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Difference between revisions of "Talk:Events/Pharaoh's Garden Game Event 3"

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= Event Q & A ==
 
= Event Q & A ==
  
== Question 1 100 units too large ==
+
== Q1: Isn't 100 units too large? ==
 +
 
 
First is I wouldn't /couldn't play this game because I don't have 100 of many herbs. Do you think we could make the amounts more friendly to poorer/newer players?
 
First is I wouldn't /couldn't play this game because I don't have 100 of many herbs. Do you think we could make the amounts more friendly to poorer/newer players?
 +
 
I would rather see bundles of 10 myself, but as I said I am not a rich player.
 
I would rather see bundles of 10 myself, but as I said I am not a rich player.
 +
 
Second is how many herbs will be selected? Will there be a list posted ahead in case someone wants to come to the park loaded and lives way out.
 
Second is how many herbs will be selected? Will there be a list posted ahead in case someone wants to come to the park loaded and lives way out.
Do we have a time yet?
 
  
=== Answer 1 ===
+
 
 +
=== A1 ===
  
 
The quanities are actually half of what I've collected because I traded 1/2 of all my herb stock to another player.
 
The quanities are actually half of what I've collected because I traded 1/2 of all my herb stock to another player.
 +
 
I picked the quanity of 100 because of this list and the amounts on it.  
 
I picked the quanity of 100 because of this list and the amounts on it.  
 +
 
I figured some players will have exactly 100 or others might have 200,300 etc.
 
I figured some players will have exactly 100 or others might have 200,300 etc.
 +
 
However, this is not necessarily cast in concrete and can be changed.
 
However, this is not necessarily cast in concrete and can be changed.
 
  
 
== General Questions ==
 
== General Questions ==

Revision as of 15:31, 5 February 2013

Special Needs Players

We need to make allowance and provide some assistance for special needs players. These might include - helping someone place chits in a warehouse or a trial guide. As the event in not a timed one per player, there is no penalty for any group. The only time limit is for the entire group to finish.

Known players needing Assistance

  • Rana - requires help with placing chits in the warehouses and will need a guide for the trail course. She doesn't know how to chat very well and will need a guide with lots of patience.

General Direction Spamming

This section will hold the directions and explainations for to be spammed over /events or L2PBS. Cut and paste as needed on event day.

Directions to the Registration Warehouses

When you enter through the gateway, continue to the lake area. On your left you will see 3 banners. This is the registration area.

REGISTRATION: When registration opens, go to the banner area. There are 3 banners: Blue White Purple. Everyone registers at the Blue banner. Place one chit in warehouse.

This is an individual event.

Registration Time Table Messages

Registration is OPEN

Registration is CLOSED

Registration will open in 5 minutes.

Registration will close in 5 minutes.

Event Instructions

This is timed event.

You will have 45 minutes to gather the announced herb.

When the event starts, you may build a basket in the designated area. You may build as many baskets as you need. Please keep your extra the baskets grouped to assist in the counting.

There is no restriction on travel to and from the park for this event. You may spouse warp, way point, or use wings of horus to bring herbs to the park. The chariot is open both way from South Egypt to Memphis.

After the time expires please return to the Flight Deck for Awards and Celebration.

All baskets and the herbs inside become the property of the gods at the end of the event. The gods will take them away from the mortal world.

Start NOW

15 minutes left

5 minutes left

2 minutes left

Time is UP.

No more herbs may be placed.

Please return to the Flight Deck.

Awards Ceremony Instructions

All prizes will be given out during the awards ceremony held at the Flight Deck CP near the lake area.

There will be wine, hookah and fireworks after the event.

The Great Herb Dump Awards

1st prize for the largest quantity of herbs offered up to the gods.

2nd thru 5th place will receive prizes

6th thru 21st place will receive prizes

Prize List

1st Place: 1 Petit Mal sandbloom and 1 surprise flower

Places 2-5: 1 Otters Sunrise sandbloom and 1 surprise flower

Places 6-21: 150 db Sticky Sun Fertilizer


Place Prize
1 1 Petit Mal sandbloom and 1 surprise flower
2 - 5 1 Otters Sunrise sandbloom and 1 surprise flower
6 -21 150 db Sticky Sun Fertilizer

SCHU

Annoucement 1

People of Egypt, hear me! I am SCHU the god of air.

