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Difference between revisions of "Monument of art and music"
Balthazarr (talk | contribs) |
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Kalmkitty: [37m] what* | Kalmkitty: [37m] what* | ||
Pluribus: [36m] Potter. Also going to be painful, but more likely to be doable. | Pluribus: [36m] Potter. Also going to be painful, but more likely to be doable. | ||
− | (I would probably try and leverage the same graphic system as the anvil... I can see it being a real lag pig though with the rotation and the nerbs calulations.... The removing it and taking all the vertext data may not be possible. | + | (I would probably try and leverage the same graphic system as the anvil... I can see it being a real lag pig though |
+ | with the rotation and the nerbs calulations.... The removing it and taking all the vertext data may not be possible. | ||
Pluribus: [36m] (That is why you cant put a blade BACK on to anvil) | Pluribus: [36m] (That is why you cant put a blade BACK on to anvil) | ||
Pluribus: [35m] the glazes and all could be fun though | Pluribus: [35m] the glazes and all could be fun though | ||
Line 71: | Line 72: | ||
Minor tweaks to signup and clutter control, overall this is actually the best of the ones that Josephsky has proposed.... | Minor tweaks to signup and clutter control, overall this is actually the best of the ones that Josephsky has proposed.... | ||
Kalmkitty: [09m] ok im going to to use it for the challlenge | Kalmkitty: [09m] ok im going to to use it for the challlenge | ||
− | Pluribus: [09m] Just make sure Josheph knows that I dont usually implement exactly as written... :-) but I do want to maintain the flavor of the test. | + | Pluribus: [09m] Just make sure Josheph knows that I dont usually implement exactly as written... :-) but I do want to |
+ | maintain the flavor of the test. | ||
Kalmkitty: [08m] :) | Kalmkitty: [08m] :) | ||
Pluribus: [08m] (Take a look at Throne :-P | Pluribus: [08m] (Take a look at Throne :-P | ||
Line 78: | Line 80: | ||
Pluribus: [07m] unless I physically cant do it | Pluribus: [07m] unless I physically cant do it | ||
Kalmkitty: [07m] you work plenty hard without adding to that too much :) | Kalmkitty: [07m] you work plenty hard without adding to that too much :) | ||
− | Pluribus: [06m] Ok, I need to head back to 7 to finish billing... I am getting close and want it done, so I can sleep for 2 days straight | + | Pluribus: [06m] Ok, I need to head back to 7 to finish billing... I am getting close and want it done, so I can sleep |
+ | for 2 days straight | ||
Kalmkitty: [06m] this tale has gone on so long we are al ljust ready to get er done! | Kalmkitty: [06m] this tale has gone on so long we are al ljust ready to get er done! | ||
Kalmkitty: [06m] ok! | Kalmkitty: [06m] ok! | ||
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Pluribus: [05m] I even have a french translation | Pluribus: [05m] I even have a french translation | ||
Kalmkitty: [05m] ok slacker get back to work! | Kalmkitty: [05m] ok slacker get back to work! | ||
− | Kalmkitty: [05m] thanks for the input :) | + | Kalmkitty: [05m] thanks for the input :) |
− | |||
− | |||
− | |||
= Monument Construction Site Requirements = | = Monument Construction Site Requirements = |
Revision as of 19:34, 13 August 2015
NOTE:
If it turns out that there is more than one Art and Music monument, please create it as a subpage of this page; i.e. create a page Monuments/ArtMusic/OracleName where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help.
Monument of Art & Music
A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted.
Note: The Discipline of Art and Music is suffering from a low number of disciples, and that number is currently less than the total required to build the Monument of Art and Music. I intend to proceed with the gathering of mats and the recruitment of monument builders in hopes that this situation will, one way or another, be remedied. --Murtha
Due to lack of interest from Teppy in reducing the number of disciples needed, I have torn down the site and rebuilt it to give us more time. PLease go repledge your support.
Monument Location
Test Ideas
See the Monument Test Ideas page and add your comment/vote to those you find appealing. Thanks!
Art Guild Chat with Pluribus
Pluribus: [57m] Ok, so time to nitpick Art/Music......
