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Difference between revisions of "Test of Discipline"
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7) This process from step 4 repeats for 10 minutes, with leaders getting moves to perform every 10 seconds, until time runs out or all groups are eliminated. | 7) This process from step 4 repeats for 10 minutes, with leaders getting moves to perform every 10 seconds, until time runs out or all groups are eliminated. | ||
− | 8) The leader with the highest score at the end advances. Three advances to pass. In the event of a tie, advances are | + | 8) The leader with the highest score at the end advances. Three advances to pass. |
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+ | In the event of a tie, advances are carried forward. | ||
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+ | Regardless of the outcome, all scores are reset to zero for next time. | ||
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+ | '''Possible Principles:''' | ||
+ | *Sign up for the test at a university. | ||
+ | *Score three points. |
Latest revision as of 09:35, 28 June 2015
by Josephsky [Leadership]
Demonstrate your ability to lead followers in a practice show for the Pharaoh.
1) This test should show up in the calendar daily. There needs to be at least 3 (devs can better pick the number?) participants.
2) At the specified time, players should gather at the designated ULead to sign up for the test.
3) The participants should also bring followers, other players not participating who will then join their "Discipline group".
- Followers can only be members of one group (one leader).
- Participants (those who signed up) cannot be followers.
3) After five minutes of sign up, a message in main will give the warning to all participants on the actual start of the test.
Such as:
- "The test of Discipline will begin in 30 seconds."
- "The test of Discipline will begin in 10 seconds."
- "BEGIN!"
4) Once the test begins, the participants are each privately whispered by the system a random emote (or acro move, if applicable).
5) They have 10 seconds to perform the move. If they fail to do it in time or do something else, that participant (and by extension, his group) is eliminated from the remainder of the test.
6) After the leader performs the move, the followers in his group have ten seconds to do the same move. For each that accomplish this, the leader gains 1 point.
7) This process from step 4 repeats for 10 minutes, with leaders getting moves to perform every 10 seconds, until time runs out or all groups are eliminated.
8) The leader with the highest score at the end advances. Three advances to pass.
In the event of a tie, advances are carried forward.
Regardless of the outcome, all scores are reset to zero for next time.
Possible Principles:
- Sign up for the test at a university.
- Score three points.