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Difference between revisions of "User:Selune"

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Paint Reaction Template:
+
Selune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.
 +
 
 +
{{Collapse top|title=Paint Reaction Template}}
 
<pre>
 
<pre>
 
Cabbage | RedSand | G | -11 | 26
 
Cabbage | RedSand | G | -11 | 26
Line 21: Line 23:
 
Copper | Saltpeter | B | 42 | 4
 
Copper | Saltpeter | B | 42 | 4
 
</pre>
 
</pre>
 +
{{Collapse bottom}}
  
Modified VT PaintWatch:
+
{{Collapse top|title=Fishing Macro for Testing}}
 
<pre>
 
<pre>
--
+
-- Pin up your Lures menu 'Self Click, Skills, Fishing, Use Lure' (no other pinned up windows can exist)
--  
+
-- Should have (Chat-Related): 'Chat and Inventory can be minimized' AND 'Minimized chat-channels are still visible'.
--
+
-- You must have Main Chat tab showing at all times and window is long/wide enough so no lines don't wrap.
 +
 
 +
-- Yes, this macro reads your MAIN chat screen, so make sure you read the above statement for it to work correctly.
 +
-- Each line of text must not scroll/wrap to the next line. If it does, then drag your chat window wider so it doesn't wrap.
 +
-- You want to make your chat very wide. Note: It is possible to see a LONG message like "Though you lost your lure, you did catch a 15 deben Orange Spongefish"
 +
-- Another long message is "You didn't catch anything. You also lost your lure. Try different lures and locations"
 +
-- At 1280x1024 your chat screen should reach at least to the mid point of your screen to avoid having a chat line wrap to next line, for a long message, like above.
 +
-- Higher resolutions may not have to reach quite to the mid point.
 +
 
  
--Cabbage | 129, 63, 145  | 8      | Y | bulk    | 10
+
-- ********** This macro writes to a log file (Fishlog.txt) for most actions, so you can review later! ******
--Carrot | 225, 113, 33  | 10    | Y | bulk    | 10
+
-- ********** This also macro writes to a log file (Fishstats.txt) showing stats of your last fishing session, so you can review later! ******
--Clay | 128, 96, 32    | 4      | Y | bulk    | 20
+
 
--DeadTongue | 112, 64, 64    | 500    | N | normal  | 4
+
 
--ToadSkin | 48, 96, 48    | 500    | N | normal  | 4
+
--You can delete any of the log files if you wish. It will automatically create new ones if they dont exist.
--EarthLight | 128, 240, 224  | 10000  | N | normal  | 4
+
--The fishlog.txt file gets appended everytime you fish, so the file can grow quite long over time.
--RedSand | 144, 16, 24    | 10    | Y | bulk    | 20
+
--The fishstats.txt file gets overwritten everytime your gui program window updates, so it doesn't 'grow' over time.
--Lead | 80, 80, 96    | 50    | Y | normal  | 6
+
 
--Silver | 16, 16, 32    | 50    | N | normal  | 6
+
 
--Iron | 96, 48, 32    | 30    | Y | normal  | 8
+
-- "Main chat tab is not showing" and other errors can usually be overcome by adjusting the main chat window size and restarting, assuming main chat is showing.
--Copper | 64, 192, 192  | 30    | Y | normal  | 8
+
-- And also verify the lines aren't wrapping.
 +
 
 +
 
 +
-- The very first thing this macro does is to Self Click, Special, What Time is it? option. This will then display the time in main chat window.
 +
-- The macro then parses time displayed, in main chat tab, so it can use it while the macro runs (Log files and on screen display).
 +
-- Thats what the mysterious Self Click is doing, its not a bug, it is suppose to do that and thats why, to fetch the time.
 +
 
 +
 
 +
-- Note: These are currently refered to as Common Fish in the below 'SkipCommon' type of fishes (True or False), in the 'Custom Variables' section.
 +
 
 +
--Abdju
 +
--Chromis
 +
--Catfish
 +
--Carp
 +
--Perch
 +
--Phagrus
 +
--Tilapia
 +
 
 +
 
 +
 
 +
--CUSTOM VARIABLES -- EDIT HERE To Change Fishing Casts, Skips, Updates.
 +
 
 +
TotalCasts=3; --Total Casts per lure, if a fish caught. If no fish then it skips.
 +
SkipCommon = false; --Skips to next lure if fish caught is a common (Choose True or False).
 +
LureChangesToUpdateTimer = 7; --Total lures used before time is updated. Zero updates every new lure.
 +
IgnoreUnknown = false; --Continues the script if fish is not recognized
 +
 
 +
--AlmostCaughtAttempts = 0; --Adds additional attempts to the current lure if Unusual, Strange fish are seen;
 +
-- Note: AlmostCaughtAttempts above was already commented out upon arriving to Talescripts.
 +
-- It is also commented out during the script, so uncommenting above will NOT activate the feature.
 +
 
 +
 
 +
 
 +
-- Additional reporting in the log file
 +
-- Choose True or False.
 +
-- Note 'LogStrangeUnusual' and 'LogOdd' (below) overrides LogFails setting. ie if LogStrange true, then it would still log even if LogFails = False
 +
--If LogFails = false and LogStrangeUnusual or LogOdd = true, then failed catches those would still be included in the log file.
 +
 
 +
 
 +
LogFails = true;  -- Do you want to add Failed Catches to log file? 'Failed to catch anything' or 'No fish bit'. Note the log will still add an entry if you lost lure.
 +
LogStrangeUnusual = true; -- Do you want to add Strange and Unusual fish to the log file? Note the log will still add an entry if you lost lure.
 +
LogOdd = true; -- Do you want to add Odd fish to the log file? Note the log will still add an entry if you lost lure.
 +
 
 +
 
 +
-- END CUSTOM VARIABLES
  
--Sulfur      | catalyst      | 10    | Y | normal  | 1
 
--Potash      | catalyst      | 50    | Y | normal  | 1
 
--Lime        | catalyst      | 20    | Y | normal  | 1
 
--Saltpeter  | catalyst      | 10    | Y | normal  | 1
 
  
-- 317, 55, 71
 
--                cj  ca  cl  dt  ts  el  rs  le  si  ir  co  su  po li sp
 
paint_colourR = { 129, 225, 129, 112, 48,  128, 145, 81,  16,  97,  64  };
 
paint_colourG = { 64,  113, 97,  64,  96,  240, 16,  81,  16,  48, 194  };
 
paint_colourB = { 145, 33,  33,  64,  48,  224, 24,  97,  32,  33, 194  };
 
catalyst1 = 12;
 
  
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
loadfile("luascripts/common.inc")();
+
loadfile("luaScripts/Fishing_Func.inc")();
  
button_names = {
 
"CabbageJ","Carrot","Clay","DeadTongue","ToadSkin","EarthLight","RedSand",
 
"Lead","SilverP","Iron","Copper","C:Sulfur","C:potash","C:Lime","C:Saltpeter"};
 
  
per_paint_delay_time = 1000;
+
 
per_read_delay_time = 600;
+
function SetupLureGroup()
per_click_delay = 10;
+
 
 +
TLures = {};
 +
FirstLure="";
 +
LastLure = "";
  
  
function doit()
 
  
local paint_sum = {0,0,0};
+
local paint_count = 0;
+
srReadScreen();
local bar_colour = {0,0,0};
+
FindPin = srFindImage("UnPin.png");
local expected_colour = {0,0,0};
+
if FindPin then
local diff_colour = {0,0,0};
+
local new_px = 0xffffffFF;
 
local px_R = nil;
 
local px_G = nil;
 
local px_B = nil;
 
local px_A = nil;
 
local m_x = 0;
 
local m_y = 0;
 
local update_now = 1;
 
local y=0;
 
local button_push = 0;
 
  
lsSetCaptureWindow();
+
--Click the pinup to refresh the lures window
  
askForWindow("Open the paint window. Take any paint away so to start with 'Black'.");
+
srClickMouseNoMove(FindPin[0]+5,FindPin[1]+30);
 +
lsSleep(500);
  
  
 
srReadScreen();
 
srReadScreen();
xyWindowSize = srGetWindowSize();
+
 
local colour_panel = findAllImages("paint-black.png");
+
 
if (#colour_panel == 0) then
+
DownPin = srFindImageInRange("Fishing/Menu_DownArrow.png",FindPin[0]-10,FindPin[1],50,500);
m_x, m_y = srMousePos();
+
if DownPin then
 +
--Just Incase
 +
UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50);
 +
if UpArrow then
 +
srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5);
 +
lsSleep(1000);
 +
srReadScreen();
 +
end
 +
 +
 +
-- srClickMouseNoMove(DownPin[0]+5,DownPin[1]+5);
 +
LastLure=FindLureName(DownPin[0]-150,DownPin[1]-10,150,25);
 +
--error(LastLure);
 +
FirstLure = FindLureName(FindPin[0]-150,FindPin[1]-10,150,25);
 +
-- error(FirstLure);
 +
else
 +
--No Arrows on lure menu?
 +
FirstLure=FindLureName(FindPin[0]-150,FindPin[1]-10,150,25);
 +
LastLure=nil;
 +
end
 
else
 
else
m_x = colour_panel[1][0];
+
error("Didn\'t find Lures pinned window - Self Click->Skills, Fishing -> Use Lure, PIN THIS WINDOW!");
m_y = colour_panel[1][1];
 
 
end
 
end
 +
 +
 +
if  LastLure ~= nil then
 +
--We have last lure, and arrows showing
 +
ChangeLureMenu = LastLure;
 +
 +
 +
FirstLurLoc = srFindImage("fishing/" .. FirstLure);
 +
LastLurLoc = srFindImage("fishing/" .. LastLure);
 +
 +
  
local paint_buttons = findAllImages("paint-button.png");
+
for i = 1, #Lures,1 do
if (#paint_buttons == 0) then
+
test = srFindImageInRange(("fishing/" .. Lures[i]),FirstLurLoc[0]-5,FirstLurLoc[1]-5,175,500);
error "No buttons found";
 
