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Difference between revisions of "Talk:Events/Pharaoh's Garden Game Event 2"

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Very well SETESH, we shall see how the people of Egypt fare.
 
Very well SETESH, we shall see how the people of Egypt fare.
  
I will open a gateway for the people on that day.   
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To ease their path to Pharaoh's Garden, I will open a gateway for the people on that day.   
 
 
  
 
'''SETESH'''
 
'''SETESH'''
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[ooc] More details will follow soon.
 
[ooc] More details will follow soon.
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=== SETESH Announcement 4 ===
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 +
'''SETESH'''
 +
 +
People of Egypt, hear me for I am SETESH the god of chaos.
 +
 +
I have set a might challenge for you.
 +
 +
I will set the winds and time against you.  Can you overcome them both?
 +
 +
Come to Pharaoh's Garden to test yourself against me.
 +
 +
 +
[ooc] Pharaoh's Garden will host our second event in January 12, 2013
 +
 +
[ooc] Please check the calendar for your time zone.
 +
 +
[ooc] This will be a Gambler's Choice Race. This will be a timed event.
 +
 +
[ooc] Players will need 25 personal chits for the event
 +
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[ooc] One way transportation to Pharaoh's Garden will be available.
 +
 +
[ooc] Return trip not included please plan accordingly.
 +
 +
[ooc] Registration warehouses will open shortly after the gateway appears.
 +
 +
[ooc] If any player needing special assistance to participate, please contact Hanid, Nikara or Zhukuram prior to the event.
 +
 +
[ooc] Awards will be given out at the Flight Deck, near the registration area.
 +
 +
[ooc] Celebrations to follow, including wine, hookah smoking, and fireworks.
 +
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[ooc] Game details can be found at the following link: http://www.atitd.org/wiki/tale6/Events/Pharaoh%27s_Garden_Game_Event_2
 +
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[ooc] The prizes are:
 +
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[ooc] All Participants: 2 Oystershell Marble and 10 Event Wheat Seeds
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 +
[ooc] Runners Lottery: 1 complete collapased Airship
 +
 +
[ooc] Flyers Lottery: Full Camp Deco (same as the 1 year subscription version)
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[ooc] There are 3 teams: White Blue and Purple.  Each team will have their own lottery for 2 prizes.  Choose your team well.
 +
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[ooc] Team lottery prizes are:
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[ooc] 1 High Quality Hookah Bowl
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[ooc] A set of the following marbles: 5 Blue Pearl Marble, 5 Grey Star Marble, 5 Green Sun Marbles
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[ooc] For all players that reach the 21 drop points with the time allowed:
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[ooc] Stone Phoenix (stat buffs may vary)
 +
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[ooc] Please watch /events channel as we will begin posting more pre-race information here.
  
 
== Scoring and other issues ==
 
== Scoring and other issues ==

Latest revision as of 15:50, 9 January 2013

Special Needs Players

We need to make allowance and provide some assistance for special needs players. These might include - helping someone place chits in a warehouse or a trial guide. As the event in not a timed one per player, there is no penalty for any group. The only time limit is for the entire group to finish.

Known players needing Assistance

  • Rana - requires help with placing chits in the warehouses and will need a guide for the trail course. She doesn't know how to chat very well and will need a guide with lots of patience.

General Direction Spamming

This section will hold the directions and explainations for to be spammed over /events or L2PBS. Cut and paste as needed on event day.

Directions to the Registration Warehouses

When you enter through the gateway, continue to the lake area. On your left you will see 3 banners. This is the registration area.

REGISTRATION: When the warehouses open for registration, go to the banner area. There are 3 banners: Blue White Purple. You may place one chit in a warehouse for one banner. This will be your team. You may only belong to one team. Each team will be eligible for prizes. Select your team wisely.

Runners and Flyers may be in the same team.

Registration Time Table Messages

Registration is OPEN

Registration is CLOSED

Registration will open in 5 minutes.

Registration will close in 5 minutes.

Race Instructions

This is timed event.

You will have 30 minutes to reach as many drop points as you can.

You place 1 personal chit in every drop point you reach.

After the time expires please return to the Flight Deck for Awards and Celebration.

There are 9 Drop Points along the ridges. There are 4 Drop Points along the walls. There are 4 Drop Points in the Lake. There are 4 Drop Points at the Watch Towers located on the corners of Garden. There are 21 Drop Points possible.

