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[[Category:Guides]]
 
[[Category:Guides]]
  
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.
+
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be [[Grilled Food|grilled]] in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.
 +
 
 +
Egypt has access to the five standard vegetables -- [[cabbage]], [[carrots]], [[garlic]], [[leeks]], and [[onions]] -- the seeds of which are available to paid accounts from Universities of Worship where the [[Agriculture]] tech is open.
 +
 
 +
A sixth vegetable, [[peppers]], was introduced to Tale 6 during the "Race of the Phoenix" event on December 10, 2011.  [[Vegetable Seeds|Pepper seeds]] were given out as one of the prizes in the race.
 +
 
 +
[[watermelons]], [[cucumbers]], and [[eggplants]] are now available.
  
After [[Agriculture]] opens, Egypt has access to five vegetables, the standard [[cabbage]], [[carrots]], [[garlic]], [[leeks]], and [[onions]] (seeds available from Universities of Worship to paid accounts). In the future rare [[watermelons]], [[Cucumbers]], [[Eggplants]] and [[peppers]] might also become available.
 
  
 
=How To Grow=
 
=How To Grow=
  
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic and eggplants, leeks and onions, dirt for peppers.
+
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots; sand for garlic, eggplants, leeks and onions; and dirt for peppers.
  
 
All five standard vegetables and eggplants are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).
 
All five standard vegetables and eggplants are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).
  
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.
+
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions and peppers, overwatering (watering more then once between growths) will result in it dying and reverting to seed.
  
  '''If you know of a location that produces a good yield please post the coordinates.'''
+
Some towers give a large (3x) bonus to vegetable yields for one random type of vegetable when grown near the tower. Here is a map of [[Test of Life/Bonus Towers| towers with known bonuses]].
 +
 
 +
  '''If you know of a location other than that of a bonus tower that produces a good yield, please post the coordinates here for research purposes.'''
  
 
=List of Vegetables=
 
=List of Vegetables=
 
== [[Cabbage]]==
 
== [[Cabbage]]==
12 yield at my compound, 598, -783 -Flowbar
 
  
20 yield at my compound, 254, -308 (10:07am) -Zen-
+
{|border="1"
 +
! Yield !! Location !! Gardener !! Date/Time
 +
|-
 +
| 12 || 598, -783 ||  [[User:Flowbar|Flowbar]]
 +
|-
 +
| 20 || 254, -308 || [[User:Zen|Zen]] || 10:07am
 +
|-
 +
| 20 || 4300, -732 (pond north of CotS chariot) || Avanya
 +
|-
 +
| 20 || -4302, -442(north of CotS Chariot)|| [[User:sana|sana]]
 +
|-
 +
|}
 +
 
 +
Obtained halved cabbage yield standing next to one person when growing (not three, not four, not six. Worked with both genders.) -Indra
 +
 
 +
Obtaining half yield in SE at dawn on Peret I-1...located at 1042, -5781 by the tower (no cabbage bonus) getting 4 instead of 8. Went back to normal later that day. - Hyksos
  
 
==[[Carrots]]==
 
==[[Carrots]]==
Yield changes with waves or ripples, moving across the map over time. Max yield 10 outside my compound, 596, -783 -Flowbar
+
 
Max Yield of 14 near 1018, 7134 12:30pm teppy time. -Niceguy
+
{|border="1"
 +
! Yield !! Location !! Gardener !! Date/Time
 +
|-
 +
| 10-15 || 4150, 3881 ||  [[User:farmer|farmer]]|| Carrots yielding 10 at 2pm until 3pm yielding 15.    in sinai
 +
|-
 +
| 13-14 || 2166,2821 ||  [[User:Tribisha|Tribisha]]|| Yield started to drop off from 14 at approx. 4:36pm. Short run from RP CS, next to water
 +
|-
 +
|}
 +
Carrot sweet spots are moving across the map, with a max yield in the center of something like 12-16, dropping down to 1 the further away from the center of the sweet spot you get (the drop might be 1 carrot less for every 2-3 coords away from the sweet spot). The sweet spot is moving slowly, so growing a batch (takes a couple of minutes9 and moving a couple of coordinates in the direction the sweet spot is moving will give a maximum yield every time.
 +
 