Pluribus: [56m] Music Conservatory... (1) No way to stop music playing after a certain distance... Once it starts there is no stopping it except a screen resize or scroll lock :-) Pluribus: [56m] I suspect it will have the same oddities reported with Orchestra... since it is basicly an Orchestra with a fixed location Kalmkitty: [55m] agreed Balthazarr: [55m] Well, Bellah is nicer than I am :-) Kalmkitty: [55m] thats true :D Pluribus: [54m] She is (and after 23 years puts up with a lot) Balthazarr: [53m] Well I do nag you at 2 AM to go home to your wife, you might not appreciated it but I am sure she does :-) Pluribus: [53m] Sculptors.... Not bad... Pluribus: [52m] Needs a little little bit of flesh out of details but I can see it working Balthazarr: [50m] I think it would need a near the CS scupture garden in the hopes of getting voters Pluribus: [50m] I do worry about getting suffient non rigged votes Kalmkitty: [49m] in all art tests that is rather hard to control Kalmkitty: [48m] when entire guilds vote their guildmates Kalmkitty: [41m] ok next test? Pluribus: [40m] Bonasi: Ok idea. The shaping part may be very difficult to get working properly in the engine. Kalmkitty: [38m] i like that one.. Kalmkitty: [37m] but i can see waht you mean Kalmkitty: [37m] what* Pluribus: [36m] Potter. Also going to be painful, but more likely to be doable. (I would probably try and leverage the same graphic system as the anvil... I can see it being a real lag pig though with the rotation and the nerbs calulations.... The removing it and taking all the vertext data may not be possible. Pluribus: [36m] (That is why you cant put a blade BACK on to anvil) Pluribus: [35m] the glazes and all could be fun though Kalmkitty: [35m] yep : ) Pluribus: [34m] The issue is that basicly, you are asking me to write a 3d modeling and texturing package in a game engine. Pluribus: [33m] (usually it is the other way around :-) ) Kalmkitty: [33m] :) Pluribus: [27m] I still think that of the 4, propsals listed, Sculptors is likely the closest to implementable in the current engine Kalmkitty: [26m] ill chat the writer of the test and see what he can do to beef it up? Kalmkitty: [25m] or can i post it as is? Pluribus: [20m] One sec.... Balthazarr: [15m] Possible suggestions or improvements for the sculpture test. I think that the test will need to have a centralized sculpture gardens near CSs, asking people to go out to various Universities of Art to vote is really going to be a stretch considering how hard it is to get people to get out to vote at beetle gardens that are sitting right at the CS is already. Pluribus: [10m] KalmKitty: The test as is CLOSE to ideal... Minor tweaks to signup and clutter control, overall this is actually the best of the ones that Josephsky has proposed.... Kalmkitty: [09m] ok im going to to use it for the challlenge Pluribus: [09m] Just make sure Josheph knows that I dont usually implement exactly as written... :-) but I do want to maintain the flavor of the test. Kalmkitty: [08m] :) Pluribus: [08m] (Take a look at Throne :-P Kalmkitty: [08m] yep :) Pluribus: [08m] for an example of not done exactly as written..... At least I dont gut tests like Teppy did with true leadership Pluribus: [07m] unless I physically cant do it Kalmkitty: [07m] you work plenty hard without adding to that too much :) Pluribus: [06m] Ok, I need to head back to 7 to finish billing... I am getting close and want it done, so I can sleep for 2 days straight Kalmkitty: [06m] this tale has gone on so long we are al ljust ready to get er done! Kalmkitty: [06m] ok! Kalmkitty: [06m] and then the newsletter? Pluribus: [05m] Amen to that... Pluribus: [05m] The newsletter is ready to go, I just wont send it out until billing is working since it announce the pre-orders Kalmkitty: [05m] ok :) Pluribus: [05m] I even have a french translation Kalmkitty: [05m] ok slacker get back to work! Kalmkitty: [05m] thanks for the input :)
Monument Construction Site Requirements
Material | Need | Have | Pledged | Notes |
Boards | 80 | 80 | Obol | Stashed |
Ink | 50 | 50 | Obol | Stashed |
Linen | 100 | 100 | Obol | Stashed |
Papyrus Paper | 200 | 200 | Obol | Stashed |
Rope | 30 | 30 | Obol | Stashed |
Small Stone Blocks | 50 | 50 | KK | Stashed |
Monument Requirements
Material requirements to build the Monument of Art and Music.
