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Difference between revisions of "User:Obol/Macros"
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| − | Macros | + | == ClaySlateV2.mac == |
| + | 1. Change the path in the CheckforLostFocus function to match where you saved the macro | ||
| + | <pre> | ||
| + | |||
| + | //General purpose grass, slate and clay collector. Works best without water jugs | ||
| + | //or a fishing pole. To begin, hover your mouse over the icon | ||
| + | //you wish to collect in ATITD (i.e. be over a patch of clay or a piece of | ||
| + | //slate and have this program active. Press F2, and the macro will start. | ||
| + | Constants | ||
| + | clay = 0 | ||
| + | Red = 0 | ||
| + | Green = 0 | ||
| + | Blue = 0 | ||
| + | XPos = 0 | ||
| + | YPos = 0 | ||
| + | CurrKey = 0 | ||
| + | OrigX = 0 | ||
| + | OrigY = 0 | ||
| + | |||
| + | End | ||
| + | SetConst XPos = {MouseX} | ||
| + | SetConst YPos = {MouseY} | ||
| + | LoadRGB $XPos, $YPos | ||
| + | SetConst Red = {RGBRed} | ||
| + | SetConst Blue = {RGBBlue} | ||
| + | SetConst Green = {RGBGreen} | ||
| + | SetConst CurrKey = {GlobalKeys} | ||
| + | Rightclick | ||
| + | |||
| + | |||
| + | While $CheckforLostFocus = 0 | ||
| + | GetRed $XPos, $YPos = $Red | ||
| + | GetGreen $XPos, $YPos = $Green | ||
| + | GetBlue $XPos, $YPos = $Blue | ||
| + | Set OrigX = {mousex} | ||
| + | Set OrigY = {Mousey} | ||
| + | MousePos $XPos, $YPos | ||
| + | //delay 10 | ||
| + | if $clay = 1 | ||
| + | delay 150 | ||
| + | end | ||
| + | RightClick | ||
| + | |||
| + | MousePos $OrigX, $OrigY | ||
| + | if $clay = 0 | ||
| + | delay 150 | ||
| + | end | ||
| + | End | ||
| + | End | ||
| + | End | ||
| + | Delay 60 //190 | ||
| + | End | ||
| + | |||
| + | Function CheckforLostFocus | ||
| + | if {activewindow} contains AC Tool 5.4.0 - C:\ACTool\Macros\ClaySlateV2.mac | ||
| + | Compute Result = 1 | ||
| + | Exit | ||
| + | Else | ||
| + | Compute Result = 0 | ||
| + | Exit | ||
| + | End | ||
| + | End | ||
| + | </pre> | ||
| − | + | == Clicker.mac == | |
| − | 1. Change the path in the CheckforLostFocus function to match where you saved the macro | + | 1. Change the path in the CheckforLostFocus function to match where you saved the macro<BR> |
| + | 2. Use object mapper to map the To Tired OK button | ||
| + | |||
<pre> | <pre> | ||
constants | constants | ||
| Line 102: | Line 166: | ||
191=0,22|249=1,22|86=2,22|84=3,22|84=4,22|84=5,22|85=6,22|85=7,22|87=8,22|86=9,22|84=10,22|85=11,22|84=12,22|85=13,22|84=14,22|83=15,22|83=16,22|84=17,22|84=18,22|79=19,22|80=20,22|80=21,22|79=22,22|80=23,22|80=24,22|79=25,22|81=26,22|82=27,22|82=28,22|83=29,22|82=30,22|82=31,22|85=32,22|84=33,22|83=34,22|84=35,22|86=36,22|84=37,22|84=38,22|84=39,22|85=40,22|85=41,22|85=42,22|84=43,22|85=44,22|87=45,22|83=46,22|82=47,22|32=48,22| | 191=0,22|249=1,22|86=2,22|84=3,22|84=4,22|84=5,22|85=6,22|85=7,22|87=8,22|86=9,22|84=10,22|85=11,22|84=12,22|85=13,22|84=14,22|83=15,22|83=16,22|84=17,22|84=18,22|79=19,22|80=20,22|80=21,22|79=22,22|80=23,22|80=24,22|79=25,22|81=26,22|82=27,22|82=28,22|83=29,22|82=30,22|82=31,22|85=32,22|84=33,22|83=34,22|84=35,22|86=36,22|84=37,22|84=38,22|84=39,22|85=40,22|85=41,22|85=42,22|84=43,22|85=44,22|87=45,22|83=46,22|82=47,22|32=48,22| | ||
End Object | End Object | ||
| + | </pre> | ||
| + | |||
| + | |||
| + | == VEGGIES.mac == | ||
| + | <pre> | ||
| + | (* | ||
| + | This macro plants up to 12 vegtables in a NxN grid. | ||
| + | Note: IT WILL NOT WATER THE VEG FOR YOU JUST PLANT THEM. | ||
| + | |||
| + | Usage: | ||
| + | Pin Plant menu where you want and place mouse over the veg that | ||
| + | you want to plant then press the F2 | ||
| + | Remember to adjust seeds and dist for your specific veg in inv | ||
| + | recomend values for dist: | ||
| + | onions = 4, cabbage = 6. | ||
| + | Options->One-Click and Related->Plant all crops where you stand->0ff | ||
| + | *) | ||
| + | Constants | ||
| + | //User define variables | ||
| + | seeds = 6 // Number of veg to plant | ||
| + | dist = 7 // distance between veg (clicks on small movment) defult 4 | ||
| + | |||
| + | // NON user defined variables | ||
| + | // button positions | ||
| + | vegX = 0 | ||
| + | vegY = 0 | ||
| + | ulx = 45 | ||
| + | uly = 85 | ||
| + | lx = 36 | ||
| + | ly = 100 | ||
| + | dlx = 45 | ||
| + | dly = 115 | ||
| + | ux = 60 | ||
| + | uy = 78 | ||
| + | urx = 76 | ||
| + | ury = 85 | ||
| + | rx = 81 | ||
| + | ry = 100 | ||
| + | drx = 76 | ||
| + | dry = 115 | ||
| + | dx = 60 | ||
| + | dy = 125 | ||
| + | plantX = 26 | ||
| + | plantY = 162 | ||
| + | locX = 0 | ||
| + | locY = 0 | ||
| + | |||
| + | varOriginalMouseX = 0 | ||
| + | varOriginalMouseY = 0 | ||
| + | |||
| + | end | ||
| + | //selects the veg | ||
| + | delay 20 | ||
| + | setconst vegX = {mousex} | ||
| + | setconst vegY = {mousey} | ||
| + | MousePos $vegX, $vegY | ||
| + | delay 20 | ||
| + | call main | ||
| + | delay 20 | ||
| + | MousePos 954, 539 | ||
| + | |||
| + | procedure main | ||
| + | loop $seeds | ||
| + | mousepos $vegX, $vegY | ||
| + | delay 20 | ||
| + | rightclick | ||
| + | delay 50 | ||
| + | if {loopno} = 1 | ||
| + | setconst locX = $ulx | ||
| + | setconst locY = $uly | ||
| + | end | ||
| + | if {loopno} = 2 | ||
| + | setconst locX = $lx | ||
| + | setconst locY = $ly | ||
| + | end | ||
| + | if {loopno} = 3 | ||
| + | setconst locX = $dlx | ||
| + | setconst locY = $dly | ||
| + | end | ||
| + | if {loopno} = 4 | ||
| + | setconst locX = $ux | ||
| + | setconst locY = $uy | ||
| + | end | ||
| + | if {loopno} = 5 | ||
| + | setconst locX = 12 | ||
| + | setconst locY = 71 | ||
| + | end | ||
| + | if {loopno} = 6 | ||
| + | setconst locX = $dx | ||
| + | setconst locY = $dy | ||
| + | end | ||
| + | if {loopno} = 7 | ||
| + | setconst locX = $urx | ||
| + | setconst locY = $ury | ||
| + | end | ||
| + | if {loopno} = 8 | ||
| + | setconst locX = $rx | ||
| + | setconst locY = $ry | ||
| + | end | ||
| + | if {loopno} = 9 | ||
| + | setconst locX = $drx | ||
| + | setconst locY = $dry | ||
| + | end | ||
| + | if {loopno} = 10 | ||
| + | call rightshift | ||
| + | setconst locX = $urx | ||
| + | setconst locY = $ury | ||
| + | end | ||
| + | if {loopno} = 11 | ||
| + | call rightshift | ||
| + | setconst locX = $rx | ||
| + | setconst locY = $ry | ||
| + | end | ||
| + | if {loopno} = 12 | ||
| + | call rightshift | ||
| + | setconst locX = $drx | ||
| + | setconst locY = $dry | ||
| + | end | ||
| + | call plant | ||
| + | delay 200 | ||
| + | end | ||
| + | |||
| + | // Call CheckPlant | ||
| + | |||
| + | Bell asterisk | ||
| + | |||
| + | end | ||
| + | |||
| + | procedure rightshift | ||
| + | loop $dist | ||
| + | mousepos $rx, $ry | ||
| + | delay 20 | ||
| + | rightclick | ||
| + | end | ||
| + | delay 20 | ||
| + | end | ||
| + | |||
| + | procedure plant | ||
| + | loop $dist | ||
| + | MousePos $locX, $locY | ||
| + | delay 20 | ||
| + | rightclick | ||
| + | end | ||
| + | delay 20 | ||
| + | mousepos $plantX, $plantY | ||
| + | delay 20 | ||
| + | rightclick | ||
| + | delay 50 | ||
| + | end | ||
| + | |||
| + | Procedure CheckPlant | ||
| + | setconst varOriginalMouseX = {mousex} | ||
| + | setconst varOriginalMouseY = {mousey} | ||
| + | Compute NewY = $varOriginalMouseY | ||
| + | Loop 15 | ||
| + | if $CheckforLostFocus = 0 | ||
| + | RightClick | ||
| + | Delay 400 | ||
| + | LoadRGB {MouseX}, {MouseY} | ||
| + | if {RGBBlue} > 220 | ||
| + | Compute NewX = {mousex} + 145 | ||
| + | Compute NewY = {mousey} - 23 | ||
| + | MousePos $NewX, $NewY | ||
| + | Delay 200 | ||
| + | Leftclick | ||
| + | Compute NewX = {mousex} - 145 | ||
| + | MousePos $NewX, $NewY | ||
| + | |||
| + | if $Onion > 8 | ||
| + | Dragto $ODragX, $ODragY | ||
| + | Compute ODragY = $ODragY + 60 | ||
| + | End | ||
| + | if $Onion = 5 or $Onion = 6 or $Onion = 7 or $Onion = 8 | ||
| + | Dragto $ODragX, $ODragY | ||
| + | Compute ODragY = $ODragY + 60 | ||
| + | End | ||
| + | If $Onion = 2 or $Onion = 3 or $Onion = 4 | ||
| + | Dragto $ODragX, $ODragY | ||
| + | Compute ODragY = $ODragY + 60 | ||
| + | End | ||
| + | if $Onion = 1 | ||
| + | Dragto $ODragX, $ODragY | ||
| + | Compute ODragY = $ODragY + 60 | ||
| + | End | ||
| + | Compute Onion = $Onion + 1 | ||
| + | If $Onion = 5 | ||
| + | SetConst ODragY = 90 | ||
| + | Compute ODragX = $ODragX + 168 | ||
| + | End | ||
| + | If $Onion = 9 | ||
| + | SetConst ODragY = 90 | ||
| + | Compute ODragX = $ODragX + 168 | ||
| + | END | ||
| + | Break | ||
| + | Else | ||
| + | Compute Oy = $Oy + 1 | ||
| + | MousePos $varOriginalMouseX, $Oy | ||
| + | Delay 200 | ||
| + | End | ||
| + | End | ||
| + | End | ||
| + | End | ||
| + | </pre> | ||
