lt;br /&gt;
&lt;br /&gt;
This %error is multiplied if the lure type is different from what the Sport Fish prefers.&lt;br /&gt;
&lt;br /&gt;
==Sport Fish Lure Considerations==&lt;br /&gt;
&lt;br /&gt;
Each time a Sport Fish appears it will have a random 7 insect lures that it prefers.  &lt;br /&gt;
&lt;br /&gt;
After casting a lure the player will get the following messages:&lt;br /&gt;
&lt;br /&gt;
* 'The fish appears uninterested' - The lure type is completely wrong, the fish has a 20% chance of disappearing.&lt;br /&gt;
&lt;br /&gt;
* 'The fish nibbles on the lure' - The lure type is nominally correct (1 of the 4 types it sometimes eats), but the %error has a 4x multiplier of the rod breaking if the player tries to catch (The player may release the fish but it has an 80% chance of disappearing)&lt;br /&gt;
&lt;br /&gt;
* 'The fish bites on the lure' - The lure type is correct, but not the favorite (1 of the 2 types it will eat), but the %error has a 2x multiplier of the rod breaking if the player tries to catch (The player may release the fish but it has an 80% chance of disappearing)&lt;br /&gt;
&lt;br /&gt;
* 'The fish chomps on the lure' - This lure type is it's favorite food. No multiplier penalty.&lt;br /&gt;
&lt;br /&gt;
==Final Battle to Catch==&lt;br /&gt;
&lt;br /&gt;
After the player gets a nibble/bite/chomp on the line, the battle to catch the fish begins.&lt;br /&gt;
&lt;br /&gt;
Similar to working a charcoal oven, the player must manage, the bars for the line feed by bringing in or letting out the line, by moving the rod left/right and/or up/down, if the management drops outside of the control window the fish escapes.  &lt;br /&gt;
&lt;br /&gt;
Each action takes player endurance decreasing their bar, but keeping the bars on target drop the fish's endurance bar. &lt;br /&gt;
&lt;br /&gt;
If the player loses all endurance first the fish gets away, otherwise they catch the fish.&lt;br /&gt;
&lt;br /&gt;
==Sport Fish Sizes==&lt;br /&gt;
&lt;br /&gt;
Finally if the player catches the fish, the size of the sport fish will be determined by a formula.  &lt;br /&gt;
&lt;br /&gt;
* Size of Sport Fish = %endurance left from player * %time when caught (earlier in the 2 hours is better) * 1/%error (accuracy of rod/lure vs fish). &lt;br /&gt;
&lt;br /&gt;
==Fishing Records==&lt;br /&gt;
&lt;br /&gt;
The University will keep records of the top 7 fishers in each region which is calculated by the sum of the size of sport fish caught in the region caught with a particular named rod, and are visible at the UBody for that region.&lt;br /&gt;
&lt;br /&gt;
==Don't Break Your Rod==&lt;br /&gt;
But if the players sport rod breaks, they will start again at 0 points, and a player may only own one sport rod at a time, however their previous record will remain on the list until other players surpass it or the player beats their old score.  &lt;br /&gt;
&lt;br /&gt;
==Record Holder Titles==&lt;br /&gt;
The player with the top score in each region will be have a visible title such as &amp;quot;Master Angler of Nubia&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestSportFishing&amp;diff=279573</id>
		<title>User:Porthos/BodyTestSportFishing</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestSportFishing&amp;diff=279573"/>
		<updated>2015-07-23T12:13:02Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Body Test: Test of Sport Fishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Body Test: Test of Sport Fishing==&lt;br /&gt;
&lt;br /&gt;
Players must catch a Sport Fish from every Egypt Region to pass this test. &lt;br /&gt;
&lt;br /&gt;
==Sport Fish Unique by Region==&lt;br /&gt;
 &lt;br /&gt;
Each Region will have a unique Sport Fish Type.  For example, Lower Egypt's sport fish maybe &amp;quot;Nile Gar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locating the Sport Fish==&lt;br /&gt;
&lt;br /&gt;
