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− | [[Talescripts | Back to Talescripts]] | + | #REDIRECT [[TaleScripts/Updates]] |
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− | *Apr 14, 2012
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− | **UDPATE <b>cc_assist.lua</b> - Refactored. Fixed high click latency.
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− | **UPDATE <b>crematory.lua</b> - Fixed some timing issues. Fixed various bugs. Increased load/unload speed. Bugfix when clicking fire on multiple windows.
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− | **UPDATE <b>simon.lua</b> - Add an option to wait for stats.
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− | *Apr 13, 2012:
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− | **Update <b>VeggieTales.exe</b> to version 1.6.4.
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− | * Apr 12, 2012:
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− | ** UPDATE to <b>VeggieTales.exe</b> to version 1.6.3
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− | ** UPDATE <b>ScriptingReference.txt</b>. Includes new lsMouseIsDown for polling mouse state and srGetWindowBorders (larame) references.
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− | ***UPDATE <b>fishing.lua/Fishing_func.inc</b> - Now creates a second log file, called FishStats.txt. This file will basically show you a text version of the last thing you saw in the program screeen (GUI), before it exited (including last 10 fish you caught). So now if you exit normally or via error, you still we be able to review the text file of the last entries you saw on the program screen/gui.
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− | ***Fishlog.txt will now be seperated by a [NEW SESSION] tag, in log file, so you know when each session starts and stops (every time you start the macro).
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− | ***Both log files now write to the main folder (root) in VeggieTales.
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− | * Apr 8, 2012:
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− | ** UPDATE <b>fishing.lua, fishing_func.inc</b>
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− | ***Updated comments/instructions at top script and in window and in the program window. Major tweaking project/greatly improved, not everything will be listed here, but here is the major ones:
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− | ***Has better error checking/trapping, improved gui status message and Log entries.
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− | ***It now refreshes the lure menu/window upon starting the script and after using the last lure on the list. This will refresh your pinup menu and reindex, helps prevent it from trying to use lures that were lost recently (causing errors). Also upon losing a lure, it will advance to the next lure to prevent it from trying to fish again with the same one (in case that was your last lure). If you had more than one lure of the lost type, then it will see that on the next reindex.
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− | ***Added new fish: Queen Lionfish to array/database in Fishing_func.inc as well as needed image.
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− | ***Added more stats to screen and fish log.
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− | ***Replaced Fishing/Chatlog_time_11.png. Previously you would get Time errors when trying to fish in the 11:00 hour. New image will fix that.
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− | ***Delete Fishing/Image_rainbow.png - This was an old screenshot someone made and got included back in the old days ^_^
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− | ***Add Fishing/Chatlog_Fish_QueenLionfish.png - New fish that didn't exist in old version. Also added needed entry to Fishing_func.inc.
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− | *** Changed/Added multiple images, in fishing folder, to support this update.
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− | *** New custom variables you can set, what gets logged in the file. You can now view a log file that is almost exact to the main chat screen, in ATITD. GUI shows how many odd, strange, unusual fish you seen, how many lures you lost, how many casts made, how many fish caught and db.
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− | **** NEXT UPDATE (not this one) will create a new file, fishstats.txt to show you the statistics of your previous fishing session (same as gui statistics).
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− | ** UPDATE <b>boards.lua</b> - Added a needed delay to make sure all benches get clicked correctly. Adjusted the sleep timer between clicks (can be configured by user at top of script). It now also shows how many windows its refreshing (pinned up) and how many windows it is clicking ('Plane board' option displaying - which only shows when there is a blade installed and not broken). If you see it is clicking less windows than its refreshing, then that suggests one of your carp blades needs replaced.
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− | ** UPDATE <b>window_unpin.lua</b> - Revamped the code, 1st version was sloppy and a quicky job. Now shows status message every step of the way. Now searches for windows to unpin with 2 methods. Method 1 searches for ThisIs.png and Method 2 searches for Unpin.png By searching both methods, it will now choose all possible windows (including expired windows ie flax window that turned into a seed). Added a ton of comments in the code.
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− | ** UPDATE <b>windows_opener.lua</b> - Minor update to instructions. Now informs you that 'Right click opens a menu as pinned must be ON' in the window.
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− | ** UPDATE <b>window_arranger.lua</b> - Revamped the script so you no longer need to edit the file, manually, each time you do a different building/machine. Now it presents a pulldown menu. Just select the the machine from the pulldown menu and it will use the appropriate layout. Also added layout for Carpentry Benches.
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− | ** UPDATE <b>paint_watch.lua</b> - Replaced with a more updated version by Ofabit (aka Ofalot) from Tale 5 library. It's still an OLD version, but better than the original paint_watch.lua thats in VeggieTales currently. The butttons are in two columns now and you can see the entire screen and status messages without having to resize the VeggieTales window.
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− | ** UPDATE <b>multi_click.lua</b> - Minor update: Added a second askforwindow (Press Shift to continue routine) in case you need to put ATITD in focus first, to avoid windows not found errors.
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− | *Apr 1, 2012
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− | **ADD <b>flax_stable.lua</b> by Tallow. Does flax and flax seeds in one script. An all new way of addressing the issue of pin ups hanging during pin up and refocusing that plagued the old Flax scripts. Many fall back features will ensure it is almost foolproof. Most excellent, I did 6k flax without any errors :)
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− | ** RENAME <b>flax.lua</b> to <b>flax_old.lua</b>, <b>flax_seeds.lua</b> to <b>flax_seeds_old.lua</b>, <b>hackling_rack.lua</b> to <b>hackling_rake.lua</b>
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− | ** UPDATE <b>barrel_vise.lua</b> - Minor fix to typo in error message from 'Could not find Barrel Vice windows' to 'Could not find Barrel Vise windows'
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− | **UPDATE <b>hackling_rake.lua</b> - Changed sleep timer from '10*60*5' (which is 3000 (3 seconds)) to 1500 (1.5 seconds). After eating 18 endo food + 3 from acqueduct tower bonus (total 21 endo), I found it was going to slow and wasting precious time from the cooked meal. Also changed the prompt box that asks "How many cycles" to "How much flax to process?". It will now divide your input by 10 (rounded down) and use that for cycles. So if you say you are processing 700 flax, then it will do 70 cycles.