| + | |||
| + | |||
| + | == Paint.mac == | ||
| + | <pre> | ||
| + | (* | ||
| + | Paint Macro | ||
| + | Setup | ||
| + | 1. Change X, Y values for your screen resolution | ||
| + | 2. Change the Loops and Calls in each PAINT SUBROUTINES to match ingredients for your recipe for that color | ||
| + | 3. Place a COLOR CALL STATEMENT for each color, **ONLY HAVE 1 CALL STATEMENT UNCOMMENTED AT A TIME** | ||
| + | 4. Uncomment the TestMenuLocations call statement to test the menu coordinates and run script | ||
| + | STARTING MACRO | ||
| + | 1. Pin pigment lab menu to top left corner of game window | ||
| + | 2. Change Batch to the number of paints your want (Have enough supplies on hand) | ||
| + | *) | ||
| + | |||
| + | Constants | ||
| + | Batch = 1 | ||
| + | MDelay = 200 | ||
| + | TESTING = 0 | ||
| + | TESTDelay = 500 | ||
| + | |||
| + | TakeX = 16 | ||
| + | TakeY = 91 | ||
| + | |||
| + | RibbonX = 68 | ||
| + | RibbonY = 94 | ||
| + | |||
| + | CabbageX = 16 | ||
| + | CabbageY = 269 | ||
| + | |||
| + | CarrotsX = 16 | ||
| + | CarrotsY = 288 | ||
| + | |||
| + | ClayX = 16 | ||
| + | ClayY = 306 | ||
| + | |||
| + | DeadX = 16 | ||
| + | DeadY = 324 | ||
| + | |||
| + | ToadX = 16 | ||
| + | ToadY = 342 | ||
| + | |||
| + | EarthX = 16 | ||
| + | EarthY = 360 | ||
| + | |||
| + | RedX = 16 | ||
| + | RedY = 378 | ||
| + | |||
| + | LeadX = 16 | ||
| + | LeadY = 396 | ||
| + | |||
| + | SilverX = 16 | ||
| + | SilverY = 414 | ||
| + | |||
| + | IronX = 16 | ||
| + | IronY = 432 | ||
| + | |||
| + | CopperX = 16 | ||
| + | CopperY = 450 | ||
| + | |||
| + | SulfurX = 16 | ||
| + | SulfurY = 468 | ||
| + | |||
| + | PotashX = 16 | ||
| + | PotashY = 486 | ||
| + | |||
| + | LimeX = 16 | ||
| + | LimeY = 504 | ||
| + | |||
| + | SaltpeterX = 16 | ||
| + | SaltpeterY = 522 | ||
| + | End | ||
| + | |||
| + | // ***** MACRO START ***** | ||
| + | MousePos 29, 46 //Activates eGenesis window. | ||
| + | Delay $MDelay | ||
| + | LeftClick | ||
| + | Delay $MDelay | ||
| + | |||
| + | |||
| + | // ***** COLOR CALL STATEMENTS ***** | ||
| + | Call TestMenuLocations | ||
| + | //Call SandyBrown | ||
| + | //Call DarkOrange | ||
| + | //Call Goldenrod | ||
| + | //Call SkyBlue | ||
| + | //Call DeepSkyBlue | ||
| + | //Call SlateBlue | ||
| + | //Call Tomato | ||
| + | //Call Violet | ||
| + | //Call LightSeaGreen | ||
| + | //Call ForestGreen | ||
| + | //Call SpringGreen | ||
| + | //Call Yellow | ||
| + | //Call Turquoise | ||
| + | //Call BlueViolet | ||
| + | //Call Crimson | ||
| + | |||
| + | SetActiveWindow AC Tool 5.4.0 - C:\Macros\Paint.mac | ||
| + | // ***** MACRO END ***** | ||
| + | |||
| + | |||
| + | // ***** TEST SUBROUTINE ***** | ||
| + | Procedure TestMenuLocations | ||
| + | SetConst TESTING = 1 | ||
| + | Call Take | ||
| + | //Call MakeRibbon | ||
| + | Call Cabbage | ||
| + | Call Carrots | ||
| + | Call Clay | ||
| + | Call Dead | ||
| + | Call Toad | ||
| + | Call Earth | ||
| + | Call Red | ||
| + | Call Lead | ||
| + | Call Silver | ||
| + | Call Iron | ||
| + | Call Copper | ||
| + | Call Sulfur | ||
| + | Call Potash | ||
| + | Call Lime | ||
| + | Call Saltpeter | ||
| + | End | ||
| + | |||
| + | // ***** PAINT SUBROUTINES ***** | ||
| + | // 8 Clay, 1 Carrot, 1 Lead, 1 Potash | ||
| + | Procedure SandyBrown | ||
| + | Loop $Batch | ||
| + | Loop 8 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | Call Carrots | ||
| + | Call Lead | ||
| + | Call Potash | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | |||
| + | |||
| + | // 1 Clay, 9 Carrot, 1 Potash, 1 Saltpeter | ||
| + | Procedure DarkOrange | ||
| + | Loop $Batch | ||
| + | Call Clay | ||
| + | Loop 9 //# of ingredient to add | ||
| + | Call Carrots | ||
| + | End | ||
| + | Call Potash | ||
| + | Call Saltpeter | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | |||
| + | |||
| + | // 6 Copper, 2 Silver, 2 Clay | ||
| + | Procedure LightSeaGreen | ||
| + | Loop $Batch | ||
| + | Loop 6 //# of ingredient to add | ||
| + | Call Copper | ||
| + | End | ||
| + | Loop 2 //# of ingredient to add | ||
| + | Call Silver | ||
| + | End | ||
| + | Loop 2 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | End | ||
| + | Call MakeRibbon | ||
| + | End | ||
| + | |||
| + | // 7 Clay, 1 Lead, 1 Carrot, 1 Silver | ||
| + | Procedure Goldenrod | ||
| + | Loop $Batch | ||
| + | Loop 7 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | Call Lead | ||
| + | Call Carrots | ||
| + | Call Silver | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //1 Copper, 1 Silver, 1 Saltpeter, 1 Clay, 1 Sulfur, 7 Cabbage | ||
| + | Procedure SkyBlue | ||
| + | Loop $Batch | ||
| + | Call Copper | ||
| + | Call Silver | ||
| + | Call Saltpeter | ||
| + | Call Clay | ||
| + | Call Sulfur | ||
| + | Loop 7 //# of ingredient to add | ||
| + | Call Cabbage | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //5 RedSand, 4 Carrot, 1 DeadTongue | ||
| + | Procedure Crimson | ||
| + | Loop $Batch | ||
| + | Loop 5 //# of ingredient to add | ||
| + | Call Red | ||
| + | End | ||
| + | Loop 4 //# of ingredient to add | ||
| + | Call Carrots | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Dead | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //8 Cabbage, 1 Lead, 1 Saltpeter, 1 Clay, | ||
| + | Procedure BlueViolet | ||
| + | Loop $Batch | ||
| + | Loop 8 //# of ingredient to add | ||
| + | Call Cabbage | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Lead | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Saltpeter | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //1 Carrot, 1 Saltpeter, 6 Copper, 1 Clay, 1 Silver, 1 Cabbage | ||
| + | Procedure Turquoise | ||
| + | Loop $Batch | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Carrots | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Saltpeter | ||
| + | End | ||
| + | Loop 6 //# of ingredient to add | ||
| + | Call Copper | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Silver | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Cabbage | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //Green, Sprng | ||
| + | //6 Copper, 1 Clay, 1 Silver, 1 Lime, 1 Carrot, 1 Cabbage | ||
| + | Procedure SpringGreen | ||
| + | Loop $Batch | ||
| + | Loop 6 //# of ingredient to add | ||
| + | Call Copper | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Silver | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Lime | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Carrots | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Cabbage | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //Blue, Deep Sky | ||
| + | //1 Silver, 1 Saltpeter, 8 Copper, 1 Clay | ||
| + | Procedure DeepSkyBlue | ||
| + | Loop $Batch | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Silver | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Saltpeter | ||
| + | End | ||
| + | Loop 8 //# of ingredient to add | ||
| + | Call Copper | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //Blue, Slate | ||
| + | //6 Cabbage, 1 Saltpeter, 4 Clay | ||
| + | Procedure SlateBlue | ||
| + | Loop $Batch | ||
| + | Loop 6 //# of ingredient to add | ||
| + | Call Cabbage | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Saltpeter | ||
| + | End | ||
| + | Loop 4 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //Tomato | ||
| + | //1 Clay, 8 Carrots, 1 Sulfur, 1 Potash, 1 Lime, 1 Cabbage | ||
| + | Procedure Tomato | ||
| + | Loop $Batch | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | Loop 8 //# of ingredient to add | ||
| + | Call Carrots | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Sulfur | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Potash | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Lime | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Cabbage | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //Violet | ||
| + | //8 Cabbage, 1 Sulfur, 1 Potash, 1 Carrots, 1 Lead | ||
| + | Procedure Violet | ||
| + | Loop $Batch | ||
| + | Loop 8 //# of ingredient to add | ||
| + | Call Cabbage | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Sulfur | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Potash | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Carrots | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Lead | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | |||
| + | Procedure ForestGreen | ||
| + | Loop $Batch | ||
| + | Loop 4 //# of ingredient to add | ||
| + | Call Lead | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Saltpeter | ||
| + | End | ||
| + | Loop 6 //# of ingredient to add | ||
| + | Call Silver | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | //Yellow | ||
| + | Procedure Yellow | ||
