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Difference between revisions of "User:InambaGuum"

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Upon passage, all previously-enacted departed player laws will be repealed.
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[[InambaGuum/Trading|Trading]]
  
For every two month a player has been paid, rounding up, that player will have one month of protection from his/her items being claimed.  For example, a player who has paid for one month, then goes unpaid, will have his/her items claimable one month after he/she goes unpaid.  A player who has been paid for 5 months, then goes unpaid, will have his/her items claimable 3 months after going unpaid.
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[[InambaGuum/HerbRarities|T5 Herb Rarities (unverified for T6, but probably still accurate)]]
  
An heir may be named: the heir will be able to claim a player's goods 14 days after that player goes unpaid.
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[[image:camplayout.jpg]]
  
Items built by trial accounts that have never been paid will be claimable 14 days after the trial's last login.
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New Camp Setup
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Exterior woodplanes, flimsy brickracks, flax combs, and small distaffs will be claimable 7 days after their last use, regardless of whether the player who built them is active or not.
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# (built) Food, Storage, & Chemistry: 9 Kitchens, 1 Grain Oven, 4 Malting Trays, 1 Alembic, 4 Chem Labs
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#*Central Location, Near Warehouses (need ingredient access)
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# (built) Basic Production: 30 Improved Brickracks, 15 True Kilns
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#*Central Location, Need easy access to sand, water, and flax hammocks
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# (built) Wood Shop: 9 Carp Shops, 3 CC Ovens, Crematory
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#*Peripheral Location, Need Access to Bonfire. Preferably close to glass building and firepits.
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# (built) Automated Buildings & Flax: 6 Small Distaffs, Hand Loom, 2 Hackling Rakes, Autoloom, 2xFlax Gin,
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#*8xPapyrus Tank, 6xFleet Furnace, 4xAnt Colony
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#*Semi-Central Location.  Will need to either be 1 very large building or split into 2.
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# (built) Glass Building: 6 Soda Benches, 6 Normal Benches, 6 Jewel Benches
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#*Peripheral Location, Need access to Sand.  Preferably close to wood building.  Near firepits.
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# (built) Forges & Stonework: 12xStudent's Forge, 2xMaster's Forge, 4xStudent's CB, 2xMCB, 20ish Rock Saws, 4x Mason's Bench.
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#*Peripheral Location.  Large building or split into 2.
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# (built) Kettles & Tubs: 25xKettle, 8xTub, 9xAcid Bath
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#*Semi-Central Location.  Need access to water, preferably close to camel/sheep pens.
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# (built) Advanced Buildings: 2xSilk Farm, Chemical Bath, Wood Treatment Tank, Clinker Vat, 6xPaper Press
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#*Semi-Central or Peripheral Location.
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# Wine: 2xTasting Table, 20xWine Barrel
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# Crafting: Anvil, Glory Hole, Gemcutting Table
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#*Location doesn't matter. Small Building.
  
Compounds at 0% for 60 days will be claimable, regardless of who built them.
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Still to figure out where they go: Khefre's Locker & Beetle Terrariums

Latest revision as of 20:09, 28 July 2012

Trading

T5 Herb Rarities (unverified for T6, but probably still accurate)

Camplayout.jpg

New Camp Setup


  1. (built) Food, Storage, & Chemistry: 9 Kitchens, 1 Grain Oven, 4 Malting Trays, 1 Alembic, 4 Chem Labs
    • Central Location, Near Warehouses (need ingredient access)
  2. (built) Basic Production: 30 Improved Brickracks, 15 True Kilns
    • Central Location, Need easy access to sand, water, and flax hammocks
  3. (built) Wood Shop: 9 Carp Shops, 3 CC Ovens, Crematory
    • Peripheral Location, Need Access to Bonfire. Preferably close to glass building and firepits.
  4. (built) Automated Buildings & Flax: 6 Small Distaffs, Hand Loom, 2 Hackling Rakes, Autoloom, 2xFlax Gin,
    • 8xPapyrus Tank, 6xFleet Furnace, 4xAnt Colony
    • Semi-Central Location. Will need to either be 1 very large building or split into 2.
  5. (built) Glass Building: 6 Soda Benches, 6 Normal Benches, 6 Jewel Benches
    • Peripheral Location, Need access to Sand. Preferably close to wood building. Near firepits.
  6. (built) Forges & Stonework: 12xStudent's Forge, 2xMaster's Forge, 4xStudent's CB, 2xMCB, 20ish Rock Saws, 4x Mason's Bench.
    • Peripheral Location. Large building or split into 2.
  7. (built) Kettles & Tubs: 25xKettle, 8xTub, 9xAcid Bath
    • Semi-Central Location. Need access to water, preferably close to camel/sheep pens.
  8. (built) Advanced Buildings: 2xSilk Farm, Chemical Bath, Wood Treatment Tank, Clinker Vat, 6xPaper Press
    • Semi-Central or Peripheral Location.
  9. Wine: 2xTasting Table, 20xWine Barrel
  10. Crafting: Anvil, Glory Hole, Gemcutting Table
    • Location doesn't matter. Small Building.

Still to figure out where they go: Khefre's Locker & Beetle Terrariums