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Difference between revisions of "User:Singh/SEMP"

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Welcome to the Concept page of SOUTH EGYPT MEGALOPOLIS PROJECT - SEMP
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== Welcome to the Concept page of SOUTH EGYPT MEGALOPOLIS PROJECT - SEMP ==
  
 
* Guild Hall Located @ xxx, xxx
 
* Guild Hall Located @ xxx, xxx
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* [[User:Singh/SEMP/Resources|Resources]]
 
* [[User:Singh/SEMP/Resources|Resources]]
  
** General Information **
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== General Information ==
  
 
SEMP Members buy Mega-Shares, each Share being the Equal of 1/49 of the total.
 
SEMP Members buy Mega-Shares, each Share being the Equal of 1/49 of the total.

Revision as of 03:00, 8 March 2012

Welcome to the Concept page of SOUTH EGYPT MEGALOPOLIS PROJECT - SEMP

  • Guild Hall Located @ xxx, xxx
  • Warehouse Drop off Located @ xxx, xxx
  • Building Location @ xxx, xxx

General Information

SEMP Members buy Mega-Shares, each Share being the Equal of 1/49 of the total. Shares are divided into 4 Groups

  • General
  • Gems (uncut)
  • Paint (raw ingredients)
  • Treated Boards (raw ingredients)

Why uncut Gems and Raw Materials for paint and Boards?

  • Instead of each of the members trying to struggle with making paint or boards, we collect recipes from Group Members and choose the best one. This way, only raw materials have to be collected and dropped off
  • We are doing the same for paint, the final paint can be mixed at the building location just before build date
  • Cutting Gems can be really expansive - some cuts more so than others. Let the Watermines run till the smoke. The Gem Cutters in the Group will make the cuts with a minimum amount of Loss. By trying for the most expansive/difficult cut first, these Gem Cutters are able to make many of the minor cuts as salvage cuts, thus saving total gems needed. For the individual it is easier to just collect 100 gems of a type then to worry about his or her section (sections are distributed during build time).