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Difference between revisions of "Les Diamants du Nil"

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== Projets en cours ==
 
== Projets en cours ==
 
*[[guilds/Les diamants du Nil/Hadès | Hadès]] <br>
 
*[[guilds/Les diamants du Nil/Hadès | Hadès]] <br>
*[[guilds/Les diamants du Nil/Puits de pétrole | Puits de pétrole]] <br>
+
 
*[[guilds/Les diamants du Nil/Four Raeli | Four Raeli]] <br>
 
*[[guilds/Les diamants du Nil/acqueduct | Branche d'acqueduct chez nous]] <br>
 
 
*[[guilds/Les diamants du Nil/phoenix | phoenix]] <br>
 
*[[guilds/Les diamants du Nil/phoenix | phoenix]] <br>
*[[Guilds/Les_Diamants_du_Nil/Citrus | Abeilles Indonésiennes]] <br>
 
  
 
== Tâches récurrentes==
 
== Tâches récurrentes==
Line 53: Line 50:
 
= Informations utiles =
 
= Informations utiles =
  
== Recettes traitement métal ==
+
== Acqueduc près de chez nous ==
  Recettes de T5 (a vérifier)
+
 
 +
*[[guilds/Les diamants du Nil/acqueduct | Branche d'acqueduct chez nous]] <br>
 +
 
 +
== Liste des fours Raeli ==
 +
 
 +
*[[guilds/Les diamants du Nil/Four Raeli | Four Raeli]] <br>
  
* '''Copper Hard Stainless''':<br>
+
== Vigil ==
120 cactus, 48 potash
 
* '''Moon steel Hard Insulative Non-toxic''':<br>
 
170 cactus
 
* '''Pewter Hard Corrosion resitant Insulative Non-toxic''':<br>
 
230 cactus, 5 gravel
 
* '''Titanium Hard Corrosion-resistant Non-toxic''':<br>
 
106 cactus, 4 gravel
 
* '''Titanium Shiny Hard stainless non-toxic''':<br>
 
T6: 105 cactus, 30 arsenic
 
* '''Sun Steel Hard Stainless Insulative''':<br/>
 
130 cactus sap, 10 gravel, 8 arsenic <br>
 
ou 140 cactus sap, 30 arsenic, 5 catus sap
 
* '''Sun Steel Stainless Insulative''':<br/>
 
50 cactus sap, 10 gravel, 6 arsenic
 
  
== Recettes pour le traitement du bois ==
+
*[[Guilds/Les_Diamants_du_Nil/Vigil | Vigil]] <br>
 
'''Black, Rotproof, Termite-resistant, Volatile:'''<br>
 
T6: 185 petrole <br>
 
  
'''Non-toxic, Rotproof, Termite-prone:''' <br>
+
== Recettes traitement métal ==
T6: 240 beeswax, 170 water <br>
 
  
'''Non-toxic, Termite-resistant:''' <br>
+
*[[Guilds/Les_Diamants_du_Nil/Traitement du métal]] <br>
T6: 120 salpetre, 20 plomb <br>
 
  
'''Pliable, soft, non-toxic, white:''' <br>
+
== Recettes pour le traitement du bois ==
120 salpetre, 10 potasse <br>
 
Fonctionne sur notre machine. Traiter d'abord avec Salpêtre, puis avec Potasse.<br>
 
  
'''Pliable, soft, fireproof, blonde:''' <br>
 
140 ash, 110 salpêtre, 5 ash, 20 salpêtre <br>
 
  
''' rotproof, rigid, nontoxic ''' <br>
+
*[[Guilds/Les_Diamants_du_Nil/Traitement du Bois]] <br>
145 lime, 30 water, 5 lime, 60 besswax <br>
 
  
 
== Recettes de cuisine ==
 
== Recettes de cuisine ==
Line 110: Line 88:
 
=== Veines ===
 
=== Veines ===
  
<googlemap lat=1200 lon=-1300 zoom=5 width=512 height=512
+
<googlemap lat=1200 lon=-1300 zoom=5 width=512 height=512 iconlabels="A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn" type=game>
icon="http://www.divineu.com/markers/marker.png" icons="http://www.divineu.com/markers/marker{label}.png" iconsize="32x32" iconanchor'"9x32" iconlabels="A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn" type=game>
 