end
 
  
 +
if test then
 +
--Add Lure
 +
table.insert(TLures,Lures[i]);
 +
if Lures[i] == LastLure then
 +
--End of Menu, Use Down Arrow
 +
arrow=srFindImageInRange("Fishing/menu_downarrow.png",test[0],test[1]-5,175,50);
 +
if arrow then
 +
DownArrowLocs = arrow;
 +
srClickMouseNoMove(arrow[0]+5,arrow[1]+5);
 +
lsSleep(1000);
 +
srReadScreen();
 +
lsSleep(1000);
 +
else
 +
error("no arrow found");
 +
end
 +
end
 +
LastLureMenu = Lures[i];
  
while 1 do
+
end
lsSetCamera(0,0,lsScreenX*1.5,lsScreenY*1.5);
+
end
-- Where to start putting buttons/text on the screen.
+
y=0;
+
--Reset Lure Menu
 +
UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50);
 +
if UpArrow then
 +
srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5);
 +
end
 
 
if lsButtonText(lsScreenX - 30, lsScreenY - 80, 0, 100, 0xFFFFFFff, "Reset") then
+
else
for i= 1, 10 do
+
--No arrows, just get lures
srClickMouseNoMove(paint_buttons[7][0]+2,paint_buttons[7][1]+2, right_click);
+
for i = 1, #Lures, 1 do
lsSleep(per_click_delay);
+
test = srFindImage("Fishing/" .. Lures[i]);
 +
if test then
 +
table.insert(TLures,Lures[i]);
 
end
 
end
srReadScreen();
 
lsSleep(100);
 
clickAllText("Take the Paint");
 
lsSleep(100);
 
paint_sum = {0,0,0};
 
paint_count = 0;
 
bar_colour = {0,0,0};
 
expected_colour = {0,0,0};
 
diff_colour = {0,0,0};
 
new_px = 0xffffffFF;
 
px_R = nil;
 
px_G = nil;
 
px_B = nil;
 
px_A = nil;
 
m_x = 0;
 
m_y = 0;
 
update_now = 1;
 
 
end
 
end
 +
end
 +
 +
return TLures;
 +
 +
end
  
-- Create each button and set the button push.
+
function FindLureName(x,y,w,h)
for i=1, #button_names do
+
 
if lsButtonText(10, y, 0, 250, 0xFFFFFFff, button_names[i]) then
+
for i = 1, #Lures, 1 do  
image_name = button_names[i];
+
Lure = srFindImageInRange("Fishing/" .. Lures[i], x,y,w,h);
update_now = 1;
+
if Lure then
button_push = i;
+
return Lures[i]
end
 
y = y + 26;
 
 
end
 
end
 +
end
 +
end
 +
 +
function GetLure()
 +
 +
srReadScreen();
 +
 +
if CurrentLureIndex == LastLureIndex then
 +
-- Use Down Menu
 +
srClickMouseNoMove(DownArrowLocs[0]-5,DownArrowLocs[1]-5);
 
srReadScreen();
 
srReadScreen();
 +
end
 +
 +
lure = srFindImage("Fishing/" .. PlayersLures[CurrentLureIndex]);
 +
if not lure then
 +
--Failed to find lure
 +
error("Can\'t find a lure!");
 +
else
 +
slure = Lures[PlayersLures[CurrentLureIndex]];
 +
slure = string.sub(slure,string.find(slure,"_")+1,string.len(slure) - 4);
 +
--statusScreen("Using Lure " .. slure);
 +
return slure
 +
end
 +
end
 +
 +
function UseLure()
 +
-- Uses lure according to CurrentLureIndex, which is used in PlayersLures which contains each lure the player has.
 +
 +
 +
if #TLures == 0 then
 +
error 'Can\'t find any lures on the pinned window. Did you run out of lures?'
 +
end
  
  
-- read the bar pixels
+
srReadScreen();
new_px = srReadPixel(m_x, m_y);
+
lure = srFindImage("Fishing/" .. PlayersLures[CurrentLureIndex]);
px_R = (math.floor(new_px/256/256/256) % 256);
 
px_G = (math.floor(new_px/256/256) % 256);
 
px_B = (math.floor(new_px/256) % 256);
 
px_A = (new_px % 256);
 
  
if not(update_now==0) then
+
if lure then
--{
+
srClickMouseNoMove(lure[0]+3,lure[1]+3);
if not (button_push==0) then
+
lsSleep(500);
--{
+
srReadScreen();
-- click the appropriate button to add paint.
+
-- Find Lure Type
srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
+
for i = 1, #Lure_Types, 1 do
lsSleep(per_click_delay);
+
test = srFindImage("Fishing/" .. Lure_Types[i]);
+
if test then
if(button_push < catalyst1) then
+
--Click it!
-- add the paint estimate
+
srClickMouseNoMove(test[0]+3,test[1]+3);
paint_sum[1] = paint_sum[1] + paint_colourR[button_push];
+
gui_refresh();
paint_sum[2] = paint_sum[2] + paint_colourG[button_push];
+
break;
paint_sum[3] = paint_sum[3] + paint_colourB[button_push];
 
paint_count = paint_count + 1.0;
 
end
 
--}
 
 
end
 
end
 +
end
  
-- count up all the pixels.
+
end
lsSleep(per_paint_delay_time);
+
srReadScreen();
+
if PlayersLures[CurrentLureIndex] == ChangeLureMenu then
 +
down = srFindImage("Fishing/Menu_DownArrow.png");
 +
srClickMouseNoMove(down[0]+5,down[1]+5);
 +
lsSleep(1000);
 +
elseif PlayersLures[CurrentLureIndex] == LastLureMenu  then
 +
up = srFindImage("Fishing/Menu_UpArrow.png");
 +
srClickMouseNoMove(up[0]+5,up[1]+5);
 +
CurrentLureIndex=1;
 +
lsSleep(1000);
 +
end
 +
 +
 
 +
end
  
bar_colour[1] = #findAllImages("paint-redbarC.png");
+
function ChatReadFish()
lsSleep(per_read_delay_time/3);
+
--Find the last line of chat
bar_colour[2] = #findAllImages("paint-greenbarC.png");
+
lsSleep(100);
lsSleep(per_read_delay_time/3);
+
srReadScreen();
bar_colour[3] = #findAllImages("paint-bluebarC.png");
+
imgs = findAllImages("fishing/chatlog_reddots.png");
lsSleep(per_read_delay_time/3);
+
Coords = imgs[#imgs];
update_now = 0;
+
 +
-- Look for the ** red dots in main chat to see if they exist.
 +
if #imgs == 0 then
 +
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 +
end
  
-- tweak/hack because we miss the first pixel
+
for i=1, 3 do
+
--Caught Something..  Find Fish Details
if(bar_colour[i]>0)then
+
Sfish = "";
bar_colour[i]=bar_colour[i]+1;
+
bar_colour[i]=bar_colour[i]*256.0/259;
+
for i = 1, #CL_Fish do
end
+
ChatFish = srFindImageInRange("Fishing/" .. CL_Fish[i],Coords[0] ,Coords[1],500,25);
 +
if ChatFish then
 +
Sfish = string.sub(CL_Fish[i],string.find(CL_Fish[i],"Fish_") + 5,string.len(CL_Fish[i]) - 4);
 +
GrandTotalCaught = GrandTotalCaught + 1
 +
break;
 +
end
 +
end
 +
 +
if  string.len(Sfish) < 1 then
 +
-- This fish name and fishname.png file likely needs to be added to Fishing_Func.inc, under the CL_Fish array and the .png added to /Images/Fishing folder
 +
if IgnoreUnknown then
 +
Sfish = "Unknown";
 +
SNum = "1";
 +
else
 +
error("Unknown Fish! PLEASE, Take screenshot (Alt+C) of main chat tab, share with Talescripts team!");
 +
end
 +
else
 +
--Find Size
 +
for i = #CL_Number,1,-1 do
 +
ChatSize =  srFindImageInRange("fishing/" .. CL_Number[i],Coords[0],Coords[1],500,25);
 +
if ChatSize then
 +
SNum = string.sub(CL_Number[i],string.find(CL_Number[i],"_") + 1, string.len(CL_Number[i]) - 4);
 +
break;
 
end
 
end
 +
end
 +
GrandTotaldb = GrandTotaldb + SNum;
 +
end
 +
 +
return(Sfish .. " (" .. SNum .. "db)");
 +
end
 +
 +
 +
 +
function findchat(line)
 +
--Reads a chat line and returns a basic string for better processing
 +
 +
-- Odd fish means your fly fishing skill is not high enough. Raise it with enormous amounts of fishing.
 +
-- Strange fish means you need a better rod to catch the rish. You may succeed on future attempts.
 +
-- Unusual fish means your speed skill was not high enough to catch this type of fish. If it is almost enough, you may catch them on future casts.
 +
 +
 +
--Possible fishing messages
 +
-- Caught A (SIZE) Deben (FISH)
 +
-- You almost caught a strange fish
 +
-- (You almost caught a strange fish. You also lost your lure.)
 +
-- You almost caught an unusual fish
 +
-- (You almost caught an unusual fish. You also lost your lure.)
 +
-- You almost caught an odd fish
 +
-- (You almost caught an odd fish. You also lost your lure.)
 +
-- Although you lost your lure  (Caught a fish)
 +
-- Using a (LURE) (TYPE) lure.
 +
-- You are carrying more than you can manage.
 +
-- You are carrying too much bulk.
 +
-- You didn't catch anything.
 +
-- (You didn't catch anything. You also lost your lure.)
 +
-- No Fish Bit.
 +
-- (No Fish Bit. You also lost your lure.)
  
