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Difference between revisions of "Guilds/Gaia/Autohotkey"
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=Karedas= | =Karedas= | ||
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J'utilise une macro d'Iggys ([[Macros/Iggys/Flax]]) que j'ai légèrement modifier pour la rendre utilisable sur une faible résolution en hauteur. | J'utilise une macro d'Iggys ([[Macros/Iggys/Flax]]) que j'ai légèrement modifier pour la rendre utilisable sur une faible résolution en hauteur. |
Revision as of 17:32, 10 February 2012
Karedas
Faire pousser du lin
J'utilise une macro d'Iggys (Macros/Iggys/Flax) que j'ai légèrement modifier pour la rendre utilisable sur une faible résolution en hauteur.
SetDefaultMouseSpeed, 2 ; MouseSpeed 2 it's too fast, MouseSpeed 3 too slow. SetMouseDelay, 21 ; As there is no 2,5 then we need a little pause for the mouse movement. ;Global Constants ;Location of the Flax: ? planting button (assumes far top left of screen, atm.) plantButtonX:=50 plantButtonY:=44 ;Flax Bed Size: flaxBed:=319 ;Flax Popup Box Size flaxBoxX:=176 flaxBoxY:=100 ;Grid Layout ;XY|Xx|Xx|Xx ;Yy|UL|UM|UR ;Yy|ML|MM|MR ;Yy|LL|LM|LR ;Yy|AL|AM|AR ;Yy|BL|BM|BR ;all positions are based off of ULxy ULx:=4 ULy:=55 UMx:=ULx + flaxBoxX UMy:=ULy URx:=UMx + flaxBoxX URy:=ULy MLx:=ULx MLy:=ULy + flaxBoxY MMx:=MLx + flaxBoxX MMy:=MLy MRx:=MMx + flaxBoxX MRy:=MLy LLx:=ULx LLy:=MLy + flaxBoxY LMx:=LLx + flaxBoxX LMy:=LLy LRx:=LMx + flaxBoxX LRy:=LLy ALx:=ULx ALy:=LLy + flaxBoxY AMx:=ULx + flaxBoxX AMy:=ALy ARx:=UMx + flaxBoxX ARy:=ALy BLx:=ULx BLy:=ALy + flaxBoxY BMx:=ULx + flaxBoxX BMy:=BLy BRx:=UMx + flaxBoxX BRy:=BLy ^!+p::Pause ;Pause Script Ctrl+Alt+Shift+P ;Move the popup menu box to the specified topleft corner by posX,posy ;(assumes the menu was just opend and the mouse hasn't moved) moveMenu(posX, posY) { Click up MouseGetPos , MX, MY MXv:=MX+50 MYv:=MY-35 MouseMove , MX+50, MY-35 Click down MXv:=posX+50 MYv:=posY+15 MouseMove , posX+50, posY+15 Click up return } refreshMenu(TCx,TCy) { ;Relative location to click Rx:=TCx+95 Ry:=TCy+30 click %Rx% , %Ry% return } ;UnPin menu with topleft corner at TCx,TCy unPinMenu(TCx,TCy) { ;offset pin from top left corner pinLocX:=TCx+150 pinLocY:=TCy+17 msgbox , 0 , unpinning menu, "Unpinning Menu at %TCx% _ %TCy% pin at %pinLocX% _ %pinLocY%" Click %pinLocX% , %pinLocY% return 1 } ;Process the top left corner of the flax menu at TCx,TCy processFlax(TCx,TCy) { ;Action item Relative Location actionX:=TCx+50 actionY:=TCy+50 ;Search Area Adjustment SATCx:=TCx+174 SATCy:=TCy+100 ;Search Area Adjustment for Rip out RPTCx:=TCx+174 RPTCy:=TCy+120 refreshMenu(TCx,TCy) sleep 230 ;Msgbox , 0 , Searchbox, "Search area is %TCx% _ %TCy% by %SATCx% _ %SATCy%" ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Weed_this.png