  
 
(MtCu) 4246, -1634, Cuivre, 4246 -1634
 
(MtCu) 4246, -1634, Cuivre, 4246 -1634
Line 122: Line 99:
 
=== Mines ===
 
=== Mines ===
  
<googlemap lat=1600 lon=-1200 zoom=3 width=512 height=512
+
<googlemap lat=1600 lon=-1200 zoom=3 width=512 height=512 iconlabels="A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn" type=game>
icon="http://www.divineu.com/markers/marker.png" icons="http://www.divineu.com/markers/marker{label}.png" iconsize="32x32" iconanchor'"9x32" iconlabels="A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn" type=game>
 
  
 
(MtCu) 2069, -1465, Cuivre Publique,  2069 -1465
 
(MtCu) 2069, -1465, Cuivre Publique,  2069 -1465
Line 135: Line 111:
 
<br>
 
<br>
  
== Bieres ==
+
== Pièges à fennec ==
 +
crée le 26/10/2014
  
1130 -911<br>
+
<googlemap lat=1000 lon=0 zoom=1 width=512 height=512
Poten dry Muddled : 100H 30MW<br>
+
iconlabels="A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9, Ball,Cir,Dot,DP,Pin,PP,bee,beetle,camel,cobra,drink,fire,fish,flower,GH,grape,plus,pyramid,sheep,tick, Ag,Al,An,Au,Co,Cu,Fe,Go,Ir,Le,Li,Ma,Mg,Pb,Pl,Pt,Sb,Si,Sn,Sr,St,Ti,Tn,Tu,W,Zi,Zn" type=game>
Vp dry Brown Muddled : 120H 30MW 10BW<br>
 
  
== Sculptures==
 
<br>
 
 
== Abeilles Indonésiennes ==
 
groupe de ruches autour de 1106, -1027 (dans la colline près de chez Aseto)
 
 
'''Page des agrumes obtenus:'''
 