 +
 +
--Find the last line of chat
 +
lsSleep(100);
 +
srReadScreen();
 +
imgs = findAllImages("Fishing/chatlog_reddots.png");
 +
Coords = imgs[#imgs];
  
+
-- Look for the ** red dots in main chat to see if they exist.
-- New colour has been added, mix in the pot, and see if there's a difference from the expected value.
+
if #imgs == 0 then
if not (button_push==0) then
+
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
--{
+
end
for i=1, 3 do
 
expected_colour[i] = paint_sum[i] / paint_count;
 
diff_colour[i] = math.floor(0.5+bar_colour[i]) - math.floor(0.5+expected_colour[i]);
 
end
 
  
button_push = 0;
+
--}
+
if line and line > 0 then
 +
Coords = imgs[(#imgs) - line];
 +
if not Coords then
 +
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 
end
 
end
--}
+
 
 +
end
 +
 +
--Find What Happened
 +
 
 +
ChatType = "";
 +
 +
for i = 1, #Chat_Types -1,2 do
 +
test = srFindImageInRange("Fishing/" .. Chat_Types[i],Coords[0],Coords[1],500,30);
 +
if test then
 +
--Found Chat
 +
ChatType = Chat_Types[i + 1];
 +
break;
 
end
 
end
 +
end
 +
 +
 +
--Break down!
 +
if ChatType then
 +
--if ChatType == "lure" then
 +
--elseif ChatType == "nofishlostlure" then
 +
--elseif ChatType == "nofish" then
 +
--elseif ChatType == "strange" then
 +
--elseif ChatType == "unusual" then
 +
return ChatType;
 +
else
 +
error(ChatType);
  
-- Display all the goodies
+
end
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
+
" Pixel  RGBA: " .. px_R .. "," .. px_G .. "," .. px_B .. "," .. px_A);
+
y = y + 26;
+
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
+
end
" Bar read RGB: " .. math.floor(bar_colour[1]+0.5) .. "," .. math.floor(bar_colour[2]+0.5) .. "," .. math.floor(bar_colour[3]+0.5));
 
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Expected RGB: " .. math.floor(expected_colour[1]+0.5) .. "," .. math.floor(expected_colour[2]+0.5) .. "," .. math.floor(expected_colour[3]+0.5) );
 
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Reactions RGB: " .. math.floor(diff_colour[1]+0.5) .. "," .. math.floor(diff_colour[2]+0.5) .. "," .. math.floor(diff_colour[3]+0.5) );
 
  
  
if lsButtonText(lsScreenX - 30, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
+
 
error "Canceled";
+
function GetTime()
 +
--Reads time stamp using special->what time menu
 +
winsize = srGetWindowSize();
 +
 +
--Open Menu, Press the Esc key to open the Self Click menu
 +
 
 +
-- Move mouse to center of screen before Sending the Esc key, to get the Self Click menu. We dont want it self clicking near the edge of screen causing an error.
 +
srSetMousePos(winsize[0]/2,winsize[1]/2);
 +
lsSleep(100);  -- This delay is critical for any srSetMousePos. Without it, the mouse will not have time to actually move!
 +
 
 +
srKeyEvent(string.char(27));  -- Send Esc Key
 +
lsSleep(500);
 +
 +
--Find Special Menu
 +
srReadScreen();
 +
menu = srFindImage("Fishing/Menu_Special.png");
 +
 +
if menu then
 +
--Click it!
 +
srClickMouseNoMove(menu[0]+3,menu[1]+3);
 +
 +
lsSleep(500);
 +
srReadScreen();
 +
 
 +
-- Look for the What Time Is It? option in menu
 +
menu = srFindImage("Fishing/Menu_WhatTime.png");
 +
if menu then
 +
--Click it!
 +
srClickMouseNoMove(menu[0]+3,menu[1]+3);
 +
lsSleep(500);
 +
end
 +
end
 +
 
 +
 
 +
 
 +
 +
srReadScreen();
 +
imgs = findAllImages("Fishing/chatlog_reddots.png");
 +
Coords = imgs[#imgs];
 +
 
 +
-- Look for the ** red dots in main chat to see if they exist.
 +
if #imgs == 0 then
 +
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 
end
 
end
  
lsDoFrame();
+
lsSleep(per_read_delay_time);
+
for i = #CL_Time, 1, -1 do
 +
Stime = srFindImageInRange("Fishing/" .. CL_Time[i],Coords[0],Coords[1],400,25);
 +
if Stime then
 +
Hour = string.sub(CL_Time[i],string.find(CL_Time[i],"ime_")+4,string.len(CL_Time[i])-4);
 +
 +
AM = srFindImageInRange("Fishing/Chatlog_Time_AM.png",Coords[0],Coords[1],400,25);
 +
if AM then
 +
CurrentTime=(Hour .. "AM");
 +
return (Hour .. "AM");
 +
else
 +
PM = srFindImageInRange("Fishing/chatlog_time_PM.png",Coords[0],Coords[1],400,25);
 +
if PM then
 +
CurrentTime=(Hour .. "PM");
 +
return (Hour .. "PM");
 +
end
 +
end
 +
 
 +
end
 
end
 
end
 
end
 
end
</pre>
 
  
Fixed Crematory Macro:
+
function gui_refresh()
<pre>
+
lsDoFrame();
-- crematory.lua v1.2 by Tallow
+
 
--
+
 
-- Runs one or more crematories. Automatically discovers button
+
if GrandTotalCaught < 10 then
-- configuration on its own and loads/unloads materials.
+
last10 = GrandTotalCaught .. "/10";
--
+
else
 +
last10 = 10;
 +
end
 +
 
 +
 
 +
--Stats (On Screen Display)
 +
--CurrentLureIndex  out of  PlayersLures
 +
winsize = lsGetWindowSize();
 +
 +
 +
lsPrintWrapped(10, 0, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lure Index: " .. CurrentLureIndex .. " out of " .. #PlayersLures .. "      " .. PlayersLures[CurrentLureIndex]);
 +
 
 +
 
 +
lsPrintWrapped(10, 20, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Time: " .. CurrentTime);
 +
 
 +
lsPrintWrapped(10, 40, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Last [" .. last10 .. "] Fish Caught:");
 +
 
 +
--Reset this string before showing last 10 fish below. Else the entries will multiply with entries from previous loops/call to this function
 +
last10caught = "";
 +
 
 +
if #gui_log_fish > 10 then
 +
table.remove(gui_log_fish,1);
 +
end
 +
for i = 1, #gui_log_fish,1 do
 +
lsPrintWrapped(10, 50 + (12*i), 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, gui_log_fish[i]);
 +
last10caught = last10caught .. gui_log_fish[i] .. "\n";
 +
end
 +
 
 +
 
 +
lsPrintWrapped(10, winsize[1]-133, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Odd Fish Seen: " .. GrandTotalOdd);
 +
lsPrintWrapped(10, winsize[1]-121, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Unusual Fish Seen: " .. GrandTotalUnusual);
 +
lsPrintWrapped(10, winsize[1]-109, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Strange Fish Seen: " .. GrandTotalStrange);
 +
 
 +
lsPrintWrapped(10, winsize[1]-97, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------");
  
assert(loadfile("luaScripts/common.inc"))();
+
lsPrintWrapped(10, winsize[1]-85, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lures Clicked: " .. GrandTotalLuresUsed);
 +
lsPrintWrapped(10, winsize[1]-73, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lures Lost: " .. GrandTotalLostLures);
  
askText = singleLine([[
+
lsPrintWrapped(10, winsize[1]-61, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------");
  Crematory v1.2 (by Tallow) --
 
  Automatically runs one or more crematories.
 
]]);
 
  
wmText = "Tap control on Crematories to open and pin.";
+
lsPrintWrapped(10, winsize[1]-49, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Total Casts: " .. GrandTotalCasts);
 +
lsPrintWrapped(10, winsize[1]-37, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Failed Catches: " .. GrandTotalFailed);
 +
lsPrintWrapped(10, winsize[1]-25, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Fish Caught: " .. GrandTotalCaught .. " (" .. GrandTotaldb .. "db)");
  
OPP = 0;
 
SAME_UP = 1;
 
SAME_DOWN = 2;
 
  
tolerance = 6500;
+
-- Write stats to log file. Everytime the GUI screen is updated, so is the log file.
tickTime = 1000;
 
maxWait = 1000;
 
longWait = 500;
 
shortWait = 30;
 
  
colOffsets = {
+
WriteFishStats("Last Session Hour: " .. CurrentTime .. "\n\nOdd Fish Seen: " .. GrandTotalOdd .. "\nUnusual Fish Seen: " .. GrandTotalUnusual .. "\nStrange Fish Seen: " .. GrandTotalStrange .. "\n---------------------\nLures Clicked: " .. GrandTotalLuresUsed .. "\nLures Lost: " .. GrandTotalLostLures .. " \n---------------------\nTotal Casts: " .. GrandTotalCasts .. "\nFailed Catches: " .. GrandTotalFailed .. "\nFish Caught: " .. GrandTotalCaught .. " (" .. GrandTotaldb .. "db)\n---------------------\n\nLast 10 Fish Caught:\n\n".. last10caught);
  {35-40-3, 204-182},
 
  {71-40-3, 204-182},
 
  {107-40-3, 204-182},
 
  {143-40-3, 204-182},
 
  {179-40-3, 204-182},
 
  {215-40-3, 204-182},
 
  {251-40-3, 204-182}
 
};
 
  
colWidth = 36-35+6;
 
colHeight = 323-204;
 
colMiddle = 57;
 
  
buttonOffsets = {
 
  {49-40, 333-182},
 
  {89-40, 333-182},
 
  {129-40, 333-182},
 
  {169-40, 333-182},
 
  {209-40, 333-182}
 
};
 
  
buttonWidth = 78-49;
 
buttonHeight = 354-333;
 
buttonClick = 10;
 
  
limestoneOffset = 0;
+
end
leeksOffset = 16;
 
flaxOffset = 32;
 
papyrusOffset = 48;
 
woodOffset = 64;
 
  
load_flax = true;
 
load_papyrus = true;
 
load_leeks = true;
 
load_limestone = true;
 
  
currentPass = 1;
 
passCount = 5;
 
  
windows = nil;
 
