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Difference between revisions of "User:Selune"

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Selune's updated VT Macros. If you know how to upload changes to TaleScripts, PLEASE contact me! Thanks!
+
Selune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.
  
 
{{Collapse top|title=Paint Reaction Template}}
 
{{Collapse top|title=Paint Reaction Template}}
Line 25: Line 25:
 
{{Collapse bottom}}
 
{{Collapse bottom}}
  
{{Collapse top|title=VT Paint Watch with Reset}}
+
{{Collapse top|title=Fishing Macro for Testing}}
 
<pre>
 
<pre>
--
+
-- Pin up your Lures menu 'Self Click, Skills, Fishing, Use Lure' (no other pinned up windows can exist)
--  
+
-- Should have (Chat-Related): 'Chat and Inventory can be minimized' AND 'Minimized chat-channels are still visible'.
--
+
-- You must have Main Chat tab showing at all times and window is long/wide enough so no lines don't wrap.
  
--Cabbage | 129, 63, 145  | 8      | Y | bulk    | 10
+
-- Yes, this macro reads your MAIN chat screen, so make sure you read the above statement for it to work correctly.
--Carrot | 225, 113, 33  | 10    | Y | bulk    | 10
+
-- Each line of text must not scroll/wrap to the next line. If it does, then drag your chat window wider so it doesn't wrap.
--Clay | 128, 96, 32    | 4      | Y | bulk    | 20
+
-- You want to make your chat very wide. Note: It is possible to see a LONG message like "Though you lost your lure, you did catch a 15 deben Orange Spongefish"
--DeadTongue | 112, 64, 64    | 500    | N | normal  | 4
+
-- Another long message is "You didn't catch anything. You also lost your lure. Try different lures and locations"
--ToadSkin | 48, 96, 48    | 500    | N | normal  | 4
+
-- At 1280x1024 your chat screen should reach at least to the mid point of your screen to avoid having a chat line wrap to next line, for a long message, like above.
--EarthLight | 128, 240, 224  | 10000  | N | normal  | 4
+
-- Higher resolutions may not have to reach quite to the mid point.
--RedSand | 144, 16, 24    | 10    | Y | bulk    | 20
+
 
--Lead | 80, 80, 96    | 50    | Y | normal  | 6
+
 
--Silver | 16, 16, 32    | 50    | N | normal  | 6
+
-- ********** This macro writes to a log file (Fishlog.txt) for most actions, so you can review later! ******
--Iron | 96, 48, 32    | 30    | Y | normal  | 8
+
-- ********** This also macro writes to a log file (Fishstats.txt) showing stats of your last fishing session, so you can review later! ******
--Copper | 64, 192, 192  | 30    | Y | normal  | 8
+
 
 +
 
 +
--You can delete any of the log files if you wish. It will automatically create new ones if they dont exist.
 +
--The fishlog.txt file gets appended everytime you fish, so the file can grow quite long over time.
 +
--The fishstats.txt file gets overwritten everytime your gui program window updates, so it doesn't 'grow' over time.
 +
 
 +
 
 +
-- "Main chat tab is not showing" and other errors can usually be overcome by adjusting the main chat window size and restarting, assuming main chat is showing.
 +
-- And also verify the lines aren't wrapping.
 +
 
 +
 
 +
-- The very first thing this macro does is to Self Click, Special, What Time is it? option. This will then display the time in main chat window.
 +
-- The macro then parses time displayed, in main chat tab, so it can use it while the macro runs (Log files and on screen display).
 +
-- Thats what the mysterious Self Click is doing, its not a bug, it is suppose to do that and thats why, to fetch the time.
 +
 
 +
 
 +
-- Note: These are currently refered to as Common Fish in the below 'SkipCommon' type of fishes (True or False), in the 'Custom Variables' section.
 +
 
 +
--Abdju
 +
--Chromis
 +
--Catfish
 +
--Carp
 +
--Perch
 +
--Phagrus
 +
--Tilapia
 +
 
 +
 
 +
 
 +
--CUSTOM VARIABLES -- EDIT HERE To Change Fishing Casts, Skips, Updates.
 +
 
 +
TotalCasts=3; --Total Casts per lure, if a fish caught. If no fish then it skips.
 +
SkipCommon = false; --Skips to next lure if fish caught is a common (Choose True or False).
 +
LureChangesToUpdateTimer = 7; --Total lures used before time is updated. Zero updates every new lure.
 +
IgnoreUnknown = false; --Continues the script if fish is not recognized
 +
 
 +
--AlmostCaughtAttempts = 0; --Adds additional attempts to the current lure if Unusual, Strange fish are seen;
 +
-- Note: AlmostCaughtAttempts above was already commented out upon arriving to Talescripts.
 +
-- It is also commented out during the script, so uncommenting above will NOT activate the feature.
 +
 
 +
 
 +
 
 +
-- Additional reporting in the log file
 +
-- Choose True or False.
 +
-- Note 'LogStrangeUnusual' and 'LogOdd' (below) overrides LogFails setting. ie if LogStrange true, then it would still log even if LogFails = False
 +
--If LogFails = false and LogStrangeUnusual or LogOdd = true, then failed catches those would still be included in the log file.
 +
 
 +
 
 +
LogFails = true;  -- Do you want to add Failed Catches to log file? 'Failed to catch anything' or 'No fish bit'. Note the log will still add an entry if you lost lure.
 +
LogStrangeUnusual = true; -- Do you want to add Strange and Unusual fish to the log file? Note the log will still add an entry if you lost lure.
 +
LogOdd = true; -- Do you want to add Odd fish to the log file? Note the log will still add an entry if you lost lure.
 +
 
 +
 
 +
-- END CUSTOM VARIABLES
  
--Sulfur      | catalyst      | 10    | Y | normal  | 1
 
--Potash      | catalyst      | 50    | Y | normal  | 1
 
--Lime        | catalyst      | 20    | Y | normal  | 1
 
--Saltpeter  | catalyst      | 10    | Y | normal  | 1
 
  
-- 317, 55, 71
 
--                cj  ca  cl  dt  ts  el  rs  le  si  ir  co  su  po li sp
 
paint_colourR = { 129, 225, 129, 112, 48,  128, 145, 81,  16,  97,  64  };
 
paint_colourG = { 64,  113, 97,  64,  96,  240, 16,  81,  16,  48, 194  };
 
paint_colourB = { 145, 33,  33,  64,  48,  224, 24,  97,  32,  33, 194  };
 
catalyst1 = 12;
 
  
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
loadfile("luascripts/common.inc")();
+
loadfile("luaScripts/Fishing_Func.inc")();
  
button_names = {
 
"CabbageJ","Carrot","Clay","DeadTongue","ToadSkin","EarthLight","RedSand",
 
"Lead","SilverP","Iron","Copper","C:Sulfur","C:potash","C:Lime","C:Saltpeter"};
 
  
per_paint_delay_time = 1000;
 
per_read_delay_time = 600;
 
per_click_delay = 10;
 
  
 +
function SetupLureGroup()
  
function doit()
+
TLures = {};
 +
FirstLure="";
 +
LastLure = "";
  
local paint_sum = {0,0,0};
 
local paint_count = 0;
 
local bar_colour = {0,0,0};
 
local expected_colour = {0,0,0};
 
local diff_colour = {0,0,0};
 
local new_px = 0xffffffFF;
 
local px_R = nil;
 
local px_G = nil;
 
local px_B = nil;
 
local px_A = nil;
 
local m_x = 0;
 
local m_y = 0;
 
local update_now = 1;
 
local y=0;
 
local button_push = 0;
 
  
lsSetCaptureWindow();
 
  
askForWindow("Open the paint window. Take any paint away so to start with 'Black'.");
+
 +
srReadScreen();
 +
FindPin = srFindImage("UnPin.png");
 +
if FindPin then
 +
 +
 
 +
--Click the pinup to refresh the lures window
 +
 
 +
srClickMouseNoMove(FindPin[0]+5,FindPin[1]+30);
 +
lsSleep(500);
  
  
 
srReadScreen();
 
srReadScreen();
xyWindowSize = srGetWindowSize();
+
 
local colour_panel = findAllImages("paint-black.png");
+
 
if (#colour_panel == 0) then
+
DownPin = srFindImageInRange("Fishing/Menu_DownArrow.png",FindPin[0]-10,FindPin[1],50,500);
m_x, m_y = srMousePos();
+
if DownPin then
 +
--Just Incase
 +
UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50);
 +
if UpArrow then
 +
srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5);
 +
lsSleep(1000);
 +
srReadScreen();
 +
end
 +
 +
 +
-- srClickMouseNoMove(DownPin[0]+5,DownPin[1]+5);
 +
LastLure=FindLureName(DownPin[0]-150,DownPin[1]-10,150,25);
 +
--error(LastLure);
 +
FirstLure = FindLureName(FindPin[0]-150,FindPin[1]-10,150,25);
 +
-- error(FirstLure);
 +
else
 +
--No Arrows on lure menu?
 +
FirstLure=FindLureName(FindPin[0]-150,FindPin[1]-10,150,25);
 +
LastLure=nil;
 +
end
 
else
 
else
m_x = colour_panel[1][0];
+
error("Didn\'t find Lures pinned window - Self Click->Skills, Fishing -> Use Lure, PIN THIS WINDOW!");
m_y = colour_panel[1][1];
 
 
end
 
end
 +
 +
 +
if  LastLure ~= nil then
 +
--We have last lure, and arrows showing
 +
ChangeLureMenu = LastLure;
  
local paint_buttons = findAllImages("paint-button.png");
 
if (#paint_buttons == 0) then
 
error "No buttons found";
 
end
 
  
 +
FirstLurLoc = srFindImage("fishing/" .. FirstLure);
 +
LastLurLoc = srFindImage("fishing/" .. LastLure);
 +
 +
 +
 +
for i = 1, #Lures,1 do
 +
test = srFindImageInRange(("fishing/" .. Lures[i]),FirstLurLoc[0]-5,FirstLurLoc[1]-5,175,500);
 +
 +
if test then
 +
--Add Lure
 +
table.insert(TLures,Lures[i]);
 +
if Lures[i] == LastLure then
 +
--End of Menu, Use Down Arrow
 +
arrow=srFindImageInRange("Fishing/menu_downarrow.png",test[0],test[1]-5,175,50);
 +
if arrow then
 +
DownArrowLocs = arrow;
 +
srClickMouseNoMove(arrow[0]+5,arrow[1]+5);
 +
lsSleep(1000);
 +
srReadScreen();
 +
lsSleep(1000);
 +
else
 +
error("no arrow found");
 +
end
 +
end
 +
LastLureMenu = Lures[i];
  
while 1 do
+
end
lsSetCamera(0,0,lsScreenX*1.5,lsScreenY*1.5);
+
end
-- Where to start putting buttons/text on the screen.
+
y=0;
+
--Reset Lure Menu
 +
UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50);
 +
if UpArrow then
 +
srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5);
 +
end
 
 
if lsButtonText(lsScreenX - 30, lsScreenY - 80, 0, 100, 0xFFFFFFff, "Reset") then
+
else
for i= 1, 10 do
+
--No arrows, just get lures
srClickMouseNoMove(paint_buttons[7][0]+2,paint_buttons[7][1]+2, right_click);
+
for i = 1, #Lures, 1 do
lsSleep(per_click_delay);
+
test = srFindImage("Fishing/" .. Lures[i]);
 +
if test then
 +
table.insert(TLures,Lures[i]);
 
end
 
end
srReadScreen();
 
lsSleep(100);
 
clickAllText("Take the Paint");
 
lsSleep(100);
 
paint_sum = {0,0,0};
 
paint_count = 0;
 
bar_colour = {0,0,0};
 
expected_colour = {0,0,0};
 
diff_colour = {0,0,0};
 
new_px = 0xffffffFF;
 
px_R = nil;
 
px_G = nil;
 
px_B = nil;
 
px_A = nil;
 
m_x = 0;
 
m_y = 0;
 
update_now = 1;
 
 
end
 
end
 +
end
 +
 +
return TLures;
 +
 +
end
 +
 +
function FindLureName(x,y,w,h)
  
-- Create each button and set the button push.
+
for i = 1, #Lures, 1 do  
for i=1, #button_names do
+
Lure = srFindImageInRange("Fishing/" .. Lures[i], x,y,w,h);
if lsButtonText(10, y, 0, 250, 0xFFFFFFff, button_names[i]) then
+
if Lure then
image_name = button_names[i];
+
return Lures[i]
update_now = 1;
 
button_push = i;
 
end
 
y = y + 26;
 
 
end
 
end
 +
end
 +
end
 +
 +
function GetLure()
 +
 +
srReadScreen();
 +
 +
if CurrentLureIndex == LastLureIndex then
 +
-- Use Down Menu
 +
srClickMouseNoMove(DownArrowLocs[0]-5,DownArrowLocs[1]-5);
 
srReadScreen();
 
srReadScreen();
 +
end
 +
 +
lure = srFindImage("Fishing/" .. PlayersLures[CurrentLureIndex]);
 +
if not lure then
 +
--Failed to find lure
 +
error("Can\'t find a lure!");
 +
else
 +
slure = Lures[PlayersLures[CurrentLureIndex]];
 +
slure = string.sub(slure,string.find(slure,"_")+1,string.len(slure) - 4);
 +
--statusScreen("Using Lure " .. slure);
 +
return slure
 +
end
 +
end
 +
 +
function UseLure()
 +
-- Uses lure according to CurrentLureIndex, which is used in PlayersLures which contains each lure the player has.
 +
  
 +
if #TLures == 0 then
 +
error 'Can\'t find any lures on the pinned window. Did you run out of lures?'
 +
end
  
-- read the bar pixels
 
new_px = srReadPixel(m_x, m_y);
 
px_R = (math.floor(new_px/256/256/256) % 256);
 
px_G = (math.floor(new_px/256/256) % 256);
 
px_B = (math.floor(new_px/256) % 256);
 
px_A = (new_px % 256);
 
  
if not(update_now==0) then
+
srReadScreen();
--{
+
lure = srFindImage("Fishing/" .. PlayersLures[CurrentLureIndex]);
if not (button_push==0) then
+
 