 +
Around my compound carrot sweet spots pass by in the SW direction. -Flowbar
  
 
==[[Garlic]]==
 
==[[Garlic]]==
 +
 +
Garlic yield is avatar dependent.
 +
 +
{|border="1"
 +
! Yield  !! Location !! Gardener
 +
|-
 +
| 18  || 0,4300 || [[User:Tunnen/Garlic | Tunnen]]
 +
|-
 +
|}
  
 
==[[Leeks]]==
 
==[[Leeks]]==
8 yield reported by Eugie at 1326 -860 near University of Worship (Seven Lakes)
+
{|border="1"
 +
! Yield !! Location !! Gardener
 +
|-
 +
| 8 || 1326 -860 (near University of Worship in Seven Lakes) || [[User:Eugie|Eugie]]
 +
|-
 +
| 11 || 4267, 2936 || [[User:AbesGhost#Personal_Onion_Map|AbesGhost]]
 +
|-
 +
| 13 || 625, -715 (just west of S Lead in Seven Lakes) || [[User:MrStoned#Personal_Leeks_Map|MrStoned]]
 +
|-
 +
| 14 || near MV U Lead || [[User:Ay|Ay]]
 +
|-
 +
| 21 || 250, -300 (Seven Lakes) ||
 +
|-
 +
| 19 || 4290, -765 (CotS Chariot) || Avanya
 +
|-
 +
| 20 || 4302, -442 (north of CotS Chariot) || Avanya
 +
|-
 +
| 21 || 4668, -216 (north of CotS Chariot) ||
 +
|-
 +
| 25 || 260, -480 (Seven Lakes) || Ptonum
 +
|-
 +
| 30 || 1250, 2025 (River Plains) ||
 +
|-
 +
|}
  
13 yield at 625, -715 west of S Lead in Seven Lakes
+
I got a half yield when planting next to my spouse at a bonus tower in RP. - Hyksos
 +
 
 +
I just got a 1/2 yield on my first harvest of leeks (6 instead of 13).  It is possible the 'cursed tree' effects leeks as well as onions, or there is some other  step that I took which was close to what was needed to produce a seed but not quite.  I grew and dried a large amount of papyrus today, I can't think of anything else I did out of the norm. I have also experinced the half yield after woodgathering. Other possible actions, gathering resin and brewing beer. Naia
  
 
==[[Onions]]==
 
==[[Onions]]==
7 yield blob West of S Harmony around -500, -500 ish in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Onion_Map|MrStoned]])<br><br>
+
{|border="1"
12 @1113,275 and 13@0,0 (Raw Data: [[User:Stoneyard#Personal_Onion_Map|Stoneyard]])<br><br>
+
! Yield !! Location !! Gardener
13 at 625, -715 just west of S Lead in Seven Lakes (Raw Data: [[User:MrStoned#Personal_Leeks_Map|MrStoned]])
+
|-
 
+
| 7 || near -500, -500 (West of S Harmony Seven Lakes) || [[User:MrStoned#Personal_Onion_Map|MrStoned]]
13 @4108 3913 (Sinai, just east of UArt)  
+
|-
 