  
-------------------------------------------------------------------------------
 
-- doit
 
-------------------------------------------------------------------------------
 
  
 
function doit()
 
function doit()
  askForWindow(askText);
+
askForWindow("MAIN chat tab MUST be showing and wide enough so that each lines doesn't wrap. Pin up Lures Menu (Self, Skills, Fishing, Use Lures). No other pinned menus can exist. More detailed instructions are included inside the script as comments at top. There are options you can set in the script such as how many casts per lure, what gets written to the log file and more! History will be recorded in FishLog.txt and stats in FishStats.txt. Most errors can be fixed by slightly adjusting/moving your chat screen! Press Shift to continue.");
  windowManager("Crematory Setup", wmText);
+
 
  unpinOnExit(runCrematories);
+
--Gui_Main();
end
+
 
 +
 
 +
--Variables Used By Program -- Don't Edit Unless you know what you're doing!
 +
CurrentLure = ""; --Don't Edit
 +
gui_log_fish = {}; --Don't Edit, holds log display
 +
log_fish = {};
 +
CurrentLureIndex=0; -- 1 = First Lure Player Owns in alphabetical order
 +
ChangeLureMenu="";
 +
LastLureMenu="";
 +
DownArrowLocs=nil;
 +
PlayersLures={}; --Don't Edit, Holds Current Player Lures
 +
CurrentTime=""; --Don't Edit, Holds Time Check Value
 +
TotalLuresUsed = 0;
 +
castcount = 0;
 +
--strangecounter = 0;
 +
 
 +
 
 +
--These variables were later added for displaying additional info on the screen.
 +
-- Used for the extra reporting/statistics, on screen.
 +
-- Dont Edit Unless you know what you're doing!
 +
 
 +
GrandTotalCaught = 0;
 +
GrandTotalCasts = 0;
 +
GrandTotaldb = 0;
 +
GrandTotalStrange = 0;
 +
GrandTotalOdd = 0;
 +
GrandTotalUnusual = 0;
 +
GrandTotalLuresUsed = 0;
 +
GrandTotalLostLures = 0;
 +
GrandTotalFailed = 0;
 +
 
 +
 +
PlayersLures = SetupLureGroup();
 +
CurrentTime = GetTime();
 +
lsSleep(1500);
 +
 
 +
 
 +
--Write an entry into log file to show this is a new session
 +
WriteFishLog("[New Session]\n");
 +
 
 +
 +
while 1 do
 +
 +
checkBreak();
 +
srReadScreen();
 +
 +
 +
--cast = srFindImage("Fishing/Button_Fish.png");
 +
cast = srFindImage("fishicon.png");
 +
if not cast then
 +
error("cannot find fishing button");
 +
end
 +
 +
if castcount == 0 then
 +
--Update counters
 +
castcount = 1;
 +
CurrentLureIndex = CurrentLureIndex +1;
 +
 
 +
 
 +
if CurrentLureIndex > #PlayersLures then
 +
--Refresh the Lure window, and reindex it, in case some were lost.
 +
PlayersLures = SetupLureGroup();
 +
CurrentLureIndex = 1;
 +
end
 +
 
 +
 
 +
 +
--Update the time if ready, always update before new lure to keep chat/log proper
 +
if TotalLuresUsed == LureChangesToUpdateTimer then
 +
--Update Time
 +
 
 +
CurrentTime = GetTime();
 +
TotalLuresUsed = 0;
 +
end
 +
 +
--Since no casts been made at all, use a lure
 +
UseLure();
 +
lsSleep(2000);
 +
TotalLuresUsed = TotalLuresUsed + 1;
 +
GrandTotalLuresUsed = GrandTotalLuresUsed + 1;
 +
 +
--update log
 +
gui_refresh();
 +
 +
elseif castcount  > TotalCasts then
 +
-- if strangecounter > 0 and strangecounter < AlmostCaughtAttempts then
 +
--we don't reset yet!
 +
-- else
 +
--Reset
 +
castcount=0;
 +
strangecounter = 0;
 +
-- end
 +
else
 +
--Cast
 +
srClickMouseNoMove(cast[0]+3,cast[1]+3);
 +
lsSleep(1000);
 +
checkBreak();
 +
 
 +
 
 +
 
 +
while findchat(castcount - 1) == "lure" do
 +
lsSleep(1000);
 +
checkBreak();
 +
end
 +
 
 +
 
 +
castcount = castcount + 1;
 +
GrandTotalCasts = GrandTotalCasts + 1;
 +
 
 +
 
 +
 
 +
 
 +
 
 +
--Read Chat
 +
ChatType = findchat();
 +
 
 +
lsSleep(200);
 +
 
 +
CurrentLure = string.sub(PlayersLures[CurrentLureIndex],string.find(PlayersLures[CurrentLureIndex],"_")+1,string.len(PlayersLures[CurrentLureIndex])-4);
 +
 
 +
 
 +
if ChatType == "nobitlostlure" then
 +
--No fish bit. You also lost your lure.
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "No fish bit. You also lost your lure." .. "\n");
 +
 
  
-------------------------------------------------------------------------------
+
elseif ChatType == "nobit" then
-------------------------------------------------------------------------------
+
--No fishbit
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogFails == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "No fish bit." .. "\n");
 +
end
  
function runCrematories()
 
  promptLoad();
 
  askForFocus();
 
  for i=1,passCount do
 
    currentPass = i;
 
    takeAll();
 
    loadAll();
 
    start();
 
    local is_done = false;
 
    while not is_done do
 
      tick();
 
      is_done = checkDone();
 
    end
 
    sleepWithStatus(longWait*5, updateMessage("Waiting to take"));
 
  end
 
  takeAll();
 
  lsPlaySound("Complete.wav");
 
end
 
  
-------------------------------------------------------------------------------
+
elseif ChatType == "nocatchlostlure" then
-- addWindow
+
--You didn't catch anything. You also lost your lure.
-------------------------------------------------------------------------------
+
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You didn\'t catch anything. You also lost your lure." .. "\n");
  
function addWindow(vPos)
 
  local newWindow = {
 
    origin = {vPos[0], vPos[1]},
 
    ups = {nil, nil, nil, nil, nil},
 
    downs = {nil, nil, nil, nil, nil},
 
    dirs = {OPP, OPP, OPP, OPP, OPP},
 
    double = {false, false, false, false, false, false, false},
 
    probe = 0,
 
    lastPos = nil;
 
    lastDiff = nil;
 
    buttonState = {true, true, true, true, true},
 
    sameCount = 0,
 
    done = false
 
  };
 
  local vFire = srFindImageInRange("crem-fire.png", newWindow.origin[1] - 31,
 
                                  newWindow.origin[2] - 175, 238, 175,
 
                                  tolerance);
 
  if vFire then
 
    newWindow.fire = {vFire[0], vFire[1]};
 
  else
 
    error "No fire button. Do you have Advanced Chemistry?"
 
  end
 
  windows[#windows + 1] = newWindow;
 
end
 
  
-------------------------------------------------------------------------------
+
elseif ChatType == "nocatch" then
-- resetWindow
+
--You didn't catch anything.
-------------------------------------------------------------------------------
+
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogFails == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You didn\'t catch anything." .. "\n");
 +
end
  
function resetWindow(current)
 
  local vLime = srFindImageInRange("crem-lime.png", current.origin[1] - 20,
 
                                  current.origin[2] - 20, 100, 100,
 
  tolerance);
 
  if (not vLime) then
 
    error "Could not find origin again.";
 
  end
 
  if ((vLime[0] ~= current.origin[1]) or
 
      (vLime[1] ~= current.origin[2])) then
 
    error("Window moved from (" .. current.origin[1] .. ", " ..
 
      current.origin[2] .. ") to (" .. vLime[0] .. ", " .. vLime[1] .. ")");
 
  end
 
  local vFire = srFindImageInRange("crem-fire.png", current.origin[1] - 31,
 
                                  current.origin[2] - 175, 238, 175,
 
                                  tolerance);
 
  if vFire then
 
    current.fire = {vFire[0], vFire[1]};
 
  end
 
  if current.probe < 6 then
 
    current.probe = 0;
 
    current.ups = {nil, nil, nil, nil, nil};
 
    current.downs = {nil, nil, nil, nil, nil};
 
    current.dirs = {OPP, OPP, OPP, OPP, OPP};
 
    current.double = {false, false, false, false, false, false, false};
 
  end
 
  current.lastPos = nil;
 
  current.lastDiff = nil;
 
  current.buttonState = {true, true, true, true, true};
 
  current.sameCount = 0;
 
  current.done = false;
 
end
 
  
-------------------------------------------------------------------------------
+
elseif ChatType == "alreadyfishing" then
-- start
+
--castcount = castcount-1;
-------------------------------------------------------------------------------
+
lsSleep(15000); -- Long pause to wait for fishing queue to stop. Somehow it pushed the Fish button twice and now you will cast 2 times in a row.
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You are already fishing!" .. "\n");
  
function start()
 
  sleepWithStatus(longWait, updateMessage("Waiting to begin"));
 
  srReadScreen();
 
  if windows then
 
    for i=1,#windows do
 
      resetWindow(windows[i]);
 
    end
 
  else
 
    windows = {};
 
    local posList = findAllImages("crem-lime.png");
 
    if #posList == 0 then
 
      error "No crematories found";
 
    end
 
    for i=1,#posList do
 
      addWindow(posList[i]);
 
    end
 
  end
 
  for i=1,#windows do
 
    if windows[i].fire then
 
      safeClick(windows[i].fire[1] + 5, windows[i].fire[2] + 5);
 
      lsSleep(shortWait);
 
    end
 
  end
 
  sleepWithStatus(longWait, updateMessage("Finding my Chi"));
 
  srReadScreen();
 
  for i=1,#windows do
 
    windows[i].lastPos = findPoints(windows[i]);
 
    if not windows[i].lastPos then
 
      windows[i].done = true;
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
 
-- tick
 
-------------------------------------------------------------------------------
 
  
function tick()
+
elseif ChatType == "strange" then
  sleepWithStatus(tickTime, updateMessage("Tending Crematory"));
+
--Strange Fish
  srReadScreen();
+
GrandTotalStrange = GrandTotalStrange + 1;
  for i=1,#windows do
+
GrandTotalFailed = GrandTotalFailed + 1;
    tickWindow(windows[i]);
+
if LogStrangeUnusual == true then
  end
+
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught a STRANGE fish, but your rod was just too clumbsy." .. "\n");
  checkBreak();
+
end
end
 