if (ErrorLevel < 1) { Click %actionX% , %actionY% ;Click Weed This return 1 ; found the "weed this" } ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Weed_and.png if (ErrorLevel < 1) { Click %actionX% , %actionY% ;Click Weed and Water This return 1 ; found the "weed and" } ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_this.png if (ErrorLevel < 1) { Click %actionX% , %actionY% ;Click Harvest This ;unPinMenu(TCx,TCy) ;pinLocX:=TCx+155 ;pinLocY:=TCy+17 ;Click %pinLocX% , %pinLocY% ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Pinned.png if (ErrorLevel < 1) { utilx:=Px+10 utily:=Py+10 Click %utilx%, %utily% ; Unpin window } return 0 ; found the "Harvest this", menu removed } ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_seeds.png if (ErrorLevel < 1) { ;ripOutFlax(TCx,TCy) Click %actionX% , %actionY% ;Click Harvest seeds utilX:=TCx+35 utilY:=TCy+82 Click %utilX%, %utilY% ;click Utilities ImageSearch, Px, Py, TCx, TCy, RPTCx, RPTCy, *50 Find_Rip_out.png if (ErrorLevel < 1) { utilx:=Px+10 utily:=Py+10 Click %utilx%, %utily% ; Click Rip out } ;unPinMenu(TCx,TCy) ;pinLocX:=TCx+150 ;pinLocY:=TCy+17 ;Click %pinLocX% , %pinLocY% ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Pinned.png if (ErrorLevel < 1) { utilx:=Px+10 utily:=Py+10 Click %utilx%, %utily% ; Unpin window } return 0 ; found the "harvest seeds", menu removed } return 1 ; no clicks here } ;Process the top left corner of the flax menu at TCx,TCy processFlaxSeeds(TCx,TCy,seedCount) { ;Action item Relative Location actionX:=TCx+50 actionY:=TCy+50 ;Search Area Adjustment SATCx:=TCx+174 SATCy:=TCy+100 ;Search Area Adjustment for Rip out RPTCx:=TCx+174 RPTCy:=TCy+120 refreshMenu(TCx,TCy) sleep 230 ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_seeds.png if (ErrorLevel < 1) { ;ripOutFlax(TCx,TCy) Click %actionX% , %actionY% ;Click Harvest seeds if (seedCount >= 5) { utilX:=TCx+35 utilY:=TCy+82 Click %utilX%, %utilY% ;click Utilities ImageSearch, Px, Py, TCx, TCy, RPTCx, RPTCy, *50 Find_Rip_out.png if (ErrorLevel < 1) { utilx:=Px+10 utily:=Py+10 Click %utilx%, %utily% ; Click Rip out } ;pinLocX:=TCx+150 ;pinLocY:=TCy+17 ;Click %pinLocX% , %pinLocY% ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Pinned.png if (ErrorLevel < 1) { utilx:=Px+10 utily:=Py+10 Click %utilx%, %utily% ; Unpin window } return 99 } return 1 ; found the "harvest seeds", menu removed } return 0 ; no clicks here } ;Rip out the flax bed of the box with top left corner at TCx,TCy ripOutFlax(TCx,TCy) { ;Utilities menu relative location utilX:=TCx+35 utilY:=TCy+82 Click %utilX%, %utilY% ;click Utilities ;adjust for new popup menu MouseGetPos , MX, MY ROFx:=MX+50 ;Rip Out Flax button X ROFy:=MY-18 ;Rip Out Flax button Y clickItem(ROFx,ROFy) ; click Rip out Flax return } ;Pin menu