| + | Loop $Batch | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Clay | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Silver | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Sulfur | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Iron | ||
| + | End | ||
| + | Loop 1 //# of ingredient to add | ||
| + | Call Saltpeter | ||
| + | End | ||
| + | Loop 7 //# of ingredient to add | ||
| + | Call Carrots | ||
| + | End | ||
| + | Call Take | ||
| + | End | ||
| + | End | ||
| + | |||
| + | // ***** Menu Items ***** | ||
| + | |||
| + | Procedure Take | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $TakeX, $TakeY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure MakeRibbon | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $RibbonX, $RibbonY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Cabbage | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $CabbageX, $CabbageY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Carrots | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $CarrotsX, $CarrotsY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Clay | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $ClayX, $ClayY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Dead | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $DeadX, $DeadY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Toad | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $ToadX, $ToadY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Earth | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $EarthX, $EarthY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Red | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $RedX, $RedY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Lead | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $LeadX, $LeadY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Silver | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $SilverX, $SilverY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Iron | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $IronX, $IronY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Copper | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $CopperX, $CopperY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Sulfur | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $SulfurX, $SulfurY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Potash | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $PotashX, $PotashY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Lime | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $LimeX, $LimeY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Saltpeter | ||
| + | Call CheckforLostFocus | ||
| + | MousePos $SaltpeterX, $SaltpeterY | ||
| + | Call Clicker | ||
| + | End | ||
| + | |||
| + | Procedure Clicker | ||
| + | If $TESTING = 0 | ||
| + | Delay $MDelay | ||
| + | LeftClick | ||
| + | Delay $MDelay | ||
| + | Else | ||
| + | Delay $TESTDelay | ||
| + | End | ||
| + | End | ||
| + | |||
| + | // ***** Kill Script ***** | ||
| + | Procedure CheckforLostFocus | ||
| + | If {activewindow} contains AC Tool 5.4.0 - C:\Macros\Paint.mac | ||
| + | Stop | ||
| + | End | ||
| + | End | ||
| + | </pre> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | == Barley.mac == | ||
| + | <pre> | ||
| + | (* | ||
| + | Brute Force Barley Macro for ATITD. This version by Silentdeth. T2 Original by Draeton. | ||
| + | To use pin the plant window to the upper RIGHT (not left), switch the view to double-f8 view and | ||
| + | zoom all the way in. | ||
| + | Unset Right Click Pin, need at least 30 barley | ||
| + | *) | ||
| + | Constants | ||
| + | // Insert constants here | ||
| + | |||
| + | NumberOfLoops = 1 | ||
| + | //This is the number of loops, and with luck is the only thing you will | ||
| + | //have to change to suit your own needs. I personally use 8 with +2str | ||
| + | //(and dex from acro). | ||
| + | |||
| + | SleepTime = 200 //If you're having major problems with lag try moving this to a higher | ||
| + | //number (these are in milliseconds). This delay is used between most | ||
| + | //commands | ||
| + | |||
| + | MoveSleepTime = 1500 //This is the delay used for when the character is actually moving. | ||
| + | //Again this is in milliseconds, if lag is troubling you, try | ||
| + | //Upping this number. | ||
| + | |||
| + | LoopWaitTime = 8000 //This is used in the loop to check if it should feed or water the | ||
| + | //barley more. If you Change the times above up or down you may need | ||
| + | //to do the inverse with this in order to not waste fertilizer or | ||
| + | //worse, harvest the barley before it's done. | ||
| + | |||
| + | |||
| + | XCoordsOfPlantBarley =1867 //973 //If you don't want the barley planting box in the upper right, | ||
| + | //can change this (and the Y value below this). | ||
| + | YCoordsOfPlantBarley = 47 //47 //See above comment | ||
| + | |||
| + | NumToDo = 29 //This is actually equipped to handle doing anywhere between 1 and 18 | ||
| + | //patches of barley at a time. Use this to set the number. 18 is the current maximum, I may | ||
| + | // increase if further in the furture but right now I cant carry enouph to make increaseing it | ||
| + | //worth my time. | ||
| + | |||
| + | // How far over and up and down to move | ||
| + | MoveDeltaX=300 | ||
| + | MoveDeltaY=300 | ||
| + | |||
| + | //The center for calculating the movment | ||
| + | PlayerCenterX=955 //625 | ||
| + | PlayerCenterY=575 //524 | ||
| + | |||
| + | //How many patches of barley to plant per row | ||
| + | PlantsPerRow = 6 | ||
| + | |||
| + | //If you want to have the macro save a bit of fert set ExtraTickOffset=1 and it will wait | ||
| + | // 1 extra tick to fertalize or water. | ||
| + | ExtraTickOffset = 1 | ||
| + | ExtraTickX=25 | ||
| + | |||
| + | //dont change these | ||
| + | ResolutionX=1920//1280//1024 | ||
| + | ResolutionY=1080//1024//768 | ||
| + | varX = 0 | ||
| + | varY = 0 | ||
| + | Adding = 0 | ||
| + | LoopNum = 0 | ||
| + | NumberAdded = 0 | ||
| + | varColourY = 0 | ||
| + | varColourX = 0 | ||
| + | varAddX = 0 | ||
| + | |||
| + | varOriginalMouseX = 0 | ||
| + | varOriginalMouseY = 0 | ||
| + | |||
| + | MousePosX = 0 | ||
| + | MousePosY = 0 | ||
| + | varDelay = 0 | ||
| + | |||
| + | TempMouseX=0 | ||
| + | TempMouseY=0 | ||
| + | |||
| + | //The Size of the barley window | ||
| + | |||
| + | BarleyWindowX=212 | ||
| + | BarleyWindowY=221 | ||
| + | |||
| + | multiplyer = 0 | ||
| + | |||
| + | LeftRightSwitch = 0 | ||
| + | |||
| + | End | ||
| + | |||
| + | // Focus Game window | ||
| + | MousePos 100, 20 | ||
| + | Delay 250 | ||
| + | LeftClick | ||
| + | MousePos 24, 48 | ||
| + | Delay 250 | ||
| + | |||
| + | call MakeBarley | ||
| + | //call GetPixelAtMouse | ||
| + | |||
| + | Procedure MakeBarley | ||
| + | //SetActiveWindow eGenesis Client //On my computer I commented this line because it messes my computer up. Try that if you're having issues | ||
| + | loop $NumberOfLoops //How many times to run through the loop. I use 8 usually and have carry food going (+2 str, +3 or more dex will do for 8) | ||
| + | //SetConst NumToDo = 8 //Possible to do less than 8 at a time. <1 or >8 will break this | ||
| + | //SetConst sleeptime = 200 //How much time to wait | ||
| + | SetConst Adding = 1 //Tells it we're still adding, used in a later Function | ||
| + | SetConst LoopNum = 0 //Which Loop Number we're at. Used in the main loop | ||
| + | |||
| + | if $CheckforLostFocus = 0 | ||
| + | |||
| + | loop $NumToDo //A statement like this that will be gone through for each number >1 | ||
| + | if $CheckforLostFocus = 0 | ||
| + | if {LoopNo} = 1 | ||
| + | else | ||
| + | //pause | ||
| + | Compute LeftRightSwitch = $NumberAdded MOD $PlantsPerRow | ||
| + | if $LeftRightSwitch = 0 | ||
| + | call MoveDown | ||
| + | else | ||
| + | Compute LeftRightSwitch = ($NumberAdded DIV $PlantsPerRow) MOD 2 | ||
| + | if $LeftRightSwitch = 0 | ||
| + | call MoveRight | ||
| + | else | ||
| + | call MoveLeft | ||
| + | end //if LR switch | ||
| + | end //if new row | ||
| + | end// if first click | ||
| + | call plant | ||
| + | call drag $NumberAdded | ||
| + | delay $sleeptime | ||
| + | Compute MousePosX = $TempMouseX + 91 //411 | ||
| + | Compute MousePosY = $TempMouseY - 125//48 | ||
| + | call RightClick2 | ||
| + | //DragTo 105, 265 | ||
| + | //call LeftClick2 | ||
| + | Delay $sleeptime | ||
| + | Inc NumberAdded | ||
| + | Call TestColourWhich | ||
| + | end // check | ||
| + | end //end loop | ||
| + | |||
| + | |||
| + | SetConst Adding = 0 | ||
| + | loop 8//This is the main loop | ||
| + | if $CheckforLostFocus = 0 | ||
| + | SetConst LoopNum = {LoopNo} //Need this variable below so we don't keep feeding the early ones | ||
