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		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=241910</id>
		<title>Guides/Wine</title>
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		<updated>2013-07-07T06:26:07Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WineNavHeader}}&lt;br /&gt;
Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
As viticulture has only recently been opened in egypt much of the information linked to from this page is currently missing.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], Available in {{Link|Region|Desert of Nomads}} and {{Link|Region|Valley of Kings}}&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], Available in {{Link|Region|Midland Valley}}, {{Link|Region|South Egypt}} and {{Link|Region|Cat's Claw Ridge}}&lt;br /&gt;
* [[Wine/Balance | Balance]], Available in {{Link|Region|Old Egypt}}, {{Link|Region|River Plains}}, {{Link|Region|Eastern Grounds}} and {{Link|Region|Sinai}}&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], Available in {{Link|Region|Seven Lakes}}&lt;br /&gt;
* [[Wine/Distraction | Distraction]], Available in {{Link|Region|Desert of Shades}} and {{Link|Region|Cradle of the Sun}}&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], Available in {{Link|Region|Lake of Reeds}}&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], Not available in tale 6.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
* [[Hybrid Vines]] (Work in Progress)&lt;br /&gt;
* [[Blank Vine Tend Table]]&lt;br /&gt;
&lt;br /&gt;
== Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12|| QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 9 || ACGQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 12 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 9 || GG&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 12 || ACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
* [[Wine/Tends by Phenotype|Tends by Phenotype]], for determining phenotypes and resultant tend tables of crossbred vines&lt;br /&gt;
** [[Wine/Finding Your Phenotype|Finding Your Phenotype]], a guide&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
{{6ok}} You must pay 1 [[Tilapia Fish]] Meat for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours whether you tend or not. It may be easier to get a cutting from another player than from a University. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. Once planted the vine appears. Clicking on the vineyard again will reveal the starting stats for that vine including the number of grapes.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven statistics that are affected by your tending methods. For each type of gene set within a genome it adds another range of -3 to +4 to the initial range of -3 to +4 without that particular gene set.  The tend tables reflect this range according to the number of particular gene sets within the vine genome. Example: One color gene set within a vine genome would affect the color value by a range of -6 to +8 depending on the tend.  Two color gene sets would affect the color value by a range of -9 to +12 and so on.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes !! Gene Set&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown. || OYYG&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || The exact role in determination of hue is not clear. Color value may determine the hue of wine.  || RROOYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Quantity of grapes harvestable from the vine. If the grape count ever reaches 0, the vine will die. || OOOR&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.  || RYYR&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).  || YRO&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. || YYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. Vigor always starts at 100 and reduces every time the vine is tended. If Vigor ever reaches 0, the vine will die. || GGGRO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once an hour using one of the seven methods below:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Know the goals for your wines to know your tends ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. Your 'tend' will change each statistic either positively or negatively.&lt;br /&gt;
&lt;br /&gt;
{{5ok}}:For example, with a Balance vine if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid -1, Color (X), Grapes -5, Quality +6, Skin +5, Sugar (X), Vigor -12.&lt;br /&gt;
&lt;br /&gt;
Tending tables show the progression of changes to state/tend and method/vine combinations.  The change in stat numbers for a particular tend from one state/tend method/vine combination remain the same.  These sets of progressions change each tale.&lt;br /&gt;
&lt;br /&gt;
Know your goals for the wine to know what tends you want. The suggestions below will help direct your tending:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavour.&lt;br /&gt;
* Higher grapes count make more bottles of wine.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longevity of the wine while it is bottled.&lt;br /&gt;
* There are two reasons vines die.  If vigor reaches 0 or below or grapes go to 0 the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
Harvested grapes appear scattered in your inventory, The [[vinetest | Tending Qualities]] is one tested theory.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]] you must have grapes in your inventory.&lt;br /&gt;
* 21 grapes makes 1 bottle of wine. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* ''Crush the grapes and seal the barrel'' after loading your grapes into the barrel. This requires one [[Barrel Tap]] in your Items inventory. &lt;br /&gt;
* You will be asked to name the vintage of wine. This name will be carried through to the bottled wine. You may rename the wine while still in the barrel. This requires 1 [[Quill]], 1 [[Papyrus Paper]] and 1 [[Ink]]. The Quill is not consumed by the process.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol levels rise as residual sugar is converted over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
Possible wine hues shown in the barrel:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
==== Tannin ====&lt;br /&gt;
&lt;br /&gt;
Tannin is developed in wine from three characteristics in the formula below:&lt;br /&gt;
*C is the Colour value &lt;br /&gt;
*K is the Skin value &lt;br /&gt;
*ETD or the amount of egypt time the wine is in the barrel&lt;br /&gt;
&lt;br /&gt;
T is the amount of tannin&lt;br /&gt;
&lt;br /&gt;
[[Image:Tannin_Equation.GIF|Tannin Equation]]&lt;br /&gt;
&lt;br /&gt;
Alternate formula:&lt;br /&gt;
T=C*K/100*(1-2^(-ETD/21))&lt;br /&gt;
&lt;br /&gt;
The maximum tannin possible is the colour value multiplied by the skin value divided by 100. Try to keep Skin and Colour values balanced as you tend.  Having wine with a skin value of 300 but a colour value of 10 will only yield 30 tannin. But if you could &amp;lt;i&amp;gt;magically&amp;lt;/i&amp;gt; take 100 points from skin and put them into colour the maximum tannin jumps to 220 (110 X 200 / 100). &lt;br /&gt;
&lt;br /&gt;
After 21 Egypt days (approximately a RL week) the wine in the barrel will have developed half its maximum tannin.  If you can wait another 21 Egypt days that value will rise to 75% of maximum.&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently you may bottle it. &lt;br /&gt;
* 21 grapes = 1 bottle. Have enough [[Empty Wine Bottles]] in inventory for the number of grapes in the barrel.&lt;br /&gt;
* The wine name is the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Vintage 0 begins in Akhet I of the first year of the telling. A new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. &lt;br /&gt;
* The wine's vintage is only locked-in AFTER it is bottled. The 'age' of the wine is the difference between the wine vintage at bottling and the current Egypt vintage.  So immediately after bottling the wine is only 0 vintages old.  &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]] and gives seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then ''drink''.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have from zero to 5 (highest amount known) flavors. Flavor areas in the soil overlap each other thus making possible more than one or no flavors in a single vineyard.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept (the exact formula for determining the life of the wine is unknown.)&lt;br /&gt;
* See the page elaborating on the [[Wine Flavors|Flavor Theory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The [[quality]] of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a [[Perception]] point, and can return to the school to get the next book (if there are further books available).&lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''Good Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines)&lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T6) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Older (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile (Confirmed for T6) === &lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Coffee and Mint'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Cherry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine Flavors|Flavor Theory]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Users/Calixes/Calixes%27_Wine_Data/Quick_Start Calixes' Quick and Easy Guide to Making Wine (from T3)]&lt;br /&gt;
*[[Solaris_Guide_to_Wine_Making]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale6/WR_Simulated_Vine_Tends WilliamRobert's simulated tending charts (Updated for Tale 6) ]&lt;br /&gt;
* Spooners recommended tend chart for Contemplation with emphasis on grapes secondary emphasis on sugar and minimal vigor loss  http://www.atitd.org/wiki/tale5/User/spooner&lt;br /&gt;
*Farnite's googledoc of tending: [https://spreadsheets.google.com/ccc?key=0Apo0APSO2wxGdFJOYnd2VU84TEJ0TkxSNm5Yb3MtdlE&amp;amp;hl=en&amp;amp;authkey=CIi-wLAL GoogleDocs]&lt;br /&gt;
*http://www.murdockodyssey.com/viti/ VGIPT:Vine Genome Information Processing Tool - Vines, suggested tends, and more..,&lt;br /&gt;
*Talos tendings : [http://bit.ly/i53Wcx Talos Tendings] Chat talos in game for errors, flames or even edit request ...&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Winer|Winer]]&lt;br /&gt;
&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=241909</id>
		<title>Guides/Wine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=241909"/>
		<updated>2013-07-07T06:24:55Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WineNavHeader}}&lt;br /&gt;
Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
As viticulture has only recently been opened in egypt much of the information linked to from this page is currently missing.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], Available in {{Link|Region|Desert of Nomads}} and {{Link|Region|Valley of Kings}}&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], Available in {{Link|Region|Midland Valley}}, {{Link|Region|South Egypt}} and {{Link|Region|Cat's Claw Ridge}}&lt;br /&gt;
* [[Wine/Balance | Balance]], Available in {{Link|Region|Old Egypt}}, {{Link|Region|River Plains}}, {{Link|Region|Eastern Grounds}} and {{Link|Region|Sinai}}&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], Available in {{Link|Region|Seven Lakes}}&lt;br /&gt;
* [[Wine/Distraction | Distraction]], Available in {{Link|Region|Desert of Shades}} and {{Link|Region|Cradle of the Sun}}&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], Available in {{Link|Region|Lake of Reeds}}&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], Not available in tale 6.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
* [[Hybrid Vines]] (Work in Progress)&lt;br /&gt;
* [[Blank Vine Tend Table]]&lt;br /&gt;
&lt;br /&gt;
== Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12|| QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 9 || ACGQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 12 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 9 || GG&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 12 || ACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
* [[Wine/Tends by Phenotype|Tends by Phenotype]], for determining phenotypes and resultant tend tables of crossbred vines&lt;br /&gt;
** [[Wine/Finding Your Phenotype|Finding Your Phenotype]], a guide&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
{{6ok}} You must pay 1 [[Tilapia Fish]] Meat for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours whether you tend or not. It may be easier to get a cutting from another player than from a University. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. Once planted the vine appears. Clicking on the vineyard again will reveal the starting stats for that vine including the number of grapes.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven statistics that are affected by your tending methods. For each type of gene set within a genome it adds another range of -3 to +4 to the initial range of -3 to +4 without that particular gene set.  The tend tables reflect this range according to the number of particular gene sets within the vine genome. Example: One color gene set within a vine genome would affect the color value by a range of -6 to +8 depending on the tend.  Two color gene sets would affect the color value by a range of -9 to +12 and so on.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes !! Gene Set&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown. || OYYG&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || The exact role in determination of hue is not clear. Color value may determine the hue of wine.  || RROOYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Quantity of grapes harvestable from the vine. If the grape count ever reaches 0, the vine will die. || OOOR&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.  || RYYR&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).  || YRO&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. || YYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. Vigor always starts at 100 and reduces every time the vine is tended. If Vigor ever reaches 0, the vine will die. || GGGRO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once an hour using one of the seven methods below:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Know the goals for your wines to know your tends ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. Your 'tend' will change each statistic either positively or negatively.&lt;br /&gt;
&lt;br /&gt;
{{5ok}}:For example, with a Balance vine if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid -1, Color (X), Grapes -5, Quality +6, Skin +5, Sugar (X), Vigor -12.&lt;br /&gt;
&lt;br /&gt;
Tending tables show the progression of changes to state/tend and method/vine combinations.  The change in stat numbers for a particular tend from one state/tend method/vine combination remain the same.  These sets of progressions change each tale.&lt;br /&gt;
&lt;br /&gt;
Know your goals for the wine to know what tends you want. The suggestions below will help direct your tending:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavour.&lt;br /&gt;
* Higher grapes count make more bottles of wine.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longevity of the wine while it is bottled.&lt;br /&gt;
* There are two reasons vines die.  If vigor reaches 0 or below or grapes go to 0 the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
Harvested grapes appear scattered in your inventory, The [[vinetest | Tending Qualities]] is one tested theory.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]] you must have grapes in your inventory.&lt;br /&gt;
* 21 grapes makes 1 bottle of wine. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* ''Crush the grapes and seal the barrel'' after loading your grapes into the barrel. This requires one [[Barrel Tap]] in your Items inventory. &lt;br /&gt;
* You will be asked to name the vintage of wine. This name will be carried through to the bottled wine. You may rename the wine while still in the barrel. This requires 1 [[Quill]], 1 [[Papyrus Paper]] and 1 [[Ink]]. The Quill is not consumed by the process.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol levels rise as residual sugar is converted over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
Possible wine hues shown in the barrel:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
==== Tannin ====&lt;br /&gt;
&lt;br /&gt;
Tannin is developed in wine from three characteristics in the formula below:&lt;br /&gt;
*C is the Colour value &lt;br /&gt;
*K is the Skin value &lt;br /&gt;
*ETD or the amount of egypt time the wine is in the barrel&lt;br /&gt;
&lt;br /&gt;
T is the amount of tannin&lt;br /&gt;
&lt;br /&gt;
[[Image:Tannin_Equation.GIF|Tannin Equation]]&lt;br /&gt;
&lt;br /&gt;
Alternate formula:&lt;br /&gt;
T=C*K/100*(1-2^(-ETD/21))&lt;br /&gt;
&lt;br /&gt;
The maximum tannin possible is the colour value multiplied by the skin value divided by 100. Try to keep Skin and Colour values balanced as you tend.  Having wine with a skin value of 300 but a colour value of 10 will only yield 30 tannin. But if you could &amp;lt;i&amp;gt;magically&amp;lt;/i&amp;gt; take 100 points from skin and put them into colour the maximum tannin jumps to 220 (110 X 200 / 100). &lt;br /&gt;
&lt;br /&gt;
After 21 Egypt days (approximately a RL week) the wine in the barrel will have developed half its maximum tannin.  If you can wait another 21 Egypt days that value will rise to 75% of maximum.&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently you may bottle it. &lt;br /&gt;
* 21 grapes = 1 bottle. Have enough [[Empty Wine Bottles]] in inventory for the number of grapes in the barrel.&lt;br /&gt;
* The wine name is the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Vintage 0 begins in Akhet I of the first year of the telling. A new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. &lt;br /&gt;
* The wine's vintage is only locked-in AFTER it is bottled. The 'age' of the wine is the difference between the wine vintage at bottling and the current Egypt vintage.  So immediately after bottling the wine is only 0 vintages old.  &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]] and gives seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then ''drink''.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have from zero to 5 (highest amount known) flavors. Flavor areas in the soil overlap each other thus making possible more than one or no flavors in a single vineyard.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept (the exact formula for determining the life of the wine is unknown.)&lt;br /&gt;
* See the page elaborating on the [[Wine Flavors|Flavor Theory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The [[quality]] of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a [[Perception]] point, and can return to the school to get the next book (if there are further books available).&lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''Good Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines)&lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T6) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Older (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile (Confirmed for T6) === &lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Coffee and Mint'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Cherry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine Flavors|Flavor Theory]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Users/Calixes/Calixes%27_Wine_Data/Quick_Start Calixes' Quick and Easy Guide to Making Wine (from T3)]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale6/Solaris_Guide_to_Wine_Making|Solaris_Guide_to_Wine_Making]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale6/WR_Simulated_Vine_Tends WilliamRobert's simulated tending charts (Updated for Tale 6) ]&lt;br /&gt;
* Spooners recommended tend chart for Contemplation with emphasis on grapes secondary emphasis on sugar and minimal vigor loss  http://www.atitd.org/wiki/tale5/User/spooner&lt;br /&gt;
*Farnite's googledoc of tending: [https://spreadsheets.google.com/ccc?key=0Apo0APSO2wxGdFJOYnd2VU84TEJ0TkxSNm5Yb3MtdlE&amp;amp;hl=en&amp;amp;authkey=CIi-wLAL GoogleDocs]&lt;br /&gt;
*http://www.murdockodyssey.com/viti/ VGIPT:Vine Genome Information Processing Tool - Vines, suggested tends, and more..,&lt;br /&gt;
*Talos tendings : [http://bit.ly/i53Wcx Talos Tendings] Chat talos in game for errors, flames or even edit request ...&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Winer|Winer]]&lt;br /&gt;
&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Solaris_Guide_to_Wine_Making&amp;diff=241908</id>
		<title>Solaris Guide to Wine Making</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Solaris_Guide_to_Wine_Making&amp;diff=241908"/>
		<updated>2013-07-07T06:12:32Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building your vineyards ==&lt;br /&gt;
&lt;br /&gt;
Build a grid of vineyards spaced 4 coords apart in both directions. I recommend building a great number of vineyards from the start, preferably 100 or more if you can manage it. Some flavors take a long time to show, so it is not recommended to wait and expand little by little. Flavors depend on location, and placing vineyards 4 coords apart will allow you to catch most flavors in the area without getting too many vineyards in the same flavor spots.&lt;br /&gt;
&lt;br /&gt;
You may build single vineyards, or you may build them in pairs side by side to get more grapes from the same spot. I prefer building in pairs, but that is up to you.&lt;br /&gt;
&lt;br /&gt;
You also need to set up some wine barrels in one of your compounds. Be sure to have enough wine barrels for your needs, at least 1/4 of the number of vineyards you have. Also be sure to have enough empty wine bottles in your inventory when bottling wine.&lt;br /&gt;
&lt;br /&gt;
== Identifying the flavors in your vineyards ==&lt;br /&gt;
&lt;br /&gt;
Use a good balanced vine for this (''balance'' is a good choice) that does not take too long to tend. It should give high yield and not be too low in acid. Tend all your vineyards until they reach as low a vigor as possible, harvest the grapes and put the grapes from each vineyard in a separate barrel. Remember to label the wines so you can easily identify the vineyard, using either coords or whatever labelling system you have on your vineyards. You may also wish to add the vine type in the label. For information on how to tend vines see the general wine guide. The flavor test wines do not need any alcohol, so you can bottle them immediately if you wish.&lt;br /&gt;
&lt;br /&gt;
You now need to figure out when to taste the test wines. Flavors can take up to 14 vintages to show, so save on your bottles to be able to catch all flavors. I recommend tasting first after 2 vintages to get most of the common flavors, then after 4, 6, 7, 10 and 14 vintages, depending on how many bottles you have. Be sure to save 1 bottle of each test wine for testing after 14 vintages. Use a wine glass of quality 9000 or more for flavor testing.&lt;br /&gt;
&lt;br /&gt;
You can enter the flavor information in the label of your vineyards or in your personal spreadsheet or whatever works for you. Some of the flavors will not show up as tier 3 flavors, which mean you will not get the exact flavor in the vineyard. If you want to identify these flavors, do the flavor testing again using a different vine type for the vineyards in question. Sometimes you can also guess the flavor by looking at neighbouring vineyards.&lt;br /&gt;
&lt;br /&gt;
== Making good wine ==&lt;br /&gt;
&lt;br /&gt;
When making wine you should mix grapes from different vineyards. This will give you more flavors in your wines as well as higher quality. The wine quality is the sum of the quality from all the different grape types, so the more different grapes in the mix, the higher the wine quality. For most purposes quality is not important, so do not aim for high quality in all of your wines.&lt;br /&gt;
&lt;br /&gt;
I usually use grapes from 4 vineyards in each wine. This will give 7 flavors in most wines, a decent quality and a good number of bottles per wine. Mix grapes randomly to avoid getting the same wines.&lt;br /&gt;
&lt;br /&gt;
For most wines I recommend leaving the wine in the barrel until alcohol reaches 12.1% (because of rounding issues you need 12.1% in order to ensure that the resulting wine is 12%). This will make the wine suitable for festivals and for most other purposes. You should also make some 13% and 14% wines for special purposes. Look up wine books to see what types of wine you need.&lt;br /&gt;
&lt;br /&gt;
Let your wines age at least 2 vintages before you start drinking it.&lt;br /&gt;
&lt;br /&gt;
== Making wine with specific flavor combinations ==&lt;br /&gt;
&lt;br /&gt;
For this purpose you first need to have identified the flavors in your vineyards. You do not need to have identified all your flavors, just the ones you need for your wines. If a specific flavor is missing you need to expand your grid of vineyards and hope that you find the flavor. Any flavor may be found anywhere throughout Egypt, so there is no reason to build in other areas or other regions, and there is no guarantee either that you will find the flavor no matter where you build. However, the more vineyards you have, the greater the chance of finding the flavors you need.&lt;br /&gt;
&lt;br /&gt;
Mix grapes from vineyards with the flavors you need to get the combination you are after. For instance, if you need coffee and mint, mix the grapes from one vineyard with coffee flavor with the grapes from one vineyard with mint flavor. For large combinations involving 3 or more vineyards other flavors can dominate so much so that one or more of the desired flavors do not show in the wine, but for simple combinations this should not be a problem. Use different combinations of vineyards or vines for each wine.&lt;br /&gt;
&lt;br /&gt;
The complexity of the flavors will be different in each wine, meaning you will sometimes get many points from each wine, and sometimes none at all (coffee may show only as ''burnt smells'' for instance). Taste the wines using a good set of wine glasses, with quality spread fairly evenly from 0 to 9999. If you run out of vineyard/vine combinations just tear down and rebuild your vineyards at exactly the same spot. This will give you new wines with the same flavor but different complexity.&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Solaris_Guide_to_Wine_Making&amp;diff=241907</id>
		<title>Solaris Guide to Wine Making</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Solaris_Guide_to_Wine_Making&amp;diff=241907"/>
		<updated>2013-07-07T06:11:01Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building your vineyards ==&lt;br /&gt;
&lt;br /&gt;
Build a grid of vineyards spaced 4 coords apart in both directions. I recommend building a great number of vineyards from the start, preferably 100 or more if you can manage it. Some flavors take a long time to show, so it is not recommended to wait and expand little by little. Flavors depend on location, and placing vineyards 4 coords apart will allow you to catch most flavors in the area without getting too many vineyards in the same flavor spots.&lt;br /&gt;
&lt;br /&gt;
You may build single vineyards, or you may build them in pairs side by side to get more grapes from the same spot. I prefer building in pairs, but that is up to you.&lt;br /&gt;
&lt;br /&gt;
You also need to set up some wine barrels in one of your compounds. Be sure to have enough wine barrels for your needs, at least 1/4 of the number of vineyards you have. Also be sure to have enough empty wine bottles in your inventory when bottling wine.&lt;br /&gt;
&lt;br /&gt;
== Identifying the flavors in your vineyards ==&lt;br /&gt;
&lt;br /&gt;
Use a good balanced vine for this (''balance'' is a good choice) that does not take too long to tend. It should give high yield and not be too low in acid. Tend all your vineyards until they reach as low a vigor as possible, harvest the grapes and put the grapes from each vineyard in a separate barrel. Remember to label the wines so you can easily identify the vineyard, using either coords or whatever labelling system you have on your vineyards. You may also wish to add the vine type in the label. For information on how to tend vines see the general wine guide. The flavor test wines do not need any alcohol, so you can bottle them immediately if you wish.&lt;br /&gt;
&lt;br /&gt;
You now need to figure out when to taste the test wines. Flavors can take up to 14 vintages to show, so save on your bottles to be able to catch all flavors. I recommend tasting first after 2 vintages to get most of the common flavors, then after 4, 6, 7, 10 and 14 vintages, depending on how many bottles you have. Be sure to save 1 bottle of each test wine for testing after 14 vintages. Use a wine glass of quality 9000 or more for flavor testing.&lt;br /&gt;
&lt;br /&gt;
You can enter the flavor information in the label of your vineyards or in your personal spreadsheet or whatever works for you. Some of the flavors will not show up as tier 3 flavors, which mean you will not get the exact flavor in the vineyard. If you want to identify these flavors, do the flavor testing again using a different vine type for the vineyards in question. Sometimes you can also guess the flavor by looking at neighbouring vineyards.&lt;br /&gt;
&lt;br /&gt;
== Making good wine ==&lt;br /&gt;
&lt;br /&gt;
When making wine you should mix grapes from different vineyards. This will give you more flavors in your wines as well as higher quality. The wine quality is the sum of the quality from all the different grape types, so the more different grapes in the mix, the higher the wine quality. For most purposes quality is not important, so do not aim for high quality in all of your wines.&lt;br /&gt;
&lt;br /&gt;
I usually use grapes from 4 vineyards in each wine. This will give 7 flavors in most wines, a decent quality and a good number of bottles per wine. Mix grapes randomly to avoid getting the same wines.&lt;br /&gt;
&lt;br /&gt;
For most wines I recommend leaving the wine in the barrel until alcohol reaches 12.1% (because of rounding issues you need 12.1% in order to ensure that the resulting wine is 12%). This will make the wine suitable for festivals and for most other purposes. You should also make some 13% and 14% wines for special purposes. Look up wine books to see what types of wine you need.&lt;br /&gt;
&lt;br /&gt;
Let your wines age at least 2 vintages before you start drinking it.&lt;br /&gt;
&lt;br /&gt;
== Making wine with specific flavor combinations ==&lt;br /&gt;
&lt;br /&gt;
For this purpose you first need to have identified the flavors in your vineyards. You do not need to have identified all your flavors, just the ones you need for your wines. If a specific flavor is missing you need to expand your grid of vineyards and hope that you find the flavor. Any flavor may be found anywhere throughout Egypt, so there is no reason to build in other areas or other regions, and there is no guarantee either that you will find the flavor no matter where you build. However, the more vineyards you have, the greater the chance of finding the flavors you need.&lt;br /&gt;
&lt;br /&gt;
Mix grapes from vineyards with the flavors you need to get the combination you are after. For instance, if you need coffee and mint, mix the grapes from one vineyard with coffee flavor with the grapes from one vineyard with mint flavor. For large combinations involving 3 or more vineyards other flavors can dominate so much so that one or more of the desired flavors do not show in the wine, but for simple combinations this should not be a problem. Use different combinations of vineyards or vines for each wine.&lt;br /&gt;
&lt;br /&gt;
The complexity of the flavors will be different in each wine, meaning you will sometimes get many points from each wine, and sometimes none at all (coffee may show only as ''burnt smells' for instance). Taste the wines using a good set of wine glasses, with quality spread fairly evenly from 0 to 9999. If you run out of vineyard/vine combinations just tear down and rebuild your vineyards at exactly the same spot. This will give you new wines with the same flavor but different complexity.&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Solaris_Guide_to_Wine_Making&amp;diff=241903</id>
		<title>Solaris Guide to Wine Making</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Solaris_Guide_to_Wine_Making&amp;diff=241903"/>
		<updated>2013-07-07T04:28:00Z</updated>

		<summary type="html">&lt;p&gt;Solaris: Created page with &amp;quot;== Building your vineyards ==  Build a grid of vineyards spaced 4 coords apart in both directions. I recommend building a great number of vineyards from the start, preferably 100...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building your vineyards ==&lt;br /&gt;
&lt;br /&gt;
Build a grid of vineyards spaced 4 coords apart in both directions. I recommend building a great number of vineyards from the start, preferably 100 or more if you can manage it. Some flavors take a long time to show, so it is not recommended to wait and expand little by little.&lt;br /&gt;
&lt;br /&gt;
You may build single vineyards, or you may build them in pairs side by side to get more grapes from the same spot. I prefer building in pairs, but that is up to you.&lt;br /&gt;
&lt;br /&gt;
You also need to set up some wine barrels in one of your compounds. Be sure to have enough wine barrels for your needs, at least 1/4 of the number of vineyards you have.&lt;br /&gt;
&lt;br /&gt;
== Identifying the flavors in your vineyards ==&lt;br /&gt;
&lt;br /&gt;
Use a good balanced vine for this (''balance'' is a good choice) that does not take too long to tend. It should give high yield and not be too low in acid. Tend all your vineyards until they reach as low a vigor as possible, harvest the grapes and put the grapes from each vineyard in a separate barrel. Remember to label the wines so you can easily identify the vineyard, using either coords or whatever labelling system you have on your vineyards. You may also wish to add the vine type in the label. For information on how to tend vines see the general wine guide. The flavor test wines do not need any alcohol, so you can bottle them immediately if you wish.&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Wine_Flavors&amp;diff=241901</id>
		<title>Wine Flavors</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Wine_Flavors&amp;diff=241901"/>
		<updated>2013-07-07T03:42:45Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the theory of wine flavors. It is a work in Progress, and some of the ideas here have not been thoroughly tested, so be free to add comments if you have something to add, or your own data do not match the theories on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is a Flavor? ==&lt;br /&gt;
&lt;br /&gt;
A bottle of wine contains up to 7 [[Wine/Flavors|flavors]] that may be detected when tasting the wine. Whether or not you are able to detect a flavor depends on the ''intensity'' of the flavor in the wine and of the wines age. Each flavor has a certain vintage the wine must obtain before the flavor shows. A wine may lose some of its flavors as it age, if alcohol or acid levels are not high enough, but the original flavors are still there even if they cannot be detected when drinking. This means they can still be used for other purposes where the hidden flavor is required.&lt;br /&gt;
&lt;br /&gt;
Flavors originate from the soil where the vinyard is located, and a single vinyard may contain up to 3 flavors. To get more flavors in the wine, grapes from different vinyards must be blended in the barrel. The way flavors are distributed in the soil is as of yet unknown, but the theory so far is there is a flavor ''strength'' for each flavor which fluctuates up and down throughout Egypt, and only the flavors with the highest flavor strength gets in the vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flavor Strength ==&lt;br /&gt;
&lt;br /&gt;
The flavor strength is the level of flavor in the soil, which is carried over to the grapes and eventually the wine. What happens to the flavor strength when grapes are mixed is unknown. Flavor strength is location dependent.&lt;br /&gt;
&lt;br /&gt;
Aging affects the relative strengths of flavors. It is believed each flavor has an ''ideal'' age at which it is at max, and the further it is from that age the weaker it becomes.&lt;br /&gt;
&lt;br /&gt;
=== How to get the flavors ===&lt;br /&gt;
&lt;br /&gt;
Most flavor spots are very small, around 5x5 coords wide. To get all flavors in an area, you should build vineyards 2 coords apart and test each vineyard individually. There are other approaches that will work as well, with larger gaps between vineyards, but you will not catch all the flavors then, and there is no real benefit it is assumed of spreading over a wider area. The distribution of flavors is not well known at this point, but it seems there is a lot of randomness involved. Flavors are not tied to specific regions.&lt;br /&gt;
&lt;br /&gt;
== Flavor Intensity ==&lt;br /&gt;
&lt;br /&gt;
When you drink a glass of wine, the flavors will show up in different categories in the glass: Overflowing, Bursting, Intense, Ample, Displays, Hints and Fluttering. Each flavor is in a distinct category. The category reflects the intensity of the flavor.&lt;br /&gt;
&lt;br /&gt;
Intensity is determined partially by the ''relative'' flavor strength in the grapes. What role the other factors such as the quality, sugar, tannin, acid levels and aging plays is yet unknown, although it is certain that aging plays an important role. In a wine the strongest flavor will always show as overflowing.&lt;br /&gt;
&lt;br /&gt;
=== When Can a Flavor be Tasted? ===&lt;br /&gt;
&lt;br /&gt;
The 2 factors determining if a flavor can be tasted is the intensity and the glass quality. The complexity seems to have nothing to do with this.&lt;br /&gt;
&lt;br /&gt;
== Flavor Complexity ==&lt;br /&gt;
&lt;br /&gt;
Each flavor has 3 ''tiers'' listed as ''Taste Category'', ''Primary Tastes'' and ''Secondary Tastes'' in the [[Wine/Flavors|flavor list]]. If the flavor appear as a tier 1 taste it has low complexity, and if it appears as a tier 3 taste it has high complexity.&lt;br /&gt;
&lt;br /&gt;
The complexity depends on the specific vineyard, as well as the quality of your wine glass. Aging also has an effect. The vineyard location has nothing to do with it. Different tends will yield different complexities.&lt;br /&gt;
&lt;br /&gt;
When you build a vineyard, the various states of the vine is determined, as well as the complexity. Just as the attributes of the grapes depends on the tends you do, so does the complexity. This means that if you do the same tends, you get the same grapes and complexity each time. Building a new vineyard at exactly the same spot will NOT give the same results.&lt;br /&gt;
&lt;br /&gt;
=== How to bring out tier 3 of a flavor in a vineyard ===&lt;br /&gt;
&lt;br /&gt;
Some wine books require specific flavors in their pure form, i.e. tier 3. Here are 3 ways to bring out tier 3, if your normal tends only yield tier 1 or 2. All 3 solutions create a new chance of tier 3, not a guaranteed success:&lt;br /&gt;