--{
+
if lure then
-- click the appropriate button to add paint.
+
srClickMouseNoMove(lure[0]+3,lure[1]+3);
srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
+
lsSleep(500);
lsSleep(per_click_delay);
+
srReadScreen();
+
-- Find Lure Type
if(button_push < catalyst1) then
+
for i = 1, #Lure_Types, 1 do
-- add the paint estimate
+
test = srFindImage("Fishing/" .. Lure_Types[i]);
paint_sum[1] = paint_sum[1] + paint_colourR[button_push];
+
if test then
paint_sum[2] = paint_sum[2] + paint_colourG[button_push];
+
--Click it!
paint_sum[3] = paint_sum[3] + paint_colourB[button_push];
+
srClickMouseNoMove(test[0]+3,test[1]+3);
paint_count = paint_count + 1.0;
+
gui_refresh();
end
+
break;
--}
 
 
end
 
end
 +
end
  
-- count up all the pixels.
+
end
lsSleep(per_paint_delay_time);
+
srReadScreen();
+
if PlayersLures[CurrentLureIndex] == ChangeLureMenu then
 +
down = srFindImage("Fishing/Menu_DownArrow.png");
 +
srClickMouseNoMove(down[0]+5,down[1]+5);
 +
lsSleep(1000);
 +
elseif PlayersLures[CurrentLureIndex] == LastLureMenu  then
 +
up = srFindImage("Fishing/Menu_UpArrow.png");
 +
srClickMouseNoMove(up[0]+5,up[1]+5);
 +
CurrentLureIndex=1;
 +
lsSleep(1000);
 +
end
 +
  
bar_colour[1] = #findAllImages("paint-redbarC.png");
+
end
lsSleep(per_read_delay_time/3);
 
bar_colour[2] = #findAllImages("paint-greenbarC.png");
 
lsSleep(per_read_delay_time/3);
 
bar_colour[3] = #findAllImages("paint-bluebarC.png");
 
lsSleep(per_read_delay_time/3);
 
update_now = 0;
 
  
-- tweak/hack because we miss the first pixel
+
function ChatReadFish()
for i=1, 3 do
+
--Find the last line of chat
if(bar_colour[i]>0)then
+
lsSleep(100);
bar_colour[i]=bar_colour[i]+1;
+
srReadScreen();
bar_colour[i]=bar_colour[i]*256.0/259;
+
imgs = findAllImages("fishing/chatlog_reddots.png");
end
+
Coords = imgs[#imgs];
 +
 +
-- Look for the ** red dots in main chat to see if they exist.
 +
if #imgs == 0 then
 +
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 +
end
 +
 
 +
 +
--Caught Something..  Find Fish Details
 +
Sfish = "";
 +
 +
for i = 1, #CL_Fish do
 +
ChatFish = srFindImageInRange("Fishing/" .. CL_Fish[i],Coords[0] ,Coords[1],500,25);
 +
if ChatFish then
 +
Sfish = string.sub(CL_Fish[i],string.find(CL_Fish[i],"Fish_") + 5,string.len(CL_Fish[i]) - 4);
 +
GrandTotalCaught = GrandTotalCaught + 1
 +
break;
 +
end
 +
end
 +
 +
if  string.len(Sfish) < 1 then
 +
-- This fish name and fishname.png file likely needs to be added to Fishing_Func.inc, under the CL_Fish array and the .png added to /Images/Fishing folder
 +
if IgnoreUnknown then
 +
Sfish = "Unknown";
 +
SNum = "1";
 +
else
 +
error("Unknown Fish! PLEASE, Take screenshot (Alt+C) of main chat tab, share with Talescripts team!");
 +
end
 +
else
 +
--Find Size
 +
for i = #CL_Number,1,-1 do
 +
ChatSize =  srFindImageInRange("fishing/" .. CL_Number[i],Coords[0],Coords[1],500,25);
 +
if ChatSize then
 +
SNum = string.sub(CL_Number[i],string.find(CL_Number[i],"_") + 1, string.len(CL_Number[i]) - 4);
 +
break;
 
end
 
end
 +
end
 +
GrandTotaldb = GrandTotaldb + SNum;
 +
end
 +
 +
return(Sfish .. " (" .. SNum .. "db)");
 +
end
  
  
 
-- New colour has been added, mix in the pot, and see if there's a difference from the expected value.
 
if not (button_push==0) then
 
--{
 
for i=1, 3 do
 
expected_colour[i] = paint_sum[i] / paint_count;
 
diff_colour[i] = math.floor(0.5+bar_colour[i]) - math.floor(0.5+expected_colour[i]);
 
end
 
  
button_push = 0;
+
function findchat(line)
--}
+
--Reads a chat line and returns a basic string for better processing
end
+
--}
+
-- Odd fish means your fly fishing skill is not high enough. Raise it with enormous amounts of fishing.
 +
-- Strange fish means you need a better rod to catch the rish. You may succeed on future attempts.
 +
-- Unusual fish means your speed skill was not high enough to catch this type of fish. If it is almost enough, you may catch them on future casts.
 +
 
 +
 
 +
--Possible fishing messages
 +
-- Caught A (SIZE) Deben (FISH)
 +
-- You almost caught a strange fish
 +
-- (You almost caught a strange fish. You also lost your lure.)
 +
-- You almost caught an unusual fish
 +
-- (You almost caught an unusual fish. You also lost your lure.)
 +
-- You almost caught an odd fish
 +
-- (You almost caught an odd fish. You also lost your lure.)
 +
-- Although you lost your lure  (Caught a fish)
 +
-- Using a (LURE) (TYPE) lure.
 +
-- You are carrying more than you can manage.
 +
-- You are carrying too much bulk.
 +
-- You didn't catch anything.
 +
-- (You didn't catch anything. You also lost your lure.)
 +
-- No Fish Bit.
 +
-- (No Fish Bit. You also lost your lure.)
 +
 
 +
 +
--Find the last line of chat
 +
lsSleep(100);
 +
srReadScreen();
 +
imgs = findAllImages("Fishing/chatlog_reddots.png");
 +
Coords = imgs[#imgs];
 +
 
 +
-- Look for the ** red dots in main chat to see if they exist.
 +
if #imgs == 0 then
 +
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 
end
 
end
  
-- Display all the goodies
+
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
+
if line and line > 0 then
" Pixel  RGBA: " .. px_R .. "," .. px_G .. "," .. px_B .. "," .. px_A);
+
Coords = imgs[(#imgs) - line];
y = y + 26;
+
if not Coords then
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
+
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
" Bar read RGB: " .. math.floor(bar_colour[1]+0.5) .. "," .. math.floor(bar_colour[2]+0.5) .. "," .. math.floor(bar_colour[3]+0.5));
+
end
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Expected RGB: " .. math.floor(expected_colour[1]+0.5) .. "," .. math.floor(expected_colour[2]+0.5) .. "," .. math.floor(expected_colour[3]+0.5) );
 
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Reactions RGB: " .. math.floor(diff_colour[1]+0.5) .. "," .. math.floor(diff_colour[2]+0.5) .. "," .. math.floor(diff_colour[3]+0.5) );
 
  
 +
end
 +
 +
--Find What Happened
  
if lsButtonText(lsScreenX - 30, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
+
ChatType = "";
error "Canceled";
+
 +
for i = 1, #Chat_Types -1,2 do
 +
test = srFindImageInRange("Fishing/" .. Chat_Types[i],Coords[0],Coords[1],500,30);
 +
if test then
 +
--Found Chat
 +
ChatType = Chat_Types[i + 1];
 +
break;
 
end
 
end
 +
end
 +
 +
 +
--Break down!
 +
if ChatType then
 +
--if ChatType == "lure" then
 +
--elseif ChatType == "nofishlostlure" then
 +
--elseif ChatType == "nofish" then
 +
--elseif ChatType == "strange" then
 +
--elseif ChatType == "unusual" then
 +
return ChatType;
 +
else
 +
error(ChatType);
  
lsDoFrame();
 
lsSleep(per_read_delay_time);
 
 
end
 
end
 +
 +
 +
 
end
 
end
</pre>
 
{{Collapse bottom}}
 
  
{{Collapse top|title=Fixed VT Crematory macro}}
 
<pre>
 
-- crematory.lua v1.2 by Tallow
 
--
 
-- Runs one or more crematories. Automatically discovers button
 
-- configuration on its own and loads/unloads materials.
 
--
 
  
assert(loadfile("luaScripts/common.inc"))();
 
  
askText = singleLine([[
+
function GetTime()
  Crematory v1.2 (by Tallow) --
+
--Reads time stamp using special->what time menu
  Automatically runs one or more crematories.
+
winsize = srGetWindowSize();
]]);
+
 +
--Open Menu, Press the Esc key to open the Self Click menu
  
wmText = "Tap control on Crematories to open and pin.";
+
-- Move mouse to center of screen before Sending the Esc key, to get the Self Click menu. We dont want it self clicking near the edge of screen causing an error.
 +
srSetMousePos(winsize[0]/2,winsize[1]/2);
 +
lsSleep(100);  -- This delay is critical for any srSetMousePos. Without it, the mouse will not have time to actually move!
  
OPP = 0;
+
srKeyEvent(string.char(27));  -- Send Esc Key
SAME_UP = 1;
+
lsSleep(500);
SAME_DOWN = 2;
+
 +
--Find Special Menu
 +
srReadScreen();
 +
menu = srFindImage("Fishing/Menu_Special.png");
 +
 +
if menu then
 +
--Click it!
 +
srClickMouseNoMove(menu[0]+3,menu[1]+3);
 +
 +
lsSleep(500);
 +
srReadScreen();
  
tolerance = 6500;
+
-- Look for the What Time Is It? option in menu
tickTime = 1000;
+
menu = srFindImage("Fishing/Menu_WhatTime.png");
maxWait = 1000;
+
if menu then
longWait = 500;
+
--Click it!
shortWait = 30;
+
srClickMouseNoMove(menu[0]+3,menu[1]+3);
 +
lsSleep(500);
 +
end
 +
end
  
colOffsets = {
 
  {35-40-3, 204-182},
 
  {71-40-3, 204-182},
 
  {107-40-3, 204-182},
 
  {143-40-3, 204-182},
 
  {179-40-3, 204-182},
 
  {215-40-3, 204-182},
 
  {251-40-3, 204-182}
 
};
 
  
colWidth = 36-35+6;
 
colHeight = 323-204;
 
colMiddle = 57;
 
  
buttonOffsets = {
+
  {49-40, 333-182},
+
srReadScreen();
  {89-40, 333-182},
+
imgs = findAllImages("Fishing/chatlog_reddots.png");
  {129-40, 333-182},
+
Coords = imgs[#imgs];
  {169-40, 333-182},
 
  {209-40, 333-182}
 
};
 
  
buttonWidth = 78-49;
+
-- Look for the ** red dots in main chat to see if they exist.
buttonHeight = 354-333;
+
if #imgs == 0 then
buttonClick = 10;
+
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 +
end
  
limestoneOffset = 0;
+
leeksOffset = 16;
+
for i = #CL_Time, 1, -1 do
flaxOffset = 32;
+
Stime = srFindImageInRange("Fishing/" .. CL_Time[i],Coords[0],Coords[1],400,25);
papyrusOffset = 48;
+
if Stime then
woodOffset = 64;
+
Hour = string.sub(CL_Time[i],string.find(CL_Time[i],"ime_")+4,string.len(CL_Time[i])-4);
 +
 +
AM = srFindImageInRange("Fishing/Chatlog_Time_AM.png",Coords[0],Coords[1],400,25);
 +
if AM then
 +
CurrentTime=(Hour .. "AM");
 +
return (Hour .. "AM");
 +
else
 +
PM = srFindImageInRange("Fishing/chatlog_time_PM.png",Coords[0],Coords[1],400,25);
 +
if PM then
 +
CurrentTime=(Hour .. "PM");
 +
return (Hour .. "PM");
 +
end
 +
end
 +
 
 +
end
 +
end
 +
end
  
load_flax = true;
+
function gui_refresh()
load_papyrus = true;
+
lsDoFrame();
load_leeks = true;
 
load_limestone = true;
 
  
currentPass = 1;
 
passCount = 5;
 
  
windows = nil;
+
if GrandTotalCaught < 10 then
 +
last10 = GrandTotalCaught .. "/10";
 +
else
 +
last10 = 10;
 +
end
  
-------------------------------------------------------------------------------
 
-- doit
 
-------------------------------------------------------------------------------
 
  
function doit()
+
--Stats (On Screen Display)
  askForWindow(askText);
+
--CurrentLureIndex  out of  PlayersLures
  windowManager("Crematory Setup", wmText);
+
winsize = lsGetWindowSize();
  unpinOnExit(runCrematories);
+
end
+
 +
lsPrintWrapped(10, 0, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lure Index: " .. CurrentLureIndex .. " out of " .. #PlayersLures .. "      " .. PlayersLures[CurrentLureIndex]);
  
-------------------------------------------------------------------------------
 
-------------------------------------------------------------------------------
 
  
function runCrematories()
+
lsPrintWrapped(10, 20, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Time: " .. CurrentTime);
  promptLoad();
 
  askForFocus();
 
  for i=1,passCount do
 
    currentPass = i;
 
    takeAll();
 
    loadAll();
 
    start();
 
    local is_done = false;
 
    while not is_done do
 
      tick();
 
      is_done = checkDone();
 
    end
 
    sleepWithStatus(longWait*5, updateMessage("Waiting to take"));
 
  end
 
  takeAll();
 
  lsPlaySound("Complete.wav");
 
end
 
  
-------------------------------------------------------------------------------
+
lsPrintWrapped(10, 40, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Last [" .. last10 .. "] Fish Caught:");
-- addWindow
 
-------------------------------------------------------------------------------
 
  
function addWindow(vPos)
+
--Reset this string before showing last 10 fish below. Else the entries will multiply with entries from previous loops/call to this function
  local newWindow = {
+
last10caught = "";
    origin = {vPos[0], vPos[1]},
 
    ups = {nil, nil, nil, nil, nil},
 
    downs = {nil, nil, nil, nil, nil},
 
    dirs = {OPP, OPP, OPP, OPP, OPP},
 
    double = {false, false, false, false, false, false, false},
 
    probe = 0,
 
    lastPos = nil;
 
    lastDiff = nil;
 
    buttonState = {true, true, true, true, true},
 
    sameCount = 0,
 
    done = false
 
  };
 
  local vFire = srFindImageInRange("crem-fire.png", newWindow.origin[1] - 31,
 
                                  newWindow.origin[2] - 175, 238, 175,
 
                                  tolerance);
 
  if vFire then
 
    newWindow.fire = {vFire[0], vFire[1]};
 
  else
 
    error "No fire button. Do you have Advanced Chemistry?"
 
