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Difference between revisions of "Test of the Alchemist’s Rune"
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== Setup == | == Setup == | ||
− | The rune designer is given a 10 x 10 grid to work on. | + | The rune designer is given a 10 x 10 grid to work on, and can choose between one and three colors. Clicking within a cell fills it in, clicking again cycles to the next color or blank. After creating their desired rude, the client generates the clues along the borders and the puzzle can be opened to the public. |
Note, it is entirely possible that any particular rune might have multiple valid solutions! Hence, being able to finish and judge a puzzle should rely on filling in the grid in such a fashion that it meets the requirements, even if that does not match the designers initial layout. | Note, it is entirely possible that any particular rune might have multiple valid solutions! Hence, being able to finish and judge a puzzle should rely on filling in the grid in such a fashion that it meets the requirements, even if that does not match the designers initial layout. | ||
+ | |||
+ | ===Additional Setup Suggestions=== | ||
+ | Different grid sizes with varying requirements (ala Test of the Mosaic) | ||
+ | |||
+ | With multiple colors, click on a menu to select a base color rather than cycling through multiple colors. | ||
== Examples == | == Examples == |
Latest revision as of 11:31, 7 September 2015
The Test of the Alchemist’s Rune
A great discovery from Tyana! A series of ancient tablets, inspired by Thoth himself, have been unearthed. If deciphered, these tablets could reveal the secrets of the philosopher's stone and life itself. Unfortunately, the text is so cryptic, that even the hieroglyphs themselves were not written down, but are obscured by an empty grid and numeric code. Mastering this code is the first step to discovering the secrets that Thoth graced our ancestors with.
Summary
An Alchemist's Rune (more commonly known as a nonogram) is a 10x10 square grid with numbers along the left and upper edges indicating how many cells in that row or column need to be filled in. Individual numbers indicate how many of those cells need to be adjacent to each other, while a comma indicates that there is a gap of one or more cells.
Setup
The rune designer is given a 10 x 10 grid to work on, and can choose between one and three colors. Clicking within a cell fills it in, clicking again cycles to the next color or blank. After creating their desired rude, the client generates the clues along the borders and the puzzle can be opened to the public.
Note, it is entirely possible that any particular rune might have multiple valid solutions! Hence, being able to finish and judge a puzzle should rely on filling in the grid in such a fashion that it meets the requirements, even if that does not match the designers initial layout.
Additional Setup Suggestions
Different grid sizes with varying requirements (ala Test of the Mosaic)
With multiple colors, click on a menu to select a base color rather than cycling through multiple colors.
Examples
An individual row
If a row is preceded by 3, 2, 3 then in that row there must be three adjacent squares filled in, a gap of any length, two adjacent squares filled in, a gap of any length, then three adjacent squarest filled in. Since a row is 10 squares long, the only possible solution for that row is XXX_XX_XXX.
If the numbers were instead 2, 2, 3, then 4 solutions are possible.
1) _XX_XX_XXX
2) XX__XX_XXX
3) XX_XX__XXX
4) XX_XX_XXX_
You would need to use information from other rows and columns to see what would fit.
Complete example
A blank rune would look something like the following,
2, 1 |
1 | 1, 2, 1 |
2, 4 |
7 | 7 | 2, 4 |
1, 2, 1 |
1 | 2, 1 | |
1,1 | ||||||||||
1,1 | ||||||||||
3,3 | ||||||||||
4 | ||||||||||
1,2,1 | ||||||||||
6 | ||||||||||
4 | ||||||||||
4 | ||||||||||
4 | ||||||||||
1, 1, 2, 1, 1 |
To solve, a player might begin by filling in the bottom row, which has only one possible configuration.
2, 1 |
1 | 1, 2, 1 |
2, 4 |
7 | 7 | 2, 4 |
1, 2, 1 |
1 | 2, 1 | |
1,1 | ||||||||||
1,1 | ||||||||||
3,3 | ||||||||||
4 | ||||||||||
1,2,1 | ||||||||||
6 | ||||||||||
4 | ||||||||||
4 | ||||||||||
4 | ||||||||||
1, 1, 2, 1, 1 | X | X | X | X | X | X |
Next, we can do the two center columns. We know that they contain seven adjacent filled cells which include the bottom cell.