In each region at a fixed time in the day 2 hours, for example Noon - 2PM, the Sport Fish will be available to find.  &lt;br /&gt;
&lt;br /&gt;
The sport fish will make a splashing sound if within radius at random times (similar to frogs).  &lt;br /&gt;
&lt;br /&gt;
Within a fixed radius, like line of sight for gazelle, the fish will also be visible to the player in the water, maybe jumping or poking it's head out of the water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==First Watch to Catch the Sport Fish==&lt;br /&gt;
&lt;br /&gt;
To catch a sport fish, first the cast must be done close to where the fish is visible.  &lt;br /&gt;
&lt;br /&gt;
The player must observe the fish via clicking on the fish to identify a catching strategy. &lt;br /&gt;
&lt;br /&gt;
This will allow the player to view the below 4 characteristics of the fish:&lt;br /&gt;
&lt;br /&gt;
* Power&lt;br /&gt;
* Speed&lt;br /&gt;
* Finesse&lt;br /&gt;
* Endurance&lt;br /&gt;
&lt;br /&gt;
==Second Customize Your Sport Rod to Maximize Success==&lt;br /&gt;
&lt;br /&gt;
The player then must prepare their 'Sport Rod' to try and match the properties of the fish as close as possible.  &lt;br /&gt;
&lt;br /&gt;
To make a 'Sport Rod' the player must first find a 'Fine Bamboo Stick', this is randomly found in Bamboo Plants with a 1/77 chance when searching.&lt;br /&gt;
&lt;br /&gt;
 Then combining with a glass blade, 7 thread, 7 twine and 2 wooden pegs to make the 'Sport Rod', players may give the rod a unique name, the default name is for example 'Porthos Sporting Rod 1&amp;quot; if it is the first rod made.  &lt;br /&gt;
&lt;br /&gt;
The player then customizes the 'Sport Rod' by preparing a 'Angler's Bonfire', like a bonfire but displays heat level in a bar, and adding treatments while the bonfire is burning.  &lt;br /&gt;
&lt;br /&gt;
For example treating with water or adding charcoal to raise/lower temperature for speed of the effect of ingredients like beeswax, each type of resin, bending from the top or the bottom of the rod, using 'sandpaper' (diamond dust + papyrus paper) or whittling knife on the top or bottom of the rod all will change property similar to wood/metal treatment.&lt;br /&gt;
&lt;br /&gt;
==Error and Skill Considerations==&lt;br /&gt;
&lt;br /&gt;
* The players observation of the fish will not be very accurate at first and will have a 25% sigma error on each property bar at level 1.  &lt;br /&gt;
&lt;br /&gt;
* Players will gain levels with repeated observations:&lt;br /&gt;
* 2 observations to reach level 2 which reduces error to 20%&lt;br /&gt;
* 6 observations to level 3 at 15% error&lt;br /&gt;
* 14 observations to reach 10% error at level 4&lt;br /&gt;
* 30 observations to get to 5% error at level 5&lt;br /&gt;
* 62 observations to get to 2.5% error at level 6&lt;br /&gt;
* 126 observations to level 7 with final 1% error.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rod Breaking Considerations==&lt;br /&gt;
&lt;br /&gt;
The rod has a % chance of breaking when trying to catch the Sport Fish based upon the sum of total %error the rod property is different from the fish property.  &lt;br /&gt;
&lt;br /&gt;
This %error is multiplied if the lure type is different from what the Sport Fish prefers.&lt;br /&gt;
&lt;br /&gt;
==Sport Fish Lure Considerations==&lt;br /&gt;
&lt;br /&gt;
Each time a Sport Fish appears it will have a random 7 insect lures that it prefers.  &lt;br /&gt;
&lt;br /&gt;
After casting a lure the player will get the following messages:&lt;br /&gt;
&lt;br /&gt;
* 'The fish appears uninterested' - The lure type is completely wrong, the fish has a 20% chance of disappearing.&lt;br /&gt;
&lt;br /&gt;
* 'The fish nibbles on the lure' - The lure type is nominally correct (1 of the 4 types it sometimes eats), but the %error has a 4x multiplier of the rod breaking if the player tries to catch (The player may release the fish but it has an 80% chance of disappearing)&lt;br /&gt;
&lt;br /&gt;