  end
 
  windows[#windows + 1] = newWindow;
 
end
 
  
-------------------------------------------------------------------------------
+
if #gui_log_fish > 10 then
-- resetWindow
+
table.remove(gui_log_fish,1);
-------------------------------------------------------------------------------
+
end
 +
for i = 1, #gui_log_fish,1 do
 +
lsPrintWrapped(10, 50 + (12*i), 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, gui_log_fish[i]);
 +
last10caught = last10caught .. gui_log_fish[i] .. "\n";
 +
end
  
function resetWindow(current)
 
  local vLime = srFindImageInRange("crem-lime.png", current.origin[1] - 20,
 
                                  current.origin[2] - 20, 100, 100,
 
  tolerance);
 
  if (not vLime) then
 
    error "Could not find origin again.";
 
  end
 
  if ((vLime[0] ~= current.origin[1]) or
 
      (vLime[1] ~= current.origin[2])) then
 
    error("Window moved from (" .. current.origin[1] .. ", " ..
 
      current.origin[2] .. ") to (" .. vLime[0] .. ", " .. vLime[1] .. ")");
 
  end
 
  local vFire = srFindImageInRange("crem-fire.png", current.origin[1] - 31,
 
                                  current.origin[2] - 175, 238, 175,
 
                                  tolerance);
 
  if vFire then
 
    current.fire = {vFire[0], vFire[1]};
 
  end
 
  if current.probe < 6 then
 
    current.probe = 0;
 
    current.ups = {nil, nil, nil, nil, nil};
 
    current.downs = {nil, nil, nil, nil, nil};
 
    current.dirs = {OPP, OPP, OPP, OPP, OPP};
 
    current.double = {false, false, false, false, false, false, false};
 
  end
 
  current.lastPos = nil;
 
  current.lastDiff = nil;
 
  current.buttonState = {true, true, true, true, true};
 
  current.sameCount = 0;
 
  current.done = false;
 
end
 
  
-------------------------------------------------------------------------------
+
lsPrintWrapped(10, winsize[1]-133, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Odd Fish Seen: " .. GrandTotalOdd);
-- start
+
lsPrintWrapped(10, winsize[1]-121, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Unusual Fish Seen: " .. GrandTotalUnusual);
-------------------------------------------------------------------------------
+
lsPrintWrapped(10, winsize[1]-109, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Strange Fish Seen: " .. GrandTotalStrange);
  
function start()
+
lsPrintWrapped(10, winsize[1]-97, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------");
  sleepWithStatus(longWait, updateMessage("Waiting to begin"));
 
  srReadScreen();
 
  if windows then
 
    for i=1,#windows do
 
      resetWindow(windows[i]);
 
    end
 
  else
 
    windows = {};
 
    local posList = findAllImages("crem-lime.png");
 
    if #posList == 0 then
 
      error "No crematories found";
 
    end
 
    for i=1,#posList do
 
      addWindow(posList[i]);
 
    end
 
  end
 
  for i=1,#windows do
 
    if windows[i].fire then
 
      safeClick(windows[i].fire[1] + 5, windows[i].fire[2] + 5);
 
      lsSleep(shortWait);
 
    end
 
  end
 
  sleepWithStatus(longWait, updateMessage("Finding my Chi"));
 
  srReadScreen();
 
  for i=1,#windows do
 
    windows[i].lastPos = findPoints(windows[i]);
 
    if not windows[i].lastPos then
 
      windows[i].done = true;
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
+
lsPrintWrapped(10, winsize[1]-85, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lures Clicked: " .. GrandTotalLuresUsed);
-- tick
+
lsPrintWrapped(10, winsize[1]-73, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lures Lost: " .. GrandTotalLostLures);
-------------------------------------------------------------------------------
 
  
function tick()
+
lsPrintWrapped(10, winsize[1]-61, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------");
  sleepWithStatus(tickTime, updateMessage("Tending Crematory"));
 
  srReadScreen();
 
  for i=1,#windows do
 
    tickWindow(windows[i]);
 
  end
 
  checkBreak();
 
end
 
  
-------------------------------------------------------------------------------
+
lsPrintWrapped(10, winsize[1]-49, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Total Casts: " .. GrandTotalCasts);
-- tickWindow
+
lsPrintWrapped(10, winsize[1]-37, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Failed Catches: " .. GrandTotalFailed);
-------------------------------------------------------------------------------
+
lsPrintWrapped(10, winsize[1]-25, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Fish Caught: " .. GrandTotalCaught .. " (" .. GrandTotaldb .. "db)");
  
function tickWindow(current)
 
  if not current.done then
 
    local points = findPoints(current);
 
    if points then
 
      probeNext(current, points);
 
      if current.probe > 5 then
 
        toggleButtons(current, points, current.buttonState);
 
      end
 
    else
 
      current.done = true;
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
+
-- Write stats to log file. Everytime the GUI screen is updated, so is the log file.
-- checkDone
 
-------------------------------------------------------------------------------
 
  
function checkDone()
+
WriteFishStats("Last Session Hour: " .. CurrentTime .. "\n\nOdd Fish Seen: " .. GrandTotalOdd .. "\nUnusual Fish Seen: " .. GrandTotalUnusual .. "\nStrange Fish Seen: " .. GrandTotalStrange .. "\n---------------------\nLures Clicked: " .. GrandTotalLuresUsed .. "\nLures Lost: " .. GrandTotalLostLures .. " \n---------------------\nTotal Casts: " .. GrandTotalCasts .. "\nFailed Catches: " .. GrandTotalFailed .. "\nFish Caught: " .. GrandTotalCaught .. " (" .. GrandTotaldb .. "db)\n---------------------\n\nLast 10 Fish Caught:\n\n".. last10caught);
  local all_done = true;
 
  for i=1,#windows do
 
    if not windows[i].done then
 
      local done = srFindImageInRange("crem-done.png", windows[i].origin[1] - 3,
 
                                      windows[i].origin[2] - 15, 40, 40,
 
                                      tolerance);
 
      if done then
 
        windows[i].done = true;
 
      else
 
        all_done = false;
 
      end
 
    end
 
  end
 
  return all_done;
 
end
 
  
-------------------------------------------------------------------------------
 
-- findPoints
 
-------------------------------------------------------------------------------
 
  
function findPoints(current)
 
  local result = {};
 
  for i=1,7 do
 
    local offset = {current.origin[1] + colOffsets[i][1],
 
                    current.origin[2] + colOffsets[i][2]};
 
    local point = srFindImageInRange("crem-point.png", offset[1],
 
                                    offset[2] - 5,
 
                                    colWidth, colHeight + 10, tolerance);
 
    if point then
 
      result[i] = point[1] - colOffsets[i][2] - current.origin[2] - colMiddle;
 
    else
 
      result = nil;
 
      break;
 
    end
 
  end
 
  return result;
 
end
 
  
-------------------------------------------------------------------------------
 
-- findDiffs
 
-------------------------------------------------------------------------------
 
  
function findDiffs(current, points)
 
  local result = {};
 
  local all_zero = true;
 
  for i=1,7 do
 
    result[i] = points[i] - current.lastPos[i];
 
    if result[i] ~= 0 then
 
      all_zero = false;
 
    end
 
  end
 
  if all_zero then
 
    result = nil;
 
  end
 
  return result;
 
 
end
 
end
  
-------------------------------------------------------------------------------
 
-- probeNext
 
-------------------------------------------------------------------------------
 
  
function probeNext(current, points)
 
  local diffs = findDiffs(current, points);
 
  checkSame(current, diffs);
 
  if diffs and current.probe < 6 then
 
    if current.probe > 0 then
 
      for i=1,7 do
 
        if current.lastDiffs[i] < 0 and diffs[i] > 0 then
 
          if current.ups[current.probe] then
 
            current.downs[current.probe] = i;
 
            current.dirs[current.probe] = SAME_UP;
 
          else
 
            current.ups[current.probe] = i;
 
          end
 
        elseif current.lastDiffs[i] > 0 and diffs[i] < 0 then
 
          if current.downs[current.probe] then
 
            current.ups[current.probe] = i;
 
            current.dirs[current.probe] = SAME_DOWN;
 
          else
 
            current.downs[current.probe] = i;
 
          end
 
        end
 
      end
 
      if current.ups[current.probe] and current.downs[current.probe] then
 
        current.double[current.ups[current.probe]] = true;
 
        current.double[current.downs[current.probe]] = true;
 
      end
 
    end
 
    current.lastPos = points;
 
    current.lastDiffs = diffs;
 
    current.probe = current.probe + 1;
 
    if current.probe <= 5 then
 
      local newProbe = not current.buttonState[current.probe];
 
      local clickX = current.origin[1] + buttonOffsets[current.probe][1] +
 
buttonClick;
 
      local clickY = current.origin[2] + buttonOffsets[current.probe][2] +
 
buttonClick;
 
  
      current.buttonState[current.probe] = newProbe;
 
      safeClick(clickX, clickY);
 
      lsSleep(shortWait);
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
 
-- checkSame
 
-------------------------------------------------------------------------------
 
  
function checkSame(current, diffs)
+
function doit()
  if diffs then
+
askForWindow("MAIN chat tab MUST be showing and wide enough so that each lines doesn't wrap. Pin up Lures Menu (Self, Skills, Fishing, Use Lures). No other pinned menus can exist. More detailed instructions are included inside the script as comments at top. There are options you can set in the script such as how many casts per lure, what gets written to the log file and more! History will be recorded in FishLog.txt and stats in FishStats.txt. Most errors can be fixed by slightly adjusting/moving your chat screen! Press Shift to continue.");
    local all_same = true;
 
    for i=1,#diffs do
 
      if diffs[i] ~= 0 then
 
        all_same = false;
 
      end
 
    end
 
    if all_same then
 
      current.sameCount = current.sameCount + 1;
 
    else
 
      current.sameCount = 0;
 
    end
 
    if current.sameCount > 10 then
 
      current.done = true;
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
+
--Gui_Main();
-- toggleButtons
 
-------------------------------------------------------------------------------
 
  
function toggleButtons(current, points, buttonState)
 
  local balance = getBalance(points, current.double);
 
  for i=1,5 do
 
    local up = getPointValue(points, current.double, current.ups[i],
 
                            balance);
 
    local down = getPointValue(points, current.double, current.downs[i],
 
                              balance);
 
    local goalState = ((up >= 0 and down <= 0) or
 
                      (up >= 0 and down >= 0 and up > down) or
 
                      (up <= 0 and down <= 0 and up > down));
 
    if current.dirs[i] == SAME_UP then
 
      goalState = ((up >= 0 and down >= 0) or
 
                  (up >= 0 and down <= 0 and up >= -down) or
 
                  (up <= 0 and down >= 0 and -up <= down));
 
    elseif current.dirs[i] == SAME_DOWN then
 
      goalState = ((up <= 0 and down <= 0) or
 
                  (up >= 0 and down <= 0 and up <= -down) or
 
                  (up <= 0 and down >= 0 and -up >= down));
 
    end
 
    local goalStateStr = "false";
 
    if goalState then
 
      goalStateStr = "true";
 
    end
 
    local buttonStr = "false";
 
    if buttonState[i] then
 
      buttonStr = "true";
 
    end
 
    if (goalState and not buttonState[i]) or
 
      (not goalState and buttonState[i]) then
 
      safeClick(current.origin[1] + buttonOffsets[i][1] + buttonClick,
 
current.origin[2] + buttonOffsets[i][2] + buttonClick);
 
      lsSleep(shortWait);
 
      buttonState[i] = goalState;
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
+
--Variables Used By Program -- Don't Edit Unless you know what you're doing!
-- getBalance
+
CurrentLure = ""; --Don't Edit
-------------------------------------------------------------------------------
+
gui_log_fish = {}; --Don't Edit, holds log display
 +
log_fish = {};
 +
CurrentLureIndex=0; -- 1 = First Lure Player Owns in alphabetical order
 +
ChangeLureMenu="";
 +
LastLureMenu="";
 +
DownArrowLocs=nil;
 +
PlayersLures={}; --Don't Edit, Holds Current Player Lures
 +
CurrentTime=""; --Don't Edit, Holds Time Check Value
 +
TotalLuresUsed = 0;
 +
castcount = 0;
 +
--strangecounter = 0;
  
function getBalance(points, double)
 
  local above = 0;
 
  local below = 0;
 
  for i=1,#points do
 
    if points[i] > 0 and double[i] then
 
      below = below + 1;
 
    elseif points[i] < 0 and double[i] then
 
      above = above + 1;
 
    end
 
  end
 
  
  local result = 0;
+
--These variables were later added for displaying additional info on the screen.
  if above >= 3 then
+
-- Used for the extra reporting/statistics, on screen.
    result = -5;
+
-- Dont Edit Unless you know what you're doing!
  elseif below >= 3 then
 
    result = 5;
 
  end
 
  return result;
 
end
 
  
-------------------------------------------------------------------------------
+
GrandTotalCaught = 0;
-- getPointValue
+
GrandTotalCasts = 0;
-------------------------------------------------------------------------------
+
GrandTotaldb = 0;
 +
GrandTotalStrange = 0;
 +
GrandTotalOdd = 0;
 +
GrandTotalUnusual = 0;
 +
GrandTotalLuresUsed = 0;
 +
GrandTotalLostLures = 0;
 +
GrandTotalFailed = 0;
  
function getPointValue(points, double, index, balance)
+
  local result = 0;
+
PlayersLures = SetupLureGroup();
  if index then
+
CurrentTime = GetTime();
    result = points[index];
+
lsSleep(1500);
    if not double[index] then
 
      result = result + balance;
 
    end
 
  end
 
  return result;
 
end
 
  
-------------------------------------------------------------------------------
 
-- takeAll
 
-------------------------------------------------------------------------------
 
  
function takeAll()
+
--Write an entry into log file to show this is a new session
  srReadScreen();
+
WriteFishLog("[New Session]\n");
  local updateList = findAllImages("ThisIs.png");
 
