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Difference between revisions of "Onions"
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Guildie got 0 yield and 2 seeds on first growth. I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass. He has been unable to repeat it. | Guildie got 0 yield and 2 seeds on first growth. I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass. He has been unable to repeat it. | ||
I got 0 yield and 2 seeds on the first growth. I had been teaching, rotting flax nearby, and making bricks. We both had perfect waterings. Happened again to another guildie. He was not being taught a skill. Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby. I was 10-12 coordinates away. But this was not repeatable. Once a day kind of thing? This all happened around 11:30a.m. game time --Amora<br> | I got 0 yield and 2 seeds on the first growth. I had been teaching, rotting flax nearby, and making bricks. We both had perfect waterings. Happened again to another guildie. He was not being taught a skill. Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby. I was 10-12 coordinates away. But this was not repeatable. Once a day kind of thing? This all happened around 11:30a.m. game time --Amora<br> | ||
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+ | I also received 2 seeds, 0 yield on my first planting. I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield. All waterings were punctual. I had not yet taught any skills this tale. All guild members were in another region; I saw no one else nearby. Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. --Axhakumu<br> | ||
==See also== | ==See also== |
Revision as of 06:59, 6 December 2011
Grown on sand from Onion Seeds.
How to obtain:
- Plant Onion Seeds in a sandy area. Water it immediately, and water it again each time it changes size. Harvest once the option appears.
Unlike the other vegetables, if you over water onions they do not die. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see discussion for details)
Uses
- Cooking (Grilled Onions)
- Sheep food
Yield
7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: MrStoned)
Seed Production
Seed reproduction method is unknown.
I received 0 yield and 2 seeds on my first growth. I got 2 yield and 1 seed on my 2nd growth. Then yield went to 5 with 1 seed after that.
senario: Guildmate was working flax, had a 100+ bundle in the water near where I was growing. I recently built a building (brick racks, small distaff, chest). Have not been able to duplicate again. -- Shiranai
Guildie got 0 yield and 2 seeds on first growth. I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass. He has been unable to repeat it.
I got 0 yield and 2 seeds on the first growth. I had been teaching, rotting flax nearby, and making bricks. We both had perfect waterings. Happened again to another guildie. He was not being taught a skill. Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby. I was 10-12 coordinates away. But this was not repeatable. Once a day kind of thing? This all happened around 11:30a.m. game time --Amora
I also received 2 seeds, 0 yield on my first planting. I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield. All waterings were punctual. I had not yet taught any skills this tale. All guild members were in another region; I saw no one else nearby. Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. --Axhakumu
See also
The general vegetables page, as well as Cabbage, Carrots, Cucumbers, Eggplant, Garlic, Leeks, Peppers.
Required By
Cooking, Epreuve des Festivals, Grilled Food, Sheep, Test of Festivals, Test of Towers