* 'The fish bites on the lure' - The lure type is correct, but not the favorite (1 of the 2 types it will eat), but the %error has a 2x multiplier of the rod breaking if the player tries to catch (The player may release the fish but it has an 80% chance of disappearing)&lt;br /&gt;
&lt;br /&gt;
* 'The fish chomps on the lure' - This lure type is it's favorite food. No multiplier penalty.&lt;br /&gt;
&lt;br /&gt;
==Final Battle to Catch==&lt;br /&gt;
&lt;br /&gt;
After the player gets a nibble/bite/chomp on the line, the battle to catch the fish begins.&lt;br /&gt;
&lt;br /&gt;
Similar to working a charcoal oven, the player must manage, the bars for the line feed by bringing in or letting out the line, by moving the rod left/right and/or up/down, if the management drops outside of the control window the fish escapes.  &lt;br /&gt;
&lt;br /&gt;
Each action takes player endurance decreasing their bar, but keeping the bars on target drop the fish's endurance bar. &lt;br /&gt;
&lt;br /&gt;
If the player loses all endurance first the fish gets away, otherwise they catch the fish.&lt;br /&gt;
&lt;br /&gt;
==Sport Fish Sizes==&lt;br /&gt;
&lt;br /&gt;
Finally if the player catches the fish, the size of the sport fish will be determined by a formula.  &lt;br /&gt;
&lt;br /&gt;
* Size of Sport Fish = %endurance left from player * %time when caught (earlier in the 2 hours is better) * 1/%error (accuracy of rod/lure vs fish). &lt;br /&gt;
&lt;br /&gt;
==Fishing Records==&lt;br /&gt;
&lt;br /&gt;
The University will keep records of the top 7 fishers in each region which is calculated by the sum of the size of sport fish caught in the region caught with a particular named rod, and are visible at the UBody for that region.&lt;br /&gt;
&lt;br /&gt;
==Don't Break Your Rod==&lt;br /&gt;
But if the players sport rod breaks, they will start again at 0 points, and a player may only own one sport rod at a time, however their previous record will remain on the list until other players surpass it or the player beats their old score.  &lt;br /&gt;
&lt;br /&gt;
==Record Holder Titles==&lt;br /&gt;
The player with the top score in each region will be have a visible title such as &amp;quot;Master Angler of Nubia&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestFungalHunter&amp;diff=279572</id>
		<title>User:Porthos/BodyTestFungalHunter</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestFungalHunter&amp;diff=279572"/>
		<updated>2015-07-23T12:00:25Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Test of the Fungal Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Test of the Fungal Hunter ==&lt;br /&gt;
&lt;br /&gt;
Players complete the test by gaining 7 passes.  &lt;br /&gt;
&lt;br /&gt;
== Gain 1 Pass by All-in Bets==&lt;br /&gt;
&lt;br /&gt;
A Pass is potentially gained by choosing to cash in all of your accumulated points at the end of a 2 week cycle ending on the 15th and 30th of each Egyptian month a midnight.  &lt;br /&gt;
&lt;br /&gt;
If you are in the top 14 players for that 2 week cycle you will gain 1 pass.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accumulating Points ==&lt;br /&gt;
&lt;br /&gt;
Points are collected with 1 point per minute per Mushroom shrine held.  &lt;br /&gt;
&lt;br /&gt;
Bonus point multipliers are granted if you hold claim over different types of Mushroom shrine:&lt;br /&gt;
* 2x point multiplier for 7 Different Mushroom Shrine Types, &lt;br /&gt;
* 3x Multiplier for 14 Different Mushroom Shrine Types&lt;br /&gt;
* 4x Multiplier for 21 Different Mushroom Shrine Types&lt;br /&gt;
* 5x Multiplier for 28 Different Mushroom Shrine Types&lt;br /&gt;
* 6x Multiplier for 35 Different Mushroom Shrine Types&lt;br /&gt;
&lt;br /&gt;
== Creating the Mushroom Shrine ==&lt;br /&gt;
Upon finding a player finding a mushroom, the menu choice will be given to aspirants to convert it to a mushroom shrine.  &lt;br /&gt;
&lt;br /&gt;