&lt;br /&gt;
* Make an odd tend or skip the final tend. This one requires some closer monitoring of your tends. &lt;br /&gt;
* Use another vine type for that vineyard. The vine itself wont change anything, but the altered tends will.&lt;br /&gt;
* Tear down your vineyard and build a new one on the same spot. Many will prefer this solution, as it allows them to tend normally with their favourite vine type.&lt;br /&gt;
&lt;br /&gt;
== Mixing Grapes ==&lt;br /&gt;
&lt;br /&gt;
When mixing grapes, the resulting wine will get a mix of the flavors from the grapes used in the mix. For instance if you mix grapes from a vineyard with butterscotch flavor with grapes from a vineyard with raspberry and coffee flavor, the resulting wine will have flavors of butterscotch, raspberry and coffee. Some flavors may be so weak in strength that they will be dilluted and will not appear in the wine. No wine can have more than 7 flavors, so if there are more than 7 flavors total in the grapes only the 7 strongest flavors will be in the wine.&lt;br /&gt;
&lt;br /&gt;
The complexity of flavors in the wine will '''not''' be the same as in the original grapes, and can in fact be very different.&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Wine_Flavors&amp;diff=241900</id>
		<title>Wine Flavors</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Wine_Flavors&amp;diff=241900"/>
		<updated>2013-07-07T03:41:44Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the theory of wine flavors. It is a work in Progress, and some of the ideas here have not been thoroughly tested, so be free to add comments if you have something to add, or your own data do not match the theories on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is a Flavor? ==&lt;br /&gt;
&lt;br /&gt;
A bottle of wine contains up to 7 [[Wine/Flavors|flavors]] that may be detected when tasting the wine. Whether or not you are able to detect a flavor depends on the ''intensity'' of the flavor in the wine and of the wines age. Each flavor has a certain vintage the wine must obtain before the flavor shows. A wine may lose some of its flavors as it age, if alcohol or acid levels are not high enough, but the original flavors are still there even if they cannot be detected when drinking. This means they can still be used for other purposes where the hidden flavor is required.&lt;br /&gt;
&lt;br /&gt;
Flavors originate from the soil where the vinyard is located, and a single vinyard may contain up to 3 flavors. To get more flavors in the wine, grapes from different vinyards must be blended in the barrel. The way flavors are distributed in the soil is as of yet unknown, but the theory so far is there is a flavor ''strength'' for each flavor which fluctuates up and down throughout Egypt, and only the flavors with the highest flavor strength gets in the vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flavor Strength ==&lt;br /&gt;
&lt;br /&gt;
The flavor strength is the level of flavor in the soil, which is carried over to the grapes and eventually the wine. What happens to the flavor strength when grapes are mixed is unknown. Flavor strength is location dependent.&lt;br /&gt;
&lt;br /&gt;
Aging affects the relative strengths of flavors. It is believed each flavor has an ''ideal'' age at which it is at max, and the further it is from that age the weaker it becomes.&lt;br /&gt;
&lt;br /&gt;
=== How to get the flavors ===&lt;br /&gt;
&lt;br /&gt;
Most flavor spots are very small, around 5x5 coords wide. To get all flavors in an area, you should build vineyards 2 coords apart and test each vineyard individually. There are other approaches that will work as well, with larger gaps between vineyards, but you will not catch all the flavors then, and there is no real benefit it is assumed of spreading over a wider area. The distribution of flavors is not well known at this point, but it seems there is a lot of randomness involved. Flavors are not tied to specific regions.&lt;br /&gt;
&lt;br /&gt;
== Flavor Intensity ==&lt;br /&gt;
&lt;br /&gt;
When you drink a glass of wine, the flavors will show up in different categories in the glass: Overflowing, Bursting, Intense, Ample, Displays, Hints and Fluttering. Each flavor is in a distinct category. The category reflects the intensity of the flavor.&lt;br /&gt;
&lt;br /&gt;
Intensity is determined partially by the ''relative'' flavor strength in the grapes. What role the other factors such as the quality, sugar, tannin, acid levels and aging plays is yet unknown, although it is certain that aging plays an important role. In a wine the strongest flavor will always show as overflowing.&lt;br /&gt;
&lt;br /&gt;
=== When Can a Flavor be Tasted? ===&lt;br /&gt;
&lt;br /&gt;
The 2 factors determining if a flavor can be tasted is the intensity and the glass quality. The complexity seems to have nothing to do with this.&lt;br /&gt;
&lt;br /&gt;
== Flavor Complexity ==&lt;br /&gt;
&lt;br /&gt;
Each flavor has 3 ''tiers'' listed as ''Taste Category'', ''Primary Tastes'' and ''Secondary Tastes'' in the [[Wine/Flavors|flavor list]]. If the flavor appear as a tier 1 taste it has low complexity, and if it appears as a tier 3 taste it has high complexity.&lt;br /&gt;
&lt;br /&gt;
The complexity depends on the specific vineyard, as well as the quality of your wine glass. Aging also has an effect. The vineyard location has nothing to do with it. Different tends will yield different complexities.&lt;br /&gt;
&lt;br /&gt;
When you build a vineyard, the various states of the vine is determined, as well as the complexity. Just as the attributes of the grapes depends on the tends you do, so does the complexity. This means that if you do the same tends, you get the same grapes and complexity each time. Building a new vineyard at exactly the same spot will NOT give the same results.&lt;br /&gt;
&lt;br /&gt;
=== How to bring out tier 3 of a flavor in a vineyard ===&lt;br /&gt;
&lt;br /&gt;
Some wine books require specific flavors in their pure form, i.e. tier 3. Here are 3 ways to bring out tier 3, if your normal tends only yield tier 1 or 2. All 3 solutions create a new chance of tier 3, not a guaranteed success:&lt;br /&gt;
&lt;br /&gt;
* Make an odd tend or skip the final tend. This one requires some closer monitoring of your tends. &lt;br /&gt;
* Use another vine type for that vineyard. The vine itself wont change anything, but the altered tends will.&lt;br /&gt;
* Tear down your vineyard and build a new one on the same spot. Many will prefer this solution, as it allows them to tend normally with their favourite vine type.&lt;br /&gt;
&lt;br /&gt;
== Mixing Grapes ==&lt;br /&gt;
&lt;br /&gt;
When mixing grapes, the resulting wine will get a mix of the flavors from the grapes used in the mix. For instance if you mix grapes from a vineyard with butterscotch flavor with grapes from a vineyard with raspberry and coffee flavor, the resulting wine will have flavors of butterscotch, raspberry and coffee. Some flavors may be so weak in strength that they will be dilluted and will not appear in the wine. No wine can have more than 7 flavors, so if there are more than 7 flavors total in the grapes only the 7 strongest flavors will remain in the wine.&lt;br /&gt;
&lt;br /&gt;
The complexity of flavors in the wine will '''not''' be the same as in the original grapes, and can in fact be very different.&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Wine_Flavors&amp;diff=241899</id>
		<title>Wine Flavors</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Wine_Flavors&amp;diff=241899"/>
		<updated>2013-07-07T03:41:21Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the theory of wine flavors. It is a work in Progress, and some of the ideas here have not been thoroughly tested, so be free to add comments if you have something to add, or your own data do not match the theories on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is a Flavor? ==&lt;br /&gt;
&lt;br /&gt;
A bottle of wine contains up to 7 [[Wine/Flavors|flavors]] that may be detected when tasting the wine. Whether or not you are able to detect a flavor depends on the ''intensity'' of the flavor in the wine and of the wines age. Each flavor has a certain vintage the wine must obtain before the flavor shows. A wine may lose some of its flavors as it age, if alcohol or acid levels are not high enough, but the original flavors are still there even if they cannot be detected when drinking. This means they can still be used for other purposes where the hidden flavor is required.&lt;br /&gt;
&lt;br /&gt;
Flavors originate from the soil where the vinyard is located, and a single vinyard may contain up to 3 flavors. To get more flavors in the wine, grapes from different vinyards must be blended in the barrel. The way flavors are distributed in the soil is as of yet unknown, but the theory so far is there is a flavor ''strength'' for each flavor which fluctuates up and down throughout Egypt, and only the flavors with the highest flavor strength gets in the vines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flavor Strength ==&lt;br /&gt;
&lt;br /&gt;
The flavor strength is the level of flavor in the soil, which is carried over to the grapes and eventually the wine. What happens to the flavor strength when grapes are mixed is unknown. Flavor strength is location dependent.&lt;br /&gt;
&lt;br /&gt;
Aging affects the relative strengths of flavors. It is believed each flavor has an ''ideal'' age at which it is at max, and the further it is from that age the weaker it becomes.&lt;br /&gt;
&lt;br /&gt;
=== How to get the flavors ===&lt;br /&gt;
&lt;br /&gt;
Most flavor spots are very small, around 5x5 coords wide. To get all flavors in an area, you should build vineyards 2 coords apart and test each vineyard individually. There are other approaches that will work as well, with larger gaps between vineyards, but you will not catch all the flavors then, and there is no real benefit it is assumed of spreading over a wider area. The distribution of flavors is not well known at this point, but it seems there is a lot of randomness involved. Flavors are not tied to specific regions.&lt;br /&gt;
&lt;br /&gt;
== Flavor Intensity ==&lt;br /&gt;
&lt;br /&gt;
When you drink a glass of wine, the flavors will show up in different categories in the glass: Overflowing, Bursting, Intense, Ample, Displays, Hints and Fluttering. Each flavor is in a distinct category. The category reflects the intensity of the flavor.&lt;br /&gt;
&lt;br /&gt;
Intensity is determined partially by the ''relative'' flavor strength in the grapes. What role the other factors such as the quality, sugar, tannin, acid levels and aging plays is yet unknown, although it is certain that aging plays an important role. In a wine the strongest flavor will always show as overflowing.&lt;br /&gt;
&lt;br /&gt;
=== When Can a Flavor be Tasted? ===&lt;br /&gt;
&lt;br /&gt;
The 2 factors determining if a flavor can be tasted is the intensity and the glass quality. The complexity seems to have nothing to do with this.&lt;br /&gt;
&lt;br /&gt;
== Flavor Complexity ==&lt;br /&gt;
&lt;br /&gt;
Each flavor has 3 ''tiers'' listed as ''Taste Category'', ''Primary Tastes'' and ''Secondary Tastes'' in the [[Wine/Flavors|flavor list]]. If the flavor appear as a tier 1 taste it has low complexity, and if it appears as a tier 3 taste it has high complexity.&lt;br /&gt;
&lt;br /&gt;
The complexity depends on the specific vineyard, as well as the quality of your wine glass. Aging also has an effect. The vineyard location has nothing to do with it. Different tends will yield different complexities.&lt;br /&gt;
&lt;br /&gt;
When you build a vineyard, the various states of the vine is determined, as well as the complexity. Just as the attributes of the grapes depends on the tends you do, so does the complexity. This means that if you do the same tends, you get the same grapes and complexity each time. Building a new vineyard at exactly the same spot will NOT give the same results.&lt;br /&gt;
&lt;br /&gt;
=== How to bring out tier 3 of a flavor in a vineyard ===&lt;br /&gt;
&lt;br /&gt;
Some wine books require specific flavors in their pure form, i.e. tier 3. Here are 3 ways to bring out tier 3, if your normal tends only yield tier 1 or 2. All 3 solutions create a new chance of tier 3, not a guaranteed success:&lt;br /&gt;
&lt;br /&gt;
* Make an odd tend or skip the final tend. This one requires some closer monitoring of your tends. &lt;br /&gt;
* Use another vine type for that vineyard. The vine itself wont change anything, but the altered tends will.&lt;br /&gt;
* Tear down your vineyard and build a new one on the same spot. Many will prefer this solution, as it allows them to tend normally with their favourite vine type.&lt;br /&gt;
&lt;br /&gt;
== Mixing Grapes ==&lt;br /&gt;
&lt;br /&gt;
When mixing grapes, the resulting wine will get a mix of the flavors from the grapes used in the mix. For instance if you mix grapes from a vineyard with butterscotch flavor with grapes from a vineyard with raspberry and coffee flavor, the resulting wine will have flavors of butterscotch, raspberry and coffee. Some flavors may be so weak in strength that they will be dilluted and will not appear in the wine. No wine can have more than 7 flavors, so if there are more than 7 flavors total in the grapes only the 7 strongest flavors will remain in the wine.&lt;br /&gt;
&lt;br /&gt;
The complexity of flavors in the wine will not be the same as in the original grapes, and can in fact be very different.&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=241870</id>
		<title>Guilds/MARBLE</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=241870"/>
		<updated>2013-07-06T04:02:08Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Marble}}&lt;br /&gt;
&lt;br /&gt;
== Granite and Marble Diggers of Egypt ==&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Guild Hall at South Egypt Chariot, , Granite and Marble Diggers of Egypt (1033 -5592) &amp;lt;br&amp;gt;&lt;br /&gt;
Granite and Marble Diggers of Egypt is a guild dedicated to prospect and quarry marble together. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quarrys ==&lt;br /&gt;
&lt;br /&gt;
Mark full quarries with green, half empty quarries with yellow and empty quarries with red.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=384|width=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(RdT) 1070,-5683, Tangerine 1070,-5683&lt;br /&gt;
(RdT) 1173,-5693, Tangerine 1173,-5693&lt;br /&gt;
(RdO) 1090,-5511, Oyster Shell Marble 1090,-5511&lt;br /&gt;
(RdO) 1080,-5461, Oyster Shell Marble 1080,-5461&lt;br /&gt;
(GrL) 2303,-4553, Leopards Paw 2303,-4553&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Primary GB !! Secondary GB&lt;br /&gt;
|-&lt;br /&gt;
| 2303, -4553 || H287-H324 || B187-B209 G121-G142&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharing ==&lt;br /&gt;
&lt;br /&gt;
We share the marble by the use of points. Points are awarded for prospecting and quarrying and spent when you take from the pool.&lt;br /&gt;
&lt;br /&gt;
* Prospecting (and building): 20 points each&lt;br /&gt;
* Inserting a gearbox: 10 points&lt;br /&gt;
* quarrying 2 people: marbles x 10 - 30&lt;br /&gt;
* quarrying 3 people: marbles x 6 - 16&lt;br /&gt;
* quarrying 4 people: marble x 5 - 10&lt;br /&gt;
&lt;br /&gt;
You spend 20 points for each marble you take from the pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Solaris || 730&lt;br /&gt;
|-&lt;br /&gt;
| OneBanana || 350&lt;br /&gt;
|-&lt;br /&gt;
| Spark || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perception and Endurance Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Perception +17, Strength -3, Duration 1H:18M ===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Onions, 6 Chromis, 6 Oil, 6 Grilled Carrots, 1 Crumbled Leaf Basil, 1 Dewplant, 1 Lythrum, 1 Cardemom&lt;br /&gt;
=== 3str 10dex 37per 2hr 13 min  ===&lt;br /&gt;
&lt;br /&gt;
6 Buckler-leaf. 6 Crumpled Leaf Basil. 6 Wheat (Light Roasted). 6 Fool's Agar. 6 Chives. 6 Dark Ochoa. 6 Hyssop. 1 Butterroot. 1 Dameshood. 1 Heartsease. 1 Lavender Navarre. 1 Primula. 1 Shyama. 1 Digweed.&lt;br /&gt;
===21str 6dex 28end  2hr 10min  ===&lt;br /&gt;
&lt;br /&gt;
6 Sand Spore Mushrooms. 6 Honey. 6 Satsatchi. 6 Phagrus Meat. 6 Buckler-leaf. 6 Leeks. 6 Hazlewort.	1 Anansi. 1 Blueberry Tea Tree. 1 Crimson Windleaf. 1 Sweet Groundmaple. 1 Moon Aloe. 1 Rhubarb. 1 Golden Sun. &lt;br /&gt;
&lt;br /&gt;
===5 str 11 dex 27 end===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Fish, 6 Malt (Dark Roasted), 6 Wheat (Medium Roasted), 6 Orange Spongefish Meat, 6 Rotten Fish, 6 Leeks, 6 Barley (Light Roasted), 1 Cicada Bean, 1 Morpha, 1 Anansi, 1 Rubia, 1 Harrow, 1 Ginseng Root, 1 Tsangto.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=241856</id>
		<title>Guilds/MARBLE</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=241856"/>
		<updated>2013-07-05T19:42:17Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Marble}}&lt;br /&gt;
&lt;br /&gt;
== Granite and Marble Diggers of Egypt ==&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Guild Hall at South Egypt Chariot, , Granite and Marble Diggers of Egypt (1033 -5592) &amp;lt;br&amp;gt;&lt;br /&gt;
Granite and Marble Diggers of Egypt is a guild dedicated to prospect and quarry marble together. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quarrys ==&lt;br /&gt;
&lt;br /&gt;
Mark full quarries with green, half empty quarries with yellow and empty quarries with red.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=384|width=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(RdT) 1070,-5683, Tangerine 1070,-5683&lt;br /&gt;
(RdT) 1173,-5693, Tangerine 1173,-5693&lt;br /&gt;
(RdO) 1090,-5511, Oyster Shell Marble 1090,-5511&lt;br /&gt;
(RdO) 1080,-5461, Oyster Shell Marble 1080,-5461&lt;br /&gt;
(GrL) 2303,-4553, Leopards Paw 2303,-4553&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Primary GB !! Secondary GB&lt;br /&gt;
|-&lt;br /&gt;
| 2303, -4553 || H287-H324 || B187-B209 G121-G142&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharing ==&lt;br /&gt;
&lt;br /&gt;
We share the marble by the use of points. Points are awarded for prospecting and quarrying and spent when you take from the pool.&lt;br /&gt;
&lt;br /&gt;
* Prospecting (and building): 20 points each&lt;br /&gt;
* Inserting a gearbox: 10 points&lt;br /&gt;
* quarrying 2 people: marbles x 10 - 30&lt;br /&gt;
* quarrying 3 people: marbles x 6 - 16&lt;br /&gt;
* quarrying 4 people: marble x 5 - 10&lt;br /&gt;
&lt;br /&gt;
You spend 20 points for each marble you take from the pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Solaris || 690&lt;br /&gt;
|-&lt;br /&gt;
| OneBanana || 350&lt;br /&gt;
|-&lt;br /&gt;
| Spark || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perception and Endurance Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Perception +17, Strength -3, Duration 1H:18M ===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Onions, 6 Chromis, 6 Oil, 6 Grilled Carrots, 1 Crumbled Leaf Basil, 1 Dewplant, 1 Lythrum, 1 Cardemom&lt;br /&gt;
=== 3str 10dex 37per 2hr 13 min  ===&lt;br /&gt;
&lt;br /&gt;
6 Buckler-leaf. 6 Crumpled Leaf Basil. 6 Wheat (Light Roasted). 6 Fool's Agar. 6 Chives. 6 Dark Ochoa. 6 Hyssop. 1 Butterroot. 1 Dameshood. 1 Heartsease. 1 Lavender Navarre. 1 Primula. 1 Shyama. 1 Digweed.&lt;br /&gt;
===21str 6dex 28end  2hr 10min  ===&lt;br /&gt;
&lt;br /&gt;
6 Sand Spore Mushrooms. 6 Honey. 6 Satsatchi. 6 Phagrus Meat. 6 Buckler-leaf. 6 Leeks. 6 Hazlewort.	1 Anansi. 1 Blueberry Tea Tree. 1 Crimson Windleaf. 1 Sweet Groundmaple. 1 Moon Aloe. 1 Rhubarb. 1 Golden Sun. &lt;br /&gt;
&lt;br /&gt;
===5 str 11 dex 27 end===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Fish, 6 Malt (Dark Roasted), 6 Wheat (Medium Roasted), 6 Orange Spongefish Meat, 6 Rotten Fish, 6 Leeks, 6 Barley (Light Roasted), 1 Cicada Bean, 1 Morpha, 1 Anansi, 1 Rubia, 1 Harrow, 1 Ginseng Root, 1 Tsangto.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Wine/Flavors&amp;diff=240458</id>
		<title>Wine/Flavors</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Wine/Flavors&amp;diff=240458"/>
		<updated>2013-06-13T05:00:12Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[Wine|&amp;lt; Wine]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tale 6 Flavors ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Taste Category&amp;lt;br&amp;gt;(Tier 1) !! Primary Tastes&amp;lt;br&amp;gt;(Tier 2) !! Secondary Tastes&amp;lt;br&amp;gt;(Tier 3) !! Vintage !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CARMELIZATION ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Carmelization &lt;br /&gt;
| Butter  ||align=&amp;quot;right&amp;quot;| 0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Butterscotch ||align=&amp;quot;right&amp;quot;| 1 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Honey ||align=&amp;quot;right&amp;quot;| ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Molasses ||align=&amp;quot;right&amp;quot;| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate ||align=&amp;quot;right&amp;quot;|  2 || {{6ok}} &lt;br /&gt;
|-&lt;br /&gt;
| Soy Sauce ||align=&amp;quot;right&amp;quot;|  2 || {{6ok}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* CHEMICALS ******* --&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;22&amp;quot;|Chemicals &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Odd Chemicals &lt;br /&gt;
| Fish ||align=&amp;quot;right&amp;quot;| 4 ||  {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Soap ||align=&amp;quot;right&amp;quot;| 7 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Sorbate ||align=&amp;quot;right&amp;quot;| ? ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Fusel Alcohol ||align=&amp;quot;right&amp;quot;| 14-16 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Paper &lt;br /&gt;
| Filter Pads ||align=&amp;quot;right&amp;quot;| 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wet Cardboard ||align=&amp;quot;right&amp;quot;| ? ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Petroleum &lt;br /&gt;
| Tar ||align=&amp;quot;right&amp;quot;| 1 ||{{6ok}}  &lt;br /&gt;
|-&lt;br /&gt;
| Kerosene ||align=&amp;quot;right&amp;quot;| 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Diesel ||align=&amp;quot;right&amp;quot;| 9 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Plastic ||align=&amp;quot;right&amp;quot;| 9 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Pungency &lt;br /&gt;
| Ethanol ||align=&amp;quot;right&amp;quot;| 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Sulfur ||align=&amp;quot;right&amp;quot;| 1-3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Acetic Acid ||align=&amp;quot;right&amp;quot;| 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ethyl Acetate ||align=&amp;quot;right&amp;quot;| 5 ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Sulfur &lt;br /&gt;
| Wet Wool ||align=&amp;quot;right&amp;quot;| 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Matches ||align=&amp;quot;right&amp;quot;| 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Skunk ||align=&amp;quot;right&amp;quot;| 6 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage ||align=&amp;quot;right&amp;quot;| 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen Sulfide ||align=&amp;quot;right&amp;quot;| 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mercaptan || align=&amp;quot;right&amp;quot;| 4 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Garlic|| align=&amp;quot;right&amp;quot;| 3 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || align=&amp;quot;right&amp;quot;| ? || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* EARTHYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Earthyness &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Earthyness &lt;br /&gt;
| Mushrooms ||align=&amp;quot;right&amp;quot;| 1 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Dust ||align=&amp;quot;right&amp;quot;| 4 ||{{6ok}}&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Moldyness &lt;br /&gt;
| Mildew ||align=&amp;quot;right&amp;quot;| 14 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Cork ||align=&amp;quot;right&amp;quot;| ? ||&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* FLORAL NOTES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Floral Notes &lt;br /&gt;
| Orange Blossoms ||align=&amp;quot;right&amp;quot;| 0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Linalool ||align=&amp;quot;right&amp;quot;| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Roses ||align=&amp;quot;right&amp;quot;| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Geraniums || align=&amp;quot;right&amp;quot;| 3 ||{{6ok}} &lt;br /&gt;
|-&lt;br /&gt;
| Violet ||align=&amp;quot;right&amp;quot;| ? ||&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* FRUIT ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;19&amp;quot;| Fruit &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Citrus Notes &lt;br /&gt;
| Grapefruit ||align=&amp;quot;right&amp;quot;| 0-1 || {{6ok}} &lt;br /&gt;
|-&lt;br /&gt;
| Lemon ||align=&amp;quot;right&amp;quot;| 1 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Berries &lt;br /&gt;
| Raspberry ||align=&amp;quot;right&amp;quot;| 0 || {{6ok}}&lt;br /&gt;
|- &lt;br /&gt;
| Strawberry ||align=&amp;quot;right&amp;quot;| 1 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Cassis ||align=&amp;quot;right&amp;quot;| 6 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Blackberry ||align=&amp;quot;right&amp;quot;| ? || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Dried Fruit &lt;br /&gt;
| Raisin ||align=&amp;quot;right&amp;quot;| 5 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Strawberry Jam ||align=&amp;quot;right&amp;quot;| 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Prune ||align=&amp;quot;right&amp;quot;| ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Fig ||align=&amp;quot;right&amp;quot;| ? ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Odd Fruit &lt;br /&gt;
| Artificial Fruit ||align=&amp;quot;right&amp;quot;| 7 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Methyl Anthranilate ||align=&amp;quot;right&amp;quot;| 7 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Tree Fruit &lt;br /&gt;
| Cherry ||align=&amp;quot;right&amp;quot;| 0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Peach ||align=&amp;quot;right&amp;quot;| 0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Apricot ||align=&amp;quot;right&amp;quot;|  1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Apple ||align=&amp;quot;right&amp;quot;| 3 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tropical Fruit &lt;br /&gt;
| Banana ||align=&amp;quot;right&amp;quot;| 0 || &lt;br /&gt;
|-&lt;br /&gt;
| Pineapple ||align=&amp;quot;right&amp;quot;| 1 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Melon ||align=&amp;quot;right&amp;quot;| ? || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!-- ******* MICROBIOLOGICAL SMELLS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; |Microbiological Smells &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Animal Smells &lt;br /&gt;
| Horsey Smells ||align=&amp;quot;right&amp;quot;| 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mousey Smells ||align=&amp;quot;right&amp;quot;| 7 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Lactic Acid &lt;br /&gt;
| Saurkraut ||align=&amp;quot;right&amp;quot;| 4 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Buteric Acid ||align=&amp;quot;right&amp;quot;| 0-1 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Sweat ||align=&amp;quot;right&amp;quot;| ? || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Yeast &lt;br /&gt;
| Leesy ||align=&amp;quot;right&amp;quot;| 2 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Flor Yeast ||align=&amp;quot;right&amp;quot;| ? ||&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* NUTTINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Nuttiness &lt;br /&gt;
| Almond ||align=&amp;quot;right&amp;quot;| 0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Hazelnut ||align=&amp;quot;right&amp;quot;| 0 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Walnut ||align=&amp;quot;right&amp;quot;| 4 ||{{6ok}}   &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* OXIDATION ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Oxidation&lt;br /&gt;
| Acetaldehyde ||align=&amp;quot;right&amp;quot;| 9  || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* PUNGENCY ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Pungency &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Coolness &lt;br /&gt;
| Menthol ||align=&amp;quot;right&amp;quot;| 0  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Heat &lt;br /&gt;
| Hot Alcohol || align=&amp;quot;right&amp;quot;| 0 || &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* SPICYNESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Spicyness &lt;br /&gt;
| Cloves|| align=&amp;quot;right&amp;quot;| 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || align=&amp;quot;right&amp;quot;| 7 || {{6ok}} &lt;br /&gt;
|-&lt;br /&gt;
| Black Pepper || align=&amp;quot;right&amp;quot;| &amp;lt;=10 ||  &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******* VEGETABLES ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;| Vegetables &lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Cooked Notes &lt;br /&gt;
| Asparagus||align=&amp;quot;right&amp;quot;| 1 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Green Beans ||align=&amp;quot;right&amp;quot;| 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Green Olives ||align=&amp;quot;right&amp;quot;| 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Artichoke||align=&amp;quot;right&amp;quot;| 2 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Black Olives ||align=&amp;quot;right&amp;quot;| 3 ||  {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Freshness &lt;br /&gt;
| Bell Pepper ||align=&amp;quot;right&amp;quot;| 0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Mint ||align=&amp;quot;right&amp;quot;| 1 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Eucalyptus ||align=&amp;quot;right&amp;quot;| 2 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Stemmy ||align=&amp;quot;right&amp;quot;|0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Grass ||align=&amp;quot;right&amp;quot;|0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Deep dried notes&lt;br /&gt;
| Straw ||align=&amp;quot;right&amp;quot;| 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Tea ||align=&amp;quot;right&amp;quot;| 4 ||{{6ok}}&lt;br /&gt;
|- &lt;br /&gt;
| Tobacco  ||align=&amp;quot;right&amp;quot;| 6 ||{{6ok}}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******* WOODINESS ******* --&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| Woodiness &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Phenolic Notes &lt;br /&gt;
| Vanilla ||align=&amp;quot;right&amp;quot;| 1  || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Burned Smells &lt;br /&gt;
| Smoke ||align=&amp;quot;right&amp;quot;| 0 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Burnt Toast ||align=&amp;quot;right&amp;quot;| 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Coffee ||align=&amp;quot;right&amp;quot;| 2 || {{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Resin&lt;br /&gt;
| Cedar ||align=&amp;quot;right&amp;quot;| 1 ||{{6ok}}&lt;br /&gt;
|-&lt;br /&gt;
| Oak ||align=&amp;quot;right&amp;quot;| 1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
#Please put any notes about wine relevant to T6 here.  Also check the related links at the bottom of the page for information from T3-T5&lt;br /&gt;
&lt;br /&gt;
== Reading The Flavor Chart ==&lt;br /&gt;
&lt;br /&gt;
'''Vintage''' indicates how old the wine was when the flavor first appeared in the wine.&lt;br /&gt;
* If a wine contains flavors that have not developed at the wine's current vintage age, those flavors will not be detectable when the wine is tasted. &lt;br /&gt;
* If no flavors are detectable, a wine will report as ''Thin'' and not give tasting checks for quality. &lt;br /&gt;
* As the wine ages and flavors come in, the wine will stop being Thin.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is the age on the Secondary Taste that brings the flavor in, ''not'' the Taste Category or Primary Taste. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
* Bell Pepper (0) and Green Beans (1) are both Vegetable/Freshness flavors. &lt;br /&gt;
* If a wine only has the Green Beans flavor in it, it will report as Thin until it is 1 vintage old (not giving the Vegetable or Freshness flavors). &lt;br /&gt;
* Bell Pepper, on the other hand, will show Vegetable, Freshness, and Bell Pepper flavors on different glasses starting at 0 vintages old.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Wine/Flavors/Wine_Flavors_By_Player|Wine Flavors by Player]]&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Mehrane/BlarGH/List&amp;diff=240313</id>
		<title>User:Mehrane/BlarGH/List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Mehrane/BlarGH/List&amp;diff=240313"/>
		<updated>2013-06-11T17:20:32Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the tentative organization page for this upcoming event.&lt;br /&gt;
&lt;br /&gt;
Here we will try to centralize our efforts so that everything goes smoothly.&lt;br /&gt;
&lt;br /&gt;
== Donations list ==&lt;br /&gt;
*'''Thank you to contributors so far''': &lt;br /&gt;
Bessieloo, Sheeba, Hounddog, Shemei, Mydnight, Kesarai, Demascus, Mehrane, Bryce, silver, Maata, Strutter, Porthos, Ruby, Orchid, nikara, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Crossbred flowers donated for special deco/gifts''': &lt;br /&gt;
Sheeba, Maata, Neftis, Mathse, Hounddog, Avanya, Bryce, Ruby, Mehrane, Ninfa, Jazkar, Morrigan, Demascus, Kesarai, Tabu, Kadyn, Kaiya, Shemei,&lt;br /&gt;
&lt;br /&gt;
Pameow, Tamutnefret, Rabble, Orchid, &lt;br /&gt;
&lt;br /&gt;
***For pending named/personal flower donations chat blondie &lt;br /&gt;
if you have the mutagenics tech, (Uthought RP) all you need is a greenhouse, 1 muta type, 2 dif. bulbs of the same flower type&lt;br /&gt;
&lt;br /&gt;
blondie is fertilizing these flowers for extra bulbs for party and to return to flower maker. &lt;br /&gt;
&lt;br /&gt;
Drop off chest at: 1614 3049&lt;br /&gt;
&lt;br /&gt;
5 boxes with flowers and mutagens to use : 1613 3050&lt;br /&gt;
&lt;br /&gt;
== Stuff needed ==&lt;br /&gt;
&lt;br /&gt;
*Wines&lt;br /&gt;
*Beer (just before the event of course)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*possible guild expansion: bricks/boards (membership at 100 now, so may not be necessary)&lt;br /&gt;
*Flower fertilizing supplies&lt;br /&gt;
&lt;br /&gt;
== Themes and/or Deco Projects ==&lt;br /&gt;
*7 kitchens with fishing theme --Porthos&lt;br /&gt;
&lt;br /&gt;
== Stuff we have ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Material!!Quantity&lt;br /&gt;
|-&lt;br /&gt;
|| Boards || 2200&lt;br /&gt;
|-&lt;br /&gt;
|| Canvas || 113&lt;br /&gt;
|-&lt;br /&gt;
|| Clay Mortars || 30&lt;br /&gt;
|-&lt;br /&gt;
|| Iron Cookpots || 4&lt;br /&gt;
|-&lt;br /&gt;
|| Cut Stone || 270&lt;br /&gt;
|-&lt;br /&gt;
|| Dirt || 1398&lt;br /&gt;
|-&lt;br /&gt;
|| Bricks || 2000&lt;br /&gt;
|-&lt;br /&gt;
|| Firebricks || 2800&lt;br /&gt;
|-&lt;br /&gt;
|| Flax || 1000&lt;br /&gt;
|-&lt;br /&gt;
|| Grass || 3969&lt;br /&gt;
|-&lt;br /&gt;
|| Iron Strap || 8&lt;br /&gt;
|-&lt;br /&gt;
|| Leather || 300&lt;br /&gt;
|-&lt;br /&gt;
|| Linen || 120&lt;br /&gt;
|-&lt;br /&gt;
|| Nut's Essence || 10&lt;br /&gt;
|-&lt;br /&gt;
|| Oyster Shell Marble || 30&lt;br /&gt;
|-&lt;br /&gt;
|| Papyrus Paper || 60&lt;br /&gt;
|-&lt;br /&gt;
|| Rope || 120&lt;br /&gt;
|-&lt;br /&gt;
|| Rotten Flax || 500&lt;br /&gt;
|-&lt;br /&gt;
|| Sheet Glass || 86&lt;br /&gt;
|-&lt;br /&gt;
|| Silt || 10&lt;br /&gt;
|-&lt;br /&gt;
|| Straw || 5126&lt;br /&gt;
|-&lt;br /&gt;
|| Thermometer || 3&lt;br /&gt;
|-&lt;br /&gt;
|| Water in Jugs || 154&lt;br /&gt;
|-&lt;br /&gt;
|| Mutagens || &lt;br /&gt;
|-&lt;br /&gt;
|| Wine || 49&lt;br /&gt;
|-&lt;br /&gt;
|| Wine Glass:Quality 2-3k  || 4&lt;br /&gt;
|-&lt;br /&gt;
|| Wine Glass:Quality 3.5k  || 4&lt;br /&gt;
|-&lt;br /&gt;
|| Wine Glass:Quality 4.9k || 4&lt;br /&gt;
|-&lt;br /&gt;
|| Wine Glass:Quality 5.8k  || 4&lt;br /&gt;
|-&lt;br /&gt;
|| Wine Glass:Quality 6.9k || 4&lt;br /&gt;
|-&lt;br /&gt;
|| Wine Glass:Quality 7.9k  || 4&lt;br /&gt;
|-&lt;br /&gt;
|| Wine Glass:Quality 8.8k  || 4&lt;br /&gt;
|-&lt;br /&gt;
|| Wine Glass: 9k+ Q || 0&lt;br /&gt;
|-&lt;br /&gt;
|| Silk Cloth|| 200&lt;br /&gt;
|-&lt;br /&gt;
||  || &lt;br /&gt;
|-&lt;br /&gt;
||  || &lt;br /&gt;
|-&lt;br /&gt;
|| ||&lt;br /&gt;
|-&lt;br /&gt;
||  || &lt;br /&gt;
|-&lt;br /&gt;
||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flowers ==&lt;br /&gt;
&lt;br /&gt;
*for crossbreeding or decoration&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name!!Quantity&lt;br /&gt;
|-&lt;br /&gt;
|| Sea lilies || 200&lt;br /&gt;
|-&lt;br /&gt;
|| Orchids || 109&lt;br /&gt;
|-&lt;br /&gt;
|| Roses|| 31&lt;br /&gt;
|-&lt;br /&gt;
|| Sandblooms || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Giveaway Prizes ==&lt;br /&gt;
&lt;br /&gt;
*Prizes to be stashed in boxes/chests at :1613, 3050&lt;br /&gt;
Please notify guild or elders after you've brought prizes donated :)&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Prize!! Winner's Name !! Prize Awarded For !! # in Prize Order !! Donated by  &lt;br /&gt;
|-&lt;br /&gt;
| 50 Silk Cloth (3)|| || || || Hounddog&lt;br /&gt;
|-&lt;br /&gt;
| Steam Shovel Kit || || || || Hounddog&lt;br /&gt;
|-&lt;br /&gt;
| Winemakers Kit || || || || OneBanana&lt;br /&gt;
|-&lt;br /&gt;
| Offering Vault Kit (2)|| || || || Glixis&lt;br /&gt;
|-&lt;br /&gt;
| Basement Kit for Small Warehouse (2)|| || || || Glixis&lt;br /&gt;
|-&lt;br /&gt;
| Brick machine kit (2) || || || || Ninfa&lt;br /&gt;
|-&lt;br /&gt;
| Flower kit (2)|| || || || Various&lt;br /&gt;
|-&lt;br /&gt;
| Airships || || || || Hounddog&lt;br /&gt;
|-&lt;br /&gt;
| Marble kit || || || || Neftis&lt;br /&gt;
|-&lt;br /&gt;
| Test of Towers kit || || || || xx&lt;br /&gt;
|-&lt;br /&gt;
| Temple principle kit || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Temple Glory kit || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Portable cornestone || || || || Renard&lt;br /&gt;
|-&lt;br /&gt;
| Diamond lightbox || || || || Renard&lt;br /&gt;
|-&lt;br /&gt;
| 7 glass torches (2) || || || || xx&lt;br /&gt;
|-&lt;br /&gt;
|  Fishing lure kit || || || || Porthos&lt;br /&gt;
|-&lt;br /&gt;
| 5k cc (2)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Upgraded marble tubs kit || || || || Solaris&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The flower field ==&lt;br /&gt;
&lt;br /&gt;
One of the gifts will be in the form of a field of flowers. It will be made of flowers we'll crossbreed for the occasion, bearing our names.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, it's not focused on the quality of flowers themselves (though crossbred flowers would of course make a nice other gift), but more on them being there and being branded.&lt;br /&gt;
&lt;br /&gt;
Basically, the process would be to pick 2 bulbs from the good number available in the boxes in the compound along with a mutagen, crossbreed them, and deliver them back for fertilizing.&lt;br /&gt;
