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Difference between revisions of "Herb Seeds"
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{{Template:ItemInfo | weight=1 | bulk=1 | image=PinkBox.png | description=Herb seeds.}} | {{Template:ItemInfo | weight=1 | bulk=1 | image=PinkBox.png | description=Herb seeds.}} | ||
− | Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. | + | Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. |
+ | |||
+ | == Requirements == | ||
+ | * [[requires::Foraging]] skill to forage the herbs | ||
+ | * [[requires::Herbiculture/Amunet| Herbiculture]] technology to find the seeds. | ||
+ | |||
+ | == Use == | ||
+ | |||
+ | The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear. | ||
− | + | If you are in the right area, but not close enough to an aqueduct, a message will appear telling you to find saturated ground near an aqueduct. | |
− | Herb | + | If you are not in the right area for the herb seed, you will get the message "The ecology here must not be hospitable to (Herb Name)". Trying to harvest the herb before it has given you this message will instead tell you the herb dies. |
− | + | == Yield == | |
− | + | *Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb. | |
+ | *The yield then increases slowly, reaching it's maximum harvest at 3½ minutes. | ||
+ | *At 4½ minutes, the plant will die with 0 harvest. | ||
− | == | + | == Restrictions == |
− | + | Herbs grown from seeds have the following limitations: | |
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− | + | * They do not count towards the [[Test of the Ritual Tattoo]] | |
+ | * The cannot be eaten direct from the ground. | ||
− | + | == Valid Growing Areas == | |
− | + | Herb growing areas are based on 256 x 256 boundaries. The [[Herbal Exploration]] tech is needed to test areas for growing Herb Seeds without aqueduct towers. The following are known locations of valid growing areas: | |
+ | {{:Herbal_Exploration}} | ||
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Latest revision as of 07:12, 26 August 2014
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Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging Herbs.
Requirements
- Foraging skill to forage the herbs
- Herbiculture technology to find the seeds.
Use
The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear.
If you are in the right area, but not close enough to an aqueduct, a message will appear telling you to find saturated ground near an aqueduct.
If you are not in the right area for the herb seed, you will get the message "The ecology here must not be hospitable to (Herb Name)". Trying to harvest the herb before it has given you this message will instead tell you the herb dies.
Yield
- Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb.
- The yield then increases slowly, reaching it's maximum harvest at 3½ minutes.
- At 4½ minutes, the plant will die with 0 harvest.
Restrictions
Herbs grown from seeds have the following limitations:
- They do not count towards the Test of the Ritual Tattoo
- The cannot be eaten direct from the ground.
Valid Growing Areas
Herb growing areas are based on 256 x 256 boundaries. The Herbal Exploration tech is needed to test areas for growing Herb Seeds without aqueduct towers. The following are known locations of valid growing areas:
- 1 - Cut away the outer stem:
- from -1280, 7936 to -1025, 8191. There is a tower at -1050, 8154 (VoK).
- from -2048, 3840 to -1793, 4095. No tower in the area.
- from -768, 4352 to -513, 4607. No tower in the area.
- 2 - Harvest the root pith:
- from 1024, 4096 to 1279, 4351. There is a tower at 1110, 4345 (MV).
- from -768, 7168 to -513, 7423. No tower in the area.
- from 2560, 5376 to 2815, 5631. No tower in the area. The Sinai aqueduct pumping station is located at 2647, 4899.
- 3 - Trim the root fibres:
- from 1536, 7168 to 1791, 7423. There is a tower at 1640, 7409 (DoN).
- from -2816, 4096 to -2561, 4351. No tower in the area.
- 4 - Snip the leaf stem:
- from 2560, 5120 to 2815, 5375. There is a tower at 2590, 5141 (Sinai).
- from 2816, 4352 to 3071, 4607. No tower in the area. The Sinai aqueduct pumping station is located at 2647, 4899.
- 5 - Peel back the stem base:
- from -2048, 5120 to -1793, 5375. An extension of the South VoK aqueduct line has a tower at -2020, 5366 (VoK).
- from -512, 2816 to -257, 3071. At least 39 towers away from DoS aqueduct pumping station, located at -740, 2666 (DoS).
- from -2560, 6400 to -2305, 6655. No tower in the area.
- from -256, 5632 to -1, 5887. No tower in the area.
- 6 - Scrape off the stem pith:
- from 1536, 3584 to 1791, 3839. An extension of the zFree aqueduct line has a tower at 1540, 3600 (RP).
- from 1024, 6400 to 1279, 6655. Tower at 1230, 6596 (OE).
- 7 - Remove the tap root:
- from 0, 6400 to 255, 6655. There is a tower at 240, 6405 (West of OE).
- from 0, 5120 to 255, 5375. No tower in the area.
- 8 - Pick out the seeds:
- from 1280, 3584 to 1535, 3839. An extension of the zFree aqueduct line has a tower at 1520, 3600 (RP).
- from -1792, 6912 to -1537, 7167. No tower in the area.
- from -1024, 4352 to -769, 4607. No tower in the area.
- 9 - Crush the stems:
- from 1536, 2304 to 1791, 2559. 13 aquaducts, from 1540, 2490 (RP) then 12 more to the east.
- 10 - Pluck the leaves:
- from 512, 5888 to 767, 6143. There is a tower at 760, 6129 (OE).
- 11 - Squeeze out the sap:
- from 3584, 5888 to 3839, 6143. There is a tower at 3820, 6129 (LoR).
- 12 - Scrape away the leaf hair:
- from 1024, -6145 to 1279, -6400. There is a tower at 1270, -6388 (SE).
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