2, 1 |
1 | 1, 2, 1 |
2, 4 |
7 | 7 | 2, 4 |
1, 2, 1 |
1 | 2, 1 | |
1,1 | ||||||||||
1,1 | ||||||||||
3,3 | ||||||||||
4 | X | X | ||||||||
1,2,1 | X | X | ||||||||
6 | X | X | ||||||||
4 | X | X | ||||||||
4 | X | X | ||||||||
4 | X | X | ||||||||
1, 1, 2, 1, 1 | X | X | X | X | X | X |
The rest of the cells in those columns are blank. The third row contains two sets of three adjacent cells, and we don't know exactly what cells those are yet, but we do know that those cells must include columns 2, 3, 8 and 9.
2, 1 |
1 | 1, 2, 1 |
2, 4 |
7 | 7 | 2, 4 |
1, 2, 1 |
1 | 2, 1 | |
1,1 | ||||||||||
1,1 | ||||||||||
3,3 | X | X | X | X | ||||||
4 | X | X | ||||||||
1,2,1 | X | X | ||||||||
6 | X | X | ||||||||
4 | X | X | ||||||||
4 | X | X | ||||||||
4 | X | X | ||||||||
1, 1, 2, 1, 1 | X | X | X | X | X | X |
Those are the only squares which can be filled in for columns 2 and 9. That leaves only one possibility for row 6.
2, 1 |
1 | 1, 2, 1 |
2, 4 |
7 | 7 | 2, 4 |
1, 2, 1 |
1 | 2, 1 | |
1,1 | ||||||||||
1,1 | ||||||||||
3,3 | X | X | X | X | ||||||
4 | X | X | ||||||||
1,2,1 | X | X | ||||||||
6 | X | X | X | X | X | X | ||||
4 | X | X | ||||||||
4 | X | X | ||||||||
4 | X | X | ||||||||
1, 1, 2, 1, 1 | X | X | X | X | X | X |
Now look at row 5. By process of elimination, the individual squares filled in must be columns 3 and 8. It can't be column 1 or 10 since those columns are known to have two adjacent squares being the filled in cells closes to the top. Column 1 or 10 of row 4 or 6 can't be filled in. We also know that columns 2 and 9 are complete. It can't be column 4 or 7 since that would put the filled in cells adjacent to the two we already have filled in.
2, 1 |
1 | 1, 2, 1 |
2, 4 |
7 | 7 | 2, 4 |
1, 2, 1 |
1 | 2, 1 | |
1,1 | ||||||||||
1,1 | ||||||||||
3,3 | X | X | X | X | ||||||
4 | X | X | ||||||||
1,2,1 | X | X | X | X | ||||||
6 | X | X | X | X | X | X | ||||
4 | X | X | ||||||||
4 | X | X | ||||||||
4 | X | X | ||||||||
1, 1, 2, 1, 1 | X | X | X | X | X | X |
Columns 3 and 8 are complete, no more cells can be filled in for those columns. That makes Rows 4, 7, 8 and 9 straightforward, followed by columns 4 and 7.
2, 1 |
1 | 1, 2, 1 |
2, 4 |
7 | 7 | 2, 4 |
1, 2, 1 |
1 | 2, 1 | |
1,1 | ||||||||||
1,1 | ||||||||||
3,3 | X | X | X | X | X | X | ||||
4 | X | X | X | X | ||||||
1,2,1 | X | X | X | X | ||||||
6 | X | X | X | X | X | X | ||||
4 | X | X | X | X | ||||||
4 | X | X | X | X | ||||||
4 | X | X | X | X | ||||||
1, 1, 2, 1, 1 | X | X | X | X | X | X |
Just the first two rows and it's complete.
2, 1 |
1 | 1, 2, 1 |
2, 4 |
7 | 7 | 2, 4 |
1, 2, 1 |
1 | 2, 1 | |
1,1 | X | X | ||||||||
1,1 | X | X | ||||||||
3,3 | X | X | X | X | X | X | ||||
4 | X | X | X | X | ||||||
1,2,1 | X | X | X | X | ||||||
6 | X | X | X | X | X | X | ||||
4 | X | X | X | X | ||||||
4 | X | X | X | X | ||||||
4 | X | X | X | X | ||||||
1, 1, 2, 1, 1 | X | X | X | X | X | X |
By Apis, it's a bull!
This was an example of a puzzle which contains a single unique solution which can be determined through a logical process alone, no guessing required. Other puzzles might force the solver to make some guesses along the way or might have multiple unique solutions.
Construction Cost Suggestion
This test is probably most similar to Pathmaker or Hexaglyphs in terms of thought processes required, and construction costs could be of similar nature. Wire made of some sort of alloy to form the grid, canvas for a background, firebrick base, black raeli tiles as playing pieces. Since the flavour text makes oblique reference to the Emerald Tablet, construction requirements of variously sized Emeralds, Cut Jade, or even Green Sun Marble might be suitable.