&lt;br /&gt;
For the crossbreeding part, you only have to have 2 bulbs, a mutagen, a greenhouse (conveniently located next to the GH) and a minute of your time. On the greenhouse, under &amp;quot;Crossbreeding&amp;quot;, just place one bulb on the left side, the other on the right side. Then go to the &amp;quot;Mutagen&amp;quot; option to apply your mutagen. Finally, start the crossbreeding. You will be told it will take a minute, and a minute later you can take your 2 newly created bulbs from the greenhouse and stash them in the flowers delivery chest in the compound.&lt;br /&gt;
&lt;br /&gt;
== Special gifts ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gift!! Donated by  &lt;br /&gt;
|-&lt;br /&gt;
| Airship||&lt;br /&gt;
|-&lt;br /&gt;
| 10k cc ||&lt;br /&gt;
|-&lt;br /&gt;
| base/prize flower set||&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst lightbox||&lt;br /&gt;
|-&lt;br /&gt;
| 21 glass torches||&lt;br /&gt;
|-&lt;br /&gt;
| 150 silk cloth || Hounddog&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=240291</id>
		<title>Guilds/MARBLE</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=240291"/>
		<updated>2013-06-11T04:04:39Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Marble}}&lt;br /&gt;
&lt;br /&gt;
== Granite and Marble Diggers of Egypt ==&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Guild Hall at South Egypt Chariot, , Granite and Marble Diggers of Egypt (1033 -5592) &amp;lt;br&amp;gt;&lt;br /&gt;
Granite and Marble Diggers of Egypt is a guild dedicated to prospect and quarry marble together. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quarrys ==&lt;br /&gt;
&lt;br /&gt;
Mark full quarries with green, half empty quarries with yellow and empty quarries with red.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=384|width=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(RdT) 1070,-5683, Tangerine 1070,-5683&lt;br /&gt;
(RdT) 1173,-5693, Tangerine 1173,-5693&lt;br /&gt;
(RdO) 1090,-5511, Oyster Shell Marble 1090,-5511&lt;br /&gt;
(RdO) 1080,-5461, Oyster Shell Marble 1080,-5461&lt;br /&gt;
(GrL) 2303,-4553, Leopards Paw 2303,-4553&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Primary GB !! Secondary GB&lt;br /&gt;
|-&lt;br /&gt;
| 2303, -4553 || H287-H324 || B187-B209 G121-G142&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharing ==&lt;br /&gt;
&lt;br /&gt;
We share the marble by the use of points. Points are awarded for prospecting and quarrying and spent when you take from the pool.&lt;br /&gt;
&lt;br /&gt;
* Prospecting (and building): 20 points each&lt;br /&gt;
* Inserting a gearbox: 10 points&lt;br /&gt;
* quarrying 2 people: marbles x 10 - 30&lt;br /&gt;
* quarrying 3 people: marbles x 6 - 16&lt;br /&gt;
* quarrying 4 people: marble x 5 - 10&lt;br /&gt;
&lt;br /&gt;
You spend 20 points for each marble you take from the pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Solaris || 730&lt;br /&gt;
|-&lt;br /&gt;
| OneBanana || 350&lt;br /&gt;
|-&lt;br /&gt;
| Spark || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perception and Endurance Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Perception +17, Strength -3, Duration 1H:18M ===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Onions, 6 Chromis, 6 Oil, 6 Grilled Carrots, 1 Crumbled Leaf Basil, 1 Dewplant, 1 Lythrum, 1 Cardemom&lt;br /&gt;
=== 3str 10dex 37per 2hr 13 min  ===&lt;br /&gt;
&lt;br /&gt;
6 Buckler-leaf. 6 Crumpled Leaf Basil. 6 Wheat (Light Roasted). 6 Fool's Agar. 6 Chives. 6 Dark Ochoa. 6 Hyssop. 1 Butterroot. 1 Dameshood. 1 Heartsease. 1 Lavender Navarre. 1 Primula. 1 Shyama. 1 Digweed.&lt;br /&gt;
===21str 6dex 28end  2hr 10min  ===&lt;br /&gt;
&lt;br /&gt;
6 Sand Spore Mushrooms. 6 Honey. 6 Satsatchi. 6 Phagrus Meat. 6 Buckler-leaf. 6 Leeks. 6 Hazlewort.	1 Anansi. 1 Blueberry Tea Tree. 1 Crimson Windleaf. 1 Sweet Groundmaple. 1 Moon Aloe. 1 Rhubarb. 1 Golden Sun. &lt;br /&gt;
&lt;br /&gt;
===5 str 11 dex 27 end===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Fish, 6 Malt (Dark Roasted), 6 Wheat (Medium Roasted), 6 Orange Spongefish Meat, 6 Rotten Fish, 6 Leeks, 6 Barley (Light Roasted), 1 Cicada Bean, 1 Morpha, 1 Anansi, 1 Rubia, 1 Harrow, 1 Ginseng Root, 1 Tsangto.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=238542</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=238542"/>
		<updated>2013-05-22T03:55:30Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Storage Improvements 3 U Arch&lt;br /&gt;
# Herpiculture Improvements U Thought &lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Ancient Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automatic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Carpentry Automation}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Lime Emulsion}}  &lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Loom Automation}}  &lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2}}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 3}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gear Oil}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Arsenic}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
   &lt;br /&gt;
{{ResTechnology|Fine Balance|state=expand|&lt;br /&gt;
    {{ResResource|Coronzon Garnet|0|27}}&lt;br /&gt;
    {{ResResource|Thistle Garnet|0|27}}&lt;br /&gt;
    {{ResResource|Lens Garnet|0|27}}&lt;br /&gt;
    {{ResResource|Queen's Tomb Garnet|0|27}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|0|200}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=expand|&lt;br /&gt;
    {{ResResource|Linen|10000|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|200|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|5000|5000}}&lt;br /&gt;
    {{ResResource|Concrete|5000|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|100|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|600|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|2500|2500}}&lt;br /&gt;
    {{ResResource|Female Rabbits|2500|2500}}&lt;br /&gt;
    {{ResResource|Hens|1500|1500}}&lt;br /&gt;
    {{ResResource|Roosters|349|1500}}&lt;br /&gt;
    {{ResResource|Eggs|10000|10000}}&lt;br /&gt;
    {{ResResource|Gold|200|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|100|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|100|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|100|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|100|100}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Explosives}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=238152</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=238152"/>
		<updated>2013-05-19T03:24:11Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=expanded|&lt;br /&gt;
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    {{ResResource|Clay Bricks|25000|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|250|250}}&lt;br /&gt;
    {{ResResource|Concrete|5000|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Ancient Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automatic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Carpentry Automation}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Lime Emulsion}}  &lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Loom Automation}}  &lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gear Oil}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Arsenic}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|400|400}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|425|425}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|450|450}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|475|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|450|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|225|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|400|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=expand|&lt;br /&gt;
    {{ResResource|Linen|10000|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|200|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|5000|5000}}&lt;br /&gt;
    {{ResResource|Concrete|5000|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|100|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|600|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|2500|2500}}&lt;br /&gt;
    {{ResResource|Female Rabbits|2500|2500}}&lt;br /&gt;
    {{ResResource|Hens|1500|1500}}&lt;br /&gt;
    {{ResResource|Roosters|338|1500}}&lt;br /&gt;
    {{ResResource|Eggs|10000|10000}}&lt;br /&gt;
    {{ResResource|Gold|200|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|100|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|100|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|100|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|100|100}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Explosives}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=238148</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=238148"/>
		<updated>2013-05-19T03:05:22Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=expanded|&lt;br /&gt;
    {{ResResource|Shovel, 9500+ Quality|8|10}}&lt;br /&gt;
    {{ResResource|Clay Bricks|25000|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|250|250}}&lt;br /&gt;
    {{ResResource|Concrete|5000|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Ancient Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automatic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Carpentry Automation}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Lime Emulsion}}  &lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Loom Automation}}  &lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing 2}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
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{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=238147</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=238147"/>
		<updated>2013-05-19T03:03:53Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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&lt;br /&gt;
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  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
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  {{ResComplete|Carpentry Automation}}&lt;br /&gt;
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  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
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  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
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  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
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  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
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 &lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Blacksmithing}}&lt;br /&gt;
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  {{ResComplete|Chemistry Recipe - Potash Ointment}}&lt;br /&gt;
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  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
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  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
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&lt;br /&gt;
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  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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 &lt;br /&gt;
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  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
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&lt;br /&gt;
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  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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  {{ResComplete|Herpeculture}}&lt;br /&gt;
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  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
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  {{ResComplete|Water Mining}}&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Aquaculture}}&lt;br /&gt;
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  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=File:Paint$T3_paint_reaction_values.zip&amp;diff=237966</id>
		<title>File:Paint$T3 paint reaction values.zip</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=File:Paint$T3_paint_reaction_values.zip&amp;diff=237966"/>
		<updated>2013-05-17T11:32:38Z</updated>

		<summary type="html">&lt;p&gt;Solaris: uploaded a new version of &amp;amp;quot;File:Paint$T3 paint reaction values.zip&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=233971</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=233971"/>
		<updated>2013-04-06T06:58:45Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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    {{ResResource|Shovel, 9500+ Quality|0|10}}&lt;br /&gt;
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    {{ResResource|Concrete|5000|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Ancient Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automatic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Carpentry Automation}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Lime Emulsion}}  &lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Loom Automation}}  &lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
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    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
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    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
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    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
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    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
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    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Potash Ointment|state=expand|&lt;br /&gt;
    {{ResResource|Water in Jugs|25000|25000}}&lt;br /&gt;
    {{ResResource|Acid|2500|2500}}&lt;br /&gt;
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    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
    {{ResResource|Oil|100000|100000}}&lt;br /&gt;
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    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
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    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
    {{ResResource|Acid|1000|1000}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|400|400}}&lt;br /&gt;
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    {{ResResource|Cuttable Lapis|298|450}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|381|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|450|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|153|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|400|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=expand|&lt;br /&gt;
    {{ResResource|Brass Plate|50|50}}&lt;br /&gt;
    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
    {{ResResource|Thermometers|50|50}}&lt;br /&gt;
    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
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    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 3000+ Quality|15|15}}&lt;br /&gt;
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    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=expand|&lt;br /&gt;
    {{ResResource|Linen|10000|10000}}&lt;br /&gt;
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    {{ResResource|Eggs|198|10000}}&lt;br /&gt;
    {{ResResource|Gold|200|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|100|100}}&lt;br /&gt;
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    {{ResResource|Dark Green Paint|100|100}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 2}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Explosives}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=User:Solaris/Heavenly_Bodies&amp;diff=232865</id>
		<title>User:Solaris/Heavenly Bodies</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=User:Solaris/Heavenly_Bodies&amp;diff=232865"/>
		<updated>2013-03-25T06:07:51Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
This astronomy test is about discovering ''heavenly bodies'', which may be stars, planets or galaxies, or anything else that shines a light in the sky. The players may construct observatories in order to make observations, and each observation takes a certain amount of time. Players are awarded points for the bodies they discover, and once a week the 7 highest ranking players pass, provided a certain type of body (level 7) is found during the week.&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
Sotep was anxious. Tomorrow was the day he planned to start work on a new commission from the high priest at the temple of Thought.  They wanted curved glass, housed in a moonsteel casing. The design was very specific, but had something of a Greek mystery about it. What were they up to? They were so easily excited. But the price they had offered was very good.&lt;br /&gt;
&lt;br /&gt;
He turned restlessly on his pallet and stared at the night sky outside his window. There was a frog yelling somewhere over in the reed bed. Damn thing was having too much fun.  &lt;br /&gt;
&lt;br /&gt;
He’d need to go over the plans tomorrow, to be sure.  First job was to collect charcoal from the burners guild and stoke up the glass furnaces early.  Then a quick run over the Street of the Glassblowers to pick up load of good quality shards – they had promised him a good weight yesterday.  Luckily he was a deft hand at a bargain and generous with his beer.  Then back here to check the furnaces and finish preparing the molds he had crafted yesterday from wax and plaster. Unearthly things they were. He just couldn’t understand why they had insisted on the beveled flat curves when everyone knew that even a bottle of water could magnify images. He’d tried it himself, lots of times.  And this was for looking at the sky. &lt;br /&gt;
&lt;br /&gt;
Madness. What was up there, really? Apart from the sun god Aten and his handmaidens, and Nut arching over all with the moon in her naval?  The gods who walked the Nile were far more real, and reflected in the stars. They were visible by day in true form and by night as spirits. See, there was the crocodile, with  four sharp teeth, and at his tail the sweeping curve of the rams horn.&lt;br /&gt;
&lt;br /&gt;
But what?  The horn didn't have two stars at the end last time he looked. Was this an omen of some sort?  He’d better ask the priests tomorrow to give him an extra blessing. Best to be careful.  Ptah be thankful, All praise to Osiris. Protect us, O Montu from the south!  He sighed, rolled over on his straw pallet and shut his eyes again. This time he really was going to go to sleep. It would be a busy day tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Full Description ===&lt;br /&gt;
&lt;br /&gt;
In order to pass this test you must collect points from locating heavenly bodies, and be among the 7 highest ranking at the end of the week. There are 7 levels of heavenly bodies (various levels of radiation), and points are awarded as follows:&lt;br /&gt;
&lt;br /&gt;
{| class='wikitable' border=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Egyptian days to observe !! Points&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-2 || 2 || 3&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-3 || 4 || 7&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-4 || 8 || 21&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-5 || 16 || 49&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-6 || 32 || 147&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| 1-7 || 64 || 343&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In order to make observations you must build observatories. Each player may only build 7 observatories, but is allowed to own any amount. When making an observation the player must decide first how wide a field to span, size 1, 3 or 7 (values correspond to 1/7, 3/7 and 1 degree respectively). Next the player must decide upon the place on the sky (set relative to the visible stars) to observe, given in 1/7 of degrees. And finally the player must set the obervation time. After the observation time has passed, the player may read the number of heavenly bodies within the field of observation of the levels given by the observation time.&lt;br /&gt;
&lt;br /&gt;
Observatories must be built at a height of at least 200. The cost of an observatory is (suggestion):&lt;br /&gt;
&lt;br /&gt;
* 1500 Bricks&lt;br /&gt;
* 350 Rotproof, Termite Resistant Boards&lt;br /&gt;
* 10 Moon Steel Sheeting: Stainless&lt;br /&gt;
* 10 Sun Steel Sheeting: Stainless&lt;br /&gt;
* 350 Dark Blue Paint&lt;br /&gt;
* 150 Cadet Blue Paint&lt;br /&gt;
* 50 Yellow Paint&lt;br /&gt;
* 4 Glass Lenses (new glass item)&lt;br /&gt;
* 8 Lens Cut Jade&lt;br /&gt;
* 20 Washers&lt;br /&gt;
* 2 Large Gears&lt;br /&gt;
* 14 Medium Gears&lt;br /&gt;
* 28 Small Gears&lt;br /&gt;
* 20 Linen&lt;br /&gt;
* 500 Resin of any type&lt;br /&gt;
* 5 Maat Compound Extract&lt;br /&gt;
* 1 Random 3-Output Springbox Quality 5000+&lt;br /&gt;
&lt;br /&gt;
If the field size is 1 and there is only one body within the field of view, the star is discovered and points awarded. At the end of the week, the 7 highest ranking players pass, ''provided that a level 7 heavenly body has been located during the week''.&lt;br /&gt;
&lt;br /&gt;
'''Passing Principle'''&lt;br /&gt;
&lt;br /&gt;
* Build an observatory&lt;br /&gt;
* Discover 1 heavenly body&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232643</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232643"/>
		<updated>2013-03-23T01:39:59Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Ancient Mechanics|state=expanded|&lt;br /&gt;
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    {{ResResource|Lubricating Oil|337|500}}&lt;br /&gt;
    {{ResResource|Bearings|2000|2000}}&lt;br /&gt;
    {{ResResource|Large Gears|50|50}}&lt;br /&gt;
    {{ResResource|Medium Gears|25|25}}&lt;br /&gt;
    {{ResResource|Iron Bars|500|500}}&lt;br /&gt;
    {{ResResource|Treated Metal{{!}}Thoth'S Metal:Stainless Hard Strontium-Plated Purity 6+|100|100}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Cable|250|250}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|250|250}}&lt;br /&gt;
    {{ResResource|Orichalcum Pellet{{!}}Orichalcum Pellets|500|500}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B375-465 E393-487 H172-208|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A106-131 D213-256 H102-126|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B301-373 E232-278 H385-497|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
    {{ResResource|Clay Bricks|50000|50000}}&lt;br /&gt;
    {{ResResource|Powdered Gems{{!}}Powdered Quartz|50000|50000}}&lt;br /&gt;
    {{ResResource|Leather|3000|10000}}&lt;br /&gt;
    {{ResResource|Pinch Roller|222|500}}&lt;br /&gt;
    {{ResResource|Glass Rods|5000|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|83|150}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Tungsten Metal Sheeting:Insulative Stainless Hard Titanium-Plated Purity 7+|300|300}}&lt;br /&gt;
    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=expanded|&lt;br /&gt;
    {{ResResource|Shovel, 9500+ Quality|0|10}}&lt;br /&gt;
    {{ResResource|Clay Bricks|7419|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|80|250}}&lt;br /&gt;
    {{ResResource|Concrete|2500|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  {{ResOnATimer|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
    {{ResTimer|http://armeagle.atitd.org/timer.php/143340587/teppy/ATITD6.A/img.png}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Carpentry Automation}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Lime Emulsion}}  &lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Loom Automation}}  &lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
    {{ResResource|Water Metal|250|250}}&lt;br /&gt;
    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Potash Ointment|state=expand|&lt;br /&gt;
    {{ResResource|Water in Jugs|20227|25000}}&lt;br /&gt;
    {{ResResource|Acid|2500|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|24|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
    {{ResResource|Oil|100000|100000}}&lt;br /&gt;
    {{ResResource|Petroleum|50000|50000}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Offering Vault Construction}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
    {{ResResource|Acid|1000|1000}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|400|400}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|425|425}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|248|450}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|331|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|450|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|400|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=expand|&lt;br /&gt;
    {{ResResource|Brass Plate|50|50}}&lt;br /&gt;
    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
    {{ResResource|Thermometers|50|50}}&lt;br /&gt;
    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|500|500}}&lt;br /&gt;
    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|6|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=expand|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|100|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
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    {{ResResource|Aquamarine Paint|100|100}}&lt;br /&gt;
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  {{ResTechnology|Chemistry Recipe - Explosives|state=expand|&lt;br /&gt;
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    {{ResResource|Aluminum Powder|10000|10000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|294|300}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Thoth's Compound Extract|30|75}}&lt;br /&gt;
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  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
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  {{ResComplete|Detonation}}&lt;br /&gt;
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  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
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  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
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  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
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  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232596</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232596"/>
		<updated>2013-03-22T07:39:48Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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  }}&lt;br /&gt;
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    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
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    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  {{ResOnATimer|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
    {{ResTimer|http://armeagle.atitd.org/timer.php/143340587/teppy/ATITD6.A/img.png}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
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  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
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  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
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  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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  {{ResTechnology|Chemistry Recipe - Explosives|state=expand|&lt;br /&gt;
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{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
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  {{ResComplete|Detonation}}&lt;br /&gt;
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  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
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  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
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  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
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  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232595</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232595"/>
		<updated>2013-03-22T07:31:50Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
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  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
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    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
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    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
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    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
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    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  {{ResOnATimer|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
    {{ResTimer|http://armeagle.atitd.org/timer.php/143340587/teppy/ATITD6.A/img.png}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Automation}}&lt;br /&gt;
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  {{ResComplete|Brick Automation}}&lt;br /&gt;
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  {{ResComplete|Loom Automation}}  &lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
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  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
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  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
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  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
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 &lt;br /&gt;
 {{none }}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232519</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232519"/>
		<updated>2013-03-20T13:42:18Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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  }}&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
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  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
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 &lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
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  {{none}}&lt;br /&gt;
&lt;br /&gt;
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  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Seed Registry}}&lt;br /&gt;
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  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
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{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
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  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
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  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232419</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232419"/>
		<updated>2013-03-19T04:40:27Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|250|250}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
    {{ResResource|Clay Bricks|28299|50000}}&lt;br /&gt;
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    {{ResResource|Glass Rods|5000|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|83|150}}&lt;br /&gt;
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    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
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  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
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    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
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  }}&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
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  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Masonry}}&lt;br /&gt;
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  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
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  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
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  {{ResComplete|Blacksmithing}}&lt;br /&gt;
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  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
    {{ResResource|Oil|100000|100000}}&lt;br /&gt;
    {{ResResource|Petroleum|50000|50000}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
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{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
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  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
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&lt;br /&gt;
===  ===&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
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  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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&lt;br /&gt;
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  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232402</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232402"/>
		<updated>2013-03-18T21:43:10Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
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  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
    {{ResResource|Lead Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|20|20}}&lt;br /&gt;
    {{ResResource|Lead Pipe|60|60}}&lt;br /&gt;
    {{ResResource|Large Gears|20|20}}&lt;br /&gt;
    {{ResResource|Bolt|500|500}}&lt;br /&gt;
    {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
    {{ResResource|Huge Emerald|0|5}}&lt;br /&gt;
    {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
    {{ResResource|Huge Topaz|0|5}}&lt;br /&gt;
    {{ResResource|Huge Sapphire|0|5}}&lt;br /&gt;
    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
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  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
    {{ResResource|Acid|1000|1000}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|400|400}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|366|425}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|248|450}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|281|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|450|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|400|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Brass Plate|50|50}}&lt;br /&gt;
    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
    {{ResResource|Thermometers|50|50}}&lt;br /&gt;
    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|500|500}}&lt;br /&gt;
    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
    {{ResResource|Gunpowder|25000|25000}}&lt;br /&gt;
    {{ResResource|Aluminum Powder|10000|10000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|261|300}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|0|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Female Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Hens|0|1500}}&lt;br /&gt;
    {{ResResource|Roosters|0|1500}}&lt;br /&gt;
    {{ResResource|Eggs|0|10000}}&lt;br /&gt;
    {{ResResource|Gold|0|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|0|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|0|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=232361</id>
		<title>Guilds/MARBLE</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=232361"/>
		<updated>2013-03-18T14:43:38Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Marble}}&lt;br /&gt;
&lt;br /&gt;
== Granite and Marble Diggers of Egypt ==&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Guild Hall at South Egypt Chariot, , Granite and Marble Diggers of Egypt (1033 -5592) &amp;lt;br&amp;gt;&lt;br /&gt;
Granite and Marble Diggers of Egypt is a guild dedicated to prospect and quarry marble together. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quarrys ==&lt;br /&gt;
&lt;br /&gt;
Mark full quarries with green, half empty quarries with yellow and empty quarries with red.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=384|width=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(RdT) 1070,-5683, Tangerine 1070,-5683&lt;br /&gt;
(RdT) 1173,-5693, Tangerine 1173,-5693&lt;br /&gt;
(RdO) 1090,-5511, Oyster Shell Marble 1090,-5511&lt;br /&gt;
(RdO) 1080,-5461, Oyster Shell Marble 1080,-5461&lt;br /&gt;
(GrL) 2303,-4553, Leopards Paw 2303,-4553&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Primary GB !! Secondary GB&lt;br /&gt;
|-&lt;br /&gt;
| 2303, -4553 || H287-H324 || B187-B209 G121-G142&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharing ==&lt;br /&gt;
&lt;br /&gt;
We share the marble by the use of points. Points are awarded for prospecting and quarrying and spent when you take from the pool.&lt;br /&gt;
&lt;br /&gt;
* Prospecting (and building): 20 points each&lt;br /&gt;
* Inserting a gearbox: 10 points&lt;br /&gt;
* quarrying 2 people: marbles x 10 - 30&lt;br /&gt;
* quarrying 3 people: marbles x 6 - 16&lt;br /&gt;
* quarrying 4 people: marble x 5 - 10&lt;br /&gt;
&lt;br /&gt;
You spend 20 points for each marble you take from the pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Solaris || 910&lt;br /&gt;
|-&lt;br /&gt;
| OneBanana || 430&lt;br /&gt;
|-&lt;br /&gt;
| Spark || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perception and Endurance Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Perception +17, Strength -3, Duration 1H:18M ===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Onions, 6 Chromis, 6 Oil, 6 Grilled Carrots, 1 Crumbled Leaf Basil, 1 Dewplant, 1 Lythrum, 1 Cardemom&lt;br /&gt;
=== 3str 10dex 37per 2hr 13 min  ===&lt;br /&gt;
&lt;br /&gt;
6 Buckler-leaf. 6 Crumpled Leaf Basil. 6 Wheat (Light Roasted). 6 Fool's Agar. 6 Chives. 6 Dark Ochoa. 6 Hyssop. 1 Butterroot. 1 Dameshood. 1 Heartsease. 1 Lavender Navarre. 1 Primula. 1 Shyama. 1 Digweed.&lt;br /&gt;
===21str 6dex 28end  2hr 10min  ===&lt;br /&gt;
&lt;br /&gt;
6 Sand Spore Mushrooms. 6 Honey. 6 Satsatchi. 6 Phagrus Meat. 6 Buckler-leaf. 6 Leeks. 6 Hazlewort.	1 Anansi. 1 Blueberry Tea Tree. 1 Crimson Windleaf. 1 Sweet Groundmaple. 1 Moon Aloe. 1 Rhubarb. 1 Golden Sun. &lt;br /&gt;
&lt;br /&gt;
===5 str 11 dex 27 end===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Fish, 6 Malt (Dark Roasted), 6 Wheat (Medium Roasted), 6 Orange Spongefish Meat, 6 Rotten Fish, 6 Leeks, 6 Barley (Light Roasted), 1 Cicada Bean, 1 Morpha, 1 Anansi, 1 Rubia, 1 Harrow, 1 Ginseng Root, 1 Tsangto.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=232360</id>
		<title>Guilds/MARBLE</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=232360"/>
		<updated>2013-03-18T14:41:58Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Marble}}&lt;br /&gt;
&lt;br /&gt;
== Granite and Marble Diggers of Egypt ==&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Guild Hall at South Egypt Chariot, , Granite and Marble Diggers of Egypt (1033 -5592) &amp;lt;br&amp;gt;&lt;br /&gt;
Granite and Marble Diggers of Egypt is a guild dedicated to prospect and quarry marble together. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quarrys ==&lt;br /&gt;