assuming that it was just brought up pinMenu() { mouseGetPos , MX , MY ;Pin icon relative location pinX:=MX+155 pinY:=MY-33 click %pinX% , %pinY% ;Click the pin button MouseMove , MX, MY, 0 ;put back the mouse return } ;Plant the flax seed plantSeed() { pBX:=50 pBY:=44 ;click on the flax seed button Click %pbX% , %pbY% return } ;Move avatar to location specified AvX, AvY moveAvatar(AvX, AvY) { Click %AvX%, %AvY% sleep 500 return } ;Bring up the Flax bed's popup menu provided the avatars current location AvX,AvY flaxMenu(AvX,AvY) { ;MouseGetPos , MX, MY ;Use above and to the right of the avatar to bring up menu flaxMenuX:= AvX+50 flaxMenuY:= AvY-50 click %flaxMenuX% , %flaxMenuY% pinMenu() ;MouseMove , MX, MY return } ;;Click the resource at X,Y then return the pointer clickItem(X, Y) { oldMouseDelay:= A_MouseDelay setMouseDelay , 1 Click up MouseGetPos , MX, MY Click , %X%, %Y% MouseMove , MX, MY setMouseDelay , A_MouseDelay return } ^!f:: WinWait, eGenesis Client, IfWinNotActive, eGenesis Client, , WinActivate, eGenesis Client, WinWaitActive, eGenesis Client, WinGetActiveStats, win_Title, win_Width, win_Height, win_Xpos, win_Ypos InputBox, flaxNum, Flaxing time!, How many passes do you want? ;some local constants ;msgBox " UL= %ULx%,%ULy% _ UM= %UMx%,%UMy% _ UR= %URx%,%URy% _ ML= %MLx%,%MLy% _ MM= %MMx%,%MMy% _ MR= %MRx%,%MRy% _ LL= %LLx%,%LLy% _ LM= %LMx%,%LMy% _ LR= %LRx%,%LRy% _ AL= %ALx%,%ALy% _ AM= %AMx%,%AMy% _ AR= %ARx%,%ARy% _ BL= %BLx%,%BLy% _ BM= %BMx%,%BMy% _ BR= %BRx%,%BRy%" ;middle of the window where the avatar is located avatarX:=win_Width/2 avatarY:=win_Height/2 + 28 ;add a little for title-bar adjustment moveDist:=flaxBed + 8 ;Move one plot plus a little ;Change camera to Cartogropher mode, zoom in and lock camera MouseMove %avatarX%, %avatarY% ;standard movement values moveLeft:= avatarX - moveDist moveRight:= avatarX + moveDist moveUp:= avatarY - moveDist moveDown:= avatarY + moveDist loop { SetMouseDelay, 21 ;Left Rigth Flipper moveLR:=1 ;0 for left, 1 for right TrayTip Planting, still %flaxNum% passes to go,15,1 if (flaxNum<=0) { TrayTip, Done, Enjoy your flax!, 15, 1 soundPlay *64,1 Sleep 360 exit } flaxNum:=flaxNum-1 if (A_Index==1) { moveAvatar(avatarX,moveUp) moveAvatar(moveRight,avatarY) } else { moveAvatar(avatarX,moveUp) moveAvatar(avatarX,moveUp) moveAvatar(avatarX,moveUp) moveAvatar(avatarX,moveUp) moveAvatar(moveRight,avatarY) moveAvatar(moveRight,AvatarY) } ;Set all grid boxes to non moved values ( 0 ) UL:=0 UM:=0 UR:=0 ML:=0 MM:=0 MR:=0 LL:=0 LM:=0 LR:=0 AL:=0 AM:=0 AR:=0 BL:=0 BM:=0 BR:=0 gridXCounter:=3 gridYCounter:=5 loop { if (gridYCounter > 0) { gridYCounter:=gridYCounter-1 if (moveLR==1) { moveLR:=0 } else { moveLR:=1 } gridXCounter:=3 loop { if (gridXCounter > 0) { gridXCounter:=gridXCounter-1 plantSeed() flaxMenu(avatarX, avatarY) if (gridYCounter==4) { if (UL==0) { moveMenu(ULx,ULy) UL:=1 } else if (UM==0) { moveMenu(UMx,UMy) UM:=1 } else if (UR==0) { moveMenu(URx,URy) UR:=1 } } if (gridYCounter==3) { if (ML==0) { moveMenu(MLx,MLy) ML:=1 } else if (MM==0) { moveMenu(MMx,MMy) MM:=1 } else if (MR==0) { moveMenu(MRx,MRy) MR:=1 } } if (gridYCounter==2) { if (LL==0) { moveMenu(LLx,LLy) LL:=1 } else if (LM==0) { moveMenu(LMx,LMy) LM:=1 } else if (LR==0) { moveMenu(LRx,LRy) LR:=1 } } if (gridYCounter==1) { if (AL==0) { moveMenu(ALx,ALy) AL:=1 } else if (AM==0) { moveMenu(AMx,AMy) AM:=1 } else if (AR==0) { moveMenu(ARx,ARy) AR:=1 } } if (gridYCounter==0) { if (BL==0) { moveMenu(BLx,BLy) BL:=1 } else if (BM==0) { moveMenu(BMx,BMy) BM:=1 } else if (BR==0) { moveMenu(BRx,BRy) BR:=1 } } if (moveLR==0 && gridXCounter > 0) { moveAvatar(moveLeft,avatarY) } else if (moveLR==1 && gridXCounter > 0) { moveAvatar(moveRight,avatarY) } } else { break } } } else { break } if (gridYCounter>0) moveAvatar(avatarX, moveDown) } ;start harvest loops loop { if (UL==0 && UM==0 && UR==0 && ML==0 && MM==0 && MR==0 && LL==0 && LM==0 && LR==0 && AL==0 && AM==0 && AR==0 && BL==0 && BM==0 && BR==0) break if UL UL:=processFlax(ULx,ULy) if UM UM:=processFlax(UMx,UMy) if UR UR:=processFlax(URx,URy) if ML ML:=processFlax(MLx,MLy) if MM MM:=processFlax(MMx,MMy) if MR MR:=processFlax(MRx,MRy) if LL LL:=processFlax(LLx,LLy) if LM LM:=processFlax(LMx,LMy) if LR LR:=processFlax(LRx,LRy) if AL AL:=processFlax(ALx,ALy) if AM AM:=processFlax(AMx,AMy) if AR AR:=processFlax(ARx,ARy) if BL BL:=processFlax(BLx,BLy) if BM BM:=processFlax(BMx,BMy) if BR BR:=processFlax(BRx,BRy) } SoundPlay *-1, 1 } SoundPlay *64,1 ^!e:: WinWait, eGenesis Client, IfWinNotActive, eGenesis Client, , WinActivate, eGenesis Client, WinWaitActive, eGenesis Client, WinGetActiveStats, win_Title, win_Width, win_Height, win_Xpos, win_Ypos MsgBox ,48,Let's Flax!, Make sure your plant menu is pinned on top left corner.`n Items and skills menu minimized.`n The half side of the screen should be totally free of menus or icons.`n Ctrl+Alt+E for seeding. Ctrl+Alt+F for flaxing.`n Ctrl+Alt+Shift+P for pause/unpause macro. InputBox, flaxNum, Seeding time!, How many passes do you want? ;some local constants ;msgBox " UL= %ULx%,%ULy% _ UM= %UMx%,%UMy% _ UR= %URx%,%URy% _ ML= %MLx%,%MLy% _ MM= %MMx%,%MMy% _ MR= %MRx%,%MRy% _ LL= %LLx%,%LLy% _ LM= %LMx%,%LMy% _ LR= %LRx%,%LRy%" _ AL= %ALx%,%ALy% _ AM= %AMx%,%AMy% _ AR= %ARx%,%ARy% _ BL= %BLx%,%BLy% _ BM= %BMx%,%BMy% _ BR= %BRx%,%BRy% ;middle of the window where the avatar is located avatarX:=win_Width/2 avatarY:=win_Height/2 + 28 ;add a little for title-bar adjustment moveDist:=flaxBed + 5 ;Move one plot plus a little ;Change camera to Cartogropher mode, zoom in and lock camera MouseMove %avatarX%, %avatarY% ;standard