SETESH has told all the gods about hookah's and the smoking of herbs and now all the gods of Egypt want to try this for themselves.

I, SCHU, have set the people of Egypt a task to provide the herbs for the gods to enjoy.

On this day, the gods will decide on just one herb they wish to partake of.

You must provide just that one herb.

But know that the gods have mighty appetites and require as much of that herb as the people of egypt can provide.

You will have limited time to provide this herb.

The gods will bestow favors on those who provide the most quanity of this one herb.

Egypt abounds with herbs, but only on this day will you know the one herb required.


[ooc] Pharaoh's Garden will host the Great Herb Dump. This will be a timed event.

[ooc] Players will need 1 personal chits for registration for the event

[ooc] There will be no restriction of travel to and from Pharaoh's Garden during the event.

[ooc] Registration will open 5 minutes after the start of the event.

[ooc] There will be prizes.

[ooc] Awards ceremony will be at the Flight Deck. Celebrations and fireworks to follow.

[ooc] Event details can be found here: http://www.atitd.org/wiki/tale6/Events/Pharaoh%27s_Garden_Game_Event_3

[ooc] At the start of the event, an herb will be called out. You will have 45 minutes to bring as much of this one herb to the park.

[ooc] Players will build baskets in a designated area of the park near the registration area. Then they will bring a designated type of herb and place it in a the basket as an offering to the gods.

[ooc] Herb bundles must be in 100 debin units. Players may place as many 100 debin units of the designated herbs in their basket as they wish. They may build more baskets for additional quantities. Quantities less than 100 or not in multiples of 100 will be ignored. The gods only want herbs in multiples of 100 debins.

[ooc] Players will have 45 minutes to bring all the herbs they wish to offer to the gods.

[ooc] Players that offer up the greatest quantities of the designated herbs in multiples of 100 debins will win prizes.

[ooc] NOTE 1: All baskets and the herbs inside become the property of the gods at the end of the event. The gods will take them away from the mortal world.

[ooc] NOTE 2: Only the most common types of herb will be used. Rare herbs will not be requested.

Official Notes

Common Herbs of Egypt

This is a list of the most common herbs as I've collected them. We should select an herb from this list. If we want to run this several times then a different herb should be requested for each run.

If we run this multiple times then perhaps we can have the event staggered to allow players in different time zones to participate.

List of Herbs

  200 Anansi
  100 Black Pepper Plant
  500 Bluebottle Clover
  600 Buckler-leaf
  300 Cardamom
  500 Chives
  100 Cinnamon
 1000 Common Basil
  900 Common Rosemary
  700 Common Sage
  100 Covage
  200 Crampbark
  200 Crimson Lettuce
  200 Daggerleaf
  400 Dark Ochoa
 1000 Discorea
  100 Drapeau D'or
  100 Dwarf Hogweed
  200 Fleabane
  300 Fool's Agar
  100 Ginger Root
  100 Ginseng Root
  400 Glechoma
  200 Harebell
  200 Hazlewort
  100 Hogweed
  200 Houseleek
  100 Hyssop
  400 Indigo Damia
  100 Katako Root
  400 Lemondrop
  200 Lythrum
  200 Mariae
  100 Meadowsweet
  200 Mindanao
  200 Morpha

Official Counts

We use the registration warehouse list to give out participation prizes.

We use the registration warehouses to get a list of all the players for the event (clipboard the names). When the event ends, Nik will have to look inside each basket for the amount and the owner of the basket and pass along the information to whoever is doing the score keeping.

Example of the score for herb X:

George 200
Jane 5000 (5 baskets 1000 herbs each basket)
Joe 100
Mary 100 (199 herbs ROUNDED DOWN)
Jane wins 1st place.  George 2nd place.  Joe and Mary tie for 3d place.

Taking Ownership of the Baskets

Nik will have to decide how and when to take ownership of the baskets and their contents.

Perhaps when she does the count she should flip ownership to herself or Aero Club so that the basket cannot be tampered with after the count happens?

Once she owns the baskets, she can remove the contents for destruction and tear down the basket.