&lt;br /&gt;
Mark full quarries with green, half empty quarries with yellow and empty quarries with red.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=384|width=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(RdT) 1070,-5683, Tangerine 1070,-5683&lt;br /&gt;
(RdT) 1173,-5693, Tangerine 1173,-5693&lt;br /&gt;
(RdO) 1090,-5511, Oyster Shell Marble 1090,-5511&lt;br /&gt;
(RdO) 1080,-5461, Oyster Shell Marble 1080,-5461&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Primary GB !! Secondary GB&lt;br /&gt;
|-&lt;br /&gt;
| 2303, -4553 || H287-H324 || B187-B209 G121-G142&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharing ==&lt;br /&gt;
&lt;br /&gt;
We share the marble by the use of points. Points are awarded for prospecting and quarrying and spent when you take from the pool.&lt;br /&gt;
&lt;br /&gt;
* Prospecting (and building): 20 points each&lt;br /&gt;
* Inserting a gearbox: 10 points&lt;br /&gt;
* quarrying 2 people: marbles x 10 - 30&lt;br /&gt;
* quarrying 3 people: marbles x 6 - 16&lt;br /&gt;
* quarrying 4 people: marble x 5 - 10&lt;br /&gt;
&lt;br /&gt;
You spend 20 points for each marble you take from the pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Solaris || 910&lt;br /&gt;
|-&lt;br /&gt;
| OneBanana || 430&lt;br /&gt;
|-&lt;br /&gt;
| Spark || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perception and Endurance Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Perception +17, Strength -3, Duration 1H:18M ===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Onions, 6 Chromis, 6 Oil, 6 Grilled Carrots, 1 Crumbled Leaf Basil, 1 Dewplant, 1 Lythrum, 1 Cardemom&lt;br /&gt;
=== 3str 10dex 37per 2hr 13 min  ===&lt;br /&gt;
&lt;br /&gt;
6 Buckler-leaf. 6 Crumpled Leaf Basil. 6 Wheat (Light Roasted). 6 Fool's Agar. 6 Chives. 6 Dark Ochoa. 6 Hyssop. 1 Butterroot. 1 Dameshood. 1 Heartsease. 1 Lavender Navarre. 1 Primula. 1 Shyama. 1 Digweed.&lt;br /&gt;
===21str 6dex 28end  2hr 10min  ===&lt;br /&gt;
&lt;br /&gt;
6 Sand Spore Mushrooms. 6 Honey. 6 Satsatchi. 6 Phagrus Meat. 6 Buckler-leaf. 6 Leeks. 6 Hazlewort.	1 Anansi. 1 Blueberry Tea Tree. 1 Crimson Windleaf. 1 Sweet Groundmaple. 1 Moon Aloe. 1 Rhubarb. 1 Golden Sun. &lt;br /&gt;
&lt;br /&gt;
===5 str 11 dex 27 end===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Fish, 6 Malt (Dark Roasted), 6 Wheat (Medium Roasted), 6 Orange Spongefish Meat, 6 Rotten Fish, 6 Leeks, 6 Barley (Light Roasted), 1 Cicada Bean, 1 Morpha, 1 Anansi, 1 Rubia, 1 Harrow, 1 Ginseng Root, 1 Tsangto.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=232343</id>
		<title>Guilds/MARBLE</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guilds/MARBLE&amp;diff=232343"/>
		<updated>2013-03-18T11:34:42Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DEFAULTSORT:Marble}}&lt;br /&gt;
&lt;br /&gt;
== Granite and Marble Diggers of Egypt ==&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Guild Hall at South Egypt Chariot, , Granite and Marble Diggers of Egypt (1033 -5592) &amp;lt;br&amp;gt;&lt;br /&gt;
Granite and Marble Diggers of Egypt is a guild dedicated to prospect and quarry marble together. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quarrys ==&lt;br /&gt;
&lt;br /&gt;
Mark full quarries with green, half empty quarries with yellow and empty quarries with red.&lt;br /&gt;
&lt;br /&gt;
{{CondMap|height=384|width=512|&lt;br /&gt;
{{:Maps/Chariot Stops|contentonly=yes}}&lt;br /&gt;
&lt;br /&gt;
(RdT) 1070,-5683, Tangerine 1070,-5683&lt;br /&gt;
(RdT) 1173,-5693, Tangerine 1173,-5693&lt;br /&gt;
(RdO) 1090,-5511, Oyster Shell Marble 1090,-5511&lt;br /&gt;
(RdO) 1080,-5461, Oyster Shell Marble 1080,-5461&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Primary GB !! Secondary GB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sharing ==&lt;br /&gt;
&lt;br /&gt;
We share the marble by the use of points. Points are awarded for prospecting and quarrying and spent when you take from the pool.&lt;br /&gt;
&lt;br /&gt;
* Prospecting (and building): 20 points each&lt;br /&gt;
* Inserting a gearbox: 10 points&lt;br /&gt;
* quarrying 2 people: marbles x 10 - 30&lt;br /&gt;
* quarrying 3 people: marbles x 6 - 16&lt;br /&gt;
* quarrying 4 people: marble x 5 - 10&lt;br /&gt;
&lt;br /&gt;
You spend 20 points for each marble you take from the pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Member !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Solaris || 910&lt;br /&gt;
|-&lt;br /&gt;
| OneBanana || 430&lt;br /&gt;
|-&lt;br /&gt;
| Spark || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perception and Endurance Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Perception +17, Strength -3, Duration 1H:18M ===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Onions, 6 Chromis, 6 Oil, 6 Grilled Carrots, 1 Crumbled Leaf Basil, 1 Dewplant, 1 Lythrum, 1 Cardemom&lt;br /&gt;
=== 3str 10dex 37per 2hr 13 min  ===&lt;br /&gt;
&lt;br /&gt;
6 Buckler-leaf. 6 Crumpled Leaf Basil. 6 Wheat (Light Roasted). 6 Fool's Agar. 6 Chives. 6 Dark Ochoa. 6 Hyssop. 1 Butterroot. 1 Dameshood. 1 Heartsease. 1 Lavender Navarre. 1 Primula. 1 Shyama. 1 Digweed.&lt;br /&gt;
===21str 6dex 28end  2hr 10min  ===&lt;br /&gt;
&lt;br /&gt;
6 Sand Spore Mushrooms. 6 Honey. 6 Satsatchi. 6 Phagrus Meat. 6 Buckler-leaf. 6 Leeks. 6 Hazlewort.	1 Anansi. 1 Blueberry Tea Tree. 1 Crimson Windleaf. 1 Sweet Groundmaple. 1 Moon Aloe. 1 Rhubarb. 1 Golden Sun. &lt;br /&gt;
&lt;br /&gt;
===5 str 11 dex 27 end===&lt;br /&gt;
&lt;br /&gt;
6 Grilled Fish, 6 Malt (Dark Roasted), 6 Wheat (Medium Roasted), 6 Orange Spongefish Meat, 6 Rotten Fish, 6 Leeks, 6 Barley (Light Roasted), 1 Cicada Bean, 1 Morpha, 1 Anansi, 1 Rubia, 1 Harrow, 1 Ginseng Root, 1 Tsangto.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232341</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232341"/>
		<updated>2013-03-18T11:22:51Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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    {{ResResource|Lubricating Oil|217|500}}&lt;br /&gt;
    {{ResResource|Bearings|2000|2000}}&lt;br /&gt;
    {{ResResource|Large Gears|50|50}}&lt;br /&gt;
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    {{ResResource|Iron Bars|500|500}}&lt;br /&gt;
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    {{ResResource|Octec's Alloy Cable|250|250}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|250|250}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B301-373 E232-278 H385-497|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
    {{ResResource|Clay Bricks|13979|50000}}&lt;br /&gt;
    {{ResResource|Powdered Gems{{!}}Powdered Quartz|10813|50000}}&lt;br /&gt;
    {{ResResource|Leather|3000|10000}}&lt;br /&gt;
    {{ResResource|Pinch Roller|104|500}}&lt;br /&gt;
    {{ResResource|Glass Rods|5000|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|83|150}}&lt;br /&gt;
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    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
    {{ResResource|Water in Jugs|6018|25000}}&lt;br /&gt;
    {{ResResource|Limestone|50000|50000}}&lt;br /&gt;
    {{ResResource|Lime|0|5000}}&lt;br /&gt;
    {{ResResource|Bauxite|2500|2500}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|257|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Sheet Glass|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Small Gears|0|500}}&lt;br /&gt;
    {{ResResource|Medium Gears|200|200}}&lt;br /&gt;
    {{ResResource|Carpentry Blade{{!}}Carpentry Blade Quality 5000+|0|50}}&lt;br /&gt;
    {{ResResource|Cut Gems #Eyelet{{!}}Cut Gem Eyelet:any kind|45|200}}&lt;br /&gt;
    {{ResResource|Loom Frame|0|350}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Wire|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=expanded|&lt;br /&gt;
    {{ResResource|Shovel, 9500+ Quality|0|10}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Carpentry Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
    {{ResResource|Water Metal|250|250}}&lt;br /&gt;
    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|1|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|24|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
    {{ResResource|Oil|100000|100000}}&lt;br /&gt;
    {{ResResource|Petroleum|50000|50000}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
    {{ResResource|Lead Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|20|20}}&lt;br /&gt;
    {{ResResource|Lead Pipe|60|60}}&lt;br /&gt;
    {{ResResource|Large Gears|20|20}}&lt;br /&gt;
    {{ResResource|Bolt|500|500}}&lt;br /&gt;
    {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
    {{ResResource|Huge Emerald|0|5}}&lt;br /&gt;
    {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
    {{ResResource|Huge Topaz|0|5}}&lt;br /&gt;
    {{ResResource|Huge Sapphire|0|5}}&lt;br /&gt;
    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
    {{ResResource|Acid|1000|1000}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|400|400}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|366|425}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|248|450}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|281|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|450|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|400|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Brass Plate|50|50}}&lt;br /&gt;
    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
    {{ResResource|Thermometers|50|50}}&lt;br /&gt;
    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|500|500}}&lt;br /&gt;
    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
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    {{ResResource|Aluminum Powder|10000|10000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|261|300}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
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&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
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    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|0|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Female Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Hens|0|1500}}&lt;br /&gt;
    {{ResResource|Roosters|0|1500}}&lt;br /&gt;
    {{ResResource|Eggs|0|10000}}&lt;br /&gt;
    {{ResResource|Gold|0|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|0|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|0|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232336</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232336"/>
		<updated>2013-03-18T04:27:32Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Ancient Mechanics|state=expanded|&lt;br /&gt;
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    {{ResResource|Large Gears|50|50}}&lt;br /&gt;
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    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|250|250}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B301-373 E232-278 H385-497|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
    {{ResResource|Clay Bricks|13979|50000}}&lt;br /&gt;
    {{ResResource|Powdered Gems{{!}}Powdered Quartz|10813|50000}}&lt;br /&gt;
    {{ResResource|Leather|3000|10000}}&lt;br /&gt;
    {{ResResource|Pinch Roller|104|500}}&lt;br /&gt;
    {{ResResource|Glass Rods|5000|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|83|150}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Tungsten Metal Sheeting:Insulative Stainless Hard Titanium-Plated Purity 7+|300|300}}&lt;br /&gt;
    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Pinch Roller|40|40}}&lt;br /&gt;
    {{ResResource|Steel Wire|1200|1200}}&lt;br /&gt;
    {{ResResource|Steel Blade|300|300}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Amethyst|6|8}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Sunstone|8|8}}&lt;br /&gt;
    {{ResResource|Cut Stone|200|200}}&lt;br /&gt;
    {{ResResource|Raeli Tiles{{!}}White Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Raeli Tiles{{!}}Black Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
    {{ResResource|Water in Jugs|6018|25000}}&lt;br /&gt;
    {{ResResource|Limestone|50000|50000}}&lt;br /&gt;
    {{ResResource|Lime|0|5000}}&lt;br /&gt;
    {{ResResource|Bauxite|2500|2500}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|257|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Sheet Glass|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Small Gears|0|500}}&lt;br /&gt;
    {{ResResource|Medium Gears|200|200}}&lt;br /&gt;
    {{ResResource|Carpentry Blade{{!}}Carpentry Blade Quality 5000+|0|50}}&lt;br /&gt;
    {{ResResource|Cut Gems #Eyelet{{!}}Cut Gem Eyelet:any kind|45|200}}&lt;br /&gt;
    {{ResResource|Loom Frame|0|350}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Wire|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=expanded|&lt;br /&gt;
    {{ResResource|Shovel, 9500+ Quality|0|10}}&lt;br /&gt;
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    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
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    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
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    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
    {{ResResource|Water Metal|250|250}}&lt;br /&gt;
    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|1|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|24|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
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    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
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    {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
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    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
    {{ResResource|Acid|1000|1000}}&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
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[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Essences&amp;diff=232310</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Essences&amp;diff=232310"/>
		<updated>2013-03-17T16:17:42Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This is a table for producing Essences for [[Practical_Chemist|Chemistry]].'''&lt;br /&gt;
&lt;br /&gt;
Each Essence takes 10 [[Spirits]] to make. Each spirit has a type (Rock-Fish) and a quality (Grey-Ra) (note grey is both a quality and a type any spirits of grey quality are also type grey, and vice versa). Each type of spirit has a temperature. If you add the temperatures of the ten spirits you get the temperature of the end result.&lt;br /&gt;
&lt;br /&gt;
Each macerated item has an ideal temperature value of spirits that will produce the highest quantity of Essences. You will also get a variable quantity of Essence depending on the worst quality of any spirits you use. With the correct temperature and Fire quality you get 6 drops of Essence. Unlike T3 being slightly off does not give consistent results. With fire there is often (but not always) two locations that produce 6 drops and some times changing the temperature by 1 will reduce the yield by 2 instead of 1. Grey Spirits produce a maximum of 3 drops.&lt;br /&gt;
&lt;br /&gt;
For this table all spirits are Fire quality (or Grey quality). And have the following temperatures: Rock 0, Wood 1, Worm 2, Grain 3, Grass 4, Fruit 5, Vegetable 6, Mineral 7, Fish 8, Grey 9.&lt;br /&gt;
&lt;br /&gt;
Essences each have 8 properties, often abbreviated to their first two letters:&lt;br /&gt;
* Aromatic (Ar)&lt;br /&gt;
* Astringent (As)&lt;br /&gt;
* Bitter (Bi)&lt;br /&gt;
* Salty (Sa)&lt;br /&gt;
* Sour (So)&lt;br /&gt;
* Spicy (Sp)&lt;br /&gt;
* Sweet (Sw)&lt;br /&gt;
* Toxic (To)&lt;br /&gt;
&lt;br /&gt;
Each property has an integer value between -3 and 3.  Except for 0, none of these values occur more than once in a given essence (with the exception of Camel Pheromones).  Because of the way the essence values are generated, each essence must have one attribute with a value of -1. &lt;br /&gt;
&lt;br /&gt;
Essences are sorted in the order they appear in the chest menu.&lt;br /&gt;
&lt;br /&gt;
Essences with blue cells have been verified by two independent sources.&lt;br /&gt;
&lt;br /&gt;
Essences with red cells have conflicts between independent sources, and are recommended not to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Essences=&lt;br /&gt;
&lt;br /&gt;
{| width=100%  class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Material !!Temp !! Recipe !! Ar !! As !! Bi !! Sa !! So !! Sp !! Sw !! To&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Anaxi || 22 || 2 Grain, 8 Worm || 0 || -3 || -1 || 0 || 3 || 0 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Arconis|| 34|| 9 Grain, 1 Mineral || 0 || -3 || -1 || 0 || +2 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ash Palm || 45 || 5 Grain, 5 Vegetable|| 0 || 0 || 0 || +3 || -1 || -2 || -3 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Beetlenut || 70 || 10 Mineral || -2 || 0 || -3 || 0 || 0 || 1 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bloodbark || 24 || 6 Worm, 4 Grain || -2 || +1 || 0 || 0 || -1 || +2 || -3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bottle Tree || 50 || 5 Grain, 5 Mineral || 0 || 0 || -2 || +3 || -1 || -3 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bramble Hedge || 42|| 1 Grain, 5 Mineral, 4 Wood || 0 || -3 || 0 || +1 || +2 || -2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Broadleaf Palm|| 30|| 10 Grain || 0 || +2 || 0 || -1 || -3 || -2 || 0 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Butterleaf Tree|| 85 || 8 Grey, 1 Mineral, 1 Vegetable || +3 || 0 || 0 || 0 || 0 || -1 || -3 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cerulean Blue || 34|| 9 Grain, 1 Mineral || 0 || +3 || 0 || +1 || -2 || -3 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chakkanut Tree|| 57 || 9 Vegetable, 1 Grain || 0 || 0 || +1 || -3 || 0 || +2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chicory || 37 || 2 Mineral, 3 Vegetable, 5 Wood || 0 || -1 || 0 || 0 || -2 || +2 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinnar || 6 || 4 Rock, 6 Wood || -1 || 0 || +3 || +1 || -2 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Coconut Palm || 10 || 10 Wood || 0 || -2 || -1 || +1 || +3 || +2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cricklewood || 54 || 2 Grain, 8 Vegetable || -3 || +3 || 0 || -1 || +2 || 0 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Delta Palm|| 3 || 7 rock, 3 Wood || 0 || 0 || +1 || -2 || 0 || -1 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Elephantia || 46 || 6 Grain, 4 Mineral || 0 || -2 || 0 || 0 || -3 || 0 || -1 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Feather Tree || 73 || 3 Fish, 7 Mineral  || -3 || +3 || -1 || 0 || +1 || +2 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fern Palm || 62 || 2 Mineral, 8 Vegetable || -3 || -2 || +3 || 0 || -1 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Folded Birch || 85 || 8 Grey, 1 Mineral, 1 Vegetable || 0 || 0 || -1 || -3 || +1 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Giant Cricklewood || 29 || 9 Grain, 1 Worm || 0 || +1 || 0 || 0 || 0 || -2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hawthorn || 44 || 6 Vegetable, 4 Worm || 0 || +3 || -2 || -3 || +2 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hokkaido || 2 || 8 Rock, 2 Wood || 0 || 0 || -2 || +3 || -3 || -1 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Kaeshra || 0 || 10 Rock || 0 || 0 || 0 || 0 || +2 || -1 || +3 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Locust Palm || 6|| 4 Rock, 6 Wood || 0 || 0 || -3 || -1 || 0 || 2 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Miniature Fern Palm || 50|| 8 Vegetable, 2 Wood || +2 || 0 || 0 || 0 || -2 || -1 || -3 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Mini Palmetto || 46 || 6 Grain, 4 Mineral || -2 || 0 || -3 || +2 || +1 || -1 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Monkey Palm || 27|| 7 Grain, 3 Worm || 0 || -2 || +2 || -3 || 0 || +3 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Oil Palm || 69 || 9 Mineral, 1 Vegetable || -3 || +1 || -2 || 0 || 0 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Oleaceae || 9 || 1 Rock, 9 Wood || -2 || 0 || 0 || 0 || -1 || -3 || +3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Orrorin || 40 || 5 Vegetable, 5 Worm || -2 || 0 || 0 || -1 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Passam || 54 || 2 Grain, 8 Vegetable || 0 || -1 || 0 || -2 || +1 || 0 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Phoenix Palm || 8 || 2 Rock 8 Wood || +3 || -1 || 0 || -3 || -2 || 0 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Pratyeka Tree || 34 || 4 Vegetable, 2 Wood, 4 Worm || 0 || 0 || 0 || -2 || -3 || +2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ranyahn || 16 || 4 Wood, 6 Worm || +3 || -2 || -1 || 0 || -3 || 0 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Razor Palm || 61|| 9 Vegetable, 1 Mineral || +1 || 0 || 0 || -3 || +3 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Red Maple || 2 || 8 Rock, 2 Wood || +2 || -2 || -1 || 0 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Royal Palm || 76 || 6 Fish, 4 Mineral  || 0 || 0 || -2 || 0 || -1 || 0 || 0 || -3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Savaka || 78 || 8 Fish, 2 Mineral || -1 || +1 || 0 || 0 || 0 || -3 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Spiked Fishtree || 3 || 7 Rock, 3 Wood || -1 || +3 || 0 || 0 || 0 || 0 || -3 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Spindle Tree || 17 || 3 Wood, 7 Worm || 0 || +3 || +1 || -3 || +2 || 0 || -2 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Stout Palm || 79 || 9 Fish, 1 Mineral || 0 || 0 || 0 || -1 || -3 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tapacae Miralis || 30 || 4 Vegetable, 6 Wood || +1 || 0 || 0 || -2 || +3 || -1 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tiny Oil Palm || 34|| 9 Grain, 1 Mineral || 0 || 0 || -1 || -2 || 0 || 0 || +1 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Towering Palm || 67 || 7 Mineral, 3 Vegetable || +1 || -2 || 0 || +2 || +3 || 0 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Trilobellia || 0 || 10 Rock || 0 || +1 || 0 || +3 || 0 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Umbrella Palm || 45 || 5 Mineral, 5 Worm || 0 || -1 || +3 || 0 || 0 || +2 || -3 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Windriver Palm || 49  || 1 Grain, 7 Vegetable, 2 Worm   || -1 || 0 || +3 || 0 || -3 || -2 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Diamond || 25 || 5 Grain, 5 Worm || -1 || 0 || 0 || -2 || 0 || 0 || -3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Emerald || 9 || 1 Rock, 9 Wood || -2 || 0 || -1 || -3 || 0 || 0 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Opal || 67 || 7 Mineral, 3 Vegetable || -1 || -2 || +2 || 0 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Quartz || 49 ||1 Grain, 7 Vegetable, 2 Worm || -1 || -3 || -2 || +3 || 0 || 0 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Ruby|| 16|| 4 Wood, 6 Worm || 0 || -2 || 0 || -3 || +2 || -1 || +3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Sapphire || 50 || 5 Grain, 5 Mineral || 0 || -3 || 0 || +1 || +3 || -1 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Topaz || 49 || 1 Grain, 7 Vegetable, 2 Worm || +2 || 0 || -1 || -2 || 0 || +1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Amethyst || 56 || 9 Vegetable, 1 Worm || -2 || -1 || 0 || 0 || -3 || 0 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Citrine || 55 || 9 Vegetable, 1 Wood || -2 || 0 || +2 || 0 || -1 || 0 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Garnet || 44 || 6 Vegetable, 4 Worm || -3 || +3 || -2 || +2 || +1 || -1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Jade || 9 || 1 Rock, 9 Wood || -3 || 0 || -2 || 0 || -1 || +1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Lapis || 89 || 1 Fish, 9 Grey || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Sunstone || 52 || 1 Mineral, 6 Vegetable, 3 Grain || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Turquoise || 54 || 3 Mineral, 4 Vegetable, 3 Grain || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Altars Blessing || 79 || 9 Fish 1 Mineral || 3 || 0 || 0 || 0 || 2 || -2 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Anansi || 39 || 7 Grain 3 Vegetable || 0 || 0 || 0 || -3 || -2 || -1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Ashoka || 71 || 1 Fish 9 Mineral || -2 || -3 || 0 || 0 || 2 || -1 || 3 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Banto || 47 || 1 Grain 7 Vegetable 2 Wood || -3 || 0 || 0 || -1 || 2 || 3 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Bee Balm || 48 || 7 Vegetable 3 Worm ||0||-3||0||-1||3||2||0||1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Beetle Leaf || 43 || 6 Vegetable 1 Wood 3 Worm || 0 || -1 || +1 || 0 || +2 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Black Pepper Plant || 10 || 10 Wood ||0 || +1|| -2||+2 ||+3 ||-1 || 0|| 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bluebottle Clover || 40 || 6 Vegetable 4 Wood || +2 || -3 || +1 || -2 || 0 || 0 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Blue Damia || 50 || 8 Vegetable 2 Wood || -3 || 0 || 0 || +2 || 0 || 0 || -1 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Blue Tarafern || 65 || 5 Mineral 5 Vegetable || 1 || -3 || +3 || 0 || -1 || -2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Brown Muskerro || 10 || 10 Wood ||2||0||-3||0||0||-1||3||-2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bucklerleaf || 78 || 8 Fish 2 Mineral || -2 || +2 || -3 || 0 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cardamom || 83 || 7 Grey 2 Mineral 1 Vegetable || 0 || -3 || +2 || -1 || 0 || 0 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chaffa || 55 || 9 Vegetable 1 Wood || +2 || -3 || 0 || 0 || -1 || +1 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chatinabrae || 6 || 4 Rock 6 Wood || 0 || -1 || +3 || -3 || 0 || +2 || 0 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chives || 69 || 9 Mineral 1 Vegetable ||0 || 0 || 0 || 0 || -1 || +2 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinnamon || 32 || 3 Vegetable 7 Worm || -3 || -1 || 0 || 0 || +2 || -2 || +3 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinquefoil || 33 || 9 Grain 1 Vegetable || -1 || +2 || +1 || -2 || 0 || -3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Basil || 61 || 1 Mineral 9 Vegetable || +1 || -2 || 0 || +2 || -1 || +3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Rosemary || 67 || 7 Mineral 3 Vegetable || -3 || 0 || -1 || -2 || +3 || 0 || +1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Sage || 52 || 8 Vegetable 2 Worm || +2 || -3 || 0 || +1 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Covage || 21 || 1 Grain 9 Worm || 0 || 0 || -2 || 0 || -1 || 0 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Crampbark || 36 || 4 Vegetable 6 Worm || +1 || 0 || +2 || -3 || 0 || -1 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Crimson Lettuce || 91[[#Footnotes|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]] || 10 Grey || +2 || 0 || +1 || +3 || -2 || 0 || 0 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Pipeweed || 71 || 1 Fish 9 Mineral || 2 || 0 || -3 || 0 || 3 || 0 || -2 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Crumpled Leaf Basil || 1 || 9 Rock 1 Wood || -1 || 0 || +2 || +3 || 0 || 0 || -2 || 0&lt;br /&gt;
|-bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Daggerleaf || 31 || 1 Mineral 3 Vegetable 6 Wood || -1 || 0 || 0 || +1 || 0 || 0 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dalchini || 71 || 1 Fish 9 Mineral || 0 || 0 || 0 || +1 || -1 || 0 || -2 || +3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dark Ochoa || 65 || 5 Mineral 5 Vegetable || 0 || -2 || +1 || 0 || -3 || +2 || -1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Digweed || 88 || 9 Grey 1 Mineral || 0 || -2 || 1 || 0 || -1 || 0 || 2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Discorea || 83 || 7 Grey 2 Mineral 1 Vegetable || -3 || 0 || +2 || -1 || 0 || +1 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Drapeau Dor || 33 || 9 Grain 1 Vegetable || 0 || 0 || 0 || -3 || +3 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dusty Blue Sage || 27 || 7 Grain 3 Worm || 0 || 0 || -3 || 0 || +2 || -2 || +3 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dwarf Hogweed || 73 || 3 Fish 7 Mineral || -1 || 0 || 0 || -3 || +3 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dwarf Wild Lettuce || 32 || 3 Vegetable 7 Worm || 0 || +2 || 0 || -2 || 0 || -3 || +3 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Fire Allspice || 32 || 3 Vegetable 7 Worm || -3 || 0 || 1 || 3 || -2 || 0 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fleabane || 17 || 3 Wood 7 Worm ||-2 || +1 || 0 || -1 || 0 || 0 || 0 || -3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fools Agar || 52 || 8 Vegetable 2 Worm || -3 ||0 ||1 ||0 ||2 ||0 || -1|| -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fumitory || 41 || 1 Mineral 5 Vegetable 4 Wood || +1||+3 ||-3 ||-1 ||+2 ||0 ||0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Garcinia || 45 || 5 Grain 5 Vegetable || 0|| 0|| -2||0 || -1||+1 || 0 ||-3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ginger Root || 87 || 9 Grey 1 Vegetable || +3||0 ||0 ||-1 ||-2 || -3|| 0|| 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ginseng Root || 9 || 1 Rock 9 Wood ||0 ||-1 ||-2 ||0 ||+2 ||0 ||+3 ||-3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Glechoma || 19 || 1 Wood 9 Worm ||-3||0||-2||0||+1||-1||0||3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Golden Thyme || 44 || 6 Vegetable 4 Worm ||0||0||0||-2||2||-3||-1||3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Gynura || 19 || 1 Wood 9 Worm ||0||-1||1||-3||3||0||-2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Harebell || 39 || 7 Grain 3 Vegetable ||0||-2||-3||-1||0||0||0||0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hazlewort || 72 || 2 Fish 8 Mineral ||-1||-3||3||0||0||-2||1||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hogweed || 24 || 1 Vegetable 9 Worm ||-2||0||-1||0||2||0||3||-3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Honey Mint || 35 || 5 Vegetable 5 Wood ||0||0||-2||0||2||-1||1||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Houseleek || 80 || 10 Fish ||-1||0||0||0||3||0||-3||-2&lt;br /&gt;
|-  bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hyssop || 42 || 6 Grain 4 Vegetable ||3||1||2||0||-1||0||-2||0&lt;br /&gt;
|-&lt;br /&gt;
| Ilex || 57 || 1 Grain 9 Vegetable || 0 || 0 || 0 || 3 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Indigo Damia || 52 || 8 Vegetable 2 Worm ||0||-1||3||-3||0||-2||2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Jagged Dewcup || 3 || 7 Rock 3 Wood ||-1||0||-2||0||0||-3||2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Katako Root || 39 || 7 Grain 3 Vegetable ||0||0||0||3||-1||-2||0||0 &lt;br /&gt;
|-&lt;br /&gt;
| Khokali || 29 || 9 Grain 1 Worm || -2 || -1 || 0 || 0 || -3 || 0 || 2 || 3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Lemondrop || 7 || 3 Rock 7 Wood || -1 || 1 || -2 || -3 || 0 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Lythrum || 30 || 4 Vegetable 6 Wood || -3 || 0 || 1 || -1 || 0 || 0 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mariae || 57 || 1 Grain 9 Vegetable || 2 || -3 || 0 || 3 || 0 || -2 || -1 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Meadowsweet || 12 || 8 Wood 2 Worm || -1 || 2 || 3 || -2 || 1 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mindanao || 41 || 1 Mineral 5 Vegetable 4 Wood || -2 || -1 || -3 || 0 || 0 || 0 || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Mirabellis Fern || 51 || 3 Grain 7 Vegetable || -1 || 3 || 1 || 0 || -3 || 0 || 0 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Morpha || 15 || 1 Vegetable 9 Wood || -3 || 0 || 2 || 0 || 0 || -1 || -2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Motherwort || 45 || 7 Vegetable 3 Wood || 0 || 0 || 1 || 3 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Mountain Mint || 42 || 6 Grain 4 Vegetable || 0 || -2 || 0 || 0 || 0 || -1 || 0 || -3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Myristica || 18 || 4 Grain 6 Wood || 0 || -2 || 3 || 0 || 0 || 1 || -1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Myrrh || 55 || 9 Vegetable 1 Wood || -1 || 1 || 2 || -2 || 0 || 0 || -3 || 3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Opal Harebell || 69 || 9 Mineral 1 Vegetable ||1||-1||-2||0||2||0||3||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Orange Niali || 10 || 10 Wood ||-1||0||1||2||0||0||-2||0 &lt;br /&gt;
|-&lt;br /&gt;
| Orange Sweetgrass || 27 || 7 Grain 3 Worm || -1 || 0 || -2 || 0 || -3 || 1 || 0 || 2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Pale Dhamasa || 4 || 6 Rock 4 Wood || -3 || 0 || 0 || 0 || 3 || -1 || 1 || -2&lt;br /&gt;
|-&lt;br /&gt;
| Pale Ochoa || 37 || 1 Grain 5 Vegetable 4 Wood || -2 || 0 || -1 || 0 || 0 || 0 || 1 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Pale Russet || 1 || 9 Rock 1 Wood || -2 || 1 || -3 || 0 || 0 || -1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Panoe || 89 || 1 Fish 9 Grey ||   ||   ||   ||   ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| Pippali || 67 || 7 Mineral 3 Vegetable || 0 || 0 || -1 || -2 || 0 || 0 || 2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Pitcher Plant || 14 || 6 Wood 4 Worm || 0 || 0 || 1 || 2 || 0 || -1 || -2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Prisniparni || 8 || 2 Rock 8 Wood || 2 || -1 || 0 || 0 || 0 || 0 || 1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Pulmonaria Opal || 11 || 9 Wood 1 Worm || 0 || 0 || 2 || 0 || -3 || -2 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Purple Tintiri || 10 || 10 Wood || -1 || 3 || 0 || 0 || 0 || -3 || -2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Rhubarb || 37 || 1 Grain 5 Vegetable 4 Wood ||-3||2||-1||1||0||0||0||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Sagar Ghota || 89 || 1 Fish 9 Grey ||1||-1||-3||-2||0||0||0||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Aluminum || 79 || 9 Fish 1 Mineral || 0 || +3 || -2 || +1 || 0 || 0 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Antimony || 43 || 6 Vegetable 1 Wood 3 Worm || 0 || -1 || -2 || +3 || -3 || +2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Copper || 23 || 3 Grain 7 Worm || +2 || +1 || 0 || 0 || -1 || -2 || -3 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Gold || 4 || 6 Rock 4 Wood || -1 || -3 || 0 || -2 || 0 || +1 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Iron || 71 || 1 Fish 9 Mineral || 0 || 0 || +3 || -2 || +2 || -3 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Lead || 27 || 7 Grain 3 Worm || -1 || 0 || 0 || +3 || 0 || 0 || -3 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Lithium || 48 || 7 Vegetable 3 Worm || 0 || 0 || -3 || 0 || -2 || -1 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Magnesium || 29 || 9 Grain 1 Worm || +3 || -3 || 0 || -1 || 0 || +2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Platinum || 11 || 9 Wood 1 Worm || -1 || +2 || 0 || 0 || 0 || +3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Silver || 81[[#Footnotes|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]] || 1 Grain 8 Grey 1 Vegetable || -1 || 0 || 0 || -2 || +3 || +1 || +2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Strontium || 80 || 10 Fish || +2 || +1 || -3 || +3 || -2 || 0 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Tin || 70 || 10 Mineral || 0 || +2 || 0 || +3 || +1 || -3 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Titanium || 74 || 4 Fish 6 Mineral || -1 || 0 || 0 || 0 || -2 || +2 || 0 || -3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Tungsten || 10 || 10 Wood || +3 || -3 || -1 || 0 || -2 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Zinc || 65 || 5 Mineral 5 Vegetable || -2 || +2 || +3 || -1 || -3 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Sandy Dustweed || 76 || 6 Fish 4 Mineral || -1 || 0 || 0 || 3 || -2 || 0 || 2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Satsatchi || 37 || 1 Grain 5 Vegetable 4 Wood || 0 || 0 || 0 || 3 || 2 || -1 || 1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Shrub Sage || 31 || 1 Mineral 3 Vegetable 6 Wood || 0 || 0 || -3 || 0 || -2 || 0 || 1 || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Shrubby Basil || 17 || 3 Wood 7 Worm || 3 || -3 || 1 || -2 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Shyama || 79 || 9 Fish 1 Mineral ||-2||-1||3||0||0||0||0||0 &lt;br /&gt;
|-&lt;br /&gt;
| Silvertongue Damia || 84 || 1 Grain 9 Grey || 0 || 0 || 0 || 2 || -1 || -3 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Skirret || 23 || 3 Grain 7 Worm || 0 || 0 || 0 || -3 || 1 || 0 || -1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Soapwort || 55 || 9 Vegetable 1 Wood || 0 || 2 || 0 || 0 || 0 || -2 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Sorrel || 90 || 10 Grey || -2 || 2 || 0 || 0 || 0 || -1 || 0 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Spinach || 90 || 10 Grey || 0 || -1 || 0 || 3 || -2 || 0 || -3 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Steel Bladegrass || 29 || 9 Grain 1 Worm || -2 || 0 || -1 || 2 || 1 || 0 || 0 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Stickler Hedge || 63 || 3 Mineral 7 Vegetable || 1 || 0 || -3 || 0 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Strawberry Tea || 27 || 7 Grain 3 Worm || 0 || 1 || -1 || 0 || 3 || 0 || -3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Cane || 20 || 2 Vegetable 8 Wood || 1 || 0 || -1 || -2 || 3 || 0 || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Sweetflower || 35 || 5 Vegetable 5 Wood || 0 || 3 || 1 || -1 || -3 || 0 || 2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Sweetgrass || 2 || 8 Rock 2 Wood || -3 || 0 || 0 || 0 || 0 || 1 || -2 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Sweetsop || 7 || 3 Rock 7 Wood || 3 || 0 || -1 || -3 || 0 || -2 || 2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Tagetese || 7 || 3 Rock 7 Wood || 0 || 0 || -3 || -1 || 2 || 0 || 0 || -2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Thyme || 45 || 7 Vegetable 3 Wood || 0 || 0 || +2 || 0 || 0 || -2 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tiny Clover || 17 || 3 Wood 7 Worm || +3 || 0 || -2 || -3 || 0 || +1 || -1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| True Tarragon || 89 || 1 Fish 9 Grey || 2 || -1 || 0 || -2 || 0 || 1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Tsangto || 78 || 8 Fish 2 Mineral || -3 || -2 || 0 || -1 || 3 || 2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Verdant Squill || 20 || 2 Vegetable 8 Wood || 0 || +2 || 0 || 0 || -3 || -2 || 1 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Weeping Patala || 26 || 8 Grain 2 Wood || 0 || 0 || -1 || 1 || 0 || 0 || -3 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Whitebelly || 51 || 3 Grain 7 Vegetable || 0 || 0 || 0 || 1 || -2 || 2 || -3 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Wild Lettuce || 47 || 1 Grain 7 Vegetable 2 Wood || 0 || -1 || +3 || +1 || 0 || 0 || +2 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Wild Onion || 18 || 4 Grain 6 Wood || 0 || -3 || 3 || -2 || 0 || 2 || 0 || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Xanosi || 63 || 3 Mineral 7 Vegetable || 0 || 0 || 0 || 0 || -1 || 0 || 0 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Yava || 9 || 1 Rock 9 Wood || -3 || 3 || 0 || 0 || 2 || 0 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Tristeria || 45 || 7 Vegetable 3 Wood || -2 || 0 || -3 || 0 || 0 || -1 || 1 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Yigory || 71 || 1 Fish 9 Mineral || -3 || 0 || 1 || -1 || 2 || -2 || 0 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Marble Dust || 53 || 1 Grain 8 Vegetable 1 Worm || -1 || +2 || -2 || +3 || 0 || -3 || 0 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Camel Pheromones (Female) || &amp;gt;86 ||  || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Camel Pheromones (Male) || 83 ||  || || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; While the &amp;quot;correct&amp;quot; recipe for a temp of 81 is 9 Fish and 1 Grey, any combination with grey spirits in it will give a maximum output of 3 drops.  10 Fish of Fire will return 5 drops. 10 Fish of Air will return 7 drops. Higher Quality Spirits (Life, Ra) will return more drops. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; 10 Fish of Air or better quality will produce better results. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Needs Confirmation &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; This is not a typo.  The most drops you can get from Crimson Lettuce is 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Chemistry]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Essences&amp;diff=232308</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Essences&amp;diff=232308"/>