| + | Delay $LoopWaitTime | ||
| + | Call TestColourWhich //Go to the functions to test the colour, see if we need to add | ||
| + | end // check | ||
| + | end //loop 16 | ||
| + | delay $sleeptime | ||
| + | |||
| + | call Harvest | ||
| + | compute multiplyer = ($NumberAdded DIV $PlantsPerRow) | ||
| + | loop $multiplyer | ||
| + | call MoveUP | ||
| + | end | ||
| + | compute multiplyer = ($NumberAdded DIV $PlantsPerRow) MOD 2 | ||
| + | if $multiplyer = 0 | ||
| + | compute multiplyer = ($NumberAdded MOD $PlantsPerRow) | ||
| + | loop $multiplyer | ||
| + | call MoveLeft | ||
| + | end // move left loop | ||
| + | else | ||
| + | compute multiplyer = ($NumberAdded MOD $PlantsPerRow) | ||
| + | loop $multiplyer | ||
| + | call MoveRight | ||
| + | end //move right loop | ||
| + | end //if LR | ||
| + | |||
| + | end //check | ||
| + | end //end number of loop | ||
| + | end //end procedure | ||
| + | |||
| + | |||
| + | procedure Harvest | ||
| + | SetConst MousePosX = {MouseX} | ||
| + | SetConst MousePosY = {MouseY} | ||
| + | |||
| + | MousePos 190, 109 | ||
| + | loop $NumberAdded //This is for harvesting | ||
| + | if $CheckforLostFocus = 0 | ||
| + | |||
| + | Compute multiplyer= {LoopNo} - 1 | ||
| + | if {LoopNo} > 19 | ||
| + | Compute multiplyer= $multiplyer + 3 | ||
| + | end //if | ||
| + | |||
| + | // if {LoopNo} > 25 | ||
| + | // Compute multiplyer= $multiplyer + 1 | ||
| + | // end //if | ||
| + | |||
| + | Compute MousePosX = 110 + $BarleyWindowX * ($multiplyer MOD 8 ) | ||
| + | Compute MousePosY= 230 + $BarleyWindowY * ($multiplyer DIV 8 ) | ||
| + | |||
| + | call RightClick2 | ||
| + | Delay $sleeptime | ||
| + | Compute MousePosX = $MousePosX + 80 | ||
| + | Compute MousePosY = $MousePosY - 120 | ||
| + | call RightClick2 | ||
| + | Delay $sleeptime | ||
| + | SetConst NumberAdded = 0 | ||
| + | end //check | ||
| + | end //loop | ||
| + | end //procedure | ||
| + | |||
| + | Procedure TestColourWhich //This function figures out which coordinates to call. | ||
| + | //No it is not terribly good code, but this was written first for AutoHotKey | ||
| + | //your right, so im gonna make it pretty | ||
| + | |||
| + | |||
| + | |||
| + | loop $NumberAdded //This is for the water | ||
| + | if $CheckforLostFocus = 0 | ||
| + | |||
| + | Compute multiplyer= {LoopNo} - 1 | ||
| + | if {LoopNo} > 19 | ||
| + | Compute multiplyer= $multiplyer + 3 | ||
| + | end //if | ||
| + | |||
| + | // if {LoopNo} > 25 | ||
| + | // Compute multiplyer= $multiplyer + 1 | ||
| + | // end //if | ||
| + | |||
| + | Compute varColourX = 179 + $BarleyWindowX * ($multiplyer MOD 8 ) - $ExtraTickX * $ExtraTickOffset | ||
| + | Compute varColourY= 164 + $BarleyWindowY * ($multiplyer DIV 8 ) | ||
| + | |||
| + | Compute varAddX = $varColourX + 18 + $ExtraTickX * $ExtraTickOffset | ||
| + | Call TestColour | ||
| + | Compute varColourY = $varColourY + 20 | ||
| + | Call TestColour | ||
| + | |||
| + | if $adding = 1 //This little section is to click a 2nd time when first planting the barley | ||
| + | if {LoopNo} = $numberadded | ||
| + | Call TestColour | ||
| + | Compute varColourY = $varColourY - 20 | ||
| + | Call TestColour | ||
| + | end//end if adding =1 | ||
| + | end // end if loopno=number added | ||
| + | end //check | ||
| + | end// end loop | ||
| + | end//end proceedure | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | Procedure TestColour //This actually tests the colours based on the position set in TestColourWhich | ||
| + | LoadRGB $varColourX, $varColourY | ||
| + | if {RGBBlue} > 220 //If it's really high in blue content | ||
| + | else | ||
| + | Call GetMousePos | ||
| + | SetConst MousePosX = $varAddX | ||
| + | SetConst MousePosY = $varColourY | ||
| + | call RightClick2 | ||
| + | Call SetMousePos | ||
| + | Delay 100 | ||
| + | end | ||
| + | |||
| + | end | ||
| + | |||
| + | procedure drag using numberPlanted | ||
| + | SetConst multiplyer= $numberPlanted | ||
| + | loop 1000 | ||
| + | if $CheckforLostFocus = 0 | ||
| + | |||
| + | Delay $sleeptime | ||
| + | SetConst varDelay = 1 | ||
| + | Compute MousePosX = INT(850/1920*$ResolutionX) | ||
| + | Compute MousePosY = INT(585/1080*$ResolutionY) | ||
| + | call RightClick2 | ||
| + | Delay $sleeptime | ||
| + | Delay $sleeptime | ||
| + | call GetMousePos | ||
| + | Compute TempMouseX=(INT(850/1920*$ResolutionX) + 100) | ||
| + | Compute TempMouseY=(INT(585/1080*$ResolutionY) - 95) | ||
| + | MousePos $TempMouseX,$TempMouseY | ||
| + | |||
| + | if $numberPlanted > 18 | ||
| + | Compute multiplyer= $multiplyer + 3 | ||
| + | end //if | ||
| + | |||
| + | // if $numberPlanted > 24 | ||
| + | // Compute multiplyer= $multiplyer + 1 | ||
| + | // end //if | ||
| + | |||
| + | Compute TempMouseX=103 + $BarleyWindowX * ($multiplyer MOD 8 ) | ||
| + | Compute TempMouseY=44 + $BarleyWindowY * ($multiplyer DIV 8 ) | ||
| + | |||
| + | DragTo $TempMouseX,$TempMouseY | ||
| + | Compute TempMouseX={MouseX} + 2 | ||
| + | Compute TempMouseY={MouseY} + 122 | ||
| + | Call SetMousePos | ||
| + | LoadRGB $TempMouseX,$TempMouseY | ||
| + | if {RGBBlue} > 240 | ||
| + | break | ||
| + | else | ||
| + | Delay $sleeptime | ||
| + | SetConst MousePosX = 743 | ||
| + | SetConst MousePosY = 611 | ||
| + | call RightClick2 | ||
| + | end //end if | ||
| + | end //check | ||
| + | end //end loop | ||
| + | |||
| + | end// end proceedure | ||
| + | |||
| + | |||
| + | |||
| + | procedure plant | ||
| + | SetConst MousePosX = $XCoordsOfPlantBarley | ||
| + | SetConst MousePosY = $YCoordsOfPlantBarley | ||
| + | call RightClick2 | ||
| + | end | ||
| + | |||
| + | procedure MoveLeft | ||
| + | //SetConst MousePosX = 245 | ||
| + | //SetConst MousePosY = 393 | ||
| + | Compute MousePosX= $PlayerCenterX - $MoveDeltaX | ||
| + | Compute MousePosY= $PlayerCenterY | ||
| + | MousePos $MousePosX,$MousePosY | ||
| + | Call LeftClick2 | ||
| + | Delay $MoveSleepTime | ||
| + | end | ||
| + | |||
| + | procedure MoveDown | ||
| + | //SetConst MousePosX = 500 | ||
| + | //SetConst MousePosY = 620 | ||
| + | Compute MousePosX= $PlayerCenterX | ||
| + | Compute MousePosY= $PlayerCenterY + $MoveDeltaY | ||
| + | MousePos $MousePosX,$MousePosY | ||
| + | Call LeftClick2 | ||
| + | Delay $MoveSleepTime | ||
| + | end | ||
| + | |||
| + | procedure MoveUp | ||
| + | //SetConst MousePosX = 500 | ||
| + | //SetConst MousePosY = 167 | ||
| + | Compute MousePosX= $PlayerCenterX | ||
| + | Compute MousePosY= $PlayerCenterY - $MoveDeltaY | ||
| + | MousePos $MousePosX,$MousePosY | ||
| + | Call LeftClick2 | ||
| + | Delay $MoveSleepTime | ||
| + | end | ||
| + | |||
| + | procedure MoveRight | ||
| + | //MousePos 880, 512 | ||
| + | //SetConst MousePosX = 760 | ||
| + | //SetConst MousePosY = 392 | ||
| + | Compute MousePosX= $PlayerCenterX + $MoveDeltaX | ||
| + | Compute MousePosY= $PlayerCenterY | ||
| + | MousePos $MousePosX,$MousePosY | ||
| + | Call LeftClick2 | ||
| + | Delay $MoveSleepTime | ||
| + | end | ||
| + | |||
| + | Procedure LeftClick2 | ||
| + | call GetMousePos | ||
| + | MousePos $MousePosX, $MousePosY | ||
| + | if $varDelay = 1 | ||
| + | delay 200 | ||
| + | end | ||
| + | LeftClick | ||
| + | //delay 200 | ||
| + | SetConst varDelay = 0 | ||
| + | Call SetMousePos | ||
| + | End | ||
| + | |||
| + | Procedure RightClick2 | ||
| + | Call GetMousePos | ||
| + | MousePos $MousePosX, $MousePosY | ||
| + | if $varDelay = 1 | ||
| + | delay 200 | ||
| + | end | ||
| + | RightClick | ||
| + | SetConst varDelay = 0 | ||
| + | //delay 400 | ||
| + | Call SetMousePos | ||
| + | End | ||
| + | |||
| + | Procedure GetMousePos //find the original coords of the mouse | ||
| + | SetConst varOriginalMouseX = {MouseX} | ||
| + | SetConst varOriginalMouseY = {MouseY} | ||
| + | End | ||
| + | Procedure SetMousePos //set the mouse back where it came from | ||
| + | MousePos $varOriginalMouseX, $varOriginalMouseY | ||
| + | End | ||
| + | |||
| + | Function CheckforLostFocus | ||
| + | if {activewindow} contains eGenesis | ||
| + | Compute Result = 0 | ||
| + | Exit | ||
| + | Else | ||
| + | pause | ||
| + | Delay 2000 | ||
| + | Compute Result = 0 | ||
| + | Exit | ||
| + | //Stop | ||
| + | End | ||
| + | End | ||
</pre> | </pre> | ||
Latest revision as of 21:49, 15 December 2012
ClaySlateV2.mac
1. Change the path in the CheckforLostFocus function to match where you saved the macro
//General purpose grass, slate and clay collector. Works best without water jugs
//or a fishing pole. To begin, hover your mouse over the icon
//you wish to collect in ATITD (i.e. be over a patch of clay or a piece of
//slate and have this program active. Press F2, and the macro will start.