+
| 10 || 4267, 2936 || [[User:AbesGhost#Personal_Onion_Map|AbesGhost]]
 +
|-
 +
| 12 || 1113,275 || [[User:Stoneyard#Personal_Onion_Map|Stoneyard]]
 +
|-
 +
| 13 || 0,0 || [[User:Stoneyard#Personal_Onion_Map|Stoneyard]]
 +
|-
 +
| 13 || 4108, 3913 (Sinai, just east of UArt)
 +
|-
 +
| 14 || 4071, -314 (UoArt in CotS)
 +
|-
 +
| 15 || -78, 4265 (Sarch in 4 corners about 2 mins run form cs)
 +
|-
 +
| 0 || -78, 4265 (Sarch in 4 corners about 2 mins run form cs)
 +
|-
 +
|}
 +
Seed Yield Table
 +
{|border="1"
 +
! Seed Name !! Time !! Location !! Gardener
 +
|-
 +
| Onion || Peret III-17,9:10AM|| 670, -565 ( Seven Lakes) || Saros
 +
|-
 +
|}
 
Yield looks like a diagonal wave pattern to me. For example @ the CS in Sinai it's always 4. Going west slowly increases yield until you reach the coast line (west of UThought @2220 5010). Going east had the same effect only it went up to 13. Didn't venture farther than 4463 3758 though. Going north or south doesn't seem to have (much) effect on yield.
 
Yield looks like a diagonal wave pattern to me. For example @ the CS in Sinai it's always 4. Going west slowly increases yield until you reach the coast line (west of UThought @2220 5010). Going east had the same effect only it went up to 13. Didn't venture farther than 4463 3758 though. Going north or south doesn't seem to have (much) effect on yield.
 
--entux<br><br>
 
--entux<br><br>
'''Reproduction Method:'''<br>
 
Seem to be wood harvest. I have one tree that I get 2 seeds from and the onion production is 0.<br>
 
More testing needs to be done on if it is only 1 tree in Egypt per avatar.<br>
 
<br>
 
2 onions and 1 seed seem to be random. I think it is to give us a hint that is wood harvest.<br>
 
<br>
 
Thanks to all that have helped with this project.<br>
 
<br>
 
From multiple sources we can confirm that to reproduce seed you need to gather wood from a character specific tree some time past before harvesting an onion plant. It doesn't need to be the last tree gathered from. Also you can start plant the onion before collecting the wood and still get extra seed. What matters is when you harvest the onion.<br>
 
Once you get an extra seed you need to gather from the tree again to get additional seeds.<br>
 
There are several trees that work like these special trees but that instead gives half yield on harvest. Importance of these trees has not been found. It is probably just a clue to the correct seed reproduction method. Likely (but not confirmed) there are also multiple "magic" trees. -Sonea<br>
 
<br>
 
<s>It has been reported by two different sources that either foraging an herb, or collecting an insect, is the requirement for reproducing Onion Seeds.</s><br>
 
It would appear that foraging/bugs are not related to onion seeds, please stop and take note of all objects around you when seeds are produced, particularly things like shrines, etc.<br>
 
(It *does* seem to be related to player behavior rather than surroundings.  I got a seed after running around, doing various things, then replanted again immediately in exactly the same manner, in exactly the same spot, and did not get a seed.)<br>
 
<b>Test Results</b><br>
 
I planted 3 leeks, then picked up a beetle then planting 3 onions and got 1 additional seeds. -Sobe<br>
 
Correctly foraging an herb, then planting onions does not produce additional seeds. -Guildenstern<br>
 
Eating an herb from the ground, then planting onions does not produce additional seeds. -Guildenstern<br>
 
Failing an herb forage, then planting onions does not produce additional seeds. -Guildenstern<br>
 
Recieved a bug from a tree, then planting onions does not produce additional seeds. -Guildenstern<br>
 
Recieved a bug from correct forage, then planting onions does not produce additional seeds. -Guildenstern<br>
 
Harvesting flax seeds then planting onions --> no additional seeds. -Lyman<br>
 
Received a bristleworm from a water gather --> no additional seeds. -Lyman<br>
 
Had never Foraged or collected insect with this character --> had just trained pottery, growning onions for the first time this tale: Got 0 onions, 2 seeds back, then regular yield after that (4/1). -Twitch, Oni<br>
 
Just trained pottery, had grown onions before --> no additional seeds. -Lyman :( <br>
 
Planted onions while near mutually friended play gives no seeds. -Guildenstern<br>
 