Drop Points reachable by runners will be valued: 1 (ridge lines and walls). Drop Points reachable by airships will be valued: 2 (lake and watch towers).

All Teams please group up under your Team Banner.

Start NOW

15 minutes left

5 minutes left

2 minutes left

Time is UP.

No more chits may be placed.

Please return to the Flight Deck.

All Drop Points will be locked.

Awards Ceremony Instructions

All prizes will be given out during the awards ceremony held at the Flight Deck CP near the lake area.

There will be wine, hookah and fireworks after the event.

There will be participation prizes to all registered players.

Grand Prizes will be awarded by lottery.

Each Team will be entered into a Lottery for 2 special prizes

There will be a Lottery for all Runners for a special prize.

There will be a Lottery for Flyers for a special prize.

Bonus Awards

The Team with the highest score will get a bonus award.

Any player that reaches all 21 Drop Points will get a bonus award.

Gambler's Choice Game Awards

  • All participants will get a participation prize
  • Team Awards
    • Each Team will be entered into a Lottery for 2 special prizes
      • There will be a lottery for the Blue Team.
      • There will be a lottery for the White Team.
      • There will be a lottery for the Purple Team.
  • Runners Awards
    • There will be a Lottery for all Runners for a special prize.
  • Flyers Awards
    • There will be a Lottery for Flyers for a special prize.
  • Bonus Awards
    • Any player that reaches all 21 Drop Points will get a bonus award.

Event Discussion

Items for us to consider

  • I spoke to a player who is quiting and he left his airship to his guild. Evidently they did not know they could use it.
  • Need more advanced notice for the next event. 4 days is not enough time for some players to prepare.
  • Event Date. Holidays and Work Schedules need to accounted for.
  • It is clear these events require 3+ officals to run.
  • When you are in the middle of the lake you cannot see very much at all. The draw distance is too far.
  • The only way I had of knowing what was going on at the shore was by chats. I could not see anything that far away.
  • Directions need to be continuous and answers given in a timely manner. (L2PBS was pretty slow to post during game 1)
  • Updating SHCU/SETESH with what's happening is important.
  • Awards. How to make it easier for Nikara to give the awards out?

SETESH

  • Role Play: SETESH the god of chaos. I propose another event toon to counter balance SCHU. SETESH woud run events that are more Open Field Games, like gambler's choice. We alternate between SETESH games and SCHU which would be more controlled games (I have one planned for event 3/SCHU)

http://en.wikipedia.org/wiki/Set_(mythology)

  • SETESH is the god of chaos
  • SCHU is the god of air


SETESH Announcement 1

Pharaoh has beseeched the gods to provide for the people of Egypt. The cold of winter is coming and the darkest days are yet to come. The winds of time are blowing across the lands of Egypt. Pharaoh has entreated with the gods for respite for his people and SETESH has answered him!

Know me people of Egypt! I am SETESH. I am the master of chaos and the dark night. I will answer your Pharaoh and provide.

Soon the days will lengthen and then we will meet at Pharaoh's Garden. We will race against time itself! Who shall master chaos? Who shall stand against the winds? Who shall win the favor of Pharaoh?


[ooc] Pharaoh's Garden will host a Gambler's Choice Race. This will be a timed event.

[ooc] Players will need 25 personal chits for the event

[ooc] One Way transportation will be provided to the event. Please make provisions for your return trip.

[ooc] Registration will open 5 minutes after the transit point is created.

[ooc] There will be prizes.

[ooc] Awards ceremony will be at the Flight Deck. Celebrations and fireworks to follow.

[ooc] Event details can be found here: http://www.atitd.org/wiki/tale6/Events/Pharaoh%27s_Garden_Game_Event_2


SETESH Announcement 2

SETESH

People of Egypt, hear me for I am SETESH the god of chaos.

The long darkness has ended and the victory of the light comes again.

Soon you will have a chance to prove yourselves.

Can you over come the chaos I set before you?


SCHU

And who in Egypt will answer you SETESH?

I SCHU, am the god of air and order.

Chaos cannot survive order!

The people of Egypt will prove that order is the stronger.


SETESH

SCHU you are misguided as always.

You make the gods laugh with all your talk of order.

Order cannot exist without me, SETESH, the god of chaos!

We shall see who is the stronger!


[ooc] Pharaoh's Garden will host a Gambler's Choice Race. This will be a timed event.

[ooc] Players will need 25 personal chits for the event

[ooc] Pharaoh's Garden will host our second event in January 2013

[ooc] There will be prizes.