Material | Need | Have | Pledged | Notes |
Aqua Raeli Tiles | 127 | 127 | Nissim | Stashed |
Blue Raeli Tiles | 127 | 127 | Aubery | Stashed |
Blue Violet Raeli Tiles | 127 | 127 | Aubery | Stashed |
Carrot Raeli Tiles | 127 | 127 | Aubery | Stashed |
Chartreuse Raeli Tiles | 127 | 127 | Aubery | Stashed |
Chocolate Raeli Tiles | 127 | 127 | dedenav | Stashed |
Crimson Raeli Tiles | 127 | 127 | Aubery | Stashed |
Dark Orange Raeli Tiles | 127 | 127 | dedenav | Stashed |
Dark Orchid Raeli Tiles | 127 | 127 | kuupid | Stashed |
Dark Violet Raeli Tiles | 127 | 127 | dedenav | Stashed |
Deep Pink Raeli Tiles | 127 | 127 | Aubery/kuupid | Stashed |
Deep Sky Blue Raeli Tiles | 127 | 127 | Aubery | Stashed |
Dodger Blue Raeli Tiles | 127 | 127 | Nissim | Stashed |
Fire Brick Raeli Tiles | 127 | 127 | dedenav | Stashed |
Fuchsia Raeli Tiles | 127 | 127 | Nissim | Stashed |
Gold Raeli Tiles | 127 | 127 | Nissim | Stashed |
Golden Rod Raeli Tiles | 127 | 127 | Obol | Stashed |
Gray Raeli Tiles | 127 | 127 | Nissim | Stashed |
Green Yellow Raeli Tiles | 127 | 127 | Aubery | Stashed |
Indian Red Raeli Tiles | 127 | 127 | Aubery | Stashed |
Lawn Green Raeli Tiles | 127 | 127 | Aubery | Stashed |
Light Sea Green Raeli Tiles | 127 | 127 | Aubery | Stashed |
Lime Raeli Tiles | 127 | 127 | Aubery | Stashed |
Lime Green Raeli Tiles | 127 | 127 | dedenav | Stashed |
Medium Blue Raeli Tiles | 127 | 127 | dedenav | Stashed |
Medium Orchid Raeli Tiles | 127 | 127 | dedenav/kuuid | stashed |
Medium Sea Green Raeli Tiles | 127 | 127 | dedenav | Stashed |
Medium Spring Green Raeli Tiles | 127 | 127 | kuupid | Stashed |
Medium Turquoise Raeli Tiles | 127 | 127 | Aubery | Stashed |
Medium Violet Red Raeli Tiles | 127 | 127 | Aubery | Stashed |
Olive Drab Raeli Tiles | 127 | 127 | kuupid | Stashed |
Orange Raeli Tiles | 127 | 127 | dedenav | Stashed |
Orange Red Raeli Tiles | 127 | 127 | Aubery | Stashed |
Peru Raeli Tiles | 127 | 127 | kuupid | Stashed |
Red Raeli Tiles | 127 | 127 | dedenav | Stashed |
Royal Blue Raeli Tiles | 127 | 127 | Aubery | Stashed |
Sienna Raeli Tiles | 127 | 127 | kuupid | Stashed |
Slate Blue Raeli Tiles | 127 | 127 | kuupid | stashed |
Spring Green Raeli Tiles | 127 | 127 | kuupid | Stashed |
Steel Blue Raeli Tiles | 127 | 127 | Aubery | Stashed |
Turquoise Raeli Tiles | 127 | 127 | Aubery | Stashed |
Violet Red Raeli Tiles | 127 | 127 | kuupid | Stashed |
Yellow Raeli Tiles | 127 | 127 | Aubery | Stashed |
Yellow Green Raeli Tiles | 127 | 127 | Nissim | Stashed |
Gliding Raven Chime | 7 | 7 | Nissim | Stashed |
Hovering Finch Chime | 7 | 7 | Nissim | Stashed |
Hovering Osprey Chime | 7 | 7 | Nissim | Stashed |
Diving Hummingbird Chime | 7 | 7 | Nissim | Stashed |
Floating Lark Chime | 7 | 7 | Nissim | Stashed |
Diving Owl Chime | 7 | 7 | Nissim | Stashed |
Gliding Hawk Chime | 7 | 7 | Nissim | Stashed |
Soaring Warbler Chime | 7 | 7 | Nissim | Stashed |