 
== [[Guilds/Les_Diamants_du_Nil/Citrus|Citrus and Honey]] ==
 
  
 +
(L)200, 6100
 +
(L)400, 6100
 +
(L)600, 6100
 +
(L)200, 5800
 +
(L)-200, 5800
 +
(L)0, 5800
 +
(L)400, 5800
 +
(L)600, 5800
 +
(L)200, 5600
 +
(L)-200, 5600
 +
(L)0, 5600
 +
(L)400, 5600
 +
(L)600, 5600
 +
(L)200, 5400
 +
(L)-200, 5400
 +
(L)0, 5400
 +
(L)400, 5400
 +
(L)600, 5400
 +
(L)200, 5200
 +
(L)-200, 5200
 +
(L)0, 5200
 +
(L)400, 5200
 +
(L)600, 5200
 +
(L)200, 5000
 +
(L)-200, 5000
 +
(L)0, 5000
 +
(L)400, 5000
 +
(L)600, 5000
 +
(M)600, 4600
 +
(M)400, 4600
 +
(M)200, 4600
 +
(M)0, 4600
 +
(M)600, 4000
 +
(M)800, 4000
 +
(M)400, 4000
 +
(M)200, 4000
 +
(M)0, 4000
 +
(M)600, 4400
 +
(M)718, 4400
 +
(M)400, 4400
 +
(M)200, 4400
 +
(M)0, 4400
 +
(M)600, 4200
 +
(A)200, -700
 +
(A)0, -700
 +
(A)-200, -700
 +
(A)-400, -700
 +
(A)-600, -700
 +
(A)-600, -880
 +
(A)-200, -900
 +
(A)0, -900
 +
(A)-400, -900
 +
(A)200, -900
 +
(A)-1900, -860
 +
(A)-200, -1100
 +
(A)200, -1100
 +
(A)0, -1100
 +
(A)-400, -1100
 +
(A)-600, -1100
 +
(A)-800, -1100
 +
(A)-1815, -1110
 +
(A)-800, -1300
 +
(A)-600, -1300
 +
(A)-400, -1300
 +
(A)-200, -1300
 +
(A)0, -1300
 +
(A)200, -1300
 +
(A)200, -1500
 +
(A)-200, -1500
 +
(A)-400, -1500
 +
(A)-600, -1500
 +
(A)-800, -1500
 +
(A)-1000, -1500
 +
(A)-1200, -1540
 +
(A)-1408, -1540
 +
(A)-1624, -1500
 +
(A)0, -1500
 +
(A)-1000, -1300
 +
(A)-1200, -1300
 +
(A)-1800, -1300
 +
(A)-1400, -1300
 +
(A)-1540, -1300
 +
(A)-1600, -1100
 +
(A)-1400, -1100
 +
(A)-1200, -1100
 +
(A)-1000, -1100
 +
(A)-1400, -900
 +
(A)-1800, -900
 +
(A)-1600, -900
 +
(A)-1200, -900
 +
(A)-1000, -900
 +
(A)-1945, -700
 +
(A)-1400, -700
 +
(A)-1600, -700
 +
(A)-1200, -700
 +
(A)-1000, -700
 +
(A)-800, -700
 +
(A)-400, -520
 +
(A)-600, -508
 +
(A)-800, -500
 +
(A)-1000, -500
 +
(A)-1200, -500
 +
(A)-1400, -500
 +
(A)-1600, -510
 +
(A)-1800, -520
 +
(B)-1600, -300
 +
(B)-1400, -300
 +
(B)-1200, -300
 +
(B)-1000, -300
 +
(B)-600, -300
 +
(B)-800, -300
 +
(B)-400, -300
 +
(B)-1600, -100
 +
(B)-1400, -100
 +
(B)-1200, -100
 +
(B)-1000, -100
 +
(B)-800, -100
 +
(B)-600, -88
 +
(B)-400, -100
 +
(B)-400, 100
 +
(B)-600, 100
 +
(B)-800, 100
 +
(B)-1000, 100
 +
(B)-1400, 100
 +
(B)-1400, 300
 +
(B)-1200, 300
 +
(B)-1000, 300
 +
(B)-820, 300
 +
(B)-600, 300
 +
(B)-400, 300
 +
(B)-200, 100
 +
(B)-200, -100
 +
(B)-200, -300
 +
(B) (C) (D)
 +
</googlemap>
 
<br>
 
<br>
 
= Outils =
 
== Macros ==
 
// This currently works for my screen resolution 1024:768 with ATITD in full screen
 
// Pin the crematory window in the upper left of the screen as far into the corner as possible
 
// Load with stuff manually and make sure the window is fully refreshed so that the
 
// "fire crematory" button appears and there is no slider bar!
 
 
// Start the macro - it will click the fire button which will also bring ATITD to the top
 
// Once the crematory has finished go back to ACTOOL and stop the macro - it currently just
 
// has a huge crude loop - it would be relatively easy to monitor the progress bar but I
 
// haven't done that yet
 
 
// For different screen resolutions I guess use "pixie" or something similar to get coords
 
// Need to change slider and button numbers under slider control for your particular crematory
 
// (The wiki explains how to analyse your crematory)
 
 
//SACFAR:
 
//Sliders numbered left-to-right 1-7.
 
//Buttons labeled left-to-right 1-5.
 
 
//Button 1 -> 3, 7
 
//Button 2 -> 1
 
//Button 3 -> 2
 
//Button 4 -> 5, 6
 
//Button 5 -> 4
 
 
 
 
Constants
 
 
 
 
//Make sure the "Take..." option is NOT in the pinup menu or else this script will fail (burn your loaded resources).
 
//Make sure the crematory is completely empty before pinning up the menu, in the upper left corner.
 
//More instructions/screenshots at http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros/Crematory
 
 
//These settings will work on 1024x768. Only change these it you want it work at a different resolution.
 