The act of converting it to a mushroom shrine makes it a giant of the mushroom model (may enhance with add graphics to make more shrine like).&lt;br /&gt;
&lt;br /&gt;
A mushroom shrine is made from 7 boards and 77 fungus loam.  &lt;br /&gt;
&lt;br /&gt;
Fungus loam is mixed in a kitchen with 50 dirt, 50 dung, and 50 compost.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mushroom Shrine Building Limitations ==&lt;br /&gt;
&lt;br /&gt;
A mushroom shrine may not be built closer to any other mushroom shrine (example within 125 game coordinate distance (2000 feet?))&lt;br /&gt;
&lt;br /&gt;
A player may build a maximum of 1 mushroom shrine per Egyptian week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claiming Mushroom Shines by Anointment ==&lt;br /&gt;
Any mushroom shrine may be then claimed by anointing it.  &lt;br /&gt;
&lt;br /&gt;
To anoint the mushroom shrine, 1 of the same type of mushroom oil as the shrine (for example for toad skin mushroom shrine, toad skin oil would be used.  &lt;br /&gt;
&lt;br /&gt;
Mushroom oil is made by pressing a mushroom in a kitchen and mixing with1 oil.  &lt;br /&gt;
&lt;br /&gt;
By anointing the shrine, the player moves to the top of the list of players with claims on the shrine, only the 3 most recent claims on the shrine will gain points, pushing the 4th most recent off the claim list. &lt;br /&gt;
&lt;br /&gt;
== Viewing Test Progress ==&lt;br /&gt;
 &lt;br /&gt;
There will be no way to see how many points you have currently acquired, or which shrines you are on the claim list.  &lt;br /&gt;
&lt;br /&gt;
Only after the 2 week cycle is completed, if you had chose to cash in during that cycle will you see how many points you bet and the result if you gained a pass or not.  &lt;br /&gt;
&lt;br /&gt;
== Test Benefits ==&lt;br /&gt;
&lt;br /&gt;
Each pass will give const following the system on how speed points are gained in test of the cicada.&lt;br /&gt;
The M/F player with the most passes gained will have the title '''Mushroom King/Queen'''&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestCamelRacing&amp;diff=279571</id>
		<title>User:Porthos/BodyTestCamelRacing</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Porthos/BodyTestCamelRacing&amp;diff=279571"/>
		<updated>2015-07-23T11:52:43Z</updated>

		<summary type="html">&lt;p&gt;Porthos: /* Breeding Racing Camels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Body Test: Test of Camel Racing==&lt;br /&gt;
&lt;br /&gt;
Players must win (place in top 1/7 category) in all 7 racing courses set throughout Egypt to pass this test.&lt;br /&gt;
&lt;br /&gt;
==Camel Racing Courses==&lt;br /&gt;
&lt;br /&gt;
The camel racing course will be designed by developers and feature different types of sand (course, soft, silty) along the trail.  &lt;br /&gt;
&lt;br /&gt;
==Breeding Racing Camels==&lt;br /&gt;
&lt;br /&gt;
Players will breed camels that will have different attributes such as handling (turn radius), burst of speed, endurance, sure-footedness, strength, ill-temperdness, docility, and hoof-type for how well it deals which each type of terrain.  &lt;br /&gt;
&lt;br /&gt;
Each camel attribute will have an opposite so you can increase speed at the expense of handling per se.&lt;br /&gt;
&lt;br /&gt;
==Racing Strategies==&lt;br /&gt;
&lt;br /&gt;
Each course may be best suited for a particular type of camel, or not depending on player ingenuity.  &lt;br /&gt;
&lt;br /&gt;
Players will steer their camel along the course and whip them along, whipping will drain endurance but increase speed.  &lt;br /&gt;
&lt;br /&gt;
Players may try to use ill-tempered camels to bump other players aside if running neck and neck.&lt;br /&gt;
&lt;br /&gt;
==Racing Dates==&lt;br /&gt;
&lt;br /&gt;
The camel races will be held at fixed times according to the calendar, if at least 7 players are signed up the race will be held.&lt;/div&gt;</summary>
		<author><name>Porthos</name></author>
	</entry>
</feed>