Constants
clay = 0
Red = 0
Green = 0
Blue = 0
XPos = 0
YPos = 0
CurrKey = 0
OrigX = 0
OrigY = 0
End
SetConst XPos = {MouseX}
SetConst YPos = {MouseY}
LoadRGB $XPos, $YPos
SetConst Red = {RGBRed}
SetConst Blue = {RGBBlue}
SetConst Green = {RGBGreen}
SetConst CurrKey = {GlobalKeys}
Rightclick
While $CheckforLostFocus = 0
GetRed $XPos, $YPos = $Red
GetGreen $XPos, $YPos = $Green
GetBlue $XPos, $YPos = $Blue
Set OrigX = {mousex}
Set OrigY = {Mousey}
MousePos $XPos, $YPos
//delay 10
if $clay = 1
delay 150
end
RightClick
MousePos $OrigX, $OrigY
if $clay = 0
delay 150
end
End
End
End
Delay 60 //190
End
Function CheckforLostFocus
if {activewindow} contains AC Tool 5.4.0 - C:\ACTool\Macros\ClaySlateV2.mac
Compute Result = 1
Exit
Else
Compute Result = 0
Exit
End
End
Clicker.mac
1. Change the path in the CheckforLostFocus function to match where you saved the macro
2. Use object mapper to map the To Tired OK button
constants
MouseX = 0
MouseY = 0
XOrig = 0
YOrig = 0
looping = 0
wait4Timer = 2400 //6000 //10000 //23000 //15250
add2Wait = 3000
reduceWait = 500
end
SetConst MouseX = {MouseX}
SetConst MouseY = {MouseY}
MousePos 873, 593
Delay 150
RightClick
MousePos 873, 593
Delay 100
while $CheckforLostFocus = 0
Call GoPick
End
MousePos 100, 100
Delay 100
Stop
Procedure GoPick
SetConst XOrig = {mousex}
SetConst YOrig = {mousey}
MousePos $MouseX, $MouseY
Delay 250
Rightclick
Delay 200
// uh oh, dialog about being to tired
IsObject ToTired at 935, 639
// ok button
MousePos 958, 647
Compute $wait4Timer = $wait4Timer + $add2Wait //1000
// make them wait double time this time
Delay $wait4Timer
// close dialog
MousePos 958, 647
If $CheckforLostFocus = 0
Rightclick
End
// reset mouse pointer
Mousepos $XOrig, $YOrig
Else
// reduce wait time if no dialog
Compute $wait4Timer = $wait4Timer - $reduceWait //75
End
Mousepos $XOrig, $YOrig
Delay $wait4Timer
End
Function CheckforLostFocus
if {activewindow} contains AC Tool 5.4.0 - C:\ACTool\Macros\aPicker.mac
Compute Result = 1
exit
Else
Compute Result = 0
Exit
//Stop
End
End
Object ToTired // Test at coords 935, 639
192=0,0|249=1,0|250=2,0|250=3,0|250=4,0|250=5,0|250=6,0|250=7,0|250=8,0|250=9,0|250=10,0|250=11,0|250=12,0|250=13,0|250=14,0|249=15,0|249=16,0|250=17,0|250=18,0|249=19,0|250=20,0|249=21,0|248=22,0|249=23,0|250=24,0|249=25,0|248=26,0|249=27,0|250=28,0|249=29,0|249=30,0|249=31,0|250=32,0|249=33,0|249=34,0|250=35,0|250=36,0|249=37,0|250=38,0|250=39,0|250=40,0|250=41,0|249=42,0|250=43,0|250=44,0|250=45,0|249=46,0|250=47,0|33=48,0|
191=0,1|249=1,1|242=2,1|241=3,1|242=4,1|242=5,1|242=6,1|241=7,1|241=8,1|242=9,1|242=10,1|241=11,1|242=12,1|241=13,1|242=14,1|238=15,1|240=16,1|242=17,1|242=18,1|240=19,1|241=20,1|239=21,1|238=22,1|239=23,1|240=24,1|239=25,1|238=26,1|239=27,1|239=28,1|240=29,1|241=30,1|241=31,1|242=32,1|241=33,1|242=34,1|242=35,1|242=36,1|241=37,1|242=38,1|241=39,1|241=40,1|241=41,1|240=42,1|242=43,1|242=44,1|242=45,1|242=46,1|87=47,1|33=48,1|
192=0,2|249=1,2|242=2,2|235=3,2|235=4,2|237=5,2|231=6,2|233=7,2|235=8,2|235=9,2|233=10,2|233=11,2|234=12,2|235=13,2|237=14,2|228=15,2|232=16,2|234=17,2|235=18,2|231=19,2|232=20,2|229=21,2|230=22,2|231=23,2|234=24,2|230=25,2|229=26,2|231=27,2|231=28,2|232=29,2|233=30,2|233=31,2|233=32,2|233=33,2|231=34,2|234=35,2|234=36,2|234=37,2|233=38,2|233=39,2|233=40,2|233=41,2|230=42,2|235=43,2|234=44,2|233=45,2|140=46,2|87=47,2|33=48,2|
194=0,3|249=1,3|241=2,3|233=3,3|225=4,3|227=5,3|222=6,3|222=7,3|223=8,3|227=9,3|222=10,3|222=11,3|222=12,3|225=13,3|227=14,3|217=15,3|223=16,3|221=17,3|227=18,3|223=19,3|222=20,3|217=21,3|216=22,3|219=23,3|222=24,3|220=25,3|217=26,3|221=27,3|222=28,3|224=29,3|226=30,3|222=31,3|222=32,3|225=33,3|224=34,3|228=35,3|227=36,3|226=37,3|225=38,3|225=39,3|226=40,3|226=41,3|222=42,3|228=43,3|228=44,3|199=45,3|140=46,3|87=47,3|33=48,3|
193=0,4|249=1,4|242=2,4|237=3,4|226=4,4|223=5,4|221=6,4|222=7,4|220=8,4|226=9,4|215=10,4|219=11,4|220=12,4|221=13,4|221=14,4|213=15,4|219=16,4|217=17,4|222=18,4|219=19,4|219=20,4|211=21,4|211=22,4|215=23,4|218=24,4|215=25,4|211=26,4|217=27,4|215=28,4|219=29,4|219=30,4|218=31,4|219=32,4|220=33,4|220=34,4|224=35,4|220=36,4|220=37,4|222=38,4|221=39,4|220=40,4|223=41,4|219=42,4|226=43,4|224=44,4|197=45,4|139=46,4|86=47,4|33=48,4|
188=0,5|249=1,5|242=2,5|237=3,5|224=4,5|222=5,5|222=6,5|221=7,5|217=8,5|221=9,5|217=10,5|220=11,5|223=12,5|221=13,5|222=14,5|215=15,5|217=16,5|217=17,5|223=18,5|218=19,5|217=20,5|214=21,5|212=22,5|217=23,5|217=24,5|215=25,5|212=26,5|218=27,5|215=28,5|219=29,5|222=30,5|222=31,5|220=32,5|220=33,5|222=34,5|224=35,5|221=36,5|221=37,5|220=38,5|222=39,5|222=40,5|226=41,5|220=42,5|224=43,5|223=44,5|199=45,5|140=46,5|87=47,5|33=48,5|
188=0,6|249=1,6|242=2,6|235=3,6|225=4,6|221=5,6|223=6,6|221=7,6|220=8,6|220=9,6|217=10,6|221=11,6|226=12,6|222=13,6|221=14,6|215=15,6|217=16,6|221=17,6|221=18,6|217=19,6|215=20,6|215=21,6|212=22,6|215=23,6|215=24,6|214=25,6|210=26,6|215=27,6|215=28,6|218=29,6|217=30,6|216=31,6|218=32,6|220=33,6|220=34,6|220=35,6|223=36,6|217=37,6|220=38,6|221=39,6|223=40,6|223=41,6|220=42,6|224=43,6|227=44,6|197=45,6|140=46,6|85=47,6|33=48,6|
191=0,7|249=1,7|242=2,7|235=3,7|224=4,7|222=5,7|223=6,7|222=7,7|221=8,7|224=9,7|218=10,7|222=11,7|227=12,7|222=13,7|217=14,7|213=15,7|216=16,7|219=17,7|222=18,7|216=19,7|211=20,7|215=21,7|213=22,7|214=23,7|216=24,7|215=25,7|214=26,7|218=27,7|220=28,7|223=29,7|222=30,7|221=31,7|221=32,7|220=33,7|221=34,7|221=35,7|226=36,7|217=37,7|222=38,7|221=39,7|223=40,7|222=41,7|223=42,7|223=43,7|224=44,7|199=45,7|142=46,7|86=47,7|33=48,7|
188=0,8|249=1,8|242=2,8|235=3,8|223=4,8|222=5,8|224=6,8|220=7,8|223=8,8|227=9,8|221=10,8|223=11,8|226=12,8|223=13,8|218=14,8|215=15,8|214=16,8|222=17,8|111=18,8|0=19,8|0=20,8|0=21,8|0=22,8|107=23,8|215=24,8|217=25,8|0=26,8|0=27,8|219=28,8|220=29,8|168=30,8|0=31,8|55=32,8|220=33,8|223=34,8|224=35,8|227=36,8|217=37,8|223=38,8|221=39,8|226=40,8|222=41,8|222=42,8|222=43,8|224=44,8|199=45,8|144=46,8|87=47,8|34=48,8|
188=0,9|249=1,9|242=2,9|235=3,9|224=4,9|221=5,9|227=6,9|219=7,9|220=8,9|224=9,9|223=10,9|223=11,9|221=12,9|221=13,9|220=14,9|217=15,9|212=16,9|110=17,9|0=18,9|109=19,9|213=20,9|215=21,9|107=22,9|0=23,9|107=24,9|218=25,9|0=26,9|0=27,9|217=28,9|163=29,9|0=30,9|55=31,9|223=32,9|221=33,9|227=34,9|227=35,9|228=36,9|220=37,9|224=38,9|220=39,9|224=40,9|220=41,9|223=42,9|223=43,9|226=44,9|199=45,9|142=46,9|86=47,9|34=48,9|
187=0,10|249=1,10|244=2,10|237=3,10|226=4,10|222=5,10|226=6,10|220=7,10|223=8,10|224=9,10|220=10,10|222=11,10|221=12,10|221=13,10|220=14,10|218=15,10|212=16,10|0=17,10|0=18,10|162=19,10|214=20,10|218=21,10|161=22,10|0=23,10|0=24,10|218=25,10|0=26,10|0=27,10|167=28,10|0=29,10|54=30,10|220=31,10|223=32,10|220=33,10|227=34,10|226=35,10|227=36,10|220=37,10|224=38,10|220=39,10|224=40,10|222=41,10|224=42,10|224=43,10|227=44,10|199=45,10|141=46,10|87=47,10|33=48,10|
191=0,11|249=1,11|244=2,11|237=3,11|227=4,11|221=5,11|224=6,11|222=7,11|223=8,11|227=9,11|217=10,11|220=11,11|220=12,11|222=13,11|220=14,11|213=15,11|214=16,11|0=17,11|0=18,11|216=19,11|215=20,11|218=21,11|218=22,11|0=23,11|0=24,11|217=25,11|0=26,11|0=27,11|0=28,11|55=29,11|220=30,11|222=31,11|224=32,11|220=33,11|223=34,11|227=35,11|227=36,11|223=37,11|224=38,11|224=39,11|228=40,11|226=41,11|227=42,11|226=43,11|228=44,11|200=45,11|140=46,11|88=47,11|34=48,11|
191=0,12|249=1,12|244=2,12|235=3,12|224=4,12|223=5,12|224=6,12|222=7,12|226=8,12|228=9,12|222=10,12|220=11,12|217=12,12|222=13,12|220=14,12|214=15,12|217=16,12|0=17,12|0=18,12|217=19,12|217=20,12|219=21,12|217=22,12|0=23,12|0=24,12|218=25,12|0=26,12|0=27,12|0=28,12|166=29,12|215=30,12|218=31,12|220=32,12|219=33,12|220=34,12|223=35,12|227=36,12|226=37,12|224=38,12|223=39,12|228=40,12|224=41,12|224=42,12|223=43,12|227=44,12|199=45,12|138=46,12|87=47,12|33=48,12|
191=0,13|249=1,13|243=2,13|235=3,13|226=4,13|224=5,13|222=6,13|222=7,13|222=8,13|228=9,13|223=10,13|219=11,13|219=12,13|217=13,13|219=14,13|215=15,13|218=16,13|0=17,13|0=18,13|217=19,13|215=20,13|215=21,13|215=22,13|0=23,13|0=24,13|217=25,13|0=26,13|0=27,13|54=28,13|0=29,13|163=30,13|215=31,13|219=32,13|220=33,13|220=34,13|222=35,13|223=36,13|223=37,13|222=38,13|223=39,13|223=40,13|227=41,13|223=42,13|223=43,13|228=44,13|200=45,13|140=46,13|87=47,13|33=48,13|