  for i=1,#updateList do
 
    safeClick(updateList[i][0], updateList[i][1]);
 
  end
 
  sleepWithStatus(longWait, updateMessage("Update Crematory Windows"));
 
  srReadScreen();
 
  local takeList = findAllImages("crem-take.png");
 
  for i=1,#takeList do
 
    safeClick(takeList[i][0] + 5, takeList[i][1] + 5);
 
    sleepWithStatus(shortWait*2, "Waiting for Everything");
 
    srReadScreen();
 
    local all = waitForImage("Everything.png", maxWait, "Grabbing Everything");
 
    if all then
 
      safeClick(all[0] + 5, all[1] + 5);
 
    end
 
    lsSleep(shortWait*2);
 
  end
 
end
 
  
-------------------------------------------------------------------------------
+
-- promptLoad
+
while 1 do
-------------------------------------------------------------------------------
+
 +
checkBreak();
 +
srReadScreen();
 +
 +
 +
--cast = srFindImage("Fishing/Button_Fish.png");
 +
cast = srFindImage("fishicon.png");
 +
if not cast then
 +
error("cannot find fishing button");
 +
end
 +
 +
if castcount == 0 then
 +
--Update counters
 +
castcount = 1;
 +
CurrentLureIndex = CurrentLureIndex +1;
  
function promptLoad()
 
  scale = 1.0;
 
  local z = 0;
 
  local is_done = nil;
 
  while not is_done do
 
    checkBreak("disallow pause");
 
    lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Configure");
 
    local y = 60;
 
  
    lsPrint(5, y, z, scale, scale, 0xffffffff, "Passes:");
+
if CurrentLureIndex > #PlayersLures then
    is_done, passCount = lsEditBox("passes", 110, y, z, 50, 30, scale, scale,
+
--Refresh the Lure window, and reindex it, in case some were lost.
                                  0x000000ff, 5);
+
PlayersLures = SetupLureGroup();
    if not tonumber(passCount) then
+
CurrentLureIndex = 1;
      is_done = false;
+
end
      lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
 
      passCount = 1;
 
    end
 
    y = y + 48;
 
  
    load_flax = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Flax",
 
                          load_flax);
 
    y = y + 32;
 
  
    load_papyrus = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Papyrus",
+
                              load_papyrus);
+
--Update the time if ready, always update before new lure to keep chat/log proper
    y = y + 32;
+
if TotalLuresUsed == LureChangesToUpdateTimer then
 +
--Update Time
  
    load_leeks = lsCheckBox(15, y, z+10, 0xffffffff, "Leeks",
+
CurrentTime = GetTime();
                            load_leeks);
+
TotalLuresUsed = 0;
    y = y + 32;
+
end
 +
 +
--Since no casts been made at all, use a lure
 +
UseLure();
 +
lsSleep(2000);
 +
TotalLuresUsed = TotalLuresUsed + 1;
 +
GrandTotalLuresUsed = GrandTotalLuresUsed + 1;
 +
 +
--update log
 +
gui_refresh();
 +
 +
elseif castcount  > TotalCasts then
 +
-- if strangecounter > 0 and strangecounter < AlmostCaughtAttempts then
 +
--we don't reset yet!
 +
-- else
 +
--Reset
 +
castcount=0;
 +
strangecounter = 0;
 +
-- end
 +
else
 +
--Cast
 +
srClickMouseNoMove(cast[0]+3,cast[1]+3);
 +
lsSleep(1000);
 +
checkBreak();
  
    load_limestone = lsCheckBox(15, y, z+10, 0xffffffff, "Limestone",
 
                                load_limestone);
 
    y = y + 32;
 
  
    lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xd0d0d0ff,
 
                  "Make sure each crematory is pinned and empty.");
 
  
    if lsButtonText(10, lsScreenY - 30, z, 100, 0xFFFFFFff, "Begin") then
+
while findchat(castcount - 1) == "lure" do
        is_done = 1;
+
lsSleep(1000);
    end
+
checkBreak();
    if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff,
+
end
                    "End script") then
 
      error "Clicked End Script button";
 
    end
 
    lsDoFrame();
 
    lsSleep(shortWait);
 
  end
 
end
 
  
-------------------------------------------------------------------------------
 
-- loadAll
 
-------------------------------------------------------------------------------
 
  
function loadAll()
+
castcount = castcount + 1;
  srReadScreen();
+
GrandTotalCasts = GrandTotalCasts + 1;
  local posList = findAllImages("ThisIs.png");
 
  for i=1,#posList do
 
    safeClick(posList[i][0], posList[i][1]);
 
  end
 
  sleepWithStatus(longWait, updateMessage("Update Crematory Windows"));
 
  srReadScreen();
 
  posList = findAllImages("crem-fire.png");
 
  for i=1,#posList do
 
    loadSingle(posList[i], woodOffset, "Wood");
 
    if load_flax then
 
      loadSingle(posList[i], flaxOffset, "Flax");
 
    end
 
    if load_papyrus then
 
      loadSingle(posList[i], papyrusOffset, "Papyrus");
 
    end
 
    if load_leeks then
 
      loadSingle(posList[i], leeksOffset, "Leeks");
 
    end
 
    if load_limestone then
 
      loadSingle(posList[i], limestoneOffset, "Limestone");
 
    end
 
  end
 
end
 
  
-------------------------------------------------------------------------------
 
-- loadSingle
 
-------------------------------------------------------------------------------
 
  
function loadSingle(pos, offset, type)
 
  sleepWithStatus(200, "Waiting to load");
 
  safeClick(pos[0]+5, pos[1]+5+16);
 
  lsSleep(100);
 
  local limePos = waitForImage("crem-limestone.png", maxWait,
 
      "Loading " .. type .. " Into Crematory");
 
  if limePos then
 
    safeClick(limePos[0] + 5, limePos[1] + 5 + offset);
 
    lsSleep(100);
 
    local maxPos = waitForImage("crem-max.png", maxWait,
 
"Adding Maximum Amount");
 
    if maxPos then
 
      safeClick(maxPos[0]+5, maxPos[1]+5);
 
    end
 
  end
 
  lsSleep(100);
 
  sleepWithStatus(shortWait, "Waiting for load to complete");
 
end
 
  
-------------------------------------------------------------------------------
 
-- updateMessage
 
-------------------------------------------------------------------------------
 
  
function updateMessage(message)
 
  local result = "Pass " .. currentPass .. " / " .. passCount .. "\n";
 
  result = result .. message .. "\n\n";
 
  if message == "Tending Crematory" then
 
    for i=1,#windows do
 
      local status = "Buttons: ";
 
      for j=1,5 do
 
if windows[i].dirs[j] == OPP then
 
  status = status .. getDir("+", windows[i].ups[j]) ..
 
    getDir("-", windows[i].downs[j]);
 
elseif windows[i].dirs[j] == SAME_UP then
 
  status = status .. getDir("+", windows[i].ups[j]) ..
 
    getDir("+", windows[i].downs[j]);
 
else
 
  status = status .. getDir("-", windows[i].ups[j]) ..
 
    getDir("-", windows[i].downs[j]);
 
end
 
if j ~= 5 then
 
  status = status .. ", ";
 
else
 
  status = status .. "\n";
 
end
 
      end
 
      result = result .. "\n" .. status;
 
    end
 
  end
 
  return result;
 
end
 
  
function getDir(sign, number)
+
--Read Chat
  local result = "";
+
ChatType = findchat();
  if number then
 
    result = sign .. number
 
  end
 
  return result;
 
end
 
</pre>
 
{{Collapse bottom}}
 
  
{{Collapse top|title=Forge.inc to add Treated Metal Sheeting}}
+
lsSleep(200);
<pre>
 
button_names = {
 
"Knife Blade",
 
"Shovel Blade",
 
"Nails",
 
"Copper Pipe",
 
"Lead Pipe",
 
"Bars",
 
"Sheeting",
 
"Straps",
 
"Tools",
 
"Wire"
 
};
 
  
bar_button_names = {
+
CurrentLure = string.sub(PlayersLures[CurrentLureIndex],string.find(PlayersLures[CurrentLureIndex],"_")+1,string.len(PlayersLures[CurrentLureIndex])-4);
"Iron Bar",
 
"Gold Bar",
 
"Silver Bar"
 
};
 
  
sheeting_button_names = {
 
"Lead Sheeting",
 
"Gold Sheeting",
 
"Copper Sheeting",
 
"Octecs Alloy Sheeting",
 
"Silver Sheeting",
 
"Steel Sheeting",
 
"Gold Foil",
 
"Metal Blue Sheeting",
 
"Treated Metal Sheeting",
 
"Tin Sheeting",
 
"Moon Steel Sheeting",
 
"Thoths Metal Sheeting"
 
};
 
  
straps_button_names = {
+
if ChatType == "nobitlostlure" then
"Water Metal Strap",
+
--No fish bit. You also lost your lure.
"Iron Strap",
+
GrandTotalLostLures = GrandTotalLostLures + 1;
"Aluminum Strap",
+
GrandTotalFailed = GrandTotalFailed + 1;
"Copper Strap"
+
--Reset, skip to next lure
};
+
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "No fish bit. You also lost your lure." .. "\n");
  
tools_button_names = {
 
"Iron Poker",
 
"Steel Blade",
 
"Lead Chisel"
 
};
 
  
wire_button_names = {
+
elseif ChatType == "nobit" then
"Thoths Metal Wire",
+
--No fishbit
"Metal Blue Wire",
+
GrandTotalFailed = GrandTotalFailed + 1;
"Magnesium Wire",
+
if LogFails == true then
"Octecs Alloy Wire",
+
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "No fish bit." .. "\n");
"Silver Wire",
+
end
"Copper Wire",
 
"Steel Wire",
 
"Gold Wire"
 
};
 
  
  
----------------- MAKE PROJECTS 'SUPPORTING' FUNCTIONS -----------------
+
elseif ChatType == "nocatchlostlure" then
 +
--You didn't catch anything. You also lost your lure.
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You didn\'t catch anything. You also lost your lure." .. "\n");
  
function waitMinutes(minutes)
 
-- Teppy Minute is 66 seconds or 66000 ms
 
-- Add a 3 second delay (3000 ms) in case of lag
 
  
wait_delay = 3000; -- Extra delay on top of Teppy Time, for lag purposes. Default is 3000
+
elseif ChatType == "nocatch" then
wait = (minutes * 66000) + wait_delay;
+
--You didn't catch anything.
askForFocus(); -- Pause to allow user to focus back to ATITD (if they checked the Pause for Focus Box), before starting project.
+
GrandTotalFailed = GrandTotalFailed + 1;
end
+
if LogFails == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You didn\'t catch anything." .. "\n");
 +
end
  
  
function doneGUI(totalPasses)
+
elseif ChatType == "alreadyfishing" then
wait = 5000; -- Gives a 5 second delay to review the GUI stats, before quitting/returing to Main Menu.
+
--castcount = castcount-1;
clickAllImages("This.png"); -- Refresh the screen. Update forge window so we know how much charcoal is currently in each forge before next project
+
lsSleep(15000); -- Long pause to wait for fishing queue to stop. Somehow it pushed the Fish button twice and now you will cast 2 times in a row.  
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You are already fishing!" .. "\n");
  
sleepWithStatus(wait, "[" .. totalPasses .. "/" .. totalPasses .. "] ALL DONE!\n----------------------------------------------\n[" .. made .. "/" .. batch*project_windows*num_loops .. "] " .. name .. " / Completed");
 
  
lsPlaySound("Complete.wav");
 
runForge(); -- Return to/Display Main Menu
 
end
 
  
 +
elseif ChatType == "strange" then
 +
--Strange Fish
 +
GrandTotalStrange = GrandTotalStrange + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogStrangeUnusual == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught a STRANGE fish, but your rod was just too clumbsy." .. "\n");
 +
end
  
function waitGUI(pass)
+
-- if AlmostCaughtAttempts > 0 then
--If any forge menus shows the Forge_StartFire.png - refreshWindows() function, then display the stalledMessage in the GUI. Suggests its not lit (or out of charcoal)
+
-- strangecounter = strangecounter +1;
if #stalled > 0 then
+
-- end
stalledMessage = "\n[" .. #stalled .. "] Forges STALLED (Needs Lit)"
+
else
+
stalledMessage = "";
+
elseif ChatType == "strangelostlure" then
end
+
-- Strange Fish and lost lure
 +
GrandTotalStrange = GrandTotalStrange + 1;
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught a STRANGE fish, but your rod was just too clumbsy. You also lost your lure." .. "\n");
  
sleepWithStatus(wait, "[" .. pass .. "/" .. num_loops .. "] Total Passes\n----------------------------------------------\n[" .. batch .. "] " .. name .. " per forge\n[" .. project_windows .. "] Forges working" .. stalledMessage .. "\n----------------------------------------------\n[" .. batch*project_windows .. "] " .. name .. " per pass\n----------------------------------------------\n[" .. made .. "/" .. batch*project_windows*num_loops .. "] " .. name .. " / Completed");
+
-- if AlmostCaughtAttempts > 0 then
 +
-- strangecounter = strangecounter +1;
 +
-- end
  
made = made + (batch*project_windows);
 
end
 
  
  
function refreshWindows()
+
elseif ChatType == "unusual" then
checkBreak();
+
-- Unusual Fish
pinned_windows = clickAllImages("This.png");
+
GrandTotalUnusual = GrandTotalUnusual + 1;
lsSleep(400);
+
GrandTotalFailed = GrandTotalFailed + 1;
if pinned_windows == 0 then
+
if LogStrangeUnusual == true then
error("No pinned windows found!");
+
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an UNUSUAL fish, but you were not quick enough." .. "\n");
else
+
end
srReadScreen();
 
stalled = findAllImages("Forge/Forge_StartFire.png");
 
if #stalled == pinned_windows/2 then -- The /2 is because each forge has 'This' located in window twice. Can't use ThisIs.png either because idle/working forge has different words (Idle Forge shows 'This' only and Working Forge shows 'This Is'
 
error("No forges are lit!");
 
end
 
end
 
end
 
  
 +
-- if AlmostCaughtAttempts > 0 then
 +
-- strangecounter = strangecounter +1;
 +
-- end
  