Soaring Hawk Chime | 7 | 7 | Nissim | Stashed |
Soaring Owl Chime | 7 | 7 | Nissim | Stashed |
Diving Raven Chime | 7 | 7 | Nissim | Stashed |
Hovering Eagle Chime | 7 | 7 | Nissim | Stashed |
Soaring Crane Chime | 7 | 7 | Nissim | Stashed |
Floating Gull Chime | 7 | 7 | Nissim | Stashed |
Soaring Osprey Chime | 7 | 7 | Nissim | Stashed |
Soaring Finch Chime | 7 | 7 | Nissim | Stashed |
Hovering Pheasant Chime | 7 | 7 | Nissim | Stashed |
Floating Raven Chime | 7 | 7 | Nissim | Stashed |
Soaring Gull Chime | 7 | 7 | Nissim | Stashed |
Diving Lark Chime | 7 | 7 | Nissim | Stashed |
Diving Crane Chime | 7 | 7 | Nissim | Stashed |
Diving Finch Chime | 7 | 7 | Nissim | Stashed |
Floating Pheasant Chime | 7 | 7 | Nissim | Stashed |
Diving Gull Chime | 7 | 7 | Nissim | Stashed |
Soaring Puffin Chime | 7 | 7 | Nissim | Stashed |
Floating Albatross Chime | 7 | 7 | Nissim | Stashed |
Gliding Albatross Chime | 7 | 7 | Nissim | Stashed |
Soaring Pheasant Chime | 7 | 7 | Nissim | Stashed |
Hovering Condor Chime | 7 | 7 | Nissim | Stashed |
Hovering Crane Chime | 7 | 7 | Nissim | Stashed |
Diving Eagle Chime | 7 | 7 | Nissim | Stashed |
Hovering Buzzard Chime | 7 | 7 | Nissim | Stashed |
Floating Condor Chime | 7 | 7 | Nissim | Stashed |
Diving Buzzard Chime | 7 | 7 | Nissim | Stashed |
Diving Nightingale Chime | 7 | 7 | Nissim | Stashed |
Floating Puffin Chime | 7 | 7 | Nissim | Stashed |
Floating Finch Chime | 7 | 7 | Nissim | Stashed |
Hovering Waxwing Chime | 7 | 7 | Nissim | Stashed |
Hovering Parrot Chime | 7 | 7 | Nissim | Stashed |
Gliding Condor Chime | 7 | 7 | Nissim | Stashed |
Diving Warbler Chime | 7 | 7 | Nissim | Stashed |
Hovering Hawk Chime | 7 | 7 | Nissim | Stashed |
Diving Pheasant Chime | 7 | 7 | Nissim | Stashed |
Diving Condor Chime | 7 | 7 | Nissim | Stashed |
Floating Hawk Chime | 7 | 7 | Nissim | Stashed |
Soaring Parrot Chime | 7 | 7 | Nissim | Stashed |
Floating Sparrow Chime | 7 | 7 | Nissim | Stashed |
Hovering Hummingbird Chime | 7 | 7 | Nissim | Stashed |
Soaring Albatross Chime | 7 | 7 | Nissim | Stashed |
Gold Sheeting (Gilding) | 2000 | 2000 | Obol | Stashed |
Boards | 11700 | 11700 | Obol | Stashed |
NO MORE Island Blue Marble NEED it is Jade (Plinth Base) | 300 | 300 | Morendo | Stashed |
NO MORE White Travertine NEED it is cherry travertine(Plinth Base) | 300 | 300 | hd-kk, Morendo, Renard | Stashed |
Small stone block | 4500 | 4500 | HD&KK (3500) | Stashed |
Cut Stone | 4500 | 4500 | Shemei | Stashed |
Concrete (Pipe Outer Coverings) | 12000 | 12000 | Nissim Obol |
Stashed |
Fine Glass Pipe (For the Chimes) | 3500 | 3500 | dedenav | Stashed |
Octec's Alloy Cable - To suspend the chimes | 300 | 300 | Nissim | Stashed |
Monument Personnel
Oracles
Kalmkitty (Leader)
Nissim
Obol
Rey
Sages
Renard
Hounddog
nikara
Masters
Darkfyre
Scribes
McArine
Honasha
Journeymen
Bessodia
toothless
Porthos
Heterika
Prentices
blueshift
Mariamom
PetrusIV
OneBanana
Students
Ariella
arnika