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Difference between revisions of "Poulailler"
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* Les volailles mangent à présent des [[Insecte]]s, qui sont automatiquement convertis en ''Chiken Feed''. 1 Insecte est transformé en 7 Chiken Feed. Le Chiken Feed est mangé de la même façon que l'[[Orge]]. L'option de transformation ''Turn Ineste into Feed'' n'apparait que si vous avez un ou plusieurs insectes dans votre inventaire. Vous pouvez nourrir vos volailles avec des insectes seulement mais s'il y a de l'orge, elles préféreront l'[[Orge]]. | * Les volailles mangent à présent des [[Insecte]]s, qui sont automatiquement convertis en ''Chiken Feed''. 1 Insecte est transformé en 7 Chiken Feed. Le Chiken Feed est mangé de la même façon que l'[[Orge]]. L'option de transformation ''Turn Ineste into Feed'' n'apparait que si vous avez un ou plusieurs insectes dans votre inventaire. Vous pouvez nourrir vos volailles avec des insectes seulement mais s'il y a de l'orge, elles préféreront l'[[Orge]]. | ||
+ | = Réglage du Set Slats (traduit du T3) = | ||
+ | La température a l'intérieur d'un poulailler change d'heure en heure, dépendant largement du cycle jour/nuit de l'Egypte. Comme les poulets prospèrent mieux dans certaines variations de température, une maintenance appropriée est importante pour augmenter la volaille. L'outil (Set Slats) pour réguler la température est la fermeture et l'ouverture progressive de la ventilation. Le volet (Slat) peut être fully open (pleinement ouvert), mostly open (entrebaillé), half open (demi ouvert), slightly open (largement ouvert), ou closed (fermé). | ||
+ | |||
+ | * Lorsque les volets sont '''open''', le poulailler se réchauffe pendant la journée et se refroidit la nuit. | ||
+ | * Lorsque les volets sont '''closed''', le poulailler reste frais pendant la journée et reste a température la nuit. | ||
+ | |||
+ | Un facteur additionnel est le fait que certaines journées sont plus froide que d'autres. | ||
+ | |||
+ | == Contrôle de la température pour les poulets == | ||
+ | |||
+ | Ce paragraphe décrit la température optimale, obtenue en ajustant le volet (Slat), pour obtenir des Oeufs et l'éclosion des poules et coqs. Statistiquement, chaque poulailler change se condition toutes les 20 heures, à exactement minuit, et le joueur devra réajuster la température ambiante pour contrecarrer la dérive des dernière 20 heures. | ||
+ | |||
+ | Voici les techniques pour ajuster la température , pour qu'à 6h00 chaque matin, les conditions soient idéales pour que: | ||
+ | |||
+ | * Les poules pondent leurs oeufs (Température chaude à 6h10) | ||
+ | * Les oeufs donnent des Coqs (Spéculation - Chaud à 6h10, mais seulement 5% de probabilité) | ||
+ | * Les oeufs donnent des Poules (Spéculation - Chaud à 6h10, 95% de probabilité) | ||
+ | |||
+ | |||
+ | |||
+ | The Hens will lay eggs and (speculation the eggs will hatch) at any temperature, but your odds are better when the temperature is between 60 and 100 degrees. The temperature during the remainder of the 24 hour period is unimportant, except that you can't let the temperature get so far from nominal that you can't pull it back into the target range by 6:00 AM. | ||
+ | |||
+ | Hens will continue to lay eggs if Barley is available and the temperature is comfortable. Roosters don't seems to be required for anything. <== Comment from MarvL So you might as well give your Roosters to Balthazarr for reasearch ;) <== Response from Balthazarr *** Roosters and Hens can be used as food for snakes in a serpentarium *** <== Comment by Larame | ||
+ | |||
+ | * Note from Solaris: After a bit of messing around I have found that hens lay eggs at temperatures around 100, and eggs hatch at temperatures somewhere around 60-80. Closer study is needed to get the exact temperature ranges. | ||
+ | |||
+ | Hens will only lay, and eggs will only hatch, if some hens or some eggs have been in the coop for more than 24 hours. If you're short on Barley, you can add Hens at 5:30 AM and remove them again at 6:30 AM, to conserve Barley. Other than temperature, the program only checks the coops once per game day. | ||
+ | |||