movement values moveLeft:= avatarX - moveDist moveRight:= avatarX + moveDist moveUp:= avatarY - moveDist moveDown:= avatarY + moveDist loop { SetMouseDelay, 21 ;Left Rigth Flipper moveLR:=1 ;0 for left, 1 for right TrayTip Flaxing, still %flaxNum% passes to go,15,1 if (flaxNum<=0) { TrayTip, Done, Enjoy your flax!, 15, 1 soundPlay *64,1 Sleep 360 exit } flaxNum:=flaxNum-1 if (A_Index==1) { moveAvatar(avatarX,moveUp) moveAvatar(moveRight,avatarY) } else { moveAvatar(avatarX,moveUp+50) moveAvatar(avatarX,moveUp) moveAvatar(avatarX,moveUp) moveAvatar(avatarX,moveUp) moveAvatar(moveRight-50,avatarY) moveAvatar(moveRight,AvatarY) } ;Set all grid boxes to non moved values ( 0 ) UL:=0 UM:=0 UR:=0 ML:=0 MM:=0 MR:=0 LL:=0 LM:=0 LR:=0 AL:=0 AM:=0 AR:=0 BL:=0 BM:=0 BR:=0 gridXCounter:=3 gridYCounter:=5 loop { if (gridYCounter > 0) { gridYCounter:=gridYCounter-1 if (moveLR==1) { moveLR:=0 } else { moveLR:=1 } gridXCounter:=3 loop { if (gridXCounter > 0) { gridXCounter:=gridXCounter-1 plantSeed() flaxMenu(avatarX, avatarY) if (gridYCounter==4) { if (UL==0) { moveMenu(ULx,ULy) UL:=1 } else if (UM==0) { moveMenu(UMx,UMy) UM:=1 } else if (UR==0) { moveMenu(URx,URy) UR:=1 } } if (gridYCounter==3) { if (ML==0) { moveMenu(MLx,MLy) ML:=1 } else if (MM==0) { moveMenu(MMx,MMy) MM:=1 } else if (MR==0) { moveMenu(MRx,MRy) MR:=1 } } if (gridYCounter==2) { if (LL==0) { moveMenu(LLx,LLy) LL:=1 } else if (LM==0) { moveMenu(LMx,LMy) LM:=1 } else if (LR==0) { moveMenu(LRx,LRy) LR:=1 } } if (gridYCounter==1) { if (AL==0) { moveMenu(ALx,ALy) AL:=1 } else if (AM==0) { moveMenu(AMx,AMy) AM:=1 } else if (AR==0) { moveMenu(ARx,ARy) AR:=1 } } if (gridYCounter==0) { if (BL==0) { moveMenu(BLx,BLy) BL:=1 } else if (BM==0) { moveMenu(BMx,BMy) BM:=1 } else if (BR==0) { moveMenu(BRx,BRy) BR:=1 } } if (moveLR==0 && gridXCounter > 0) { moveAvatar(moveLeft,avatarY) } else if (moveLR==1 && gridXCounter > 0) { moveAvatar(moveRight,avatarY) } } else { break } } } else { break } if (gridYCounter>0) moveAvatar(avatarX, moveDown) } ;start gather loops loop { if (UL>6 && UM>6 && UR>6 && ML>6 && MM>6 && MR>6 && LL>6 && LM>6 && LR>6 && AL>6 && AM>6 && AR>6 && BL>6 && BM>6 && BR>6) break if UL<6 UL+=processFlaxSeeds(ULx,ULy,UL) if UM<6 UM+=processFlaxSeeds(UMx,UMy,UM) if UR<6 UR+=processFlaxSeeds(URx,URy,UR) if ML<6 ML+=processFlaxSeeds(MLx,MLy,ML) if MM<6 MM+=processFlaxSeeds(MMx,MMy,MM) if MR<6 MR+=processFlaxSeeds(MRx,MRy,MR) if LL<6 LL+=processFlaxSeeds(LLx,LLy,LL) if LM<6 LM+=processFlaxSeeds(LMx,LMy,LM) if LR<6 LR+=processFlaxSeeds(LRx,LRy,LR) if AL<6 AL+=processFlaxSeeds(ALx,ALy,AL) if AM<6 AM+=processFlaxSeeds(AMx,AMy,AM) if AR<6 AR+=processFlaxSeeds(ARx,ARy,AR) if BL<6 BL+=processFlaxSeeds(BLx,BLy,BL) if BM<6 BM+=processFlaxSeeds(BMx,BMy,BM) if BR<6 BR+=processFlaxSeeds(BRx,BRy,BR) } SoundPlay *1, 1 }