  
-------------------------------------------------------------------------------
+
-- if AlmostCaughtAttempts > 0 then
-- tickWindow
+
-- strangecounter = strangecounter +1;
-------------------------------------------------------------------------------
+
-- end
 +
 +
 +
elseif ChatType == "strangelostlure" then
 +
-- Strange Fish and lost lure
 +
GrandTotalStrange = GrandTotalStrange + 1;
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught a STRANGE fish, but your rod was just too clumbsy. You also lost your lure." .. "\n");
  
function tickWindow(current)
+
-- if AlmostCaughtAttempts > 0 then
  if not current.done then
+
-- strangecounter = strangecounter +1;
    local points = findPoints(current);
+
-- end
    if points then
 
      probeNext(current, points);
 
      if current.probe > 5 then
 
        toggleButtons(current, points, current.buttonState);
 
      end
 
    else
 
      current.done = true;
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
 
-- checkDone
 
-------------------------------------------------------------------------------
 
  
function checkDone()
 
  local all_done = true;
 
  for i=1,#windows do
 
    if not windows[i].done then
 
      local done = srFindImageInRange("crem-done.png", windows[i].origin[1] - 3,
 
                                      windows[i].origin[2] - 15, 40, 40,
 
                                      tolerance);
 
      if done then
 
        windows[i].done = true;
 
      else
 
        all_done = false;
 
      end
 
    end
 
  end
 
  return all_done;
 
end
 
  
-------------------------------------------------------------------------------
+
elseif ChatType == "unusual" then
-- findPoints
+
-- Unusual Fish
-------------------------------------------------------------------------------
+
GrandTotalUnusual = GrandTotalUnusual + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogStrangeUnusual == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an UNUSUAL fish, but you were not quick enough." .. "\n");
 +
end
  
function findPoints(current)
+
-- if AlmostCaughtAttempts > 0 then
  local result = {};
+
-- strangecounter = strangecounter +1;
  for i=1,7 do
+
-- end
    local offset = {current.origin[1] + colOffsets[i][1],
 
                    current.origin[2] + colOffsets[i][2]};
 
    local point = srFindImageInRange("crem-point.png", offset[1],
 
                                    offset[2] - 5,
 
                                    colWidth, colHeight + 10, tolerance);
 
    if point then
 
      result[i] = point[1] - colOffsets[i][2] - current.origin[2] - colMiddle;
 
    else
 
      result = nil;
 
      break;
 
    end
 
  end
 
  return result;
 
end
 
  
-------------------------------------------------------------------------------
 
-- findDiffs
 
-------------------------------------------------------------------------------
 
  
function findDiffs(current, points)
 
  local result = {};
 
  local all_zero = true;
 
  for i=1,7 do
 
    result[i] = points[i] - current.lastPos[i];
 
    if result[i] ~= 0 then
 
      all_zero = false;
 
    end
 
  end
 
  if all_zero then
 
    result = nil;
 
  end
 
  return result;
 
end
 
  
-------------------------------------------------------------------------------
 
-- probeNext
 
-------------------------------------------------------------------------------
 
  
function probeNext(current, points)
+
-- Can't uncomment below elseif statement until we get a screenshot of a message of you were not quick enough. You also lost your lure.
  local diffs = findDiffs(current, points);
+
-- This would need to be added to Fishing_Func.inc , in the Chat_Types {array} along with adding Chatlog_AlmostUnusualLostlure.png). Add above "unusual" line in the array
  checkSame(current, diffs);
 
  if diffs and current.probe < 6 then
 
    if current.probe > 0 then
 
      for i=1,7 do
 
        if current.lastDiffs[i] < 0 and diffs[i] > 0 then
 
          if current.ups[current.probe] then
 
            current.downs[current.probe] = i;
 
            current.dirs[current.probe] = SAME_UP;
 
          else
 
            current.ups[current.probe] = i;
 
          end
 
        elseif current.lastDiffs[i] > 0 and diffs[i] < 0 then
 
          if current.downs[current.probe] then
 
            current.ups[current.probe] = i;
 
            current.dirs[current.probe] = SAME_DOWN;
 
          else
 
            current.downs[current.probe] = i;
 
          end
 
        end
 
      end
 
      if current.ups[current.probe] and current.downs[current.probe] then
 
        current.double[current.ups[current.probe]] = true;
 
        current.double[current.downs[current.probe]] = true;
 
      end
 
    end
 
    current.lastPos = points;
 
    current.lastDiffs = diffs;
 
    current.probe = current.probe + 1;
 
    if current.probe <= 5 then
 
      local newProbe = not current.buttonState[current.probe];
 
      local clickX = current.origin[1] + buttonOffsets[current.probe][1] +
 
buttonClick;
 
      local clickY = current.origin[2] + buttonOffsets[current.probe][2] +
 
buttonClick;
 
  
      current.buttonState[current.probe] = newProbe;
 
      safeClick(clickX, clickY);
 
      lsSleep(shortWait);
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
+
--elseif ChatType == "unusuallostlure" then
-- checkSame
+
-- Unusual Fish
-------------------------------------------------------------------------------
+
--GrandTotalUnusual = GrandTotalUnusual + 1;
 +
--GrandTotalLostLures = GrandTotalLostLures + 1;
 +
--GrandTotalFailed = GrandTotalFailed + 1;
 +
--if LogStrangeUnusual == true then
 +
--WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an UNUSUAL fish, but you were not quick enough." .. "\n");
 +
--end
  
function checkSame(current, diffs)
 
  if diffs then
 
    local all_same = true;
 
    for i=1,#diffs do
 
      if diffs[i] ~= 0 then
 
        all_same = false;
 
      end
 
    end
 
    if all_same then
 
      current.sameCount = current.sameCount + 1;
 
    else
 
      current.sameCount = 0;
 
    end
 
    if current.sameCount > 10 then
 
      current.done = true;
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
 
-- toggleButtons
 
-------------------------------------------------------------------------------
 
  
function toggleButtons(current, points, buttonState)
+
-- if AlmostCaughtAttempts > 0 then
  local balance = getBalance(points, current.double);
+
-- strangecounter = strangecounter +1;
  for i=1,5 do
+
-- end
    local up = getPointValue(points, current.double, current.ups[i],
 
                            balance);
 
    local down = getPointValue(points, current.double, current.downs[i],
 
                              balance);
 
    local goalState = ((up >= 0 and down <= 0) or
 
                      (up >= 0 and down >= 0 and up > down) or
 
                      (up <= 0 and down <= 0 and up > down));
 
    if current.dirs[i] == SAME_UP then
 
      goalState = ((up >= 0 and down >= 0) or
 
                  (up >= 0 and down <= 0 and up >= -down) or
 
                  (up <= 0 and down >= 0 and -up <= down));
 
    elseif current.dirs[i] == SAME_DOWN then
 
      goalState = ((up <= 0 and down <= 0) or
 
                  (up >= 0 and down <= 0 and up <= -down) or
 
                  (up <= 0 and down >= 0 and -up >= down));
 
    end
 
    local goalStateStr = "false";
 
    if goalState then
 
      goalStateStr = "true";
 
    end
 
    local buttonStr = "false";
 
    if buttonState[i] then
 
      buttonStr = "true";
 
    end
 
    if (goalState and not buttonState[i]) or
 
      (not goalState and buttonState[i]) then
 
      safeClick(current.origin[1] + buttonOffsets[i][1] + buttonClick,
 
current.origin[2] + buttonOffsets[i][2] + buttonClick);
 
      lsSleep(shortWait);
 
      buttonState[i] = goalState;
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
 
-- getBalance
 
-------------------------------------------------------------------------------
 
  
function getBalance(points, double)
 
  local above = 0;
 
  local below = 0;
 
  for i=1,#points do
 
    if points[i] > 0 and double[i] then
 
      below = below + 1;
 
    elseif points[i] < 0 and double[i] then
 
      above = above + 1;
 
    end
 
  end
 
  
  local result = 0;
 
  if above >= 3 then
 
    result = -5;
 
  elseif below >= 3 then
 
    result = 5;
 
  end
 
  return result;
 
end
 
  
-------------------------------------------------------------------------------
+
elseif ChatType == "odd" then
-- getPointValue
+
-- Odd Fish
-------------------------------------------------------------------------------
+
GrandTotalOdd = GrandTotalOdd + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogOdd == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an ODD fish, but were too late recognizing the bite." .. "\n");
 +
end
  
function getPointValue(points, double, index, balance)
 
  local result = 0;
 
  if index then
 
    result = points[index];
 
    if not double[index] then
 
      result = result + balance;
 
    end
 
  end
 
  return result;
 
end
 
  
-------------------------------------------------------------------------------
+
elseif ChatType == "oddlostlure" then
-- takeAll
+
-- Odd Fish and lost lure
-------------------------------------------------------------------------------
+
GrandTotalOdd = GrandTotalOdd + 1;
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an ODD fish, but were too late recognizing the bite. You also lost your lure." .. "\n");
  
function takeAll()
 
  srReadScreen();
 
  local updateList = findAllImages("ThisIs.png");
 
  for i=1,#updateList do
 
    safeClick(updateList[i][0], updateList[i][1]);
 
  end
 
  sleepWithStatus(longWait, updateMessage("Update Crematory Windows"));
 
  srReadScreen();
 
  local takeList = findAllImages("crem-take.png");
 
  for i=1,#takeList do
 
    safeClick(takeList[i][0] + 5, takeList[i][1] + 5);
 
    sleepWithStatus(shortWait*2, "Waiting for Everything");
 
    srReadScreen();
 
    local all = waitForImage("Everything.png", maxWait, "Grabbing Everything");
 
    if all then
 
      safeClick(all[0] + 5, all[1] + 5);
 
    end
 
    lsSleep(shortWait*2);
 
  end
 
end
 
  
-------------------------------------------------------------------------------
 
-- promptLoad
 
-------------------------------------------------------------------------------
 
  
function promptLoad()
 
  scale = 1.0;
 
  local z = 0;
 
  local is_done = nil;
 