+ | If the reported temperatures are not in the 60-100 degree range at 6:00 AM and 6:00 PM, you'll need to reset the slats. The thermometer is capped/bottomed at 120/20 degrees, but the Chicken Coop still knows how hot/cold it really is, and the probabilities are based on the real temperatures. | ||
+ | |||
+ | If your Chicken Coops have stalled, it's because the temperatures have gotten so high or so low that you're repeatedly falling outside of the optimum temperature band at 6:00 AM. | ||
+ | |||
+ | == Chicken Coop Characteristics == | ||
+ | |||
+ | * The temperature of the outside ambient air varies sinusoidally. It is useful to think of the sun as heating up the outside ambient air. The greater the difference between the current coop temperature and the hypothetical ambient air temperature for that time of day, the greater the influence of the slat settings. | ||
+ | ** The ambient air temperature is 20 degrees at 6:00 AM | ||
+ | ** The ambient air temperature is 120 degrees at 6:00 PM. | ||
+ | ** The dotted line on the graph indicates the ambient temperature. | ||
+ | |||
+ | * The user can influence the Chicken Coop temperature by setting the slats to control the amount of ambient air that's admitted. | ||
+ | ** Fully Open Slats allow the ambient air to have full influence. | ||
+ | ** Mostly Open Slats allow the ambient air to have 50% influence. | ||
+ | ** Half Open Slats remove ambient air from consideration. | ||
+ | ** Slightly Open Slats have the opposite effect of mostly open slats, who knows how. | ||
+ | ** Closed Slats have the opposite effect of fully open slats, who knows how. | ||
+ | ** Note that you will have to reverse the slats at 6:00 AM and 6:00 PM to maintain a consistent effect. | ||
+ | |||
+ | * Each Chicken Coop has it's own game controlled air conditioning unit that changes at exactly gameday midnight. | ||
+ | ** Hot for this time of day will drive the temperature up for the next 24 hours, but more slowly than fully open/closed slats. | ||
+ | ** Warm for this time of day will drive the temperature up for the next 24 hours, but more slowly than mostly open/slightly closed slats. | ||
+ | ** There is no neutral mode. You should be so lucky. | ||
+ | ** Cool for this time of day is the inverse of Warm. | ||
+ | ** Quite Cool for for this time of day is the inverse of Hot. | ||
+ | |||
+ | == Coop Conditions == | ||
+ | '''Chicken Coop conditions change every six hours''' | ||
+ | * Temperatures are calculated once every 15 game minutes, and individual Coops are not synchronized. | ||
+ | ** The sun rises at exactly 6:00 AM, and the effect of ambient air switches to warming mode. | ||
+ | *** The temperature is capped at 120 degrees. | ||
+ | *** The temperature doesn't reset to 120 degrees, if you're running hot, you'll stay at 120 degrees for longer. | ||
+ | ** The sun sets at exactly 6:00 PM, and the effect of ambient air switches to cooling mode. | ||
+ | *** The temperature is bottomed at 20 degrees. | ||
+ | *** The temperature doesn't reset to 20 degrees, if you're cold, you're running cold, you'll stay at 20 degrees for longer. | ||
+ | ** The profile is vaguely sinusoidal. | ||
+ | |||
+ | * Midnight is the critical adjustment time, as that's when the time of day driver changes. | ||
+ | * Sunrise at 6:00 AM causes the effect of ambient air, and therefore the appropriate slat position, to reverse. | ||
+ | * Eggs are laid and hatched at 6:10 AM. | ||
+ | * Sunset at 6:00 PM causes the effect of ambient air, and therefore the appropriate slat position, to reverse. | ||
+ | |||
+ | == Factors == | ||
+ | '''The game controlled driver and the user controlled slats are additive''' | ||
+ | * We've been monitoring 5 chicken coops, in adjacent locations, and have never seen mixed hot/cool drivers. They seem to be a mix of Quite Cool/Cool or else Warm/Hot. We haven't explored whether coops throughout Egypt behave this way. | ||
+ | * The 24 hour driver seems to be a constant. | ||
+ | * The effect of the slats depends on the temperature of the ambient air or, more specifically, the temperature differential. | ||
+ | ** If you are close to the ambient temperature, the 24 hour driver will act as an offset. | ||
+ | *** This condition usually exists around noon and midnight, when the ambient air temperature is always 70 degrees. | ||
+ | ** If you are way off of the ambient temperature, the slat settings will dominate. | ||