[ooc] More event details will be posted soon.

SETESH Announcement 3

SETESH

People of Egypt, hear me for I am SETESH the god of chaos.

I have prepared a mighty challenge for you!

Come to Pharaoh's Garden on January 12, 2013 to try to tame chaos.

You will have a limited time to reach 21 destinations that I have set for you.

9 destinations surround the lake. 4 are islands within the lake. 8 more are along the walls.

8 are accessible by airship only.

13 can be reached by running.

Can you find and reach them all within the time set?

SCHU

Very well SETESH, we shall see how the people of Egypt fare.

To ease their path to Pharaoh's Garden, I will open a gateway for the people on that day.

SETESH

This will be a test of group and individual resourcefulness.

All participants will select their own group teams: Blue, White, Purple. Each team may have Runners and Flyers. Players may only be in one team for the event.

All teams will start at the same time.

Team members may select any or all of the 21 Drop Points within the park.

They may RUN and/or FLY to any Drop Point and place their own personal chit at the Drop Point.

Every member of the team may place a chit in a Drop Point.

Each team member may only place their own chit at any drop point. No player may place a chit for another player except for Special Assistance Players.

You will have only 25 minutes.

Select your destinations and drop points well!

SCHU

You have set a might challenge for the people of Egypt SETESH

What shall you give them for their success?

SETESH

I shall award prizes for the following areas:

All participants will get a participation prize

Each Team will be entered into a Lottery for 2 special prizes

There will be a Lottery for all Runners for a special prize.

There will be a Lottery for Flyers for a special prize.

Any player that reaches all 21 Drop Points will get a bonus award.


[ooc] Pharaoh's Garden will host our second event in January 12, 2013

[ooc] Pharaoh's Garden will host a Gambler's Choice Race. This will be a timed event.

[ooc] Players will need 25 personal chits for the event

[ooc] One way transportation to Pharaoh's Garden will be available.

[ooc] Return trip not included please plan accordingly.

[ooc] Registration warehouses will open shortly after the gateway appears.

[ooc] There will be prizes.

[ooc] If any player requires special assistance to participate, please contact Hanid, Nikara or Zhukuram prior to the event.

[ooc] Awards will be given out at the Flight Deck, near the registration area.

[ooc] Celebrations to follow, including wine, hookah smoking, and fireworks.

[ooc] Game details can be found at the following link: http://www.atitd.org/wiki/tale6/Events/Pharaoh%27s_Garden_Game_Event_2

[ooc] More details will follow soon.


SETESH Announcement 4

SETESH

People of Egypt, hear me for I am SETESH the god of chaos.

I have set a might challenge for you.

I will set the winds and time against you. Can you overcome them both?

Come to Pharaoh's Garden to test yourself against me.


[ooc] Pharaoh's Garden will host our second event in January 12, 2013

[ooc] Please check the calendar for your time zone.

[ooc] This will be a Gambler's Choice Race. This will be a timed event.

[ooc] Players will need 25 personal chits for the event

[ooc] One way transportation to Pharaoh's Garden will be available.

[ooc] Return trip not included please plan accordingly.

[ooc] Registration warehouses will open shortly after the gateway appears.

[ooc] If any player needing special assistance to participate, please contact Hanid, Nikara or Zhukuram prior to the event.

[ooc] Awards will be given out at the Flight Deck, near the registration area.

[ooc] Celebrations to follow, including wine, hookah smoking, and fireworks.

[ooc] Game details can be found at the following link: http://www.atitd.org/wiki/tale6/Events/Pharaoh%27s_Garden_Game_Event_2

[ooc] The prizes are:

[ooc] All Participants: 2 Oystershell Marble and 10 Event Wheat Seeds

[ooc] Runners Lottery: 1 complete collapased Airship

[ooc] Flyers Lottery: Full Camp Deco (same as the 1 year subscription version)

[ooc] There are 3 teams: White Blue and Purple. Each team will have their own lottery for 2 prizes. Choose your team well.

[ooc] Team lottery prizes are:

[ooc] 1 High Quality Hookah Bowl

[ooc] A set of the following marbles: 5 Blue Pearl Marble, 5 Grey Star Marble, 5 Green Sun Marbles

[ooc] For all players that reach the 21 drop points with the time allowed:

[ooc] Stone Phoenix (stat buffs may vary)

[ooc] Please watch /events channel as we will begin posting more pre-race information here.