191=0,14|250=1,14|242=2,14|235=3,14|227=4,14|224=5,14|220=6,14|219=7,14|218=8,14|227=9,14|223=10,14|218=11,14|220=12,14|215=13,14|220=14,14|215=15,14|218=16,14|0=17,14|0=18,14|163=19,14|215=20,14|214=21,14|160=22,14|0=23,14|0=24,14|216=25,14|0=26,14|0=27,14|217=28,14|55=29,14|0=30,14|220=31,14|220=32,14|220=33,14|220=34,14|223=35,14|222=36,14|224=37,14|219=38,14|222=39,14|219=40,14|224=41,14|219=42,14|224=43,14|226=44,14|199=45,14|140=46,14|87=47,14|33=48,14|
190=0,15|249=1,15|242=2,15|235=3,15|223=4,15|221=5,15|220=6,15|220=7,15|218=8,15|226=9,15|223=10,15|215=11,15|221=12,15|217=13,15|220=14,15|218=15,15|221=16,15|109=17,15|0=18,15|108=19,15|212=20,15|212=21,15|106=22,15|0=23,15|107=24,15|215=25,15|0=26,15|0=27,15|217=28,15|166=29,15|0=30,15|54=31,15|221=32,15|218=33,15|219=34,15|223=35,15|226=36,15|226=37,15|219=38,15|222=39,15|220=40,15|224=41,15|220=42,15|226=43,15|224=44,15|200=45,15|142=46,15|85=47,15|33=48,15|
189=0,16|250=1,16|241=2,16|233=3,16|223=4,16|222=5,16|220=6,16|220=7,16|220=8,16|226=9,16|221=10,16|215=11,16|222=12,16|216=13,16|219=14,16|220=15,16|221=16,16|215=17,16|110=18,16|0=19,16|0=20,16|0=21,16|0=22,16|106=23,16|214=24,16|218=25,16|0=26,16|0=27,16|218=28,16|224=29,16|166=30,16|0=31,16|55=32,16|221=33,16|222=34,16|223=35,16|224=36,16|223=37,16|218=38,16|224=39,16|224=40,16|227=41,16|222=42,16|227=43,16|227=44,16|200=45,16|142=46,16|84=47,16|33=48,16|
187=0,17|250=1,17|242=2,17|237=3,17|226=4,17|223=5,17|223=6,17|223=7,17|221=8,17|228=9,17|224=10,17|216=11,17|224=12,17|220=13,17|221=14,17|220=15,17|221=16,17|218=17,17|221=18,17|218=19,17|207=20,17|215=21,17|207=22,17|212=23,17|212=24,17|218=25,17|218=26,17|218=27,17|219=28,17|221=29,17|220=30,17|217=31,17|223=32,17|218=33,17|219=34,17|222=35,17|224=36,17|224=37,17|220=38,17|223=39,17|224=40,17|226=41,17|223=42,17|227=43,17|227=44,17|197=45,17|142=46,17|84=47,17|33=48,17|
189=0,18|250=1,18|244=2,18|235=3,18|227=4,18|223=5,18|227=6,18|223=7,18|223=8,18|228=9,18|223=10,18|217=11,18|223=12,18|220=13,18|224=14,18|221=15,18|219=16,18|220=17,18|223=18,18|217=19,18|210=20,18|219=21,18|209=22,18|211=23,18|207=24,18|220=25,18|219=26,18|222=27,18|220=28,18|223=29,18|220=30,18|216=31,18|222=32,18|218=33,18|219=34,18|223=35,18|227=36,18|222=37,18|222=38,18|223=39,18|226=40,18|227=41,18|226=42,18|227=43,18|226=44,18|200=45,18|142=46,18|85=47,18|33=48,18|
188=0,19|250=1,19|244=2,19|233=3,19|225=4,19|219=5,19|224=6,19|221=7,19|226=8,19|226=9,19|217=10,19|216=11,19|222=12,19|219=13,19|223=14,19|221=15,19|216=16,19|219=17,19|218=18,19|211=19,19|206=20,19|217=21,19|210=22,19|211=23,19|209=24,19|215=25,19|217=26,19|219=27,19|221=28,19|221=29,19|221=30,19|216=31,19|222=32,19|216=33,19|219=34,19|221=35,19|226=36,19|221=37,19|221=38,19|222=39,19|222=40,19|226=41,19|224=42,19|223=43,19|226=44,19|200=45,19|142=46,19|84=47,19|33=48,19|
188=0,20|249=1,20|242=2,20|231=3,20|190=4,20|190=5,20|195=6,20|192=7,20|196=8,20|195=9,20|185=10,20|187=11,20|191=12,20|189=13,20|191=14,20|191=15,20|187=16,20|191=17,20|189=18,20|179=19,20|177=20,20|184=21,20|179=22,20|180=23,20|182=24,20|184=25,20|189=26,20|189=27,20|189=28,20|192=29,20|193=30,20|189=31,20|194=32,20|191=33,20|193=34,20|195=35,20|199=36,20|196=37,20|196=38,20|193=39,20|197=40,20|199=41,20|196=42,20|196=43,20|196=44,20|199=45,20|140=46,20|84=47,20|33=48,20|
187=0,21|249=1,21|240=2,21|135=3,21|135=4,21|137=5,21|140=6,21|138=7,21|140=8,21|139=9,21|133=10,21|135=11,21|136=12,21|137=13,21|137=14,21|137=15,21|135=16,21|136=17,21|135=18,21|130=19,21|128=20,21|130=21,21|129=22,21|129=23,21|130=24,21|130=25,21|134=26,21|135=27,21|136=28,21|137=29,21|137=30,21|135=31,21|138=32,21|136=33,21|135=34,21|137=35,21|140=36,21|137=37,21|138=38,21|137=39,21|141=40,21|140=41,21|140=42,21|140=43,21|140=44,21|144=45,21|138=46,21|84=47,21|33=48,21|
191=0,22|249=1,22|86=2,22|84=3,22|84=4,22|84=5,22|85=6,22|85=7,22|87=8,22|86=9,22|84=10,22|85=11,22|84=12,22|85=13,22|84=14,22|83=15,22|83=16,22|84=17,22|84=18,22|79=19,22|80=20,22|80=21,22|79=22,22|80=23,22|80=24,22|79=25,22|81=26,22|82=27,22|82=28,22|83=29,22|82=30,22|82=31,22|85=32,22|84=33,22|83=34,22|84=35,22|86=36,22|84=37,22|84=38,22|84=39,22|85=40,22|85=41,22|85=42,22|84=43,22|85=44,22|87=45,22|83=46,22|82=47,22|32=48,22|
End Object
VEGGIES.mac
(*
This macro plants up to 12 vegtables in a NxN grid.
Note: IT WILL NOT WATER THE VEG FOR YOU JUST PLANT THEM.
Usage:
Pin Plant menu where you want and place mouse over the veg that
you want to plant then press the F2
Remember to adjust seeds and dist for your specific veg in inv
recomend values for dist:
onions = 4, cabbage = 6.
Options->One-Click and Related->Plant all crops where you stand->0ff
*)
Constants
//User define variables
seeds = 6 // Number of veg to plant
dist = 7 // distance between veg (clicks on small movment) defult 4
// NON user defined variables
// button positions
vegX = 0
vegY = 0
ulx = 45
uly = 85
lx = 36
ly = 100
dlx = 45
dly = 115
ux = 60
uy = 78
urx = 76
ury = 85
rx = 81
ry = 100
drx = 76
dry = 115
dx = 60
dy = 125
plantX = 26
plantY = 162
locX = 0
locY = 0
varOriginalMouseX = 0
varOriginalMouseY = 0
end
//selects the veg
delay 20
setconst vegX = {mousex}
setconst vegY = {mousey}
MousePos $vegX, $vegY
delay 20
call main
delay 20
MousePos 954, 539
procedure main
loop $seeds
mousepos $vegX, $vegY
delay 20
rightclick
delay 50
if {loopno} = 1
setconst locX = $ulx
setconst locY = $uly
end
if {loopno} = 2
setconst locX = $lx
setconst locY = $ly
end
if {loopno} = 3
setconst locX = $dlx
setconst locY = $dly
end
if {loopno} = 4
setconst locX = $ux
setconst locY = $uy
end
if {loopno} = 5
setconst locX = 12
setconst locY = 71
end
if {loopno} = 6
setconst locX = $dx
setconst locY = $dy
end
if {loopno} = 7
setconst locX = $urx
setconst locY = $ury
end
if {loopno} = 8
setconst locX = $rx
setconst locY = $ry
end
if {loopno} = 9
setconst locX = $drx
setconst locY = $dry
end
if {loopno} = 10
call rightshift
setconst locX = $urx
setconst locY = $ury
end
if {loopno} = 11
call rightshift
setconst locX = $rx
setconst locY = $ry
end
if {loopno} = 12
call rightshift
setconst locX = $drx
setconst locY = $dry
end
call plant
delay 200
end
// Call CheckPlant
Bell asterisk
end
procedure rightshift
loop $dist
mousepos $rx, $ry
delay 20
rightclick
end
delay 20
end
procedure plant
loop $dist
MousePos $locX, $locY
delay 20
rightclick
end
delay 20
mousepos $plantX, $plantY
delay 20
rightclick
delay 50
end
Procedure CheckPlant
setconst varOriginalMouseX = {mousex}
setconst varOriginalMouseY = {mousey}
Compute NewY = $varOriginalMouseY
Loop 15
if $CheckforLostFocus = 0
RightClick
Delay 400
LoadRGB {MouseX}, {MouseY}
if {RGBBlue} > 220
Compute NewX = {mousex} + 145
Compute NewY = {mousey} - 23
MousePos $NewX, $NewY
Delay 200
Leftclick
Compute NewX = {mousex} - 145
MousePos $NewX, $NewY
if $Onion > 8
Dragto $ODragX, $ODragY
Compute ODragY = $ODragY + 60
End
if $Onion = 5 or $Onion = 6 or $Onion = 7 or $Onion = 8
Dragto $ODragX, $ODragY
Compute ODragY = $ODragY + 60
End
If $Onion = 2 or $Onion = 3 or $Onion = 4
Dragto $ODragX, $ODragY
Compute ODragY = $ODragY + 60
End
if $Onion = 1
Dragto $ODragX, $ODragY
Compute ODragY = $ODragY + 60
End
Compute Onion = $Onion + 1
If $Onion = 5
SetConst ODragY = 90
Compute ODragX = $ODragX + 168
End
If $Onion = 9
SetConst ODragY = 90
Compute ODragX = $ODragX + 168
END
Break
Else
Compute Oy = $Oy + 1
MousePos $varOriginalMouseX, $Oy
Delay 200
End
End
End
End
Paint.mac
(*
Paint Macro
Setup
1. Change X, Y values for your screen resolution
2. Change the Loops and Calls in each PAINT SUBROUTINES to match ingredients for your recipe for that color
3. Place a COLOR CALL STATEMENT for each color, **ONLY HAVE 1 CALL STATEMENT UNCOMMENTED AT A TIME**
4. Uncomment the TestMenuLocations call statement to test the menu coordinates and run script
STARTING MACRO
1. Pin pigment lab menu to top left corner of game window
2. Change Batch to the number of paints your want (Have enough supplies on hand)
*)
Constants
Batch = 1
MDelay = 200
TESTING = 0
TESTDelay = 500
TakeX = 16
TakeY = 91
RibbonX = 68
RibbonY = 94
CabbageX = 16
CabbageY = 269
CarrotsX = 16
CarrotsY = 288
ClayX = 16
ClayY = 306
DeadX = 16
DeadY = 324
ToadX = 16
ToadY = 342
EarthX = 16
EarthY = 360
RedX = 16
RedY = 378
LeadX = 16
LeadY = 396
SilverX = 16
SilverY = 414
IronX = 16
IronY = 432
CopperX = 16
CopperY = 450
SulfurX = 16
SulfurY = 468
PotashX = 16
PotashY = 486
LimeX = 16
LimeY = 504
SaltpeterX = 16
SaltpeterY = 522
End
// ***** MACRO START *****
MousePos 29, 46 //Activates eGenesis window.