  while not is_done do
 
    checkBreak("disallow pause");
 
    lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Configure");
 
    local y = 60;
 
  
    lsPrint(5, y, z, scale, scale, 0xffffffff, "Passes:");
+
elseif ChatType == "carry" then
    is_done, passCount = lsEditBox("passes", 110, y, z, 50, 30, scale, scale,
+
--chat lines are messed up now
                                  0x000000ff, 5);
+
castcount=0;
    if not tonumber(passCount) then
+
      is_done = false;
 
      lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
 
      passCount = 1;
 
    end
 
    y = y + 48;
 
  
    load_flax = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Flax",
+
elseif ChatType == "caught" or ChatType == "caughtlostlure" then
                          load_flax);
+
Fish = ChatReadFish();
    y = y + 32;
 
  
    load_papyrus = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Papyrus",
+
table.insert(gui_log_fish,Fish);
                              load_papyrus);
 
    y = y + 32;
 
  
    load_leeks = lsCheckBox(15, y, z+10, 0xffffffff, "Leeks",
 
                            load_leeks);
 
    y = y + 32;
 
  
    load_limestone = lsCheckBox(15, y, z+10, 0xffffffff, "Limestone",
+
if ChatType == "caughtlostlure" then
                                load_limestone);
+
GrandTotalLostLures = GrandTotalLostLures + 1;
    y = y + 32;
+
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "Though you lost your lure, you did catch a " .. Fish .. "\n");
 +
-- This Needs Check for new lure. This will cause a error if not.
 +
--Reset, skip to next lure
 +
castcount=0;
 +
else
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "Caught a " .. Fish .. "\n");
  
    lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xd0d0d0ff,
+
end
                  "Make sure each crematory is pinned and empty.");
+
 +
--gui_refresh();
 +
 +
if SkipCommon == true then
 +
FishType = string.sub(Fish,string.find(Fish,",") + 1);
 +
if FishType == "Abdju" or FishType == "Chromis" or FishType == "Catfish" or FishType == "Carp" or FishType == "Perch" or FishType == "Phagrus" or FishType == "Tilapia" then
 +
--Skip it
 +
castcount=0;
  
    if lsButtonText(10, lsScreenY - 30, z, 100, 0xFFFFFFff, "Begin") then
+
end
        is_done = 1;
+
end
    end
+
    if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff,
+
gui_refresh();
                    "End script") then
+
end
      error "Clicked End Script button";
+
    end
+
gui_refresh();
    lsDoFrame();
+
end
    lsSleep(shortWait);
+
  end
+
gui_refresh();
 +
end
 
end
 
end
 +
</pre>
 +
{{Collapse bottom}}
 +
 +
{{Collapse top|title=New Raeli Oven Monitor (IN TESTING v3)}}
 +
<pre>
 +
loadfile("luaScripts/screen_reader_common.inc")();
 +
loadfile("luaScripts/common.inc")();
 +
loadfile("luaScripts/ui_utils.inc")();
 +
 +
askText = singleLine([[
 +
  Raeli Color Monitor v1.1c (edit by Selune) --
 +
  Make sure the Raeli Oven is pinned, select the ATITD window, and press shift.
 +
]]);
 +
 +
stop_at_CB = false;
 +
take_screenshots = true;
 +
stop_at_color = "White";
 +
confidence_threshold = 15;
 +
saved_x = 0;
 +
saved_y = 0;
 +
go_now = false;
  
-------------------------------------------------------------------------------
+
color_names = {"AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque", "Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "Burlywood", "CadetBlue", "Carrot", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk", "Crimson", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGray", "DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange", "DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue", "DarkSlateGray", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue", "DimGray", "DodgerBlue", "Feldspar", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia", "Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Gray", "Green", "GreenYellow", "Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender", "LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral", "LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink", "LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateBlue", "LightSlateGray", "LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Maroon ", "MediumAquamarine", "MediumBlue ", "MediumOrchid", "MediumPurple", "MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise", "MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin", "NavajoWhite", "Navy ", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed", "Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed", "PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple ", "Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown", "SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGray", "Snow", "SpringGreen", "SteelBlue ", "Tan", "Teal", "Thistle", "Tomato", "Turquoise", "Violet", "VioletRed", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen"};
-- loadAll
+
color_values = {0xF0F8FF, 0xFAEBD7, 0x00FFFF, 0x7FFFD4, 0xF0FFFF, 0xF5F5DC, 0xFFE4C4, 0x000000, 0xFFEBCD, 0x0000FF, 0x8A2BE2, 0xA52A2A, 0xDEB887, 0x5F9EA0, 0xE07020, 0x7FFF00, 0xD2691E, 0xFF7F50, 0x6495ED, 0xFFF8DC, 0xDC143C, 0x00008B, 0x008B8B, 0xB8860B, 0xA9A9A9, 0x006400, 0xBDB76B, 0x8B008B, 0x556B2F, 0xFF8C00, 0x9932CC, 0x8B0000, 0xE9967A, 0x8FBC8F, 0x483D8B, 0x2F4F4F, 0x00CED1, 0x9400D3, 0xFF1493, 0x00BFFF, 0x696969, 0x1E90FF, 0xD19275, 0xB22222, 0xFFFAF0, 0x228B22, 0xFF00FF, 0xDCDCDC, 0xF8F8FF, 0xFFD700, 0xDAA520, 0x808080, 0x008000, 0xADFF2F, 0xF0FFF0, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0xFFFFF0, 0xF0E68C, 0xE6E6FA, 0xFFF0F5, 0x7CFC00, 0xFFFACD, 0xADD8E6, 0xF08080, 0xE0FFFF, 0xFAFAD2, 0x90EE90, 0xD3D3D3, 0xFFB6C1, 0xFFA07A, 0x20B2AA, 0x87CEFA, 0x8470FF, 0x778899, 0xB0C4DE, 0xFFFFE0, 0x00FF00, 0x32CD32, 0xFAF0E6, 0x800000, 0x66CDAA, 0x0000CD, 0xBA55D3, 0x9370DB, 0x3CB371, 0x7B68EE, 0x00FA9A, 0x48D1CC, 0xC71585, 0x191970, 0xF5FFFA, 0xFFE4E1, 0xFFE4B5, 0xFFDEAD, 0x000080, 0xFDF5E6, 0x808000, 0x6B8E23, 0xFFA500, 0xFF4500, 0xDA70D6, 0xEEE8AA, 0x98FB98, 0xAFEEEE, 0xDB7093, 0xFFEFD5, 0xFFDAB9, 0xCD853F, 0xFFC0CB, 0xDDA0DD, 0xB0E0E6, 0x800080, 0xFF0000, 0xBC8F8F, 0x4169E1, 0x8B4513, 0xFA8072, 0xF4A460, 0x2E8B57, 0xFFF5EE, 0xA0522D, 0xC0C0C0, 0x87CEEB, 0x6A5ACD, 0x708090, 0xFFFAFA, 0x00FF7F, 0x4682B4, 0xD2B48C, 0x008080, 0xD8BFD8, 0xFF6347, 0x40E0D0, 0xEE82EE, 0xD02090, 0xF5DEB3, 0xFFFFFF, 0xF5F5F5, 0xFFFF00, 0x9ACD32};
-------------------------------------------------------------------------------
 
  
function loadAll()
+
-- Decimal to Hex conversion
  srReadScreen();
+
function DEC_HEX(IN)
  local posList = findAllImages("ThisIs.png");
+
    local B,K,OUT,I,D=16,"0123456789ABCDEF","",0
  for i=1,#posList do
+
     while IN>0 do
    safeClick(posList[i][0], posList[i][1]);
+
        I=I+1
  end
+
        IN,D=math.floor(IN/B),math.mod(IN,B)+1
  sleepWithStatus(longWait, updateMessage("Update Crematory Windows"));
+
        OUT=string.sub(K,D,D)..OUT
  srReadScreen();
 
  posList = findAllImages("crem-fire.png");
 
  for i=1,#posList do
 
    loadSingle(posList[i], woodOffset, "Wood");
 
    if load_flax then
 
      loadSingle(posList[i], flaxOffset, "Flax");
 
     end
 
    if load_papyrus then
 
      loadSingle(posList[i], papyrusOffset, "Papyrus");
 
    end
 
    if load_leeks then
 
      loadSingle(posList[i], leeksOffset, "Leeks");
 
    end
 
    if load_limestone then
 
      loadSingle(posList[i], limestoneOffset, "Limestone");
 
 
     end
 
     end
  end
+
    return OUT
 
end
 
end
  
-------------------------------------------------------------------------------
+
--Color Conversions
-- loadSingle
+
function rgb2hsl(src_r, src_g, src_b)
-------------------------------------------------------------------------------
+
local h, s, l, d;
 +
src_r = src_r / 255;
 +
src_g = src_g / 255;
 +
src_b = src_b / 255;
 +
    local max_rgb = math.max(src_r, src_g, src_b);
 +
local min_rgb = math.min(src_r, src_g, src_b);
 +
    l = (max_rgb + min_rgb) / 2;
  
function loadSingle(pos, offset, type)
+
    if(max_rgb == min_rgb) then
  sleepWithStatus(200, "Waiting to load");
+
        h = 0; --achromatic
  safeClick(pos[0]+5, pos[1]+5+16);
+
s = 0;
  lsSleep(100);
+
    else
  local limePos = waitForImage("crem-limestone.png", maxWait,
+
        d = max_rgb - min_rgb;
      "Loading " .. type .. " Into Crematory");
+
if l > 0.5 then
  if limePos then
+
s = d / (2 - max_rgb - min_rgb);
    safeClick(limePos[0] + 5, limePos[1] + 5 + offset);
+
else
    lsSleep(100);
+
s = d / (max_rgb + min_rgb);
    local maxPos = waitForImage("crem-max.png", maxWait,
+
end
"Adding Maximum Amount");
+
    if maxPos then
+
if src_g > src_b then
      safeClick(maxPos[0]+5, maxPos[1]+5);
+
if src_r > src_g then
 +
h = (src_g - src_b) / d;
 +
else
 +
h = (src_b - src_r) / d + 2;
 +
end
 +
else
 +
if src_r > src_g then
 +
h = (src_g - src_b) / d + 6;
 +
else
 +
h = (src_r - src_g) / d + 4;
 +
end
 +
end
 +
        h = h / 6;
 
     end
 
     end
   end
+
 
  lsSleep(100);
+
if h == nil then
  sleepWithStatus(shortWait, "Waiting for load to complete");
+
error "NO H";
 +
end
 +
 +
if s == nil then
 +
error ("NO S   D:" .. d);
 +
end
 +
 +
if l == nil then
 +
error "NO L";
 +
end
 +
 +
    return h, s, l;
 +
end
 +
 