		<updated>2013-03-17T15:47:52Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This is a table for producing Essences for [[Practical_Chemist|Chemistry]].'''&lt;br /&gt;
&lt;br /&gt;
Each Essence takes 10 [[Spirits]] to make. Each spirit has a type (Rock-Fish) and a quality (Grey-Ra) (note grey is both a quality and a type any spirits of grey quality are also type grey, and vice versa). Each type of spirit has a temperature. If you add the temperatures of the ten spirits you get the temperature of the end result.&lt;br /&gt;
&lt;br /&gt;
Each macerated item has an ideal temperature value of spirits that will produce the highest quantity of Essences. You will also get a variable quantity of Essence depending on the worst quality of any spirits you use. With the correct temperature and Fire quality you get 6 drops of Essence. Unlike T3 being slightly off does not give consistent results. With fire there is often (but not always) two locations that produce 6 drops and some times changing the temperature by 1 will reduce the yield by 2 instead of 1. Grey Spirits produce a maximum of 3 drops.&lt;br /&gt;
&lt;br /&gt;
For this table all spirits are Fire quality (or Grey quality). And have the following temperatures: Rock 0, Wood 1, Worm 2, Grain 3, Grass 4, Fruit 5, Vegetable 6, Mineral 7, Fish 8, Grey 9.&lt;br /&gt;
&lt;br /&gt;
Essences each have 8 properties, often abbreviated to their first two letters:&lt;br /&gt;
* Aromatic (Ar)&lt;br /&gt;
* Astringent (As)&lt;br /&gt;
* Bitter (Bi)&lt;br /&gt;
* Salty (Sa)&lt;br /&gt;
* Sour (So)&lt;br /&gt;
* Spicy (Sp)&lt;br /&gt;
* Sweet (Sw)&lt;br /&gt;
* Toxic (To)&lt;br /&gt;
&lt;br /&gt;
Each property has an integer value between -3 and 3.  Except for 0, none of these values occur more than once in a given essence (with the exception of Camel Pheromones).  Because of the way the essence values are generated, each essence must have one attribute with a value of -1. &lt;br /&gt;
&lt;br /&gt;
Essences are sorted in the order they appear in the chest menu.&lt;br /&gt;
&lt;br /&gt;
Essences with blue cells have been verified by two independent sources.&lt;br /&gt;
&lt;br /&gt;
Essences with red cells have conflicts between independent sources, and are recommended not to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Essences=&lt;br /&gt;
&lt;br /&gt;
{| width=100%  class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Material !!Temp !! Recipe !! Ar !! As !! Bi !! Sa !! So !! Sp !! Sw !! To&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Anaxi || 22 || 2 Grain, 8 Worm || 0 || -3 || -1 || 0 || 3 || 0 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Arconis|| 34|| 9 Grain, 1 Mineral || 0 || -3 || -1 || 0 || +2 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ash Palm || 45 || 5 Grain, 5 Vegetable|| 0 || 0 || 0 || +3 || -1 || -2 || -3 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Beetlenut || 70 || 10 Mineral || -2 || 0 || -3 || 0 || 0 || 1 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bloodbark || 24 || 6 Worm, 4 Grain || -2 || +1 || 0 || 0 || -1 || +2 || -3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bottle Tree || 50 || 5 Grain, 5 Mineral || 0 || 0 || -2 || +3 || -1 || -3 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bramble Hedge || 42|| 1 Grain, 5 Mineral, 4 Wood || 0 || -3 || 0 || +1 || +2 || -2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Broadleaf Palm|| 30|| 10 Grain || 0 || +2 || 0 || -1 || -3 || -2 || 0 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Butterleaf Tree|| 85 || 8 Grey, 1 Mineral, 1 Vegetable || +3 || 0 || 0 || 0 || 0 || -1 || -3 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cerulean Blue || 34|| 9 Grain, 1 Mineral || 0 || +3 || 0 || +1 || -2 || -3 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chakkanut Tree|| 57 || 9 Vegetable, 1 Grain || 0 || 0 || +1 || -3 || 0 || +2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chicory || 37 || 2 Mineral, 3 Vegetable, 5 Wood || 0 || -1 || 0 || 0 || -2 || +2 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinnar || 6 || 4 Rock, 6 Wood || -1 || 0 || +3 || +1 || -2 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Coconut Palm || 10 || 10 Wood || 0 || -2 || -1 || +1 || +3 || +2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cricklewood || 54 || 2 Grain, 8 Vegetable || -3 || +3 || 0 || -1 || +2 || 0 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Delta Palm|| 3 || 7 rock, 3 Wood || 0 || 0 || +1 || -2 || 0 || -1 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Elephantia || 46 || 6 Grain, 4 Mineral || 0 || -2 || 0 || 0 || -3 || 0 || -1 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Feather Tree || 73 || 3 Fish, 7 Mineral  || -3 || +3 || -1 || 0 || +1 || +2 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fern Palm || 62 || 2 Mineral, 8 Vegetable || -3 || -2 || +3 || 0 || -1 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Folded Birch || 85 || 8 Grey, 1 Mineral, 1 Vegetable || 0 || 0 || -1 || -3 || +1 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Giant Cricklewood || 29 || 9 Grain, 1 Worm || 0 || +1 || 0 || 0 || 0 || -2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hawthorn || 44 || 6 Vegetable, 4 Worm || 0 || +3 || -2 || -3 || +2 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hokkaido || 2 || 8 Rock, 2 Wood || 0 || 0 || -2 || +3 || -3 || -1 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Kaeshra || 0 || 10 Rock || 0 || 0 || 0 || 0 || +2 || -1 || +3 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Locust Palm || 6|| 4 Rock, 6 Wood || 0 || 0 || -3 || -1 || 0 || 2 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Miniature Fern Palm || 50|| 8 Vegetable, 2 Wood || +2 || 0 || 0 || 0 || -2 || -1 || -3 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Mini Palmetto || 46 || 6 Grain, 4 Mineral || -2 || 0 || -3 || +2 || +1 || -1 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Monkey Palm || 27|| 7 Grain, 3 Worm || 0 || -2 || +2 || -3 || 0 || +3 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Oil Palm || 69 || 9 Mineral, 1 Vegetable || -3 || +1 || -2 || 0 || 0 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Oleaceae || 9 || 1 Rock, 9 Wood || -2 || 0 || 0 || 0 || -1 || -3 || +3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Orrorin || 40 || 5 Vegetable, 5 Worm || -2 || 0 || 0 || -1 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Passam || 54 || 2 Grain, 8 Vegetable || 0 || -1 || 0 || -2 || +1 || 0 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Phoenix Palm || 8 || 2 Rock 8 Wood || +3 || -1 || 0 || -3 || -2 || 0 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Pratyeka Tree || 34 || 4 Vegetable, 2 Wood, 4 Worm || 0 || 0 || 0 || -2 || -3 || +2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ranyahn || 16 || 4 Wood, 6 Worm || +3 || -2 || -1 || 0 || -3 || 0 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Razor Palm || 61|| 9 Vegetable, 1 Mineral || +1 || 0 || 0 || -3 || +3 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Red Maple || 2 || 8 Rock, 2 Wood || +2 || -2 || -1 || 0 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Royal Palm || 76 || 6 Fish, 4 Mineral  || 0 || 0 || -2 || 0 || -1 || 0 || 0 || -3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Savaka || 78 || 8 Fish, 2 Mineral || -1 || +1 || 0 || 0 || 0 || -3 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Spiked Fishtree || 3 || 7 Rock, 3 Wood || -1 || +3 || 0 || 0 || 0 || 0 || -3 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Spindle Tree || 17 || 3 Wood, 7 Worm || 0 || +3 || +1 || -3 || +2 || 0 || -2 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Stout Palm || 79 || 9 Fish, 1 Mineral || 0 || 0 || 0 || -1 || -3 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tapacae Miralis || 30 || 4 Vegetable, 6 Wood || +1 || 0 || 0 || -2 || +3 || -1 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tiny Oil Palm || 34|| 9 Grain, 1 Mineral || 0 || 0 || -1 || -2 || 0 || 0 || +1 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Towering Palm || 67 || 7 Mineral, 3 Vegetable || +1 || -2 || 0 || +2 || +3 || 0 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Trilobellia || 0 || 10 Rock || 0 || +1 || 0 || +3 || 0 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Umbrella Palm || 45 || 5 Mineral, 5 Worm || 0 || -1 || +3 || 0 || 0 || +2 || -3 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Windriver Palm || 49  || 1 Grain, 7 Vegetable, 2 Worm   || -1 || 0 || +3 || 0 || -3 || -2 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Diamond || 25 || 5 Grain, 5 Worm || -1 || 0 || 0 || -2 || 0 || 0 || -3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Emerald || 9 || 1 Rock, 9 Wood || -2 || 0 || -1 || -3 || 0 || 0 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Opal || 67 || 7 Mineral, 3 Vegetable || -1 || -2 || +2 || 0 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Quartz || 49 ||1 Grain, 7 Vegetable, 2 Worm || -1 || -3 || -2 || +3 || 0 || 0 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Ruby|| 16|| 4 Wood, 6 Worm || 0 || -2 || 0 || -3 || +2 || -1 || +3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Sapphire || 50 || 5 Grain, 5 Mineral || 0 || -3 || 0 || +1 || +3 || -1 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Topaz || 49 || 1 Grain, 7 Vegetable, 2 Worm || +2 || 0 || -1 || -2 || 0 || +1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Amethyst || 56 || 9 Vegetable, 1 Worm || -2 || -1 || 0 || 0 || -3 || 0 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Citrine || 55 || 9 Vegetable, 1 Wood || -2 || 0 || +2 || 0 || -1 || 0 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Garnet || 44 || 6 Vegetable, 4 Worm || -3 || +3 || -2 || +2 || +1 || -1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Jade || 9 || 1 Rock, 9 Wood || -3 || 0 || -2 || 0 || -1 || +1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Lapis || 89 || 1 Fish, 9 Grey || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Sunstone || 52 || 1 Mineral, 6 Vegetable, 3 Grain || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Turquoise ||  ||  || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Altars Blessing || 79 || 9 Fish 1 Mineral || 3 || 0 || 0 || 0 || 2 || -2 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Anansi || 39 || 7 Grain 3 Vegetable || 0 || 0 || 0 || -3 || -2 || -1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Ashoka || 71 || 1 Fish 9 Mineral || -2 || -3 || 0 || 0 || 2 || -1 || 3 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Banto || 47 || 1 Grain 7 Vegetable 2 Wood || -3 || 0 || 0 || -1 || 2 || 3 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Bee Balm || 48 || 7 Vegetable 3 Worm ||0||-3||0||-1||3||2||0||1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Beetle Leaf || 43 || 6 Vegetable 1 Wood 3 Worm || 0 || -1 || +1 || 0 || +2 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Black Pepper Plant || 10 || 10 Wood ||0 || +1|| -2||+2 ||+3 ||-1 || 0|| 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bluebottle Clover || 40 || 6 Vegetable 4 Wood || +2 || -3 || +1 || -2 || 0 || 0 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Blue Damia || 50 || 8 Vegetable 2 Wood || -3 || 0 || 0 || +2 || 0 || 0 || -1 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Blue Tarafern || 65 || 5 Mineral 5 Vegetable || 1 || -3 || +3 || 0 || -1 || -2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Brown Muskerro || 10 || 10 Wood ||2||0||-3||0||0||-1||3||-2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bucklerleaf || 78 || 8 Fish 2 Mineral || -2 || +2 || -3 || 0 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cardamom || 83 || 7 Grey 2 Mineral 1 Vegetable || 0 || -3 || +2 || -1 || 0 || 0 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chaffa || 55 || 9 Vegetable 1 Wood || +2 || -3 || 0 || 0 || -1 || +1 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chatinabrae || 6 || 4 Rock 6 Wood || 0 || -1 || +3 || -3 || 0 || +2 || 0 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chives || 69 || 9 Mineral 1 Vegetable ||0 || 0 || 0 || 0 || -1 || +2 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinnamon || 32 || 3 Vegetable 7 Worm || -3 || -1 || 0 || 0 || +2 || -2 || +3 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinquefoil || 33 || 9 Grain 1 Vegetable || -1 || +2 || +1 || -2 || 0 || -3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Basil || 61 || 1 Mineral 9 Vegetable || +1 || -2 || 0 || +2 || -1 || +3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Rosemary || 67 || 7 Mineral 3 Vegetable || -3 || 0 || -1 || -2 || +3 || 0 || +1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Sage || 52 || 8 Vegetable 2 Worm || +2 || -3 || 0 || +1 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Covage || 21 || 1 Grain 9 Worm || 0 || 0 || -2 || 0 || -1 || 0 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Crampbark || 36 || 4 Vegetable 6 Worm || +1 || 0 || +2 || -3 || 0 || -1 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Crimson Lettuce || 91[[#Footnotes|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]] || 10 Grey || +2 || 0 || +1 || +3 || -2 || 0 || 0 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Pipeweed || 71 || 1 Fish 9 Mineral || 2 || 0 || -3 || 0 || 3 || 0 || -2 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Crumpled Leaf Basil || 1 || 9 Rock 1 Wood || -1 || 0 || +2 || +3 || 0 || 0 || -2 || 0&lt;br /&gt;
|-bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Daggerleaf || 31 || 1 Mineral 3 Vegetable 6 Wood || -1 || 0 || 0 || +1 || 0 || 0 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dalchini || 71 || 1 Fish 9 Mineral || 0 || 0 || 0 || +1 || -1 || 0 || -2 || +3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dark Ochoa || 65 || 5 Mineral 5 Vegetable || 0 || -2 || +1 || 0 || -3 || +2 || -1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Digweed || 88 || 9 Grey 1 Mineral || 0 || -2 || 1 || 0 || -1 || 0 || 2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Discorea || 83 || 7 Grey 2 Mineral 1 Vegetable || -3 || 0 || +2 || -1 || 0 || +1 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Drapeau Dor || 33 || 9 Grain 1 Vegetable || 0 || 0 || 0 || -3 || +3 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dusty Blue Sage || 27 || 7 Grain 3 Worm || 0 || 0 || -3 || 0 || +2 || -2 || +3 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dwarf Hogweed || 73 || 3 Fish 7 Mineral || -1 || 0 || 0 || -3 || +3 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dwarf Wild Lettuce || 32 || 3 Vegetable 7 Worm || 0 || +2 || 0 || -2 || 0 || -3 || +3 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Fire Allspice || 32 || 3 Vegetable 7 Worm || -3 || 0 || 1 || 3 || -2 || 0 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fleabane || 17 || 3 Wood 7 Worm ||-2 || +1 || 0 || -1 || 0 || 0 || 0 || -3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fools Agar || 52 || 8 Vegetable 2 Worm || -3 ||0 ||1 ||0 ||2 ||0 || -1|| -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fumitory || 41 || 1 Mineral 5 Vegetable 4 Wood || +1||+3 ||-3 ||-1 ||+2 ||0 ||0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Garcinia || 45 || 5 Grain 5 Vegetable || 0|| 0|| -2||0 || -1||+1 || 0 ||-3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ginger Root || 87 || 9 Grey 1 Vegetable || +3||0 ||0 ||-1 ||-2 || -3|| 0|| 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ginseng Root || 9 || 1 Rock 9 Wood ||0 ||-1 ||-2 ||0 ||+2 ||0 ||+3 ||-3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Glechoma || 19 || 1 Wood 9 Worm ||-3||0||-2||0||+1||-1||0||3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Golden Thyme || 44 || 6 Vegetable 4 Worm ||0||0||0||-2||2||-3||-1||3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Gynura || 19 || 1 Wood 9 Worm ||0||-1||1||-3||3||0||-2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Harebell || 39 || 7 Grain 3 Vegetable ||0||-2||-3||-1||0||0||0||0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hazlewort || 72 || 2 Fish 8 Mineral ||-1||-3||3||0||0||-2||1||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hogweed || 24 || 1 Vegetable 9 Worm ||-2||0||-1||0||2||0||3||-3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Honey Mint || 35 || 5 Vegetable 5 Wood ||0||0||-2||0||2||-1||1||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Houseleek || 80 || 10 Fish ||-1||0||0||0||3||0||-3||-2&lt;br /&gt;
|-  bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hyssop || 42 || 6 Grain 4 Vegetable ||3||1||2||0||-1||0||-2||0&lt;br /&gt;
|-&lt;br /&gt;
| Ilex || 57 || 1 Grain 9 Vegetable || 0 || 0 || 0 || 3 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Indigo Damia || 52 || 8 Vegetable 2 Worm ||0||-1||3||-3||0||-2||2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Jagged Dewcup || 3 || 7 Rock 3 Wood ||-1||0||-2||0||0||-3||2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Katako Root || 39 || 7 Grain 3 Vegetable ||0||0||0||3||-1||-2||0||0 &lt;br /&gt;
|-&lt;br /&gt;
| Khokali || 29 || 9 Grain 1 Worm || -2 || -1 || 0 || 0 || -3 || 0 || 2 || 3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Lemondrop || 7 || 3 Rock 7 Wood || -1 || 1 || -2 || -3 || 0 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Lythrum || 30 || 4 Vegetable 6 Wood || -3 || 0 || 1 || -1 || 0 || 0 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mariae || 57 || 1 Grain 9 Vegetable || 2 || -3 || 0 || 3 || 0 || -2 || -1 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Meadowsweet || 12 || 8 Wood 2 Worm || -1 || 2 || 3 || -2 || 1 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mindanao || 41 || 1 Mineral 5 Vegetable 4 Wood || -2 || -1 || -3 || 0 || 0 || 0 || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Mirabellis Fern || 51 || 3 Grain 7 Vegetable || -1 || 3 || 1 || 0 || -3 || 0 || 0 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Morpha || 15 || 1 Vegetable 9 Wood || -3 || 0 || 2 || 0 || 0 || -1 || -2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Motherwort || 45 || 7 Vegetable 3 Wood || 0 || 0 || 1 || 3 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Mountain Mint || 42 || 6 Grain 4 Vegetable || 0 || -2 || 0 || 0 || 0 || -1 || 0 || -3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Myristica || 18 || 4 Grain 6 Wood || 0 || -2 || 3 || 0 || 0 || 1 || -1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Myrrh || 55 || 9 Vegetable 1 Wood || -1 || 1 || 2 || -2 || 0 || 0 || -3 || 3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Opal Harebell || 69 || 9 Mineral 1 Vegetable ||1||-1||-2||0||2||0||3||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Orange Niali || 10 || 10 Wood ||-1||0||1||2||0||0||-2||0 &lt;br /&gt;
|-&lt;br /&gt;
| Orange Sweetgrass || 27 || 7 Grain 3 Worm || -1 || 0 || -2 || 0 || -3 || 1 || 0 || 2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Pale Dhamasa || 4 || 6 Rock 4 Wood || -3 || 0 || 0 || 0 || 3 || -1 || 1 || -2&lt;br /&gt;
|-&lt;br /&gt;
| Pale Ochoa || 37 || 1 Grain 5 Vegetable 4 Wood || -2 || 0 || -1 || 0 || 0 || 0 || 1 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Pale Russet || 1 || 9 Rock 1 Wood || -2 || 1 || -3 || 0 || 0 || -1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Panoe || 89 || 1 Fish 9 Grey ||   ||   ||   ||   ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| Pippali || 67 || 7 Mineral 3 Vegetable || 0 || 0 || -1 || -2 || 0 || 0 || 2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Pitcher Plant || 14 || 6 Wood 4 Worm || 0 || 0 || 1 || 2 || 0 || -1 || -2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Prisniparni || 8 || 2 Rock 8 Wood || 2 || -1 || 0 || 0 || 0 || 0 || 1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Pulmonaria Opal || 11 || 9 Wood 1 Worm || 0 || 0 || 2 || 0 || -3 || -2 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Purple Tintiri || 10 || 10 Wood || -1 || 3 || 0 || 0 || 0 || -3 || -2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Rhubarb || 37 || 1 Grain 5 Vegetable 4 Wood ||-3||2||-1||1||0||0||0||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Sagar Ghota || 89 || 1 Fish 9 Grey ||1||-1||-3||-2||0||0||0||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Aluminum || 79 || 9 Fish 1 Mineral || 0 || +3 || -2 || +1 || 0 || 0 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Antimony || 43 || 6 Vegetable 1 Wood 3 Worm || 0 || -1 || -2 || +3 || -3 || +2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Copper || 23 || 3 Grain 7 Worm || +2 || +1 || 0 || 0 || -1 || -2 || -3 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Gold || 4 || 6 Rock 4 Wood || -1 || -3 || 0 || -2 || 0 || +1 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Iron || 71 || 1 Fish 9 Mineral || 0 || 0 || +3 || -2 || +2 || -3 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Lead || 27 || 7 Grain 3 Worm || -1 || 0 || 0 || +3 || 0 || 0 || -3 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Lithium || 48 || 7 Vegetable 3 Worm || 0 || 0 || -3 || 0 || -2 || -1 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Magnesium || 29 || 9 Grain 1 Worm || +3 || -3 || 0 || -1 || 0 || +2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Platinum || 11 || 9 Wood 1 Worm || -1 || +2 || 0 || 0 || 0 || +3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Silver || 81[[#Footnotes|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]] || 1 Grain 8 Grey 1 Vegetable || -1 || 0 || 0 || -2 || +3 || +1 || +2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Strontium || 80 || 10 Fish || +2 || +1 || -3 || +3 || -2 || 0 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Tin || 70 || 10 Mineral || 0 || +2 || 0 || +3 || +1 || -3 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Titanium || 74 || 4 Fish 6 Mineral || -1 || 0 || 0 || 0 || -2 || +2 || 0 || -3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Tungsten || 10 || 10 Wood || +3 || -3 || -1 || 0 || -2 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Zinc || 65 || 5 Mineral 5 Vegetable || -2 || +2 || +3 || -1 || -3 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Sandy Dustweed || 76 || 6 Fish 4 Mineral || -1 || 0 || 0 || 3 || -2 || 0 || 2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Satsatchi || 37 || 1 Grain 5 Vegetable 4 Wood || 0 || 0 || 0 || 3 || 2 || -1 || 1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Shrub Sage || 31 || 1 Mineral 3 Vegetable 6 Wood || 0 || 0 || -3 || 0 || -2 || 0 || 1 || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Shrubby Basil || 17 || 3 Wood 7 Worm || 3 || -3 || 1 || -2 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Shyama || 79 || 9 Fish 1 Mineral ||-2||-1||3||0||0||0||0||0 &lt;br /&gt;
|-&lt;br /&gt;
| Silvertongue Damia || 84 || 1 Grain 9 Grey || 0 || 0 || 0 || 2 || -1 || -3 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Skirret || 23 || 3 Grain 7 Worm || 0 || 0 || 0 || -3 || 1 || 0 || -1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Soapwort || 55 || 9 Vegetable 1 Wood || 0 || 2 || 0 || 0 || 0 || -2 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Sorrel || 90 || 10 Grey || -2 || 2 || 0 || 0 || 0 || -1 || 0 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Spinach || 90 || 10 Grey || 0 || -1 || 0 || 3 || -2 || 0 || -3 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Steel Bladegrass || 29 || 9 Grain 1 Worm || -2 || 0 || -1 || 2 || 1 || 0 || 0 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Stickler Hedge || 63 || 3 Mineral 7 Vegetable || 1 || 0 || -3 || 0 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Strawberry Tea || 27 || 7 Grain 3 Worm || 0 || 1 || -1 || 0 || 3 || 0 || -3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Cane || 20 || 2 Vegetable 8 Wood || 1 || 0 || -1 || -2 || 3 || 0 || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Sweetflower || 35 || 5 Vegetable 5 Wood || 0 || 3 || 1 || -1 || -3 || 0 || 2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Sweetgrass || 2 || 8 Rock 2 Wood || -3 || 0 || 0 || 0 || 0 || 1 || -2 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Sweetsop || 7 || 3 Rock 7 Wood || 3 || 0 || -1 || -3 || 0 || -2 || 2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Tagetese || 7 || 3 Rock 7 Wood || 0 || 0 || -3 || -1 || 2 || 0 || 0 || -2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Thyme || 45 || 7 Vegetable 3 Wood || 0 || 0 || +2 || 0 || 0 || -2 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tiny Clover || 17 || 3 Wood 7 Worm || +3 || 0 || -2 || -3 || 0 || +1 || -1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| True Tarragon || 89 || 1 Fish 9 Grey || 2 || -1 || 0 || -2 || 0 || 1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Tsangto || 78 || 8 Fish 2 Mineral || -3 || -2 || 0 || -1 || 3 || 2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Verdant Squill || 20 || 2 Vegetable 8 Wood || 0 || +2 || 0 || 0 || -3 || -2 || 1 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Weeping Patala || 26 || 8 Grain 2 Wood || 0 || 0 || -1 || 1 || 0 || 0 || -3 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Whitebelly || 51 || 3 Grain 7 Vegetable || 0 || 0 || 0 || 1 || -2 || 2 || -3 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Wild Lettuce || 47 || 1 Grain 7 Vegetable 2 Wood || 0 || -1 || +3 || +1 || 0 || 0 || +2 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Wild Onion || 18 || 4 Grain 6 Wood || 0 || -3 || 3 || -2 || 0 || 2 || 0 || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Xanosi || 63 || 3 Mineral 7 Vegetable || 0 || 0 || 0 || 0 || -1 || 0 || 0 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Yava || 9 || 1 Rock 9 Wood || -3 || 3 || 0 || 0 || 2 || 0 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Tristeria || 45 || 7 Vegetable 3 Wood || -2 || 0 || -3 || 0 || 0 || -1 || 1 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Yigory || 71 || 1 Fish 9 Mineral || -3 || 0 || 1 || -1 || 2 || -2 || 0 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Marble Dust || 53 || 1 Grain 8 Vegetable 1 Worm || -1 || +2 || -2 || +3 || 0 || -3 || 0 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Camel Pheromones (Female) || &amp;gt;86 ||  || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Camel Pheromones (Male) || 83 ||  || || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; While the &amp;quot;correct&amp;quot; recipe for a temp of 81 is 9 Fish and 1 Grey, any combination with grey spirits in it will give a maximum output of 3 drops.  10 Fish of Fire will return 5 drops. 10 Fish of Air will return 7 drops. Higher Quality Spirits (Life, Ra) will return more drops. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; 10 Fish of Air or better quality will produce better results. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Needs Confirmation &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; This is not a typo.  The most drops you can get from Crimson Lettuce is 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Chemistry]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Essences&amp;diff=232294</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Essences&amp;diff=232294"/>
		<updated>2013-03-17T07:07:29Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This is a table for producing Essences for [[Practical_Chemist|Chemistry]].'''&lt;br /&gt;
&lt;br /&gt;
Each Essence takes 10 [[Spirits]] to make. Each spirit has a type (Rock-Fish) and a quality (Grey-Ra) (note grey is both a quality and a type any spirits of grey quality are also type grey, and vice versa). Each type of spirit has a temperature. If you add the temperatures of the ten spirits you get the temperature of the end result.&lt;br /&gt;
&lt;br /&gt;
Each macerated item has an ideal temperature value of spirits that will produce the highest quantity of Essences. You will also get a variable quantity of Essence depending on the worst quality of any spirits you use. With the correct temperature and Fire quality you get 6 drops of Essence. Unlike T3 being slightly off does not give consistent results. With fire there is often (but not always) two locations that produce 6 drops and some times changing the temperature by 1 will reduce the yield by 2 instead of 1. Grey Spirits produce a maximum of 3 drops.&lt;br /&gt;
&lt;br /&gt;
For this table all spirits are Fire quality (or Grey quality). And have the following temperatures: Rock 0, Wood 1, Worm 2, Grain 3, Grass 4, Fruit 5, Vegetable 6, Mineral 7, Fish 8, Grey 9.&lt;br /&gt;
&lt;br /&gt;
Essences each have 8 properties, often abbreviated to their first two letters:&lt;br /&gt;
* Aromatic (Ar)&lt;br /&gt;
* Astringent (As)&lt;br /&gt;
* Bitter (Bi)&lt;br /&gt;
* Salty (Sa)&lt;br /&gt;
* Sour (So)&lt;br /&gt;
* Spicy (Sp)&lt;br /&gt;
* Sweet (Sw)&lt;br /&gt;
* Toxic (To)&lt;br /&gt;
&lt;br /&gt;
Each property has an integer value between -3 and 3.  Except for 0, none of these values occur more than once in a given essence (with the exception of Camel Pheromones).  Because of the way the essence values are generated, each essence must have one attribute with a value of -1. &lt;br /&gt;
&lt;br /&gt;
Essences are sorted in the order they appear in the chest menu.&lt;br /&gt;
&lt;br /&gt;
Essences with blue cells have been verified by two independent sources.&lt;br /&gt;
&lt;br /&gt;
Essences with red cells have conflicts between independent sources, and are recommended not to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Essences=&lt;br /&gt;
&lt;br /&gt;
{| width=100%  class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Material !!Temp !! Recipe !! Ar !! As !! Bi !! Sa !! So !! Sp !! Sw !! To&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Anaxi || 22 || 2 Grain, 8 Worm || 0 || -3 || -1 || 0 || 3 || 0 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Arconis|| 34|| 9 Grain, 1 Mineral || 0 || -3 || -1 || 0 || +2 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ash Palm || 45 || 5 Grain, 5 Vegetable|| 0 || 0 || 0 || +3 || -1 || -2 || -3 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Beetlenut || 70 || 10 Mineral || -2 || 0 || -3 || 0 || 0 || 1 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bloodbark || 24 || 6 Worm, 4 Grain || -2 || +1 || 0 || 0 || -1 || +2 || -3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bottle Tree || 50 || 5 Grain, 5 Mineral || 0 || 0 || -2 || +3 || -1 || -3 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bramble Hedge || 42|| 1 Grain, 5 Mineral, 4 Wood || 0 || -3 || 0 || +1 || +2 || -2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Broadleaf Palm|| 30|| 10 Grain || 0 || +2 || 0 || -1 || -3 || -2 || 0 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Butterleaf Tree|| 85 || 8 Grey, 1 Mineral, 1 Vegetable || +3 || 0 || 0 || 0 || 0 || -1 || -3 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cerulean Blue || 34|| 9 Grain, 1 Mineral || 0 || +3 || 0 || +1 || -2 || -3 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chakkanut Tree|| 57 || 9 Vegetable, 1 Grain || 0 || 0 || +1 || -3 || 0 || +2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chicory || 37 || 2 Mineral, 3 Vegetable, 5 Wood || 0 || -1 || 0 || 0 || -2 || +2 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinnar || 6 || 4 Rock, 6 Wood || -1 || 0 || +3 || +1 || -2 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Coconut Palm || 10 || 10 Wood || 0 || -2 || -1 || +1 || +3 || +2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cricklewood || 54 || 2 Grain, 8 Vegetable || -3 || +3 || 0 || -1 || +2 || 0 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Delta Palm|| 3 || 7 rock, 3 Wood || 0 || 0 || +1 || -2 || 0 || -1 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Elephantia || 46 || 6 Grain, 4 Mineral || 0 || -2 || 0 || 0 || -3 || 0 || -1 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Feather Tree || 73 || 3 Fish, 7 Mineral  || -3 || +3 || -1 || 0 || +1 || +2 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fern Palm || 62 || 2 Mineral, 8 Vegetable || -3 || -2 || +3 || 0 || -1 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Folded Birch || 85 || 8 Grey, 1 Mineral, 1 Vegetable || 0 || 0 || -1 || -3 || +1 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Giant Cricklewood || 29 || 9 Grain, 1 Worm || 0 || +1 || 0 || 0 || 0 || -2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hawthorn || 44 || 6 Vegetable, 4 Worm || 0 || +3 || -2 || -3 || +2 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hokkaido || 2 || 8 Rock, 2 Wood || 0 || 0 || -2 || +3 || -3 || -1 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Kaeshra || 0 || 10 Rock || 0 || 0 || 0 || 0 || +2 || -1 || +3 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Locust Palm || 6|| 4 Rock, 6 Wood || 0 || 0 || -3 || -1 || 0 || 2 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Miniature Fern Palm || 50|| 8 Vegetable, 2 Wood || +2 || 0 || 0 || 0 || -2 || -1 || -3 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Mini Palmetto || 46 || 6 Grain, 4 Mineral || -2 || 0 || -3 || +2 || +1 || -1 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Monkey Palm || 27|| 7 Grain, 3 Worm || 0 || -2 || +2 || -3 || 0 || +3 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Oil Palm || 69 || 9 Mineral, 1 Vegetable || -3 || +1 || -2 || 0 || 0 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Oleaceae || 9 || 1 Rock, 9 Wood || -2 || 0 || 0 || 0 || -1 || -3 || +3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Orrorin || 40 || 5 Vegetable, 5 Worm || -2 || 0 || 0 || -1 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Passam || 54 || 2 Grain, 8 Vegetable || 0 || -1 || 0 || -2 || +1 || 0 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Phoenix Palm || 8 || 2 Rock 8 Wood || +3 || -1 || 0 || -3 || -2 || 0 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Pratyeka Tree || 34 || 4 Vegetable, 2 Wood, 4 Worm || 0 || 0 || 0 || -2 || -3 || +2 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ranyahn || 16 || 4 Wood, 6 Worm || +3 || -2 || -1 || 0 || -3 || 0 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Razor Palm || 61|| 9 Vegetable, 1 Mineral || +1 || 0 || 0 || -3 || +3 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Red Maple || 2 || 8 Rock, 2 Wood || +2 || -2 || -1 || 0 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Royal Palm || 76 || 6 Fish, 4 Mineral  || 0 || 0 || -2 || 0 || -1 || 0 || 0 || -3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Savaka || 78 || 8 Fish, 2 Mineral || -1 || +1 || 0 || 0 || 0 || -3 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Spiked Fishtree || 3 || 7 Rock, 3 Wood || -1 || +3 || 0 || 0 || 0 || 0 || -3 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Spindle Tree || 17 || 3 Wood, 7 Worm || 0 || +3 || +1 || -3 || +2 || 0 || -2 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Stout Palm || 79 || 9 Fish, 1 Mineral || 0 || 0 || 0 || -1 || -3 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tapacae Miralis || 30 || 4 Vegetable, 6 Wood || +1 || 0 || 0 || -2 || +3 || -1 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tiny Oil Palm || 34|| 9 Grain, 1 Mineral || 0 || 0 || -1 || -2 || 0 || 0 || +1 || +3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Towering Palm || 67 || 7 Mineral, 3 Vegetable || +1 || -2 || 0 || +2 || +3 || 0 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Trilobellia || 0 || 10 Rock || 0 || +1 || 0 || +3 || 0 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Umbrella Palm || 45 || 5 Mineral, 5 Worm || 0 || -1 || +3 || 0 || 0 || +2 || -3 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Windriver Palm || 49  || 1 Grain, 7 Vegetable, 2 Worm   || -1 || 0 || +3 || 0 || -3 || -2 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Diamond || 25 || 5 Grain, 5 Worm || -1 || 0 || 0 || -2 || 0 || 0 || -3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Emerald || 9 || 1 Rock, 9 Wood || -2 || 0 || -1 || -3 || 0 || 0 || +1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Opal || 67 || 7 Mineral, 3 Vegetable || -1 || -2 || +2 || 0 || 0 || -3 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Quartz || 49 ||1 Grain, 7 Vegetable, 2 Worm || -1 || -3 || -2 || +3 || 0 || 0 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Ruby|| 16|| 4 Wood, 6 Worm || 0 || -2 || 0 || -3 || +2 || -1 || +3 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Sapphire || 50 || 5 Grain, 5 Mineral || 0 || -3 || 0 || +1 || +3 || -1 || 0 || +2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Powdered Topaz || 49 || 1 Grain, 7 Vegetable, 2 Worm || +2 || 0 || -1 || -2 || 0 || +1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Amethyst || 56 || 9 Vegetable, 1 Worm || -2 || -1 || 0 || 0 || -3 || 0 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Citrine || 55 || 9 Vegetable, 1 Wood || -2 || 0 || +2 || 0 || -1 || 0 || +1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Garnet || 44 || 6 Vegetable, 4 Worm || -3 || +3 || -2 || +2 || +1 || -1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Powdered Jade || 9 || 1 Rock, 9 Wood || -3 || 0 || -2 || 0 || -1 || +1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Lapis || 89 || 1 Fish, 9 Grey || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Sunstone ||  ||  || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Powdered Turquoise ||  ||  || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Altars Blessing || 79 || 9 Fish 1 Mineral || 3 || 0 || 0 || 0 || 2 || -2 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Anansi || 39 || 7 Grain 3 Vegetable || 0 || 0 || 0 || -3 || -2 || -1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Ashoka || 71 || 1 Fish 9 Mineral || -2 || -3 || 0 || 0 || 2 || -1 || 3 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Banto || 47 || 1 Grain 7 Vegetable 2 Wood || -3 || 0 || 0 || -1 || 2 || 3 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Bee Balm || 48 || 7 Vegetable 3 Worm ||0||-3||0||-1||3||2||0||1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Beetle Leaf || 43 || 6 Vegetable 1 Wood 3 Worm || 0 || -1 || +1 || 0 || +2 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Black Pepper Plant || 10 || 10 Wood ||0 || +1|| -2||+2 ||+3 ||-1 || 0|| 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bluebottle Clover || 40 || 6 Vegetable 4 Wood || +2 || -3 || +1 || -2 || 0 || 0 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Blue Damia || 50 || 8 Vegetable 2 Wood || -3 || 0 || 0 || +2 || 0 || 0 || -1 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Blue Tarafern || 65 || 5 Mineral 5 Vegetable || 1 || -3 || +3 || 0 || -1 || -2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Brown Muskerro || 10 || 10 Wood ||2||0||-3||0||0||-1||3||-2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Bucklerleaf || 78 || 8 Fish 2 Mineral || -2 || +2 || -3 || 0 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cardamom || 83 || 7 Grey 2 Mineral 1 Vegetable || 0 || -3 || +2 || -1 || 0 || 0 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chaffa || 55 || 9 Vegetable 1 Wood || +2 || -3 || 0 || 0 || -1 || +1 || -2 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chatinabrae || 6 || 4 Rock 6 Wood || 0 || -1 || +3 || -3 || 0 || +2 || 0 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Chives || 69 || 9 Mineral 1 Vegetable ||0 || 0 || 0 || 0 || -1 || +2 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinnamon || 32 || 3 Vegetable 7 Worm || -3 || -1 || 0 || 0 || +2 || -2 || +3 || +1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Cinquefoil || 33 || 9 Grain 1 Vegetable || -1 || +2 || +1 || -2 || 0 || -3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Basil || 61 || 1 Mineral 9 Vegetable || +1 || -2 || 0 || +2 || -1 || +3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Rosemary || 67 || 7 Mineral 3 Vegetable || -3 || 0 || -1 || -2 || +3 || 0 || +1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Common Sage || 52 || 8 Vegetable 2 Worm || +2 || -3 || 0 || +1 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Covage || 21 || 1 Grain 9 Worm || 0 || 0 || -2 || 0 || -1 || 0 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Crampbark || 36 || 4 Vegetable 6 Worm || +1 || 0 || +2 || -3 || 0 || -1 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Crimson Lettuce || 91[[#Footnotes|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]] || 10 Grey || +2 || 0 || +1 || +3 || -2 || 0 || 0 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Pipeweed || 71 || 1 Fish 9 Mineral || 2 || 0 || -3 || 0 || 3 || 0 || -2 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Crumpled Leaf Basil || 1 || 9 Rock 1 Wood || -1 || 0 || +2 || +3 || 0 || 0 || -2 || 0&lt;br /&gt;