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− | *Mar 26, 2012
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− | ** ADD <b>Thermometer.lua</b> by Skyfeather. Ensure your heater control is set to standard, hover the mouse over the glory hole when you press shift. May still bungle 20% or so of thermometers.
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− | ** Updated 70% of the macros to ensure there is error catching. In other words, if you start a macro up and it can not find the pinned menus it usually just displays and hangs on 'Buttons not found', thus forcing you to break the script with Ctrl+Shift. Now it will immediately exit the script and display an error message (ie 53: Can not find 'Forge' windows.). A prime example is the Forge and Casting Box macros. Previously if no pinned windows were found, it would say 'Buttons not found', but after a 2 second delay, it would still continue the script by counting down as though it did find a pinned menu.
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− | ** Replaced/Updated a couple of images to ensure compatibility with all the macros. Readded Kettle_Take.png. Removed the flaxoldegypt.png, flaxnile.png and flaxtedra.png. These are no longer needed as the flaxgeneric.png works for all flax, including future hybrids.
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− | ** UPDATE <b>crematory.lua</b> Moved the askforwindow() routine (Press Shift key to continue) from 'before' you fill in boxes to: 'after' you fill in boxes. Ocassionally I get 'Crematory window not found errors' unless I put ATITD in focus first (even in high priority mode). By moving the 'Press shift key to continue' to after filling in the boxes, you now have an opportunity to put ATITD in focus, if needed.
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− | * Mar 24, 2012
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− | ** ADD/REPLACE <b>glass.lua</b> with Skyfeather's update - More time efficient and doesn't need to stop making glass items to spike the temperature. Nice job!
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− | ** ADD <b>window_unpin.lua</b> by Cegaiel - Will right click all windows to unpin them. Note the word 'This' must be visible in the windows for it to be clicked. I find this handy after running 20-25 thistle gardens. Yes this will even unpin windows that are overlapping each other, such as when you use the thistle_new layout (from window_arranger.lua).
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− | ** UPDATE <b>brick_rack.lua</b>, <b>kettles_full.lua</b> and <b>kiln.lua</b> with the above unpin routines. It now will pause and wait for the Shift key before proceeding to unpin. Occassionally I get errors if I do not put ATITD window in focus first (even in high priority mode). This will fix that issue by waiting for you to put ATITD in focus first (if needed). This will give you the opportunity to put ATITD in focus before macro starts.
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− | *Mar 19, 2012
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− | ** UPDATE <b>windows_arranger.lua</b> - Added paper press, brick racks and kiln layouts.
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− | ** Removed some redundant images from VT folder and images not being used.
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− | ** REPOST <b>Forge.inc</b>, uploaded wrong one yesterday
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− | ** DELETE <b>kettle_unstoked.lua</b> (as the unstoked functions are still included in below <b>Kettle_Full.lua</b>.
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− | * ADD - the following macros from Bardoth:
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− | ** <b>Brick_Rack.lua</b> - Also tweaked it by adding his "Unpin Windows" button from the Kettle Full script - Nice feature!
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− | ** <b>Kiln.lua</b> - Also tweaked it by adding his "Unpin Windows" button from the Kettle Full script - Nice feature!
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− | ** <B>Kettle_Full.lua</b> - Runs stoked and unstoked kettles.
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− | ** <b>Hackling_Rake.lua</b> - Runs hackling rake and will only click if none of your skills are in the red.
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− | ** <b>Wheat.lua</b> - Keeps your wheat beds watered and harvests them when its time.
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− | * Mar 17, 2012
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− | ** FIX <b>Forge.inc</b> script - Got broken during last update, this is now fixed.
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− | ** ADD <b>Simon.lua</b> macro by Tallow - Allows you to set click points and it will repeat the pattern. Idea for pinning up a menu, such as paints and have it repeat upon demand.
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− | * Mar 10, 2012
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− | ** Added <b>Casting.lua</b> / Casting.inc - Casting Box macro by Bardoth
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− | ** Adjusted project times on <b>Forge.inc</b> (added Jan 29) to have less gaps between projects. There was 30s gap on 10 min projects and 60s gap on 15m projects (gap meaning the time between a project getting done and when the next one was clicked to start). Previously the formulas were 70s * project time (ie 70*15000 for a 15m project) which causes the times to drift over time. Times are now in Teppy Time: 1m = 66s + 3 seconds 'safety net' in case of lag (total 69s), etc. I also applied the new times to <b>Casting.inc</b> macro before adding it...
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− | * Feb 24, 2012
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− | ** Added <b>Crematory.lua</b> - Crematory macro by Tallow
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− | * Feb 22, 2012
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− | ** Furthur fine tuning to <b>onions2.lua</b>. All updates/tweaks explained in Onions2_update_notes.txt which is included in the luascripts folder.
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− | * Jan 29, 2012
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− | ** More powerful barley script added: needs a Warehouse and Rain Barrel though
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− | ** Added Forge script by T5 Darkfyre. Also fixed the 'image nill' error on Sheeting and Wire!
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− | ** Fishing Script!
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− | ** Watermine!
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− | ** Strength Monitor!
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− | ** Multiple Barrel Vise!
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− | ** Improved Onions
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− | ** Improved Flax
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− | ** Instructions!
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