----------------- MAKE PROJECT FUNCTIONS -----------------
 
  
function KnifeBlade()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Knife Blade";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Knife_Blade.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function ShovelBlade()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Shovel Blade";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Shovel_Blade.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function Nails()
+
-- Can't uncomment below elseif statement until we get a screenshot of a message of you were not quick enough. You also lost your lure.
num_loops = promptNumber("How many passes ?", 1);
+
-- This would need to be added to Fishing_Func.inc , in the Chat_Types {array} along with adding Chatlog_AlmostUnusualLostlure.png). Add above "unusual" line in the array
batch = 12;
 
name = "Nails";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Nail.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function CopperPipe()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Copper Pipe";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Copper_Pipe.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function LeadPipe()
+
--elseif ChatType == "unusuallostlure" then
num_loops = promptNumber("How many passes ?", 1);
+
-- Unusual Fish
batch = 1;
+
--GrandTotalUnusual = GrandTotalUnusual + 1;
name = "Lead Pipe";
+
--GrandTotalLostLures = GrandTotalLostLures + 1;
waitMinutes(5);
+
--GrandTotalFailed = GrandTotalFailed + 1;
for i=1, num_loops do
+
--if LogStrangeUnusual == true then
while 1 do
+
--WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an UNUSUAL fish, but you were not quick enough." .. "\n");
refreshWindows();
+
--end
project_windows = clickAllImages("Forge/Forge_Lead_Pipe.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function IronBar()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Iron Bar";
 
waitMinutes(15);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Bars.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Iron_Bar.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function GoldBar()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Gold Bar";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Bars.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Gold_Bar.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function SilverBar()
+
-- if AlmostCaughtAttempts > 0 then
num_loops = promptNumber("How many passes ?", 1);
+
-- strangecounter = strangecounter +1;
batch = 1;
+
-- end
name = "Silver Bar";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Bars.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Silver_Bar.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function LeadSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Lead Sheeting";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Lead_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function GoldSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 4;
 
name = "Gold Sheeting";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Gold_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function CopperSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Copper Sheeting";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Copper_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function TreatedSheeting()
+
elseif ChatType == "odd" then
num_loops = promptNumber("How many passes ?", 1);
+
-- Odd Fish
typeOfMetal = promptText("Enter the metal name:");
+
GrandTotalOdd = GrandTotalOdd + 1;
batch = 1;
+
GrandTotalFailed = GrandTotalFailed + 1;
name = "Treated Metal Sheeting";
+
if LogOdd == true then
waitMinutes(2);
+
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an ODD fish, but were too late recognizing the bite." .. "\n");
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllText("Treated");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
lsSleep(400);
 
local numClicked = clickAllText(typeOfMetal);
 
if numClicked == 0 then
 
break;
 
 
end
 
end
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function OctecsAlloySheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 8;
 
name = "Octecs Alloy";
 
waitMinutes(20);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Octecs_Alloy_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function SilverSheeting()
+
elseif ChatType == "oddlostlure" then
num_loops = promptNumber("How many passes ?", 1);
+
-- Odd Fish and lost lure
batch = 1;
+
GrandTotalOdd = GrandTotalOdd + 1;
name = "Silver Sheeting";
+
GrandTotalLostLures = GrandTotalLostLures + 1;
waitMinutes(2);
+
GrandTotalFailed = GrandTotalFailed + 1;
for i=1, num_loops do
+
--Reset, skip to next lure
while 1 do
+
castcount=0;
refreshWindows();
+
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an ODD fish, but were too late recognizing the bite. You also lost your lure." .. "\n");
clickAllImages("Forge/Forge_Sheeting.png");
+
 
lsSleep(400);
+
 
project_windows = clickAllImages("Forge/Forge_Silver_Sheeting.png");
+
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function SteelSheeting()
+
elseif ChatType == "carry" then
num_loops = promptNumber("How many passes ?", 1);
+
--chat lines are messed up now
batch = 6;
+
castcount=0;
name = "Steel Sheeting";
+
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Steel_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function GoldFoil()
+
elseif ChatType == "caught" or ChatType == "caughtlostlure" then
num_loops = promptNumber("How many passes ?", 1);
+
Fish = ChatReadFish();
batch = 4;
 
name = "Gold Foil";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Gold_Foil.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function MetalBlueSheeting()
+
table.insert(gui_log_fish,Fish);
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Metal Blue Sheeting";
 
waitMinutes(15);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Metal_Blue_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function TinSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Tin Sheeting";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Tin_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function MoonSteelSheeting()
+
if ChatType == "caughtlostlure" then
num_loops = promptNumber("How many passes ?", 1);
+
GrandTotalLostLures = GrandTotalLostLures + 1;
batch = 1;
+
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "Though you lost your lure, you did catch a " .. Fish .. "\n");
name = "Moon Steel Sheeting";
+
-- This Needs Check for new lure. This will cause a error if not.
waitMinutes(5);
+
--Reset, skip to next lure
for i=1, num_loops do
+
castcount=0;
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Moon_Steel_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
 
else
 
else
break;
+
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "Caught a " .. Fish .. "\n");
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function ThothsMetalSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Thoths Metal Sheeting";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Thoths_Metal_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
 
end
 
end
end
+
waitGUI(i);
+
--gui_refresh();
end
+
doneGUI(num_loops);
+
if SkipCommon == true then
end
+
FishType = string.sub(Fish,string.find(Fish,",") + 1);
 +
if FishType == "Abdju" or FishType == "Chromis" or FishType == "Catfish" or FishType == "Carp" or FishType == "Perch" or FishType == "Phagrus" or FishType == "Tilapia" then
 +
--Skip it
 +
castcount=0;
  
function WaterMetalStrap()
+
end
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Water Metal Strap";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Straps.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Water_Metal_Strap.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
 
end
 
end
 +
 +
gui_refresh();
 
end
 
end
waitGUI(i);
+
 +
gui_refresh();
 
end
 
end
doneGUI(num_loops);
+
 +
gui_refresh();
 +
end
 
end
 
end
 +
</pre>
 +
{{Collapse bottom}}
  
function IronStrap()
+
{{Collapse top|title=New Raeli Oven Monitor (IN TESTING v3)}}
num_loops = promptNumber("How many passes ?", 1);
+
<pre>
batch = 1;
+
loadfile("luaScripts/screen_reader_common.inc")();
name = "Iron Strap";
+
loadfile("luaScripts/common.inc")();
waitMinutes(3);
+
loadfile("luaScripts/ui_utils.inc")();
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Straps.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Iron_Strap.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function AluminumStrap()
+
askText = singleLine([[
num_loops = promptNumber("How many passes ?", 1);
+
  Raeli Color Monitor v1.1c (edit by Selune) --
batch = 1;
+
  Make sure the Raeli Oven is pinned, select the ATITD window, and press shift.
name = "Aluminum Strap";
+
]]);
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Straps.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Aluminum_Strap.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function CopperStrap()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Copper Strap";
 
waitMinutes(2);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Straps.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Copper_Strap.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function IronPoker()
+
stop_at_CB = false;
num_loops = promptNumber("How many passes ?", 1);
+
take_screenshots = true;
batch = 1;
+
stop_at_color = "White";
name = "Iron Poker";
+
confidence_threshold = 15;
waitMinutes(20);
+
saved_x = 0;
for i=1, num_loops do
+
saved_y = 0;
while 1 do
+
go_now = false;
refreshWindows();
 
clickAllImages("Forge/Forge_Tools.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Iron_Poker.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function SteelBlade()
+
color_names = {"AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque", "Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "Burlywood", "CadetBlue", "Carrot", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk", "Crimson", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGray", "DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange", "DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue", "DarkSlateGray", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue", "DimGray", "DodgerBlue", "Feldspar", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia", "Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Gray", "Green", "GreenYellow", "Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender", "LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral", "LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink", "LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateBlue", "LightSlateGray", "LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Maroon ", "MediumAquamarine", "MediumBlue ", "MediumOrchid", "MediumPurple", "MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise", "MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin", "NavajoWhite", "Navy ", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed", "Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed", "PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple ", "Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown", "SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGray", "Snow", "SpringGreen", "SteelBlue ", "Tan", "Teal", "Thistle", "Tomato", "Turquoise", "Violet", "VioletRed", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen"};
num_loops = promptNumber("How many passes ?", 1);
+
color_values = {0xF0F8FF, 0xFAEBD7, 0x00FFFF, 0x7FFFD4, 0xF0FFFF, 0xF5F5DC, 0xFFE4C4, 0x000000, 0xFFEBCD, 0x0000FF, 0x8A2BE2, 0xA52A2A, 0xDEB887, 0x5F9EA0, 0xE07020, 0x7FFF00, 0xD2691E, 0xFF7F50, 0x6495ED, 0xFFF8DC, 0xDC143C, 0x00008B, 0x008B8B, 0xB8860B, 0xA9A9A9, 0x006400, 0xBDB76B, 0x8B008B, 0x556B2F, 0xFF8C00, 0x9932CC, 0x8B0000, 0xE9967A, 0x8FBC8F, 0x483D8B, 0x2F4F4F, 0x00CED1, 0x9400D3, 0xFF1493, 0x00BFFF, 0x696969, 0x1E90FF, 0xD19275, 0xB22222, 0xFFFAF0, 0x228B22, 0xFF00FF, 0xDCDCDC, 0xF8F8FF, 0xFFD700, 0xDAA520, 0x808080, 0x008000, 0xADFF2F, 0xF0FFF0, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0xFFFFF0, 0xF0E68C, 0xE6E6FA, 0xFFF0F5, 0x7CFC00, 0xFFFACD, 0xADD8E6, 0xF08080, 0xE0FFFF, 0xFAFAD2, 0x90EE90, 0xD3D3D3, 0xFFB6C1, 0xFFA07A, 0x20B2AA, 0x87CEFA, 0x8470FF, 0x778899, 0xB0C4DE, 0xFFFFE0, 0x00FF00, 0x32CD32, 0xFAF0E6, 0x800000, 0x66CDAA, 0x0000CD, 0xBA55D3, 0x9370DB, 0x3CB371, 0x7B68EE, 0x00FA9A, 0x48D1CC, 0xC71585, 0x191970, 0xF5FFFA, 0xFFE4E1, 0xFFE4B5, 0xFFDEAD, 0x000080, 0xFDF5E6, 0x808000, 0x6B8E23, 0xFFA500, 0xFF4500, 0xDA70D6, 0xEEE8AA, 0x98FB98, 0xAFEEEE, 0xDB7093, 0xFFEFD5, 0xFFDAB9, 0xCD853F, 0xFFC0CB, 0xDDA0DD, 0xB0E0E6, 0x800080, 0xFF0000, 0xBC8F8F, 0x4169E1, 0x8B4513, 0xFA8072, 0xF4A460, 0x2E8B57, 0xFFF5EE, 0xA0522D, 0xC0C0C0, 0x87CEEB, 0x6A5ACD, 0x708090, 0xFFFAFA, 0x00FF7F, 0x4682B4, 0xD2B48C, 0x008080, 0xD8BFD8, 0xFF6347, 0x40E0D0, 0xEE82EE, 0xD02090, 0xF5DEB3, 0xFFFFFF, 0xF5F5F5, 0xFFFF00, 0x9ACD32};
batch = 1;
 
name = "Steel Blade";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Tools.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Steel_Blade.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function LeadChisel()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Lead Chisel";
 
waitMinutes(6);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Tools.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Lead_Chisel.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function ThothsMetalWire()
+
-- Decimal to Hex conversion
num_loops = promptNumber("How many passes ?", 1);
+
function DEC_HEX(IN)
batch = 14;
+
    local B,K,OUT,I,D=16,"0123456789ABCDEF","",0
name = "Thoths Metal Wire";
+
    while IN>0 do
waitMinutes(5);
+
        I=I+1
for i=1, num_loops do
+
        IN,D=math.floor(IN/B),math.mod(IN,B)+1
while 1 do
+
        OUT=string.sub(K,D,D)..OUT
refreshWindows();
+
    end
clickAllImages("Forge/Forge_Wire.png");
+
    return OUT
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Thoths_Metal_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
 
end
 
end
  
function MetalBlueWire()
+
--Color Conversions
num_loops = promptNumber("How many passes ?", 1);
+
function rgb2hsl(src_r, src_g, src_b)
batch = 12;
+
local h, s, l, d;
name = "Metal Blue Wire";
+
src_r = src_r / 255;
waitMinutes(5);
+
src_g = src_g / 255;
for i=1, num_loops do
+
src_b = src_b / 255;
while 1 do
+
    local max_rgb = math.max(src_r, src_g, src_b);  
refreshWindows();
+
local min_rgb = math.min(src_r, src_g, src_b);
clickAllImages("Forge/Forge_Wire.png");
+
    l = (max_rgb + min_rgb) / 2;
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Metal_Blue_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
  
function MagnesiumWire()
+
    if(max_rgb == min_rgb) then
num_loops = promptNumber("How many passes ?", 1);
+
        h = 0; --achromatic
batch = 10;
+
s = 0;
name = "Magnesium Wire";
+
    else
waitMinutes(1);
+
        d = max_rgb - min_rgb;
for i=1, num_loops do
+
if l > 0.5 then
while 1 do
+
s = d / (2 - max_rgb - min_rgb);
refreshWindows();
+
else
clickAllImages("Forge/Forge_Wire.png");
+
s = d / (max_rgb + min_rgb);
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Magnesium_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
 
end
 
end
doneGUI(num_loops);
+
end
+
if src_g > src_b then
 
+
if src_r > src_g then
function OctecsAlloyWire()
+
h = (src_g - src_b) / d;
num_loops = promptNumber("How many passes ?", 1);
+
else
batch = 16;
+
h = (src_b - src_r) / d + 2;
name = "Octecs Alloy Wire";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Octecs_Alloy_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
 
end
 
end
waitGUI(i);
+
else
end
+
if src_r > src_g then
doneGUI(num_loops);
+
h = (src_g - src_b) / d + 6;
end
+
else
 