|-bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Daggerleaf || 31 || 1 Mineral 3 Vegetable 6 Wood || -1 || 0 || 0 || +1 || 0 || 0 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dalchini || 71 || 1 Fish 9 Mineral || 0 || 0 || 0 || +1 || -1 || 0 || -2 || +3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dark Ochoa || 65 || 5 Mineral 5 Vegetable || 0 || -2 || +1 || 0 || -3 || +2 || -1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Digweed || 88 || 9 Grey 1 Mineral || 0 || -2 || 1 || 0 || -1 || 0 || 2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Discorea || 83 || 7 Grey 2 Mineral 1 Vegetable || -3 || 0 || +2 || -1 || 0 || +1 || 0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Drapeau Dor || 33 || 9 Grain 1 Vegetable || 0 || 0 || 0 || -3 || +3 || 0 || 0 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dusty Blue Sage || 27 || 7 Grain 3 Worm || 0 || 0 || -3 || 0 || +2 || -2 || +3 || -1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dwarf Hogweed || 73 || 3 Fish 7 Mineral || -1 || 0 || 0 || -3 || +3 || -2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Dwarf Wild Lettuce || 32 || 3 Vegetable 7 Worm || 0 || +2 || 0 || -2 || 0 || -3 || +3 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Fire Allspice || 32 || 3 Vegetable 7 Worm || -3 || 0 || 1 || 3 || -2 || 0 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fleabane || 17 || 3 Wood 7 Worm ||-2 || +1 || 0 || -1 || 0 || 0 || 0 || -3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fools Agar || 52 || 8 Vegetable 2 Worm || -3 ||0 ||1 ||0 ||2 ||0 || -1|| -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Fumitory || 41 || 1 Mineral 5 Vegetable 4 Wood || +1||+3 ||-3 ||-1 ||+2 ||0 ||0 || -2&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Garcinia || 45 || 5 Grain 5 Vegetable || 0|| 0|| -2||0 || -1||+1 || 0 ||-3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ginger Root || 87 || 9 Grey 1 Vegetable || +3||0 ||0 ||-1 ||-2 || -3|| 0|| 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Ginseng Root || 9 || 1 Rock 9 Wood ||0 ||-1 ||-2 ||0 ||+2 ||0 ||+3 ||-3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Glechoma || 19 || 1 Wood 9 Worm ||-3||0||-2||0||+1||-1||0||3&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Golden Thyme || 44 || 6 Vegetable 4 Worm ||0||0||0||-2||2||-3||-1||3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Gynura || 19 || 1 Wood 9 Worm ||0||-1||1||-3||3||0||-2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Harebell || 39 || 7 Grain 3 Vegetable ||0||-2||-3||-1||0||0||0||0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hazlewort || 72 || 2 Fish 8 Mineral ||-1||-3||3||0||0||-2||1||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hogweed || 24 || 1 Vegetable 9 Worm ||-2||0||-1||0||2||0||3||-3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Honey Mint || 35 || 5 Vegetable 5 Wood ||0||0||-2||0||2||-1||1||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Houseleek || 80 || 10 Fish ||-1||0||0||0||3||0||-3||-2&lt;br /&gt;
|-  bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Hyssop || 42 || 6 Grain 4 Vegetable ||3||1||2||0||-1||0||-2||0&lt;br /&gt;
|-&lt;br /&gt;
| Ilex || 57 || 1 Grain 9 Vegetable || 0 || 0 || 0 || 3 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Indigo Damia || 52 || 8 Vegetable 2 Worm ||0||-1||3||-3||0||-2||2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Jagged Dewcup || 3 || 7 Rock 3 Wood ||-1||0||-2||0||0||-3||2||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Katako Root || 39 || 7 Grain 3 Vegetable ||0||0||0||3||-1||-2||0||0 &lt;br /&gt;
|-&lt;br /&gt;
| Khokali || 29 || 9 Grain 1 Worm || -2 || -1 || 0 || 0 || -3 || 0 || 2 || 3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Lemondrop || 7 || 3 Rock 7 Wood || -1 || 1 || -2 || -3 || 0 || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Lythrum || 30 || 4 Vegetable 6 Wood || -3 || 0 || 1 || -1 || 0 || 0 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mariae || 57 || 1 Grain 9 Vegetable || 2 || -3 || 0 || 3 || 0 || -2 || -1 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Meadowsweet || 12 || 8 Wood 2 Worm || -1 || 2 || 3 || -2 || 1 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Mindanao || 41 || 1 Mineral 5 Vegetable 4 Wood || -2 || -1 || -3 || 0 || 0 || 0 || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Mirabellis Fern || 51 || 3 Grain 7 Vegetable || -1 || 3 || 1 || 0 || -3 || 0 || 0 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Morpha || 15 || 1 Vegetable 9 Wood || -3 || 0 || 2 || 0 || 0 || -1 || -2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Motherwort || 45 || 7 Vegetable 3 Wood || 0 || 0 || 1 || 3 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Mountain Mint || 42 || 6 Grain 4 Vegetable || 0 || -2 || 0 || 0 || 0 || -1 || 0 || -3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Myristica || 18 || 4 Grain 6 Wood || 0 || -2 || 3 || 0 || 0 || 1 || -1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Myrrh || 55 || 9 Vegetable 1 Wood || -1 || 1 || 2 || -2 || 0 || 0 || -3 || 3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Opal Harebell || 69 || 9 Mineral 1 Vegetable ||1||-1||-2||0||2||0||3||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Orange Niali || 10 || 10 Wood ||-1||0||1||2||0||0||-2||0 &lt;br /&gt;
|-&lt;br /&gt;
| Orange Sweetgrass || 27 || 7 Grain 3 Worm || -1 || 0 || -2 || 0 || -3 || 1 || 0 || 2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Pale Dhamasa || 4 || 6 Rock 4 Wood || -3 || 0 || 0 || 0 || 3 || -1 || 1 || -2&lt;br /&gt;
|-&lt;br /&gt;
| Pale Ochoa || 37 || 1 Grain 5 Vegetable 4 Wood || -2 || 0 || -1 || 0 || 0 || 0 || 1 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Pale Russet || 1 || 9 Rock 1 Wood || -2 || 1 || -3 || 0 || 0 || -1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Panoe || 89 || 1 Fish 9 Grey ||   ||   ||   ||   ||   ||   ||   ||   &lt;br /&gt;
|-&lt;br /&gt;
| Pippali || 67 || 7 Mineral 3 Vegetable || 0 || 0 || -1 || -2 || 0 || 0 || 2 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Pitcher Plant || 14 || 6 Wood 4 Worm || 0 || 0 || 1 || 2 || 0 || -1 || -2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Prisniparni || 8 || 2 Rock 8 Wood || 2 || -1 || 0 || 0 || 0 || 0 || 1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Pulmonaria Opal || 11 || 9 Wood 1 Worm || 0 || 0 || 2 || 0 || -3 || -2 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Purple Tintiri || 10 || 10 Wood || -1 || 3 || 0 || 0 || 0 || -3 || -2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Rhubarb || 37 || 1 Grain 5 Vegetable 4 Wood ||-3||2||-1||1||0||0||0||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Sagar Ghota || 89 || 1 Fish 9 Grey ||1||-1||-3||-2||0||0||0||0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Aluminum || 79 || 9 Fish 1 Mineral || 0 || +3 || -2 || +1 || 0 || 0 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Antimony || 43 || 6 Vegetable 1 Wood 3 Worm || 0 || -1 || -2 || +3 || -3 || +2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Copper || 23 || 3 Grain 7 Worm || +2 || +1 || 0 || 0 || -1 || -2 || -3 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Gold || 4 || 6 Rock 4 Wood || -1 || -3 || 0 || -2 || 0 || +1 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Iron || 71 || 1 Fish 9 Mineral || 0 || 0 || +3 || -2 || +2 || -3 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Lead || 27 || 7 Grain 3 Worm || -1 || 0 || 0 || +3 || 0 || 0 || -3 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Lithium || 48 || 7 Vegetable 3 Worm || 0 || 0 || -3 || 0 || -2 || -1 || 0 || +2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Magnesium || 29 || 9 Grain 1 Worm || +3 || -3 || 0 || -1 || 0 || +2 || 0 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Platinum || 11 || 9 Wood 1 Worm || -1 || +2 || 0 || 0 || 0 || +3 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Silver || 81[[#Footnotes|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]] || 1 Grain 8 Grey 1 Vegetable || -1 || 0 || 0 || -2 || +3 || +1 || +2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Strontium || 80 || 10 Fish || +2 || +1 || -3 || +3 || -2 || 0 || -1 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Tin || 70 || 10 Mineral || 0 || +2 || 0 || +3 || +1 || -3 || 0 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Titanium || 74 || 4 Fish 6 Mineral || -1 || 0 || 0 || 0 || -2 || +2 || 0 || -3 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Tungsten || 10 || 10 Wood || +3 || -3 || -1 || 0 || -2 || 0 || 0 || +1&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Salts Of Zinc || 65 || 5 Mineral 5 Vegetable || -2 || +2 || +3 || -1 || -3 || 0 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Sandy Dustweed || 76 || 6 Fish 4 Mineral || -1 || 0 || 0 || 3 || -2 || 0 || 2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Satsatchi || 37 || 1 Grain 5 Vegetable 4 Wood || 0 || 0 || 0 || 3 || 2 || -1 || 1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Shrub Sage || 31 || 1 Mineral 3 Vegetable 6 Wood || 0 || 0 || -3 || 0 || -2 || 0 || 1 || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Shrubby Basil || 17 || 3 Wood 7 Worm || 3 || -3 || 1 || -2 || 0 || -1 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Shyama || 79 || 9 Fish 1 Mineral ||-2||-1||3||0||0||0||0||0 &lt;br /&gt;
|-&lt;br /&gt;
| Silvertongue Damia || 84 || 1 Grain 9 Grey || 0 || 0 || 0 || 2 || -1 || -3 || -2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Skirret || 23 || 3 Grain 7 Worm || 0 || 0 || 0 || -3 || 1 || 0 || -1 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Soapwort || 55 || 9 Vegetable 1 Wood || 0 || 2 || 0 || 0 || 0 || -2 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Sorrel || 90 || 10 Grey || -2 || 2 || 0 || 0 || 0 || -1 || 0 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Spinach || 90 || 10 Grey || 0 || -1 || 0 || 3 || -2 || 0 || -3 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Steel Bladegrass || 29 || 9 Grain 1 Worm || -2 || 0 || -1 || 2 || 1 || 0 || 0 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Stickler Hedge || 63 || 3 Mineral 7 Vegetable || 1 || 0 || -3 || 0 || -1 || -2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Strawberry Tea || 27 || 7 Grain 3 Worm || 0 || 1 || -1 || 0 || 3 || 0 || -3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Cane || 20 || 2 Vegetable 8 Wood || 1 || 0 || -1 || -2 || 3 || 0 || 0 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Sweetflower || 35 || 5 Vegetable 5 Wood || 0 || 3 || 1 || -1 || -3 || 0 || 2 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Sweetgrass || 2 || 8 Rock 2 Wood || -3 || 0 || 0 || 0 || 0 || 1 || -2 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Sweetsop || 7 || 3 Rock 7 Wood || 3 || 0 || -1 || -3 || 0 || -2 || 2 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Tagetese || 7 || 3 Rock 7 Wood || 0 || 0 || -3 || -1 || 2 || 0 || 0 || -2 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Thyme || 45 || 7 Vegetable 3 Wood || 0 || 0 || +2 || 0 || 0 || -2 || -1 || 0&lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Tiny Clover || 17 || 3 Wood 7 Worm || +3 || 0 || -2 || -3 || 0 || +1 || -1 || +2&lt;br /&gt;
|-&lt;br /&gt;
| True Tarragon || 89 || 1 Fish 9 Grey || 2 || -1 || 0 || -2 || 0 || 1 || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Tsangto || 78 || 8 Fish 2 Mineral || -3 || -2 || 0 || -1 || 3 || 2 || 0 || 0 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Verdant Squill || 20 || 2 Vegetable 8 Wood || 0 || +2 || 0 || 0 || -3 || -2 || 1 || -1&lt;br /&gt;
|-&lt;br /&gt;
| Weeping Patala || 26 || 8 Grain 2 Wood || 0 || 0 || -1 || 1 || 0 || 0 || -3 || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Whitebelly || 51 || 3 Grain 7 Vegetable || 0 || 0 || 0 || 1 || -2 || 2 || -3 || -1 &lt;br /&gt;
|- bgcolor=&amp;quot;#E0E0FF&amp;quot;&lt;br /&gt;
| Wild Lettuce || 47 || 1 Grain 7 Vegetable 2 Wood || 0 || -1 || +3 || +1 || 0 || 0 || +2 || -3 &lt;br /&gt;
|-&lt;br /&gt;
| Wild Onion || 18 || 4 Grain 6 Wood || 0 || -3 || 3 || -2 || 0 || 2 || 0 || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Xanosi || 63 || 3 Mineral 7 Vegetable || 0 || 0 || 0 || 0 || -1 || 0 || 0 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Yava || 9 || 1 Rock 9 Wood || -3 || 3 || 0 || 0 || 2 || 0 || -1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Tristeria || 45 || 7 Vegetable 3 Wood || -2 || 0 || -3 || 0 || 0 || -1 || 1 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Yigory || 71 || 1 Fish 9 Mineral || -3 || 0 || 1 || -1 || 2 || -2 || 0 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Marble Dust || 53 || 1 Grain 8 Vegetable 1 Worm || -1 || +2 || -2 || +3 || 0 || -3 || 0 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Camel Pheromones (Female) || &amp;gt;86 ||  || || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Camel Pheromones (Male) || 83 ||  || || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Footnotes=&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; While the &amp;quot;correct&amp;quot; recipe for a temp of 81 is 9 Fish and 1 Grey, any combination with grey spirits in it will give a maximum output of 3 drops.  10 Fish of Fire will return 5 drops. 10 Fish of Air will return 7 drops. Higher Quality Spirits (Life, Ra) will return more drops. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; 10 Fish of Air or better quality will produce better results. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt; Needs Confirmation &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; This is not a typo.  The most drops you can get from Crimson Lettuce is 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Chemistry]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232280</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232280"/>
		<updated>2013-03-17T03:35:01Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Ancient Mechanics|state=expanded|&lt;br /&gt;
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    {{ResResource|Lubricating Oil|217|500}}&lt;br /&gt;
    {{ResResource|Bearings|2000|2000}}&lt;br /&gt;
    {{ResResource|Large Gears|50|50}}&lt;br /&gt;
    {{ResResource|Medium Gears|25|25}}&lt;br /&gt;
    {{ResResource|Iron Bars|500|500}}&lt;br /&gt;
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    {{ResResource|Octec's Alloy Cable|250|250}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|170|250}}&lt;br /&gt;
    {{ResResource|Orichalcum Pellet{{!}}Orichalcum Pellets|500|500}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B375-465 E393-487 H172-208|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A106-131 D213-256 H102-126|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B301-373 E232-278 H385-497|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
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  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
    {{ResResource|Clay Bricks|13979|50000}}&lt;br /&gt;
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    {{ResResource|Leather|3000|10000}}&lt;br /&gt;
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    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=expanded|&lt;br /&gt;
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    {{ResResource|Steel Wire|1200|1200}}&lt;br /&gt;
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    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Amethyst|8|8}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Sunstone|8|8}}&lt;br /&gt;
    {{ResResource|Cut Stone|200|200}}&lt;br /&gt;
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    {{ResResource|Raeli Tiles{{!}}Black Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
    {{ResResource|Water in Jugs|6018|25000}}&lt;br /&gt;
    {{ResResource|Limestone|50000|50000}}&lt;br /&gt;
    {{ResResource|Lime|0|5000}}&lt;br /&gt;
    {{ResResource|Bauxite|2500|2500}}&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Sheet Glass|0|1000}}&lt;br /&gt;
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    {{ResResource|Small Gears|0|500}}&lt;br /&gt;
    {{ResResource|Medium Gears|200|200}}&lt;br /&gt;
    {{ResResource|Carpentry Blade{{!}}Carpentry Blade Quality 5000+|0|50}}&lt;br /&gt;
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  }}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=expanded|&lt;br /&gt;
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    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
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  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
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    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
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    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
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    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
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    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
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    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
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    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|1|25000}}&lt;br /&gt;
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    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
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  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
    {{ResResource|Lead Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|20|20}}&lt;br /&gt;
    {{ResResource|Lead Pipe|60|60}}&lt;br /&gt;
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    {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
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    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
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  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
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    {{ResResource|Cuttable Turquoise|400|400}}&lt;br /&gt;
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    {{ResResource|Cuttable Amethyst|281|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|450|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|400|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
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    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
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    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
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    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
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    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
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    {{ResResource|Aluminum Powder|0|10000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|261|300}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|0|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Female Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Hens|0|1500}}&lt;br /&gt;
    {{ResResource|Roosters|0|1500}}&lt;br /&gt;
    {{ResResource|Eggs|0|10000}}&lt;br /&gt;
    {{ResResource|Gold|0|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|0|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|0|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232199</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232199"/>
		<updated>2013-03-16T10:40:49Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Ancient Mechanics|state=expanded|&lt;br /&gt;
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    {{ResResource|Large Gears|50|50}}&lt;br /&gt;
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    {{ResResource|Iron Bars|500|500}}&lt;br /&gt;
    {{ResResource|Treated Metal{{!}}Thoth'S Metal:Stainless Hard Strontium-Plated Purity 6+|100|100}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Cable|250|250}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|170|250}}&lt;br /&gt;
    {{ResResource|Orichalcum Pellet{{!}}Orichalcum Pellets|500|500}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B375-465 E393-487 H172-208|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A106-131 D213-256 H102-126|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B301-373 E232-278 H385-497|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
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    {{ResResource|Leather|3000|10000}}&lt;br /&gt;
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    {{ResResource|Glass Rods|3000|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|0|150}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Tungsten Metal Sheeting:Insulative Stainless Hard Titanium-Plated Purity 7+|300|300}}&lt;br /&gt;
    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Pinch Roller|40|40}}&lt;br /&gt;
    {{ResResource|Steel Wire|0|1200}}&lt;br /&gt;
    {{ResResource|Steel Blade|0|300}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Amethyst|8|8}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Sunstone|8|8}}&lt;br /&gt;
    {{ResResource|Cut Stone|200|200}}&lt;br /&gt;
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    {{ResResource|Raeli Tiles{{!}}Black Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
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    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Sheet Glass|0|1000}}&lt;br /&gt;
    {{ResResource|Steel Wire|0|2000}}&lt;br /&gt;
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    {{ResResource|Carpentry Blade{{!}}Carpentry Blade Quality 5000+|0|50}}&lt;br /&gt;
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  }}&lt;br /&gt;
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    {{ResResource|Shovel, 9500+ Quality|0|10}}&lt;br /&gt;
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    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
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    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
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    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
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    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
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  &lt;br /&gt;
  &lt;br /&gt;
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  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
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 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
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  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
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  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
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    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
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{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
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  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
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  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
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  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
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    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|400|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
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    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
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    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
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    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
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    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
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    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
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    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
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    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
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  {{ResComplete|Herpeculture}}&lt;br /&gt;
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  {{ResComplete|Neutralization}}&lt;br /&gt;
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  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232193</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232193"/>
		<updated>2013-03-16T05:00:01Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
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    {{ResResource|Thermometer|0|150}}&lt;br /&gt;
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    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=expanded|&lt;br /&gt;
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    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
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    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
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  }}&lt;br /&gt;
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    {{ResResource|Shovel, 9500+ Quality|0|10}}&lt;br /&gt;
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    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
    {{ResResource|Water Metal|250|250}}&lt;br /&gt;
    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|1|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|24|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
    {{ResResource|Oil|100000|100000}}&lt;br /&gt;
    {{ResResource|Petroleum|50000|50000}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
    {{ResResource|Lead Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|20|20}}&lt;br /&gt;
    {{ResResource|Lead Pipe|60|60}}&lt;br /&gt;
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    {{ResResource|Bolt|0|500}}&lt;br /&gt;
    {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
    {{ResResource|Huge Emerald|0|5}}&lt;br /&gt;
    {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
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    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
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  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
    {{ResResource|Acid|1000|1000}}&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
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    {{ResResource|Cuttable Amethyst|281|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|450|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|400|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
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    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
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    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
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    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
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    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
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    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
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  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232133</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232133"/>
		<updated>2013-03-15T20:24:22Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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    {{ResResource|Large Gears|0|50}}&lt;br /&gt;
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    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|0|250}}&lt;br /&gt;
    {{ResResource|Orichalcum Pellet{{!}}Orichalcum Pellets|0|500}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B375-465 E393-487 H172-208|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A106-131 D213-256 H102-126|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B301-373 E232-278 H385-497|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
    {{ResResource|Clay Bricks|0|50000}}&lt;br /&gt;
    {{ResResource|Powdered Gems{{!}}Powdered Quartz|0|50000}}&lt;br /&gt;
    {{ResResource|Leather|3000|10000}}&lt;br /&gt;
    {{ResResource|Pinch Roller|0|500}}&lt;br /&gt;
    {{ResResource|Glass Rods|1000|5000}}&lt;br /&gt;
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    {{ResResource|Treated Metal Sheeting{{!}}Tungsten Metal Sheeting:Insulative Stainless Hard Titanium-Plated Purity 7+|300|300}}&lt;br /&gt;
    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=expanded|&lt;br /&gt;
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    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
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  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
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    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
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    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
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    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
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    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
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    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
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    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
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  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
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    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
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    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
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  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|182|400}}&lt;br /&gt;
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    {{ResResource|Cuttable Jade|342|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|234|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
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    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
    {{ResResource|Thermometers|50|50}}&lt;br /&gt;
    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
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    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
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    {{ResResource|Aluminum Powder|0|10000}}&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|261|300}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
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    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
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    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232130</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232130"/>
		<updated>2013-03-15T20:11:32Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Ancient Mechanics|state=expanded|&lt;br /&gt;
    {{ResResource|Pincher Claw{{!}}Pincher Claws|0|40}}&lt;br /&gt;
    {{ResResource|Pincher Axle|0|20}}&lt;br /&gt;
    {{ResResource|Oil|23918|50000}}&lt;br /&gt;
    {{ResResource|Lubricating Oil|0|500}}&lt;br /&gt;
    {{ResResource|Bearings|0|2000}}&lt;br /&gt;
    {{ResResource|Large Gears|0|50}}&lt;br /&gt;
    {{ResResource|Medium Gears|25|25}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|500}}&lt;br /&gt;
    {{ResResource|Treated Metal{{!}}Thoth'S Metal:Stainless Hard Strontium-Plated Purity 6+|100|100}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox B375-465 E393-487 H172-208|2|2}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
    {{ResResource|Clay Bricks|0|50000}}&lt;br /&gt;
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    {{ResResource|Leather|3000|10000}}&lt;br /&gt;
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    {{ResResource|Glass Rods|1000|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|0|150}}&lt;br /&gt;
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    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Pinch Roller|40|40}}&lt;br /&gt;
    {{ResResource|Steel Wire|0|1200}}&lt;br /&gt;
    {{ResResource|Steel Blade|0|300}}&lt;br /&gt;
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    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Sunstone|8|8}}&lt;br /&gt;
    {{ResResource|Cut Stone|200|200}}&lt;br /&gt;
    {{ResResource|Raeli Tiles{{!}}White Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Raeli Tiles{{!}}Black Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
    {{ResResource|Water in Jugs|6018|25000}}&lt;br /&gt;
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    {{ResResource|Maat's Compound Extract|221|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Sheet Glass|0|1000}}&lt;br /&gt;
    {{ResResource|Steel Wire|0|2000}}&lt;br /&gt;
    {{ResResource|Small Gears|0|500}}&lt;br /&gt;
    {{ResResource|Medium Gears|200|200}}&lt;br /&gt;
    {{ResResource|Carpentry Blade{{!}}Carpentry Blade Quality 5000+|0|50}}&lt;br /&gt;
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    {{ResResource|Octec's Alloy Wire|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=expanded|&lt;br /&gt;
    {{ResResource|Shovel, 9500+ Quality|0|10}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
    {{ResResource|Water Metal|250|250}}&lt;br /&gt;
    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|1|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|24|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
    {{ResResource|Oil|100000|100000}}&lt;br /&gt;
    {{ResResource|Petroleum|50000|50000}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
    {{ResResource|Lead Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|20|20}}&lt;br /&gt;
    {{ResResource|Lead Pipe|60|60}}&lt;br /&gt;
    {{ResResource|Large Gears|0|20}}&lt;br /&gt;
    {{ResResource|Bolt|0|500}}&lt;br /&gt;
    {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
    {{ResResource|Huge Emerald|0|5}}&lt;br /&gt;
    {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
    {{ResResource|Huge Topaz|0|5}}&lt;br /&gt;
    {{ResResource|Huge Sapphire|0|5}}&lt;br /&gt;
    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
    {{ResResource|Acid|1000|1000}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
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    {{ResResource|Cuttable Turquoise|82|400}}&lt;br /&gt;
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    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|134|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Brass Plate|50|50}}&lt;br /&gt;
    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
    {{ResResource|Thermometers|50|50}}&lt;br /&gt;
    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|500|500}}&lt;br /&gt;
    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
    {{ResResource|Gunpowder|25000|25000}}&lt;br /&gt;
    {{ResResource|Aluminum Powder|0|10000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|261|300}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|0|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|0|2500}}&lt;br /&gt;
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    {{ResResource|Roosters|0|1500}}&lt;br /&gt;
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    {{ResResource|Aquamarine Paint|0|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|0|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guilds/ZFree/Metal_Treatment&amp;diff=232103</id>
		<title>Guilds/ZFree/Metal Treatment</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guilds/ZFree/Metal_Treatment&amp;diff=232103"/>
		<updated>2013-03-15T17:27:06Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gold Bath ==&lt;br /&gt;
&lt;br /&gt;
Lust: 4.75 , Str: 4.30 , Corr: 4.25 , Cond: 4.50 , Tox: 4.75 , Pur: 5.05 , Plat: 4.25&lt;br /&gt;
&lt;br /&gt;
'''Tongs'''&lt;br /&gt;
&lt;br /&gt;
*2 Coal&lt;br /&gt;
*8 Cabbage Juice&lt;br /&gt;
*8 Salt&lt;br /&gt;
*8 Lime&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*8 Salt&lt;br /&gt;
*31 Coal&lt;br /&gt;
*8 Lime&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*4 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*2 Coal&lt;br /&gt;
*31 Arsenic&lt;br /&gt;
*20 Salts of Gold&lt;br /&gt;
&lt;br /&gt;
'''Reinforced Kilns'''&lt;br /&gt;
&lt;br /&gt;
*4 Coal&lt;br /&gt;
*30 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*8 Arsenic&lt;br /&gt;
&lt;br /&gt;
'''Shiny Hard Stainless Steel'''&lt;br /&gt;
&lt;br /&gt;
*10 Arsenic&lt;br /&gt;
*8 Lime&lt;br /&gt;
*8 Coal&lt;br /&gt;
*10 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*8 Potash&lt;br /&gt;