 +
function rgb2lab(src_r, src_g, src_b)
 +
--R from 0 to 255
 +
--G from 0 to 255
 +
--B from 0 to 255
 +
local r = src_r/255;
 +
local g = src_g/255;
 +
local b = src_b/255;
 +
 +
if (r > 0.04045) then
 +
r = math.pow((r + 0.055) / 1.055, 2.4);
 +
else
 +
r = r / 12.92;
 +
end
 +
if ( g > 0.04045) then
 +
g = math.pow((g + 0.055) / 1.055, 2.4);
 +
else
 +
g = g / 12.92;
 +
end
 +
if (b > 0.04045) then
 +
b = math.pow((b + 0.055) / 1.055, 2.4);
 +
else
 +
b = b / 12.92;
 +
end
 +
 +
r = r * 100;
 +
g = g * 100;
 +
b = b * 100;
 +
 +
local x = r * 0.4124 + g * 0.3576 + b * 0.1805;
 +
local y = r * 0.2126 + g * 0.7152 + b * 0.0722;
 +
local z = r * 0.0193 + g * 0.1192 + b * 0.9505;
 +
 +
x = x / 95.047;
 +
y = y / 100.000; 
 +
z = z / 108.883;
 +
 +
if ( x > 0.008856 ) then
 +
x = math.pow( x , 1/3 );
 +
else
 +
x = ( 7.787 * x ) + ( 16/116 );
 +
end
 +
if ( y > 0.008856 ) then
 +
y = math.pow( y , 1/3 );
 +
else
 +
y = ( 7.787 * y ) + ( 16/116 );
 +
end
 +
if ( z > 0.008856 ) then
 +
z = math.pow( z , 1/3 );
 +
else
 +
z = ( 7.787 * z ) + ( 16/116 );
 +
end
 +
 +
local lab_l = ( 116 * y ) - 16;
 +
local lab_a = 500 * ( x - y );
 +
local lab_b = 200 * ( y - z );
 +
 +
return lab_l, lab_a, lab_b;
 
end
 
end
  
-------------------------------------------------------------------------------
+
--Get nearest color name
-- updateMessage
+
function nearestColor(px)
-------------------------------------------------------------------------------
+
local rgb_r, rgb_g, rgb_b, tst_r, tst_g, tst_b, test_px;
 +
local lab_l, lab_a, lab_b, lab_tst_l, lab_tst_a, lab_tst_b;
 +
local hsl_h, hsl_s, hsl_l, hsl_tst_h, hsl_tst_s, hsl_tst_l;
 +
local offset, best_name, best_offset, next_best_offset, confidence;
 +
best_offset = 100000;
 +
next_best_offset = 1000000;
 +
rgb_r = ((math.floor(px/256/256/256) % 256) - 7) * 255/247;
 +
rgb_g = ((math.floor(px/256/256) % 256) - 7) * 255/247;
 +
rgb_b = ((math.floor(px/256) % 256) - 5.5) * 255/247;
 +
lab_l, lab_a, lab_b = rgb2lab(rgb_r, rgb_g, rgb_b);
 +
hsl_h, hsl_s, hsl_l = rgb2hsl(rgb_r, rgb_g, rgb_b);
 +
 +
for i=1, #color_names do
 +
checkBreak();
 +
test_px = color_values[i];
 +
tst_r = (math.floor(test_px/256/256) % 256);
 +
tst_g = (math.floor(test_px/256) % 256);
 +
tst_b = (math.floor(test_px) % 256);
 +
lab_tst_l, lab_tst_a, lab_tst_b = rgb2lab(tst_r, tst_g, tst_b);
 +
hsl_tst_h, hsl_tst_s, hsl_tst_l = rgb2hsl(tst_r, tst_g, tst_b);
 +
 +
---- Different methods to determine "distance" from the ideal colors. Change these to test different options.
 +
 +
--offset = math.abs(rgb_r - tst_r) + math.abs(rgb_g - tst_g) + math.abs(rgb_b - tst_b);
 +
--offset = math.max(math.max((math.abs(rgb_r - tst_r)), math.abs(rgb_g - tst_g)), math.abs(rgb_b - tst_b));
 +
offset = (rgb_r - tst_r)^2 + (rgb_g - tst_g)^2 + (rgb_b - tst_b)^2;
 +
--offset = math.abs(lab_l - lab_tst_l) + math.abs(lab_a - lab_tst_a) + math.abs(lab_b - lab_tst_b);
 +
--offset = (lab_l - lab_tst_l)^2 + (lab_a - lab_tst_a)^2 + (lab_b - lab_tst_b)^2;
 +
--offset = math.max(math.max((math.abs(lab_l - lab_tst_l)), math.abs(lab_a - lab_tst_a)), math.abs(lab_b - lab_tst_b));
 +
--offset = math.abs(hsl_h - hsl_tst_h) + math.abs(hsl_s - hsl_tst_s) + math.abs(hsl_l - hsl_tst_l);
 +
--offset = (hsl_h - hsl_tst_h)^2 + (hsl_s - hsl_tst_s)^2 + (hsl_l - hsl_tst_l)^2;
 +
--offset = math.max(math.max((math.abs(hsl_h - hsl_tst_h)), math.abs(hsl_s - hsl_tst_s)), math.abs(hsl_l - hsl_tst_l));
 +
if (offset < next_best_offset) then
 +
if (offset < best_offset) then
 +
next_best_offset = best_offset;
 +
best_offset = offset;
 +
best_name = color_names[i]; -- .. "  Hex: " .. DEC_HEX(color_values[i]);
 +
else
 +
next_best_offset = offset;
 +
end
 +
confidence = ((next_best_offset - best_offset) / best_offset) * 100;
 +
end
 +
end
 +
 +
return best_name, math.floor(confidence);
 +
end
  
function updateMessage(message)
+
--Check pixel against target
  local result = "Pass " .. currentPass .. " / " .. passCount .. "\n";
+
function checkColor(px)
  result = result .. message .. "\n\n";
+
local color_name, confidence;
  if message == "Tending Crematory" then
+
color_name, confidence = nearestColor(px);
    for i=1,#windows do
+
      local status = "Buttons: ";
+
if (color_name:upper() == stop_at_color:upper()) then
      for j=1,5 do
+
return true, confidence;
if windows[i].dirs[j] == OPP then
 
  status = status .. getDir("+", windows[i].ups[j]) ..
 
    getDir("-", windows[i].downs[j]);
 
elseif windows[i].dirs[j] == SAME_UP then
 
  status = status .. getDir("+", windows[i].ups[j]) ..
 
    getDir("+", windows[i].downs[j]);
 
 
else
 
else
  status = status .. getDir("-", windows[i].ups[j]) ..
+
return false, 0;
    getDir("-", windows[i].downs[j]);
+
end
 +
end
 +
 
 +
-- optional message
 +
function askForPixel()
 +
local is_done = false;
 +
local have_coords = false;
 +
local color_found = false;
 +
local color_guess = "NONE";
 +
local tst_r, tst_g, tst_b, rgb_r, rgb_g, rgb_b;
 +
local confidence = 0;
 +
-- Display message until shift is held
 +
while not go_now do
 +
checkBreak();
 +
srReadScreen();
 +
y = 0;
 +
mouse_x, mouse_y = srMousePos();
 +
if not have_coords then
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff,
 +
"Mouse over one of the Raeli Oven color pixels and press Shift.");
 +
if lsShiftHeld() then
 +
saved_x = mouse_x;
 +
saved_y = mouse_y;
 +
have_coords = true;
 +
end
 +
else
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff,
 +
"Coords chosen, press 'Reset' to change or 'Do It' to start.");
 +
end
 +
 +
y = y + 40;
 +
if have_coords then
 +
px = srReadPixel(saved_x, saved_y);
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xffffff,
 +
saved_x .. ", " .. saved_y);
 +
else
 +
px = srReadPixel(mouse_x, mouse_y);
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xB0B0B0ff,
 +
mouse_x .. ", " .. mouse_y);
 +
end
 +
 +
y = y + 15;
 +
color_guess, confidence = nearestColor(px);
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px,
 +
"(" .. (math.floor(px/256/256/256) % 256) .. "," .. (math.floor(px/256/256) % 256) .. "," .. (math.floor(px/256) % 256) .. "," .. (px % 256) .. ") Hex: " .. DEC_HEX(math.floor((px/256) % 16777216)));
 +
 +
y = y + 20;
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "Best guess: " .. color_guess);
 +
y = y + 15;
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "Confidence: " .. confidence .. "  (higher is better)");
 +
 +
-- Testing other methods of grabbing the pixel, making sure RGBA values match
 +
-- srReadScreen();
 +
-- px2 = srReadPixelFromBuffer(mouse_x, mouse_y);
 +
-- lsPrintWrapped(0, 80, 1, lsScreenX, 0.7, 0.7, 0xB0B0B0ff,
 +
-- mouse_x .. ", " .. mouse_y .. " = " .. (math.floor(px2/256/256/256) % 256) .. "," .. (math.floor(px2/256/256) % 256) .. "," .. (math.floor(px2/256) % 256) .. "," .. (px2 % 256) );
 +
-- lsButtonText(lsScreenX - 110, lsScreenY - 90, 0, 100, px, "test1");
 +
-- lsButtonText(lsScreenX - 110, lsScreenY - 60, 0, 100, px2, "test2");
 +
 +
y = y + 20;
 +
take_screenshots = lsCheckBox(15, y, z, 0xffffffff, " Take Screenshots", take_screenshots);
 +
 +
y = y + 20;
 +
stop_at_CB = lsCheckBox(15, y, z, 0xffffffff, " Stop at Color", stop_at_CB);
 +
 +
if stop_at_CB then
 +
y = y + 25;
 +
is_done = false;
 +
color_found = false;
 +
-- Edit box and text display
 +
lsPrint(10, y, z, 0.7, 0.7, 0xFFFFFFff, "Desired Color:");
 +
 +
y = y + 20;
 +
-- lsEditBox returns two different things (a state and a value)
 +
is_done, stop_at_color = lsEditBox("Desired Color:", 10, y, z, 250, 30, 0.7, 0.7, 0x000000ff, "White");
 +
--dropdown_color_cur_value = lsDropdown("ColorDropDown1", 5, y, 0, 200, dropdown_color_cur_value, color_names);
 +
 +
for i=0, #color_names do
 +
if stop_at_color and color_names[i] then
 +
if (stop_at_color:upper() == (color_names[i]):upper()) then
 +
color_found = true;
 +
end
 +
end
 +
end
 +
 +
if not color_found then
 +
lsPrint(130, y - 20, z, 0.7, 0.7, 0xFF0000ff, "No such color (Remove any spaces)");
 +
end
 +
 +
y = y + 35;
 +
lsPrint(5, y, 0, 0.6, 0.6, 0xffffffff, "Confidence Required:");
 +
is_done, confidence_threshold = lsEditBox("confthresh", 150, y, 0, 50, 30, 0.7, 0.7, 0x000000ff, confidence_threshold);
 +
confidence_threshold = tonumber(confidence_threshold);
 +
if not confidence_threshold then
 +
lsPrint(10, y+17, 10, 0.4, 0.4, 0xFF2020ff, "MUST BE A NUMBER");
 +
confidence_threshold = 10;
 +
end
 +
else
 +
is_done = true;
 +
color_found = true;
 +
end
 +
 +
if have_coords then
 +
if color_found then
 +
if lsButtonText(10, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Do It") then
 +
go_now = true;
 +
end
 +
end
 +
 +
if lsButtonText(100, lsScreenY - 30, 0, 80, 0xFFA500ff, "Reset") then
 +
have_coords = false;
 +
end
 +
end
 +
 +
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
 +
error "Canceled";
 +
end
 +
lsDoFrame();
 