+
h = (src_r - src_g) / d + 4;
function SilverWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 5;
 
name = "Silver Wire";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Silver_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
 
end
 
end
waitGUI(i);
 
 
end
 
end
doneGUI(num_loops);
+
        h = h / 6;
end
+
    end
  
function CopperWire()
+
if h == nil then
num_loops = promptNumber("How many passes ?", 1);
+
error "NO H";
batch = 20;
+
end
name = "Copper Wire";
+
waitMinutes(5);
+
if s == nil then
for i=1, num_loops do
+
error ("NO S  D:" .. d);
while 1 do
+
end
refreshWindows();
+
clickAllImages("Forge/Forge_Wire.png");
+
if l == nil then
lsSleep(400);
+
error "NO L";
project_windows = clickAllImages("Forge/Forge_Copper_Wire.png");
+
end
if project_windows == 0 then
+
sleepWithStatus(1100, "Waiting for Project windows");
+
    return h, s, l;
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
 
end
 
end
  
function SteelWire()
+
function rgb2lab(src_r, src_g, src_b)
num_loops = promptNumber("How many passes ?", 1);
+
--R from 0 to 255
batch = 20;
+
--G from 0 to 255
name = "Steel Wire";
+
--B from 0 to 255
waitMinutes(5);
+
local r = src_r/255;
for i=1, num_loops do
+
local g = src_g/255;
while 1 do
+
local b = src_b/255;
refreshWindows();
+
clickAllImages("Forge/Forge_Wire.png");
+
if (r > 0.04045) then
lsSleep(400);
+
r = math.pow((r + 0.055) / 1.055, 2.4);
project_windows = clickAllImages("Forge/Forge_Steel_Wire.png");
+
else
if project_windows == 0 then
+
r = r / 12.92;
sleepWithStatus(1100, "Waiting for Project windows");
+
end
else
+
if ( g > 0.04045) then
break;
+
g = math.pow((g + 0.055) / 1.055, 2.4);
end
+
else
end
+
g = g / 12.92;
waitGUI(i);
+
end
end
+
if (b > 0.04045) then
doneGUI(num_loops);
+
b = math.pow((b + 0.055) / 1.055, 2.4);
 +
else
 +
b = b / 12.92;
 +
end
 +
 +
r = r * 100;
 +
g = g * 100;
 +
b = b * 100;
 +
 +
local x = r * 0.4124 + g * 0.3576 + b * 0.1805;
 +
local y = r * 0.2126 + g * 0.7152 + b * 0.0722;
 +
local z = r * 0.0193 + g * 0.1192 + b * 0.9505;
 +
 +
x = x / 95.047;
 +
y = y / 100.000; 
 +
z = z / 108.883;
 +
 +
if ( x > 0.008856 ) then
 +
x = math.pow( x , 1/3 );
 +
else
 +
x = ( 7.787 * x ) + ( 16/116 );
 +
end
 +
if ( y > 0.008856 ) then
 +
y = math.pow( y , 1/3 );
 +
else  
 +
y = ( 7.787 * y ) + ( 16/116 );
 +
end
 +
if ( z > 0.008856 ) then
 +
z = math.pow( z , 1/3 );
 +
else
 +
z = ( 7.787 * z ) + ( 16/116 );
 +
end
 +
 +
local lab_l = ( 116 * y ) - 16;
 +
local lab_a = 500 * ( x - y );
 +
local lab_b = 200 * ( y - z );
 +
 +
return lab_l, lab_a, lab_b;
 
end
 
end
  
function GoldWire()
+
--Get nearest color name
num_loops = promptNumber("How many passes ?", 1);
+
function nearestColor(px)
batch = 10;
+
local rgb_r, rgb_g, rgb_b, tst_r, tst_g, tst_b, test_px;
name = "Gold Wire";
+
local lab_l, lab_a, lab_b, lab_tst_l, lab_tst_a, lab_tst_b;
waitMinutes(10);
+
local hsl_h, hsl_s, hsl_l, hsl_tst_h, hsl_tst_s, hsl_tst_l;
for i=1, num_loops do
+
local offset, best_name, best_offset, next_best_offset, confidence;
while 1 do
+
best_offset = 100000;
refreshWindows();
+
next_best_offset = 1000000;
clickAllImages("Forge/Forge_Wire.png");
+
rgb_r = ((math.floor(px/256/256/256) % 256) - 7) * 255/247;
lsSleep(400);
+
rgb_g = ((math.floor(px/256/256) % 256) - 7) * 255/247;
project_windows = clickAllImages("Forge/Forge_Gold_Wire.png");
+
rgb_b = ((math.floor(px/256) % 256) - 5.5) * 255/247;
if project_windows == 0 then
+
lab_l, lab_a, lab_b = rgb2lab(rgb_r, rgb_g, rgb_b);
sleepWithStatus(1100, "Waiting for Project windows");
+
hsl_h, hsl_s, hsl_l = rgb2hsl(rgb_r, rgb_g, rgb_b);
else
+
break;
+
for i=1, #color_names do
end
+
checkBreak();
 +
test_px = color_values[i];
 +
tst_r = (math.floor(test_px/256/256) % 256);
 +
tst_g = (math.floor(test_px/256) % 256);
 +
tst_b = (math.floor(test_px) % 256);
 +
lab_tst_l, lab_tst_a, lab_tst_b = rgb2lab(tst_r, tst_g, tst_b);
 +
hsl_tst_h, hsl_tst_s, hsl_tst_l = rgb2hsl(tst_r, tst_g, tst_b);
 +
 +
---- Different methods to determine "distance" from the ideal colors. Change these to test different options.
 +
 +
--offset = math.abs(rgb_r - tst_r) + math.abs(rgb_g - tst_g) + math.abs(rgb_b - tst_b);
 +
--offset = math.max(math.max((math.abs(rgb_r - tst_r)), math.abs(rgb_g - tst_g)), math.abs(rgb_b - tst_b));
 +
offset = (rgb_r - tst_r)^2 + (rgb_g - tst_g)^2 + (rgb_b - tst_b)^2;
 +
--offset = math.abs(lab_l - lab_tst_l) + math.abs(lab_a - lab_tst_a) + math.abs(lab_b - lab_tst_b);
 +
--offset = (lab_l - lab_tst_l)^2 + (lab_a - lab_tst_a)^2 + (lab_b - lab_tst_b)^2;
 +
--offset = math.max(math.max((math.abs(lab_l - lab_tst_l)), math.abs(lab_a - lab_tst_a)), math.abs(lab_b - lab_tst_b));
 +
--offset = math.abs(hsl_h - hsl_tst_h) + math.abs(hsl_s - hsl_tst_s) + math.abs(hsl_l - hsl_tst_l);
 +
--offset = (hsl_h - hsl_tst_h)^2 + (hsl_s - hsl_tst_s)^2 + (hsl_l - hsl_tst_l)^2;
 +
--offset = math.max(math.max((math.abs(hsl_h - hsl_tst_h)), math.abs(hsl_s - hsl_tst_s)), math.abs(hsl_l - hsl_tst_l));
 +
if (offset < next_best_offset) then
 +
if (offset < best_offset) then
 +
next_best_offset = best_offset;
 +
best_offset = offset;
 +
best_name = color_names[i]; -- .. "   Hex: " .. DEC_HEX(color_values[i]);
 +
else
 +
next_best_offset = offset;
 
end
 
end
waitGUI(i);
+
confidence = ((next_best_offset - best_offset) / best_offset) * 100;
 
end
 
end
doneGUI(num_loops);
+
end
 +
 +
return best_name, math.floor(confidence);
 
end
 
end
  
 
+
--Check pixel against target
function Bars()
+
function checkColor(px)
while 1 do
+
local color_name, confidence;
-- Ask for which button
+
color_name, confidence = nearestColor(px);
local image_name = nil;
+
local is_done = nil;
+
if (color_name:upper() == stop_at_color:upper()) then
while not is_done do
+
return true, confidence;
local y = nil;
+
else
local x = nil;
+
return false, 0;
local bsize = nil;
 
for i=1, #bar_button_names do
 
if bar_button_names[i] == "Iron Bar" then
 
x = 30;
 
y = 10;
 
bsize = 250;
 
elseif bar_button_names[i] == "Gold Bar" then
 
x = 30;
 
y = 40;
 
bsize = 250;
 
elseif bar_button_names[i] == "Silver Bar" then
 
x = 30;
 
y = 70;
 
bsize = 250;
 
end
 
if lsButtonText(x, y, 0, bsize, 0x80D080ff, bar_button_names[i]) then
 
image_name = bar_button_names[i];
 
is_done = 1;
 
end
 
end
 
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
 
error "Clicked End Script button";
 
end
 
lsDoFrame();
 
lsSleep(10);
 
end
 
 
if image_name == "Iron Bar" then
 
IronBar();
 
elseif image_name == "Gold Bar" then
 
GoldBar();
 
elseif image_name == "Silver Bar" then
 
SilverBar();
 
end
 
 
end
 
end
 
end
 
end
  
function Sheeting()
+
-- optional message
while 1 do
+
function askForPixel()
-- Ask for which button
+
local is_done = false;
local image_name = nil;
+
local have_coords = false;
local is_done = nil;
+
local color_found = false;
while not is_done do
+
local color_guess = "NONE";
local y = nil;
+
local tst_r, tst_g, tst_b, rgb_r, rgb_g, rgb_b;
local x = nil;
+
local confidence = 0;
local bsize = nil;
+
-- Display message until shift is held
for i=1, #sheeting_button_names do
+
while not go_now do
if sheeting_button_names[i] == "Lead Sheeting" then
+
checkBreak();
x = 30;
+
srReadScreen();
y = 10;
+
y = 0;
bsize = 150;
+
mouse_x, mouse_y = srMousePos();
elseif sheeting_button_names[i] == "Gold Sheeting" then
+
if not have_coords then
x = 30;
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff,
y = 35;
+
"Mouse over one of the Raeli Oven color pixels and press Shift.");
bsize = 150;
+
if lsShiftHeld() then
elseif sheeting_button_names[i] == "Copper Sheeting" then
+
saved_x = mouse_x;
x = 30;
+
saved_y = mouse_y;
y = 60;
+
have_coords = true;
bsize = 150;
 
        elseif sheeting_button_names[i] == "Treated Metal Sheeting" then
 
x = 30;
 
y = 285;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Octecs Alloy Sheeting" then
 
x = 30;
 
y = 85;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Silver Sheeting" then
 
x = 30;
 
y = 110;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Steel Sheeting" then
 
x = 30;
 
y = 135;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Gold Foil" then
 
x = 30;
 
y = 160;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Metal Blue Sheeting" then
 
x = 30;
 
y = 185;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Tin Sheeting" then
 
x = 30;
 
y = 210;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Moon Steel Sheeting" then
 
x = 30;
 
y = 235;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Thoths Metal Sheeting" then
 
x = 30;
 
y = 260;
 
bsize = 150;
 
end
 
if lsButtonText(x, y, 0, 250, 0x80D080ff, sheeting_button_names[i]) then
 
image_name = sheeting_button_names[i];
 
is_done = 1;
 
end
 
 
end
 
end
 
+
else
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff,
error "Clicked End Script button";
+
"Coords chosen, press 'Reset' to change or 'Do It' to start.");
end
+
end
lsDoFrame();
 
lsSleep(10);
 
end
 
 
 
if image_name == "Lead Sheeting" then
+
y = y + 40;
LeadSheeting();
+
if have_coords then
elseif image_name == "Gold Sheeting" then
+
px = srReadPixel(saved_x, saved_y);
GoldSheeting();
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xffffff,
elseif image_name == "Copper Sheeting" then
+
saved_x .. ", " .. saved_y);
CopperSheeting();
+
else
    elseif image_name == "Treated Metal Sheeting" then
+
px = srReadPixel(mouse_x, mouse_y);
TreatedSheeting();
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xB0B0B0ff,
elseif image_name == "Octecs Alloy Sheeting" then
+
mouse_x .. ", " .. mouse_y);
OctecsAlloySheeting();
 
elseif image_name == "Silver Sheeting" then
 
SilverSheeting();
 
elseif image_name == "Steel Sheeting" then
 
SteelSheeting();
 
elseif image_name == "Gold Foil" then
 
GoldFoil();
 
elseif image_name == "Metal Blue Sheeting" then
 
MetalBlueSheeting();
 
elseif image_name == "Tin Sheeting" then
 
TinSheeting();
 
elseif image_name == "Moon Steel Sheeting" then
 
MoonSteelSheeting();
 
elseif image_name == "Thoths Metal Sheeting" then
 
ThothsMetalSheeting();
 
 
end
 
end
end
+
 
+
y = y + 15;
 
+
color_guess, confidence = nearestColor(px);
end
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px,
 
+
"(" .. (math.floor(px/256/256/256) % 256) .. "," .. (math.floor(px/256/256) % 256) .. "," .. (math.floor(px/256) % 256) .. "," .. (px % 256) .. ") Hex: " .. DEC_HEX(math.floor((px/256) % 16777216)));
function Straps()
+
while 1 do
+
y = y + 20;
-- Ask for which button
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "Best guess: " .. color_guess);
local image_name = nil;
+
y = y + 15;
 
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "Confidence: " .. confidence .. "  (higher is better)");
 