+ | *** This condition usually exists at 6:00 AM when the ambient air temperature is always 20 degrees. | ||
+ | *** This condition usually exists at 6:00 PM when the ambient air temperature is always 120 degrees. | ||
+ | ** There will be a definite knee at 6:00 AM and 6:00 PM if you don't reverse the slat settings. | ||
+ | * The 24 hour driver and the Slat settings are additive but bounded at a Fully Open or Closed rate of change. | ||
+ | ** You can't go up any faster than Hot or Fully Open/Closed during the Day/Night. | ||
+ | ** Warm plus Mostly Open/Slightly Open during the Day/Night is the same as Hot. | ||
+ | ** Warm/Slightly cool plus Slightly Open/Mostly Open during the Day/Night cancel each other. | ||
+ | ** Cool plus Slightly Open/Mostly Open during the Day/Night is the same at Quite Cool. | ||
+ | ** You can't go down any faster Quite Cool or Closed/Fully Open during the Day/Night. | ||
+ | |||
+ | == General Slat Setting == | ||
+ | === Half Open Slats === | ||
+ | The following temperature profile was provided by a set of five adjacent Chicken Coops | ||
+ | |||
+ | The movement of these temperature is due entirely to the 24 hour driver. The user controlled flaps were set at neutral, or half open for this test. | ||
+ | |||
+ | |||
+ | |||
+ | === The Balanced Approach === | ||
+ | The optimum strategy is to check your Chicken Coops three times per day. | ||
+ | * Shortly after midnight, to respond to the new 24 hour drivers. | ||
+ | * Just before 6:10 AM to reverse the slat setting. If you switch production modes between all hens or all eggs, you'll lose the next 24 hours of production. There's a 24 hour waiting period when you reconfigure a coop. | ||
+ | * Just after 6:10 AM to collect the Eggs and/or Hens and to add Barley. | ||
+ | ** You can actually collect them anytime during the next 24 hours, but you'll be too curious to wait. | ||
+ | ** If you have both hens and eggs in a coop, production will stall unless you also have a rooster. | ||
+ | ** If there's no Barley, the Chickens will leave. | ||
+ | ** When eggs hatch you'll also get eggshells. You can leave them in the coop or gather them. It doesn't effect production. | ||
+ | * Noon doesn't matter, unless your coops have been running cold, and you want to yank the temperatures up a ways. | ||
+ | * Around 6:00 PM to reverse the slat settings. | ||
+ | |||
+ | At 6:00 PM we reversed the slats so that they would continue to balance (oppose) the current 24 hour driver. | ||
+ | |||
+ | We weren't around at midnight when the 24 hour drivers randomly switched from Cold to Hot. Consequently, the temperature zoomed, but we knew we had plenty of wiggle room. | ||
+ | |||
+ | The new hens in coop #T1 were still on a 24 hour production hold, but all of the eligible coops produced eggs. | ||
[[Category:Bâtiments]] | [[Category:Bâtiments]] |
Revision as of 18:40, 12 June 2014
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Page Principale | Bâtiments | Ressources | Guides | Epreuves | Compétences | Technologies | Cueillette |
taille | 15 x 17 |
où | petit site de construction |
Le Poulailler
Le poulailler sert à élever des Poules, des Coqs et de produire des Oeufs.
La construction devient possible après avoir appris la technologie Sélection de volailles développée à l'Université de Vénération au niveau 5.
Coût
Construit dans un petit site de construction sur de l'Herbe(15 x 17)
- 50 Planches
- 600 Briques
- 15 Pierre taillée
- 60 Lin séché
Utilisation
Le poulailler sert à élever des Poules, des Coqs qui produiront des Oeufs. Les poules seules produiront des oeufs stériles.
Quand un oeuf éclos, il laisse une Coquille d'oeuf écrasée dans la cage. Un poulet peut être abattu pour donner la Viande de poulet.
Les poules et coqs mangent l'Orge(cru) et, nouveauté dans T6, ils mangent maintenant des Insectes aussi.
Sur le T3:
- Les poules mangent 5 Orges chacune par jour d'Egypte.
- Vous pouvez placer 20 poulets dans un poulailler.
- Une poule produit 1 oeuf chacune par jour d'Egypte.
- Les Coqs mangent 20 Orges chacun par jour d'Egypte.
- Les oeufs donnent 1 poule (95%) ou 1 Coq (5%) par jour d'Egypte.
- Vous pouvez stocker 100 oeufs dans un poulailler, mais seulement 20 pourront éclore par jour.
- Si un Coq éclot, les autres oeufs éclots donneront systématiquement des coqs.