Delay $MDelay
LeftClick
Delay $MDelay
// ***** COLOR CALL STATEMENTS *****
Call TestMenuLocations
//Call SandyBrown
//Call DarkOrange
//Call Goldenrod
//Call SkyBlue
//Call DeepSkyBlue
//Call SlateBlue
//Call Tomato
//Call Violet
//Call LightSeaGreen
//Call ForestGreen
//Call SpringGreen
//Call Yellow
//Call Turquoise
//Call BlueViolet
//Call Crimson
SetActiveWindow AC Tool 5.4.0 - C:\Macros\Paint.mac
// ***** MACRO END *****
// ***** TEST SUBROUTINE *****
Procedure TestMenuLocations
SetConst TESTING = 1
Call Take
//Call MakeRibbon
Call Cabbage
Call Carrots
Call Clay
Call Dead
Call Toad
Call Earth
Call Red
Call Lead
Call Silver
Call Iron
Call Copper
Call Sulfur
Call Potash
Call Lime
Call Saltpeter
End
// ***** PAINT SUBROUTINES *****
// 8 Clay, 1 Carrot, 1 Lead, 1 Potash
Procedure SandyBrown
Loop $Batch
Loop 8 //# of ingredient to add
Call Clay
End
Call Carrots
Call Lead
Call Potash
End
Call Take
End
// 1 Clay, 9 Carrot, 1 Potash, 1 Saltpeter
Procedure DarkOrange
Loop $Batch
Call Clay
Loop 9 //# of ingredient to add
Call Carrots
End
Call Potash
Call Saltpeter
End
Call Take
End
// 6 Copper, 2 Silver, 2 Clay
Procedure LightSeaGreen
Loop $Batch
Loop 6 //# of ingredient to add
Call Copper
End
Loop 2 //# of ingredient to add
Call Silver
End
Loop 2 //# of ingredient to add
Call Clay
End
End
Call MakeRibbon
End
// 7 Clay, 1 Lead, 1 Carrot, 1 Silver
Procedure Goldenrod
Loop $Batch
Loop 7 //# of ingredient to add
Call Clay
End
Call Lead
Call Carrots
Call Silver
Call Take
End
End
//1 Copper, 1 Silver, 1 Saltpeter, 1 Clay, 1 Sulfur, 7 Cabbage
Procedure SkyBlue
Loop $Batch
Call Copper
Call Silver
Call Saltpeter
Call Clay
Call Sulfur
Loop 7 //# of ingredient to add
Call Cabbage
End
Call Take
End
End
//5 RedSand, 4 Carrot, 1 DeadTongue
Procedure Crimson
Loop $Batch
Loop 5 //# of ingredient to add
Call Red
End
Loop 4 //# of ingredient to add
Call Carrots
End
Loop 1 //# of ingredient to add
Call Dead
End
Call Take
End
End
//8 Cabbage, 1 Lead, 1 Saltpeter, 1 Clay,
Procedure BlueViolet
Loop $Batch
Loop 8 //# of ingredient to add
Call Cabbage
End
Loop 1 //# of ingredient to add
Call Lead
End
Loop 1 //# of ingredient to add
Call Saltpeter
End
Loop 1 //# of ingredient to add
Call Clay
End
End
End
//1 Carrot, 1 Saltpeter, 6 Copper, 1 Clay, 1 Silver, 1 Cabbage
Procedure Turquoise
Loop $Batch
Loop 1 //# of ingredient to add
Call Carrots
End
Loop 1 //# of ingredient to add
Call Saltpeter
End
Loop 6 //# of ingredient to add
Call Copper
End
Loop 1 //# of ingredient to add
Call Clay
End
Loop 1 //# of ingredient to add
Call Silver
End
Loop 1 //# of ingredient to add
Call Cabbage
End
Call Take
End
End
//Green, Sprng
//6 Copper, 1 Clay, 1 Silver, 1 Lime, 1 Carrot, 1 Cabbage
Procedure SpringGreen
Loop $Batch
Loop 6 //# of ingredient to add
Call Copper
End
Loop 1 //# of ingredient to add
Call Clay
End
Loop 1 //# of ingredient to add
Call Silver
End
Loop 1 //# of ingredient to add
Call Lime
End
Loop 1 //# of ingredient to add
Call Carrots
End
Loop 1 //# of ingredient to add
Call Cabbage
End
Call Take
End
End
//Blue, Deep Sky
//1 Silver, 1 Saltpeter, 8 Copper, 1 Clay
Procedure DeepSkyBlue
Loop $Batch
Loop 1 //# of ingredient to add
Call Silver
End
Loop 1 //# of ingredient to add
Call Saltpeter
End
Loop 8 //# of ingredient to add
Call Copper
End
Loop 1 //# of ingredient to add
Call Clay
End
Call Take
End
End
//Blue, Slate
//6 Cabbage, 1 Saltpeter, 4 Clay
Procedure SlateBlue
Loop $Batch
Loop 6 //# of ingredient to add
Call Cabbage
End
Loop 1 //# of ingredient to add
Call Saltpeter
End
Loop 4 //# of ingredient to add
Call Clay
End
Call Take
End
End
//Tomato
//1 Clay, 8 Carrots, 1 Sulfur, 1 Potash, 1 Lime, 1 Cabbage
Procedure Tomato
Loop $Batch
Loop 1 //# of ingredient to add
Call Clay
End
Loop 8 //# of ingredient to add
Call Carrots
End
Loop 1 //# of ingredient to add
Call Sulfur
End
Loop 1 //# of ingredient to add
Call Potash
End
Loop 1 //# of ingredient to add
Call Lime
End
Loop 1 //# of ingredient to add
Call Cabbage
End
Call Take
End
End
//Violet
//8 Cabbage, 1 Sulfur, 1 Potash, 1 Carrots, 1 Lead
Procedure Violet
Loop $Batch
Loop 8 //# of ingredient to add
Call Cabbage
End
Loop 1 //# of ingredient to add
Call Sulfur
End
Loop 1 //# of ingredient to add
Call Potash
End
Loop 1 //# of ingredient to add
Call Carrots
End
Loop 1 //# of ingredient to add
Call Lead
End
Call Take
End
End
Procedure ForestGreen
Loop $Batch
Loop 4 //# of ingredient to add
Call Lead
End
Loop 1 //# of ingredient to add
Call Saltpeter
End
Loop 6 //# of ingredient to add
Call Silver
End
Call Take
End
End
//Yellow
Procedure Yellow
Loop $Batch
Loop 1 //# of ingredient to add
Call Clay
End
Loop 1 //# of ingredient to add
Call Silver
End
Loop 1 //# of ingredient to add
Call Sulfur
End
Loop 1 //# of ingredient to add
Call Iron
End
Loop 1 //# of ingredient to add
Call Saltpeter
End
Loop 7 //# of ingredient to add
Call Carrots
End
Call Take
End
End
// ***** Menu Items *****
Procedure Take
Call CheckforLostFocus
MousePos $TakeX, $TakeY
Call Clicker
End
Procedure MakeRibbon
Call CheckforLostFocus
MousePos $RibbonX, $RibbonY
Call Clicker
End
Procedure Cabbage
Call CheckforLostFocus
MousePos $CabbageX, $CabbageY
Call Clicker
End
Procedure Carrots
Call CheckforLostFocus
MousePos $CarrotsX, $CarrotsY
Call Clicker
End
Procedure Clay
Call CheckforLostFocus
MousePos $ClayX, $ClayY
Call Clicker
End
Procedure Dead
Call CheckforLostFocus
MousePos $DeadX, $DeadY
Call Clicker
End
Procedure Toad
Call CheckforLostFocus
MousePos $ToadX, $ToadY
Call Clicker
End
Procedure Earth
Call CheckforLostFocus
MousePos $EarthX, $EarthY
Call Clicker
End
Procedure Red
Call CheckforLostFocus
MousePos $RedX, $RedY
Call Clicker
End
Procedure Lead
Call CheckforLostFocus
MousePos $LeadX, $LeadY
Call Clicker
End
Procedure Silver
Call CheckforLostFocus
MousePos $SilverX, $SilverY
Call Clicker
End
Procedure Iron
Call CheckforLostFocus
MousePos $IronX, $IronY
Call Clicker
End
Procedure Copper
Call CheckforLostFocus
MousePos $CopperX, $CopperY
Call Clicker
End
Procedure Sulfur
Call CheckforLostFocus
MousePos $SulfurX, $SulfurY
Call Clicker
End
Procedure Potash
Call CheckforLostFocus
MousePos $PotashX, $PotashY
Call Clicker
End
Procedure Lime
Call CheckforLostFocus
MousePos $LimeX, $LimeY
Call Clicker
End
Procedure Saltpeter
Call CheckforLostFocus
MousePos $SaltpeterX, $SaltpeterY
Call Clicker
End
Procedure Clicker
If $TESTING = 0
Delay $MDelay
LeftClick
Delay $MDelay
Else
Delay $TESTDelay
End
End
// ***** Kill Script *****
Procedure CheckforLostFocus
If {activewindow} contains AC Tool 5.4.0 - C:\Macros\Paint.mac
Stop
End
End
Barley.mac
(*
Brute Force Barley Macro for ATITD. This version by Silentdeth. T2 Original by Draeton.
To use pin the plant window to the upper RIGHT (not left), switch the view to double-f8 view and
zoom all the way in.