Planted onions while mutually friended player plants onions nearby gives no seeds. -Guldenstern<br>
 
Surveying three players that have all gotten extra seeds, we have ruled out anything related to sheep, pappy, beetles, aquiring skills/techs, emoting, and have a fairly good idea about not being related to people around the planting player. Independant confirmation is needed on all these but can be taken at face value. -Guildenstern <br>
 
I got an onion seed on my very first planting (notable actions may have been picking mushrooms and getting a palm fromd, earlier). When I went to a different place some time later to plant again, I planted and realized I had forgotten my jugs, so had to let the onion go back to seed. When I had my jugs and replanted, I got a yield of 4 indicating I almost got another seed. I experimented with different waterings/shrinkages but only received the normal yield of 8. I did shear sheep in their pen and put in a small amount of onions before trying that round of second plantings. -Halima <br>
 
I sheared sheep again, but did not get a yield of 4 this time. -Halima
 
  
My very first planting was half-yield without duplicating a seed (4 in an 8 spot).  I was getting normal yields in concurrent tests up to and including when I tested by an ongoing dig and got normal yield there. I gave up and tried again when I got home today in the same place I had originally gotten the half yield, and the first of the batch got half-yield again.  I've never seen a mushroom all telling and have never cooked, fished, or made a lure if that helps any. -LehmanHotep
+
Seeds can be reproduced by harvesting wood from a certain, avatar specific tree (not tree type!) prior to planting the onion seedThe tree may change over time. Some other trees are will give half yield on the next harvest, these trees are not cursed or bad, they enable you to ping the tree that will give you extra seeds. Half yields will only occur if you have harvested wood from a tree that is close to your specific seed tree. (I disagree, I find "cursed" trees that give half yield here and there, but not in the vicinity of my seed generating tree. -Flowbar)
 +
 
 +
I did a test while bored growing onions:<br>
 +
Stout Palm followed by Bottle tree(a) followed by Bottle tree(b)= cursed<br>
 +
Bottle Tree(b), followed by Bottle Tree(a), followed by Stout Palm =cursed<br>
 +
Stout palm followed by Bottle tree(a) = not cursed<br>
 +
One of the Bottle trees was cursed to me but not the other, Bottle tree(b)
  
 
==[[Cucumbers]]==
 
==[[Cucumbers]]==
  
 
==[[Watermelons]]==
 
==[[Watermelons]]==
 +
 +
Yield theory
 +
http://www.atitd.org/wiki/tale6/Talk:Vegetable
 +
 +
Reproducing seeds: A second seed is produced if you plant a watermelon seed immediately after finishing a bridge cut gem and tend to harvest size. Found by Harvey, verified by Nemoder and tested by Cate. We all used different gems. I watered with 2 water to harvest size with success, so seed reproduction is not tied to maximum yield tending. And it looks like harvest yield is halved when a seed is reproduced. Normal tend produced 10 watermelons, 5 were produced with the extra seed. - Cate 15/5/2014
 +
Harvest yield is halved after cutting any gem any cut. But except of bridge with just 1 seed. - Harvey 15/5/2014
 +
* Today, during the Gem Cutting Trial Event, I found my 'secret cut' to be a Full Eye, the same as my Bijou. On a hunch, I checked Harvey's Bijou, and it too happen to have matched . . .a bridge cut. [[User:Koinif|Koinif]] 11:41 06/7/2014 (PST)
  
 
==[[Peppers]]==
 
==[[Peppers]]==
 +
 +
Pepper yield changes every Egypt day. To find out which watering pattern gives the highest yield, try finding which watering makes the plant grows fastest. Pepper is harvestable after the plant reaches a certain size. You'll want to water it in such a way as to make it grow the fastest. This will take about eight watering. Thanks Asnath!
 +
 +
Found this recipe: 211-142 for a yield of 18 /Catote (male)
 +
 +
The first day I was getting 19 yield for 346761.  Other people in regional chat confirmed they were getting the same yield for the same sequence, as well as a couple people in other regions I mentioned it to during the phoenix race.  The following day the recipe no longer worked.  I believe it is a global recipe that changes every so often (per egypt day?) --[[User:LehmanHotep|LehmanHotep]] 15:17, 11 December 2011 (EST)
 +
 +
I grew an extra pepper seed, but no idea how. It was the first time I grew peppers, so might have been anything I'd done since start of tale.  Mebala
 +
  