Depuis le 30 april 2012 (T6)
- Les volailles mangent à présent des Insectes, qui sont automatiquement convertis en Chiken Feed. 1 Insecte est transformé en 7 Chiken Feed. Le Chiken Feed est mangé de la même façon que l'Orge. L'option de transformation Turn Ineste into Feed n'apparait que si vous avez un ou plusieurs insectes dans votre inventaire. Vous pouvez nourrir vos volailles avec des insectes seulement mais s'il y a de l'orge, elles préféreront l'Orge.
Réglage du Set Slats (traduit du T3)
La température a l'intérieur d'un poulailler change d'heure en heure, dépendant largement du cycle jour/nuit de l'Egypte. Comme les poulets prospèrent mieux dans certaines variations de température, une maintenance appropriée est importante pour augmenter la volaille. L'outil (Set Slats) pour réguler la température est la fermeture et l'ouverture progressive de la ventilation. Le volet (Slat) peut être fully open (pleinement ouvert), mostly open (entrebaillé), half open (demi ouvert), slightly open (largement ouvert), ou closed (fermé).
- Lorsque les volets sont open, le poulailler se réchauffe pendant la journée et se refroidit la nuit.
- Lorsque les volets sont closed, le poulailler reste frais pendant la journée et reste a température la nuit.
Un facteur additionnel est le fait que certaines journées sont plus froide que d'autres.
Contrôle de la température pour les poulets
Ce paragraphe décrit la température optimale, obtenue en ajustant le volet (Slat), pour obtenir des Oeufs et l'éclosion des poules et coqs. Statistiquement, chaque poulailler change se condition toutes les 20 heures, à exactement minuit, et le joueur devra réajuster la température ambiante pour contrecarrer la dérive des dernière 20 heures.
Voici les techniques pour ajuster la température , pour qu'à 6h00 chaque matin, les conditions soient idéales pour que:
- Les poules pondent leurs oeufs (Température chaude à 6h10)
- Les oeufs donnent des Coqs (Spéculation - Chaud à 6h10, mais seulement 5% de probabilité)
- Les oeufs donnent des Poules (Spéculation - Chaud à 6h10, 95% de probabilité)
The Hens will lay eggs and (speculation the eggs will hatch) at any temperature, but your odds are better when the temperature is between 60 and 100 degrees. The temperature during the remainder of the 24 hour period is unimportant, except that you can't let the temperature get so far from nominal that you can't pull it back into the target range by 6:00 AM.
Hens will continue to lay eggs if Barley is available and the temperature is comfortable. Roosters don't seems to be required for anything. <== Comment from MarvL So you might as well give your Roosters to Balthazarr for reasearch ;) <== Response from Balthazarr *** Roosters and Hens can be used as food for snakes in a serpentarium *** <== Comment by Larame
- Note from Solaris: After a bit of messing around I have found that hens lay eggs at temperatures around 100, and eggs hatch at temperatures somewhere around 60-80. Closer study is needed to get the exact temperature ranges.
Hens will only lay, and eggs will only hatch, if some hens or some eggs have been in the coop for more than 24 hours. If you're short on Barley, you can add Hens at 5:30 AM and remove them again at 6:30 AM, to conserve Barley. Other than temperature, the program only checks the coops once per game day.
If the reported temperatures are not in the 60-100 degree range at 6:00 AM and 6:00 PM, you'll need to reset the slats. The thermometer is capped/bottomed at 120/20 degrees, but the Chicken Coop still knows how hot/cold it really is, and the probabilities are based on the real temperatures.
If your Chicken Coops have stalled, it's because the temperatures have gotten so high or so low that you're repeatedly falling outside of the optimum temperature band at 6:00 AM.
Chicken Coop Characteristics
- The temperature of the outside ambient air varies sinusoidally. It is useful to think of the sun as heating up the outside ambient air. The greater the difference between the current coop temperature and the hypothetical ambient air temperature for that time of day, the greater the influence of the slat settings.
- The ambient air temperature is 20 degrees at 6:00 AM
- The ambient air temperature is 120 degrees at 6:00 PM.
- The dotted line on the graph indicates the ambient temperature.
- The user can influence the Chicken Coop temperature by setting the slats to control the amount of ambient air that's admitted.
- Fully Open Slats allow the ambient air to have full influence.
- Mostly Open Slats allow the ambient air to have 50% influence.
- Half Open Slats remove ambient air from consideration.
- Slightly Open Slats have the opposite effect of mostly open slats, who knows how.
- Closed Slats have the opposite effect of fully open slats, who knows how.
- Note that you will have to reverse the slats at 6:00 AM and 6:00 PM to maintain a consistent effect.
- Each Chicken Coop has it's own game controlled air conditioning unit that changes at exactly gameday midnight.