Unset Right Click Pin, need at least 30 barley
*)
Constants
// Insert constants here
NumberOfLoops = 1
//This is the number of loops, and with luck is the only thing you will
//have to change to suit your own needs. I personally use 8 with +2str
//(and dex from acro).
SleepTime = 200 //If you're having major problems with lag try moving this to a higher
//number (these are in milliseconds). This delay is used between most
//commands
MoveSleepTime = 1500 //This is the delay used for when the character is actually moving.
//Again this is in milliseconds, if lag is troubling you, try
//Upping this number.
LoopWaitTime = 8000 //This is used in the loop to check if it should feed or water the
//barley more. If you Change the times above up or down you may need
//to do the inverse with this in order to not waste fertilizer or
//worse, harvest the barley before it's done.
XCoordsOfPlantBarley =1867 //973 //If you don't want the barley planting box in the upper right,
//can change this (and the Y value below this).
YCoordsOfPlantBarley = 47 //47 //See above comment
NumToDo = 29 //This is actually equipped to handle doing anywhere between 1 and 18
//patches of barley at a time. Use this to set the number. 18 is the current maximum, I may
// increase if further in the furture but right now I cant carry enouph to make increaseing it
//worth my time.
// How far over and up and down to move
MoveDeltaX=300
MoveDeltaY=300
//The center for calculating the movment
PlayerCenterX=955 //625
PlayerCenterY=575 //524
//How many patches of barley to plant per row
PlantsPerRow = 6
//If you want to have the macro save a bit of fert set ExtraTickOffset=1 and it will wait
// 1 extra tick to fertalize or water.
ExtraTickOffset = 1
ExtraTickX=25
//dont change these
ResolutionX=1920//1280//1024
ResolutionY=1080//1024//768
varX = 0
varY = 0
Adding = 0
LoopNum = 0
NumberAdded = 0
varColourY = 0
varColourX = 0
varAddX = 0
varOriginalMouseX = 0
varOriginalMouseY = 0
MousePosX = 0
MousePosY = 0
varDelay = 0
TempMouseX=0
TempMouseY=0
//The Size of the barley window
BarleyWindowX=212
BarleyWindowY=221
multiplyer = 0
LeftRightSwitch = 0
End
// Focus Game window
MousePos 100, 20
Delay 250
LeftClick
MousePos 24, 48
Delay 250
call MakeBarley
//call GetPixelAtMouse
Procedure MakeBarley
//SetActiveWindow eGenesis Client //On my computer I commented this line because it messes my computer up. Try that if you're having issues
loop $NumberOfLoops //How many times to run through the loop. I use 8 usually and have carry food going (+2 str, +3 or more dex will do for 8)
//SetConst NumToDo = 8 //Possible to do less than 8 at a time. <1 or >8 will break this
//SetConst sleeptime = 200 //How much time to wait
SetConst Adding = 1 //Tells it we're still adding, used in a later Function
SetConst LoopNum = 0 //Which Loop Number we're at. Used in the main loop
if $CheckforLostFocus = 0
loop $NumToDo //A statement like this that will be gone through for each number >1
if $CheckforLostFocus = 0
if {LoopNo} = 1
else
//pause
Compute LeftRightSwitch = $NumberAdded MOD $PlantsPerRow
if $LeftRightSwitch = 0
call MoveDown
else
Compute LeftRightSwitch = ($NumberAdded DIV $PlantsPerRow) MOD 2
if $LeftRightSwitch = 0
call MoveRight
else
call MoveLeft
end //if LR switch
end //if new row
end// if first click
call plant
call drag $NumberAdded
delay $sleeptime
Compute MousePosX = $TempMouseX + 91 //411
Compute MousePosY = $TempMouseY - 125//48
call RightClick2
//DragTo 105, 265
//call LeftClick2
Delay $sleeptime
Inc NumberAdded
Call TestColourWhich
end // check
end //end loop
SetConst Adding = 0
loop 8//This is the main loop
if $CheckforLostFocus = 0
SetConst LoopNum = {LoopNo} //Need this variable below so we don't keep feeding the early ones
Delay $LoopWaitTime
Call TestColourWhich //Go to the functions to test the colour, see if we need to add
end // check
end //loop 16
delay $sleeptime
call Harvest
compute multiplyer = ($NumberAdded DIV $PlantsPerRow)
loop $multiplyer
call MoveUP
end
compute multiplyer = ($NumberAdded DIV $PlantsPerRow) MOD 2
if $multiplyer = 0
compute multiplyer = ($NumberAdded MOD $PlantsPerRow)
loop $multiplyer
call MoveLeft
end // move left loop
else
compute multiplyer = ($NumberAdded MOD $PlantsPerRow)
loop $multiplyer
call MoveRight
end //move right loop
end //if LR
end //check
end //end number of loop
end //end procedure
procedure Harvest
SetConst MousePosX = {MouseX}
SetConst MousePosY = {MouseY}
MousePos 190, 109
loop $NumberAdded //This is for harvesting
if $CheckforLostFocus = 0
Compute multiplyer= {LoopNo} - 1
if {LoopNo} > 19
Compute multiplyer= $multiplyer + 3
end //if
// if {LoopNo} > 25
// Compute multiplyer= $multiplyer + 1
// end //if
Compute MousePosX = 110 + $BarleyWindowX * ($multiplyer MOD 8 )
Compute MousePosY= 230 + $BarleyWindowY * ($multiplyer DIV 8 )
call RightClick2
Delay $sleeptime
Compute MousePosX = $MousePosX + 80
Compute MousePosY = $MousePosY - 120
call RightClick2
Delay $sleeptime
SetConst NumberAdded = 0
end //check
end //loop
end //procedure
Procedure TestColourWhich //This function figures out which coordinates to call.
//No it is not terribly good code, but this was written first for AutoHotKey
//your right, so im gonna make it pretty
loop $NumberAdded //This is for the water
if $CheckforLostFocus = 0
Compute multiplyer= {LoopNo} - 1
if {LoopNo} > 19
Compute multiplyer= $multiplyer + 3
end //if
// if {LoopNo} > 25
// Compute multiplyer= $multiplyer + 1
// end //if
Compute varColourX = 179 + $BarleyWindowX * ($multiplyer MOD 8 ) - $ExtraTickX * $ExtraTickOffset
Compute varColourY= 164 + $BarleyWindowY * ($multiplyer DIV 8 )
Compute varAddX = $varColourX + 18 + $ExtraTickX * $ExtraTickOffset
Call TestColour
Compute varColourY = $varColourY + 20
Call TestColour
if $adding = 1 //This little section is to click a 2nd time when first planting the barley
if {LoopNo} = $numberadded
Call TestColour
Compute varColourY = $varColourY - 20
Call TestColour
end//end if adding =1
end // end if loopno=number added
end //check
end// end loop
end//end proceedure
Procedure TestColour //This actually tests the colours based on the position set in TestColourWhich
LoadRGB $varColourX, $varColourY
if {RGBBlue} > 220 //If it's really high in blue content
else
Call GetMousePos
SetConst MousePosX = $varAddX
SetConst MousePosY = $varColourY
call RightClick2
Call SetMousePos
Delay 100
end
end
procedure drag using numberPlanted
SetConst multiplyer= $numberPlanted
loop 1000
if $CheckforLostFocus = 0
Delay $sleeptime
SetConst varDelay = 1
Compute MousePosX = INT(850/1920*$ResolutionX)
Compute MousePosY = INT(585/1080*$ResolutionY)
call RightClick2
Delay $sleeptime
Delay $sleeptime
call GetMousePos
Compute TempMouseX=(INT(850/1920*$ResolutionX) + 100)
Compute TempMouseY=(INT(585/1080*$ResolutionY) - 95)
MousePos $TempMouseX,$TempMouseY
if $numberPlanted > 18
Compute multiplyer= $multiplyer + 3
end //if
// if $numberPlanted > 24
// Compute multiplyer= $multiplyer + 1
// end //if
Compute TempMouseX=103 + $BarleyWindowX * ($multiplyer MOD 8 )
Compute TempMouseY=44 + $BarleyWindowY * ($multiplyer DIV 8 )
DragTo $TempMouseX,$TempMouseY
Compute TempMouseX={MouseX} + 2
Compute TempMouseY={MouseY} + 122
Call SetMousePos
LoadRGB $TempMouseX,$TempMouseY
if {RGBBlue} > 240
break
else
Delay $sleeptime
SetConst MousePosX = 743
SetConst MousePosY = 611
call RightClick2
end //end if
end //check
end //end loop
end// end proceedure
procedure plant
SetConst MousePosX = $XCoordsOfPlantBarley
SetConst MousePosY = $YCoordsOfPlantBarley
call RightClick2
end
procedure MoveLeft
//SetConst MousePosX = 245
//SetConst MousePosY = 393
Compute MousePosX= $PlayerCenterX - $MoveDeltaX
Compute MousePosY= $PlayerCenterY
MousePos $MousePosX,$MousePosY
Call LeftClick2
Delay $MoveSleepTime
end
procedure MoveDown
//SetConst MousePosX = 500
//SetConst MousePosY = 620
Compute MousePosX= $PlayerCenterX
Compute MousePosY= $PlayerCenterY + $MoveDeltaY
MousePos $MousePosX,$MousePosY
Call LeftClick2
Delay $MoveSleepTime
end
procedure MoveUp
//SetConst MousePosX = 500
//SetConst MousePosY = 167
Compute MousePosX= $PlayerCenterX
Compute MousePosY= $PlayerCenterY - $MoveDeltaY
MousePos $MousePosX,$MousePosY
Call LeftClick2
Delay $MoveSleepTime
end
procedure MoveRight
//MousePos 880, 512
//SetConst MousePosX = 760
//SetConst MousePosY = 392
Compute MousePosX= $PlayerCenterX + $MoveDeltaX
Compute MousePosY= $PlayerCenterY
MousePos $MousePosX,$MousePosY
Call LeftClick2
Delay $MoveSleepTime
end
Procedure LeftClick2
call GetMousePos
MousePos $MousePosX, $MousePosY
if $varDelay = 1
delay 200
end
LeftClick
//delay 200
SetConst varDelay = 0
Call SetMousePos
End
Procedure RightClick2
Call GetMousePos
MousePos $MousePosX, $MousePosY
if $varDelay = 1
delay 200
end
RightClick
SetConst varDelay = 0
//delay 400
Call SetMousePos
End
Procedure GetMousePos //find the original coords of the mouse
SetConst varOriginalMouseX = {MouseX}
SetConst varOriginalMouseY = {MouseY}
End
Procedure SetMousePos //set the mouse back where it came from
MousePos $varOriginalMouseX, $varOriginalMouseY
End
Function CheckforLostFocus
if {activewindow} contains eGenesis
Compute Result = 0
Exit
Else
pause
Delay 2000
Compute Result = 0
Exit
//Stop
End
End