If we run multiple versions of this, the removal should happen before the next run.

Basket Building Location Needs

  • PGG Event 1 had 29 participants
  • PGG Event 2 had 14 participants

Expect @20 participants for this event.

If we get 20 participants that is 20 baskets minimum. As each basket can hold 1,000 quantity a truly solo player will likely have only 1 or maybe 2.

But if players pool their herbs a single player may have many more baskets. If a guild pools all their herbs for one player, that could be a large quantity (eg 10,000 Common Basil) or 10 baskets.

The area where the baskets should be built needs to accommodate this and remain visible to all players and officials.

Also, some areas cannot be built on due to landscaping items, such as the area directly next to the piers, which is a roadway item.

Prize Considerations

We can offer more levels of prizes.

What kind of prizes should we offer for this “quick” event?

If we have several editions of this event should the prizes change?

Do we want a big blow out party at the Flight Deck for this or save that for the larger events?

  • Fireworks shortages
  • Wine shortages

We use about 40 bottles per event

My production is about 15-20 bottles per event if there's time to get it 12+%

There are no problems with herbs though – we have loads of that.

Where and how does Nik want to give out the prizes?

Event Q & A =

Q1: Isn't 100 units too large?

First is I wouldn't /couldn't play this game because I don't have 100 of many herbs. Do you think we could make the amounts more friendly to poorer/newer players?

I would rather see bundles of 10 myself, but as I said I am not a rich player.

Second is how many herbs will be selected? Will there be a list posted ahead in case someone wants to come to the park loaded and lives way out.


A1

The quanities are actually half of what I've collected because I traded 1/2 of all my herb stock to another player.

I picked the quanity of 100 because of this list and the amounts on it.

I figured some players will have exactly 100 or others might have 200,300 etc.

However, this is not necessarily cast in concrete and can be changed.

General Questions

Question 1: Is it unclear that we will ask for just one herb type?

Question 2: Is it unclear that if the herb is Common Basil we want 100,200,300 units of this?

Question 3: Do you think that players will not have 100 units of such an herb?

Question 4: How much of a difficulty would it be to change to another counting method (say 50 units) and have the counting go OK?

Question 5: If I understand Nik's timing plan, the Herb Dump Event would happen just after a Herb Gathering Event (next day?). If we add a notice to the Herb Gathering Event that references the Herb Dump Event, is that enough time for a player to gather enough of these types of herbs?

Question 6: Should we publish a list of "possible herbs" for the Dump Event? Perhaps 5 herbs that could be called out but only 1 of these will be called out on Event Day?

ex: [Common Basil, Discorea, Verdant Squill, Thyme, Wild Lettuce] 

Question 7: The Dump Event herb does not have to be freshly gathered, it can be from any source, trade, exchange, guild donation etc. Does this need more clarification?

My take on Q4:

Setting the value at 100 is really a gimmick in the game. It's only purpose is to set a round number and make players try to reach it.

Changing the amount should make no difference to the count because a basket will have X debins in it.

If we change the event so that there must be at least 25 herbs for the participation prize then when a players basket is checked we can verifiy that:

a) yes there's 25 min here b) total quantity is X units of Required Herb

High score is high score no matter if its by 1, 10, 100.


ex: Player A has 2,599 herbs Player B has 2,249 herbs Player A is going to win.


The other gimmick was to Round Down odd amounts to avoid a "near miss" collision.


ex: Player A has 521, Player B has 520. Player C has 522.

In Round Down scoring, all 3 would win (on a tie). If it's high score then Player C gets 1st, A gets 2nd, B gets 3d. (fixed typo here)


My take on Q6 and Q7:

If we publicize the list of potential herbs, I would like the list to be broad enough to avoid a wholesale slaughter amongst players trying to gather "THE" herb. Im not sure how the Herb Gathering Event will run, perhaps Nik can chime in here to explain the mechanics there and how in might interact with the dump event.

One more thing, I was thinking that this Dump Event could be more of a Ninja Event for a lot of things: bugs, herb seeds, tadpoles. If successful and easy to administer we can ninja this onto the Calendar whenever Nik feels like having a Hurry-Scurry Event. :)

Please send more feed back and suggestions on how to make this event more interesting.