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Difference between revisions of "Tests"
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'''Tests''' are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each [[discipline]] containing seven tests. | '''Tests''' are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the ''Seven Disciplines of Man'', with each [[discipline]] containing seven tests. | ||
− | In order to attempt any of the tests in a | + | In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline. |
* Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools. | * Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools. | ||
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|| {{SidebarDiscipline|#f80|Architecture|1 | || {{SidebarDiscipline|#f80|Architecture|1 | ||
|3|[[Test of the Obelisk]]|1 | |3|[[Test of the Obelisk]]|1 | ||
+ | |4|[[Throne of Pharaoh]]|1 | ||
|5|[[Test of Towers]]|1 | |5|[[Test of Towers]]|1 | ||
|10|[[Test of the Megalopolis]]|1 | |10|[[Test of the Megalopolis]]|1 | ||
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|13|[[Test of Life]]|1 | |13|[[Test of Life]]|1 | ||
|18|[[Test of Seven Phoenix]]|1 | |18|[[Test of Seven Phoenix]]|1 | ||
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}} | }} | ||
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|| {{SidebarDiscipline|#4f4|Body|1 | || {{SidebarDiscipline|#4f4|Body|1 | ||
|3|[[Test of the Acrobat]]|1 | |3|[[Test of the Acrobat]]|1 | ||
+ | |6|[[Test of the Oyster Catcher]]|1 | ||
|8|[[Test of the Singing Cicada]]|1 | |8|[[Test of the Singing Cicada]]|1 | ||
|10|[[Safari | Test of Safari]]|1 | |10|[[Safari | Test of Safari]]|1 | ||
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|14|[[Test of the Ritual Tattoo]]|1 | |14|[[Test of the Ritual Tattoo]]|1 | ||
|16|[[Banquet | Test of Banquet]]|1 | |16|[[Banquet | Test of Banquet]]|1 | ||
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}} | }} | ||
|| {{SidebarDiscipline|#c0f|Harmony|1 | || {{SidebarDiscipline|#c0f|Harmony|1 | ||
+ | |4|[[Test of Promotion]]|1 | ||
|6|[[Test of Marriage]]|1 | |6|[[Test of Marriage]]|1 | ||
|8|[[Test of Chains]]|1 | |8|[[Test of Chains]]|1 | ||
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|14|[[Test of the Freeman]]|1 | |14|[[Test of the Freeman]]|1 | ||
|17|[[Balance of Goods]]|1 | |17|[[Balance of Goods]]|1 | ||
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}} | }} | ||
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}} | }} | ||
|| {{SidebarDiscipline|#f44|Thought|2 | || {{SidebarDiscipline|#f44|Thought|2 | ||
− | |6|[[ | + | |6|[[Test of the Pathmaker]]|1 |
|8|[[Test of the Venery]]|1 | |8|[[Test of the Venery]]|1 | ||
|10|[[Test of the Bijou]]|1 | |10|[[Test of the Bijou]]|1 | ||
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|6|[[Path of the Pilgrim]]|1 | |6|[[Path of the Pilgrim]]|1 | ||
|9|[[Test of Festivals]]|1 | |9|[[Test of Festivals]]|1 | ||
+ | |11|[[Test of the Messenger]]|1 | ||
|12|[[Test of Beacons]]|1 | |12|[[Test of Beacons]]|1 | ||
|14|[[Test of Leavened Bread]]|1 | |14|[[Test of Leavened Bread]]|1 | ||
|17|[[Test of the Humble Priests]]|1 | |17|[[Test of the Humble Priests]]|1 | ||
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}} | }} | ||
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== Unpassed Art and Thought pieces == | == Unpassed Art and Thought pieces == | ||
− | [[Un-Passed_Tests | + | [[Un-Passed_Tests| Unpassed Tests]] |
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Latest revision as of 22:39, 23 July 2015
English | Deutsch | français | magyar | Türkçe |
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.
- Tests have level restrictions.
- Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
- Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
- The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.
Tests by Discipline
Test Pass History
- The tests on the Test Pass History page were the ones in which there are points given towards passing, but this page hasn't been maintained for a long period of time.
- This webpage builds list of passes for each test, taking info from the System log, so it increases automatically and dosn't need to be mantained. By now it only has information of the last months but I plan to add more historic data. (Sabuli)