+
local is_done = nil;
+
-- Testing other methods of grabbing the pixel, making sure RGBA values match
while not is_done do
+
-- srReadScreen();
local y = nil;
+
-- px2 = srReadPixelFromBuffer(mouse_x, mouse_y);
local x = nil;
+
-- lsPrintWrapped(0, 80, 1, lsScreenX, 0.7, 0.7, 0xB0B0B0ff,
local bsize = nil;
+
-- mouse_x .. ", " .. mouse_y .. " = " .. (math.floor(px2/256/256/256) % 256) .. "," .. (math.floor(px2/256/256) % 256) .. "," .. (math.floor(px2/256) % 256) .. "," .. (px2 % 256) );
for i=1, #straps_button_names do
+
-- lsButtonText(lsScreenX - 110, lsScreenY - 90, 0, 100, px, "test1");
if straps_button_names[i] == "Water Metal Strap" then
+
-- lsButtonText(lsScreenX - 110, lsScreenY - 60, 0, 100, px2, "test2");
x = 30;
+
y = 10;
+
y = y + 20;
bsize = 250;
+
take_screenshots = lsCheckBox(15, y, z, 0xffffffff, " Take Screenshots", take_screenshots);
elseif straps_button_names[i] == "Iron Strap" then
+
x = 30;
+
y = y + 20;
y = 40;
+
stop_at_CB = lsCheckBox(15, y, z, 0xffffffff, " Stop at Color", stop_at_CB);
bsize = 250;
+
elseif straps_button_names[i] == "Aluminum Strap" then
+
if stop_at_CB then
x = 30;
+
y = y + 25;
y = 70;
+
is_done = false;
bsize = 250;
+
color_found = false;
elseif straps_button_names[i] == "Copper Strap" then
+
-- Edit box and text display
x = 30;
+
lsPrint(10, y, z, 0.7, 0.7, 0xFFFFFFff, "Desired Color:");
y = 100;
+
bsize = 250;
+
y = y + 20;
end
+
-- lsEditBox returns two different things (a state and a value)
if lsButtonText(x, y, 0, bsize, 0x80D080ff, straps_button_names[i]) then
+
is_done, stop_at_color = lsEditBox("Desired Color:", 10, y, z, 250, 30, 0.7, 0.7, 0x000000ff, "White");
image_name = straps_button_names[i];
+
--dropdown_color_cur_value = lsDropdown("ColorDropDown1", 5, y, 0, 200, dropdown_color_cur_value, color_names);
is_done = 1;
+
 +
for i=0, #color_names do
 +
if stop_at_color and color_names[i] then
 +
if (stop_at_color:upper() == (color_names[i]):upper()) then
 +
color_found = true;
 +
end
 
end
 
end
 
end
 
end
 
+
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
+
if not color_found then
error "Clicked End Script button";
+
lsPrint(130, y - 20, z, 0.7, 0.7, 0xFF0000ff, "No such color (Remove any spaces)");
 +
end
 +
 +
y = y + 35;
 +
lsPrint(5, y, 0, 0.6, 0.6, 0xffffffff, "Confidence Required:");
 +
is_done, confidence_threshold = lsEditBox("confthresh", 150, y, 0, 50, 30, 0.7, 0.7, 0x000000ff, confidence_threshold);
 +
confidence_threshold = tonumber(confidence_threshold);
 +
if not confidence_threshold then
 +
lsPrint(10, y+17, 10, 0.4, 0.4, 0xFF2020ff, "MUST BE A NUMBER");
 +
confidence_threshold = 10;
 
end
 
end
lsDoFrame();
+
else
lsSleep(10);
+
is_done = true;
end
+
color_found = true;
 +
end
 
 
if image_name == "Water Metal Strap" then
+
if have_coords then
WaterMetalStrap();
+
if color_found then
elseif image_name == "Iron Strap" then
+
if lsButtonText(10, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Do It") then
IronStrap();
+
go_now = true;
elseif image_name == "Aluminum Strap" then
 
AluminumStrap();
 
elseif image_name == "Copper Strap" then
 
CopperStrap();
 
end
 
end
 
end
 
 
 
function Tools()
 
while 1 do
 
-- Ask for which button
 
local image_name = nil;
 
local is_done = nil;
 
while not is_done do
 
local y = nil;
 
local x = nil;
 
local bsize = nil;
 
for i=1, #tools_button_names do
 
if tools_button_names[i] == "Iron Poker" then
 
x = 30;
 
y = 10;
 
bsize = 250;
 
elseif tools_button_names[i] == "Steel Blade" then
 
x = 30;
 
y = 40;
 
bsize = 250;
 
elseif tools_button_names[i] == "Lead Chisel" then
 
x = 30;
 
y = 70;
 
bsize = 250;
 
end
 
if lsButtonText(x, y, 0, bsize, 0x80D080ff, tools_button_names[i]) then
 
image_name = tools_button_names[i];
 
is_done = 1;
 
 
end
 
end
 
end
 
end
 
+
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
+
if lsButtonText(100, lsScreenY - 30, 0, 80, 0xFFA500ff, "Reset") then
error "Clicked End Script button";
+
have_coords = false;
 
end
 
end
lsDoFrame();
+
end
lsSleep(10);
 
end
 
 
 
if image_name == "Iron Poker" then
+
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
IronPoker();
+
error "Canceled";
elseif image_name == "Steel Blade" then
 
SteelBlade();
 
elseif image_name == "Lead Chisel" then
 
LeadChisel();
 
 
end
 
end
 +
lsDoFrame();
 
end
 
end
 +
-- Wait for shift to be released
 +
while lsShiftHeld() do end;
 +
xyWindowSize = srGetWindowSize();
 
end
 
end
  
function Wire()
+
 
 +
function doit()
 +
askForWindow(askText);
 +
askForPixel();
 +
 +
local t0 = lsGetTimer();
 +
local px = 0;
 +
local index=0;
 +
local color_name, confidence;
 +
local do_screenshot, do_end_burn;
 
while 1 do
 
while 1 do
-- Ask for which button
+
local y = 0;
local image_name = nil;
+
do_screenshot = false;
local is_done = nil;
+
checkBreak();
while not is_done do
+
lsSleep(100);
local y = nil;
+
srReadScreen();
local x = nil;
+
new_px = srReadPixel(saved_x, saved_y);
local bsize = nil;
+
local t = (lsGetTimer() - t0) / 1000 / 60;
for i=1, #wire_button_names do
+
t = math.floor(t*10 + 0.5)/10;
if wire_button_names[i] == "Thoths Metal Wire" then
+
local t_string = t;
x = 30;
+
if not (new_px == px) then
y = 10;
+
index = index+1;
bsize = 150;
+
px = new_px;
elseif wire_button_names[i] == "Metal Blue Wire" then
+
color_name, confidence = nearestColor(px);
x = 30;
+
if take_screenshots then
y = 35;
+
do_screenshot = true;
bsize = 150;
+
end
elseif wire_button_names[i] == "Magnesium Wire" then
+
x = 30;
+
if stop_at_CB then
y = 60;
+
if (color_name:upper() == stop_at_color:upper()) then
bsize = 150;
+
if confidence > confidence_threshold then
elseif wire_button_names[i] == "Octecs Alloy Wire" then
+
do_end_burn = true;
x = 30;
+
else
y = 85;
+
for i = 1, 3 do
bsize = 150;
+
lsPlaySound("Clank.wav");
elseif wire_button_names[i] == "Silver Wire" then
+
lsSleep(50);
x = 30;
+
end
y = 110;
+
end
bsize = 150;
+
else
elseif wire_button_names[i] == "Copper Wire" then
+
lsPlaySound("Clank.wav");
x = 30;
 
y = 135;
 
bsize = 150;
 
elseif wire_button_names[i] == "Steel Wire" then
 
x = 30;
 
y = 160;
 
bsize = 150;
 
elseif wire_button_names[i] == "Gold Wire" then
 
x = 30;
 
y = 185;
 
bsize = 150;
 
end
 
if lsButtonText(x, y, 0, 250, 0x80D080ff, wire_button_names[i]) then
 
image_name = wire_button_names[i];
 
is_done = 1;
 
 
end
 
end
 +
else
 +
lsPlaySound("Clank.wav");
 
end
 
end
 
+
end
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
+
error "Clicked End Script button";
+
end
+
y = y + 5;
lsDoFrame();
+
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
lsSleep(10);
+
"Screen: " .. index .. "  Timer: " .. t_string);
 +
y = y + 15;
 +
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Color: " .. color_name .. "  Confidence: " .. confidence);
 +
 +
y = y + 30;
 +
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"(" .. (math.floor(px/256/256/256) % 256) .. "," .. (math.floor(px/256/256) % 256) .. "," .. (math.floor(px/256) % 256) .. "," .. (px % 256) .. ")  Hex: " .. DEC_HEX(math.floor((new_px/256) % 16777216)));
 +
 +
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
 +
error "Canceled";
 
end
 
end
 +
lsDoFrame();
 +
srReadScreen();
 +
if do_screenshot then
 +
srSaveLastReadScreen("screen_" .. index .. "_" .. t_string .. ".png");
 +
end
 
 
if image_name == "Thoths Metal Wire" then
+
if do_end_burn then
ThothsMetalWire();
+
clickAllText("Interrupt");
elseif image_name == "Metal Blue Wire" then
+
lsPlaySound("Complete.wav");
MetalBlueWire();
+
error ("Stopped burn at: " .. stop_at_color .. " Confidence: " .. confidence);
elseif image_name == "Magnesium Wire" then
 
MagnesiumWire();
 
elseif image_name == "Octecs Alloy Wire" then
 
OctecsAlloyWire();
 
elseif image_name == "Silver Wire" then
 
SilverWire();
 
elseif image_name == "Copper Wire" then
 
CopperWire();
 
elseif image_name == "Steel Wire" then
 
SteelWire();
 
elseif image_name == "Gold Wire" then
 
GoldWire();
 
 
end
 
end
 
end
 
end
Line 2,064: Line 1,241:
 
{{Collapse bottom}}
 
{{Collapse bottom}}
  
{{Collapse top|title=VT Barley with Skip Water}}
+
{{Collapse top|title=Food Timer (IN TESTING v1)}}
 
<pre>
 
<pre>
 +
-- Food stat timer, made by Selune. Version 1.
  
-- Edit these first 2 to adjust how much is planted in a pass
 
-- May need to adjust walk_time in Barley_common.inc if you move too slowly to keep up
 
-- grids tested: 2x2, 3x3, 5x5, 6x6 (probably need 3+ dex and 600ms walk time)
 
grid_w = 5;
 
grid_h = 5;
 
watered = {};
 
loop_count = 0;
 
skip_water = 0;
 
 
loadfile("luaScripts/Flax_common.inc")();
 
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
  
 +
per_click_delay = 10;
 +
log_lines = {};
 +
num_log_lines = 10;
 +
food_name = "Blocker";
 +
function log(msg)
 +
lsPrintln(msg);
 +
if #log_lines == num_log_lines then
 +
for i=1,num_log_lines-1 do
 +
log_lines[i] = log_lines[i+1];
 +
end
 +
log_lines[num_log_lines] = msg;
 +
else
 +
log_lines[#log_lines+1] = msg;
 +
end
 +
end
  
function promptBarleyNumbers(is_plant)
+
local last_time = 0;
scale = 1.0;
+
function timedLog(new_time)
 +
local timeDiff;
 
 
local z = 0;
+
timeDiff = new_time - last_time;
local is_done = nil;
+
last_time = new_time;
local value = nil;
+
-- Edit box and text display
+
log(food_name .. " -- Duration: " .. math.floor(timeDiff / 1000 / 60) .. ":" .. math.mod(timeDiff / 1000, 60));
while not is_done do
+
end
-- Put these everywhere to make sure we don't lock up with no easy way to escape!
+
 
checkBreak("disallow pause");
+
function askForImage()
 +
haveCoords = false;
 +
go_now = false;
 +
while not go_now do
 +
checkBreak();
 +
srReadScreen();
 +
mouse_x, mouse_y = srMousePos();
 +
local y = 10;
 +
local x = 40;
 
 
lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Choose passes and grid size");
+
if not have_coords then
+
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xFFFFFFff,
-- lsEditBox needs a key to uniquely name this edit box
+
"Put your mouse in the top left of the Strength stat NUMBER. You should see all stat values in the preview. It doesn't have to be perfect!");
--  let's just use the prompt!
+
-- lsEditBox returns two different things (a state and a value)
+
srMakeImage("CUSTOM", mouse_x, mouse_y, 10, 100);
local y = 40;
+
if lsShiftHeld() then
lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Passes:");
+
saved_x = mouse_x;
is_done, num_loops = lsEditBox("passes",
+
saved_y = mouse_y;
100, y, z, 50, 30, scale, scale,
+
have_coords = true;
0x000000ff, 1);
+
end
if not tonumber(num_loops) then
 
is_done = nil;
 
lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
 
num_loops = 1;
 
end
 
y = y + 32;
 
 
 
lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Grid size:");
 
is_done, grid_w = lsEditBox("grid",
 
100, y, z, 50, 30, scale, scale,
 
0x000000ff, grid_w);
 
if not tonumber(grid_w) then
 
is_done = nil;
 
lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
 
grid_w = 1;
 
grid_h = 1;
 
end
 
 
 
grid_w = tonumber(grid_w);
 
grid_h = grid_w;
 
y = y + 32;
 
 
 
if lsButtonText(170, y-32, z, 100, 0xFFFFFFff, "OK") then
 
is_done = 1;
 
end
 
 
 
if is_plant then
 
lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xD0D0D0ff, "This will plant and harvest a " .. grid_w .. "x" .. grid_w .. " grid of Barley " .. num_loops .. " times, requiring " .. (grid_w * grid_w) .. " raw barley and ".. (grid_w * grid_w * num_loops * 4) .. "water in jugs, doing " .. (grid_w*grid_w*num_loops) .. " harvests.");
 
 
else
 
else
lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xD0D0D0ff, "This will plant a " .. grid_w .. "x" .. grid_w .. " grid of Flax " .. num_loops .. " times, requiring " .. (grid_w * grid_w) .. " seeds, yielding " .. (grid_w * grid_w * num_loops) .. " seeds.");
+
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Coords chosen, press 'Reset' to change or 'Do It' to start.");
 +
srMakeImage("CUSTOM", saved_x, saved_y, 10, 100);
 
end
 
end
y = y + 50;
+
skip_water = lsCheckBox(10, y, z, 0xFFFFFFff, "Skip Rain Barrel", skip_water);
+
if have_coords then
 
+
if lsButtonText(10, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Do It") then
if is_done and (not num_loops or not grid_w) then
+
go_now = true;
error 'Canceled';
+
end
 +
 +
if lsButtonText(100, lsScreenY - 30, 0, 80, 0xFFA500ff, "Reset") then
 +
have_coords = false;
 +
end
 
end
 
end
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
+
if lsButtonText(lsScreenX - 100, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Exit") then
error "Clicked End Script button";
+
error "Canceled";
 
end
 
end
 
 
 
 +
srShowImageDebug("CUSTOM", 8, 8, 1, 3);
 
lsDoFrame();
 
lsDoFrame();
lsSleep(10); -- Sleep just so we don't eat up all the CPU for no reason
 
 
end
 
end
 
end
 
end
 
  
 
function doit()
 
function doit()
 
