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Difference between revisions of "Vegetable"
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20 yield at pond north of CotS chariot; 4300, -732 | 20 yield at pond north of CotS chariot; 4300, -732 | ||
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Obtained halved cabbage yield standing next to one person when growing (not three, not four, not six. Worked with both genders.) -Indra | Obtained halved cabbage yield standing next to one person when growing (not three, not four, not six. Worked with both genders.) -Indra | ||
Revision as of 02:43, 15 January 2012
Vegetables refer to the various edible plants which can be grown and harvested from seeds. All vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.
Egypt has access to the five standard vegetables -- cabbage, carrots, garlic, leeks, and onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open.
A sixth vegetable, peppers, was introduced to Tale 6 during the "Race of the Phoenix" event on December 10, 2011. Pepper seeds were given out as one of the prizes in the race.
In the future watermelons, cucumbers, and eggplants may also become available, as they have in prior Tellings.
How To Grow
All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain: grass for cabbages and carrots; sand for garlic, eggplants, leeks and onions; and dirt for peppers.
All five standard vegetables and eggplants are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.
If you know of a location that produces a good yield please post the coordinates.
List of Vegetables
Cabbage
12 yield at my compound, 598, -783 -Flowbar
20 yield at my compound, 254, -308 (10:07am) -Zen-
20 yield at pond north of CotS chariot; 4300, -732
Obtained halved cabbage yield standing next to one person when growing (not three, not four, not six. Worked with both genders.) -Indra
Carrots
Carrot sweet spots are moving across the map, with a max yield in the center of something like 12-16, dropping down to 1 the further away from the center of the sweet spot you get (the drop might be 1 carrot less for every 2-3 coords away from the sweet spot). The sweet spot is moving slowly, so growing a batch (takes a couple of minutes9 and moving a couple of coordinates in the direction the sweet spot is moving will give a maximum yield every time.
Around my compound carrot sweet spots pass by in the SW direction. -Flowbar
Garlic
18 garlic per seed @ 0,4300 but seems to be avatar dependent - Tunnen
Leeks
8 yield reported by Eugie at 1326 -860 near University of Worship (Seven Lakes)
13 at 625, -715 just west of S Lead in Seven Lakes (Raw Data: MrStoned)
21 yield at 250, -300~ in 7L
19 at Cradle of the Sun chariot (4290, -765), 20 North up the road at 4302, -442
Onions
7 yield blob West of S Harmony around -500, -500 ish in Seven Lakes (Raw Data: MrStoned)
12 @1113,275 and 13@0,0 (Raw Data: Stoneyard)
13 @4108 3913 (Sinai, just east of UArt)
14 at UArt in CotS 4071, -314
Yield looks like a diagonal wave pattern to me. For example @ the CS in Sinai it's always 4. Going west slowly increases yield until you reach the coast line (west of UThought @2220 5010). Going east had the same effect only it went up to 13. Didn't venture farther than 4463 3758 though. Going north or south doesn't seem to have (much) effect on yield.
--entux
Seeds can be reproduced by harvesting wood from a certain, avatar specific tree (not tree type!) prior to planting the onion seed. The tree may change over time. Some other trees are will give half yield on the next harvest, these trees are not cursed or bad, they enable you to ping the tree that will give you extra seeds. Half yields will only occur if you have harvested wood from a tree that is close to your specific seed tree. (I disagree, I find "cursed" trees that give half yield here and there, but not in the vicinity of my seed generating tree. -Flowbar)
I did a test while bored growing onions:
Stout Palm followed by Bottle tree(a) followed by Bottle tree(b)= cursed
Bottle Tree(b), followed by Bottle Tree(a), followed by Stout Palm =cursed
Stout palm followed by Bottle tree(a) = not cursed
One of the Bottle trees was cursed to me but not the other, Bottle tree(b)
Cucumbers
Watermelons
Peppers
Found this recipe: 211-142 for a yield of 18 /Catote (male)
The first day I was getting 19 yield for 346761. Other people in regional chat confirmed they were getting the same yield for the same sequence, as well as a couple people in other regions I mentioned it to during the phoenix race. The following day the recipe no longer worked. I believe it is a global recipe that changes every so often (per egypt day?) --LehmanHotep 15:17, 11 December 2011 (EST)
I grew an extra pepper seed, but no idea how. It was the first time I grew peppers, so might have been anything I'd done since start of tale. Mebala
Pepper yield changes every Egypt day. To find out which watering pattern gives the highest yield, try finding which watering makes the plant grows fastest. Pepper is harvestable after the plant reaches a certain size. You'll want to water it in such a way as to make it grow the fastest. This will take about eight watering. Thanks Asnath!