*8 Arsenic&lt;br /&gt;
&lt;br /&gt;
'''Stainless Steel'''&lt;br /&gt;
&lt;br /&gt;
*4 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*8 Arsenic / 20 potash&lt;br /&gt;
&lt;br /&gt;
'''Limestone Auger'''&lt;br /&gt;
&lt;br /&gt;
*70 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
&lt;br /&gt;
'''Reactory Upgrade 4x'''&lt;br /&gt;
&lt;br /&gt;
*10 Arsenic&lt;br /&gt;
*8 Lime&lt;br /&gt;
*8 Coal&lt;br /&gt;
*10 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*8 Arsenic&lt;br /&gt;
&lt;br /&gt;
'''Reactory Upgrade 7x'''&lt;br /&gt;
&lt;br /&gt;
*10 Arsenic&lt;br /&gt;
*8 Lime&lt;br /&gt;
*8 Coal&lt;br /&gt;
*30 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*8 Arsenic&lt;br /&gt;
&lt;br /&gt;
'''Sawmill Upgrade - Thoth's Metal: Hard, Stainless, Ductile'''&lt;br /&gt;
&lt;br /&gt;
*14 Sulfur&lt;br /&gt;
*8 Lime&lt;br /&gt;
*8 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*8 Saltpeter&lt;br /&gt;
*10 Gravel&lt;br /&gt;
*20 Potash&lt;br /&gt;
&lt;br /&gt;
'''Steam Shovel - Titanium: Hard, Corrosion Resistant'''&lt;br /&gt;
&lt;br /&gt;
*20 Lime&lt;br /&gt;
*8 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
&lt;br /&gt;
'''Steam Shovel - Copper: Stainless'''&lt;br /&gt;
&lt;br /&gt;
*15 Sulfur&lt;br /&gt;
*8 Lime&lt;br /&gt;
*8 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*20 Potash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tungsten Bath ==&lt;br /&gt;
&lt;br /&gt;
Lust: 4.05 , Str: 5.15 , Corr: 3.90 , Pur: 4.00 , Plat: 4.75&lt;br /&gt;
&lt;br /&gt;
'''Pincher Axle - Tungsten Plated Metal Blue: Stainless, Tarnished and Hard) purity 6+'''&lt;br /&gt;
&lt;br /&gt;
*2 Lime&lt;br /&gt;
*8 Salt&lt;br /&gt;
*9 Sulfur&lt;br /&gt;
*9 Lime&lt;br /&gt;
*1 Sulfur&lt;br /&gt;
*8 Cabbage Juice&lt;br /&gt;
*7 Salt&lt;br /&gt;
*1 Cabbage Juice&lt;br /&gt;
*30 Coal&lt;br /&gt;
*9 Cactus Sap&lt;br /&gt;
*34 Arsenic&lt;br /&gt;
*20 Salts of Tungsten&lt;br /&gt;
*3 Coal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aluminum Bath ==&lt;br /&gt;
&lt;br /&gt;
Str: 4.60 , Corr: 4.70 , Tox: 4.85 , Pur: 4.45 , Plat: 4.82&lt;br /&gt;
&lt;br /&gt;
'''Pincher Claw - Aluminum Plated Metal Blue: Stainnless, Toxic and Hard Purity 6+'''&lt;br /&gt;
&lt;br /&gt;
*1 Coal&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*7 Potash&lt;br /&gt;
*2 Salt&lt;br /&gt;
*8 Sulfur&lt;br /&gt;
*8 Lime&lt;br /&gt;
*8 Saltpeter&lt;br /&gt;
*7 Salt&lt;br /&gt;
*27 Coal&lt;br /&gt;
*7 Cactus Sap&lt;br /&gt;
*7 Gravel&lt;br /&gt;
*1 Coal&lt;br /&gt;
*28 Arsenic&lt;br /&gt;
*15 Salts of Aluminum&lt;br /&gt;
&lt;br /&gt;
'''Copper: Hard, Stainnless and Insulative'''&lt;br /&gt;
&lt;br /&gt;
*40 Lime&lt;br /&gt;
*10 Coal&lt;br /&gt;
*30 Cactus Sap&lt;br /&gt;
*10 Gravel&lt;br /&gt;
*10 Arsenic&lt;br /&gt;
&lt;br /&gt;
== Titanium Bath ==&lt;br /&gt;
&lt;br /&gt;
Str: 3.90 , Corr: 4.60 , Cond: 4.65 , Pur: 4.28 , Plat: 3.90&lt;br /&gt;
&lt;br /&gt;
'''Ancient Automaton - Titanium Plated Water Metal: Hard, Stainless, Conductive Purity 5+'''&lt;br /&gt;
&lt;br /&gt;
*2 Coal&lt;br /&gt;
*7 Cactus Sap&lt;br /&gt;
*7 Gravel&lt;br /&gt;
*10 Potash&lt;br /&gt;
*10 Saltpeter&lt;br /&gt;
*10 Arsenic&lt;br /&gt;
*7 Cabbage Juice&lt;br /&gt;
*7 Sulfur&lt;br /&gt;
*9 Salt&lt;br /&gt;
*1 Arsenic&lt;br /&gt;
*33 Coal&lt;br /&gt;
*10 Cactus Sap&lt;br /&gt;
*2 Salt&lt;br /&gt;
*1 Coal&lt;br /&gt;
*10 Arsenic&lt;br /&gt;
*1 Salt&lt;br /&gt;
*10 Arsenic&lt;br /&gt;
*1 Salt&lt;br /&gt;
*15 Arsenic&lt;br /&gt;
*20 Salts of Titanium&lt;br /&gt;
&lt;br /&gt;
'''Charcoal Brazier - Titanium Plated Tungsten: Hard, Stainless, Insulative, Purity 7+'''&lt;br /&gt;
&lt;br /&gt;
*40 Salts of Tungsten&lt;br /&gt;
*40 Salts of Titanium&lt;br /&gt;
*8 Saltpeter&lt;br /&gt;
*1 Sulfur&lt;br /&gt;
*40 Lime&lt;br /&gt;
*8 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*5 Lime&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*8 Gravel&lt;br /&gt;
*8 Arsenic&lt;br /&gt;
*8 Salt&lt;br /&gt;
*35 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*1 Coal&lt;br /&gt;
*35 Arsenic&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*1 Arsenic&lt;br /&gt;
*20 Salts of Titanium&lt;br /&gt;
&lt;br /&gt;
==Strontium Bath==&lt;br /&gt;
'''Ancient Automation - Strontium Plated Thoth's Metal: Hard, Stainless, Purity 6+'''&lt;br /&gt;
&lt;br /&gt;
*1 Salts of Titanium&lt;br /&gt;
*1 Salt&lt;br /&gt;
*8 Sulfur&lt;br /&gt;
*6 Lime&lt;br /&gt;
*7 Salt&lt;br /&gt;
*27 Coal&lt;br /&gt;
*8 Cactus Sap&lt;br /&gt;
*2 Gravel&lt;br /&gt;
*1 Coal&lt;br /&gt;
*29 Arsenic&lt;br /&gt;
*14 Salts of Strontium&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232061</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232061"/>
		<updated>2013-03-15T11:02:07Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Ancient Mechanics|state=expanded|&lt;br /&gt;
    {{ResResource|Pincher Claw{{!}}Pincher Claws|0|40}}&lt;br /&gt;
    {{ResResource|Pincher Axle|0|20}}&lt;br /&gt;
    {{ResResource|Oil|23918|50000}}&lt;br /&gt;
    {{ResResource|Lubricating Oil|0|500}}&lt;br /&gt;
    {{ResResource|Bearings|0|2000}}&lt;br /&gt;
    {{ResResource|Large Gears|0|50}}&lt;br /&gt;
    {{ResResource|Medium Gears|25|25}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|500}}&lt;br /&gt;
    {{ResResource|Treated Metal{{!}}Thoth'S Metal:Stainless Hard Strontium-Plated Purity 6+|0|100}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Cable|0|250}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|0|250}}&lt;br /&gt;
    {{ResResource|Orichalcum Pellet{{!}}Orichalcum Pellets|0|500}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B375-465 E393-487 H172-208|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A106-131 D213-256 H102-126|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B301-373 E232-278 H385-497|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=expanded|&lt;br /&gt;
    {{ResResource|Clay Bricks|0|50000}}&lt;br /&gt;
    {{ResResource|Powdered Gems{{!}}Powdered Quartz|0|50000}}&lt;br /&gt;
    {{ResResource|Leather|0|10000}}&lt;br /&gt;
    {{ResResource|Pinch Roller|0|500}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|0|150}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Tungsten Metal Sheeting:Insulative Stainless Hard Titanium-Plated Purity 7+|0|300}}&lt;br /&gt;
    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Pinch Roller|40|40}}&lt;br /&gt;
    {{ResResource|Steel Wire|0|1200}}&lt;br /&gt;
    {{ResResource|Steel Blade|0|300}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Amethyst|8|8}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Sunstone|8|8}}&lt;br /&gt;
    {{ResResource|Cut Stone|200|200}}&lt;br /&gt;
    {{ResResource|Raeli Tiles{{!}}White Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Raeli Tiles{{!}}Black Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=expanded|&lt;br /&gt;
    {{ResResource|Water in Jugs|6018|25000}}&lt;br /&gt;
    {{ResResource|Limestone|50000|50000}}&lt;br /&gt;
    {{ResResource|Lime|0|5000}}&lt;br /&gt;
    {{ResResource|Bauxite|0|2500}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|221|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=expanded|&lt;br /&gt;
    {{ResResource|Sheet Glass|0|1000}}&lt;br /&gt;
    {{ResResource|Steel Wire|0|2000}}&lt;br /&gt;
    {{ResResource|Small Gears|0|500}}&lt;br /&gt;
    {{ResResource|Medium Gears|200|200}}&lt;br /&gt;
    {{ResResource|Carpentry Blade{{!}}Carpentry Blade Quality 5000+|0|50}}&lt;br /&gt;
    {{ResResource|Cut Gems #Eyelet{{!}}Cut Gem Eyelet:any kind|45|200}}&lt;br /&gt;
    {{ResResource|Loom Frame|0|350}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Wire|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=expanded|&lt;br /&gt;
    {{ResResource|Shovel, 9500+ Quality|0|10}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Advanced Casting}}&lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
    {{ResResource|Water Metal|250|250}}&lt;br /&gt;
    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|1|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|24|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
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  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
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    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
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{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
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  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
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  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
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  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
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    {{ResResource|Cuttable Citrine|134|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
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    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
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    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
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    {{ResResource|Aluminum Powder|0|10000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|261|300}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|0|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|0|2500}}&lt;br /&gt;
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    {{ResResource|Hens|0|1500}}&lt;br /&gt;
    {{ResResource|Roosters|0|1500}}&lt;br /&gt;
    {{ResResource|Eggs|0|10000}}&lt;br /&gt;
    {{ResResource|Gold|0|200}}&lt;br /&gt;
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    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
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  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
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  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232060</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=232060"/>
		<updated>2013-03-15T10:59:14Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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    {{ResResource|Water Metal|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
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    {{ResResource|Iron Bars|0|500}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
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    {{ResResource|Thermometer|0|150}}&lt;br /&gt;
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    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=collapsed|&lt;br /&gt;
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    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=collapsed|&lt;br /&gt;
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  }}&lt;br /&gt;
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  }}&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
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  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
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{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
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    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
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    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
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    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
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    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
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  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
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 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
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{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
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  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
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  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
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  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
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  {{ResComplete|Certification}}&lt;br /&gt;
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  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
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    {{ResResource|Cuttable Citrine|134|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
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    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
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    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
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    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
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    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
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{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
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  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
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  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
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  {{ResComplete|Neutralization}}&lt;br /&gt;
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  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=231971</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=231971"/>
		<updated>2013-03-14T07:50:28Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
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  }}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|2|2}}&lt;br /&gt;
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    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|2|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|2|2}}&lt;br /&gt;
  }}&lt;br /&gt;
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    {{ResResource|Thermometer|0|150}}&lt;br /&gt;
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    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=collapsed|&lt;br /&gt;
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    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=collapsed|&lt;br /&gt;
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    {{ResResource|Limestone|50000|50000}}&lt;br /&gt;
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    {{ResResource|Bauxite|0|2500}}&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=collapsed|&lt;br /&gt;
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    {{ResResource|Steel Wire|0|2000}}&lt;br /&gt;
    {{ResResource|Small Gears|0|500}}&lt;br /&gt;
    {{ResResource|Medium Gears|200|200}}&lt;br /&gt;
    {{ResResource|Carpentry Blade{{!}}Carpentry Blade Quality 5000+|0|50}}&lt;br /&gt;
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    {{ResResource|Loom Frame|0|350}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Wire|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
    {{ResResource|Water Metal|250|250}}&lt;br /&gt;
    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|1|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|24|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
    {{ResResource|Oil|100000|100000}}&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
    {{ResResource|Lead Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|20|20}}&lt;br /&gt;
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    {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
    {{ResResource|Huge Emerald|0|5}}&lt;br /&gt;
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    {{ResResource|Huge Sapphire|0|5}}&lt;br /&gt;
    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
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  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
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    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
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    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|134|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Brass Plate|50|50}}&lt;br /&gt;
    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
    {{ResResource|Thermometers|50|50}}&lt;br /&gt;
    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
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    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
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    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
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    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
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    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=231955</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/River_Plains&amp;diff=231955"/>
		<updated>2013-03-14T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[CARPE DIEM]] located at the chariot (1586,2846)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
# Adv Blacksmithing 2 U art&lt;br /&gt;
# Gem Cutting U Thought&lt;br /&gt;
&lt;br /&gt;
Have fun! Play the game at your own pace. Enjoy the company in the region.&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Advanced Casting|state=expanded|&lt;br /&gt;
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    {{ResResource|Charcoal|50000|50000}}&lt;br /&gt;
    {{ResResource|Petroleum|12500|12500}}&lt;br /&gt;
    {{ResResource|Metal Blue|500|500}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|0|500}}&lt;br /&gt;
    {{ResResource|Water Metal|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Ancient Mechanics|state=collapsed|&lt;br /&gt;
    {{ResResource|Pincher Claw{{!}}Pincher Claws|0|40}}&lt;br /&gt;
    {{ResResource|Pincher Axle|0|20}}&lt;br /&gt;
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    {{ResResource|Lubricating Oil|0|500}}&lt;br /&gt;
    {{ResResource|Bearings|0|2000}}&lt;br /&gt;
    {{ResResource|Large Gears|0|50}}&lt;br /&gt;
    {{ResResource|Medium Gears|25|25}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|500}}&lt;br /&gt;
    {{ResResource|Treated Metal{{!}}Thoth'S Metal:Stainless Hard Strontium-Plated Purity 6+|0|100}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Cable|0|250}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Water Metal Sheeting: Conductive Stainless Hard Titanium-Plated Purity 5+|0|250}}&lt;br /&gt;
    {{ResResource|Orichalcum Pellet{{!}}Orichalcum Pellets|0|500}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B375-465 E393-487 H172-208|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A106-131 D213-256 H102-126|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B399-483 D374-456 G421-518|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B301-373 E232-278 H385-497|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A302-374 D195-246 H122-154|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A418-531 D123-159 G11-14|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A396-499 E17-21 H22-27|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox A246-295 E215-273 H423-550|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B220-275 E301-370 H81-99|0|2}}&lt;br /&gt;
    {{ResResource|Gearbox{{!}}Gearbox B75-B97 E284-344 H472-595|0|2}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Automatic Charcoal Production|state=collapsed|&lt;br /&gt;
    {{ResResource|Clay Bricks|0|50000}}&lt;br /&gt;
    {{ResResource|Powdered Gems{{!}}Powdered Quartz|0|50000}}&lt;br /&gt;
    {{ResResource|Leather|0|10000}}&lt;br /&gt;
    {{ResResource|Pinch Roller|0|500}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|5000}}&lt;br /&gt;
    {{ResResource|Thermometer|0|150}}&lt;br /&gt;
    {{ResResource|Treated Metal Sheeting{{!}}Tungsten Metal Sheeting:Insulative Stainless Hard Titanium-Plated Purity 7+|0|300}}&lt;br /&gt;
    {{ResResource|Barometer{{!}}7000+ Quality Barometer|0|50}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Carpentry Automation|state=collapsed|&lt;br /&gt;
    {{ResResource|Pinch Roller|40|40}}&lt;br /&gt;
    {{ResResource|Steel Wire|0|1200}}&lt;br /&gt;
    {{ResResource|Steel Blade|0|300}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Amethyst|8|8}}&lt;br /&gt;
    {{ResResource|Cut Gems #Symmetry{{!}}Symmetry Cut Sunstone|8|8}}&lt;br /&gt;
    {{ResResource|Cut Stone|200|200}}&lt;br /&gt;
    {{ResResource|Raeli Tiles{{!}}White Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Raeli Tiles{{!}}Black Raeli Tiles|3000|3000}}&lt;br /&gt;
    {{ResResource|Marble{{!}}Island Blue Marble|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Lime Emulsion|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|6018|25000}}&lt;br /&gt;
    {{ResResource|Limestone|50000|50000}}&lt;br /&gt;
    {{ResResource|Lime|0|5000}}&lt;br /&gt;
    {{ResResource|Bauxite|0|2500}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|156|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|75|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Loom Automation|state=collapsed|&lt;br /&gt;
    {{ResResource|Sheet Glass|0|1000}}&lt;br /&gt;
    {{ResResource|Steel Wire|0|2000}}&lt;br /&gt;
    {{ResResource|Small Gears|0|500}}&lt;br /&gt;
    {{ResResource|Medium Gears|200|200}}&lt;br /&gt;
    {{ResResource|Carpentry Blade{{!}}Carpentry Blade Quality 5000+|0|50}}&lt;br /&gt;
    {{ResResource|Cut Gems #Eyelet{{!}}Cut Gem Eyelet:any kind|45|200}}&lt;br /&gt;
    {{ResResource|Loom Frame|0|350}}&lt;br /&gt;
    {{ResResource|Octec's Alloy Wire|0|200}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&amp;lt;!--The following is not yet available for research&lt;br /&gt;
  {{ResTechnology|Storage Improvements 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|10|}}&lt;br /&gt;
    {{ResResource|Clay Bricks|0|25000}}&lt;br /&gt;
    {{ResResource|Iron Bars|0|250}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Automation}}  &lt;br /&gt;
  {{ResComplete|Alternative Fuels}}&lt;br /&gt;
  {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Basic Metal Treatment}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 3}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 4}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 5}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 6}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 7}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Architecture}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 2}}&lt;br /&gt;
  {{ResComplete|Stone Automation}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 2}}&lt;br /&gt;
  {{ResComplete|Wood Treatment}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Advanced Blacksmithing 2|state=expand|&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 9000+|10|10}}&lt;br /&gt;
    {{ResResource|Hatchet{{!}}Hatchet: Quality 8500+|18|25}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9500+|0|5}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Shovel{{!}}Shovel: Quality 8500+|3|25}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 9000+|0|10}}&lt;br /&gt;
    {{ResResource|Resin Wedge{{!}}Resin Wedge: Quality 8500+|0|25}}&lt;br /&gt;
    {{ResResource|Copper|2500|2500}}&lt;br /&gt;
    {{ResResource|Iron|2500|2500}}&lt;br /&gt;
    {{ResResource|Brass|1000|1000}}&lt;br /&gt;
    {{ResResource|Bronze|1000|1000}}&lt;br /&gt;
    {{ResResource|Steel|1000|1000}}&lt;br /&gt;
    {{ResResource|Sun Steel|500|500}}&lt;br /&gt;
    {{ResResource|Moon Steel|500|500}}&lt;br /&gt;
    {{ResResource|Thoth's Metal|500|500}}&lt;br /&gt;
    {{ResResource|Water Metal|250|250}}&lt;br /&gt;
    {{ResResource|Metal Blue|250|250}}&lt;br /&gt;
    {{ResResource|Octec's Alloy|250|250}}&lt;br /&gt;
    {{ResResource|Anvil Bed|500|500}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Potash Ointment|state=collapsed|&lt;br /&gt;
    {{ResResource|Water in Jugs|1|25000}}&lt;br /&gt;
    {{ResResource|Acid|0|2500}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|24|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|300}}&lt;br /&gt;
  }}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
  {{ResComplete|Airship Construction}}&lt;br /&gt;
  {{ResComplete|Blacksmithing}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Acid Extract}}&lt;br /&gt;
  {{ResComplete|Chromatic Touch}}&lt;br /&gt;
  {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
  {{ResComplete|Ferry Construction Two}}&lt;br /&gt;
  {{ResComplete|Flax Automation}}&lt;br /&gt;
  {{ResComplete|Glassblowing}}&lt;br /&gt;
  {{ResComplete|Mass Production of Color}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Art}}&lt;br /&gt;
  {{ResComplete|Pyrotechnic Mortar Construction}}&lt;br /&gt;
  {{ResComplete|Raeli Pottery}}&lt;br /&gt;
  {{ResComplete|The Science of Color}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Gem Glue}}&lt;br /&gt;
  {{ResComplete|Advanced Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Aromatics}}&lt;br /&gt;
  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Beer Brewing}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
  {{ResComplete|Perfuming}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Body|}}&lt;br /&gt;
  {{ResComplete|Chemistry Recipe - Speed of the Serpent}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Gear Oil|state=expand|&lt;br /&gt;
    {{ResResource|Oil|100000|100000}}&lt;br /&gt;
    {{ResResource|Petroleum|50000|50000}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Offering Vault Construction|state=expand|&lt;br /&gt;
    {{ResResource|Lead Sheeting|100|100}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|20|20}}&lt;br /&gt;
    {{ResResource|Lead Pipe|60|60}}&lt;br /&gt;
    {{ResResource|Large Gears|0|20}}&lt;br /&gt;
    {{ResResource|Bolt|0|500}}&lt;br /&gt;
    {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
    {{ResResource|Huge Emerald|0|5}}&lt;br /&gt;
    {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
    {{ResResource|Huge Topaz|0|5}}&lt;br /&gt;
    {{ResResource|Huge Sapphire|0|5}}&lt;br /&gt;
    {{ResResource|Huge Quartz|0|5}}&lt;br /&gt;
  }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 4}}&lt;br /&gt;
  {{ResComplete|Advanced Metallurgy 5}}&lt;br /&gt;
  {{ResComplete|Casting}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
  {{ResComplete|Chariot Repair 2}}&lt;br /&gt;
  {{ResComplete|Deep Well Construction}}&lt;br /&gt;
  {{ResComplete|Fine Casting}}&lt;br /&gt;
  {{ResComplete|Marble Mechanics}}&lt;br /&gt;
  {{ResComplete|Metallurgy 1}}&lt;br /&gt;
  {{ResComplete|Metallurgy 2}}&lt;br /&gt;
  {{ResComplete|Metallurgy 3}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Harmony}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Chemistry Recipe - Arsenic|state=expand|&lt;br /&gt;
    {{ResResource|Arsenic|750|750}}&lt;br /&gt;
    {{ResResource|Lead Ore|10000|10000}}&lt;br /&gt;
    {{ResResource|Acid|1000|1000}}&lt;br /&gt;
    {{ResResource|Geb's Compound Extract|0|300}}&lt;br /&gt;
    {{ResResource|Maat's Compound Extract|0|150}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{None}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Silkworm Farming}}&lt;br /&gt;
  {{ResComplete|Basic Trade}}&lt;br /&gt;
  {{ResComplete|Certification}}&lt;br /&gt;
  {{ResComplete|Guild Construction}}&lt;br /&gt;
  {{ResComplete|Minting}}&lt;br /&gt;
  {{ResComplete|Papyrus Paper Fabrication}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Leadership}}&lt;br /&gt;
  {{ResComplete|Seed Registry}}&lt;br /&gt;
  {{ResComplete|Sign Construction}}&lt;br /&gt;
  {{ResComplete|Stellae Construction}}&lt;br /&gt;
  {{ResComplete|Wood Paper Manufacture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
  {{ResTechnology|Gem Cutting|state=expand|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|82|400}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|76|425}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|88|450}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|71|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|142|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|103|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|134|400}}&lt;br /&gt;
    {{ResResource|White Sand|2000|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResTechnology|Advanced Chemistry 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Brass Plate|50|50}}&lt;br /&gt;
    {{ResResource|Glass Jars|1000|1000}}&lt;br /&gt;
    {{ResResource|Thermometers|50|50}}&lt;br /&gt;
    {{ResResource|Bolt|2000|2000}}&lt;br /&gt;
    {{ResResource|Washer|4000|4000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|500|500}}&lt;br /&gt;
    {{ResResource|Steel Wire|2000|2000}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Test Tubes: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Florence Flask: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Beaker: 3000+ Quality|15|15}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 2000+ Quality|2|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil{{!}}Distillation Coil: 3000+ Quality|8|15}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 2000+ Quality|30|30}}&lt;br /&gt;
    {{ResResource|Glory Hole{{!}}Thistle Tube: 3000+ Quality|15|15}}&lt;br /&gt;
  }}&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResTechnology|Chemistry Recipe - Explosives|state=collapsed|&lt;br /&gt;
    {{ResResource|Gunpowder|25000|25000}}&lt;br /&gt;
    {{ResResource|Aluminum Powder|0|10000}}&lt;br /&gt;
    {{ResResource|Magnesium Wire|1000|1000}}&lt;br /&gt;
    {{ResResource|Set's Compound Extract|261|300}}&lt;br /&gt;
    {{ResResource|Osiris's Compound Extract|150|150}}&lt;br /&gt;
    {{ResResource|Thoth's Compound Extract|0|75}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Herpeculture Experiments Level 1|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|10000}}&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|200}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|5000}}&lt;br /&gt;
    {{ResResource|Concrete|0|5000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|0|100}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|600}}&lt;br /&gt;
    {{ResResource|Male Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Female Rabbits|0|2500}}&lt;br /&gt;
    {{ResResource|Hens|0|1500}}&lt;br /&gt;
    {{ResResource|Roosters|0|1500}}&lt;br /&gt;
    {{ResResource|Eggs|0|10000}}&lt;br /&gt;
    {{ResResource|Gold|0|200}}&lt;br /&gt;
    {{ResResource|Aquamarine Paint|0|100}}&lt;br /&gt;
    {{ResResource|Indian Red Paint|0|100}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|0|100}}&lt;br /&gt;
    {{ResResource|Dark Green Paint|0|100}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{None}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry}}&lt;br /&gt;
  {{ResComplete|Cross Breeding}}&lt;br /&gt;
  {{ResComplete|Detonation}}&lt;br /&gt;
  {{ResComplete|Distillation}}&lt;br /&gt;
  {{ResComplete|Distillation Experiments}}&lt;br /&gt;
  {{ResComplete|Herpeculture}}&lt;br /&gt;
  {{ResComplete|Hive Optimization}}&lt;br /&gt;
  {{ResComplete|Mutagenics}}&lt;br /&gt;
  {{ResComplete|Neutralization}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought}}&lt;br /&gt;
  {{ResComplete|Structural Pottery}}&lt;br /&gt;
  {{ResComplete|Toxin Extraction}}&lt;br /&gt;
  {{ResComplete|Water Mining}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
 &lt;br /&gt;
 {{none }}&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
 {{none&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Advanced Horticulture}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Ambrosia Brewing}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Aquaculture}}&lt;br /&gt;
  {{ResComplete|Avian Selection}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Entomology}}&lt;br /&gt;
  {{ResComplete|Gardening}}&lt;br /&gt;
  {{ResComplete|Herbal Exploration}}&lt;br /&gt;
  {{ResComplete|Herbiculture}}&lt;br /&gt;
  {{ResComplete|Horticulture}} &lt;br /&gt;
  {{ResComplete|Modern Sheep Farming}} &lt;br /&gt;
  {{ResComplete|Myrmecology}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Thistle Gardening}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
  {{ResComplete|Xenobotany}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Viticulture&amp;diff=231304</id>
		<title>Viticulture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Viticulture&amp;diff=231304"/>
		<updated>2013-03-07T20:26:10Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WineNavHeader}}&lt;br /&gt;
&lt;br /&gt;
{{ATechnology|Viticulture|Worship|level=5|lessons=7|prereqs=3|&lt;br /&gt;
  {{ATechResource|Small Barrels|100}}&lt;br /&gt;
  {{ATechResource|Water in Jugs|1000}}&lt;br /&gt;
  {{ATechResource|Carp Meat|400}}&lt;br /&gt;
  {{ATechResource|Perch Meat|400}}&lt;br /&gt;
  {{ATechResource|Catfish Meat|400}}&lt;br /&gt;
  {{ATechResource|Tilapia Meat|400}}&lt;br /&gt;
  {{ATechResource|Chromis Meat|400}}&lt;br /&gt;
  {{ATechResource|Abdju Meat|400}}&lt;br /&gt;
  {{ATechResource|Phagrus Meat|400}}&lt;br /&gt;
|listreqs=&lt;br /&gt;
* {{A|Blacksmithing}}&lt;br /&gt;
|matreqs=&lt;br /&gt;
* {{A|Advanced_Metallurgy|Advanced Metallurgy}}&lt;br /&gt;
|leadsto=&lt;br /&gt;
* {{A|Cross_Breeding|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viticulture''' Allows the growing of grapes. You need the Viticulture skill to build a [[Vineyard]]. Once you learn that, you need a [[Vine Cutting]] to plant in the vineyard. You can tend the vineyard to grow grapes or change the various values (acidity, color, skin) of the vine, and you can take cuttings to grow more vines. &lt;br /&gt;
&lt;br /&gt;
See the [[Wine|Wine Guide]].&lt;br /&gt;
&lt;br /&gt;
== Vine Types ==&lt;br /&gt;
&lt;br /&gt;
* [[Wine/Amusement | Amusement]], ''Open in Desert of Nomads, Valley of Kings''&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], ''Open in Midland Valley, South Egypt, Cat's Claw Ridge''&lt;br /&gt;
* [[Wine/Balance | Balance]], ''Open in Eastern Grounds, Old Egypt, River Plans, Sinai''&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], ''Open in 7L''&lt;br /&gt;
* [[Wine/Distraction | Distraction]], ''Open in Desert of Shades''&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], ''Open in Lake of Reeds, Cradle of the Sun''&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], ''Not available anywhere''&lt;br /&gt;
&lt;br /&gt;
== Historic Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 ||GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12 || QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 8 || ACGQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 12 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 9 || GG&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 12 || ACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 8 || KKK &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=231303</id>
		<title>Guides/Wine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=231303"/>
		<updated>2013-03-07T20:20:10Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WineNavHeader}}&lt;br /&gt;
Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
As viticulture has only recently been opened in egypt much of the information linked to from this page is currently missing.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], Available in {{Link|Region|Desert of Nomads}} and {{Link|Region|Valley of Kings}}&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], Available in {{Link|Region|Midland Valley}}, {{Link|Region|South Egypt}} and {{Link|Region|Cat's Claw Ridge}}&lt;br /&gt;
* [[Wine/Balance | Balance]], Available in {{Link|Region|Old Egypt}}, {{Link|Region|River Plains}}, {{Link|Region|Eastern Grounds}} and {{Link|Region|Sinai}}&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], Available in {{Link|Region|Seven Lakes}}&lt;br /&gt;
* [[Wine/Distraction | Distraction]], Available in {{Link|Region|Desert of Shades}} and {{Link|Region|Cradle of the Sun}}&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], Available in {{Link|Region|Lake of Reeds}}&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], Not available in tale 6.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
* [[Hybrid Vines]] (Work in Progress)&lt;br /&gt;
* [[Blank Vine Tend Table]]&lt;br /&gt;
&lt;br /&gt;
== Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12|| QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 9 || ACGQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 12 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 9 || GG&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 12 || ACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
* [[Wine/Tends by Phenotype|Tends by Phenotype]], for determining phenotypes and resultant tend tables of crossbred vines&lt;br /&gt;
** [[Wine/Finding Your Phenotype|Finding Your Phenotype]], a guide&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
{{5ok}} You must pay 1 [[Tilapia Fish]] Meat for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours whether you tend or not. It may be easier to get a cutting from another player than from a University. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. Once planted the vine appears. Clicking on the vineyard again will reveal the starting stats for that vine including the number of grapes.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven statistics that are affected by your tending methods. For each type of gene set within a genome it adds another range of -3 to +4 to the initial range of -3 to +4 without that particular gene set.  The tend tables reflect this range according to the number of particular gene sets within the vine genome. Example: One color gene set within a vine genome would affect the color value by a range of -6 to +8 depending on the tend.  Two color gene sets would affect the color value by a range of -9 to +12 and so on.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes !! Gene Set&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown. || OYYG&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || The exact role in determination of hue is not clear. Color value may determine the hue of wine.  || RROOYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Quantity of grapes harvestable from the vine. If the grape count ever reaches 0, the vine will die. || OOOR&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.  || RYYR&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).  || YRO&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. || YYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. Vigor always starts at 100 and reduces every time the vine is tended. If Vigor ever reaches 0, the vine will die. || GGGRO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once an hour using one of the seven methods below:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Know the goals for your wines to know your tends ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. Your 'tend' will change each statistic either positively or negatively.&lt;br /&gt;
&lt;br /&gt;
{{5ok}}:For example, with a Balance vine if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid -1, Color (X), Grapes -5, Quality +6, Skin +5, Sugar (X), Vigor -12.&lt;br /&gt;
&lt;br /&gt;