 
== [[Eggplants]] ==
 
== [[Eggplants]] ==
 +
 +
=Yield Mapping=
 +
[[Atlas/Static_Vegetable_Yield|Static Vegetable Yield Mapping]]
  
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[ Category:unconfirmed]]
 
[[ Category:unconfirmed]]

Latest revision as of 11:59, 16 August 2014

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Vegetables refer to the various edible plants which can be grown and harvested from seeds. All vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.

Egypt has access to the five standard vegetables -- cabbage, carrots, garlic, leeks, and onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open.

A sixth vegetable, peppers, was introduced to Tale 6 during the "Race of the Phoenix" event on December 10, 2011. Pepper seeds were given out as one of the prizes in the race.

watermelons, cucumbers, and eggplants are now available.


How To Grow

All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain: grass for cabbages and carrots; sand for garlic, eggplants, leeks and onions; and dirt for peppers.

All five standard vegetables and eggplants are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).

To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions and peppers, overwatering (watering more then once between growths) will result in it dying and reverting to seed.

Some towers give a large (3x) bonus to vegetable yields for one random type of vegetable when grown near the tower. Here is a map of towers with known bonuses.

If you know of a location other than that of a bonus tower that produces a good yield, please post the coordinates here for research purposes.

List of Vegetables

Cabbage

Yield Location Gardener Date/Time
12 598, -783 Flowbar
20 254, -308 Zen 10:07am
20 4300, -732 (pond north of CotS chariot) Avanya
20 -4302, -442(north of CotS Chariot) sana

Obtained halved cabbage yield standing next to one person when growing (not three, not four, not six. Worked with both genders.) -Indra

Obtaining half yield in SE at dawn on Peret I-1...located at 1042, -5781 by the tower (no cabbage bonus) getting 4 instead of 8. Went back to normal later that day. - Hyksos

Carrots

Yield Location Gardener Date/Time
10-15 4150, 3881 farmer Carrots yielding 10 at 2pm until 3pm yielding 15. in sinai
13-14 2166,2821 Tribisha Yield started to drop off from 14 at approx. 4:36pm. Short run from RP CS, next to water

Carrot sweet spots are moving across the map, with a max yield in the center of something like 12-16, dropping down to 1 the further away from the center of the sweet spot you get (the drop might be 1 carrot less for every 2-3 coords away from the sweet spot). The sweet spot is moving slowly, so growing a batch (takes a couple of minutes9 and moving a couple of coordinates in the direction the sweet spot is moving will give a maximum yield every time.

Around my compound carrot sweet spots pass by in the SW direction. -Flowbar

Garlic

Garlic yield is avatar dependent.

Yield Location Gardener
18 0,4300 Tunnen

Leeks

Yield Location Gardener
8 1326 -860 (near University of Worship in Seven Lakes) Eugie
11 4267, 2936 AbesGhost
13 625, -715 (just west of S Lead in Seven Lakes) MrStoned
14 near MV U Lead Ay
21 250, -300 (Seven Lakes)
19 4290, -765 (CotS Chariot) Avanya
20 4302, -442 (north of CotS Chariot) Avanya
21 4668, -216 (north of CotS Chariot)
25 260, -480 (Seven Lakes) Ptonum
30 1250, 2025 (River Plains)

I got a half yield when planting next to my spouse at a bonus tower in RP. - Hyksos