Scoring and other issues

 I'm reducing the number of prize categories for Event 2.  
 The event will not include the parts that requires a calculator or spreadsheets.
 It will include the Bonus for reaching all 21 Drop Points.


  • If we do the Gambler's Choice as I've written it, (subject to change) the collection and counting of chits will be extremely important. I have already figured out a way to do it easy but it requires coordination from 2 Officials collecting chits.
    • One Official collects RUNNERS only.
    • One Official collects FLYERS only.
  • They must not mix up the collection.
  • Counting boxes need to be added to the Flight Deck (behind the WH) where chits may be dropped to be counted easier.
    • Box for FLYERS (from the lake and watch towers) .
    • Box for RUNNERS (from the ridges and wall).
  • The Officals need to place the chits in the correct boxes.

See the following section for details.

Question 1a Can flyers run and fly?

If an airship player is going to drop chits in runner whs, are they to fly there or are they to run?

Answer 1a

Flyers are able to pack up their ships and run or fly to any of the 21 locations.

Running is faster than flying. They will of course have to pack up their ships and unpack them and then land at the drop point, drop their chit, fly to the ground, pack up and run again. Not much of a time waster but they have 8 locations for this. Only 4 are reachable by running (4 Watch Towers). They just have to fly in the lake area.

Question 1b Where do players run from?

If so where do they run from? Example: I am on a tower, I want to drop into the runner whs, do I just get off the tower, pack up my airship and run from where I am?

Answer 1b

Flyers and runners can select which ever direction(s) they want to go and in any order they want. We let them sort it out themselves. The 21 drop points are all within the garden but it will take longer than our alloted time to reach all of them.

A Flyer could go to a Watch Tower (WT) and then run to a Wall DP and then on to the next WT.

A Runner could do part of the ridge line then veer over to the wall and come back to the ridge.

Note: The players have to track where they've been themselves. If they re-visit a DP or place another chit in it, the duplicates will be ignored. The Officials collecting the chits have to monitor this carefully.

eg: a player puts in 2 chits in DP 1, then skips DP 2. As we use the counts of the chits to determine who's gone where, if these are just put in to the counting boxes together then the player's total will be 2 when it should be 1. When the chits are put into the counting boxes the Official will need to remove the duplicates (stash in in another container).

  Note: We need to try out the counting boxes to see if they will work for us.  
  If they do not then we change the event as needed.
  Note: The time allowed currently is 30 min.  We need to test exactly how far someone can get in that time.
  Runners and Flyers and adjust accordingly.  I want to make it hard for anyone to get all 21 spots (maybe no
  one). I would like to make it hard for the flyers to get more than 5 or 6 spots (6 if they go the easy route).
  The runners might get all 13 but I think maybe 10 even with high Dex Food.
  Note: Question: Do we want to furnish high Dex food for the race?  
  Sort of even the playing field for folks without resources to high level food? 
  It would have to be high dex + some carry (I carry @ 600 with my airship and junk).

Question 1c Is this a free for all?

I think it will be difficult to monitor this unless it is a free-for-all.

Answer 1c

I am thinking one massive free for all - totally different from the "structured" games that SCHU will host.

The everyone will start under the banners: flyers and runners. At the GO - everyone will bolt for where ever they chose to go first. By making the flyers chits count 2x this gives some incentive for the flyers to find the flying spots. We know from event 1 that flyers can do the islands in <10 min. (7 of 11 made it to all 4).

note: I did add some text to the description to "hopefully" reduce folks putting in chits for their teammates (eg: I go to location X and put in 10 chits for my team, you go to location Y and put in 10 chits etc etc). We cannot stop them from doing this of course but if someone notices (?) that there are 10 chits in the farthest Drop Point and only 1 runner was seen going there.

Question 2a What happens when you get 20 people on one team and one on another?

What about team loading? Where players only join up with one team?

Answer 2a

We have prizes for the following:

  • 2 team prizes (6 total over 3 teams)
  • 1 for runners only
  • 1 for flyers only
  • + special bonus for highest scoring team
  • + special bonus for all 21 drop points (only a flyer could do this).

We let the players sort out their teams themselves but the prize list may be an incentive for them to split up. As you said "greed works". <G>

So, if one team has only 1 player - that player gets 2 prizes by default. And the one with 20 will have to split the lottery between them (1/20 chance x 2). It would technically be possible for a single member to win both prizes in a team of 20. Unless we want to state: 1 prize per player/team which would make the chances go 1/20 and then 1/19 but 2 winners guaranteed.