- Hot for this time of day will drive the temperature up for the next 24 hours, but more slowly than fully open/closed slats.
- Warm for this time of day will drive the temperature up for the next 24 hours, but more slowly than mostly open/slightly closed slats.
- There is no neutral mode. You should be so lucky.
- Cool for this time of day is the inverse of Warm.
- Quite Cool for for this time of day is the inverse of Hot.
Coop Conditions
Chicken Coop conditions change every six hours
- Temperatures are calculated once every 15 game minutes, and individual Coops are not synchronized.
- The sun rises at exactly 6:00 AM, and the effect of ambient air switches to warming mode.
- The temperature is capped at 120 degrees.
- The temperature doesn't reset to 120 degrees, if you're running hot, you'll stay at 120 degrees for longer.
- The sun sets at exactly 6:00 PM, and the effect of ambient air switches to cooling mode.
- The temperature is bottomed at 20 degrees.
- The temperature doesn't reset to 20 degrees, if you're cold, you're running cold, you'll stay at 20 degrees for longer.
- The profile is vaguely sinusoidal.
- The sun rises at exactly 6:00 AM, and the effect of ambient air switches to warming mode.
- Midnight is the critical adjustment time, as that's when the time of day driver changes.
- Sunrise at 6:00 AM causes the effect of ambient air, and therefore the appropriate slat position, to reverse.
- Eggs are laid and hatched at 6:10 AM.
- Sunset at 6:00 PM causes the effect of ambient air, and therefore the appropriate slat position, to reverse.
Factors
The game controlled driver and the user controlled slats are additive
- We've been monitoring 5 chicken coops, in adjacent locations, and have never seen mixed hot/cool drivers. They seem to be a mix of Quite Cool/Cool or else Warm/Hot. We haven't explored whether coops throughout Egypt behave this way.
- The 24 hour driver seems to be a constant.
- The effect of the slats depends on the temperature of the ambient air or, more specifically, the temperature differential.
- If you are close to the ambient temperature, the 24 hour driver will act as an offset.
- This condition usually exists around noon and midnight, when the ambient air temperature is always 70 degrees.
- If you are way off of the ambient temperature, the slat settings will dominate.
- This condition usually exists at 6:00 AM when the ambient air temperature is always 20 degrees.
- This condition usually exists at 6:00 PM when the ambient air temperature is always 120 degrees.
- There will be a definite knee at 6:00 AM and 6:00 PM if you don't reverse the slat settings.
- If you are close to the ambient temperature, the 24 hour driver will act as an offset.
- The 24 hour driver and the Slat settings are additive but bounded at a Fully Open or Closed rate of change.
- You can't go up any faster than Hot or Fully Open/Closed during the Day/Night.
- Warm plus Mostly Open/Slightly Open during the Day/Night is the same as Hot.
- Warm/Slightly cool plus Slightly Open/Mostly Open during the Day/Night cancel each other.
- Cool plus Slightly Open/Mostly Open during the Day/Night is the same at Quite Cool.
- You can't go down any faster Quite Cool or Closed/Fully Open during the Day/Night.
General Slat Setting
Half Open Slats
The following temperature profile was provided by a set of five adjacent Chicken Coops
The movement of these temperature is due entirely to the 24 hour driver. The user controlled flaps were set at neutral, or half open for this test.
The Balanced Approach
The optimum strategy is to check your Chicken Coops three times per day.
- Shortly after midnight, to respond to the new 24 hour drivers.
- Just before 6:10 AM to reverse the slat setting. If you switch production modes between all hens or all eggs, you'll lose the next 24 hours of production. There's a 24 hour waiting period when you reconfigure a coop.
- Just after 6:10 AM to collect the Eggs and/or Hens and to add Barley.
- You can actually collect them anytime during the next 24 hours, but you'll be too curious to wait.
- If you have both hens and eggs in a coop, production will stall unless you also have a rooster.
- If there's no Barley, the Chickens will leave.
- When eggs hatch you'll also get eggshells. You can leave them in the coop or gather them. It doesn't effect production.
- Noon doesn't matter, unless your coops have been running cold, and you want to yank the temperatures up a ways.
- Around 6:00 PM to reverse the slat settings.
At 6:00 PM we reversed the slats so that they would continue to balance (oppose) the current 24 hour driver.
We weren't around at midnight when the 24 hour drivers randomly switched from Cold to Hot. Consequently, the temperature zoomed, but we knew we had plenty of wiggle room.
The new hens in coop #T1 were still on a 24 hour production hold, but all of the eligible coops produced eggs.