I just got a 1/2 yield on my first harvest of leeks (6 instead of 13). It is possible the 'cursed tree' effects leeks as well as onions, or there is some other step that I took which was close to what was needed to produce a seed but not quite. I grew and dried a large amount of papyrus today, I can't think of anything else I did out of the norm. I have also experinced the half yield after woodgathering. Other possible actions, gathering resin and brewing beer. Naia

Onions

Yield Location Gardener
7 near -500, -500 (West of S Harmony Seven Lakes) MrStoned
10 4267, 2936 AbesGhost
12 1113,275 Stoneyard
13 0,0 Stoneyard
13 4108, 3913 (Sinai, just east of UArt)
14 4071, -314 (UoArt in CotS)
15 -78, 4265 (Sarch in 4 corners about 2 mins run form cs)
0 -78, 4265 (Sarch in 4 corners about 2 mins run form cs)

Seed Yield Table

Seed Name Time Location Gardener
Onion Peret III-17,9:10AM 670, -565 ( Seven Lakes) Saros

Yield looks like a diagonal wave pattern to me. For example @ the CS in Sinai it's always 4. Going west slowly increases yield until you reach the coast line (west of UThought @2220 5010). Going east had the same effect only it went up to 13. Didn't venture farther than 4463 3758 though. Going north or south doesn't seem to have (much) effect on yield. --entux

Seeds can be reproduced by harvesting wood from a certain, avatar specific tree (not tree type!) prior to planting the onion seed. The tree may change over time. Some other trees are will give half yield on the next harvest, these trees are not cursed or bad, they enable you to ping the tree that will give you extra seeds. Half yields will only occur if you have harvested wood from a tree that is close to your specific seed tree. (I disagree, I find "cursed" trees that give half yield here and there, but not in the vicinity of my seed generating tree. -Flowbar)

I did a test while bored growing onions:
Stout Palm followed by Bottle tree(a) followed by Bottle tree(b)= cursed
Bottle Tree(b), followed by Bottle Tree(a), followed by Stout Palm =cursed
Stout palm followed by Bottle tree(a) = not cursed
One of the Bottle trees was cursed to me but not the other, Bottle tree(b)

Cucumbers

Watermelons

Yield theory http://www.atitd.org/wiki/tale6/Talk:Vegetable

Reproducing seeds: A second seed is produced if you plant a watermelon seed immediately after finishing a bridge cut gem and tend to harvest size. Found by Harvey, verified by Nemoder and tested by Cate. We all used different gems. I watered with 2 water to harvest size with success, so seed reproduction is not tied to maximum yield tending. And it looks like harvest yield is halved when a seed is reproduced. Normal tend produced 10 watermelons, 5 were produced with the extra seed. - Cate 15/5/2014 Harvest yield is halved after cutting any gem any cut. But except of bridge with just 1 seed. - Harvey 15/5/2014

  • Today, during the Gem Cutting Trial Event, I found my 'secret cut' to be a Full Eye, the same as my Bijou. On a hunch, I checked Harvey's Bijou, and it too happen to have matched . . .a bridge cut. Koinif 11:41 06/7/2014 (PST)

Peppers

Pepper yield changes every Egypt day. To find out which watering pattern gives the highest yield, try finding which watering makes the plant grows fastest. Pepper is harvestable after the plant reaches a certain size. You'll want to water it in such a way as to make it grow the fastest. This will take about eight watering. Thanks Asnath!

Found this recipe: 211-142 for a yield of 18 /Catote (male)

The first day I was getting 19 yield for 346761. Other people in regional chat confirmed they were getting the same yield for the same sequence, as well as a couple people in other regions I mentioned it to during the phoenix race. The following day the recipe no longer worked. I believe it is a global recipe that changes every so often (per egypt day?) --LehmanHotep 15:17, 11 December 2011 (EST)

I grew an extra pepper seed, but no idea how. It was the first time I grew peppers, so might have been anything I'd done since start of tale. Mebala


Eggplants

Yield Mapping

Static Vegetable Yield Mapping