Question 2b how does the chit counting work?

If it is a team, how does the chit thing work? Is it the number of people who get to all the whs or is it individual success?

Answer 2b

  • We have multiple Lottery options for different groups (teams, runners, flyers).
  • There is a special bonus to the team with the highest score.
    • The special bonus is given to all members of the team.
  • There is a special bonus for players who make all 21 drop points.
    • The special bonus is given to all qualifiying players.


How to count the chits

It's probably more confusing to write than it will be in practice and we do need to check it out for sure. Concept is as follows:

General Team Awards

The 3 Registration WHs will give us the list of team members. These are locked at the start of the event. Before the event starts we make sure that someone isn't registered in 2 teams. This I think worked well in event 1.

From the 3 Registration WH we do the team lotteries. 2 prizes per team. Someone gives me a count of the number of players in the WH, I roll the dice and the number that comes up is the winner. We do this 2 times for each team. We can do this any time during the 30 mins. In Event 1 there were 6 people per team.

Lotteries for Flyers and Runners Awards

We put some boxes in the Flight Deck which I call "counting boxes". These are for dumping chits in them. The tricky part is to get the right chits in the right boxes. We have one box for Runners Chits. We have one box for Flyers Chits.


One Official collects Runners Chits ONLY. These would be from the ridge lines and walls. Noting any duplicates in a given Drop Point as they go. A screen shot + copy and if it shows Player B with 2 chits in a single DP that gets noted and 1 will be removed from the Runners Counting Box.


One Official collects Flyers Chits ONLY. These would be from the lake and Watch Towers. Noting any duplicates in a given Drop Point as they go. A screen shot + copy and if it shows Player N with 2 chits in a single DP that gets noted and 1 will be removed from the Flyers Counting Box.


Note: The reason we have to have 2 collecting officials is because as soon as you pull the chits from any WH they will auto-combine and we won't know the diffference between runners drops and flyers drops. A single official could collect them all but do one group at a time eg. Collect all Runners, drop them into the counting box and then go get all the flyers. This will take twice as long to collect though.

From each of the Counting Boxes we do a Lottery for each group. A Runners Lottery and a Flyers Lottery. A flyer may be in both groups as they can run or fly.

  Note: Should Murphy's law happen and either chits get put into the wrong counting box or an official grabs
  from the WH of a different group then.. we have to punt :)


Bonus Prize for all 21 drops

Only a flyer can get this one.

From the scores above, a player with 29 points will have been to all 21 drops. This can also be verified by xchecking the name between the Runners Count Box and the Flyers Count Box. A player would need 13 chits in the Runners Box and 8 chits in the Flyers box or 21 total for the special bonus.

All players reaching 21 drops would get the bonus.

  note: The reason I added the bonus prizes was to add some complexity to the players' choices. Since the event
  is supposed to be a free for all, it will put team vs individual choice on the player.  Or just a bit. :)

REMOVED Bonus Prize for Highest Scoring Team

This is a bit harder to work out. It will need some paper and calculator or a spreadsheet.

From the Registration WH we get the list of team member names. Using the copy function we pull that in to document or spreadsheet.

So... after all the chits are in each of the correct boxes we have the counts for who made the most drops

Example: Runner Count Box Totals.

  • Player A - 5
  • Player B - 6
  • Player C - 2


Example: Flyers Count Box Totals.

  • Player A - 4
  • Player M - 7
  • Player N - 6

We then add up the numbers from the counting boxes.

Runners Counting Box: We go down the list and put in their counts. eg player A has 5 chits - they get 5 next to their name.

Flyers Counting Box: We go down the list and put in their count multiplied by 2. If player A has 4 chits - they get 8 next to their name.

Now we sum up the list for each team.

eg: Player A got 5 + 8 = 13 points for their team

Team with the highest score wins the team prize. Everyone on the team gets the bonus. In Event 1 we had 6 members per team.

The max score any player can get would be: 13 + 8*2 = 29


  note: What happens if there is a point tie? How do we want to handle that?

What Should be on the Prize List?

What prizes should be offered this go round? Perhaps something different from the last one?

I think the runners should still get the silk cloth though, helps with the airship.

Can we give out the treated boards? Or materials for them? Anything on the list would be good. Linen, Canvas etc.

See the materials list needed here: Airship