end
 
end
if j ~= 5 then
+
-- Wait for shift to be released
  status = status .. ", ";
+
while lsShiftHeld() do end;
 +
xyWindowSize = srGetWindowSize();
 +
end
 +
 
 +
 
 +
function doit()
 +
askForWindow(askText);
 +
askForPixel();
 +
 +
local t0 = lsGetTimer();
 +
local px = 0;
 +
local index=0;
 +
local color_name, confidence;
 +
local do_screenshot, do_end_burn;
 +
while 1 do
 +
local y = 0;
 +
do_screenshot = false;
 +
checkBreak();
 +
lsSleep(100);
 +
srReadScreen();
 +
new_px = srReadPixel(saved_x, saved_y);
 +
local t = (lsGetTimer() - t0) / 1000 / 60;
 +
t = math.floor(t*10 + 0.5)/10;
 +
local t_string = t;
 +
if not (new_px == px) then
 +
index = index+1;
 +
px = new_px;
 +
color_name, confidence = nearestColor(px);
 +
if take_screenshots then
 +
do_screenshot = true;
 +
end
 +
 +
if stop_at_CB then
 +
if (color_name:upper() == stop_at_color:upper()) then
 +
if confidence > confidence_threshold then
 +
do_end_burn = true;
 +
else
 +
for i = 1, 3 do
 +
lsPlaySound("Clank.wav");
 +
lsSleep(50);
 +
end
 +
end
 +
else
 +
lsPlaySound("Clank.wav");
 +
end
 +
else
 +
lsPlaySound("Clank.wav");
 +
end
 +
end
 +
 +
 +
y = y + 5;
 +
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Screen: " .. index .. "  Timer: " .. t_string);
 +
y = y + 15;
 +
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Color: " .. color_name .. "  Confidence: " .. confidence);
 +
 +
y = y + 30;
 +
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"(" .. (math.floor(px/256/256/256) % 256) .. "," .. (math.floor(px/256/256) % 256) .. "," .. (math.floor(px/256) % 256) .. "," .. (px % 256) .. ")  Hex: " .. DEC_HEX(math.floor((new_px/256) % 16777216)));
 +
 +
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
 +
error "Canceled";
 +
end
 +
lsDoFrame();
 +
srReadScreen();
 +
if do_screenshot then
 +
srSaveLastReadScreen("screen_" .. index .. "_" .. t_string .. ".png");
 +
end
 +
 +
if do_end_burn then
 +
clickAllText("Interrupt");
 +
lsPlaySound("Complete.wav");
 +
error ("Stopped burn at: " .. stop_at_color .. "  Confidence: " .. confidence);
 +
end
 +
end
 +
end
 +
</pre>
 +
{{Collapse bottom}}
 +
 
 +
{{Collapse top|title=Food Timer (IN TESTING v1)}}
 +
<pre>
 +
-- Food stat timer, made by Selune. Version 1.
 +
 
 +
loadfile("luaScripts/screen_reader_common.inc")();
 +
loadfile("luaScripts/ui_utils.inc")();
 +
 
 +
per_click_delay = 10;
 +
log_lines = {};
 +
num_log_lines = 10;
 +
food_name = "Blocker";
 +
function log(msg)
 +
lsPrintln(msg);
 +
if #log_lines == num_log_lines then
 +
for i=1,num_log_lines-1 do
 +
log_lines[i] = log_lines[i+1];
 +
end
 +
log_lines[num_log_lines] = msg;
 
else
 
else
  status = status .. "\n";
+
log_lines[#log_lines+1] = msg;
 +
end
 +
end
 +
 
 +
local last_time = 0;
 +
function timedLog(new_time)
 +
local timeDiff;
 +
 +
timeDiff = new_time - last_time;
 +
last_time = new_time;
 +
 +
log(food_name .. " -- Duration: " .. math.floor(timeDiff / 1000 / 60) .. ":" .. math.mod(timeDiff / 1000, 60));
 +
end
 +
 
 +
function askForImage()
 +
haveCoords = false;
 +
go_now = false;
 +
while not go_now do
 +
checkBreak();
 +
srReadScreen();
 +
mouse_x, mouse_y = srMousePos();
 +
local y = 10;
 +
local x = 40;
 +
 +
if not have_coords then
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Put your mouse in the top left of the Strength stat NUMBER. You should see all stat values in the preview. It doesn't have to be perfect!");
 +
 +
srMakeImage("CUSTOM", mouse_x, mouse_y, 10, 100);
 +
if lsShiftHeld() then
 +
saved_x = mouse_x;
 +
saved_y = mouse_y;
 +
have_coords = true;
 +
end
 +
else
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Coords chosen, press 'Reset' to change or 'Do It' to start.");
 +
srMakeImage("CUSTOM", saved_x, saved_y, 10, 100);
 +
end
 +
 +
if have_coords then
 +
if lsButtonText(10, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Do It") then
 +
go_now = true;
 +
end
 +
 +
if lsButtonText(100, lsScreenY - 30, 0, 80, 0xFFA500ff, "Reset") then
 +
have_coords = false;
 +
end
 +
end
 +
 +
if lsButtonText(lsScreenX - 100, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Exit") then
 +
error "Canceled";
 +
end
 +
 +
srShowImageDebug("CUSTOM", 8, 8, 1, 3);
 +
lsDoFrame();
 
end
 
end
      end
 
      result = result .. "\n" .. status;
 
    end
 
  end
 
  return result;
 
 
end
 
end
  
function getDir(sign, number)
+
function doit()
  local result = "";
+
askForWindow("Food Timer - Records how long a particular meal lasts, down to the half-second. Works even with aqueduct or other already-running food buffs (So eat blocker first!) Made by Selune!");
  if number then
+
askForImage();
    result = sign .. number
+
srMakeImage("CUR_STATS", saved_x, saved_y, 10, 100);
  end
+
  return result;
+
for i=1, 20 do
 +
log("...");
 +
end
 +
 +
local t0 = lsGetTimer();
 +
local new_time;
 +
while 1 do
 +
local i = 0;
 +
local y = 5;
 +
local x = 40;
 +
local is_done = false;
 +
new_time = lsGetTimer();
 +
checkBreak();
 +
lsSleep(100);
 +
srReadScreen();
 +
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 1, 1, 0xFFFFFFff,
 +
"Now recording, eat up!");
 +
 +
y = y + 25;
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 1, 1, 0xFF2020ff,
 +
"Remember to block first!");
 +
 +
y = y + 30;
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xC0C0C0ff,
 +
"Name (for log):");
 +
 +
y = y + 20;
 +
is_done, food_name = lsEditBox("Food Name:", x, y, z, 250, 30, 0.7, 0.7, 0x000000ff, food_name);
 +
 +
if not srFindImageInRange("CUR_STATS", saved_x, saved_y, 10, 100) then
 +
lsSleep(500);
 +
srReadScreen();
 +
srMakeImage("CUR_STATS", saved_x, saved_y, 10, 100);
 +
for i = 1, 3 do
 +
lsPlaySound("Clank.wav");
 +
lsSleep(100);
 +
end
 +
timedLog(new_time - t0);
 +
end
 +
 +
y = y + 30;
 +
if #log_lines then
 +
for i=1, #log_lines do
 +
lsPrint(x + 10, y, 1, 0.7, 0.7, 0x808080ff, log_lines[i]);
 +
y = y + 15;
 +
end
 +
end
 +
 +
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
 +
error "Canceled";
 +
end
 +
 +
srShowImageDebug("CUR_STATS", 8, 8, 1, 3);
 +
lsDoFrame();
 +
end
 
end
 
end
 
</pre>
 
</pre>
 +
{{Collapse bottom}}

Latest revision as of 21:04, 9 February 2013

Selune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.