+
askForWindow("Food Timer - Records how long a particular meal lasts, down to the half-second. Works even with aqueduct or other already-running food buffs (So eat blocker first!) Made by Selune!");
  promptBarleyNumbers(1);
+
askForImage();
  askForWindow("Make sure the plant barley window is pinned and you are in F8F8 cam zoomed in. You may need to F12 at low resolutions or hide your chat window (if it starts planting and fails to move downward, it probably clicked on your chat window).  Will plant grid NE of current location.  'Plant all crops where you stand' must be ON.  'Right click pins/unpins a menu' must be ON.");
+
srMakeImage("CUR_STATS", saved_x, saved_y, 10, 100);
  lsSleep(1000);
+
  delay_time = 2000;
+
for i=1, 20 do
  local x = 1;
+
log("...");
  local y = 1;
+
end
  initGlobals();
+
  -- Find the plant barley button
+
local t0 = lsGetTimer();
  srReadScreen();
+
local new_time;
 
+
while 1 do
  local imgBarley = "barley.png";
+
local i = 0;
  local xyPlantBarley = srFindImage(imgBarley);
+
local y = 5;
  if not xyPlantBarley then
+
local x = 40;
    error 'Could not find plant window';
+
local is_done = false;
  end
+
new_time = lsGetTimer();
  xyPlantBarley[0] = xyPlantBarley[0] + 5;
+
checkBreak();
 
+
lsSleep(100);
  -- Find the Rain Barrel
+
srReadScreen();
  if not skip_water then
+
local imgDrawWater = "draw_water.png";
+
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 1, 1, 0xFFFFFFff,
local xyDrawWater = srFindImage(imgDrawWater);
+
"Now recording, eat up!");
if not xyDrawWater then
+
error 'Could not find rain barrel';
+
y = y + 25;
end
+
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 1, 1, 0xFF2020ff,
xyDrawWater[0] = xyDrawWater[0] + 5;
+
"Remember to block first!");
  end
+
 
+
y = y + 30;
+
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xC0C0C0ff,
 
+
"Name (for log):");
  for loop_count=1, num_loops do
+
    local start_time = lsGetTimer();
+
y = y + 20;
    harvested = 0;
+
is_done, food_name = lsEditBox("Food Name:", x, y, z, 250, 30, 0.7, 0.7, 0x000000ff, food_name);
    -- Init watered array to 0
+
    for y=grid_h, 1, -1 do
+
if not srFindImageInRange("CUR_STATS", saved_x, saved_y, 10, 100) then
      for x=grid_w, 1, -1 do
+
lsSleep(500);
        watered[x+((y-1)*grid_w)] = 1;
+
srReadScreen();
      end
+
srMakeImage("CUR_STATS", saved_x, saved_y, 10, 100);
    end
+
for i = 1, 3 do
  -- Local variables
+
lsPlaySound("Clank.wav");
    local xyCenter = getCenterPos();
+
lsSleep(100);
    local xyBarleyMenu = {};
+
end
    xyBarleyMenu[0] = xyCenter[0] - 43;
+
timedLog(new_time - t0);
    xyBarleyMenu[1] = xyCenter[1] + 0;
+
end
    local dxi=1;
+
    local dt_max=grid_w;
+
y = y + 30;
    local dt=grid_w;
+
if #log_lines then
    local dx={1, 0, -1, 0};
+
for i=1, #log_lines do
    local dy={0, -1, 0, 1};
+
lsPrint(x + 10, y, 1, 0.7, 0.7, 0x808080ff, log_lines[i]);
    local num_at_this_length = 3;
+
y = y + 15;
    local x_pos = 0;
+
end
    local y_pos = 0;
+
end
    for y=1, grid_h do
+
      for x=1, grid_w do
+
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
        lsPrintln('doing ' .. x .. ',' .. y .. ' of ' .. grid_w .. ',' .. grid_h);
+
error "Canceled";
        statusScreen("Planting " .. x .. ", " .. y);
+
end
       
 
        -- Plant
 
        lsPrintln('planting ' .. xyPlantBarley[0] .. ',' .. xyPlantBarley[1]);
 
        setWaitSpot(xyBarleyMenu[0], xyBarleyMenu[1]);
 
        srClickMouseNoMove(xyPlantBarley[0], xyPlantBarley[1], 0);
 
        srSetMousePos(xyBarleyMenu[0], xyBarleyMenu[1]);
 
        waitForChange();
 
       
 
        -- Bring up menu
 
        lsPrintln('menu ' .. xyBarleyMenu[0] .. ',' .. xyBarleyMenu[1]);
 
        setWaitSpot(xyBarleyMenu[0]+5, xyBarleyMenu[1]);
 
        srClickMouse(xyBarleyMenu[0], xyBarleyMenu[1], 0);
 
        waitForChange();
 
 
 
        -- Check for window size
 
        window_w = 214;
 
        window_h = 218;
 
 
 
        -- Pin
 
        lsPrintln('pin ' .. (xyBarleyMenu[0]+5) .. ',' .. xyBarleyMenu[1]);
 
        srClickMouseNoMove(xyBarleyMenu[0]+5, xyBarleyMenu[1]+0, 1);
 
 
 
        -- Move window
 
        local pp = pinnedPos(x, y);
 
        lsPrintln('move ' .. (xyBarleyMenu[0]+5) .. ',' .. xyBarleyMenu[1] .. ' to ' .. pp[0] .. ',' .. pp[1]);
 
        drag(xyBarleyMenu[0] + 5, xyBarleyMenu[1], pp[0], pp[1], 0);
 
 
 
        -- Add 2 water now
+
srShowImageDebug("CUR_STATS", 8, 8, 1, 3);
        srReadScreen();
+
lsDoFrame();
        local barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100);
 
        local barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150);
 
        if not barleyAddButton or not barleyWater then
 
          -- bugfix maybe for lag.
 
          lsSleep(100);
 
          srReadScreen();
 
          barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100);
 
          barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150);
 
        end
 
 
 
        srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]);
 
        srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]);
 
        watered[x+((y-1)*grid_w)] = watered[x+((y-1)*grid_w)] + 2;
 
 
 
        -- move to next position
 
        if not ((x == grid_w) and (y == grid_h)) then
 
          lsPrintln('walking dx=' .. dx[dxi] .. ' dy=' .. dy[dxi]);
 
          x_pos = x_pos + dx[dxi];
 
          y_pos = y_pos + dy[dxi];
 
          srClickMouseNoMove(xyCenter[0] + walk_px_x*dx[dxi], xyCenter[1] + walk_px_y*dy[dxi], 0);
 
          lsSleep(walk_time);
 
          dt = dt - 1;
 
          if dt == 1 then
 
            dxi = dxi + 1;
 
            num_at_this_length = num_at_this_length - 1;
 
            if num_at_this_length == 0 then
 
              dt_max = dt_max - 1;
 
              num_at_this_length = 2;
 
            end
 
            if dxi == 5 then
 
              dxi = 1;
 
            end
 
            dt = dt_max;
 
          else
 
            lsPrintln('skipping walking, on last leg');
 
          end
 
        end
 
        checkBreak();
 
      end
 
    end
 
 
 
    statusScreen("Refocusing windows...");
 
    -- Bring windows to front
 
    for y=grid_h, 1, -1 do
 
      for x=grid_w, 1, -1 do
 
        local rp = refreshPosUp(x, y);
 
        srClickMouseNoMove(rp[0], rp[1], 0);
 
        lsSleep(refocus_click_time);
 
      end
 
    end
 
    lsSleep(refocus_time); -- Wait for last window to bring to the foreground before clicking again
 
 
 
    -- Barley has been planted, pinned and refocused
 
 
    while 1 do
 
      for y=1, grid_h do
 
        for x=1, grid_w do
 
          local pp = pinnedPos(x, y);
 
          local rp = refreshPosDown(x, y);
 
          srClickMouse(rp[0],rp[1]);
 
          lsSleep(200);
 
          srReadScreen();
 
          local leftBar = srFindImageInRange("barleyBarLeft.png", pp[0], pp[1] - 50, 120, 100);
 
          if leftBar then
 
            leftBar[0] = leftBar[0] + 4;
 
          end
 
          local rightBar = srFindImageInRange("barleyBarRight.png", pp[0], pp[1] - 50, 220, 200);
 
          if rightBar then
 
            rightBar[0] = rightBar[0] + 1;
 
          end
 
          if not rightBar then
 
            error 'Could not find rightbar';
 
          end
 
          local barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150);
 
          if not barleyWater then error 'Could not find water button.'; end
 
          local barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100);
 
          if not barleyAddButton then error 'Could not find add button. Ended at batch '; end
 
 
 
          while 1 do
 
            if leftBar then
 
              waterBlue = 0;
 
              if rightBar then
 
                if barleyWater then
 
                  srReadScreen();
 
                  for i=leftBar[0],rightBar[0] do
 
                    pxval = srReadPixelFromBuffer(i, barleyWater[1]);
 
                    b = (math.floor(pxval/256) % 256);
 
                    if b > 220 then
 
                      waterBlue = waterBlue + 1;
 
                    end
 
                  end
 
                  waterBlue = (waterBlue/(rightBar[0]-leftBar[0])*100);
 
                end
 
              end
 
            end
 
            checkBreak();
 
 
            if watered[x+((y-1)*grid_w)] < 5 then
 
              statusScreen("Watering " .. x .. "," .. y .. "step " .. watered[x+((y-1)*grid_w)] .. ".");
 
              if waterBlue < 90 then
 
                if watered[x+((y-1)*grid_w)] == 0 then
 
                end
 
                srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]);
 
                watered[x+((y-1)*grid_w)] = watered[x+((y-1)*grid_w)] + 1;
 
                lsSleep(100);
 
                break;
 
              end
 
            else
 
              statusScreen("Harvesting " .. x .. "," .. y .. ".");
 
              if waterBlue < 90 then
 
                srClickMouseNoMove(pp[0]+90, pp[1]+90);
 
                lsSleep(100);
 
                srClickMouseNoMove(pp[0]+180, pp[1]-25);
 
                if watered[x+((y-1)*grid_w)] == 5 then
 
                  harvested = 1;
 
                end
 
                break;
 
              end
 
            end
 
          end
 
        end
 
      end
 
 
 
      if harvested == 0 then
 
        statusScreen("Refocusing windows...");
 
        -- Bring windows to front
 
        for y=grid_h, 1, -1 do
 
          for x=grid_w, 1, -1 do
 
            local rp = refreshPosUp(x, y);
 
            srClickMouseNoMove(rp[0], rp[1], 0);
 
            lsSleep(refocus_click_time);
 
          end
 
        end
 
        lsSleep(refocus_time); -- Wait for last window to bring to the foreground before clicking again
 
      else
 
        for x=1, x_pos do
 
          srClickMouseNoMove(xyCenter[0] + walk_px_x*-1, xyCenter[1], 0);
 
          lsSleep(walk_time);
 
        end
 
        for x=1, -y_pos do
 
          srClickMouseNoMove(xyCenter[0], xyCenter[1] + walk_px_y, 0);
 
          lsSleep(walk_time);
 
        end
 
        break;
 
      end
 
    end
 
    local end_time = lsGetTimer();
 
    statusScreen("Time taken: " .. (end_time-start_time)/1000);
 
    -- move X and Y every 4 batches, but skip the Y move every 20th batch
 
    if loop_count % 4 == 0 and loop_count % 5 == 0 then
 
      doCorrectiveMove('x')
 
    elseif loop_count % 4 == 0 then
 
      doCorrectiveMove('xy')
 
    end
 
    --doStashWH(num_loops*grid_w*grid_w);
 
    --doRefillWater(4*numloops*grid_w*grid_w);
 
    doStashWH(grid_w*grid_w);
 
if not skip_water then
 
doRefillWater(4*grid_w*grid_w);
 
 
end
 
end
    debug('end of batch #' .. loop_count)
 
  end
 
end
 
 
function doCorrectiveMove(move)
 
  statusScreen("Moving to correct for drift");
 
  local xyCenter = getCenterPos();
 
  if move == 'xy' or move == 'x' then
 
    srClickMouseNoMove(xyCenter[0] + walk_px_x*-1, xyCenter[1], 0);
 
    lsSleep(walk_time);
 
  end
 
  if move == 'xy' or move == 'y' then
 
    srClickMouseNoMove(xyCenter[0], xyCenter[1] + walk_px_y, 0);
 
    lsSleep(walk_time);
 
  end
 
end
 
 
function doStashWH(qty)
 
  local wh = srFindImage("stash.png");
 
  if wh then
 
    srClickMouseNoMove(wh[0]+9,wh[1]+9)
 
    debug('found stash, clicked it');
 
    lsSleep(250);
 
 
    srReadScreen();
 
    local insects = srFindImage("stashInsectEllipsis.png");
 
 
    local stashes = srFindImage("stashBarley.png");
 
    if not stashes then
 
      error "no barley to stash"
 
    end
 
    srClickMouseNoMove(stashes[0],stashes[1]);
 
 
    lsSleep(250);
 
    -- stash exactly the right amount by number so we don't lose our seed barley
 
    srKeyEvent(qty);
 
    srKeyEvent('\n');
 
 
    if insects then
 
      srClickMouseNoMove(wh[0]+9,wh[1]+9)
 
      lsSleep(250);
 
      srReadScreen();
 
 
      local insects = srFindImage("stashInsectEllipsis.png");
 
      if insects then
 
        srClickMouseNoMove(insects[0],insects[1]);
 
        lsSleep(250);
 
 
        srReadScreen();
 
        insects = srFindImage("stashAllTheInsects.png");
 
        if not insects then
 
          error "found insects but couldn't stash them";
 
        end
 
        srClickMouseNoMove(insects[0],insects[1]);
 
      end
 
    end
 
  end
 
end
 
 
function doRefillWater(qty)
 
  debug("in refill")
 
  local rb = srFindImage("draw_water.png");
 
  if rb then
 
    srClickMouseNoMove(rb[0]+5,rb[1]+5)
 
    lsSleep(250);
 
    srKeyEvent(qty);
 
    srKeyEvent('\n');
 
  end
 
 
end
 
 
 
function debug(msg)
 
  if 0 then
 
    statusScreen(msg);
 
    lsSleep(1000);
 
  end
 
 
end
 
end
 
</pre>
 
</pre>
 
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Latest revision as of 21:04, 9 February 2013

Selune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.