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Difference between revisions of "User:Alya/Principles of Architecture"

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(Created page with "{{Test/Sidebar | prefix = Principles of | name = Architecture | discipline = Architecture | level = 1 | principles = * Learn Compound Construction * ...")
 
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The '''Principles of Architecture''' is the initiation into the [[disciplines|discipline]] of [[Architecture]]. To complete it, you have to build a [[compound]] and expand it to at least 16 sectors. As a reward you gain a level and access to the [[Architecture|Tests of Architecture]].
 
The '''Principles of Architecture''' is the initiation into the [[disciplines|discipline]] of [[Architecture]]. To complete it, you have to build a [[compound]] and expand it to at least 16 sectors. As a reward you gain a level and access to the [[Architecture|Tests of Architecture]].
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{{NB: While you must build the compound, but do not necessarily have to expand it yourself.}}
  
 
The Principles of Architecture can be started at any School or University of Architecture, via the "Tests" menu. You must be level 1 or higher to sign up.  
 
The Principles of Architecture can be started at any School or University of Architecture, via the "Tests" menu. You must be level 1 or higher to sign up.  
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== Guide ==
 
== Guide ==
  
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  
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First you need the [[Compound Construction]] skill from the School of Architecture. This will allow you to construct a compound.
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Find an open place a bit away from foliage, buildings and roads and select {{M| Projects | }}. You can use {{K|F4}} to help you find the right orientation.
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{{NB: If you have a paid account, you can add a [[cornerstone]] using ... to prevent deterioration.}}
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A beginning Town House style compound starts with a footprint of 2 by 3 sectors. To reach the 16 sectors required by the principles, you need to expand the compound and add ten more sectors. To do that, click on the outer border and then choose {{M| Blueprints | Edit blueprints | Building shape | Add a sector }} and finally click on the outer wall. After these steps, you need to load the materials for the expansion, which will depend on how many walls, floors and extra features you added.
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The most compact 16-sector compound has a footprint of 4 by 4 sectors, and this is also the most cost-efficient way to expand your compound.
  
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.
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{{NB: After you edit the blueprints the compound will be in expansion mode until you finish loading all materials. In the mean time you will not be able to maintain or create new buildings in the compound.}}
  
If you have a paid account, immediately add a [[cornerstone]] to prevent deterioration.
 
  
A beginning Town House style compound starts with a footprint of 2 by 3 sectors (6 total). The most compact 16-sector compound has a footprint of 4 by 4 sectors, and is also the most cost-efficient way to expand your compound:
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== Shopping List ==
  
 
{{L  | Minimum Materials Needed |
 
{{L  | Minimum Materials Needed |
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{{L/I| 100 | Boards }}
 
{{L/I| 100 | Boards }}
 
}}
 
}}
{{L/S| Compound Expansion |
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{{L/S| Compound Expansion to 4×4 |
 
{{L/I| 217 | Bricks      }}
 
{{L/I| 217 | Bricks      }}
 
{{L/I| 120 | Mud        }}
 
{{L/I| 120 | Mud        }}

Revision as of 08:25, 22 October 2014

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  Principles of  
Architecture
Discipline
Requirements
  • Level 1
Principles
Demonstration

Demonstrated by Pauven in Seven Lakes on 03-DEC-2011 with: ?

The Principles of Architecture is the initiation into the discipline of Architecture. To complete it, you have to build a compound and expand it to at least 16 sectors. As a reward you gain a level and access to the Tests of Architecture.

Template:NB: While you must build the compound, but do not necessarily have to expand it yourself.

The Principles of Architecture can be started at any School or University of Architecture, via the "Tests" menu. You must be level 1 or higher to sign up.

Guide

First you need the Compound Construction skill from the School of Architecture. This will allow you to construct a compound.

Find an open place a bit away from foliage, buildings and roads and select Projects →. You can use [F4] to help you find the right orientation.

{{NB: If you have a paid account, you can add a cornerstone using ... to prevent deterioration.}}

A beginning Town House style compound starts with a footprint of 2 by 3 sectors. To reach the 16 sectors required by the principles, you need to expand the compound and add ten more sectors. To do that, click on the outer border and then choose Blueprints → Edit blueprints → Building shape → Add a sector and finally click on the outer wall. After these steps, you need to load the materials for the expansion, which will depend on how many walls, floors and extra features you added.

The most compact 16-sector compound has a footprint of 4 by 4 sectors, and this is also the most cost-efficient way to expand your compound.

Template:NB: After you edit the blueprints the compound will be in expansion mode until you finish loading all materials. In the mean time you will not be able to maintain or create new buildings in the compound.


Shopping List

Minimum Materials Needed

Skill Cost

Initial Compound

Compound Expansion to 4×4

Note: The new architectural elements used in this expansion are 10 standard ceilings, 9 default facades, 3 corner facades, and 10 granite floors.


Template:Test/Navigation