 
// Vertical position of middle of slider bar
 
midSlider = 278
 
 
 
// Vertical position of button centres
 
vrtButton = 360
 
 
 
 
// Horizontal positions of seven slider bars
 
hrzSlider1 = 29
 
hrzSlider2 = 65
 
hrzSlider3 = 101
 
hrzSlider4 = 138
 
hrzSlider5 = 173
 
hrzSlider6 = 209
 
hrzSlider7 = 245
 
 
 
 
 
// Horizontal positions of five button centres
 
hrzButton1 = 57
 
hrzButton2 = 97
 
hrzButton3 = 137
 
hrzButton4 = 177
 
hrzButton5 = 217
 
 
 
// Position of left most point of red line
 
hrzRed = 34
 
verRed = 188
 
 
 
 
 
//Leave these alone
 
count = 0
 
counthi = 0
 
countlo = 0
 
clickflag = 0
 
flag = 1
 
posSlider1 = 0
 
posSlider2 = 0
 
posSlider3 = 0
 
posSlider4 = 0
 
posSlider5 = 0
 
posSlider6 = 0
 
posSlider7 = 0
 
comSlider1 = 0
 
comSlider2 = 0
 
comSlider1old = 0
 
comSlider2old = 0
 
posSlider1old = 0
 
posSlider2old = 0
 
posSlider3old = 0
 
posSlider4old = 0
 
posSlider5old = 0
 
posSlider6old = 0
 
posSlider7old = 0
 
END
 
 
 
 
//Click the top of menu to refresh the menu
 
//MousePos 104, 44
 
MousePos 115, 55
 
delay 200
 
LeftClick
 
 
 
// Clicks to fire the crematory (need to specify centre of fire button)
 
MousePos 79, 106
 
delay 200
 
LeftClick
 
 
// First call to obtain initial positions of sliders
 
call GETSLIDERPOS
 
Compute posSlider1old = $posSlider1
 
Compute posSlider2old = $posSlider2
 
Compute posSlider3old = $posSlider3
 
Compute posSlider4old = $posSlider4
 
Compute posSlider5old = $posSlider5
 
Compute posSlider6old = $posSlider6
 
Compute posSlider7old = $posSlider7
 
 
// Crude loop at the moment. Should really monitor the progress bar.
 
 
loop 500
 
 
 
//Credit to Daniels for this sniplet of code to watch the red progress bar
 
//and exit script when the bar disappears (when done).
 
 
// Checks whether the batch is done, breaks loop if so
 
LoadRGB $hrzRed,$verRed
 
delay 100
 
if {RGBRed} < 250
 
break
 
END
 
 
 
 
 
call GETSLIDERPOS
 
 
// One slider per button control
 
// Need to alter slider and button numbers for particular crematory
 
 
 
//1st single slider/button combo:
 
 
if $posSlider2 > 0
 
if $posSlider2 > $posSlider2old
 
mousepos $hrzButton2,$vrtButton
 
delay 200
 
LeftClick
 
END
 
END
 
if $posSlider2 < 0
 
if $posSlider2 < $posSlider2old
 
mousepos $hrzButton2,$vrtButton
 
delay 200
 
LeftClick
 
END
 
END
 
 
 
//2nd single slider/button combo:
 
 
if $posSlider4 > 0
 
if $posSlider4 > $posSlider4old
 
mousepos $hrzButton3,$vrtButton
 
delay 200
 
LeftClick
 
END
 
END
 
if $posSlider4 < 0
 
if $posSlider4 < $posSlider4old
 
mousepos $hrzButton3,$vrtButton
 
delay 200
 
LeftClick
 
END
 
END
 
 
 
//3rd single slider/button combo:
 
 
if $posSlider3 > 0
 
if $posSlider3 > $posSlider3old
 
mousepos $hrzButton5,$vrtButton
 
delay 200
 
LeftClick
 
END
 
END
 
if $posSlider3 < 0
 
if $posSlider3 < $posSlider3old
 
mousepos $hrzButton5,$vrtButton
 
delay 200
 
LeftClick
 
END
 
END
 
 
// Two sliders per button control (use centre of mass, i.e. average)
 
// Need to alter slider and button numbers for particular crematory
 
//Note Editing a slider number is $posSlider#, not comSlider#. Do not change the 1 or 2 on $comSlider1 and $comSlider2
 
 
//1st two slider/one button combo:
 
