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Difference between revisions of "Guilds/Twisted Thistle/Voidfinding"

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(Created page with "WARNING: THE CONTENTS OF THIS PAGE REQUIRE ADVANCED THISTLE KNOWLEDGE. READ SOME OTHER GUIDES BEFORE TRYING. THIS GUIDE HERE IS PRELIMINARY, YET THE INFO IN IT IS CORRECT AND RO...")
 
 
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WARNING: THE CONTENTS OF THIS PAGE REQUIRE ADVANCED THISTLE KNOWLEDGE. READ SOME OTHER GUIDES BEFORE TRYING.
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To determine the voids with this method you need two main things
THIS GUIDE HERE IS PRELIMINARY, YET THE INFO IN IT IS CORRECT AND ROUTINELY FOLLOWED BY SUN-AJ WHEN WORKING ON VOIDS.
 
 
 
To determine the voids you need two main things
 
  
 
1) A thistle garden
 
1) A thistle garden
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*On Tick 12, add 1 oxygen
 
*On Tick 12, add 1 oxygen
  
Next do the same thing in the thistle garden and make screenshots of the entire run (advanced: instead of making screenshots, alt-tab to the simulator every tick).
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Next do the same thing in the thistle garden and make screenshots of the entire run (or just alt-tab to the simulator every tick / run it side by side with the game).
  
 
For the next step, you need to compare the simulator with the real garden run, row by row. Start from row 1 and keep moving down.
 
For the next step, you need to compare the simulator with the real garden run, row by row. Start from row 1 and keep moving down.
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==
 
==
The given procedure WORKS, but occasionally it fails to test some of the conversions (due to voids messing things up). Should this occur, do the following:
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The given procedure works, but occasionally it fails to test some of the conversions (due to voids messing things up). Should this occur, do the following:
 
*Make notes of all conversions that the simulator used to get exactly the same numbers on every row (in thistlesim, "+" signs will appear in the column "Active" on the master sheet if a conversion was used.
 
*Make notes of all conversions that the simulator used to get exactly the same numbers on every row (in thistlesim, "+" signs will appear in the column "Active" on the master sheet if a conversion was used.
 
*Make notes of all the voids you already found
 
*Make notes of all the voids you already found
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*Repeat if necessary until you get everything tested that is possible to test (If, for example, everything making Fol is void, then Fol -> Nia can not be tested).
 
*Repeat if necessary until you get everything tested that is possible to test (If, for example, everything making Fol is void, then Fol -> Nia can not be tested).
  
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NB!!! The "+" Signs in ThistleSim MasterSheet column Active fail to give correct data about Asc->Nia when Nit->Asc is voided. Try to void this in the sim and see if any numbers change. If they don't then you need to figure out a way to create a situation where the garden has high water at the point where the garden says Asc -> Nia should kick in. This will let you properly test it out. More often than not you can get this situation by adding 3 water to your garden at some point after the recipe described above
  
  
 
That's it!
 
That's it!

Latest revision as of 11:11, 18 August 2014

To determine the voids with this method you need two main things

1) A thistle garden 2) A thistle garden simulator (such as ThistleSim or Thistle Tales).


First check whether it is night or daytime in Egypt. If it is night, use the following recipe for your simulator:

  • Empty the input fields of any old numbers
  • Check that all the voids are set to "1"
  • To begin, add 2 water and 2 oxygen
  • On Tick 9, add 1 Nit (Dung)
  • On Tick 10, add 5 water and 5 oxygen
  • On Tick 11, add 1 water
  • On Tick 12, add 1 oxygen

Next do the same thing in the thistle garden and make screenshots of the entire run (or just alt-tab to the simulator every tick / run it side by side with the game).

For the next step, you need to compare the simulator with the real garden run, row by row. Start from row 1 and keep moving down.

  • Whenever you see a mismatch, there's at least one void in action. Check from the tool which conversions should be active at this point (in ThistleSim you can see it on the separate worksheet "Active"). Try to void one or more of these in your tool until the row starts matching the garden, and move on to the next row.
  • After you are done, check which conversions were used for the thistle run. Consider these "Tested". Also consider the conversions that were voids as "Tested". Everything else still needs testing.
  • Asc->Thi and the 4 conversions requiring high sun (daytime) will not be tested by this. An easy recipe to test just these during daytime is as follows:
  • Start with 2 water, 33 sun
  • At Tick 1, change sun to 99

==

If you start your weekly testing at daytime, the basic routine is the same yet the recipes are slightly different to take the sun into account.

  • Empty the input fields of any old numbers
  • Check that all the voids are set to "1"
  • To begin, add 2 water and 2 oxygen, set sun to 99
  • On Tick 1, change sun to 33
  • On Tick 9, add 1 Nit (Dung) and change sun to 99
  • On Tick 10, add 5 water and 5 oxygen, change sun back to 33
  • On Tick 11, add 1 water
  • On Tick 12, add 1 oxygen

A night time testing recipe to accompany this is also quite simple:

  • Start the garden by throwing in 2 water.
  • That's it


== The given procedure works, but occasionally it fails to test some of the conversions (due to voids messing things up). Should this occur, do the following:

  • Make notes of all conversions that the simulator used to get exactly the same numbers on every row (in thistlesim, "+" signs will appear in the column "Active" on the master sheet if a conversion was used.
  • Make notes of all the voids you already found
  • Make sure that all conversions that you have determined as voids are set as voids in the tool
  • Play around with the tool until you get a recipe that forces the untested conversions into action. Use Nit and/or Pot to get things started if necessary.
  • Try the same recipe in your garden, do the row comparing thing.
  • Repeat if necessary until you get everything tested that is possible to test (If, for example, everything making Fol is void, then Fol -> Nia can not be tested).

NB!!! The "+" Signs in ThistleSim MasterSheet column Active fail to give correct data about Asc->Nia when Nit->Asc is voided. Try to void this in the sim and see if any numbers change. If they don't then you need to figure out a way to create a situation where the garden has high water at the point where the garden says Asc -> Nia should kick in. This will let you properly test it out. More often than not you can get this situation by adding 3 water to your garden at some point after the recipe described above


That's it!