Tending tables show the progression of changes to state/tend and method/vine combinations.  The change in stat numbers for a particular tend from one state/tend method/vine combination remain the same.  These sets of progressions change each tale.&lt;br /&gt;
&lt;br /&gt;
Know your goals for the wine to know what tends you want. The suggestions below will help direct your tending:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavour.&lt;br /&gt;
* Higher grapes count make more bottles of wine.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longevity of the wine while it is bottled.&lt;br /&gt;
* There are two reasons vines die.  If vigor reaches 0 or below or grapes go to 0 the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
Harvested grapes appear scattered in your inventory, The [[vinetest | Tending Qualities]] is one tested theory.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]] you must have grapes in your inventory.&lt;br /&gt;
* 21 grapes makes 1 bottle of wine. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* ''Crush the grapes and seal the barrel'' after loading your grapes into the barrel. This requires one [[Barrel Tap]] in your Items inventory. &lt;br /&gt;
* You will be asked to name the vintage of wine. This name will be carried through to the bottled wine. You may rename the wine while still in the barrel. This requires 1 [[Quill]], 1 [[Papyrus Paper]] and 1 [[Ink]]. The Quill is not consumed by the process.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol levels rise as residual sugar is converted over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
Possible wine hues shown in the barrel:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
==== Tannin ====&lt;br /&gt;
&lt;br /&gt;
Tannin is developed in wine from three characteristics in the formula below:&lt;br /&gt;
*C is the Colour value &lt;br /&gt;
*K is the Skin value &lt;br /&gt;
*ETD or the amount of egypt time the wine is in the barrel&lt;br /&gt;
&lt;br /&gt;
T is the amount of tannin&lt;br /&gt;
&lt;br /&gt;
[[Image:Tannin_Equation.GIF|Tannin Equation]]&lt;br /&gt;
&lt;br /&gt;
Alternate formula:&lt;br /&gt;
T=C*K/100*(1-2^(-ETD/21))&lt;br /&gt;
&lt;br /&gt;
The maximum tannin possible is the colour value multiplied by the skin value divided by 100. Try to keep Skin and Colour values balanced as you tend.  Having wine with a skin value of 300 but a colour value of 10 will only yield 30 tannin. But if you could &amp;lt;i&amp;gt;magically&amp;lt;/i&amp;gt; take 100 points from skin and put them into colour the maximum tannin jumps to 220 (110 X 200 / 100). &lt;br /&gt;
&lt;br /&gt;
After 21 Egypt days (approximately a RL week) the wine in the barrel will have developed half its maximum tannin.  If you can wait another 21 Egypt days that value will rise to 75% of maximum.&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently you may bottle it. &lt;br /&gt;
* 21 grapes = 1 bottle. Have enough [[Empty Wine Bottles]] in inventory for the number of grapes in the barrel.&lt;br /&gt;
* The wine name is the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Vintage 0 begins in Akhet I of the first year of the telling. A new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. &lt;br /&gt;
* The wine's vintage is only locked-in AFTER it is bottled. The 'age' of the wine is the difference between the wine vintage at bottling and the current Egypt vintage.  So immediately after bottling the wine is only 0 vintages old.  &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]] and gives seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then ''drink''.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have from zero to 5 (highest amount known) flavors. Flavor areas in the soil overlap each other thus making possible more than one or no flavors in a single vineyard.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept (the exact formula for determining the life of the wine is unknown.)&lt;br /&gt;
* See the page elaborating on the [[Wine Flavors|Flavor Theory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The [[quality]] of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a [[Perception]] point, and can return to the school to get the next book (if there are further books available).&lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''Good Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines)&lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T6) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Older (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile (Confirmed for T6) === &lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Coffee and Mint'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Cherry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine Flavors|Flavor Theory]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Users/Calixes/Calixes%27_Wine_Data/Quick_Start Calixes' Quick and Easy Guide to Making Wine (from T3)]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale6/WR_Simulated_Vine_Tends WilliamRobert's simulated tending charts (Updated for Tale 6) ]&lt;br /&gt;
* Spooners recommended tend chart for Contemplation with emphasis on grapes secondary emphasis on sugar and minimal vigor loss  http://www.atitd.org/wiki/tale5/User/spooner&lt;br /&gt;
*Farnite's googledoc of tending: [https://spreadsheets.google.com/ccc?key=0Apo0APSO2wxGdFJOYnd2VU84TEJ0TkxSNm5Yb3MtdlE&amp;amp;hl=en&amp;amp;authkey=CIi-wLAL GoogleDocs]&lt;br /&gt;
*http://www.murdockodyssey.com/viti/ VGIPT:Vine Genome Information Processing Tool - Vines, suggested tends, and more..,&lt;br /&gt;
*Talos tendings : [http://bit.ly/i53Wcx Talos Tendings] Chat talos in game for errors, flames or even edit request ...&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Winer|Winer]]&lt;br /&gt;
&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=231302</id>
		<title>Guides/Wine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Guides/Wine&amp;diff=231302"/>
		<updated>2013-03-07T20:19:14Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WineNavHeader}}&lt;br /&gt;
Wine is an alcoholic drink (although it can be made with 0% alcohol) made with grapes harvested from a [[Vineyard]] and allowed to ferment in a sealed [[Wine Barrel]]. When drunk at a [[Ceremonial Tasting Table]], wine gives palate increases and allows one to fill a [[Wine Notebook]]. This allows one to raise their perception.&lt;br /&gt;
&lt;br /&gt;
As viticulture has only recently been opened in egypt much of the information linked to from this page is currently missing.&lt;br /&gt;
&lt;br /&gt;
== Tending Quick Links ==&lt;br /&gt;
* [[Wine/Amusement | Amusement]], Available in {{Link|Region|Desert of Nomads}} and {{Link|Region|Valley of Kings}}&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], Available in {{Link|Region|Midland Valley}}, {{Link|Region|South Egypt}} and {{Link|Region|Cat's Claw Ridge}}&lt;br /&gt;
* [[Wine/Balance | Balance]], Available in {{Link|Region|Old Egypt}}, {{Link|Region|River Plains}}, {{Link|Region|Eastern Grounds}} and {{Link|Region|Sinai}}&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], Available in {{Link|Region|Seven Lakes}}&lt;br /&gt;
* [[Wine/Distraction | Distraction]], Available in {{Link|Region|Desert of Shades}} and {{Link|Region|Cradle of the Sun}}&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], Available in {{Link|Region|Lake of Reeds}}&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], Available in ?&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
* [[Hybrid Vines]] (Work in Progress)&lt;br /&gt;
* [[Blank Vine Tend Table]]&lt;br /&gt;
&lt;br /&gt;
== Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 || GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12|| QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 9 || ACGQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 12 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 9 || GG&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 12 || ACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
* [[Wine/Tends by Phenotype|Tends by Phenotype]], for determining phenotypes and resultant tend tables of crossbred vines&lt;br /&gt;
** [[Wine/Finding Your Phenotype|Finding Your Phenotype]], a guide&lt;br /&gt;
&lt;br /&gt;
== Wine on the Vine ==&lt;br /&gt;
=== Vine Cuttings ===&lt;br /&gt;
Vine cuttings can be obtained from the [[University of Worship]] in regions that have unlocked [[Viticulture]]. &lt;br /&gt;
&lt;br /&gt;
{{5ok}} You must pay 1 [[Tilapia Fish]] Meat for a cutting. &lt;br /&gt;
* A new cutting becomes available about every hour. Unclaimed cuttings will be stored.&lt;br /&gt;
* It is possible for the university to be out of cuttings when you ask for one, if a lot of people have recently taken one. You still lose your fish, however.&lt;br /&gt;
&lt;br /&gt;
Vine cuttings may also be taken from your vineyard every two hours whether you tend or not. It may be easier to get a cutting from another player than from a University. &lt;br /&gt;
&lt;br /&gt;
Once you have a cutting, you may ''Plant'' it on the vineyard. Once planted the vine appears. Clicking on the vineyard again will reveal the starting stats for that vine including the number of grapes.&lt;br /&gt;
&lt;br /&gt;
=== Vine Attributes ===&lt;br /&gt;
Each vine has seven statistics that are affected by your tending methods. For each type of gene set within a genome it adds another range of -3 to +4 to the initial range of -3 to +4 without that particular gene set.  The tend tables reflect this range according to the number of particular gene sets within the vine genome. Example: One color gene set within a vine genome would affect the color value by a range of -6 to +8 depending on the tend.  Two color gene sets would affect the color value by a range of -9 to +12 and so on.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute !! Abbreviation !! Notes !! Gene Set&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid''' ||align=&amp;quot;center&amp;quot;| A || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown. || OYYG&lt;br /&gt;
|-&lt;br /&gt;
| '''Color''' ||align=&amp;quot;center&amp;quot;| C || The exact role in determination of hue is not clear. Color value may determine the hue of wine.  || RROOYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Grapes''' ||align=&amp;quot;center&amp;quot;| G || Quantity of grapes harvestable from the vine. If the grape count ever reaches 0, the vine will die. || OOOR&lt;br /&gt;
|-&lt;br /&gt;
| '''Quality''' ||align=&amp;quot;center&amp;quot;| Q || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.  || RYYR&lt;br /&gt;
|-&lt;br /&gt;
| '''Skin''' ||align=&amp;quot;center&amp;quot;| K || May be involved in the production of Tannin in the barrel (see below).  || YRO&lt;br /&gt;
|-&lt;br /&gt;
| '''Sugar''' ||align=&amp;quot;center&amp;quot;| S || Sugar is converted to alcohol in the barrel. || YYY&lt;br /&gt;
|-&lt;br /&gt;
| '''Vigor''' ||align=&amp;quot;center&amp;quot;| V || How much &amp;quot;life&amp;quot; is left in the vine. Vigor always starts at 100 and reduces every time the vine is tended. If Vigor ever reaches 0, the vine will die. || GGGRO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vineyard States ===&lt;br /&gt;
Each vineyard will cycle through a specific sequence of states, as a vine is tended. This cycle will be the same for the life of the yard, and thus may be recorded to aid in planning/tending.&lt;br /&gt;
&lt;br /&gt;
There are seven possible vineyard states:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Sa''' || Sagging || The vines are sagging a bit&lt;br /&gt;
|-&lt;br /&gt;
| '''W''' || Wilting || Leaves are wilting&lt;br /&gt;
|-&lt;br /&gt;
| '''M''' || Musty || A musty smell can be detected&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Fat || Stems look especially fat&lt;br /&gt;
|-&lt;br /&gt;
| '''R''' || Rustle || Leaves rustle in the breeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Sv''' || Shrivel || The grapes are starting to shrivel&lt;br /&gt;
|-&lt;br /&gt;
| '''Sm''' || Shimmer || Leaves shimmer with moisture&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Tending Methods ===&lt;br /&gt;
Vines may be tended once an hour using one of the seven methods below:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Short !! Long !! Full Text&lt;br /&gt;
|-&lt;br /&gt;
| '''AS''' || Aerate || Aerate the soil&lt;br /&gt;
|-&lt;br /&gt;
| '''MG''' || Mist || Mist the grapes&lt;br /&gt;
|-&lt;br /&gt;
| '''PO''' || Pinch || Pinch off the weakest stems&lt;br /&gt;
|-&lt;br /&gt;
| '''SL''' || Shade || Shade the leaves&lt;br /&gt;
|-&lt;br /&gt;
| '''SV''' || Spread || Spread out the vines&lt;br /&gt;
|-&lt;br /&gt;
| '''TV''' || Tie || Tie the vines to the trellis&lt;br /&gt;
|-&lt;br /&gt;
| '''TL''' || Trim || Trim the lower leaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Know the goals for your wines to know your tends ===&lt;br /&gt;
Each combination of vineyard state and tending method will make a specific set of changes to the value of the seven vine attributes. Your 'tend' will change each statistic either positively or negatively.&lt;br /&gt;
&lt;br /&gt;
{{5ok}}:For example, with a Balance vine if you &amp;quot;aerate&amp;quot; a &amp;quot;sagging&amp;quot; vineyard you will see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Acid -1, Color (X), Grapes -5, Quality +6, Skin +5, Sugar (X), Vigor -12.&lt;br /&gt;
&lt;br /&gt;
Tending tables show the progression of changes to state/tend and method/vine combinations.  The change in stat numbers for a particular tend from one state/tend method/vine combination remain the same.  These sets of progressions change each tale.&lt;br /&gt;
&lt;br /&gt;
Know your goals for the wine to know what tends you want. The suggestions below will help direct your tending:&lt;br /&gt;
* If acid is too low, older vintages may end up losing their flavour.&lt;br /&gt;
* Higher grapes count make more bottles of wine.&lt;br /&gt;
* If wine quality is too low, top tier flavors (see below) may not be revealed. Zero quality wines will always be &amp;quot;thin&amp;quot; with no detectable flavors.&lt;br /&gt;
* Higher sugar allows higher alcohol levels in the barrel. Thus, if you plan to bottle the wine as &amp;quot;grape juice&amp;quot; (alcohol 0%) for flavor testing, you do not need to worry about ensuring sufficient sugar in the grapes.  Alcohol also plays a part in the longevity of the wine while it is bottled.&lt;br /&gt;
* There are two reasons vines die.  If vigor reaches 0 or below or grapes go to 0 the vine will die.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
Some vintners will continue tending until vigor is as low as possible (i.e. there is no tend available that won't kill the vine). Others may choose to tend until vigor reaches a certain range (e.g. in the 50s, etc.), in order to cycle through harvests more quickly.&lt;br /&gt;
&lt;br /&gt;
In either case, once you ''Harvest the Grapes'', they will be placed in your inventory (sequentially numbered by how many harvests you have done). They will remain fresh for 2 teppy days (in inventory, storage or an unsealed barrel). After that, they will spoil and cannot be used.&lt;br /&gt;
&lt;br /&gt;
Harvested grapes appear scattered in your inventory, The [[vinetest | Tending Qualities]] is one tested theory.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* You may check harvest information on your grapes at any time by holding them in your inventory, and using the Self -&amp;gt; Special -&amp;gt; Examine Grapes menu.&lt;br /&gt;
* It is a good idea to check the &amp;quot;confirm harvest&amp;quot; option in your interface controls, to prevent mis-clicks while tending or taking vine cuttings.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Barrel ==&lt;br /&gt;
=== Filling/Sealing ===&lt;br /&gt;
To use a [[Wine Barrel]] you must have grapes in your inventory.&lt;br /&gt;
* 21 grapes makes 1 bottle of wine. (Remainders will be lost, but may be used to affect the wine stats.)&lt;br /&gt;
* ''Crush the grapes and seal the barrel'' after loading your grapes into the barrel. This requires one [[Barrel Tap]] in your Items inventory. &lt;br /&gt;
* You will be asked to name the vintage of wine. This name will be carried through to the bottled wine. You may rename the wine while still in the barrel. This requires 1 [[Quill]], 1 [[Papyrus Paper]] and 1 [[Ink]]. The Quill is not consumed by the process.&lt;br /&gt;
* Once the barrel is sealed, the grapes will begin to ferment into wine.&lt;br /&gt;
&lt;br /&gt;
=== Barrel Attributes ===&lt;br /&gt;
You may ''Siphon a sample of the wine'' at any time to check its progress, without affecting the wine.&lt;br /&gt;
* Alcohol levels rise as residual sugar is converted over time.  &lt;br /&gt;
* Residual Sugar = Grape Sugar/2&lt;br /&gt;
* Tannin conversion rates are determined by Color*Skin.&lt;br /&gt;
* Acid is equal to Grape Acid/10 and will not change during fermentation.&lt;br /&gt;
&lt;br /&gt;
Possible wine hues shown in the barrel:&lt;br /&gt;
* White&lt;br /&gt;
* Rose&lt;br /&gt;
* Light Red&lt;br /&gt;
* Red&lt;br /&gt;
* Dark Red&lt;br /&gt;
* Purple-Red&lt;br /&gt;
* Purple&lt;br /&gt;
* Deep Purple&lt;br /&gt;
&lt;br /&gt;
==== Tannin ====&lt;br /&gt;
&lt;br /&gt;
Tannin is developed in wine from three characteristics in the formula below:&lt;br /&gt;
*C is the Colour value &lt;br /&gt;
*K is the Skin value &lt;br /&gt;
*ETD or the amount of egypt time the wine is in the barrel&lt;br /&gt;
&lt;br /&gt;
T is the amount of tannin&lt;br /&gt;
&lt;br /&gt;
[[Image:Tannin_Equation.GIF|Tannin Equation]]&lt;br /&gt;
&lt;br /&gt;
Alternate formula:&lt;br /&gt;
T=C*K/100*(1-2^(-ETD/21))&lt;br /&gt;
&lt;br /&gt;
The maximum tannin possible is the colour value multiplied by the skin value divided by 100. Try to keep Skin and Colour values balanced as you tend.  Having wine with a skin value of 300 but a colour value of 10 will only yield 30 tannin. But if you could &amp;lt;i&amp;gt;magically&amp;lt;/i&amp;gt; take 100 points from skin and put them into colour the maximum tannin jumps to 220 (110 X 200 / 100). &lt;br /&gt;
&lt;br /&gt;
After 21 Egypt days (approximately a RL week) the wine in the barrel will have developed half its maximum tannin.  If you can wait another 21 Egypt days that value will rise to 75% of maximum.&lt;br /&gt;
&lt;br /&gt;
=== Fermentation ===&lt;br /&gt;
As the grapes sit in the sealed barrel, they will slowly ferment (convert sugar into alcohol).  &lt;br /&gt;
* Each 0.1% of Residual Sugar that ferments equals .2% alcohol (eventually). &lt;br /&gt;
* Fermentation rates are determined by initial Residual Sugar. Higher sugar grapes will show a more rapid initial rise in alcohol %, but the curve will slow after 10% (such that both low and high sugar grapes will reach 12% in about the same time).&lt;br /&gt;
* The minimum amount of time for any wine barrel to reach 12% alcohol is about a RL week. (13% wines will take about one RL month, and 14% wines take about 3 RL months.)&lt;br /&gt;
* In order to reach 12% alcohol, you need at least 6% Residual Sugar, or a Sugar score on your grapes of 12.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' There appears to be some rounding of these numbers that may affect whether they meet wine notebook requirements. Thus, if trying for a 12% alcohol wine, it is safest to bottle the wine when alcohol = 12.1%.&lt;br /&gt;
&lt;br /&gt;
=== Bottling ===&lt;br /&gt;
When the wine has fermented sufficiently you may bottle it. &lt;br /&gt;
* 21 grapes = 1 bottle. Have enough [[Empty Wine Bottles]] in inventory for the number of grapes in the barrel.&lt;br /&gt;
* The wine name is the same as the barrel from which it came.&lt;br /&gt;
* The vintage of the wine will be set by the current Egypt vintage.&lt;br /&gt;
* Bottled wine may be stored, given, traded, dropped etc. as any other portable item.&lt;br /&gt;
&lt;br /&gt;
== Wine in the Bottle ==&lt;br /&gt;
=== Understanding Vintages ===&lt;br /&gt;
Vintage 0 begins in Akhet I of the first year of the telling. A new vintage happens on the first of every game month (about every 10-11 days in RL time). &lt;br /&gt;
* The current vintage in Egypt is shown when you siphon a taste from a barrel. &lt;br /&gt;
* The wine's vintage is only locked-in AFTER it is bottled. The 'age' of the wine is the difference between the wine vintage at bottling and the current Egypt vintage.  So immediately after bottling the wine is only 0 vintages old.  &lt;br /&gt;
** This age of the wine is used to satisfy wine notebook requirements (e.g. &amp;quot;wine at least 3 vintages old&amp;quot;).&lt;br /&gt;
** Wine age also plays a role in which flavors can be detected (see below).&lt;br /&gt;
* The higher the vintage number on a bottle of wine, the younger the wine is.&lt;br /&gt;
&lt;br /&gt;
=== Using the Table ===&lt;br /&gt;
A bottle of wine may be opened at a [[Ceremonial Tasting Table]] and gives seven glasses of wine. To drink, click on a wine glass on the table, ''fill'' it, and then ''drink''.&lt;br /&gt;
&lt;br /&gt;
You will receive a pop-up showing the results of your tasting and any wine notebook or palate points earned.&lt;br /&gt;
&lt;br /&gt;
The table can be cleared to allow another bottle to be opened. This can be done even if there is wine left in the bottle or in a glass. The empty wine bottle will be stored in the table and can be taken (if the player has permission).&lt;br /&gt;
&lt;br /&gt;
=== Understanding Flavors ===&lt;br /&gt;
Each vineyard will have a specific set of flavors that it will imbue in its grapes. These flavors will be revealed in the wine based on a combination of vineyard location, wine age and quality, wine glass quality, and your own palate ability.&lt;br /&gt;
&lt;br /&gt;
==== Vineyard Flavors ====&lt;br /&gt;
* Each vineyard can have from zero to 5 (highest amount known) flavors. Flavor areas in the soil overlap each other thus making possible more than one or no flavors in a single vineyard.&lt;br /&gt;
* Wines with grapes from more than one vineyard can show up to 7(?) flavors total.&lt;br /&gt;
* Each flavor has three &amp;quot;tiers,&amp;quot; somewhat akin to category, subcategory and specific flavor. For example: Fruit &amp;gt; Tree Fruit &amp;gt; Peach.&lt;br /&gt;
* Each of these tiers can count as a different flavor for the wine notebooks, the first time they are tasted.&lt;br /&gt;
* Each flavor appears in the wine at a specific age of the wine. If the wine has not aged sufficiently to reveal at least one flavor, it will present as &amp;quot;thin.&amp;quot; For example:&lt;br /&gt;
** Peach can be detected as soon as the wine is bottled (age 0 vintages), but Apricot cannot be tasted til the wine is at least 1 vintage old.&lt;br /&gt;
** A wine with both Peach and Apricot flavors will show Peach at age 0 and both at age 1. &lt;br /&gt;
* See the [[Wine/Flavors|Known Flavors]] table.&lt;br /&gt;
* Wines low in acid and alcohol will eventually lose their flavour the longer they are kept (the exact formula for determining the life of the wine is unknown.)&lt;br /&gt;
* See the page elaborating on the [[Wine Flavors|Flavor Theory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Detecting Flavors ====&lt;br /&gt;
* The [[quality]] of the wine glass will determine the maximum tier of flavor that can be detected. For example, a wine drunk from a low quality glass may only reveal the Fruit or Tree Fruit flavor tier, while the same wine from a higher quality glass may present as Peach.&lt;br /&gt;
* Your &amp;quot;palate&amp;quot; for wine will also affect your ability to detect more flavors. &lt;br /&gt;
** You may occasionally receive a notice that your palate has improved after drinking a wine.  Your current palate level is not recorded anywhere, so take notes if you want to keep track.&lt;br /&gt;
** With no or low palate, you may not be able to detect the third tier of some flavors even in a high quality glass.&lt;br /&gt;
** With no or low palate, more subtle flavors may be masked by stronger ones.&lt;br /&gt;
* The quality of wine will also affect the ability to detect all three tiers for some flavors, or reveal them in the face of stronger flavors.&lt;br /&gt;
&lt;br /&gt;
=== Other Wine Attributes ===&lt;br /&gt;
A wine will also have a flavor intensity, quality, and sweetness. Each of these may change at each vintage (wine age) change. (Listed from high to low below.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Flavor Intensity !! !! Quality !! !! Sweetness &lt;br /&gt;
|-&lt;br /&gt;
| Overflowing &amp;lt;br&amp;gt;Bursting &amp;lt;br&amp;gt;Intense Aromas &amp;lt;br&amp;gt;Ample Amounts &amp;lt;br&amp;gt;Displays &amp;lt;br&amp;gt;Hints &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Thin  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's private collection &amp;lt;br&amp;gt;Describe to grandchildren &amp;lt;br&amp;gt;Moved to tears &amp;lt;br&amp;gt;Historic &amp;lt;br&amp;gt;Stupendous &amp;lt;br&amp;gt;Luxury &amp;lt;br&amp;gt;Spectacular &amp;lt;br&amp;gt;Astonishing &amp;lt;br&amp;gt;Stunning &amp;lt;br&amp;gt;Graceful &amp;lt;br&amp;gt;Very passable &amp;lt;br&amp;gt;Hint of character &amp;lt;br&amp;gt;Pleasant (thin wine)&lt;br /&gt;
|&lt;br /&gt;
| Pharaoh's dessert &amp;lt;br&amp;gt;Mind boggling, syrupy &amp;lt;br&amp;gt;Luxuriously sweet and haunting &amp;lt;br&amp;gt;Honeyed dessert &amp;lt;br&amp;gt;Luscious &amp;lt;br&amp;gt;Light dessert &amp;lt;br&amp;gt;Delicious &amp;lt;br&amp;gt;Warm hint &amp;lt;br&amp;gt;Fluttering &amp;lt;br&amp;gt;Dry &amp;lt;br&amp;gt; Hard wine, extremely dry &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wine Notebooks ==&lt;br /&gt;
You can get the notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a [[Perception]] point, and can return to the school to get the next book (if there are further books available).&lt;br /&gt;
&lt;br /&gt;
=== Beginner Notebook ===&lt;br /&gt;
* ''A sampling of 28 Wines'' (different flavors, including different tier levels)&lt;br /&gt;
* ''12%+ Alcohol Wines'' (14 wines)&lt;br /&gt;
* ''Good Quality Wines'' (14 wines)&lt;br /&gt;
* ''3+ Vintage Wines'' (7 wines)&lt;br /&gt;
&lt;br /&gt;
=== Enthusiast Notebook (confirmed for T6) ===&lt;br /&gt;
* ''A sampling of 49 Wines''&lt;br /&gt;
* ''Sweet Wines'' (14 Wines: &amp;gt;10% sugar when bottled; thin wines and 0% alcohol wines count)&lt;br /&gt;
* ''13%+ Alcohol Wines'' (14 Wines)&lt;br /&gt;
* ''Very Good Quality Wines'' (21 Wines)&lt;br /&gt;
* ''Fourteen Older (5+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Oenophile (Confirmed for T6) === &lt;br /&gt;
* ''A sampling of 70 Wines''&lt;br /&gt;
* ''Explorations of Berries'' (21 Wines)&lt;br /&gt;
* ''Explorations of Spice'' (14 Wines)&lt;br /&gt;
* ''Explorations of Dried Fruit'' (7 Wines)&lt;br /&gt;
* ''Sweet Flavors of Caramel'' (7 Wines)&lt;br /&gt;
* ''Confluence of Coffee and Mint'' (7 Wines)&lt;br /&gt;
* ''Confluence of Walnut and Tobacco'' (1 Wine)&lt;br /&gt;
* ''Seven very old (9+ vintages) Wines''&lt;br /&gt;
&lt;br /&gt;
=== Sommalier (Sommelier) ===&lt;br /&gt;
* ''A Sampling of 107 Wines''&lt;br /&gt;
* ''Desert Explorations of Flowers'' (21 Wines)&lt;br /&gt;
* ''Desert Explorations of Nuts'' (21 Wines)&lt;br /&gt;
* ''Selections from Pharaoh's Cellar'' (21 Wines)&lt;br /&gt;
* ''Explorations of Vegetables'' (21 Wines)&lt;br /&gt;
* ''Extremely old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines'' (3 Wines)&lt;br /&gt;
* ''Confluence of Cherry, Tea, and Caramel'' (7 Wines)&lt;br /&gt;
* ''Ancient (35+ vintages) Wines'' (21 Wines)&lt;br /&gt;
&lt;br /&gt;
== Other Uses of Wine ==&lt;br /&gt;
 Add some notes about ambrosia, spirits, etc. later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
=== Supplemental Guides ===&lt;br /&gt;
*[[Wine/Abbreviations|Abbreviations]]&lt;br /&gt;
*[[Wine Flavors|Flavor Theory]]&lt;br /&gt;
*[[Wine/Flavors|Known Flavors]]&lt;br /&gt;
*[[Wine/Finding Your Phenotype|Finding Your Phenotype]]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale3/Users/Calixes/Calixes%27_Wine_Data/Quick_Start Calixes' Quick and Easy Guide to Making Wine (from T3)]&lt;br /&gt;
*[http://www.atitd.org/wiki/tale6/WR_Simulated_Vine_Tends WilliamRobert's simulated tending charts (Updated for Tale 6) ]&lt;br /&gt;
* Spooners recommended tend chart for Contemplation with emphasis on grapes secondary emphasis on sugar and minimal vigor loss  http://www.atitd.org/wiki/tale5/User/spooner&lt;br /&gt;
*Farnite's googledoc of tending: [https://spreadsheets.google.com/ccc?key=0Apo0APSO2wxGdFJOYnd2VU84TEJ0TkxSNm5Yb3MtdlE&amp;amp;hl=en&amp;amp;authkey=CIi-wLAL GoogleDocs]&lt;br /&gt;
*http://www.murdockodyssey.com/viti/ VGIPT:Vine Genome Information Processing Tool - Vines, suggested tends, and more..,&lt;br /&gt;
*Talos tendings : [http://bit.ly/i53Wcx Talos Tendings] Chat talos in game for errors, flames or even edit request ...&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Grapes Tool|Grapes Tool]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Vineyard Tracker|Vineyard Tracker]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#VineSim|VineSim]]&lt;br /&gt;
*[[http://www.atitd.org/wiki/tale4/Wine/Tools#Winer|Winer]]&lt;br /&gt;
&lt;br /&gt;
=== Wine Guilds/Traders ===&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Viticulture&amp;diff=231301</id>
		<title>Viticulture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Viticulture&amp;diff=231301"/>
		<updated>2013-03-07T20:18:14Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WineNavHeader}}&lt;br /&gt;
&lt;br /&gt;
{{ATechnology|Viticulture|Worship|level=5|lessons=7|prereqs=3|&lt;br /&gt;
  {{ATechResource|Small Barrels|100}}&lt;br /&gt;
  {{ATechResource|Water in Jugs|1000}}&lt;br /&gt;
  {{ATechResource|Carp Meat|400}}&lt;br /&gt;
  {{ATechResource|Perch Meat|400}}&lt;br /&gt;
  {{ATechResource|Catfish Meat|400}}&lt;br /&gt;
  {{ATechResource|Tilapia Meat|400}}&lt;br /&gt;
  {{ATechResource|Chromis Meat|400}}&lt;br /&gt;
  {{ATechResource|Abdju Meat|400}}&lt;br /&gt;
  {{ATechResource|Phagrus Meat|400}}&lt;br /&gt;
|listreqs=&lt;br /&gt;
* {{A|Blacksmithing}}&lt;br /&gt;
|matreqs=&lt;br /&gt;
* {{A|Advanced_Metallurgy|Advanced Metallurgy}}&lt;br /&gt;
|leadsto=&lt;br /&gt;
* {{A|Cross_Breeding|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viticulture''' Allows the growing of grapes. You need the Viticulture skill to build a [[Vineyard]]. Once you learn that, you need a [[Vine Cutting]] to plant in the vineyard. You can tend the vineyard to grow grapes or change the various values (acidity, color, skin) of the vine, and you can take cuttings to grow more vines. &lt;br /&gt;
&lt;br /&gt;
See the [[Wine|Wine Guide]].&lt;br /&gt;
&lt;br /&gt;
== Vine Types ==&lt;br /&gt;
&lt;br /&gt;
* [[Wine/Amusement | Amusement]], ''Open in Desert of Nomads, Valley of Kings''&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], ''Open in Midland Valley, South Egypt, Cat's Claw Ridge''&lt;br /&gt;
* [[Wine/Balance | Balance]], ''Open in Eastern Grounds, Old Egypt, River Plans, Sinai''&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], ''Open in 7L''&lt;br /&gt;
* [[Wine/Distraction | Distraction]], ''Open in Desert of Shades''&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], ''Open in Lake of Reeds, Cradle of the Sun''&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], ''Not available yet''&lt;br /&gt;
&lt;br /&gt;
== Historic Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 ||GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12 || QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 8 || ACGQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 12 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 9 || GG&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 12 || ACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 8 || KKK &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Research/Cat%27s_Claw_Ridge&amp;diff=231300</id>
		<title>Research/Cat's Claw Ridge</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Research/Cat%27s_Claw_Ridge&amp;diff=231300"/>
		<updated>2013-03-07T20:17:21Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[Guild X]] located at the chariot (xxxx, -xxxx)&lt;br /&gt;
&lt;br /&gt;
* '''Current Research Goals:'''&lt;br /&gt;
** Have fun.  Play the game at your own pace.  Enjoy the company in the region&lt;br /&gt;
** Pick your favourite from the list of Current Research&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Stonemasonry 2|state=collapsed|&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|0|200}}&lt;br /&gt;
    {{ResResource|White Alabaster|0|100}}&lt;br /&gt;
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  }}&lt;br /&gt;
  &lt;br /&gt;
{{!}}-&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
{{none}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
&lt;br /&gt;
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 {{ResComplete|Stonecutting}}&lt;br /&gt;
 {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
 &lt;br /&gt;
       &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
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&lt;br /&gt;
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    {{ResResource|Aluminium Strap|0|400}}&lt;br /&gt;
    {{ResResource|Rope|0|2000}}&lt;br /&gt;
    {{ResResource|Pliable, Fireproof Blonde boards|0|4000}}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
  {{!}}-&lt;br /&gt;
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  {{none}}&lt;br /&gt;
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&lt;br /&gt;
     &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
{{ResComplete|Blacksmithing}}&lt;br /&gt;
{{ResComplete|Glassblowing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Controlled Burn|state=expand|&lt;br /&gt;
    {{ResResource|Wood|8000|8000}}&lt;br /&gt;
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    {{ResResource|Tinder|800|1000}}&lt;br /&gt;
    {{ResResource|Sharpened Stick|5|500}}&lt;br /&gt;
    {{ResResource|Dried Papyrus|200|1000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
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    {{ResResource|Linen|0|700}}&lt;br /&gt;
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    {{ResResource|Large Ruby|0|70}}&lt;br /&gt;
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&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
 {{none}}&lt;br /&gt;
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{{!}}-&lt;br /&gt;
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&lt;br /&gt;
 {{ResComplete|Dowsing}}&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
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&lt;br /&gt;
{{ResTechnology|Chariot Repair 1|state=expand|&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
&lt;br /&gt;
{{ResComplete|Metallurgy 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
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  {{none}}&lt;br /&gt;
    &lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
{{!}}-&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
 &lt;br /&gt;
{{none}}&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
{{none}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
&lt;br /&gt;
  {{none}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Barley Cultivation|state=expand|&lt;br /&gt;
    {{ResResource|Carp Meat|824|1000}}&lt;br /&gt;
    {{ResResource|Toad Skin Mushroom|0|1000}}&lt;br /&gt;
    {{ResResource|Dirt|351|1000}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Animal Husbandry|state=collapsed|&lt;br /&gt;
    {{ResResource|Onions|0|10000}}&lt;br /&gt;
    {{ResResource|Garlic|0|5000}}&lt;br /&gt;
    {{ResResource|Onion Seeds|0|100}}&lt;br /&gt;
    {{ResResource|Leek Seeds|0|100}}&lt;br /&gt;
    {{ResResource|Carrot Seeds|0|100}}&lt;br /&gt;
    {{ResResource|Cabbage Seeds|0|100}}&lt;br /&gt;
    {{ResResource|Garlic Seeds|0|100}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Beekeeping|state=collapsed|&lt;br /&gt;
    {{ResResource|Boards|0|2000}}&lt;br /&gt;
    {{ResResource|Linen|0|400}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Pyramid Construction|state=collapsed|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
    {{ResResource|Limestone|0|700}}&lt;br /&gt;
    {{ResResource|Canary Granite|0|70}}&lt;br /&gt;
    {{ResResource|Cuttable Stone|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Diamond|0|70}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
{{none}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Horticulture}}&lt;br /&gt;
  {{ResComplete|Viticulture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Cat's Claw Ridge}}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t6w/index.php?title=Viticulture&amp;diff=231299</id>
		<title>Viticulture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t6w/index.php?title=Viticulture&amp;diff=231299"/>
		<updated>2013-03-07T20:15:33Z</updated>

		<summary type="html">&lt;p&gt;Solaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WineNavHeader}}&lt;br /&gt;
&lt;br /&gt;
{{ATechnology|Viticulture|Worship|level=5|lessons=7|prereqs=3|&lt;br /&gt;
  {{ATechResource|Small Barrels|100}}&lt;br /&gt;
  {{ATechResource|Water in Jugs|1000}}&lt;br /&gt;
  {{ATechResource|Carp Meat|400}}&lt;br /&gt;
  {{ATechResource|Perch Meat|400}}&lt;br /&gt;
  {{ATechResource|Catfish Meat|400}}&lt;br /&gt;
  {{ATechResource|Tilapia Meat|400}}&lt;br /&gt;
  {{ATechResource|Chromis Meat|400}}&lt;br /&gt;
  {{ATechResource|Abdju Meat|400}}&lt;br /&gt;
  {{ATechResource|Phagrus Meat|400}}&lt;br /&gt;
|listreqs=&lt;br /&gt;
* {{A|Blacksmithing}}&lt;br /&gt;
|matreqs=&lt;br /&gt;
* {{A|Advanced_Metallurgy|Advanced Metallurgy}}&lt;br /&gt;
|leadsto=&lt;br /&gt;
* {{A|Cross_Breeding|Cross Breeding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Viticulture''' Allows the growing of grapes. You need the Viticulture skill to build a [[Vineyard]]. Once you learn that, you need a [[Vine Cutting]] to plant in the vineyard. You can tend the vineyard to grow grapes or change the various values (acidity, color, skin) of the vine, and you can take cuttings to grow more vines. &lt;br /&gt;
&lt;br /&gt;
See the [[Wine|Wine Guide]].&lt;br /&gt;
&lt;br /&gt;
== Vine Types ==&lt;br /&gt;
&lt;br /&gt;
* [[Wine/Amusement | Amusement]], ''Open in Desert of Nomads, Valley of Kings''&lt;br /&gt;
* [[Wine/Appreciation | Appreciation]], ''Open in Midland Valley, South Egypt, Cats Claw Ridge''&lt;br /&gt;
* [[Wine/Balance | Balance]], ''Open in Eastern Grounds, Old Egypt, River Plans, Sinai''&lt;br /&gt;
* [[Wine/Contemplation |Contemplation]], ''Open in 7L''&lt;br /&gt;
* [[Wine/Distraction | Distraction]], ''Open in Desert of Shades''&lt;br /&gt;
* [[Wine/Frivolity | Frivolity]], ''Open in Lake of Reeds, Cradle of the Sun''&lt;br /&gt;
* [[Wine/Wisdom | Wisdom]], ''Not available yet''&lt;br /&gt;
&lt;br /&gt;
== Historic Phenotypes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vine !! Starting Grapes !! Phenotype &lt;br /&gt;
|-&lt;br /&gt;
| Amusement || 11 ||GGVV&lt;br /&gt;
|-&lt;br /&gt;
| Appreciation || 12 || QQQ&lt;br /&gt;
|-&lt;br /&gt;
| Balance || 8 || ACGQKS&lt;br /&gt;
|-&lt;br /&gt;
| Contemplation || 12 || QQKK&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 9 || GG&lt;br /&gt;
|-&lt;br /&gt;
| Frivolity || 12 || ACCSS&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 8 || KKK &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solaris</name></author>
	</entry>
</feed>