 
Compute comSlider1 = MAX(ABS($posSlider1),ABS($posSlider6))
 
Compute comSlider1old = MAX(ABS($posSlider1old),ABS($posSlider6old))
 
 
if $comSlider1 > $comSlider1old
 
mousepos $hrzButton1,$vrtButton
 
delay 200
 
LeftClick
 
END
 
 
//2nd two slider/one button combo:
 
 
Compute comSlider2 = MAX(ABS($posSlider5),ABS($posSlider7))
 
Compute comSlider2old = MAX(ABS($posSlider5old),ABS($posSlider7old))
 
if $comSlider2 > $comSlider2old
 
mousepos $hrzButton4,$vrtButton
 
delay 200
 
LeftClick
 
END
 
 
 
 
Compute posSlider1old = $posSlider1
 
Compute posSlider2old = $posSlider2
 
Compute posSlider3old = $posSlider3
 
Compute posSlider4old = $posSlider4
 
Compute posSlider5old = $posSlider5
 
Compute posSlider6old = $posSlider6
 
Compute posSlider7old = $posSlider7
 
 
END
 
 
// Procedure to find slider positions
 
 
Procedure GETSLIDERPOS
 
 
Compute counthi = $midSlider
 
Compute countlo = $midSlider
 
Compute flag = 1
 
IsBlack $hrzSlider1, $midSlider
 
Compute posSlider1 = 0
 
Compute flag = 0
 
END
 
while $flag > 0
 
Compute counthi = $counthi + 6
 
IsBlack $hrzSlider1, $counthi
 
Compute posSlider1 = $midSlider - $counthi
 
Compute flag = 0
 
END
 
Compute countlo = $countlo - 6
 
IsBlack $hrzSlider1, $countlo
 
Compute posSlider1 = $midSlider - $countlo
 
Compute flag = 0
 
END
 
END
 
 
Compute counthi = $midSlider
 
Compute countlo = $midSlider
 
Compute flag = 1
 
IsBlack $hrzSlider2, $midSlider
 
Compute posSlider2 = 0
 
Compute flag = 0
 
END
 
while $flag > 0
 
Compute counthi = $counthi + 6
 
IsBlack $hrzSlider2, $counthi
 
Compute posSlider2 = $midSlider - $counthi
 
Compute flag = 0
 
END
 
Compute countlo = $countlo - 6
 
IsBlack $hrzSlider2, $countlo
 
Compute posSlider2 = $midSlider - $countlo
 
Compute flag = 0
 
END
 
END
 
 
Compute counthi = $midSlider
 
Compute countlo = $midSlider
 
Compute flag = 1
 
IsBlack $hrzSlider3, $midSlider
 
Compute posSlider3 = 0
 
Compute flag = 0
 
END
 
while $flag > 0
 
Compute counthi = $counthi + 6
 
IsBlack $hrzSlider3, $counthi
 
Compute posSlider3 = $midSlider - $counthi
 
Compute flag = 0
 
END
 
Compute countlo = $countlo - 6
 
IsBlack $hrzSlider3, $countlo
 
Compute posSlider3 = $midSlider - $countlo
 
Compute flag = 0
 
END
 
END
 
 
Compute counthi = $midSlider
 
Compute countlo = $midSlider
 
Compute flag = 1
 
IsBlack $hrzSlider4, $midSlider
 
Compute posSlider4 = 0
 
Compute flag = 0
 
END
 
while $flag > 0
 
Compute counthi = $counthi + 6
 
IsBlack $hrzSlider4, $counthi
 
Compute posSlider4 = $midSlider - $counthi
 
Compute flag = 0
 
END
 
Compute countlo = $countlo - 6
 
IsBlack $hrzSlider4, $countlo
 
Compute posSlider4 = $midSlider - $countlo
 
Compute flag = 0
 
END
 
END
 
 
Compute counthi = $midSlider
 
Compute countlo = $midSlider
 
Compute flag = 1
 
IsBlack $hrzSlider5, $midSlider
 
Compute posSlider5 = 0
 
Compute flag = 0
 
END
 
while $flag > 0
 
Compute counthi = $counthi + 6
 
IsBlack $hrzSlider5, $counthi
 
Compute posSlider5 = $midSlider - $counthi
 
Compute flag = 0
 
END
 
Compute countlo = $countlo - 6
 
IsBlack $hrzSlider5, $countlo
 
Compute posSlider5 = $midSlider - $countlo
 
Compute flag = 0
 
END
 
END
 
 
Compute counthi = $midSlider
 
Compute countlo = $midSlider
 
Compute flag = 1
 
IsBlack $hrzSlider6, $midSlider
 
Compute posSlider6 = 0
 
Compute flag = 0
 
END
 
while $flag > 0
 
Compute counthi = $counthi + 6
 
IsBlack $hrzSlider6, $counthi
 
Compute posSlider6 = $midSlider - $counthi
 
Compute flag = 0
 
END
 
Compute countlo = $countlo - 6
 
IsBlack $hrzSlider6, $countlo
 
Compute posSlider6 = $midSlider - $countlo
 
Compute flag = 0
 
END
 
END
 
 
Compute counthi = $midSlider
 
Compute countlo = $midSlider
 
Compute flag = 1
 
IsBlack $hrzSlider7, $midSlider
 
Compute posSlider7 = 0
 
Compute flag = 0
 
END
 
while $flag > 0
 
Compute counthi = $counthi + 6
 
IsBlack $hrzSlider7, $counthi
 
Compute posSlider7 = $midSlider - $counthi
 
Compute flag = 0
 
END
 
Compute countlo = $countlo - 6
 
IsBlack $hrzSlider7, $countlo
 
Compute posSlider7 = $midSlider - $countlo
 
Compute flag = 0
 
END
 
END
 
 
END
 
 
<br>
 
= Tests =
 
*[[guilds/Les diamants du Nil/vigie | vigie]] <br>
 
*[[guilds/Les diamants du Nil/pélérinage | pélérinage]] <br>
 
<br>
 
 
 
[[Category:Guilds]]
 
{{DEFAULTSORT:Les Diamants du Nil}}
 

Latest revision as of 05:24, 19 December 2014



Emplacement de la guilde

1139, -984 à 7 Lakes, à l'ouest de la zone des écoles


Activités

 Pour le moment on produit des feuilles de verre pour les serres.
 Prière de ne pas les utiliser pour des terrariums!
 Pour Horticulture: n'allez pas tous chercher cette tech à 7L, vu que chaque region va sortir une sorte de bulbe différente.


Projets en cours

Tâches récurrentes

  • task 1
  • task 2

...

exemple d'aide mémoire :
récuperer miel/cire dans les ruches
recolter l'herbe des serres (cycle de 30mn) et la faire secher en paille
recolter les dates et appliquer du salpetre
fertiliser les fleurs
remplir les bacs avec dung/eau ou eau sulfuree (selon besoin)
nourrir les animaux (au moins 200 oignons, 5000 paille, 1000 barley)
collecter du silt (juste une petite quantité chaque jour fait une énorme différence sur le long terme)
collecter de l'argile
collecter du bois
maintenir la population des animaux (regarder les informations des panneaux indicateurs a coté des enclos)
faire du lin (pas quotidiennement mais plus il y en a mieux c'est)
faire pousser des légumes (notamment des carottes au moment où passe la vague)
faire pousser du papyrus (pas quotidiennement mais on en a toujours besoin)
pêcher
recharger les machines à briques et à lin

Informations utiles

Acqueduc près de chez nous

Liste des fours Raeli

Vigil

Recettes traitement métal

Recettes pour le traitement du bois

Recettes de cuisine

Emplacements de pêche

Emplacements récoltes de légumes

choux 5075 -2072
autre spot: Nous avons un entrepôt avec 100 cruches et 12 graines de choux sur le spot qui donne 20 choux par récolte, 800, -110 (Est-Nord-Est de UHarmonie)

le principe de ces cartes est que chacun saisisse l'endroit ou il a récolté le plus d'un type de legumes
(les carottes sont par vagues et l'ail est propre a chaque personnage; donc je ne les fais pas figurer)

Veines et Mines de minerai

Veines


Mines


Pièges à fennec

crée le 26/10/2014